Skip to content
Snippets Groups Projects
Select Git revision
  • unknown-command-dedicated-print
  • next default protected
  • nomultiplayer-skinflag
  • quick-mapmusname-fix
  • sp-paste-clobber-fix
  • write-textmap-bruh
  • udmf-sector-fields
  • udmf-more-linedef-types
  • udmf-thing-types
  • udmf-executor-triggers
  • udmf-lighting
  • udmf-polyobjects
  • udmf-scrollers
  • udmf-plane-linedefs
  • udmf-fofs-mkii
  • colon-parenthesis
  • font_drawer
  • shockwave-action
  • pitch-roll
  • skin-set-fix
  • SRB2_release_2.2.10
  • SRB2_release_2.2.9
  • SRB2_release_2.2.8
  • SRB2_release_2.2.7
  • SRB2_release_2.2.6
  • SRB2_release_2.2.5
  • SRB2_release_2.2.4
  • SRB2_release_2.2.3
  • SRB2_release_2.2.2
  • SRB2_release_2.2.1
  • SRB2_release_2.2.0
  • SRB2_release_2.1.25
  • SRB2_release_2.1.24
  • SRB2_release_2.1.23
  • SRB2_release_2.1.22
  • SRB2_release_2.1.21
  • SRB2_release_2.1.20
  • SRB2_release_2.1.19
  • SRB2_release_2.1.18
  • td-release-v1.0.0
40 results

VisualCEv2.zip

Blame
  • Forked from STJr / SRB2
    Source project has a limited visibility.
    b_bot.h 926 B
    // SONIC ROBO BLAST 2
    //-----------------------------------------------------------------------------
    // Copyright (C) 2007-2016 by John "JTE" Muniz.
    // Copyright (C) 2012-2023 by Sonic Team Junior.
    //
    // This program is free software distributed under the
    // terms of the GNU General Public License, version 2.
    // See the 'LICENSE' file for more details.
    //-----------------------------------------------------------------------------
    /// \file  b_bot.h
    /// \brief Basic bot handling
    
    void B_UpdateBotleader(player_t *player);
    void B_BuildTiccmd(player_t *player, ticcmd_t *cmd);
    void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward, boolean left, boolean right, boolean strafeleft, boolean straferight, boolean jump, boolean spin);
    boolean B_CheckRespawn(player_t *player);
    void B_MoveBlocked(player_t *player);
    void B_RespawnBot(INT32 playernum);
    void B_HandleFlightIndicator(player_t *player);