From 70102f142011240b0dcca2d214929d7bb782583f Mon Sep 17 00:00:00 2001 From: MaxED <j.maxed@gmail.com> Date: Thu, 9 Jan 2014 13:09:43 +0000 Subject: [PATCH] Changed mode buttons order in the toolbar. Fixed a crash when enabling Nodes Viewer mode in an unsaved map. --- Source/Core/General/General.cs | 2 +- Source/Core/General/MapManager.cs | 7 +++---- .../ClassicModes/CeilingAlignMode.cs | 2 +- .../BuilderModes/ClassicModes/FloorAlignMode.cs | 2 +- .../BuilderModes/ClassicModes/MakeSectorMode.cs | 2 +- .../BuilderModes/ClassicModes/VerticesMode.cs | 2 +- Source/Plugins/NodesViewer/BuilderPlug.cs | 6 ------ Source/Plugins/NodesViewer/NodesViewerMode.cs | 17 ++++++++++++----- 8 files changed, 20 insertions(+), 20 deletions(-) diff --git a/Source/Core/General/General.cs b/Source/Core/General/General.cs index 918dd9f5d..efdb89345 100644 --- a/Source/Core/General/General.cs +++ b/Source/Core/General/General.cs @@ -1132,7 +1132,7 @@ namespace CodeImp.DoomBuilder [BeginAction("openmapincurrentwad")] internal static void OpenMapInCurrentWad() { if (map == null || string.IsNullOrEmpty(map.FilePathName) || !File.Exists(map.FilePathName)){ - Interface.DisplayStatus(StatusType.Warning, "Unable to open map form current WAD!"); + Interface.DisplayStatus(StatusType.Warning, "Unable to open map from current WAD!"); return; } diff --git a/Source/Core/General/MapManager.cs b/Source/Core/General/MapManager.cs index 4a90f4531..4ec1d6673 100644 --- a/Source/Core/General/MapManager.cs +++ b/Source/Core/General/MapManager.cs @@ -85,7 +85,7 @@ namespace CodeImp.DoomBuilder { private List<string> scriptincludes; // Disposing - private bool isdisposed = false; + private bool isdisposed; #endregion @@ -532,9 +532,8 @@ namespace CodeImp.DoomBuilder { StatusInfo oldstatus; WAD targetwad; int index; - bool includenodes = false; + bool includenodes; string origmapname; - bool success = true; General.WriteLogLine("Saving map to file: " + newfilepathname); @@ -768,7 +767,7 @@ namespace CodeImp.DoomBuilder { // Success! General.WriteLogLine("Map saving done"); - return success; + return true; } #endregion diff --git a/Source/Plugins/BuilderModes/ClassicModes/CeilingAlignMode.cs b/Source/Plugins/BuilderModes/ClassicModes/CeilingAlignMode.cs index 8751647df..0e8a7f59f 100644 --- a/Source/Plugins/BuilderModes/ClassicModes/CeilingAlignMode.cs +++ b/Source/Plugins/BuilderModes/ClassicModes/CeilingAlignMode.cs @@ -28,7 +28,7 @@ namespace CodeImp.DoomBuilder.BuilderModes [EditMode(DisplayName = "Ceiling Align Mode", SwitchAction = "ceilingalignmode", ButtonImage = "CeilingAlign.png", - ButtonOrder = int.MinValue + 211, + ButtonOrder = int.MinValue + 311, ButtonGroup = "000_editing", Volatile = true)] diff --git a/Source/Plugins/BuilderModes/ClassicModes/FloorAlignMode.cs b/Source/Plugins/BuilderModes/ClassicModes/FloorAlignMode.cs index cb0922757..8886d0c9b 100644 --- a/Source/Plugins/BuilderModes/ClassicModes/FloorAlignMode.cs +++ b/Source/Plugins/BuilderModes/ClassicModes/FloorAlignMode.cs @@ -28,7 +28,7 @@ namespace CodeImp.DoomBuilder.BuilderModes [EditMode(DisplayName = "Floor Align Mode", SwitchAction = "flooralignmode", ButtonImage = "FloorAlign.png", - ButtonOrder = int.MinValue + 210, + ButtonOrder = int.MinValue + 310, ButtonGroup = "000_editing", Volatile = true)] diff --git a/Source/Plugins/BuilderModes/ClassicModes/MakeSectorMode.cs b/Source/Plugins/BuilderModes/ClassicModes/MakeSectorMode.cs index 2ec6ea22f..32be7ca1f 100644 --- a/Source/Plugins/BuilderModes/ClassicModes/MakeSectorMode.cs +++ b/Source/Plugins/BuilderModes/ClassicModes/MakeSectorMode.cs @@ -31,7 +31,7 @@ namespace CodeImp.DoomBuilder.BuilderModes [EditMode(DisplayName = "Make Sectors Mode", SwitchAction = "makesectormode", ButtonImage = "NewSector2.png", // Image resource name for the button - ButtonOrder = int.MinValue + 202, // Position