From 082bb87c3c660e4573a627b0641f2c73979c385d Mon Sep 17 00:00:00 2001
From: MaxED <j.maxed@gmail.com>
Date: Thu, 22 Nov 2012 13:12:35 +0000
Subject: [PATCH] Doom/Hexen map formats: texture offsets of walls can now be
 edited properly in GZDoom Visual mode.

---
 .../VisualModes/BaseVisualGeometrySector.cs   | 23 +++--
 .../VisualModes/BaseVisualGeometrySidedef.cs  | 36 ++++---
 .../VisualModes/BaseVisualMode.cs             | 99 ++++++-------------
 .../GZDoomEditing/VisualModes/VisualFloor.cs  |  7 --
 .../GZDoomEditing/VisualModes/VisualLower.cs  |  4 -
 .../VisualModes/VisualMiddle3D.cs             |  4 -
 .../VisualModes/VisualMiddleDouble.cs         |  8 --
 .../VisualModes/VisualMiddleSingle.cs         |  8 --
 .../GZDoomEditing/VisualModes/VisualUpper.cs  |  8 --
 9 files changed, 65 insertions(+), 132 deletions(-)

diff --git a/Source/Plugins/GZDoomEditing/VisualModes/BaseVisualGeometrySector.cs b/Source/Plugins/GZDoomEditing/VisualModes/BaseVisualGeometrySector.cs
index 4b16dfe82..91264bc68 100644
--- a/Source/Plugins/GZDoomEditing/VisualModes/BaseVisualGeometrySector.cs
+++ b/Source/Plugins/GZDoomEditing/VisualModes/BaseVisualGeometrySector.cs
@@ -273,8 +273,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
 							mode.Renderer.ShowSelection = false;
 							mode.Renderer.ShowHighlight = false;
 							UpdateDragUV();
-						} else {
-							General.ShowErrorMessage(BaseVisualMode.TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
 						}
 					}
 				}
@@ -488,17 +486,22 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
 		// Texture offset change
 		public virtual void OnChangeTextureOffset(int horizontal, int vertical)
 		{
-			if((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
-				undoticket = mode.CreateUndo("Change texture offsets");
+			//mxd
+            if (General.Map.UDMF) {
+                if ((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
+                    undoticket = mode.CreateUndo("Change texture offsets");
 
-			// Apply offsets
-			MoveTextureOffset(new Point(-horizontal, -vertical));
+                // Apply offsets
+                MoveTextureOffset(new Point(-horizontal, -vertical));
 
-			mode.SetActionResult("Changed texture offsets by " + -horizontal + ", " + -vertical + ".");
+                mode.SetActionResult("Changed texture offsets by " + -horizontal + ", " + -vertical + ".");
 
-			// Update sector geometry
-			Sector.UpdateSectorGeometry(false);
-			Sector.Rebuild();
+                // Update sector geometry
+                Sector.UpdateSectorGeometry(false);
+                Sector.Rebuild();
+            } else {
+                General.ShowErrorMessage("Floor/ceiling texture offsets cannot be changed in this map format!", MessageBoxButtons.OK);
+            }
 		}
 		
 		#endregion
diff --git a/Source/Plugins/GZDoomEditing/VisualModes/BaseVisualGeometrySidedef.cs b/Source/Plugins/GZDoomEditing/VisualModes/BaseVisualGeometrySidedef.cs
index 9794dc475..aa79c867c 100644
--- a/Source/Plugins/GZDoomEditing/VisualModes/BaseVisualGeometrySidedef.cs
+++ b/Source/Plugins/GZDoomEditing/VisualModes/BaseVisualGeometrySidedef.cs
@@ -869,18 +869,14 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
 					float deltaz = General.Map.VisualCamera.AngleZ - dragstartanglez;
 					if((Math.Abs(deltaxy) + Math.Abs(deltaz)) > DRAG_ANGLE_TOLERANCE)
 					{
-						if(General.Map.UDMF) { //mxd
-							mode.PreAction(UndoGroup.TextureOffsetChange);
-							mode.CreateUndo("Change texture offsets");
-
-							// Start drag now
-							uvdragging = true;
-							mode.Renderer.ShowSelection = false;
-							mode.Renderer.ShowHighlight = false;
-							UpdateDragUV();
-						} else {
-							General.ShowErrorMessage(BaseVisualMode.TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
-						}
+                        mode.PreAction(UndoGroup.TextureOffsetChange);
+                        mode.CreateUndo("Change texture offsets");
+
+                        // Start drag now
+                        uvdragging = true;
+                        mode.Renderer.ShowSelection = false;
+                        mode.Renderer.ShowHighlight = false;
+                        UpdateDragUV();
 					}
 				}
 			}
@@ -957,10 +953,18 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
 			if((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
 				undoticket = mode.CreateUndo("Change texture offsets");
 			
