From cf4c54f8d35f46a7b91f1869c9e9bc6f481dbcb8 Mon Sep 17 00:00:00 2001
From: spherallic <spherallic@gmail.com>
Date: Wed, 7 Jun 2023 22:21:49 +0200
Subject: [PATCH] Correct polyobject spawnpoint labels

---
 Source/Core/Rendering/Renderer2D.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/Source/Core/Rendering/Renderer2D.cs b/Source/Core/Rendering/Renderer2D.cs
index 633c18816..9fc9df27c 100755
--- a/Source/Core/Rendering/Renderer2D.cs
+++ b/Source/Core/Rendering/Renderer2D.cs
@@ -1786,7 +1786,7 @@ namespace CodeImp.DoomBuilder.Rendering
 						anchorlabel.Color = PixelColor.FromColor(Color.FromArgb(255, 255, 192, 0));
 						spawnlabel.Color = PixelColor.FromColor(Color.FromArgb(255, 128, 255, 0));
 			
-						spawnlabel.Text = polyspawns[j].AngleDoom.ToString();
+						spawnlabel.Text = polyspawns[j].Tag.ToString();
 						spawnlabel.Location = polyspawns[j].Position;
 						RenderText((ITextLabel)spawnlabel);
 					}
-- 
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