diff --git a/src/console.c b/src/console.c index 3b29e9c4f852853dd1158a45f55ca69fb90509c3..121605b10ea53c7f42d5b6c6462dd8145dc77a3a 100644 --- a/src/console.c +++ b/src/console.c @@ -221,7 +221,7 @@ static void CONS_Bind_f(void) for (key = 0; key < NUMINPUTS; key++) if (bindtable[key]) { - CONS_Printf("%s : \"%s\"\n", G_KeyNumToString(key), bindtable[key]); + CONS_Printf("%s : \"%s\"\n", G_KeynumToString(key), bindtable[key]); na = 1; } if (!na) @@ -229,7 +229,7 @@ static void CONS_Bind_f(void) return; } - key = G_KeyStringToNum(COM_Argv(1)); + key = G_KeyStringtoNum(COM_Argv(1)); if (key <= 0 || key >= NUMINPUTS) { CONS_Alert(CONS_NOTICE, M_GetText("Invalid key name\n")); diff --git a/src/d_main.c b/src/d_main.c index 0d21d2531d905cc9955697645dcc2c7614097453..9c95a2ac3dc322278dd4efe0090746100a2892bb 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -183,8 +183,6 @@ void D_ProcessEvents(void) for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1)) { - boolean hooked = false; - ev = &events[eventtail]; // Set mouse buttons early in case event is eaten later @@ -232,12 +230,6 @@ void D_ProcessEvents(void) continue; } - if (!CON_Ready() && !menuactive) { - if (G_LuaResponder(ev)) - continue; - hooked = true; - } - // Menu input #ifdef HAVE_THREADS I_lock_mutex(&m_menu_mutex); @@ -252,12 +244,6 @@ void D_ProcessEvents(void) if (eaten) continue; // menu ate the event - if (!hooked && !CON_Ready()) { - if (G_LuaResponder(ev)) - continue; - hooked = true; - } - // console input #ifdef HAVE_THREADS I_lock_mutex(&con_mutex); @@ -272,9 +258,6 @@ void D_ProcessEvents(void) if (eaten) continue; // ate the event - if (!hooked && G_LuaResponder(ev)) - continue; - G_Responder(ev); } diff --git a/src/deh_tables.c b/src/deh_tables.c index 79f0d1f117cebb90f49004c0a783e8f6c975e2e7..4ff193dcdeb130eef3cab4ede4b73c939b44c7b0 100644 --- a/src/deh_tables.c +++ b/src/deh_tables.c @@ -24,7 +24,6 @@ #include "g_state.h" // gamestate_t (for lua) #include "g_game.h" // Joystick axes (for lua) #include "i_joy.h" -#include "g_input.h" // Game controls (for lua) #include "deh_tables.h" @@ -5471,51 +5470,6 @@ struct int_const_s const INT_CONST[] = { {"JA_FIRENORMAL",JA_FIRENORMAL}, {"JOYAXISRANGE",JOYAXISRANGE}, - // Game controls - {"gc_null",gc_null}, - {"gc_forward",gc_forward}, - {"gc_backward",gc_backward}, - {"gc_strafeleft",gc_strafeleft}, - {"gc_straferight",gc_straferight}, - {"gc_turnleft",gc_turnleft}, - {"gc_turnright",gc_turnright}, - {"gc_weaponnext",gc_weaponnext}, - {"gc_weaponprev",gc_weaponprev}, - {"gc_wepslot1",gc_wepslot1}, - {"gc_wepslot2",gc_wepslot2}, - {"gc_wepslot3",gc_wepslot3}, - {"gc_wepslot4",gc_wepslot4}, - {"gc_wepslot5",gc_wepslot5}, - {"gc_wepslot6",gc_wepslot6}, - {"gc_wepslot7",gc_wepslot7}, - {"gc_wepslot8",gc_wepslot8}, - {"gc_wepslot9",gc_wepslot9}, - {"gc_wepslot10",gc_wepslot10}, - {"gc_fire",gc_fire}, - {"gc_firenormal",gc_firenormal}, - {"gc_tossflag",gc_tossflag}, - {"gc_spin",gc_spin}, - {"gc_camtoggle",gc_camtoggle}, - {"gc_camreset",gc_camreset}, - {"gc_lookup",gc_lookup}, - {"gc_lookdown",gc_lookdown}, - {"gc_centerview",gc_centerview}, - {"gc_mouseaiming",gc_mouseaiming}, - {"gc_talkkey",gc_talkkey}, - {"gc_teamkey",gc_teamkey}, - {"gc_scores",gc_scores}, - {"gc_jump",gc_jump}, - {"gc_console",gc_console}, - {"gc_pause",gc_pause}, - {"gc_systemmenu",gc_systemmenu}, - {"gc_screenshot",gc_screenshot}, - {"gc_recordgif",gc_recordgif}, - {"gc_viewpoint",gc_viewpoint}, - {"gc_custom1",gc_custom1}, - {"gc_custom2",gc_custom2}, - {"gc_custom3",gc_custom3}, - {"num_gamecontrols",num_gamecontrols}, - // Mouse buttons {"MB_BUTTON1",MB_BUTTON1}, {"MB_BUTTON2",MB_BUTTON2}, diff --git a/src/g_game.c b/src/g_game.c index