diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index 1ca288932ce6e14ad822c9317a1af8390cedd24c..c70b6dd01f79487b80d3e74f47926da3054ec80a 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -335,6 +335,17 @@ static FUINT HWR_BottomLightLevel(side_t *side, UINT8 base_lightlevel)
 }
 */
 
+static UINT8 HWR_FloorLightLevel(sector_t *sector, UINT8 base_lightlevel)
+{
+	return max(0, min(255, sector->floorlightlevel +
+		((sector->floorlightabsolute) ? 0 : base_lightlevel)));
+}
+
+static UINT8 HWR_CeilingLightLevel(sector_t *sector, UINT8 base_lightlevel)
+{
+	return max(0, min(255, sector->ceilinglightlevel +
+		((sector->ceilinglightabsolute) ? 0 : base_lightlevel)));
+}
 // ==========================================================================
 //                                   FLOOR/CEILING GENERATION FROM SUBSECTORS
 // ==========================================================================
@@ -2469,7 +2480,7 @@ static void HWR_Subsector(size_t num)
 			rover; rover = rover->next)
 		{
 			fixed_t bottomCullHeight, topCullHeight, centerHeight;
-
+			
 			if (!(rover->fofflags & FOF_EXISTS) || !(rover->fofflags & FOF_RENDERPLANES))
 				continue;
 			if (sub->validcount == validcount)
@@ -2498,13 +2509,13 @@ static void HWR_Subsector(size_t num)
 					UINT8 alpha;
 
 					light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < bottomCullHeight ? true : false);
-					alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap);
+					alpha = HWR_FogBlockAlpha(HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), rover->master->frontsector->extra_colormap);
 
 					HWR_AddTransparentFloor(0,
 					                       &extrasubsectors[num],
 										   false,
 					                       *rover->bottomheight,
-					                       *gl_frontsector->lightlist[light].lightlevel,
+					                       HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel),
 					                       alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
 										   true, false, rover->master->frontsector->extra_colormap);
 				}
@@ -2516,7 +2527,7 @@ static void HWR_Subsector(size_t num)
 					                       &extrasubsectors[num],
 										   false,
 					                       *rover->bottomheight,
-					                       *gl_frontsector->lightlist[light].lightlevel,
+					                       HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel),
 					                       max(0, min(rover->alpha, 255)), rover->master->frontsector,
 					                       HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
 					                       false, rover->fofflags & FOF_SPLAT, *gl_frontsector->lightlist[light].extra_colormap);
@@ -2525,8 +2536,9 @@ static void HWR_Subsector(size_t num)
 				{
 					HWR_GetLevelFlat(&levelflats[*rover->bottompic], rover->fofflags & FOF_SPLAT);
 					light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < bottomCullHeight ? true : false);
-					HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
-					                rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
+					HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude,
+					                HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel),
+					                &levelflats[*rover->bottompic], rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
 				}
 			}
 
@@ -2543,13 +2555,13 @@ static void HWR_Subsector(size_t num)
 					UINT8 alpha;
 
 					light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < topCullHeight ? true : false);
-					alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap);
+					alpha = HWR_FogBlockAlpha(HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), rover->master->frontsector->extra_colormap);
 
 					HWR_AddTransparentFloor(0,
 					                       &extrasubsectors[num],
 										   true,
 					                       *rover->topheight,
-					                       *gl_frontsector->lightlist[light].lightlevel,
+					                       HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel),
 					                       alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
 										   true, false, rover->master->frontsector->extra_colormap);
 				}
@@ -2561,7 +2573,7 @@ static void HWR_Subsector(size_t num)
 					                        &extrasubsectors[num],
 											true,
 					                        *rover->topheight,
-					                        *gl_frontsector->lightlist[light].lightlevel,
+					                        HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel),
 					                        max(0, min(rover->alpha, 255)), rover->master->frontsector,
 					                        HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
 					                        false, rover->fofflags & FOF_SPLAT, *gl_frontsector->lightlist[light].extra_colormap);
@@ -2570,8 +2582,9 @@ static void HWR_Subsector(size_t num)
 				{
 					HWR_GetLevelFlat(&levelflats[*rover->toppic], rover->fofflags & FOF_SPLAT);
 					light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < topCullHeight ? true : false);
-					HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
-					                  rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
+					HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude,
+					                  HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel),
+					                  &levelflats[*rover->toppic], rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
 				}
 			}
 		}
@@ -3933,7 +3946,7 @@ void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boo
 
 	planeinfo[numplanes].isceiling = isceiling;
 	planeinfo[numplanes].fixedheight = fixedheight;
-	planeinfo[numplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? 255 : lightlevel;
+	planeinfo[numplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255; // TODO: 2.3: Make transparent FOF planes always use light level
 	planeinfo[numplanes].levelflat = levelflat;
 	planeinfo[numplanes].xsub = xsub;
 	planeinfo[numplanes].alpha = alpha;
@@ -3965,7 +3978,7 @@ void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polyse
 
 	polyplaneinfo[numpolyplanes].isceiling = isceiling;
 	polyplaneinfo[numpolyplanes].fixedheight = fixedheight;
-	polyplaneinfo[numpolyplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? 255 : lightlevel;
+	polyplaneinfo[numpolyplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255;  // TODO: 2.3: Make transparent polyobject planes always use light level
 	polyplaneinfo[numpolyplanes].levelflat = levelflat;
 	polyplaneinfo[numpolyplanes].polysector = polysector;
 	polyplaneinfo[numpolyplanes].alpha = alpha;
diff --git a/src/r_bsp.c b/src/r_bsp.c
index d606d7a274b322e932cdd9778ea9d780748c7394..4b4c81b882986478eb682c4b17cb77d035409bee 100644
--- a/src/r_bsp.c
+++ b/src/r_bsp.c
@@ -230,6 +230,18 @@ static INT32 R_DoorClosed(void)
 	&& (backsector->floorheight <= frontsector->floorheight || curline->sidedef->bottomtexture);
 }
 
