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......@@ -2,6 +2,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Geometry;
......@@ -187,8 +188,14 @@ namespace CodeImp.DoomBuilder.Windows
{
InitializeComponent();
DoUDMFControls(this);
// Plane equation slopes are handled internally instead through the UDMF fields, so they need special attention
EnableDisableControlAndChildren(gbCeilingSLope, General.Map.Config.PlaneEquationSupport);
EnableDisableControlAndChildren(gbFloorSlope, General.Map.Config.PlaneEquationSupport);
//mxd. Load settings
if(General.Settings.StoreSelectedEditTab)
if (General.Settings.StoreSelectedEditTab)
{
int activetab = General.Settings.ReadSetting("windows." + configname + ".activetab", 0);
tabs.SelectTab(activetab);
......@@ -220,10 +227,6 @@ namespace CodeImp.DoomBuilder.Windows
{
renderstyles = new List<string>();
}
floorRenderStyle.Enabled = (renderstyles.Count > 0);
labelfloorrenderstyle.Enabled = (renderstyles.Count > 0);
ceilRenderStyle.Enabled = (renderstyles.Count > 0);
labelceilrenderstyle.Enabled = (renderstyles.Count > 0);
// Fill renderstyles
foreach(string name in General.Map.Config.SectorRenderStyles.Values)
......@@ -243,10 +246,6 @@ namespace CodeImp.DoomBuilder.Windows
{
portalrenderstyles = new List<string>();
}
floorportalrenderstyle.Enabled = (portalrenderstyles.Count > 0);
floorportalrenderstylelabel.Enabled = (portalrenderstyles.Count > 0);
ceilportalrenderstyle.Enabled = (portalrenderstyles.Count > 0);
ceilportalrenderstylelabel.Enabled = (portalrenderstyles.Count > 0);
// Fill portal renderstyles
foreach(string name in General.Map.Config.SectorPortalRenderStyles.Values)
......@@ -838,6 +837,36 @@ namespace CodeImp.DoomBuilder.Windows
}
}
/// <summary>
/// Enables or disables controls depending on if their tag is one of the UDMF fields set in the game config.
/// </summary>
/// <param name="control">Control to process</param>
private void DoUDMFControls(Control control)
{
if (control.Tag is string name && !string.IsNullOrWhiteSpace(name))
{
EnableDisableControlAndChildren(control, General.Map.Config.SectorFields.Any(f => f.Name == name));
}
else
{
foreach (Control c in control.Controls)
DoUDMFControls(c);
}
}
/// <summary>
/// Enables or disables a control and all its children.
/// </summary>
/// <param name="control">Control the enable or disable</param>
/// <param name="state">If to enable or disable</param>
private void EnableDisableControlAndChildren(Control control, bool state)
{
control.Enabled = state;
foreach (Control c in control.Controls)
EnableDisableControlAndChildren(c, state);
}
#endregion
#region ================== Events
......
