diff --git a/extras/conf/udb/Includes/SRB222_common.cfg b/extras/conf/udb/Includes/SRB222_common.cfg
index aee7a70e4e0a4b806d8c0a055d77f06fce476ea6..90c85cdea40827970a7b44222e9a2f6a5e2668f6 100644
--- a/extras/conf/udb/Includes/SRB222_common.cfg
+++ b/extras/conf/udb/Includes/SRB222_common.cfg
@@ -39,6 +39,7 @@ common
 	defaulttexturescale = 1.0f;
 	defaultflatscale = 1.0f;
 	scaledtextureoffsets = true;
+	scaledflatoffsets = true;
 
 	// Colormap/fade related options
 	maxcolormapalpha = 25;
diff --git a/extras/conf/udb/Includes/SRB222_linedefs.cfg b/extras/conf/udb/Includes/SRB222_linedefs.cfg
index e297f473fd46d2848f3835765988bb913147e84f..fc505fb6025b02782d1a309b247f569a63dd96fd 100644
--- a/extras/conf/udb/Includes/SRB222_linedefs.cfg
+++ b/extras/conf/udb/Includes/SRB222_linedefs.cfg
@@ -7,13 +7,11 @@ udmf
 		0
 		{
 			title = "None";
-			prefix = "(0)";
 		}
 		
 		6
 		{
 			title = "Sector Set Portal";
-			prefix = "(6)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -52,7 +50,6 @@ udmf
 		7
 		{
 			title = "Sector Flat Alignment";
-			prefix = "(7)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -70,7 +67,6 @@ udmf
 		10
 		{
 			title = "Culling Plane";
-			prefix = "(10)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -91,20 +87,17 @@ udmf
 		40
 		{
 			title = "Visual Portal Between Tagged Linedefs";
-			prefix = "(40)";
 		}
 
 		41
 		{
 			title = "Horizon Effect";
 			id = "srb2_horizonline";
-			prefix = "(41)";
 		}
 
 		63
 		{
 			title = "Fake Floor/Ceiling Planes";
-			prefix = "(63)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -120,7 +113,6 @@ udmf
 		2
 		{
 			title = "Custom Exit";
-			prefix = "(2)";
 			arg0
 			{
 				title = "Next map";
@@ -144,7 +136,6 @@ udmf
 		3
 		{
 			title = "Zoom Tube Parameters";
-			prefix = "(3)";
 			arg0
 			{
 				title = "Speed";
@@ -166,7 +157,6 @@ udmf
 		4
 		{
 			title = "Speed Pad Parameters";
-			prefix = "(4)";
 			arg0
 			{
 				title = "Speed";
@@ -193,7 +183,6 @@ udmf
 		8
 		{
 			title = "Set Camera Collision Planes";
-			prefix = "(8)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -204,7 +193,6 @@ udmf
 		11
 		{
 			title = "Rope Hang Parameters";
-			prefix = "(11)";
 			arg0
 			{
 				title = "Speed";
@@ -226,7 +214,6 @@ udmf
 		14
 		{
 			title = "Bustable Block Parameters";
-			prefix = "(14)";
 			arg0
 			{
 				title = "Debris spacing";
@@ -252,13 +239,11 @@ udmf
 		15
 		{
 			title = "Fan Particle Generator Heights";
-			prefix = "(15)";
 		}
 
 		16
 		{
 			title = "Minecart Parameters";
-			prefix = "(16)";
 			arg0
 			{
 				title = "Order";
@@ -268,7 +253,6 @@ udmf
 		64
 		{
 			title = "Continuously Appearing/Disappearing FOF";
-			prefix = "(64)";
 			arg0
 			{
 				title = "Control linedef tag";
@@ -307,7 +291,6 @@ udmf
 		20
 		{
 			title = "PolyObject First Line";
-			prefix = "(20)";
 			arg0
 			{
 				title = "PolyObject tag";
@@ -348,7 +331,6 @@ udmf
 		30
 		{
 			title = "Waving PolyObject Flag";
-			prefix = "(30)";
 			arg0
 			{
 				title = "PolyObject tag";
@@ -369,7 +351,6 @@ udmf
 		31
 		{
 			title = "Move PolyObject by Front Sector Displacement";
-			prefix = "(31)";
 			arg0
 			{
 				title = "PolyObject tag";
@@ -385,7 +366,6 @@ udmf
 		32
 		{
 			title = "Rotate PolyObject by Front Sector Displacement";
-			prefix = "(32)";
 			arg0
 			{
 				title = "PolyObject tag";
@@ -421,7 +401,6 @@ udmf
 		52
 		{
 			title = "Continuously Falling Sector";
-			prefix = "(52)";
 			arg0
 			{
 				title = "Speed";
@@ -442,7 +421,6 @@ udmf
 		53
 		{
 			title = "Continuous Plane Mover (Slowdown)";
-			prefix = "(53)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -477,7 +455,6 @@ udmf
 		56
 		{
 			title = "Continuous Plane Mover (Constant)";
-			prefix = "(56)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -512,7 +489,6 @@ udmf
 		60
 		{
 			title = "Activate Moving Platform";
-			prefix = "(60)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -542,7 +518,6 @@ udmf
 		61
 		{
 			title = "Ceiling Crusher";
-			prefix = "(61)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -573,7 +548,6 @@ udmf
 		66
 		{
 			title = "Move Planes by Front Sector Displacement";
-			prefix = "(66)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -600,7 +574,6 @@ udmf
 		70
 		{
 			title = "Add Raise Thinker";
-			prefix = "(70)";
 			arg0
 			{
 				title = "Control linedef tag";
@@ -626,7 +599,6 @@ udmf
 		71
 		{
 			title = "Add Air Bobbing Thinker";
-			prefix = "(71)";
 			arg0
 			{
 				title = "Control linedef tag";
@@ -652,7 +624,6 @@ udmf
 		72
 		{
 			title = "Add Thwomp Thinker";
-			prefix = "(72)";
 			arg0
 			{
 				title = "Control linedef tag";
@@ -679,7 +650,6 @@ udmf
 		73
 		{
 			title = "Add Laser Thinker";
-			prefix = "(73)";
 			arg0
 			{
 				title = "Control linedef tag";
@@ -696,7 +666,6 @@ udmf
 		74
 		{
 			title = "Make FOF Bustable";
-			prefix = "(74)";
 			arg0
 			{
 				title = "Control linedef tag";
@@ -735,7 +704,6 @@ udmf
 		75
 		{
 			title = "Make FOF Quicksand";
-			prefix = "(75)";
 			arg0
 			{
 				title = "Control linedef tag";
@@ -755,7 +723,6 @@ udmf
 		76
 		{
 			title = "Make FOF Bouncy";
-			prefix = "(76)";
 			arg0
 			{
 				title = "Control linedef tag";
@@ -775,7 +742,6 @@ udmf
 		100
 		{
 			title = "Solid";
-			prefix = "(100)";
 			id = "srb2_fofsolid";
 			arg0
 			{
@@ -819,7 +785,6 @@ udmf
 		120
 		{
 			title = "Water";
-			prefix = "(120)";
 			id = "srb2_fofwater";
 			arg0
 			{
@@ -857,7 +822,6 @@ udmf
 		150
 		{
 			title = "Air Bobbing";
-			prefix = "(150)";
 			id = "srb2_fofsolidopaque";
 			arg0
 			{
@@ -884,7 +848,6 @@ udmf
 		160
 		{
 			title = "Water Bobbing";
-			prefix = "(160)";
 			id = "srb2_fofsolidopaque";
 			arg0
 			{
@@ -896,7 +859,6 @@ udmf
 		170
 		{
 			title = "Crumbling";
-			prefix = "(170)";
 			id = "srb2_fofcrumbling";
 			arg0
 			{
@@ -939,7 +901,6 @@ udmf
 		190
 		{
 			title = "Rising";
-			prefix = "(190)";
 			id = "srb2_fofsolid";
 			arg0
 			{
@@ -998,7 +959,6 @@ udmf
 		200
 		{
 			title = "Light Block";
-			prefix = "(200)";
 			id = "srb2_foflight";
 			arg0
 			{
@@ -1016,7 +976,6 @@ udmf
 		202
 		{
 			title = "Fog Block";
-			prefix = "(202)";
 			id = "srb2_foffog";
 			arg0
 			{
@@ -1028,7 +987,6 @@ udmf
 		220
 		{
 			title = "Intangible";
-			prefix = "(220)";
 			id = "srb2_fofintangible";
 			arg0
 			{
@@ -1066,7 +1024,6 @@ udmf
 		223
 		{
 			title = "Intangible, Invisible";
-			prefix = "(223)";
 			id = "srb2_fofintangibleinvisible";
 			arg0
 			{
@@ -1078,7 +1035,6 @@ udmf
 		250
 		{
 			title = "Mario Block";
-			prefix = "(250)";
 			id = "srb2_fofsolidopaque";
 			arg0
 			{
@@ -1100,7 +1056,6 @@ udmf
 		251
 		{
 			title = "Thwomp Block";
-			prefix = "(251)";
 			id = "srb2_fofsolidopaque";
 			arg0
 			{
@@ -1128,7 +1083,6 @@ udmf
 		254
 		{
 			title = "Bustable Block";
-			prefix = "(254)";
 			id = "srb2_fofbustable";
 			arg0
 			{
@@ -1181,7 +1135,6 @@ udmf
 		257
 		{
 			title = "Quicksand";
-			prefix = "(257)";
 			id = "srb2_fofsolidopaque";
 			arg0
 			{
@@ -1208,7 +1161,6 @@ udmf
 		258
 		{
 			title = "Laser";
-			prefix = "(258)";
 			id = "srb2_foflaser";
 			arg0
 			{
@@ -1242,7 +1194,6 @@ udmf
 		259
 		{
 			title = "Custom";
-			prefix = "(259)";
 			id = "srb2_fofcustom";
 			arg0
 			{
@@ -1307,7 +1258,6 @@ udmf
 		300
 		{
 			title = "Basic";
-			prefix = "(300)";
 			arg0
 			{
 				title = "Trigger type";
@@ -1319,7 +1269,6 @@ udmf
 		303
 		{
 			title = "Ring Count";
-			prefix = "(303)";
 			arg0
 			{
 				title = "Trigger type";
@@ -1347,7 +1296,6 @@ udmf
 		305
 		{
 			title = "Character Ability";
-			prefix = "(305)";
 			arg0
 			{
 				title = "Trigger type";
@@ -1383,7 +1331,6 @@ udmf
 		308
 		{
 			title = "Gametype";
-			prefix = "(308)";
 			arg0
 			{
 				title = "Trigger type";
@@ -1441,7 +1388,6 @@ udmf
 		309
 		{
 			title = "CTF Team";
-			prefix = "(309)";
 			arg0
 			{
 				title = "Trigger type";
@@ -1459,7 +1405,6 @@ udmf
 		313
 		{
 			title = "No More Enemies";
-			prefix = "(313)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -1470,7 +1415,6 @@ udmf
 		314
 		{
 			title = "Number of Pushables";
-			prefix = "(314)";
 			arg0
 			{
 				title = "Trigger type";
@@ -1492,7 +1436,6 @@ udmf
 		317
 		{
 			title = "Condition Set Trigger";
-			prefix = "(317)";
 			arg0
 			{
 				title = "Trigger type";
@@ -1508,7 +1451,6 @@ udmf
 		319
 		{
 			title = "Unlockable";
-			prefix = "(319)";
 			arg0
 			{
 				title = "Trigger type";
@@ -1524,7 +1466,6 @@ udmf
 		321
 		{
 			title = "Trigger After X Calls";
-			prefix = "(321)";
 			arg0
 			{
 				title = "Trigger type";
@@ -1550,7 +1491,6 @@ udmf
 		323
 		{
 			title = "NiGHTSerize";
-			prefix = "(323)";
 			arg0
 			{
 				title = "Trigger type";
@@ -1617,7 +1557,6 @@ udmf
 		325
 		{
 			title = "De-NiGHTSerize";
-			prefix = "(325)";
 			arg0
 			{
 				title = "Trigger type";
@@ -1680,7 +1619,6 @@ udmf
 		327
 		{
 			title = "NiGHTS Lap";
-			prefix = "(327)";
 			arg0
 			{
 				title = "Trigger type";
@@ -1732,7 +1670,6 @@ udmf
 		329
 		{
 			title = "Ideya Capture Touch";
-			prefix = "(329)";
 			arg0
 			{
 				title = "Trigger type";
@@ -1800,7 +1737,6 @@ udmf
 		331
 		{
 			title = "Player Skin";
-			prefix = "(331)";
 			arg0
 			{
 				title = "Trigger type";
@@ -1823,7 +1759,6 @@ udmf
 		334
 		{
 			title = "Object Dye";
-			prefix = "(334)";
 			arg0
 			{
 				title = "Trigger type";
@@ -1846,7 +1781,6 @@ udmf
 		337
 		{
 			title = "Emerald Check";
-			prefix = "(337)";
 			arg0
 			{
 				title = "Trigger type";
@@ -1879,7 +1813,6 @@ udmf
 		340
 		{
 			title = "NiGHTS Mare";
-			prefix = "(340)";
 			arg0
 			{
 				title = "Trigger type";
@@ -1901,7 +1834,6 @@ udmf
 		343
 		{
 			title = "Gravity Check";
-			prefix = "(343)";
 			arg0
 			{
 				title = "Trigger type";
@@ -1924,7 +1856,6 @@ udmf
 		399
 		{
 			title = "Level Load";
-			prefix = "(399)";
 		}
 	}
 
