From a884abb6c8f72ce53e23f51f9c1d43a8338adc0c Mon Sep 17 00:00:00 2001
From: Lactozilla <jp6781615@gmail.com>
Date: Wed, 22 Jan 2025 20:54:08 -0300
Subject: [PATCH] Revert "Merge branch 'shield-gamepad-defaults' into 'next'"

This reverts commit 14d640a3853e0ed5cab5e5d12ce68d491fff2756, reversing
changes made to d4053057401f341bec407da4ba96a102c83766fb.
---
 src/g_input.c | 28 ++++++++++++++--------------
 1 file changed, 14 insertions(+), 14 deletions(-)

diff --git a/src/g_input.c b/src/g_input.c
index 8092ffc842..b330b7d1eb 100644
--- a/src/g_input.c
+++ b/src/g_input.c
@@ -743,34 +743,34 @@ void G_DefineDefaultControls(void)
 		// Gamepad controls -- same for both schemes
 		gamecontroldefault[i][GC_JUMP         ][1] = KEY_JOY1+0; // A
 		gamecontroldefault[i][GC_SPIN         ][1] = KEY_JOY1+2; // X
-		gamecontroldefault[i][GC_SHIELD       ][1] = KEY_JOY1+1; // B
-		gamecontroldefault[i][GC_CUSTOM1      ][1] = KEY_JOY1+3; // Y
-		gamecontroldefault[i][GC_CUSTOM2      ][1] = KEY_JOY1+4; // LB
-		gamecontroldefault[i][GC_CENTERVIEW   ][1] = KEY_JOY1+5; // RB
+		gamecontroldefault[i][GC_CUSTOM1      ][1] = KEY_JOY1+1; // B
+		gamecontroldefault[i][GC_CUSTOM2      ][1] = KEY_JOY1+3; // Y
 		gamecontroldefault[i][GC_CUSTOM3      ][1] = KEY_JOY1+8; // Left Stick
-		gamecontroldefault[i][GC_CAMTOGGLE    ][1] = KEY_JOY1+9; // Right Stick
+		gamecontroldefault[i][GC_SHIELD       ][1] = KEY_JOY1+4; // LB
+		gamecontroldefault[i][GC_CENTERVIEW   ][1] = KEY_JOY1+5; // RB
 		gamecontroldefault[i][GC_SCORES       ][1] = KEY_JOY1+6; // Back
 		gamecontroldefault[i][GC_SYSTEMMENU   ][0] = KEY_JOY1+7; // Start
-		gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_HAT1+0; // D-Pad Up
-		gamecontroldefault[i][GC_TOSSFLAG     ][1] = KEY_HAT1+1; // D-Pad Down
 		gamecontroldefault[i][GC_WEAPONPREV   ][1] = KEY_HAT1+2; // D-Pad Left
 		gamecontroldefault[i][GC_WEAPONNEXT   ][1] = KEY_HAT1+3; // D-Pad Right
+		gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_JOY1+9; // Right Stick
+		gamecontroldefault[i][GC_TOSSFLAG     ][1] = KEY_HAT1+0; // D-Pad Up
+		gamecontroldefault[i][GC_CAMTOGGLE    ][1] = KEY_HAT1+1; // D-Pad Down
 
 		// Second player controls only have joypad defaults
 		gamecontrolbisdefault[i][GC_JUMP         ][1] = KEY_2JOY1+0; // A
 		gamecontrolbisdefault[i][GC_SPIN         ][1] = KEY_2JOY1+2; // X
-		gamecontrolbisdefault[i][GC_SHIELD       ][1] = KEY_2JOY1+1; // B
-		gamecontrolbisdefault[i][GC_CUSTOM1      ][1] = KEY_2JOY1+3; // Y
-		gamecontrolbisdefault[i][GC_CUSTOM2      ][1] = KEY_2JOY1+4; // LB
-		gamecontrolbisdefault[i][GC_CENTERVIEW   ][1] = KEY_2JOY1+5; // RB
+		gamecontrolbisdefault[i][GC_CUSTOM1      ][1] = KEY_2JOY1+1; // B
+		gamecontrolbisdefault[i][GC_CUSTOM2      ][1] = KEY_2JOY1+3; // Y
 		gamecontrolbisdefault[i][GC_CUSTOM3      ][1] = KEY_2JOY1+8; // Left Stick
-		gamecontrolbisdefault[i][GC_CAMTOGGLE    ][1] = KEY_2JOY1+9; // Right Stick
+		gamecontrolbisdefault[i][GC_SHIELD       ][1] = KEY_2JOY1+4; // LB
+		gamecontrolbisdefault[i][GC_CENTERVIEW   ][1] = KEY_2JOY1+5; // RB
 		//gamecontrolbisdefault[i][GC_SCORES       ][1] = KEY_2JOY1+6; // Back
 		//gamecontrolbisdefault[i][GC_SYSTEMMENU   ][0] = KEY_2JOY1+7; // Start
-		gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2HAT1+0; // D-Pad Up
-		gamecontrolbisdefault[i][GC_TOSSFLAG     ][1] = KEY_2HAT1+1; // D-Pad Down
 		gamecontrolbisdefault[i][GC_WEAPONPREV   ][1] = KEY_2HAT1+2; // D-Pad Left
 		gamecontrolbisdefault[i][GC_WEAPONNEXT   ][1] = KEY_2HAT1+3; // D-Pad Right
+		gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2JOY1+9; // Right Stick
+		gamecontrolbisdefault[i][GC_TOSSFLAG     ][1] = KEY_2HAT1+0; // D-Pad Up
+		gamecontrolbisdefault[i][GC_CAMTOGGLE    ][1] = KEY_2HAT1+1; // D-Pad Down
 	}
 }
 
-- 
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