diff --git a/Advanced templates/example_asymmetrical_6states_animated/properties.txt b/Advanced templates/example_asymmetrical_6states_animated/properties.txt
index 723a87d6e4ba79f219e1a479276ce9bedf98242b..5da3fadcdcb4e2b8a3dd7edce70ebb20ab6820e7 100644
--- a/Advanced templates/example_asymmetrical_6states_animated/properties.txt	
+++ b/Advanced templates/example_asymmetrical_6states_animated/properties.txt	
@@ -3,50 +3,52 @@
 		115, 115, 255,
 		82, 82, 255
 	],
-	"transparent_colors_description": "The above colors will be made transparent upon processing the template image for sprite conversion. You can add up to 4 colors to be set to transparent.",
+	"transparent_colors_explanation": "The above colors will be made transparent upon processing the template image for sprite conversion. You can add up to 4 colors to be set to transparent.",
 
 	"name": "example",
-	"name_description": "The name of your follower. The names of followers appear on the main menu, upon toggling \"extrainfo mode\" with the drift button.",
+	"name_explanation": "The name of your follower. The names of followers appear on the main menu, upon toggling \"extrainfo mode\" with the drift button.",
 	"prefix": "EXMP",
-	"prefix_description": "A set of 4 characters used to internally identify your follower, mainly used for its files.",
+	"prefix_explanation": "A set of 4 characters used to internally identify your follower, mainly used for its files.",
 	"category": "Fanworks",
-	"category_description": "The category your follower will appear under. Followermaker doesn't allow for the creation of custom categories, though you can still enter one.",
+	"category_explanation": "The category your follower will appear under. Followermaker doesn't allow for the creation of custom categories, though you can still enter one.",
 
 	"prefcolor": "red",
-	"prefcolor_description": "Default follower color. Must use the name of a spray can, as seen on the main menu in extrainfo mode.",
+	"prefcolor_explanation": "Default follower color. Must use the name of a spray can, as seen on the main menu in extrainfo mode.",
 	"mode": 0,
-	"mode_description": "If floating (0) or on the ground (1).",
+	"mode_explanation": "If floating (0) or on the ground (1).",
 	"scale": 1,
-	"scale_description": "(in Fracunits) Scale relative to the player's.",
+	"scale_explanation": "(in Fracunits) Scale relative to the player's.",
 	"bubblescale": 0,
-	"bubblescale_description": "(in Fracunits) Bubble scale relative to the player scale. If not set, no bubble will spawn.",
+	"bubblescale_explanation": "(in Fracunits) Bubble scale relative to the player scale. If not set, no bubble will spawn.",
 	"atangle": 230,
-	"atangle_description": "Angle the follower will be at around the player. The follower will always face the same direction as the player.",
+	"atangle_explanation": "Angle the follower will be at around the player. The follower will always face the same direction as the player.",
 	"distance": 40,
-	"distance_description": "(in Fracunits) Distance relative to the player (in a circle).",
+	"distance_explanation": "(in Fracunits) Distance relative to the player (in a circle).",
 	"height": 32,
-	"height_description": "(in Fracunits) Height of the follower, this is mostly important for Z-flipping.",
+	"height_explanation": "(in Fracunits) Height of the follower, this is mostly important for Z-flipping.",
 	"zoffs": 32,
-	"zoffs_description": "(in Fracunits) Z-offset relative to the player's height. Cannot be negative.",
+	"zoffs_explanation": "(in Fracunits) Z-offset relative to the player's height. Cannot be negative.",
 	"horzlag": 3,
-	"horzlag_description": "(in Fracunits) Lag for X/Y displacement. Must be > 0 because we divide by this number.",
+	"horzlag_explanation": "(in Fracunits) Lag for X/Y displacement. Must be > 0 because we divide by this number.",
 	"vertlag": 6,
-	"verlag_description": "(in Fracunits) Lag for Z displacement. Must be > 0 because we divide by this number.",
+	"verlag_explanation": "(in Fracunits) Lag for Z displacement. Must be > 0 because we divide by this number.",
 	"anglelag": 8,
-	"anglelag_description": "(in Fracunits) Angle rotation lag. Must be > 0 because we divide by this number.",
+	"anglelag_explanation": "(in Fracunits) Angle rotation lag. Must be > 0 because we divide by this number.",
 	"bobamp": 4,
-	"bobamp_description": "(in Fracunits) Bob amplitude.",
+	"bobamp_explanation": "(in Fracunits) Bob amplitude.",
 	"bobspeed": 70,
-	"bobspeed_description": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Fracunits)",
+	"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)",
 	"hitconfirmtime": 1,
-	"hitconfirmtime_description": "(in Tics) Time to keep the hit confirm state playing for.",
+	"hitconfirmtime_explanation": "(in Tics) Time to keep the hit confirm state playing for.",
+	"animation_speed": 35,
+	"animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animation sprite. 35 Tics is a second.",
 	
