diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index b21ce1b00313089705addb772b455a8308d21795..29f5ef5fff9f1bc4afb83006c65f54088762e6dc 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -1,848 +1,19 @@ -variables: - GIT_STRATEGY: clone - GIT_CLONE_PATH: $CI_BUILDS_DIR/$CI_CONCURRENT_ID/$CI_PROJECT_PATH - -default: - image: git.do.srb2.org:5050/stjr/srb2ci/srb2ci:stable - - cache: - - key: ccache-$CI_PROJECT_PATH_SLUG-$CI_JOB_NAME_SLUG - fallback_keys: - - cache-$CI_PROJECT_PATH_SLUG-$CI_DEFAULT_BRANCH - - cache-$CI_PROJECT_PATH_SLUG-default - paths: - - ccache - - ccache_statslog - - - key: apt-$CI_JOB_IMAGE - paths: - - apt-cache - unprotect: true - - - key: apk-$CI_JOB_IMAGE - paths: - - apk-cache - unprotect: true - - before_script: - - - | - # debconf - echo -e "\e[0Ksection_start:`date +%s`:debconf[collapsed=true]\r\e[0KSetup debconf's environment" - - export DEBIAN_FRONTEND="noninteractive" - - export DEBIAN_PRIORITY="low" - - export DEBCONF_NONINTERACTIVE_SEEN="true" - - | - # debconf - echo -e "\e[0Ksection_end:`date +%s`:debconf\r\e[0K" - - - | - # dpkg_aa - echo -e "\e[0Ksection_start:`date +%s`:dpkg_aa[collapsed=true]\r\e[0KAdding architectures to dpkg" - - dpkg --add-architecture i386 - - dpkg --add-architecture amd64 - - dpkg --add-architecture arm64 - - | - # dpkg_aa - echo -e "\e[0Ksection_end:`date +%s`:dpkg_aa\r\e[0K" - - - | - # apt_conf - echo -e "\e[0Ksection_start:`date +%s`:apt_conf[collapsed=true]\r\e[0KSetting up APT conf" - - export APT_CACHE_DIR=`pwd`/apt-cache - - mkdir --parents --verbose $APT_CACHE_DIR/partial/ - - touch /etc/apt/apt.conf.d/99build - - | - # apt.conf - echo Adding options to apt.conf':' - - | - # APT::Install-Recommends - echo APT::Install-Recommends "false"\; | tee --append /etc/apt/apt.conf.d/99build - - | - # quit - echo quiet "1"\; | tee --append /etc/apt/apt.conf.d/99build - - | - # APT::Get::Assume-Yes - echo APT::Get::Assume-Yes "true"\; | tee --append /etc/apt/apt.conf.d/99build - - | - # Dir::Cache::Archives - echo Dir::Cache::Archives "$APT_CACHE_DIR"\; | tee --append /etc/apt/apt.conf.d/99build - - | - # apt_conf - echo -e "\e[0Ksection_end:`date +%s`:apt_conf\r\e[0K" - - - | - # apt_update - echo -e "\e[0Ksection_start:`date +%s`:apt_update[collapsed=true]\r\e[0KUpdating APT listing" - - apt-get update - - | - # apt_update - echo -e "\e[0Ksection_end:`date +%s`:apt_update\r\e[0K" - - - - | - # apt_pre - echo -e "\e[0Ksection_start:`date +%s`:apt_pre[collapsed=true]\r\e[0KInstalling pre packages" - - apt-get install apt-utils - - | - # apt_pre - echo -e "\e[0Ksection_end:`date +%s`:apt_pre\r\e[0K" - - - - | - # apt_upgrade - echo -e "\e[0Ksection_start:`date +%s`:apt_upgrade[collapsed=true]\r\e[0KUpdating existing packages" - - apt-get upgrade - - | - # apt_update - echo -e "\e[0Ksection_end:`date +%s`:apt_upgrade\r\e[0K" +include: + - '.gitlab/ci/templates/*.yml' + - '.gitlab/ci/jobs/*.yml' - - - | - # apt_common - echo -e "\e[0Ksection_start:`date +%s`:apt_common[collapsed=true]\r\e[0KInstalling common packages" - - apt-get install make git ccache nasm cmake ca-certificates - - | - # apt_common - echo -e "\e[0Ksection_end:`date +%s`:apt_common\r\e[0K" +workflow: + auto_cancel: + on_new_commit: interruptible - - - | - # ccache_config - echo -e "\e[0Ksection_start:`date +%s`:ccache_config[collapsed=true]\r\e[0KSetting up ccache config" - - mkdir --parents --verbose ~/.ccache/ - - touch ~/.ccache/ccache.conf - - | - # cache.conf - echo Adding ccache configution option - - | - # base_dir - echo base_dir = $PWD | tee --append ~/.ccache/ccache.conf - - | - # cache_dir - echo cache_dir = $PWD/ccache | tee --append ~/.ccache/ccache.conf - - | - # compiler_check - echo compiler_check = content | tee --append ~/.ccache/ccache.conf - - | - # stats_log - echo stats_log = $PWD/ccache_statslog | tee --append ~/.ccache/ccache.conf - - | - # max_size - echo max_size = 50M | tee --append ~/.ccache/ccache.conf - - | - # ccache_config - echo -e "\e[0Ksection_end:`date +%s`:ccache_config\r\e[0K" - - - - | - # cache_reset - echo -e "\e[0Ksection_start:`date +%s`:ccache_reset[collapsed=true]\r\e[0KResetting ccache statistics" - - ccache --zero-stats - - ccache --show-stats - - | - # ccache_reset - echo -e "\e[0Ksection_end:`date +%s`:ccache_reset\r\e[0K" - - artifacts: - paths: - - "bin/" - - "src/comptime.h" - name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME_SLUG" - - after_script: - - - | - # apt_clean - echo -e "\e[0Ksection_start:`date +%s`:apt_clean[collapsed=true]\r\e[0KCleaning of unneeded APT packages" - - apt-get autoclean - - | - # apt_clean - echo -e "\e[0Ksection_end:`date +%s`:apt_clean\r\e[0K" - - - - | - # ccache_stats - echo -e "\e[0Ksection_start:`date +%s`:ccache_stats[collapsed=true]\r\e[0Kccache statistics:" - - ccache --show-stats - - ccache --show-log-stats || true - - | - # ccahe_stats - echo -e "\e[0Ksection_end:`date +%s`:ccache_stats\r\e[0K" +variables: + GIT_CLONE_PATH: $CI_BUILDS_DIR/$CI_CONCURRENT_ID/$CI_PROJECT_PATH + GIT_DEPTH: 20 stages: - build -Debian testing GCC: - stage: build - - when: manual - - image: debian:testing-slim - - allow_failure: true - - artifacts: - paths: - - "bin/" - - "src/comptime.h" - expose_as: "testing-gcc" - name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-gcc" - - variables: - CC: gcc - LDFLAGS: -Wl,-fuse-ld=gold - - script: - - - | - # apt_toolchain - echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" - - apt-get install gcc - - | - # apt_toolchain - echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" - - - - | - # apt_development - echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages" - - apt-get install libsdl2-mixer-dev libpng-dev libcurl4-openssl-dev libgme-dev libopenmpt-dev libminiupnpc-dev - - | - # apt_development - echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K" - - - - | - # make - echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 - - | - # make - echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" - -Windows x86: - stage: build - - when: on_success - - artifacts: - paths: - - "bin/" - - "src/comptime.h" - expose_as: "Win32" - name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Win32" - - variables: - PREFIX: i686-w64-mingw32 - - script: - - - | - # apt_toolchain - echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" - - apt-get install gcc-mingw-w64-i686-win32 - - | - # apt_toolchain - echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" - - - - | - # make - echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW=1 SDL=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW=1 SDL=1 - - | - # make - echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" - -Debian stable:amd64: - stage: build - - when: on_success - - artifacts: - paths: - - "bin/" - - "src/comptime.h" - expose_as: "Debian amd64" - name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-x86-64" - - variables: - CC: x86_64-linux-gnu-gcc - LDFLAGS: -Wl,-fuse-ld=gold - OBJCOPY: x86_64-linux-gnu-objcopy - OBJDUMP: x86_64-linux-gnu-objdump - PKG_CONFIG_PATH: /usr/lib/x86_64-linux-gnu/pkgconfig - - script: - - - | - # apt_toolchain - echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" - - apt-get install gcc-x86-64-linux-gnu || apt-get install gcc - - | - # apt_toolchain - echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" - - - - | - # apt_development - echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages" - - apt-get install libsdl2-mixer-dev:amd64 libpng-dev:amd64 libcurl4-openssl-dev:amd64 libgme-dev:amd64 libopenmpt-dev:amd64 libminiupnpc-dev:amd64 - - | - # apt_development - echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K" - - - - | - # make - echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 - - | - # make - echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" - -Debian oldstable:amd64: - extends: Debian stable:amd64 - - when: manual - - image: git.do.srb2.org:5050/stjr/srb2ci/srb2ci:oldstable - - allow_failure: true - - artifacts: - paths: - - "bin/" - - "src/comptime.h" - expose_as: "Debian old amd64" - name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-old-x86-64" - - script: - - - | - # apt_toolchain - echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" - - apt-get install gcc-x86-64-linux-gnu || apt-get install gcc - - | - # apt_toolchain - echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" - - - - | - # apt_development - echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages" - - apt-get install libsdl2-mixer-dev:amd64 libpng-dev:amd64 libcurl4-openssl-dev:amd64 libopenmpt-dev:amd64 libminiupnpc-dev:amd64 - - | - # apt_development - echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K" - - - - | - # make - echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NOGME=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NOGME=1 - - | - # make - echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" - -Debian stable:i386: - stage: build - - when: manual - - artifacts: - paths: - - "bin/" - - "src/comptime.h" - expose_as: "Debian i386" - name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-i686" - - variables: - CC: i686-linux-gnu-gcc - OBJCOPY: i686-linux-gnu-objcopy - OBJDUMP: i686-linux-gnu-objdump - PKG_CONFIG_PATH: /usr/lib/i386-linux-gnu/pkgconfig - - script: - - - | - # apt_toolchain - echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" - - apt-get install gcc-i686-linux-gnu || apt-get install gcc - - | - # apt_toolchain - echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" - - - - | - # apt_development - echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages" - - apt-get install libsdl2-mixer-dev:i386 libpng-dev:i386 libcurl4-openssl-dev:i386 libgme-dev:i386 libopenmpt-dev:i386 libminiupnpc-dev:i386 - - | - # apt_development - echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K" - - - - | - # make - echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX=1 - - | - # make - echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" - -Debian stable:arm64: - stage: build - - when: manual - - artifacts: - paths: - - "bin/" - - "src/comptime.h" - expose_as: "Debian arm64" - name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-aarch64" - - variables: - CC: aarch64-linux-gnu-gcc - LDFLAGS: -Wl,-fuse-ld=gold - OBJCOPY: aarch64-linux-gnu-objcopy - OBJDUMP: aarch64-linux-gnu-objdump - PKG_CONFIG_PATH: /usr/lib/aarch64-linux-gnu/pkgconfig - - script: - - - | - # apt_toolchain - echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" - - apt-get install gcc-aarch64-linux-gnu || apt-get install gcc - - | - # apt_toolchain - echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" - - - - | - # apt_development - echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages" - - apt-get install libsdl2-mixer-dev:arm64 libpng-dev:arm64 libcurl4-openssl-dev:arm64 libgme-dev:arm64 libopenmpt-dev:arm64 libminiupnpc-dev:arm64 - - | - # apt_development - echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K" - - - - | - # make - echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 ARM64=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1 - - | - # make - echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" - -Debian oldstable:arm64: - extends: Debian stable:arm64 - - when: manual - - image: git.do.srb2.org:5050/stjr/srb2ci/srb2ci:oldstable - - allow_failure: true - - artifacts: - paths: - - "bin/" - - "src/comptime.h" - expose_as: "Debian old arm64" - name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-old-aarch64" - - script: - - - | - # apt_toolchain - echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" - - apt-get install gcc-aarch64-linux-gnu || apt-get install gcc - - | - # apt_toolchain - echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" - - - - | - # apt_development - echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages" - - apt-get install libsdl2-mixer-dev:arm64 libpng-dev:arm64 libcurl4-openssl-dev:arm64 libopenmpt-dev:arm64 libminiupnpc-dev:arm64 - - | - # apt_development - echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K" - - - - | - # make - echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 ARM64=1 NOGME=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1 NOGME=1 - - | - # make - echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" - -batocera:arm64: - extends: Debian stable:arm64 - - when: manual - - allow_failure: true - - artifacts: - paths: - - "bin/" - - "src/comptime.h" - expose_as: "Debian old arm64" - name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-batocera-aarch64" - - script: - - - | - # apt_toolchain - echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" - - apt-get install gcc-aarch64-linux-gnu || apt-get install gcc - - | - # apt_toolchain - echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" - - - - | - # apt_development - echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages" - - apt-get install libsdl2-mixer-dev:arm64 libpng-dev:arm64 libcurl4-openssl-dev:arm64 libopenmpt-dev:arm64 libminiupnpc-dev:arm64 - - | - # apt_development - echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K" - - - - | - # make - echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 ARM64=1 NOGME=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1 NOGME=1 - - | - # make - echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" - -Windows x64: - stage: build - - when: manual - - artifacts: - paths: - - "bin/" - - "src/comptime.h" - expose_as: "Win64" - name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Win64" - - variables: - PREFIX: x86_64-w64-mingw32 - - script: - - - | - # apt_toolchain - echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" - - apt-get install gcc-mingw-w64-x86-64-win32 - - | - # apt_toolchain - echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" - - - - | - # make - echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW64=1 SDL=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW64=1 SDL=1 - - | - # make - echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" - -Debian stable Clang: - stage: build - - when: on_success - - allow_failure: false - - artifacts: - paths: - - "build.clang/bin/" - - "build.clang/src/config.h" - expose_as: "clang" - name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang" - - variables: - CC: clang - CXX: clang - WFLAGS: -Wno-cast-align -Wno-implicit-const-int-float-conversion -Werror - CFLAGS: -Wno-cast-align -Wno-implicit-const-int-float-conversion -Werror - LDFLAGS: -Wl,-fuse-ld=gold - - script: - - - | - # apt_toolchain - echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" - - apt-get install clang - - | - # apt_toolchain - echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" - - - - | - # apt_development - echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages" - - apt-get install libsdl2-mixer-dev libpng-dev libcurl4-openssl-dev libgme-dev libopenmpt-dev libminiupnpc-dev - - | - # apt_development - echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K" - - - - | - # cmake - echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles" - - cmake -B build.clang -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_USE_LIBGME:BOOL=OFF -G "Unix Makefiles" - - | - # cmake - echo -e "\e[0Ksection_end:`date +%s`:cmake\r\e[0K" - - - - | - # make - echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=build.clang --keep-going || make --directory=build.clang --keep-going - - | - # make - echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" - -Debian testing Clang: - extends: Debian stable Clang - - when: manual - - allow_failure: true - - image: debian:testing-slim - - artifacts: - paths: - - "build.clang/bin/" - - "build.clang/src/config.h" - expose_as: "testing-clang" - name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-clang" - - variables: - CC: clang - CXX: clang - WFLAGS: -Wno-cast-align -Wno-implicit-const-int-float-conversion -Werror -Wno-deprecated-non-prototype -Wno-single-bit-bitfield-constant-conversion - CFLAGS: -Wno-cast-align -Wno-implicit-const-int-float-conversion -Werror -Wno-deprecated-non-prototype -Wno-single-bit-bitfield-constant-conversion - LDFLAGS: -Wl,-fuse-ld=gold - -Alpine 3 GCC: - stage: build - - when: on_success - - image: alpine:3 - - allow_failure: true - - artifacts: - paths: - - "bin/" - - "src/comptime.h" - expose_as: "Apline-3" - name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Apline-3" - - before_script: - - - | - # apk_cache - echo -e "\e[0Ksection_start:`date +%s`:apk_cache[collapsed=true]\r\e[0KUpdating APK listing" - - export APK_CACHE_DIR=`pwd`/apk-cache - - mkdir --parents --verbose $APK_CACHE_DIR/ - - ln -sf /etc/apk/cache $APK_CACHE_DIR - - | - # apk_cache - echo -e "\e[0Ksection_end:`date +%s`:apk_cache\r\e[0K" - - - - | - # apk_update - echo -e "\e[0Ksection_start:`date +%s`:apk_update[collapsed=true]\r\e[0KUpdating APK listing" - - apk update - - | - # apk_update - echo -e "\e[0Ksection_end:`date +%s`:apk_update\r\e[0K" - - - - | - # apk_upgrade - echo -e "\e[0Ksection_start:`date +%s`:apk_upgrade[collapsed=true]\r\e[0KUpdating existing packages" - - apk upgrade - - | - # apk_update - echo -e "\e[0Ksection_end:`date +%s`:apk_upgrade\r\e[0K" - - - - | - # apk_common - echo -e "\e[0Ksection_start:`date +%s`:apk_common[collapsed=true]\r\e[0KInstalling common packages" - - apk add make git ccache nasm - - | - # apk_common - echo -e "\e[0Ksection_end:`date +%s`:apk_common\r\e[0K" - - - - | - # ccache_config - echo -e "\e[0Ksection_start:`date +%s`:ccache_config[collapsed=true]\r\e[0KSetting up ccache config" - - mkdir --parents --verbose ~/.ccache/ - - touch ~/.ccache/ccache.conf - - | - # cache.conf - echo Adding ccache configution option - - | - # base_dir - echo base_dir = $PWD | tee -a ~/.ccache/ccache.conf - - | - # cache_dir - echo cache_dir = $PWD/ccache | tee -a ~/.ccache/ccache.conf - - | - # compiler_check - echo compiler_check = content | tee -a ~/.ccache/ccache.conf - - | - # stats_log - echo stats_log = $PWD/ccache_statslog | tee -a ~/.ccache/ccache.conf - - | - # max_size - echo max_size = 50M | tee -a ~/.ccache/ccache.conf - - | - # ccache_config - echo -e "\e[0Ksection_end:`date +%s`:ccache_config\r\e[0K" - - - - | - # cache_reset - echo -e "\e[0Ksection_start:`date +%s`:ccache_reset[collapsed=true]\r\e[0KResetting ccache statistics" - - ccache --zero-stats - - ccache --show-stats - - | - # ccache_reset - echo -e "\e[0Ksection_end:`date +%s`:ccache_reset\r\e[0K" - - script: - - - | - # apk_toolchain - echo -e "\e[0Ksection_start:`date +%s`:apk_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" - - apk add gcc - - | - # apk_toolchain - echo -e "\e[0Ksection_end:`date +%s`:apk_toolchain\r\e[0K" - - - - | - # apk_development - echo -e "\e[0Ksection_start:`date +%s`:apk_development[collapsed=true]\r\e[0KInstalling development packages" - - apk add musl-dev sdl2_mixer-dev libpng-dev curl-dev libgme-dev libopenmpt-dev miniupnpc-dev - - | - # apk_development - echo -e "\e[0Ksection_end:`date +%s`:apk_development\r\e[0K" - - - - | - # make - echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1 - - | - # make - echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" - - after_script: - - - | - # apk_clean - echo -e "\e[0Ksection_start:`date +%s`:apk_clean[collapsed=true]\r\e[0KCleaning of unneeded APK packages" - - apk cache clean - - | - # apk_clean - echo -e "\e[0Ksection_end:`date +%s`:apk_clean\r\e[0K" - - - - | - # ccache_stats - echo -e "\e[0Ksection_start:`date +%s`:ccache_stats[collapsed=true]\r\e[0Kccache statistics:" - - ccache --show-stats --verbose - - ccache --show-log-stats --verbose - - | - # ccahe_stats - echo -e "\e[0Ksection_end:`date +%s`:ccache_stats\r\e[0K" - -Alpine 3 GCC Dedicated: - extends: Alpine 3 GCC - - artifacts: - paths: - - "bin/" - - "src/comptime.h" - expose_as: "Apline-3-Dedicated" - name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Apline-3-Dedicated" - - script: - - - | - # apk_toolchain - echo -e "\e[0Ksection_start:`date +%s`:apk_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" - - apk add gcc - - | - # apk_toolchain - echo -e "\e[0Ksection_end:`date +%s`:apk_toolchain\r\e[0K" - - - - | - # apk_development - echo -e "\e[0Ksection_start:`date +%s`:apk_development[collapsed=true]\r\e[0KInstalling development packages" - - apk add musl-dev libpng-dev curl-dev - - | - # apk_development - echo -e "\e[0Ksection_end:`date +%s`:apk_development\r\e[0K" - - - - | - # make - echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1 DEDICATED=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1 DEDICATED=1 - - | - # make - echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" - -osxcross x86_64: - stage: build - - artifacts: - paths: - - "build.osxcross/bin/" - - "build.osxcross/src/config.h" - expose_as: "Mac x86_64" - name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang" - - variables: - OSXCROSS_HOST: x86_64-apple-darwin21.4 - LD: x86_64-apple-darwin21.4-ld - - script: - - - | - # apt_development - echo -e "\e[0Ksection_start:`date +%s`:macports_development[collapsed=true]\r\e[0KInstalling development packages" - - osxcross-macports install curl libopenmpt libsdl2_mixer - - | - # apt_development - echo -e "\e[0Ksection_end:`date +%s`:macports_development\r\e[0K" - - - - | - # make - echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KBuilding Makefiles" - - cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DOPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -DSDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_CONFIG_USE_GME:BOOL=OFF -G "Unix Makefiles" - - | - # make - echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" - - - - | - # make - echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=build.osxcross --keep-going || make --directory=build.osxcross --keep-going - - | - # make - echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" - -osxcross arm64: - stage: build - - when: manual - - allow_failure: true - +default: + interruptible: true artifacts: - paths: - - "build.osxcross/bin/" - - "build.osxcross/src/config.h" - expose_as: "Mac arm64" - name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang" - - variables: - OSXCROSS_HOST: arm64-apple-darwin21.4 - LD: arm64-apple-darwin21.4-ld - - script: - - - | - # apt_development - echo -e "\e[0Ksection_start:`date +%s`:macports_development[collapsed=true]\r\e[0KInstalling development packages" - - osxcross-macports install --arm64 curl libopenmpt libsdl2_mixer - - | - # apt_development - echo -e "\e[0Ksection_end:`date +%s`:macports_development\r\e[0K" - - - - | - # make - echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KBuilding Makefiles" - - cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DOPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -DSDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_CONFIG_USE_GME:BOOL=OFF -G "Unix Makefiles" - - | - # make - echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" - - - - | - # make - echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=build.osxcross --keep-going || make --directory=build.osxcross --keep-going - - | - # make - echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" + expire_in: 1 day diff --git a/.gitlab/ci/jobs/alpine-3-gcc-dedicated.yml b/.gitlab/ci/jobs/alpine-3-gcc-dedicated.yml new file mode 100644 index 0000000000000000000000000000000000000000..242ddd0eaa3f0e45504fa0fe258e08c63e0845df --- /dev/null +++ b/.gitlab/ci/jobs/alpine-3-gcc-dedicated.yml @@ -0,0 +1,34 @@ +Alpine 3 GCC Dedicated: + extends: Alpine 3 GCC + + artifacts: + paths: + - "bin/" + - "src/comptime.h" + expose_as: "Apline-3-Dedicated" + name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Apline-3-Dedicated" + + script: + - - | + # apk_toolchain + echo -e "\e[0Ksection_start:`date +%s`:apk_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" + - apk add gcc + - | + # apk_toolchain + echo -e "\e[0Ksection_end:`date +%s`:apk_toolchain\r\e[0K" + + - - | + # apk_development + echo -e "\e[0Ksection_start:`date +%s`:apk_development[collapsed=true]\r\e[0KInstalling development packages" + - apk add musl-dev libpng-dev curl-dev + - | + # apk_development + echo -e "\e[0Ksection_end:`date +%s`:apk_development\r\e[0K" + + - - | + # make + echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" + - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1 DEDICATED=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1 DEDICATED=1 + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" diff --git a/.gitlab/ci/jobs/alpine-3-gcc.yml b/.gitlab/ci/jobs/alpine-3-gcc.yml new file mode 100644 index 0000000000000000000000000000000000000000..b3b12e40167a568e3ced2abc7a09ed0045e0cc99 --- /dev/null +++ b/.gitlab/ci/jobs/alpine-3-gcc.yml @@ -0,0 +1,135 @@ +Alpine 3 GCC: + stage: build + + when: manual + + image: alpine:3 + + allow_failure: true + + cache: + - key: apk-$CI_JOB_IMAGE + paths: + - apk-cache + unprotect: true + + artifacts: + paths: + - "bin/" + - "src/comptime.h" + expose_as: "Apline-3" + name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Apline-3" + + before_script: + - - | + # apk_cache + echo -e "\e[0Ksection_start:`date +%s`:apk_cache[collapsed=true]\r\e[0KUpdating APK listing" + - export APK_CACHE_DIR=`pwd`/apk-cache + - mkdir --parents --verbose $APK_CACHE_DIR/ + - ln -sf /etc/apk/cache $APK_CACHE_DIR + - | + # apk_cache + echo -e "\e[0Ksection_end:`date +%s`:apk_cache\r\e[0K" + + - - | + # apk_update + echo -e "\e[0Ksection_start:`date +%s`:apk_update[collapsed=true]\r\e[0KUpdating APK listing" + - apk update + - | + # apk_update + echo -e "\e[0Ksection_end:`date +%s`:apk_update\r\e[0K" + + - - | + # apk_upgrade + echo -e "\e[0Ksection_start:`date +%s`:apk_upgrade[collapsed=true]\r\e[0KUpdating existing packages" + - apk upgrade + - | + # apk_update + echo -e "\e[0Ksection_end:`date +%s`:apk_upgrade\r\e[0K" + + - - | + # apk_common + echo -e "\e[0Ksection_start:`date +%s`:apk_common[collapsed=true]\r\e[0KInstalling common packages" + - apk add make git ccache nasm + - | + # apk_common + echo -e "\e[0Ksection_end:`date +%s`:apk_common\r\e[0K" + + - - | + # ccache_config + echo -e "\e[0Ksection_start:`date +%s`:ccache_config[collapsed=true]\r\e[0KSetting up ccache config" + - mkdir --parents --verbose ~/.ccache/ + - touch ~/.ccache/ccache.conf + - | + # cache.conf + echo Adding ccache configution option + - | + # base_dir + echo base_dir = $PWD | tee -a ~/.ccache/ccache.conf + - | + # cache_dir + echo cache_dir = $PWD/ccache | tee -a ~/.ccache/ccache.conf + - | + # compiler_check + echo compiler_check = content | tee -a ~/.ccache/ccache.conf + - | + # stats_log + echo stats_log = $PWD/ccache_statslog | tee -a ~/.ccache/ccache.conf + - | + # max_size + echo max_size = 50M | tee -a ~/.ccache/ccache.conf + - | + # ccache_config + echo -e "\e[0Ksection_end:`date +%s`:ccache_config\r\e[0K" + + - - | + # cache_reset + echo -e "\e[0Ksection_start:`date +%s`:ccache_reset[collapsed=true]\r\e[0KResetting ccache statistics" + - ccache --zero-stats + - ccache --show-stats + - | + # ccache_reset + echo -e "\e[0Ksection_end:`date +%s`:ccache_reset\r\e[0K" + + script: + - - | + # apk_toolchain + echo -e "\e[0Ksection_start:`date +%s`:apk_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" + - apk add gcc + - | + # apk_toolchain + echo -e "\e[0Ksection_end:`date +%s`:apk_toolchain\r\e[0K" + + - - | + # apk_development + echo -e "\e[0Ksection_start:`date +%s`:apk_development[collapsed=true]\r\e[0KInstalling development packages" + - apk add musl-dev sdl2_mixer-dev libpng-dev curl-dev libgme-dev libopenmpt-dev miniupnpc-dev + - | + # apk_development + echo -e "\e[0Ksection_end:`date +%s`:apk_development\r\e[0K" + + - - | + # make + echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" + - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1 + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" + + after_script: + - - | + # apk_clean + echo -e "\e[0Ksection_start:`date +%s`:apk_clean[collapsed=true]\r\e[0KCleaning of unneeded APK packages" + - apk cache clean + - | + # apk_clean + echo -e "\e[0Ksection_end:`date +%s`:apk_clean\r\e[0K" + + - - | + # ccache_stats + echo -e "\e[0Ksection_start:`date +%s`:ccache_stats[collapsed=true]\r\e[0Kccache statistics:" + - ccache --show-stats --verbose + - ccache --show-log-stats --verbose + - | + # ccahe_stats + echo -e "\e[0Ksection_end:`date +%s`:ccache_stats\r\e[0K" diff --git a/.gitlab/ci/jobs/batocera-arm64.yml b/.gitlab/ci/jobs/batocera-arm64.yml new file mode 100644 index 0000000000000000000000000000000000000000..3e43aa8753a0a1500abdc52e9f594863bd4b3691 --- /dev/null +++ b/.gitlab/ci/jobs/batocera-arm64.yml @@ -0,0 +1,38 @@ +batocera:arm64: + extends: Debian stable:arm64 + + when: manual + + allow_failure: true + + artifacts: + paths: + - "bin/" + - "src/comptime.h" + expose_as: "Debian old arm64" + name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-batocera-aarch64" + + script: + - - | + # apt_toolchain + echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" + - apt-get install gcc-aarch64-linux-gnu || apt-get install gcc + - | + # apt_toolchain + echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" + + - - | + # apt_development + echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages" + - apt-get install libsdl2-mixer-dev:arm64 libpng-dev:arm64 libcurl4-openssl-dev:arm64 libopenmpt-dev:arm64 libminiupnpc-dev:arm64 + - | + # apt_development + echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K" + + - - | + # make + echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" + - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 ARM64=1 NOGME=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1 NOGME=1 + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" diff --git a/.gitlab/ci/jobs/debian-oldstable-amd64.yml b/.gitlab/ci/jobs/debian-oldstable-amd64.yml new file mode 100644 index 0000000000000000000000000000000000000000..3929ecdcd10f8f448072d2c859de6a7dd31d94c7 --- /dev/null +++ b/.gitlab/ci/jobs/debian-oldstable-amd64.yml @@ -0,0 +1,40 @@ +Debian oldstable:amd64: + extends: Debian stable:amd64 + + when: manual + + image: git.do.srb2.org:5050/stjr/srb2ci/srb2ci:oldstable + + allow_failure: true + + artifacts: + paths: + - "bin/" + - "src/comptime.h" + expose_as: "Debian old amd64" + name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-old-x86-64" + + script: + - - | + # apt_toolchain + echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" + - apt-get install gcc-x86-64-linux-gnu || apt-get install gcc + - | + # apt_toolchain + echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" + + - - | + # apt_development + echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages" + - apt-get install libsdl2-mixer-dev:amd64 libpng-dev:amd64 libcurl4-openssl-dev:amd64 libopenmpt-dev:amd64 libminiupnpc-dev:amd64 + - | + # apt_development + echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K" + + - - | + # make + echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" + - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NOGME=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NOGME=1 + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" diff --git a/.gitlab/ci/jobs/debian-oldstable-arm64.yml b/.gitlab/ci/jobs/debian-oldstable-arm64.yml new file mode 100644 index 0000000000000000000000000000000000000000..b18d538cd0824041650f3f8a5361b7b07c85f206 --- /dev/null +++ b/.gitlab/ci/jobs/debian-oldstable-arm64.yml @@ -0,0 +1,40 @@ +Debian oldstable:arm64: + extends: Debian stable:arm64 + + when: manual + + image: git.do.srb2.org:5050/stjr/srb2ci/srb2ci:oldstable + + allow_failure: true + + artifacts: + paths: + - "bin/" + - "src/comptime.h" + expose_as: "Debian old arm64" + name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-old-aarch64" + + script: + - - | + # apt_toolchain + echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" + - apt-get install gcc-aarch64-linux-gnu || apt-get install gcc + - | + # apt_toolchain + echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" + + - - | + # apt_development + echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages" + - apt-get install libsdl2-mixer-dev:arm64 libpng-dev:arm64 libcurl4-openssl-dev:arm64 libopenmpt-dev:arm64 libminiupnpc-dev:arm64 + - | + # apt_development + echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K" + + - - | + # make + echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" + - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 ARM64=1 NOGME=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1 NOGME=1 + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" diff --git a/.gitlab/ci/jobs/debian-stable-amd64.yml b/.gitlab/ci/jobs/debian-stable-amd64.yml new file mode 100644 index 0000000000000000000000000000000000000000..4a757afe0d519f268bb4541cda49ba03a3181600 --- /dev/null +++ b/.gitlab/ci/jobs/debian-stable-amd64.yml @@ -0,0 +1,45 @@ +Debian stable:amd64: + extends: .srb2ci + + stage: build + + artifacts: + paths: + - "bin/" + - "src/comptime.h" + expose_as: "Debian amd64" + name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-x86-64" + + variables: + CC: x86_64-linux-gnu-gcc + LDFLAGS: -Wl,-fuse-ld=gold + OBJCOPY: x86_64-linux-gnu-objcopy + OBJDUMP: x86_64-linux-gnu-objdump + PKG_CONFIG_PATH: /usr/lib/x86_64-linux-gnu/pkgconfig + + when: on_success + + script: + - - | + # apt_toolchain + echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" + - apt-get install gcc-x86-64-linux-gnu || apt-get install gcc + - | + # apt_toolchain + echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" + + - - | + # apt_development + echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages" + - apt-get install libsdl2-mixer-dev:amd64 libpng-dev:amd64 libcurl4-openssl-dev:amd64 libgme-dev:amd64 libopenmpt-dev:amd64 libminiupnpc-dev:amd64 + - | + # apt_development + echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K" + + - - | + # make + echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" + - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" diff --git a/.gitlab/ci/jobs/debian-stable-arm64.yml b/.gitlab/ci/jobs/debian-stable-arm64.yml new file mode 100644 index 0000000000000000000000000000000000000000..879391affebe7586e019e7bb7f8d77a0599983e2 --- /dev/null +++ b/.gitlab/ci/jobs/debian-stable-arm64.yml @@ -0,0 +1,45 @@ +Debian stable:arm64: + extends: .srb2ci + + stage: build + + when: manual + + artifacts: + paths: + - "bin/" + - "src/comptime.h" + expose_as: "Debian arm64" + name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-aarch64" + + variables: + CC: aarch64-linux-gnu-gcc + LDFLAGS: -Wl,-fuse-ld=gold + OBJCOPY: aarch64-linux-gnu-objcopy + OBJDUMP: aarch64-linux-gnu-objdump + PKG_CONFIG_PATH: /usr/lib/aarch64-linux-gnu/pkgconfig + + script: + - - | + # apt_toolchain + echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" + - apt-get install gcc-aarch64-linux-gnu || apt-get install gcc + - | + # apt_toolchain + echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" + + - - | + # apt_development + echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages" + - apt-get install libsdl2-mixer-dev:arm64 libpng-dev:arm64 libcurl4-openssl-dev:arm64 libgme-dev:arm64 libopenmpt-dev:arm64 libminiupnpc-dev:arm64 + - | + # apt_development + echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K" + + - - | + # make + echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" + - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 ARM64=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1 + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" diff --git a/.gitlab/ci/jobs/debian-stable-clang-amd64.yml b/.gitlab/ci/jobs/debian-stable-clang-amd64.yml new file mode 100644 index 0000000000000000000000000000000000000000..4686c1849196d3be6cbee936c1ad910c0f93627c --- /dev/null +++ b/.gitlab/ci/jobs/debian-stable-clang-amd64.yml @@ -0,0 +1,55 @@ +Debian stable Clang: + extends: .srb2ci + + stage: build + + when: on_success + + allow_failure: false + + artifacts: + paths: + - "build.clang/bin/" + - "build.clang/src/config.h" + expose_as: "clang" + name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang" + + variables: + CC: clang + CXX: clang + WFLAGS: -Wno-cast-align -Wno-implicit-const-int-float-conversion -Werror + CFLAGS: -Wno-cast-align -Wno-implicit-const-int-float-conversion -Werror + LDFLAGS: -Wl,-fuse-ld=gold + + script: + - - | + # apt_toolchain + echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" + - apt-get install clang + - | + # apt_toolchain + echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" + + - - | + # apt_development + echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages" + - apt-get install libsdl2-mixer-dev libpng-dev libcurl4-openssl-dev libgme-dev libopenmpt-dev libminiupnpc-dev + - | + # apt_development + echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K" + + - - | + # cmake + echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles" + - cmake -B build.clang -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_USE_LIBGME:BOOL=OFF -G "Unix Makefiles" + - | + # cmake + echo -e "\e[0Ksection_end:`date +%s`:cmake\r\e[0K" + + - - | + # make + echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" + - make --directory=build.clang --keep-going || make --directory=build.clang --keep-going + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" diff --git a/.gitlab/ci/jobs/debian-stable-i386.yml b/.gitlab/ci/jobs/debian-stable-i386.yml new file mode 100644 index 0000000000000000000000000000000000000000..cd6206e55e9a497d7065d3ea652c1ed3c6bd8d23 --- /dev/null +++ b/.gitlab/ci/jobs/debian-stable-i386.yml @@ -0,0 +1,44 @@ +Debian stable:i386: + extends: .srb2ci + + stage: build + + when: manual + + artifacts: + paths: + - "bin/" + - "src/comptime.h" + expose_as: "Debian i386" + name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-i686" + + variables: + CC: i686-linux-gnu-gcc + OBJCOPY: i686-linux-gnu-objcopy + OBJDUMP: i686-linux-gnu-objdump + PKG_CONFIG_PATH: /usr/lib/i386-linux-gnu/pkgconfig + + script: + - - | + # apt_toolchain + echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" + - apt-get install gcc-i686-linux-gnu || apt-get install gcc + - | + # apt_toolchain + echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" + + - - | + # apt_development + echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages" + - apt-get install libsdl2-mixer-dev:i386 libpng-dev:i386 libcurl4-openssl-dev:i386 libgme-dev:i386 libopenmpt-dev:i386 libminiupnpc-dev:i386 + - | + # apt_development + echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K" + + - - | + # make + echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" + - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX=1 + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" diff --git a/.gitlab/ci/jobs/debian-testing-clang-amd64.yml b/.gitlab/ci/jobs/debian-testing-clang-amd64.yml new file mode 100644 index 0000000000000000000000000000000000000000..dc790b397f2187b47a75c05bcf3e5973d5a175e1 --- /dev/null +++ b/.gitlab/ci/jobs/debian-testing-clang-amd64.yml @@ -0,0 +1,22 @@ +Debian testing Clang: + extends: Debian stable Clang + + when: manual + + allow_failure: true + + image: debian:testing-slim + + artifacts: + paths: + - "build.clang/bin/" + - "build.clang/src/config.h" + expose_as: "testing-clang" + name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-clang" + + variables: + CC: clang + CXX: clang + WFLAGS: -Wno-cast-align -Wno-implicit-const-int-float-conversion -Werror -Wno-deprecated-non-prototype -Wno-single-bit-bitfield-constant-conversion + CFLAGS: -Wno-cast-align -Wno-implicit-const-int-float-conversion -Werror -Wno-deprecated-non-prototype -Wno-single-bit-bitfield-constant-conversion + LDFLAGS: -Wl,-fuse-ld=gold diff --git a/.gitlab/ci/jobs/debian-testing-gcc-amd64.yml b/.gitlab/ci/jobs/debian-testing-gcc-amd64.yml new file mode 100644 index 0000000000000000000000000000000000000000..10799b3053e45a3d98fcfa1f63281e36ebadae9d --- /dev/null +++ b/.gitlab/ci/jobs/debian-testing-gcc-amd64.yml @@ -0,0 +1,46 @@ +Debian testing GCC: + extends: .srb2ci + + stage: build + + when: manual + + image: debian:testing-slim + + allow_failure: true + + artifacts: + paths: + - "bin/" + - "src/comptime.h" + expose_as: "testing-gcc" + name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-gcc" + + variables: + CC: gcc + LDFLAGS: -Wl,-fuse-ld=gold + + script: + - - | + # apt_toolchain + echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" + - apt-get install gcc + - | + # apt_toolchain + echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" + + - - | + # apt_development + echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages" + - apt-get install libsdl2-mixer-dev libpng-dev libcurl4-openssl-dev libgme-dev libopenmpt-dev libminiupnpc-dev + - | + # apt_development + echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K" + + - - | + # make + echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" + - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" diff --git a/.gitlab/ci/jobs/macos-arm64.yml b/.gitlab/ci/jobs/macos-arm64.yml new file mode 100644 index 0000000000000000000000000000000000000000..3928413610a048460dfe05d0dfc8f92e9da76848 --- /dev/null +++ b/.gitlab/ci/jobs/macos-arm64.yml @@ -0,0 +1,44 @@ +osxcross arm64: + extends: .srb2ci + + stage: build + + when: manual + + allow_failure: true + + artifacts: + paths: + - "build.osxcross/bin/" + - "build.osxcross/src/config.h" + expose_as: "Mac arm64" + name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang" + + variables: + OSXCROSS_HOST: arm64-apple-darwin21.4 + LD: arm64-apple-darwin21.4-ld + + script: + - - | + # apt_development + echo -e "\e[0Ksection_start:`date +%s`:macports_development[collapsed=true]\r\e[0KInstalling development packages" + - osxcross-macports install --arm64 curl libopenmpt libsdl2_mixer + - | + # apt_development + echo -e "\e[0Ksection_end:`date +%s`:macports_development\r\e[0K" + + - - | + # cmake + echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles" + - cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DOPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -DSDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_CONFIG_USE_GME:BOOL=OFF -G "Unix Makefiles" + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" + + - - | + # make + echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" + - make --directory=build.osxcross --keep-going || make --directory=build.osxcross --keep-going + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" diff --git a/.gitlab/ci/jobs/macos-x86_64.yml b/.gitlab/ci/jobs/macos-x86_64.yml new file mode 100644 index 0000000000000000000000000000000000000000..818028e49a43624f3e29a357d7d7614ef4dd5118 --- /dev/null +++ b/.gitlab/ci/jobs/macos-x86_64.yml @@ -0,0 +1,40 @@ +osxcross x86_64: + extends: .srb2ci + + stage: build + + artifacts: + paths: + - "build.osxcross/bin/" + - "build.osxcross/src/config.h" + expose_as: "Mac x86_64" + name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang" + + variables: + OSXCROSS_HOST: x86_64-apple-darwin21.4 + LD: x86_64-apple-darwin21.4-ld + + script: + - - | + # apt_development + echo -e "\e[0Ksection_start:`date +%s`:macports_development[collapsed=true]\r\e[0KInstalling development packages" + - osxcross-macports install curl libopenmpt libsdl2_mixer + - | + # apt_development + echo -e "\e[0Ksection_end:`date +%s`:macports_development\r\e[0K" + + - - | + # cmake + echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles" + - cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DOPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -DSDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_CONFIG_USE_GME:BOOL=OFF -G "Unix Makefiles" + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" + + - - | + # make + echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" + - make --directory=build.osxcross --keep-going || make --directory=build.osxcross --keep-going + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" diff --git a/.gitlab/ci/jobs/windows-x64.yml b/.gitlab/ci/jobs/windows-x64.yml new file mode 100644 index 0000000000000000000000000000000000000000..da8d960bd1330229a2265ed9b015a487f1040e75 --- /dev/null +++ b/.gitlab/ci/jobs/windows-x64.yml @@ -0,0 +1,35 @@ +Windows x64: + extends: .srb2ci + + stage: build + + when: manual + + allow_failure: true + + artifacts: + paths: + - "bin/" + - "src/comptime.h" + expose_as: "Win64" + name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Win64" + + variables: + PREFIX: x86_64-w64-mingw32 + + script: + - - | + # apt_toolchain + echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" + - apt-get install gcc-mingw-w64-x86-64-win32 + - | + # apt_toolchain + echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" + + - - | + # make + echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" + - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW64=1 SDL=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW64=1 SDL=1 + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" diff --git a/.gitlab/ci/jobs/windows-x86.yml b/.gitlab/ci/jobs/windows-x86.yml new file mode 100644 index 0000000000000000000000000000000000000000..311c767bbd9cd31d1063a248f68c0a6793dd47d5 --- /dev/null +++ b/.gitlab/ci/jobs/windows-x86.yml @@ -0,0 +1,35 @@ +Windows x86: + extends: .srb2ci + + stage: build + + when: on_success + + artifacts: + paths: + - "bin/" + - "src/comptime.h" + expose_as: "Win32" + name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Win32" + + variables: + PREFIX: i686-w64-mingw32 + CC: /usr/bin/i686-w64-mingw32-gcc-posix + CXX: /usr/bin/i686-w64-mingw32-g++-posix + + script: + - - | + # apt_toolchain + echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages" + - apt-get install gcc-mingw-w64-i686-win32 + - | + # apt_toolchain + echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K" + + - - | + # make + echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" + - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW=1 SDL=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW=1 SDL=1 + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" diff --git a/.gitlab/ci/templates/srb2ci.yml b/.gitlab/ci/templates/srb2ci.yml new file mode 100644 index 0000000000000000000000000000000000000000..3716d9df921407cb29081af301a5b6a3d92db459 --- /dev/null +++ b/.gitlab/ci/templates/srb2ci.yml @@ -0,0 +1,145 @@ +.srb2ci: + image: git.do.srb2.org:5050/stjr/srb2ci/srb2ci:stable + + cache: + - key: ccache-$CI_JOB_NAME_SLUG-$CI_COMMIT_REF_SLUG + fallback_keys: + - ccache-$CI_JOB_NAME_SLUG-$CI_DEFAULT_BRANCH + - ccache-$CI_JOB_NAME_SLUG-master + paths: + - build/ccache + - build/ccache_statslog + + - key: apt-$CI_JOB_IMAGE + paths: + - build/apt-cache + unprotect: true + + before_script: + - - | + # debconf + echo -e "\e[0Ksection_start:`date +%s`:debconf[collapsed=true]\r\e[0KSetup debconf's environment" + - export DEBIAN_FRONTEND="noninteractive" + - export DEBIAN_PRIORITY="low" + - export DEBCONF_NONINTERACTIVE_SEEN="true" + - | + # debconf + echo -e "\e[0Ksection_end:`date +%s`:debconf\r\e[0K" + - - | + # dpkg_aa + echo -e "\e[0Ksection_start:`date +%s`:dpkg_aa[collapsed=true]\r\e[0KAdding architectures to dpkg" + - dpkg --add-architecture i386 + - dpkg --add-architecture amd64 + - dpkg --add-architecture arm64 + - | + # dpkg_aa + echo -e "\e[0Ksection_end:`date +%s`:dpkg_aa\r\e[0K" + - - | + # apt_conf + echo -e "\e[0Ksection_start:`date +%s`:apt_conf[collapsed=true]\r\e[0KSetting up APT conf" + - export APT_CACHE_DIR=$CI_PROJECT_DIR/build/apt-cache + - mkdir --parents --verbose $APT_CACHE_DIR/partial/ + - touch /etc/apt/apt.conf.d/99build + - | + # apt.conf + echo Adding options to apt.conf':' + - | + # APT::Install-Recommends + echo APT::Install-Recommends "false"\; | tee --append /etc/apt/apt.conf.d/99build + - | + # quit + echo quiet "1"\; | tee --append /etc/apt/apt.conf.d/99build + - | + # APT::Get::Assume-Yes + echo APT::Get::Assume-Yes "true"\; | tee --append /etc/apt/apt.conf.d/99build + - | + # Dir::Cache::Archives + echo Dir::Cache::Archives "$APT_CACHE_DIR"\; | tee --append /etc/apt/apt.conf.d/99build + - | + # apt_conf + echo -e "\e[0Ksection_end:`date +%s`:apt_conf\r\e[0K" + - - | + # apt_update + echo -e "\e[0Ksection_start:`date +%s`:apt_update[collapsed=true]\r\e[0KUpdating APT listing" + - apt-get update + - | + # apt_update + echo -e "\e[0Ksection_end:`date +%s`:apt_update\r\e[0K" + + - - | + # apt_pre + echo -e "\e[0Ksection_start:`date +%s`:apt_pre[collapsed=true]\r\e[0KInstalling pre packages" + - apt-get install apt-utils + - | + # apt_pre + echo -e "\e[0Ksection_end:`date +%s`:apt_pre\r\e[0K" + + - - | + # apt_upgrade + echo -e "\e[0Ksection_start:`date +%s`:apt_upgrade[collapsed=true]\r\e[0KUpdating existing packages" + - apt-get upgrade + - | + # apt_update + echo -e "\e[0Ksection_end:`date +%s`:apt_upgrade\r\e[0K" + + - - | + # apt_common + echo -e "\e[0Ksection_start:`date +%s`:apt_common[collapsed=true]\r\e[0KInstalling common packages" + - apt-get install make git ccache nasm cmake ca-certificates + - | + # apt_common + echo -e "\e[0Ksection_end:`date +%s`:apt_common\r\e[0K" + + - - | + # ccache_config + echo -e "\e[0Ksection_start:`date +%s`:ccache_config[collapsed=true]\r\e[0KSetting up ccache config" + - mkdir --parents --verbose ~/.ccache/ + - touch ~/.ccache/ccache.conf + - | + # cache.conf + echo Adding ccache configution option + - | + # base_dir + echo base_dir = $CI_PROJECT_DIR | tee --append ~/.ccache/ccache.conf + - | + # cache_dir + echo cache_dir = $CI_PROJECT_DIR/build/ccache | tee --append ~/.ccache/ccache.conf + - | + # compiler_check + echo compiler_check = content | tee --append ~/.ccache/ccache.conf + - | + # stats_log + echo stats_log = $CI_PROJECT_DIR/build/ccache_statslog | tee --append ~/.ccache/ccache.conf + - | + # max_size + echo max_size = 300M | tee --append ~/.ccache/ccache.conf + - | + # ccache_config + echo -e "\e[0Ksection_end:`date +%s`:ccache_config\r\e[0K" + + - - | + # cache_reset + echo -e "\e[0Ksection_start:`date +%s`:ccache_reset[collapsed=true]\r\e[0KResetting ccache statistics" + - ccache --zero-stats + - ccache --show-stats + - | + # ccache_reset + echo -e "\e[0Ksection_end:`date +%s`:ccache_reset\r\e[0K" + + after_script: + - - | + # apt_clean + echo -e "\e[0Ksection_start:`date +%s`:apt_clean[collapsed=true]\r\e[0KCleaning of unneeded APT packages" + - apt-get autoclean + - | + # apt_clean + echo -e "\e[0Ksection_end:`date +%s`:apt_clean\r\e[0K" + + - - | + # ccache_stats + echo -e "\e[0Ksection_start:`date +%s`:ccache_stats[collapsed=true]\r\e[0Kccache statistics:" + - ccache --show-stats + - ccache --show-log-stats || true + - | + # ccahe_stats + echo -e "\e[0Ksection_end:`date +%s`:ccache_stats\r\e[0K" diff --git a/doc/specs/udmf_srb2.txt b/doc/specs/udmf_srb2.txt index b25ed1af38ee55b6c2ecf568c824520d800c58e7..eaa3a8a9704439b72569aee0a0c4db956e8d8482 100644 --- a/doc/specs/udmf_srb2.txt +++ b/doc/specs/udmf_srb2.txt @@ -1,5 +1,5 @@ =============================================================================== -Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.02.2024 +Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.06.2024 Copyright (c) 2024 Sonic Team Junior uses Universal Doom Map Format Specification v1.1 as a template, @@ -126,7 +126,7 @@ Sonic Robo Blast 2 defines the following standardized fields: texturebottom = <string>; // Lower texture. Default = "-". texturemiddle = <string>; // Middle texture. Default = "-". - repeatcnt = <string>; // Number of middle texture repetitions. Default = 0 + repeatcnt = <integer>; // Number of middle texture repetitions. Default = 0. sector = <integer>; // Sector index. No valid default. @@ -143,6 +143,9 @@ Sonic Robo Blast 2 defines the following standardized fields: offsetx_bottom = <float>; // X offset for lower texture. Default = 0.0. offsety_bottom = <float>; // Y offset for lower texture. Default = 0.0. + light = <integer>; // Light level, relative to 'sector' light level. Default = 0. + lightabsolute = <bool>; // true = 'light' is an absolute value, ignoring 'sector' light level. + comment = <string>; // A comment. Implementors should attach no special // semantic meaning to this field. } diff --git a/extras/conf/udb/Includes/SRB222_common.cfg b/extras/conf/udb/Includes/SRB222_common.cfg index aee7a70e4e0a4b806d8c0a055d77f06fce476ea6..e5cafead431c0d79eaaef734eee008eeab89dd15 100644 --- a/extras/conf/udb/Includes/SRB222_common.cfg +++ b/extras/conf/udb/Includes/SRB222_common.cfg @@ -39,6 +39,7 @@ common defaulttexturescale = 1.0f; defaultflatscale = 1.0f; scaledtextureoffsets = true; + scaledflatoffsets = true; // Colormap/fade related options maxcolormapalpha = 25; @@ -114,7 +115,7 @@ mapformat_udmf // Enables setting distinct brightness for floor, ceiling, and walls distinctfloorandceilingbrightness = true; - distinctwallbrightness = false; + distinctwallbrightness = true; // Enables setting distinct brightness for upper, middle, and lower sidedef parts distinctsidedefpartbrightness = false; diff --git a/extras/conf/udb/Includes/SRB222_linedefs.cfg b/extras/conf/udb/Includes/SRB222_linedefs.cfg index e297f473fd46d2848f3835765988bb913147e84f..fc505fb6025b02782d1a309b247f569a63dd96fd 100644 --- a/extras/conf/udb/Includes/SRB222_linedefs.cfg +++ b/extras/conf/udb/Includes/SRB222_linedefs.cfg @@ -7,13 +7,11 @@ udmf 0 { title = "None"; - prefix = "(0)"; } 6 { title = "Sector Set Portal"; - prefix = "(6)"; arg0 { title = "Target sector tag"; @@ -52,7 +50,6 @@ udmf 7 { title = "Sector Flat Alignment"; - prefix = "(7)"; arg0 { title = "Target sector tag"; @@ -70,7 +67,6 @@ udmf 10 { title = "Culling Plane"; - prefix = "(10)"; arg0 { title = "Target sector tag"; @@ -91,20 +87,17 @@ udmf 40 { title = "Visual Portal Between Tagged Linedefs"; - prefix = "(40)"; } 41 { title = "Horizon Effect"; id = "srb2_horizonline"; - prefix = "(41)"; } 63 { title = "Fake Floor/Ceiling Planes"; - prefix = "(63)"; arg0 { title = "Target sector tag"; @@ -120,7 +113,6 @@ udmf 2 { title = "Custom Exit"; - prefix = "(2)"; arg0 { title = "Next map"; @@ -144,7 +136,6 @@ udmf 3 { title = "Zoom Tube Parameters"; - prefix = "(3)"; arg0 { title = "Speed"; @@ -166,7 +157,6 @@ udmf 4 { title = "Speed Pad Parameters"; - prefix = "(4)"; arg0 { title = "Speed"; @@ -193,7 +183,6 @@ udmf 8 { title = "Set Camera Collision Planes"; - prefix = "(8)"; arg0 { title = "Target sector tag"; @@ -204,7 +193,6 @@ udmf 11 { title = "Rope Hang Parameters"; - prefix = "(11)"; arg0 { title = "Speed"; @@ -226,7 +214,6 @@ udmf 14 { title = "Bustable Block Parameters"; - prefix = "(14)"; arg0 { title = "Debris spacing"; @@ -252,13 +239,11 @@ udmf 15 { title = "Fan Particle Generator Heights"; - prefix = "(15)"; } 16 { title = "Minecart Parameters"; - prefix = "(16)"; arg0 { title = "Order"; @@ -268,7 +253,6 @@ udmf 64 { title = "Continuously Appearing/Disappearing FOF"; - prefix = "(64)"; arg0 { title = "Control linedef tag"; @@ -307,7 +291,6 @@ udmf 20 { title = "PolyObject First Line"; - prefix = "(20)"; arg0 { title = "PolyObject tag"; @@ -348,7 +331,6 @@ udmf 30 { title = "Waving PolyObject Flag"; - prefix = "(30)"; arg0 { title = "PolyObject tag"; @@ -369,7 +351,6 @@ udmf 31 { title = "Move PolyObject by Front Sector Displacement"; - prefix = "(31)"; arg0 { title = "PolyObject tag"; @@ -385,7 +366,6 @@ udmf 32 { title = "Rotate PolyObject by Front Sector Displacement"; - prefix = "(32)"; arg0 { title = "PolyObject tag"; @@ -421,7 +401,6 @@ udmf 52 { title = "Continuously Falling Sector"; - prefix = "(52)"; arg0 { title = "Speed"; @@ -442,7 +421,6 @@ udmf 53 { title = "Continuous Plane Mover (Slowdown)"; - prefix = "(53)"; arg0 { title = "Target sector tag"; @@ -477,7 +455,6 @@ udmf 56 { title = "Continuous Plane Mover (Constant)"; - prefix = "(56)"; arg0 { title = "Target sector tag"; @@ -512,7 +489,6 @@ udmf 60 { title = "Activate Moving Platform"; - prefix = "(60)"; arg0 { title = "Target sector tag"; @@ -542,7 +518,6 @@ udmf 61 { title = "Ceiling Crusher"; - prefix = "(61)"; arg0 { title = "Target sector tag"; @@ -573,7 +548,6 @@ udmf 66 { title = "Move Planes by Front Sector Displacement"; - prefix = "(66)"; arg0 { title = "Target sector tag"; @@ -600,7 +574,6 @@ udmf 70 { title = "Add Raise Thinker"; - prefix = "(70)"; arg0 { title = "Control linedef tag"; @@ -626,7 +599,6 @@ udmf 71 { title = "Add Air Bobbing Thinker"; - prefix = "(71)"; arg0 { title = "Control linedef tag"; @@ -652,7 +624,6 @@ udmf 72 { title = "Add Thwomp Thinker"; - prefix = "(72)"; arg0 { title = "Control linedef tag"; @@ -679,7 +650,6 @@ udmf 73 { title = "Add Laser Thinker"; - prefix = "(73)"; arg0 { title = "Control linedef tag"; @@ -696,7 +666,6 @@ udmf 74 { title = "Make FOF Bustable"; - prefix = "(74)"; arg0 { title = "Control linedef tag"; @@ -735,7 +704,6 @@ udmf 75 { title = "Make FOF Quicksand"; - prefix = "(75)"; arg0 { title = "Control linedef tag"; @@ -755,7 +723,6 @@ udmf 76 { title = "Make FOF Bouncy"; - prefix = "(76)"; arg0 { title = "Control linedef tag"; @@ -775,7 +742,6 @@ udmf 100 { title = "Solid"; - prefix = "(100)"; id = "srb2_fofsolid"; arg0 { @@ -819,7 +785,6 @@ udmf 120 { title = "Water"; - prefix = "(120)"; id = "srb2_fofwater"; arg0 { @@ -857,7 +822,6 @@ udmf 150 { title = "Air Bobbing"; - prefix = "(150)"; id = "srb2_fofsolidopaque"; arg0 { @@ -884,7 +848,6 @@ udmf 160 { title = "Water Bobbing"; - prefix = "(160)"; id = "srb2_fofsolidopaque"; arg0 { @@ -896,7 +859,6 @@ udmf 170 { title = "Crumbling"; - prefix = "(170)"; id = "srb2_fofcrumbling"; arg0 { @@ -939,7 +901,6 @@ udmf 190 { title = "Rising"; - prefix = "(190)"; id = "srb2_fofsolid"; arg0 { @@ -998,7 +959,6 @@ udmf 200 { title = "Light Block"; - prefix = "(200)"; id = "srb2_foflight"; arg0 { @@ -1016,7 +976,6 @@ udmf 202 { title = "Fog Block"; - prefix = "(202)"; id = "srb2_foffog"; arg0 { @@ -1028,7 +987,6 @@ udmf 220 { title = "Intangible"; - prefix = "(220)"; id = "srb2_fofintangible"; arg0 { @@ -1066,7 +1024,6 @@ udmf 223 { title = "Intangible, Invisible"; - prefix = "(223)"; id = "srb2_fofintangibleinvisible"; arg0 { @@ -1078,7 +1035,6 @@ udmf 250 { title = "Mario Block"; - prefix = "(250)"; id = "srb2_fofsolidopaque"; arg0 { @@ -1100,7 +1056,6 @@ udmf 251 { title = "Thwomp Block"; - prefix = "(251)"; id = "srb2_fofsolidopaque"; arg0 { @@ -1128,7 +1083,6 @@ udmf 254 { title = "Bustable Block"; - prefix = "(254)"; id = "srb2_fofbustable"; arg0 { @@ -1181,7 +1135,6 @@ udmf 257 { title = "Quicksand"; - prefix = "(257)"; id = "srb2_fofsolidopaque"; arg0 { @@ -1208,7 +1161,6 @@ udmf 258 { title = "Laser"; - prefix = "(258)"; id = "srb2_foflaser"; arg0 { @@ -1242,7 +1194,6 @@ udmf 259 { title = "Custom"; - prefix = "(259)"; id = "srb2_fofcustom"; arg0 { @@ -1307,7 +1258,6 @@ udmf 300 { title = "Basic"; - prefix = "(300)"; arg0 { title = "Trigger type"; @@ -1319,7 +1269,6 @@ udmf 303 { title = "Ring Count"; - prefix = "(303)"; arg0 { title = "Trigger type"; @@ -1347,7 +1296,6 @@ udmf 305 { title = "Character Ability"; - prefix = "(305)"; arg0 { title = "Trigger type"; @@ -1383,7 +1331,6 @@ udmf 308 { title = "Gametype"; - prefix = "(308)"; arg0 { title = "Trigger type"; @@ -1441,7 +1388,6 @@ udmf 309 { title = "CTF Team"; - prefix = "(309)"; arg0 { title = "Trigger type"; @@ -1459,7 +1405,6 @@ udmf 313 { title = "No More Enemies"; - prefix = "(313)"; arg0 { title = "Target sector tag"; @@ -1470,7 +1415,6 @@ udmf 314 { title = "Number of Pushables"; - prefix = "(314)"; arg0 { title = "Trigger type"; @@ -1492,7 +1436,6 @@ udmf 317 { title = "Condition Set Trigger"; - prefix = "(317)"; arg0 { title = "Trigger type"; @@ -1508,7 +1451,6 @@ udmf 319 { title = "Unlockable"; - prefix = "(319)"; arg0 { title = "Trigger type"; @@ -1524,7 +1466,6 @@ udmf 321 { title = "Trigger After X Calls"; - prefix = "(321)"; arg0 { title = "Trigger type"; @@ -1550,7 +1491,6 @@ udmf 323 { title = "NiGHTSerize"; - prefix = "(323)"; arg0 { title = "Trigger type"; @@ -1617,7 +1557,6 @@ udmf 325 { title = "De-NiGHTSerize"; - prefix = "(325)"; arg0 { title = "Trigger type"; @@ -1680,7 +1619,6 @@ udmf 327 { title = "NiGHTS Lap"; - prefix = "(327)"; arg0 { title = "Trigger type"; @@ -1732,7 +1670,6 @@ udmf 329 { title = "Ideya Capture Touch"; - prefix = "(329)"; arg0 { title = "Trigger type"; @@ -1800,7 +1737,6 @@ udmf 331 { title = "Player Skin"; - prefix = "(331)"; arg0 { title = "Trigger type"; @@ -1823,7 +1759,6 @@ udmf 334 { title = "Object Dye"; - prefix = "(334)"; arg0 { title = "Trigger type"; @@ -1846,7 +1781,6 @@ udmf 337 { title = "Emerald Check"; - prefix = "(337)"; arg0 { title = "Trigger type"; @@ -1879,7 +1813,6 @@ udmf 340 { title = "NiGHTS Mare"; - prefix = "(340)"; arg0 { title = "Trigger type"; @@ -1901,7 +1834,6 @@ udmf 343 { title = "Gravity Check"; - prefix = "(343)"; arg0 { title = "Trigger type"; @@ -1924,7 +1856,6 @@ udmf 399 { title = "Level Load"; - prefix = "(399)"; } } @@ -1935,7 +1866,6 @@ udmf 400 { title = "Set Tagged Sector's Heights/Textures"; - prefix = "(400)"; arg0 { title = "Target sector tag"; @@ -1958,7 +1888,6 @@ udmf 402 { title = "Copy Light Level to Tagged Sectors"; - prefix = "(402)"; arg0 { title = "Target sector tag"; @@ -1980,7 +1909,6 @@ udmf 408 { title = "Set Tagged Sector's Flats"; - prefix = "(408)"; arg0 { title = "Target sector tag"; @@ -1997,7 +1925,6 @@ udmf 409 { title = "Change Tagged Sector's Tag"; - prefix = "(409)"; arg0 { title = "Target sector tag"; @@ -2025,7 +1952,6 @@ udmf 410 { title = "Change Front Sector's Tag"; - prefix = "(410)"; arg0 { title = "Tag"; @@ -2048,7 +1974,6 @@ udmf 416 { title = "Start Adjustable Flickering Light"; - prefix = "(416)"; arg0 { title = "Target sector tag"; @@ -2077,7 +2002,6 @@ udmf 417 { title = "Start Adjustable Pulsating Light"; - prefix = "(417)"; arg0 { title = "Target sector tag"; @@ -2106,7 +2030,6 @@ udmf 418 { title = "Start Adjustable Blinking Light"; - prefix = "(418)"; arg0 { title = "Target sector tag"; @@ -2143,7 +2066,6 @@ udmf 420 { title = "Fade Light Level"; - prefix = "(420)"; arg0 { title = "Target sector tag"; @@ -2173,7 +2095,6 @@ udmf 421 { title = "Stop Lighting Effect"; - prefix = "(421)"; arg0 { title = "Target sector tag"; @@ -2184,7 +2105,6 @@ udmf 435 { title = "Change Plane Scroller Direction"; - prefix = "(435)"; arg0 { title = "Target sector tag"; @@ -2200,7 +2120,6 @@ udmf 467 { title = "Set Tagged Sector's Light Level"; - prefix = "(467)"; arg0 { title = "Target sector tag"; @@ -2232,7 +2151,6 @@ udmf 469 { title = "Change Tagged Sector's Gravity"; - prefix = "(469)"; arg0 { title = "Target sector tag"; @@ -2284,7 +2202,6 @@ udmf 403 { title = "Move Tagged Sector's Planes"; - prefix = "(403)"; arg0 { title = "Target sector tag"; @@ -2317,7 +2234,6 @@ udmf 405 { title = "Move Planes by Set Distance"; - prefix = "(405)"; arg0 { title = "Target sector tag"; @@ -2349,7 +2265,6 @@ udmf 411 { title = "Stop Plane Movement"; - prefix = "(411)"; arg0 { title = "Target sector tag"; @@ -2360,7 +2275,6 @@ udmf 428 { title = "Start Platform Movement"; - prefix = "(428)"; arg0 { title = "Target sector tag"; @@ -2394,7 +2308,6 @@ udmf 429 { title = "Crush Planes Once"; - prefix = "(429)"; arg0 { title = "Target sector tag"; @@ -2426,7 +2339,6 @@ udmf 412 { title = "Teleporter"; - prefix = "(412)"; arg0 { title = "Destination thing tag"; @@ -2461,7 +2373,6 @@ udmf 425 { title = "Change Object State"; - prefix = "(425)"; stringarg0 { title = "State"; @@ -2472,7 +2383,6 @@ udmf 426 { title = "Stop Object"; - prefix = "(426)"; arg0 { title = "Move to center?"; @@ -2484,7 +2394,6 @@ udmf 427 { title = "Award Score"; - prefix = "(427)"; arg0 { title = "Score"; @@ -2494,7 +2403,6 @@ udmf 432 { title = "Enable/Disable 2D Mode"; - prefix = "(432)"; arg0 { title = "Mode"; @@ -2510,7 +2418,6 @@ udmf 433 { title = "Enable/Disable Gravity Flip"; - prefix = "(433)"; arg0 { title = "Set gravity"; @@ -2546,7 +2453,6 @@ udmf 434 { title = "Award Power-Up"; - prefix = "(434)"; stringarg0 { title = "Power"; @@ -2562,7 +2468,6 @@ udmf 437 { title = "Disable Player Control"; - prefix = "(437)"; arg0 { title = "Time"; @@ -2578,7 +2483,6 @@ udmf 438 { title = "Change Object Size"; - prefix = "(438)"; arg0 { title = "Size (%)"; @@ -2589,7 +2493,6 @@ udmf 442 { title = "Change Object Type State"; - prefix = "(442)"; arg0 { title = "Target sector tag"; @@ -2620,7 +2523,6 @@ udmf 457 { title = "Track Object's Angle"; - prefix = "(457)"; arg0 { title = "Anchor tag"; @@ -2651,13 +2553,11 @@ udmf 458 { title = "Stop Tracking Object's Angle"; - prefix = "(458)"; } 460 { title = "Award Rings"; - prefix = "(460)"; arg0 { title = "Rings"; @@ -2671,7 +2571,6 @@ udmf 461 { title = "Spawn Object"; - prefix = "(461)"; arg0 { title = "X position"; @@ -2717,13 +2616,11 @@ udmf 462 { title = "Stop Timer/Exit Stage in Record Attack"; - prefix = "(462)"; } 463 { title = "Dye Object"; - prefix = "(463)"; stringarg0 { title = "Skin color"; @@ -2734,7 +2631,6 @@ udmf 464 { title = "Trigger Egg Capsule"; - prefix = "(464)"; arg0 { title = "Egg Capsule tag"; @@ -2751,7 +2647,6 @@ udmf 466 { title = "Set Level Failure State"; - prefix = "(466)"; arg0 { title = "State"; @@ -2772,7 +2667,6 @@ udmf 413 { title = "Change Music"; - prefix = "(413)"; arg0 { title = "Flags"; @@ -2823,7 +2717,6 @@ udmf 414 { title = "Play Sound Effect"; - prefix = "(414)"; arg0 { title = "Source"; @@ -2863,7 +2756,6 @@ udmf 415 { title = "Run Script"; - prefix = "(415)"; stringarg0 { title = "Lump name"; @@ -2874,7 +2766,6 @@ udmf 422 { title = "Switch to Cut-Away View"; - prefix = "(422)"; arg0 { title = "Viewpoint tag"; @@ -2889,7 +2780,6 @@ udmf 423 { title = "Change Sky"; - prefix = "(423)"; arg0 { title = "Sky number"; @@ -2905,7 +2795,6 @@ udmf 424 { title = "Change Weather"; - prefix = "(424)"; arg0 { title = "Weather"; @@ -2932,7 +2821,6 @@ udmf 436 { title = "Shatter FOF"; - prefix = "(436)"; arg0 { title = "Target sector tag"; @@ -2948,7 +2836,6 @@ udmf 439 { title = "Change Tagged Linedef's Textures"; - prefix = "(439)"; arg0 { title = "Target linedef tag"; @@ -2977,13 +2864,11 @@ udmf 440 { title = "Start Metal Sonic Race"; - prefix = "(440)"; } 441 { title = "Condition Set Trigger"; - prefix = "(441)"; arg0 { title = "Trigger number"; @@ -2993,7 +2878,6 @@ udmf 443 { title = "Call Lua Function"; - prefix = "(443)"; stringarg0 { title = "Function name"; @@ -3004,7 +2888,6 @@ udmf 444 { title = "Earthquake"; - prefix = "(444)"; arg0 { title = "Duration"; @@ -3018,7 +2901,6 @@ udmf 445 { title = "Make FOF Disappear/Reappear"; - prefix = "(445)"; arg0 { title = "Target sector tag"; @@ -3044,7 +2926,6 @@ udmf 446 { title = "Make FOF Crumble"; - prefix = "(446)"; arg0 { title = "Target sector tag"; @@ -3072,7 +2953,6 @@ udmf 447 { title = "Change Tagged Sector's Colormap"; - prefix = "(447)"; arg0 { title = "Target sector tag"; @@ -3108,7 +2988,6 @@ udmf 448 { title = "Change Skybox"; - prefix = "(448)"; arg0 { title = "Viewpoint thing tag"; @@ -3139,7 +3018,6 @@ udmf 449 { title = "Enable Bosses with Parameter"; - prefix = "(449)"; arg0 { title = "Boss ID"; @@ -3159,7 +3037,6 @@ udmf 450 { title = "Execute Linedef Executor (specific tag)"; - prefix = "(450)"; arg0 { title = "Trigger linedef tag"; @@ -3170,7 +3047,6 @@ udmf 451 { title = "Execute Linedef Executor (random tag in range)"; - prefix = "(451)"; arg0 { title = "Start of tag range"; @@ -3186,7 +3062,6 @@ udmf 452 { title = "Set FOF Translucency"; - prefix = "(452)"; arg0 { title = "Target sector tag"; @@ -3217,7 +3092,6 @@ udmf 453 { title = "Fade FOF"; - prefix = "(453)"; arg0 { title = "Target sector tag"; @@ -3260,7 +3134,6 @@ udmf 454 { title = "Stop Fading FOF"; - prefix = "(454)"; arg0 { title = "Target sector tag"; @@ -3282,7 +3155,6 @@ udmf 455 { title = "Fade Tagged Sector's Colormap"; - prefix = "(455)"; arg0 { title = "Target sector tag"; @@ -3324,7 +3196,6 @@ udmf 456 { title = "Stop Fading Tagged Sector's Colormap"; - prefix = "(456)"; arg0 { title = "Target sector tag"; @@ -3335,7 +3206,6 @@ udmf 459 { title = "Control Text Prompt"; - prefix = "(459)"; arg0 { title = "Prompt number"; @@ -3371,7 +3241,6 @@ udmf 465 { title = "Set Linedef Executor Delay"; - prefix = "(465)"; arg0 { title = "Linedef tag"; @@ -3392,7 +3261,6 @@ udmf 468 { title = "Change Linedef Argument"; - prefix = "(468)"; arg0 { title = "Linedef tag"; @@ -3422,7 +3290,6 @@ udmf 480 { title = "PolyObject Door Slide"; - prefix = "(480)"; arg0 { title = "PolyObject tag"; @@ -3446,7 +3313,6 @@ udmf 481 { title = "PolyObject Door Swing"; - prefix = "(481)"; arg0 { title = "PolyObject tag"; @@ -3471,7 +3337,6 @@ udmf 482 { title = "Move PolyObject"; - prefix = "(482)"; arg0 { title = "PolyObject tag"; @@ -3497,7 +3362,6 @@ udmf 484 { title = "Rotate PolyObject"; - prefix = "(484)"; arg0 { title = "PolyObject tag"; @@ -3531,7 +3395,6 @@ udmf 488 { title = "Move PolyObject by Waypoints"; - prefix = "(488)"; arg0 { title = "PolyObject tag"; @@ -3573,7 +3436,6 @@ udmf 489 { title = "Set PolyObject Visibility/Tangibility"; - prefix = "(489)"; arg0 { title = "PolyObject tag"; @@ -3606,7 +3468,6 @@ udmf 491 { title = "Set PolyObject Translucency"; - prefix = "(491)"; arg0 { title = "PolyObject tag"; @@ -3628,7 +3489,6 @@ udmf 492 { title = "Fade PolyObject Translucency"; - prefix = "(492)"; arg0 { title = "PolyObject tag"; @@ -3666,7 +3526,6 @@ udmf 500 { title = "Scroll Wall"; - prefix = "(500)"; arg0 { title = "Side"; @@ -3686,7 +3545,6 @@ udmf 502 { title = "Scroll Tagged Walls"; - prefix = "(502)"; arg0 { title = "Linedef tag"; @@ -3717,7 +3575,6 @@ udmf 510 { title = "Scroll Planes"; - prefix = "(510)"; arg0 { title = "Sector tag"; @@ -3755,7 +3612,6 @@ udmf 541 { title = "Wind/Current"; - prefix = "(541)"; arg0 { title = "Sector tag"; @@ -3800,7 +3656,6 @@ udmf 600 { title = "Copy Light Level to Tagged Sector's Planes"; - prefix = "(600)"; arg0 { title = "Target sector tag"; @@ -3817,7 +3672,6 @@ udmf 602 { title = "Adjustable Pulsating Light"; - prefix = "(602)"; arg0 { title = "Target sector tag"; @@ -3846,7 +3700,6 @@ udmf 603 { title = "Adjustable Flickering Light"; - prefix = "(603)"; arg0 { title = "Target sector tag"; @@ -3875,7 +3728,6 @@ udmf 604 { title = "Adjustable Blinking Light"; - prefix = "(604)"; arg0 { title = "Target sector tag"; @@ -3912,7 +3764,6 @@ udmf 606 { title = "Copy Colormap"; - prefix = "(606)"; arg0 { title = "Target sector tag"; @@ -3933,7 +3784,6 @@ udmf 700 { title = "Create Sector-Based Slope"; - prefix = "(700)"; id = "plane_align"; arg0 { @@ -3963,7 +3813,6 @@ udmf 704 { title = "Create Vertex-Based Slope"; - prefix = "(704)"; id = "srb2_vertexslope"; arg0 { @@ -4007,7 +3856,6 @@ udmf 720 { title = "Copy Slope"; - prefix = "(720)"; id = "plane_copy"; arg0 { @@ -4046,7 +3894,6 @@ udmf 799 { title = "Set Tagged Dynamic Slope Vertex to Front Sector Height"; - prefix = "(799)"; arg0 { title = "Apply height"; diff --git a/extras/conf/udb/Includes/SRB222_misc.cfg b/extras/conf/udb/Includes/SRB222_misc.cfg index 0b94a5a87a37a5ce7cf6a2a4c9e5799f7c738eab..c37c29ce0def1f471565d7d4494ac7ab833eb054 100644 --- a/extras/conf/udb/Includes/SRB222_misc.cfg +++ b/extras/conf/udb/Includes/SRB222_misc.cfg @@ -280,18 +280,18 @@ universalfields default = ""; } - //light - //{ - // type = 0; - // default = 0; - //} - // - //lightabsolute - //{ - // type = 3; - // default = false; - //} - // + light + { + type = 0; + default = 0; + } + + lightabsolute + { + type = 3; + default = false; + } + //light_top //{ // type = 0; @@ -590,6 +590,12 @@ universalfields type = 3; default = false; } + + triggertag + { + type = 0; + default = 0; + } } } diff --git a/extras/conf/udb/Includes/SRB222_things.cfg b/extras/conf/udb/Includes/SRB222_things.cfg index 990f8dca9f505b57f1797c49ed0d8ae003d18d5d..c028f9439c493d156e1ded87f7a116cc4b14d9d7 100644 --- a/extras/conf/udb/Includes/SRB222_things.cfg +++ b/extras/conf/udb/Includes/SRB222_things.cfg @@ -3938,6 +3938,7 @@ udmf width = 30; height = 32; color = 17; + hangs = 1; arg0 { title = "Initial delay"; diff --git a/src/apng.c b/src/apng.c index 11d3ab9f58ea9c26530374b7b18d8454fd367ed8..cfb1473a40269703985bc727cafd5f27f2c14f02 100644 --- a/src/apng.c +++ b/src/apng.c @@ -71,7 +71,7 @@ apng_create_info_struct (png_structp pngp) { apng_infop ainfop; (void)pngp; - if (( ainfop = calloc(sizeof (apng_info),1) )) + if (( ainfop = calloc(1,sizeof (apng_info)) )) { apng_set_write_fn(pngp, ainfop, 0, 0, 0, 0, 0); apng_set_set_acTL_fn(pngp, ainfop, 0); diff --git a/src/b_bot.c b/src/b_bot.c index af57d65ecf6e3c24e725ed38b9533b9ab6509763..6229cb1d61893b328e667ba357fbbefe333e51f4 100644 --- a/src/b_bot.c +++ b/src/b_bot.c @@ -387,7 +387,8 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd) } // Bot AI isn't programmed in analog. - CV_SetValue(&cv_analog[1], false); + if (!dedicated) + CV_SetValue(&cv_analog[1], false); // Let Lua scripts build ticcmds if (LUA_HookTiccmd(player, cmd, HOOK(BotTiccmd))) diff --git a/src/byteptr.h b/src/byteptr.h index 8ab359c4c4d9d00a0f613a86588b96a46112cd68..4377fae571a59f67b70a9410a44ea851e534e400 100644 --- a/src/byteptr.h +++ b/src/byteptr.h @@ -11,9 +11,6 @@ /// \brief Macros to read/write from/to a UINT8 *, /// used for packet creation and such -#if defined (__alpha__) || defined (__arm__) || defined (__mips__) || defined (__ia64__) || defined (__clang__) -#define DEALIGNED -#endif #include "endian.h" @@ -21,7 +18,6 @@ // // Little-endian machines // -#ifdef DEALIGNED #define WRITEUINT8(p,b) do { UINT8 *p_tmp = (void *)p; const UINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; p = (void *)p_tmp; } while (0) #define WRITESINT8(p,b) do { SINT8 *p_tmp = (void *)p; const SINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; p = (void *)p_tmp; } while (0) #define WRITEINT16(p,b) do { INT16 *p_tmp = (void *)p; const INT16 tv = ( INT16)(b); memcpy(p, &tv, sizeof( INT16)); p_tmp++; p = (void *)p_tmp; } while (0) @@ -31,20 +27,8 @@ #define WRITECHAR(p,b) do { char *p_tmp = (void *)p; const char tv = ( char)(b); memcpy(p, &tv, sizeof( char)); p_tmp++; p = (void *)p_tmp; } while (0) #define WRITEFIXED(p,b) do { fixed_t *p_tmp = (void *)p; const fixed_t tv = (fixed_t)(b); memcpy(p, &tv, sizeof(fixed_t)); p_tmp++; p = (void *)p_tmp; } while (0) #define WRITEANGLE(p,b) do { angle_t *p_tmp = (void *)p; const angle_t tv = (angle_t)(b); memcpy(p, &tv, sizeof(angle_t)); p_tmp++; p = (void *)p_tmp; } while (0) -#else -#define WRITEUINT8(p,b) do { UINT8 *p_tmp = ( UINT8 *)p; *p_tmp = ( UINT8)(b); p_tmp++; p = (void *)p_tmp; } while (0) -#define WRITESINT8(p,b) do { SINT8 *p_tmp = ( SINT8 *)p; *p_tmp = ( SINT8)(b); p_tmp++; p = (void *)p_tmp; } while (0) -#define WRITEINT16(p,b) do { INT16 *p_tmp = ( INT16 *)p; *p_tmp = ( INT16)(b); p_tmp++; p = (void *)p_tmp; } while (0) -#define WRITEUINT16(p,b) do { UINT16 *p_tmp = ( UINT16 *)p; *p_tmp = ( UINT16)(b); p_tmp++; p = (void *)p_tmp; } while (0) -#define WRITEINT32(p,b) do { INT32 *p_tmp = ( INT32 *)p; *p_tmp = ( INT32)(b); p_tmp++; p = (void *)p_tmp; } while (0) -#define WRITEUINT32(p,b) do { UINT32 *p_tmp = ( UINT32 *)p; *p_tmp = ( UINT32)(b); p_tmp++; p = (void *)p_tmp; } while (0) -#define WRITECHAR(p,b) do { char *p_tmp = ( char *)p; *p_tmp = ( char)(b); p_tmp++; p = (void *)p_tmp; } while (0) -#define WRITEFIXED(p,b) do { fixed_t *p_tmp = (fixed_t *)p; *p_tmp = (fixed_t)(b); p_tmp++; p = (void *)p_tmp; } while (0) -#define WRITEANGLE(p,b) do { angle_t *p_tmp = (angle_t *)p; *p_tmp = (angle_t)(b); p_tmp++; p = (void *)p_tmp; } while (0) -#endif #ifdef __GNUC__ -#ifdef DEALIGNED #define READUINT8(p) ({ UINT8 *p_tmp = (void *)p; UINT8 b; memcpy(&b, p, sizeof( UINT8)); p_tmp++; p = (void *)p_tmp; b; }) #define READSINT8(p) ({ SINT8 *p_tmp = (void *)p; SINT8 b; memcpy(&b, p, sizeof( SINT8)); p_tmp++; p = (void *)p_tmp; b; }) #define READINT16(p) ({ INT16 *p_tmp = (void *)p; INT16 b; memcpy(&b, p, sizeof( INT16)); p_tmp++; p = (void *)p_tmp; b; }) @@ -55,17 +39,6 @@ #define READFIXED(p) ({ fixed_t *p_tmp = (void *)p; fixed_t b; memcpy(&b, p, sizeof(fixed_t)); p_tmp++; p = (void *)p_tmp; b; }) #define READANGLE(p) ({ angle_t *p_tmp = (void *)p; angle_t b; memcpy(&b, p, sizeof(angle_t)); p_tmp++; p = (void *)p_tmp; b; }) #else -#define READUINT8(p) ({ UINT8 *p_tmp = ( UINT8 *)p; UINT8 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) -#define READSINT8(p) ({ SINT8 *p_tmp = ( SINT8 *)p; SINT8 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) -#define READINT16(p) ({ INT16 *p_tmp = ( INT16 *)p; INT16 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) -#define READUINT16(p) ({ UINT16 *p_tmp = ( UINT16 *)p; UINT16 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) -#define READINT32(p) ({ INT32 *p_tmp = ( INT32 *)p; INT32 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) -#define READUINT32(p) ({ UINT32 *p_tmp = ( UINT32 *)p; UINT32 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) -#define READCHAR(p) ({ char *p_tmp = ( char *)p; char b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) -#define READFIXED(p) ({ fixed_t *p_tmp = (fixed_t *)p; fixed_t b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) -#define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) -#endif -#else #define READUINT8(p) *(( UINT8 *)p)++ #define READSINT8(p) *(( SINT8 *)p)++ #define READINT16(p) *(( INT16 *)p)++ @@ -148,8 +121,6 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr) #define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b = readulong(p); p_tmp++; p = (void *)p_tmp; b; }) #endif //SRB2_BIG_ENDIAN -#undef DEALIGNED - #define WRITESTRINGN(p, s, n) { \ size_t tmp_i; \ \ diff --git a/src/command.c b/src/command.c index a46cc98bcde4ad01557a31e439994135341a5c06..e0156274ea12353809653fd64e50a9205ee32d29 100644 --- a/src/command.c +++ b/src/command.c @@ -1992,7 +1992,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth) if (var->flags & CV_NETVAR) { // send the value of the variable - UINT8 buf[128]; + UINT8 buf[512]; UINT8 *p = buf; // Loading from a config in a netgame? Set revert value. @@ -2065,11 +2065,10 @@ static void CV_SetValueMaybeStealth(consvar_t *var, INT32 value, boolean stealth if (var == &cv_forceskin) // Special handling. { const char *tmpskin = NULL; - if ((value < 0) || (value >= numskins)) - ; - else + if (value >= 0 && value < numskins) tmpskin = skins[value]->name; - memcpy(val, tmpskin, SKINNAMESIZE); + if (tmpskin) + memcpy(val, tmpskin, SKINNAMESIZE); } else sprintf(val, "%d", value); diff --git a/src/console.c b/src/console.c index 874fc2a4f288eb261a367efd68c488dcd770fb72..0c3eac4f793854dad336dc641a73874cea74d510 100644 --- a/src/console.c +++ b/src/console.c @@ -922,8 +922,6 @@ static void CON_InputDelChar(void) // boolean CON_Responder(event_t *ev) { - static UINT8 consdown = false; // console is treated differently due to rare usage - // sequential completions a la 4dos static char completioncmd[80 + sizeof("find ")] = "find "; static char *completion = &completioncmd[sizeof("find ")-1]; @@ -943,32 +941,28 @@ boolean CON_Responder(event_t *ev) // let go keyup events, don't eat them if (ev->type != ev_keydown && ev->type != ev_text && ev->type != ev_console) { - if (ev->key == gamecontrol[GC_CONSOLE][0] || ev->key == gamecontrol[GC_CONSOLE][1]) - consdown = false; return false; } key = ev->key; // check for console toggle key - if (ev->type != ev_console) + if (ev->type == ev_keydown) { if (modeattacking || metalrecording || marathonmode) return false; - if (ev->type == ev_keydown && ((key == gamecontrol[GC_CONSOLE][0] || key == gamecontrol[GC_CONSOLE][1]) && !shiftdown)) + if ((key == gamecontrol[GC_CONSOLE][0] || key == gamecontrol[GC_CONSOLE][1]) && !shiftdown) { - if (consdown) // ignore repeat - return true; + I_SetTextInputMode(con_destlines == 0); // inverse, since this is changed next tic. consoletoggle = true; - consdown = true; return true; } // check other keys only if console prompt is active if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!! { - if (ev->type == ev_keydown && !menuactive && bindtable[key]) + if (!menuactive && bindtable[key]) { COM_BufAddText(bindtable[key]); COM_BufAddText("\n"); @@ -980,14 +974,14 @@ boolean CON_Responder(event_t *ev) // escape key toggle off console if (key == KEY_ESCAPE) { + I_SetTextInputMode(false); consoletoggle = true; return true; } } - - if (ev->type == ev_text) + else if (ev->type == ev_text) { - if (!consoletoggle) + if (!consoletoggle && consoleready) CON_InputAddChar(key); return true; } @@ -1036,7 +1030,7 @@ boolean CON_Responder(event_t *ev) } else if (key == KEY_BACKSPACE) { - if (ctrldown) + if (ctrldown && input_cur != 0) { input_sel = M_JumpWordReverse(inputlines[inputline], input_cur); CON_InputDelSelection(); @@ -1094,7 +1088,9 @@ boolean CON_Responder(event_t *ev) if (key == 'x' || key == 'X') { - if (input_sel > input_cur) + if (input_sel == input_cur) // Don't replace the clipboard without a text selection + return true; + else if (input_sel > input_cur) I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur); else I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel); @@ -1104,7 +1100,9 @@ boolean CON_Responder(event_t *ev) } else if (key == 'c' || key == 'C') { - if (input_sel > input_cur) + if (input_sel == input_cur) // Don't replace the clipboard without a text selection + return true; + else if (input_sel > input_cur) I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur); else I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel); @@ -1730,12 +1728,12 @@ static void CON_DrawBackpic(void) // Get the lumpnum for CONSBACK, STARTUP (Only during game startup) or fallback into MISSING. if (con_startup) - piclump = W_CheckNumForName("STARTUP"); + piclump = W_CheckNumForPatchName("STARTUP"); else - piclump = W_CheckNumForName("CONSBACK"); + piclump = W_CheckNumForPatchName("CONSBACK"); if (piclump == LUMPERROR) - piclump = W_GetNumForName("MISSING"); + piclump = W_GetNumForPatchName("MISSING"); // Cache the patch. con_backpic = W_CachePatchNum(piclump, PU_PATCH); diff --git a/src/d_main.c b/src/d_main.c index a37b2e31794cfae0bf65a7e0fef807cce2d6a95d..d7bb738b9851b9e8ad0e4fe1708130a1d8866fae 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -687,13 +687,13 @@ static void D_Display(void) s[sizeof s - 1] = '\0'; snprintf(s, sizeof s - 1, "get %d b/s", getbps); - V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-40, V_YELLOWMAP, s); + V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-40, V_YELLOWMAP, s); snprintf(s, sizeof s - 1, "send %d b/s", sendbps); - V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-30, V_YELLOWMAP, s); + V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-30, V_YELLOWMAP, s); snprintf(s, sizeof s - 1, "GameMiss %.2f%%", gamelostpercent); - V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-20, V_YELLOWMAP, s); + V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-20, V_YELLOWMAP, s); snprintf(s, sizeof s - 1, "SysMiss %.2f%%", lostpercent); - V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-10, V_YELLOWMAP, s); + V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-10, V_YELLOWMAP, s); } if (cv_perfstats.value) @@ -766,9 +766,9 @@ void D_SRB2Loop(void) /* Smells like a hack... Don't fade Sonic's ass into the title screen. */ if (gamestate != GS_TITLESCREEN) { - gstartuplumpnum = W_CheckNumForName("STARTUP"); + gstartuplumpnum = W_CheckNumForPatchName("STARTUP"); if (gstartuplumpnum == LUMPERROR) - gstartuplumpnum = W_GetNumForName("MISSING"); + gstartuplumpnum = W_GetNumForPatchName("MISSING"); V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(gstartuplumpnum, PU_PATCH)); } @@ -991,7 +991,7 @@ void D_StartTitle(void) emeralds = 0; memset(&luabanks, 0, sizeof(luabanks)); lastmaploaded = 0; - pickedchar = R_SkinAvailable(cv_defaultskin.string); + pickedchar = R_SkinAvailable(cv_skin.string); // In case someone exits out at the same time they start a time attack run, // reset modeattacking @@ -1032,7 +1032,7 @@ void D_StartTitle(void) #define REALLOC_FILE_LIST \ if (list->files == NULL) \ { \ - list->files = calloc(sizeof(list->files), 2); \ + list->files = calloc(2, sizeof(list->files)); \ list->numfiles = 1; \ } \ else \ @@ -1543,7 +1543,7 @@ void D_SRB2Main(void) I_Error("Cannot find a map remotely named '%s'\n", word); else { - if (!M_CheckParm("-server")) + if (!(M_CheckParm("-server") || dedicated)) G_SetUsedCheats(true); autostart = true; } @@ -1850,17 +1850,21 @@ static boolean check_top_dir(const char **path, const char *top) return true; } -static int cmp_strlen_desc(const void *a, const void *b) +static int cmp_strlen_desc(const void *A, const void *B) { - return ((int)strlen(*(const char*const*)b) - (int)strlen(*(const char*const*)a)); + const char *pA = A; + const char *pB = B; + size_t As = strlen(pA); + size_t Bs = strlen(pB); + return ((int)Bs - (int)As); } boolean D_IsPathAllowed(const char *path) { - const char *paths[] = { + char *paths[] = { srb2home, srb2path, - cv_addons_folder.string + cv_addons_folder.zstring }; const size_t n_paths = sizeof paths / sizeof *paths; diff --git a/src/dedicated/i_system.c b/src/dedicated/i_system.c index 858dfaf20234cb6898ffe008bce3c3f76e8b950b..1a1db8fb351e6017a8ee9d7745556550245e47c1 100644 --- a/src/dedicated/i_system.c +++ b/src/dedicated/i_system.c @@ -1390,8 +1390,8 @@ static const char *searchWad(const char *searchDir) #define CHECKWADPATH(ret) \ do { \ - I_OutputMsg(",%s", returnWadPath); \ - if (isWadPathOk(returnWadPath)) \ + I_OutputMsg(",%s", ret); \ + if (isWadPathOk(ret)) \ return ret; \ } while (0) @@ -1416,7 +1416,9 @@ static const char *locateWad(void) #ifndef NOCWD // examine current dir strcpy(returnWadPath, "."); - CHECKWADPATH(NULL); + I_OutputMsg(",%s", returnWadPath); + if (isWadPathOk(returnWadPath)) + return NULL; #endif #ifdef __APPLE__ @@ -1433,9 +1435,15 @@ static const char *locateWad(void) #ifndef NOHOME // find in $HOME - I_OutputMsg(",HOME"); if ((envstr = I_GetEnv("HOME")) != NULL) - SEARCHWAD(envstr); + { + char *tmp = malloc(strlen(envstr) + 1 + sizeof(DEFAULTDIR)); + strcpy(tmp, envstr); + strcat(tmp, "/"); + strcat(tmp, DEFAULTDIR); + CHECKWADPATH(tmp); + free(tmp); + } #endif // search paths @@ -1585,5 +1593,15 @@ void I_GetCursorPosition(INT32 *x, INT32 *y) (void)y; } +void I_SetTextInputMode(boolean active) +{ + (void)active; +} + +boolean I_GetTextInputMode(void) +{ + return false; +} + #include "../sdl/dosstr.c" diff --git a/src/deh_lua.c b/src/deh_lua.c index c056db82a7ca65c7bb9c1ba363708ce5880d253f..64fb52fc7423a7486c9d6736762fedd0fcde64ba 100644 --- a/src/deh_lua.c +++ b/src/deh_lua.c @@ -59,24 +59,19 @@ static inline int lib_freeslot(lua_State *L) } else if (fastcmp(type, "SPR")) { - char wad; spritenum_t j; - lua_getfield(L, LUA_REGISTRYINDEX, "WAD"); - wad = (char)lua_tointeger(L, -1); - lua_pop(L, 1); + + if (strlen(word) > MAXSPRITENAME) + return luaL_error(L, "Sprite name is longer than %d characters\n", MAXSPRITENAME); + for (j = SPR_FIRSTFREESLOT; j <= SPR_LASTFREESLOT; j++) { - if (used_spr[(j-SPR_FIRSTFREESLOT)/8] & (1<<(j%8))) - { - if (!sprnames[j][4] && memcmp(sprnames[j],word,4)==0) - sprnames[j][4] = wad; + if (in_bit_array(used_spr, j - SPR_FIRSTFREESLOT)) continue; // Already allocated, next. - } // Found a free slot! CONS_Printf("Sprite SPR_%s allocated.\n",word); - strncpy(sprnames[j],word,4); - //sprnames[j][4] = 0; - used_spr[(j-SPR_FIRSTFREESLOT)/8] |= 1<<(j%8); // Okay, this sprite slot has been named now. + strcpy(sprnames[j], word); + set_bit_array(used_spr, j - SPR_FIRSTFREESLOT); // Okay, this sprite slot has been named now. // Lua needs to update the value in _G if it exists LUA_UpdateSprName(word, j); lua_pushinteger(L, j); @@ -455,17 +450,19 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word) } else if (fastncmp("SPR_",word,4)) { p = word+4; - for (i = 0; i < NUMSPRITES; i++) - if (!sprnames[i][4] && fastncmp(p,sprnames[i],4)) { - // updating overridden sprnames is not implemented for soc parser, - // so don't use cache - if (mathlib) - lua_pushinteger(L, i); - else - CacheAndPushConstant(L, word, i); - return 1; - } - if (mathlib) return luaL_error(L, "sprite '%s' could not be found.\n", word); + i = R_GetSpriteNumByName(p); + if (i != NUMSPRITES) + { + // updating overridden sprnames is not implemented for soc parser, + // so don't use cache + if (mathlib) + lua_pushinteger(L, i); + else + CacheAndPushConstant(L, word, i); + return 1; + } + else if (mathlib) + return luaL_error(L, "sprite '%s' could not be found.