......@@ -143,6 +143,7 @@
this.cbrandomroll.Name = "cbrandomroll";
this.cbrandomroll.Size = new System.Drawing.Size(66, 17);
this.cbrandomroll.TabIndex = 5;
this.cbrandomroll.Tag = "roll";
this.cbrandomroll.Text = "Random";
this.cbrandomroll.UseVisualStyleBackColor = true;
this.cbrandomroll.CheckedChanged += new System.EventHandler(this.cbrandomroll_CheckedChanged);
......@@ -154,6 +155,7 @@
this.cbrandompitch.Name = "cbrandompitch";
this.cbrandompitch.Size = new System.Drawing.Size(66, 17);
this.cbrandompitch.TabIndex = 3;
this.cbrandompitch.Tag = "pitch";
this.cbrandompitch.Text = "Random";
this.cbrandompitch.UseVisualStyleBackColor = true;
this.cbrandompitch.CheckedChanged += new System.EventHandler(this.cbrandompitch_CheckedChanged);
......@@ -186,6 +188,7 @@
this.roll.Size = new System.Drawing.Size(60, 24);
this.roll.StepValues = null;
this.roll.TabIndex = 4;
this.roll.Tag = "roll";
this.roll.WhenTextChanged += new System.EventHandler(this.roll_WhenTextChanged);
//
// labelroll
......@@ -214,6 +217,7 @@
this.pitch.Size = new System.Drawing.Size(60, 24);
this.pitch.StepValues = null;
this.pitch.TabIndex = 2;
this.pitch.Tag = "pitch";
this.pitch.WhenTextChanged += new System.EventHandler(this.pitch_WhenTextChanged);
//
// labelpitch
......@@ -355,6 +359,7 @@
this.rollControl.Name = "rollControl";
this.rollControl.Size = new System.Drawing.Size(64, 64);
this.rollControl.TabIndex = 20;
this.rollControl.Tag = "roll";
this.rollControl.AngleChanged += new System.EventHandler(this.rollControl_AngleChanged);
//
// grouppitch
......@@ -376,6 +381,7 @@
this.pitchControl.Name = "pitchControl";
this.pitchControl.Size = new System.Drawing.Size(64, 64);
this.pitchControl.TabIndex = 20;
this.pitchControl.Tag = "pitch";
this.pitchControl.AngleChanged += new System.EventHandler(this.pitchControl_AngleChanged);
//
// groupangle
......@@ -435,7 +441,7 @@
//
// posX
//
this.posX.AllowDecimal = true;
this.posX.AllowDecimal = false; // SRB2 doesn't support decimal positions (yet?)
this.posX.AllowExpressions = true;
this.posX.AllowNegative = true;
this.posX.AllowRelative = true;
......@@ -454,7 +460,7 @@
//
// posY
//
this.posY.AllowDecimal = true;
this.posY.AllowDecimal = false; // SRB2 doesn't support decimal positions (yet?)
this.posY.AllowExpressions = true;
this.posY.AllowNegative = true;
this.posY.AllowRelative = true;
......@@ -530,6 +536,7 @@
this.labelScale.Name = "labelScale";
this.labelScale.Size = new System.Drawing.Size(80, 14);
this.labelScale.TabIndex = 32;
this.labelScale.Tag = "scalex";
this.labelScale.Text = "Scale:";
this.labelScale.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
......@@ -551,6 +558,7 @@
this.scale.Size = new System.Drawing.Size(72, 24);
this.scale.StepValues = null;
this.scale.TabIndex = 0;
this.scale.Tag = "scalex";
this.scale.WhenTextChanged += new System.EventHandler(this.scale_WhenTextChanged);
//
// actiongroup
......
......@@ -19,6 +19,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Controls;
......@@ -93,6 +94,8 @@ namespace CodeImp.DoomBuilder.Windows
// Initialize
InitializeComponent();
DoUDMFControls(this);
//mxd. Load settings
useabsoluteheight = General.Settings.ReadSetting("windows." + configname + ".useabsoluteheight", false);
......@@ -361,6 +364,37 @@ namespace CodeImp.DoomBuilder.Windows
flagsrename = newflagsrename;
}
/// <summary>
/// Enables or disables controls depending on if their tag is one of the UDMF fields set in the game config.
/// </summary>
/// <param name="control">Control to process</param>
private void DoUDMFControls(Control control)
{
if (control.Tag is string name && !string.IsNullOrWhiteSpace(name))
{
//EnableDisableControlAndChildren(control, General.Map.Config.HasUniversalFieldOrFlag<Thing>(name));
EnableDisableControlAndChildren(control, General.Map.Config.ThingFields.Any(f => f.Name == name));
}
else
{
foreach (Control c in control.Controls)
DoUDMFControls(c);
}
}
/// <summary>
/// Enables or disables a control and all its children.
/// </summary>
/// <param name="control">Control the enable or disable</param>
/// <param name="state">If to enable or disable</param>
private void EnableDisableControlAndChildren(Control control, bool state)
{
control.Enabled = state;
foreach (Control c in control.Controls)
EnableDisableControlAndChildren(c, state);
}
#endregion
#region ================== Events
......
