From c3f3e451c5a818578f8b3f1eb0b9bac3b163b640 Mon Sep 17 00:00:00 2001
From: biwa <6475593+biwa@users.noreply.github.com>
Date: Sun, 8 May 2022 16:04:41 +0200
Subject: [PATCH] GZDoom game configuration: clarified description of the
 "impact" UDMF linedef flag Eternity Engine game configuration: clarified
 description of the "impact" UDMF linedef flag Eternity Engine game
 configuration: added missing "monstershoot" UDMF linedef flag

---
 Build/Configurations/Includes/Eternity_misc.cfg | 3 ++-
 Build/Configurations/Includes/ZDoom_misc.cfg    | 2 +-
 2 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/Build/Configurations/Includes/Eternity_misc.cfg b/Build/Configurations/Includes/Eternity_misc.cfg
index b62355e22..c58d74485 100755
--- a/Build/Configurations/Includes/Eternity_misc.cfg
+++ b/Build/Configurations/Includes/Eternity_misc.cfg
@@ -511,10 +511,11 @@ linedefactivations_udmf
 	monsteruse = "When monster presses use";
 	monstercross = "When monster walks over";
 	monsterpush = "When monsters bumps";
+	monstershoot = "On monster hitscan impact";
 //	anycross = "Any crossing non-missile activates";
 	missilecross = "When projectile crosses";
     polycross = "When polyobject moves over";
-	impact = "On projectile impact";
+	impact = "On player hitscan impact";
 //	checkswitchrange = "Switch height check";
 	passuse
 	{
diff --git a/Build/Configurations/Includes/ZDoom_misc.cfg b/Build/Configurations/Includes/ZDoom_misc.cfg
index 9c6a7e529..108d78a86 100755
--- a/Build/Configurations/Includes/ZDoom_misc.cfg
+++ b/Build/Configurations/Includes/ZDoom_misc.cfg
@@ -70,7 +70,7 @@ linedefactivations_udmf
 	monsterpush = "When monsters bumps";
 	anycross = "Any crossing non-missile activates";
 	missilecross = "When projectile crosses";
-	impact = "On projectile impact";
+	impact = "On player hitscan/projectile impact";
 	checkswitchrange
 	{
 		name = "Switch height check";
-- 
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