... | ... | @@ -38,7 +38,7 @@ The shader source consists of code written in the GLSL language. This guide assu |
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The shaders have access to the following uniform variables:
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- `vec4 poly_color`: This is a RGBA color, that is always white. The alpha value is set depending on the translucency of the surface.
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- `vec4 tint_color`: The color of the colormap (linedef 606) applied to the surface. `0,0,0,0` for no colormap.
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- `vec4 tint_color`: The color of the colormap (linedef type 606) applied to the surface. `0,0,0,0` for no colormap.
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- `vec4 fade_color`: The color that light fades into. It is black by default and can be modified by the colormap linedef special.
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- `float lighting`: The light level of the surface. Ranges from 0 to 255.
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- `float fade_start`: The start of the light fade in the colormap. Ranges from 0 to 31.
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