 	
 	"follower_states_help": "As you may know, followers have several animations for things that can occur during the race; these are described as \"states\". Followers can have up to 6 states, in order: an idle state, a following state (as in, following the player), a hurt state (when you get hit by an item), a lose state (when you lose the race), a win state (win the race), and a \"hit confirm\" state (occurs when you hit another racer with an item). Of these, the idle state is obligatory in all followers. Additionally, the duration of the hit confirm state is controlled by a variable which can be edited above.",
 
 	"sprite_help": "The template is divided into several regions, each for a unique sprite, described by the below values. These sprite regions are each categorized according to the follower state in which they belong, and are further split into frames detailing both the rotation angle (indicated by numbers) and animation index (indicated by letters) of the follower. The \"sprite_size\" field determines the general size for each sprite region. \"Layers\" refers to the exact location of each sprite, with \"layer_step_size\" indicating how many pixels are stepped over for the position of the layer; layers also allow for literal layer functionality, allowing you to insert up to four sets of sprite locations, with the first sprite location being applied on top of following locations. You can also edit the offset of sprites, with the default templates providing automatic X axis centering for sprites, offset 16 pixels down on the Y axis.",
 
-	"template_description": "This specific template is designed for followers with all six states a follower can have, each having 2-frame animations and 8 unique degrees of rotation.",
+	"template_explanation": "This specific template is designed for followers with all six states a follower can have, each having 2-frame animations and 8 unique degrees of rotation.",
 	
 	"sprite_size": [128, 128],
 	"layer_step_size": [128, 128],
diff --git a/Advanced templates/example_symmetrical_6states_animated/properties.txt b/Advanced templates/example_symmetrical_6states_animated/properties.txt
index 13e94b8328cfb43cec3d8155ff55c2addccb9126..5f41dee665f3ab1d4cba0a70e1f5d4845814eb20 100644
--- a/Advanced templates/example_symmetrical_6states_animated/properties.txt	
+++ b/Advanced templates/example_symmetrical_6states_animated/properties.txt	
@@ -3,50 +3,52 @@
 		115, 115, 255,
 		82, 82, 255
 	],
-	"transparent_colors_description": "The above colors will be made transparent upon processing the template image for sprite conversion. You can add up to 4 colors to be set to transparent.",
+	"transparent_colors_explanation": "The above colors will be made transparent upon processing the template image for sprite conversion. You can add up to 4 colors to be set to transparent.",
 
 	"name": "example",
-	"name_description": "The name of your follower. The names of followers appear on the main menu, upon toggling \"extrainfo mode\" with the drift button.",
+	"name_explanation": "The name of your follower. The names of followers appear on the main menu, upon toggling \"extrainfo mode\" with the drift button.",
 	"prefix": "EXMP",
-	"prefix_description": "A set of 4 characters used to internally identify your follower, mainly used for its files.",
+	"prefix_explanation": "A set of 4 characters used to internally identify your follower, mainly used for its files.",
 	"category": "Fanworks",
-	"category_description": "The category your follower will appear under. Followermaker doesn't allow for the creation of custom categories, though you can still enter one.",
+	"category_explanation": "The category your follower will appear under. Followermaker doesn't allow for the creation of custom categories, though you can still enter one.",
 