@@ -1935,7 +1866,6 @@ udmf
 		400
 		{
 			title = "Set Tagged Sector's Heights/Textures";
-			prefix = "(400)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -1958,7 +1888,6 @@ udmf
 		402
 		{
 			title = "Copy Light Level to Tagged Sectors";
-			prefix = "(402)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -1980,7 +1909,6 @@ udmf
 		408
 		{
 			title = "Set Tagged Sector's Flats";
-			prefix = "(408)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -1997,7 +1925,6 @@ udmf
 		409
 		{
 			title = "Change Tagged Sector's Tag";
-			prefix = "(409)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -2025,7 +1952,6 @@ udmf
 		410
 		{
 			title = "Change Front Sector's Tag";
-			prefix = "(410)";
 			arg0
 			{
 				title = "Tag";
@@ -2048,7 +1974,6 @@ udmf
 		416
 		{
 			title = "Start Adjustable Flickering Light";
-			prefix = "(416)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -2077,7 +2002,6 @@ udmf
 		417
 		{
 			title = "Start Adjustable Pulsating Light";
-			prefix = "(417)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -2106,7 +2030,6 @@ udmf
 		418
 		{
 			title = "Start Adjustable Blinking Light";
-			prefix = "(418)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -2143,7 +2066,6 @@ udmf
 		420
 		{
 			title = "Fade Light Level";
-			prefix = "(420)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -2173,7 +2095,6 @@ udmf
 		421
 		{
 			title = "Stop Lighting Effect";
-			prefix = "(421)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -2184,7 +2105,6 @@ udmf
 		435
 		{
 			title = "Change Plane Scroller Direction";
-			prefix = "(435)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -2200,7 +2120,6 @@ udmf
 		467
 		{
 			title = "Set Tagged Sector's Light Level";
-			prefix = "(467)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -2232,7 +2151,6 @@ udmf
 		469
 		{
 			title = "Change Tagged Sector's Gravity";
-			prefix = "(469)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -2284,7 +2202,6 @@ udmf
 		403
 		{
 			title = "Move Tagged Sector's Planes";
-			prefix = "(403)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -2317,7 +2234,6 @@ udmf
 		405
 		{
 			title = "Move Planes by Set Distance";
-			prefix = "(405)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -2349,7 +2265,6 @@ udmf
 		411
 		{
 			title = "Stop Plane Movement";
-			prefix = "(411)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -2360,7 +2275,6 @@ udmf
 		428
 		{
 			title = "Start Platform Movement";
-			prefix = "(428)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -2394,7 +2308,6 @@ udmf
 		429
 		{
 			title = "Crush Planes Once";
-			prefix = "(429)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -2426,7 +2339,6 @@ udmf
 		412
 		{
 			title = "Teleporter";
-			prefix = "(412)";
 			arg0
 			{
 				title = "Destination thing tag";
@@ -2461,7 +2373,6 @@ udmf
 		425
 		{
 			title = "Change Object State";
-			prefix = "(425)";
 			stringarg0
 			{
 				title = "State";
@@ -2472,7 +2383,6 @@ udmf
 		426
 		{
 			title = "Stop Object";
-			prefix = "(426)";
 			arg0
 			{
 				title = "Move to center?";
@@ -2484,7 +2394,6 @@ udmf
 		427
 		{
 			title = "Award Score";
-			prefix = "(427)";
 			arg0
 			{
 				title = "Score";
@@ -2494,7 +2403,6 @@ udmf
 		432
 		{
 			title = "Enable/Disable 2D Mode";
-			prefix = "(432)";
 			arg0
 			{
 				title = "Mode";
@@ -2510,7 +2418,6 @@ udmf
 		433
 		{
 			title = "Enable/Disable Gravity Flip";
-			prefix = "(433)";
 			arg0
 			{
 				title = "Set gravity";
@@ -2546,7 +2453,6 @@ udmf
 		434
 		{
 			title = "Award Power-Up";
-			prefix = "(434)";
 			stringarg0
 			{
 				title = "Power";
@@ -2562,7 +2468,6 @@ udmf
 		437
 		{
 			title = "Disable Player Control";
-			prefix = "(437)";
 			arg0
 			{
 				title = "Time";
@@ -2578,7 +2483,6 @@ udmf
 		438
 		{
 			title = "Change Object Size";
-			prefix = "(438)";
 			arg0
 			{
 				title = "Size (%)";
@@ -2589,7 +2493,6 @@ udmf
 		442
 		{
 			title = "Change Object Type State";
-			prefix = "(442)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -2620,7 +2523,6 @@ udmf
 		457
 		{
 			title = "Track Object's Angle";
-			prefix = "(457)";
 			arg0
 			{
 				title = "Anchor tag";
@@ -2651,13 +2553,11 @@ udmf
 		458
 		{
 			title = "Stop Tracking Object's Angle";
-			prefix = "(458)";
 		}
 
 		460
 		{
 			title = "Award Rings";
-			prefix = "(460)";
 			arg0
 			{
 				title = "Rings";
@@ -2671,7 +2571,6 @@ udmf
 		461
 		{
 			title = "Spawn Object";
-			prefix = "(461)";
 			arg0
 			{
 				title = "X position";
@@ -2717,13 +2616,11 @@ udmf
 		462
 		{
 			title = "Stop Timer/Exit Stage in Record Attack";
-			prefix = "(462)";
 		}
 