a7fbbd92f0c880eead349a283034edc6eb7d581e..1d8eed96474c05c447204646b6e6eae21299421e 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -2183,16 +2183,6 @@ boolean G_Responder(event_t *ev) return false; } -// -// G_LuaResponder -// Let Lua handle key events. -// -boolean G_LuaResponder(event_t *ev) -{ - return (ev->type == ev_keydown && LUAh_KeyDown(ev->data1)) || - (ev->type == ev_keyup && LUAh_KeyUp(ev->data1)); -} - // // G_Ticker // Make ticcmd_ts for the players. diff --git a/src/g_game.h b/src/g_game.h index 0cc3802947e3d11f275834c96c1a730625f898fb..ae93adf4689981af60b89d2f91fddc82570c51e1 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -223,7 +223,6 @@ void G_EndGame(void); // moved from y_inter.c/h and renamed void G_Ticker(boolean run); boolean G_Responder(event_t *ev); -boolean G_LuaResponder(event_t *ev); void G_AddPlayer(INT32 playernum); diff --git a/src/g_input.c b/src/g_input.c index 3e8df9eb0aae54c2cad1e4978f79d399a3b2959e..cc301e8e52574c8541c33c684b8e676d5fba3c2b 100644 --- a/src/g_input.c +++ b/src/g_input.c @@ -624,7 +624,7 @@ void G_ClearAllControlKeys(void) // Returns the name of a key (or virtual key for mouse and joy) // the input value being an keynum // -const char *G_KeyNumToString(INT32 keynum) +const char *G_KeynumToString(INT32 keynum) { static char keynamestr[8]; @@ -648,7 +648,7 @@ const char *G_KeyNumToString(INT32 keynum) return keynamestr; } -INT32 G_KeyStringToNum(const char *keystr) +INT32 G_KeyStringtoNum(const char *keystr) { UINT32 j; @@ -811,10 +811,10 @@ void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis for (i = 1; i < num_gamecontrols; i++) { fprintf(f, "setcontrol \"%s\" \"%s\"", gamecontrolname[i], - G_KeyNumToString(fromcontrols[i][0])); + G_KeynumToString(fromcontrols[i][0])); if (fromcontrols[i][1]) - fprintf(f, " \"%s\"\n", G_KeyNumToString(fromcontrols[i][1])); + fprintf(f, " \"%s\"\n", G_KeynumToString(fromcontrols[i][1])); else fprintf(f, "\n"); } @@ -822,10 +822,10 @@ void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis for (i = 1; i < num_gamecontrols; i++) { fprintf(f, "setcontrol2 \"%s\" \"%s\"", gamecontrolname[i], - G_KeyNumToString(fromcontrolsbis[i][0])); + G_KeynumToString(fromcontrolsbis[i][0])); if (fromcontrolsbis[i][1]) - fprintf(f, " \"%s\"\n", G_KeyNumToString(fromcontrolsbis[i][1])); + fprintf(f, " \"%s\"\n", G_KeynumToString(fromcontrolsbis[i][1])); else fprintf(f, "\n"); } @@ -1001,8 +1001,8 @@ static void setcontrol(INT32 (*gc)[2]) CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl); return; } - keynum1 = G_KeyStringToNum(COM_Argv(2)); - keynum2 = G_KeyStringToNum(COM_Argv(3)); + keynum1 = G_KeyStringtoNum(COM_Argv(2)); + keynum2 = G_KeyStringtoNum(COM_Argv(3)); keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride); if (keynum >= 0) diff --git a/src/g_input.h b/src/g_input.h index 6127050edce7469f4f529134072239ef7bbc2473..798d888cda80230b40e35f07f8a23a21c2e6ae71 100644 --- a/src/g_input.h +++ b/src/g_input.h @@ -181,8 +181,8 @@ extern const INT32 gcl_jump_spin[num_gcl_jump_spin]; void G_MapEventsToControls(event_t *ev); // returns the name of a key -const char *G_KeyNumToString(INT32 keynum); -INT32 G_KeyStringToNum(const char *keystr); +const char *G_KeynumToString(INT32 keynum); +INT32 G_KeyStringtoNum(const char *keystr); // detach any keys associated to the given game control void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control); diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 7d8ecf49f792042e07016b8288c1dc3b84d9a175..d7be97a85fc28a902383d6d4adbdb30d8a1a1a1b 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -212,7 +212,7 @@ static const struct { {META_ACTION, "action"}, {META_LUABANKS, "luabanks[]"}, - + {META_MOUSE, "mouse_t"}, {NULL, NULL} }; diff --git a/src/lua_hook.h b/src/lua_hook.h index 5f20920b6d62d8a155c11ba6ac0bf031c94c2795..5cfcb8360149093bd7340c0301b679b7d2b03698 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -61,8 +61,6 @@ enum hook { hook_GameQuit, hook_PlayerCmd, hook_MusicChange, - hook_KeyDown, - hook_KeyUp, hook_MAX // last hook }; @@ -120,5 +118,3 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hoo void LUAh_GameQuit(boolean quitting); // Hook for game quitting boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Hook for building player's ticcmd struct (Ported from SRB2Kart) boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes -boolean LUAh_KeyDown(INT32 keycode); // Hooks for key events -boolean LUAh_KeyUp(INT32 keycode); diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index bed871afd07c070ec0faf30c5c5cf86cc9c685c9..29c15a4de9887430b90323e505a2d4235bcf0a76 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -77,8 +77,6 @@ const char *const hookNames[hook_MAX+1] = { "GameQuit", "PlayerCmd", "MusicChange", - "KeyDown", - "KeyUp", NULL }; @@ -1940,7 +1938,7 @@ boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boo lua_pushinteger(gL, *prefadems); lua_pushinteger(gL, *fadeinms); if (lua_pcall(gL, 7, 6, 1)) { - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL,-1)); lua_pop(gL, 1); continue; } @@ -1973,73 +1971,3 @@ boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boo newname[6] = 0; return hooked; } - -// Hook for key press -boolean LUAh_KeyDown(INT32 keycode) -{ - hook_p hookp; - boolean override = false; - if (!gL || !(hooksAvailable[hook_KeyDown/8] & (1<<(hook_KeyDown%8)))) - return false; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = roothook; hookp; hookp = hookp->next) - { - if (hookp->type != hook_KeyDown) - continue; - - PushHook(gL, hookp); - lua_pushinteger(gL, keycode); - if (lua_pcall(gL, 1, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - override = true; - lua_pop(gL, 1); - } - - lua_settop(gL, 0); - - return override; -} - -// Hook for key release -boolean LUAh_KeyUp(INT32 keycode) -{ - hook_p hookp; - boolean override = false; - if (!gL || !(hooksAvailable[hook_KeyUp/8] & (1<<(hook_KeyUp%8)))) - return false; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = roothook; hookp; hookp = hookp->next) - { - if (hookp->type != hook_KeyUp) - continue; - - PushHook(gL, hookp); - lua_pushinteger(gL, keycode); - if (lua_pcall(gL, 1, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - override = true; - lua_pop(gL, 1); - } - - lua_settop(gL, 0); - - return override; -} diff --git a/src/lua_inputlib.c b/src/lua_inputlib.c index 217202222587394c94a37927e67868d1de218c95..875c29e70b867d5e15b871dfbb8ec200250ee5b0 100644 --- a/src/lua_inputlib.c +++ b/src/lua_inputlib.c @@ -13,7 +13,6 @@ #include "fastcmp.h" #include "g_input.h" #include "g_game.h" -#include "hu_stuff.h" #include "i_system.h" #include "lua_script.h" @@ -23,44 +22,6 @@ // FUNCTIONS // /////////////// -static int lib_gameControlDown(lua_State *L) -{ - int i = luaL_checkinteger(L, 1); - if (i < 0 || i >= num_gamecontrols) - return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1); - lua_pushinteger(L, PLAYER1INPUTDOWN(i)); - return 1; -} - -static int lib_gameControl2Down(lua_State *L) -{ - int i = luaL_checkinteger(L, 1); - if (i < 0 || i >= num_gamecontrols) - return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1); - lua_pushinteger(L, PLAYER2INPUTDOWN(i)); - return 1; -} - -static int lib_gameControlToKeyNum(lua_State *L) -{ - int i = luaL_checkinteger(L, 1); - if (i < 0 || i >= num_gamecontrols) - return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1); - lua_pushinteger(L, gamecontrol[i][0]); - lua_pushinteger(L, gamecontrol[i][1]); - return 