diff --git a/src/hardware/hw_defs.h b/src/hardware/hw_defs.h
index bd6afc74fa8631bd912664470d9f137652f1a4a8..4bff8fc6a6866f896fca62d62de808e516630df4 100644
--- a/src/hardware/hw_defs.h
+++ b/src/hardware/hw_defs.h
@@ -1,7 +1,7 @@
 // SONIC ROBO BLAST 2
 //-----------------------------------------------------------------------------
 // Copyright (C) 1998-2000 by DooM Legacy Team.
-// Copyright (C) 1999-2020 by Sonic Team Junior.
+// Copyright (C) 1999-2021 by Sonic Team Junior.
 //
 // This program is free software distributed under the
 // terms of the GNU General Public License, version 2.
@@ -216,14 +216,13 @@ enum EPolyFlags
 	PF_Masked           = 0x00000001,   // Poly is alpha scaled and 0 alpha pixels are discarded (holes in texture)
 	PF_Translucent      = 0x00000002,   // Poly is transparent, alpha = level of transparency
 	PF_Environment      = 0x00000004,   // Poly should be drawn environment mapped. (Hurdler: used for text drawing)
-	PF_Additive         = 0x00000008,   // Additive color blending
-	PF_AdditiveSource   = 0x00000010,   // Source blending factor is additive. This is the opposite of regular additive blending.
-	PF_Subtractive      = 0x00000020,   // Subtractive color blending
-	PF_ReverseSubtract  = 0x00000040,   // Reverse subtract, used in wall splats (decals)
-	PF_Multiplicative   = 0x00000080,   // Multiplicative color blending
+	PF_Additive         = 0x00000008,   // Source blending factor is additive.
+	PF_Subtractive      = 0x00000010,   // Subtractive color blending
+	PF_ReverseSubtract  = 0x00000020,   // Reverse subtract, used in wall splats (decals)
+	PF_Multiplicative   = 0x00000040,   // Multiplicative color blending
 	PF_Fog              = 0x20000000,   // Fog blocks
 	PF_NoAlphaTest      = 0x40000000,   // Disables alpha testing
-	PF_Blending         = (PF_Masked|PF_Translucent|PF_Environment|PF_Additive|PF_AdditiveSource|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Fog) & ~PF_NoAlphaTest,
+	PF_Blending         = (PF_Masked|PF_Translucent|PF_Environment|PF_Additive|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Fog) & ~PF_NoAlphaTest,
 
 	// other flag bits
 	PF_Occlude          = 0x00000100,   // Updates the depth buffer
diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c
index 93c61f4e7f9d2357cd323555f41631d3bd17bb09..e83d9a6ec025143150754ab6910afed140b4fdcd 100644
--- a/src/hardware/hw_light.c
+++ b/src/hardware/hw_light.c
@@ -1,7 +1,7 @@
 // SONIC ROBO BLAST 2
 //-----------------------------------------------------------------------------
 // Copyright (C) 1998-2000 by DooM Legacy Team.
-// Copyright (C) 1999-2020 by Sonic Team Junior.
+// Copyright (C) 1999-2021 by Sonic Team Junior.
 //
 // This program is free software distributed under the
 // terms of the GNU General Public License, version 2.
@@ -35,7 +35,7 @@
 
 #define DL_HIGH_QUALITY
 //#define STATICLIGHT  //Hurdler: TODO!
-#define LIGHTMAPFLAGS (PF_Modulated|PF_AdditiveSource)
+#define LIGHTMAPFLAGS (PF_Modulated|PF_Additive)
 
 #ifdef ALAM_LIGHTING
 static dynlights_t view_dynlights[2]; // 2 players in splitscreen mode
@@ -1056,7 +1056,7 @@ void HWR_DoCoronasLighting(FOutVector *outVerts, gl_vissprite_t *spr)
 