 		463
 		{
 			title = "Dye Object";
-			prefix = "(463)";
 			stringarg0
 			{
 				title = "Skin color";
@@ -2734,7 +2631,6 @@ udmf
 		464
 		{
 			title = "Trigger Egg Capsule";
-			prefix = "(464)";
 			arg0
 			{
 				title = "Egg Capsule tag";
@@ -2751,7 +2647,6 @@ udmf
 		466
 		{
 			title = "Set Level Failure State";
-			prefix = "(466)";
 			arg0
 			{
 				title = "State";
@@ -2772,7 +2667,6 @@ udmf
 		413
 		{
 			title = "Change Music";
-			prefix = "(413)";
 			arg0
 			{
 				title = "Flags";
@@ -2823,7 +2717,6 @@ udmf
 		414
 		{
 			title = "Play Sound Effect";
-			prefix = "(414)";
 			arg0
 			{
 				title = "Source";
@@ -2863,7 +2756,6 @@ udmf
 		415
 		{
 			title = "Run Script";
-			prefix = "(415)";
 			stringarg0
 			{
 				title = "Lump name";
@@ -2874,7 +2766,6 @@ udmf
 		422
 		{
 			title = "Switch to Cut-Away View";
-			prefix = "(422)";
 			arg0
 			{
 				title = "Viewpoint tag";
@@ -2889,7 +2780,6 @@ udmf
 		423
 		{
 			title = "Change Sky";
-			prefix = "(423)";
 			arg0
 			{
 				title = "Sky number";
@@ -2905,7 +2795,6 @@ udmf
 		424
 		{
 			title = "Change Weather";
-			prefix = "(424)";
 			arg0
 			{
 				title = "Weather";
@@ -2932,7 +2821,6 @@ udmf
 		436
 		{
 			title = "Shatter FOF";
-			prefix = "(436)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -2948,7 +2836,6 @@ udmf
 		439
 		{
 			title = "Change Tagged Linedef's Textures";
-			prefix = "(439)";
 			arg0
 			{
 				title = "Target linedef tag";
@@ -2977,13 +2864,11 @@ udmf
 		440
 		{
 			title = "Start Metal Sonic Race";
-			prefix = "(440)";
 		}
 
 		441
 		{
 			title = "Condition Set Trigger";
-			prefix = "(441)";
 			arg0
 			{
 				title = "Trigger number";
@@ -2993,7 +2878,6 @@ udmf
 		443
 		{
 			title = "Call Lua Function";
-			prefix = "(443)";
 			stringarg0
 			{
 				title = "Function name";
@@ -3004,7 +2888,6 @@ udmf
 		444
 		{
 			title = "Earthquake";
-			prefix = "(444)";
 			arg0
 			{
 				title = "Duration";
@@ -3018,7 +2901,6 @@ udmf
 		445
 		{
 			title = "Make FOF Disappear/Reappear";
-			prefix = "(445)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -3044,7 +2926,6 @@ udmf
 		446
 		{
 			title = "Make FOF Crumble";
-			prefix = "(446)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -3072,7 +2953,6 @@ udmf
 		447
 		{
 			title = "Change Tagged Sector's Colormap";
-			prefix = "(447)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -3108,7 +2988,6 @@ udmf
 		448
 		{
 			title = "Change Skybox";
-			prefix = "(448)";
 			arg0
 			{
 				title = "Viewpoint thing tag";
@@ -3139,7 +3018,6 @@ udmf
 		449
 		{
 			title = "Enable Bosses with Parameter";
-			prefix = "(449)";
 			arg0
 			{
 				title = "Boss ID";
@@ -3159,7 +3037,6 @@ udmf
 		450
 		{
 			title = "Execute Linedef Executor (specific tag)";
-			prefix = "(450)";
 			arg0
 			{
 				title = "Trigger linedef tag";
@@ -3170,7 +3047,6 @@ udmf
 		451
 		{
 			title = "Execute Linedef Executor (random tag in range)";
-			prefix = "(451)";
 			arg0
 			{
 				title = "Start of tag range";
@@ -3186,7 +3062,6 @@ udmf
 		452
 		{
 			title = "Set FOF Translucency";
-			prefix = "(452)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -3217,7 +3092,6 @@ udmf
 		453
 		{
 			title = "Fade FOF";
-			prefix = "(453)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -3260,7 +3134,6 @@ udmf
 		454
 		{
 			title = "Stop Fading FOF";
-			prefix = "(454)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -3282,7 +3155,6 @@ udmf
 		455
 		{
 			title = "Fade Tagged Sector's Colormap";
-			prefix = "(455)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -3324,7 +3196,6 @@ udmf
 		456
 		{
 			title = "Stop Fading Tagged Sector's Colormap";
-			prefix = "(456)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -3335,7 +3206,6 @@ udmf
 		459
 		{
 			title = "Control Text Prompt";
-			prefix = "(459)";
 			arg0
 			{
 				title = "Prompt number";
@@ -3371,7 +3241,6 @@ udmf
 		465
 		{
 			title = "Set Linedef Executor Delay";
-			prefix = "(465)";
 			arg0
 			{
 				title = "Linedef tag";
@@ -3392,7 +3261,6 @@ udmf
 		468
 		{
 			title = "Change Linedef Argument";
-			prefix = "(468)";
 			arg0
 			{
 				title = "Linedef tag";
@@ -3422,7 +3290,6 @@ udmf
 		480
 		{
 			title = "PolyObject Door Slide";
-			prefix = "(480)";
 			arg0
 			{
 				title = "PolyObject tag";
@@ -3446,7 +3313,6 @@ udmf
 		481
 		{
 			title = "PolyObject Door Swing";
-			prefix = "(481)";
 			arg0
 			{
 				title = "PolyObject tag";
@@ -3471,7 +3337,6 @@ udmf
 		482
 		{
 			title = "Move PolyObject";
-			prefix = "(482)";
 			arg0
 			{
 				title = "PolyObject tag";
@@ -3497,7 +3362,6 @@ udmf
 		484
 		{
 			title = "Rotate PolyObject";
-			prefix = "(484)";
 			arg0
 			{
 				title = "PolyObject tag";
@@ -3531,7 +3395,6 @@ udmf
 		488
 		{
 			title = "Move PolyObject by Waypoints";
-			prefix = "(488)";
 			arg0
 			{
 				title = "PolyObject tag";
@@ -3573,7 +3436,6 @@ udmf
 		489
 		{
 			title = "Set PolyObject Visibility/Tangibility";
-			prefix = "(489)";
 			arg0
 			{
 				title = "PolyObject tag";
@@ -3606,7 +3468,6 @@ udmf
 		491
 		{
 			title = "Set PolyObject Translucency";
-			prefix = "(491)";
 			arg0
 			{
 				title = "PolyObject tag";
@@ -3628,7 +3489,6 @@ udmf
 		492
 		{
 			title = "Fade PolyObject Translucency";
-			prefix = "(492)";
 			arg0
 			{
 				title = "PolyObject tag";
@@ -3666,7 +3526,6 @@ udmf
 		500
 		{
 			title = "Scroll Wall";
-			prefix = "(500)";
 			arg0
 			{
 				title = "Side";
@@ -3686,7 +3545,6 @@ udmf
 		502
 		{
 			title = "Scroll Tagged Walls";
-			prefix = "(502)";
 			arg0
 			{
 				title = "Linedef tag";
@@ -3717,7 +3575,6 @@ udmf
 		510
 		{
 			title = "Scroll Planes";
-			prefix = "(510)";
 			arg0
 			{
 				title = "Sector tag";
@@ -3755,7 +3612,6 @@ udmf
 		541
 		{
 			title = "Wind/Current";
-			prefix = "(541)";
 			arg0
 			{
 				title = "Sector tag";
@@ -3800,7 +3656,6 @@ udmf
 		600
 		{
 			title = "Copy Light Level to Tagged Sector's Planes";
-			prefix = "(600)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -3817,7 +3672,6 @@ udmf
 		602
 		{
 			title = "Adjustable Pulsating Light";
-			prefix = "(602)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -3846,7 +3700,6 @@ udmf
 		603
 		{
 			title = "Adjustable Flickering Light";
-			prefix = "(603)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -3875,7 +3728,6 @@ udmf
 		604
 		{
 			title = "Adjustable Blinking Light";
-			prefix = "(604)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -3912,7 +3764,6 @@ udmf
 		606
 		{
 			title = "Copy Colormap";
-			prefix = "(606)";
 			arg0
 			{
 				title = "Target sector tag";
@@ -3933,7 +3784,6 @@ udmf
 		700
 		{
 			title = "Create Sector-Based Slope";
-			prefix = "(700)";
 			id = "plane_align";
 			arg0
 			{
@@ -3963,7 +3813,6 @@ udmf
 		704
 		{
 			title = "Create Vertex-Based Slope";
-			prefix = "(704)";
 			id = "srb2_vertexslope";
 			arg0
 			{
@@ -4007,7 +3856,6 @@ udmf
 		720
 		{
 			title = "Copy Slope";
-			prefix = "(720)";
 			id = "plane_copy";
 			arg0
 			{
@@ -4046,7 +3894,6 @@ udmf
 		799
 		{
 			title = "Set Tagged Dynamic Slope Vertex to Front Sector Height";
-			prefix = "(799)";
 			arg0
 			{
 				title = "Apply height";
diff --git a/extras/conf/udb/Includes/SRB222_misc.cfg b/extras/conf/udb/Includes/SRB222_misc.cfg
index 0b94a5a87a37a5ce7cf6a2a4c9e5799f7c738eab..37b01d7dd56eadaeb1eb3ae4759fb74efc79e61f 100644
--- a/extras/conf/udb/Includes/SRB222_misc.cfg
+++ b/extras/conf/udb/Includes/SRB222_misc.cfg
@@ -590,6 +590,12 @@ universalfields
 			type = 3;
 			default = false;
 		}
+
+		triggertag
+		{
+			type = 0;
+			default = 0;
+		}
 	}
 }
 