 	"prefcolor": "red",
-	"prefcolor_description": "Default follower color. Must use the name of a spray can, as seen on the main menu in extrainfo mode.",
+	"prefcolor_explanation": "Default follower color. Must use the name of a spray can, as seen on the main menu in extrainfo mode.",
 	"mode": 0,
-	"mode_description": "If floating (0) or on the ground (1).",
+	"mode_explanation": "If floating (0) or on the ground (1).",
 	"scale": 1,
-	"scale_description": "(in Fracunits) Scale relative to the player's.",
+	"scale_explanation": "(in Fracunits) Scale relative to the player's.",
 	"bubblescale": 0,
-	"bubblescale_description": "(in Fracunits) Bubble scale relative to the player scale. If not set, no bubble will spawn.",
+	"bubblescale_explanation": "(in Fracunits) Bubble scale relative to the player scale. If not set, no bubble will spawn.",
 	"atangle": 230,
-	"atangle_description": "Angle the follower will be at around the player. The follower will always face the same direction as the player.",
+	"atangle_explanation": "Angle the follower will be at around the player. The follower will always face the same direction as the player.",
 	"distance": 40,
-	"distance_description": "(in Fracunits) Distance relative to the player (in a circle).",
+	"distance_explanation": "(in Fracunits) Distance relative to the player (in a circle).",
 	"height": 32,
-	"height_description": "(in Fracunits) Height of the follower, this is mostly important for Z-flipping.",
+	"height_explanation": "(in Fracunits) Height of the follower, this is mostly important for Z-flipping.",
 	"zoffs": 32,
-	"zoffs_description": "(in Fracunits) Z-offset relative to the player's height. Cannot be negative.",
+	"zoffs_explanation": "(in Fracunits) Z-offset relative to the player's height. Cannot be negative.",
 	"horzlag": 3,
-	"horzlag_description": "(in Fracunits) Lag for X/Y displacement. Must be > 0 because we divide by this number.",
+	"horzlag_explanation": "(in Fracunits) Lag for X/Y displacement. Must be > 0 because we divide by this number.",
 	"vertlag": 6,
-	"verlag_description": "(in Fracunits) Lag for Z displacement. Must be > 0 because we divide by this number.",
+	"verlag_explanation": "(in Fracunits) Lag for Z displacement. Must be > 0 because we divide by this number.",
 	"anglelag": 8,
-	"anglelag_description": "(in Fracunits) Angle rotation lag. Must be > 0 because we divide by this number.",
+	"anglelag_explanation": "(in Fracunits) Angle rotation lag. Must be > 0 because we divide by this number.",
 	"bobamp": 4,
-	"bobamp_description": "(in Fracunits) Bob amplitude.",
+	"bobamp_explanation": "(in Fracunits) Bob amplitude.",
 	"bobspeed": 70,
-	"bobspeed_description": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Fracunits)",
+	"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)",
 	"hitconfirmtime": 1,
-	"hitconfirmtime_description": "(in Tics) Time to keep the hit confirm state playing for.",
+	"hitconfirmtime_explanation": "(in Tics) Time to keep the hit confirm state playing for.",
+	"animation_speed": 35,
+	"animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animation sprite. 35 Tics is a second.",
 	
 	
 	"follower_states_help": "As you may know, followers have several animations for things that can occur during the race; these are described as \"states\". Followers can have up to 6 states, in order: an idle state, a following state (as in, following the player), a hurt state (when you get hit by an item), a lose state (when you lose the race), a win state (win the race), and a \"hit confirm\" state (occurs when you hit another racer with an item). Of these, the idle state is obligatory in all followers. Additionally, the duration of the hit confirm state is controlled by a variable which can be edited above.",
 
 	"sprite_help": "The template is divided into several regions, each for a unique sprite, described by the below values. These sprite regions are each categorized according to the follower state in which they belong, and are further split into frames detailing both the rotation angle (indicated by numbers) and animation index (indicated by letters) of the follower. The \"sprite_size\" field determines the general size for each sprite region. \"Layers\" refers to the exact location of each sprite, with \"layer_step_size\" indicating how many pixels are stepped over for the position of the layer; layers also allow for literal layer functionality, allowing you to insert up to four sets of sprite locations, with the first sprite location being applied on top of following locations. You can also edit the offset of sprites, with the default templates providing automatic X axis centering for sprites, offset 16 pixels down on the Y axis.",
 
-	"template_description": "This specific template is designed for followers with all six states a follower can have, each having 2-frame animations and 5 unique degrees of rotation. The second, third, and fourth rotation sprites are duplicated and mirrored, thus this template assumes a follower of symmetrical appearance.",
+	"template_explanation": "This specific template is designed for followers with all six states a follower can have, each having 2-frame animations and 5 unique degrees of rotation. The second, third, and fourth rotation sprites are duplicated and mirrored, thus this template assumes a follower of symmetrical appearance.",
 	
