diff --git a/src/d_main.c b/src/d_main.c index 3a3a0b26a3ee5213ef7bffb7cd881079e20bea22..bad78c53070174e215416ce1fe9ed51b090c84c0 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1535,7 +1535,7 @@ void D_SRB2Main(void) I_Error("Cannot find a map remotely named '%s'\n", word); else { - if (!M_CheckParm("-server")) + if (!(M_CheckParm("-server") || dedicated)) G_SetUsedCheats(true); autostart = true; } diff --git a/src/m_cond.c b/src/m_cond.c index 5a5913297157e24ada893ca5fad77a4d38ffd3e3..fa6cda223c376b2f458605ec4f99e23e1c28c2d2 100644 --- a/src/m_cond.c +++ b/src/m_cond.c @@ -494,6 +494,12 @@ UINT8 M_MapLocked(INT32 mapnum, gamedata_t *data) UINT8 M_CampaignWarpIsCheat(INT32 gt, INT32 mapnum, gamedata_t *data) { + if (dedicated) + { + // See M_MapLocked; don't make dedicated servers annoying. + return false; + } + if (M_MapLocked(mapnum, data) == true) { // Warping to locked maps is definitely always a cheat