diff --git a/Source/Plugins/GZDoomEditing/ClassicModes/CeilingAlignMode.cs b/Source/Plugins/GZDoomEditing/ClassicModes/CeilingAlignMode.cs index ca1465d05ac824bf851d6f088dac67cebbbcb2c6..244ef15ea1edd47632036858641a9fca06ba53cd 100644 --- a/Source/Plugins/GZDoomEditing/ClassicModes/CeilingAlignMode.cs +++ b/Source/Plugins/GZDoomEditing/ClassicModes/CeilingAlignMode.cs @@ -53,6 +53,8 @@ namespace CodeImp.DoomBuilder.GZDoomEditing #region ================== Variables + private ViewMode prevviewmode; + #endregion #region ================== Properties @@ -89,12 +91,24 @@ namespace CodeImp.DoomBuilder.GZDoomEditing // Mode engages public override void OnEngage() { + prevviewmode = General.Map.Renderer2D.ViewMode; + base.OnEngage(); + + General.Actions.InvokeAction("builder_viewmodeceilings"); } // Mode disengages public override void OnDisengage() { + switch(prevviewmode) + { + case ViewMode.Normal: General.Actions.InvokeAction("builder_viewmodenormal"); break; + case ViewMode.FloorTextures: General.Actions.InvokeAction("builder_viewmodefloors"); break; + case ViewMode.CeilingTextures: General.Actions.InvokeAction("builder_viewmodeceilings"); break; + case ViewMode.Brightness: General.Actions.InvokeAction("builder_viewmodebrightness"); break; + } + base.OnDisengage(); } diff --git a/Source/Plugins/GZDoomEditing/ClassicModes/FloorAlignMode.cs b/Source/Plugins/GZDoomEditing/ClassicModes/FloorAlignMode.cs index 59f5a5d1781d925e0b52326df4217ce43d5e10d5..789e37bf8a31b44e9978e698a1b11709e55e3318 100644 --- a/Source/Plugins/GZDoomEditing/ClassicModes/FloorAlignMode.cs +++ b/Source/Plugins/GZDoomEditing/ClassicModes/FloorAlignMode.cs @@ -53,6 +53,8 @@ namespace CodeImp.DoomBuilder.GZDoomEditing #region ================== Variables + private ViewMode prevviewmode; + #endregion #region ================== Properties @@ -89,12 +91,24 @@ namespace CodeImp.DoomBuilder.GZDoomEditing // Mode engages public override void OnEngage() { + prevviewmode = General.Map.Renderer2D.ViewMode; + base.OnEngage(); + + General.Actions.InvokeAction("builder_viewmodefloors"); } // Mode disengages public override void OnDisengage() { + switch(prevviewmode) + { + case ViewMode.Normal: General.Actions.InvokeAction("builder_viewmodenormal"); break; + case ViewMode.FloorTextures: General.Actions.InvokeAction("builder_viewmodefloors"); break; + case ViewMode.CeilingTextures: General.Actions.InvokeAction("builder_viewmodeceilings"); break; + case ViewMode.Brightness: General.Actions.InvokeAction("builder_viewmodebrightness"); break; + } + base.OnDisengage(); }