 		HWR_GetPic(coronalumpnum);  /// \todo use different coronas
 
-		HWD.pfnDrawPolygon (&Surf, light, 4, PF_Modulated | PF_AdditiveSource | PF_Corona | PF_NoDepthTest);
+		HWD.pfnDrawPolygon (&Surf, light, 4, PF_Modulated | PF_Additive | PF_Corona | PF_NoDepthTest);
 	}
 }
 #endif
@@ -1144,7 +1144,7 @@ void HWR_DrawCoronas(void)
 		light[3].y = cy+size*1.33f;
 		light[3].s = 0.0f;   light[3].t = 1.0f;
 
-		HWD.pfnDrawPolygon (&Surf, light, 4, PF_Modulated | PF_AdditiveSource | PF_NoDepthTest | PF_Corona);
+		HWD.pfnDrawPolygon (&Surf, light, 4, PF_Modulated | PF_Additive | PF_NoDepthTest | PF_Corona);
 	}
 }
 #endif
diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index c2d617eaf01eed55c4c7240a4cddd87b6196c2b8..f2af1cc4010a0de3efa8f23e758e3293a642bc53 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -1,7 +1,7 @@
 // SONIC ROBO BLAST 2
 //-----------------------------------------------------------------------------
 // Copyright (C) 1998-2000 by DooM Legacy Team.
-// Copyright (C) 1999-2020 by Sonic Team Junior.
+// Copyright (C) 1999-2021 by Sonic Team Junior.
 //
 // This program is free software distributed under the
 // terms of the GNU General Public License, version 2.
@@ -706,6 +706,9 @@ FBITFIELD HWR_GetBlendModeFlag(INT32 ast)
 {
 	switch (ast)
 	{
+		case AST_COPY:
+		case AST_OVERLAY:
+			return PF_Masked;
 		case AST_ADD:
 			return PF_Additive;
 		case AST_SUBTRACT:
@@ -744,7 +747,7 @@ UINT8 HWR_GetTranstableAlpha(INT32 transtablenum)
 
 FBITFIELD HWR_SurfaceBlend(INT32 style, INT32 transtablenum, FSurfaceInfo *pSurf)
 {
-	if (!transtablenum)
+	if (!transtablenum || style == AST_COPY || style == AST_OVERLAY)
 	{
 		pSurf->PolyColor.s.alpha = 0xff;
 		return PF_Masked;
@@ -3813,8 +3816,6 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
 	else if (spr->mobj->frame & FF_TRANSMASK)
 	{
 		INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
-		if (spr->mobj->blendmode == AST_TRANSLUCENT && trans >= NUMTRANSMAPS)
-			return;
 		blend = HWR_SurfaceBlend(spr->mobj->blendmode, trans, &Surf);
 	}
 	else
@@ -4240,8 +4241,6 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
 		else if (spr->mobj->frame & FF_TRANSMASK)
 		{
 			INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
-			if (spr->mobj->blendmode == AST_TRANSLUCENT && trans >= NUMTRANSMAPS)
-				return;
 			blend = HWR_SurfaceBlend(spr->mobj->blendmode, trans, &Surf);
 		}
 		else
@@ -4354,9 +4353,7 @@ static inline void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
 	if (spr->mobj->frame & FF_TRANSMASK)
 	{
 		INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
-		if (spr->mobj->blendmode == AST_TRANSLUCENT && trans >= NUMTRANSMAPS)
-			return;
-		blend = HWR_SurfaceBlend(spr->mobj->blendmode, trans, &Surf);
+		blend = HWR_SurfaceBlend(AST_TRANSLUCENT, trans, &Surf);
 	}
 	else
 	{
@@ -4935,6 +4932,13 @@ static void HWR_ProjectSprite(mobj_t *thing)
 	if (thing->spritexscale < 1 || thing->spriteyscale < 1)
 		return;
 
+	// Visibility check by the blend mode.
+	if (thing->frame & FF_TRANSMASK)
+	{
+		if (!R_BlendLevelVisible(thing->blendmode, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT))
+			return;
+	}
+
 	dispoffset = thing->info->dispoffset;
 
 	this_scale = FIXED_TO_FLOAT(thing->scale);
@@ -5321,6 +5325,13 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
 	unsigned rot = 0;
 	UINT8 flip;
 