......@@ -165,6 +165,7 @@
this.cbrandomroll.Name = "cbrandomroll";
this.cbrandomroll.Size = new System.Drawing.Size(66, 17);
this.cbrandomroll.TabIndex = 5;
this.cbrandomroll.Tag = "roll";
this.cbrandomroll.Text = "Random";
this.cbrandomroll.UseVisualStyleBackColor = true;
this.cbrandomroll.CheckedChanged += new System.EventHandler(this.cbrandomroll_CheckedChanged);
......@@ -176,6 +177,7 @@
this.cbrandompitch.Name = "cbrandompitch";
this.cbrandompitch.Size = new System.Drawing.Size(66, 17);
this.cbrandompitch.TabIndex = 3;
this.cbrandompitch.Tag = "pitch";
this.cbrandompitch.Text = "Random";
this.cbrandompitch.UseVisualStyleBackColor = true;
this.cbrandompitch.CheckedChanged += new System.EventHandler(this.cbrandompitch_CheckedChanged);
......@@ -208,6 +210,7 @@
this.roll.Size = new System.Drawing.Size(60, 24);
this.roll.StepValues = null;
this.roll.TabIndex = 4;
this.roll.Tag = "roll";
this.roll.WhenTextChanged += new System.EventHandler(this.roll_WhenTextChanged);
//
// labelroll
......@@ -236,6 +239,7 @@
this.pitch.Size = new System.Drawing.Size(60, 24);
this.pitch.StepValues = null;
this.pitch.TabIndex = 2;
this.pitch.Tag = "pitch";
this.pitch.WhenTextChanged += new System.EventHandler(this.pitch_WhenTextChanged);
//
// labelpitch
......@@ -295,6 +299,7 @@
this.labelGravity.Name = "labelGravity";
this.labelGravity.Size = new System.Drawing.Size(43, 13);
this.labelGravity.TabIndex = 18;
this.labelGravity.Tag = "gravity";
this.labelGravity.Text = "Gravity:";
this.tooltip.SetToolTip(this.labelGravity, "Positive values are multiplied with the class\'s property.\r\nNegative values are us" +
"ed as their absolute.\r\nDefault is 1.0.");
......@@ -399,6 +404,7 @@
this.rollControl.Name = "rollControl";
this.rollControl.Size = new System.Drawing.Size(64, 64);
this.rollControl.TabIndex = 20;
this.rollControl.Tag = "roll";
this.rollControl.AngleChanged += new System.EventHandler(this.rollControl_AngleChanged);
//
// grouppitch
......@@ -420,6 +426,7 @@
this.pitchControl.Name = "pitchControl";
this.pitchControl.Size = new System.Drawing.Size(64, 64);
this.pitchControl.TabIndex = 20;
this.pitchControl.Tag = "pitch";
this.pitchControl.AngleChanged += new System.EventHandler(this.pitchControl_AngleChanged);
//
// groupangle
......@@ -594,6 +601,7 @@
this.floatbobphase.Size = new System.Drawing.Size(72, 24);
this.floatbobphase.StepValues = null;
this.floatbobphase.TabIndex = 4;
this.floatbobphase.Tag = "floatbobphase";
//
// label1
//
......@@ -602,6 +610,7 @@
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(86, 13);
this.label1.TabIndex = 27;
this.label1.Tag = "floatbobphase";
this.label1.Text = "Float bob phase:";
//
// conversationID
......@@ -621,6 +630,7 @@
this.conversationID.Size = new System.Drawing.Size(72, 24);
this.conversationID.StepValues = null;
this.conversationID.TabIndex = 3;
this.conversationID.Tag = "conversation";
//
// labelID
//
......@@ -629,6 +639,7 @@
this.labelID.Name = "labelID";
this.labelID.Size = new System.Drawing.Size(86, 13);
this.labelID.TabIndex = 25;
this.labelID.Tag = "conversation";
this.labelID.Text = "Conversation ID:";
//
// health
......@@ -648,6 +659,7 @@
this.health.Size = new System.Drawing.Size(72, 24);
