From 2e90c4093429c91155761817e6425ffffcbcb018 Mon Sep 17 00:00:00 2001
From: toaster <rollerorbital@gmail.com>
Date: Fri, 6 Sep 2019 14:57:13 +0100
Subject: [PATCH] Fade time before Game Over track.

Notably, can no longer use P_PlayJingle because of pre-fade.
---
 src/p_inter.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/p_inter.c b/src/p_inter.c
index 9025e26640..6d1f54d5f4 100644
--- a/src/p_inter.c
+++ b/src/p_inter.c
@@ -2469,8 +2469,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
 				else if (P_IsLocalPlayer(target->player))
 					gameovermus = true;
 
-				if (gameovermus)
-					P_PlayJingle(target->player, JT_GOVER); // Yousa dead now, Okieday? Tails 03-14-2000
+				if (gameovermus) // Yousa dead now, Okieday? Tails 03-14-2000
+					S_ChangeMusicEx("_gover", 0, 0, 0, (2*MUSICRATE) - (MUSICRATE/25), 0); // 1.96 seconds
+					//P_PlayJingle(target->player, JT_GOVER); // can't be used because incompatible with track fadeout
 
 				if (!(netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking) && numgameovers < maxgameovers)
 				{
-- 
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