diff --git a/extras/conf/udb/Includes/SRB222_things.cfg b/extras/conf/udb/Includes/SRB222_things.cfg
index 990f8dca9f505b57f1797c49ed0d8ae003d18d5d..c028f9439c493d156e1ded87f7a116cc4b14d9d7 100644
--- a/extras/conf/udb/Includes/SRB222_things.cfg
+++ b/extras/conf/udb/Includes/SRB222_things.cfg
@@ -3938,6 +3938,7 @@ udmf
 			width = 30;
 			height = 32;
 			color = 17;
+			hangs = 1;
 			arg0
 			{
 				title = "Initial delay";
diff --git a/src/deh_lua.c b/src/deh_lua.c
index c056db82a7ca65c7bb9c1ba363708ce5880d253f..64fb52fc7423a7486c9d6736762fedd0fcde64ba 100644
--- a/src/deh_lua.c
+++ b/src/deh_lua.c
@@ -59,24 +59,19 @@ static inline int lib_freeslot(lua_State *L)
 		}
 		else if (fastcmp(type, "SPR"))
 		{
-			char wad;
 			spritenum_t j;
-			lua_getfield(L, LUA_REGISTRYINDEX, "WAD");
-			wad = (char)lua_tointeger(L, -1);
-			lua_pop(L, 1);
+
+			if (strlen(word) > MAXSPRITENAME)
+				return luaL_error(L, "Sprite name is longer than %d characters\n", MAXSPRITENAME);
+
 			for (j = SPR_FIRSTFREESLOT; j <= SPR_LASTFREESLOT; j++)
 			{
-				if (used_spr[(j-SPR_FIRSTFREESLOT)/8] & (1<<(j%8)))
-				{
-					if (!sprnames[j][4] && memcmp(sprnames[j],word,4)==0)
-						sprnames[j][4] = wad;
+				if (in_bit_array(used_spr, j - SPR_FIRSTFREESLOT))
 					continue; // Already allocated, next.
-				}
 				// Found a free slot!
 				CONS_Printf("Sprite SPR_%s allocated.\n",word);
-				strncpy(sprnames[j],word,4);
-				//sprnames[j][4] = 0;
-				used_spr[(j-SPR_FIRSTFREESLOT)/8] |= 1<<(j%8); // Okay, this sprite slot has been named now.
+				strcpy(sprnames[j], word);
+				set_bit_array(used_spr, j - SPR_FIRSTFREESLOT); // Okay, this sprite slot has been named now.
 				// Lua needs to update the value in _G if it exists
 				LUA_UpdateSprName(word, j);
 				lua_pushinteger(L, j);
@@ -455,17 +450,19 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
 	}
 	else if (fastncmp("SPR_",word,4)) {
 		p = word+4;
-		for (i = 0; i < NUMSPRITES; i++)
-			if (!sprnames[i][4] && fastncmp(p,sprnames[i],4)) {
-				// updating overridden sprnames is not implemented for soc parser,
-				// so don't use cache
-				if (mathlib)
-					lua_pushinteger(L, i);
-				else
-					CacheAndPushConstant(L, word, i);
-				return 1;
-			}
-		if (mathlib) return luaL_error(L, "sprite '%s' could not be found.\n", word);
+		i = R_GetSpriteNumByName(p);
+		if (i != NUMSPRITES)
+		{
+			// updating overridden sprnames is not implemented for soc parser,
+			// so don't use cache
+			if (mathlib)
+				lua_pushinteger(L, i);
+			else
+				CacheAndPushConstant(L, word, i);
+			return 1;
+		}
+		else if (mathlib)
+			return luaL_error(L, "sprite '%s' could not be found.\n", word);
 		return 0;
 	}
 	else if (fastncmp("SPR2_",word,5)) {
@@ -738,18 +735,18 @@ static inline int lib_getenum(lua_State *L)
 // If a sprname has been "cached" to _G, update it to a new value.
 void LUA_UpdateSprName(const char *name, lua_Integer value)
 {
-	char fullname[9] = "SPR_XXXX";
+	char fullname[4 + MAXSPRITENAME + 1] = "SPR_";
 
 	if (!gL)
 		return;
 
-	strncpy(&fullname[4], name, 4);
+	strcpy(&fullname[4], name);
 	lua_pushstring(gL, fullname);
 	lua_rawget(gL, LUA_GLOBALSINDEX);
 
 	if (!lua_isnil(gL, -1))
 	{
-		lua_pushstring(gL, name);
+		lua_pushstring(gL, fullname);
 		lua_pushinteger(gL, value);
 		lua_rawset(gL, LUA_GLOBALSINDEX);
 	}
diff --git a/src/deh_soc.c b/src/deh_soc.c
index f2ae7f2244e5fe0d97e8432b1ca91700870dbf03..bb1f4aed120b46df5cf27e08d6df38fbbc3a4a2b 100644
--- a/src/deh_soc.c
+++ b/src/deh_soc.c
@@ -405,7 +405,6 @@ void readfreeslots(MYFILE *f)
 {
 	char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
 	char *word,*type;
-	char *tmp;
 	int i;
 
 	do
@@ -415,10 +414,13 @@ void readfreeslots(MYFILE *f)
 			if (s[0] == '\n')
 				break;
 
-			tmp = strchr(s, '#');
-			if (tmp)
-				*tmp = '\0';
-			if (s == tmp)
+			char *hashtag = strchr(s, '#');
+			char *space = strchr(s, ' ');
+			if (hashtag)
+				*hashtag = '\0';
+			if (space)
+				*space = '\0';
+			if (s == hashtag || s == space)
 				continue; // Skip comment lines, but don't break.
 
 			type = strtok(s, "_");
@@ -440,18 +442,16 @@ void readfreeslots(MYFILE *f)
 				S_AddSoundFx(word, false, 0, false);
 			else if (fastcmp(type, "SPR"))
 			{
+				if (strlen(word) > MAXSPRITENAME)
+					I_Error("Sprite name is longer than %d characters\n", MAXSPRITENAME);
+
 				for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++)
 				{
-					if (used_spr[(i-SPR_FIRSTFREESLOT)/8] & (1<<(i%8)))
-					{
-						if (!sprnames[i][4] && memcmp(sprnames[i],word,4)==0)
-							sprnames[i][4] = (char)f->wad;
+					if (in_bit_array(used_spr, i - SPR_FIRSTFREESLOT))
 						continue; // Already allocated, next.
-					}
 					// Found a free slot!
-					strncpy(sprnames[i],word,4);
-					//sprnames[i][4] = 0;
-					used_spr[(i-SPR_FIRSTFREESLOT)/8] |= 1<<(i%8); // Okay, this sprite slot has been named now.
+					strcpy(sprnames[i], word);
+					set_bit_array(used_spr, i - SPR_FIRSTFREESLOT); // Okay, this sprite slot has been named now.
 					// Lua needs to update the value in _G if it exists
 					LUA_UpdateSprName(word, i);
 					break;
@@ -4194,9 +4194,9 @@ spritenum_t get_sprite(const char *word)
 		return atoi(word);
 	if (fastncmp("SPR_",word,4))
 		word += 4; // take off the SPR_
-	for (i = 0; i < NUMSPRITES; i++)
-		if (!sprnames[i][4] && memcmp(word,sprnames[i],4)==0)
-			return i;
+	i = R_GetSpriteNumByName(word);
+	if (i != NUMSPRITES)
+		return i;
 	deh_warning("Couldn't find sprite named 'SPR_%s'",word);
 	return SPR_NULL;
 }
diff --git a/src/deh_tables.c b/src/deh_tables.c
index ed401d68a320188560783872e9c5672d6a41993d..c7c7c604068cd4761ea3944a92cd4efecd9a0ddb 100644
--- a/src/deh_tables.c
+++ b/src/deh_tables.c
@@ -31,7 +31,7 @@
 char *FREE_STATES[NUMSTATEFREESLOTS];
 char *FREE_MOBJS[NUMMOBJFREESLOTS];
 char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
-UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
+bitarray_t used_spr[BIT_ARRAY_SIZE(NUMSPRITEFREESLOTS)]; // Sprite freeslots in use
 
 const char NIGHTSGRADE_LIST[] = {
 	'F', // GRADE_F
diff --git a/src/deh_tables.h b/src/deh_tables.h
index 42716f9b4bd271c98aca83737f419670d862d7e5..b6986adff0166c3132be5f70ca78c7835030998f 100644
--- a/src/deh_tables.h
+++ b/src/deh_tables.h
@@ -23,13 +23,13 @@
 extern char *FREE_STATES[NUMSTATEFREESLOTS];
 extern char *FREE_MOBJS[NUMMOBJFREESLOTS];
 extern char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
-extern UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
+extern bitarray_t used_spr[BIT_ARRAY_SIZE(NUMSPRITEFREESLOTS)]; // Sprite freeslots in use
 
 #define initfreeslots() {\
-	memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\
-	memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\
-	memset(FREE_SKINCOLORS,0,sizeof(char *) * NUMCOLORFREESLOTS);\
-	memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\
+	memset(FREE_STATES, 0, sizeof(FREE_STATES));\
+	memset(FREE_MOBJS, 0, sizeof(FREE_MOBJS));\
+	memset(FREE_SKINCOLORS, 0, sizeof(FREE_SKINCOLORS));\
+	memset(used_spr, 0, sizeof(used_spr));\
 	memset(actionsoverridden, LUA_REFNIL, sizeof(actionsoverridden));\
 }
 
diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c
index 656fbc4a68b12302f524229aee1b8223f0baaa6e..0bb8de851bd2ad1b1891b92322943df83d349539 100644
--- a/src/hardware/hw_md2.c
+++ b/src/hardware/hw_md2.c
@@ -571,19 +571,15 @@ void HWR_LoadModels(void)
 		}
 
