Skip to content
Snippets Groups Projects

Compare revisions

Changes are shown as if the source revision was being merged into the target revision. Learn more about comparing revisions.

Source

Select target project
No results found
Select Git revision
  • 21-installer-nodd
  • 2210-pre1
  • 2210-pre2
  • 2210-rc1
  • 2210-rc2
  • 2210-rc3
  • 2211-pre1
  • 2211-pre2
  • 2211-rc1
  • 622-teamlives-hud
  • 64-gl-log
  • COM_ImmedExecute-lua
  • DJGPP
  • accel-momentum
  • alien-breed-3d
  • appveyor
  • bbox
  • blend-locking
  • blentran
  • blua-unary-not-fix
  • boost-tickrate
  • bosszero
  • bustablemobjzfix
  • bustablesoundz
  • cleanup-opengl
  • cleanupmusic
  • cmake-clang-tidy
  • cmake-enable-cxx
  • cmake-valgrind
  • crawlacommander-sprites
  • cutscene-cleanup
  • dd-music-bypass
  • dd-music-fix
  • delfile
  • deprecate-lua-dedicated-server
  • dpl-2
  • dropshadows-spawning
  • dynabsp
  • emblem-drawing
  • exchndl-xp-fix
  • few-kart-lua-changes
  • ffloorclip
  • fix-cvar-conflicts
  • fix-opengl-shear-roll
  • flipfuncpointers
  • floorsprite-and-shadow-fake-planes-fix
  • fof-lightlist-fixes
  • font-FUCK
  • font_drawer
  • frictionrefactor
  • fuck-macros-1
  • fullscreen-toggle
  • gamepad-luakeydown
  • gamepad-morefixes
  • gamepad_experiments
  • ghost-networking
  • gif-splitting
  • gitlab-ci
  • grr-lj
  • hitboxviewer
  • hwr-texture-cache-refactor
  • hwrender2
  • improve-439
  • increase-packet-tics
  • increasemaxunlockables
  • input-display
  • input-display-translucency
  • io
  • joystick-juggling-maz
  • keycodes-only
  • ksf-wadfiles
  • ld413-mp-fix
  • levelstruct
  • libpng-version-support
  • linedef-actions
  • lj-test
  • lol-states
  • loopedsounds
  • lower-unpegged-fix
  • lua-command-netids
  • lua-local
  • lua-minmax-plus-bruh-moments
  • makefile-auto-mingw-gcc
  • makefile-tinkering
  • map-components-signedness-fixes
  • master
  • menu-edits
  • mobj-dispoffset
  • models-plus-final
  • more-cleanup
  • multithread
  • musicdef-lua
  • net-test
  • netcode-refactor
  • netcode-tests
  • netxcmd-refactor
  • next
  • next-test
  • next-test-2021-7-11
  • nextmapspecialoverride
  • SRB2_release_2.1
  • SRB2_release_2.1.1
  • SRB2_release_2.1.10
  • SRB2_release_2.1.11
  • SRB2_release_2.1.12
  • SRB2_release_2.1.14
  • SRB2_release_2.1.15
  • SRB2_release_2.1.16
  • SRB2_release_2.1.16a
  • SRB2_release_2.1.17
  • SRB2_release_2.1.18
  • SRB2_release_2.1.19
  • SRB2_release_2.1.2
  • SRB2_release_2.1.20
  • SRB2_release_2.1.21
  • SRB2_release_2.1.22
  • SRB2_release_2.1.23
  • SRB2_release_2.1.24
  • SRB2_release_2.1.25
  • SRB2_release_2.1.3
  • SRB2_release_2.1.4
  • SRB2_release_2.1.5
  • SRB2_release_2.1.6
  • SRB2_release_2.1.7
  • SRB2_release_2.1.8
  • SRB2_release_2.1.9
  • SRB2_release_2.2.0
  • SRB2_release_2.2.1
  • SRB2_release_2.2.10
  • SRB2_release_2.2.11
  • SRB2_release_2.2.2
  • SRB2_release_2.2.3
  • SRB2_release_2.2.4
  • SRB2_release_2.2.5
  • SRB2_release_2.2.6
  • SRB2_release_2.2.7
  • SRB2_release_2.2.8
  • SRB2_release_2.2.9
  • td-release-v1.0.0
139 results

Target

Select target project
  • STJr/SRB2
  • Sryder/SRB2
  • wolfy852/SRB2
  • Alpha2244/SRB2
  • Inuyasha/SRB2
  • yoshibot/SRB2
  • TehRealSalt/SRB2
  • PrisimaTF/SRB2
  • Hatninja/SRB2
  • SteelT/SRB2
  • james/SRB2
  • ShaderWraith/SRB2
  • SinnamonLat/SRB2
  • mazmazz_/SRB2
  • filpAM/SRB2
  • chaoloveicemdboy/SRB2
  • Whooa21/SRB2
  • Machturne/SRB2
  • Golden/SRB2
  • Tatsuru/SRB2
  • Snu/SRB2
  • Zwip-Zwap_Zapony/SRB2
  • fickleheart/SRB2
  • alphaRexJames/SRB2
  • JJK/SRB2
  • diskpoppy/SRB2
  • Hannu_Hanhi/SRB2
  • ZipperQR/SRB2
  • kays/SRB2
  • spherallic/SRB2
  • Zippy_Zolton/SRB2
  • namiishere/SRB2
  • Ors/SRB2
  • SMS_Alfredo/SRB2
  • sonic_edge/SRB2
  • lavla/SRB2
  • ashi/SRB2
  • X.organic/SRB2
  • Fafabis/SRB2
  • Meziu/SRB2
  • v-rob/SRB2
  • tertu/SRB2
  • bitten2up/SRB2
  • flarn2006/SRB2
  • Krabs/SRB2
  • clairebun/SRB2
  • Lactozilla/SRB2
  • thehackstack/SRB2
  • Spice/SRB2
  • win8linux/SRB2
  • JohnFrostFox/SRB2
  • talktoneon726/SRB2
  • Wane/SRB2
  • Lamibe/SRB2
  • spectrumuk2/srb-2
  • nerdyminer18/srb-2
  • 256nil/SRB2
  • ARJr/SRB2
  • Alam/SRB2
  • Zenya/srb-2-marathon-demos
  • Acelite/srb-2-archivedmodifications
  • MIDIMan/SRB2
  • Lach/SRB2
  • Frostiikin/bounce-tweaks
  • Jaden/SRB2
