diff --git a/src/info.h b/src/info.h index c1474dc01609db6417d92785711ca33c6f5eb7fa..cc50fd4bebf7161629194d43e81c897b990d9576 100644 --- a/src/info.h +++ b/src/info.h @@ -562,7 +562,7 @@ extern boolean actionsoverridden[NUMACTIONS]; // ratio of states to sprites to mobj types is roughly 6 : 1 : 1 #define NUMMOBJFREESLOTS 1024 -#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS +#define NUMSPRITEFREESLOTS (NUMMOBJFREESLOTS*2) #define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8) // Hey, moron! If you change this table, don't forget about sprnames in info.c and the sprite lights in hw_light.c!