\n", word); return 0; } else if (fastncmp("SPR2_",word,5)) { @@ -738,18 +735,18 @@ static inline int lib_getenum(lua_State *L) // If a sprname has been "cached" to _G, update it to a new value. void LUA_UpdateSprName(const char *name, lua_Integer value) { - char fullname[9] = "SPR_XXXX"; + char fullname[4 + MAXSPRITENAME + 1] = "SPR_"; if (!gL) return; - strncpy(&fullname[4], name, 4); + strcpy(&fullname[4], name); lua_pushstring(gL, fullname); lua_rawget(gL, LUA_GLOBALSINDEX); if (!lua_isnil(gL, -1)) { - lua_pushstring(gL, name); + lua_pushstring(gL, fullname); lua_pushinteger(gL, value); lua_rawset(gL, LUA_GLOBALSINDEX); } diff --git a/src/deh_soc.c b/src/deh_soc.c index 77143357f6e33b3b1e43d7770f2129f8096574a7..4107624d0c250db409d319d825bc09579914fd45 100644 --- a/src/deh_soc.c +++ b/src/deh_soc.c @@ -406,7 +406,6 @@ void readfreeslots(MYFILE *f) { char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); char *word,*type; - char *tmp; int i; do @@ -416,10 +415,13 @@ void readfreeslots(MYFILE *f) if (s[0] == '\n') break; - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) + char *hashtag = strchr(s, '#'); + char *space = strchr(s, ' '); + if (hashtag) + *hashtag = '\0'; + if (space) + *space = '\0'; + if (s == hashtag || s == space) continue; // Skip comment lines, but don't break. type = strtok(s, "_"); @@ -441,18 +443,16 @@ void readfreeslots(MYFILE *f) S_AddSoundFx(word, false, 0, false); else if (fastcmp(type, "SPR")) { + if (strlen(word) > MAXSPRITENAME) + I_Error("Sprite name is longer than %d characters\n", MAXSPRITENAME); + for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++) { - if (used_spr[(i-SPR_FIRSTFREESLOT)/8] & (1<<(i%8))) - { - if (!sprnames[i][4] && memcmp(sprnames[i],word,4)==0) - sprnames[i][4] = (char)f->wad; + if (in_bit_array(used_spr, i - SPR_FIRSTFREESLOT)) continue; // Already allocated, next. - } // Found a free slot! - strncpy(sprnames[i],word,4); - //sprnames[i][4] = 0; - used_spr[(i-SPR_FIRSTFREESLOT)/8] |= 1<<(i%8); // Okay, this sprite slot has been named now. + strcpy(sprnames[i], word); + set_bit_array(used_spr, i - SPR_FIRSTFREESLOT); // Okay, this sprite slot has been named now. // Lua needs to update the value in _G if it exists LUA_UpdateSprName(word, i); break; @@ -2809,7 +2809,7 @@ void readframe(MYFILE *f, INT32 num) size_t z; boolean found = false; size_t actionlen = strlen(word2) + 1; - char *actiontocompare = calloc(actionlen, 1); + char *actiontocompare = calloc(1, actionlen); strcpy(actiontocompare, word2); strupr(actiontocompare); @@ -4200,9 +4200,9 @@ spritenum_t get_sprite(const char *word) return atoi(word); if (fastncmp("SPR_",word,4)) word += 4; // take off the SPR_ - for (i = 0; i < NUMSPRITES; i++) - if (!sprnames[i][4] && memcmp(word,sprnames[i],4)==0) - return i; + i = R_GetSpriteNumByName(word); + if (i != NUMSPRITES) + return i; deh_warning("Couldn't find sprite named 'SPR_%s'",word); return SPR_NULL; } diff --git a/src/deh_tables.c b/src/deh_tables.c index 97e82f2cb8e00ddd693e10c553bdebacdfe74893..94b0f1b8d90a73f0f925257564b84d2a6e165b6d 100644 --- a/src/deh_tables.c +++ b/src/deh_tables.c @@ -32,7 +32,7 @@ char *FREE_STATES[NUMSTATEFREESLOTS]; char *FREE_MOBJS[NUMMOBJFREESLOTS]; char *FREE_SKINCOLORS[NUMCOLORFREESLOTS]; -UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway. +bitarray_t used_spr[BIT_ARRAY_SIZE(NUMSPRITEFREESLOTS)]; // Sprite freeslots in use const char NIGHTSGRADE_LIST[] = { 'F', // GRADE_F @@ -4484,6 +4484,8 @@ const char *const PLAYERFLAG_LIST[] = { "CANCARRY", // Can carry? "FINISHED", + "SHIELDDOWN", // Shield has been pressed. + NULL // stop loop here. }; @@ -5811,6 +5813,10 @@ struct int_const_s const INT_CONST[] = { {"MB_SCROLLUP",MB_SCROLLUP}, {"MB_SCROLLDOWN",MB_SCROLLDOWN}, + // screen.h constants + {"BASEVIDWIDTH",BASEVIDWIDTH}, + {"BASEVIDHEIGHT",BASEVIDHEIGHT}, + {NULL,0} }; diff --git a/src/deh_tables.h b/src/deh_tables.h index 42716f9b4bd271c98aca83737f419670d862d7e5..b6986adff0166c3132be5f70ca78c7835030998f 100644 --- a/src/deh_tables.h +++ b/src/deh_tables.h @@ -23,13 +23,13 @@ extern char *FREE_STATES[NUMSTATEFREESLOTS]; extern char *FREE_MOBJS[NUMMOBJFREESLOTS]; extern char *FREE_SKINCOLORS[NUMCOLORFREESLOTS]; -extern UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway. +extern bitarray_t used_spr[BIT_ARRAY_SIZE(NUMSPRITEFREESLOTS)]; // Sprite freeslots in use #define initfreeslots() {\ - memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\ - memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\ - memset(FREE_SKINCOLORS,0,sizeof(char *) * NUMCOLORFREESLOTS);\ - memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\ + memset(FREE_STATES, 0, sizeof(FREE_STATES));\ + memset(FREE_MOBJS, 0, sizeof(FREE_MOBJS));\ + memset(FREE_SKINCOLORS, 0, sizeof(FREE_SKINCOLORS));\ + memset(used_spr, 0, sizeof(used_spr));\ memset(actionsoverridden, LUA_REFNIL, sizeof(actionsoverridden));\ } diff --git a/src/dummy/i_system.c b/src/dummy/i_system.c index ecabe3576d3f15b06513315a945562076587aff5..99bfa9f363ca04c9281b17b0cffeda5cc4314586 100644 --- a/src/dummy/i_system.c +++ b/src/dummy/i_system.c @@ -211,5 +211,15 @@ const char *I_GetSysName(void) return NULL; } +void I_SetTextInputMode(boolean active) +{ + (void)active; +} + +boolean I_GetTextInputMode(void) +{ + return false; +} + #include "../sdl/dosstr.c" diff --git a/src/f_finale.c b/src/f_finale.c index 9ff50147e0bb36ae17d3c23672b82d6528f54871..810af4e82f3ea4f08d035b626a6afffef52a0467 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -2336,7 +2336,7 @@ void F_SkyScroll(const char *patchname) } #define LOADTTGFX(arr, name, maxf) \ -lumpnum = W_CheckNumForName(name); \ +lumpnum = W_CheckNumForPatchName(name); \ if (lumpnum != LUMPERROR) \ { \ arr[0] = W_CachePatchName(name, PU_PATCH_LOWPRIORITY); \ @@ -2350,7 +2350,7 @@ else if (strlen(name) <= 6) \ { \ sprintf(&lumpname[cnt], "%.2hu", (UINT16)(i+1)); \ lumpname[8] = 0; \ - lumpnum = W_CheckNumForName(lumpname); \ + lumpnum = W_CheckNumForPatchName(lumpname); \ if (lumpnum != LUMPERROR) \ arr[i] = W_CachePatchName(lumpname, PU_PATCH_LOWPRIORITY); \ else \ @@ -4116,7 +4116,7 @@ static void F_GetPageTextGeometry(UINT8 *pagelines, boolean *rightside, INT32 *b // reuse: // cutnum -> promptnum // scenenum -> pagenum - lumpnum_t iconlump = W_CheckNumForName(textprompts[cutnum]->page[scenenum].iconname); + lumpnum_t iconlump = W_CheckNumForPatchName(textprompts[cutnum]->page[scenenum].iconname); *pagelines = textprompts[cutnum]->page[scenenum].lines ? textprompts[cutnum]->page[scenenum].lines : 4; *rightside = (iconlump != LUMPERROR && textprompts[cutnum]->page[scenenum].rightside); @@ -4508,7 +4508,7 @@ void F_TextPromptDrawer(void) if (!promptactive) return; - iconlump = W_CheckNumForName(textprompts[cutnum]->page[scenenum].iconname); + iconlump = W_CheckNumForPatchName(textprompts[cutnum]->page[scenenum].iconname); F_GetPageTextGeometry(&pagelines, &rightside, &boxh, &texth, &texty, &namey, &chevrony, &textx, &textr); // Draw gfx first diff --git a/src/filesrch.c b/src/filesrch.c index 944e8447f4d462c5ee7cac302a7481422e184613..67a2e8976f88548c0f6f77b2143fbef6888d820f 100644 --- a/src/filesrch.c +++ b/src/filesrch.c @@ -444,12 +444,11 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want strcpy(&searchpath[searchpathindex[depthleft]],dent->d_name); #if defined(__linux__) || defined(__FreeBSD__) - if (dent->d_type == DT_UNKNOWN) - if (lstat(searchpath,&fsstat) == 0 && S_ISDIR(fsstat.st_mode)) + if (dent->d_type == DT_UNKNOWN || dent->d_type == DT_LNK) + if (stat(searchpath,&fsstat) == 0 && S_ISDIR(fsstat.st_mode)) dent->d_type = DT_DIR; // Linux and FreeBSD has a special field for file type on dirent, so use that to speed up lookups. - // FIXME: should we also follow symlinks? if (dent->d_type == DT_DIR && depthleft) #else if (stat(searchpath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat @@ -699,6 +698,15 @@ static void initdirpath(char *dirpath, size_t *dirpathindex, int depthleft) dirpathindex[depthleft]--; } +//sortdir by name? +static int lumpnamecompare(const void *A, const void *B) +{ + const lumpinfo_t *pA = A; + const lumpinfo_t *pB = B; + return strcmp((pA->fullname), (pB->fullname)); + +} + lumpinfo_t *getdirectoryfiles(const char *path, UINT16 *nlmp, UINT16 *nfolders) { DIR **dirhandle; @@ -889,6 +897,9 @@ lumpinfo_t *getdirectoryfiles(const char *path, UINT16 *nlmp, UINT16 *nfolders) free(dirpathindex); free(dirhandle); + //sort files and directories + qsort (lumpinfo, numlumps, sizeof(lumpinfo_t), lumpnamecompare); + (*nlmp) = numlumps; return lumpinfo; } @@ -1179,7 +1190,7 @@ boolean preparefilemenu(boolean samedepth) size_t i; if (filenamebuf == NULL) - filenamebuf = calloc(sizeof(char) * MAX_WADPATH, numwadfiles); + filenamebuf = calloc(numwadfiles, sizeof(char) * MAX_WADPATH); for (i = 0; i < numwadfiles; i++) { diff --git a/src/g_demo.c b/src/g_demo.c index 0efba5a59724f3b64f3a9ed9dbcf1d137a472e47..cfa34fc7e76c7978a52603fdd05f3e55d19f3e17 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -67,6 +67,8 @@ static UINT8 *metalbuffer = NULL; static UINT8 *metal_p; static UINT16 metalversion; +consvar_t cv_resyncdemo = CVAR_INIT("resyncdemo", "On", 0, CV_OnOff, NULL); + // extra data stuff (events registered this frame while recording) static struct { UINT8 flags; // EZT flags @@ -549,6 +551,9 @@ void G_ConsGhostTic(void) testmo = players[0].mo; + if (P_MobjWasRemoved(testmo)) + return; // No valid mobj exists, probably because of unexpected quit + // Grab ghost data. ziptic = READUINT8(demo_p); if (ziptic & GZT_XYZ) @@ -664,11 +669,14 @@ void G_ConsGhostTic(void) CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n")); demosynced = false; - P_UnsetThingPosition(testmo); - testmo->x = oldghost.x; - testmo->y = oldghost.y; - P_SetThingPosition(testmo); - testmo->z = oldghost.z; + if (cv_resyncdemo.value) + { + P_UnsetThingPosition(testmo); + testmo->x = oldghost.x; + testmo->y = oldghost.y; + P_SetThingPosition(testmo); + testmo->z = oldghost.z; + } } if (*demo_p == DEMOMARKER) diff --git a/src/g_demo.h b/src/g_demo.h index e8c0c8d956187161ea5bbaffe9c145c764a40ba4..67f61f54de1166034d4376faa6ca340b39779e9d 100644 --- a/src/g_demo.h +++ b/src/g_demo.h @@ -35,6 +35,7 @@ typedef enum } demo_file_override_e; extern demo_file_override_e demofileoverride; +extern consvar_t cv_resyncdemo; // Quit after playing a demo from cmdline. extern boolean singledemo; diff --git a/src/g_game.c b/src/g_game.c index 8d19c9e7cb68df142e68e7d0277b2425153f9206..5d6954b9b7cef3c6e5b34a1c2a5115fde61fdfb8 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1363,11 +1363,11 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) axis = PlayerJoyAxis(ssplayer, JA_FIRENORMAL); if (PLAYERINPUTDOWN(ssplayer, GC_FIRENORMAL) || (usejoystick && axis > 0)) cmd->buttons |= BT_FIRENORMAL; - + // Toss flag button if (PLAYERINPUTDOWN(ssplayer, GC_TOSSFLAG)) cmd->buttons |= BT_TOSSFLAG; - + // Shield button axis = PlayerJoyAxis(ssplayer, JA_SHIELD); if (PLAYERINPUTDOWN(ssplayer, GC_SHIELD) || (usejoystick && axis > 0)) @@ -1386,6 +1386,13 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (PLAYERINPUTDOWN(ssplayer, GC_SPIN) || (usejoystick && axis > 0)) cmd->buttons |= BT_SPIN; + if (gamestate != GS_LEVEL) // not in a level, don't build anything else + { + cmd->angleturn = ticcmd_oldangleturn[forplayer]; + cmd->aiming = G_ClipAimingPitch(myaiming); + return; + } + // Centerview can be a toggle in simple mode! { static boolean last_centerviewdown[2], centerviewhold[2]; // detect taps for toggle behavior @@ -1420,7 +1427,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) ticcmd_centerviewdown[forplayer] = true; } - else if (ticcmd_centerviewdown[forplayer]) + else if (ticcmd_centerviewdown[forplayer] || (leveltime < 5)) { if (controlstyle == CS_SIMPLE) { @@ -1435,6 +1442,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { if ( P_MobjWasRemoved(ticcmd_ztargetfocus[forplayer]) || + (leveltime < 5) || + (player->playerstate != PST_LIVE) || + player->exiting || !ticcmd_ztargetfocus[forplayer]->health || (ticcmd_ztargetfocus[forplayer]->type == MT_EGGMOBILE3 && !ticcmd_ztargetfocus[forplayer]->movecount) // Sea Egg is moving around underground and shouldn't be tracked ) @@ -1466,7 +1476,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) P_SetTarget(&newtarget->target, ticcmd_ztargetfocus[forplayer]); newtarget->drawonlyforplayer = player; // Hide it from the other player in splitscreen, and yourself when spectating - if (player->mo && P_AproxDistance( + if (player->mo && R_PointToDist2(0, 0, player->mo->x - ticcmd_ztargetfocus[forplayer]->x, player->mo->y - ticcmd_ztargetfocus[forplayer]->y ) > 50*player->mo->scale) @@ -1714,7 +1724,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // At this point, cmd doesn't contain the final angle yet, // So we need to temporarily transform it so Lua scripters // don't need to handle it differently than in other hooks. - if (addedtogame && gamestate == GS_LEVEL) + if (addedtogame) { INT16 extra = ticcmd_oldangleturn[forplayer] - player->oldrelangleturn; INT16 origangle = cmd->angleturn; @@ -3342,7 +3352,7 @@ void G_AddPlayer(INT32 playernum) p->playerstate = PST_REBORN; - p->height = mobjinfo[MT_PLAYER].height; + p->height = skins[p->skin]->height; if (G_GametypeUsesLives() || ((netgame || multiplayer) && (gametyperules & GTR_FRIENDLY))) p->lives = cv_startinglives.value; @@ -4018,7 +4028,7 @@ INT16 G_GetNextMap(boolean ignoretokens, boolean silent) INT32 i; INT16 newmapnum; boolean spec = G_IsSpecialStage(gamemap); - + // go to next level // newmapnum is 0-based, unlike gamemap if (nextmapoverride != 0) @@ -4122,7 +4132,7 @@ INT16 G_GetNextMap(boolean ignoretokens, boolean silent) if (spec && (!gottoken || ignoretokens) && !nextmapoverride) newmapnum = lastmap; // Exiting from a special stage? Go back to the game. Tails 08-11-2001 - + if (!(gametyperules & GTR_CAMPAIGN)) { if (cv_advancemap.value == 0) // Stay on same map. @@ -4130,7 +4140,7 @@ INT16 G_GetNextMap(boolean ignoretokens, boolean silent) else if (cv_advancemap.value == 2) // Go to random map. newmapnum = RandMap(G_TOLFlag(gametype_to_use), prevmap); } - + return newmapnum; } @@ -4140,7 +4150,7 @@ INT16 G_GetNextMap(boolean ignoretokens, boolean silent) static void G_DoCompleted(void) { INT32 i; - + tokenlist = 0; // Reset the list if (modeattacking && pausedelay) @@ -4168,7 +4178,7 @@ static void G_DoCompleted(void) //Get and set prevmap/nextmap prevmap = (INT16)(gamemap-1); nextmap = G_GetNextMap(false, false); - + automapactive = false; // We are committed to this map now. diff --git a/src/hardware/hw_cache.c b/src/hardware/hw_cache.c index 56f5416cf13f8d4c3176d93b122094d4bfd0bacb..f282ca89184b9d47fe000f47e126880c0467b602 100644 --- a/src/hardware/hw_cache.c +++ b/src/hardware/hw_cache.c @@ -450,15 +450,10 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex, GLMipmap_t texture = textures[texnum]; - mipmap->flags = TF_WRAPXY; - mipmap->width = (UINT16)texture->width; - mipmap->height = (UINT16)texture->height; - mipmap->format = textureformat; - blockwidth = texture->width; blockheight = texture->height; - blocksize = (blockwidth * blockheight); - block = MakeBlock(&grtex->mipmap); + blocksize = blockwidth * blockheight; + block = MakeBlock(mipmap); // Composite the columns together. for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++) @@ -488,7 +483,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex, GLMipmap_t realpatch = W_CachePatchNumPwad(wadnum, lumpnum, PU_PATCH); } - HWR_DrawTexturePatchInCache(&grtex->mipmap, blockwidth, blockheight, texture, patch, realpatch); + HWR_DrawTexturePatchInCache(mipmap, blockwidth, blockheight, texture, patch, realpatch); if (free_patch) Patch_Free(realpatch); @@ -680,25 +675,24 @@ void HWR_InitMapTextures(void) gl_maptexturesloaded = false; } -static void DeleteTextureMipmap(GLMipmap_t *grMipmap) +static void DeleteTextureMipmap(GLMipmap_t *grMipmap, boolean delete_mipmap) { HWD.pfnDeleteTexture(grMipmap); - // Chroma-keyed textures do not own their texture data, so do not free it - if (!(grMipmap->flags & TF_CHROMAKEYED)) + if (delete_mipmap) Z_Free(grMipmap->data); } -static void FreeMapTexture(GLMapTexture_t *tex) +static void FreeMapTexture(GLMapTexture_t *tex, boolean delete_chromakeys) { if (tex->mipmap.nextcolormap) { - DeleteTextureMipmap(tex->mipmap.nextcolormap); + DeleteTextureMipmap(tex->mipmap.nextcolormap, delete_chromakeys); free(tex->mipmap.nextcolormap); tex->mipmap.nextcolormap = NULL; } - DeleteTextureMipmap(&tex->mipmap); + DeleteTextureMipmap(&tex->mipmap, true); } void HWR_FreeMapTextures(void) @@ -707,8 +701,8 @@ void HWR_FreeMapTextures(void) for (i = 0; i < gl_numtextures; i++) { - FreeMapTexture(&gl_textures[i]); - FreeMapTexture(&gl_flats[i]); + FreeMapTexture(&gl_textures[i], true); + FreeMapTexture(&gl_flats[i], false); } // now the heap don't have any 'user' pointing to our @@ -741,22 +735,7 @@ void HWR_LoadMapTextures(size_t pnumtextures) // -------------------------------------------------------------------------- // Make sure texture is downloaded and set it as the source // -------------------------------------------------------------------------- -static void GetMapTexture(INT32 tex, GLMapTexture_t *grtex, GLMipmap_t *mipmap) -{ - // Generate texture if missing from the cache - if (!mipmap->data && !mipmap->downloaded) - HWR_GenerateTexture(tex, grtex, mipmap); - - // If hardware does not have the texture, then call pfnSetTexture to upload it - if (!mipmap->downloaded) - HWD.pfnSetTexture(mipmap); - HWR_SetCurrentTexture(mipmap); - - // The system-memory data can be purged now. - Z_ChangeTag(mipmap->data, PU_HWRCACHE_UNLOCKED); -} - -GLMapTexture_t *HWR_GetTexture(INT32 tex) +GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean chromakeyed) { if (tex < 0 || tex >= (signed)gl_numtextures) { @@ -769,7 +748,46 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex) GLMapTexture_t *grtex = &gl_textures[tex]; - GetMapTexture(tex, grtex, &grtex->mipmap); + GLMipmap_t *grMipmap = &grtex->mipmap; + GLMipmap_t *originalMipmap = grMipmap; + + if (!originalMipmap->downloaded) + { + originalMipmap->flags = TF_WRAPXY; + originalMipmap->width = (UINT16)textures[tex]->width; + originalMipmap->height = (UINT16)textures[tex]->height; + originalMipmap->format = textureformat; + } + + // If chroma-keyed, create or use a different mipmap for the variant + if (chromakeyed && !textures[tex]->transparency) + { + // Allocate it if it wasn't already + if (!originalMipmap->nextcolormap) + { + GLMipmap_t *newMipmap = calloc(1, sizeof (*grMipmap)); + if (newMipmap == NULL) + I_Error("%s: Out of memory", "HWR_GetTexture"); + + newMipmap->flags = originalMipmap->flags | TF_CHROMAKEYED; + newMipmap->width = originalMipmap->width; + newMipmap->height = originalMipmap->height; + newMipmap->format = originalMipmap->format; + originalMipmap->nextcolormap = newMipmap; + } + + // Generate, upload and bind the variant texture instead of the original one + grMipmap = originalMipmap->nextcolormap; + } + + if (!grMipmap->data) + HWR_GenerateTexture(tex, grtex, grMipmap); + + if (!grMipmap->downloaded) + HWD.pfnSetTexture(grMipmap); + HWR_SetCurrentTexture(grMipmap); + + Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED); return grtex; } diff --git a/src/hardware/hw_glob.h b/src/hardware/hw_glob.h index 807c7098946b5589ce7d3394f864d6dccb484194..5678cd593dfc017d2a1d067d76a8bc71954abb4f 100644 --- a/src/hardware/hw_glob.h +++ b/src/hardware/hw_glob.h @@ -120,7 +120,7 @@ void HWR_GetPatch(patch_t *patch); void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap); void HWR_GetFadeMask(lumpnum_t fademasklumpnum); -GLMapTexture_t *HWR_GetTexture(INT32 tex); +GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean chromakeyed); void HWR_GetLevelFlat(levelflat_t *levelflat, boolean chromakeyed); void HWR_GetRawFlat(lumpnum_t flatlumpnum); diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index f533082f76e6db8af21e90c6dcf4f98949f7f532..f395a83905de4ecd65bef7017c41cfb8cef8f2f0 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -309,6 +309,43 @@ static FUINT HWR_CalcSlopeLight(FUINT lightnum, angle_t dir, fixed_t delta) return (FUINT)finallight; } +static UINT8 HWR_SideLightLevel(side_t *side, INT16 base_lightlevel) +{ + return max(0, min(255, side->light + + ((side->lightabsolute) ? 0 : base_lightlevel))); +} + +/* TODO: implement per-texture lighting +static UINT8 HWR_TopLightLevel(side_t *side, INT16 base_lightlevel) +{ + return max(0, min(255, side->light_top + + ((side->lightabsolute_top) ? 0 : HWR_SideLightLevel(side, base_lightlevel)))); +} + +static UINT8 HWR_MidLightLevel(side_t *side, INT16 base_lightlevel) +{ + return max(0, min(255, side->light_mid + + ((side->lightabsolute_mid) ? 0 : HWR_SideLightLevel(side, base_lightlevel)))); +} + +static UINT8 HWR_BottomLightLevel(side_t *side, INT16 base_lightlevel) +{ + return max(0, min(255, side->light_bottom + + ((side->lightabsolute_bottom) ? 0 : HWR_SideLightLevel(side, base_lightlevel)))); +} +*/ + +static UINT8 HWR_FloorLightLevel(sector_t *sector, INT16 base_lightlevel) +{ + return max(0, min(255, sector->floorlightlevel + + ((sector->floorlightabsolute) ? 0 : base_lightlevel))); +} + +static UINT8 HWR_CeilingLightLevel(sector_t *sector, INT16 base_lightlevel) +{ + return max(0, min(255, sector->ceilinglightlevel + + ((sector->ceilinglightabsolute) ? 0 : base_lightlevel))); +} // ========================================================================== // FLOOR/CEILING GENERATION FROM SUBSECTORS // ========================================================================== @@ -705,8 +742,9 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, fixed_t v2x = FloatToFixed(wallVerts[1].x); fixed_t v2y = FloatToFixed(wallVerts[1].z); + FUINT lightnum = HWR_SideLightLevel(gl_sidedef, sector->lightlevel); const UINT8 alpha = Surf->PolyColor.s.alpha; - FUINT lightnum = HWR_CalcWallLight(sector->lightlevel, v1x, v1y, v2x, v2y); + lightnum = HWR_CalcWallLight(lightnum, v1x, v1y, v2x, v2y); extracolormap_t *colormap = NULL; if (!r_renderwalls) @@ -750,13 +788,13 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, { if (pfloor && (pfloor->fofflags & FOF_FOG)) { - lightnum = pfloor->master->frontsector->lightlevel; + lightnum = HWR_SideLightLevel(gl_sidedef, pfloor->master->frontsector->lightlevel); colormap = pfloor->master->frontsector->extra_colormap; lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, v1x, v1y, v2x, v2y); } else { - lightnum = *list[i].lightlevel; + lightnum = HWR_SideLightLevel(gl_sidedef, *list[i].lightlevel); colormap = *list[i].extra_colormap; lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, v1x, v1y, v2x, v2y); } @@ -951,7 +989,7 @@ static void HWR_RenderMidtexture(INT32 gl_midtexture, float cliplow, float cliph else repeats = 1; - GLMapTexture_t *grTex = HWR_GetTexture(gl_midtexture); + GLMapTexture_t *grTex = HWR_GetTexture(gl_midtexture, true); float xscale = FixedToFloat(gl_sidedef->scalex_mid); float yscale = FixedToFloat(gl_sidedef->scaley_mid); @@ -1167,7 +1205,7 @@ static void HWR_ProcessSeg(void) float cliplow = (float)gl_curline->offset; float cliphigh = cliplow + (gl_curline->flength * FRACUNIT); - FUINT lightnum = gl_frontsector->lightlevel; + FUINT lightnum = HWR_SideLightLevel(gl_sidedef, gl_frontsector->lightlevel); extracolormap_t *colormap = gl_frontsector->extra_colormap; lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, vs.x, vs.y, ve.x, ve.y); @@ -1210,7 +1248,7 @@ static void HWR_ProcessSeg(void) // check TOP TEXTURE if ((worldhighslope < worldtopslope || worldhigh < worldtop) && gl_toptexture) { - grTex = HWR_GetTexture(gl_toptexture); + grTex = HWR_GetTexture(gl_toptexture, false); xscale = FixedToFloat(abs(gl_sidedef->scalex_top)); yscale = FixedToFloat(abs(gl_sidedef->scaley_top)); @@ -1300,7 +1338,7 @@ static void HWR_ProcessSeg(void) // check BOTTOM TEXTURE if ((worldlowslope > worldbottomslope || worldlow > worldbottom) && gl_bottomtexture) { - grTex = HWR_GetTexture(gl_bottomtexture); + grTex = HWR_GetTexture(gl_bottomtexture, false); xscale = FixedToFloat(abs(gl_sidedef->scalex_bottom)); yscale = FixedToFloat(abs(gl_sidedef->scaley_bottom)); @@ -1414,7 +1452,7 @@ static void HWR_ProcessSeg(void) // Single sided line... Deal only with the middletexture (if one exists) if (gl_midtexture && gl_linedef->special != SPECIAL_HORIZON_LINE) // (Ignore horizon line for OGL) { - grTex = HWR_GetTexture(gl_midtexture); + grTex = HWR_GetTexture(gl_midtexture, false); xscale = FixedToFloat(gl_sidedef->scalex_mid); yscale = FixedToFloat(gl_sidedef->scaley_mid); @@ -1533,14 +1571,14 @@ static void HWR_ProcessSeg(void) if ((high1 < lowcut && highslope1 < lowcutslope) || (low1 > highcut && lowslope1 > highcutslope)) continue; - side_t *side = R_GetFFloorSide(gl_curline, rover); + side_t *side = R_GetFFloorSide(gl_curline->linedef, rover, gl_backsector); boolean do_texture_skew; boolean dont_peg_bottom; if (rover->master->flags & ML_TFERLINE) { - line_t *newline = R_GetFFloorLine(gl_curline, rover); + line_t *newline = R_GetFFloorLine(gl_curline->linedef, rover, gl_backsector); do_texture_skew = newline->flags & ML_SKEWTD; dont_peg_bottom = newline->flags & ML_DONTPEGBOTTOM; } @@ -1588,7 +1626,7 @@ static void HWR_ProcessSeg(void) // -- Monster Iestyn 26/06/18 fixed_t texturevpeg = side->rowoffset + side->offsety_mid; - grTex = HWR_GetTexture(texnum); + grTex = HWR_GetTexture(texnum, true); xscale = FixedToFloat(side->scalex_mid); yscale = FixedToFloat(side->scaley_mid); @@ -1628,11 +1666,11 @@ static void HWR_ProcessSeg(void) { blendmode = PF_Fog|PF_NoTexture; - lightnum = rover->master->frontsector->lightlevel; + lightnum = HWR_SideLightLevel(gl_sidedef, rover->master->frontsector->lightlevel); colormap = rover->master->frontsector->extra_colormap; lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, vs.x, vs.y, ve.x, ve.y); - Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap); + Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(HWR_SideLightLevel(gl_sidedef, rover->master->frontsector->lightlevel), rover->master->frontsector->extra_colormap); if (gl_frontsector->numlights) HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->fofflags, rover, blendmode); @@ -1689,14 +1727,14 @@ static void HWR_ProcessSeg(void) if ((high1 < lowcut && highslope1 < lowcutslope) || (low1 > highcut && lowslope1 > highcutslope)) continue; - side_t *side = R_GetFFloorSide(gl_curline, rover); + side_t *side = R_GetFFloorSide(gl_curline->linedef, rover, gl_backsector); boolean do_texture_skew; boolean dont_peg_bottom; if (rover->master->flags & ML_TFERLINE) { - line_t *newline = R_GetFFloorLine(gl_curline, rover); + line_t *newline = R_GetFFloorLine(gl_curline->linedef, rover, gl_backsector); do_texture_skew = newline->flags & ML_SKEWTD; dont_peg_bottom = newline->flags & ML_DONTPEGBOTTOM; } @@ -1745,7 +1783,7 @@ static void HWR_ProcessSeg(void) // -- Monster Iestyn 26/06/18 fixed_t texturevpeg = side->rowoffset + side->offsety_mid; - grTex = HWR_GetTexture(texnum); + grTex = HWR_GetTexture(texnum, true); xscale = FixedToFloat(side->scalex_mid); yscale = FixedToFloat(side->scaley_mid); @@ -1785,7 +1823,7 @@ static void HWR_ProcessSeg(void) { blendmode = PF_Fog|PF_NoTexture; - lightnum = rover->master->frontsector->lightlevel; + lightnum = HWR_SideLightLevel(gl_sidedef, rover->master->frontsector->lightlevel); colormap = rover->master->frontsector->extra_colormap; lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, vs.x, vs.y, ve.x, ve.y); @@ -2442,7 +2480,7 @@ static void HWR_Subsector(size_t num) rover; rover = rover->next) { fixed_t bottomCullHeight, topCullHeight, centerHeight; - + if (!(rover->fofflags & FOF_EXISTS) || !(rover->fofflags & FOF_RENDERPLANES)) continue; if (sub->validcount == validcount) @@ -2471,13 +2509,13 @@ static void HWR_Subsector(size_t num) UINT8 alpha; light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < bottomCullHeight ? true : false); - alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap); + alpha = HWR_FogBlockAlpha(HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), rover->master->frontsector->extra_colormap); HWR_AddTransparentFloor(0, &extrasubsectors[num], false, *rover->bottomheight, - *gl_frontsector->lightlist[light].lightlevel, + HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), alpha, rover->master->frontsector, PF_Fog|PF_NoTexture, true, false, rover->master->frontsector->extra_colormap); } @@ -2489,7 +2527,7 @@ static void HWR_Subsector(size_t num) &extrasubsectors[num], false, *rover->bottomheight, - *gl_frontsector->lightlist[light].lightlevel, + HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), max(0, min(rover->alpha, 255)), rover->master->frontsector, HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent), false, rover->fofflags & FOF_SPLAT, *gl_frontsector->lightlist[light].extra_colormap); @@ -2498,8 +2536,9 @@ static void HWR_Subsector(size_t num) { HWR_GetLevelFlat(&levelflats[*rover->bottompic], rover->fofflags & FOF_SPLAT); light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < bottomCullHeight ? true : false); - HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic], - rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap); + HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, + HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), + &levelflats[*rover->bottompic], rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap); } } @@ -2516,13 +2555,13 @@ static void HWR_Subsector(size_t num) UINT8 alpha; light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < topCullHeight ? true : false); - alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap); + alpha = HWR_FogBlockAlpha(HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), rover->master->frontsector->extra_colormap); HWR_AddTransparentFloor(0, &extrasubsectors[num], true, *rover->topheight, - *gl_frontsector->lightlist[light].lightlevel, + HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), alpha, rover->master->frontsector, PF_Fog|PF_NoTexture, true, false, rover->master->frontsector->extra_colormap); } @@ -2534,7 +2573,7 @@ static void HWR_Subsector(size_t num) &extrasubsectors[num], true, *rover->topheight, - *gl_frontsector->lightlist[light].lightlevel, + HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), max(0, min(rover->alpha, 255)), rover->master->frontsector, HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent), false, rover->fofflags & FOF_SPLAT, *gl_frontsector->lightlist[light].extra_colormap); @@ -2543,8 +2582,9 @@ static void HWR_Subsector(size_t num) { HWR_GetLevelFlat(&levelflats[*rover->toppic], rover->fofflags & FOF_SPLAT); light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < topCullHeight ? true : false); - HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic], - rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap); + HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, + HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), + &levelflats[*rover->toppic], rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap); } } } @@ -2880,7 +2920,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale) } HWR_Lighting(&sSurf, 0, colormap); - sSurf.PolyColor.s.alpha = alpha; + sSurf.PolyColor.s.alpha = FixedMul(thing->alpha, alpha); if (HWR_UseShader()) { @@ -3054,11 +3094,16 @@ static void HWR_SplitSprite(gl_vissprite_t *spr) // baseWallVerts is used to know the final shape to easily get the vertex // co-ordinates memcpy(wallVerts, baseWallVerts, sizeof(baseWallVerts)); + + fixed_t newalpha = spr->mobj->alpha; // if sprite has linkdraw, then dont write to z-buffer (by not using PF_Occlude) // this will result in sprites drawn afterwards to be drawn on top like intended when using linkdraw. if ((spr->mobj->flags2 & MF2_LINKDRAW) && spr->mobj->tracer) + { + newalpha = spr->mobj->tracer->alpha; occlusion = 0; + } else occlusion = PF_Occlude; @@ -3094,6 +3139,8 @@ static void HWR_SplitSprite(gl_vissprite_t *spr) blend = HWR_GetBlendModeFlag(blendmode)|occlusion; if (!occlusion) use_linkdraw_hack = true; } + + Surf.PolyColor.s.alpha = FixedMul(newalpha, Surf.PolyColor.s.alpha); if (HWR_UseShader()) { @@ -3543,11 +3590,15 @@ static void HWR_DrawSprite(gl_vissprite_t *spr) FBITFIELD blend = 0; FBITFIELD occlusion; boolean use_linkdraw_hack = false; + fixed_t newalpha = spr->mobj->alpha; // if sprite has linkdraw, then dont write to z-buffer (by not using PF_Occlude) // this will result in sprites drawn afterwards to be drawn on top like intended when using linkdraw. if ((spr->mobj->flags2 & MF2_LINKDRAW) && spr->mobj->tracer) + { occlusion = 0; + newalpha = spr->mobj->tracer->alpha; + } else occlusion = PF_Occlude; @@ -3583,6 +3634,8 @@ static void HWR_DrawSprite(gl_vissprite_t *spr) blend = HWR_GetBlendModeFlag(blendmode)|occlusion; if (!occlusion) use_linkdraw_hack = true; } + + Surf.PolyColor.s.alpha = FixedMul(newalpha, Surf.PolyColor.s.alpha); if (spr->renderflags & RF_SHADOWEFFECTS) { @@ -3893,7 +3946,7 @@ void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boo planeinfo[numplanes].isceiling = isceiling; planeinfo[numplanes].fixedheight = fixedheight; - planeinfo[numplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? 255 : lightlevel; + planeinfo[numplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255; // TODO: 2.3: Make transparent FOF planes always use light level planeinfo[numplanes].levelflat = levelflat; planeinfo[numplanes].xsub = xsub; planeinfo[numplanes].alpha = alpha; @@ -3925,7 +3978,7 @@ void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polyse polyplaneinfo[numpolyplanes].isceiling = isceiling; polyplaneinfo[numpolyplanes].fixedheight = fixedheight; - polyplaneinfo[numpolyplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? 255 : lightlevel; + polyplaneinfo[numpolyplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255; // TODO: 2.3: Make transparent polyobject planes always use light level polyplaneinfo[numpolyplanes].levelflat = levelflat; polyplaneinfo[numpolyplanes].polysector = polysector; polyplaneinfo[numpolyplanes].alpha = alpha; @@ -4086,7 +4139,7 @@ static void HWR_CreateDrawNodes(void) else if (sortnode[sortindex[i]].wall) { if (!(sortnode[sortindex[i]].wall->blend & PF_NoTexture)) - HWR_GetTexture(sortnode[sortindex[i]].wall->texnum); + HWR_GetTexture(sortnode[sortindex[i]].wall->texnum, true); HWR_RenderWall(sortnode[sortindex[i]].wall->wallVerts, &sortnode[sortindex[i]].wall->Surf, sortnode[sortindex[i]].wall->blend, sortnode[sortindex[i]].wall->fogwall, sortnode[sortindex[i]].wall->lightlevel, sortnode[sortindex[i]].wall->wallcolormap); } @@ -5066,6 +5119,8 @@ static void HWR_DrawSkyBackground(player_t *player) HWD.pfnSetBlend(PF_Translucent|PF_NoDepthTest|PF_Modulated); + HWR_GetTexture(texturetranslation[skytexture], false); + if (cv_glskydome.value) { FTransform dometransform; @@ -5081,8 +5136,6 @@ static void HWR_DrawSkyBackground(player_t *player) HWR_SetTransformAiming(&dometransform, player, false); dometransform.angley = (float)((viewangle-ANGLE_270)>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES); - HWR_GetTexture(texturetranslation[skytexture]); - if (gl_sky.texture != texturetranslation[skytexture]) { HWR_ClearSkyDome(); @@ -5102,7 +5155,6 @@ static void HWR_DrawSkyBackground(player_t *player) float aspectratio; float angleturn; - HWR_GetTexture(texturetranslation[skytexture]); aspectratio = (float)vid.width/(float)vid.height; //Hurdler: the sky is the only texture who need 4.0f instead of 1.0 @@ -5221,7 +5273,9 @@ static void HWR_SetTransformAiming(FTransform *trans, player_t *player, boolean if (cv_glshearing.value == 1 || (cv_glshearing.value == 2 && R_IsViewpointThirdPerson(player, skybox))) { fixed_t fixedaiming = AIMINGTODY(aimingangle); - trans->viewaiming = FIXED_TO_FLOAT(fixedaiming); + trans->viewaiming = FIXED_TO_FLOAT(fixedaiming) * ((float)vid.width / vid.height) / ((float)BASEVIDWIDTH / BASEVIDHEIGHT); + if (splitscreen) + trans->viewaiming *= 2.125; // splitscreen adjusts fov with 0.8, so compensate (but only halfway, since splitscreen means only half the screen is used) trans->shearing = true; gl_aimingangle = 0; } diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 656fbc4a68b12302f524229aee1b8223f0baaa6e..2616d4085c4c9e8fa81e6ce82bfa2f30f072f68f 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -571,19 +571,15 @@ void HWR_LoadModels(void) } // Add sprite models. - // Must be 4 characters long exactly. Otherwise, it's not a sprite name. - if (len == 4) + for (i = 0; i < numsprites; i++) { - for (i = 0; i < numsprites; i++) + if (stricmp(name, sprnames[i]) == 0) { - if (stricmp(name, sprnames[i]) == 0) - { - md2_models[i].scale = scale; - md2_models[i].offset = offset; - md2_models[i].found = true; - strcpy(md2_models[i].filename, filename); - goto modelfound; - } + md2_models[i].scale = scale; + md2_models[i].offset = offset; + md2_models[i].found = true; + strcpy(md2_models[i].filename, filename); + goto modelfound; } } @@ -1097,19 +1093,19 @@ static modelspr2frames_t *HWR_GetModelSprite2Frames(md2_t *md2, UINT16 spr2) return &md2->model->superspr2frames[spr2]; } - if (md2->model->spr2frames) + if (md2->model->spr2frames[spr2].numframes) return &md2->model->spr2frames[spr2]; return NULL; } -static modelspr2frames_t *HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT16 spr2, player_t *player) +static UINT16 HWR_GetModelSprite2Num(md2_t *md2, skin_t *skin, UINT16 spr2, player_t *player) { UINT16 super = 0; UINT8 i = 0; if (!md2 || !md2->model || !skin) - return HWR_GetModelSprite2Frames(md2, 0); + return 0; while (!HWR_GetModelSprite2Frames(md2, spr2) && spr2 != SPR2_STND @@ -1149,7 +1145,7 @@ static modelspr2frames_t *HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT16 s if (i >= 32) // probably an infinite loop... spr2 = 0; - return HWR_GetModelSprite2Frames(md2, spr2); + return spr2; } // Adjust texture coords of model to fit into a patch's max_s and max_t @@ -1158,6 +1154,9 @@ static void adjustTextureCoords(model_t *model, patch_t *patch) int i; GLPatch_t *gpatch = ((GLPatch_t *)patch->hardware); + if (!gpatch) + return; + for (i = 0; i < model->numMeshes; i++) { int j; @@ -1273,6 +1272,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr) const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !R_ThingVerticallyFlipped(spr->mobj)); const UINT8 hflip = (UINT8)(!(spr->mobj->mirrored) != !R_ThingHorizontallyFlipped(spr->mobj)); spritedef_t *sprdef; + UINT16 spr2 = 0; spriteframe_t *sprframe; INT32 mod; interpmobjstate_t interp; @@ -1289,6 +1289,11 @@ boolean HWR_DrawModel(gl_vissprite_t *spr) // Apparently people don't like jump frames like that, so back it goes //if (tics > durs) //durs = tics; + + // Make linkdraw objects use their tracer's alpha value + fixed_t newalpha = spr->mobj->alpha; + if ((spr->mobj->flags2 & MF2_LINKDRAW) && spr->mobj->tracer) + newalpha = spr->mobj->tracer->alpha; INT32 blendmode; if (spr->mobj->frame & FF_BLENDMASK) @@ -1303,6 +1308,8 @@ boolean HWR_DrawModel(gl_vissprite_t *spr) Surf.PolyColor.s.alpha = (spr->mobj->flags2 & MF2_SHADOW) ? 0x40 : 0xff; Surf.PolyFlags = HWR_GetBlendModeFlag(blendmode); } + + Surf.PolyColor.s.alpha = FixedMul(newalpha, Surf.PolyColor.s.alpha); // don't forget to enable the depth test because we can't do this // like before: model polygons are not sorted @@ -1442,13 +1449,17 @@ boolean HWR_DrawModel(gl_vissprite_t *spr) frame = (spr->mobj->frame & FF_FRAMEMASK); if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) - spr2frames = HWR_GetModelSprite2(md2, spr->mobj->skin, spr->mobj->sprite2, spr->mobj->player); + { + spr2 = HWR_GetModelSprite2Num(md2, spr->mobj->skin, spr->mobj->sprite2, spr->mobj->player); + spr2frames = HWR_GetModelSprite2Frames(md2, spr2); + } if (spr2frames) { + spritedef_t *defaultdef = P_GetSkinSpritedef(spr->mobj->skin, spr2); mod = spr2frames->numframes; #ifndef DONTHIDEDIFFANIMLENGTH // by default, different anim length is masked by the mod - if (mod > (INT32)sprdef->numframes) - mod = sprdef->numframes; + if (mod > (INT32)defaultdef->numframes) + mod = defaultdef->numframes; #endif if (!mod) mod = 1; diff --git a/src/hardware/hw_shaders.c b/src/hardware/hw_shaders.c index 36cbb5db949c7fae0e28c82b6c0fcb6bd1dd3a73..ee1e2acdf58cd73d810c1884cfc5ffe3e4797389 100644 --- a/src/hardware/hw_shaders.c +++ b/src/hardware/hw_shaders.c @@ -448,6 +448,101 @@ void HWR_LoadAllCustomShaders(void) HWR_LoadCustomShadersFromFile(i, W_FileHasFolders(wadfiles[i])); } +static const char version_directives[][14] = { + "#version 330\n", + "#version 150\n", + "#version 140\n", + "#version 130\n", + "#version 120\n", + "#version 110\n", +}; + +static boolean HWR_VersionDirectiveExists(const char* source) +{ + return strncmp(source, "#version", 8) == 0; +} + +static char* HWR_PrependVersionDirective(const char* source, UINT32 version_index) +{ + const UINT32 version_len = sizeof(version_directives[version_index]) - 1; + const UINT32 source_len = strlen(source); + + char* result = Z_Malloc(source_len + version_len + 1, PU_STATIC, NULL); + strcpy(result, version_directives[version_index]); + strcpy(result + version_len, source); + + return result; +} + +static void HWR_ReplaceVersionInplace(char* shader, UINT32 version_index) +{ + shader[9] = version_directives[version_index][9]; + shader[10] = version_directives[version_index][10]; + shader[11] = version_directives[version_index][11]; +} + +static boolean HWR_CheckVersionDirectives(const char* vert, const char* frag) +{ + return HWR_VersionDirectiveExists(vert) && HWR_VersionDirectiveExists(frag); +} + +static void HWR_TryToCompileShaderWithImplicitVersion(INT32 shader_index, INT32 shaderxlat_id) +{ + char* vert_shader = gl_shaders[shader_index].vertex; + char* frag_shader = gl_shaders[shader_index].fragment; + + boolean vert_shader_version_exists = HWR_VersionDirectiveExists(vert_shader); + boolean frag_shader_version_exists = HWR_VersionDirectiveExists(frag_shader); + + if(!vert_shader_version_exists) { + CONS_Alert(CONS_WARNING, "HWR_LoadCustomShadersFromFile: vertex shader '%s' is missing a #version directive\n", HWR_GetShaderName(shaderxlat_id)); + } + + if(!frag_shader_version_exists) { + CONS_Alert(CONS_WARNING, "HWR_LoadCustomShadersFromFile: fragment shader '%s' is missing a #version directive\n", HWR_GetShaderName(shaderxlat_id)); + } + + // try to compile as is + HWR_CompileShader(shader_index); + if (gl_shaders[shader_index].compiled) + return; + + // try each version directive + for(UINT32 i = 0; i < sizeof(version_directives) / sizeof(version_directives[0]); ++i) { + CONS_Alert(CONS_NOTICE, "HWR_TryToCompileShaderWithImplicitVersion: Trying %s\n", version_directives[i]); + + if(!vert_shader_version_exists) { + // first time reallocation would have to be made + + if(i == 0) { + void* old = (void*)gl_shaders[shader_index].vertex; + vert_shader = gl_shaders[shader_index].vertex = HWR_PrependVersionDirective(vert_shader, i); + Z_Free(old); + } else { + HWR_ReplaceVersionInplace(vert_shader, i); + } + } + + if(!frag_shader_version_exists) { + if(i == 0) { + void* old = (void*)gl_shaders[shader_index].fragment; + frag_shader = gl_shaders[shader_index].fragment = HWR_PrependVersionDirective(frag_shader, i); + Z_Free(old); + } else { + HWR_ReplaceVersionInplace(frag_shader, i); + } + } + + HWR_CompileShader(shader_index); + if (gl_shaders[shader_index].compiled) { + CONS_Alert(CONS_NOTICE, "HWR_TryToCompileShaderWithImplicitVersion: Compiled with %s\n", + version_directives[i]); + CONS_Alert(CONS_WARNING, "Implicit GLSL version is used. Correct behavior is not guaranteed\n"); + return; + } + } +} + void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3) { UINT16 lump; @@ -610,7 +705,13 @@ skip_field: gl_shaders[shader_index].fragment = Z_StrDup(gl_shadersources[i].fragment); if (!gl_shaders[shader_index].vertex) gl_shaders[shader_index].vertex = Z_StrDup(gl_shadersources[i].vertex); - HWR_CompileShader(shader_index); + + if(!HWR_CheckVersionDirectives(gl_shaders[shader_index].vertex, gl_shaders[shader_index].fragment)) { + HWR_TryToCompileShaderWithImplicitVersion(shader_index, i); + } else { + HWR_CompileShader(shader_index); + } + if (!gl_shaders[shader_index].compiled) CONS_Alert(CONS_ERROR, "HWR_LoadCustomShadersFromFile: A compilation error occured for the %s shader in file %s. See the console messages above for more information.