  • Tyron/SRB2
  • Astronight/SRB2
  • Mari0shi06/SRB2
  • aiire/SRB2
  • Galactice/SRB2
  • srb2-ports/srb2-dreamcast
  • sdasdas/SRB2
  • chreas/srb-2-vr
  • StarManiaKG/the-story-of-sinically-rocketing-and-botching-the-2nd
  • LoganAir/SRB2
  • NepDisk/srb-2
  • alufolie91/SRB2
  • Felicia.iso/SRB2
  • twi/SRB2
  • BarrelsOFun/SRB2
  • Speed2411/SRB2
  • Leather_Realms/SRB2
  • Ayemar/SRB2
  • Acelite/SRB2
  • VladDoc/SRB2
  • kaldrum/model-features
  • strawberryfox417/SRB2
  • Lugent/SRB2
  • Rem/SRB2
  • Refrag/SRB2
  • Henry_3230/srb-3230
  • TehPuertoRicanSpartan2/tprs-srb2
  • Leminn/srb-2-marathon-stuff
  • chromaticpipe2/SRB2
  • MiguelGustavo15/SRB2
  • Maru/srb-2-tests
  • SilicDev/SRB2
  • UnmatchedBracket/SRB2
  • HybridDog/SRB2
  • xordspar0/SRB2
  • jsjhbewfhh/SRB2
  • Fancy2209/SRB2
  • Lorsoen/SRB2
  • shindoukin/SRB2
  • GamerOfDays/SRB2
  • Craftyawesome/SRB2
  • tenshi-tensai-tennoji/SRB2
  • Scarfdudebalder/SRB2
  • luigi-budd/srb-2-fix-interplag-lockon
  • mskluesner/SRB2
  • johnpetersa19/SRB2
  • Pheazant/SRB2
  • chromaticpipe2/srb2classic
  • romoney5/SRB2
  • PAS/SRB2Classic
  • BlueStaggo/SRB2
  • Jisk/srb-2-beef-jerky
117 results
Select Git revision
  • 1392-2-2-15-attempting-to-draw-a-hud-graphic-with-the-same-lump-name-as-a-lua-script-crashes-the
  • 21-installer-nodd
  • 2210-pre1
  • 2210-pre2
  • 2210-rc1
  • 2210-rc2
  • 2210-rc3
  • 2211-pre1
  • 2211-pre2
  • 2211-rc1
  • 2212-pre1
  • 2212-pre2
  • 2212-pre3
  • 2212-rc1
  • 2213
  • 2214-pre1
  • 2214-pre2
  • 2214-pre3
  • 2214-pre4
  • 2_2_12
  • 64-gl-log
  • COM_ImmedExecute-lua
  • DJGPP
  • accel-momentum
  • acs
  • action-args
  • alpha-fixes
  • any-resolution
  • appveyor
  • blend-locking
  • blentran
  • blua-unary-not-fix
  • boost-tickrate
  • bustablesoundz
  • cleanup-opengl
  • cleanupmusic
  • clipmidtex
  • cmake-valgrind
  • crawlacommander-sprites
  • custom-map-names
  • custom-teams
  • cutscene-cleanup
  • dd-music-bypass
  • dd-music-fix
  • delfile2
  • deprecate-lua-dedicated-server
  • dpl-2
  • dropshadows-spawning
  • dynabsp
  • emblem-drawing
  • exchndl-xp-fix
  • extra-textures
  • few-kart-lua-changes
  • ffloorclip
  • fix-167
  • fix-cvar-conflicts
  • fix-opengl-parameter-crash
  • fix-opengl-shear-roll
  • flipfuncpointers
  • fof-lightlist-fixes
  • font-FUCK
  • frictionrefactor
  • fuck-macros-1
  • gamepad-luakeydown
  • gamepad-morefixes
  • gamepad_experiments
  • gametype-refactor
  • gametype-refactor-1
  • gametype-refactor-player-spawns
  • ghost-networking
  • gif-splitting
  • grr-lj
  • hitboxviewer
  • hwr-texture-cache-refactor
  • hwrender2
  • improve-439
  • increase-maxconditionsets
  • increase-packet-tics
  • input-display
  • input-display-translucency
  • io
  • joystick-juggling-maz
  • just-in-case
  • keycodes-only
  • ksf-wadfiles
  • ld413-mp-fix
  • levelstruct
  • libpng-version-support
  • linedef-actions
  • lj-test
  • lol-states
  • loopedsounds
  • lower-unpegged-fix
  • lua-change-gametype
  • lua-command-netids
  • lua-gfx-2
  • lua-gfx-sprites
  • lua-local
  • makefile-auto-mingw-gcc
  • makefile-tinkering
  • SRB2_release_2.1
  • SRB2_release_2.1.1
  • SRB2_release_2.1.10
  • SRB2_release_2.1.11
  • SRB2_release_2.1.12
  • SRB2_release_2.1.14
  • SRB2_release_2.1.15
  • SRB2_release_2.1.16
  • SRB2_release_2.1.16a
  • SRB2_release_2.1.17
  • SRB2_release_2.1.18
  • SRB2_release_2.1.19
  • SRB2_release_2.1.2
  • SRB2_release_2.1.20
  • SRB2_release_2.1.21
  • SRB2_release_2.1.22
  • SRB2_release_2.1.23
  • SRB2_release_2.1.24
  • SRB2_release_2.1.25
  • SRB2_release_2.1.3
  • SRB2_release_2.1.4
  • SRB2_release_2.1.5
  • SRB2_release_2.1.6
  • SRB2_release_2.1.7
  • SRB2_release_2.1.8
  • SRB2_release_2.1.9
  • SRB2_release_2.2.0
  • SRB2_release_2.2.1
  • SRB2_release_2.2.10
  • SRB2_release_2.2.11
  • SRB2_release_2.2.12
  • SRB2_release_2.2.13
  • SRB2_release_2.2.15
  • SRB2_release_2.2.2
  • SRB2_release_2.2.3
  • SRB2_release_2.2.4
  • SRB2_release_2.2.5
  • SRB2_release_2.2.6
  • SRB2_release_2.2.7
  • SRB2_release_2.2.8
  • SRB2_release_2.2.9
  • td-release-v1.0.0
142 results
Show changes
Commits on Source (2)
  • toaster's avatar
  • toaster's avatar
    Minor optimisations surrounding R_DrawFlippedMaskedColumn. · 2948aea3
    toaster authored
    * Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn.
    * Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around.
    * SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite.
    * Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn.
    * "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
    2948aea3
......@@ -72,6 +72,7 @@
#include "../v_video.h"
#include "hw_clip.h"
#include "hw_glob.h"
#include "../r_main.h"
#include "../r_state.h"
#include "../tables.h"
#include "r_opengl/r_opengl.h"
......@@ -328,7 +329,7 @@ angle_t gld_FrustumAngle(void)
// NEWCLIP TODO: SRB2CBTODO: make a global render_fov for this function
float render_fov = FIXED_TO_FLOAT(cv_grfov.value);
float render_fov = FIXED_TO_FLOAT(cv_fov.value);
float render_fovratio = (float)BASEVIDWIDTH / (float)BASEVIDHEIGHT; // SRB2CBTODO: NEWCLIPTODO: Is this right?
float render_multiplier = 64.0f / render_fovratio / RMUL;
......
......@@ -5530,6 +5530,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
spritedef_t *sprdef;
spriteframe_t *sprframe;
spriteinfo_t *sprinfo;
md2_t *md2;
size_t lumpoff;
unsigned rot;
UINT16 flip;
......@@ -5561,8 +5562,21 @@ static void HWR_ProjectSprite(mobj_t *thing)
tz = (tr_x * gr_viewcos) + (tr_y * gr_viewsin);
// thing is behind view plane?
if (tz < ZCLIP_PLANE && !papersprite && (!cv_grmodels.value || md2_models[thing->sprite].notfound == true)) //Yellow: Only MD2's dont disappear
return;
if (tz < ZCLIP_PLANE && !papersprite)
{
if (cv_grmodels.value) //Yellow: Only MD2's dont disappear
{
if (thing->skin && thing->sprite == SPR_PLAY)
md2 = &md2_playermodels[( (skin_t *)thing->skin - skins )];
else
md2 = &md2_models[thing->sprite];
if (md2->notfound || md2->scale < 0.0f)
return;
}
else
return;
}
// The above can stay as it works for cutting sprites that are too close
tr_x = FIXED_TO_FLOAT(thing->x);
......@@ -5930,7 +5944,7 @@ static void HWR_DrawSkyBackground(player_t *player)
if (cv_grskydome.value)
{
FTransform dometransform;
const float fpov = FIXED_TO_FLOAT(cv_grfov.value+player->fovadd);
const float fpov = FIXED_TO_FLOAT(cv_fov.value+player->fovadd);
postimg_t *type;
if (splitscreen && player == &players[secondarydisplayplayer])
......@@ -6108,7 +6122,7 @@ void HWR_SetViewSize(void)
// ==========================================================================
void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
{
const float fpov = FIXED_TO_FLOAT(cv_grfov.value+player->fovadd);
const float fpov = FIXED_TO_FLOAT(cv_fov.value+player->fovadd);
postimg_t *type;
if (splitscreen && player == &players[secondarydisplayplayer])
......@@ -6234,7 +6248,7 @@ if (0)
viewangle = localaiming2;
// Handle stuff when you are looking farther up or down.
if ((aimingangle || cv_grfov.value+player->fovadd > 90*FRACUNIT))
if ((aimingangle || cv_fov.value+player->fovadd > 90*FRACUNIT))
{
dup_viewangle += ANGLE_90;
HWR_ClearClipSegs();
......@@ -6312,7 +6326,7 @@ if (0)
// ==========================================================================
void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
{
const float fpov = FIXED_TO_FLOAT(cv_grfov.value+player->fovadd);
const float fpov = FIXED_TO_FLOAT(cv_fov.value+player->fovadd);
postimg_t *type;
const boolean skybox = (skyboxmo[0] && cv_skybox.value); // True if there's a skybox object and skyboxes are on
......@@ -6454,7 +6468,7 @@ if (0)
viewangle = localaiming2;
// Handle stuff when you are looking farther up or down.
if ((aimingangle || cv_grfov.value+player->fovadd > 90*FRACUNIT))
if ((aimingangle || cv_fov.value+player->fovadd > 90*FRACUNIT))
{
dup_viewangle += ANGLE_90;
HWR_ClearClipSegs();
......@@ -6583,9 +6597,7 @@ static void CV_grmodellighting_OnChange(void);
static void CV_grfiltermode_OnChange(void);
static void CV_granisotropic_OnChange(void);
static void CV_grfogdensity_OnChange(void);
static void CV_grfov_OnChange(void);
static CV_PossibleValue_t grfov_cons_t[] = {{0, "MIN"}, {179*FRACUNIT, "MAX"}, {0, NULL}};
static CV_PossibleValue_t grfiltermode_cons_t[]= {{HWD_SET_TEXTUREFILTER_POINTSAMPLED, "Nearest"},
{HWD_SET_TEXTUREFILTER_BILINEAR, "Bilinear"}, {HWD_SET_TEXTUREFILTER_TRILINEAR, "Trilinear"},
{HWD_SET_TEXTUREFILTER_MIXED1, "Linear_Nearest"},
......@@ -6594,7 +6606,7 @@ static CV_PossibleValue_t grfiltermode_cons_t[]= {{HWD_SET_TEXTUREFILTER_POINTSA
{0, NULL}};
CV_PossibleValue_t granisotropicmode_cons_t[] = {{1, "MIN"}, {16, "MAX"}, {0, NULL}};
consvar_t cv_grfovchange = {"gr_fovchange", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_fovchange = {"gr_fovchange", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_grfog = {"gr_fog", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_grfogcolor = {"gr_fogcolor", "AAAAAA", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_grsoftwarefog = {"gr_softwarefog", "Off", CV_SAVE, grsoftwarefog_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
......@@ -6615,7 +6627,6 @@ consvar_t cv_grskydome = {"gr_skydome", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL,
consvar_t cv_grfakecontrast = {"gr_fakecontrast", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_grrounddown = {"gr_rounddown", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_grfov = {"gr_fov", "90", CV_FLOAT|CV_CALL, grfov_cons_t, CV_grfov_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_grfogdensity = {"gr_fogdensity", "150", CV_CALL|CV_NOINIT, CV_Unsigned,
CV_grfogdensity_OnChange, 0, NULL, NULL, 0, 0, NULL};
......@@ -6651,17 +6662,10 @@ static void CV_granisotropic_OnChange(void)
HWD.pfnSetSpecialState(HWD_SET_TEXTUREANISOTROPICMODE, cv_granisotropicmode.value);
}
static void CV_grfov_OnChange(void)
{
if ((netgame || multiplayer) && !cv_debug && cv_grfov.value != 90*FRACUNIT)
CV_Set(&cv_grfov, cv_grfov.defaultvalue);
}
//added by Hurdler: console varibale that are saved
void HWR_AddCommands(void)
{
CV_RegisterVar(&cv_grfovchange);
CV_RegisterVar(&cv_grfov);
CV_RegisterVar(&cv_fovchange);
CV_RegisterVar(&cv_grfogdensity);
CV_RegisterVar(&cv_grfogcolor);
......