+	// Visibility check by the blend mode.
+	if (thing->frame & FF_TRANSMASK)
+	{
+		if (!R_BlendLevelVisible(thing->blendmode, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT))
+			return;
+	}
+
 	// transform the origin point
 	tr_x = FIXED_TO_FLOAT(thing->x) - gl_viewx;
 	tr_y = FIXED_TO_FLOAT(thing->y) - gl_viewy;
@@ -5354,7 +5365,7 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
 		return;
 #endif
 
-	sprframe = &sprdef->spriteframes[ thing->frame & FF_FRAMEMASK];
+	sprframe = &sprdef->spriteframes[thing->frame & FF_FRAMEMASK];
 
 	// use single rotation for all views
 	lumpoff = sprframe->lumpid[0];
@@ -6510,7 +6521,7 @@ void HWR_DoPostProcessor(player_t *player)
 
 		Surf.PolyColor.s.alpha = 0xc0; // match software mode
 
-		HWD.pfnDrawPolygon(&Surf, v, 4, PF_Modulated|PF_AdditiveSource|PF_NoTexture|PF_NoDepthTest);
+		HWD.pfnDrawPolygon(&Surf, v, 4, PF_Modulated|PF_Additive|PF_NoTexture|PF_NoDepthTest);
 	}
 
 	// Capture the screen for intermission and screen waving
diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c
index 064457c0358a95c26bc574a9e42c5528a3c6f153..aee0ffc45576308e5eacbae3dcad2a99fa7a4d32 100644
--- a/src/hardware/r_opengl/r_opengl.c
+++ b/src/hardware/r_opengl/r_opengl.c
@@ -1580,12 +1580,11 @@ static void SetBlendMode(FBITFIELD flags)
 		case PF_Additive & PF_Blending:
 		case PF_Subtractive & PF_Blending:
 		case PF_ReverseSubtract & PF_Blending:
+			pglBlendFunc(GL_SRC_ALPHA, GL_ONE); // src * alpha + dest
+			break;
 		case PF_Environment & PF_Blending:
 			pglBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
 			break;
-		case PF_AdditiveSource & PF_Blending:
-			pglBlendFunc(GL_SRC_ALPHA, GL_ONE); // src * alpha + dest
-			break;
 		case PF_Multiplicative & PF_Blending:
 			pglBlendFunc(GL_DST_COLOR, GL_ZERO);
 			break;
@@ -1624,7 +1623,6 @@ static void SetBlendMode(FBITFIELD flags)
 			break;
 		case PF_Translucent & PF_Blending:
 		case PF_Additive & PF_Blending:
-		case PF_AdditiveSource & PF_Blending:
 		case PF_Subtractive & PF_Blending:
 		case PF_ReverseSubtract & PF_Blending:
 		case PF_Environment & PF_Blending:
@@ -2756,7 +2754,7 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
 	fade.alpha = byte2float[Surface->FadeColor.s.alpha];
 
 	flags = (Surface->PolyFlags | PF_Modulated);
-	if (Surface->PolyFlags & (PF_Additive|PF_AdditiveSource|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative))
+	if (Surface->PolyFlags & (PF_Additive|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative))
 		flags |= PF_Occlude;
 	else if (Surface->PolyColor.s.alpha == 0xFF)
 		flags |= (PF_Occlude | PF_Masked);
diff --git a/src/r_draw.c b/src/r_draw.c
index c3d4efae39a89c296bef158ca488ea1c138c487e..8625fbab2d8374dddf6629df536bda75f10b4c47 100644
--- a/src/r_draw.c
+++ b/src/r_draw.c
@@ -2,7 +2,7 @@
 //-----------------------------------------------------------------------------
 // Copyright (C) 1993-1996 by id Software, Inc.
 // Copyright (C) 1998-2000 by DooM Legacy Team.
-// Copyright (C) 1999-2020 by Sonic Team Junior.
+// Copyright (C) 1999-2021 by Sonic Team Junior.
 //
 // This program is free software distributed under the
 // terms of the GNU General Public License, version 2.
@@ -173,14 +173,12 @@ static INT32 CacheIndexToSkin(INT32 ttc)
 
 CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1];
 
-#define TRANSTAB_AMTMUL10 (256.0f / 10.0f)
-
 /** \brief Initializes the translucency tables used by the Software renderer.
 */
 void R_InitTranslucencyTables(void)
 {
-	// Load here the transparency lookup tables 'TINTTAB'
-	// NOTE: the TINTTAB resource MUST BE aligned on 64k for the asm
+	// Load here the transparency lookup tables 'TRANSx0'
+	// NOTE: the TRANSx0 resources MUST BE aligned on 64k for the asm
 	// optimised code (in other words, transtables pointer low word is 0)
 	transtables = Z_MallocAlign(NUMTRANSTABLES*0x10000, PU_STATIC,
 		NULL, 16);
@@ -198,42 +196,43 @@ void R_InitTranslucencyTables(void)
 	R_GenerateBlendTables();
 }
 
-void R_GenerateBlendTables(void)
+static colorlookup_t transtab_lut;
+
+static void BlendTab_Translucent(UINT8 *table, int style, UINT8 blendamt)
 {
-	INT32 i;
+	INT16 bg, fg;
 
-	for (i = 0; i < NUMBLENDMAPS; i++)
-	{
-		if (i == blendtab_modulate)
-			continue;
-		blendtables[i] = Z_MallocAlign((NUMTRANSTABLES + 1) * 0x10000, PU_STATIC, NULL, 16);
-	}
+	if (table == NULL)
+		I_Error("BlendTab_Translucent: input table was NULL!");
 
-	for (i = 0; i <= 9; i++)
+	for (bg = 0; bg < 0xFF; bg++)
 	{
-		const size_t offs = (0x10000 * i);
-		const UINT8 alpha = TRANSTAB_AMTMUL10 * i;
+		for (fg = 0; fg < 0xFF; fg++)
+		{
+			RGBA_t backrgba = V_GetMasterColor(bg);
+			RGBA_t frontrgba = V_GetMasterColor(fg);
+			RGBA_t result;
 
-		R_GenerateTranslucencyTable(blendtables[blendtab_add] + offs, AST_ADD, alpha);
-		R_GenerateTranslucencyTable(blendtables[blendtab_subtract] + offs, AST_SUBTRACT, alpha);
-		R_GenerateTranslucencyTable(blendtables[blendtab_reversesubtract] + offs, AST_REVERSESUBTRACT, alpha);
-	}
+			result.rgba = ASTBlendPixel(backrgba, frontrgba, style, 0xFF);
+			result.rgba = ASTBlendPixel(result, frontrgba, AST_TRANSLUCENT, blendamt);
 
-	// Modulation blending only requires a single table
-	blendtables[blendtab_modulate] = Z_MallocAlign(0x10000, PU_STATIC, NULL, 16);
-	R_GenerateTranslucencyTable(blendtables[blendtab_modulate], AST_MODULATE, 0);
+			table[((bg * 0x100) + fg)] = GetColorLUT(&transtab_lut, result.s.red, result.s.green, result.s.blue);
+		}
+	}
 }
 
-static colorlookup_t transtab_lut;
-
-void R_GenerateTranslucencyTable(UINT8 *table, int style, UINT8 blendamt)
+static void BlendTab_Subtractive(UINT8 *table, int style, UINT8 blendamt)
 {
 	INT16 bg, fg;
 
 	if (table == NULL)
-		I_Error("R_GenerateTranslucencyTable: input table was NULL!");
+		I_Error("BlendTab_Subtractive: input table was NULL!");
 
-	InitColorLUT(&transtab_lut, pMasterPalette, false);
+	if (blendamt == 0xFF)
+	{
+		memset(table, GetColorLUT(&transtab_lut, 0, 0, 0), 0x10000);
+		return;
+	}
 
 	for (bg = 0; bg < 0xFF; bg++)
 	{
@@ -243,12 +242,94 @@ void R_GenerateTranslucencyTable(UINT8 *table, int style, UINT8 blendamt)
 			RGBA_t frontrgba = V_GetMasterColor(fg);
 			RGBA_t result;
 
