diff --git a/src/d_clisrv.c b/src/d_clisrv.c index b198011a0eeff38f0e3936cc7a28b1ce3281554e..14fc1aea5dcadb6118fed4f6432a681e1284a574 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1595,9 +1595,7 @@ static void CL_ReloadReceivedSavegame(void) for (i = 0; i < MAXPLAYERS; i++) { -#ifdef HAVE_BLUA LUA_InvalidatePlayer(&players[i]); -#endif sprintf(player_names[i], "Player %d", i + 1); } diff --git a/src/g_demo.c b/src/g_demo.c index 9d3b8601584385d06bbd14e5ff8a2ec4ea63ca3c..593fd77234a329ba89140e9ad82b98a5e993c22d 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -1956,9 +1956,7 @@ void G_DoPlayDemo(char *defdemoname) // Set skin SetPlayerSkin(0, skin); -#ifdef HAVE_BLUA LUAh_MapChange(gamemap); -#endif displayplayer = consoleplayer = 0; memset(playeringame,0,sizeof(playeringame)); playeringame[0] = true;