this.health.StepValues = null;
this.health.TabIndex = 2;
this.health.Tag = "health";
//
// label10
//
......@@ -658,6 +670,7 @@
this.label10.Name = "label10";
this.label10.Size = new System.Drawing.Size(41, 13);
this.label10.TabIndex = 22;
this.label10.Tag = "health";
this.label10.Text = "Health:";
this.tooltip.SetToolTip(this.label10, "Positive values are multiplied with the class\'s property.\r\nNegative values are us" +
"ed as their absolute.\r\nDefault is 1.");
......@@ -679,6 +692,7 @@
this.score.Size = new System.Drawing.Size(72, 24);
this.score.StepValues = null;
this.score.TabIndex = 1;
this.score.Tag = "score";
//
// label9
//
......@@ -687,6 +701,7 @@
this.label9.Name = "label9";
this.label9.Size = new System.Drawing.Size(38, 13);
this.label9.TabIndex = 20;
this.label9.Tag = "score";
this.label9.Text = "Score:";
//
// gravity
......@@ -706,6 +721,7 @@
this.gravity.Size = new System.Drawing.Size(72, 24);
this.gravity.StepValues = null;
this.gravity.TabIndex = 0;
this.gravity.Tag = "gravity";
//
// grouprendering
//
......@@ -731,6 +747,7 @@
this.resetalpha.Name = "resetalpha";
this.resetalpha.Size = new System.Drawing.Size(23, 23);
this.resetalpha.TabIndex = 69;
this.resetalpha.Tag = "alpha";
this.tooltip.SetToolTip(this.resetalpha, "Reset");
this.resetalpha.UseVisualStyleBackColor = true;
this.resetalpha.Click += new System.EventHandler(this.resetalpha_Click);
......@@ -741,6 +758,7 @@
this.labelScale.Name = "labelScale";
this.labelScale.Size = new System.Drawing.Size(80, 14);
this.labelScale.TabIndex = 32;
this.labelScale.Tag = "scalex";
this.labelScale.Text = "Scale:";
this.labelScale.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
......@@ -757,6 +775,7 @@
this.scale.Name = "scale";
this.scale.Size = new System.Drawing.Size(186, 26);
this.scale.TabIndex = 0;
this.scale.Tag = "scalex";
this.scale.OnValuesChanged += new System.EventHandler(this.scale_OnValuesChanged);
//
// color
......@@ -768,6 +787,7 @@
this.color.Name = "color";
this.color.Size = new System.Drawing.Size(207, 31);
this.color.TabIndex = 3;
this.color.Tag = "fillcolor";
//
// alpha
//
......@@ -786,6 +806,7 @@
this.alpha.Size = new System.Drawing.Size(72, 24);
this.alpha.StepValues = null;
this.alpha.TabIndex = 2;
this.alpha.Tag = "alpha";
this.alpha.WhenTextChanged += new System.EventHandler(this.alpha_WhenTextChanged);
//
// label8
......@@ -795,6 +816,7 @@
this.label8.Name = "label8";
this.label8.Size = new System.Drawing.Size(37, 13);
this.label8.TabIndex = 25;
this.label8.Tag = "alpha";
this.label8.Text = "Alpha:";
//
// renderStyle
......@@ -805,6 +827,7 @@
this.renderStyle.Name = "renderStyle";
this.renderStyle.Size = new System.Drawing.Size(156, 21);
this.renderStyle.TabIndex = 1;
this.renderStyle.Tag = "renderstyle";
this.renderStyle.SelectedIndexChanged += new System.EventHandler(this.renderStyle_SelectedIndexChanged);
//
// labelrenderstyle
......@@ -814,6 +837,7 @@
this.labelrenderstyle.Name = "labelrenderstyle";
this.labelrenderstyle.Size = new System.Drawing.Size(69, 13);
this.labelrenderstyle.TabIndex = 23;
this.labelrenderstyle.Tag = "renderstyle";
this.labelrenderstyle.Text = "Render style:";
//
// actiongroup
......
