Fix mistake in leveltime definition. It's measured in seconds, not tics. authored by Hannu Hanhi's avatar Hannu Hanhi
......@@ -43,7 +43,7 @@ The shaders have access to the following uniform variables:
- `float lighting`: The light level of the surface. Ranges from 0 to 255.
- `float fade_start`: The start of the light fade in the colormap. Ranges from 0 to 31.
- `float fade_end`: The end of the light fade in the colormap. Ranges from 0 to 31.
- `float leveltime`: The time in the level. Increments by 1 for each tic.
- `float leveltime`: The time in the level. Measured in seconds.
### Shader compatibility and errors
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