From e359f802fd7370d5462a594b6f4b60675a58503c Mon Sep 17 00:00:00 2001
From: Jaime Passos <lazymyuutsu@gmail.com>
Date: Tue, 17 Dec 2019 16:14:26 -0300
Subject: [PATCH] Update comments

---
 src/d_main.c            | 8 ++++----
 src/hardware/hw_cache.c | 2 +-
 src/m_menu.c            | 2 +-
 src/p_setup.c           | 2 +-
 src/r_main.c            | 2 +-
 src/screen.c            | 4 ++--
 src/y_inter.c           | 2 +-
 7 files changed, 11 insertions(+), 11 deletions(-)

diff --git a/src/d_main.c b/src/d_main.c
index 45cac3cf79..9d420dd226 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -225,7 +225,7 @@ static void D_Display(void)
 	if (nodrawers)
 		return; // for comparative timing/profiling
 
-	// Jimita: Switching renderers works by checking
+	// Lactozilla: Switching renderers works by checking
 	// if the game has to do it right when the frame
 	// needs to render. If so, five things will happen:
 	// 1. Interface functions will be called so
@@ -273,7 +273,7 @@ static void D_Display(void)
 		forcerefresh = true; // force background redraw
 	}
 
-	// Jimita
+	// Lactozilla: Renderer switching
 	D_CheckRendererState();
 
 	// draw buffered stuff to screen
@@ -583,7 +583,7 @@ static void D_Display(void)
 	needpatchrecache = false;
 }
 
-// Jimita: Check the renderer's state
+// Lactozilla: Check the renderer's state
 // after a possible renderer switch.
 void D_CheckRendererState(void)
 {
@@ -1281,7 +1281,7 @@ void D_SRB2Main(void)
 	// set user default mode or mode set at cmdline
 	SCR_CheckDefaultMode();
 
-	// Jimita: Does the render mode need to change?
+	// Lactozilla: Does the render mode need to change?
 	if ((setrenderneeded != 0) && (setrenderneeded != rendermode))
 	{
 		needpatchflush = true;
diff --git a/src/hardware/hw_cache.c b/src/hardware/hw_cache.c
index e7a4637c96..2c7539f2c5 100644
--- a/src/hardware/hw_cache.c
+++ b/src/hardware/hw_cache.c
@@ -884,7 +884,7 @@ GLTexture_t *HWR_GetTexture(INT32 tex)
 		I_Error("HWR_GetTexture: tex >= numtextures\n");
 #endif
 
-	// Jimita
+	// Lactozilla: Renderer switching
 	if (needpatchrecache && (!gr_textures))
 		HWR_LoadTextures(gr_numtextures);
 
diff --git a/src/m_menu.c b/src/m_menu.c
index 4cac6dadae..e108c421c4 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -6022,7 +6022,7 @@ static void M_DrawAddons(void)
 		return;
 	}
 
-	// Jimita: Load addons menu patches.
+	// Lactozilla: Load addons menu patches.
 	if (needpatchrecache)
 		M_LoadAddonsPatches();
 
diff --git a/src/p_setup.c b/src/p_setup.c
index dd9a6d5fe7..42a6438a0f 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -3019,7 +3019,7 @@ boolean P_SetupLevel(boolean skipprecip)
 		P_SpawnPrecipitation();
 
 #ifdef HWRENDER // not win32 only 19990829 by Kin
-	// Jimita: Free extrasubsectors regardless of renderer.
+	// Lactozilla: Free extrasubsectors regardless of renderer.
 	// Maybe we're not in OpenGL anymore.
 	if (extrasubsectors)
 		free(extrasubsectors);
diff --git a/src/r_main.c b/src/r_main.c
index 06556e3420..7134803979 100644
--- a/src/r_main.c
+++ b/src/r_main.c
@@ -1156,7 +1156,7 @@ void R_RenderPlayerView(player_t *player)
 	free(masks);
 }
 
-// Jimita
+// Lactozilla: Renderer switching
 #ifdef HWRENDER
 void R_InitHardwareMode(void)
 {
diff --git a/src/screen.c b/src/screen.c
index 56cdfba3cc..f739a5177e 100644
--- a/src/screen.c
+++ b/src/screen.c
@@ -197,7 +197,7 @@ void SCR_SetMode(void)
 	if (!(setmodeneeded || setrenderneeded) || WipeInAction)
 		return; // should never happen and don't change it during a wipe, BAD!
 
-	// Jimita
+	// Lactozilla: Renderer switching
 	if (setrenderneeded)
 	{
 		needpatchflush = true;
@@ -443,7 +443,7 @@ void SCR_ActuallyChangeRenderer(void)
 		setrenderneeded = 0;
 }
 
-// Jimita
+// Lactozilla: Renderer switching
 void SCR_ChangeRenderer(void)
 {
 	setrenderneeded = 0;
diff --git a/src/y_inter.c b/src/y_inter.c
index 51d267bd40..5123f2f976 100644
--- a/src/y_inter.c
+++ b/src/y_inter.c
@@ -323,7 +323,7 @@ void Y_IntermissionDrawer(void)
 	if (intertype == int_none || rendermode == render_none)
 		return;
 
-	// Jimita
+	// Lactozilla: Renderer switching
 	if (needpatchrecache)
 	{
 		Y_CleanupData();
-- 
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