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Jan-Jaap Korpershoek
SRB2
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spawnmapthing-refactor to master
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4 changed files
src/win32/win_vid.c
+10
-0
10 additions, 0 deletions
src/win32/win_vid.c
src/y_inter.c
+87
-25
87 additions, 25 deletions
src/y_inter.c
src/z_zone.c
+30
-0
30 additions, 0 deletions
src/z_zone.c
src/z_zone.h
+7
-0
7 additions, 0 deletions
src/z_zone.h
with
134 additions
and
25 deletions
src/win32/win_vid.c
View file @
36b9549b
...
...
@@ -239,6 +239,11 @@ void I_StartupGraphics(void)
if
(
!
dedicated
)
graphics_started
=
true
;
}
void
I_StartupHardwareGraphics
(
void
)
{
// oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo y
}
// ------------------
// I_ShutdownGraphics
// Close the screen, restore previous video mode.
...
...
@@ -946,6 +951,11 @@ INT32 VID_SetMode(INT32 modenum)
return
1
;
}
void
VID_CheckRenderer
(
void
)
{
// ..............
}
// ========================================================================
// Free the video buffer of the last video mode,
// allocate a new buffer for the video mode to set.
...
...
This diff is collapsed.
Click to expand it.
src/y_inter.c
View file @
36b9549b
...
...
@@ -157,6 +157,7 @@ typedef struct
boolean
usebuffer
=
false
;
static
boolean
useinterpic
;
static
boolean
safetorender
=
true
;
static
y_buffer_t
*
y_buffer
;
static
INT32
intertic
;
...
...
@@ -172,6 +173,7 @@ static void Y_CalculateCompetitionWinners(void);
static
void
Y_CalculateTimeRaceWinners
(
void
);
static
void
Y_CalculateMatchWinners
(
void
);
static
void
Y_UnloadData
(
void
);
static
void
Y_CleanupData
(
void
);
// Stuff copy+pasted from st_stuff.c
#define ST_DrawNumFromHud(h,n) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, n)
...
...
@@ -321,9 +323,19 @@ void Y_IntermissionDrawer(void)
if
(
intertype
==
int_none
||
rendermode
==
render_none
)
return
;
if
(
!
usebuffer
)
// Lactozilla: Renderer switching
if
(
needpatchrecache
)
{
Y_CleanupData
();
safetorender
=
false
;
}
if
(
!
usebuffer
||
!
safetorender
)
V_DrawFill
(
0
,
0
,
BASEVIDWIDTH
,
BASEVIDHEIGHT
,
31
);
if
(
!
safetorender
)
goto
dontdrawbg
;
if
(
useinterpic
)
V_DrawScaledPatch
(
0
,
0
,
0
,
interpic
);
else
if
(
!
usetile
)
...
...
@@ -358,6 +370,7 @@ void Y_IntermissionDrawer(void)
else
V_DrawPatchFill
(
bgtile
);
dontdrawbg:
if
(
intertype
==
int_coop
)
{
INT32
bonusy
;
...
...
@@ -407,14 +420,17 @@ void Y_IntermissionDrawer(void)
bonusy
=
150
;
// Total
if
(
safetorender
)
{
V_DrawScaledPatch
(
152
,
bonusy
,
0
,
data
.
coop
.
ptotal
);
V_DrawTallNum
(
BASEVIDWIDTH
-
68
,
bonusy
+
1
,
0
,
data
.
coop
.
total
);
}
bonusy
-=
(
3
*
SHORT
(
tallnum
[
0
]
->
height
)
/
2
)
+
1
;
// Draw bonuses
for
(
i
=
3
;
i
>=
0
;
--
i
)
{
if
(
data
.
coop
.
bonuses
[
i
].
display
)
if
(
data
.
coop
.
bonuses
[
i
].
display
&&
safetorender
)
{
V_DrawScaledPatch
(
152
,
bonusy
,
0
,
data
.
coop
.
bonuspatches
[
i
]);
V_DrawTallNum
(
BASEVIDWIDTH
-
68
,
bonusy
+
1
,
0
,
data
.
coop
.
bonuses
[
i
].
points
);
...
...
