From 382ed1c31e0be865c3f4ca75bb70768b4a3777be Mon Sep 17 00:00:00 2001
From: Hannu Hanhi <hhanhipublic@gmail.com>
Date: Sun, 18 Oct 2020 23:04:01 +0300
Subject: [PATCH] Remove leftover commented code from previous commit

---
 src/r_draw8_npo2.c | 58 ----------------------------------------------
 1 file changed, 58 deletions(-)

diff --git a/src/r_draw8_npo2.c b/src/r_draw8_npo2.c
index f82292ea2d..630b36e6f7 100644
--- a/src/r_draw8_npo2.c
+++ b/src/r_draw8_npo2.c
@@ -58,18 +58,6 @@ void R_DrawSpan_NPO2_8 (void)
 
 	while (count-- && dest <= deststop)
 	{
-/*		fixed_t x = (xposition >> FRACBITS);
-		fixed_t y = (yposition >> FRACBITS);
-
-		// Carefully align all of my Friends.
-		if (x < 0)
-			x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
-		if (y < 0)
-			y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
-
-		x %= ds_flatwidth;
-		y %= ds_flatheight;*/
-
 		// The loops here keep the texture coordinates within the texture.
 		// They will rarely iterate multiple times, and are cheaper than a modulo operation,
 		// even if using libdivide.
@@ -735,17 +723,6 @@ void R_DrawSplat_NPO2_8 (void)
 
 	while (count-- && dest <= deststop)
 	{
-/*		fixed_t x = (xposition >> FRACBITS);
-		fixed_t y = (yposition >> FRACBITS);
-
-		// Carefully align all of my Friends.
-		if (x < 0)
-			x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
-		if (y < 0)
-			y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
-
-		x %= ds_flatwidth;
-		y %= ds_flatheight;*/
 		// The loops here keep the texture coordinates within the texture.
 		// They will rarely iterate multiple times, and are cheaper than a modulo operation,
 		// even if using libdivide.
@@ -814,18 +791,6 @@ void R_DrawTranslucentSplat_NPO2_8 (void)
 
 	while (count-- && dest <= deststop)
 	{
-		/*fixed_t x = (xposition >> FRACBITS);
-		fixed_t y = (yposition >> FRACBITS);
-
-		// Carefully align all of my Friends.
-		if (x < 0)
-			x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
-		if (y < 0)
-			y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
-
-		x %= ds_flatwidth;
-		y %= ds_flatheight;*/
-
 		// The loops here keep the texture coordinates within the texture.
 		// They will rarely iterate multiple times, and are cheaper than a modulo operation,
 		// even if using libdivide.
@@ -894,18 +859,6 @@ void R_DrawTranslucentSpan_NPO2_8 (void)
 
 	while (count-- && dest <= deststop)
 	{
-		/*fixed_t x = (xposition >> FRACBITS);
-		fixed_t y = (yposition >> FRACBITS);
-
-		// Carefully align all of my Friends.
-		if (x < 0)
-			x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
-		if (y < 0)
-			y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
-
-		x %= ds_flatwidth;
-		y %= ds_flatheight;*/
-
 		// The loops here keep the texture coordinates within the texture.
 		// They will rarely iterate multiple times, and are cheaper than a modulo operation,
 		// even if using libdivide.
@@ -972,17 +925,6 @@ void R_DrawTranslucentWaterSpan_NPO2_8(void)
 
 	while (count-- && dest <= deststop)
 	{
-		/*fixed_t x = (xposition >> FRACBITS);
-		fixed_t y = (yposition >> FRACBITS);
-
-		// Carefully align all of my Friends.
-		if (x < 0)
-			x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
-		if (y < 0)
-			y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
-
-		x %= ds_flatwidth;
-		y %= ds_flatheight;*/
 		// The loops here keep the texture coordinates within the texture.
 		// They will rarely iterate multiple times, and are cheaper than a modulo operation,
 		// even if using libdivide.
-- 
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