u authored by Hannu Hanhi's avatar Hannu Hanhi
...@@ -60,11 +60,11 @@ Draws a 2D line to the screen. (Used for drawing the devmode map?) ...@@ -60,11 +60,11 @@ Draws a 2D line to the screen. (Used for drawing the devmode map?)
- `void DrawPolygon (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags)` - `void DrawPolygon (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags)`
Draws a 3D triangle fan to the screen with properties from `PolyFlags`. The vertex data is in `pOutVerts` and `iNumPts` contains the number of vertices. Draws a 3D triangle fan to the screen with properties from `pSurf` and `PolyFlags`. The vertex data is in `pOutVerts` and `iNumPts` contains the number of vertices.
- `void DrawIndexedTriangles (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, UINT32 *IndexArray)` - `void DrawIndexedTriangles (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, UINT32 *IndexArray)`
Draws 3D triangles to the screen with properties from `PolyFlags`. The vertex data is in `pOutVerts` and `iNumPts` contains the number of vertices. `IndexArray` contains indices into `pOutVerts` that define the triangles. (Used by batched rendering) Draws 3D triangles to the screen with properties from `pSurf` and `PolyFlags`. The vertex data is in `pOutVerts` and `iNumPts` contains the number of vertices. `IndexArray` contains indices into `pOutVerts` that define the triangles. (Used by batched rendering)
*** ***
...@@ -76,7 +76,7 @@ Renders the "Sky dome" using the current texture. ...@@ -76,7 +76,7 @@ Renders the "Sky dome" using the current texture.
- `void FlushScreenTextures (void)` - `void FlushScreenTextures (void)`
Deletes the screen textures. Deletes the screen textures. (Used when the rendering resolution is changed)
- `void StartScreenWipe (void)` - `void StartScreenWipe (void)`
... ...
......