From 806a71fec28a5d330c9b49c128b9596f16cfb678 Mon Sep 17 00:00:00 2001 From: MaxED <j.maxed@gmail.com> Date: Mon, 27 Apr 2015 14:56:25 +0000 Subject: [PATCH] Game configurations, Strife: added sprites and proper heights to all strife things. Game configurations, Strife, Doom map format: several thing flags were named incorrectly. Game configurations, Strife, Doom map format: several linedef flags were listed as "Unknown". Edit Selection mode: 15-degree rotation steps require more precision... --- Build/Configurations/GZDoom_StrifeDoom.cfg | 1 + Build/Configurations/Includes/Game_Strife.cfg | 8 +- Build/Configurations/Includes/Strife_misc.cfg | 114 +- .../Configurations/Includes/Strife_things.cfg | 1170 ++++++++++++++--- Build/Configurations/ZDoom_StrifeDoom.cfg | 1 + Build/Configurations/Zandronum_StrifeDoom.cfg | 1 + .../ClassicModes/EditSelectionMode.cs | 2 +- 7 files changed, 1079 insertions(+), 218 deletions(-) diff --git a/Build/Configurations/GZDoom_StrifeDoom.cfg b/Build/Configurations/GZDoom_StrifeDoom.cfg index fe6317877..9b6d311b3 100644 --- a/Build/Configurations/GZDoom_StrifeDoom.cfg +++ b/Build/Configurations/GZDoom_StrifeDoom.cfg @@ -25,6 +25,7 @@ include("Includes\\ZDoom_common.cfg", "common"); // Settings common to Doom map format include("Includes\\ZDoom_common.cfg", "mapformat_doom"); +include("Includes\\Strife_misc.cfg", "mapformat_doom"); // Settings common to Strife games include("Includes\\Game_Strife.cfg"); diff --git a/Build/Configurations/Includes/Game_Strife.cfg b/Build/Configurations/Includes/Game_Strife.cfg index 5fccb6740..952423389 100644 --- a/Build/Configurations/Includes/Game_Strife.cfg +++ b/Build/Configurations/Includes/Game_Strife.cfg @@ -14,13 +14,7 @@ // Door making makedoortrack = "DORTRK01"; - - // Default thing filters - // (these are not required, just useful for new users) - /*thingsfilters - { - include("Strife_misc.cfg", "thingsfilters"); - }*/ + makedoordoor = "DORML01"; // Default texture sets // (these are not required, but useful for new users) diff --git a/Build/Configurations/Includes/Strife_misc.cfg b/Build/Configurations/Includes/Strife_misc.cfg index 17af25c81..57e7f17f5 100644 --- a/Build/Configurations/Includes/Strife_misc.cfg +++ b/Build/Configurations/Includes/Strife_misc.cfg @@ -10,72 +10,72 @@ skills 5 = "Bloodbath"; } - -linedefflags -{ - 512 = "Unknown (512)"; - 1024 = "Unknown (1024)"; - 2048 = "Unknown (2048)"; - 4096 = "Translucent"; -} - - -linedefflagstranslation -{ - // TODO: Add 512, 1024 and 2048 when known - 4096 = "translucent"; -} - - -thingflags +//mxd. These settings are valid only in native strife map format +mapformat_doom { - 1 = "Easy"; - 2 = "Medium"; - 4 = "Hard"; - 8 = "Standing"; - 16 = "Multiplayer"; - 32 = "Unknown (32)"; - 64 = "Ally"; - 128 = "Unknown (128)"; - 256 = "Translucent"; - 512 = "Modify visibility"; -} + linedefflags + { + 512 = "Jump over railing"; + 1024 = "Block floating monsters"; + 2048 = "Translucent (75% opacity)"; + 4096 = "Translucent (25% opacity)"; + } -// Thing flags UDMF translation table -// This is needed for copy/paste and prefabs to work properly -// When the UDMF field name is prefixed with ! it is inverted -thingflagstranslation -{ - 1 = "skill1,skill2"; - 2 = "skill3"; - 4 = "skill4,skill5"; - 8 = "standing"; - 16 = "!single"; - 64 = "strifeally"; - 256 = "translucent"; - 512 = "invisible"; -} + linedefflagstranslation + { + 512 = "jumpover"; + 1024 = "blockfloating"; + 2048 = "translucent"; + 4096 = "transparent"; + } + thingflags + { + 1 = "Easy"; + 2 = "Medium"; + 4 = "Hard"; + 8 = "Standing"; + 16 = "Multiplayer only"; + 32 = "Ambush"; + 64 = "Ally"; + 256 = "Translucent (25%)"; + 512 = "Invisible"; + } -// Mask for the thing flags which indicates the options -// that make the same thing appear in the same modes -thingflagsmasks -{ - thingflagsmask1 = 7; // 1 + 2 + 4 - thingflagsmask2 = 0; -} + // Thing flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + thingflagstranslation + { + 1 = "skill1,skill2"; + 2 = "skill3"; + 4 = "skill4,skill5"; + 8 = "standing"; + 16 = "!single"; + 32 = "ambush"; + 64 = "strifeally"; + 256 = "translucent"; + 512 = "invisible"; + } + // Mask for the thing flags which indicates the options + // that make the same thing appear in the same modes + thingflagsmasks + { + thingflagsmask1 = 7; // 1 + 2 + 4 + thingflagsmask2 = 0; + } -// Default flags for first new thing -defaultthingflags -{ - 1; - 2; - 4; + // Default flags for first new thing + defaultthingflags + { + 1; + 2; + 4; + } } - // Default thing filters // (these are not required, just useful for new users) thingsfilters diff --git a/Build/Configurations/Includes/Strife_things.cfg b/Build/Configurations/Includes/Strife_things.cfg index 1f81b03fc..3720e333e 100644 --- a/Build/Configurations/Includes/Strife_things.cfg +++ b/Build/Configurations/Includes/Strife_things.cfg @@ -3,18 +3,25 @@ players color = 10; // Light Green arrow = 1; title = "Player Starts"; + sprite = "PLAYA2"; width = 18; + height = 56; sort = 1; - 1 = "Player 1 Tan start"; - 2 = "Player 2 Red start"; - 3 = "Player 3 Rust start"; - 4 = "Player 4 Gray start"; - 5 = "Player 5 DGreen start"; - 6 = "Player 6 Gold start"; - 7 = "Player 7 BGreen start"; - 8 = "Player 8 Blue start"; - 11 = "Player Deathmatch start"; + 1 = "Player 1 start"; + 2 = "Player 2 start"; + 3 = "Player 3 start"; + 4 = "Player 4 start"; + 5 = "Player 5 start"; + 6 = "Player 6 start"; + 7 = "Player 7 start"; + 8 = "Player 8 start"; + + 11 + { + title = "Player Deathmatch start"; + sprite = "PLAYF1"; + } } teleports @@ -22,6 +29,7 @@ teleports color = 2; // Green arrow = 1; title = "Teleports"; + sprite = "internal:Teleport"; width = 18; sort = 1; @@ -51,88 +59,206 @@ monsters width = 24; sort = 1; - 3002 = "Acolyte 1 Tan"; - 142 = "Acolyte 2 Red"; - 143 = "Acolyte 3 Rust"; - 146 = "Acolyte 4 Gray"; - 147 = "Acolyte 5 Dark Green"; - 148 = "Acolyte 6 Gold"; - 232 = "Acolyte 7 Bright Green"; - 231 = "Acolyte 8 Blue"; - 58 = "Shadow Acolyte"; + 3002 + { + title = "Acolyte (tan)"; + sprite = "AGRDA2"; + height = 64; + } + + 142 + { + title = "Acolyte (red)"; + sprite = "AGRDA2"; + height = 64; + } + + 143 + { + title = "Acolyte (rust)"; + sprite = "AGRDA2"; + height = 64; + } + + 146 + { + title = "Acolyte (gray)"; + sprite = "AGRDA2"; + height = 64; + } + + 147 + { + title = "Acolyte (dark green)"; + sprite = "AGRDA2"; + height = 64; + } + + 148 + { + title = "Acolyte (gold)"; + sprite = "AGRDA2"; + height = 64; + } + + 232 + { + title = "Acolyte (bright green)"; + sprite = "AGRDA2"; + height = 64; + } + + 231 + { + title = "Acolyte (blue)"; + sprite = "AGRDA2"; + height = 64; + } + + 58 + { + title = "Acolyte (shadow armor)"; + sprite = "AGRDA2"; + height = 64; + } + 3006 { title = "Sentinel"; + sprite = "SEWRA8A2"; width = 23; + height = 53; } + 186 { title = "Stalker"; + sprite = "SPIDJ2"; width = 31; + height = 25; } + 27 { title = "Ceiling Turret"; + sprite = "TURTA8A2"; width = 20; + height = 20; + hangs = 1; + blocking = 0; } + 3001 { title = "Reaver"; + sprite = "ROB1C2"; width = 20; + height = 60; } + 3005 { title = "Crusader"; + sprite = "ROB2A2"; width = 40; + height = 56; } + 3003 { title = "Templar"; + sprite = "PGRDE2"; width = 20; + height = 60; } + 16 { title = "Inquisitor"; + sprite = "ROB3A2"; width = 40; + height = 110; } + 71 { title = "Programmer"; + sprite = "PRGRD0"; width = 45; + height = 60; } + 187 { title = "Bishop"; + sprite = "MLDRF2"; width = 40; + height = 56; } + 12 { title = "Loremaster"; + sprite = "PRSTB2"; width = 15; + height = 56; } + 129 { title = "Specter A"; + sprite = "ALN1K0"; width = 64; + height = 64; } - 75 = "Specter B"; - 76 = "Specter C - put with Oracle"; - 167 = "Specter D"; - 168 = "Specter E"; - 26 + + 75 { - title = "Entity Nest"; - width = 84; + title = "Specter B"; + sprite = "ALN1J0"; + width = 24; + height = 64; } - 198 + + 76 { - title = "Entity Pod"; - width = 25; + title = "Specter C - put with Oracle"; + sprite = "ALN1I0"; + width = 24; + height = 64; + hangs = 1; + } + + 167 + { + title = "Specter D"; + sprite = "ALN1H0"; + width = 24; + height = 64; + } + + 168 + { + title = "Specter E"; + sprite = "ALN1G0"; + width = 24; + height = 64; } + 128 { title = "Entity"; + sprite = "MNALH0"; width = 130; + height = 200; + } + + 85 + { + title = "Rat Buddy"; + sprite = "RATTA2A8"; + width = 10; + height = 16; } } @@ -144,23 +270,77 @@ weapons width = 20; sort = 1; - 10 + 2001 { - title = "Teleport Beacon"; - width = 16; + title = "Crossbow"; + sprite = "CBOWA0"; + } + + 2002 + { + title = "Assault Gun"; + sprite = "RIFLA0"; + } + + 2006 + { + title = "Assault Gun (standing)"; + sprite = "RIFLB0"; + } + + 2003 + { + title = "Mini-Missile Launcher"; + sprite = "MMSLA0"; + } + + 154 + { + title = "Grenade Launcher"; + sprite = "GRNDA0"; + } + + 2005 + { + title = "Flame Thrower"; + sprite = "FLAMA0"; + } + + 2004 + { + title = "Mauler"; + sprite = "TRPDA0"; + } + + 77 + { + title = "Sigil A (lightning strike)"; + sprite = "SIGLA0"; + } + + 78 + { + title = "Sigil B (rail lightning shot)"; + sprite = "SIGLB0"; + } + + 79 + { + title = "Sigil C (spread shot)"; + sprite = "SIGLC0"; + } + + 80 + { + title = "Sigil D (column shot)"; + sprite = "SIGLD0"; + } + + 81 + { + title = "Sigil E (big blast)"; + sprite = "SIGLE0"; } - 2001 = "Crossbow"; - 2002 = "Assault Gun"; - 2006 = "Assault Gun standing"; - 2003 = "Mini-Missile Launcher"; - 154 = "Grenade Launcher"; - 2005 = "Flame Thrower"; - 2004 = "Mauler"; - 77 = "Sigil A lightning strike"; - 78 = "Sigil B rail lightning shot"; - 79 = "Sigil C spread shot"; - 80 = "Sigil D column shot"; - 81 = "Sigil E big blast"; } ammunition @@ -171,18 +351,73 @@ ammunition width = 20; sort = 1; - 183 = "Ammo Satchel"; - 114 = "Electric Bolts"; - 115 = "Poison Arrows"; - 2007 = "Bullet Clip"; - 2048 = "Box of Bullets"; - 2010 = "Missiles"; - 2046 = "Crate of Missiles"; - 152 = "HE Grenades"; - 153 = "Phosphorous Grenades"; - 84 = "Gas Grenade (demo exe only)"; - 2047 = "Energy Pod"; - 17 = "Energy Pack"; + 183 + { + title = "Ammo Satchel"; + sprite = "BKPKA0"; + } + + 114 + { + title = "Electric Bolts"; + sprite = "XQRLA0"; + } + + 115 + { + title = "Poison Arrows"; + sprite = "PQRLA0"; + } + + 2007 + { + title = "Bullet Clip"; + sprite = "BLITA0"; + } + + 2048 + { + title = "Box