-			// Apply offsets
-			MoveTextureOffset(new Point(-horizontal, -vertical));
-
-			mode.SetActionResult("Changed texture offsets by " + -horizontal + ", " + -vertical + ".");
+            //mxd
+            if (General.Map.UDMF) {
+                // Apply UDMF offsets
+                MoveTextureOffset(new Point(-horizontal, -vertical));
+                Point p = GetTextureOffset();
+                mode.SetActionResult("Changed texture offsets to " + p.X + ", " + p.Y + ".");
+            } else {
+                // Apply classic offsets
+                Sidedef.OffsetX -= horizontal;
+                Sidedef.OffsetY -= vertical;
+                mode.SetActionResult("Changed texture offsets to " + Sidedef.OffsetX + ", " + Sidedef.OffsetY + ".");
+            }
 			
 			// Update sidedef geometry
 			VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
diff --git a/Source/Plugins/GZDoomEditing/VisualModes/BaseVisualMode.cs b/Source/Plugins/GZDoomEditing/VisualModes/BaseVisualMode.cs
index 4fdb39c23..dbc75271b 100644
--- a/Source/Plugins/GZDoomEditing/VisualModes/BaseVisualMode.cs
+++ b/Source/Plugins/GZDoomEditing/VisualModes/BaseVisualMode.cs
@@ -50,9 +50,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
 	public class BaseVisualMode : VisualMode
 	{
 		#region ================== Constants
-		//mxd
-		public const string TEXTURE_OFFSET_CHANGE_ERROR = "Texture offsets cannot be changed in this mode if the map is not in UDMF format.\nPlease use Visual mode to change them.";
-
 		// Object picking
 		private const float PICK_INTERVAL = 80.0f;
 		private const float PICK_RANGE = 0.98f;
@@ -1431,105 +1428,73 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
 		[BeginAction("movetextureleft", Library = "BuilderModes")]
 		public void MoveTextureLeft1()
 		{
-			if(General.Map.UDMF) {
-				PreAction(UndoGroup.TextureOffsetChange);
-				List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
-				foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(-1, 0);
-				PostAction();
-			} else {
-				General.ShowErrorMessage(TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
-			}
+            PreAction(UndoGroup.TextureOffsetChange);
+            List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
+            foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(-1, 0);
+            PostAction();
 		}
 
 		[BeginAction("movetextureright", Library = "BuilderModes")]
 		public void MoveTextureRight1()
 		{
-			if(General.Map.UDMF) {
-				PreAction(UndoGroup.TextureOffsetChange);
-				List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
-				foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(1, 0);
-				PostAction();
-			} else {
-				General.ShowErrorMessage(TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
-			}
+            PreAction(UndoGroup.TextureOffsetChange);
+            List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
+            foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(1, 0);
+            PostAction();
 		}
 
 		[BeginAction("movetextureup", Library = "BuilderModes")]
 		public void MoveTextureUp1()
 		{
-			if(General.Map.UDMF) {
-				PreAction(UndoGroup.TextureOffsetChange);
-				List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
-				foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, -1);
-				PostAction();
-			} else {
-				General.ShowErrorMessage(TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
-			}
+            PreAction(UndoGroup.TextureOffsetChange);
+            List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
+            foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, -1);
+            PostAction();
 		}
 
 		[BeginAction("movetexturedown", Library = "BuilderModes")]
 		public void MoveTextureDown1()
 		{
-			if(General.Map.UDMF) {
-				PreAction(UndoGroup.TextureOffsetChange);
-				List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
-				foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, 1);
-				PostAction();
-			} else {
-				General.ShowErrorMessage(TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
-			}
+            PreAction(UndoGroup.TextureOffsetChange);
+            List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
+            foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, 1);
+            PostAction();
 		}
 
