diff --git a/Source/Plugins/BuilderModes/VisualModes/SectorData.cs b/Source/Plugins/BuilderModes/VisualModes/SectorData.cs index 38b2791a810de70c128aad9ffe4080216ab70e83..1ade6a87ece495eb3b4211597924be70d62c738a 100644 --- a/Source/Plugins/BuilderModes/VisualModes/SectorData.cs +++ b/Source/Plugins/BuilderModes/VisualModes/SectorData.cs @@ -182,6 +182,10 @@ namespace CodeImp.DoomBuilder.BuilderModes // Also reset the sectors that depend on this sector foreach(KeyValuePair<Sector, bool> s in updatesectors) { + //mxd + BaseVisualSector vs = (BaseVisualSector)mode.GetVisualSector(s.Key); + if(vs.Changed) continue; + SectorData sd = mode.GetSectorData(s.Key); sd.Reset(); }