......@@ -84,7 +84,6 @@ extern consvar_t cv_grstaticlighting;
extern consvar_t cv_grcoronas;
extern consvar_t cv_grcoronasize;
#endif
extern consvar_t cv_grfov;
extern consvar_t cv_grmodels;
extern consvar_t cv_grmodelinterpolation;
extern consvar_t cv_grmodellighting;
......@@ -95,7 +94,7 @@ extern consvar_t cv_grsoftwarefog;
extern consvar_t cv_grfiltermode;
extern consvar_t cv_granisotropicmode;
extern consvar_t cv_grcorrecttricks;
extern consvar_t cv_grfovchange;
extern consvar_t cv_fovchange;
extern consvar_t cv_grsolvetjoin;
extern consvar_t cv_grspritebillboarding;
extern consvar_t cv_grskydome;
......
......@@ -2222,11 +2222,11 @@ EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration,
EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
{
static boolean special_splitscreen;
float used_fov;
pglLoadIdentity();
if (stransform)
{
boolean fovx90;
used_fov = stransform->fovxangle;
#ifdef USE_FTRANSFORM_MIRROR
// mirroring from Kart
if (stransform->mirror)
......@@ -2242,31 +2242,27 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
pglRotatef(stransform->angley+270.0f, 0.0f, 1.0f, 0.0f);
pglTranslatef(-stransform->x, -stransform->z, -stransform->y);
pglMatrixMode(GL_PROJECTION);
pglLoadIdentity();
fovx90 = stransform->fovxangle > 0.0f && fabsf(stransform->fovxangle - 90.0f) < 0.5f;
special_splitscreen = (stransform->splitscreen && fovx90);
if (special_splitscreen)
GLPerspective(53.13f, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
else
GLPerspective(stransform->fovxangle, ASPECT_RATIO);
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
pglMatrixMode(GL_MODELVIEW);
special_splitscreen = stransform->splitscreen;
}
else
{
used_fov = fov;
pglScalef(1.0f, 1.0f, -1.0f);
}
pglMatrixMode(GL_PROJECTION);
pglLoadIdentity();
if (special_splitscreen)
GLPerspective(53.13f, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
else
//Hurdler: is "fov" correct?
GLPerspective(fov, ASPECT_RATIO);
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
pglMatrixMode(GL_MODELVIEW);
pglMatrixMode(GL_PROJECTION);
pglLoadIdentity();
if (special_splitscreen)
{
used_fov = atan(tan(used_fov*M_PI/360)*0.8)*360/M_PI;
GLPerspective(used_fov, 2*ASPECT_RATIO);
}
else
GLPerspective(used_fov, ASPECT_RATIO);
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
pglMatrixMode(GL_MODELVIEW);
pglGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix); // added for new coronas' code (without depth buffer)
}
......
......@@ -1397,7 +1397,7 @@ static menuitem_t OP_OpenGLOptionsMenu[] =
{IT_STRING|IT_CVAR, NULL, "Model lighting", &cv_grmodellighting, 32},
{IT_HEADER, NULL, "General", NULL, 51},
{IT_STRING|IT_CVAR, NULL, "Field of view", &cv_grfov, 63},
{IT_STRING|IT_CVAR, NULL, "Field of view", &cv_fov, 63},
{IT_STRING|IT_CVAR, NULL, "Quality", &cv_scr_depth, 73},
{IT_STRING|IT_CVAR, NULL, "Texture Filter", &cv_grfiltermode, 83},
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_granisotropicmode,93},
......
......@@ -8672,7 +8672,7 @@ static void P_MovePlayer(player_t *player)
}
#ifdef HWRENDER
if (rendermode != render_soft && rendermode != render_none && cv_grfovchange.value)
if (rendermode != render_soft && rendermode != render_none && cv_fovchange.value)
{
fixed_t speed;
const fixed_t runnyspeed = 20*FRACUNIT;
......@@ -10105,13 +10105,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
{
dist = camdist;
// x1.5 dist for splitscreen
if (splitscreen)
{
dist = FixedMul(dist, 3*FRACUNIT/2);
camheight = FixedMul(camheight, 3*FRACUNIT/2);
}
if (sign) // signpost camera has specific placement
{
camheight = mo->scale << 7;
......@@ -10511,13 +10504,17 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (!(multiplayer || netgame) && !splitscreen)
{
fixed_t vx = thiscam->x, vy = thiscam->y;
fixed_t vz = thiscam->z + thiscam->height / 2;
if (player->awayviewtics && player->awayviewmobj != NULL && !P_MobjWasRemoved(player->awayviewmobj)) // Camera must obviously exist
{
vx = player->awayviewmobj->x;
vy = player->awayviewmobj->y;
vz = player->awayviewmobj->z + player->awayviewmobj->height / 2;
}
if (P_AproxDistance(vx - mo->x, vy - mo->y) < FixedMul(48*FRACUNIT, mo->scale))
/* check z distance too for orbital camera */
if (P_AproxDistance(P_AproxDistance(vx - mo->x, vy - mo->y),
vz - ( mo->z + mo->height / 2 )) < FixedMul(48*FRACUNIT, mo->scale))
mo->flags2 |= MF2_SHADOW;
else
mo->flags2 &= ~MF2_SHADOW;
......