......@@ -97,6 +97,8 @@ namespace CodeImp.DoomBuilder.Windows
// Initialize
InitializeComponent();
DoUDMFControls(this);
//mxd. Load settings
useabsoluteheight = General.Settings.ReadSetting("windows." + configname + ".useabsoluteheight", false);
......@@ -417,6 +419,37 @@ namespace CodeImp.DoomBuilder.Windows
flagsrename = newflagsrename;
}
/// <summary>
/// Enables or disables controls depending on if their tag is one of the UDMF fields set in the game config.
/// </summary>
/// <param name="control">Control to process</param>
private void DoUDMFControls(Control control)
{
if (control.Tag is string name && !string.IsNullOrWhiteSpace(name))
{
//EnableDisableControlAndChildren(control, General.Map.Config.HasUniversalFieldOrFlag<Thing>(name));
EnableDisableControlAndChildren(control, General.Map.Config.ThingFields.Any(f => f.Name == name));
}
else
{
foreach (Control c in control.Controls)
DoUDMFControls(c);
}
}
/// <summary>
/// Enables or disables a control and all its children.
/// </summary>
/// <param name="control">Control the enable or disable</param>
/// <param name="state">If to enable or disable</param>
private void EnableDisableControlAndChildren(Control control, bool state)
{
control.Enabled = state;
foreach (Control c in control.Controls)
EnableDisableControlAndChildren(c, state);
}
#endregion
#region ================== Events
......
......@@ -94,6 +94,9 @@ namespace CodeImp.DoomBuilder.Windows
tabs.TabPages.Remove(tabcustom);
panelHeightControls.Visible = false;
}
if (!General.Map.Config.VertexHeightSupport)
panelHeightControls.Enabled = false;
// Decimals allowed?
if(General.Map.FormatInterface.VertexDecimals > 0)
......
......@@ -35,7 +35,7 @@ void SetError(const char* fmt, ...)
va_list va;
va_start(va, fmt);
mSetErrorBuffer[0] = 0;
#ifdef WIN32
#ifdef _WIN32
_vsnprintf(mSetErrorBuffer, sizeof(mSetErrorBuffer) - 1, fmt, va);
#else
vsnprintf(mSetErrorBuffer, sizeof(mSetErrorBuffer) - 1, fmt, va);
......
......@@ -26,6 +26,22 @@
#include <cmath>
#include "fasttrig.h"
#if defined (__GNUC__) && !defined (__i386__) && !defined (__x86_64__)
#define NO_SSE
#endif
#if defined (_MSC_VER) && defined (_M_IX86_FP) && (_M_IX86_FP <= 1)
#define NO_SSE
#endif
#if defined (_MSC_VER) && defined (_M_ARM)
#define NO_SSE
#endif
#if defined (_MSC_VER) && defined (_M_ARM64)
#define NO_SSE
#endif
#ifndef NO_SSE
#include <xmmintrin.h>
#endif
......
......@@ -566,11 +566,11 @@ void GLRenderDevice::GarbageCollectBuffer(int size, VertexFormat format)
GLuint handle = old->GetVAO();
glDeleteVertexArrays(1, &handle);
if (handle == oldvao) oldvao = sharedbuf->GetVAO();
if ((size_t)handle == (size_t)oldvao) oldvao = sharedbuf->GetVAO();
handle = old->GetBuffer();
glDeleteBuffers(1, &handle);
if (handle == oldarray) oldarray = sharedbuf->GetBuffer();
if ((size_t)handle == (size_t)oldarray) oldarray = sharedbuf->GetBuffer();
glBindBuffer(GL_ARRAY_BUFFER, oldarray);
glBindVertexArray(oldvao);
......
......@@ -24,6 +24,7 @@
#include "../Backend.h"
#include "OpenGLContext.h"
#include <list>
#include <mutex>
class GLSharedVertexBuffer;
class GLShader;
......
