diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 2db1099210392acaf4a6a684e0ded023765aa122..7ec0f76c2dea496d5b84eaac315f343abc7529b3 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -1658,8 +1658,8 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom } grTex = HWR_GetTexture(texnum); - xscale = FIXED_TO_FLOAT(gl_sidedef->scalex_mid) * grTex->scaleX; - yscale = FIXED_TO_FLOAT(gl_sidedef->scaley_mid) * grTex->scaleY; + xscale = FIXED_TO_FLOAT(sides[rover->master->sidenum[0]].scalex_mid) * grTex->scaleX; + yscale = FIXED_TO_FLOAT(sides[rover->master->sidenum[0]].scaley_mid) * grTex->scaleY; if (!slopeskew) // no skewing { @@ -1796,8 +1796,8 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom else { grTex = HWR_GetTexture(texnum); - xscale = FIXED_TO_FLOAT(gl_sidedef->scalex_mid) * grTex->scaleX; - yscale = FIXED_TO_FLOAT(gl_sidedef->scaley_mid) * grTex->scaleY; + xscale = FIXED_TO_FLOAT(sides[rover->master->sidenum[0]].scalex_mid) * grTex->scaleX; + yscale = FIXED_TO_FLOAT(sides[rover->master->sidenum[0]].scaley_mid) * grTex->scaleY; if (newline) {