diff --git a/src/d_netfil.c b/src/d_netfil.c
index 8f661bb5fb26f8f341ba77daa379b77c25fa6dbc..50dc2ba6084d5aa9d90e3d36dc931f5ee1cb2fe7 100644
--- a/src/d_netfil.c
+++ b/src/d_netfil.c
@@ -562,7 +562,7 @@ static void SV_PrepareSendLuaFileToNextNode(void)
 
     // Find a client to send the file to
 	for (i = 1; i < MAXNETNODES; i++)
-		if (nodeingame[i] && luafiletransfers->nodestatus[i] == LFTNS_WAITING) // Node waiting
+		if (luafiletransfers->nodestatus[i] == LFTNS_WAITING) // Node waiting
 		{
 			// Tell the client we're about to send them the file
 			netbuffer->packettype = PT_SENDINGLUAFILE;
@@ -570,6 +570,7 @@ static void SV_PrepareSendLuaFileToNextNode(void)
 				I_Error("Failed to send a PT_SENDINGLUAFILE packet\n"); // !!! Todo: Handle failure a bit better lol
 
 			luafiletransfers->nodestatus[i] = LFTNS_ASKED;
+			luafiletransfers->nodetimeouts[i] = I_GetTime() + 30 * TICRATE;
 
 			return;
 		}
@@ -588,7 +589,7 @@ void SV_PrepareSendLuaFile(void)
 
 	// Set status to "waiting" for everyone
 	for (i = 0; i < MAXNETNODES; i++)
-		luafiletransfers->nodestatus[i] = LFTNS_WAITING;
+		luafiletransfers->nodestatus[i] = (nodeingame[i] ? LFTNS_WAITING : LFTNS_NONE);
 
 	if (FIL_ReadFileOK(luafiletransfers->realfilename))
 	{
@@ -649,12 +650,14 @@ void RemoveAllLuaFileTransfers(void)
 
 void SV_AbortLuaFileTransfer(INT32 node)
 {
-	if (luafiletransfers
-	&& (luafiletransfers->nodestatus[node] == LFTNS_ASKED
-	||  luafiletransfers->nodestatus[node] == LFTNS_SENDING))
+	if (luafiletransfers)
 	{
-		luafiletransfers->nodestatus[node] = LFTNS_WAITING;
-		SV_PrepareSendLuaFileToNextNode();
+		if (luafiletransfers->nodestatus[node] == LFTNS_ASKED
+			|| luafiletransfers->nodestatus[node] == LFTNS_SENDING)
+		{
+			SV_PrepareSendLuaFileToNextNode();
+		}
+		luafiletransfers->nodestatus[node] = LFTNS_NONE;
 	}
 }
 
@@ -928,6 +931,22 @@ void FileSendTicker(void)
 	filetx_t *f;
 	INT32 packetsent, ram, i, j;
 
+	// If someone is taking too long to download, kick them with a timeout
+	// to prevent blocking the rest of the server...
+	if (luafiletransfers)
+	{
+		for (i = 1; i < MAXNETNODES; i++)
+		{
+			luafiletransfernodestatus_t status = luafiletransfers->nodestatus[i];
+
+			if (status != LFTNS_NONE && status != LFTNS_WAITING && status != LFTNS_SENT
+				&& I_GetTime() > luafiletransfers->nodetimeouts[i])
+			{
+				Net_ConnectionTimeout(i);
+			}
+		}
+	}
+
 	if (!filestosend) // No file to send
 		return;
 
diff --git a/src/d_netfil.h b/src/d_netfil.h
index 1b399be75f31ae472de43c65cce64f24a8202376..158149477716cf2daf97c8d16b2298c164676de7 100644
--- a/src/d_netfil.h
+++ b/src/d_netfil.h
@@ -85,10 +85,11 @@ boolean PT_RequestFile(INT32 node);
 
 typedef enum
 {
+	LFTNS_NONE,    // This node is not connected
 	LFTNS_WAITING, // This node is waiting for the server to send the file
-	LFTNS_ASKED, // The server has told the node they're ready to send the file
+	LFTNS_ASKED,   // The server has told the node they're ready to send the file
 	LFTNS_SENDING, // The server is sending the file to this node
-	LFTNS_SENT // The node already has the file
+	LFTNS_SENT     // The node already has the file
 } luafiletransfernodestatus_t;
 
 typedef struct luafiletransfer_s
@@ -99,6 +100,7 @@ typedef struct luafiletransfer_s
 	INT32 id; // Callback ID
 	boolean ongoing;
 	luafiletransfernodestatus_t nodestatus[MAXNETNODES];
+	tic_t nodetimeouts[MAXNETNODES];
 	struct luafiletransfer_s *next;
 } luafiletransfer_t;