of Bullets"; + sprite = "BBOXA0"; + } + + 2010 + { + title = "Mini Missiles"; + sprite = "MSSLA0"; + } + + 2046 + { + title = "Crate of Missiles"; + sprite = "ROKTA0"; + } + + 152 + { + title = "HE-Grenade Rounds"; + sprite = "GRN1A0"; + } + + 153 + { + title = "Phoshorus-Grenade Rounds"; + sprite = "GRN2A0"; + } + + 84 = "Gas-Grenade Rounds (demo only)"; + + 2047 + { + title = "Energy Pod"; + sprite = "BRY1A0"; + } + + 17 + { + title = "Energy Pack"; + sprite = "CPACA0"; + } } health @@ -193,11 +428,35 @@ health width = 20; sort = 1; - 2011 = "Med patch"; - 2012 = "Medikit"; - 2018 = "Leather Armor"; - 2019 = "Leather Armor"; - 83 = "Surgery Kit"; + 2011 + { + title = "Med Patch"; + sprite = "STMPA0"; + } + + 2012 + { + title = "Medical Kit"; + sprite = "MDKTA0"; + } + + 2018 + { + title = "Leather Armor"; + sprite = "ARM2A0"; + } + + 2019 + { + title = "Metal Armor"; + sprite = "ARM1A0"; + } + + 83 + { + title = "Surgery Kit"; + sprite = "FULLA0"; + } } powerups @@ -209,11 +468,43 @@ powerups height = 20; sort = 1; - 2024 = "Shadow Armor"; - 2025 = "Environmental Suit"; - 207 = "Targeter"; - 2026 = "Map"; - 2027 = "Scanner/Map-Radar"; + 2024 + { + title = "Shadow Armor"; + sprite = "SHD1A0"; + } + + 2025 + { + title = "Environmental Suit"; + sprite = "MASKA0"; + } + + 207 + { + title = "Targeter"; + sprite = "TARGA0"; + } + + 2026 + { + title = "Map"; + sprite = "PMAPA0"; + } + + 2027 + { + title = "Scanner/Map-Radar"; + sprite = "PMUPA0"; + } + + 10 + { + title = "Teleport Beacon"; + sprite = "BEACA0"; + width = 16; + height = 16; + } } quests @@ -224,34 +515,86 @@ quests width = 20; sort = 1; - 45 = "Gates (Piston)"; + 45 + { + title = "Gates (Piston)"; + sprite = "PSTNA0"; + height = 76; + } + 182 { title = "Computer"; + sprite = "SECRA0"; width = 26; + height = 128; } + 220 { title = "Power Coupling (Only 1)"; + sprite = "COUPA0"; width = 17; + height = 64; } + 226 { title = "Broken Power Coupling (Only 1)"; + sprite = "COUPC0"; width = 16; + height = 16; } + 205 { title = "Offering Chalice"; + sprite = "RELCA0"; width = 10; + height = 16; + } + + 90 + { + title = "Guard Uniform (gives token)"; + sprite = "UNIFA0"; + } + + 52 + { + title = "Officer's Uniform (no alarm)"; + sprite = "OFICA0"; + } + + 206 + { + title = "Communicator"; + sprite = "COMMA0"; + } + + 93 + { + title = "Coin"; + sprite = "COINA0"; + } + + 138 + { + title = "10 Gold"; + sprite = "CREDA0"; + } + + 139 + { + title = "25 Gold"; + sprite = "SACKA0"; + } + + 140 + { + title = "50 Gold"; + sprite = "CHSTA0"; } - 90 = "Guard Uniform-gives token"; - 52 = "Officer Uniform-no alarm"; - 206 = "Communicator"; - 93 = "Gold Coin"; - 138 = "10 Gold"; - 139 = "25 Gold"; - 140 = "50 Gold"; } keys @@ -262,24 +605,113 @@ keys width = 20; sort = 1; - 13 = "Gold ID Badge"; - 184 = "Blue ID Card"; - 185 = "Travel Passcard"; - 39 = "Brass Key"; - 38 = "Silver Key"; - 40 = "Gold Key"; - 195 = "Chapel Key"; - 230 = "Base Key (Front)"; - 233 = "Mauler Key"; - 234 = "Factory Key"; - 236 = "Core Key"; - 235 = "Mine Key"; - 86 = "Order Key"; - 166 = "Warehouse Key"; - 91 = "Severed Hand"; - 61 = "Oracle Key"; - 192 = "Red Crystal Key"; - 193 = "Blue Crystal Key"; + 13 + { + title = "ID Card"; + sprite = "CRD2A0"; + } + + 184 + { + title = "ID Badge"; + sprite = "CRD1A0"; + } + + 185 + { + title = "Passcard"; + sprite = "TPASA0"; + } + + 39 + { + title = "Brass Key"; + sprite = "KY3BA0"; + } + + 38 + { + title = "Silver