 		[BeginAction("movetextureleft8", Library = "BuilderModes")]
 		public void MoveTextureLeft8()
 		{
-			if(General.Map.UDMF) {
-				PreAction(UndoGroup.TextureOffsetChange);
-				List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
-				foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(-8, 0);
-				PostAction();
-			} else {
-				General.ShowErrorMessage(TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
-			}
+            PreAction(UndoGroup.TextureOffsetChange);
+            List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
+            foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(-8, 0);
+            PostAction();
 		}
 
 		[BeginAction("movetextureright8", Library = "BuilderModes")]
 		public void MoveTextureRight8()
 		{
-			if(General.Map.UDMF) {
-				PreAction(UndoGroup.TextureOffsetChange);
-				List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
-				foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(8, 0);
-				PostAction();
-			} else {
-				General.ShowErrorMessage(TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
-			}
+            PreAction(UndoGroup.TextureOffsetChange);
+            List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
+            foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(8, 0);
+            PostAction();
 		}
 
 		[BeginAction("movetextureup8", Library = "BuilderModes")]
 		public void MoveTextureUp8()
 		{
-			if(General.Map.UDMF) {
-				PreAction(UndoGroup.TextureOffsetChange);
-				List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
-				foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, -8);
-				PostAction();
-			} else {
-				General.ShowErrorMessage(TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
-			}
+            PreAction(UndoGroup.TextureOffsetChange);
+            List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
+            foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, -8);
+            PostAction();
 		}
 
 		[BeginAction("movetexturedown8", Library = "BuilderModes")]
 		public void MoveTextureDown8()
 		{
-			if(General.Map.UDMF) {
-				PreAction(UndoGroup.TextureOffsetChange);
-				List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
-				foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, 8);
-				PostAction();
-			} else {
-				General.ShowErrorMessage(TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
-			}
+            PreAction(UndoGroup.TextureOffsetChange);
+            List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
+            foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, 8);
+            PostAction();
 		}
 
 		[BeginAction("textureselect", Library = "BuilderModes")]
diff --git a/Source/Plugins/GZDoomEditing/VisualModes/VisualFloor.cs b/Source/Plugins/GZDoomEditing/VisualModes/VisualFloor.cs
index edbbfe9b5..437764b90 100644
--- a/Source/Plugins/GZDoomEditing/VisualModes/VisualFloor.cs
+++ b/Source/Plugins/GZDoomEditing/VisualModes/VisualFloor.cs
@@ -175,13 +175,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
             s.Fields["xpanningfloor"] = new UniValue(UniversalType.Float, oldx + (float)xy.X);
             s.Fields["ypanningfloor"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y);
             s.UpdateNeeded = true;
-            
-            /*Sector.Sector.Fields.BeforeFieldsChange();
-			float oldx = Sector.Sector.Fields.GetValue("xpanningfloor", 0.0f);
-			float oldy = Sector.Sector.Fields.GetValue("ypanningfloor", 0.0f);
-			Sector.Sector.Fields["xpanningfloor"] = new UniValue(UniversalType.Float, oldx + (float)xy.X);
-			Sector.Sector.Fields["ypanningfloor"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y);
-			Sector.Sector.UpdateNeeded = true;*/
 		}
 		
 		// Paste texture
diff --git a/Source/Plugins/GZDoomEditing/VisualModes/VisualLower.cs b/Source/Plugins/GZDoomEditing/VisualModes/VisualLower.cs
index f0dd8b24c..d29048094 100644
--- a/Source/Plugins/GZDoomEditing/VisualModes/VisualLower.cs
+++ b/Source/Plugins/GZDoomEditing/VisualModes/VisualLower.cs
@@ -240,10 +240,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
 			float scaley = Sidedef.Fields.GetValue("scaley_bottom", 1.0f);
             Sidedef.Fields["offsetx_bottom"] = new UniValue(UniversalType.Float, getRoundedTextureOffset(oldx, (float)xy.X, scalex)); //mxd
             Sidedef.Fields["offsety_bottom"] = new UniValue(UniversalType.Float, getRoundedTextureOffset(oldy, (float)xy.Y, scaley)); //mxd
-            //Sidedef.Fields["offsetx_bottom"] = new UniValue(UniversalType.Float, oldx + getRoundedTextureOffset((float)xy.X, scalex)); //mxd
-            //Sidedef.Fields["offsety_bottom"] = new UniValue(UniversalType.Float, oldy + getRoundedTextureOffset((float)xy.Y, scaley)); //mxd
-            //Sidedef.Fields["offsetx_bottom"] = new UniValue(UniversalType.Float, oldx + (float)xy.X * scalex);
-            //Sidedef.Fields["offsety_bottom"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y * scaley);
 		}
 