\n", shaderxlat[i].type, wadfiles[wadnum]->filename); } diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 4e2f3d492974c0027c3b343a075018dc29682d33..caf13a445716167adaa20424af74f268565787ea 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -29,7 +29,7 @@ #include "i_video.h" #include "i_system.h" -#include "st_stuff.h" // ST_HEIGHT +#include "st_stuff.h" #include "r_local.h" #include "keys.h" @@ -204,7 +204,7 @@ void HU_LoadGraphics(void) HU_SetFontProperties(&hu_font, 0, 4, 8, 12); HU_SetFontProperties(&tny_font, 0, 2, 4, 12); HU_SetFontProperties(&cred_font, 0, 16, 16, 16); - HU_SetFontProperties(<_font, 0, 16, 20, 20); + HU_SetFontProperties(<_font, 0, 16, 20, 16); HU_SetFontProperties(&ntb_font, 2, 4, 20, 21); HU_SetFontProperties(&nto_font, 0, 4, 20, 21); @@ -272,7 +272,7 @@ void HU_LoadFontCharacters(fontdef_t *font, const char *prefix) for (i = 0; i < FONTSIZE; i++, j++) { sprintf(buffer, "%.5s%.3d", prefix, j); - if (W_CheckNumForName(buffer) == LUMPERROR) + if (W_CheckNumForPatchName(buffer) == LUMPERROR) font->chars[i] = NULL; else font->chars[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX); @@ -999,6 +999,7 @@ static void HU_sendChatMessage(void) void HU_clearChatChars(void) { memset(w_chat, '\0', sizeof(w_chat)); + I_SetTextInputMode(false); chat_on = false; c_input = 0; @@ -1048,6 +1049,7 @@ boolean HU_Responder(event_t *ev) if ((ev->key == gamecontrol[GC_TALKKEY][0] || ev->key == gamecontrol[GC_TALKKEY][1]) && netgame && !OLD_MUTE) // check for old chat mute, still let the players open the chat incase they want to scroll otherwise. { + I_SetTextInputMode(true); chat_on = true; chat_on_first_event = false; w_chat[0] = 0; @@ -1059,6 +1061,7 @@ boolean HU_Responder(event_t *ev) if ((ev->key == gamecontrol[GC_TEAMKEY][0] || ev->key == gamecontrol[GC_TEAMKEY][1]) && netgame && !OLD_MUTE) { + I_SetTextInputMode(true); chat_on = true; chat_on_first_event = false; w_chat[0] = 0; @@ -1133,6 +1136,7 @@ boolean HU_Responder(event_t *ev) if (!CHAT_MUTE) HU_sendChatMessage(); + I_SetTextInputMode(false); chat_on = false; c_input = 0; // reset input cursor chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :) @@ -1143,6 +1147,7 @@ boolean HU_Responder(event_t *ev) || c == gamecontrol[GC_TEAMKEY][0] || c == gamecontrol[GC_TEAMKEY][1]) && c >= KEY_MOUSE1)) // If it's not a keyboard key, then the chat button is used as a toggle. { + I_SetTextInputMode(false); chat_on = false; c_input = 0; // reset input cursor I_UpdateMouseGrab(); @@ -1213,27 +1218,36 @@ static void HU_drawMiniChat(void) INT32 charwidth = 4, charheight = 6; INT32 boxw = cv_chatwidth.value; INT32 dx = 0, dy = 0; + boolean prev_linereturn = false; if (!chat_nummsg_min) return; // needless to say it's useless to do anything if we don't have anything to draw. for (size_t i = chat_nummsg_min; i > 0; i--) { - char *msg = V_ChatWordWrap(chatx, boxw-charwidth, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]); + char *msg = V_ChatWordWrap(0, boxw-charwidth-2, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE|V_MONOSPACE, chat_mini[i-1]); for(size_t j = 0; msg[j]; j++) // iterate through msg { if (msg[j] == '\n') // get back down. { - chatheight += charheight; - dx = 0; + if (!prev_linereturn) + { + chatheight += charheight; + dx = 0; + } + prev_linereturn = true; } else if (msg[j] >= FONTSTART) { + prev_linereturn = false; + dx += charwidth; - if (dx >= boxw) + + if (dx >= boxw-charwidth-2) { dx = 0; chatheight += charheight; + prev_linereturn = true; } } } @@ -1245,35 +1259,43 @@ static void HU_drawMiniChat(void) } y = chaty - (chatheight + charheight); + prev_linereturn = false; for (size_t i = 0; i < chat_nummsg_min; i++) // iterate through our hot messages { INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below... INT32 transflag = (timer >= 0 && timer <= 9) ? (timer*V_10TRANS) : 0; // you can make bad jokes out of this one. - char *msg = V_ChatWordWrap(chatx, boxw-charwidth, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it. + char *msg = V_ChatWordWrap(0, boxw-charwidth-2, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE|V_MONOSPACE, chat_mini[i]); // get the current message, and word wrap it. UINT8 *colormap = NULL; for(size_t j = 0; msg[j]; j++) // iterate through msg { if (msg[j] == '\n') // get back down. { - dy += charheight; - dx = 0; + if (!prev_linereturn) + { + dy += charheight; + dx = 0; + } + prev_linereturn = true; } else if (msg[j] & 0x80) // get colormap colormap = V_GetStringColormap(((msg[j] & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK); else if (msg[j] >= FONTSTART) { + prev_linereturn = false; + if (cv_chatbacktint.value) // on request of wolfy V_DrawFillConsoleMap(x + dx + 2, y+dy, charwidth, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT); - V_DrawChatCharacter(x + dx + 2, y+dy, msg[j] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag, true, colormap); - + V_DrawChatCharacter(x + dx + 2, y+dy, msg[j] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_MONOSPACE|transflag, true, colormap); dx += charwidth; - if (dx >= boxw) + + if (dx >= boxw-charwidth-2) { dx = 0; dy += charheight; + prev_linereturn = true; } } } @@ -1298,6 +1320,7 @@ static void HU_drawChatLog(INT32 offset) UINT32 i = 0; INT32 chat_topy, chat_bottomy; boolean atbottom = false; + boolean prev_linereturn = false; // make sure that our scroll position isn't "illegal"; if (chat_scroll > chat_maxscroll) @@ -1330,27 +1353,38 @@ static void HU_drawChatLog(INT32 offset) for (i=0; i<chat_nummsg_log; i++) // iterate through our chatlog { - char *msg = V_ChatWordWrap(chatx, boxw-charwidth, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it. + char *msg = V_ChatWordWrap(0, boxw-charwidth-2, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE|V_MONOSPACE, chat_log[i]); // get the current message, and word wrap it. UINT8 *colormap = NULL; for(size_t j = 0; msg[j]; j++) // iterate through msg { if (msg[j] == '\n') // get back down. { - dy += charheight; - dx = 0; + if (!prev_linereturn) + { + dy += charheight; + dx = 0; + } + prev_linereturn = true; } else if (msg[j] & 0x80) // get colormap colormap = V_GetStringColormap(((msg[j] & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK); - else if (msg[j] >= FONTSTART) + else { - if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy))) - V_DrawChatCharacter(x + dx + 2, y+dy+2, msg[j] |V_SNAPTOBOTTOM|V_SNAPTOLEFT, true, colormap); + prev_linereturn = false; - dx += charwidth; - if (dx >= boxw-charwidth-2 && i<chat_nummsg_log) // end of message shouldn't count, nor should invisible characters!!!! + if (msg[j] >= FONTSTART) + { + if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy))) + V_DrawChatCharacter(x + dx + 2, y+dy+2, msg[j] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_MONOSPACE, true, colormap); + + dx += charwidth; + } + + if (dx >= boxw-charwidth-2 && i < chat_nummsg_log) // end of message shouldn't count, nor should invisible characters!!!! { dx = 0; dy += charheight; + prev_linereturn = true; } } } @@ -2010,13 +2044,13 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer) greycheck = greycheckdef; supercheck = supercheckdef; - if (tab[i].color == skincolor_redteam) //red + if (players[tab[i].num].ctfteam == 1) //red { redplayers++; x = 14 + (BASEVIDWIDTH/2); y = (redplayers * 9) + 20; } - else if (tab[i].color == skincolor_blueteam) //blue + else if (players[tab[i].num].ctfteam == 2) //blue { blueplayers++; x = 14; @@ -2098,7 +2132,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer) if (players[tab[i].num].spectator) continue; //ignore them. - if (tab[i].color == skincolor_redteam) //red + if (players[tab[i].num].ctfteam == 1) //red { if (redplayers++ > 8) { @@ -2106,7 +2140,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer) break; // don't make more loops than we need to. } } - else if (tab[i].color == skincolor_blueteam) //blue + else if (players[tab[i].num].ctfteam == 2) //blue { if (blueplayers++ > 8) { @@ -2137,14 +2171,14 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer) if (players[tab[i].num].spectator) continue; //ignore them. - if (tab[i].color == skincolor_redteam) //red + if (players[tab[i].num].ctfteam == 1) //red { if (redplayers++ > 8) continue; x = 32 + (BASEVIDWIDTH/2); y = (redplayers * 16) + 16; } - else if (tab[i].color == skincolor_blueteam) //blue + else if (players[tab[i].num].ctfteam == 2) //blue { if (blueplayers++ > 8) continue; @@ -2458,53 +2492,20 @@ static inline void HU_DrawSpectatorTicker(void) { int i; int length = 0, height = 174; - int totallength = 0, templength = 0; + int totallength = 0; for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i] && players[i].spectator) totallength += (signed)strlen(player_names[i]) * 8 + 16; - length -= (leveltime % (totallength + BASEVIDWIDTH)); - length += BASEVIDWIDTH; + length -= (leveltime % (totallength + (vid.width / vid.dup))); + length += (vid.width / vid.dup); for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i] && players[i].spectator) { - char *pos; - char initial[MAXPLAYERNAME+1]; - char current[MAXPLAYERNAME+1]; - - strcpy(initial, player_names[i]); - pos = initial; - - if (length >= -((signed)strlen(player_names[i]) * 8 + 16) && length <= BASEVIDWIDTH) - { - if (length < 0) - { - UINT8 eatenchars = (UINT8)(abs(length) / 8 + 1); - - if (eatenchars <= strlen(initial)) - { - // Eat one letter off the left side, - // then compensate the drawing position. - pos += eatenchars; - strcpy(current, pos); - templength = length % 8 + 8; - } - else - { - strcpy(current, " "); - templength = length; - } - } - else - { - strcpy(current, initial); - templength = length; - } - - V_DrawString(templength, height + 8, V_TRANSLUCENT|V_ALLOWLOWERCASE, current); - } + if (length >= -((signed)strlen(player_names[i]) * 8 + 16) && length <= (vid.width / vid.dup)) + V_DrawString(length, height + 8, V_TRANSLUCENT|V_ALLOWLOWERCASE|V_SNAPTOLEFT, player_names[i]); length += (signed)strlen(player_names[i]) * 8 + 16; } diff --git a/src/i_system.h b/src/i_system.h index 3f0e05d127fa4ed5ce9aa8fbe89ff109773851f4..f4d169113c50b0ae5e2c1aca53b4d04f128658f4 100644 --- a/src/i_system.h +++ b/src/i_system.h @@ -339,4 +339,12 @@ void I_SetMouseGrab(boolean grab); */ const char *I_GetSysName(void); +/** \brief Sets text input mode. When enabled, keyboard inputs will respect dead keys. + */ +void I_SetTextInputMode(boolean active); + +/** \brief Retrieves current text input mode. + */ +boolean I_GetTextInputMode(void); + #endif diff --git a/src/info.c b/src/info.c index ab46cdbc728de4d8d71c39e97adf245235301acc..d66c24af81aaafb851e6a83e699d2027add29cb5 100644 --- a/src/info.c +++ b/src/info.c @@ -26,9 +26,10 @@ #include "hardware/hw_light.h" #endif + // Hey, moron! If you change this table, don't forget about the sprite enum in info.h and the sprite lights in hw_light.c! // For the sake of constant merge conflicts, let's spread this out -char sprnames[NUMSPRITES + 1][5] = +char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] = { "NULL", // invisible object "UNKN", @@ -525,7 +526,7 @@ char sprnames[NUMSPRITES + 1][5] = "GWLR", }; -char spr2names[NUMPLAYERSPRITES][5] = +char spr2names[NUMPLAYERSPRITES][MAXSPRITENAME + 1] = { "STND", "WAIT", @@ -760,12 +761,12 @@ state_t states[NUMSTATES] = {SPR_PLAY, SPR2_MLEL, 35, {NULL}, 0, 0, S_PLAY_WALK, 0}, // S_PLAY_MELEE_LANDING // SF_SUPER - {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_SUPER_TRANS2, 0}, // S_PLAY_SUPER_TRANS1 - {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER, 3, {NULL}, 0, 0, S_PLAY_SUPER_TRANS3, 0}, // S_PLAY_SUPER_TRANS2 - {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS4, 0}, // S_PLAY_SUPER_TRANS3 - {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS5, 0}, // S_PLAY_SUPER_TRANS4 - {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS6, 0}, // S_PLAY_SUPER_TRANS5 - {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 19, {A_FadeOverlay}, 0, 0, S_PLAY_FALL, 0}, // S_PLAY_SUPER_TRANS6 + {SPR_PLAY, SPR2_TRNS|SPR2F_SUPER|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_SUPER_TRANS2, 0}, // S_PLAY_SUPER_TRANS1 + {SPR_PLAY, SPR2_TRNS|SPR2F_SUPER, 3, {NULL}, 0, 0, S_PLAY_SUPER_TRANS3, 0}, // S_PLAY_SUPER_TRANS2 + {SPR_PLAY, SPR2_TRNS|SPR2F_SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS4, 0}, // S_PLAY_SUPER_TRANS3 + {SPR_PLAY, SPR2_TRNS|SPR2F_SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS5, 0}, // S_PLAY_SUPER_TRANS4 + {SPR_PLAY, SPR2_TRNS|SPR2F_SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS6, 0}, // S_PLAY_SUPER_TRANS5 + {SPR_PLAY, SPR2_TRNS|SPR2F_SUPER|FF_FULLBRIGHT, 19, {A_FadeOverlay}, 0, 0, S_PLAY_FALL, 0}, // S_PLAY_SUPER_TRANS6 {SPR_NULL, 0, -1, {NULL}, 0, 0, S_OBJPLACE_DUMMY, 0}, //S_OBJPLACE_DUMMY diff --git a/src/info.h b/src/info.h index 9475b2302852c6ff2f1ad37cda5706eda9410b0e..f58aee07df70b3c6d72478b8b4c3448acfe615ab 100644 --- a/src/info.h +++ b/src/info.h @@ -298,276 +298,278 @@ enum actionnum NUMACTIONS }; +struct mobj_s; + // IMPORTANT NOTE: If you add/remove from this list of action // functions, don't forget to update them in deh_tables.c! -void A_Explode(); -void A_Pain(); -void A_Fall(); -void A_MonitorPop(); -void A_GoldMonitorPop(); -void A_GoldMonitorRestore(); -void A_GoldMonitorSparkle(); -void A_Look(); -void A_Chase(); -void A_FaceStabChase(); -void A_FaceStabRev(); -void A_FaceStabHurl(); -void A_FaceStabMiss(); -void A_StatueBurst(); -void A_FaceTarget(); -void A_FaceTracer(); -void A_Scream(); -void A_BossDeath(); -void A_SetShadowScale(); -void A_ShadowScream(); // MARIA!!!!!! -void A_CustomPower(); // Use this for a custom power -void A_GiveWeapon(); // Gives the player weapon(s) -void A_RingBox(); // Obtained Ring Box Tails -void A_Invincibility(); // Obtained Invincibility Box -void A_SuperSneakers(); // Obtained Super Sneakers Box -void A_BunnyHop(); // have bunny hop tails -void A_BubbleSpawn(); // Randomly spawn bubbles -void A_FanBubbleSpawn(); -void A_BubbleRise(); // Bubbles float to surface -void A_BubbleCheck(); // Don't draw if not underwater -void A_AwardScore(); -void A_ExtraLife(); // Extra Life -void A_GiveShield(); // Obtained Shield -void A_GravityBox(); -void A_ScoreRise(); // Rise the score logo -void A_AttractChase(); // Ring Chase -void A_DropMine(); // Drop Mine from Skim or Jetty-Syn Bomber -void A_FishJump(); // Fish Jump -void A_ThrownRing(); // Sparkle trail for red ring -void A_SetSolidSteam(); -void A_UnsetSolidSteam(); -void A_SignSpin(); -void A_SignPlayer(); -void A_OverlayThink(); -void A_JetChase(); -void A_JetbThink(); // Jetty-Syn Bomber Thinker -void A_JetgThink(); // Jetty-Syn Gunner Thinker -void A_JetgShoot(); // Jetty-Syn Shoot Function -void A_ShootBullet(); // JetgShoot without reactiontime setting -void A_MinusDigging(); -void A_MinusPopup(); -void A_MinusCheck(); -void A_ChickenCheck(); -void A_MouseThink(); // Mouse Thinker -void A_DetonChase(); // Deton Chaser -void A_CapeChase(); // Fake little Super Sonic cape -void A_RotateSpikeBall(); // Spike ball rotation -void A_SlingAppear(); -void A_UnidusBall(); -void A_RockSpawn(); -void A_SetFuse(); -void A_CrawlaCommanderThink(); // Crawla Commander -void A_SmokeTrailer(); -void A_RingExplode(); -void A_OldRingExplode(); -void A_MixUp(); -void A_RecyclePowers(); -void A_BossScream(); -void A_Boss2TakeDamage(); -void A_GoopSplat(); -void A_Boss2PogoSFX(); -void A_Boss2PogoTarget(); -void A_EggmanBox(); -void A_TurretFire(); -void A_SuperTurretFire(); -void A_TurretStop(); -void A_JetJawRoam(); -void A_JetJawChomp(); -void A_PointyThink(); -void A_CheckBuddy(); -void A_HoodFire(); -void A_HoodThink(); -void A_HoodFall(); -void A_ArrowBonks(); -void A_SnailerThink(); -void A_SharpChase(); -void A_SharpSpin(); -void A_SharpDecel(); -void A_CrushstaceanWalk(); -void A_CrushstaceanPunch(); -void A_CrushclawAim(); -void A_CrushclawLaunch(); -void A_VultureVtol(); -void A_VultureCheck(); -void A_VultureHover(); -void A_VultureBlast(); -void A_VultureFly(); -void A_SkimChase(); -void A_SkullAttack(); -void A_LobShot(); -void A_FireShot(); -void A_SuperFireShot(); -void A_BossFireShot(); -void A_Boss7FireMissiles(); -void A_Boss1Laser(); -void A_FocusTarget(); -void A_Boss4Reverse(); -void A_Boss4SpeedUp(); -void A_Boss4Raise(); -void A_SparkFollow(); -void A_BuzzFly(); -void A_GuardChase(); -void A_EggShield(); -void A_SetReactionTime(); -void A_Boss1Spikeballs(); -void A_Boss3TakeDamage(); -void A_Boss3Path(); -void A_Boss3ShockThink(); -void A_Shockwave(); -void A_LinedefExecute(); -void A_LinedefExecuteFromArg(); -void A_PlaySeeSound(); -void A_PlayAttackSound(); -void A_PlayActiveSound(); -void A_1upThinker(); -void A_BossZoom(); //Unused -void A_Boss1Chase(); -void A_Boss2Chase(); -void A_Boss2Pogo(); -void A_Boss7Chase(); -void A_BossJetFume(); -void A_SpawnObjectAbsolute(); -void A_SpawnObjectRelative(); -void A_ChangeAngleRelative(); -void A_ChangeAngleAbsolute(); -void A_RollAngle(); -void A_ChangeRollAngleRelative(); -void A_ChangeRollAngleAbsolute(); -void A_PlaySound(); -void A_FindTarget(); -void A_FindTracer(); -void A_SetTics(); -void A_SetRandomTics(); -void A_ChangeColorRelative(); -void A_ChangeColorAbsolute(); -void A_Dye(); -void A_SetTranslation(); -void A_MoveRelative(); -void A_MoveAbsolute(); -void A_Thrust(); -void A_ZThrust(); -void A_SetTargetsTarget(); -void A_SetObjectFlags(); -void A_SetObjectFlags2(); -void A_RandomState(); -void A_RandomStateRange(); -void A_StateRangeByAngle(); -void A_StateRangeByParameter(); -void A_DualAction(); -void A_RemoteAction(); -void A_ToggleFlameJet(); -void A_OrbitNights(); -void A_GhostMe(); -void A_SetObjectState(); -void A_SetObjectTypeState(); -void A_KnockBack(); -void A_PushAway(); -void A_RingDrain(); -void A_SplitShot(); -void A_MissileSplit(); -void A_MultiShot(); -void A_InstaLoop(); -void A_Custom3DRotate(); -void A_SearchForPlayers(); -void A_CheckRandom(); -void A_CheckTargetRings(); -void A_CheckRings(); -void A_CheckTotalRings(); -void A_CheckHealth(); -void A_CheckRange(); -void A_CheckHeight(); -void A_CheckTrueRange(); -void A_CheckThingCount(); -void A_CheckAmbush(); -void A_CheckCustomValue(); -void A_CheckCusValMemo(); -void A_SetCustomValue(); -void A_UseCusValMemo(); -void A_RelayCustomValue(); -void A_CusValAction(); -void A_ForceStop(); -void A_ForceWin(); -void A_SpikeRetract(); -void A_InfoState(); -void A_Repeat(); -void A_SetScale(); -void A_RemoteDamage(); -void A_HomingChase(); -void A_TrapShot(); -void A_VileTarget(); -void A_VileAttack(); -void A_VileFire(); -void A_BrakChase(); -void A_BrakFireShot(); -void A_BrakLobShot(); -void A_NapalmScatter(); -void A_SpawnFreshCopy(); -void A_FlickySpawn(); -void A_FlickyCenter(); -void A_FlickyAim(); -void A_FlickyFly(); -void A_FlickySoar(); -void A_FlickyCoast(); -void A_FlickyHop(); -void A_FlickyFlounder(); -void A_FlickyCheck(); -void A_FlickyHeightCheck(); -void A_FlickyFlutter(); -void A_FlameParticle(); -void A_FadeOverlay(); -void A_Boss5Jump(); -void A_LightBeamReset(); -void A_MineExplode(); -void A_MineRange(); -void A_ConnectToGround(); -void A_SpawnParticleRelative(); -void A_MultiShotDist(); -void A_WhoCaresIfYourSonIsABee(); -void A_ParentTriesToSleep(); -void A_CryingToMomma(); -void A_CheckFlags2(); -void A_Boss5FindWaypoint(); -void A_DoNPCSkid(); -void A_DoNPCPain(); -void A_PrepareRepeat(); -void A_Boss5ExtraRepeat(); -void A_Boss5Calm(); -void A_Boss5CheckOnGround(); -void A_Boss5CheckFalling(); -void A_Boss5PinchShot(); -void A_Boss5MakeItRain(); -void A_Boss5MakeJunk(); -void A_LookForBetter(); -void A_Boss5BombExplode(); -void A_DustDevilThink(); -void A_TNTExplode(); -void A_DebrisRandom(); -void A_TrainCameo(); -void A_TrainCameo2(); -void A_CanarivoreGas(); -void A_KillSegments(); -void A_SnapperSpawn(); -void A_SnapperThinker(); -void A_SaloonDoorSpawn(); -void A_MinecartSparkThink(); -void A_ModuloToState(); -void A_LavafallRocks(); -void A_LavafallLava(); -void A_FallingLavaCheck(); -void A_FireShrink(); -void A_SpawnPterabytes(); -void A_PterabyteHover(); -void A_RolloutSpawn(); -void A_RolloutRock(); -void A_DragonbomberSpawn(); -void A_DragonWing(); -void A_DragonSegment(); -void A_ChangeHeight(); +void A_Explode(struct mobj_s *actor); +void A_Pain(struct mobj_s *actor); +void A_Fall(struct mobj_s *actor); +void A_MonitorPop(struct mobj_s *actor); +void A_GoldMonitorPop(struct mobj_s *actor); +void A_GoldMonitorRestore(struct mobj_s *actor); +void A_GoldMonitorSparkle(struct mobj_s *actor); +void A_Look(struct mobj_s *actor); +void A_Chase(struct mobj_s *actor); +void A_FaceStabChase(struct mobj_s *actor); +void A_FaceStabRev(struct mobj_s *actor); +void A_FaceStabHurl(struct mobj_s *actor); +void A_FaceStabMiss(struct mobj_s *actor); +void A_StatueBurst(struct mobj_s *actor); +void A_FaceTarget(struct mobj_s *actor); +void A_FaceTracer(struct mobj_s *actor); +void A_Scream(struct mobj_s *actor); +void A_BossDeath(struct mobj_s *actor); +void A_SetShadowScale(struct mobj_s *actor); +void A_ShadowScream(struct mobj_s *actor); // MARIA!!!!!! +void A_CustomPower(struct mobj_s *actor); // Use this for a custom power +void A_GiveWeapon(struct mobj_s *actor); // Gives the player weapon(s) +void A_RingBox(struct mobj_s *actor); // Obtained Ring Box Tails +void A_Invincibility(struct mobj_s *actor); // Obtained Invincibility Box +void A_SuperSneakers(struct mobj_s *actor); // Obtained Super Sneakers Box +void A_BunnyHop(struct mobj_s *actor); // have bunny hop tails +void A_BubbleSpawn(struct mobj_s *actor); // Randomly spawn bubbles +void A_FanBubbleSpawn(struct mobj_s *actor); +void A_BubbleRise(struct mobj_s *actor); // Bubbles float to surface +void A_BubbleCheck(struct mobj_s *actor); // Don't draw if not underwater +void A_AwardScore(struct mobj_s *actor); +void A_ExtraLife(struct mobj_s *actor); // Extra Life +void A_GiveShield(struct mobj_s *actor); // Obtained Shield +void A_GravityBox(struct mobj_s *actor); +void A_ScoreRise(struct mobj_s *actor); // Rise the score logo +void A_AttractChase(struct mobj_s *actor); // Ring Chase +void A_DropMine(struct mobj_s *actor); // Drop Mine from Skim or Jetty-Syn Bomber +void A_FishJump(struct mobj_s *actor); // Fish Jump +void A_ThrownRing(struct mobj_s *actor); // Sparkle trail for red ring +void A_SetSolidSteam(struct mobj_s *actor); +void A_UnsetSolidSteam(struct mobj_s *actor); +void A_SignSpin(struct mobj_s *actor); +void A_SignPlayer(struct mobj_s *actor); +void A_OverlayThink(struct mobj_s *actor); +void A_JetChase(struct mobj_s *actor); +void A_JetbThink(struct mobj_s *actor); // Jetty-Syn Bomber Thinker +void A_JetgThink(struct mobj_s *actor); // Jetty-Syn Gunner Thinker +void A_JetgShoot(struct mobj_s *actor); // Jetty-Syn Shoot Function +void A_ShootBullet(struct mobj_s *actor); // JetgShoot without reactiontime setting +void A_MinusDigging(struct mobj_s *actor); +void A_MinusPopup(struct mobj_s *actor); +void A_MinusCheck(struct mobj_s *actor); +void A_ChickenCheck(struct mobj_s *actor); +void A_MouseThink(struct mobj_s *actor); // Mouse Thinker +void A_DetonChase(struct mobj_s *actor); // Deton Chaser +void A_CapeChase(struct mobj_s *actor); // Fake little Super Sonic cape +void A_RotateSpikeBall(struct mobj_s *actor); // Spike ball rotation +void A_SlingAppear(struct mobj_s *actor); +void A_UnidusBall(struct mobj_s *actor); +void A_RockSpawn(struct mobj_s *actor); +void A_SetFuse(struct mobj_s *actor); +void A_CrawlaCommanderThink(struct mobj_s *actor); // Crawla Commander +void A_SmokeTrailer(struct mobj_s *actor); +void A_RingExplode(struct mobj_s *actor); +void A_OldRingExplode(struct mobj_s *actor); +void A_MixUp(struct mobj_s *actor); +void A_RecyclePowers(struct mobj_s *actor); +void A_BossScream(struct mobj_s *actor); +void A_Boss2TakeDamage(struct mobj_s *actor); +void A_GoopSplat(struct mobj_s *actor); +void A_Boss2PogoSFX(struct mobj_s *actor); +void A_Boss2PogoTarget(struct mobj_s *actor); +void A_EggmanBox(struct mobj_s *actor); +void A_TurretFire(struct mobj_s *actor); +void A_SuperTurretFire(struct mobj_s *actor); +void A_TurretStop(struct mobj_s *actor); +void A_JetJawRoam(struct mobj_s *actor); +void A_JetJawChomp(struct mobj_s *actor); +void A_PointyThink(struct mobj_s *actor); +void A_CheckBuddy(struct mobj_s *actor); +void A_HoodFire(struct mobj_s *actor); +void A_HoodThink(struct mobj_s *actor); +void A_HoodFall(struct mobj_s *actor); +void A_ArrowBonks(struct mobj_s *actor); +void A_SnailerThink(struct mobj_s *actor); +void A_SharpChase(struct mobj_s *actor); +void A_SharpSpin(struct mobj_s *actor); +void A_SharpDecel(struct mobj_s *actor); +void A_CrushstaceanWalk(struct mobj_s *actor); +void A_CrushstaceanPunch(struct mobj_s *actor); +void A_CrushclawAim(struct mobj_s *actor); +void A_CrushclawLaunch(struct mobj_s *actor); +void A_VultureVtol(struct mobj_s *actor); +void A_VultureCheck(struct mobj_s *actor); +void A_VultureHover(struct mobj_s *actor); +void A_VultureBlast(struct mobj_s *actor); +void A_VultureFly(struct mobj_s *actor); +void A_SkimChase(struct mobj_s *actor); +void A_SkullAttack(struct mobj_s *actor); +void A_LobShot(struct mobj_s *actor); +void A_FireShot(struct mobj_s *actor); +void A_SuperFireShot(struct mobj_s *actor); +void A_BossFireShot(struct mobj_s *actor); +void A_Boss7FireMissiles(struct mobj_s *actor); +void A_Boss1Laser(struct mobj_s *actor); +void A_FocusTarget(struct mobj_s *actor); +void A_Boss4Reverse(struct mobj_s *actor); +void A_Boss4SpeedUp(struct mobj_s *actor); +void A_Boss4Raise(struct mobj_s *actor); +void A_SparkFollow(struct mobj_s *actor); +void A_BuzzFly(struct mobj_s *actor); +void A_GuardChase(struct mobj_s *actor); +void A_EggShield(struct mobj_s *actor); +void A_SetReactionTime(struct mobj_s *actor); +void A_Boss1Spikeballs(struct mobj_s *actor); +void A_Boss3TakeDamage(struct mobj_s *actor); +void A_Boss3Path(struct mobj_s *actor); +void A_Boss3ShockThink(struct mobj_s *actor); +void A_Shockwave(struct mobj_s *actor); +void A_LinedefExecute(struct mobj_s *actor); +void A_LinedefExecuteFromArg(struct mobj_s *actor); +void A_PlaySeeSound(struct mobj_s *actor); +void A_PlayAttackSound(struct mobj_s *actor); +void A_PlayActiveSound(struct mobj_s *actor); +void A_1upThinker(struct mobj_s *actor); +void A_BossZoom(struct mobj_s *actor); //Unused +void A_Boss1Chase(struct mobj_s *actor); +void A_Boss2Chase(struct mobj_s *actor); +void A_Boss2Pogo(struct mobj_s *actor); +void A_Boss7Chase(struct mobj_s *actor); +void A_BossJetFume(struct mobj_s *actor); +void A_SpawnObjectAbsolute(struct mobj_s *actor); +void A_SpawnObjectRelative(struct mobj_s *actor); +void A_ChangeAngleRelative(struct mobj_s *actor); +void A_ChangeAngleAbsolute(struct mobj_s *actor); +void A_RollAngle(struct mobj_s *actor); +void A_ChangeRollAngleRelative(struct mobj_s *actor); +void A_ChangeRollAngleAbsolute(struct mobj_s *actor); +void A_PlaySound(struct mobj_s *actor); +void A_FindTarget(struct mobj_s *actor); +void A_FindTracer(struct mobj_s *actor); +void A_SetTics(struct mobj_s *actor); +void A_SetRandomTics(struct mobj_s *actor); +void A_ChangeColorRelative(struct mobj_s *actor); +void A_ChangeColorAbsolute(struct mobj_s *actor); +void A_Dye(struct mobj_s *actor); +void A_SetTranslation(struct mobj_s *actor); +void A_MoveRelative(struct mobj_s *actor); +void A_MoveAbsolute(struct mobj_s *actor); +void A_Thrust(struct mobj_s *actor); +void A_ZThrust(struct mobj_s *actor); +void A_SetTargetsTarget(struct mobj_s *actor); +void A_SetObjectFlags(struct mobj_s *actor); +void A_SetObjectFlags2(struct mobj_s *actor); +void A_RandomState(struct mobj_s *actor); +void A_RandomStateRange(struct mobj_s *actor); +void A_StateRangeByAngle(struct mobj_s *actor); +void A_StateRangeByParameter(struct mobj_s *actor); +void A_DualAction(struct mobj_s *actor); +void A_RemoteAction(struct mobj_s *actor); +void A_ToggleFlameJet(struct mobj_s *actor); +void A_OrbitNights(struct mobj_s *actor); +void A_GhostMe(struct mobj_s *actor); +void A_SetObjectState(struct mobj_s *actor); +void A_SetObjectTypeState(struct mobj_s *actor); +void A_KnockBack(struct mobj_s *actor); +void A_PushAway(struct mobj_s *actor); +void A_RingDrain(struct mobj_s *actor); +void A_SplitShot(struct mobj_s *actor); +void A_MissileSplit(struct mobj_s *actor); +void A_MultiShot(struct mobj_s *actor); +void A_InstaLoop(struct mobj_s *actor); +void A_Custom3DRotate(struct mobj_s *actor); +void A_SearchForPlayers(struct mobj_s *actor); +void A_CheckRandom(struct mobj_s *actor); +void A_CheckTargetRings(struct mobj_s *actor); +void A_CheckRings(struct mobj_s *actor); +void A_CheckTotalRings(struct mobj_s *actor); +void A_CheckHealth(struct mobj_s *actor); +void A_CheckRange(struct mobj_s *actor); +void A_CheckHeight(struct mobj_s *actor); +void A_CheckTrueRange(struct mobj_s *actor); +void A_CheckThingCount(struct mobj_s *actor); +void A_CheckAmbush(struct mobj_s *actor); +void A_CheckCustomValue(struct mobj_s *actor); +void A_CheckCusValMemo(struct mobj_s *actor); +void A_SetCustomValue(struct mobj_s *actor); +void A_UseCusValMemo(struct mobj_s *actor); +void A_RelayCustomValue(struct mobj_s *actor); +void A_CusValAction(struct mobj_s *actor); +void A_ForceStop(struct mobj_s *actor); +void A_ForceWin(struct mobj_s *actor); +void A_SpikeRetract(struct mobj_s *actor); +void A_InfoState(struct mobj_s *actor); +void A_Repeat(struct mobj_s *actor); +void A_SetScale(struct mobj_s *actor); +void A_RemoteDamage(struct mobj_s *actor); +void A_HomingChase(struct mobj_s *actor); +void A_TrapShot(struct mobj_s *actor); +void A_VileTarget(struct mobj_s *actor); +void A_VileAttack(struct mobj_s *actor); +void A_VileFire(struct mobj_s *actor); +void A_BrakChase(struct mobj_s *actor); +void A_BrakFireShot(struct mobj_s *actor); +void A_BrakLobShot(struct mobj_s *actor); +void A_NapalmScatter(struct mobj_s *actor); +void A_SpawnFreshCopy(struct mobj_s *actor); +void A_FlickySpawn(struct mobj_s *actor); +void A_FlickyCenter(struct mobj_s *actor); +void A_FlickyAim(struct mobj_s *actor); +void A_FlickyFly(struct mobj_s *actor); +void A_FlickySoar(struct mobj_s *actor); +void A_FlickyCoast(struct mobj_s *actor); +void A_FlickyHop(struct mobj_s *actor); +void A_FlickyFlounder(struct mobj_s *actor); +void A_FlickyCheck(struct mobj_s *actor); +void A_FlickyHeightCheck(struct mobj_s *actor); +void A_FlickyFlutter(struct mobj_s *actor); +void A_FlameParticle(struct mobj_s *actor); +void A_FadeOverlay(struct mobj_s *actor); +void A_Boss5Jump(struct mobj_s *actor); +void A_LightBeamReset(struct mobj_s *actor); +void A_MineExplode(struct mobj_s *actor); +void A_MineRange(struct mobj_s *actor); +void A_ConnectToGround(struct mobj_s *actor); +void A_SpawnParticleRelative(struct mobj_s *actor); +void A_MultiShotDist(struct mobj_s *actor); +void A_WhoCaresIfYourSonIsABee(struct mobj_s *actor); +void A_ParentTriesToSleep(struct mobj_s *actor); +void A_CryingToMomma(struct mobj_s *actor); +void A_CheckFlags2(struct mobj_s *actor); +void A_Boss5FindWaypoint(struct mobj_s *actor); +void A_DoNPCSkid(struct mobj_s *actor); +void A_DoNPCPain(struct mobj_s *actor); +void A_PrepareRepeat(struct mobj_s *actor); +void A_Boss5ExtraRepeat(struct mobj_s *actor); +void A_Boss5Calm(struct mobj_s *actor); +void A_Boss5CheckOnGround(struct mobj_s *actor); +void A_Boss5CheckFalling(struct mobj_s *actor); +void A_Boss5PinchShot(struct mobj_s *actor); +void A_Boss5MakeItRain(struct mobj_s *actor); +void A_Boss5MakeJunk(struct mobj_s *actor); +void A_LookForBetter(struct mobj_s *actor); +void A_Boss5BombExplode(struct mobj_s *actor); +void A_DustDevilThink(struct mobj_s *actor); +void A_TNTExplode(struct mobj_s *actor); +void A_DebrisRandom(struct mobj_s *actor); +void A_TrainCameo(struct mobj_s *actor); +void A_TrainCameo2(struct mobj_s *actor); +void A_CanarivoreGas(struct mobj_s *actor); +void A_KillSegments(struct mobj_s *actor); +void A_SnapperSpawn(struct mobj_s *actor); +void A_SnapperThinker(struct mobj_s *actor); +void A_SaloonDoorSpawn(struct mobj_s *actor); +void A_MinecartSparkThink(struct mobj_s *actor); +void A_ModuloToState(struct mobj_s *actor); +void A_LavafallRocks(struct mobj_s *actor); +void A_LavafallLava(struct mobj_s *actor); +void A_FallingLavaCheck(struct mobj_s *actor); +void A_FireShrink(struct mobj_s *actor); +void A_SpawnPterabytes(struct mobj_s *actor); +void A_PterabyteHover(struct mobj_s *actor); +void A_RolloutSpawn(struct mobj_s *actor); +void A_RolloutRock(struct mobj_s *actor); +void A_DragonbomberSpawn(struct mobj_s *actor); +void A_DragonWing(struct mobj_s *actor); +void A_DragonSegment(struct mobj_s *actor); +void A_ChangeHeight(struct mobj_s *actor); extern int actionsoverridden[NUMACTIONS][MAX_ACTION_RECURSION]; @@ -575,6 +577,7 @@ extern int actionsoverridden[NUMACTIONS][MAX_ACTION_RECURSION]; #define NUMMOBJFREESLOTS 1024 #define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS #define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8) +#define MAXSPRITENAME 64 // Hey, moron! If you change this table, don't forget about sprnames in info.c and the sprite lights in hw_light.c! typedef enum sprite @@ -4383,8 +4386,8 @@ typedef struct } state_t; extern state_t states[NUMSTATES]; -extern char sprnames[NUMSPRITES + 1][5]; -extern char spr2names[NUMPLAYERSPRITES][5]; +extern char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1]; +extern char spr2names[NUMPLAYERSPRITES][MAXSPRITENAME + 1]; extern playersprite_t spr2defaults[NUMPLAYERSPRITES]; extern state_t *astate; extern playersprite_t free_spr2; diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 9e4eebeb08fd5b84b59c580f8221a1fa05b4b3f8..304c866c9c9ee6c8fc78b0c860a8a0ed09d83cb3 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -184,8 +184,10 @@ static const struct { {META_SKIN, "skin_t"}, {META_POWERS, "player_t.powers"}, {META_SOUNDSID, "skin_t.soundsid"}, - {META_SKINSPRITES, "skin_t.sprites"}, - {META_SKINSPRITESLIST, "skin_t.sprites[]"}, + + {META_SKINSPRITES, "skin_t.skinsprites"}, + {META_SKINSPRITESLIST, "skin_t.skinsprites[]"}, + {META_SKINSPRITESCOMPAT, "skin_t.sprites"}, // TODO: 2.3: Delete {META_VERTEX, "vertex_t"}, {META_LINE, "line_t"}, @@ -345,6 +347,18 @@ static int lib_reserveLuabanks(lua_State *L) return 1; } +static int lib_tofixed(lua_State *L) +{ + const char *arg = luaL_checkstring(L, 1); + char *end; + float f = strtof(arg, &end); + if (*end != '\0') + lua_pushnil(L); + else + lua_pushnumber(L, FLOAT_TO_FIXED(f)); + return 1; +} + // M_MENU ////////////// @@ -641,7 +655,7 @@ static int lib_pSpawnMobj(lua_State *L) NOHUD INLEVEL NOSPAWNNULL - LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type), META_MOBJ); + LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type, NULL), META_MOBJ); return 1; } @@ -3030,6 +3044,9 @@ static int lib_rFrame2Char(lua_State *L) //HUDSAFE c[0] = R_Frame2Char(ch); + if (c[0] == '\xFF') + return luaL_error(L, "frame %u cannot be represented by a character", ch); + c[1] = 0; lua_pushstring(L, c); @@ -3861,7 +3878,7 @@ static int lib_gAddPlayer(lua_State *L) player_t *newplayer; SINT8 skinnum = 0, bot; - for (i = 0; i < MAXPLAYERS; i++) + for (i = 1; i < MAXPLAYERS; i++) { if (!playeringame[i]) break; @@ -4330,6 +4347,7 @@ static luaL_Reg lib[] = { {"userdataMetatable", lib_userdataMetatable}, {"IsPlayerAdmin", lib_isPlayerAdmin}, {"reserveLuabanks", lib_reserveLuabanks}, + {"tofixed", lib_tofixed}, // m_menu {"M_MoveColorAfter",lib_pMoveColorAfter}, diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c index ddd6c688802076a913a8d55d3597d1b9aafc9454..d6771f1082a635e2bcb9e26ffb4349398113397c 100644 --- a/src/lua_hudlib.c +++ b/src/lua_hudlib.c @@ -492,9 +492,7 @@ static int libd_getSpritePatch(lua_State *L) else if (lua_isstring(L, 1)) // sprite prefix name given, e.g. "THOK" { const char *name = lua_tostring(L, 1); - for (i = 0; i < NUMSPRITES; i++) - if (fastcmp(name, sprnames[i])) - break; + i = R_GetSpriteNumByName(name); if (i >= NUMSPRITES) return 0; } diff --git a/src/lua_hudlib_drawlist.c b/src/lua_hudlib_drawlist.c index c518ba52540ff874480d7cda2c8314a31987e993..cb58e628ea005217c819ddea922f4952f70961f0 100644 --- a/src/lua_hudlib_drawlist.c +++ b/src/lua_hudlib_drawlist.c @@ -180,7 +180,8 @@ static const char *CopyString(huddrawlist_h list, const char* str) const char *old_offset = list->strbuf; size_t i; if (list->strbuf_capacity == 0) list->strbuf_capacity = 256; - else list->strbuf_capacity *= 2; + while (list->strbuf_capacity <= list->strbuf_len + lenstr + 1) + list->strbuf_capacity *= 2; list->strbuf = (char*) Z_Realloc(list->strbuf, sizeof(char) * list->strbuf_capacity, PU_STATIC, NULL); // align the string pointers to make sure old pointers don't point towards invalid addresses diff --git a/src/lua_infolib.c b/src/lua_infolib.c index 0bcbcc5b983da37130a1ef7a1133c3a9b7193ea3..511c20031f8ea82d74c70da608535146bfce8eb2 100644 --- a/src/lua_infolib.c +++ b/src/lua_infolib.c @@ -88,12 +88,12 @@ static int lib_getSprname(lua_State *L) else if (lua_isstring(L, 1)) { const char *name = lua_tostring(L, 1); - for (i = 0; i < NUMSPRITES; i++) - if (fastcmp(name, sprnames[i])) - { - lua_pushinteger(L, i); - return 1; - } + i = R_GetSpriteNumByName(name); + if (i != NUMSPRITES) + { + lua_pushinteger(L, i); + return 1; + } } return 0; } @@ -242,25 +242,13 @@ static int lib_getSpriteInfo(lua_State *L) UINT32 i = NUMSPRITES; lua_remove(L, 1); - if (lua_isstring(L, 1)) + if (lua_type(L, 1) == LUA_TSTRING) { const char *name = lua_tostring(L, 1); - INT32 spr; - for (spr = 0; spr < NUMSPRITES; spr++) - { - if (fastcmp(name, sprnames[spr])) - { - i = spr; - break; - } - } - if (i == NUMSPRITES) - { - char *check; - i = strtol(name, &check, 10); - if (check == name || *check != '\0') - return luaL_error(L, "unknown sprite name %s", name); - } + INT32 spr = R_GetSpriteNumByName(name); + if (spr == NUMSPRITES) + return luaL_error(L, "unknown sprite name %s", name); + i = spr; } else i = luaL_checkinteger(L, 1); @@ -359,8 +347,8 @@ static int PopPivotTable(spriteinfo_t *info, lua_State *L, int stk) default: TYPEERROR("pivot frame", LUA_TNUMBER, lua_type(L, stk+1)); } - if ((idx < 0) || (idx >= 64)) - return luaL_error(L, "pivot frame %d out of range (0 - %d)", idx, 63); + if ((idx < 0) || (idx >= MAXFRAMENUM)) + return luaL_error(L, "pivot frame %d out of range (0 - %d)", idx, MAXFRAMENUM - 1); // the values in pivot[] are also tables if (PopPivotSubTable(info->pivot, L, stk+2, idx)) info->available = true; @@ -555,7 +543,7 @@ static int pivotlist_set(lua_State *L) static int pivotlist_num(lua_State *L) { - lua_pushinteger(L, 64); + lua_pushinteger(L, MAXFRAMENUM); return 1; } @@ -1747,7 +1735,7 @@ static int lib_setSkinColor(lua_State *L) else if (i == 6 || (str && fastcmp(str,"accessible"))) { boolean v = lua_toboolean(L, 3); if (cnum < FIRSTSUPERCOLOR && v != skincolors[cnum].accessible) - CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.", cnum); + CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.\n", cnum); else info->accessible = v; } @@ -1842,7 +1830,7 @@ static int skincolor_set(lua_State *L) else if (fastcmp(field,"accessible")) { boolean v = lua_toboolean(L, 3); if (cnum < FIRSTSUPERCOLOR && v != skincolors[cnum].accessible) - CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.", cnum); + CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.\n", cnum); else info->accessible = v; } else diff --git a/src/lua_libs.h b/src/lua_libs.h index a90d8ac7fb800c426e7bef94538803366a835b8b..90c7bba7c6f247c100dd619d05f54e57edc6d468 100644 --- a/src/lua_libs.h +++ b/src/lua_libs.h @@ -42,8 +42,9 @@ extern boolean ignoregameinputs; #define META_SKIN "SKIN_T*" #define META_POWERS "PLAYER_T*POWERS" #define META_SOUNDSID "SKIN_T*SOUNDSID" -#define META_SKINSPRITES "SKIN_T*SPRITES" -#define META_SKINSPRITESLIST "SKIN_T*SPRITES[]" +#define META_SKINSPRITES "SKIN_T*SKINSPRITES" +#define META_SKINSPRITESLIST "SKIN_T*SKINSPRITES[]" +#define META_SKINSPRITESCOMPAT "SKIN_T*SPRITES" // TODO: 2.3: Delete #define META_VERTEX "VERTEX_T*" #define META_LINE "LINE_T*" diff --git a/src/lua_maplib.c b/src/lua_maplib.c index 6b489f22b1939941c0ebf83a5a3ae0b7e215de5a..9985e5631201752eddf1ba2abc71aa7304da8f62 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -213,6 +213,14 @@ enum side_e { side_sector, side_special, side_repeatcnt, + side_light, + side_light_top, + side_light_mid, + side_light_bottom, + side_lightabsolute, + side_lightabsolute_top, + side_lightabsolute_mid, + side_lightabsolute_bottom, side_text }; @@ -241,6 +249,14 @@ static const char *const side_opt[] = { "sector", "special", "repeatcnt", + "light", + "light_top", + "light_mid", + "light_bottom", + "lightabsolute", + "lightabsolute_top", + "lightabsolute_mid", + "lightabsolute_bottom", "text", NULL}; @@ -1311,6 +1327,30 @@ static int side_get(lua_State *L) case side_repeatcnt: lua_pushinteger(L, side->repeatcnt); return 1; + case side_light: + lua_pushinteger(L, side->light); + return 1; + case side_light_top: + lua_pushinteger(L, side->light_top); + return 1; + case side_light_mid: + lua_pushinteger(L, side->light_mid); + return 1; + case side_light_bottom: + lua_pushinteger(L, side->light_bottom); + return 1; + case side_lightabsolute: + lua_pushboolean(L, side->lightabsolute); + return 1; + case side_lightabsolute_top: + lua_pushboolean(L, side->lightabsolute_top); + return 1; + case side_lightabsolute_mid: + lua_pushboolean(L, side->lightabsolute_mid); + return 1; + case side_lightabsolute_bottom: + lua_pushboolean(L, side->lightabsolute_bottom); + return 1; // TODO: 2.3: Delete case side_text: { @@ -1413,6 +1453,30 @@ static int side_set(lua_State *L) case side_repeatcnt: side->repeatcnt = luaL_checkinteger(L, 3); break; + case side_light: + side->light = luaL_checkinteger(L, 3); + break; + case side_light_top: + side->light_top = luaL_checkinteger(L, 3); + break; + case side_light_mid: + side->light_mid = luaL_checkinteger(L, 3); + break; + case side_light_bottom: + side->light_bottom = luaL_checkinteger(L, 3); + break; + case side_lightabsolute: + side->lightabsolute = luaL_checkboolean(L, 3); + break; + case side_lightabsolute_top: + side->lightabsolute_top = luaL_checkboolean(L, 3); + break; + case side_lightabsolute_mid: + side->lightabsolute_mid = luaL_checkboolean(L, 3); + break; + case side_lightabsolute_bottom: + side->lightabsolute_bottom = luaL_checkboolean(L, 3); + break; } return 0; } diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c index de7065790abb137e82f505c961215ca6acb10429..eadcbe33b0b676447f43f6479693046e507c02b6 100644 --- a/src/lua_mobjlib.c +++ b/src/lua_mobjlib.c @@ -69,6 +69,7 @@ enum mobj_e { mobj_color, mobj_translation, mobj_blendmode, + mobj_alpha, mobj_bnext, mobj_bprev, mobj_hnext, @@ -150,6 +151,7 @@ static const char *const mobj_opt[] = { "color", "translation", "blendmode", + "alpha", "bnext", "bprev", "hnext", @@ -354,6 +356,9 @@ static int mobj_get(lua_State *L) case mobj_blendmode: lua_pushinteger(L, mo->blendmode); break; + case mobj_alpha: + lua_pushfixed(L, mo->alpha); + break; case mobj_bnext: if (mo->blocknode && mo->blocknode->bnext) { LUA_PushUserdata(L, mo->blocknode->bnext->mobj, META_MOBJ); @@ -733,6 +738,16 @@ static int mobj_set(lua_State *L) mo->blendmode = blendmode; break; } + case mobj_alpha: + { + fixed_t alpha = luaL_checkfixed(L, 3); + if (alpha < 0) + alpha = 0; + else if (alpha > FRACUNIT) + alpha = FRACUNIT; + mo->alpha = alpha; + break; + } case mobj_bnext: return NOSETPOS; case mobj_bprev: diff --git a/src/lua_script.c b/src/lua_script.c index b62fa675e2e7193da3a688d89d2f1cf377298a51..057899555480383611652c552e41bf41398b0e2b 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -622,9 +622,6 @@ static inline boolean LUA_LoadFile(MYFILE *f, char *name) if (!gL) // Lua needs to be initialized LUA_ClearState(); - lua_pushinteger(gL, f->wad); - lua_setfield(gL, LUA_REGISTRYINDEX, "WAD"); - lua_pushcfunction(gL, LUA_GetErrorMessage); errorhandlerindex = lua_gettop(gL); diff --git a/src/lua_skinlib.c b/src/lua_skinlib.c index 24d948a6735c3c723dcbf86c285a23c8367090dd..26f4011d34a6328b3b76bd3dde67ae275bfcd824 100644 --- a/src/lua_skinlib.c +++ b/src/lua_skinlib.c @@ -54,7 +54,8 @@ enum skin { skin_contspeed, skin_contangle, skin_soundsid, - skin_sprites, + skin_sprites, // TODO: 2.3: Delete + skin_skinsprites, skin_supersprites, skin_natkcolor }; @@ -95,7 +96,8 @@ static const char *const skin_opt[] = { "contspeed", "contangle", "soundsid", - "sprites", + "sprites", // TODO: 2.3: Delete + "skinsprites", "supersprites", "natkcolor", NULL}; @@ -219,7 +221,10 @@ static int skin_get(lua_State *L) case skin_soundsid: LUA_PushUserdata(L, skin->soundsid, META_SOUNDSID); break; - case skin_sprites: + case skin_sprites: // TODO: 2.3: Delete + LUA_PushUserdata(L, skin->sprites_compat, META_SKINSPRITESCOMPAT); + break; + case skin_skinsprites: LUA_PushUserdata(L, skin->sprites, META_SKINSPRITES); break; case skin_supersprites: @@ -338,15 +343,7 @@ static int soundsid_num(lua_State *L) return 1; } -enum spritesopt { - numframes = 0 -}; - -static const char *const sprites_opt[] = { - "numframes", - NULL}; - -// skin.sprites[i] -> sprites[i] +// skin.skinsprites[i] -> sprites[i] static int lib_getSkinSprite(lua_State *L) { spritedef_t *sksprites = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITES); @@ -359,13 +356,43 @@ static int lib_getSkinSprite(lua_State *L) return 1; } -// #skin.sprites -> NUMPLAYERSPRITES +// #skin.skinsprites -> NUMPLAYERSPRITES static int lib_numSkinsSprites(lua_State *L) { lua_pushinteger(L, NUMPLAYERSPRITES); return 1; } +// TODO: 2.3: Delete +// skin.sprites[i] -> sprites[i] +static int lib_getSkinSpriteCompat(lua_State *L) +{ + spritedef_t *sksprites = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITESCOMPAT); + playersprite_t i = luaL_checkinteger(L, 2); + + if (i < 0 || i >= NUMPLAYERSPRITES*2) + return luaL_error(L, "skin sprites index %d out of range (0 - %d)", i, (NUMPLAYERSPRITES*2)-1); + + LUA_PushUserdata(L, &sksprites[i], META_SKINSPRITESLIST); + return 1; +} + +// TODO: 2.3: Delete +// #skin.sprites -> NUMPLAYERSPRITES*2 +static int lib_numSkinsSpritesCompat(lua_State *L) +{ + lua_pushinteger(L, NUMPLAYERSPRITES*2); + return 1; +} + +enum spritesopt { + numframes = 0 +}; + +static const char *const sprites_opt[] = { + "numframes", + NULL}; + static int sprite_get(lua_State *L) { spritedef_t *sprite = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITESLIST); @@ -387,6 +414,7 @@ int LUA_SkinLib(lua_State *L) LUA_RegisterUserdataMetatable(L, META_SOUNDSID, soundsid_get, NULL, soundsid_num); LUA_RegisterUserdataMetatable(L, META_SKINSPRITES, lib_getSkinSprite, NULL, lib_numSkinsSprites); LUA_RegisterUserdataMetatable(L, META_SKINSPRITESLIST, sprite_get, NULL, NULL); + LUA_RegisterUserdataMetatable(L, META_SKINSPRITESCOMPAT, lib_getSkinSpriteCompat, NULL, lib_numSkinsSpritesCompat); // TODO: 2.3: Delete skin_fields_ref = Lua_CreateFieldTable(L, skin_opt); diff --git a/src/m_cond.c b/src/m_cond.c index 5a5913297157e24ada893ca5fad77a4d38ffd3e3..fa6cda223c376b2f458605ec4f99e23e1c28c2d2 100644 --- a/src/m_cond.c +++ b/src/m_cond.c @@ -494,6 +494,12 @@ UINT8 M_MapLocked(INT32 mapnum, gamedata_t *data) UINT8 M_CampaignWarpIsCheat(INT32 gt, INT32 mapnum, gamedata_t *data) { + if (dedicated) + { + // See M_MapLocked; don't make dedicated servers annoying. + return false; + } + if (M_MapLocked(mapnum, data) == true) { // Warping to locked maps is definitely always a cheat diff --git a/src/m_menu.c b/src/m_menu.c index 50011347550c32622238ef02a6d538be62bbb31f..301c4007538f4823ddd45ad33d0403c89c21e52e 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -140,6 +140,7 @@ static char *char_notes = NULL; boolean menuactive = false; boolean fromlevelselect = false; +tic_t shieldprompt_timer = 0; // Show a prompt about the new Shield button for old configs // TODO: 2.3: Remove typedef enum { @@ -263,7 +264,7 @@ static void M_ConfirmTeamScramble(INT32 choice); static void M_ConfirmTeamChange(INT32 choice); static void M_SecretsMenu(INT32 choice); static void M_SetupChoosePlayer(INT32 choice); -static UINT16 M_SetupChoosePlayerDirect(INT32 choice); +static INT32 M_SetupChoosePlayerDirect(INT32 choice); static void M_QuitSRB2(INT32 choice); menu_t SP_MainDef, OP_MainDef; menu_t MISC_ScrambleTeamDef, MISC_ChangeTeamDef; @@ -2102,6 +2103,12 @@ menu_t OP_PlaystyleDef = { 0, 0, 0, NULL }; +static void M_UpdateItemOn(void) +{ + I_SetTextInputMode((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_STRING || + (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER); +} + static void M_VideoOptions(INT32 choice) { (void)choice; @@ -2329,6 +2336,7 @@ void Nextmap_OnChange(void) { currentMenu->lastOn = itemOn; itemOn = nastart; + M_UpdateItemOn(); } } else if (currentMenu == &SP_TimeAttackDef) @@ -2378,6 +2386,7 @@ void Nextmap_OnChange(void) { currentMenu->lastOn = itemOn; itemOn = tastart; + M_UpdateItemOn(); } if (mapheaderinfo[cv_nextmap.value-1] && mapheaderinfo[cv_nextmap.value-1]->forcecharacter[0] != '\0') @@ -3128,6 +3137,7 @@ static void M_NextOpt(void) else itemOn++; } while (oldItemOn != itemOn && ( (currentMenu->menuitems[itemOn].status & IT_TYPE) & IT_SPACE )); + M_UpdateItemOn(); } static void M_PrevOpt(void) @@ -3140,6 +3150,7 @@ static void M_PrevOpt(void) else itemOn--; } while (oldItemOn != itemOn && ( (currentMenu->menuitems[itemOn].status & IT_TYPE) & IT_SPACE )); + M_UpdateItemOn(); } // lock out further input in a tic when important buttons are pressed @@ -3151,6 +3162,7 @@ static void Command_Manual_f(void) if (modeattacking) return; M_StartControlPanel(); + if (shieldprompt_timer) return; // TODO: 2.3: Delete this line currentMenu = &MISC_HelpDef; itemOn = 0; } @@ -3330,6 +3342,7 @@ boolean M_Responder(event_t *ev) if (modeattacking) return true; M_StartControlPanel(); + if (shieldprompt_timer) return true; // TODO: 2.3: Delete this line M_Options(0); // Uncomment the below if you want the menu to reset to the top each time like before. M_SetupNextMenu will fix it automatically. //OP_SoundOptionsDef.lastOn = 0; @@ -3340,6 +3353,7 @@ boolean M_Responder(event_t *ev) if (modeattacking) return true; M_StartControlPanel(); + if (shieldprompt_timer) return true; // TODO: 2.3: Delete this line M_Options(0); M_VideoModeMenu(0); return true; @@ -3351,6 +3365,7 @@ boolean M_Responder(event_t *ev) if (modeattacking) return true; M_StartControlPanel(); + if (shieldprompt_timer) return true; // TODO: 2.3: Delete this line M_Options(0); M_SetupNextMenu(&OP_MainDef); return true; @@ -3621,6 +3636,230 @@ void M_Drawer(void) } } +// Handle the "Do you want to assign Shield Ability now?" pop-up for old configs // TODO: 2.3: Remove this line... +static UINT8 shieldprompt_currentchoice = 0; // ...and this line... + +static void M_ShieldPromptUseDefaults(void) // ...and this function +{ + // With a default config from v2.2.10 to v2.2.13, the B button will be set to Custom 1, + // and Controls per Key defaults to "One", so it will override the default Shield button. + // A default config from v2.2.0 to v2.2.9 has Next Weapon on B, so it suffers from this too. + + // So for "Use default Shield Ability buttons", we should update old configs to mitigate gamepad conflicts + // (even with "Several" Controls per Key!), and show a message with the default bindings + + for (setupcontrols = gamecontrol; true; setupcontrols = gamecontrolbis) // Do stuff for both P1 and P2 + { + INT32 JOY1 = (setupcontrols == gamecontrol) ? KEY_JOY1 : KEY_2JOY1; // Is this for P1 or for P2? + + if ((setupcontrols[GC_CUSTOM1][0] == JOY1+1 || setupcontrols[GC_CUSTOM1][1] == JOY1+1) + && (setupcontrols[GC_CUSTOM2][0] == JOY1+3 || setupcontrols[GC_CUSTOM2][1] == JOY1+3) + && (setupcontrols[GC_CUSTOM3][0] == JOY1+8 || setupcontrols[GC_CUSTOM3][1] == JOY1+8)) + { + // If the player has v2.2.13's default gamepad Custom 1/2/3 buttons, + // shuffle Custom 1/2/3 around to make room for Shield Ability on B + UINT8 shield_slot = (setupcontrols[GC_SHIELD ][0] == KEY_NULL ) ? 0 : 1; + UINT8 custom1_slot = (setupcontrols[GC_CUSTOM1][0] == JOY1+1) ? 0 : 1; + UINT8 custom2_slot = (setupcontrols[GC_CUSTOM2][0] == JOY1+3) ? 0 : 1; + UINT8 custom3_slot = (setupcontrols[GC_CUSTOM3][0] == JOY1+8) ? 0 : 1; + + setupcontrols[GC_SHIELD ][shield_slot ] = JOY1+1; // Assign Shield Ability to B + setupcontrols[GC_CUSTOM1][custom1_slot] = JOY1+3; // Move Custom 1 from B to Y + setupcontrols[GC_CUSTOM2][custom2_slot] = JOY1+8; // Move Custom 2 from Y to LS + setupcontrols[GC_CUSTOM3][custom3_slot] = KEY_NULL; // Unassign Custom 3 from LS... + // (The alternative would be to check and update the ENTIRE gamepad layout. + // That'd be nice, but it would mess with people that are used to the old defaults.) + } + else if ((setupcontrols[GC_WEAPONNEXT][0] == JOY1+1 || setupcontrols[GC_WEAPONNEXT][1] == JOY1+1) + && (setupcontrols[GC_WEAPONPREV][0] == JOY1+2 || setupcontrols[GC_WEAPONPREV][1] == JOY1+2)) + { + // Or if the user has a default config from v2.2.0 to v2.2.9, + // the B button will be Next Weapon, and X will be Previous Weapon. + // It's "safe" to discard one of them, you just have to press X multiple times to select in the other direction + UINT8 shield_slot = (setupcontrols[GC_SHIELD ][0] == KEY_NULL ) ? 0 : 1; + UINT8 nweapon_slot = (setupcontrols[GC_WEAPONNEXT][0] == JOY1+1) ? 0 : 1; + UINT8 pweapon_slot = (setupcontrols[GC_WEAPONPREV][0] == JOY1+2) ? 