......@@ -63,7 +63,6 @@ private:
int mHeight = 0;
PixelFormat mFormat = {};
bool mCubeTexture = false;
bool mPBOTexture = false;
GLuint mTexture = 0;
GLuint mFramebuffer = 0;
GLuint mDepthRenderbuffer = 0;
......
......@@ -30,9 +30,9 @@ public:
OpenGLLoadFunctions() { ogl_LoadFunctions(); }
};
#ifdef WIN32
#ifdef _WIN32
#include <CommCtrl.h>
#include <commctrl.h>
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
......@@ -178,14 +178,14 @@ void OpenGLContext::SwapBuffers()
int OpenGLContext::GetWidth() const
{
RECT box = { 0 };
RECT box = { 0, 0, 0, 0 };
GetClientRect(window, &box);
return box.right - box.left;
}
int OpenGLContext::GetHeight() const
{
RECT box = { 0 };
RECT box = { 0, 0, 0, 0 };
GetClientRect(window, &box);
return box.bottom - box.top;
}
......@@ -217,15 +217,15 @@ OpenGLContext::CreateFunctions OpenGLContext::GetCreateFunctions(HWND window)
{
wglMakeCurrent(queryDC, queryContext);
functions.wglCreateContextAttribsARB = (ptr_wglCreateContextAttribsARB)wglGetProcAddress("wglCreateContextAttribsARB");
functions.wglGetPixelFormatAttribivEXT = (ptr_wglGetPixelFormatAttribivEXT)wglGetProcAddress("wglGetPixelFormatAttribivEXT");
functions.wglGetPixelFormatAttribfvEXT = (ptr_wglGetPixelFormatAttribfvEXT)wglGetProcAddress("wglGetPixelFormatAttribfvEXT");
functions.wglChoosePixelFormatEXT = (ptr_wglChoosePixelFormatEXT)wglGetProcAddress("wglChoosePixelFormatEXT");
functions.wglCreateContextAttribsARB = (ptr_wglCreateContextAttribsARB)(void*)wglGetProcAddress("wglCreateContextAttribsARB");
functions.wglGetPixelFormatAttribivEXT = (ptr_wglGetPixelFormatAttribivEXT)(void*)wglGetProcAddress("wglGetPixelFormatAttribivEXT");
functions.wglGetPixelFormatAttribfvEXT = (ptr_wglGetPixelFormatAttribfvEXT)(void*)wglGetProcAddress("wglGetPixelFormatAttribfvEXT");
functions.wglChoosePixelFormatEXT = (ptr_wglChoosePixelFormatEXT)(void*)wglGetProcAddress("wglChoosePixelFormatEXT");
HMODULE opengl32 = LoadLibrary("opengl32.dll");
if (opengl32)
{
functions.error = reinterpret_cast<ptr_glError>(GetProcAddress(opengl32, "glGetError"));
functions.error = reinterpret_cast<ptr_glError>((void*)GetProcAddress(opengl32, "glGetError"));
FreeLibrary(opengl32);
}
......@@ -513,9 +513,6 @@ private:
bool is_glx_extension_supported(const char* ext_name);
int major_version = 3;
int minor_version = 2;
void* opengl_lib_handle = nullptr;
};
......@@ -934,7 +931,7 @@ std::unique_ptr<IOpenGLContext> IOpenGLContext::Create(void* disp, void* window)
return ctx;
}
void* GL_GetProcAddress(const char* function_name)
extern "C" void* GL_GetProcAddress(const char* function_name)
{
if (glx_global.glXGetProcAddressARB)
return (void*)glx_global.glXGetProcAddressARB((GLubyte*)function_name);
......