 		// Add sprite models.
-		// Must be 4 characters long exactly. Otherwise, it's not a sprite name.
-		if (len == 4)
+		for (i = 0; i < numsprites; i++)
 		{
-			for (i = 0; i < numsprites; i++)
+			if (stricmp(name, sprnames[i]) == 0)
 			{
-				if (stricmp(name, sprnames[i]) == 0)
-				{
-					md2_models[i].scale = scale;
-					md2_models[i].offset = offset;
-					md2_models[i].found = true;
-					strcpy(md2_models[i].filename, filename);
-					goto modelfound;
-				}
+				md2_models[i].scale = scale;
+				md2_models[i].offset = offset;
+				md2_models[i].found = true;
+				strcpy(md2_models[i].filename, filename);
+				goto modelfound;
 			}
 		}
 
diff --git a/src/info.c b/src/info.c
index ab46cdbc728de4d8d71c39e97adf245235301acc..9b33a57ab2f863d24f2355b24acdd6ed208e9765 100644
--- a/src/info.c
+++ b/src/info.c
@@ -26,9 +26,10 @@
 #include "hardware/hw_light.h"
 #endif
 
+
 // Hey, moron! If you change this table, don't forget about the sprite enum in info.h and the sprite lights in hw_light.c!
 // For the sake of constant merge conflicts, let's spread this out
-char sprnames[NUMSPRITES + 1][5] =
+char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
 {
 	"NULL", // invisible object
 	"UNKN",
@@ -525,7 +526,7 @@ char sprnames[NUMSPRITES + 1][5] =
 	"GWLR",
 };
 
-char spr2names[NUMPLAYERSPRITES][5] =
+char spr2names[NUMPLAYERSPRITES][MAXSPRITENAME + 1] =
 {
 	"STND",
 	"WAIT",
diff --git a/src/info.h b/src/info.h
index 9475b2302852c6ff2f1ad37cda5706eda9410b0e..0361f64281150bec03676bd1b8a4baa36a18de22 100644
--- a/src/info.h
+++ b/src/info.h
@@ -575,6 +575,7 @@ extern int actionsoverridden[NUMACTIONS][MAX_ACTION_RECURSION];
 #define NUMMOBJFREESLOTS 1024
 #define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
 #define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
+#define MAXSPRITENAME 64
 
 // Hey, moron! If you change this table, don't forget about sprnames in info.c and the sprite lights in hw_light.c!
 typedef enum sprite
@@ -4383,8 +4384,8 @@ typedef struct
 } state_t;
 
 extern state_t states[NUMSTATES];
-extern char sprnames[NUMSPRITES + 1][5];
-extern char spr2names[NUMPLAYERSPRITES][5];
+extern char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1];
+extern char spr2names[NUMPLAYERSPRITES][MAXSPRITENAME + 1];
 extern playersprite_t spr2defaults[NUMPLAYERSPRITES];
 extern state_t *astate;
 extern playersprite_t free_spr2;
diff --git a/src/lua_baselib.c b/src/lua_baselib.c
index 17d9a9cae7d58458063f6730ad90062c0f118d43..be054d1ba9dbb67b1498a52d7a202885f9fd05c7 100644
--- a/src/lua_baselib.c
+++ b/src/lua_baselib.c
@@ -3030,6 +3030,9 @@ static int lib_rFrame2Char(lua_State *L)
 	//HUDSAFE
 
 	c[0] = R_Frame2Char(ch);
+	if (c[0] == '\xFF')
+		return luaL_error(L, "frame %u cannot be represented by a character", ch);
+
 	c[1] = 0;
 
 	lua_pushstring(L, c);
diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c
index ddd6c688802076a913a8d55d3597d1b9aafc9454..d6771f1082a635e2bcb9e26ffb4349398113397c 100644
--- a/src/lua_hudlib.c
+++ b/src/lua_hudlib.c
@@ -492,9 +492,7 @@ static int libd_getSpritePatch(lua_State *L)
 	else if (lua_isstring(L, 1)) // sprite prefix name given, e.g. "THOK"
 	{
 		const char *name = lua_tostring(L, 1);
-		for (i = 0; i < NUMSPRITES; i++)
-			if (fastcmp(name, sprnames[i]))
-				break;
+		i = R_GetSpriteNumByName(name);
 		if (i >= NUMSPRITES)
 			return 0;
 	}
diff --git a/src/lua_infolib.c b/src/lua_infolib.c
index 0bcbcc5b983da37130a1ef7a1133c3a9b7193ea3..eeb1067a335f121f23d89bcf817a0b54f53f4f41 100644
--- a/src/lua_infolib.c
+++ b/src/lua_infolib.c
@@ -88,12 +88,12 @@ static int lib_getSprname(lua_State *L)
 	else if (lua_isstring(L, 1))
 	{
 		const char *name = lua_tostring(L, 1);
-		for (i = 0; i < NUMSPRITES; i++)
-			if (fastcmp(name, sprnames[i]))
-			{
-				lua_pushinteger(L, i);
-				return 1;
-			}
+		i = R_GetSpriteNumByName(name);
+		if (i != NUMSPRITES)
+		{
+			lua_pushinteger(L, i);
+			return 1;
+		}
 	}
 	return 0;
 }
@@ -245,22 +245,15 @@ static int lib_getSpriteInfo(lua_State *L)
 	if (lua_isstring(L, 1))
 	{
 		const char *name = lua_tostring(L, 1);
-		INT32 spr;
-		for (spr = 0; spr < NUMSPRITES; spr++)
-		{
-			if (fastcmp(name, sprnames[spr]))
-			{
-				i = spr;
-				break;
-			}
-		}
-		if (i == NUMSPRITES)
+		INT32 spr = R_GetSpriteNumByName(name);
+		if (spr == NUMSPRITES)
 		{
 			char *check;
 			i = strtol(name, &check, 10);
 			if (check == name || *check != '\0')
 				return luaL_error(L, "unknown sprite name %s", name);
 		}
+		i = spr;
 	}
 	else
 		i = luaL_checkinteger(L, 1);
@@ -359,8 +352,8 @@ static int PopPivotTable(spriteinfo_t *info, lua_State *L, int stk)
 			default:
 				TYPEERROR("pivot frame", LUA_TNUMBER, lua_type(L, stk+1));
 		}
-		if ((idx < 0) || (idx >= 64))
-			return luaL_error(L, "pivot frame %d out of range (0 - %d)", idx, 63);
+		if ((idx < 0) || (idx >= MAXFRAMENUM))
+			return luaL_error(L, "pivot frame %d out of range (0 - %d)", idx, MAXFRAMENUM - 1);
 		// the values in pivot[] are also tables
 		if (PopPivotSubTable(info->pivot, L, stk+2, idx))
 			info->available = true;
@@ -555,7 +548,7 @@ static int pivotlist_set(lua_State *L)
 
 static int pivotlist_num(lua_State *L)
 {
-	lua_pushinteger(L, 64);
+	lua_pushinteger(L, MAXFRAMENUM);
 	return 1;
 }
 
diff --git a/src/lua_script.c b/src/lua_script.c
index f98d75a562679238defecdecfd8a1f2ebc3d70e2..d34ab2b5fdeabfd7f02c5fc4c130c678772d8f65 100644
--- a/src/lua_script.c
+++ b/src/lua_script.c
@@ -631,9 +631,6 @@ static inline boolean LUA_LoadFile(MYFILE *f, char *name)
 	if (!gL) // Lua needs to be initialized
 		LUA_ClearState();
 
-	lua_pushinteger(gL, f->wad);
-	lua_setfield(gL, LUA_REGISTRYINDEX, "WAD");
-
 	lua_pushcfunction(gL, LUA_GetErrorMessage);
 	errorhandlerindex = lua_gettop(gL);
 
diff --git a/src/p_pspr.h b/src/p_pspr.h
index be0d9f39e37369543ea70d74e1558ebb5ca4aa36..5fb6767633398d1e304001123dcda541599b1aba 100644
--- a/src/p_pspr.h
+++ b/src/p_pspr.h
@@ -35,7 +35,7 @@
 #pragma interface
 #endif
 
-/// \brief Frame flags: only the frame number - 0 to 256 (Frames from 0 to 63, Sprite2 number uses 0 to 127 plus FF_SPR2SUPER)
+/// \brief Frame flags: only the frame number - 0 to 256 (Frames from 0 to 255, Sprite2 number uses 0 to 127 plus FF_SPR2SUPER)
 #define FF_FRAMEMASK 0xff
 
 /// \brief Frame flags - SPR2: Super sprite2
diff --git a/src/r_defs.h b/src/r_defs.h
index cb94dd6e5a5641970b216e88ce9183d66d186e63..da4dd2d70e6049479eacd24c51af11b4a995507b 100644
--- a/src/r_defs.h
+++ b/src/r_defs.h
@@ -976,6 +976,8 @@ typedef struct
 #endif
 } spriteframe_t;
 