0 : 1; + + setupcontrols[GC_SHIELD ][shield_slot ] = JOY1+1; // Assign Shield Ability to B + setupcontrols[GC_WEAPONNEXT][nweapon_slot] = JOY1+3; // Move Next Weapon from B to X + setupcontrols[GC_WEAPONPREV][pweapon_slot] = KEY_NULL; // Unassign Previous Weapon from X + } + + if (setupcontrols == gamecontrolbis) // If we've already updated both players, break out + break; + } + + + // Now, show a message about the default Shield Ability bindings + if ((gamecontrol[GC_SHIELD][0] == KEY_LALT && gamecontrol[GC_SHIELD][1] == KEY_JOY1+1) + || (gamecontrol[GC_SHIELD][0] == KEY_JOY1+1 && gamecontrol[GC_SHIELD][1] == KEY_LALT)) + { + // Left Alt and the B button are both assigned + M_StartMessage(M_GetText("Shield Ability defaults to\nthe \x82""Left Alt\x80"" key on keyboard,\nand the \x85""B button\x80"" on gamepads." + "\n\nYou can always reassign it\nin the Options menu later." + "\n\n\nPress 'Enter' to continue\n"), + NULL, MM_NOTHING); + MessageDef.x = 43; // Change the pop-up message's background position/width + MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 27; + } + else if (gamecontrol[GC_SHIELD][0] == KEY_LALT || gamecontrol[GC_SHIELD][1] == KEY_LALT) + { + // Left Alt is assigned, but the B button isn't. + M_StartMessage(M_GetText("Shield Ability defaults to\nthe \x82""Left Alt\x80"" key on keyboard.\nThe \x85""B button\x80"" on gamepads was taken." + "\n\nYou can always reassign it\nin the Options menu later." + "\n\n\nPress 'Enter' to continue\n"), + NULL, MM_NOTHING); + MessageDef.x = 24; // Change the pop-up message's background position/width + MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 32; + } + else if (gamecontrol[GC_SHIELD][0] == KEY_JOY1+1 || gamecontrol[GC_SHIELD][1] == KEY_JOY1+1) + { + // The B button is assigned, but Left Alt isn't + M_StartMessage(M_GetText("Shield Ability defaults to\nthe \x85""B button\x80"" on gamepads.\nThe \x82""Left Alt\x80"" key on keyboard was taken." + "\n\nYou can always reassign it\nin the Options menu later." + "\n\n\nPress 'Enter' to continue\n"), + NULL, MM_NOTHING); + MessageDef.x = 8; // Change the pop-up message's background position/width + MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 36; + } + else if (gamecontrol[GC_SHIELD][0] == KEY_NULL && gamecontrol[GC_SHIELD][1] == KEY_NULL) + { + // Neither Left Alt nor the B button are assigned + M_StartMessage(M_GetText("Shield Ability is unassigned!\nThe \x82""Left Alt\x80"" key on keyboard and\nthe \x85""B button\x80"" on gamepads were taken." + "\n\nYou should assign Shield Ability\nin the Options menu later." + "\n\n\nPress 'Enter' to continue\n"), + NULL, MM_NOTHING); + MessageDef.x = 19; // Change the pop-up message's background position/width + MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 33; + } + else + { + // Neither Left Alt nor the B button are assigned... but something else is??? + // (This can technically happen if you edit your config or use setcontrol in the console before opening the menu) + char keystr[16+16+2+7+1]; // Two 16-char keys + two colour codes + "' and '" + null + + if (gamecontrol[GC_SHIELD][0] != KEY_NULL && gamecontrol[GC_SHIELD][1] != KEY_NULL) + STRBUFCPY(keystr, va("%s\x80""' and '\x82""%s", + G_KeyNumToName(gamecontrol[GC_SHIELD][0]), + G_KeyNumToName(gamecontrol[GC_SHIELD][1]))); + else if (gamecontrol[GC_SHIELD][0] != KEY_NULL) + STRBUFCPY(keystr, G_KeyNumToName(gamecontrol[GC_SHIELD][0])); + else //if (gamecontrol[GC_SHIELD][1] != KEY_NULL) + STRBUFCPY(keystr, G_KeyNumToName(gamecontrol[GC_SHIELD][1])); + + M_StartMessage(va("Shield Ability is assigned to\n'\x82""%s\x80""'." + "\n\nYou can always reassign it\nin the Options menu later." + "\n\n\nPress 'Enter' to continue\n", + keystr), NULL, MM_NOTHING); + MessageDef.x = 23; // Change the pop-up message's background position/width + MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 32; + } +} + +static void M_HandleShieldPromptMenu(INT32 choice) // TODO: 2.3: Remove +{ + switch (choice) + { + case KEY_ESCAPE: + if (I_GetTime() <= shieldprompt_timer) // Don't mash past the pop-up by accident! + break; + + S_StartSound(NULL, sfx_menu1); + noFurtherInput = true; + shieldprompt_timer = 0; + M_ShieldPromptUseDefaults(); + break; + + case KEY_ENTER: + if (I_GetTime() <= shieldprompt_timer) // Don't mash past the pop-up by accident! + break; + + S_StartSound(NULL, sfx_menu1); + noFurtherInput = true; + shieldprompt_timer = 0; + + if (shieldprompt_currentchoice == 0) + { + OP_ChangeControlsDef.lastOn = 8; // Highlight Shield Ability in the controls menu + M_Setup1PControlsMenu(0); // Set up P1's controls menu and call M_SetupNextMenu + } + else if (shieldprompt_currentchoice == 1) // Copy the Spin buttons to the Shield buttons + { + CV_SetValue(&cv_controlperkey, 2); // Make sure that Controls per Key is "Several" + + gamecontrol [GC_SHIELD][0] = gamecontrol [GC_SPIN][0]; + gamecontrol [GC_SHIELD][1] = gamecontrol [GC_SPIN][1]; + gamecontrolbis[GC_SHIELD][0] = gamecontrolbis[GC_SPIN][0]; + gamecontrolbis[GC_SHIELD][1] = gamecontrolbis[GC_SPIN][1]; + CV_SetValue(&cv_shieldaxis, cv_spinaxis.value); + CV_SetValue(&cv_shieldaxis2, cv_spinaxis2.value); + + M_StartMessage(M_GetText("Spin and Shield Ability are now\nthe same button." + "\n\nYou can always reassign them\nin the Options menu later." + "\n\n\nPress 'Enter' to continue\n"), + NULL, MM_NOTHING); + MessageDef.x = 36; // Change the pop-up message's background position/width + MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 29; + } + else + M_ShieldPromptUseDefaults(); + break; + + case KEY_UPARROW: + S_StartSound(NULL, sfx_menu1); + shieldprompt_currentchoice = (shieldprompt_currentchoice+2)%3; + break; + + case KEY_DOWNARROW: + S_StartSound(NULL, sfx_menu1); + shieldprompt_currentchoice = (shieldprompt_currentchoice+1)%3; + break; + } + + MessageDef.prevMenu = &MainDef; +} + +static void M_DrawShieldPromptMenu(void) // TODO: 2.3: Remove +{ + INT16 cursorx = (BASEVIDWIDTH/2) - 24; + + V_DrawFill(10-3, 68-3, 300+6, 40+6, 159); + // V_DrawCenteredString doesn't centre newlines, so we have to draw each line separately + V_DrawCenteredString(BASEVIDWIDTH/2, 68, V_ALLOWLOWERCASE, "Welcome back! Since you last played,"); + V_DrawCenteredString(BASEVIDWIDTH/2, 76, V_ALLOWLOWERCASE, "Spin has been split into separate"); + V_DrawCenteredString(BASEVIDWIDTH/2, 84, V_ALLOWLOWERCASE, "\"Spin\" and \"Shield Ability\" controls."); + + V_DrawCenteredString(BASEVIDWIDTH/2, 98, V_ALLOWLOWERCASE, "Do you want to assign Shield Ability now?"); + + + V_DrawCenteredString(BASEVIDWIDTH/2, 164, + (shieldprompt_currentchoice == 0) ? V_YELLOWMAP : 0, "Open Control Setup"); + V_DrawCenteredString(BASEVIDWIDTH/2, 172, + (shieldprompt_currentchoice == 1) ? V_YELLOWMAP : 0, "Keep the old behaviour"); + V_DrawCenteredString(BASEVIDWIDTH/2, 180, + (shieldprompt_currentchoice == 2) ? V_YELLOWMAP : 0, "Use default Shield Ability buttons"); + + switch (shieldprompt_currentchoice) + { + case 0: cursorx -= V_StringWidth("Open Control Setup", 0)/2; break; + case 1: cursorx -= V_StringWidth("Keep the old behaviour", 0)/2; break; + default: cursorx -= V_StringWidth("Use default Shield Ability buttons", 0)/2; break; + } + V_DrawScaledPatch(cursorx, 164 + (shieldprompt_currentchoice*8), 0, W_CachePatchName("M_CURSOR", PU_PATCH)); +} + +static menuitem_t OP_ShieldPromptMenu[] = {{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleShieldPromptMenu, 0}}; // TODO: 2.3: Remove + +menu_t OP_ShieldPromptDef = { // TODO: 2.3: Remove + MN_SPECIAL, + NULL, + 1, + &MainDef, + OP_ShieldPromptMenu, + M_DrawShieldPromptMenu, + 0, 0, 0, NULL +}; + // // M_StartControlPanel // @@ -3651,18 +3890,29 @@ void M_StartControlPanel(void) currentMenu = &MainDef; itemOn = singleplr; + M_UpdateItemOn(); + + if (shieldprompt_timer) // For old configs, show a pop-up about the new Shield button // TODO: 2.3: Remove + { + S_StartSound(NULL, sfx_strpst); + noFurtherInput = true; + shieldprompt_timer = I_GetTime() + TICRATE; // Don't mash past the pop-up by accident! + + M_SetupNextMenu(&OP_ShieldPromptDef); + } } else if (modeattacking) { currentMenu = &MAPauseDef; MAPauseMenu[mapause_hints].status = (M_SecretUnlocked(SECRET_EMBLEMHINTS, clientGamedata)) ? (IT_STRING | IT_CALL) : (IT_DISABLED); itemOn = mapause_continue; + M_UpdateItemOn(); } else if (!(netgame || multiplayer)) // Single Player { // Devmode unlocks Pandora's Box in the pause menu boolean pandora = ((M_SecretUnlocked(SECRET_PANDORA, serverGamedata) || cv_debug || devparm) && !marathonmode); - + if (gamestate != GS_LEVEL || ultimatemode) // intermission, so gray out stuff. { SPauseMenu[spause_pandora].status = (pandora) ? (IT_GRAYEDOUT) : (IT_DISABLED); @@ -3703,6 +3953,7 @@ void M_StartControlPanel(void) currentMenu = &SPauseDef; itemOn = spause_continue; + M_UpdateItemOn(); } else // multiplayer { @@ -3744,6 +3995,7 @@ void M_StartControlPanel(void) currentMenu = &MPauseDef; itemOn = mpause_continue; + M_UpdateItemOn(); } CON_ToggleOff(); // move away console @@ -3837,6 +4089,7 @@ void M_SetupNextMenu(menu_t *menudef) } } } + M_UpdateItemOn(); hidetitlemap = false; } @@ -4015,11 +4268,11 @@ static void M_DrawThermo(INT32 x, INT32 y, consvar_t *cv) lumpnum_t leftlump, rightlump, centerlump[2], cursorlump; patch_t *p; - leftlump = W_GetNumForName("M_THERML"); - rightlump = W_GetNumForName("M_THERMR"); - centerlump[0] = W_GetNumForName("M_THERMM"); - centerlump[1] = W_GetNumForName("M_THERMM"); - cursorlump = W_GetNumForName("M_THERMO"); + leftlump = W_GetNumForPatchName("M_THERML"); + rightlump = W_GetNumForPatchName("M_THERMR"); + centerlump[0] = W_GetNumForPatchName("M_THERMM"); + centerlump[1] = W_GetNumForPatchName("M_THERMM"); + cursorlump = W_GetNumForPatchName("M_THERMO"); V_DrawScaledPatch(xx, y, 0, p = W_CachePatchNum(leftlump,PU_PATCH)); xx += p->width - p->leftoffset; @@ -4141,7 +4394,7 @@ static void M_DrawStaticBox(fixed_t x, fixed_t y, INT32 flags, fixed_t w, fixed_ temp = (gametic % temp) * h*2*FRACUNIT; // Which frame to draw V_DrawCroppedPatch(x*FRACUNIT, y*FRACUNIT, (w*FRACUNIT) / 160, (h*FRACUNIT) / 100, flags, patch, NULL, 0, temp, w*2*FRACUNIT, h*2*FRACUNIT); - + W_UnlockCachedPatch(patch); return; } @@ -6109,6 +6362,7 @@ void M_StartMessage(const char *string, void *routine, menumessagetype_t itemtyp currentMenu = &MessageDef; itemOn = 0; + M_UpdateItemOn(); } static void M_DrawMessageMenu(void) @@ -6183,6 +6437,7 @@ static void M_HandleImageDef(INT32 choice) if (itemOn >= (INT16)(currentMenu->numitems-1)) itemOn = 0; else itemOn++; + M_UpdateItemOn(); break; case KEY_LEFTARROW: @@ -6193,6 +6448,7 @@ static void M_HandleImageDef(INT32 choice) if (!itemOn) itemOn = currentMenu->numitems - 1; else itemOn--; + M_UpdateItemOn(); break; case KEY_ESCAPE: @@ -6982,7 +7238,10 @@ static void M_LevelSelectWarp(INT32 choice) if (currentMenu == &SP_LevelSelectDef || currentMenu == &SP_PauseLevelSelectDef) { if (cursaveslot > 0) // do we have a save slot to load? + { + CV_StealthSet(&cv_skin, DEFAULTSKIN); // already handled by loadgame so we don't want this G_LoadGame((UINT32)cursaveslot, startmap); // reload from SP save data: this is needed to keep score/lives/continues from reverting to defaults + } else // no save slot, start new game but keep the current skin { M_ClearMenus(true); @@ -7389,6 +7648,7 @@ static void M_EmblemHints(INT32 choice) SR_EmblemHintDef.prevMenu = currentMenu; M_SetupNextMenu(&SR_EmblemHintDef); itemOn = 2; // always start on back. + M_UpdateItemOn(); } static void M_DrawEmblemHints(void) @@ -8350,7 +8610,7 @@ static void M_DrawLoadGameData(void) if (savegameinfo[savetodraw].lives == -42) col = 26; else if (savegameinfo[savetodraw].botskin == 3) // & knuckles - col = 105; + col = 106; else if (savegameinfo[savetodraw].botskin) // tailsbot or custom col = 134; else @@ -8410,7 +8670,17 @@ static void M_DrawLoadGameData(void) if (savegameinfo[savetodraw].lives == -42) V_DrawRightAlignedThinString(x + 79, y, V_GRAYMAP, "NEW GAME"); else if (savegameinfo[savetodraw].lives == -666) - V_DrawRightAlignedThinString(x + 79, y, V_REDMAP, "CAN'T LOAD!"); + { + if (savegameinfo[savetodraw].continuescore == -62) + { + V_DrawRightAlignedThinString(x + 79, y, V_REDMAP, "ADDON NOT LOADED"); + V_DrawRightAlignedThinString(x + 79, y-10, V_REDMAP, savegameinfo[savetodraw].skinname); + } + else + { + V_DrawRightAlignedThinString(x + 79, y, V_REDMAP, "CAN'T LOAD!"); + } + } else if (savegameinfo[savetodraw].gamemap & 8192) V_DrawRightAlignedThinString(x + 79, y, V_GREENMAP, "CLEAR!"); else @@ -8630,14 +8900,20 @@ static void M_LoadSelect(INT32 choice) M_NewGame(); } else if (savegameinfo[saveSlotSelected-1].gamemap & 8192) // Completed + { M_LoadGameLevelSelect(0); + } else + { + CV_StealthSet(&cv_skin, DEFAULTSKIN); // already handled by loadgame so we don't want this G_LoadGame((UINT32)saveSlotSelected, 0); + } cursaveslot = saveSlotSelected; } #define VERSIONSIZE 16 +#define MISSING { savegameinfo[slot].continuescore = -62; savegameinfo[slot].lives = -666; Z_Free(savebuffer); return; } #define BADSAVE { savegameinfo[slot].lives = -666; Z_Free(savebuffer); return; } #define CHECKPOS if (sav_p >= end_p) BADSAVE // Reads the save file to list lives, level, player, etc. @@ -8734,10 +9010,11 @@ static void M_ReadSavegameInfo(UINT32 slot) CHECKPOS READSTRINGN(sav_p, ourSkinName, SKINNAMESIZE); savegameinfo[slot].skinnum = R_SkinAvailable(ourSkinName); + STRBUFCPY(savegameinfo[slot].skinname, ourSkinName); if (savegameinfo[slot].skinnum >= numskins || !R_SkinUsable(-1, savegameinfo[slot].skinnum)) - BADSAVE + MISSING CHECKPOS READSTRINGN(sav_p, botSkinName, SKINNAMESIZE); @@ -8745,7 +9022,7 @@ static void M_ReadSavegameInfo(UINT32 slot) if (savegameinfo[slot].botskin-1 >= numskins || !R_SkinUsable(-1, savegameinfo[slot].botskin-1)) - BADSAVE + MISSING } CHECKPOS @@ -8790,6 +9067,7 @@ static void M_ReadSavegameInfo(UINT32 slot) } #undef CHECKPOS #undef BADSAVE +#undef MISSING // // M_ReadSaveStrings @@ -9053,7 +9331,7 @@ static void M_CacheCharacterSelectEntry(INT32 i, INT32 skinnum) description[i].namepic = W_CachePatchName(description[i].nametag, PU_PATCH); } -static UINT16 M_SetupChoosePlayerDirect(INT32 choice) +static INT32 M_SetupChoosePlayerDirect(INT32 choice) { INT32 skinnum, botskinnum; UINT16 i; @@ -9142,7 +9420,7 @@ static UINT16 M_SetupChoosePlayerDirect(INT32 choice) static void M_SetupChoosePlayer(INT32 choice) { - UINT16 skinset = M_SetupChoosePlayerDirect(choice); + INT32 skinset = M_SetupChoosePlayerDirect(choice); if (skinset != MAXCHARACTERSLOTS) { M_ChoosePlayer(skinset); @@ -9491,6 +9769,8 @@ static void M_ChoosePlayer(INT32 choice) //lastmapsaved = 0; gamecomplete = 0; + CV_StealthSet(&cv_skin, skins[skinnum]->name); + G_DeferedInitNew(ultmode, G_BuildMapName(startmap), skinnum, false, fromlevelselect); COM_BufAddText("dummyconsvar 1\n"); // G_DeferedInitNew doesn't do this @@ -10050,6 +10330,7 @@ static void M_TimeAttack(INT32 choice) Nextmap_OnChange(); itemOn = tastart; // "Start" is selected. + M_UpdateItemOn(); } // Drawing function for Nights Attack @@ -10166,7 +10447,7 @@ void M_DrawNightsAttackMenu(void) skinnumber = 0; //Default to Sonic else skinnumber = (cv_chooseskin.value-1); - + spritedef_t *sprdef = &skins[skinnumber]->sprites[SPR2_NFLY]; //Make our patch the selected character's NFLY sprite spritetimer = FixedInt(ntsatkdrawtimer/2) % skins[skinnumber]->sprites[SPR2_NFLY].numframes; //Make the sprite timer cycle though all the frames at 2 tics per frame spriteframe_t *sprframe = &sprdef->spriteframes[spritetimer]; //Our animation frame is equal to the number on the timer @@ -10179,11 +10460,14 @@ void M_DrawNightsAttackMenu(void) color = skins[skinnumber]->supercolor+4; else //If you don't go super in NiGHTS or at all, use prefcolor color = skins[skinnumber]->prefcolor; - + angle_t fa = (FixedAngle(((FixedInt(ntsatkdrawtimer * 4)) % 360)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK; + fixed_t scale = skins[skinnumber]->highresscale; + if (skins[skinnumber]->shieldscale) + scale = FixedDiv(scale, skins[skinnumber]->shieldscale); V_DrawFixedPatch(270<<FRACBITS, (186<<FRACBITS) - 8*FINESINE(fa), - FixedDiv(skins[skinnumber]->highresscale, skins[skinnumber]->shieldscale), + scale, (sprframe->flip & 1<<6) ? V_FLIP : 0, natksprite, R_GetTranslationColormap(TC_BLINK, color, GTC_CACHE)); @@ -10288,6 +10572,7 @@ static void M_NightsAttack(INT32 choice) Nextmap_OnChange(); itemOn = nastart; // "Start" is selected. + M_UpdateItemOn(); } // Player has selected the "START" from the nights attack screen @@ -10607,6 +10892,7 @@ static void M_ModeAttackEndGame(INT32 choice) break; } itemOn = currentMenu->lastOn; + M_UpdateItemOn(); G_SetGamestate(GS_TIMEATTACK); modeattacking = ATTACKING_NONE; M_ChangeMenuMusic("_title", true); @@ -10688,6 +10974,7 @@ static void M_Marathon(INT32 choice) titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please M_SetupNextMenu(&SP_MarathonDef); itemOn = marathonstart; // "Start" is selected. + M_UpdateItemOn(); recatkdrawtimer = (50-8) * FRACUNIT; char_scroll = 0; } @@ -11401,6 +11688,7 @@ static void M_ConnectMenu(INT32 choice) else M_SetupNextMenu(&MP_ConnectDef); itemOn = 0; + M_UpdateItemOn(); M_Refresh(0); } @@ -11660,6 +11948,7 @@ static void M_StartServerMenu(INT32 choice) Newgametype_OnChange(); M_SetupNextMenu(&MP_ServerDef); itemOn = 1; + M_UpdateItemOn(); } // ============== @@ -11842,15 +12131,21 @@ static void M_HandleConnectIP(INT32 choice) case KEY_INS: case 'c': case 'C': // ctrl+c, ctrl+insert, copying - I_ClipboardCopy(setupm_ip, l); - S_StartSound(NULL,sfx_menu1); // Tails + if (l != 0) // Don't replace the clipboard without any text + { + I_ClipboardCopy(setupm_ip, l); + S_StartSound(NULL,sfx_menu1); // Tails + } break; case 'x': case 'X': // ctrl+x, cutting - I_ClipboardCopy(setupm_ip, l); - S_StartSound(NULL,sfx_menu1); // Tails - setupm_ip[0] = 0; + if (l != 0) // Don't replace the clipboard without any text + { + I_ClipboardCopy(setupm_ip, l); + S_StartSound(NULL,sfx_menu1); // Tails + setupm_ip[0] = 0; + } break; default: // otherwise do nothing @@ -11874,9 +12169,12 @@ static void M_HandleConnectIP(INT32 choice) break; } case KEY_DEL: // shift+delete, cutting - I_ClipboardCopy(setupm_ip, l); - S_StartSound(NULL,sfx_menu1); // Tails - setupm_ip[0] = 0; + if (l != 0) // Don't replace the clipboard without any text + { + I_ClipboardCopy(setupm_ip, l); + S_StartSound(NULL,sfx_menu1); // Tails + setupm_ip[0] = 0; + } break; default: // otherwise do nothing. break; @@ -12256,7 +12554,9 @@ static void M_DrawSetupMultiPlayerMenu(void) if (multi_frame >= sprdef->numframes) multi_frame = 0; - scale = FixedDiv(skins[setupm_fakeskin]->highresscale, skins[setupm_fakeskin]->shieldscale); + scale = skins[setupm_fakeskin]->highresscale; + if (skins[setupm_fakeskin]->shieldscale) + scale = FixedDiv(scale, skins[setupm_fakeskin]->shieldscale); #define chary (y+64) @@ -12289,7 +12589,7 @@ static void M_DrawSetupMultiPlayerMenu(void) V_DrawFixedPatch( x<<FRACBITS, chary<<FRACBITS, - FixedDiv(skins[setupm_fakeskin]->highresscale, skins[setupm_fakeskin]->shieldscale), + scale, flags, patch, colormap); goto colordraw; @@ -13071,7 +13371,10 @@ static void M_SetupScreenshotMenu(void) { item->status = IT_GRAYEDOUT; if ((currentMenu == &OP_ScreenshotOptionsDef) && (itemOn == op_screenshot_colorprofile)) // Can't select that + { itemOn = op_screenshot_storagelocation; + M_UpdateItemOn(); + } } else #endif diff --git a/src/m_menu.h b/src/m_menu.h index 99a5b6de4266be02b1cba0e98a26addac5524548..e76010c17a3dc76d99f6ceacdb19eb147be04c0c 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -176,6 +176,7 @@ typedef struct extern menupres_t menupres[NUMMENUTYPES]; extern UINT32 prevMenuId; extern UINT32 activeMenuId; +extern tic_t shieldprompt_timer; // Show a prompt about the new Shield button for old configs // TODO: 2.3: Remove void M_InitMenuPresTables(void); UINT8 M_GetYoungestChildMenu(void); @@ -421,6 +422,7 @@ typedef struct { char levelname[32]; UINT8 skinnum; + char skinname [SKINNAMESIZE+1]; UINT8 botskin; UINT8 numemeralds; UINT8 numgameovers; diff --git a/src/m_misc.c b/src/m_misc.c index 55c5485a149a2b2c43e48fab973c5ad898091036..724717aa681597b33a8b7bc573dc0be91220337f 100644 --- a/src/m_misc.c +++ b/src/m_misc.c @@ -560,6 +560,11 @@ void M_FirstLoadConfig(void) COM_BufInsertText(va("exec \"%s\"\n", configfile)); // no COM_BufExecute() needed; that does it right away + // For configs loaded at startup only, check for pre-Shield-button configs // TODO: 2.3: Remove + if (GETMAJOREXECVERSION(cv_execversion.value) < 55 // Pre-v2.2.14 configs + && cv_execversion.value != 25) // Make sure that the config exists, too + shieldprompt_timer = 1; + // don't filter anymore vars and don't let this convsvar be changed COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION)); CV_ToggleExecVersion(false); @@ -2208,6 +2213,8 @@ int M_JumpWordReverse(const char *line, int offset) { int (*is)(int); int c; + if (offset == 0) // Don't let "--offset" later result in a negative value + return 0; c = line[--offset]; if (isspace(c)) is = isspace; diff --git a/src/m_vector.c b/src/m_vector.c index 3132a869d458c83aac517ac609258b506b6395b8..1b04f8ae1461b6a11f34cc07e6765c3ea640b330 100644 --- a/src/m_vector.c +++ b/src/m_vector.c @@ -21,6 +21,32 @@ void DVector3_Load(dvector3_t *vec, double x, double y, double z) vec->z = z; } +void DVector3_Copy(dvector3_t *a_o, const dvector3_t *a_i) +{ + memcpy(a_o, a_i, sizeof(dvector3_t)); +} + +void DVector3_Add(const dvector3_t *a_i, const dvector3_t *a_c, dvector3_t *a_o) +{ + a_o->x = a_i->x + a_c->x; + a_o->y = a_i->y + a_c->y; + a_o->z = a_i->z + a_c->z; +} + +void DVector3_Subtract(const dvector3_t *a_i, const dvector3_t *a_c, dvector3_t *a_o) +{ + a_o->x = a_i->x - a_c->x; + a_o->y = a_i->y - a_c->y; + a_o->z = a_i->z - a_c->z; +} + +void DVector3_Multiply(const dvector3_t *a_i, double a_c, dvector3_t *a_o) +{ + a_o->x = a_i->x * a_c; + a_o->y = a_i->y * a_c; + a_o->z = a_i->z * a_c; +} + double DVector3_Magnitude(const dvector3_t *a_normal) { double xs = a_normal->x * a_normal->x; diff --git a/src/m_vector.h b/src/m_vector.h index 55669be037c9ce54ffd70bf3782225e913e1a1b4..1395744f2984050991923bfc714e5a3a028ccfe6 100644 --- a/src/m_vector.h +++ b/src/m_vector.h @@ -19,6 +19,10 @@ typedef struct } dvector3_t; void DVector3_Load(dvector3_t *vec, double x, double y, double z); +void DVector3_Copy(dvector3_t *a_o, const dvector3_t *a_i); +void DVector3_Add(const dvector3_t *a_i, const dvector3_t *a_c, dvector3_t *a_o); +void DVector3_Subtract(const dvector3_t *a_i, const dvector3_t *a_c, dvector3_t *a_o); +void DVector3_Multiply(const dvector3_t *a_i, double a_c, dvector3_t *a_o); double DVector3_Magnitude(const dvector3_t *a_normal); double DVector3_Normalize(dvector3_t *a_normal); void DVector3_Negate(dvector3_t *a_o); diff --git a/src/netcode/d_clisrv.c b/src/netcode/d_clisrv.c index 2bf9d2dde7cb60266687282748142af5e676c917..5fee506af320578b7228cb6e5616ebac238120f7 100644 --- a/src/netcode/d_clisrv.c +++ b/src/netcode/d_clisrv.c @@ -114,6 +114,7 @@ static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0, consvar_t cv_playbackspeed = CVAR_INIT ("playbackspeed", "1", 0, playbackspeed_cons_t, NULL); consvar_t cv_idletime = CVAR_INIT ("idletime", "0", CV_SAVE, CV_Unsigned, NULL); +consvar_t cv_idlespectate = CVAR_INIT ("idlespectate", "On", CV_SAVE, CV_OnOff, NULL); consvar_t cv_dedicatedidletime = CVAR_INIT ("dedicatedidletime", "10", CV_SAVE, CV_Unsigned, NULL); consvar_t cv_httpsource = CVAR_INIT ("http_source", "", CV_SAVE, NULL, NULL); @@ -1360,19 +1361,33 @@ static void IdleUpdate(void) if (!server || !netgame) return; - for (i = 1; i < MAXPLAYERS; i++) + for (i = 0; i < MAXPLAYERS; i++) { - if (cv_idletime.value && playeringame[i] && playernode[i] != UINT8_MAX && !players[i].quittime && !players[i].spectator && !players[i].bot && !IsPlayerAdmin(i) && i != serverplayer && gamestate == GS_LEVEL) + if (playeringame[i] && playernode[i] != UINT8_MAX && !players[i].quittime && !players[i].spectator && !players[i].bot && gamestate == GS_LEVEL) { if (players[i].cmd.forwardmove || players[i].cmd.sidemove || players[i].cmd.buttons) players[i].lastinputtime = 0; else players[i].lastinputtime++; - if (players[i].lastinputtime > (tic_t)cv_idletime.value * TICRATE * 60) + if (cv_idletime.value && !IsPlayerAdmin(i) && i != serverplayer && !(players[i].pflags & PF_FINISHED) && players[i].lastinputtime > (tic_t)cv_idletime.value * TICRATE * 60) { players[i].lastinputtime = 0; - SendKick(i, KICK_MSG_IDLE | KICK_MSG_KEEP_BODY); + if (cv_idlespectate.value && G_GametypeHasSpectators()) + { + changeteam_union NetPacket; + UINT16 usvalue; + NetPacket.value.l = NetPacket.value.b = 0; + NetPacket.packet.newteam = 0; + NetPacket.packet.playernum = i; + NetPacket.packet.verification = true; // This signals that it's a server change + usvalue = SHORT(NetPacket.value.l|NetPacket.value.b); + SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue)); + } + else + { + SendKick(i, KICK_MSG_IDLE | KICK_MSG_KEEP_BODY); + } } } else diff --git a/src/netcode/d_clisrv.h b/src/netcode/d_clisrv.h index 5aac4693d2fdd166cee7a796166ba7c798e183c8..342173dff5bf575a762433a4cb2ad753a61685a0 100644 --- a/src/netcode/d_clisrv.h +++ b/src/netcode/d_clisrv.h @@ -73,7 +73,7 @@ extern UINT32 realpingtable[MAXPLAYERS]; extern UINT32 playerpingtable[MAXPLAYERS]; extern tic_t servermaxping; -extern consvar_t cv_netticbuffer, cv_resynchattempts, cv_blamecfail, cv_playbackspeed, cv_idletime, cv_dedicatedidletime; +extern consvar_t cv_netticbuffer, cv_resynchattempts, cv_blamecfail, cv_playbackspeed, cv_idletime, cv_idlespectate, cv_dedicatedidletime; extern consvar_t cv_httpsource; // Used in d_net, the only dependence diff --git a/src/netcode/d_netcmd.c b/src/netcode/d_netcmd.c index e073a863c90bbe88025fd6f7ed9f4d0decac23d0..4134c633e5a32e23e6be085a32300bb308a694df 100644 --- a/src/netcode/d_netcmd.c +++ b/src/netcode/d_netcmd.c @@ -620,6 +620,7 @@ void D_RegisterServerCommands(void) CV_RegisterVar(&cv_blamecfail); CV_RegisterVar(&cv_dedicatedidletime); CV_RegisterVar(&cv_idletime); + CV_RegisterVar(&cv_idlespectate); CV_RegisterVar(&cv_httpsource); COM_AddCommand("ping", Command_Ping_f, COM_LUA); @@ -691,6 +692,7 @@ void D_RegisterClientCommands(void) COM_AddCommand("timedemo", Command_Timedemo_f, 0); COM_AddCommand("stopdemo", Command_Stopdemo_f, COM_LUA); COM_AddCommand("playintro", Command_Playintro_f, COM_LUA); + CV_RegisterVar(&cv_resyncdemo); COM_AddCommand("resetcamera", Command_ResetCamera_f, COM_LUA); @@ -1308,7 +1310,7 @@ static void SendNameAndColor(void) SetColorLocal(consoleplayer, cv_playercolor.value); - if (splitscreen) + if (splitscreen || (!pickedchar && stricmp(cv_skin.string, skins[consoleplayer]->name) != 0)) SetSkinLocal(consoleplayer, R_SkinAvailable(cv_skin.string)); else SetSkinLocal(consoleplayer, pickedchar); @@ -2509,11 +2511,11 @@ static void MutePlayer(boolean mute) if (COM_Argc() < 2) { - CONS_Printf(M_GetText("muteplayer <playernum>: mute a player\n")); + CONS_Printf(M_GetText("muteplayer <playername/playernum>: mute a player\n")); return; } - data[0] = atoi(COM_Argv(1)); + data[0] = nametonum(COM_Argv(1)); if (data[0] >= MAXPLAYERS || !playeringame[data[0]]) { CONS_Alert(CONS_NOTICE, M_GetText("There is no player %u!\n"), (unsigned int)data[0]); @@ -2602,11 +2604,11 @@ static void Command_ServerTeamChange_f(void) if (COM_Argc() < 3) { if (G_TagGametype()) - CONS_Printf(M_GetText("serverchangeteam <playernum> <team>: switch player to a new team (%s)\n"), "it, notit, playing, or spectator"); + CONS_Printf(M_GetText("serverchangeteam <playername/playernum> <team>: switch player to a new team (%s)\n"), "it, notit, playing, or spectator"); else if (G_GametypeHasTeams()) - CONS_Printf(M_GetText("serverchangeteam <playernum> <team>: switch player to a new team (%s)\n"), "red, blue or spectator"); + CONS_Printf(M_GetText("serverchangeteam <playername/playernum> <team>: switch player to a new team (%s)\n"), "red, blue or spectator"); else if (G_GametypeHasSpectators()) - CONS_Printf(M_GetText("serverchangeteam <playernum> <team>: switch player to a new team (%s)\n"), "spectator or playing"); + CONS_Printf(M_GetText("serverchangeteam <playername/playernum> <team>: switch player to a new team (%s)\n"), "spectator or playing"); else CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n")); return; @@ -2654,19 +2656,19 @@ static void Command_ServerTeamChange_f(void) if (error) { if (G_TagGametype()) - CONS_Printf(M_GetText("serverchangeteam <playernum> <team>: switch player to a new team (%s)\n"), "it, notit, playing, or spectator"); + CONS_Printf(M_GetText("serverchangeteam <playername/playernum> <team>: switch player to a new team (%s)\n"), "it, notit, playing, or spectator"); else if (G_GametypeHasTeams()) - CONS_Printf(M_GetText("serverchangeteam <playernum> <team>: switch player to a new team (%s)\n"), "red, blue or spectator"); + CONS_Printf(M_GetText("serverchangeteam <playername/playernum> <team>: switch player to a new team (%s)\n"), "red, blue or spectator"); else if (G_GametypeHasSpectators()) - CONS_Printf(M_GetText("serverchangeteam <playernum> <team>: switch player to a new team (%s)\n"), "spectator or playing"); + CONS_Printf(M_GetText("serverchangeteam <playername/playernum> <team>: switch player to a new team (%s)\n"), "spectator or playing"); return; } - NetPacket.packet.playernum = atoi(COM_Argv(1)); + NetPacket.packet.playernum = nametonum(COM_Argv(1)); - if (!playeringame[NetPacket.packet.playernum]) + if (NetPacket.packet.playernum == -1 || !playeringame[NetPacket.packet.playernum]) { - CONS_Alert(CONS_NOTICE, M_GetText("There is no player %d!\n"), NetPacket.packet.playernum); + CONS_Alert(CONS_NOTICE, M_GetText("There is no player %s!\n"), COM_Argv(1)); return; } @@ -3105,13 +3107,16 @@ static void Command_Verify_f(void) if (COM_Argc() != 2) { - CONS_Printf(M_GetText("promote <playernum>: give admin privileges to a player\n")); + CONS_Printf(M_GetText("promote <playername/playernum>: give admin privileges to a player\n")); return; } - strlcpy(buf, COM_Argv(1), sizeof (buf)); - - playernum = atoi(buf); + playernum = nametonum(COM_Argv(1)); + if (playernum == -1) + { + CONS_Alert(CONS_NOTICE, M_GetText("There is no player %s!\n"), COM_Argv(1)); + return; + } temp = buf; @@ -3155,13 +3160,16 @@ static void Command_RemoveAdmin_f(void) if (COM_Argc() != 2) { - CONS_Printf(M_GetText("demote <playernum>: remove admin privileges from a player\n")); + CONS_Printf(M_GetText("demote <playername/playernum>: remove admin privileges from a player\n")); return; } - strlcpy(buf, COM_Argv(1), sizeof(buf)); - - playernum = atoi(buf); + playernum = nametonum(COM_Argv(1)); + if (playernum == -1) + { + CONS_Alert(CONS_NOTICE, M_GetText("There is no player %s!\n"), COM_Argv(1)); + return; + } temp = buf; @@ -4608,7 +4616,7 @@ static void Command_ExitLevel_f(void) SendNetXCmd(XD_EXITLEVEL, NULL, 0); return; } - + // Allow exiting without cheating if at least one player beat the level // Consistent with just setting playersforexit to one if (splitscreen || multiplayer) @@ -4622,7 +4630,7 @@ static void Command_ExitLevel_f(void) continue; if (players[i].lives <= 0) continue; - + if ((players[i].pflags & PF_FINISHED) || players[i].exiting) { SendNetXCmd(XD_EXITLEVEL, NULL, 0); @@ -4630,7 +4638,7 @@ static void Command_ExitLevel_f(void) } } } - + // Only consider it a cheat if we're not allowed to go to the next map if (M_CampaignWarpIsCheat(gametype, G_GetNextMap(true, true) + 1, serverGamedata)) CONS_Alert(CONS_NOTICE, M_GetText("Cheats must be enabled to force exit to a locked level!\n")); @@ -4769,7 +4777,7 @@ static void Command_Cheats_f(void) G_SetUsedCheats(false); return; } - + if (usedCheats) CONS_Printf(M_GetText("Cheats are enabled, the game cannot be saved.\n")); else @@ -4941,6 +4949,8 @@ static boolean Skin2_CanChange(const char *valstr) */ static void Skin_OnChange(void) { + pickedchar = R_SkinAvailable(cv_skin.string); + if (!Playing()) return; diff --git a/src/netcode/http-mserv.c b/src/netcode/http-mserv.c index b8c662a51e215965470310d758331236359378b7..4a080498455234f234655f505e4bf0df956dd9a6 100644 --- a/src/netcode/http-mserv.c +++ b/src/netcode/http-mserv.c @@ -486,20 +486,23 @@ int HMS_unlist (void) { struct HMS_buffer *hms; - int ok; + int ok = 0; - hms = HMS_connect(PROTO_V4, "servers/%s/unlist", hms_server_token); + if (hms_server_token) + { + hms = HMS_connect(PROTO_V4, "servers/%s/unlist", hms_server_token); - if (! hms) - return 0; + if (! hms) + return 0; - curl_easy_setopt(hms->curl, CURLOPT_POST, 1); - curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDSIZE, 0); + curl_easy_setopt(hms->curl, CURLOPT_POST, 1); + curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDSIZE, 0); - ok = HMS_do(hms); - HMS_end(hms); + ok = HMS_do(hms); + HMS_end(hms); - free(hms_server_token); + free(hms_server_token); + } #ifndef NO_IPV6 if (hms_server_token_ipv6 && hms_allow_ipv6) @@ -526,18 +529,13 @@ int HMS_update (void) { struct HMS_buffer *hms; - int ok; + int ok = 0; char post[256]; char *title; - hms = HMS_connect(PROTO_V4, "servers/%s/update", hms_server_token); - - if (! hms) - return 0; - - title = curl_easy_escape(hms->curl, cv_servername.string, 0); + title = curl_easy_escape(NULL, cv_servername.string, 0); snprintf(post, sizeof post, "title=%s", @@ -546,10 +544,18 @@ HMS_update (void) curl_free(title); - curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDS, post); + if (hms_server_token) + { + hms = HMS_connect(PROTO_V4, "servers/%s/update", hms_server_token); - ok = HMS_do(hms); - HMS_end(hms); + if (! hms) + return 0; + + curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDS, post); + + ok = HMS_do(hms); + HMS_end(hms); + } #ifndef NO_IPV6 if (hms_server_token_ipv6 && hms_allow_ipv6) diff --git a/src/netcode/i_tcp.c b/src/netcode/i_tcp.c index 6a50f440be80cfee5a591ed757ae1c79414c6455..24dfd7ec2797c190b0c0fdbf0343f19e33b001a0 100644 --- a/src/netcode/i_tcp.c +++ b/src/netcode/i_tcp.c @@ -317,7 +317,11 @@ init_upnpc_once(struct upnpdata *upnpuserdata) I_OutputMsg(M_GetText("Found UPnP device:\n desc: %s\n st: %s\n"), dev->descURL, dev->st); +#if (MINIUPNPC_API_VERSION >= 18) + UPNP_GetValidIGD(devlist, &urls, &data, lanaddr, sizeof(lanaddr), NULL, 0); +#else UPNP_GetValidIGD(devlist, &urls, &data, lanaddr, sizeof(lanaddr)); +#endif I_OutputMsg(M_GetText("Local LAN IP address: %s\n"), lanaddr); descXML = miniwget(dev->descURL, &descXMLsize, scope_id, &status_code); if (descXML) diff --git a/src/netcode/mserv.c b/src/netcode/mserv.c index 3acacd24c164471057ca3ffa7a6225f8ba95d2f3..74ee120f96e17ed6641adb48e0dc29f35d46c0c8 100644 --- a/src/netcode/mserv.c +++ b/src/netcode/mserv.c @@ -50,6 +50,8 @@ static void Command_Listserv_f(void); #endif/*MASTERSERVER*/ +static boolean ServerName_CanChange (const char*); + static void Update_parameters (void); static void MasterServer_OnChange(void); @@ -61,7 +63,7 @@ static CV_PossibleValue_t masterserver_update_rate_cons_t[] = { }; consvar_t cv_masterserver = CVAR_INIT ("masterserver", "https://ds.ms.srb2.org/MS/0", CV_SAVE|CV_CALL, NULL, MasterServer_OnChange); -consvar_t cv_servername = CVAR_INIT ("servername", "SRB2 server", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT|CV_ALLOWLUA, NULL, Update_parameters); +consvar_t cv_servername = CVAR_INIT_WITH_CALLBACKS ("servername", "SRB2 server", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT|CV_ALLOWLUA, NULL, Update_parameters, ServerName_CanChange); consvar_t cv_masterserver_update_rate = CVAR_INIT ("masterserver_update_rate", "15", CV_SAVE|CV_CALL|CV_NOINIT, masterserver_update_rate_cons_t, Update_parameters); @@ -497,6 +499,15 @@ Set_api (const char *api) #endif/*MASTERSERVER*/ +static boolean ServerName_CanChange(const char* newvalue) +{ + if (strlen(newvalue) < MAXSERVERNAME) + return true; + + CONS_Alert(CONS_NOTICE, "The server name must be shorter than %d characters\n", MAXSERVERNAME); + return false; +} + static void Update_parameters (void) { diff --git a/src/p_enemy.c b/src/p_enemy.c index 4990db6fd50a2f96102056984b4d02e3c0205ddb..e1b21e295bf4226a632112a4b66fe3d4b849c485 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -54,276 +54,6 @@ static dirtype_t diags[] = DI_NORTHWEST, DI_NORTHEAST, DI_SOUTHWEST, DI_SOUTHEAST }; -//Real Prototypes to A_* -void A_Fall(mobj_t *actor); -void A_Look(mobj_t *actor); -void A_Chase(mobj_t *actor); -void A_FaceStabChase(mobj_t *actor); -void A_FaceStabRev(mobj_t *actor); -void A_FaceStabHurl(mobj_t *actor); -void A_FaceStabMiss(mobj_t *actor); -void A_StatueBurst(mobj_t *actor); -void A_JetJawRoam(mobj_t *actor); -void A_JetJawChomp(mobj_t *actor); -void A_PointyThink(mobj_t *actor); -void A_CheckBuddy(mobj_t *actor); -void A_HoodFire(mobj_t *actor); -void A_HoodThink(mobj_t *actor); -void A_HoodFall(mobj_t *actor); -void A_ArrowBonks(mobj_t *actor); -void A_SnailerThink(mobj_t *actor); -void A_SharpChase(mobj_t *actor); -void A_SharpSpin(mobj_t *actor); -void A_SharpDecel(mobj_t *actor); -void A_CrushstaceanWalk(mobj_t *actor); -void A_CrushstaceanPunch(mobj_t *actor); -void A_CrushclawAim(mobj_t *actor); -void A_CrushclawLaunch(mobj_t *actor); -void A_VultureVtol(mobj_t *actor); -void A_VultureCheck(mobj_t *actor); -void A_VultureHover(mobj_t *actor); -void A_VultureBlast(mobj_t *actor); -void A_VultureFly(mobj_t *actor); -void A_SkimChase(mobj_t *actor); -void A_FaceTarget(mobj_t *actor); -void A_FaceTracer(mobj_t *actor); -void A_LobShot(mobj_t *actor); -void A_FireShot(mobj_t *actor); -void A_SuperFireShot(mobj_t *actor); -void A_BossFireShot(mobj_t *actor); -void A_Boss7FireMissiles(mobj_t *actor); -void A_Boss1Laser(mobj_t *actor); -void A_FocusTarget(mobj_t *actor); -void A_Boss4Reverse(mobj_t *actor); -void A_Boss4SpeedUp(mobj_t *actor); -void A_Boss4Raise(mobj_t *actor); -void A_SkullAttack(mobj_t *actor); -void A_BossZoom(mobj_t *actor); -void A_BossScream(mobj_t *actor); -void A_Scream(mobj_t *actor); -void A_Pain(mobj_t *actor); -void A_1upThinker(mobj_t *actor); -void A_MonitorPop(mobj_t *actor); -void A_GoldMonitorPop(mobj_t *actor); -void A_GoldMonitorRestore(mobj_t *actor); -void A_GoldMonitorSparkle(mobj_t *actor); -void A_Explode(mobj_t *actor); -void A_BossDeath(mobj_t *actor); -void A_SetShadowScale(mobj_t *actor); -void A_ShadowScream(mobj_t *actor); -void A_CustomPower(mobj_t *actor); -void A_GiveWeapon(mobj_t *actor); -void A_RingBox(mobj_t *actor); -void A_Invincibility(mobj_t *actor); -void A_SuperSneakers(mobj_t *actor); -void A_AwardScore(mobj_t *actor); -void A_ExtraLife(mobj_t *actor); -void A_GiveShield(mobj_t *actor); -void A_GravityBox(mobj_t *actor); -void A_ScoreRise(mobj_t *actor); -void A_BunnyHop(mobj_t *actor); -void A_BubbleSpawn(mobj_t *actor); -void A_FanBubbleSpawn(mobj_t *actor); -void A_BubbleRise(mobj_t *actor); -void A_BubbleCheck(mobj_t *actor); -void A_AttractChase(mobj_t *actor); -void A_DropMine(mobj_t *actor); -void A_FishJump(mobj_t *actor); -void A_ThrownRing(mobj_t *actor); -void A_SetSolidSteam(mobj_t *actor); -void A_UnsetSolidSteam(mobj_t *actor); -void A_SignSpin(mobj_t *actor); -void A_SignPlayer(mobj_t *actor); -void A_OverlayThink(mobj_t *actor); -void A_JetChase(mobj_t *actor); -void A_JetbThink(mobj_t *actor); -void A_JetgShoot(mobj_t *actor); -void A_JetgThink(mobj_t *actor); -void A_ShootBullet(mobj_t *actor); -void A_MinusDigging(mobj_t *actor); -void A_MinusPopup(mobj_t *actor); -void A_MinusCheck(mobj_t *actor); -void A_ChickenCheck(mobj_t *actor); -void A_MouseThink(mobj_t *actor); -void A_DetonChase(mobj_t *actor); -void A_CapeChase(mobj_t *actor); -void A_RotateSpikeBall(mobj_t *actor); -void A_SlingAppear(mobj_t *actor); -void A_UnidusBall(mobj_t *actor); -void A_RockSpawn(mobj_t *actor); -void A_SetFuse(mobj_t *actor); -void A_CrawlaCommanderThink(mobj_t *actor); -void A_RingExplode(mobj_t *actor); -void A_OldRingExplode(mobj_t *actor); -void A_MixUp(mobj_t *actor); -void A_RecyclePowers(mobj_t *actor); -void A_Boss2TakeDamage(mobj_t *actor); -void A_Boss7Chase(mobj_t *actor); -void A_GoopSplat(mobj_t *actor); -void A_Boss2PogoSFX(mobj_t *actor); -void A_Boss2PogoTarget(mobj_t *actor); -void A_EggmanBox(mobj_t *actor); -void A_TurretFire(mobj_t *actor); -void A_SuperTurretFire(mobj_t *actor); -void A_TurretStop(mobj_t *actor); -void A_SparkFollow(mobj_t *actor); -void A_BuzzFly(mobj_t *actor); -void A_GuardChase(mobj_t *actor); -void A_EggShield(mobj_t *actor); -void A_SetReactionTime(mobj_t *actor); -void A_Boss1Spikeballs(mobj_t *actor); -void A_Boss3TakeDamage(mobj_t *actor); -void A_Boss3Path(mobj_t *actor); -void A_Boss3ShockThink(mobj_t *actor); -void A_Shockwave(mobj_t *actor); -void A_LinedefExecute(mobj_t *actor); -void A_LinedefExecuteFromArg(mobj_t *actor); -void A_PlaySeeSound(mobj_t *actor); -void A_PlayAttackSound(mobj_t *actor); -void A_PlayActiveSound(mobj_t *actor); -void A_SmokeTrailer(mobj_t *actor); -void A_SpawnObjectAbsolute(mobj_t *actor); -void A_SpawnObjectRelative(mobj_t *actor); -void A_ChangeAngleRelative(mobj_t *actor); -void A_ChangeAngleAbsolute(mobj_t *actor); -void A_RollAngle(mobj_t *actor); -void A_ChangeRollAngleRelative(mobj_t *actor); -void A_ChangeRollAngleAbsolute(mobj_t *actor); -void A_PlaySound(mobj_t *actor); -void A_FindTarget(mobj_t *actor); -void A_FindTracer(mobj_t *actor); -void A_SetTics(mobj_t *actor); -void A_SetRandomTics(mobj_t *actor); -void A_ChangeColorRelative(mobj_t *actor); -void A_ChangeColorAbsolute(mobj_t *actor); -void A_Dye(mobj_t *actor); -void A_SetTranslation(mobj_t *actor); -void A_MoveRelative(mobj_t *actor); -void A_MoveAbsolute(mobj_t *actor); -void A_Thrust(mobj_t *actor); -void A_ZThrust(mobj_t *actor); -void A_SetTargetsTarget(mobj_t *actor); -void A_SetObjectFlags(mobj_t *actor); -void A_SetObjectFlags2(mobj_t *actor); -void A_RandomState(mobj_t *actor); -void A_RandomStateRange(mobj_t *actor); -void A_StateRangeByAngle(mobj_t *actor); -void A_StateRangeByParameter(mobj_t *actor); -void A_DualAction(mobj_t *actor); -void A_RemoteAction(mobj_t *actor); -void A_ToggleFlameJet(mobj_t *actor); -void A_OrbitNights(mobj_t *actor); -void A_GhostMe(mobj_t *actor); -void A_SetObjectState(mobj_t *actor); -void A_SetObjectTypeState(mobj_t *actor); -void A_KnockBack(mobj_t *actor); -void A_PushAway(mobj_t *actor); -void A_RingDrain(mobj_t *actor); -void A_SplitShot(mobj_t *actor); -void A_MissileSplit(mobj_t *actor); -void A_MultiShot(mobj_t *actor); -void A_InstaLoop(mobj_t *actor); -void A_Custom3DRotate(mobj_t *actor); -void A_SearchForPlayers(mobj_t *actor); -void A_CheckRandom(mobj_t *actor); -void A_CheckTargetRings(mobj_t *actor); -void A_CheckRings(mobj_t *actor); -void A_CheckTotalRings(mobj_t *actor); -void A_CheckHealth(mobj_t *actor); -void A_CheckRange(mobj_t *actor); -void A_CheckHeight(mobj_t *actor); -void A_CheckTrueRange(mobj_t *actor); -void A_CheckThingCount(mobj_t *actor); -void A_CheckAmbush(mobj_t *actor); -void A_CheckCustomValue(mobj_t *actor); -void A_CheckCusValMemo(mobj_t *actor); -void A_SetCustomValue(mobj_t *actor); -void A_UseCusValMemo(mobj_t *actor); -void A_RelayCustomValue(mobj_t *actor); -void A_CusValAction(mobj_t *actor); -void A_ForceStop(mobj_t *actor); -void A_ForceWin(mobj_t *actor); -void A_SpikeRetract(mobj_t *actor); -void A_InfoState(mobj_t *actor); -void A_Repeat(mobj_t *actor); -void A_SetScale(mobj_t *actor); -void A_RemoteDamage(mobj_t *actor); -void A_HomingChase(mobj_t *actor); -void A_TrapShot(mobj_t *actor); -void A_Boss1Chase(mobj_t *actor); -void A_Boss2Chase(mobj_t *actor); -void A_Boss2Pogo(mobj_t *actor); -void A_BossJetFume(mobj_t *actor); -void A_VileTarget(mobj_t *actor); -void A_VileAttack(mobj_t *actor); -void A_VileFire(mobj_t *actor); -void A_BrakChase(mobj_t *actor); -void A_BrakFireShot(mobj_t *actor); -void A_BrakLobShot(mobj_t *actor); -void A_NapalmScatter(mobj_t *actor); -void A_SpawnFreshCopy(mobj_t *actor); -void A_FlickySpawn(mobj_t *actor); -void A_FlickyCenter(mobj_t *actor); -void A_FlickyAim(mobj_t *actor); -void A_FlickyFly(mobj_t *actor); -void A_FlickySoar(mobj_t *actor); -void A_FlickyCoast(mobj_t *actor); -void A_FlickyHop(mobj_t *actor); -void A_FlickyFlounder(mobj_t *actor); -void A_FlickyCheck(mobj_t *actor); -void A_FlickyHeightCheck(mobj_t *actor); -void A_FlickyFlutter(mobj_t *actor); -void A_FlameParticle(mobj_t *actor); -void A_FadeOverlay(mobj_t *actor); -void A_Boss5Jump(mobj_t *actor); -void A_LightBeamReset(mobj_t *actor); -void A_MineExplode(mobj_t *actor); -void A_MineRange(mobj_t *actor); -void A_ConnectToGround(mobj_t *actor); -void A_SpawnParticleRelative(mobj_t *actor); -void A_MultiShotDist(mobj_t *actor); -void A_WhoCaresIfYourSonIsABee(mobj_t *actor); -void A_ParentTriesToSleep(mobj_t *actor); -void A_CryingToMomma(mobj_t *actor); -void A_CheckFlags2(mobj_t *actor); -void A_Boss5FindWaypoint(mobj_t *actor); -void A_DoNPCSkid(mobj_t *actor); -void A_DoNPCPain(mobj_t *actor); -void A_PrepareRepeat(mobj_t *actor); -void A_Boss5ExtraRepeat(mobj_t *actor); -void A_Boss5Calm(mobj_t *actor); -void A_Boss5CheckOnGround(mobj_t *actor); -void A_Boss5CheckFalling(mobj_t *actor); -void A_Boss5PinchShot(mobj_t *actor); -void A_Boss5MakeItRain(mobj_t *actor); -void A_Boss5MakeJunk(mobj_t *actor); -void A_LookForBetter(mobj_t *actor); -void A_Boss5BombExplode(mobj_t *actor); -void A_DustDevilThink(mobj_t *actor); -void A_TNTExplode(mobj_t *actor); -void A_DebrisRandom(mobj_t *actor); -void A_TrainCameo(mobj_t *actor); -void A_TrainCameo2(mobj_t *actor); -void A_CanarivoreGas(mobj_t *actor); -void A_KillSegments(mobj_t *actor); -void A_SnapperSpawn(mobj_t *actor); -void A_SnapperThinker(mobj_t *actor); -void A_SaloonDoorSpawn(mobj_t *actor); -void A_MinecartSparkThink(mobj_t *actor); -void A_ModuloToState(mobj_t *actor); -void A_LavafallRocks(mobj_t *actor); -void A_LavafallLava(mobj_t *actor); -void A_FallingLavaCheck(mobj_t *actor); -void A_FireShrink(mobj_t *actor); -void A_SpawnPterabytes(mobj_t *actor); -void A_PterabyteHover(mobj_t *actor); -void A_RolloutSpawn(mobj_t *actor); -void A_RolloutRock(mobj_t *actor); -void A_DragonbomberSpawn(mobj_t *actor); -void A_DragonWing(mobj_t *actor); -void A_DragonSegment(mobj_t *actor); -void A_ChangeHeight(mobj_t *actor); - //for p_enemy.c // @@ -4865,7 +4595,7 @@ void A_AttractChase(mobj_t *actor) else actor->flags2 &= ~MF2_DONTDRAW; - // Turn flingrings back into regular rings if attracted. + // Turn rings into flingrings if shield is lost or out of range if (actor->tracer && actor->tracer->player && !