diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 2efd7947f6da56519723713dc310c1dd9020a6be..d0f83ec3ac6fcb4f2cace704fd01b6de26e80963 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -215,12 +215,6 @@ consvar_t cv_respawntime = {"respawndelay", "3", CV_NETVAR|CV_CHEAT, respawntime consvar_t cv_competitionboxes = {"competitionboxes", "Random", CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -#ifdef SEENAMES -static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}}; -consvar_t cv_seenames = {"seenames", "Ally/Foe", CV_SAVE, seenames_cons_t, 0, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_allowseenames = {"allowseenames", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; -#endif - // these are just meant to be saved to the config consvar_t cv_playername = {"name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_playername2 = {"name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL}; @@ -516,10 +510,6 @@ void D_RegisterServerCommands(void) CV_RegisterVar(&cv_skipmapcheck); CV_RegisterVar(&cv_sleep); -#ifdef SEENAMES - CV_RegisterVar(&cv_allowseenames); -#endif - CV_RegisterVar(&cv_dummyconsvar); } @@ -599,9 +589,6 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_playercolor2); CV_RegisterVar(&cv_skin2); -#ifdef SEENAMES - CV_RegisterVar(&cv_seenames); -#endif CV_RegisterVar(&cv_rollingdemos); CV_RegisterVar(&cv_netstat); diff --git a/src/d_netcmd.h b/src/d_netcmd.h index 4c0e2909aea7ed1553f2178dc510770618c4d4ae..f09d3043db5648ed5e908c12337b754553d92e13 100644 --- a/src/d_netcmd.h +++ b/src/d_netcmd.h @@ -20,9 +20,6 @@ // console vars extern consvar_t cv_playername; extern consvar_t cv_playercolor; -#ifdef SEENAMES -extern consvar_t cv_seenames, cv_allowseenames; -#endif extern consvar_t cv_usemouse; extern consvar_t cv_usejoystick; extern consvar_t cv_usejoystick2; diff --git a/src/dehacked.c b/src/dehacked.c index 313c9b8dc592ff520d7c1b73e976ca9f4e70c1a6..f547e6b5908cc1918f097b6063047ace1b0386e9 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -6630,10 +6630,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_SRB1_GENREX1", "S_SRB1_GENREX2", - -#ifdef SEENAMES - "S_NAMECHECK", -#endif }; // RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1", @@ -7142,9 +7138,6 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_SRB1_METALSONIC", "MT_SRB1_GOLDBOT", "MT_SRB1_GENREX", -#ifdef SEENAMES - "MT_NAMECHECK", -#endif }; static const char *const MOBJFLAG_LIST[] = { diff --git a/src/doomdef.h b/src/doomdef.h index dc47721ef40f0b507dada69807a131b41a50e7b2..6697093c656c7cb66079663ca75374e035984c3d 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -465,9 +465,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; /// \todo Remove this define. #define BLUE_SPHERES // Blue spheres for future use. -/// See name of player in your crosshair -#define SEENAMES - /// Who put weights on my recycler? ... Inuyasha did. /// \note XMOD port. //#define WEIGHTEDRECYCLER diff --git a/src/g_game.c b/src/g_game.c index 737f931603defe05a0436369917570d61b3ad275..09b315ceb9321eed2565ace90bca6aec2d9a5a83 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -438,10 +438,6 @@ consvar_t cv_fireaxis2 = {"joyaxis2_fire", "None", CV_SAVE, joyaxis_cons_t, NULL consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; #endif -#ifdef SEENAMES -player_t *seenplayer; // player we're aiming at right now -#endif - char player_names[MAXPLAYERS][MAXPLAYERNAME+1]; INT16 rw_maximums[NUM_WEAPONS] = diff --git a/src/g_game.h b/src/g_game.h index 0d1720d186a2db048ce60f53c68561a7ca52a36a..4c232304cc5947512bdcc569603af3c53f51fa8b 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -23,9 +23,6 @@ extern char timeattackfolder[64]; extern char customversionstring[32]; #define GAMEDATASIZE (4*8192) -#ifdef SEENAMES -extern player_t *seenplayer; -#endif extern char player_names[MAXPLAYERS][MAXPLAYERNAME+1]; extern player_t players[MAXPLAYERS]; diff --git a/src/info.c b/src/info.c index 6e98de0a378d53eb67d8d51722e2dfa76927ff23..9c81ecf295512a803dfd2cfeb0dbf54eede75949 100644 --- a/src/info.c +++ b/src/info.c @@ -3059,9 +3059,6 @@ state_t states[NUMSTATES] = {SPR_SRBO, 0, 2, {A_Look}, 0, 0, S_SRB1_GENREX1}, // S_SRB1_GENREX1 {SPR_SRBO, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_GENREX2}, // S_SRB1_GENREX2 -#ifdef SEENAMES - {SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK -#endif }; mobjinfo_t mobjinfo[NUMMOBJTYPES] = diff --git a/src/m_menu.c b/src/m_menu.c index 9c14be92153eb3a0ca5cdafda27aabc99e802ee7..228ccedf46fd7bda6a9f5f20ef8105b71051c04f 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1276,9 +1276,6 @@ static menuitem_t OP_GameOptionsMenu[] = {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "HUD Visibility", &cv_translucenthud, 50}, {IT_STRING | IT_CVAR, NULL, "Timer Display", &cv_timetic, 60}, -#ifdef SEENAMES - {IT_STRING | IT_CVAR, NULL, "HUD Player Names", &cv_seenames, 80}, -#endif {IT_STRING | IT_CVAR, NULL, "Log Hazard Damage", &cv_hazardlog, 90}, {IT_STRING | IT_CVAR, NULL, "Console Back Color", &cons_backcolor, 100}, diff --git a/src/p_floor.c b/src/p_floor.c index ec52abeb96601bc61b78fbba51bbc676f1617925..ffa458d453483990c43d5cbe8ed287bee954751a 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1774,9 +1774,6 @@ static mobj_t *SearchMarioNode(msecnode_t *node) case MT_HOOP: case MT_HOOPCOLLIDE: case MT_NIGHTSCORE: -#ifdef SEENAMES - case MT_NAMECHECK: // DEFINITELY not this, because it is client-side. -#endif continue; default: break; diff --git a/src/p_local.h b/src/p_local.h index 6bd40291288457425d2ba97548e0f9a4da5320a7..d10cd248942e8e7d56ac85d338fd97fc66a1d983 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -244,9 +244,6 @@ mobj_t *P_SpawnPointMissile(mobj_t *source, fixed_t xa, fixed_t ya, fixed_t za, mobj_t *P_SpawnAlteredDirectionMissile(mobj_t *source, mobjtype_t type, fixed_t x, fixed_t y, fixed_t z, INT32 shiftingAngle); mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle, UINT8 aimtype, UINT32 flags2); #define P_SpawnPlayerMissile(s,t,f) P_SPMAngle(s,t,s->angle,true,f) -#ifdef SEENAMES -#define P_SpawnNameFinder(s,t) P_SPMAngle(s,t,s->angle,true,0) -#endif void P_ColorTeamMissile(mobj_t *missile, player_t *source); SINT8 P_MobjFlip(mobj_t *mobj); boolean P_WeaponOrPanel(mobjtype_t type); diff --git a/src/p_map.c b/src/p_map.c index ca66946ba1b6e8280100b106b8d1d2ee4d1cdb0b..ff2474d167233cdeeb18f3d8add4d3181f669aa8 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -310,31 +310,6 @@ static boolean PIT_CheckThing(mobj_t *thing) || (thing->player && thing->player->spectator)) return true; -#ifdef SEENAMES - // Do name checks all the way up here - // So that NOTHING ELSE can see MT_NAMECHECK because it is client-side. - if (tmthing->type == MT_NAMECHECK) - { - // Ignore things that aren't players, ignore spectators, ignore yourself. - // (also don't bother to check that tmthing->target->player is non-NULL because we're not actually using it here.) - if (!thing->player || thing->player->spectator || (tmthing->target && thing->player == tmthing->target->player)) - return true; - - // Now check that you actually hit them. - blockdist = thing->radius + tmthing->radius; - if (abs(thing->x - tmx) >= blockdist || abs(thing->y - tmy) >= blockdist) - return true; // didn't hit it - // see if it went over / under - if (tmthing->z > thing->z + thing->height) - return true; // overhead - if (tmthing->z + tmthing->height < thing->z) - return true; // underneath - - seenplayer = thing->player; - return false; - } -#endif - // Metal Sonic destroys tiny baby objects. if (tmthing->type == MT_METALSONIC_RACE && (thing->flags & (MF_MISSILE|MF_ENEMY|MF_BOSS) || thing->type == MT_SPIKE)) diff --git a/src/p_user.c b/src/p_user.c index 975d7a2f9137a1f855d3a6951726306fcfddcb07..ae41aae9e002f2006e3113d9551e2057830db4c1 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -4881,7 +4881,6 @@ static void P_SpectatorMovement(player_t *player) else if (cmd->buttons & BT_USE) player->mo->z -= FRACUNIT*16; - // Aiming needed for SEENAMES, etc. // We may not need to fire as a spectator, but this is still handy! player->aiming = cmd->aiming<<FRACBITS; @@ -8656,32 +8655,6 @@ void P_PlayerThink(player_t *player) return; } -#ifdef SEENAMES - if (netgame && player == &players[displayplayer] && !(leveltime % (TICRATE/5))) - { - seenplayer = NULL; - - if (cv_seenames.value && cv_allowseenames.value && - !(G_TagGametype() && (player->pflags & PF_TAGIT))) - { - mobj_t *mo = P_SpawnNameFinder(player->mo, MT_NAMECHECK); - - if (mo) - { - short int i; - mo->flags |= MF_NOCLIPHEIGHT; - for (i = 0; i < 32; i++) - { - // Debug drawing -// if (i&1) -// P_SpawnMobj(mo->x, mo->y, mo->z, MT_SPARK); - if (P_RailThinker(mo)) - break; // mobj was removed (missile hit a wall) or couldn't move - } - } - } - } -#endif if (player->pflags & PF_GLIDING) { if (player->panim != PA_ABILITY) diff --git a/src/st_stuff.c b/src/st_stuff.c index ba5ae1ec084b853b9299ef8aa3d11f73bd7bdb9d..84f611f7f4e39b61bc55951cef444ce2543fde16 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -1891,21 +1891,6 @@ static void ST_overlayDrawer(void) void ST_Drawer(boolean refresh) { -#ifdef SEENAMES - if (cv_seenames.value && cv_allowseenames.value && displayplayer == consoleplayer && seenplayer && seenplayer->mo) - { - if (cv_seenames.value == 1) - V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF, player_names[seenplayer-players]); - else if (cv_seenames.value == 2) - V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF, - va("%s%s", G_GametypeHasTeams() ? ((seenplayer->ctfteam == 1) ? "\x85" : "\x84") : "", player_names[seenplayer-players])); - else //if (cv_seenames.value == 3) - V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF, - va("%s%s", !G_RingSlingerGametype() || (G_GametypeHasTeams() && players[consoleplayer].ctfteam == seenplayer->ctfteam) - ? "\x83" : "\x85", player_names[seenplayer-players])); - } -#endif - // force a set of the palette by using doPaletteStuff() (void)refresh; //? if (vid.recalc)