From b55590025cda760b3de7d2fef7627f42c70c420f Mon Sep 17 00:00:00 2001 From: John FrostFox <john.frostfox@gmail.com> Date: Sun, 28 Nov 2021 00:41:22 +0300 Subject: [PATCH] Inv Sparkles are also affected by Full Bright Players Option --- src/p_user.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/p_user.c b/src/p_user.c index 1787422a0..1edca2074 100755 --- a/src/p_user.c +++ b/src/p_user.c @@ -3024,6 +3024,8 @@ static void P_CheckInvincibilityTimer(player_t *player) { mobj_t *sparkle = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_IVSP); sparkle->destscale = player->mo->scale; + if (cv_playerfullbright.value) + sparkle->frame |= FF_FULLBRIGHT; P_SetScale(sparkle, player->mo->scale); } -- GitLab