Key"; + sprite = "KY2SA0"; + } + + 40 + { + title = "Gold Key"; + sprite = "KY1GA0"; + } + + 195 + { + title = "Chapel Key"; + sprite = "CHAPA0"; + } + + 230 + { + title = "Base Key (Front)"; + sprite = "FUSLA0"; + } + + 233 + { + title = "Mauler Key"; + sprite = "BLTKA0"; + } + + 234 + { + title = "Factory Key"; + sprite = "PROCA0"; + } + + 236 + { + title = "Core Key"; + sprite = "GOIDA0"; + } + + 235 + { + title = "Mine Key"; + sprite = "MINEA0"; + } + + 86 + { + title = "Order Key"; + sprite = "FUBRA0"; + } + + 166 + { + title = "Warehouse Key"; + sprite = "WAREA0"; + } + + 91 + { + title = "Severed Hand"; + sprite = "HANDA0"; + } + + 61 + { + title = "Oracle Key"; + sprite = "ORACA0"; + } + + 192 + { + title = "Red Crystal Key"; + sprite = "RCRYA0"; + } + + 193 + { + title = "Blue Crystal Key"; + sprite = "BCRYA0"; + } } lights @@ -290,98 +722,170 @@ lights width = 20; sort = 1; - 24 = "Claxon warning light"; + 24 + { + title = "Claxon warning light"; + sprite = "KLAXA0"; + width = 5; + hangs = 1; + } + 70 { title = "Burning Barrel"; + sprite = "BARLA0"; width = 16; + height = 48; + } + + 28 + { + title = "Cage Light"; + sprite = "CAGEA0"; + height = 3; + hangs = 1; } - 28 = "Cage Light"; - 34 = "Candle"; + + 34 + { + title = "Candle"; + sprite = "CNDLA0"; + } + 35 { title = "Candelabra"; + sprite = "CLBRA0"; width = 16; + height = 40; } + 43 { title = "Outside Lamp"; + sprite = "LAMPA0"; width = 3; + height = 80; } + 46 { title = "Pole Lantern"; + sprite = "LANTA0"; width = 3; + height = 80; } + 107 { title = "Small Burning Torch"; - width = 0; + sprite = "TRCHA0"; + width = 3; + height = 16; } + 108 { title = "Small Unlit Torch"; - width = 0; + sprite = "TRHOA0"; + width = 3; + height = 16; } + 111 { title = "Medium Torch"; + sprite = "LTRHA0"; width = 4; + height = 72; } + 47 { title = "Large Torch"; + sprite = "LMPCA0"; width = 10; + height = 72; } + 50 { title = "Huge Torch"; + sprite = "LOGSA0"; width = 10; + height = 80; } + 95 { title = "Silver Flourescent Light"; - width = 4; + sprite = "LITSA0"; + width = 3; + height = 16; } + 96 { title = "Brass Flourescent Light"; - width = 4; + sprite = "LITBA0"; + width = 3; + height = 16; } + 97 { title = "Gold Flourescent Light"; - width = 4; + sprite = "LITGA0"; + width = 3; + height = 16; } + 105 { title = "Burning Bowl"; + sprite = "BOWLA0"; width = 16; + height = 16; } + 106 { title = "Burning Brazier"; + sprite = "BRAZA0"; width = 10; + height = 32; } + 196 { title = "Silver Tech Lamp"; + sprite = "TLMPA0"; width = 11; + height = 64; } + 197 { title = "Brass Tech Lamp"; + sprite = "TLMPB0"; width = 8; + height = 64; } + 2028 { - title = "Globe Light"; + title = "Light Globe"; + sprite = "LITEA0"; width = 16; + height = 16; } + 225 { title = "Alien Spider Light"; + sprite = "SPDLA0"; width = 32; + height = 56; } } @@ -396,66 +900,172 @@ decoration 216 { title = "Sigil Banner"; + sprite = "SBANA1"; width = 24; + height = 96; } - 85 - { - title = "Rat"; - width = 10; - } + 82 { title = "Wooden Barrel"; + sprite = "BARWA0"; width = 10; + height = 32; + } + + 117 + { + title = "Surgery Crab"; + sprite = "CRABA0"; + height = 16; } - 117 = "Surgery Crab"; + 68 { title = "Tray"; + sprite = "TRAYA0"; width = 24; + height = 40; + } + + 217 + { + title = "Rebel Boots"; + sprite = "BOTRA0"; } - 217 = "Rebel Boots"; - 218 = "Rebel Helmet"; - 219 = "Rebel Shirt"; + + 218 + { + title = "Rebel Helmet"; + sprite = "HATRA0"; + } + + 