 	"sprite_size": [128, 128],
 	"layer_step_size": [128, 128],
diff --git a/Basic templates/example_asymmetrical/properties.txt b/Basic templates/example_asymmetrical/properties.txt
index 36b849d785b040ae640fae95094e305031b3a018..821ab363cadc253b5bc5a4139c5c00868e62a6d5 100644
--- a/Basic templates/example_asymmetrical/properties.txt	
+++ b/Basic templates/example_asymmetrical/properties.txt	
@@ -37,7 +37,7 @@
 	"bobamp": 4,
 	"bobamp_explanation": "(in Fracunits) Bob amplitude.",
 	"bobspeed": 70,
-	"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Fracunits)",
+	"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)",
 	
 	
 	"template_explanation": "This specific template is designed for a follower of asymmetrical appearance, allowing for 8 unique degrees of rotation.",
diff --git a/Basic templates/example_asymmetrical_animated/properties.txt b/Basic templates/example_asymmetrical_animated/properties.txt
index 7dbcc4dcde71214e2c6ed041934302a9dec069e8..2a10b4801f11bae05610e97046f74ea48014b6c2 100644
--- a/Basic templates/example_asymmetrical_animated/properties.txt	
+++ b/Basic templates/example_asymmetrical_animated/properties.txt	
@@ -37,7 +37,9 @@
 	"bobamp": 4,
 	"bobamp_explanation": "(in Fracunits) Bob amplitude.",
 	"bobspeed": 70,
-	"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Fracunits)",
+	"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)",
+	"animation_speed": 35,
+	"animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animation sprite. 35 Tics is a second.",
 	
 
 	"template_explanation": "This specific template is designed for a follower of asymmetrical appearance, allowing for 8 unique degrees of rotation, with a 2-frame animation.",
diff --git a/Basic templates/example_symmetrical/properties.txt b/Basic templates/example_symmetrical/properties.txt
index 5c0af39d34472d7341e67130e2af9dfd6ab8895c..47e67a25e7ebc2fb78afd7bd902516737a349d57 100644
--- a/Basic templates/example_symmetrical/properties.txt	
+++ b/Basic templates/example_symmetrical/properties.txt	
@@ -37,7 +37,7 @@
 	"bobamp": 4,
 	"bobamp_explanation": "(in Fracunits) Bob amplitude.",
 	"bobspeed": 70,
-	"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Fracunits)",
+	"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)",
 	
 
 	"template_explanation": "This specific template is designed for a simple follower with 5 unique degrees of rotation. The second, third, and fourth rotation sprites are duplicated and mirrored, thus this template assumes a follower of symmetrical appearance.",
diff --git a/Basic templates/example_symmetrical_2states_animated/properties.txt b/Basic templates/example_symmetrical_2states_animated/properties.txt
index e32adbe41616608b05eb448fd1a28921c67249fb..e144f71259b49fcaf8fee96924a68cbe9d65d637 100644
--- a/Basic templates/example_symmetrical_2states_animated/properties.txt	
+++ b/Basic templates/example_symmetrical_2states_animated/properties.txt	
@@ -37,7 +37,9 @@
 	"bobamp": 4,
 	"bobamp_explanation": "(in Fracunits) Bob amplitude.",
 	"bobspeed": 70,
-	"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Fracunits)",
+	"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)",
+	"animation_speed": 35,
+	"animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animation sprite. 35 Tics is a second.",
 	
 	
 	"follower_states_help": "As you may know, followers have several animations for things that can occur during the race; these are described as \"states\". Followers can have up to 6 states, in order: an idle state, a following state (as in, following the player), a hurt state (when you get hit by an item), a lose state (when you lose the race), a win state (win the race), and a \"hit confirm\" state (occurs when you hit another racer with an item). Of these, the idle state is obligatory in all followers.",
diff --git a/Basic templates/example_symmetrical_animated/properties.txt b/Basic templates/example_symmetrical_animated/properties.txt
index 84aeded56334236be5b81d0b91bd0bc3cafae954..64f6cc319cfbca2f8f73ff9c50763d7bc26fb3a2 100644
--- a/Basic templates/example_symmetrical_animated/properties.txt	
+++ b/Basic templates/example_symmetrical_animated/properties.txt	
@@ -37,7 +37,9 @@
 	"bobamp": 4,
 	"bobamp_explanation": "(in Fracunits) Bob amplitude.",
 	"bobspeed": 70,
-	"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Fracunits)",
+	"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)",
+	"animation_speed": 35,
+	"animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animation sprite. 35 Tics is a second.",
 
 
 	"template_explanation": "This specific template is designed for a simple follower with a 2-frame animation and 5 unique degrees of rotation. The second, third, and fourth rotation sprites are duplicated and mirrored, thus this template assumes a follower of symmetrical appearance.",