+static UINT8 R_FloorLightLevel(sector_t *sector, UINT8 base_lightlevel)
+{
+	return max(0, min(255, sector->floorlightlevel +
+		((sector->floorlightabsolute) ? 0 : base_lightlevel)));
+}
+
+static UINT8 R_CeilingLightLevel(sector_t *sector, UINT8 base_lightlevel)
+{
+	return max(0, min(255, sector->ceilinglightlevel +
+		((sector->ceilinglightabsolute) ? 0 : base_lightlevel)));
+}
+
 //
 // If player's view height is underneath fake floor, lower the
 // drawn ceiling to be just under the floor height, and replace
@@ -312,11 +324,11 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
 			tempsec->lightlevel = s->lightlevel;
 
 			if (floorlightlevel)
-				*floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : max(0, min(255, s->lightlevel + s->floorlightlevel)))
+			*floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : max(0, min(255, s->lightlevel + s->floorlightlevel)))
 					: sectors[s->floorlightsec].lightlevel;
 
 			if (ceilinglightlevel)
-				*ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : max(0, min(255, s->lightlevel + s->ceilinglightlevel)))
+			*ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : max(0, min(255, s->lightlevel + s->ceilinglightlevel)))
 					: sectors[s->ceilinglightsec].lightlevel;
 		}
 		else if (heightsec != -1 && viewz >= sectors[heightsec].ceilingheight
@@ -356,11 +368,11 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
 			tempsec->lightlevel = s->lightlevel;
 
 			if (floorlightlevel)
-				*floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : max(0, min(255, s->lightlevel + s->floorlightlevel)))
+			*floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : max(0, min(255, s->lightlevel + s->floorlightlevel)))
 					: sectors[s->floorlightsec].lightlevel;
 
 			if (ceilinglightlevel)
-				*ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : max(0, min(255, s->lightlevel + s->ceilinglightlevel)))
+			*ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : max(0, min(255, s->lightlevel + s->ceilinglightlevel)))
 					: sectors[s->ceilinglightsec].lightlevel;
 		}
 		sec = tempsec;
@@ -968,11 +980,10 @@ static void R_Subsector(size_t num)
 				&& ((viewz < heightcheck && (rover->fofflags & FOF_BOTHPLANES || !(rover->fofflags & FOF_INVERTPLANES)))
 				|| (viewz > heightcheck && (rover->fofflags & FOF_BOTHPLANES || rover->fofflags & FOF_INVERTPLANES))))
 			{
-				light = R_GetPlaneLight(frontsector, planecenterz,
-					viewz < heightcheck);
+				light = R_GetPlaneLight(frontsector, planecenterz, viewz < heightcheck);
 
 				ffloor[numffloors].plane = R_FindPlane(rover->master->frontsector, *rover->bottomheight, *rover->bottompic,
-					*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs, *rover->bottomyoffs,
+					R_FloorLightLevel(rover->master->frontsector, *frontsector->lightlist[light].lightlevel), *rover->bottomxoffs, *rover->bottomyoffs,
 					*rover->bottomxscale, *rover->bottomyscale, *rover->bottomangle,
 					*frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->b_slope, NULL);
 
@@ -1002,7 +1013,7 @@ static void R_Subsector(size_t num)
 				light = R_GetPlaneLight(frontsector, planecenterz, viewz < heightcheck);
 
 				ffloor[numffloors].plane = R_FindPlane(rover->master->frontsector, *rover->topheight, *rover->toppic,
-					*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs,
+					R_CeilingLightLevel(rover->master->frontsector, *frontsector->lightlist[light].lightlevel), *rover->topxoffs, *rover->topyoffs,
 					*rover->topxscale, *rover->topyscale, *rover->topangle,
 					*frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->t_slope, NULL);
 
diff --git a/src/r_plane.c b/src/r_plane.c
index 33e3aac1349faebb317d47c1f30ecec5d94a55ce..04272f8d317a790de6f658ddb2592072e50f7393 100644
--- a/src/r_plane.c
+++ b/src/r_plane.c
@@ -910,7 +910,7 @@ void R_DrawSinglePlane(visplane_t *pl)
 
 		if (pl->polyobj->translucency == 0 || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
 			light = (pl->lightlevel >> LIGHTSEGSHIFT);
-		else
+		else // TODO: 2.3: Make transparent polyobject planes always use light level
 			light = LIGHTLEVELS-1;
 	}
 	else
@@ -952,7 +952,7 @@ void R_DrawSinglePlane(visplane_t *pl)
 
 				if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
 					light = (pl->lightlevel >> LIGHTSEGSHIFT);
-				else
+				else // TODO: 2.3: Make transparent FOF planes use light level instead of always being fullbright
 					light = LIGHTLEVELS-1;
 			}
 			else if (pl->ffloor->fofflags & FOF_FOG)