diff --git a/src/g_game.c b/src/g_game.c index 8c497a72d087dc4e3dc96bd46d377b0f1d482056..a0ea9ae88bdb526edb87d0fcffaa66001053935d 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -2825,6 +2825,9 @@ void G_MovePlayerToSpawnOrStarpost(INT32 playernum) R_ResetMobjInterpolationState(players[playernum].mo); + if (players[playernum].bot) // don't reset the camera for bots + return; + if (playernum == consoleplayer) P_ResetCamera(&players[playernum], &camera); else if (playernum == secondarydisplayplayer) diff --git a/src/st_stuff.c b/src/st_stuff.c index cce8ea9f264106e812449ea898e2d4f6271de700..206c93273329238b5df39523fccf7cd4d2628752 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -1412,7 +1412,7 @@ void ST_drawTitleCard(void) lt_lasttic = lt_ticker; luahook: - if (renderisnewtic) + //if (renderisnewtic) { LUA_HUD_ClearDrawList(luahuddrawlist_titlecard); LUA_HUDHOOK(titlecard, luahuddrawlist_titlecard);