2; -} - -static int lib_gameControl2ToKeyNum(lua_State *L) -{ - int i = luaL_checkinteger(L, 1); - if (i < 0 || i >= num_gamecontrols) - return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1); - lua_pushinteger(L, gamecontrolbis[i][0]); - lua_pushinteger(L, gamecontrolbis[i][1]); - return 2; -} - static int lib_joyAxis(lua_State *L) { int i = luaL_checkinteger(L, 1); @@ -75,35 +36,6 @@ static int lib_joy2Axis(lua_State *L) return 1; } -static int lib_keyNumToString(lua_State *L) -{ - int i = luaL_checkinteger(L, 1); - lua_pushstring(L, G_KeyNumToString(i)); - return 1; -} - -static int lib_keyStringToNum(lua_State *L) -{ - const char *str = luaL_checkstring(L, 1); - lua_pushinteger(L, G_KeyStringToNum(str)); - return 1; -} - -static int lib_keyNumPrintable(lua_State *L) -{ - int i = luaL_checkinteger(L, 1); - lua_pushboolean(L, i >= 32 && i <= 127); - return 1; -} - -static int lib_shiftKeyNum(lua_State *L) -{ - int i = luaL_checkinteger(L, 1); - if (i >= 32 && i <= 127) - lua_pushinteger(L, shiftxform[i]); - return 1; -} - static int lib_getMouseGrab(lua_State *L) { lua_pushboolean(L, I_GetMouseGrab()); @@ -127,51 +59,14 @@ static boolean lib_getCursorPosition(lua_State *L) } static luaL_Reg lib[] = { - {"G_GameControlDown", lib_gameControlDown}, - {"G_GameControl2Down", lib_gameControl2Down}, - {"G_GameControlToKeyNum", lib_gameControlToKeyNum}, - {"G_GameControl2ToKeyNum", lib_gameControl2ToKeyNum}, {"G_JoyAxis", lib_joyAxis}, {"G_Joy2Axis", lib_joy2Axis}, - {"G_KeyNumToString", lib_keyNumToString}, - {"G_KeyStringToNum", lib_keyStringToNum}, - {"HU_KeyNumPrintable", lib_keyNumPrintable}, - {"HU_ShiftKeyNum", lib_shiftKeyNum}, {"I_GetMouseGrab", lib_getMouseGrab}, {"I_SetMouseGrab", lib_setMouseGrab}, {"I_GetCursorPosition", lib_getCursorPosition}, {NULL, NULL} }; -/////////////////// -// gamekeydown[] // -/////////////////// - -static int lib_getGameKeyDown(lua_State *L) -{ - int i = luaL_checkinteger(L, 2); - if (i < 0 || i >= NUMINPUTS) - return luaL_error(L, "gamekeydown[] index %d out of range (0 - %d)", i, NUMINPUTS-1); - lua_pushboolean(L, gamekeydown[i]); - return 1; -} - -static int lib_setGameKeyDown(lua_State *L) -{ - int i = luaL_checkinteger(L, 2); - boolean j = luaL_checkboolean(L, 3); - if (i < 0 || i >= NUMINPUTS) - return luaL_error(L, "gamekeydown[] index %d out of range (0 - %d)", i, NUMINPUTS-1); - gamekeydown[i] = j; - return 0; -} - -static int lib_lenGameKeyDown(lua_State *L) -{ - lua_pushinteger(L, NUMINPUTS); - return 1; -} - /////////// // MOUSE // /////////// @@ -214,19 +109,6 @@ static int mouse_num(lua_State *L) int LUA_InputLib(lua_State *L) { - lua_newuserdata(L, 0); - lua_createtable(L, 0, 2); - lua_pushcfunction(L, lib_getGameKeyDown); - lua_setfield(L, -2, "__index"); - - lua_pushcfunction(L, lib_setGameKeyDown); - lua_setfield(L, -2, "__newindex"); - - lua_pushcfunction(L, lib_lenGameKeyDown); - lua_setfield(L, -2, "__len"); - lua_setmetatable(L, -2); - lua_setglobal(L, "gamekeydown"); - luaL_newmetatable(L, META_MOUSE); lua_pushcfunction(L, mouse_get); lua_setfield(L, -2, "__index"); diff --git a/src/m_menu.c b/src/m_menu.c index dee578199763c0b4aed045e03b87af4a74cdc142..8f314929e6f5b66378c1cee47ed01f3fff0c2c12 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -12683,13 +12683,13 @@ static void M_DrawControl(void) else { if (keys[0] != KEY_NULL) - strcat (tmp, G_KeyNumToString (keys[0])); + strcat (tmp, G_KeynumToString (keys[0])); if (keys[0] != KEY_NULL && keys[1] != KEY_NULL) strcat(tmp," or "); if (keys[1] != KEY_NULL) - strcat (tmp, G_KeyNumToString (keys[1])); + strcat (tmp, G_KeynumToString (keys[1])); }