-			result.rgba = ASTBlendPixel(backrgba, frontrgba, style, blendamt);
+			result.rgba = ASTBlendPixel(backrgba, frontrgba, style, 0xFF);
+			result.s.red = max(0, result.s.red - blendamt);
+			result.s.green = max(0, result.s.green - blendamt);
+			result.s.blue = max(0, result.s.blue - blendamt);
+
+			table[((bg * 0x100) + fg)] = GetColorLUT(&transtab_lut, result.s.red, result.s.green, result.s.blue);
+		}
+	}
+}
+
+static void BlendTab_Modulative(UINT8 *table)
+{
+	INT16 bg, fg;
+
+	if (table == NULL)
+		I_Error("BlendTab_Modulative: input table was NULL!");
+
+	for (bg = 0; bg < 0xFF; bg++)
+	{
+		for (fg = 0; fg < 0xFF; fg++)
+		{
+			RGBA_t backrgba = V_GetMasterColor(bg);
+			RGBA_t frontrgba = V_GetMasterColor(fg);
+			RGBA_t result;
+			result.rgba = ASTBlendPixel(backrgba, frontrgba, AST_MODULATE, 0);
 			table[((bg * 0x100) + fg)] = GetColorLUT(&transtab_lut, result.s.red, result.s.green, result.s.blue);
 		}
 	}
 }
 
+static INT32 BlendTab_Count[NUMBLENDMAPS] =
+{
+	NUMTRANSTABLES,   // blendtab_add
+	NUMTRANSTABLES+1, // blendtab_subtract
+	NUMTRANSTABLES+1, // blendtab_reversesubtract
+	1                 // blendtab_modulate
+};
+
+static INT32 BlendTab_FromStyle[] =
+{
+	0,                        // AST_COPY
+	0,                        // AST_TRANSLUCENT
+	blendtab_add,             // AST_ADD
+	blendtab_subtract,        // AST_SUBTRACT
+	blendtab_reversesubtract, // AST_REVERSESUBTRACT
+	blendtab_modulate,        // AST_MODULATE
+	0                         // AST_OVERLAY
+};
+
+static void BlendTab_GenerateMaps(INT32 tab, INT32 style, void (*genfunc)(UINT8 *, int, UINT8))
+{
+	INT32 i = 0, num = BlendTab_Count[tab];
+	const float amtmul = (256.0f / (float)(NUMTRANSTABLES));
+	for (; i < num; i++)
+	{
+		const size_t offs = (0x10000 * i);
+		const UINT16 alpha = min(amtmul * i, 0xFF);
+		genfunc(blendtables[tab] + offs, style, alpha);
+	}
+}
+
+void R_GenerateBlendTables(void)
+{
+	INT32 i;
+
+	for (i = 0; i < NUMBLENDMAPS; i++)
+		blendtables[i] = Z_MallocAlign(BlendTab_Count[i] * 0x10000, PU_STATIC, NULL, 16);
+
+	InitColorLUT(&transtab_lut, pMasterPalette, false);
+
+	// Additive
+	BlendTab_GenerateMaps(blendtab_add, AST_ADD, BlendTab_Translucent);
+
+	// Subtractive
+#if 1
+	BlendTab_GenerateMaps(blendtab_subtract, AST_SUBTRACT, BlendTab_Subtractive);
+#else
+	BlendTab_GenerateMaps(blendtab_subtract, AST_SUBTRACT, BlendTab_Translucent);
+#endif
+
+	// Reverse subtractive
+	BlendTab_GenerateMaps(blendtab_reversesubtract, AST_REVERSESUBTRACT, BlendTab_Translucent);
+
+	// Modulative blending only requires a single table
+	BlendTab_Modulative(blendtables[blendtab_modulate]);
+}
+
+#define ClipBlendLevel(style, trans) max(min((trans), BlendTab_Count[BlendTab_FromStyle[style]]-1), 0)
 #define ClipTransLevel(trans) max(min((trans), NUMTRANSMAPS-2), 0)
 