......@@ -59,6 +59,7 @@ INT32 centerx, centery;
fixed_t centerxfrac, centeryfrac;
fixed_t projection;
fixed_t projectiony; // aspect ratio
fixed_t fovtan; // field of view
// just for profiling purposes
size_t framecount;
......@@ -108,10 +109,12 @@ static CV_PossibleValue_t drawdist_precip_cons_t[] = {
{1024, "1024"}, {1536, "1536"}, {2048, "2048"},
{0, "None"}, {0, NULL}};
static CV_PossibleValue_t fov_cons_t[] = {{60*FRACUNIT, "MIN"}, {179*FRACUNIT, "MAX"}, {0, NULL}};
static CV_PossibleValue_t translucenthud_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
static CV_PossibleValue_t maxportals_cons_t[] = {{0, "MIN"}, {12, "MAX"}, {0, NULL}}; // lmao rendering 32 portals, you're a card
static CV_PossibleValue_t homremoval_cons_t[] = {{0, "No"}, {1, "Yes"}, {2, "Flash"}, {0, NULL}};
static void Fov_OnChange(void);
static void ChaseCam_OnChange(void);
static void ChaseCam2_OnChange(void);
static void FlipCam_OnChange(void);
......@@ -141,6 +144,7 @@ consvar_t cv_drawdist = {"drawdist", "Infinite", CV_SAVE, drawdist_cons_t, NULL,
consvar_t cv_drawdist_nights = {"drawdist_nights", "2048", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_drawdist_precip = {"drawdist_precip", "1024", CV_SAVE, drawdist_precip_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
//consvar_t cv_precipdensity = {"precipdensity", "Moderate", CV_SAVE, precipdensity_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_fov = {"fov", "90", CV_FLOAT|CV_CALL, fov_cons_t, Fov_OnChange, 0, NULL, NULL, 0, 0, NULL};
// Okay, whoever said homremoval causes a performance hit should be shot.
consvar_t cv_homremoval = {"homremoval", "No", CV_SAVE, homremoval_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
......@@ -184,6 +188,14 @@ void SplitScreen_OnChange(void)
}
}
}
static void Fov_OnChange(void)
{
// Shouldn't be needed with render parity?
//if ((netgame || multiplayer) && !cv_debug && cv_fov.value != 90*FRACUNIT)
// CV_Set(&cv_fov, cv_fov.defaultvalue);
R_SetViewSize();
}
static void ChaseCam_OnChange(void)
{
......@@ -448,8 +460,8 @@ static void R_InitTextureMapping(void)
//
// Calc focallength
// so FIELDOFVIEW angles covers SCREENWIDTH.
focallength = FixedDiv(centerxfrac,
FINETANGENT(FINEANGLES/4+/*cv_fov.value*/ FIELDOFVIEW/2));
focallength = FixedDiv(projection,
FINETANGENT(FINEANGLES/4+FIELDOFVIEW/2));
#ifdef ESLOPE
focallengthf = FIXED_TO_FLOAT(focallength);
......@@ -457,9 +469,9 @@ static void R_InitTextureMapping(void)
for (i = 0; i < FINEANGLES/2; i++)
{
if (FINETANGENT(i) > FRACUNIT*2)
if (FINETANGENT(i) > fovtan*2)
t = -1;
else if (FINETANGENT(i) < -FRACUNIT*2)
else if (FINETANGENT(i) < -fovtan*2)
t = viewwidth+1;
else
{
......@@ -563,6 +575,7 @@ void R_ExecuteSetViewSize(void)
INT32 j;
INT32 level;
INT32 startmapl;
angle_t fov;
setsizeneeded = false;
......@@ -585,9 +598,12 @@ void R_ExecuteSetViewSize(void)
centerxfrac = centerx<<FRACBITS;
centeryfrac = centery<<FRACBITS;
projection = centerxfrac;
//projectiony = (((vid.height*centerx*BASEVIDWIDTH)/BASEVIDHEIGHT)/vid.width)<<FRACBITS;
projectiony = centerxfrac;
fov = FixedAngle(cv_fov.value/2) + ANGLE_90;
fovtan = FINETANGENT(fov >> ANGLETOFINESHIFT);
if (splitscreen == 1) // Splitscreen FOV should be adjusted to maintain expected vertical view
fovtan = 17*fovtan/10;
projection = projectiony = FixedDiv(centerxfrac, fovtan);
R_InitViewBuffer(scaledviewwidth, viewheight);
......@@ -613,7 +629,7 @@ void R_ExecuteSetViewSize(void)
for (i = 0; i < j; i++)
{
dy = ((i - viewheight*8)<<FRACBITS) + FRACUNIT/2;
dy = abs(dy);
dy = FixedMul(abs(dy), fovtan);
yslopetab[i] = FixedDiv(centerx*FRACUNIT, dy);
}
}
......@@ -734,7 +750,7 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
static mobj_t *viewmobj;
// WARNING: a should be unsigned but to add with 2048, it isn't!
#define AIMINGTODY(a) ((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS)
#define AIMINGTODY(a) FixedDiv((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS, fovtan)
// recalc necessary stuff for mouseaiming
// slopes are already calculated for the full possible view (which is 4*viewheight).
......@@ -1203,6 +1219,7 @@ void R_RegisterEngineStuff(void)
CV_RegisterVar(&cv_drawdist);
CV_RegisterVar(&cv_drawdist_nights);
CV_RegisterVar(&cv_drawdist_precip);
CV_RegisterVar(&cv_fov);
CV_RegisterVar(&cv_chasecam);
CV_RegisterVar(&cv_chasecam2);
......
