From 946fef8fcebb48ed47db3b3f63d47cb2d3559728 Mon Sep 17 00:00:00 2001 From: spherallic <spherallic@gmail.com> Date: Tue, 17 Oct 2023 23:44:38 +0200 Subject: [PATCH] Fix local brightness change not working properly with shadow-casting FOFs above --- Source/Plugins/BuilderModes/VisualModes/VisualFloor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Plugins/BuilderModes/VisualModes/VisualFloor.cs b/Source/Plugins/BuilderModes/VisualModes/VisualFloor.cs index 9c071b45e..7df965783 100755 --- a/Source/Plugins/BuilderModes/VisualModes/VisualFloor.cs +++ b/Source/Plugins/BuilderModes/VisualModes/VisualFloor.cs @@ -403,7 +403,7 @@ namespace CodeImp.DoomBuilder.BuilderModes vs.UpdateSectorGeometry(true); } // This is actual floor of a sector with extrafloors - else if (level != null && Sector.ExtraFloors.Count > 0 && !Sector.ExtraFloors[0].ExtraFloor.Floor.restrictlighting && !Sector.ExtraFloors[0].ExtraFloor.Floor.disablelighting) + else if (!local && level != null && Sector.ExtraFloors.Count > 0 && !Sector.ExtraFloors[0].ExtraFloor.Floor.restrictlighting && !Sector.ExtraFloors[0].ExtraFloor.Floor.disablelighting) { Sector.ExtraFloors[0].OnChangeTargetBrightness(up, local); } -- GitLab