diff --git a/Advanced templates/example_asymmetrical_6states_animated/properties.txt b/Advanced templates/example_asymmetrical_6states_animated/properties.txt
index 5da3fadcdcb4e2b8a3dd7edce70ebb20ab6820e7..a6de7503c6e27e7022f323836b8165d157b4977a 100644
--- a/Advanced templates/example_asymmetrical_6states_animated/properties.txt	
+++ b/Advanced templates/example_asymmetrical_6states_animated/properties.txt	
@@ -40,8 +40,18 @@
 	"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)",
 	"hitconfirmtime": 1,
 	"hitconfirmtime_explanation": "(in Tics) Time to keep the hit confirm state playing for.",
-	"animation_speed": 35,
-	"animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animation sprite. 35 Tics is a second.",
+	"idle_animation_speed": 35,
+	"idle_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the idle state.",
+	"following_animation_speed": 35,
+	"following_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the following state.",
+	"hurt_animation_speed": 35,
+	"hurt_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the hurt state.",
+	"lose_animation_speed": 35,
+	"lose_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the lose state.",
+	"win_animation_speed": 35,
+	"win_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the win state.",
+	"hitconfirm_animation_speed": 35,
+	"hitconfirm_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the hit confirm state.",
 	
 	
 	"follower_states_help": "As you may know, followers have several animations for things that can occur during the race; these are described as \"states\". Followers can have up to 6 states, in order: an idle state, a following state (as in, following the player), a hurt state (when you get hit by an item), a lose state (when you lose the race), a win state (win the race), and a \"hit confirm\" state (occurs when you hit another racer with an item). Of these, the idle state is obligatory in all followers. Additionally, the duration of the hit confirm state is controlled by a variable which can be edited above.",
diff --git a/Advanced templates/example_symmetrical_6states_animated/properties.txt b/Advanced templates/example_symmetrical_6states_animated/properties.txt
index 5f41dee665f3ab1d4cba0a70e1f5d4845814eb20..c16bebd6db005917d1aa936e0b6bf790e258b2c7 100644
--- a/Advanced templates/example_symmetrical_6states_animated/properties.txt	
+++ b/Advanced templates/example_symmetrical_6states_animated/properties.txt	
@@ -40,8 +40,18 @@
 	"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)",
 	"hitconfirmtime": 1,
 	"hitconfirmtime_explanation": "(in Tics) Time to keep the hit confirm state playing for.",
-	"animation_speed": 35,
-	"animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animation sprite. 35 Tics is a second.",
+	"idle_animation_speed": 35,
+	"idle_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the idle state.",
+	"following_animation_speed": 35,
+	"following_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the following state.",
+	"hurt_animation_speed": 35,
+	"hurt_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the hurt state.",
+	"lose_animation_speed": 35,
+	"lose_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the lose state.",
+	"win_animation_speed": 35,
+	"win_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the win state.",
+	"hitconfirm_animation_speed": 35,
+	"hitconfirm_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the hit confirm state.",
 	
 	
 	"follower_states_help": "As you may know, followers have several animations for things that can occur during the race; these are described as \"states\". Followers can have up to 6 states, in order: an idle state, a following state (as in, following the player), a hurt state (when you get hit by an item), a lose state (when you lose the race), a win state (win the race), and a \"hit confirm\" state (occurs when you hit another racer with an item). Of these, the idle state is obligatory in all followers. Additionally, the duration of the hit confirm state is controlled by a variable which can be edited above.",
diff --git a/Basic templates/example_asymmetrical_animated/properties.txt b/Basic templates/example_asymmetrical_animated/properties.txt
index 2a10b4801f11bae05610e97046f74ea48014b6c2..c180b7716a4543212aaba21db0458ff814793810 100644
--- a/Basic templates/example_asymmetrical_animated/properties.txt	
+++ b/Basic templates/example_asymmetrical_animated/properties.txt	
@@ -38,8 +38,8 @@
 	"bobamp_explanation": "(in Fracunits) Bob amplitude.",
 	"bobspeed": 70,
 	"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)",
-	"animation_speed": 35,
-	"animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animation sprite. 35 Tics is a second.",
+	"idle_animation_speed": 35,
+	"idle_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the idle state.",
 	
 
 	"template_explanation": "This specific template is designed for a follower of asymmetrical appearance, allowing for 8 unique degrees of rotation, with a 2-frame animation.",
diff --git a/Basic templates/example_symmetrical_2states_animated/properties.txt b/Basic templates/example_symmetrical_2states_animated/properties.txt
index e144f71259b49fcaf8fee96924a68cbe9d65d637..35b248990bdddfa5f7ef276990f1e78a735e4933 100644
--- a/Basic templates/example_symmetrical_2states_animated/properties.txt	
+++ b/Basic templates/example_symmetrical_2states_animated/properties.txt	
@@ -38,8 +38,10 @@
 	"bobamp_explanation": "(in Fracunits) Bob amplitude.",
 	"bobspeed": 70,
 	"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)",
-	"animation_speed": 35,
-	"animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animation sprite. 35 Tics is a second.",
+	"idle_animation_speed": 35,
+	"idle_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the idle state.",
+	"following_animation_speed": 35,
+	"following_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the following state.",
 	
 	
 	"follower_states_help": "As you may know, followers have several animations for things that can occur during the race; these are described as \"states\". Followers can have up to 6 states, in order: an idle state, a following state (as in, following the player), a hurt state (when you get hit by an item), a lose state (when you lose the race), a win state (win the race), and a \"hit confirm\" state (occurs when you hit another racer with an item). Of these, the idle state is obligatory in all followers.",
diff --git a/Basic templates/example_symmetrical_animated/properties.txt b/Basic templates/example_symmetrical_animated/properties.txt
index 64f6cc319cfbca2f8f73ff9c50763d7bc26fb3a2..31dd4818becb7d63f1e0385de25926f7bebfe538 100644
--- a/Basic templates/example_symmetrical_animated/properties.txt	
+++ b/Basic templates/example_symmetrical_animated/properties.txt	
@@ -38,8 +38,8 @@
 	"bobamp_explanation": "(in Fracunits) Bob amplitude.",
 	"bobspeed": 70,
 	"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)",
-	"animation_speed": 35,
-	"animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animation sprite. 35 Tics is a second.",
+	"idle_animation_speed": 35,
+	"idle_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the idle state.",
 
 
 	"template_explanation": "This specific template is designed for a simple follower with a 2-frame animation and 5 unique degrees of rotation. The second, third, and fourth rotation sprites are duplicated and mirrored, thus this template assumes a follower of symmetrical appearance.",