From 88907222234dceb8015c61b9d9665235f7a3fb08 Mon Sep 17 00:00:00 2001
From: Ronald Kinard <furyhunter600@gmail.com>
Date: Thu, 24 Jul 2014 03:03:41 -0500
Subject: [PATCH] sdl2: handle no AF support correctly (1, not 0)

GL_EXT_texture_filter_anisotropic is cool I guess
---
 src/sdl2/ogl_sdl.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/sdl2/ogl_sdl.c b/src/sdl2/ogl_sdl.c
index d4211927aa..b03d8e20e5 100644
--- a/src/sdl2/ogl_sdl.c
+++ b/src/sdl2/ogl_sdl.c
@@ -174,7 +174,7 @@ boolean OglSdlSurface(INT32 w, INT32 h)
 	if (isExtAvailable("GL_EXT_texture_filter_anisotropic", gl_extensions))
 		pglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maximumAnisotropy);
 	else
-		maximumAnisotropy = 0;
+		maximumAnisotropy = 1;
 
 	granisotropicmode_cons_t[1].value = maximumAnisotropy;
 
-- 
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