diff --git a/src/d_clisrv.c b/src/d_clisrv.c
index b198011a0eeff38f0e3936cc7a28b1ce3281554e..14fc1aea5dcadb6118fed4f6432a681e1284a574 100644
--- a/src/d_clisrv.c
+++ b/src/d_clisrv.c
@@ -1595,9 +1595,7 @@ static void CL_ReloadReceivedSavegame(void)
 
 	for (i = 0; i < MAXPLAYERS; i++)
 	{
-#ifdef HAVE_BLUA
 		LUA_InvalidatePlayer(&players[i]);
-#endif
 		sprintf(player_names[i], "Player %d", i + 1);
 	}
 
diff --git a/src/g_demo.c b/src/g_demo.c
index 9d3b8601584385d06bbd14e5ff8a2ec4ea63ca3c..593fd77234a329ba89140e9ad82b98a5e993c22d 100644
--- a/src/g_demo.c
+++ b/src/g_demo.c
@@ -1956,9 +1956,7 @@ void G_DoPlayDemo(char *defdemoname)
 	// Set skin
 	SetPlayerSkin(0, skin);
 
-#ifdef HAVE_BLUA
 	LUAh_MapChange(gamemap);
-#endif
 	displayplayer = consoleplayer = 0;
 	memset(playeringame,0,sizeof(playeringame));
 	playeringame[0] = true;