(actor->tracer->player->powers[pw_shield] & SH_PROTECTELECTRIC) && actor->info->reactiontime && actor->type != (mobjtype_t)actor->info->reactiontime) { @@ -4897,8 +4627,9 @@ void A_AttractChase(mobj_t *actor) // If a FlingRing gets attracted by a shield, change it into a normal ring. if (actor->type == (mobjtype_t)actor->info->reactiontime) { - P_SpawnMobj(actor->x, actor->y, actor->z, actor->info->painchance); - P_RemoveMobj(actor); + actor->type = mobjinfo[actor->type].painchance; // Become the regular version of the fling object. + actor->flags = mobjinfo[actor->type].flags; // Reset actor flags. + P_SetMobjState(actor, actor->info->spawnstate); // Go to regular object's spawn state. return; } @@ -14857,12 +14588,18 @@ void A_RolloutRock(mobj_t *actor) if (!actor->tracer || P_MobjWasRemoved(actor->tracer) || !actor->tracer->health) actor->flags |= MF_PUSHABLE; + else if (actor->tracer->eflags & MFE_VERTICALFLIP) + { + actor->flags2 |= MF2_OBJECTFLIP; + actor->eflags |= MFE_VERTICALFLIP; + } else { - actor->flags2 = (actor->flags2 & ~MF2_OBJECTFLIP) | (actor->tracer->flags2 & MF2_OBJECTFLIP); - actor->eflags = (actor->eflags & ~MFE_VERTICALFLIP) | (actor->tracer->eflags & MFE_VERTICALFLIP); + actor->flags2 &= ~MF2_OBJECTFLIP; + actor->eflags &= ~MFE_VERTICALFLIP; } + actor->friction = FRACUNIT; // turns out riding on solids sucks, so let's just make it easier on ourselves if (actor->eflags & MFE_JUSTHITFLOOR) diff --git a/src/p_inter.c b/src/p_inter.c index e73cd1fce675ee17721e6236e7dc764ede8e9d69..cbd56183df855ed0d8afc9e308bea5e05a7d0fee 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -3786,6 +3786,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da if (player->powers[pw_carry] == CR_NIGHTSMODE) // NiGHTS damage handling { + if (player->powers[pw_flashing]) + return false; if (!force) { if (source == target) @@ -3803,6 +3805,10 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da if (G_IsSpecialStage(gamemap) && !(damagetype & DMG_DEATHMASK)) { + if (player->powers[pw_flashing]) + return false; + if (LUA_HookMobjDamage(target, inflictor, source, damage, damagetype)) + return true; P_SpecialStageDamage(player, inflictor, source); return true; } diff --git a/src/p_map.c b/src/p_map.c index f97ddfa3cd8aa3fa9f7e9dbb3e6d76b041aca164..b79f9d45c77ea069f079e1d2a50d6b45bfa1e646 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -389,7 +389,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object) { INT32 pflags; UINT8 secondjump; - boolean washoming; if (spring->flags & MF_ENEMY) // Spring shells P_SetTarget(&spring->target, object); @@ -421,7 +420,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object) { boolean wasSpindashing = object->player->dashspeed > 0 && (object->player->charability2 == CA2_SPINDASH); - pflags = object->player->pflags & (PF_STARTJUMP | PF_JUMPED | PF_NOJUMPDAMAGE | PF_SPINNING | PF_THOKKED | PF_BOUNCING); // I still need these. + pflags = object->player->pflags & (PF_STARTJUMP | PF_JUMPED | PF_NOJUMPDAMAGE | PF_SPINNING | PF_BOUNCING); // I still need these. if (wasSpindashing) // Ensure we're in the rolling state, and not spindash. P_SetMobjState(object, S_PLAY_ROLL); @@ -433,7 +432,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object) } } secondjump = object->player->secondjump; - washoming = object->player->homing; P_ResetPlayer(object->player); if (spring->info->painchance == 1) // For all those ancient, SOC'd abilities. @@ -445,8 +443,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object) { object->player->pflags |= (pflags &~ PF_STARTJUMP); object->player->secondjump = secondjump; - if (washoming) - object->player->pflags &= ~PF_THOKKED; } else if (!vertispeed) { @@ -1027,7 +1023,6 @@ static unsigned PIT_DoCheckThing(mobj_t *thing) if ((thing->flags & MF_PUSHABLE) // not carrying a player && (tmthing->player->powers[pw_carry] == CR_NONE) // player is not already riding something && !(tmthing->player->powers[pw_ignorelatch] & (1<<15)) - && ((tmthing->eflags & MFE_VERTICALFLIP) == (thing->eflags & MFE_VERTICALFLIP)) && (P_MobjFlip(tmthing)*tmthing->momz <= 0) && ((!(tmthing->eflags & MFE_VERTICALFLIP) && abs(thing->z + thing->height - tmthing->z) < (thing->height>>2)) || (tmthing->eflags & MFE_VERTICALFLIP && abs(tmthing->z + tmthing->height - thing->z) < (thing->height>>2)))) @@ -1041,6 +1036,7 @@ static unsigned PIT_DoCheckThing(mobj_t *thing) P_SetTarget(&tmthing->tracer, thing); if (!P_IsObjectOnGround(thing)) thing->momz += tmthing->momz; + return CHECKTHING_COLLIDE; } } @@ -1262,8 +1258,9 @@ static unsigned PIT_DoCheckThing(mobj_t *thing) if (tmthing->type != MT_SHELL && tmthing->target && tmthing->target->type == thing->type) { - // Don't hit same species as originator. - if (thing == tmthing->target) + // Don't hit yourself, and if a player, don't hit bots + if (thing == tmthing->target + || (thing->player && tmthing->target->player && (thing->player->bot == BOT_2PAI || thing->player->bot == BOT_2PHUMAN))) return CHECKTHING_IGNORE; if (thing->type != MT_PLAYER) @@ -2505,6 +2502,9 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam) floatok = false; + if (dedicated) // this crashes so don't even try it + return false; + if (twodlevel || (thiscam == &camera && players[displayplayer].mo && (players[displayplayer].mo->flags2 & MF2_TWOD)) || (thiscam == &camera2 && players[secondarydisplayplayer].mo && (players[secondarydisplayplayer].mo->flags2 & MF2_TWOD))) @@ -3964,23 +3964,25 @@ papercollision: mo->momy = tmymove; } + const fixed_t tmradius = mo->radius > 8 ? mo->radius : 8; + do { - if (tmxmove > mo->radius) { - newx = mo->x + mo->radius; - tmxmove -= mo->radius; - } else if (tmxmove < -mo->radius) { - newx = mo->x - mo->radius; - tmxmove += mo->radius; + if (tmxmove > tmradius) { + newx = mo->x + tmradius; + tmxmove -= tmradius; + } else if (tmxmove < -tmradius) { + newx = mo->x - tmradius; + tmxmove += tmradius; } else { newx = mo->x + tmxmove; tmxmove = 0; } - if (tmymove > mo->radius) { - newy = mo->y + mo->radius; - tmymove -= mo->radius; - } else if (tmymove < -mo->radius) { - newy = mo->y - mo->radius; - tmymove += mo->radius; + if (tmymove > tmradius) { + newy = mo->y + tmradius; + tmymove -= tmradius; + } else if (tmymove < -tmradius) { + newy = mo->y - tmradius; + tmymove += tmradius; } else { newy = mo->y + tmymove; tmymove = 0; diff --git a/src/p_maputl.c b/src/p_maputl.c index 242bc559e8d31ba398bb5dd563b5da909e31fc28..200b89cff93c815bac281c8b270ae4975de219c6 100644 --- a/src/p_maputl.c +++ b/src/p_maputl.c @@ -500,8 +500,24 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj) INT32 texnum = R_GetTextureNum(side->midtexture); // make sure the texture is actually valid if (texnum) { + fixed_t scaley = abs(side->scaley_mid); + fixed_t offsetvalue = FixedDiv(side->rowoffset + side->offsety_mid, scaley); + fixed_t midopentop, midopenbottom; + + if (linedef->flags & ML_NOSKEW) + { + // Use the sector's actual heights if the midtexture is not skewed + midopentop = min(front->ceilingheight, back->ceilingheight); + midopenbottom = max(front->floorheight, back->floorheight); + } + else + { + midopentop = opentop; + midopenbottom = openbottom; + } + // Get the midtexture's height - texheight = textures[texnum]->height << FRACBITS; + texheight = FixedDiv(textureheight[texnum], scaley); // Set texbottom and textop to the Z coordinates of the texture's boundaries #if 0 @@ -509,26 +525,26 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj) // on non-solid polyobjects should NEVER happen in the future if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT)) { if (linedef->flags & ML_WRAPMIDTEX && !side->repeatcnt) { // "infinite" repeat - texbottom = back->floorheight + side->rowoffset + side->offsety_mid; - textop = back->ceilingheight + side->rowoffset + side->offsety_mid; + texbottom = back->floorheight + offsetvalue; + textop = back->ceilingheight + offsetvalue; } else if (linedef->flags & ML_MIDTEX) { - texbottom = back->floorheight + side->rowoffset + side->offsety_mid; + texbottom = back->floorheight + offsetvalue; textop = texbottom + texheight*(side->repeatcnt+1); } else { - textop = back->ceilingheight + side->rowoffset + side->offsety_mid; + textop = back->ceilingheight + offsetvalue; texbottom = textop - texheight*(side->repeatcnt+1); } } else #endif { if (linedef->flags & ML_WRAPMIDTEX && !side->repeatcnt) { // "infinite" repeat - texbottom = openbottom + side->rowoffset + side->offsety_mid; - textop = opentop + side->rowoffset + side->offsety_mid; + texbottom = midopenbottom + offsetvalue; + textop = midopentop + offsetvalue; } else if (linedef->flags & ML_MIDPEG) { - texbottom = openbottom + side->rowoffset + side->offsety_mid; + texbottom = midopenbottom + offsetvalue; textop = texbottom + texheight*(side->repeatcnt+1); } else { - textop = opentop + side->rowoffset + side->offsety_mid; + textop = midopentop + offsetvalue; texbottom = textop - texheight*(side->repeatcnt+1); } } @@ -539,11 +555,21 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj) delta2 = abs(thingtop - texmid); if (delta1 > delta2) { // Below - if (opentop > texbottom) + if (opentop > texbottom) { opentop = texbottom; + if (linedef->flags & ML_NOSKEW) + opentopslope = NULL; // Object is not actually on a slope + else + opentopslope = linedef->midtexslope; + } } else { // Above - if (openbottom < textop) + if (openbottom < textop) { openbottom = textop; + if (linedef->flags & ML_NOSKEW) + openbottomslope = NULL; // Object is not actually on a slope + else + openbottomslope = linedef->midtexslope; + } } } } diff --git a/src/p_mobj.c b/src/p_mobj.c index 9cdd2628db8cfec3ee8af83a6f96b3713879b164..1ec09ab8582adea2716db0d817b670bf4aba0d2c 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -1385,6 +1385,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo) case MT_WATERDROP: case MT_CYBRAKDEMON: gravityadd >>= 1; + break; default: break; } @@ -2245,7 +2246,7 @@ boolean P_ZMovement(mobj_t *mo) else if (!onground) P_SlopeLaunch(mo); } - + if (!mo->player && P_CheckDeathPitCollide(mo) && mo->health && !(mo->flags & MF_NOCLIPHEIGHT) && !(mo->flags2 & MF2_BOSSDEAD)) { @@ -2938,7 +2939,7 @@ boolean P_SceneryZMovement(mobj_t *mo) mo->eflags &= ~MFE_APPLYPMOMZ; } mo->z += mo->momz; - + if (!mo->player && P_CheckDeathPitCollide(mo) && mo->health && !(mo->flags & MF_NOCLIPHEIGHT) && !(mo->flags2 & MF2_BOSSDEAD)) { @@ -3781,7 +3782,7 @@ static void P_PlayerMobjThinker(mobj_t *mobj) // always do the gravity bit now, that's simpler // BUT CheckPosition only if wasn't done before. - if (!(mobj->eflags & MFE_ONGROUND) || mobj->momz + if (mobj->momz || ((mobj->eflags & MFE_VERTICALFLIP) && mobj->z + mobj->height != mobj->ceilingz) || (!(mobj->eflags & MFE_VERTICALFLIP) && mobj->z != mobj->floorz) || P_IsObjectInGoop(mobj)) @@ -3794,17 +3795,6 @@ static void P_PlayerMobjThinker(mobj_t *mobj) } else { -#if 0 // i don't know why this is here, it's causing a few undesired state glitches, and disabling it doesn't appear to negatively affect the game, but i don't want it gone permanently just in case some obscure bug crops up - if (!(mobj->player->powers[pw_carry] == CR_NIGHTSMODE)) // used for drilling - mobj->player->pflags &= ~PF_STARTJUMP; - mobj->player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE); - if (mobj->player->secondjump || mobj->player->powers[pw_tailsfly]) - { - mobj->player->secondjump = 0; - mobj->player->powers[pw_tailsfly] = 0; - P_SetMobjState(mobj, S_PLAY_WALK); - } -#endif mobj->eflags &= ~MFE_JUSTHITFLOOR; } @@ -6661,8 +6651,21 @@ static boolean P_ShieldLook(mobj_t *thing, shieldtype_t shield) thing->flags |= MF_NOCLIPHEIGHT; thing->eflags = (thing->eflags & ~MFE_VERTICALFLIP)|(thing->target->eflags & MFE_VERTICALFLIP); - P_SetScale(thing, FixedMul(thing->target->scale, thing->target->player->shieldscale), true); - thing->old_scale = FixedMul(thing->target->old_scale, thing->target->player->shieldscale); + //Set the shield's scale based on shieldscale, hide it if we're too small! + fixed_t scale = FixedMul(thing->target->scale, thing->target->player->shieldscale); + if (scale < 1) { + P_SetScale(thing, thing->target->scale, true); + thing->old_scale = thing->target->old_scale; + + thing->flags2 |= (MF2_DONTDRAW|MF2_JUSTATTACKED); //Hide and indicate we're hidden + } else { + P_SetScale(thing, scale, true); + thing->old_scale = FixedMul(thing->target->old_scale, thing->target->player->shieldscale); + + //Only unhide if we were hidden by the above code + if (thing->flags2 & MF2_JUSTATTACKED) + thing->flags2 &= ~(MF2_DONTDRAW|MF2_JUSTATTACKED); + } #define NewMH(mobj) mobj->height // Ugly mobj-height and player-height defines, for the sake of prettier code #define NewPH(player) P_GetPlayerHeight(player) @@ -10341,6 +10344,7 @@ void P_MobjThinker(mobj_t *mobj) case MT_GRENADEPICKUP: if (mobj->health == 0) // Fading tile { + // TODO: Maybe use mobj->alpha instead of messing with frame flags INT32 value = mobj->info->damage/10; value = mobj->fuse/value; value = 10-value; @@ -10686,6 +10690,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...) // Sprite rendering mobj->blendmode = AST_TRANSLUCENT; + mobj->alpha = FRACUNIT; mobj->spritexscale = mobj->spriteyscale = mobj->scale; mobj->spritexoffset = mobj->spriteyoffset = 0; mobj->floorspriteslope = NULL; @@ -10730,7 +10735,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...) // Set shadowscale here, before spawn hook so that Lua can change it mobj->shadowscale = P_DefaultMobjShadowScale(mobj); - + // A monitor can't respawn if we're not in multiplayer, // or if we're in co-op and it's score or a 1up if (mobj->flags & MF_MONITOR && (!(netgame || multiplayer) @@ -10746,7 +10751,8 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...) // when spawning MT_PLAYER, set mobj->player before calling MobjSpawn hook to prevent P_RemoveMobj from succeeding on player mobj. va_start(args, type); mobj->player = va_arg(args, player_t *); - mobj->player->mo = mobj; + if (mobj->player) + mobj->player->mo = mobj; va_end(args); } @@ -14288,7 +14294,8 @@ mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zo yofs = FixedMul(yofs, mobj->scale); zofs = FixedMul(zofs, mobj->scale); - newmobj = P_SpawnMobj(mobj->x + xofs, mobj->y + yofs, mobj->z + zofs, type); + newmobj = P_SpawnMobj(mobj->x + xofs, mobj->y + yofs, mobj->z + zofs, type, NULL); + if (!newmobj) return NULL; diff --git a/src/p_mobj.h b/src/p_mobj.h index 2f013a2f30fac7f7d117cb190fcbc5bd1db17e54..f281410f6ddc7ece41acc963afe63a6b23420269 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -313,6 +313,7 @@ typedef struct mobj_s UINT32 renderflags; // render flags INT32 blendmode; // blend mode + fixed_t alpha; // alpha fixed_t spritexscale, spriteyscale; fixed_t spritexoffset, spriteyoffset; fixed_t old_spritexscale, old_spriteyscale, old_spritexscale2, old_spriteyscale2; @@ -456,6 +457,7 @@ typedef struct precipmobj_s UINT32 renderflags; // render flags INT32 blendmode; // blend mode + fixed_t alpha; // alpha fixed_t spritexscale, spriteyscale; fixed_t spritexoffset, spriteyoffset; fixed_t old_spritexscale, old_spriteyscale, old_spritexscale2, old_spriteyscale2; diff --git a/src/p_pspr.h b/src/p_pspr.h index be0d9f39e37369543ea70d74e1558ebb5ca4aa36..6510190f118fb639c52a22576dd911023d3b134c 100644 --- a/src/p_pspr.h +++ b/src/p_pspr.h @@ -35,11 +35,11 @@ #pragma interface #endif -/// \brief Frame flags: only the frame number - 0 to 256 (Frames from 0 to 63, Sprite2 number uses 0 to 127 plus FF_SPR2SUPER) +/// \brief Frame flags: only the frame number - 0 to 256 (Frames from 0 to 255, Sprite2 number uses 0 to 127 plus FF_SPR2SUPER) #define FF_FRAMEMASK 0xff /// \brief Frame flags - SPR2: Super sprite2 -#define FF_SPR2SUPER 0x80 +#define FF_SPR2SUPER SPR2F_SUPER //TODO: 2.3: remove this backwards compat hack /// \brief Frame flags - SPR2: A change of state at the end of Sprite2 animation #define FF_SPR2ENDSTATE 0x100 /// \brief Frame flags - SPR2: 50% of starting in middle of Sprite2 animation diff --git a/src/p_saveg.c b/src/p_saveg.c index 5e4d6d0760441e6bc94c6815824b8b7e1ab38c80..da73dd8a0e1470a1fafd4f5285923ea29c70b7fb 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -919,7 +919,11 @@ enum LD_SDMIDLIGHT = 1<<19, LD_SDBOTLIGHT = 1<<20, LD_SDREPEATCNT = 1<<21, - LD_SDFLAGS = 1<<22 + LD_SDFLAGS = 1<<22, + LD_SDLIGHTABS = 1<<23, + LD_SDTOPLIGHTABS = 1<<24, + LD_SDMIDLIGHTABS = 1<<25, + LD_SDBOTLIGHTABS = 1<<26 }; static boolean P_AreArgsEqual(const line_t *li, const line_t *spawnli) @@ -1393,6 +1397,22 @@ static UINT32 GetSideDiff(const side_t *si, const side_t *spawnsi) diff |= LD_SDBOTSCALEY; if (si->repeatcnt != spawnsi->repeatcnt) diff |= LD_SDREPEATCNT; + if (si->light != spawnsi->light) + diff |= LD_SDLIGHT; + if (si->light_top != spawnsi->light_top) + diff |= LD_SDTOPLIGHT; + if (si->light_mid != spawnsi->light_mid) + diff |= LD_SDMIDLIGHT; + if (si->light_bottom != spawnsi->light_bottom) + diff |= LD_SDBOTLIGHT; + if (si->lightabsolute != spawnsi->lightabsolute) + diff |= LD_SDLIGHTABS; + if (si->lightabsolute_top != spawnsi->lightabsolute_top) + diff |= LD_SDTOPLIGHTABS; + if (si->lightabsolute_mid != spawnsi->lightabsolute_mid) + diff |= LD_SDMIDLIGHTABS; + if (si->lightabsolute_bottom != spawnsi->lightabsolute_bottom) + diff |= LD_SDBOTLIGHTABS; return diff; } @@ -1436,6 +1456,22 @@ static void ArchiveSide(const side_t *si, UINT32 diff) WRITEFIXED(save_p, si->scaley_bottom); if (diff & LD_SDREPEATCNT) WRITEINT16(save_p, si->repeatcnt); + if (diff & LD_SDLIGHT) + WRITEINT16(save_p, si->light); + if (diff & LD_SDTOPLIGHT) + WRITEINT16(save_p, si->light_top); + if (diff & LD_SDMIDLIGHT) + WRITEINT16(save_p, si->light_mid); + if (diff & LD_SDBOTLIGHT) + WRITEINT16(save_p, si->light_bottom); + if (diff & LD_SDLIGHTABS) + WRITEUINT8(save_p, si->lightabsolute); + if (diff & LD_SDTOPLIGHTABS) + WRITEUINT8(save_p, si->lightabsolute_top); + if (diff & LD_SDMIDLIGHTABS) + WRITEUINT8(save_p, si->lightabsolute_mid); + if (diff & LD_SDBOTLIGHTABS) + WRITEUINT8(save_p, si->lightabsolute_bottom); } static void ArchiveLines(void) @@ -1576,6 +1612,22 @@ static void UnArchiveSide(side_t *si) si->scaley_bottom = READFIXED(save_p); if (diff & LD_SDREPEATCNT) si->repeatcnt = READINT16(save_p); + if (diff & LD_SDLIGHT) + si->light = READINT16(save_p); + if (diff & LD_SDTOPLIGHT) + si->light_top = READINT16(save_p); + if (diff & LD_SDMIDLIGHT) + si->light_mid = READINT16(save_p); + if (diff & LD_SDBOTLIGHT) + si->light_bottom = READINT16(save_p); + if (diff & LD_SDLIGHTABS) + si->lightabsolute = READUINT8(save_p); + if (diff & LD_SDTOPLIGHTABS) + si->lightabsolute_top = READUINT8(save_p); + if (diff & LD_SDMIDLIGHTABS) + si->lightabsolute_mid = READUINT8(save_p); + if (diff & LD_SDBOTLIGHTABS) + si->lightabsolute_bottom = READUINT8(save_p); } static void UnArchiveLines(void) @@ -1746,7 +1798,8 @@ typedef enum MD2_DISPOFFSET = 1<<23, MD2_DRAWONLYFORPLAYER = 1<<24, MD2_DONTDRAWFORVIEWMOBJ = 1<<25, - MD2_TRANSLATION = 1<<26 + MD2_TRANSLATION = 1<<26, + MD2_ALPHA = 1<<27 } mobj_diff2_t; typedef enum @@ -1989,6 +2042,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type) diff2 |= MD2_DONTDRAWFORVIEWMOBJ; if (mobj->dispoffset != mobj->info->dispoffset) diff2 |= MD2_DISPOFFSET; + if (mobj->alpha != FRACUNIT) + diff2 |= MD2_ALPHA; if (diff2 != 0) diff |= MD_MORE; @@ -2172,6 +2227,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type) WRITEINT32(save_p, mobj->dispoffset); if (diff2 & MD2_TRANSLATION) WRITEUINT16(save_p, mobj->translation); + if (diff2 & MD2_ALPHA) + WRITEFIXED(save_p, mobj->alpha); WRITEUINT32(save_p, mobj->mobjnum); } @@ -3238,6 +3295,10 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker) mobj->dispoffset = mobj->info->dispoffset; if (diff2 & MD2_TRANSLATION) mobj->translation = READUINT16(save_p); + if (diff2 & MD2_ALPHA) + mobj->alpha = READFIXED(save_p); + else + mobj->alpha = FRACUNIT; if (diff & MD_REDFLAG) { diff --git a/src/p_setup.c b/src/p_setup.c index a59b60dcd21545a641a1b6981f0a2f8eb3e1c396..b914a83b9f4b5410eb70d5c7024d351b82c3234d 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -834,13 +834,15 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum) static void P_SpawnEmeraldHunt(void) { - INT32 emer[3], num[MAXHUNTEMERALDS], i, randomkey; + INT32 emer[3], num[MAXHUNTEMERALDS], i, amount, randomkey; fixed_t x, y, z; for (i = 0; i < numhuntemeralds; i++) num[i] = i; - for (i = 0; i < 3; i++) + amount = min(numhuntemeralds, 3); + + for (i = 0; i < amount; i++) { // generate random index, shuffle afterwards randomkey = P_RandomKey(numhuntemeralds--); @@ -1116,6 +1118,8 @@ static void P_InitializeLinedef(line_t *ld) ld->callcount = 0; ld->secportal = UINT32_MAX; + ld->midtexslope = NULL; + // cph 2006/09/30 - fix sidedef errors right away. // cph 2002/07/20 - these errors are fatal if not fixed, so apply them for (j = 0; j < 2; j++) @@ -1366,6 +1370,9 @@ static void P_LoadSidedefs(UINT8 *data) sd->scalex_top = sd->scalex_mid = sd->scalex_bottom = FRACUNIT; sd->scaley_top = sd->scaley_mid = sd->scaley_bottom = FRACUNIT; + sd->light = sd->light_top = sd->light_mid = sd->light_bottom = 0; + sd->lightabsolute = sd->lightabsolute_top = sd->lightabsolute_mid = sd->lightabsolute_bottom = false; + P_SetSidedefSector(i, (UINT16)SHORT(msd->sector)); // Special info stored in texture fields! @@ -1553,11 +1560,41 @@ static void P_LoadThings(UINT8 *data) } // Stores positions for relevant map data spread through a TEXTMAP. -UINT32 mapthingsPos[UINT16_MAX]; -UINT32 linesPos[UINT16_MAX]; -UINT32 sidesPos[UINT16_MAX]; -UINT32 vertexesPos[UINT16_MAX]; -UINT32 sectorsPos[UINT16_MAX]; +typedef struct textmap_block_s +{ + UINT32 *pos; + size_t capacity; +} textmap_block_t; + +static textmap_block_t mapthingBlocks; +static textmap_block_t linedefBlocks; +static textmap_block_t sidedefBlocks; +static textmap_block_t vertexBlocks; +static textmap_block_t sectorBlocks; + +static void TextmapStorePos(textmap_block_t *blocks, size_t *count) +{ + size_t locCount = (*count) + 1; + + if (blocks->pos == NULL) + { + // Initial capacity (half of the former one.) + blocks->capacity = UINT16_MAX / 2; + + Z_Calloc(sizeof(blocks->pos) * blocks->capacity, PU_LEVEL, &blocks->pos); + } + else if (locCount >= blocks->capacity) + { + // If we hit the list's capacity, make space for 1024 more blocks + blocks->capacity += 1024; + + Z_Realloc(blocks->pos, sizeof(blocks->pos) * blocks->capacity, PU_LEVEL, &blocks->pos); + } + + blocks->pos[locCount - 1] = M_TokenizerGetEndPos(); + + (*count) = locCount; +} // Determine total amount of map data in TEXTMAP. static boolean TextmapCount(size_t size) @@ -1601,15 +1638,15 @@ static boolean TextmapCount(size_t size) brackets++; // Check for valid fields. else if (fastcmp(tkn, "thing")) - mapthingsPos[nummapthings++] = M_TokenizerGetEndPos(); + TextmapStorePos(&mapthingBlocks, &nummapthings); else if (fastcmp(tkn, "linedef")) - linesPos[numlines++] = M_TokenizerGetEndPos(); + TextmapStorePos(&linedefBlocks, &numlines); else if (fastcmp(tkn, "sidedef")) - sidesPos[numsides++] = M_TokenizerGetEndPos(); + TextmapStorePos(&sidedefBlocks, &numsides); else if (fastcmp(tkn, "vertex")) - vertexesPos[numvertexes++] = M_TokenizerGetEndPos(); + TextmapStorePos(&vertexBlocks, &numvertexes); else if (fastcmp(tkn, "sector")) - sectorsPos[numsectors++] = M_TokenizerGetEndPos(); + TextmapStorePos(§orBlocks, &numsectors); else CONS_Alert(CONS_NOTICE, "Unknown field '%s'.\n", tkn); } @@ -1946,6 +1983,22 @@ static void ParseTextmapSidedefParameter(UINT32 i, const char *param, const char P_SetSidedefSector(i, atol(val)); else if (fastcmp(param, "repeatcnt")) sides[i].repeatcnt = atol(val); + else if (fastcmp(param, "light")) + sides[i].light = atol(val); + else if (fastcmp(param, "light_top")) + sides[i].light_top = atol(val); + else if (fastcmp(param, "light_mid")) + sides[i].light_mid = atol(val); + else if (fastcmp(param, "light_bottom")) + sides[i].light_bottom = atol(val); + else if (fastcmp(param, "lightabsolute") && fastcmp("true", val)) + sides[i].lightabsolute = true; + else if (fastcmp(param, "lightabsolute_top") && fastcmp("true", val)) + sides[i].lightabsolute_top = true; + else if (fastcmp(param, "lightabsolute_mid") && fastcmp("true", val)) + sides[i].lightabsolute_mid = true; + else if (fastcmp(param, "lightabsolute_bottom") && fastcmp("true", val)) + sides[i].lightabsolute_bottom = true; } static void ParseTextmapLinedefParameter(UINT32 i, const char *param, const char *val) @@ -2673,6 +2726,22 @@ static void P_WriteTextmap(void) fprintf(f, "texturemiddle = \"%.*s\";\n", 8, textures[wsides[i].midtexture]->name); if (wsides[i].repeatcnt != 0) fprintf(f, "repeatcnt = %d;\n", wsides[i].repeatcnt); + if (wsides[i].light != 0) + fprintf(f, "light = %d;\n", wsides[i].light); + if (wsides[i].light_top != 0) + fprintf(f, "light_top = %d;\n", wsides[i].light_top); + if (wsides[i].light_mid != 0) + fprintf(f, "light_mid = %d;\n", wsides[i].light_mid); + if (wsides[i].light_bottom != 0) + fprintf(f, "light_bottom = %d;\n", wsides[i].light_bottom); + if (wsides[i].lightabsolute) + fprintf(f, "lightabsolute = true;\n"); + if (wsides[i].lightabsolute_top) + fprintf(f, "lightabsolute_top = true;\n"); + if (wsides[i].lightabsolute_mid) + fprintf(f, "lightabsolute_mid = true;\n"); + if (wsides[i].lightabsolute_bottom) + fprintf(f, "lightabsolute_bottom = true;\n"); fprintf(f, "}\n"); fprintf(f, "\n"); } @@ -2943,7 +3012,7 @@ static void P_LoadTextmap(void) vt->floorzset = vt->ceilingzset = false; vt->floorz = vt->ceilingz = 0; - TextmapParse(vertexesPos[i], i, ParseTextmapVertexParameter); + TextmapParse(vertexBlocks.pos[i], i, ParseTextmapVertexParameter); if (vt->x == INT32_MAX) I_Error("P_LoadTextmap: vertex %s has no x value set!\n", sizeu1(i)); @@ -3000,7 +3069,7 @@ static void P_LoadTextmap(void) textmap_planefloor.defined = 0; textmap_planeceiling.defined = 0; - TextmapParse(sectorsPos[i], i, ParseTextmapSectorParameter); + TextmapParse(sectorBlocks.pos[i], i, ParseTextmapSectorParameter); P_InitializeSector(sc); if (textmap_colormap.used) @@ -3049,7 +3118,7 @@ static void P_LoadTextmap(void) ld->sidenum[0] = NO_SIDEDEF; ld->sidenum[1] = NO_SIDEDEF; - TextmapParse(linesPos[i], i, ParseTextmapLinedefParameter); + TextmapParse(linedefBlocks.pos[i], i, ParseTextmapLinedefParameter); if (!ld->v1) I_Error("P_LoadTextmap: linedef %s has no v1 value set!\n", sizeu1(i)); @@ -3075,8 +3144,10 @@ static void P_LoadTextmap(void) sd->bottomtexture = R_TextureNumForName("-"); sd->sector = NULL; sd->repeatcnt = 0; + sd->light = sd->light_top = sd->light_mid = sd->light_bottom = 0; + sd->lightabsolute = sd->lightabsolute_top = sd->lightabsolute_mid = sd->lightabsolute_bottom = false; - TextmapParse(sidesPos[i], i, ParseTextmapSidedefParameter); + TextmapParse(sidedefBlocks.pos[i], i, ParseTextmapSidedefParameter); if (!sd->sector) I_Error("P_LoadTextmap: sidedef %s has no sector value set!\n", sizeu1(i)); @@ -3100,7 +3171,7 @@ static void P_LoadTextmap(void) memset(mt->stringargs, 0x00, NUMMAPTHINGSTRINGARGS*sizeof(*mt->stringargs)); mt->mobj = NULL; - TextmapParse(mapthingsPos[i], i, ParseTextmapThingParameter); + TextmapParse(mapthingBlocks.pos[i], i, ParseTextmapThingParameter); } } @@ -3418,13 +3489,13 @@ typedef enum { } nodetype_t; // Find out the BSP format. -static nodetype_t P_GetNodetype(const virtres_t *virt, UINT8 **nodedata) +static nodetype_t P_GetNodetype(const virtres_t *virt, UINT8 **nodedata, char signature[4 + 1]) { boolean supported[NUMNODETYPES] = {0}; nodetype_t nodetype = NT_UNSUPPORTED; - char signature[4 + 1]; *nodedata = NULL; + signature[0] = signature[4] = '\0'; if (udmf) { @@ -3433,7 +3504,7 @@ static nodetype_t P_GetNodetype(const virtres_t *virt, UINT8 **nodedata) if (virtznodes && virtznodes->size) { *nodedata = virtznodes->data; - supported[NT_XGLN] = supported[NT_XGL3] = true; + supported[NT_XGLN] = supported[NT_XGL2] = supported[NT_XGL3] = true; } } else @@ -3455,9 +3526,9 @@ static nodetype_t P_GetNodetype(const virtres_t *virt, UINT8 **nodedata) virtssectors = vres_Find(virt, "SSECTORS"); if (virtssectors && virtssectors->size) - { // Possibly GL nodes: NODES ignored, SSECTORS takes precedence as nodes lump, (It is confusing yeah) and has a signature. + { // Possibly GL nodes: NODES ignored, SSECTORS takes precedence as nodes lump (it is confusing, yeah), and has a signature. *nodedata = virtssectors->data; - supported[NT_XGLN] = supported[NT_ZGLN] = supported[NT_XGL3] = true; + supported[NT_XGLN] = supported[NT_ZGLN] = supported[NT_XGL2] = supported[NT_XGL3] = true; } else { // Possibly ZDoom extended nodes: SSECTORS is empty, NODES has a signature. @@ -3477,19 +3548,42 @@ static nodetype_t P_GetNodetype(const virtres_t *virt, UINT8 **nodedata) } M_Memcpy(signature, *nodedata, 4); - signature[4] = '\0'; (*nodedata) += 4; - if (!strcmp(signature, "XNOD")) - nodetype = NT_XNOD; - else if (!strcmp(signature, "ZNOD")) - nodetype = NT_ZNOD; - else if (!strcmp(signature, "XGLN")) - nodetype = NT_XGLN; - else if (!strcmp(signature, "ZGLN")) - nodetype = NT_ZGLN; - else if (!strcmp(signature, "XGL3")) - nodetype = NT_XGL3; + // Identify node format from its starting signature. + if (memcmp(&signature[1], "NOD", 3) == 0) // ZDoom extended nodes + { + if (signature[0] == 'X') + { + nodetype = NT_XNOD; // Uncompressed + } + else if (signature[0] == 'Z') + { + nodetype = NT_ZNOD; // Compressed + } + } + else if (memcmp(&signature[1], "GL", 2) == 0) // GL nodes + { + switch (signature[0]) + { + case 'X': // Uncompressed + switch (signature[3]) + { + case 'N': nodetype = NT_XGLN; break; // GL nodes + case '2': nodetype = NT_XGL2; break; // Version 2 GL nodes + case '3': nodetype = NT_XGL3; break; // Version 3 GL nodes + } + break; + case 'Z': // Compressed + switch (signature[3]) + { + case 'N': nodetype = NT_ZGLN; break; // GL nodes (compressed) + case '2': nodetype = NT_ZGL2; break; // Version 2 GL nodes (compressed) + case '3': nodetype = NT_ZGL3; break; // Version 3 GL nodes (compressed) + } + break; + } + } return supported[nodetype] ? nodetype : NT_UNSUPPORTED; } @@ -3501,7 +3595,6 @@ static boolean P_LoadExtraVertices(UINT8 **data) UINT32 xtrvrtx = READUINT32((*data)); line_t* ld = lines; vertex_t *oldpos = vertexes; - ssize_t offset; size_t i; if (numvertexes != origvrtx) // If native vertex count doesn't match node original vertex count, bail out (broken data?). @@ -3516,12 +3609,11 @@ static boolean P_LoadExtraVertices(UINT8 **data) // If extra vertexes were generated, reallocate the vertex array and fix the pointers. numvertexes += xtrvrtx; vertexes = Z_Realloc(vertexes, numvertexes*sizeof(*vertexes), PU_LEVEL, NULL); - offset = (size_t)(vertexes - oldpos); for (i = 0, ld = lines; i < numlines; i++, ld++) { - ld->v1 += offset; - ld->v2 += offset; + ld->v1 = &vertexes[ld->v1 - oldpos]; + ld->v2 = &vertexes[ld->v2 - oldpos]; } // Read extra vertex data. @@ -3559,6 +3651,7 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype switch (nodetype) { case NT_XGLN: + case NT_XGL2: case NT_XGL3: for (m = 0; m < (size_t)subsectors[i].numlines; m++, k++) { @@ -3570,7 +3663,7 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype READUINT32((*data)); // partner, can be ignored by software renderer - if (nodetype == NT_XGL3) + if (nodetype != NT_XGLN) { UINT32 linenum = READUINT32((*data)); if (linenum != 0xFFFFFFFF && linenum >= numlines) @@ -3681,8 +3774,9 @@ static void P_LoadExtendedNodes(UINT8 **data, nodetype_t nodetype) static void P_LoadMapBSP(const virtres_t *virt) { + char signature[4 + 1]; UINT8 *nodedata = NULL; - nodetype_t nodetype = P_GetNodetype(virt, &nodedata); + nodetype_t nodetype = P_GetNodetype(virt, &nodedata, signature); switch (nodetype) { @@ -3714,6 +3808,7 @@ static void P_LoadMapBSP(const virtres_t *virt) } case NT_XNOD: case NT_XGLN: + case NT_XGL2: case NT_XGL3: if (!P_LoadExtraVertices(&nodedata)) return; @@ -3722,10 +3817,13 @@ static void P_LoadMapBSP(const virtres_t *virt) P_LoadExtendedNodes(&nodedata, nodetype); break; default: - CONS_Alert(CONS_WARNING, "Unsupported BSP format detected.\n"); - return; + if (isprint(signature[0]) && isprint(signature[1]) && isprint(signature[2]) && isprint(signature[3])) + { + I_Error("Unsupported BSP format '%s' detected!\n", signature); + return; + } + I_Error("Unknown BSP format detected!\n"); } - return; } // Split from P_LoadBlockMap for convenience diff --git a/src/p_slopes.c b/src/p_slopes.c index e75d36edefe8d8484cb0c9bebb4d02d5f1b1e174..ce276a6729a6bea818328821430366ffa920b18c 100644 --- a/src/p_slopes.c +++ b/src/p_slopes.c @@ -28,6 +28,8 @@ pslope_t *slopelist = NULL; UINT16 slopecount = 0; +static void P_UpdateMidtextureSlopesForSector(sector_t *sector); + // Calculate line normal void P_CalculateSlopeNormal(pslope_t *slope) { @@ -179,8 +181,8 @@ void T_DynamicSlopeLine (dynlineplanethink_t* th) { pslope_t* slope = th->slope; line_t* srcline = th->sourceline; - - fixed_t zdelta; + + fixed_t zdelta, oldoz = slope->o.z; switch(th->type) { case DP_FRONTFLOOR: @@ -207,11 +209,14 @@ void T_DynamicSlopeLine (dynlineplanethink_t* th) return; } - if (slope->zdelta != FixedDiv(zdelta, th->extent)) { + if (slope->zdelta != FixedDiv(zdelta, th->extent) || oldoz != slope->o.z) { slope->zdelta = FixedDiv(zdelta, th->extent); slope->zangle = R_PointToAngle2(0, 0, th->extent, -zdelta); slope->moved = true; P_CalculateSlopeNormal(slope); + P_UpdateMidtextureSlopesForSector(srcline->frontsector); + if (srcline->backsector) + P_UpdateMidtextureSlopesForSector(srcline->backsector); } } @@ -232,6 +237,12 @@ void T_DynamicSlopeVert (dynvertexplanethink_t* th) } ReconfigureViaVertexes(th->slope, th->vex[0], th->vex[1], th->vex[2]); + + for (i = 0; i < 3; i++) + { + if (th->secs[i]) + P_UpdateMidtextureSlopesForSector(th->secs[i]); + } } static inline void P_AddDynLineSlopeThinker (pslope_t* slope, dynplanetype_t type, line_t* sourceline, fixed_t extent) @@ -758,6 +769,111 @@ pslope_t *P_MakeSlopeViaEquationConstants(const double a, const double b, const return ret; } +static pslope_t *P_GetReferenceSlopeForMidtexture(line_t *line) +{ + if (line->flags & ML_MIDPEG) + { + // Line has ML_MIDPEG, so use the floor slope + fixed_t frontheight = P_GetSectorFloorZAt(line->frontsector, line->v1->x, line->v1->y); + fixed_t backheight = P_GetSectorFloorZAt(line->backsector, line->v1->x, line->v1->y); + + if (frontheight > backheight) + { + return line->frontsector->f_slope; + } + else + { + return line->backsector->f_slope; + } + } + else + { + // Line does not have ML_MIDPEG, so use the ceiling slope + fixed_t frontheight = P_GetSectorCeilingZAt(line->frontsector, line->v1->x, line->v1->y); + fixed_t backheight = P_GetSectorCeilingZAt(line->backsector, line->v1->x, line->v1->y); + + if (frontheight < backheight) + { + return line->frontsector->c_slope; + } + else + { + return line->backsector->c_slope; + } + } + + return NULL; +} + +// Updates a slope for a solid midtexture based on the slope of the sector it's in. +static void P_UpdateSolidMidtextureSlope(line_t *line, pslope_t *ref) +{ + pslope_t *slope = line->midtexslope; + + if (ref == NULL) + return; + + // Set origin + vector3_t origin; + origin.x = line->v1->x; + origin.y = line->v1->y; + origin.z = P_GetSlopeZAt(ref, origin.x, origin.y); + FV3_Copy(&slope->o, &origin); + + // Get where the line ends + vector3_t point; + point.x = line->v2->x; + point.y = line->v2->y; + point.z = P_GetSlopeZAt(ref, point.x, point.y); + + // Get length of the line + fixed_t extent = R_PointToDist2(0, 0, line->dx, line->dy); + + // Precalculate variables + slope->zdelta = FixedDiv(origin.z - point.z, extent); + slope->zangle = R_PointToAngle2(0, origin.z, extent, point.z); + slope->xydirection = line->angle; + + // Precalculate the direction + vector2_t dir; + dir.x = FixedMul(FINECOSINE(slope->zangle >> ANGLETOFINESHIFT), FINECOSINE((slope->xydirection+ANGLE_180) >> ANGLETOFINESHIFT)); + dir.y = FixedMul(FINECOSINE(slope->zangle >> ANGLETOFINESHIFT), FINESINE((slope->xydirection+ANGLE_180) >> ANGLETOFINESHIFT)); + FV2_Copy(&slope->d, &dir); + + P_CalculateSlopeNormal(slope); + + // Calling P_CalculateSlopeVectors is not necessary. + slope->moved = true; +} + +// Goes through every line in the sector and updates the midtexture slope if it is present +static void P_UpdateMidtextureSlopesForSector(sector_t *sector) +{ + for (size_t i = 0; i < sector->linecount; i++) + { + if (sector->lines[i]->midtexslope != NULL) + P_UpdateSolidMidtextureSlope(sector->lines[i], P_GetReferenceSlopeForMidtexture(sector->lines[i])); + } +} + +// Creates a solid midtexture slope for the line if possible +static void P_CreateSolidMidtextureSlope(line_t *line) +{ + if (line->backsector == NULL) // Ignore single-sided lines (of course) + return; + + if ((line->flags & ML_MIDSOLID) == 0) // Ignore if the midtexture is not solid + return; + + pslope_t *ref = P_GetReferenceSlopeForMidtexture(line); + if (ref) + { + line->midtexslope = Slope_Add(ref->flags & SL_NOPHYSICS); + + P_UpdateSolidMidtextureSlope(line, ref); + } +} + /// Initializes and reads the slopes from the map data. void P_SpawnSlopes(const boolean fromsave) { size_t i; @@ -785,14 +901,21 @@ void P_SpawnSlopes(const boolean fromsave) { /// Copies slopes from tagged sectors via line specials. /// \note Doesn't actually copy, but instead they share the same pointers. + // Also, creates midtexture slopes. for (i = 0; i < numlines; i++) - switch (lines[i].special) + { + line_t *line = &lines[i]; + + switch (line->special) { case 720: - P_CopySectorSlope(&lines[i]); + P_CopySectorSlope(line); default: break; } + + P_CreateSolidMidtextureSlope(line); + } } /// Initializes slopes. @@ -810,10 +933,10 @@ void P_InitSlopes(void) // Returns the height of the sloped plane at (x, y) as a fixed_t fixed_t P_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y) { - fixed_t dist = FixedMul(x - slope->o.x, slope->d.x) + - FixedMul(y - slope->o.y, slope->d.y); + fixed_t dist = FixedMul(x - slope->o.x, slope->d.x) / 2 + + FixedMul(y - slope->o.y, slope->d.y) / 2; - return slope->o.z + FixedMul(dist, slope->zdelta); + return slope->o.z + FixedMul(dist, slope->zdelta) * 2; } // Like P_GetSlopeZAt but falls back to z if slope is NULL diff --git a/src/p_spec.c b/src/p_spec.c index 805817fb033c465b33059c24fbefb52432173444..d4939669a1ec5bce2ee873617b00edfce966829e 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -2405,18 +2405,15 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) y = line->args[3] << FRACBITS; z = line->args[4] << FRACBITS; - P_UnsetThingPosition(mo); - mo->x += x; - mo->y += y; - mo->z += z; - P_SetThingPosition(mo); - + P_SetOrigin(mo, mo->x + x, mo->y + y, mo->z + z); + if (mo->player) { if (bot) // This might put poor Tails in a wall if he's too far behind! D: But okay, whatever! >:3 P_SetOrigin(bot, bot->x + x, bot->y + y, bot->z + z); if (splitscreen && mo->player == &players[secondarydisplayplayer] && camera2.chase) { + camera2.reset = true; camera2.x += x; camera2.y += y; camera2.z += z; @@ -2424,6 +2421,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) } else if (camera.chase && mo->player == &players[displayplayer]) { + camera.reset = true; camera.x += x; camera.y += y; camera.z += z; @@ -3684,7 +3682,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) case 466: // Set level failure state { - if (line->args[1]) + if (line->args[0]) { stagefailed = false; CONS_Debug(DBG_GAMELOGIC, "Stage can be completed successfully!\n"); diff --git a/src/p_user.c b/src/p_user.c index 7cd128cf080792f64df4a56ca4aeb4e9076e6b94..3ee13aca96989a4c7f5b94a64c8e525f275f9882 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -915,7 +915,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime) player->textvar = NTV_BONUSTIMEEND; // Score and grades player->finishedspheres = (INT16)(player->spheres); player->finishedrings = (INT16)(player->rings); - + // Add score to temp leaderboards player->lastmaretime = leveltime - player->marebegunat; G_AddTempNightsRecords(player, player->marescore, player->lastmaretime, (UINT8)(oldmare + 1)); @@ -976,6 +976,9 @@ pflags_t P_GetJumpFlags(player_t *player) // boolean P_PlayerInPain(player_t *player) { + if (P_MobjWasRemoved(player->mo)) + return false; + // no silly, sliding isn't pain if (!(player->pflags & PF_SLIDING) && player->mo->state == &states[player->mo->info->painstate] && player->powers[pw_flashing]) return true; @@ -1089,6 +1092,13 @@ void P_ResetPlayer(player_t *player) if (player->mo->tracer && !P_MobjWasRemoved(player->mo->tracer)) { player->mo->tracer->flags |= MF_PUSHABLE; + + // goose the mom a little bit to trigger gravity to process for a tic + if (player->mo->tracer->eflags & MFE_VERTICALFLIP) + player->mo->tracer->momz -= 1; + else + player->mo->tracer->momz += 1; + P_SetTarget(&player->mo->tracer->tracer, NULL); } P_SetTarget(&player->mo->tracer, NULL); @@ -2071,6 +2081,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj) ghost->renderflags = mobj->renderflags; ghost->blendmode = mobj->blendmode; + ghost->alpha = mobj->alpha; ghost->spritexscale = mobj->spritexscale; ghost->spriteyscale = mobj->spriteyscale; @@ -2372,7 +2383,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff) if (dorollstuff) { if ((player->charability2 == CA2_SPINDASH) && !((player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_THOKKED) && !(player->charability == CA_THOK && player->secondjump) - && (player->cmd.buttons & BT_SPIN) && (FixedHypot(player->mo->momx, player->mo->momy) > (5*player->mo->scale))) + && (player->cmd.buttons & BT_SPIN) && (FixedHypot(player->mo->momx, player->mo->momy) >= (5*player->mo->scale))) player->pflags = (player->pflags|PF_SPINNING) & ~PF_THOKKED; else if (!(player->pflags & PF_STARTDASH)) player->pflags &= ~PF_SPINNING; @@ -4546,6 +4557,13 @@ void P_DoJump(player_t *player, boolean soundandstate, boolean allowflip) player->mo->momz += player->mo->tracer->momz; if (!P_IsObjectOnGround(player->mo->tracer)) P_SetObjectMomZ(player->mo->tracer, -9*FRACUNIT, true); + + // goose the mom a little bit to trigger gravity to process for a tic + if (player->mo->tracer->eflags & MFE_VERTICALFLIP) + player->mo->tracer->momz -= 1; + else + player->mo->tracer->momz += 1; + player->mo->tracer->flags |= MF_PUSHABLE; P_SetTarget(&player->mo->tracer->tracer, NULL); } @@ -4721,7 +4739,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd) // Revving else if ((cmd->buttons & BT_SPIN) && (player->pflags & PF_STARTDASH)) { - if (player->speed > 5*player->mo->scale) + if (player->speed >= 5*player->mo->scale) { player->pflags &= ~PF_STARTDASH; P_SetMobjState(player->mo, S_PLAY_ROLL); @@ -4761,9 +4779,8 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd) if (!player->spectator) S_StartSound(player->mo, sfx_spin); } - else // Catapult the player from a spindash rev! - if (onground && !(player->pflags & PF_SPINDOWN) && (player->pflags & PF_STARTDASH) && (player->pflags & PF_SPINNING)) + else if (onground && !(player->pflags & PF_SPINDOWN) && (player->pflags & PF_STARTDASH) && (player->pflags & PF_SPINNING)) { player->pflags &= ~PF_STARTDASH; if (player->powers[pw_carry] == CR_BRAKGOOP) @@ -8766,7 +8783,7 @@ void P_MovePlayer(player_t *player) if (!(player->mo->momz || player->mo->momx || player->mo->momy) && !(player->mo->eflags & MFE_GOOWATER) && player->panim == PA_IDLE && !(player->powers[pw_carry])) P_DoTeeter(player); - + // Toss a flag if (G_GametypeHasTeams() && (cmd->buttons & BT_TOSSFLAG) && !(player->powers[pw_super]) && !(player->tossdelay)) { @@ -8812,6 +8829,8 @@ void P_MovePlayer(player_t *player) player->mo->height = P_GetPlayerSpinHeight(player); atspinheight = true; } + else if (player->powers[pw_carry] == CR_PLAYER || player->powers[pw_carry] == CR_PTERABYTE) // You're slightly shorter while being carried + player->mo->height = FixedDiv(P_GetPlayerHeight(player), FixedDiv(14*FRACUNIT,10*FRACUNIT)); else player->mo->height = P_GetPlayerHeight(player); @@ -12129,6 +12148,10 @@ void P_PlayerThink(player_t *player) case CR_DUSTDEVIL: player->drawangle += ANG20; break; + case CR_FAN: + if (player->pflags & PF_ANALOGMODE) // Don't impact drawangle in any special way when on a fan + player->drawangle = player->mo->angle; + break; /* -- in case we wanted to have the camera freely movable during zoom tubes case CR_ZOOMTUBE:*/ case CR_ROPEHANG: @@ -12829,9 +12852,9 @@ void P_PlayerAfterThink(player_t *player) else { if (tails->player) - P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->player->drawangle, 4*FRACUNIT), tails->y + P_ReturnThrustY(tails, tails->player->drawangle, 4*FRACUNIT), true); + P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->player->drawangle, 4*tails->scale), tails->y + P_ReturnThrustY(tails, tails->player->drawangle, 4*tails->scale), true); else - P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->angle, 4*FRACUNIT), tails->y + P_ReturnThrustY(tails, tails->angle, 4*FRACUNIT), true); + P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->angle, 4*tails->scale), tails->y + P_ReturnThrustY(tails, tails->angle, 4*tails->scale), true); player->mo->momx = tails->momx; player->mo->momy = tails->momy; player->mo->momz = tails->momz; @@ -12845,7 +12868,7 @@ void P_PlayerAfterThink(player_t *player) P_SetPlayerAngle(player, player->mo->angle); } - if (P_AproxDistance(player->mo->x - tails->x, player->mo->y - tails->y) > player->mo->radius) + if (P_AproxDistance(player->mo->x - tails->x, player->mo->y - tails->y) > tails->radius) player->powers[pw_carry] = CR_NONE; if (player->powers[pw_carry] == CR_PLAYER) @@ -13066,7 +13089,7 @@ void P_PlayerAfterThink(player_t *player) player->mo->momy = ptera->momy; player->mo->momz = ptera->momz; - if (P_AproxDistance(player->mo->x - ptera->x - ptera->watertop, player->mo->y - ptera->y - ptera->waterbottom) > player->mo->radius) + if (P_AproxDistance(player->mo->x - ptera->x - ptera->watertop, player->mo->y - ptera->y - ptera->waterbottom) > ptera->radius) goto dropoff; ptera->watertop >>= 1; diff --git a/src/r_bsp.c b/src/r_bsp.c index d606d7a274b322e932cdd9778ea9d780748c7394..373a170c90ea0b24e60bd6469a098ae4f8b75142 100644 --- a/src/r_bsp.c +++ b/src/r_bsp.c @@ -230,6 +230,18 @@ static INT32 R_DoorClosed(void) && (backsector->floorheight <= frontsector->floorheight || curline->sidedef->bottomtexture); } +static UINT8 R_FloorLightLevel(sector_t *sector, INT16 base_lightlevel) +{ + return max(0, min(255, sector->floorlightlevel + + ((sector->floorlightabsolute) ? 0 : base_lightlevel))); +} + +static UINT8 R_CeilingLightLevel(sector_t *sector, INT16 base_lightlevel) +{ + return max(0, min(255, sector->ceilinglightlevel + + ((sector->ceilinglightabsolute) ? 