diff --git a/Source/Core/GZBuilder/md3/ModelReader.cs b/Source/Core/GZBuilder/md3/ModelReader.cs index dbaa36a25fca94a343ca3671d1238535f0705e09..90d374b6cb28b82d3cd788dc31923faf34d791be 100755 --- a/Source/Core/GZBuilder/md3/ModelReader.cs +++ b/Source/Core/GZBuilder/md3/ModelReader.cs @@ -356,8 +356,8 @@ namespace CodeImp.DoomBuilder.GZBuilder.MD3 } // read polygons - int minverthack = 0; - int minvert = 2147483647; + //int minverthack = 0; + //int minvert = 2147483647; UE1Poly[] polys = new UE1Poly[d3d_numpolys]; int[] polyindexlist = new int[d3d_numpolys*3]; for (uint i = 0; i < d3d_numpolys; i++) diff --git a/Source/Core/Properties/AssemblyInfo.cs b/Source/Core/Properties/AssemblyInfo.cs index 5dfc552f65a1f6f98676329de9b0e061d96e2b04..54c12cfa5566736a9f9367da464a0baf76d21596 100755 --- a/Source/Core/Properties/AssemblyInfo.cs +++ b/Source/Core/Properties/AssemblyInfo.cs @@ -30,6 +30,6 @@ using CodeImp.DoomBuilder; // Build Number // Revision // -[assembly: AssemblyVersion("2.3.0.3038")] +[assembly: AssemblyVersion("2.3.0.3041")] [assembly: NeutralResourcesLanguageAttribute("en")] -[assembly: AssemblyHash("80b7d86")] +[assembly: AssemblyHash("e1b9f31")] diff --git a/Source/Core/Rendering/Renderer2D.cs b/Source/Core/Rendering/Renderer2D.cs index 8adedb60df4050aa27c84fe9cea14725dc993666..67fece58f9c6deae1ba65cb98c38582ca0b6cf86 100755 --- a/Source/Core/Rendering/Renderer2D.cs +++ b/Source/Core/Rendering/Renderer2D.cs @@ -839,7 +839,7 @@ namespace CodeImp.DoomBuilder.Rendering if(General.Settings.RenderGrid) //mxd { - bool transformed = Math.Abs(General.Map.Grid.GridOriginX) > 1e-4 || Math.Abs(General.Map.Grid.GridOriginY) > 1e-4 || Math.Abs(General.Map.Grid.GridRotate) > 1e-4)); + bool transformed = Math.Abs(General.Map.Grid.GridOriginX) > 1e-4 || Math.Abs(General.Map.Grid.GridOriginY) > 1e-4 || Math.Abs(General.Map.Grid.GridRotate) > 1e-4; if (transformed) { @@ -902,7 +902,6 @@ namespace CodeImp.DoomBuilder.Rendering private void RenderGridTransformed(float size, float angle, float originx, float originy, PixelColor c, Plotter gridplotter) { const int mask = 0x55555555; // dotted line mask - Vector2D pos = new Vector2D(); //mxd. Increase rendered grid size if needed if(!General.Settings.DynamicGridSize && size * scale <= 6f) diff --git a/Source/Plugins/BuilderModes/Properties/AssemblyInfo.cs b/Source/Plugins/BuilderModes/Properties/AssemblyInfo.cs index 365fd759d719299169e8e9cb9a0b9c20f99755aa..bafa5c98effc171c830696567885c3ec54c8a83d 100755 --- a/Source/Plugins/BuilderModes/Properties/AssemblyInfo.cs +++ b/Source/Plugins/BuilderModes/Properties/AssemblyInfo.cs @@ -29,5 +29,5 @@ using System.Resources; // Build Number // Revision // -[assembly: AssemblyVersion("2.3.0.3038")] +[assembly: AssemblyVersion("2.3.0.3041")] [assembly: NeutralResourcesLanguageAttribute("en")]