diff --git a/Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs b/Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs index dc936614138d07269bdbb9392e57d648085cf083..a37619fd86f9d0b5865c5930614dafce0554d641 100644 --- a/Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs +++ b/Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs @@ -588,11 +588,11 @@ namespace CodeImp.DoomBuilder.BuilderModes // easily determine which ones changed, we dispose all things foreach(KeyValuePair<Thing, VisualThing> vt in allthings) vt.Value.Dispose(); + + // Apply new lists + allthings = new Dictionary<Thing, VisualThing>(allthings.Count); } - // Apply new lists - allthings = new Dictionary<Thing, VisualThing>(allthings.Count); - // Clear visibility collections visiblesectors.Clear(); visibleblocks.Clear(); @@ -600,7 +600,8 @@ namespace CodeImp.DoomBuilder.BuilderModes visiblethings.Clear(); // Make new blockmap - FillBlockMap(); + if(sectorsmarked) + FillBlockMap(); // Visibility culling (this re-creates the needed resources) DoCulling();