......@@ -84,6 +84,7 @@ extern conscar_t cv_shadowoffs;
#endif //#ifdef GLBADSHADOWS
extern consvar_t cv_translucency;
extern consvar_t cv_drawdist, cv_drawdist_nights, cv_drawdist_precip;
extern consvar_t cv_fov;
extern consvar_t cv_skybox;
extern consvar_t cv_tailspickup;
......
......@@ -240,14 +240,13 @@ static void R_DrawWallSplats(void)
// way we don't have to store extra post_t info with each column for
// multi-patch textures. They are not normally needed as multi-patch
// textures don't have holes in it. At least not for now.
static INT32 column2s_length; // column->length : for multi-patch on 2sided wall = texture->height
static void R_Render2sidedMultiPatchColumn(column_t *column)
{
INT32 topscreen, bottomscreen;
topscreen = sprtopscreen; // + spryscale*column->topdelta; topdelta is 0 for the wall
bottomscreen = topscreen + spryscale * column2s_length;
bottomscreen = topscreen + spryscale * lengthcol;
dc_yl = (sprtopscreen+FRACUNIT-1)>>FRACBITS;
dc_yh = (bottomscreen-1)>>FRACBITS;
......@@ -279,13 +278,6 @@ static void R_Render2sidedMultiPatchColumn(column_t *column)
}
}
// quick wrapper for R_DrawFlippedMaskedColumn so it can be set as a colfunc_2s value
// uses column2s_length for texture->height as above
static void R_DrawFlippedMaskedSegColumn(column_t *column)
{
R_DrawFlippedMaskedColumn(column, column2s_length);
}
void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
{
size_t pindex;
......@@ -364,8 +356,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
{
if (textures[texnum]->flip & 2) // vertically flipped?
{
colfunc_2s = R_DrawFlippedMaskedSegColumn;
column2s_length = textures[texnum]->height;
colfunc_2s = R_DrawFlippedMaskedColumn;
lengthcol = textures[texnum]->height;
}
else
colfunc_2s = R_DrawMaskedColumn; // render the usual 2sided single-patch packed texture
......@@ -373,7 +365,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
else
{
colfunc_2s = R_Render2sidedMultiPatchColumn; // render multipatch with no holes (no post_t info)
column2s_length = textures[texnum]->height;
lengthcol = textures[texnum]->height;
}
// Setup lighting based on the presence/lack-of 3D floors.
......@@ -737,7 +729,7 @@ static void R_DrawRepeatMaskedColumn(column_t *col)
static void R_DrawRepeatFlippedMaskedColumn(column_t *col)
{
do {
R_DrawFlippedMaskedColumn(col, column2s_length);
R_DrawFlippedMaskedColumn(col);
sprtopscreen += dc_texheight*spryscale;
} while (sprtopscreen < sprbotscreen);
}
......@@ -1069,7 +1061,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
if (textures[texnum]->flip & 2) // vertically flipped?
{
colfunc_2s = R_DrawRepeatFlippedMaskedColumn;
column2s_length = textures[texnum]->height;
lengthcol = textures[texnum]->height;
}
else
colfunc_2s = R_DrawRepeatMaskedColumn; // render the usual 2sided single-patch packed texture
......@@ -1077,7 +1069,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
else
{
colfunc_2s = R_Render2sidedMultiPatchColumn; //render multipatch with no holes (no post_t info)
column2s_length = textures[texnum]->height;
lengthcol = textures[texnum]->height;
}
#ifdef ESLOPE
......
......@@ -651,10 +651,10 @@ void R_DrawMaskedColumn(column_t *column)
dc_yl = mceilingclip[dc_x]+1;
if (dc_yl < 0)
dc_yl = 0;
if (dc_yh >= vid.height)
if (dc_yh >= vid.height) // dc_yl must be < vid.height, so reduces number of checks in tight loop
dc_yh = vid.height - 1;
if (dc_yl <= dc_yh && dc_yl < vid.height && dc_yh > 0)
if (dc_yl <= dc_yh && dc_yh > 0)
{
dc_source = (UINT8 *)column + 3;
dc_texturemid = basetexturemid - (topdelta<<FRACBITS);
......@@ -665,15 +665,10 @@ void R_DrawMaskedColumn(column_t *column)
// quick fix... something more proper should be done!!!
if (ylookup[dc_yl])
colfunc();
else if (colfunc == colfuncs[COLDRAWFUNC_BASE])
{
static INT32 first = 1;
if (first)
{
CONS_Debug(DBG_RENDER, "WARNING: avoiding a crash in %s %d\n", __FILE__, __LINE__);
first = 0;
}
}
#ifdef PARANOIA
else
I_Error("R_DrawMaskedColumn: Invalid ylookup for dc_yl %d", dc_yl);
#endif
}
column = (column_t *)((UINT8 *)column + column->length + 4);
}
......@@ -681,7 +676,9 @@ void R_DrawMaskedColumn(column_t *column)
dc_texturemid = basetexturemid;
}
void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
INT32 lengthcol; // column->length : for flipped column function pointers and multi-patch on 2sided wall = texture->height
void R_DrawFlippedMaskedColumn(column_t *column)
{
INT32 topscreen;
INT32 bottomscreen;
......@@ -697,7 +694,7 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
if (topdelta <= prevdelta)
topdelta += prevdelta;
prevdelta = topdelta;
topdelta = texheight-column->length-topdelta;
topdelta = lengthcol-column->length-topdelta;
topscreen = sprtopscreen + spryscale*topdelta;
bottomscreen = sprbotscreen == INT32_MAX ? topscreen + spryscale*column->length
: sprbotscreen + spryscale*column->length;
......@@ -719,10 +716,10 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
dc_yl = mceilingclip[dc_x]+1;
if (dc_yl < 0)
dc_yl = 0;
if (dc_yh >= vid.height)
if (dc_yh >= vid.height) // dc_yl must be < vid.height, so reduces number of checks in tight loop
dc_yh = vid.height - 1;
if (dc_yl <= dc_yh && dc_yl < vid.height && dc_yh > 0)
if (dc_yl <= dc_yh && dc_yh > 0)
{
dc_source = ZZ_Alloc(column->length);
for (s = (UINT8 *)column+2+column->length, d = dc_source; d < dc_source+column->length; --s)
......@@ -732,15 +729,10 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
// Still drawn by R_DrawColumn.
