diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 3bce28e4dd9f91cfc065e965d23ce0b03fa9aba7..519dec57085ded44b647859fadd4df28c8133886 100755 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1621,7 +1621,7 @@ static void CL_ReloadReceivedSavegame(void) if (simtic > gametic && !canSimulate) { simtic = gametic; - CONS_Printf("Not simulating, clearing local savestates...\n"); + DEBFILE("Not simulating, clearing local savestates...\n"); // we don't load our local gamestate because we are gonna load the server's one InvalidateSavestates(); }