diff --git a/src/p_setup.c b/src/p_setup.c index 66243fb0ec224b09c5e366be804aebf49b04ec5d..40dd1a28477a50c3216372314facfd5efdab8984 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -4135,7 +4135,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate) #ifdef HWRENDER // Free GPU textures before freeing patches. - if (vid.glstate == VID_GL_LIBRARY_LOADED) + if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED)) HWR_ClearAllTextures(); #endif @@ -4500,7 +4500,7 @@ boolean P_AddWadFile(const char *wadfilename) #ifdef HWRENDER // Free GPU textures before freeing patches. - if (vid.glstate == VID_GL_LIBRARY_LOADED) + if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED)) HWR_ClearAllTextures(); #endif diff --git a/src/screen.c b/src/screen.c index 744523dab0552c3212e74c15f9362f8d9c1fae78..d37724390dfa2148fe31c863a72c32a55552e596 100644 --- a/src/screen.c +++ b/src/screen.c @@ -33,6 +33,11 @@ #include "s_sound.h" // ditto #include "g_game.h" // ditto #include "p_local.h" // P_AutoPause() +#ifdef HWRENDER +#include "hardware/hw_main.h" +#include "hardware/hw_light.h" +#include "hardware/hw_model.h" +#endif #if defined (USEASM) && !defined (NORUSEASM)//&& (!defined (_MSC_VER) || (_MSC_VER <= 1200)) @@ -423,6 +428,10 @@ void SCR_ChangeRenderer(void) CONS_Alert(CONS_ERROR, "OpenGL never loaded\n"); return; } + + if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED)) // Clear these out before switching to software + HWR_ClearAllTextures(); + #endif // Set the new render mode