From 29f7ecd46051884e365022bf62ce5291d7c36a06 Mon Sep 17 00:00:00 2001
From: Sally Coolatta <tehrealsalt@gmail.com>
Date: Tue, 18 Jul 2023 09:01:29 -0400
Subject: [PATCH] Remove P_RandomFixed call when players are moving

"Add some extra randomization" is not how RNG works
---
 src/p_user.c | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/src/p_user.c b/src/p_user.c
index 889e887c14..dcb84451bd 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -11623,10 +11623,6 @@ void P_PlayerThink(player_t *player)
 
 	cmd = &player->cmd;
 
-	// Add some extra randomization.
-	if (cmd->forwardmove)
-		P_RandomFixed();
-
 #ifdef PARANOIA
 	if (player->playerstate == PST_REBORN)
 		I_Error("player %s is in PST_REBORN\n", sizeu1(playeri));
-- 
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