0 : base_lightlevel))); +} + // // If player's view height is underneath fake floor, lower the // drawn ceiling to be just under the floor height, and replace @@ -312,11 +324,11 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, tempsec->lightlevel = s->lightlevel; if (floorlightlevel) - *floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : max(0, min(255, s->lightlevel + s->floorlightlevel))) + *floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : max(0, min(255, s->lightlevel + s->floorlightlevel))) : sectors[s->floorlightsec].lightlevel; if (ceilinglightlevel) - *ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : max(0, min(255, s->lightlevel + s->ceilinglightlevel))) + *ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : max(0, min(255, s->lightlevel + s->ceilinglightlevel))) : sectors[s->ceilinglightsec].lightlevel; } else if (heightsec != -1 && viewz >= sectors[heightsec].ceilingheight @@ -356,11 +368,11 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, tempsec->lightlevel = s->lightlevel; if (floorlightlevel) - *floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : max(0, min(255, s->lightlevel + s->floorlightlevel))) + *floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : max(0, min(255, s->lightlevel + s->floorlightlevel))) : sectors[s->floorlightsec].lightlevel; if (ceilinglightlevel) - *ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : max(0, min(255, s->lightlevel + s->ceilinglightlevel))) + *ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : max(0, min(255, s->lightlevel + s->ceilinglightlevel))) : sectors[s->ceilinglightsec].lightlevel; } sec = tempsec; @@ -968,11 +980,10 @@ static void R_Subsector(size_t num) && ((viewz < heightcheck && (rover->fofflags & FOF_BOTHPLANES || !(rover->fofflags & FOF_INVERTPLANES))) || (viewz > heightcheck && (rover->fofflags & FOF_BOTHPLANES || rover->fofflags & FOF_INVERTPLANES)))) { - light = R_GetPlaneLight(frontsector, planecenterz, - viewz < heightcheck); + light = R_GetPlaneLight(frontsector, planecenterz, viewz < heightcheck); ffloor[numffloors].plane = R_FindPlane(rover->master->frontsector, *rover->bottomheight, *rover->bottompic, - *frontsector->lightlist[light].lightlevel, *rover->bottomxoffs, *rover->bottomyoffs, + R_FloorLightLevel(rover->master->frontsector, *frontsector->lightlist[light].lightlevel), *rover->bottomxoffs, *rover->bottomyoffs, *rover->bottomxscale, *rover->bottomyscale, *rover->bottomangle, *frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->b_slope, NULL); @@ -1002,7 +1013,7 @@ static void R_Subsector(size_t num) light = R_GetPlaneLight(frontsector, planecenterz, viewz < heightcheck); ffloor[numffloors].plane = R_FindPlane(rover->master->frontsector, *rover->topheight, *rover->toppic, - *frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, + R_CeilingLightLevel(rover->master->frontsector, *frontsector->lightlist[light].lightlevel), *rover->topxoffs, *rover->topyoffs, *rover->topxscale, *rover->topyscale, *rover->topangle, *frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->t_slope, NULL); diff --git a/src/r_defs.h b/src/r_defs.h index cb94dd6e5a5641970b216e88ce9183d66d186e63..51cc0864652f0363eaf614fee7b23394a6b0dfc1 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -60,6 +60,8 @@ typedef UINT8 lighttable_t; #define CMF_FADEFULLBRIGHTSPRITES 1 #define CMF_FOG 4 +#define TEXTURE_255_IS_TRANSPARENT + // ExtraColormap type. Use for extra_colormaps from now on. typedef struct extracolormap_s { @@ -358,7 +360,7 @@ typedef struct pslope_s double dzdelta; - boolean moved : 1; + boolean moved; UINT8 flags; // Slope options } pslope_t; @@ -612,6 +614,8 @@ typedef struct line_s INT16 callcount; // no. of calls left before triggering, for the "X calls" linedef specials, defaults to 0 UINT32 secportal; // transferred sector portal + + struct pslope_s *midtexslope; } line_t; typedef struct @@ -629,6 +633,11 @@ typedef struct fixed_t scalex_top, scalex_mid, scalex_bottom; fixed_t scaley_top, scaley_mid, scaley_bottom; + // per-wall lighting for UDMF + // TODO: implement per-texture lighting + INT16 light, light_top, light_mid, light_bottom; + boolean lightabsolute, lightabsolute_top, lightabsolute_mid, lightabsolute_bottom; + // Texture indices. // We do not maintain names here. INT32 toptexture, bottomtexture, midtexture; @@ -976,6 +985,8 @@ typedef struct #endif } spriteframe_t; +#define MAXFRAMENUM 256 + // // A sprite definition: a number of animation frames. // diff --git a/src/r_draw.c b/src/r_draw.c index 86f7e488c8502516cc4f36bb04b7a516385fc5ed..eca3f36b780d2763920fa57d4c6d7ecd4f79a57b 100644 --- a/src/r_draw.c +++ b/src/r_draw.c @@ -19,7 +19,6 @@ #include "doomstat.h" #include "r_local.h" #include "r_translation.h" -#include "st_stuff.h" // need ST_HEIGHT #include "i_video.h" #include "v_video.h" #include "m_misc.h" @@ -74,7 +73,7 @@ UINT8 *dc_transmap; // one of the translucency tables UINT8 *dc_translation; struct r_lightlist_s *dc_lightlist = NULL; -INT32 dc_numlights = 0, dc_maxlights, dc_texheight; +INT32 dc_numlights = 0, dc_maxlights, dc_texheight, dc_postlength; // ========================================================================= // SPAN DRAWING CODE STUFF diff --git a/src/r_draw.h b/src/r_draw.h index 1a828312a7a922353a3ff5b969908dc61dcf0ee6..6a6ab2db1b1d8c07e825c2bab9f96553b8b12895 100644 --- a/src/r_draw.h +++ b/src/r_draw.h @@ -41,8 +41,7 @@ extern UINT8 *dc_translation; extern struct r_lightlist_s *dc_lightlist; extern INT32 dc_numlights, dc_maxlights; -//Fix TUTIFRUTI -extern INT32 dc_texheight; +extern INT32 dc_texheight, dc_postlength; // ----------------------- // SPAN DRAWING CODE STUFF @@ -154,8 +153,12 @@ void R_VideoErase(size_t ofs, INT32 count); // ----------------- void R_DrawColumn_8(void); +void R_DrawColumnClamped_8(void); +void R_Draw2sMultiPatchColumn_8(void); void R_DrawShadeColumn_8(void); void R_DrawTranslucentColumn_8(void); +void R_DrawTranslucentColumnClamped_8(void); +void R_Draw2sMultiPatchTranslucentColumn_8(void); void R_DrawDropShadowColumn_8(void); void R_DrawTranslatedColumn_8(void); void R_DrawTranslatedTranslucentColumn_8(void); diff --git a/src/r_draw8.c b/src/r_draw8.c index 99fb71e289343034bc6327314da0e64b0d687dab..2011e46407cd46469d9ca6f0dd8de7fd4e7f84ef 100644 --- a/src/r_draw8.c +++ b/src/r_draw8.c @@ -100,6 +100,281 @@ void R_DrawColumn_8(void) } } +/** \brief The R_DrawColumnClamped_8 function + Same as R_DrawColumn_8, but prevents artifacts from showing up (caused by fixed-point imprecisions) +*/ +void R_DrawColumnClamped_8(void) +{ + INT32 count; + UINT8 *dest; + fixed_t frac; + fixed_t fracstep; + + count = dc_yh - dc_yl; + + if (count < 0) // Zero length, column does not exceed a pixel. + return; + +#ifdef RANGECHECK + if ((unsigned)dc_x >= (unsigned)vid.width || dc_yl < 0 || dc_yh >= vid.height) + return; +#endif + + // Framebuffer destination address. + dest = &topleft[dc_yl*vid.width + dc_x]; + + count++; + + // Determine scaling, which is the only mapping to be done. + fracstep = dc_iscale; + frac = dc_texturemid + FixedMul((dc_yl << FRACBITS) - centeryfrac, fracstep); + + // Inner loop that does the actual texture mapping, e.g. a DDA-like scaling. + // This is as fast as it gets. + { + const UINT8 *source = dc_source; + const lighttable_t *colormap = dc_colormap; + INT32 heightmask = dc_texheight-1; + INT32 idx; + if (dc_texheight & heightmask) // not a power of 2 -- killough + { + heightmask++; + heightmask <<= FRACBITS; + + if (frac < 0) + while ((frac += heightmask) < 0); + else + while (frac >= heightmask) + frac -= heightmask; + + do + { + // Re-map color indices from wall texture column + // using a lighting/special effects LUT. + // heightmask is the Tutti-Frutti fix + idx = frac>>FRACBITS; + if (idx >= 0 && idx < dc_postlength) + *dest = colormap[source[idx]]; + dest += vid.width; + + // Avoid overflow. + if (fracstep > 0x7FFFFFFF - frac) + frac += fracstep - heightmask; + else + frac += fracstep; + + while (frac >= heightmask) + frac -= heightmask; + } while (--count); + } + else + { + while ((count -= 2) >= 0) // texture height is a power of 2 + { + idx = (frac>>FRACBITS) & heightmask; + if (idx >= 0 && idx < dc_postlength) + *dest = colormap[source[idx]]; + dest += vid.width; + frac += fracstep; + idx = (frac>>FRACBITS) & heightmask; + if (idx >= 0 && idx < dc_postlength) + *dest = colormap[source[idx]]; + dest += vid.width; + frac += fracstep; + } + if (count & 1) + { + idx = (frac>>FRACBITS) & heightmask; + if (idx >= 0 && idx < dc_postlength) + *dest = colormap[source[idx]]; + } + } + } +} + +void R_Draw2sMultiPatchColumn_8(void) +{ + INT32 count; + register UINT8 *dest; + register fixed_t frac; + fixed_t fracstep; + + count = dc_yh - dc_yl; + + if (count < 0) // Zero length, column does not exceed a pixel. + return; + +#ifdef RANGECHECK + if ((unsigned)dc_x >= (unsigned)vid.width || dc_yl < 0 || dc_yh >= vid.height) + return; +#endif + + // Framebuffer destination address. + dest = &topleft[dc_yl*vid.width + dc_x]; + + count++; + + // Determine scaling, which is the only mapping to be done. + fracstep = dc_iscale; + frac = dc_texturemid + FixedMul((dc_yl << FRACBITS) - centeryfrac, fracstep); + + // Inner loop that does the actual texture mapping, e.g. a DDA-like scaling. + // This is as fast as it gets. + { + register const UINT8 *source = dc_source; + register const lighttable_t *colormap = dc_colormap; + register INT32 heightmask = dc_texheight-1; + register UINT8 val; + if (dc_texheight & heightmask) // not a power of 2 -- killough + { + heightmask++; + heightmask <<= FRACBITS; + + if (frac < 0) + while ((frac += heightmask) < 0); + else + while (frac >= heightmask) + frac -= heightmask; + + do + { + // Re-map color indices from wall texture column + // using a lighting/special effects LUT. + // heightmask is the Tutti-Frutti fix + val = source[frac>>FRACBITS]; + + if (val != TRANSPARENTPIXEL) + *dest = colormap[val]; + + dest += vid.width; + + // Avoid overflow. + if (fracstep > 0x7FFFFFFF - frac) + frac += fracstep - heightmask; + else + frac += fracstep; + + while (frac >= heightmask) + frac -= heightmask; + } while (--count); + } + else + { + while ((count -= 2) >= 0) // texture height is a power of 2 + { + val = source[(frac>>FRACBITS) & heightmask]; + if (val != TRANSPARENTPIXEL) + *dest = colormap[val]; + dest += vid.width; + frac += fracstep; + val = source[(frac>>FRACBITS) & heightmask]; + if (val != TRANSPARENTPIXEL) + *dest = colormap[val]; + dest += vid.width; + frac += fracstep; + } + if (count & 1) + { + val = source[(frac>>FRACBITS) & heightmask]; + if (val != TRANSPARENTPIXEL) + *dest = colormap[val]; + } + } + } +} + +void R_Draw2sMultiPatchTranslucentColumn_8(void) +{ + INT32 count; + register UINT8 *dest; + register fixed_t frac; + fixed_t fracstep; + + count = dc_yh - dc_yl; + + if (count < 0) // Zero length, column does not exceed a pixel. + return; + +#ifdef RANGECHECK + if ((unsigned)dc_x >= (unsigned)vid.width || dc_yl < 0 || dc_yh >= vid.height) + return; +#endif + + // Framebuffer destination address. + dest = &topleft[dc_yl*vid.width + dc_x]; + + count++; + + // Determine scaling, which is the only mapping to be done. + fracstep = dc_iscale; + frac = dc_texturemid + FixedMul((dc_yl << FRACBITS) - centeryfrac, fracstep); + + // Inner loop that does the actual texture mapping, e.g. a DDA-like scaling. + // This is as fast as it gets. + { + register const UINT8 *source = dc_source; + register const UINT8 *transmap = dc_transmap; + register const lighttable_t *colormap = dc_colormap; + register INT32 heightmask = dc_texheight-1; + register UINT8 val; + if (dc_texheight & heightmask) // not a power of 2 -- killough + { + heightmask++; + heightmask <<= FRACBITS; + + if (frac < 0) + while ((frac += heightmask) < 0); + else + while (frac >= heightmask) + frac -= heightmask; + + do + { + // Re-map color indices from wall texture column + // using a lighting/special effects LUT. + // heightmask is the Tutti-Frutti fix + val = source[frac>>FRACBITS]; + + if (val != TRANSPARENTPIXEL) + *dest = *(transmap + (colormap[val]<<8) + (*dest)); + + dest += vid.width; + + // Avoid overflow. + if (fracstep > 0x7FFFFFFF - frac) + frac += fracstep - heightmask; + else + frac += fracstep; + + while (frac >= heightmask) + frac -= heightmask; + } while (--count); + } + else + { + while ((count -= 2) >= 0) // texture height is a power of 2 + { + val = source[(frac>>FRACBITS) & heightmask]; + if (val != TRANSPARENTPIXEL) + *dest = *(transmap + (colormap[val]<<8) + (*dest)); + dest += vid.width; + frac += fracstep; + val = source[(frac>>FRACBITS) & heightmask]; + if (val != TRANSPARENTPIXEL) + *dest = *(transmap + (colormap[val]<<8) + (*dest)); + dest += vid.width; + frac += fracstep; + } + if (count & 1) + { + val = source[(frac>>FRACBITS) & heightmask]; + if (val != TRANSPARENTPIXEL) + *dest = *(transmap + (colormap[val]<<8) + (*dest)); + } + } + } +} + /** \brief The R_DrawShadeColumn_8 function Experiment to make software go faster. Taken from the Boom source */ @@ -212,6 +487,90 @@ void R_DrawTranslucentColumn_8(void) } } +/** \brief The R_DrawTranslucentColumnClamped_8 function + Same as R_DrawTranslucentColumn_8, but prevents artifacts from showing up (caused by fixed-point imprecisions) +*/ +void R_DrawTranslucentColumnClamped_8(void) +{ + INT32 count; + UINT8 *dest; + fixed_t frac, fracstep; + + count = dc_yh - dc_yl + 1; + + if (count <= 0) // Zero length, column does not exceed a pixel. + return; + +#ifdef RANGECHECK + if ((unsigned)dc_x >= (unsigned)vid.width || dc_yl < 0 || dc_yh >= vid.height) + I_Error("R_DrawTranslucentColumnClamped_8: %d to %d at %d", dc_yl, dc_yh, dc_x); +#endif + + dest = &topleft[dc_yl*vid.width + dc_x]; + + // Looks familiar. + fracstep = dc_iscale; + frac = dc_texturemid + FixedMul((dc_yl << FRACBITS) - centeryfrac, fracstep); + + // Inner loop that does the actual texture mapping, e.g. a DDA-like scaling. + // This is as fast as it gets. + { + const UINT8 *source = dc_source; + const UINT8 *transmap = dc_transmap; + const lighttable_t *colormap = dc_colormap; + INT32 heightmask = dc_texheight - 1; + INT32 idx; + if (dc_texheight & heightmask) + { + heightmask++; + heightmask <<= FRACBITS; + + if (frac < 0) + while ((frac += heightmask) < 0) + ; + else + while (frac >= heightmask) + frac -= heightmask; + + do + { + // Re-map color indices from wall texture column + // using a lighting/special effects LUT. + // heightmask is the Tutti-Frutti fix + idx = frac>>FRACBITS; + if (idx >= 0 && idx < dc_postlength) + *dest = *(transmap + (colormap[source[idx]]<<8) + (*dest)); + dest += vid.width; + if ((frac += fracstep) >= heightmask) + frac -= heightmask; + } + while (--count); + } + else + { + while ((count -= 2) >= 0) // texture height is a power of 2 + { + idx = (frac>>FRACBITS)&heightmask; + if (idx >= 0 && idx < dc_postlength) + *dest = *(transmap + (colormap[source[idx]]<<8) + (*dest)); + dest += vid.width; + frac += fracstep; + idx = (frac>>FRACBITS)&heightmask; + if (idx >= 0 && idx < dc_postlength) + *dest = *(transmap + (colormap[source[idx]]<<8) + (*dest)); + dest += vid.width; + frac += fracstep; + } + if (count & 1) + { + idx = (frac>>FRACBITS)&heightmask; + if (idx >= 0 && idx < dc_postlength) + *dest = *(transmap + (colormap[source[idx]]<<8) + (*dest)); + } + } + } +} + // Hack: A cut-down copy of R_DrawTranslucentColumn_8 that does not read texture // data since something about calculating the texture reading address for drop shadows is broken. // dc_texturemid and dc_iscale get wrong values for drop shadows, however those are not strictly diff --git a/src/r_fps.c b/src/r_fps.c index 0773f228d6c8b6fdf266aff91f4f25e07080fee1..7f1f2bb303e23c10104febcdd9646d510a3aba1c 100644 --- a/src/r_fps.c +++ b/src/r_fps.c @@ -120,6 +120,19 @@ static vector3_t *R_LerpVector3(const vector3_t *from, const vector3_t *to, fixe return out; } +static double R_LerpDouble(double from, double to, double frac) +{ + return from + (frac * (to - from)); +} + +static dvector3_t *R_LerpDVector3(const dvector3_t *from, const dvector3_t *to, double frac, dvector3_t *out) +{ + DVector3_Subtract(to, from, out); + DVector3_Multiply(out, frac, out); + DVector3_Add(from, out, out); + return out; +} + // recalc necessary stuff for mouseaiming // slopes are already calculated for the full possible view (which is 4*viewheight). // 18/08/18: (No it's actually 16*viewheight, thanks Jimita for finding this out) @@ -497,6 +510,14 @@ void R_CreateInterpolator_DynSlope(thinker_t *thinker, pslope_t *slope) FV2_Copy(&interp->dynslope.bakd, &slope->d); interp->dynslope.oldzdelta = interp->dynslope.bakzdelta = slope->zdelta; + + DVector3_Copy(&interp->dynslope.oldorigin, &slope->dorigin); + DVector3_Copy(&interp->dynslope.bakorigin, &slope->dorigin); + + DVector3_Copy(&interp->dynslope.oldnormdir, &slope->dnormdir); + DVector3_Copy(&interp->dynslope.baknormdir, &slope->dnormdir); + + interp->dynslope.olddzdelta = interp->dynslope.bakdzdelta = slope->dzdelta; } void R_InitializeLevelInterpolators(void) @@ -561,6 +582,21 @@ static void UpdateLevelInterpolatorState(levelinterpolator_t *interp) FV3_Copy(&interp->dynslope.bako, &interp->dynslope.slope->o); FV2_Copy(&interp->dynslope.bakd, &interp->dynslope.slope->d); interp->dynslope.bakzdelta = interp->dynslope.slope->zdelta; + + DVector3_Copy(&interp->dynslope.oldorigin, &interp->dynslope.bakorigin); + DVector3_Copy(&interp->dynslope.oldnormdir, &interp->dynslope.baknormdir); + interp->dynslope.olddzdelta = interp->dynslope.bakdzdelta; + + if (interp->dynslope.slope->moved) + { + P_CalculateSlopeVectors(interp->dynslope.slope); + + interp->dynslope.slope->moved = false; + } + + DVector3_Copy(&interp->dynslope.bakorigin, &interp->dynslope.slope->dorigin); + DVector3_Copy(&interp->dynslope.baknormdir, &interp->dynslope.slope->dnormdir); + interp->dynslope.bakdzdelta = interp->dynslope.slope->dzdelta; break; } } @@ -646,7 +682,13 @@ void R_ApplyLevelInterpolators(fixed_t frac) R_LerpVector3(&interp->dynslope.oldo, &interp->dynslope.bako, frac, &interp->dynslope.slope->o); R_LerpVector2(&interp->dynslope.oldd, &interp->dynslope.bakd, frac, &interp->dynslope.slope->d); interp->dynslope.slope->zdelta = R_LerpFixed(interp->dynslope.oldzdelta, interp->dynslope.bakzdelta, frac); - interp->dynslope.slope->moved = true; + if (rendermode == render_soft) + { + double dfrac = FixedToDouble(frac); + R_LerpDVector3(&interp->dynslope.oldorigin, &interp->dynslope.bakorigin, dfrac, &interp->dynslope.slope->dorigin); + R_LerpDVector3(&interp->dynslope.oldnormdir, &interp->dynslope.baknormdir, dfrac, &interp->dynslope.slope->dnormdir); + interp->dynslope.slope->dzdelta = R_LerpDouble(interp->dynslope.olddzdelta, interp->dynslope.bakdzdelta, dfrac); + } break; } } @@ -704,6 +746,10 @@ void R_RestoreLevelInterpolators(void) FV3_Copy(&interp->dynslope.slope->o, &interp->dynslope.bako); FV2_Copy(&interp->dynslope.slope->d, &interp->dynslope.bakd); interp->dynslope.slope->zdelta = interp->dynslope.bakzdelta; + + DVector3_Copy(&interp->dynslope.slope->dorigin, &interp->dynslope.bakorigin); + DVector3_Copy(&interp->dynslope.slope->dnormdir, &interp->dynslope.baknormdir); + interp->dynslope.slope->dzdelta = interp->dynslope.bakdzdelta; break; } } diff --git a/src/r_fps.h b/src/r_fps.h index cd40b0a9a572b23b97bb9b2cc493ea6a34a243a7..33224a83a1e728ae1ac3379c9060d6bb3eb35c3d 100644 --- a/src/r_fps.h +++ b/src/r_fps.h @@ -115,6 +115,9 @@ typedef struct levelinterpolator_s { vector3_t oldo, bako; vector2_t oldd, bakd; fixed_t oldzdelta, bakzdelta; + dvector3_t oldorigin, bakorigin; + dvector3_t oldnormdir, baknormdir; + double olddzdelta, bakdzdelta; } dynslope; }; } levelinterpolator_t; diff --git a/src/r_main.c b/src/r_main.c index 4624392944a931b4178f84038de2982f9ff371cb..067b8abdbcf20d9918d582285b6efbe9374f453d 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -390,22 +390,22 @@ fixed_t R_PointToDist(fixed_t x, fixed_t y) return R_PointToDist2(viewx, viewy, x, y); } -line_t *R_GetFFloorLine(const seg_t *seg, const ffloor_t *pfloor) +line_t *R_GetFFloorLine(const line_t *line, const ffloor_t *pfloor, const sector_t *sector) { if (pfloor->master->flags & ML_TFERLINE) { - size_t linenum = seg->linedef - pfloor->target->lines[0]; + size_t linenum = min((size_t)(line - sector->lines[0]), pfloor->master->frontsector->linecount); return pfloor->master->frontsector->lines[0] + linenum; } else return pfloor->master; } -side_t *R_GetFFloorSide(const seg_t *seg, const ffloor_t *pfloor) +side_t *R_GetFFloorSide(const line_t *line, const ffloor_t *pfloor, const sector_t *sector) { if (pfloor->master->flags & ML_TFERLINE) { - line_t *newline = R_GetFFloorLine(seg, pfloor); + line_t *newline = R_GetFFloorLine(line, pfloor, sector); return &sides[newline->sidenum[0]]; } else diff --git a/src/r_main.h b/src/r_main.h index aedfeb6ad0f2ca2a0caaba771f38e44ad29e1142..64a69fffe64d0096241d2eca6c25b528069e8aaf 100644 --- a/src/r_main.h +++ b/src/r_main.h @@ -86,8 +86,8 @@ subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y); boolean R_DoCulling(line_t *cullheight, line_t *viewcullheight, fixed_t vz, fixed_t bottomh, fixed_t toph); -line_t *R_GetFFloorLine(const seg_t *seg, const ffloor_t *pfloor); -side_t *R_GetFFloorSide(const seg_t *seg, const ffloor_t *pfloor); +line_t *R_GetFFloorLine(const line_t *line, const ffloor_t *pfloor, const sector_t *sector); +side_t *R_GetFFloorSide(const line_t *line, const ffloor_t *pfloor, const sector_t *sector); // Render stats diff --git a/src/r_picformats.c b/src/r_picformats.c index e4a59f2115d3833b3f5a76e38ff4a1cdd7d4ce30..d71657021b6e2cc91efe504b49286f459461095d 100644 --- a/src/r_picformats.c +++ b/src/r_picformats.c @@ -1570,7 +1570,7 @@ static void R_ParseSpriteInfo(boolean spr2) spriteinfo_t *info; char *sprinfoToken; size_t sprinfoTokenLength; - char newSpriteName[5]; // no longer dynamically allocated + char newSpriteName[MAXSPRITENAME + 1]; // no longer dynamically allocated spritenum_t sprnum = NUMSPRITES; playersprite_t spr2num = NUMPLAYERSPRITES; INT32 i; @@ -1584,31 +1584,17 @@ static void R_ParseSpriteInfo(boolean spr2) I_Error("Error parsing SPRTINFO lump: Unexpected end of file where sprite name should be"); } sprinfoTokenLength = strlen(sprinfoToken); - if (sprinfoTokenLength != 4) - { - I_Error("Error parsing SPRTINFO lump: Sprite name \"%s\" isn't 4 characters long",sprinfoToken); - } - else - { - memset(&newSpriteName, 0, 5); - M_Memcpy(newSpriteName, sprinfoToken, sprinfoTokenLength); - // ^^ we've confirmed that the token is == 4 characters so it will never overflow a 5 byte char buffer - strupr(newSpriteName); // Just do this now so we don't have to worry about it - } + if (sprinfoTokenLength > MAXSPRITENAME) + I_Error("Error parsing SPRTINFO lump: Sprite name \"%s\" is longer than %d characters", sprinfoToken, MAXSPRITENAME); + strcpy(newSpriteName, sprinfoToken); + strupr(newSpriteName); // Just do this now so we don't have to worry about it Z_Free(sprinfoToken); if (!spr2) { - for (i = 0; i <= NUMSPRITES; i++) - { - if (i == NUMSPRITES) - I_Error("Error parsing SPRTINFO lump: Unknown sprite name \"%s\"", newSpriteName); - if (!memcmp(newSpriteName,sprnames[i],4)) - { - sprnum = i; - break; - } - } + sprnum = R_GetSpriteNumByName(newSpriteName); + if (sprnum == NUMSPRITES) + I_Error("Error parsing SPRTINFO lump: Unknown sprite name \"%s\"", newSpriteName); } else { diff --git a/src/r_picformats.h b/src/r_picformats.h index 3ee9805d867f30cf8eec923285b24d0172038f18..098f927a5619d74ca9813d37658d5bfb75bc8f04 100644 --- a/src/r_picformats.h +++ b/src/r_picformats.h @@ -100,7 +100,7 @@ typedef struct typedef struct { - spriteframepivot_t pivot[64]; + spriteframepivot_t pivot[MAXFRAMENUM]; boolean available; } spriteinfo_t; diff --git a/src/r_plane.c b/src/r_plane.c index 33e3aac1349faebb317d47c1f30ecec5d94a55ce..04272f8d317a790de6f658ddb2592072e50f7393 100644 --- a/src/r_plane.c +++ b/src/r_plane.c @@ -910,7 +910,7 @@ void R_DrawSinglePlane(visplane_t *pl) if (pl->polyobj->translucency == 0 || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG))) light = (pl->lightlevel >> LIGHTSEGSHIFT); - else + else // TODO: 2.3: Make transparent polyobject planes always use light level light = LIGHTLEVELS-1; } else @@ -952,7 +952,7 @@ void R_DrawSinglePlane(visplane_t *pl) if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG))) light = (pl->lightlevel >> LIGHTSEGSHIFT); - else + else // TODO: 2.3: Make transparent FOF planes use light level instead of always being fullbright light = LIGHTLEVELS-1; } else if (pl->ffloor->fofflags & FOF_FOG) diff --git a/src/r_segs.c b/src/r_segs.c index e07ced86a7c6002c7bd127c1e2867bdae5386419..a8a065c9b4c643f29b107baf34a25e1eb4e36ba5 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -94,6 +94,124 @@ transnum_t R_GetLinedefTransTable(fixed_t alpha) return (20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1); } +static UINT8 R_SideLightLevel(side_t *side, INT16 base_lightlevel) +{ + return max(0, min(255, side->light + + ((side->lightabsolute) ? 0 : base_lightlevel))); +} + +/* TODO: implement per-texture lighting +static UINT8 R_TopLightLevel(side_t *side, INT16 base_lightlevel) +{ + return max(0, min(255, side->light_top + + ((side->lightabsolute_top) ? 0 : R_SideLightLevel(side, base_lightlevel)))); +} + +static UINT8 R_MidLightLevel(side_t *side, INT16 base_lightlevel) +{ + return max(0, min(255, side->light_mid + + ((side->lightabsolute_mid) ? 0 : R_SideLightLevel(side, base_lightlevel)))); +} + +static UINT8 R_BottomLightLevel(side_t *side, INT16 base_lightlevel) +{ + return max(0, min(255, side->light_bottom + + ((side->lightabsolute_bottom) ? 0 : R_SideLightLevel(side, base_lightlevel)))); +} +*/ + +// If we have a multi-patch texture on a 2sided wall (rare) then we draw +// it using R_DrawColumn, else we draw it using R_DrawMaskedColumn, this +// way we don't have to store extra post_t info with each column for +// multi-patch textures. They are not normally needed as multi-patch +// textures don't have holes in it. At least not for now. +static void R_Render2sidedMultiPatchColumn(column_t *column, unsigned lengthcol) +{ + INT32 topscreen, bottomscreen; + + post_t *post = &column->posts[0]; + if (!post->length) + return; + + topscreen = sprtopscreen; + bottomscreen = topscreen + spryscale * lengthcol; + + dc_yl = (sprtopscreen+FRACUNIT-1)>>FRACBITS; + dc_yh = (bottomscreen-1)>>FRACBITS; + + if (windowtop != INT32_MAX && windowbottom != INT32_MAX) + { + dc_yl = ((windowtop + FRACUNIT)>>FRACBITS); + dc_yh = (windowbottom - 1)>>FRACBITS; + } + + if (dc_yh >= mfloorclip[dc_x]) + dc_yh = mfloorclip[dc_x] - 1; + if (dc_yl <= mceilingclip[dc_x]) + dc_yl = mceilingclip[dc_x] + 1; + + if (dc_yl >= vid.height || dc_yh < 0) + return; + + if (dc_yl <= dc_yh && dc_yh < vid.height && dc_yh > 0) + { + dc_source = column->pixels + post->data_offset; + dc_postlength = post->length; + + if (colfunc == colfuncs[BASEDRAWFUNC]) + (colfuncs[COLDRAWFUNC_TWOSMULTIPATCH])(); + else if (colfunc == colfuncs[COLDRAWFUNC_FUZZY]) + (colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS])(); + else + colfunc(); + } +} + +static void R_RenderFlipped2sidedMultiPatchColumn(column_t *column, unsigned lengthcol) +{ + INT32 topscreen, bottomscreen; + + void (*localcolfunc)(void); + + post_t *post = &column->posts[0]; + if (!post->length) + return; + + topscreen = sprtopscreen; + bottomscreen = topscreen + spryscale * lengthcol; + + dc_yl = (sprtopscreen+FRACUNIT-1)>>FRACBITS; + dc_yh = (bottomscreen-1)>>FRACBITS; + + if (windowtop != INT32_MAX && windowbottom != INT32_MAX) + { + dc_yl = ((windowtop + FRACUNIT)>>FRACBITS); + dc_yh = (windowbottom - 1)>>FRACBITS; + } + + if (dc_yh >= mfloorclip[dc_x]) + dc_yh = mfloorclip[dc_x] - 1; + if (dc_yl <= mceilingclip[dc_x]) + dc_yl = mceilingclip[dc_x] + 1; + + if (dc_yl >= vid.height || dc_yh < 0) + return; + + if (dc_yl <= dc_yh && dc_yh < vid.height && dc_yh > 0) + { + dc_postlength = post->length; + + if (colfunc == colfuncs[BASEDRAWFUNC]) + localcolfunc = colfuncs[COLDRAWFUNC_TWOSMULTIPATCH]; + else if (colfunc == colfuncs[COLDRAWFUNC_FUZZY]) + localcolfunc = colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS]; + else + localcolfunc = colfunc; + + R_DrawFlippedPost(column->pixels + post->data_offset, post->length, localcolfunc); + } +} + void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) { size_t pindex; @@ -181,7 +299,16 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) // Texture must be cached R_CheckTextureCache(texnum); - if (vertflip) // vertically flipped? + // handle case where multipatch texture is drawn on a 2sided wall, multi-patch textures + // are not stored per-column with post info in SRB2 + if (!textures[texnum]->transparency) + { + if (vertflip) // vertically flipped? + colfunc_2s = R_RenderFlipped2sidedMultiPatchColumn; + else + colfunc_2s = R_Render2sidedMultiPatchColumn; + } + else if (vertflip) // vertically flipped? colfunc_2s = R_DrawFlippedMaskedColumn; else colfunc_2s = R_DrawMaskedColumn; // render the usual 2sided single-patch packed texture @@ -223,7 +350,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) if ((colfunc != colfuncs[COLDRAWFUNC_FUZZY]) || (rlight->flags & FOF_FOG) || (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG))) - lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT); + lightnum = R_SideLightLevel(curline->sidedef, rlight->lightlevel) >> LIGHTSEGSHIFT; else lightnum = LIGHTLEVELS - 1; @@ -241,7 +368,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) { if ((colfunc != colfuncs[COLDRAWFUNC_FUZZY]) || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG))) - lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT); + lightnum = R_SideLightLevel(curline->sidedef, frontsector->lightlevel) >> LIGHTSEGSHIFT; else lightnum = LIGHTLEVELS - 1; @@ -442,26 +569,75 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) } // Loop through R_DrawMaskedColumn calls +static fixed_t repeatscroll = 0; + static void R_DrawRepeatMaskedColumn(column_t *col, unsigned lengthcol) { - while (sprtopscreen < sprbotscreen) { + fixed_t topscreen = sprtopscreen; + fixed_t bottomscreen = sprbotscreen; + + fixed_t texheight = dc_texheight*spryscale; + + fixed_t scroll = -repeatscroll; + if (scroll < 0) + { + scroll = -FixedMul((abs(scroll) % (dc_texheight*FRACUNIT)), spryscale); + bottomscreen += texheight; // Draw an extra time + } + else if (scroll) + { + scroll = FixedMul(scroll % (dc_texheight*FRACUNIT), spryscale); + topscreen -= texheight; // Draw an extra time + } + + while (topscreen < bottomscreen) + { + sprtopscreen = topscreen + scroll; + R_DrawMaskedColumn(col, lengthcol); + if ((INT64)sprtopscreen + (INT64)dc_texheight*spryscale > (INT64)INT32_MAX) // prevent overflow - sprtopscreen = INT32_MAX; - else - sprtopscreen += dc_texheight*spryscale; + break; + + topscreen += texheight; } + + sprtopscreen = sprbotscreen; } static void R_DrawRepeatFlippedMaskedColumn(column_t *col, unsigned lengthcol) { - while (sprtopscreen < sprbotscreen) { + fixed_t topscreen = sprtopscreen; + fixed_t bottomscreen = sprbotscreen; + + fixed_t texheight = dc_texheight*spryscale; + + fixed_t scroll = -repeatscroll; + if (scroll < 0) + { + scroll = -FixedMul((abs(scroll) % (dc_texheight*FRACUNIT)), spryscale); + bottomscreen += texheight; // Draw an extra time + } + else if (scroll) + { + scroll = FixedMul(scroll % (dc_texheight*FRACUNIT), spryscale); + topscreen -= texheight; // Draw an extra time + } + + while (topscreen < bottomscreen) + { + sprtopscreen = topscreen + scroll; + sprbotscreen = bottomscreen + scroll; + R_DrawFlippedMaskedColumn(col, lengthcol); + if ((INT64)sprtopscreen + (INT64)dc_texheight*spryscale > (INT64)INT32_MAX) // prevent overflow - sprtopscreen = INT32_MAX; - else - sprtopscreen += dc_texheight*spryscale; + break; + + topscreen += texheight; } + + sprtopscreen = sprbotscreen; } // Returns true if a fake floor is translucent. @@ -497,7 +673,6 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) sector_t tempsec; INT32 templight; INT32 i, p; - fixed_t offsetvalue; lightlist_t *light; r_lightlist_t *rlight; INT32 range; @@ -515,6 +690,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) fixed_t wall_scalex, wall_scaley; UINT8 vertflip; unsigned lengthcol; + boolean fog = false; + boolean fuzzy = false; void (*colfunc_2s) (column_t *, unsigned); @@ -526,13 +703,11 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) curline = ds->curline; backsector = pfloor->target; frontsector = curline->frontsector == pfloor->target ? curline->backsector : curline->frontsector; - sidedef = R_GetFFloorSide(curline, pfloor); - - colfunc = colfuncs[BASEDRAWFUNC]; + sidedef = R_GetFFloorSide(curline->linedef, pfloor, pfloor->target); if (pfloor->master->flags & ML_TFERLINE) { - line_t *newline = R_GetFFloorLine(curline, pfloor); + line_t *newline = R_GetFFloorLine(curline->linedef, pfloor, pfloor->target); do_texture_skew = newline->flags & ML_SKEWTD; dont_peg_bottom = newline->flags & ML_DONTPEGBOTTOM; } @@ -547,7 +722,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) if (pfloor->fofflags & FOF_TRANSLUCENT) { - boolean fuzzy = true; + fuzzy = true; // Hacked up support for alpha value in software mode Tails 09-24-2002 // ...unhacked by toaster 04-01-2021, re-hacked a little by sphere 19-11-2021 @@ -560,17 +735,14 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) else if (!(dc_transmap = R_GetTranslucencyTable(trans)) || trans == 0) fuzzy = false; // Opaque } - - if (fuzzy) - colfunc = colfuncs[COLDRAWFUNC_FUZZY]; } else if (pfloor->fofflags & FOF_FOG) + { colfunc = colfuncs[COLDRAWFUNC_FOG]; + fog = true; + } range = max(ds->x2-ds->x1, 1); - //SoM: Moved these up here so they are available for my lightlist calculations - rw_scalestep = ds->scalestep; - spryscale = ds->scale1 + (x1 - ds->x1)*rw_scalestep; dc_numlights = 0; if (frontsector->numlights) @@ -652,9 +824,9 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) // Check if the current light effects the colormap/lightlevel if (pfloor->fofflags & FOF_FOG) - rlight->lightnum = (pfloor->master->frontsector->lightlevel >> LIGHTSEGSHIFT); + rlight->lightnum = R_SideLightLevel(curline->sidedef, pfloor->master->frontsector->lightlevel) >> LIGHTSEGSHIFT; else - rlight->lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT); + rlight->lightnum = R_SideLightLevel(curline->sidedef, rlight->lightlevel) >> LIGHTSEGSHIFT; if (pfloor->fofflags & FOF_FOG || rlight->flags & FOF_FOG || (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG))) ; @@ -672,18 +844,17 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) { // Get correct light level! if ((frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG))) - lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT); - else if (pfloor->fofflags & FOF_FOG) - lightnum = (pfloor->master->frontsector->lightlevel >> LIGHTSEGSHIFT); - else if (colfunc == colfuncs[COLDRAWFUNC_FUZZY]) + lightnum = R_SideLightLevel(curline->sidedef, frontsector->lightlevel) >> LIGHTSEGSHIFT; + else if (fog) + lightnum = R_SideLightLevel(curline->sidedef, pfloor->master->frontsector->lightlevel) >> LIGHTSEGSHIFT; + else if (fuzzy) lightnum = LIGHTLEVELS-1; else - lightnum = R_FakeFlat(frontsector, &tempsec, &templight, &templight, false) - ->lightlevel >> LIGHTSEGSHIFT; + lightnum = R_SideLightLevel(curline->sidedef, R_FakeFlat(frontsector, &tempsec, &templight, &templight, false)->lightlevel) >> LIGHTSEGSHIFT; if (pfloor->fofflags & FOF_FOG || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG))); else if (curline->v1->y == curline->v2->y) - lightnum--; + lightnum--; else if (curline->v1->x == curline->v2->x) lightnum++; @@ -703,6 +874,14 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) vertflip = !vertflip; } + //SoM: Moved these up here so they are available for my lightlist calculations + // Lactozilla: Moved them back down + // This uses floating point math now, because the fixed-point imprecisions + // become more severe the bigger the texture is scaled. + double dwall_scaley = FixedToDouble(wall_scaley); + double scalestep = FixedToDouble(ds->scalestep) / dwall_scaley; + double yscale = (FixedToDouble(ds->scale1) + (x1 - ds->x1)*scalestep) / dwall_scaley; + thicksidecol = ffloortexturecolumn; wall_offsetx = ds->offsetx + sidedef->offsetx_mid; @@ -734,7 +913,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) else dc_texturemid = FixedMul(*pfloor->topheight - viewz, wall_scaley); - offsetvalue = sidedef->rowoffset + sidedef->offsety_mid; + repeatscroll = sidedef->rowoffset + sidedef->offsety_mid; if (dont_peg_bottom) { @@ -744,7 +923,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) dc_texturemid = FixedMul(left_bottom, wall_scaley); } else - offsetvalue -= FixedMul(*pfloor->topheight - *pfloor->bottomheight, wall_scaley); + repeatscroll -= FixedMul(*pfloor->topheight - *pfloor->bottomheight, wall_scaley); } if (skewslope) @@ -753,12 +932,21 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) ffloortextureslide = FixedMul(R_GetSlopeTextureSlide(skewslope, lineangle), wall_scaley); } - dc_texturemid += offsetvalue; + dc_texturemid += repeatscroll; // Texture must be cached R_CheckTextureCache(texnum); - if (vertflip) // vertically flipped? + // handle case where multipatch texture is drawn on a 2sided wall, multi-patch textures + // are not stored per-column with post info in SRB2 + if (!textures[texnum]->transparency) + { + if (vertflip) // vertically flipped? + colfunc_2s = R_RenderFlipped2sidedMultiPatchColumn; + else + colfunc_2s = R_Render2sidedMultiPatchColumn; + } + else if (vertflip) // vertically flipped? colfunc_2s = R_DrawRepeatFlippedMaskedColumn; else colfunc_2s = R_DrawRepeatMaskedColumn; @@ -824,15 +1012,41 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) rlight->botheight += rlight->botheightstep; } } - spryscale += rw_scalestep; + yscale += scalestep; continue; } - dc_iscale = FixedMul(0xffffffffu / (unsigned)spryscale, wall_scaley); - // Get data for the column col = R_GetColumn(texnum, ((thicksidecol[dc_x] + wall_offsetx) >> FRACBITS)); + spryscale = DoubleToFixed(yscale); + + // Eh. I tried fixing the scaling artifacts but it still wasn't perfect. + // So this checks if the column has gaps in it or not, and if it does, uses a version of the column drawers + // that prevents the artifacts from being visible. + // Note that if rendering fog then none of this matters because there's no texture mapping to be done + if (!fog) + { + dc_iscale = 0xffffffffu / (unsigned)spryscale; + + // Column has a single post and it matches the texture height, use regular column drawers + if (col->num_posts == 1 && col->posts[0].topdelta == 0 && col->posts[0].length == (unsigned)dc_texheight) + { + if (fuzzy) + colfunc = colfuncs[COLDRAWFUNC_FUZZY]; + else + colfunc = colfuncs[BASEDRAWFUNC]; + } + else + { + // Otherwise use column drawers with extra checks + if (fuzzy) + colfunc = colfuncs[COLDRAWFUNC_CLAMPEDTRANS]; + else + colfunc = colfuncs[COLDRAWFUNC_CLAMPED]; + } + } + // SoM: New code does not rely on R_DrawColumnShadowed_8 which // will (hopefully) put less strain on the stack. if (dc_numlights) @@ -947,7 +1161,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) if (windowtop < windowbottom) colfunc_2s (col, lengthcol); - spryscale += rw_scalestep; + yscale += scalestep; continue; } @@ -966,7 +1180,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) // draw the texture colfunc_2s (col, lengthcol); - spryscale += rw_scalestep; + yscale += scalestep; } colfunc = colfuncs[BASEDRAWFUNC]; @@ -1274,7 +1488,7 @@ static void R_RenderSegLoop (void) for (i = 0; i < dc_numlights; i++) { INT32 lightnum; - lightnum = (dc_lightlist[i].lightlevel >> LIGHTSEGSHIFT); + lightnum = R_SideLightLevel(curline->sidedef, dc_lightlist[i].lightlevel) >> LIGHTSEGSHIFT; if (dc_lightlist[i].extra_colormap) ; @@ -2461,7 +2675,7 @@ void R_StoreWallRange(INT32 start, INT32 stop) // use different light tables // for horizontal / vertical / diagonal // OPTIMIZE: get rid of LIGHTSEGSHIFT globally - lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT); + lightnum = R_SideLightLevel(curline->sidedef, frontsector->lightlevel) >> LIGHTSEGSHIFT; if (curline->v1->y == curline->v2->y) lightnum--; diff --git a/src/r_skins.c b/src/r_skins.c index 29a1556c0f6805fa788f1334628242c80570492f..a341ee80f56cb5162e63f02f50619095a8dd575d 100644 --- a/src/r_skins.c +++ b/src/r_skins.c @@ -43,10 +43,9 @@ UINT16 P_GetStateSprite2(state_t *state) else { // Transform the state frame into an animation ID - UINT32 stateframe = state->frame & FF_FRAMEMASK; - UINT16 spr2 = stateframe & ~FF_SPR2SUPER; + UINT16 spr2 = state->frame & FF_FRAMEMASK; - if (stateframe & FF_SPR2SUPER) + if (state->frame & SPR2F_SUPER) spr2 |= SPR2F_SUPER; return spr2; @@ -70,7 +69,7 @@ boolean P_IsStateSprite2Super(state_t *state) if (state->sprite2 & SPR2F_SUPER) return true; } - else if (state->frame & FF_SPR2SUPER) + else if (state->frame & SPR2F_SUPER) return true; return false; @@ -625,7 +624,7 @@ static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, ski newlastlump++; // load all sprite sets we are aware of... for super! for (sprite2 = start_spr2; sprite2 < free_spr2; sprite2++) - R_AddSingleSpriteDef(spr2names[sprite2], &skin->super.sprites[sprite2], wadnum, newlastlump, *lastlump); + R_AddSingleSpriteDef(spr2names[sprite2], &skin->super.sprites[sprite2], wadnum, newlastlump, *lastlump, false); newlastlump--; *lastlump = newlastlump; // okay, make the normal sprite set loading end there @@ -633,10 +632,18 @@ static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, ski // load all sprite sets we are aware of... for normal stuff. for (sprite2 = start_spr2; sprite2 < free_spr2; sprite2++) - R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[sprite2], wadnum, *lump, *lastlump); + R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[sprite2], wadnum, *lump, *lastlump, false); if (skin->sprites[0].numframes == 0) CONS_Alert(CONS_ERROR, M_GetText("No frames found for sprite SPR2_%s\n"), spr2names[0]); + + // TODO: 2.3: Delete + memcpy(&skin->sprites_compat[start_spr2], + &skin->sprites[start_spr2], + sizeof(spritedef_t) * (free_spr2 - start_spr2)); + memcpy(&skin->sprites_compat[start_spr2 + NUMPLAYERSPRITES], + &skin->super.sprites[start_spr2], + sizeof(spritedef_t) * (free_spr2 - start_spr2)); } // returns whether found appropriate property diff --git a/src/r_skins.h b/src/r_skins.h index 1f2c57472d23ffd3026f0370e591dcd18ad77193..5122b53a6b4163d4de408704ca65631933f996b7 100644 --- a/src/r_skins.h +++ b/src/r_skins.h @@ -88,6 +88,9 @@ typedef struct spritedef_t sprites[NUMPLAYERSPRITES]; spriteinfo_t sprinfo[NUMPLAYERSPRITES]; } super; + + // TODO: 2.3: Delete + spritedef_t sprites_compat[NUMPLAYERSPRITES * 2]; } skin_t; /// Externs diff --git a/src/r_textures.c b/src/r_textures.c index 59cc114139c5abb24df0f47fa0dddd0e70ec8d72..b61ddb86f849f26c3e53980163c5a7f1ac2e94cd 100644 --- a/src/r_textures.c +++ b/src/r_textures.c @@ -147,9 +147,9 @@ static void R_DrawFlippedColumnInCache(column_t *column, UINT8 *cache, texpatch_ if (count > 0) { - for (; dest < cache + position + count; --source, is_opaque++) + for (; dest < cache + position + count; --source, dest++, is_opaque++) { - *dest++ = *source; + *dest = *source; *is_opaque = true; } } @@ -295,7 +295,6 @@ UINT8 *R_GenerateTexture(size_t texnum) UINT16 lumpnum = patch->lump; UINT8 *pdata; softwarepatch_t *realpatch; - boolean holey = false; #ifndef NO_PNG_LUMPS UINT8 header[PNG_HEADER_SIZE]; @@ -310,9 +309,11 @@ UINT8 *R_GenerateTexture(size_t texnum) pdata = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE); realpatch = (softwarepatch_t *)pdata; + texture->transparency = false; + // Check the patch for holes. if (texture->width > SHORT(realpatch->width) || texture->height > SHORT(realpatch->height)) - holey = true; + texture->transparency = true; else { UINT8 *colofs = (UINT8 *)realpatch->columnofs; @@ -332,12 +333,12 @@ UINT8 *R_GenerateTexture(size_t texnum) col = (doompost_t *)((UINT8 *)col + col->length + 4); } if (y < texture->height) - holey = true; // this texture is HOLEy! D: + texture->transparency = true; // this texture is HOLEy! D: } } // If the patch uses transparency, we have to save it this way. - if (holey) + if (texture->transparency) { texture->flip = patch->flip; @@ -378,6 +379,15 @@ UINT8 *R_GenerateTexture(size_t texnum) temp_columns = Z_Calloc(sizeof(column_t) * texture->width, PU_STATIC, NULL); temp_block = Z_Calloc(total_pixels, PU_STATIC, NULL); +#ifdef TEXTURE_255_IS_TRANSPARENT + texture->transparency = false; + + // Transparency hack + memset(temp_block, TRANSPARENTPIXEL, total_pixels); +#else + texture->transparency = true; +#endif + for (x = 0; x < texture->width; x++) { column_t *column = &temp_columns[x]; @@ -474,13 +484,27 @@ UINT8 *R_GenerateTexture(size_t texnum) // Now write the columns column_posts = Z_Calloc(sizeof(unsigned) * texture->width, PU_STATIC, NULL); +#ifdef TEXTURE_255_IS_TRANSPARENT + total_posts = texture->width; + temp_posts = Z_Realloc(temp_posts, sizeof(post_t) * total_posts, PU_CACHE, NULL); +#endif + for (x = 0; x < texture->width; x++) { post_t *post = NULL; - boolean was_opaque = false; column_t *column = &temp_columns[x]; +#ifdef TEXTURE_255_IS_TRANSPARENT + post = &temp_posts[x]; + post->topdelta = 0; + post->length = texture->height; + post->data_offset = 0; + column_posts[x] = x; + column->num_posts = 1; +#else + boolean was_opaque = false; + column_posts[x] = (unsigned)-1; for (INT32 y = 0; y < texture->height; y++) @@ -510,6 +534,7 @@ UINT8 *R_GenerateTexture(size_t texnum) post->length++; } +#endif } blocksize = (sizeof(column_t) * texture->width) + (sizeof(post_t) * total_posts) + (sizeof(UINT8) * total_pixels); @@ -821,8 +846,8 @@ Rloadflats (INT32 i, INT32 w) UINT8 *flatlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE); if (Picture_PNGDimensions((UINT8 *)flatlump, &texw, &texh, NULL, NULL, lumplength)) { - width = (INT16)width; - height = (INT16)height; + width = (INT16)texw; + height = (INT16)texh; } else { @@ -1068,6 +1093,98 @@ void R_LoadTexturesPwad(UINT16 wadnum) R_FinishLoadingTextures(newtextures); } +static lumpnum_t W_GetTexPatchLumpNum(const char *name) +{ + // Flats as a texture patch crashes horribly, and flats + // can share the same name as textures. + + // But even if they worked, we want to prioritize: + // Patches -> Textures -> anything else + + enum + { + USE_PATCHES, + USE_TEXTURES, + USE__MAX, + }; + + lumpnum_t lump = LUMPERROR; + INT32 lump_type_it; + + + for (lump_type_it = 0; lump_type_it < USE__MAX; lump_type_it++) + { + INT32 i; + + for (i = numwadfiles - 1; i >= 0; i--) // Scan wad files backwards so patched lumps take precedent + { + lumpnum_t start = LUMPERROR; + lumpnum_t