219 + { + title = "Rebel Shirt"; + sprite = "TOPRA0"; + } + 208 { title = "Practice Target"; + sprite = "HOGNA0"; width = 10; + height = 72; } + 194 { title = "Anvil"; + sprite = "ANVLA0"; width = 16; + height = 32; } + 228 { title = "Ammo Filler"; + sprite = "AFEDA0"; width = 12; + height = 24; } - 109 = "Ceiling Chain"; - 112 = "Fountain"; - 53 = "Ceiling Water Drip"; - 103 = "Floor Water Drip"; - 104 = "Waterfall Splash"; - 164 = "Mug"; - 2014 = "Water Bottle"; + + 109 + { + title = "Ceiling Chain"; + sprite = "CHANA0"; + height = 93; + hangs = 1; + } + + 112 + { + title = "Fountain"; + sprite = "WTFTA0"; + } + + 53 + { + title = "Ceiling Water Drip"; + sprite = "CDRPA0"; + hangs = 1; + } + + 103 + { + title = "Floor Water Drip"; + sprite = "DRIPA0"; + } + + 104 + { + title = "Waterfall Splash"; + sprite = "SPLHA0"; + } + + 164 + { + title = "Mug"; + sprite = "MUGGA0"; + } + + 2014 + { + title = "Water Bottle"; + sprite = "WATRA0"; + } + 165 { title = "Pot"; + sprite = "VASEA0"; width = 12; + height = 24; + } + + 190 + { + title = "Metal Pot"; + sprite = "POT1A0"; } - 190 = "Metal Pot"; + 188 { title = "Pitcher"; + sprite = "VASEB0"; width = 12; + height = 32; } + 189 { title = "Stool"; + sprite = "STOLA0"; width = 6; + height = 24; + } + + 191 + { + title = "Tub"; + sprite = "TUB1A0"; + } + + 26 + { + title = "Entity Nest"; + sprite = "NESTA1"; + width = 84; + height = 47; + } + + 198 + { + title = "Entity Pod"; + sprite = "PODDA0"; + width = 25; + height = 91; } - 191 = "Tub"; } obstacles @@ -469,102 +1079,183 @@ obstacles 33 { title = "Tree Stub"; + sprite = "TRE1A0"; width = 15; + height = 80; } + 51 { title = "Palm Tree"; + sprite = "TREEA0"; width = 15; + height = 109; } + 202 { title = "Big Tree"; + sprite = "TREEB0"; width = 15; + height = 109; } + 203 { title = "Potted Tree"; + sprite = "TREEC0"; width = 15; + height = 64; } + 60 { title = "Short Bush"; + sprite = "BUSHA0"; width = 15; + height = 40; } + 62 { title = "Tall Bush"; + sprite = "SHRBA0"; width = 20; + height = 64; } + 215 { title = "Stick in Water"; + sprite = "LOGGA0"; width = 20; } - 98 = "Stalactite"; - 161 = "Small Stalactite"; - 160 = "Stalacmite"; - 163 = "Stalacmite Small"; - 159 = "Cave Pillar Top"; - 162 = "Cave Pillar Bottom"; + + 98 + { + title = "Stalactite"; + sprite = "STLGC0"; + height = 64; + hangs = 1; + } + + 161 + { + title = "Small Stalactite"; + sprite = "STLGA0"; + height = 40; + hangs = 1; + } + + 160 + { + title = "Stalagmite"; + sprite = "STLGB0"; + height = 40; + } + + 163 + { + title = "Small Stalagmite"; + sprite = "STLGF0"; + height = 25; + } + + 159 + { + title = "Cave Pillar Top"; + sprite = "STLGD0"; + height = 128; + hangs = 1; + } + + 162 + { + title = "Cave Pillar Bottom"; + sprite = "STLGE0"; + height = 128; + } + 99 { title = "Rock 1"; + sprite = "ROK1A0"; width = 20; } + 100 { title = "Rock 2"; + sprite = "ROK2A0"; width = 20; } + 101 { title = "Rock 3"; + sprite = "ROK3A0"; width = 20; } + 102 { title = "Rock 4"; + sprite = "ROK4A0"; width = 20; } + 29 { title = "Rubble 1"; + sprite = "RUB1A0"; width = 20; } + 30 { title = "Rubble 2"; + sprite = "RUB2A0"; width = 20; } + 31 { title = "Rubble 3"; + sprite = "RUB3A0"; width = 20; } 32 { title = "Rubble 4"; + sprite = "RUB4A0"; width = 20; } + 36 { title = "Rubble 5"; + sprite = "RUB5A0"; width = 20; } + 37 { title = "Rubble 6"; + sprite = "RUB6A0"; width = 20; } + 41 { title = "Rubble 7"; + sprite = "RUB7A0"; width = 20; } + 42 { title = "Rubble 8"; + sprite = "RUB8A0"; width = 20; } } @@ -580,56 +1271,110 @@ pillars 69 { title = "Barricade Column"; + sprite = "BAR1A0"; width = 16; + height = 128; } - 63 = "Chimneystack"; - 48 = "Techno Pillar"; + + 63 + { + title = "Chimneystack"; + sprite = "STAKA0"; + height = 64; + } + + 48 + { + title = "Techno Pillar"; + sprite = "MONIA0"; + height = 128; + } + 54 { title = "Aztec Pillar"; + sprite = "STELA0"; width = 16; + height = 128; } + 55 { title = "Damaged Aztec Pillar"; + sprite = "STLAA0"; width = 16; + height = 80; } + 56 { title = "Ruined Aztec Pillar"; + sprite = "STLEA0"; width = 16; + height = 40; } + 57 { title = "Huge Tech Pillar"; + sprite = "HUGEA0"; width = 24; + height = 192; } + 227 { title = "Huge Alien Pillar"; + sprite = "APOWA0"; width = 24; + height = 192; } - 110 = "Statue"; - 44 = "Ruined Statue"; + + 110 + { + title = "Statue"; + sprite = "STATA0"; + height = 64; + } + + 44 + { + title = "Ruined Statue"; + sprite = "DSTAA0"; + height = 56; + } + 221 { title = "Alien Bubble Column"; + sprite = "BUBBA0"; width = 16; + height = 128; } + 222 { title = "Alien Floor Bubble"; + sprite = "BUBFA0"; width = 16; + height = 72; } + 223 { title = "Alien Ceiling Bubble"; + sprite = "BUBCA0"; width = 16; + height = 72; + hangs = 1; } + 224 { title = "Alien Asp Climber"; + sprite = "ASPRA0"; width = 16; + height = 128; } } @@ -644,45 +1389,100 @@ corpses 15 { title = "Dead Player, disappears"; + sprite = "PLAYP0"; width = 20; } + 18 { - title = "Dead Peasant, disappears"; + title = "Dead Peasant"; + sprite = "PEASN0"; width = 20; } + 19 { title = "Dead Rebel"; + sprite = "HMN1N0"; width = 20; } + 20 { title = "Dead Reaver"; + sprite = "ROB1R0"; width = 20; } + 21 { - title = "Dead Acolyte, disappears"; + title = "Dead Acolyte"; + sprite = "AGRDN0"; width = 20; } + 22 { title = "Dead Crusader"; + sprite = "ROB2P0"; width = 20; } + 212 { title = "Sacrificed Guy"; + sprite = "SACRA0"; width = 20; } - 113 = "Hearts in Tank"; - 209 = "Huge Tank 1 has skeleton"; - 210 = "Huge Tank 2"; - 211 = "Huge Tank 3"; - 213 = "Tank 4 spine with organs"; - 214 = "Tank 5 Stumpy the Acolyte"; - 229 = "Tank 6 Specter"; + + 113 + { + title = "Hearts in Tank"; + sprite = "HERTA0"; + height = 56; + } + + 209 + { + title = "Huge Tank 1 (has skeleton)"; + sprite = "TNK1A0"; + height = 192; + } + + 210 + { + title = "Huge Tank 2"; + sprite = "TNK2A0"; + height = 192; + } + + 211 + { + title = "Huge Tank 3"; + sprite = "TNK3A0"; + height = 192; + } + + 213 + { + title = "Tank 4 (spine with organs)"; + sprite = "TNK4A0"; + height = 56; + } + + 214 + { + title = "Tank 5 (acolyte)"; + sprite = "TNK5A0"; + height = 56; + } + + 229 + { + title = "Tank 6 (spectre)"; + sprite = "TNK6A0"; + height = 56; + } } rebels @@ -691,6 +1491,8 @@ rebels arrow = 0; title = "Rebels"; width = 20; + height = 56; + sprite = "HMN1A2"; sort = 1; 9 = "Rebel 1 (summoned by beacon)"; @@ -699,8 +1501,18 @@ rebels 149 = "Rebel 4"; 150 = "Rebel 5"; 151 = "Rebel 6"; - 64 = "Macil 1 Invincible (Map03,34)"; - 200 = "Macil 2 S (Map10)"; + + 64 + { + title = "Macil 1 Invincible (Map03,34)"; + sprite = "LEADA2"; + } + + 200 + { + title = "Macil 2 Spectral (Map10)"; + sprite = "LEADA2"; + } } peasants @@ -709,6 +1521,8 @@ peasants arrow = 0; title = "Peasants"; width = 20; + height = 56; + sprite = "PEASA1"; sort = 1; 3004 = "Peasant Tan 1"; @@ -741,6 +1555,8 @@ npcs arrow = 