+#define MAXFRAMENUM 256
+
 //
 // A sprite definition:  a number of animation frames.
 //
diff --git a/src/r_picformats.c b/src/r_picformats.c
index e4a59f2115d3833b3f5a76e38ff4a1cdd7d4ce30..d71657021b6e2cc91efe504b49286f459461095d 100644
--- a/src/r_picformats.c
+++ b/src/r_picformats.c
@@ -1570,7 +1570,7 @@ static void R_ParseSpriteInfo(boolean spr2)
 	spriteinfo_t *info;
 	char *sprinfoToken;
 	size_t sprinfoTokenLength;
-	char newSpriteName[5]; // no longer dynamically allocated
+	char newSpriteName[MAXSPRITENAME + 1]; // no longer dynamically allocated
 	spritenum_t sprnum = NUMSPRITES;
 	playersprite_t spr2num = NUMPLAYERSPRITES;
 	INT32 i;
@@ -1584,31 +1584,17 @@ static void R_ParseSpriteInfo(boolean spr2)
 		I_Error("Error parsing SPRTINFO lump: Unexpected end of file where sprite name should be");
 	}
 	sprinfoTokenLength = strlen(sprinfoToken);
-	if (sprinfoTokenLength != 4)
-	{
-		I_Error("Error parsing SPRTINFO lump: Sprite name \"%s\" isn't 4 characters long",sprinfoToken);
-	}
-	else
-	{
-		memset(&newSpriteName, 0, 5);
-		M_Memcpy(newSpriteName, sprinfoToken, sprinfoTokenLength);
-		// ^^ we've confirmed that the token is == 4 characters so it will never overflow a 5 byte char buffer
-		strupr(newSpriteName); // Just do this now so we don't have to worry about it
-	}
+	if (sprinfoTokenLength > MAXSPRITENAME)
+		I_Error("Error parsing SPRTINFO lump: Sprite name \"%s\" is longer than %d characters", sprinfoToken, MAXSPRITENAME);
+	strcpy(newSpriteName, sprinfoToken);
+	strupr(newSpriteName); // Just do this now so we don't have to worry about it
 	Z_Free(sprinfoToken);
 
 	if (!spr2)
 	{
-		for (i = 0; i <= NUMSPRITES; i++)
-		{
-			if (i == NUMSPRITES)
-				I_Error("Error parsing SPRTINFO lump: Unknown sprite name \"%s\"", newSpriteName);
-			if (!memcmp(newSpriteName,sprnames[i],4))
-			{
-				sprnum = i;
-				break;
-			}
-		}
+		sprnum = R_GetSpriteNumByName(newSpriteName);
+		if (sprnum == NUMSPRITES)
+			I_Error("Error parsing SPRTINFO lump: Unknown sprite name \"%s\"", newSpriteName);
 	}
 	else
 	{
diff --git a/src/r_picformats.h b/src/r_picformats.h
index 3ee9805d867f30cf8eec923285b24d0172038f18..098f927a5619d74ca9813d37658d5bfb75bc8f04 100644
--- a/src/r_picformats.h
+++ b/src/r_picformats.h
@@ -100,7 +100,7 @@ typedef struct
 
 typedef struct
 {
-	spriteframepivot_t pivot[64];
+	spriteframepivot_t pivot[MAXFRAMENUM];
 	boolean available;
 } spriteinfo_t;
 
diff --git a/src/r_skins.c b/src/r_skins.c
index 29a1556c0f6805fa788f1334628242c80570492f..d0d2eed6287ed69b27fef7eb7fe3acc4c7c61b3c 100644
--- a/src/r_skins.c
+++ b/src/r_skins.c
@@ -625,7 +625,7 @@ static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, ski
 		newlastlump++;
 		// load all sprite sets we are aware of... for super!
 		for (sprite2 = start_spr2; sprite2 < free_spr2; sprite2++)
-			R_AddSingleSpriteDef(spr2names[sprite2], &skin->super.sprites[sprite2], wadnum, newlastlump, *lastlump);
+			R_AddSingleSpriteDef(spr2names[sprite2], &skin->super.sprites[sprite2], wadnum, newlastlump, *lastlump, false);
 
 		newlastlump--;
 		*lastlump = newlastlump; // okay, make the normal sprite set loading end there
@@ -633,7 +633,7 @@ static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, ski
 
 	// load all sprite sets we are aware of... for normal stuff.
 	for (sprite2 = start_spr2; sprite2 < free_spr2; sprite2++)
-		R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[sprite2], wadnum, *lump, *lastlump);
+		R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[sprite2], wadnum, *lump, *lastlump, false);
 
 	if (skin->sprites[0].numframes == 0)
 		CONS_Alert(CONS_ERROR, M_GetText("No frames found for sprite SPR2_%s\n"), spr2names[0]);
diff --git a/src/r_things.c b/src/r_things.c
index 76e68068757fb1d387ac0c296c260f014f15098e..c46d8162460e6ac4df025457910f1eae92634628 100644
--- a/src/r_things.c
+++ b/src/r_things.c
@@ -77,7 +77,7 @@ spriteinfo_t spriteinfo[NUMSPRITES];
 spritedef_t *sprites;
 size_t numsprites;
 
-static spriteframe_t sprtemp[64];
+static spriteframe_t sprtemp[MAXFRAMENUM];
 static size_t maxframe;
 static const char *spritename;
 
@@ -116,6 +116,14 @@ static INT32 drawsegs_xrange_count = 0;
 //
 // ==========================================================================
 
+spritenum_t R_GetSpriteNumByName(const char *name)
+{
+	for (spritenum_t i = 0; i < NUMSPRITES; i++)
+		if (!strcmp(name, sprnames[i]))
+			return i;
+	return NUMSPRITES;
+}
+
 //
 //
 //
@@ -128,10 +136,14 @@ static void R_InstallSpriteLump(UINT16 wad,            // graphics patch
 {
 	char cn = R_Frame2Char(frame), cr = R_Rotation2Char(rotation); // for debugging
 
+	char framedescription[256];
+	if (cn != '\xFF')
+		sprintf(framedescription, "%s frame %d (%c)", spritename, frame, cn);
+	else
+		sprintf(framedescription, "%s frame %d", spritename, frame);
+
 	INT32 r;
-	lumpnum_t lumppat = wad;
-	lumppat <<= 16;
-	lumppat += lump;
+	lumpnum_t lumppat = (wad << 16) + lump;
 
 	if (maxframe ==(size_t)-1 || frame > maxframe)
 		maxframe = frame;
@@ -147,9 +159,9 @@ static void R_InstallSpriteLump(UINT16 wad,            // graphics patch
 	{
 		// the lump should be used for all rotations
 		if (sprtemp[frame].rotate == SRF_SINGLE)
-			CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has multiple rot = 0 lump\n", spritename, cn);
+			CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has multiple rot = 0 lump\n", framedescription);
 		else if (sprtemp[frame].rotate != SRF_NONE) // Let's bundle 1-8/16 and L/R rotations into one debug message.
-			CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has rotations and a rot = 0 lump\n", spritename, cn);
+			CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has rotations and a rot = 0 lump\n", framedescription);
 
 		sprtemp[frame].rotate = SRF_SINGLE;
 		for (r = 0; r < 16; r++)
@@ -169,15 +181,15 @@ static void R_InstallSpriteLump(UINT16 wad,            // graphics patch
 		if (sprtemp[frame].rotate == SRF_NONE)
 			sprtemp[frame].rotate = SRF_SINGLE;
 		else if (sprtemp[frame].rotate == SRF_SINGLE)
-			CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has L/R rotations and a rot = 0 lump\n", spritename, cn);
+			CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has L/R rotations and a rot = 0 lump\n", framedescription);
 		else if (sprtemp[frame].rotate == SRF_3D)
-			CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has both L/R and 1-8 rotations\n", spritename, cn);
+			CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has both L/R and 1-8 rotations\n", framedescription);
 		else if (sprtemp[frame].rotate == SRF_3DGE)
-			CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has both L/R and 1-G rotations\n", spritename, cn);
+			CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has both L/R and 1-G rotations\n", framedescription);
 		else if ((sprtemp[frame].rotate & SRF_LEFT) && (rotation == ROT_L))
-			CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has multiple L rotations\n", spritename, cn);
+			CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has multiple L rotations\n", framedescription);
 		else if ((sprtemp[frame].rotate & SRF_RIGHT) && (rotation == ROT_R))
-			CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has multiple R rotations\n", spritename, cn);
+			CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has multiple R rotations\n", framedescription);
 
 		sprtemp[frame].rotate |= ((rotation == ROT_R) ? SRF_RIGHT : SRF_LEFT);
 		if ((sprtemp[frame].rotate & SRF_2D) == SRF_2D)
@@ -204,9 +216,9 @@ static void R_InstallSpriteLump(UINT16 wad,            // graphics patch
 	if (sprtemp[frame].rotate == SRF_NONE)
 		sprtemp[frame].rotate = SRF_SINGLE;
 	else if (sprtemp[frame].rotate == SRF_SINGLE)
-		CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has 1-8/G rotations and a rot = 0 lump\n", spritename, cn);
+		CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has 1-8/G rotations and a rot = 0 lump\n", framedescription);
 	else if (sprtemp[frame].rotate & SRF_2D)
-		CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has both L/R and 1-8/G rotations\n", spritename, cn);
+		CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has both L/R and 1-8/G rotations\n", framedescription);
 
 	// make 0 based
 	rotation--;
@@ -226,7 +238,12 @@ static void R_InstallSpriteLump(UINT16 wad,            // graphics patch
 	}
 
 	if (sprtemp[frame].lumppat[rotation] != LUMPERROR)
-		CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s: %c%c has two lumps mapped to it\n", spritename, cn, cr);
+	{
+		if (cn != '\xFF')
+			CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s: %d_%c (%c%c) has two lumps mapped to it\n", spritename, frame, cr, cn, cr);
+		else
+			CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s: %d_%c has two lumps mapped to it\n", spritename, frame, cr);
+	}
 