......@@ -18,6 +18,7 @@ static void* AppleGLGetProcAddress (const char *name)
#endif /* __APPLE__ */
/* BEGINNING OF MANUAL CHANGES, DO NOT REMOVE! */
#if 0 // Unused function
#if defined(__sgi) || defined (__sun) || defined(__unix__)
#include <dlfcn.h>
#include <stdio.h>
......@@ -39,6 +40,7 @@ static void* PosixGetProcAddress (const GLubyte* name)
return dlsym(h, (const char*)name);
}
#endif /* __sgi || __sun || __unix__ */
#endif
#if defined(_WIN32)
......@@ -67,7 +69,7 @@ static int TestPointer(const PROC pTest)
return 1;
}
static PROC WinGetProcAddress(const char *name)
static void *WinGetProcAddress(const char *name)
{
HMODULE glMod = NULL;
PROC pFunc = wglGetProcAddress((LPCSTR)name);
......@@ -85,7 +87,6 @@ static PROC WinGetProcAddress(const char *name)
#define IntGetProcAddress(name) AppleGLGetProcAddress(name)
#else
#if defined(__sgi) || defined(__sun) || defined(__unix__)
void* GL_GetProcAddress(const char* proc);
#define IntGetProcAddress(name) GL_GetProcAddress((const char*)name)
//#define IntGetProcAddress(name) PosixGetProcAddress((const GLubyte*)name)
/* END OF MANUAL CHANGES, DO NOT REMOVE! */
......
......@@ -4216,6 +4216,8 @@ int ogl_GetMinorVersion(void);
int ogl_GetMajorVersion(void);
int ogl_IsVersionGEQ(int majorVersion, int minorVersion);
void* GL_GetProcAddress(const char* proc);
#ifdef __cplusplus
}
#endif /*__cplusplus*/
......
......@@ -30,8 +30,8 @@
#include <memory>
#include <string>
#ifdef WIN32
#include <Windows.h>
#ifdef _WIN32
#include <windows.h>
#undef min
#undef max
#endif
......
......@@ -22,7 +22,7 @@
#include "Precomp.h"
#include "RawMouse.h"
#ifdef WIN32
#ifdef _WIN32
#ifndef HID_USAGE_PAGE_GENERIC
#define HID_USAGE_PAGE_GENERIC ((USHORT) 0x01)
......@@ -105,7 +105,7 @@ LRESULT RawMouse::OnMessage(INT message, WPARAM wparam, LPARAM lparam)
{
std::vector<uint32_t> buf((size + 3) / 4);
result = GetRawInputData(rawinputHandle, RID_INPUT, buf.data(), &size, sizeof(RAWINPUTHEADER));
if (result >= 0)
if (result != (UINT)-1)
{
RAWINPUT* rawinput = (RAWINPUT*)buf.data();
if (rawinput->header.dwType == RIM_TYPEMOUSE)
......@@ -172,7 +172,7 @@ extern "C"
RawMouse* RawMouse_New(void* hwnd)
{
#ifdef WIN32
#ifdef _WIN32
return new RawMouse(hwnd);
#else
return nullptr;
......
......@@ -21,7 +21,7 @@
#pragma once
#ifdef WIN32
#ifdef _WIN32
class RawMouse
{
......
......@@ -706,8 +706,8 @@ void Context::CalcDoorAltHeight(sector_t *sec)
fixed_t door_h = sec->floorheight; // == sec->ceilingheight
// compute lowest ceiling and highest floor of neighbor sectors
fixed_t low_ceil = 32767 << FRACBITS;
fixed_t high_floor = -32767 << FRACBITS;
fixed_t low_ceil = INT32_MAX;
fixed_t high_floor = INT32_MIN;
int k, pass;
......
......@@ -39,10 +39,16 @@
#define M_PI 3.14159265358979323846
#endif
#ifdef WIN32
#ifndef FORCEINLINE
#if defined (_MSC_VER)
#define FORCEINLINE __forceinline
//#elif defined (__MINGW32__)
//#define FORCEINLINE inline
#elif defined (__GNUC__)
#define FORCEINLINE inline __attribute__((always_inline))
#else
#define FORCEINLINE
#define FORCEINLINE inline
#endif
#endif
// This uses a sine table with linear interpolation
......