From a2ff89f0077dcccfe516d8ce42bebde790b31268 Mon Sep 17 00:00:00 2001 From: sphere <spherallic@gmail.com> Date: Wed, 14 Oct 2020 17:39:23 +0200 Subject: [PATCH] Make record attack's quick retry more consistent. --- src/p_setup.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index 55840a0f29..7747f6462b 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -4011,22 +4011,22 @@ boolean P_LoadLevel(boolean fromnetsave) wipegamestate = FORCEWIPEOFF; wipestyleflags = 0; - // Special stage fade to white + // Special stage & record attack retry fade to white // This is handled BEFORE sounds are stopped. - if (modeattacking && !demoplayback && (pausedelay == INT32_MIN)) - ranspecialwipe = 2; - else if (rendermode != render_none && G_IsSpecialStage(gamemap)) - { - P_RunSpecialStageWipe(); - ranspecialwipe = 1; - } - if (G_GetModeAttackRetryFlag()) { - if (modeattacking) + if (modeattacking && !demoplayback) + { + ranspecialwipe = 2; wipestyleflags |= (WSF_FADEOUT|WSF_TOWHITE); + } G_ClearModeAttackRetryFlag(); } + else if (rendermode != render_none && G_IsSpecialStage(gamemap)) + { + P_RunSpecialStageWipe(); + ranspecialwipe = 1; + } // Make sure all sounds are stopped before Z_FreeTags. S_StopSounds(); -- GitLab