diff --git a/src/g_game.c b/src/g_game.c index c6b633cee0c2a12f658e59c93247b48a40230e3b..484d651136de18c3804a82a5b861de13af09eb8e 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1503,22 +1503,20 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { cmd->buttons |= BT_ACCELERATE; // JOYAXISRANGE is supposed to be 1023 (divide by 1024) - forward += ((axis * forwardmove[1]) >> 10)*2; + forward += ((axis * forwardmove[1]) / (JOYAXISRANGE-1)); } axis = JoyAxis(AXISBRAKE, ssplayer); if (InputDown(gc_brake, ssplayer) || (gamepadjoystickmove && axis > 0)) { cmd->buttons |= BT_BRAKE; - if (cmd->buttons & BT_ACCELERATE || cmd->forwardmove <= 0) - forward -= forwardmove[0]; // 25 - Halved value so clutching is possible + forward -= forwardmove[0]; // 25 - Halved value so clutching is possible } else if (analogjoystickmove && axis > 0) { cmd->buttons |= BT_BRAKE; // JOYAXISRANGE is supposed to be 1023 (divide by 1024) - if (cmd->buttons & BT_ACCELERATE || cmd->forwardmove <= 0) - forward -= ((axis * forwardmove[0]) >> 10); + forward -= ((axis * forwardmove[0]) / (JOYAXISRANGE-1)); } // But forward/backward IS used for aiming.