From 4016d15f7b10d0814ecf852e02485eb0ce700a8d Mon Sep 17 00:00:00 2001
From: JTE <jason.the.echidna@gmail.com>
Date: Sat, 4 Apr 2015 18:38:20 -0400
Subject: [PATCH] Adjusted platform-creating velocity of goo water.

Now it will only bounce ONCE when you jump on it, and Knuckles
just barely gets enough velocity out of his jump for even that.
This will leave players vulnerable and annoyed for a lot less
time while they wait to finish bouncing.
---
 src/p_map.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/p_map.c b/src/p_map.c
index 2321cd969..b4f17db7a 100644
--- a/src/p_map.c
+++ b/src/p_map.c
@@ -121,7 +121,7 @@ void P_DoSpring(mobj_t *spring, mobj_t *object)
 		/*Someone want to make these work like bumpers?*/
 		return;
 	}
-	
+
 	object->eflags |= MFE_SPRUNG; // apply this flag asap!
 	spring->flags &= ~(MF_SOLID|MF_SPECIAL); // De-solidify
 
@@ -1223,7 +1223,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
 			{
 				// If you're inside goowater and slowing down
 				fixed_t sinklevel = FixedMul(thing->info->height/6, thing->scale);
-				fixed_t minspeed = FixedMul(thing->info->height/12, thing->scale);
+				fixed_t minspeed = FixedMul(thing->info->height/9, thing->scale);
 				if (thing->z < *rover->topheight && *rover->bottomheight < thingtop
 				&& abs(thing->momz) < minspeed)
 				{
-- 
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