 	// lumppat & lumpid are the same for original Doom, but different
 	// when using sprites in pwad : the lumppat points the new graphics
@@ -238,24 +255,201 @@ static void R_InstallSpriteLump(UINT16 wad,            // graphics patch
 		sprtemp[frame].flip &= ~(1<<rotation);
 }
 
+static boolean GetFramesAndRotationsFromShortLumpName(
+	const char *name,
+	INT32 *ret_frame,
+	UINT8 *ret_rotation,
+	INT32 *ret_frame2,
+	UINT8 *ret_rotation2
+)
+{
+	size_t namelen = strlen(name);
+
+	if (namelen != 6 && namelen != 8)
+		return false;
+
+	*ret_frame = R_Char2Frame(name[4]);
+	*ret_rotation = R_Char2Rotation(name[5]);
+	if (*ret_frame >= 64 || *ret_rotation == 255)
+		return false;
+
+	if (namelen == 8)
+	{
+		*ret_frame2 = R_Char2Frame(name[6]);
+		*ret_rotation2 = R_Char2Rotation(name[7]);
+		if (*ret_frame2 >= 64 || *ret_rotation2 == 255)
+			return false;
+	}
+	else
+	{
+		*ret_frame2 = -1;
+		*ret_rotation2 = 255;
+	}
+
+	return true;
+}
+
+static boolean GetSingleFrameAndRotation(
+	const char *name,
+	size_t len,
+	INT32 *ret_frame,
+	UINT8 *ret_rotation
+)
+{
+	const char *underscore = strchr(name, '_');
+
+	// Found but past the part of the name we are parsing
+	if ((size_t)(underscore - name) >= len)
+		underscore = NULL;
+
+	size_t framelen = underscore ? (size_t)(underscore - name) : len;
+	if (framelen < 1 || framelen > 4)
+		return false;
+
+	char framepart[4 + 1]; // Max 9999
+	strlcpy(framepart, name, framelen + 1);
+
+	for (size_t i = 0; i < framelen; i++)
+		if (!isdigit(framepart[i]))
+			return false;
+
+	*ret_frame = atoi(framepart);
+	*ret_rotation = underscore ? R_Char2Rotation(*(underscore + 1)) : 0;
+	if (*ret_frame >= MAXFRAMENUM || *ret_rotation == 255)
+		return false;
+
+	return true;
+}
+
+static boolean GetFramesAndRotationsFromLongLumpName(
+	const char *name,
+	INT32 *ret_frame,
+	UINT8 *ret_rotation,
+	INT32 *ret_frame2,
+	UINT8 *ret_rotation2
+)
+{
+	const char *plus = strchr(name, '+');
+
+	if (plus)
+	{
+		size_t len1 = plus - name;
+
+		if (!GetSingleFrameAndRotation(name, len1, ret_frame, ret_rotation))
+			return false;
+		if (!GetSingleFrameAndRotation(plus + 1, strlen(name) - len1 - 1, ret_frame2, ret_rotation2))
+			return false;
+	}
+	else
+	{
+		if (!GetSingleFrameAndRotation(name, strlen(name), ret_frame, ret_rotation))
+			return false;
+
+		*ret_frame2 = -1;
+		*ret_rotation2 = 255;
+	}
+
+	return true;
+}
+
+static UINT8 GetOppositeRotation(UINT8 rotation, UINT8 flags)
+{
+	if (flags & ~SRF_3DMASK)
+		I_Error("GetOppositeRotation: rotation type not supported");
+
+	UINT8 numrotations = (flags == SRF_3D) ? 8 : 16;
+	return (rotation == 1) ? 1 : numrotations + 2 - rotation;
+}
+
+static void MirrorMissingRotations(void)
+{
+	for (UINT32 framenum = 0; framenum < maxframe; framenum++)
+	{
+		spriteframe_t *frame = &sprtemp[framenum];
+
+		if (frame->rotate == SRF_NONE || !(frame->rotate & SRF_3DMASK))
+			continue;
+
+		UINT8 numrotations = frame->rotate == SRF_3D ? 8 : 16;
+
+		for (UINT8 rotation = 1; rotation <= numrotations; rotation++)
+		{
+			if (frame->lumppat[rotation - 1] != LUMPERROR)
+				continue;
+
+			UINT8 baserotation = GetOppositeRotation(rotation, frame->rotate);
+			UINT32 lumpnum = frame->lumppat[baserotation - 1];
+			R_InstallSpriteLump(WADFILENUM(lumpnum), LUMPNUM(lumpnum), frame->lumpid[baserotation], framenum, rotation, 1);
+		}
+	}
+}
+
+// Some checks to help development
+static void CheckFrame(const char *sprname)
+{
+	for (UINT32 frame = 0; frame < maxframe; frame++)
+	{
+		spriteframe_t *spriteframe = &sprtemp[frame];
+
+		char framedescription[256];
+		if (frame < 64)
+			sprintf(framedescription, "%s frame %d (%c)", sprname, frame, R_Frame2Char(frame));
+		else
+			sprintf(framedescription, "%s frame %d", sprname, frame);
+
+		switch (spriteframe->rotate)
+		{
+		case SRF_NONE:
+			// no rotations were found for that frame at all
+			I_Error("R_AddSingleSpriteDef: No patches found for %s", framedescription);
+			break;
+
+		case SRF_SINGLE:
+			// only the first rotation is needed
+			break;
+
+		case SRF_2D: // both Left and Right rotations
+			// we test to see whether the left and right slots are present
+			if ((spriteframe->lumppat[2] == LUMPERROR) || (spriteframe->lumppat[6] == LUMPERROR))
+				I_Error("R_AddSingleSpriteDef: Sprite %s is missing rotations (L-R mode)",
+				framedescription);
+			break;
+
+		default:
+			{
+				// must have all 8/16 frames
+				UINT8 rotation = ((spriteframe->rotate & SRF_3DGE) ? 16 : 8);
+				while (rotation--)
+				{
+					// we test the patch lump, or the id lump whatever
+					// if it was not loaded the two are LUMPERROR
+					if (spriteframe->lumppat[rotation] == LUMPERROR)
+						I_Error("R_AddSingleSpriteDef: Sprite %s is missing rotations (1-%c mode)",
+								framedescription, ((spriteframe->rotate & SRF_3DGE) ? 'G' : '8'));
+				}
+			}
+			break;
+		}
+	}
+}
+
 // Install a single sprite, given its identifying name (4 chars)
 //
 // (originally part of R_AddSpriteDefs)
 //
-// Pass: name of sprite : 4 chars
+// Pass: name of sprite
 //       spritedef_t
 //       wadnum         : wad number, indexes wadfiles[], where patches
 //                        for frames are found
 //       startlump      : first lump to search for sprite frames
 //       endlump        : AFTER the last lump to search
+//       longname       : whether to use long sprite names or 4-char names
 //
 // Returns true if the sprite was succesfully added
 //
-boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump)
+boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump, boolean longname)
 {
 	UINT16 l;
-	UINT8 frame;
-	UINT8 rotation;
 	lumpinfo_t *lumpinfo;
 	UINT16 numadded = 0;
 
@@ -282,15 +476,23 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
 
 	for (l = startlump; l < endlump; l++)
 	{
-		if (memcmp(lumpinfo[l].name,sprname,4)==0)
+		if (longname && W_IsLumpFolder(wadnum, l))
+			I_Error("R_AddSingleSpriteDef: all frame lumps for a sprite should be contained inside a single folder\n");
+
+		// For long sprites, the startlump-endlump range only includes
+		// relevant lumps, so no check needed in that case
+		if (longname || (strlen(sprname) == 4 && !memcmp(lumpinfo[l].name, sprname, 4)))
 		{
 			INT16 width, height;
 			INT16 topoffset, leftoffset;
+			INT32 frame, frame2;
+			UINT8 rotation, rotation2;
 
-			frame = R_Char2Frame(lumpinfo[l].name[4]);
-			rotation = R_Char2Rotation(lumpinfo[l].name[5]);
+			boolean good = longname ?
+				GetFramesAndRotationsFromLongLumpName(lumpinfo[l].longname, &frame, &rotation, &frame2, &rotation2) :
+				GetFramesAndRotationsFromShortLumpName(lumpinfo[l].name, &frame, &rotation, &frame2, &rotation2);
 
-			if (frame >= 64 || rotation == 255) // Give an actual NAME error -_-...
+			if (!good) // Give an actual NAME error -_-...
 			{
 				CONS_Alert(CONS_WARNING, M_GetText("Bad sprite name: %s\n"), W_CheckNameForNumPwad(wadnum,l));
 				continue;
@@ -322,19 +524,8 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
 			//----------------------------------------------------
 
 			R_InstallSpriteLump(wadnum, l, numspritelumps, frame, rotation, 0);
-
-			if (lumpinfo[l].name[6])
-			{
-				frame = R_Char2Frame(lumpinfo[l].name[6]);
-				rotation = R_Char2Rotation(lumpinfo[l].name[7]);
-
-				if (frame >= 64 || rotation == 255) // Give an actual NAME error -_-...
-				{
-					CONS_Alert(CONS_WARNING, M_GetText("Bad sprite name: %s\n"), W_CheckNameForNumPwad(wadnum,l));
-					continue;
-				}
-				R_InstallSpriteLump(wadnum, l, numspritelumps, frame, rotation, 1);
-			}
+			if (frame2 != -1)
+				R_InstallSpriteLump(wadnum, l, numspritelumps, frame2, rotation2, 1);
 
 			if (++numspritelumps >= max_spritelumps)
 			{
@@ -374,41 +565,10 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
 
 	maxframe++;
 