 UINT8 *R_GetTranslucencyTable(INT32 alphalevel)
@@ -258,7 +339,12 @@ UINT8 *R_GetTranslucencyTable(INT32 alphalevel)
 
 UINT8 *R_GetBlendTable(int style, INT32 alphalevel)
 {
-	size_t offs = (ClipTransLevel(alphalevel) << FF_TRANSSHIFT);
+	size_t offs;
+
+	if (style == AST_COPY || style == AST_OVERLAY)
+		return NULL;
+
+	offs = (ClipBlendLevel(style, alphalevel) << FF_TRANSSHIFT);
 
 	// Lactozilla: Returns the equivalent to AST_TRANSLUCENT
 	// if no alpha style matches any of the blend tables.
@@ -283,6 +369,14 @@ UINT8 *R_GetBlendTable(int style, INT32 alphalevel)
 		return NULL;
 }
 
+boolean R_BlendLevelVisible(INT32 blendmode, INT32 alphalevel)
+{
+	if (blendmode == AST_COPY || blendmode == AST_SUBTRACT || blendmode == AST_MODULATE || blendmode == AST_OVERLAY)
+		return true;
+
+	return (alphalevel < BlendTab_Count[BlendTab_FromStyle[blendmode]]);
+}
+
 // Define for getting accurate color brightness readings according to how the human eye sees them.
 // https://en.wikipedia.org/wiki/Relative_luminance
 // 0.2126 to red
diff --git a/src/r_draw.h b/src/r_draw.h
index d1eb83033884742adc0c3d75f5325868f6bc29e1..caf43fd89d7ba5451eed376ef08591c71a25efa8 100644
--- a/src/r_draw.h
+++ b/src/r_draw.h
@@ -2,7 +2,7 @@
 //-----------------------------------------------------------------------------
 // Copyright (C) 1993-1996 by id Software, Inc.
 // Copyright (C) 1998-2000 by DooM Legacy Team.
-// Copyright (C) 1999-2020 by Sonic Team Junior.
+// Copyright (C) 1999-2021 by Sonic Team Junior.
 //
 // This program is free software distributed under the
 // terms of the GNU General Public License, version 2.
@@ -140,11 +140,12 @@ extern UINT8 *blendtables[NUMBLENDMAPS];
 
 void R_InitTranslucencyTables(void);
 void R_GenerateBlendTables(void);
-void R_GenerateTranslucencyTable(UINT8 *table, int style, UINT8 blendamt);
 
 UINT8 *R_GetTranslucencyTable(INT32 alphalevel);
 UINT8 *R_GetBlendTable(int style, INT32 alphalevel);
 
+boolean R_BlendLevelVisible(INT32 blendmode, INT32 alphalevel);
+
 // Color ramp modification should force a recache
 extern UINT8 skincolor_modified[];
 
diff --git a/src/r_things.c b/src/r_things.c
index 98e7d00ca0daee2c42997665194e1aaeb75db1de..a7c44c237539bed2e80bf1b7a355de03f1836989 100644
--- a/src/r_things.c
+++ b/src/r_things.c
@@ -1803,7 +1803,7 @@ static void R_ProjectSprite(mobj_t *thing)
 	else if (oldthing->frame & FF_TRANSMASK)
 	{
 		trans = (oldthing->frame & FF_TRANSMASK) >> FF_TRANSSHIFT;
-		if (oldthing->blendmode == AST_TRANSLUCENT && trans >= NUMTRANSMAPS)
+		if (!R_BlendLevelVisible(oldthing->blendmode, trans))
 			return;
 	}
 	else
@@ -2200,7 +2200,7 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
 
 	// specific translucency
 	if (thing->frame & FF_TRANSMASK)
-		vis->transmap = (thing->frame & FF_TRANSMASK) - 0x10000 + transtables;
+		vis->transmap = R_GetTranslucencyTable((thing->frame & FF_TRANSMASK) >> FF_TRANSSHIFT);
 	else
 		vis->transmap = NULL;