@@ -643,6 +659,7 @@ void Y_IntermissionDrawer(void)
char
strtime
[
10
];
// draw the header
if
(
safetorender
)
V_DrawScaledPatch
(
112
,
2
,
0
,
data
.
match
.
result
);
// draw the level name
...
...
@@ -1169,6 +1186,8 @@ void Y_StartIntermission(void)
I_Error
(
"endtic is dirty"
);
#endif
safetorender
=
true
;
if
(
!
multiplayer
)
{
timer
=
0
;
...
...
@@ -1222,20 +1241,20 @@ void Y_StartIntermission(void)
data
.
coop
.
tics
=
players
[
consoleplayer
].
realtime
;
for
(
i
=
0
;
i
<
4
;
++
i
)
data
.
coop
.
bonuspatches
[
i
]
=
W_CachePatchName
(
data
.
coop
.
bonuses
[
i
].
patch
,
PU_
STATIC
);
data
.
coop
.
ptotal
=
W_CachePatchName
(
"YB_TOTAL"
,
PU_
STATIC
);
data
.
coop
.
bonuspatches
[
i
]
=
W_CachePatchName
(
data
.
coop
.
bonuses
[
i
].
patch
,
PU_
PATCH
);
data
.
coop
.
ptotal
=
W_CachePatchName
(
"YB_TOTAL"
,
PU_
PATCH
);
// get act number
data
.
coop
.
actnum
=
mapheaderinfo
[
gamemap
-
1
]
->
actnum
;
// get background patches
widebgpatch
=
W_CachePatchName
(
"INTERSCW"
,
PU_
STATIC
);
bgpatch
=
W_CachePatchName
(
"INTERSCR"
,
PU_
STATIC
);
widebgpatch
=
W_CachePatchName
(
"INTERSCW"
,
PU_
PATCH
);
bgpatch
=
W_CachePatchName
(
"INTERSCR"
,
PU_
PATCH
);
// grab an interscreen if appropriate
if
(
mapheaderinfo
[
gamemap
-
1
]
->
interscreen
[
0
]
!=
'#'
)
{
interpic
=
W_CachePatchName
(
mapheaderinfo
[
gamemap
-
1
]
->
interscreen
,
PU_
STATIC
);
interpic
=
W_CachePatchName
(
mapheaderinfo
[
gamemap
-
1
]
->
interscreen
,
PU_
PATCH
);
useinterpic
=
true
;
usebuffer
=
false
;
}
...
...
@@ -1293,18 +1312,18 @@ void Y_StartIntermission(void)
Y_AwardSpecialStageBonus
();
for
(
i
=
0
;
i
<
2
;
++
i
)
data
.
spec
.
bonuspatches
[
i
]
=
W_CachePatchName
(
data
.
spec
.
bonuses
[
i
].
patch
,
PU_
STATIC
);
data
.
spec
.
bonuspatches
[
i
]
=
W_CachePatchName
(
data
.
spec
.
bonuses
[
i
].
patch
,
PU_
PATCH
);
data
.
spec
.
pscore
=
W_CachePatchName
(
"YB_SCORE"
,
PU_
STATIC
);
data
.
spec
.
pcontinues
=
W_CachePatchName
(
"YB_CONTI"
,
PU_
STATIC
);
data
.
spec
.
pscore
=
W_CachePatchName
(
"YB_SCORE"
,
PU_
PATCH
);
data
.
spec
.
pcontinues
=
W_CachePatchName
(
"YB_CONTI"
,
PU_
PATCH
);
// get background tile
bgtile
=
W_CachePatchName
(
"SPECTILE"
,
PU_
STATIC
);
bgtile
=
W_CachePatchName
(
"SPECTILE"
,
PU_
PATCH
);
// grab an interscreen if appropriate
if
(
mapheaderinfo
[
gamemap
-
1
]
->
interscreen
[
0
]
!=
'#'
)
{
interpic
=
W_CachePatchName
(
mapheaderinfo
[
gamemap
-
1
]
->
interscreen
,
PU_
STATIC
);
interpic
=
W_CachePatchName
(
mapheaderinfo
[
gamemap
-
1
]
->
interscreen
,
PU_
PATCH
);
useinterpic
=
true
;
}
else
...