 		protected override Point GetTextureOffset()
diff --git a/Source/Plugins/GZDoomEditing/VisualModes/VisualMiddle3D.cs b/Source/Plugins/GZDoomEditing/VisualModes/VisualMiddle3D.cs
index cc3a36e31..e218905cd 100644
--- a/Source/Plugins/GZDoomEditing/VisualModes/VisualMiddle3D.cs
+++ b/Source/Plugins/GZDoomEditing/VisualModes/VisualMiddle3D.cs
@@ -76,9 +76,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
 			Sidedef sourceside = extrafloor.Linedef.Front;
 			this.extrafloor = extrafloor;
 
-			//int lightvalue = Sidedef.Fields.GetValue("light", 0);
-			//bool lightabsolute = Sidedef.Fields.GetValue("lightabsolute", false);
-
             //mxd. lightfog flag support
             bool lightabsolute = Sidedef.Fields.GetValue("lightabsolute", false);
             bool ignoreUDMFLight = (!Sidedef.Fields.GetValue("lightfog", false) || !lightabsolute) && Sector.Sector.Fields.ContainsKey("fadecolor");
@@ -197,7 +194,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
 				// Determine initial color
 				int lightlevel = lightabsolute ? lightvalue : sd.Ceiling.brightnessbelow + lightvalue;
 				//mxd. This calculates light with doom-style wall shading
-                //PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel));
                 PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel, Sidedef));
 				PixelColor wallcolor = PixelColor.Modulate(sd.Ceiling.colorbelow, wallbrightness);
 				poly.color = wallcolor.WithAlpha(255).ToInt();
diff --git a/Source/Plugins/GZDoomEditing/VisualModes/VisualMiddleDouble.cs b/Source/Plugins/GZDoomEditing/VisualModes/VisualMiddleDouble.cs
index 316e2739b..2927d68fe 100644
--- a/Source/Plugins/GZDoomEditing/VisualModes/VisualMiddleDouble.cs
+++ b/Source/Plugins/GZDoomEditing/VisualModes/VisualMiddleDouble.cs
@@ -77,9 +77,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
 		public override bool Setup()
 		{
 			Vector2D vl, vr;
-			
-			//int lightvalue = Sidedef.Fields.GetValue("light", 0);
-			//bool lightabsolute = Sidedef.Fields.GetValue("lightabsolute", false);
 
             //mxd. lightfog flag support
             bool lightabsolute = Sidedef.Fields.GetValue("lightabsolute", false);
@@ -194,7 +191,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
 				// Determine initial color
 				int lightlevel = lightabsolute ? lightvalue : sd.Ceiling.brightnessbelow + lightvalue;
 				//mxd
-                //PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel));
                 PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel, Sidedef));
 				PixelColor wallcolor = PixelColor.Modulate(sd.Ceiling.colorbelow, wallbrightness);
 				poly.color = wallcolor.WithAlpha(255).ToInt();
@@ -317,10 +313,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
 			float scaley = Sidedef.Fields.GetValue("scaley_mid", 1.0f);
             Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, getRoundedTextureOffset(oldx, (float)xy.X, scalex)); //mxd
             Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, getRoundedTextureOffset(oldy, (float)xy.Y, scaley)); //mxd
-            //Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, oldx + getRoundedTextureOffset((float)xy.X, scalex)); //mxd
-            //Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, oldy + getRoundedTextureOffset((float)xy.Y, scaley)); //mxd
-			//Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, oldx + (float)xy.X * scalex);
-			//Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y * scaley);
 		}
 