of the button (lower is more to the left) + ButtonOrder = int.MinValue + 302, // Position of the button (lower is more to the left) ButtonGroup = "000_editing", UseByDefault = true)] diff --git a/Source/Plugins/BuilderModes/ClassicModes/VerticesMode.cs b/Source/Plugins/BuilderModes/ClassicModes/VerticesMode.cs index 8294db9d2..3beaa417a 100644 --- a/Source/Plugins/BuilderModes/ClassicModes/VerticesMode.cs +++ b/Source/Plugins/BuilderModes/ClassicModes/VerticesMode.cs @@ -34,7 +34,7 @@ namespace CodeImp.DoomBuilder.BuilderModes [EditMode(DisplayName = "Vertices Mode", SwitchAction = "verticesmode", // Action name used to switch to this mode ButtonImage = "VerticesMode.png", // Image resource name for the button - ButtonOrder = int.MinValue + 0, // Position of the button (lower is more to the left) + ButtonOrder = int.MinValue, // Position of the button (lower is more to the left) ButtonGroup = "000_editing", UseByDefault = true, SafeStartMode = true)] diff --git a/Source/Plugins/NodesViewer/BuilderPlug.cs b/Source/Plugins/NodesViewer/BuilderPlug.cs index c1dc1db41..dd465a746 100644 --- a/Source/Plugins/NodesViewer/BuilderPlug.cs +++ b/Source/Plugins/NodesViewer/BuilderPlug.cs @@ -55,12 +55,6 @@ namespace CodeImp.DoomBuilder.Plugins.NodesViewer me = this; } - // Preferences changed - public override void OnClosePreferences(PreferencesController controller) - { - base.OnClosePreferences(controller); - } - // This is called when the plugin is terminated public override void Dispose() { diff --git a/Source/Plugins/NodesViewer/NodesViewerMode.cs b/Source/Plugins/NodesViewer/NodesViewerMode.cs index aa0589a40..7e79e2a78 100644 --- a/Source/Plugins/NodesViewer/NodesViewerMode.cs +++ b/Source/Plugins/NodesViewer/NodesViewerMode.cs @@ -7,7 +7,6 @@ using System.IO; using System.Windows.Forms; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Geometry; -using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Windows; @@ -252,10 +251,10 @@ namespace CodeImp.DoomBuilder.Plugins.NodesViewer { // Begin with a giant square polygon that covers the entire map List<Vector2D> poly = new List<Vector2D>(16); - poly.Add(new Vector2D(-(float)General.Map.FormatInterface.MaxCoordinate, (float)General.Map.FormatInterface.MaxCoordinate)); - poly.Add(new Vector2D((float)General.Map.FormatInterface.MaxCoordinate, (float)General.Map.FormatInterface.MaxCoordinate)); - poly.Add(new Vector2D((float)General.Map.FormatInterface.MaxCoordinate, -(float)General.Map.FormatInterface.MaxCoordinate)); - poly.Add(new Vector2D(-(float)General.Map.FormatInterface.MaxCoordinate, -(float)General.Map.FormatInterface.MaxCoordinate)); + poly.Add(new Vector2D(-General.Map.FormatInterface.MaxCoordinate, General.Map.FormatInterface.MaxCoordinate)); + poly.Add(new Vector2D(General.Map.FormatInterface.MaxCoordinate, General.Map.FormatInterface.MaxCoordinate)); + poly.Add(new Vector2D(General.Map.FormatInterface.MaxCoordinate, -General.Map.FormatInterface.MaxCoordinate)); + poly.Add(new Vector2D(-General.Map.FormatInterface.MaxCoordinate, -General.Map.FormatInterface.MaxCoordinate)); // Crop the polygon by the node tree splits foreach(Split s in nodesplits) CropPolygon(poly, s); @@ -588,6 +587,14 @@ namespace CodeImp.DoomBuilder.Plugins.NodesViewer Cursor.Current = Cursors.WaitCursor; base.OnEngage(); + //mxd. General.Map.ExportToFile in BuildNodes() won't do the trick if the map was never saved + if (string.IsNullOrEmpty(General.Map.FilePathName)) + { + MessageBox.Show("Please save the map before running Nodes Viewer mode.", "Nodes Viewer mode", MessageBoxButtons.OK, MessageBoxIcon.Error); + General.Editing.CancelMode(); + return; + } + if(!General.Map.LumpExists("NODES") || !General.Map.LumpExists("SSECTORS") || !General.Map.LumpExists("SEGS") || !General.Map.LumpExists("VERTEXES")) { // We need to build the nodes! -- GitLab