if (ylookup[dc_yl])
colfunc();
else if (colfunc == colfuncs[COLDRAWFUNC_BASE])
{
static INT32 first = 1;
if (first)
{
CONS_Debug(DBG_RENDER, "WARNING: avoiding a crash in %s %d\n", __FILE__, __LINE__);
first = 0;
}
}
#ifdef PARANOIA
else
I_Error("R_DrawMaskedColumn: Invalid ylookup for dc_yl %d", dc_yl);
#endif
Z_Free(dc_source);
}
column = (column_t *)((UINT8 *)column + column->length + 4);
......@@ -756,9 +748,9 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
static void R_DrawVisSprite(vissprite_t *vis)
{
column_t *column;
#ifdef RANGECHECK
void (*localcolfunc)(column_t *);
INT32 texturecolumn;
#endif
INT32 pwidth;
fixed_t frac;
patch_t *patch = vis->patch;
fixed_t this_scale = vis->mobj->scale;
......@@ -906,28 +898,53 @@ static void R_DrawVisSprite(vissprite_t *vis)
if (vis->x2 >= vid.width)
vis->x2 = vid.width-1;
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale)
{
#ifdef RANGECHECK
localcolfunc = (vis->cut & SC_VFLIP) ? R_DrawFlippedMaskedColumn : R_DrawMaskedColumn;
lengthcol = patch->height;
texturecolumn = frac>>FRACBITS;
// Split drawing loops for paper and non-paper to reduce conditional checks per sprite
if (vis->scalestep)
{
pwidth = SHORT(patch->width);
if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
I_Error("R_DrawSpriteRange: bad texturecolumn at %d from end", vis->x2 - dc_x);
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn]));
#else
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[frac>>FRACBITS]));
#endif
if (vis->scalestep)
// Papersprite drawing loop
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, spryscale += vis->scalestep)
{
angle_t angle = ((vis->centerangle + xtoviewangle[dc_x]) >> ANGLETOFINESHIFT) & 0xFFF;
texturecolumn = (vis->paperoffset - FixedMul(FINETANGENT(angle), vis->paperdistance)) / this_scale;
if (texturecolumn < 0 || texturecolumn >= pwidth)
continue;
if (vis->xiscale < 0) // Flipped sprite
texturecolumn = pwidth - 1 - texturecolumn;
sprtopscreen = (centeryfrac - FixedMul(dc_texturemid, spryscale));
dc_iscale = (0xffffffffu / (unsigned)spryscale);
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn]));
localcolfunc (column);
}
}
else
{
#ifdef RANGECHECK
pwidth = SHORT(patch->width);
#endif
// Non-paper drawing loop
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale)
{
#ifdef RANGECHECK
texturecolumn = frac>>FRACBITS;
if (texturecolumn < 0 || texturecolumn >= pwidth)
I_Error("R_DrawSpriteRange: bad texturecolumn at %d from end", vis->x2 - dc_x);
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn]));
#else
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[frac>>FRACBITS]));
#endif
localcolfunc (column);
}
if (vis->cut & SC_VFLIP)
R_DrawFlippedMaskedColumn(column, patch->height);
else
R_DrawMaskedColumn(column);
spryscale += vis->scalestep;
}
colfunc = colfuncs[BASEDRAWFUNC];
......@@ -1086,8 +1103,6 @@ static void R_SplitSprite(vissprite_t *sprite)
}
}
//#define PROPERPAPER // This was reverted less than 7 hours before 2.2's release because of very strange, frequent crashes.
//
// R_ProjectSprite
// Generates a vissprite for a thing
......@@ -1124,7 +1139,9 @@ static void R_ProjectSprite(mobj_t *thing)
fixed_t iscale;
fixed_t scalestep;
fixed_t offset, offset2;
boolean papersprite = !!(thing->frame & FF_PAPERSPRITE);
fixed_t paperoffset = 0, paperdistance = 0; angle_t centerangle = 0;
INT32 dispoffset = thing->info->dispoffset;
......@@ -1142,10 +1159,6 @@ static void R_ProjectSprite(mobj_t *thing)
INT32 rollangle = 0;
#endif
#ifndef PROPERPAPER
fixed_t ang_scale = FRACUNIT;
#endif
// transform the origin point
tr_x = thing->x - viewx;
tr_y = thing->y - viewy;
......@@ -1156,7 +1169,7 @@ static void R_ProjectSprite(mobj_t *thing)
tz = gxt-gyt;
// thing is behind view plane?
if (!(papersprite) && (tz < FixedMul(MINZ, this_scale))) // papersprite clipping is handled later
if (!papersprite && (tz < FixedMul(MINZ, this_scale))) // papersprite clipping is handled later
return;
gxt = -FixedMul(tr_x, viewsin);
......@@ -1164,7 +1177,7 @@ static void R_ProjectSprite(mobj_t *thing)
tx = -(gyt + gxt);
// too far off the side?
if (abs(tx) > tz<<2)
if (!papersprite && abs(tx) > tz<<2) // papersprite clipping is handled later
return;
// aspect ratio stuff
......@@ -1228,13 +1241,7 @@ static void R_ProjectSprite(mobj_t *thing)
#endif
if (sprframe->rotate != SRF_SINGLE || papersprite)
{
ang = R_PointToAngle (thing->x, thing->y) - (thing->player ? thing->player->drawangle : thing->angle);
#ifndef PROPERPAPER
if (papersprite)
ang_scale = abs(FINESINE(ang>>ANGLETOFINESHIFT));
#endif
}
if (sprframe->rotate == SRF_SINGLE)
{
......@@ -1300,31 +1307,11 @@ static void R_ProjectSprite(mobj_t *thing)
else
offset = -spr_offset;
offset = FixedMul(offset, this_scale);
#ifndef PROPERPAPER
tx += FixedMul(offset, ang_scale);
x1 = (centerxfrac + FixedMul (tx,xscale)) >>FRACBITS;
// off the right side?
