diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index 8cfa115042a0b988cd7697c52c9d35d092e82b2b..05964351cc16e37857359166993a3089f90e41d5 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -4635,7 +4635,8 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
 	ClearColor.blue = 0.0f;
 	ClearColor.alpha = 1.0f;
 
-	HWD.pfnClearBuffer(true, false, &ClearColor); // Clear the Color Buffer, stops HOMs. Also seems to fix the skybox issue on Intel GPUs.
+	if (viewnumber == 0) // Only do it if it's the first screen being rendered
+		HWD.pfnClearBuffer(true, false, &ClearColor); // Clear the Color Buffer, stops HOMs. Also seems to fix the skybox issue on Intel GPUs.
 
 	if (skybox && drawsky) // If there's a skybox and we should be drawing the sky, draw the skybox
 		HWR_RenderSkyboxView(viewnumber, player); // This is drawn before everything else so it is placed behind