diff --git a/src/g_game.c b/src/g_game.c
index 8c497a72d087dc4e3dc96bd46d377b0f1d482056..a0ea9ae88bdb526edb87d0fcffaa66001053935d 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -2825,6 +2825,9 @@ void G_MovePlayerToSpawnOrStarpost(INT32 playernum)
 
 	R_ResetMobjInterpolationState(players[playernum].mo);
 
+	if (players[playernum].bot) // don't reset the camera for bots
+		return;
+
 	if (playernum == consoleplayer)
 		P_ResetCamera(&players[playernum], &camera);
 	else if (playernum == secondarydisplayplayer)
diff --git a/src/st_stuff.c b/src/st_stuff.c
index cce8ea9f264106e812449ea898e2d4f6271de700..206c93273329238b5df39523fccf7cd4d2628752 100644
--- a/src/st_stuff.c
+++ b/src/st_stuff.c
@@ -1412,7 +1412,7 @@ void ST_drawTitleCard(void)
 	lt_lasttic = lt_ticker;
 
 luahook:
-	if (renderisnewtic)
+	//if (renderisnewtic)
 	{
 		LUA_HUD_ClearDrawList(luahuddrawlist_titlecard);
 		LUA_HUDHOOK(titlecard, luahuddrawlist_titlecard);