...
@@ -1316,14 +1335,14 @@ void Y_StartIntermission(void)
// get special stage specific patches
/* if (!stagefailed && ALL7EMERALDS(emeralds))
{
data.spec.cemerald = W_CachePatchName("GOTEMALL", PU_
STATIC
);
data.spec.cemerald = W_CachePatchName("GOTEMALL", PU_
PATCH
);
data.spec.headx = 70;
data.spec.nowsuper = players[consoleplayer].skin
? NULL : W_CachePatchName("NOWSUPER", PU_
STATIC
);
? NULL : W_CachePatchName("NOWSUPER", PU_
PATCH
);
}
else
{
data.spec.cemerald = W_CachePatchName("CEMERALD", PU_
STATIC
);
data.spec.cemerald = W_CachePatchName("CEMERALD", PU_
PATCH
);
data.spec.headx = 48;
data.spec.nowsuper = NULL;
} */
...
...
@@ -1401,9 +1420,9 @@ void Y_StartIntermission(void)
// get RESULT header
data
.
match
.
result
=
W_CachePatchName
(
"RESULT"
,
PU_
STATIC
);
W_CachePatchName
(
"RESULT"
,
PU_
PATCH
);
bgtile
=
W_CachePatchName
(
"SRB2BACK"
,
PU_
STATIC
);
bgtile
=
W_CachePatchName
(
"SRB2BACK"
,
PU_
PATCH
);
usetile
=
true
;
useinterpic
=
false
;
break
;
...
...
@@ -1429,9 +1448,9 @@ void Y_StartIntermission(void)
data
.
match
.
levelstring
[
sizeof
data
.
match
.
levelstring
-
1
]
=
'\0'
;
// get RESULT header
data
.
match
.
result
=
W_CachePatchName
(
"RESULT"
,
PU_
STATIC
);
data
.
match
.
result
=
W_CachePatchName
(
"RESULT"
,
PU_
PATCH
);
bgtile
=
W_CachePatchName
(
"SRB2BACK"
,
PU_
STATIC
);
bgtile
=
W_CachePatchName
(
"SRB2BACK"
,
PU_
PATCH
);
usetile
=
true
;
useinterpic
=
false
;
break
;
...
...
@@ -1468,7 +1487,7 @@ void Y_StartIntermission(void)
data
.
match
.
blueflag
=
bmatcico
;
}
bgtile
=
W_CachePatchName
(
"SRB2BACK"
,
PU_
STATIC
);
bgtile
=
W_CachePatchName
(
"SRB2BACK"
,
PU_
PATCH
);
usetile
=
true
;
useinterpic
=
false
;
break
;
...
...
@@ -1494,7 +1513,7 @@ void Y_StartIntermission(void)
data
.
competition
.
levelstring
[
sizeof
data
.
competition
.
levelstring
-
1
]
=
'\0'
;
// get background tile
bgtile
=
W_CachePatchName
(
"SRB2BACK"
,
PU_
STATIC
);
bgtile
=
W_CachePatchName
(
"SRB2BACK"
,
PU_
PATCH
);
usetile
=
true
;
useinterpic
=
false
;
break
;
...
...
@@ -2032,7 +2051,8 @@ void Y_EndIntermission(void)
usebuffer
=
false
;
}
#define UNLOAD(x) Z_ChangeTag(x, PU_CACHE); x = NULL
#define UNLOAD(x) if (x) {Z_ChangeTag(x, PU_CACHE);} x = NULL;
#define CLEANUP(x) x = NULL;
//
// Y_UnloadData
...
...
