When SRB2 reads this example configuration in a PK3, it will replace two fragment shaders with `Shaders/sh_Shiny.glsl` and `Shaders/sh_NoiseGenerator.glsl` and one vertex shader with `Shaders/sh_WobblyVertices.glsl`. (Other file extensions probably work too?)
When SRB2 reads this example configuration in a PK3, it will replace two fragment shaders with `Shaders/sh_Shiny.glsl` and `Shaders/sh_NoiseGenerator.glsl` and one vertex shader with `Shaders/sh_WobblyVertices.glsl`. (Other file extensions work too)