From 9147c31234061404ceecd3691bb9e60c37b4a212 Mon Sep 17 00:00:00 2001 From: MaxED <j.maxed@gmail.com> Date: Wed, 22 Jun 2016 14:27:37 +0000 Subject: [PATCH] Fixed: in some cases incorrect Script Configuration was used to compile scripts when performing "Save Map" / "Test Map" actions. --- Source/Core/Config/MapLumpInfo.cs | 2 +- Source/Core/General/MapManager.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Core/Config/MapLumpInfo.cs b/Source/Core/Config/MapLumpInfo.cs index 76e168b95..4865b221b 100644 --- a/Source/Core/Config/MapLumpInfo.cs +++ b/Source/Core/Config/MapLumpInfo.cs @@ -44,7 +44,7 @@ namespace CodeImp.DoomBuilder.Config this.NodeBuild = cfg.ReadSetting("maplumpnames." + name + ".nodebuild", false); this.AllowEmpty = cfg.ReadSetting("maplumpnames." + name + ".allowempty", false); this.ScriptBuild = cfg.ReadSetting("maplumpnames." + name + ".scriptbuild", false); //mxd - string scriptconfig = cfg.ReadSetting("maplumpnames." + name + ".script", ""); + string scriptconfig = (this.ScriptBuild ? string.Empty : cfg.ReadSetting("maplumpnames." + name + ".script", "")); //mxd. Setting Script when "scriptbuild" is true can result in unexpected behaviour... // Find script configuration if(scriptconfig.Length > 0) diff --git a/Source/Core/General/MapManager.cs b/Source/Core/General/MapManager.cs index cabdfc05b..0f083b3f3 100644 --- a/Source/Core/General/MapManager.cs +++ b/Source/Core/General/MapManager.cs @@ -753,9 +753,9 @@ namespace CodeImp.DoomBuilder // If the scripts window is open, save the scripts first if(IsScriptsWindowOpen) scriptwindow.Editor.ImplicitSave(); - // Only recompile scripts when the scripts have changed + // Only recompile scripts when the scripts have changed or there are compiler errors (mxd) // (not when only the map changed) - if(localscriptschanged && !CompileScriptLumps()) + if((localscriptschanged || errors.Count > 0) && !CompileScriptLumps()) { // Compiler failure if(errors.Count > 0) -- GitLab