-	//
-	//  some checks to help development
-	//
-	for (frame = 0; frame < maxframe; frame++)
-	{
-		switch (sprtemp[frame].rotate)
-		{
-			case SRF_NONE:
-			// no rotations were found for that frame at all
-			I_Error("R_AddSingleSpriteDef: No patches found for %.4s frame %c", sprname, R_Frame2Char(frame));
-			break;
-
-			case SRF_SINGLE:
-			// only the first rotation is needed
-			break;
-
-			case SRF_2D: // both Left and Right rotations
-			// we test to see whether the left and right slots are present
-			if ((sprtemp[frame].lumppat[2] == LUMPERROR) || (sprtemp[frame].lumppat[6] == LUMPERROR))
-				I_Error("R_AddSingleSpriteDef: Sprite %.4s frame %c is missing rotations (L-R mode)",
-				sprname, R_Frame2Char(frame));
-			break;
+	if (longname)
+		MirrorMissingRotations();
 
-			default:
-			// must have all 8/16 frames
-				rotation = ((sprtemp[frame].rotate & SRF_3DGE) ? 16 : 8);
-				while (rotation--)
-				// we test the patch lump, or the id lump whatever
-				// if it was not loaded the two are LUMPERROR
-				if (sprtemp[frame].lumppat[rotation] == LUMPERROR)
-					I_Error("R_AddSingleSpriteDef: Sprite %.4s frame %c is missing rotations (1-%c mode)",
-					        sprname, R_Frame2Char(frame), ((sprtemp[frame].rotate & SRF_3DGE) ? 'G' : '8'));
-			break;
-		}
-	}
+	CheckFrame(sprname);
 
 	// allocate space for the frames present and copy sprtemp to it
 	if (spritedef->numframes &&             // has been allocated
@@ -429,14 +589,10 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
 	return true;
 }
 
-//
-// Search for sprites replacements in a wad whose names are in namelist
-//
-void R_AddSpriteDefs(UINT16 wadnum)
+static void AddShortSpriteDefs(UINT16 wadnum, size_t *ptr_spritesadded, size_t *ptr_framesadded)
 {
-	size_t i, addsprites = 0;
+	size_t i;
 	UINT16 start, end;
-	char wadname[MAX_WADPATH];
 
 	// Find the sprites section in this resource file.
 	switch (wadfiles[wadnum]->type)
@@ -474,27 +630,90 @@ void R_AddSpriteDefs(UINT16 wadnum)
 		return;
 	}
 
-
 	//
 	// scan through lumps, for each sprite, find all the sprite frames
 	//
 	for (i = 0; i < numsprites; i++)
 	{
-		if (sprnames[i][4] && wadnum >= (UINT16)sprnames[i][4])
-			continue;
-
-		if (R_AddSingleSpriteDef(sprnames[i], &sprites[i], wadnum, start, end))
+		if (R_AddSingleSpriteDef(sprnames[i], &sprites[i], wadnum, start, end, false))
 		{
 			// if a new sprite was added (not just replaced)
-			addsprites++;
+			(*ptr_spritesadded)++;
 #ifndef ZDEBUG
 			CONS_Debug(DBG_SETUP, "sprite %s set in pwad %d\n", sprnames[i], wadnum);
 #endif
 		}
 	}
 
-	nameonly(strcpy(wadname, wadfiles[wadnum]->filename));
-	CONS_Printf(M_GetText("%s added %d frames in %s sprites\n"), wadname, end-start, sizeu1(addsprites));
+	*ptr_framesadded += end - start;
+}
+
+static void AddLongSpriteDefs(UINT16 wadnum, size_t *ptr_spritesadded, size_t *ptr_framesadded)
+{
+	if (!W_FileHasFolders(wadfiles[wadnum]))
+		return;
+
+	UINT16 start = W_CheckNumForFolderStartPK3("LongSprites/", wadnum, 0);
+	UINT16 end = W_CheckNumForFolderEndPK3("LongSprites/", wadnum, start);
+
+	if (start == INT16_MAX || end == INT16_MAX || start >= end)
+		return;
+
+	size_t lumpnum = start;
+
+	while (lumpnum < end)
+	{
+		if (W_IsLumpFolder(wadnum, lumpnum))
+		{
+			lumpnum++;
+			continue;
+		}
+
+		UINT16 folderstart, folderend;
+		char *folderpath = W_GetLumpFolderPathPK3(wadnum, lumpnum);
+		folderstart = lumpnum;
+		folderend = W_CheckNumForFolderEndPK3(folderpath, wadnum, lumpnum);
+		Z_Free(folderpath);
+
+		spritenum_t sprnum;
+		char *sprname = W_GetLumpFolderNamePK3(wadnum, lumpnum);
+		strupr(sprname);
+		sprnum = R_GetSpriteNumByName(sprname);
+
+		if (sprnum != NUMSPRITES && R_AddSingleSpriteDef(sprname, &sprites[sprnum], wadnum, folderstart, folderend, true))
+		{
+			// A new sprite was added (not just replaced)
+			(*ptr_spritesadded)++;
+#ifndef ZDEBUG
+			CONS_Debug(DBG_SETUP, "long sprite %s set in pwad %d\n", sprname, wadnum);
+#endif
+		}
+
+		Z_Free(sprname);
+
+		lumpnum = folderend;
+	}
+
+	*ptr_framesadded += end - start;
+}
+
+//
+// Search for sprites replacements in a wad whose names are in namelist
+//
+void R_AddSpriteDefs(UINT16 wadnum)
+{
+	char wadname[MAX_WADPATH];
+	size_t spritesadded = 0;
+	size_t framesadded = 0;
+
+	AddShortSpriteDefs(wadnum, &spritesadded, &framesadded);
+	AddLongSpriteDefs(wadnum, &spritesadded, &framesadded);
+
+	if (spritesadded || framesadded)
+	{
+		nameonly(strcpy(wadname, wadfiles[wadnum]->filename));
+		CONS_Printf(M_GetText("%s added %s frames in %s sprites\n"), wadname, sizeu1(framesadded), sizeu2(spritesadded));
+	}
 }
 
 //
diff --git a/src/r_things.h b/src/r_things.h
index f68d75a837ef698bcb98fc4e6dc568f97bf8881a..3daf55c4235bc753aeb5f1c897856e6d9303338c 100644
--- a/src/r_things.h
+++ b/src/r_things.h
@@ -27,7 +27,9 @@
 
 #define FEETADJUST (4<<FRACBITS) // R_AddSingleSpriteDef
 
-boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump);
+spritenum_t R_GetSpriteNumByName(const char *name);
+
+boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump, boolean longname);
 
 //faB: find sprites in wadfile, replace existing, add new ones
 //     (only sprites from namelist are added or replaced)
diff --git a/src/w_wad.c b/src/w_wad.c
index 0666c4a600bcf20678f88539fb4055a0d5466992..78d26f9056c16e818d0384d1f91f2237d8b8024b 100644
--- a/src/w_wad.c
+++ b/src/w_wad.c
@@ -1349,6 +1349,47 @@ UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump)
 	return i;
 }
 
+char *W_GetLumpFolderPathPK3(UINT16 wad, UINT16 lump)
+{
+	const char *fullname = wadfiles[wad]->lumpinfo[lump].fullname;
+
+	const char *slash = strrchr(fullname, '/');
+	INT32 pathlen = slash ? slash - fullname : 0;
+
+	char *path = Z_Calloc(pathlen + 1, PU_STATIC, NULL);
+	strncpy(path, fullname, pathlen);
+
+	return path;
+}
+
+char *W_GetLumpFolderNamePK3(UINT16 wad, UINT16 lump)
+{
+	const char *fullname = wadfiles[wad]->lumpinfo[lump].fullname;
+	size_t start, end;
+
+	INT32 i = strlen(fullname);
+
+	i--;
+	while (i >= 0 && fullname[i] != '/')
+		i--;
+	if (i < 0)
+		return NULL;
+	end = i;
+
+	i--;
+	while (i >= 0 && fullname[i] != '/')
+		i--;
+	if (i < 0)
+		return NULL;
+	start = i + 1;
+
+	size_t namelen = end - start;
+	char *foldername = Z_Calloc(namelen + 1, PU_STATIC, NULL);
+	strncpy(foldername, fullname + start, namelen);
+
+	return foldername;
+}
+
 void W_GetFolderLumpsPwad(const char *name, UINT16 wad, UINT32 **list, UINT16 *list_capacity, UINT16 *numlumps)
 {
 	size_t name_length = strlen(name);
diff --git a/src/w_wad.h b/src/w_wad.h
index e043e4d62c82f061ce505c4ce6b6a2298d48a4ec..80e0e32fd585faaddcaf24dd8167e3f694d388f2 100644
--- a/src/w_wad.h
+++ b/src/w_wad.h
@@ -180,6 +180,8 @@ UINT16 W_CheckNumForMarkerStartPwad(const char *name, UINT16 wad, UINT16 startlu
 UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump);
 UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump);
 UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump);
+char *W_GetLumpFolderPathPK3(UINT16 wad, UINT16 lump);
+char *W_GetLumpFolderNamePK3(UINT16 wad, UINT16 lump);
 
 void W_GetFolderLumpsPwad(const char *name, UINT16 wad, UINT32 **list, UINT16 *list_capacity, UINT16 *numlumps);
 void W_GetFolderLumps(const char *name, UINT32 **list, UINT16 *list_capacity, UINT16 *numlumps);