diff --git a/src/main.c b/src/main.c
index b0e9ab595f0a8c8d5ca228e3a81a63c7c6e55f71..a04ceab640c2ee2f047ea30ceedc7e141062ca5f 100644
--- a/src/main.c
+++ b/src/main.c
@@ -291,15 +291,30 @@ void processSprites(void) {
 		{
 			curstate++;
 			if (strcmp(item->string, "following") == 0)
+			{
 				kfollower.states.following = 1;
+				printf("%Found following state!\n");
+			}
 			if (strcmp(item->string, "hurt") == 0)
+			{
 				kfollower.states.hurt = 1;
+				printf("%Found hurt state!\n");
+			}
 			if (strcmp(item->string, "lose") == 0)
+			{
 				kfollower.states.lose = 1;
+				printf("%Found lose state!\n");
+			}
 			if (strcmp(item->string, "win") == 0)
+			{
 				kfollower.states.win = 1;
+				printf("%Found win state!\n");
+			}
 			if (strcmp(item->string, "hitconfirm") == 0)
+			{
 				kfollower.states.hitconfirm = 1;
+				printf("%Found hit confirm state!\n");
+			}
 		}
 		lastanimframeletterinstate = 0;
 
@@ -344,7 +359,11 @@ void processSprites(void) {
 			// the idea is to be able to detect the highest letter used for an animation frame within a follower state and go above it upon reading sprites for the next state
 			if (!(strcmp(item->string, "graphics") == 0))
 			{
+				printf("curstate: %d\n", curstate);
 				curanimframeletter = nesteditem->string[0];
+				printf("og animframeletter id: 0x%x\n", curanimframeletter);
+				printf("highestanimframeletter before check: 0x%x\n", kfollower.highestanimframeletter);
+				printf("last animframeletter in state before check: 0x%x\n", lastanimframeletterinstate);
 
 				// i more or less did this in almost complete mental fog
 				// i can't tell you how i arrived here, sorry
@@ -366,6 +385,10 @@ void processSprites(void) {
 
 				lastanimframeletterinstate = nesteditem->string[0];
 
+				printf("current animframeletter id: 0x%x\n", curanimframeletter);
+				printf("highestanimframeletter after check: 0x%x\n", kfollower.highestanimframeletter);
+				printf("last animframeletter in state after check: 0x%x\n", lastanimframeletterinstate);
+
 				nesteditem->string[0] = getFixedAnimationIndex(curanimframeletter);
 				
 				if (strlen(nesteditem->string) > 3)