@@ -2083,5 +2103,47 @@ static void Y_UnloadData(void)
//are not handled
break
;
}
}
static
void
Y_CleanupData
(
void
)
{
// unload the background patches
CLEANUP
(
bgpatch
);
CLEANUP
(
widebgpatch
);
CLEANUP
(
bgtile
);
CLEANUP
(
interpic
);
switch
(
intertype
)
{
case
int_coop
:
// unload the coop and single player patches
CLEANUP
(
data
.
coop
.
bonuspatches
[
3
]);
CLEANUP
(
data
.
coop
.
bonuspatches
[
2
]);
CLEANUP
(
data
.
coop
.
bonuspatches
[
1
]);
CLEANUP
(
data
.
coop
.
bonuspatches
[
0
]);
CLEANUP
(
data
.
coop
.
ptotal
);
break
;
case
int_spec
:
// unload the special stage patches
//CLEANUP(data.spec.cemerald);
//CLEANUP(data.spec.nowsuper);
CLEANUP
(
data
.
spec
.
bonuspatches
[
1
]);
CLEANUP
(
data
.
spec
.
bonuspatches
[
0
]);
CLEANUP
(
data
.
spec
.
pscore
);
CLEANUP
(
data
.
spec
.
pcontinues
);
break
;
case
int_match
:
case
int_race
:
CLEANUP
(
data
.
match
.
result
);
break
;
case
int_ctf
:
CLEANUP
(
data
.
match
.
blueflag
);
CLEANUP
(
data
.
match
.
redflag
);
break
;
default:
//without this default,
//int_none, int_tag, int_chaos, and int_classicrace
//are not handled
break
;
}
}
This diff is collapsed.
Click to expand it.
src/z_zone.c
View file @
36b9549b
...
...
@@ -27,6 +27,7 @@
#include
"doomdef.h"
#include
"doomstat.h"
#include
"r_patch.h"
#include
"i_system.h"
// I_GetFreeMem
#include
"i_video.h"
// rendermode
#include
"z_zone.h"
...
...
@@ -497,6 +498,35 @@ void Z_FreeTags(INT32 lowtag, INT32 hightag)
// Utility functions
// -----------------
// for renderer switching, free a bunch of stuff
boolean
needpatchflush
=
false
;
boolean
needpatchrecache
=
false
;
// flush all patches from memory
// (also frees memory tagged with PU_CACHE)
// (which are not necessarily patches but I don't care)
void
Z_FlushCachedPatches
(
void
)
{
CONS_Debug
(
DBG_RENDER
,
"Z_FlushCachedPatches()...
\n
"
);
Z_FreeTag
(
PU_CACHE
);
Z_FreeTag
(
PU_PATCH
);
Z_FreeTag
(
PU_HUDGFX
);
Z_FreeTag
(
PU_HWRPATCHINFO
);
Z_FreeTag
(
PU_HWRMODELTEXTURE
);
Z_FreeTag
(
PU_HWRCACHE
);
Z_FreeTag
(
PU_HWRCACHE_UNLOCKED
);
Z_FreeTag
(
PU_HWRPATCHINFO_UNLOCKED
);
}
// happens before a renderer switch
void
Z_PreparePatchFlush
(
void
)
{
CONS_Debug
(
DBG_RENDER
,
"Z_PreparePatchFlush()...
\n
"
);
#ifdef ROTSPRITE
R_FreeAllRotSprite
();
#endif
}
// starting value of nextcleanup
#define CLEANUPCOUNT 2000
...
...
This diff is collapsed.
Click to expand it.
src/z_zone.h
View file @
36b9549b
...
...
@@ -43,6 +43,7 @@ enum
PU_SOUND
=
11
,
// static while playing
PU_MUSIC
=
12
,
// static while playing
PU_HUDGFX
=
13
,
// static until WAD added
PU_PATCH
=
14
,
// static until renderer change
PU_HWRPATCHINFO
=
21
,
// Hardware GLPatch_t struct for OpenGL texture cache
PU_HWRPATCHCOLMIPMAP
=
22
,
// Hardware GLMipmap_t struct colormap variation of patch
...
...
@@ -142,4 +143,10 @@ size_t Z_TagsUsage(INT32 lowtag, INT32 hightag);
char
*
Z_StrDup
(
const
char
*
in
);
#define Z_Unlock(p) (void)p // TODO: remove this now that NDS code has been removed
// For renderer switching
extern
boolean
needpatchflush
;
extern
boolean
needpatchrecache
;
void
Z_FlushCachedPatches
(
void
);
void
Z_PreparePatchFlush
(
void
);
#endif
This diff is collapsed.
Click to expand it.
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