if (x1 > viewwidth)
return;
#endif
offset2 = FixedMul(spr_width, this_scale);
#ifndef PROPERPAPER
tx += FixedMul(offset2, ang_scale);
x2 = ((centerxfrac + FixedMul (tx,xscale)) >> FRACBITS) - (papersprite ? 2 : 1);
// off the left side
if (x2 < 0)
return;
#endif
if (papersprite)
{
fixed_t
#ifdef PROPERPAPER
xscale2,
#endif
yscale2, cosmul, sinmul, tz2;
fixed_t xscale2, yscale2, cosmul, sinmul, tx2, tz2;
INT32 range;
if (ang >= ANGLE_180)
......@@ -1342,19 +1329,23 @@ static void R_ProjectSprite(mobj_t *thing)
gyt = -FixedMul(tr_y, viewsin);
tz = gxt-gyt;
yscale = FixedDiv(projectiony, tz);
if (yscale < 64) return; // Fix some funky visuals
//if (yscale < 64) return; // Fix some funky visuals
#ifdef PROPERPAPER
gxt = -FixedMul(tr_x, viewsin);
gyt = FixedMul(tr_y, viewcos);
tx = -(gyt + gxt);
xscale = FixedDiv(projection, tz);
x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
// off the right side?
if (x1 > viewwidth)
return;
#endif
// Get paperoffset (offset) and paperoffset (distance)
paperoffset = -FixedMul(tr_x, cosmul) - FixedMul(tr_y, sinmul);
paperdistance = -FixedMul(tr_x, sinmul) + FixedMul(tr_y, cosmul);
if (paperdistance < 0)
{
paperoffset = -paperoffset;
paperdistance = -paperdistance;
}
centerangle = viewangle - thing->angle;
tr_x += FixedMul(offset2, cosmul);
tr_y += FixedMul(offset2, sinmul);
......@@ -1362,38 +1353,52 @@ static void R_ProjectSprite(mobj_t *thing)
gyt = -FixedMul(tr_y, viewsin);
tz2 = gxt-gyt;
yscale2 = FixedDiv(projectiony, tz2);
if (yscale2 < 64) return; // ditto
//if (yscale2 < 64) return; // ditto
#ifdef PROPERPAPER
gxt = -FixedMul(tr_x, viewsin);
gyt = FixedMul(tr_y, viewcos);
tx = -(gyt + gxt);
tx2 = -(gyt + gxt);
xscale2 = FixedDiv(projection, tz2);
x2 = (centerxfrac + FixedMul(tx,xscale2))>>FRACBITS; x2--;
x2 = ((centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS);
// off the left side
if (x2 < 0)
if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier
return;
#endif
if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier
// Needs partially clipped
if (tz < FixedMul(MINZ, this_scale))
{
fixed_t div = FixedDiv(tz2-tz, FixedMul(MINZ, this_scale)-tz);
tx += FixedDiv(tx2-tx, div);
tz = FixedMul(MINZ, this_scale);
yscale = FixedDiv(projectiony, tz);
xscale = FixedDiv(projection, tz);
x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
}
else if (tz2 < FixedMul(MINZ, this_scale))
{
fixed_t div = FixedDiv(tz-tz2, FixedMul(MINZ, this_scale)-tz2);
tx2 += FixedDiv(tx-tx2, div);
tz2 = FixedMul(MINZ, this_scale);
yscale2 = FixedDiv(projectiony, tz2);
xscale2 = FixedDiv(projection, tz2);
x2 = (centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS;
}
// off the right side?
if (x1 > viewwidth)
return;
// off the left side
if (x2 < 0)
return;
if ((range = x2 - x1) <= 0)
return;
#ifdef PROPERPAPER
range++; // fencepost problem
#endif
scalestep = (yscale2 - yscale)/range;
xscale =
#ifdef PROPERPAPER
FixedDiv(range<<FRACBITS, abs(offset2))+1
#else
FixedMul(xscale, ang_scale)
#endif
;
scalestep = ((yscale2 - yscale)/range) ?: 1;
xscale = FixedDiv(range<<FRACBITS, abs(offset2));
// The following two are alternate sorting methods which might be more applicable in some circumstances. TODO - maybe enable via MF2?
// sortscale = max(yscale, yscale2);
......@@ -1403,7 +1408,6 @@ static void R_ProjectSprite(mobj_t *thing)
{
scalestep = 0;
yscale = sortscale;
#ifdef PROPERPAPER
tx += offset;
x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
......@@ -1417,7 +1421,6 @@ static void R_ProjectSprite(mobj_t *thing)
// off the left side
if (x2 < 0)
return;
#endif
}
if ((thing->flags2 & MF2_LINKDRAW) && thing->tracer) // toast 16/09/16 (SYMMETRY)
......@@ -1538,6 +1541,9 @@ static void R_ProjectSprite(mobj_t *thing)
vis->pzt = vis->pz + vis->thingheight;
vis->texturemid = vis->gzt - viewz;
vis->scalestep = scalestep;
vis->paperoffset = paperoffset;
vis->paperdistance = paperdistance;
vis->centerangle = centerangle;
vis->mobj = thing; // Easy access! Tails 06-07-2002
......
......@@ -43,9 +43,10 @@ extern fixed_t sprtopscreen;
extern fixed_t sprbotscreen;
extern fixed_t windowtop;
extern fixed_t windowbottom;
extern INT32 lengthcol;
void R_DrawMaskedColumn(column_t *column);
void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight);
void R_DrawFlippedMaskedColumn(column_t *column);
//faB: find sprites in wadfile, replace existing, add new ones
// (only sprites from namelist are added or replaced)
......@@ -177,8 +178,11 @@ typedef struct vissprite_s
fixed_t startfrac; // horizontal position of x1
fixed_t scale, sortscale; // sortscale only differs from scale for paper sprites and MF2_LINKDRAW
fixed_t scalestep; // only for paper sprites, 0 otherwise
fixed_t paperoffset, paperdistance; // for paper sprites, offset/dist relative to the angle
fixed_t xiscale; // negative if flipped
angle_t centerangle; // for paper sprites
fixed_t texturemid;
patch_t *patch;
......