 		protected override Point GetTextureOffset()
diff --git a/Source/Plugins/GZDoomEditing/VisualModes/VisualMiddleSingle.cs b/Source/Plugins/GZDoomEditing/VisualModes/VisualMiddleSingle.cs
index ab0a65069..355f30d5e 100644
--- a/Source/Plugins/GZDoomEditing/VisualModes/VisualMiddleSingle.cs
+++ b/Source/Plugins/GZDoomEditing/VisualModes/VisualMiddleSingle.cs
@@ -70,9 +70,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
 		public override bool Setup()
 		{
 			Vector2D vl, vr;
-			
-			//int lightvalue = Sidedef.Fields.GetValue("light", 0);
-			//bool lightabsolute = Sidedef.Fields.GetValue("lightabsolute", false);
 
             //mxd. lightfog flag support
             bool lightabsolute = Sidedef.Fields.GetValue("lightabsolute", false);
@@ -189,7 +186,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
 				// Determine initial color
 				int lightlevel = lightabsolute ? lightvalue : sd.Ceiling.brightnessbelow + lightvalue;
                 //mxd
-				//PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel));
                 PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel, Sidedef));
 				PixelColor wallcolor = PixelColor.Modulate(sd.Ceiling.colorbelow, wallbrightness);
 				poly.color = wallcolor.WithAlpha(255).ToInt();
@@ -245,10 +241,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
 			float scaley = Sidedef.Fields.GetValue("scaley_mid", 1.0f);
             Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, getRoundedTextureOffset(oldx, (float)xy.X, scalex)); //mxd
             Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, getRoundedTextureOffset(oldy, (float)xy.Y, scaley)); //mxd
-            //Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, oldx + getRoundedTextureOffset((float)xy.X, scalex)); //mxd
-            //Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, oldy + getRoundedTextureOffset((float)xy.Y, scaley)); //mxd
-			//Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, oldx + (float)xy.X * scalex);
-			//Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y * scaley);
 		}
 
 		protected override Point GetTextureOffset()
diff --git a/Source/Plugins/GZDoomEditing/VisualModes/VisualUpper.cs b/Source/Plugins/GZDoomEditing/VisualModes/VisualUpper.cs
index 2d224237c..63aaef03b 100644
--- a/Source/Plugins/GZDoomEditing/VisualModes/VisualUpper.cs
+++ b/Source/Plugins/GZDoomEditing/VisualModes/VisualUpper.cs
@@ -71,9 +71,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
 		public override bool Setup()
 		{
 			Vector2D vl, vr;
-			
-			//int lightvalue = Sidedef.Fields.GetValue("light", 0);
-			//bool lightabsolute = Sidedef.Fields.GetValue("lightabsolute", false);
             
             //mxd. lightfog flag support
             bool lightabsolute = Sidedef.Fields.GetValue("lightabsolute", false);
@@ -179,7 +176,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
 			// Determine initial color
 			int lightlevel = lightabsolute ? lightvalue : sd.Ceiling.brightnessbelow + lightvalue;
 			//mxd
-            //PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel));
             PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel, Sidedef));
 			PixelColor wallcolor = PixelColor.Modulate(sd.Ceiling.colorbelow, wallbrightness);
 			poly.color = wallcolor.WithAlpha(255).ToInt();
@@ -244,10 +240,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
 			float scaley = Sidedef.Fields.GetValue("scaley_top", 1.0f);
             Sidedef.Fields["offsetx_top"] = new UniValue(UniversalType.Float, getRoundedTextureOffset(oldx, (float)xy.X, scalex)); //mxd
             Sidedef.Fields["offsety_top"] = new UniValue(UniversalType.Float, getRoundedTextureOffset(oldy, (float)xy.Y, scaley)); //mxd
-            //Sidedef.Fields["offsetx_top"] = new UniValue(UniversalType.Float, oldx + getRoundedTextureOffset((float)xy.X, scalex)); //mxd
-            //Sidedef.Fields["offsety_top"] = new UniValue(UniversalType.Float, oldy + getRoundedTextureOffset((float)xy.Y, scaley)); //mxd
-			//Sidedef.Fields["offsetx_top"] = new UniValue(UniversalType.Float, oldx + (float)xy.X * scalex);
-			//Sidedef.Fields["offsety_top"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y * scaley);
 		}
 
 		protected override Point GetTextureOffset()
-- 
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