0; title = "Other NPCs"; width = 20; + height = 56; + sprite = "BEGRA1"; sort = 1; 141 = "Beggar 1 (Map01 MacGuffin/32 Prisoner)"; @@ -748,21 +1564,61 @@ npcs 156 = "Beggar 3"; 157 = "Beggar 4"; 158 = "Beggar 5"; + 204 { title = "Kneeling Guy"; + sprite = "NEALA2A8"; width = 6; + height = 17; + } + + 169 + { + title = "Zombie"; + sprite = "PEASA2"; + } + + 170 + { + title = "Zombie Spawner"; + sprite = "internal:Actor"; + } + + 201 + { + title = "Becoming Acolyte"; + sprite = "ARMRA0"; + } + + 72 + { + title = "Bar Keep 1 Gold (Map02,23,33)"; + sprite = "MRSTA0"; + } + + 73 + { + title = "Armorer 2 Bright Green (Map02,23,33/10)"; + sprite = "MRSTA0"; + } + + 74 + { + title = "Medic 3 Blue (Map02,23,33/03,10/17)"; + sprite = "MRSTA0"; + } + + 116 + { + title = "Weapon Smith 4 Tan (Map02,23,33/03,10)"; + sprite = "MRSTA0"; } - 169 = "Zombie"; - 170 = "Zombie Spawner"; - 201 = "Becoming Acolyte"; - 72 = "Bar Keep 1 Gold (Map02,23,33)"; - 73 = "Armorer 2 Bright Green (Map02,23,33/10)"; - 74 = "Medic 3 Blue (Map02,23,33/03,10/17)"; - 116 = "Weapon Smith 4 Tan (Map02,23,33/03,10)"; + 199 { title = "Oracle (Map12)"; + sprite = "ORCLA0"; width = 15; } } @@ -778,23 +1634,31 @@ hints 94 { title = "Explosive Barrel"; + sprite = "BARTA0"; width = 10; + height = 32; } - 92 = "PowerCrystal-LowSect128Lt0"; + + 92 + { + title = "Power Crystal"; + sprite = "CRYSA0"; + height = 32; + } + 59 { title = "Degnin Ore - for FFG"; + sprite = "XPRKA0"; width = 16; + height = 16; } + 25 { title = "Force Field Guard - use ore"; + sprite = "internal:Actor"; width = 2; + height = 1; } - 9001 = "Label Hint 1"; - 9002 = "Label Hint 2"; - 9003 = "Label Hint 3"; - 9004 = "Label Hint 4"; - 9005 = "Label Hint 5"; - 9006 = "Label Hint 6"; } diff --git a/Build/Configurations/ZDoom_StrifeDoom.cfg b/Build/Configurations/ZDoom_StrifeDoom.cfg index 19330974e..6c66ebb48 100644 --- a/Build/Configurations/ZDoom_StrifeDoom.cfg +++ b/Build/Configurations/ZDoom_StrifeDoom.cfg @@ -25,6 +25,7 @@ include("Includes\\ZDoom_common.cfg", "common"); // Settings common to Doom map format include("Includes\\ZDoom_common.cfg", "mapformat_doom"); +include("Includes\\Strife_misc.cfg", "mapformat_doom"); // Settings common to Strife games include("Includes\\Game_Strife.cfg"); diff --git a/Build/Configurations/Zandronum_StrifeDoom.cfg b/Build/Configurations/Zandronum_StrifeDoom.cfg index 981117760..31a0f2d43 100644 --- a/Build/Configurations/Zandronum_StrifeDoom.cfg +++ b/Build/Configurations/Zandronum_StrifeDoom.cfg @@ -25,6 +25,7 @@ include("Includes\\ZDoom_common.cfg", "common"); // Settings common to Doom map format include("Includes\\ZDoom_common.cfg", "mapformat_doom"); +include("Includes\\Strife_misc.cfg", "mapformat_doom"); // Settings common to Strife games include("Includes\\Game_Strife.cfg"); diff --git a/Source/Plugins/BuilderModes/ClassicModes/EditSelectionMode.cs b/Source/Plugins/BuilderModes/ClassicModes/EditSelectionMode.cs index a2e431ab5..45dc7ce80 100644 --- a/Source/Plugins/BuilderModes/ClassicModes/EditSelectionMode.cs +++ b/Source/Plugins/BuilderModes/ClassicModes/EditSelectionMode.cs @@ -549,7 +549,7 @@ namespace CodeImp.DoomBuilder.BuilderModes for(int i = 0; i < 24; i++) { // Make the vectors - float angle = i * Angle2D.PI * 0.08333f; //mxd. 15-degree increments + float angle = i * Angle2D.PI * 0.08333333333f; //mxd. 15-degree increments Vector2D gridvec = Vector2D.FromAngle(angle); // Check distance -- GitLab