From fd4c50589d90c3ca97d6cd781bd79c6f21983efe Mon Sep 17 00:00:00 2001
From: SteelT <steeltitanium1@gmail.com>
Date: Tue, 1 Aug 2023 15:23:14 -0400
Subject: [PATCH] Don't set recordscore to 0 in G_PlayerFinishLevel

Fixes the recordscore being reset on intermission start
---
 src/g_game.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/src/g_game.c b/src/g_game.c
index df6bb9679c..04b1ffe4da 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -2523,7 +2523,6 @@ static inline void G_PlayerFinishLevel(INT32 player)
 
 	memset(p->powers, 0, sizeof (p->powers));
 	p->ringweapons = 0;
-	p->recordscore = 0;
 
 	p->mo->flags2 &= ~MF2_SHADOW; // cancel invisibility
 	P_FlashPal(p, 0, 0); // Resets
-- 
GitLab