end = LUMPERROR; + + switch (wadfiles[i]->type) + { + case RET_WAD: + if (lump_type_it == USE_PATCHES) + { + if ((start = W_CheckNumForMarkerStartPwad("P_START", (UINT16)i, 0)) == INT16_MAX) + continue; + else if ((end = W_CheckNumForNamePwad("P_END", (UINT16)i, start)) == INT16_MAX) + continue; + } + else if (lump_type_it == USE_TEXTURES) + { + if ((start = W_CheckNumForMarkerStartPwad("TX_START", (UINT16)i, 0)) == INT16_MAX) + continue; + else if ((end = W_CheckNumForNamePwad("TX_END", (UINT16)i, start)) == INT16_MAX) + continue; + } + break; + case RET_PK3: + case RET_FOLDER: + if (lump_type_it == USE_PATCHES) + { + if ((start = W_CheckNumForFolderStartPK3("Patches/", i, 0)) == INT16_MAX) + continue; + if ((end = W_CheckNumForFolderEndPK3("Patches/", i, start)) == INT16_MAX) + continue; + } + else if (lump_type_it == USE_TEXTURES) + { + if ((start = W_CheckNumForFolderStartPK3("Textures/", i, 0)) == INT16_MAX) + continue; + if ((end = W_CheckNumForFolderEndPK3("Textures/", i, start)) == INT16_MAX) + continue; + } + break; + default: + continue; + } + + // Now find lump with specified name in that range. + lump = W_CheckNumForNamePwad(name, (UINT16)i, start); + if (lump < end) + { + lump += (i<<16); // found it, in our constraints + break; + } + lump = LUMPERROR; + } + + if (lump != LUMPERROR) + { + break; + } + } + + if (lump == LUMPERROR) + { + // Use whatever else you can find. + return W_CheckNumForPatchName(name); + } + + return lump; +} + static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch) { char *texturesToken; @@ -1240,13 +1357,13 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch) if (actuallyLoadPatch == true) { // Check lump exists - patchLumpNum = W_GetNumForName(patchName); + patchLumpNum = W_GetTexPatchLumpNum(patchName); // If so, allocate memory for texpatch_t and fill 'er up resultPatch = (texpatch_t *)Z_Malloc(sizeof(texpatch_t),PU_STATIC,NULL); resultPatch->originx = patchXPos; resultPatch->originy = patchYPos; - resultPatch->lump = patchLumpNum & 65535; - resultPatch->wad = patchLumpNum>>16; + resultPatch->lump = LUMPNUM(patchLumpNum); + resultPatch->wad = WADFILENUM(patchLumpNum); resultPatch->flip = flip; resultPatch->alpha = alpha; resultPatch->style = style; diff --git a/src/r_textures.h b/src/r_textures.h index eb68ec09f21d4fe8d847b048ac12ba9bd3a1817d..7e1588851d93093882ae8fb17bca1e70ba0aa61a 100644 --- a/src/r_textures.h +++ b/src/r_textures.h @@ -54,6 +54,7 @@ typedef struct char name[8]; UINT32 hash; UINT8 type; // TEXTURETYPE_* + boolean transparency; INT16 width, height; UINT8 flip; // 1 = flipx, 2 = flipy, 3 = both void *flat; // The texture, as a flat. diff --git a/src/r_things.c b/src/r_things.c index 76e68068757fb1d387ac0c296c260f014f15098e..b32181670aa0ad9e3c5c59bcdc9f9fb2a810108d 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -77,7 +77,7 @@ spriteinfo_t spriteinfo[NUMSPRITES]; spritedef_t *sprites; size_t numsprites; -static spriteframe_t sprtemp[64]; +static spriteframe_t sprtemp[MAXFRAMENUM]; static size_t maxframe; static const char *spritename; @@ -116,6 +116,14 @@ static INT32 drawsegs_xrange_count = 0; // // ========================================================================== +spritenum_t R_GetSpriteNumByName(const char *name) +{ + for (spritenum_t i = 0; i < NUMSPRITES; i++) + if (!strcmp(name, sprnames[i])) + return i; + return NUMSPRITES; +} + // // // @@ -128,10 +136,14 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch { char cn = R_Frame2Char(frame), cr = R_Rotation2Char(rotation); // for debugging + char framedescription[256]; + if (cn != '\xFF') + sprintf(framedescription, "%s frame %d (%c)", spritename, frame, cn); + else + sprintf(framedescription, "%s frame %d", spritename, frame); + INT32 r; - lumpnum_t lumppat = wad; - lumppat <<= 16; - lumppat += lump; + lumpnum_t lumppat = (wad << 16) + lump; if (maxframe ==(size_t)-1 || frame > maxframe) maxframe = frame; @@ -147,9 +159,9 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch { // the lump should be used for all rotations if (sprtemp[frame].rotate == SRF_SINGLE) - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has multiple rot = 0 lump\n", spritename, cn); + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has multiple rot = 0 lump\n", framedescription); else if (sprtemp[frame].rotate != SRF_NONE) // Let's bundle 1-8/16 and L/R rotations into one debug message. - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has rotations and a rot = 0 lump\n", spritename, cn); + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has rotations and a rot = 0 lump\n", framedescription); sprtemp[frame].rotate = SRF_SINGLE; for (r = 0; r < 16; r++) @@ -169,15 +181,15 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch if (sprtemp[frame].rotate == SRF_NONE) sprtemp[frame].rotate = SRF_SINGLE; else if (sprtemp[frame].rotate == SRF_SINGLE) - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has L/R rotations and a rot = 0 lump\n", spritename, cn); + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has L/R rotations and a rot = 0 lump\n", framedescription); else if (sprtemp[frame].rotate == SRF_3D) - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has both L/R and 1-8 rotations\n", spritename, cn); + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has both L/R and 1-8 rotations\n", framedescription); else if (sprtemp[frame].rotate == SRF_3DGE) - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has both L/R and 1-G rotations\n", spritename, cn); + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has both L/R and 1-G rotations\n", framedescription); else if ((sprtemp[frame].rotate & SRF_LEFT) && (rotation == ROT_L)) - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has multiple L rotations\n", spritename, cn); + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has multiple L rotations\n", framedescription); else if ((sprtemp[frame].rotate & SRF_RIGHT) && (rotation == ROT_R)) - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has multiple R rotations\n", spritename, cn); + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has multiple R rotations\n", framedescription); sprtemp[frame].rotate |= ((rotation == ROT_R) ? SRF_RIGHT : SRF_LEFT); if ((sprtemp[frame].rotate & SRF_2D) == SRF_2D) @@ -204,9 +216,9 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch if (sprtemp[frame].rotate == SRF_NONE) sprtemp[frame].rotate = SRF_SINGLE; else if (sprtemp[frame].rotate == SRF_SINGLE) - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has 1-8/G rotations and a rot = 0 lump\n", spritename, cn); + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has 1-8/G rotations and a rot = 0 lump\n", framedescription); else if (sprtemp[frame].rotate & SRF_2D) - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has both L/R and 1-8/G rotations\n", spritename, cn); + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has both L/R and 1-8/G rotations\n", framedescription); // make 0 based rotation--; @@ -226,7 +238,12 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch } if (sprtemp[frame].lumppat[rotation] != LUMPERROR) - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s: %c%c has two lumps mapped to it\n", spritename, cn, cr); + { + if (cn != '\xFF') + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s: %d_%c (%c%c) has two lumps mapped to it\n", spritename, frame, cr, cn, cr); + else + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s: %d_%c has two lumps mapped to it\n", spritename, frame, cr); + } // lumppat & lumpid are the same for original Doom, but different // when using sprites in pwad : the lumppat points the new graphics @@ -238,24 +255,201 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch sprtemp[frame].flip &= ~(1<<rotation); } +static boolean GetFramesAndRotationsFromShortLumpName( + const char *name, + INT32 *ret_frame, + UINT8 *ret_rotation, + INT32 *ret_frame2, + UINT8 *ret_rotation2 +) +{ + size_t namelen = strlen(name); + + if (namelen != 6 && namelen != 8) + return false; + + *ret_frame = R_Char2Frame(name[4]); + *ret_rotation = R_Char2Rotation(name[5]); + if (*ret_frame >= 64 || *ret_rotation == 255) + return false; + + if (namelen == 8) + { + *ret_frame2 = R_Char2Frame(name[6]); + *ret_rotation2 = R_Char2Rotation(name[7]); + if (*ret_frame2 >= 64 || *ret_rotation2 == 255) + return false; + } + else + { + *ret_frame2 = -1; + *ret_rotation2 = 255; + } + + return true; +} + +static boolean GetSingleFrameAndRotation( + const char *name, + size_t len, + INT32 *ret_frame, + UINT8 *ret_rotation +) +{ + const char *underscore = strchr(name, '_'); + + // Found but past the part of the name we are parsing + if ((size_t)(underscore - name) >= len) + underscore = NULL; + + size_t framelen = underscore ? (size_t)(underscore - name) : len; + if (framelen < 1 || framelen > 4) + return false; + + char framepart[4 + 1]; // Max 9999 + strlcpy(framepart, name, framelen + 1); + + for (size_t i = 0; i < framelen; i++) + if (!isdigit(framepart[i])) + return false; + + *ret_frame = atoi(framepart); + *ret_rotation = underscore ? R_Char2Rotation(*(underscore + 1)) : 0; + if (*ret_frame >= MAXFRAMENUM || *ret_rotation == 255) + return false; + + return true; +} + +static boolean GetFramesAndRotationsFromLongLumpName( + const char *name, + INT32 *ret_frame, + UINT8 *ret_rotation, + INT32 *ret_frame2, + UINT8 *ret_rotation2 +) +{ + const char *plus = strchr(name, '+'); + + if (plus) + { + size_t len1 = plus - name; + + if (!GetSingleFrameAndRotation(name, len1, ret_frame, ret_rotation)) + return false; + if (!GetSingleFrameAndRotation(plus + 1, strlen(name) - len1 - 1, ret_frame2, ret_rotation2)) + return false; + } + else + { + if (!GetSingleFrameAndRotation(name, strlen(name), ret_frame, ret_rotation)) + return false; + + *ret_frame2 = -1; + *ret_rotation2 = 255; + } + + return true; +} + +static UINT8 GetOppositeRotation(UINT8 rotation, UINT8 flags) +{ + if (flags & ~SRF_3DMASK) + I_Error("GetOppositeRotation: rotation type not supported"); + + UINT8 numrotations = (flags == SRF_3D) ? 8 : 16; + return (rotation == 1) ? 1 : numrotations + 2 - rotation; +} + +static void MirrorMissingRotations(void) +{ + for (UINT32 framenum = 0; framenum < maxframe; framenum++) + { + spriteframe_t *frame = &sprtemp[framenum]; + + if (frame->rotate == SRF_NONE || !(frame->rotate & SRF_3DMASK)) + continue; + + UINT8 numrotations = frame->rotate == SRF_3D ? 8 : 16; + + for (UINT8 rotation = 1; rotation <= numrotations; rotation++) + { + if (frame->lumppat[rotation - 1] != LUMPERROR) + continue; + + UINT8 baserotation = GetOppositeRotation(rotation, frame->rotate); + UINT32 lumpnum = frame->lumppat[baserotation - 1]; + R_InstallSpriteLump(WADFILENUM(lumpnum), LUMPNUM(lumpnum), frame->lumpid[baserotation], framenum, rotation, 1); + } + } +} + +// Some checks to help development +static void CheckFrame(const char *sprname) +{ + for (UINT32 frame = 0; frame < maxframe; frame++) + { + spriteframe_t *spriteframe = &sprtemp[frame]; + + char framedescription[256]; + if (frame < 64) + sprintf(framedescription, "%s frame %d (%c)", sprname, frame, R_Frame2Char(frame)); + else + sprintf(framedescription, "%s frame %d", sprname, frame); + + switch (spriteframe->rotate) + { + case SRF_NONE: + // no rotations were found for that frame at all + I_Error("R_AddSingleSpriteDef: No patches found for %s", framedescription); + break; + + case SRF_SINGLE: + // only the first rotation is needed + break; + + case SRF_2D: // both Left and Right rotations + // we test to see whether the left and right slots are present + if ((spriteframe->lumppat[2] == LUMPERROR) || (spriteframe->lumppat[6] == LUMPERROR)) + I_Error("R_AddSingleSpriteDef: Sprite %s is missing rotations (L-R mode)", + framedescription); + break; + + default: + { + // must have all 8/16 frames + UINT8 rotation = ((spriteframe->rotate & SRF_3DGE) ? 16 : 8); + while (rotation--) + { + // we test the patch lump, or the id lump whatever + // if it was not loaded the two are LUMPERROR + if (spriteframe->lumppat[rotation] == LUMPERROR) + I_Error("R_AddSingleSpriteDef: Sprite %s is missing rotations (1-%c mode)", + framedescription, ((spriteframe->rotate & SRF_3DGE) ? 'G' : '8')); + } + } + break; + } + } +} + // Install a single sprite, given its identifying name (4 chars) // // (originally part of R_AddSpriteDefs) // -// Pass: name of sprite : 4 chars +// Pass: name of sprite // spritedef_t // wadnum : wad number, indexes wadfiles[], where patches // for frames are found // startlump : first lump to search for sprite frames // endlump : AFTER the last lump to search +// longname : whether to use long sprite names or 4-char names // // Returns true if the sprite was succesfully added // -boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump) +boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump, boolean longname) { UINT16 l; - UINT8 frame; - UINT8 rotation; lumpinfo_t *lumpinfo; UINT16 numadded = 0; @@ -282,15 +476,23 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 for (l = startlump; l < endlump; l++) { - if (memcmp(lumpinfo[l].name,sprname,4)==0) + if (longname && W_IsLumpFolder(wadnum, l)) + I_Error("R_AddSingleSpriteDef: all frame lumps for a sprite should be contained inside a single folder\n"); + + // For long sprites, the startlump-endlump range only includes + // relevant lumps, so no check needed in that case + if (longname || (strlen(sprname) == 4 && !memcmp(lumpinfo[l].name, sprname, 4))) { INT16 width, height; INT16 topoffset, leftoffset; + INT32 frame, frame2; + UINT8 rotation, rotation2; - frame = R_Char2Frame(lumpinfo[l].name[4]); - rotation = R_Char2Rotation(lumpinfo[l].name[5]); + boolean good = longname ? + GetFramesAndRotationsFromLongLumpName(lumpinfo[l].longname, &frame, &rotation, &frame2, &rotation2) : + GetFramesAndRotationsFromShortLumpName(lumpinfo[l].name, &frame, &rotation, &frame2, &rotation2); - if (frame >= 64 || rotation == 255) // Give an actual NAME error -_-... + if (!good) // Give an actual NAME error -_-... { CONS_Alert(CONS_WARNING, M_GetText("Bad sprite name: %s\n"), W_CheckNameForNumPwad(wadnum,l)); continue; @@ -322,19 +524,8 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 //---------------------------------------------------- R_InstallSpriteLump(wadnum, l, numspritelumps, frame, rotation, 0); - - if (lumpinfo[l].name[6]) - { - frame = R_Char2Frame(lumpinfo[l].name[6]); - rotation = R_Char2Rotation(lumpinfo[l].name[7]); - - if (frame >= 64 || rotation == 255) // Give an actual NAME error -_-... - { - CONS_Alert(CONS_WARNING, M_GetText("Bad sprite name: %s\n"), W_CheckNameForNumPwad(wadnum,l)); - continue; - } - R_InstallSpriteLump(wadnum, l, numspritelumps, frame, rotation, 1); - } + if (frame2 != -1) + R_InstallSpriteLump(wadnum, l, numspritelumps, frame2, rotation2, 1); if (++numspritelumps >= max_spritelumps) { @@ -374,41 +565,10 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 maxframe++; - // - // some checks to help development - // - for (frame = 0; frame < maxframe; frame++) - { - switch (sprtemp[frame].rotate) - { - case SRF_NONE: - // no rotations were found for that frame at all - I_Error("R_AddSingleSpriteDef: No patches found for %.4s frame %c", sprname, R_Frame2Char(frame)); - break; + if (longname) + MirrorMissingRotations(); - case SRF_SINGLE: - // only the first rotation is needed - break; - - case SRF_2D: // both Left and Right rotations - // we test to see whether the left and right slots are present - if ((sprtemp[frame].lumppat[2] == LUMPERROR) || (sprtemp[frame].lumppat[6] == LUMPERROR)) - I_Error("R_AddSingleSpriteDef: Sprite %.4s frame %c is missing rotations (L-R mode)", - sprname, R_Frame2Char(frame)); - break; - - default: - // must have all 8/16 frames - rotation = ((sprtemp[frame].rotate & SRF_3DGE) ? 16 : 8); - while (rotation--) - // we test the patch lump, or the id lump whatever - // if it was not loaded the two are LUMPERROR - if (sprtemp[frame].lumppat[rotation] == LUMPERROR) - I_Error("R_AddSingleSpriteDef: Sprite %.4s frame %c is missing rotations (1-%c mode)", - sprname, R_Frame2Char(frame), ((sprtemp[frame].rotate & SRF_3DGE) ? 'G' : '8')); - break; - } - } + CheckFrame(sprname); // allocate space for the frames present and copy sprtemp to it if (spritedef->numframes && // has been allocated @@ -429,14 +589,10 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 return true; } -// -// Search for sprites replacements in a wad whose names are in namelist -// -void R_AddSpriteDefs(UINT16 wadnum) +static void AddShortSpriteDefs(UINT16 wadnum, size_t *ptr_spritesadded, size_t *ptr_framesadded) { - size_t i, addsprites = 0; + size_t i; UINT16 start, end; - char wadname[MAX_WADPATH]; // Find the sprites section in this resource file. switch (wadfiles[wadnum]->type) @@ -474,27 +630,90 @@ void R_AddSpriteDefs(UINT16 wadnum) return; } - // // scan through lumps, for each sprite, find all the sprite frames // for (i = 0; i < numsprites; i++) { - if (sprnames[i][4] && wadnum >= (UINT16)sprnames[i][4]) - continue; - - if (R_AddSingleSpriteDef(sprnames[i], &sprites[i], wadnum, start, end)) + if (R_AddSingleSpriteDef(sprnames[i], &sprites[i], wadnum, start, end, false)) { // if a new sprite was added (not just replaced) - addsprites++; + (*ptr_spritesadded)++; #ifndef ZDEBUG CONS_Debug(DBG_SETUP, "sprite %s set in pwad %d\n", sprnames[i], wadnum); #endif } } - nameonly(strcpy(wadname, wadfiles[wadnum]->filename)); - CONS_Printf(M_GetText("%s added %d frames in %s sprites\n"), wadname, end-start, sizeu1(addsprites)); + *ptr_framesadded += end - start; +} + +static void AddLongSpriteDefs(UINT16 wadnum, size_t *ptr_spritesadded, size_t *ptr_framesadded) +{ + if (!W_FileHasFolders(wadfiles[wadnum])) + return; + + UINT16 start = W_CheckNumForFolderStartPK3("LongSprites/", wadnum, 0); + UINT16 end = W_CheckNumForFolderEndPK3("LongSprites/", wadnum, start); + + if (start == INT16_MAX || end == INT16_MAX || start >= end) + return; + + size_t lumpnum = start; + + while (lumpnum < end) + { + if (W_IsLumpFolder(wadnum, lumpnum)) + { + lumpnum++; + continue; + } + + UINT16 folderstart, folderend; + char *folderpath = W_GetLumpFolderPathPK3(wadnum, lumpnum); + folderstart = lumpnum; + folderend = W_CheckNumForFolderEndPK3(folderpath, wadnum, lumpnum); + Z_Free(folderpath); + + spritenum_t sprnum; + char *sprname = W_GetLumpFolderNamePK3(wadnum, lumpnum); + strupr(sprname); + sprnum = R_GetSpriteNumByName(sprname); + + if (sprnum != NUMSPRITES && R_AddSingleSpriteDef(sprname, &sprites[sprnum], wadnum, folderstart, folderend, true)) + { + // A new sprite was added (not just replaced) + (*ptr_spritesadded)++; +#ifndef ZDEBUG + CONS_Debug(DBG_SETUP, "long sprite %s set in pwad %d\n", sprname, wadnum); +#endif + } + + Z_Free(sprname); + + lumpnum = folderend; + } + + *ptr_framesadded += end - start; +} + +// +// Search for sprites replacements in a wad whose names are in namelist +// +void R_AddSpriteDefs(UINT16 wadnum) +{ + char wadname[MAX_WADPATH]; + size_t spritesadded = 0; + size_t framesadded = 0; + + AddShortSpriteDefs(wadnum, &spritesadded, &framesadded); + AddLongSpriteDefs(wadnum, &spritesadded, &framesadded); + + if (spritesadded || framesadded) + { + nameonly(strcpy(wadname, wadfiles[wadnum]->filename)); + CONS_Printf(M_GetText("%s added %s frames in %s sprites\n"), wadname, sizeu1(framesadded), sizeu2(spritesadded)); + } } // @@ -620,8 +839,10 @@ void R_DrawMaskedColumn(column_t *column, unsigned lengthcol) { post_t *post = &column->posts[i]; + dc_postlength = post->length; + INT32 topscreen = sprtopscreen + spryscale*post->topdelta; - INT32 bottomscreen = topscreen + spryscale*post->length; + INT32 bottomscreen = topscreen + spryscale*dc_postlength; dc_yl = (topscreen+FRACUNIT-1)>>FRACBITS; dc_yh = (bottomscreen-1)>>FRACBITS; @@ -690,10 +911,12 @@ void R_DrawFlippedMaskedColumn(column_t *column, unsigned lengthcol) if (!post->length) continue; - topdelta = lengthcol-post->length-post->topdelta; + dc_postlength = post->length; + + topdelta = lengthcol-dc_postlength-post->topdelta; topscreen = sprtopscreen + spryscale*topdelta; - bottomscreen = sprbotscreen == INT32_MAX ? topscreen + spryscale*post->length - : sprbotscreen + spryscale*post->length; + bottomscreen = sprbotscreen == INT32_MAX ? topscreen + spryscale*dc_postlength + : sprbotscreen + spryscale*dc_postlength; dc_yl = (topscreen+FRACUNIT-1)>>FRACBITS; dc_yh = (bottomscreen-1)>>FRACBITS; @@ -773,6 +996,12 @@ UINT8 *R_GetTranslationForThing(mobj_t *mobj, skincolornum_t color, UINT16 trans return NULL; } +// Based off of R_GetLinedefTransTable +transnum_t R_GetThingTransTable(fixed_t alpha, transnum_t transmap) +{ + return (20*(FRACUNIT - ((alpha * (10 - transmap))/10) - 1) + FRACUNIT) >> (FRACBITS+1); +} + // // R_DrawVisSprite // mfloorclip and mceilingclip should also be set. @@ -1278,6 +1507,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, floordiff = abs((isflipped ? interp.height : 0) + interp.z - groundz); trans = floordiff / (100*FRACUNIT) + 3; + trans = R_GetThingTransTable(thing->alpha, trans); if (trans >= 9) return; scalemul = FixedMul(FRACUNIT - floordiff/640, scale); @@ -1551,6 +1781,10 @@ static void R_ProjectSprite(mobj_t *thing) } this_scale = interp.scale; + + if (this_scale < 1) + return; + radius = interp.radius; // For drop shadows height = interp.height; // Ditto @@ -1964,6 +2198,11 @@ static void R_ProjectSprite(mobj_t *thing) } else trans = 0; + + if ((oldthing->flags2 & MF2_LINKDRAW) && oldthing->tracer) + trans = R_GetThingTransTable(oldthing->tracer->alpha, trans); + else + trans = R_GetThingTransTable(oldthing->alpha, trans); // Check if this sprite needs to be rendered like a shadow shadowdraw = (!!(thing->renderflags & RF_SHADOWDRAW) && !(papersprite || splat)); @@ -3425,6 +3664,7 @@ boolean R_ThingVisible (mobj_t *thing) (thing->sprite == SPR_NULL) || // Don't draw null-sprites (thing->flags2 & MF2_DONTDRAW) || // Don't draw MF2_LINKDRAW objects (thing->drawonlyforplayer && thing->drawonlyforplayer != viewplayer) || // Don't draw other players' personal objects + (!R_BlendLevelVisible(thing->blendmode, R_GetThingTransTable(thing->alpha, 0))) || (!P_MobjWasRemoved(r_viewmobj) && ( (r_viewmobj == thing) || // Don't draw first-person players or awayviewmobj objects (r_viewmobj->player && r_viewmobj->player->followmobj == thing) || // Don't draw first-person players' followmobj diff --git a/src/r_things.h b/src/r_things.h index f68d75a837ef698bcb98fc4e6dc568f97bf8881a..55ab71ec3847d5b85295904a18de516afa6f1b74 100644 --- a/src/r_things.h +++ b/src/r_things.h @@ -27,7 +27,9 @@ #define FEETADJUST (4<<FRACBITS) // R_AddSingleSpriteDef -boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump); +spritenum_t R_GetSpriteNumByName(const char *name); + +boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump, boolean longname); //faB: find sprites in wadfile, replace existing, add new ones // (only sprites from namelist are added or replaced) @@ -91,6 +93,7 @@ boolean R_ThingIsFullDark (mobj_t *thing); boolean R_ThingIsFlashing (mobj_t *thing); UINT8 *R_GetTranslationForThing(mobj_t *mobj, skincolornum_t color, UINT16 translation); +transnum_t R_GetThingTransTable(fixed_t alpha, transnum_t transmap); void R_ThingOffsetOverlay (mobj_t *thing, fixed_t *outx, fixed_t *outy); diff --git a/src/s_sound.c b/src/s_sound.c index 5155b90e8abe03901670bd8e5f38b29a7cdd508c..32353a59c2d590dd8ea1f74b47399de0886684d0 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -2256,9 +2256,9 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 return; strncpy(newmusic, mmusic, sizeof(newmusic)-1); + newmusic[6] = 0; if (LUA_HookMusicChange(music_name, &hook_param)) return; - newmusic[6] = 0; // No Music (empty string) if (newmusic[0] == 0) diff --git a/src/screen.c b/src/screen.c index 9a82a15618a4045d651d10aae38a8e963b6711a5..014a20117999065fc2ee47e6d4a00af11f6e0e87 100644 --- a/src/screen.c +++ b/src/screen.c @@ -112,6 +112,10 @@ void SCR_SetDrawFuncs(void) colfuncs[COLDRAWFUNC_SHADE] = R_DrawShadeColumn_8; colfuncs[COLDRAWFUNC_SHADOWED] = R_DrawColumnShadowed_8; colfuncs[COLDRAWFUNC_TRANSTRANS] = R_DrawTranslatedTranslucentColumn_8; + colfuncs[COLDRAWFUNC_CLAMPED] = R_DrawColumnClamped_8; + colfuncs[COLDRAWFUNC_CLAMPEDTRANS] = R_DrawTranslucentColumnClamped_8; + colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumn_8; + colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumn_8; colfuncs[COLDRAWFUNC_FOG] = R_DrawFogColumn_8; spanfuncs[SPANDRAWFUNC_TRANS] = R_DrawTranslucentSpan_8; diff --git a/src/screen.h b/src/screen.h index 8b952e553a18c30f9cbdaf323bdbc01aa11f0fe4..375b3e04e9f3846a60992b9f230b4054321cf743 100644 --- a/src/screen.h +++ b/src/screen.h @@ -30,10 +30,6 @@ #define NUMSCREENS 5 #endif -// Size of statusbar. -#define ST_HEIGHT 32 -#define ST_WIDTH 320 - // used now as a maximum video mode size for extra vesa modes. // we try to re-allocate a minimum of buffers for stability of the memory, @@ -97,6 +93,10 @@ enum COLDRAWFUNC_SHADE, COLDRAWFUNC_SHADOWED, COLDRAWFUNC_TRANSTRANS, + COLDRAWFUNC_CLAMPED, + COLDRAWFUNC_CLAMPEDTRANS, + COLDRAWFUNC_TWOSMULTIPATCH, + COLDRAWFUNC_TWOSMULTIPATCHTRANS, COLDRAWFUNC_FOG, COLDRAWFUNC_MAX diff --git a/src/sdl/CMakeLists.txt b/src/sdl/CMakeLists.txt index ee48fa2b154568889c50d4e0a6c8d97c5c2a7bf0..99425108e69b3761fd03de7790d02232e44bb898 100644 --- a/src/sdl/CMakeLists.txt +++ b/src/sdl/CMakeLists.txt @@ -33,8 +33,6 @@ target_compile_options(SRB2SDL2 PRIVATE -Wall -Wno-trigraphs -W # Was controlled by RELAXWARNINGS - -pedantic - -Wpedantic -Wfloat-equal -Wundef -Wpointer-arith diff --git a/src/sdl/i_main.c b/src/sdl/i_main.c index f5fe9fb041b9f02057955afe072815e709b19dc3..b2177e563120fc76cf726353e5cad841e45b1762 100644 --- a/src/sdl/i_main.c +++ b/src/sdl/i_main.c @@ -186,6 +186,9 @@ int main(int argc, char **argv) #endif #endif + // disable text input right off the bat, since we don't need it at the start. + I_SetTextInputMode(false); + #ifdef LOGMESSAGES if (!M_CheckParm("-nolog")) InitLogging(); diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c index 2d051888dc1f26de5357b8689eced942ab38da59..9fe50a6a2347583f0fe705ff5c6f6a0466ea51a9 100644 --- a/src/sdl/i_system.c +++ b/src/sdl/i_system.c @@ -271,75 +271,86 @@ SDL_bool framebuffer = SDL_FALSE; UINT8 keyboard_started = false; #ifdef UNIXBACKTRACE -#define STDERR_WRITE(string) if (fd != -1) I_OutputMsg("%s", string) -#define CRASHLOG_WRITE(string) if (fd != -1) junk = write(fd, string, strlen(string)) -#define CRASHLOG_STDERR_WRITE(string) \ - if (fd != -1)\ - junk = write(fd, string, strlen(string));\ - I_OutputMsg("%s", string) + +static void bt_write_file(int fd, const char *string) { + ssize_t written = 0; + ssize_t sourcelen = strlen(string); + + while (fd != -1 && (written != -1 && errno != EINTR) && written < sourcelen) + written = write(fd, string, sourcelen); +} + +static void bt_write_stderr(const char *string) { + bt_write_file(STDERR_FILENO, string); +} + +static void bt_write_all(int fd, const char *string) { + bt_write_file(fd, string); + bt_write_file(STDERR_FILENO, string); +} static void write_backtrace(INT32 signal) { int fd = -1; -#ifndef NOEXECINFO - size_t size; -#endif time_t rawtime; struct tm timeinfo; - ssize_t junk; enum { BT_SIZE = 1024, STR_SIZE = 32 }; #ifndef NOEXECINFO - void *array[BT_SIZE]; + void *funcptrs[BT_SIZE]; + size_t bt_size; #endif char timestr[STR_SIZE]; - const char *error = "An error occurred within SRB2! Send this stack trace to someone who can help!\n"; - const char *error2 = "(Or find crash-log.txt in your SRB2 directory.)\n"; // Shown only to stderr. + const char *filename = va("%s" PATHSEP "%s", srb2home, "crash-log.txt"); - fd = open(va("%s" PATHSEP "%s", srb2home, "crash-log.txt"), O_CREAT|O_APPEND|O_RDWR, S_IRUSR|S_IWUSR); + fd = open(filename, O_CREAT|O_APPEND|O_RDWR, S_IRUSR|S_IWUSR); - if (fd == -1) - I_OutputMsg("\nWARNING: Couldn't open crash log for writing! Make sure your permissions are correct. Please save the below report!\n"); + if (fd == -1) // File handle error + bt_write_stderr("\nWARNING: Couldn't open crash log for writing! Make sure your permissions are correct. Please save the below report!\n"); // Get the current time as a string. time(&rawtime); localtime_r(&rawtime, &timeinfo); strftime(timestr, STR_SIZE, "%a, %d %b %Y %T %z", &timeinfo); - CRASHLOG_WRITE("------------------------\n"); // Nice looking seperator + bt_write_file(fd, "------------------------\n"); // Nice looking seperator + + bt_write_all(fd, "\n"); // Newline to look nice for both outputs. + bt_write_all(fd, "An error occurred within SRB2! Send this stack trace to someone who can help!\n"); - CRASHLOG_STDERR_WRITE("\n"); // Newline to look nice for both outputs. - CRASHLOG_STDERR_WRITE(error); // "Oops, SRB2 crashed" message - STDERR_WRITE(error2); // Tell the user where the crash log is. + if (fd != -1) // If the crash log exists, + bt_write_stderr("(Or find crash-log.txt in your SRB2 directory.)\n"); // tell the user where the crash log is. // Tell the log when we crashed. - CRASHLOG_WRITE("Time of crash: "); - CRASHLOG_WRITE(timestr); - CRASHLOG_WRITE("\n"); + bt_write_file(fd, "Time of crash: "); + bt_write_file(fd, timestr); + bt_write_file(fd, "\n"); // Give the crash log the cause and a nice 'Backtrace:' thing // The signal is given to the user when the parent process sees we crashed. - CRASHLOG_WRITE("Cause: "); - CRASHLOG_WRITE(strsignal(signal)); - CRASHLOG_WRITE("\n"); // Newline for the signal name + bt_write_file(fd, "Cause: "); + bt_write_file(fd, strsignal(signal)); + bt_write_file(fd, "\n"); // Newline for the signal name -#ifndef NOEXECINFO - CRASHLOG_STDERR_WRITE("\nBacktrace:\n"); +#ifdef NOEXECINFO + bt_write_all(fd, "\nNo Backtrace support\n"); +#else + bt_write_all(fd, "\nBacktrace:\n"); // Flood the output and log with the backtrace - size = backtrace(array, BT_SIZE); - backtrace_symbols_fd(array, size, fd); - backtrace_symbols_fd(array, size, STDERR_FILENO); + bt_size = backtrace(funcptrs, BT_SIZE); + backtrace_symbols_fd(funcptrs, bt_size, fd); + backtrace_symbols_fd(funcptrs, bt_size, STDERR_FILENO); #endif - CRASHLOG_WRITE("\n"); // Write another newline to the log so it looks nice :) - (void)junk; - close(fd); + bt_write_file(fd, "\n"); // Write another newline to the log so it looks nice :) + if (fd != -1) { + fsync(fd); // reaaaaally make sure we got that data written. + close(fd); + } } -#undef STDERR_WRITE -#undef CRASHLOG_WRITE -#undef CRASHLOG_STDERR_WRITE + #endif // UNIXBACKTRACE static void I_ReportSignal(int num, int coredumped) @@ -2976,7 +2987,7 @@ static void pathonly(char *s) */ static const char *searchWad(const char *searchDir) { - static char tempsw[256] = ""; + static char tempsw[MAX_WADPATH] = ""; filestatus_t fstemp; strcpy(tempsw, WADKEYWORD1); @@ -2992,8 +3003,8 @@ static const char *searchWad(const char *searchDir) #define CHECKWADPATH(ret) \ do { \ - I_OutputMsg(",%s", returnWadPath); \ - if (isWadPathOk(returnWadPath)) \ + I_OutputMsg(",%s", ret); \ + if (isWadPathOk(ret)) \ return ret; \ } while (0) @@ -3022,7 +3033,9 @@ static const char *locateWad(void) #ifndef NOCWD // examine current dir strcpy(returnWadPath, "."); - CHECKWADPATH(NULL); + I_OutputMsg(",%s", returnWadPath); + if (isWadPathOk(returnWadPath)) + return NULL; #endif #ifdef __APPLE__ @@ -3039,9 +3052,16 @@ static const char *locateWad(void) #ifndef NOHOME // find in $HOME - I_OutputMsg(",HOME"); + I_OutputMsg(",HOME/" DEFAULTDIR); if ((envstr = I_GetEnv("HOME")) != NULL) - SEARCHWAD(envstr); + { + char *tmp = malloc(strlen(envstr) + 1 + sizeof(DEFAULTDIR)); + strcpy(tmp, envstr); + strcat(tmp, "/"); + strcat(tmp, DEFAULTDIR); + CHECKWADPATH(tmp); + free(tmp); + } #endif // search paths @@ -3275,4 +3295,18 @@ const char *I_GetSysName(void) return SDL_GetPlatform(); } + +void I_SetTextInputMode(boolean active) +{ + if (active) + SDL_StartTextInput(); + else + SDL_StopTextInput(); +} + +boolean I_GetTextInputMode(void) +{ + return SDL_IsTextInputActive(); +} + #endif diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 76fe172fce0e27f46ceb491be5a43f1b3e72f770..10c866a1e32ff6dd3c8ac248fb50df2a4e3a30f6 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -382,6 +382,8 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code) static boolean ShouldIgnoreMouse(void) { + if (cv_alwaysgrabmouse.value) + return false; if (menuactive) return !M_MouseNeeded(); if (paused || con_destlines || chat_on) @@ -1704,7 +1706,7 @@ static void Impl_VideoSetupBuffer(void) vid.direct = NULL; if (vid.buffer) free(vid.buffer); - vid.buffer = calloc(vid.rowbytes*vid.height, NUMSCREENS); + vid.buffer = calloc(NUMSCREENS, vid.rowbytes*vid.height); if (!vid.buffer) { I_Error("%s", M_GetText("Not enough memory for video buffer\n")); diff --git a/src/snake.c b/src/snake.c index 2349d5fdbfb6d66af7d4bc55df03b553052153c8..4219d5b8fa54ee69ce1b99167e697e935cd3483b 100644 --- a/src/snake.c +++ b/src/snake.c @@ -582,7 +582,7 @@ boolean Snake_JoyGrabber(void *opaque, event_t *ev) { snake_t *snake = opaque; - if (ev->type == ev_joystick && ev->key == 0) + if (snake != NULL && ev->type == ev_joystick && ev->key == 0) { snake->joyevents[snake->joyeventcount] = ev; snake->joyeventcount++; diff --git a/src/st_stuff.c b/src/st_stuff.c index 7df6f8848dd80c2cb0eb5839fd0389b7c86a3b8b..e088a448c129ed6e2392e8bcadf3cb62e9932525 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -1269,19 +1269,19 @@ tic_t lt_exitticker = 0, lt_endtime = 0; // static void ST_cacheLevelTitle(void) { -#define SETPATCH(default, warning, custom, idx) \ +#define SETPATCH(def, warning, custom, idx) \ { \ lumpnum_t patlumpnum = LUMPERROR; \ if (mapheaderinfo[gamemap-1]->custom[0] != '\0') \ { \ - patlumpnum = W_CheckNumForName(mapheaderinfo[gamemap-1]->custom); \ + patlumpnum = W_CheckNumForPatchName(mapheaderinfo[gamemap-1]->custom); \ if (patlumpnum != LUMPERROR) \ lt_patches[idx] = (patch_t *)W_CachePatchNum(patlumpnum, PU_HUDGFX); \ } \ if (patlumpnum == LUMPERROR) \ { \ if (!(mapheaderinfo[gamemap-1]->levelflags & LF_WARNINGTITLE)) \ - lt_patches[idx] = (patch_t *)W_CachePatchName(default, PU_HUDGFX); \ + lt_patches[idx] = (patch_t *)W_CachePatchName(def, PU_HUDGFX); \ else \ lt_patches[idx] = (patch_t *)W_CachePatchName(warning, PU_HUDGFX); \ } \ diff --git a/src/w_wad.c b/src/w_wad.c index 0666c4a600bcf20678f88539fb4055a0d5466992..cc7cdc20167d616083d86db652b05aa8eb182e5e 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -98,6 +98,7 @@ typedef struct lumpnum_cache_s { char lumpname[32]; lumpnum_t lumpnum; + UINT32 hash; } lumpnum_cache_t; static lumpnum_cache_t lumpnumcache[LUMPNUMCACHESIZE]; @@ -1349,6 +1350,47 @@ UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump) return i; } +char *W_GetLumpFolderPathPK3(UINT16 wad, UINT16 lump) +{ + const char *fullname = wadfiles[wad]->lumpinfo[lump].fullname; + + const char *slash = strrchr(fullname, '/'); + INT32 pathlen = slash ? slash - fullname : 0; + + char *path = Z_Calloc(pathlen + 1, PU_STATIC, NULL); + strncpy(path, fullname, pathlen); + + return path; +} + +char *W_GetLumpFolderNamePK3(UINT16 wad, UINT16 lump) +{ + const char *fullname = wadfiles[wad]->lumpinfo[lump].fullname; + size_t start, end; + + INT32 i = strlen(fullname); + + i--; + while (i >= 0 && fullname[i] != '/') + i--; + if (i < 0) + return NULL; + end = i; + + i--; + while (i >= 0 && fullname[i] != '/') + i--; + if (i < 0) + return NULL; + start = i + 1; + + size_t namelen = end - start; + char *foldername = Z_Calloc(namelen + 1, PU_STATIC, NULL); + strncpy(foldername, fullname + start, namelen); + + return foldername; +} + void W_GetFolderLumpsPwad(const char *name, UINT16 wad, UINT32 **list, UINT16 *list_capacity, UINT16 *numlumps) { size_t name_length = strlen(name); @@ -1434,6 +1476,63 @@ UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump) return INT16_MAX; } +static lumpnum_t CheckLumpInCache(const char *name, boolean longname) +{ + if (longname) + { + UINT32 hash = quickncasehash(name, 32); + + // Loop backwards so that we check most recent entries first + for (INT32 i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--) + { + if (lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].hash == hash + && stricmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name) == 0) + { + lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1); + return lumpnumcache[lumpnumcacheindex].lumpnum; + } + } + } + else + { + UINT32 hash = quickncasehash(name, 8); + + // Loop backwards so that we check most recent entries first + for (INT32 i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--) + { + if (lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].hash == hash + && lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname[8] == '\0' + && strnicmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name, 8) == 0) + { + lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1); + return lumpnumcache[lumpnumcacheindex].lumpnum; + } + } + } + + return LUMPERROR; +} + +static void AddLumpToCache(lumpnum_t lumpnum, const char *name, boolean longname) +{ + if (longname && strlen(name) >= 32) + return; + + lumpnumcacheindex = (lumpnumcacheindex + 1) & (LUMPNUMCACHESIZE - 1); + memset(lumpnumcache[lumpnumcacheindex].lumpname, '\0', 32); + if (longname) + { + strlcpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 32); + lumpnumcache[lumpnumcacheindex].hash = quickncasehash(name, 32); + } + else + { + strncpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 8); + lumpnumcache[lumpnumcacheindex].hash = quickncasehash(name, 8); + } + lumpnumcache[lumpnumcacheindex].lumpnum = lumpnum; +} + // // W_CheckNumForName // Returns LUMPERROR if name not found. @@ -1446,17 +1545,10 @@ lumpnum_t W_CheckNumForName(const char *name) if (!*name) // some doofus gave us an empty string? return LUMPERROR; - // Check the lumpnumcache first. Loop backwards so that we check - // most recent entries first - for (i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--) - { - if (!lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname[8] - && strncmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name, 8) == 0) - { - lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1); - return lumpnumcache[lumpnumcacheindex].lumpnum; - } - } + // Check the lumpnumcache first. + lumpnum_t cachenum = CheckLumpInCache(name, false); + if (cachenum != LUMPERROR) + return cachenum; // scan wad files backwards so patch lump files take precedence for (i = numwadfiles - 1; i >= 0; i--) @@ -1470,12 +1562,11 @@ lumpnum_t W_CheckNumForName(const char *name) else { // Update the cache. - lumpnumcacheindex = (lumpnumcacheindex + 1) & (LUMPNUMCACHESIZE - 1); - memset(lumpnumcache[lumpnumcacheindex].lumpname, '\0', 32); - strncpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 8); - lumpnumcache[lumpnumcacheindex].lumpnum = (i<<16)+check; + lumpnum_t lumpnum = (i << 16) + check; + + AddLumpToCache(lumpnum, name, false); - return lumpnumcache[lumpnumcacheindex].lumpnum; + return lumpnum; } } @@ -1493,16 +1584,10 @@ lumpnum_t W_CheckNumForLongName(const char *name) if (!*name) // some doofus gave us an empty string? return LUMPERROR; - // Check the lumpnumcache first. Loop backwards so that we check - // most recent entries first - for (i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--) - { - if (strcmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name) == 0) - { - lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1); - return lumpnumcache[lumpnumcacheindex].lumpnum; - } - } + // Check the lumpnumcache first. + lumpnum_t cachenum = CheckLumpInCache(name, true); + if (cachenum != LUMPERROR) + return cachenum; // scan wad files backwards so patch lump files take precedence for (i = numwadfiles - 1; i >= 0; i--) @@ -1515,16 +1600,12 @@ lumpnum_t W_CheckNumForLongName(const char *name) if (check == INT16_MAX) return LUMPERROR; else { - if (strlen(name) < 32) - { - // Update the cache. - lumpnumcacheindex = (lumpnumcacheindex + 1) & (LUMPNUMCACHESIZE - 1); - memset(lumpnumcache[lumpnumcacheindex].lumpname, '\0', 32); - strlcpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 32); - lumpnumcache[lumpnumcacheindex].lumpnum = (i << 16) + check; - } + // Update the cache. + lumpnum_t lumpnum = (i << 16) + check; + + AddLumpToCache(lumpnum, name, true); - return (i << 16) + check; + return lumpnum; } } @@ -1606,6 +1687,159 @@ lumpnum_t W_GetNumForLongName(const char *name) return i; } +// +// Same as W_CheckNumForNamePwad, but handles namespaces. +// +static UINT16 W_CheckNumForPatchNamePwad(const char *name, UINT16 wad, boolean longname) +{ + UINT16 i, start, end; + static char uname[8 + 1] = { 0 }; + UINT32 hash = 0; + lumpinfo_t *lump_p; + + if (!TestValidLump(wad,0)) + return INT16_MAX; + + if (!longname) + { + strlcpy(uname, name, sizeof uname); + strupr(uname); + hash = quickncasehash(uname, 8); + } + + // SRB2 doesn't have a specific namespace for graphics, which means someone can do weird things + // like placing graphics inside a namespace it doesn't make sense for them to be in, like Sounds/ or SOC/ + // So for now, this checks for lumps OUTSIDE of the flats namespace. + // When this situation changes, change the loops below to check for lumps INSIDE the namespaces to look in. + // TODO: cache namespace lump IDs + if (W_FileHasFolders(wadfiles[wad])) + { + start = W_CheckNumForFolderStartPK3("Flats/", wad, 0); + end = W_CheckNumForFolderEndPK3("Flats/", wad, start); + } + else + { + start = W_CheckNumForMarkerStartPwad("F_START", wad, 0); + end = W_CheckNumForNamePwad("F_END", wad, start); + if (end != INT16_MAX) + end++; + } + + lump_p = wadfiles[wad]->lumpinfo; + + if (start == INT16_MAX) + start = wadfiles[wad]->numlumps; + + for (i = 0; i < start; i++, lump_p++) + { + if ((!longname && lump_p->hash == hash && !strncmp(lump_p->name, uname, sizeof(uname) - 1)) + || (longname && stricmp(lump_p->longname, name) == 0)) + return i; + } + + if (end != INT16_MAX && start < end) + { + lump_p = wadfiles[wad]->lumpinfo + end; + + for (i = end; i < wadfiles[wad]->numlumps; i++, lump_p++) + { + if ((!longname && lump_p->hash == hash && !strncmp(lump_p->name, uname, sizeof(uname) - 1)) + || (longname && stricmp(lump_p->longname, name) == 0)) + return i; + } + } + + // not found. + return INT16_MAX; +} + +// +// W_CheckNumForPatchNameInternal +// Gets a lump number out of a patch name. Returns LUMPERROR if name not found. +// +static lumpnum_t W_CheckNumForPatchNameInternal(const char *name, boolean longname) +{ + INT32 i; + lumpnum_t check = INT16_MAX; + + if (!*name) // some doofus gave us an empty string? + return LUMPERROR; + + // Check the lumpnumcache first. + lumpnum_t cachenum = CheckLumpInCache(name, longname); + if (cachenum != LUMPERROR) + return cachenum; + + // scan wad files backwards so patch lump files take precedence + for (i = numwadfiles - 1; i >= 0; i--) + { + check = W_CheckNumForPatchNamePwad(name,(UINT16)i,longname); + if (check != INT16_MAX) + break; //found it + } + + if (check == INT16_MAX) return LUMPERROR; + else + { + // Update the cache. + lumpnum_t lumpnum = (i << 16) + check; + + AddLumpToCache(lumpnum, name, longname); + + return lumpnum; + } +} + +// +// W_CheckNumForPatchName +// Wrapper for W_CheckNumForPatchNameInternal(name, false). Returns LUMPERROR if name not found. +// +lumpnum_t W_CheckNumForPatchName(const char *name) +{ + return W_CheckNumForPatchNameInternal(name, false); +} + +// +// Like W_CheckNumForPatchName, but can find entries with long names. +// Wrapper for W_CheckNumForPatchNameInternal(name, true). Returns LUMPERROR if name not found. +// +lumpnum_t W_CheckNumForLongPatchName(const char *name) +{ + return W_CheckNumForPatchNameInternal(name, true); +} + +// +// W_GetNumForPatchName +// +// Calls W_CheckNumForPatchName, but bombs out if not found. +// +lumpnum_t W_GetNumForPatchName(const char *name) +{ + lumpnum_t i; + + i = W_CheckNumForPatchName(name); + + if (i == LUMPERROR) + I_Error("W_CheckNumForPatchName: %s not found!\n", name); + + return i; +} + +// +// Like W_GetNumForPatchName, but can find entries with long names +// +lumpnum_t W_GetNumForLongPatchName(const char *name) +{ + lumpnum_t i; + + i = W_CheckNumForLongPatchName(name); + + if (i == LUMPERROR) + I_Error("W_GetNumForLongPatchName: %s not found!\n", name); + + return i; +} + // // W_CheckNumForNameInBlock // Checks only in blocks from blockstart lump to blockend lump @@ -2250,10 +2484,10 @@ void *W_CachePatchName(const char *name, INT32 tag) { lumpnum_t num; - num = W_CheckNumForName(name); + num = W_CheckNumForPatchName(name); if (num == LUMPERROR) - return W_CachePatchNum(W_GetNumForName("MISSING"), tag); + return W_CachePatchNum(W_GetNumForPatchName("MISSING"), tag); return W_CachePatchNum(num, tag); } @@ -2261,10 +2495,10 @@ void *W_CachePatchLongName(const char *name, INT32 tag) { lumpnum_t num; - num = W_CheckNumForLongName(name); + num = W_CheckNumForLongPatchName(name); if (num == LUMPERROR) - return W_CachePatchNum(W_GetNumForLongName("MISSING"), tag); + return W_CachePatchNum(W_GetNumForLongPatchName("MISSING"), tag); return W_CachePatchNum(num, tag); } #ifndef NOMD5 diff --git a/src/w_wad.h b/src/w_wad.h index e043e4d62c82f061ce505c4ce6b6a2298d48a4ec..3dcb9b6e8bbc6ee11669f473e9395a0006f84db0 100644 --- a/src/w_wad.h +++ b/src/w_wad.h @@ -180,6 +180,8 @@ UINT16 W_CheckNumForMarkerStartPwad(const char *name, UINT16 wad, UINT16 startlu UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump); UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump); UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump); +char *W_GetLumpFolderPathPK3(UINT16 wad, UINT16 lump); +char *W_GetLumpFolderNamePK3(UINT16 wad, UINT16 lump); void W_GetFolderLumpsPwad(const char *name, UINT16 wad, UINT32 **list, UINT16 *list_capacity, UINT16 *numlumps); void W_GetFolderLumps(const char *name, UINT32 **list, UINT16 *list_capacity, UINT16 *numlumps); @@ -191,6 +193,12 @@ lumpnum_t W_CheckNumForName(const char *name); lumpnum_t W_CheckNumForLongName(const char *name); lumpnum_t W_GetNumForName(const char *name); // like W_CheckNumForName but I_Error on LUMPERROR lumpnum_t W_GetNumForLongName(const char *name); + +lumpnum_t W_CheckNumForPatchName(const char *name); +lumpnum_t W_CheckNumForLongPatchName(const char *name); +lumpnum_t W_GetNumForPatchName(const char *name); // like W_CheckNumForPatchName but I_Error on LUMPERROR +lumpnum_t W_GetNumForLongPatchName(const char *name); + lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, const char *blockend); UINT8 W_LumpExists(const char *name); // Lua uses this.