diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 87b9dbedc5f1a504cccd51008cf1375da7f8530c..380ec37658f96708dc2ef441df997b2abbf17905 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -4,7 +4,7 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32) # Core sources target_sourcefile(c) -target_sources(SRB2SDL2 PRIVATE comptime.c md5.c config.h) +target_sources(SRB2SDL2 PRIVATE comptime.c md5.c config.h.in) set(SRB2_ASM_SOURCES vid_copy.s) @@ -62,7 +62,7 @@ if(${SRB2_CONFIG_HAVE_GME}) endif() if(${GME_FOUND}) set(SRB2_HAVE_GME ON) - target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_LIBGME) + target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_GME) else() message(WARNING "You have specified that GME is available but it was not found.") endif() diff --git a/src/Makefile b/src/Makefile index 36a1d89f51279a5a2916b131c8c0792810488f2b..5d338e51015c97313e4e99752f66d3c74ec4f358 100644 --- a/src/Makefile +++ b/src/Makefile @@ -2,8 +2,8 @@ # the poly3 Makefile adapted over and over... # # Copyright 1998-2000 DooM Legacy Team. -# Copyright 2020-2021 James R. -# Copyright 2003-2021 Sonic Team Junior. +# Copyright 2020-2022 James R. +# Copyright 2003-2022 Sonic Team Junior. # # This program is free software distributed under the # terms of the GNU General Public License, version 2. @@ -379,7 +379,7 @@ ifdef Echo_name @printf '%-20.20s\r' $$< endif endif - $(.)$(cc) -MM -MF $$@ -MT $(objdir)/$$(*F).o $(2) $$< + $(.)$(cc) -MM -MF $$@ -MT $(objdir)/$$*.o $(2) $$< endef $(eval $(call _recipe,c)) diff --git a/src/Makefile.d/detect.mk b/src/Makefile.d/detect.mk index 9c8a0a227d8a74b6e780234068885a8ab8c3a85c..f458b044cf8c2f8d973b50e32a2f3500e6e6c7ef 100644 --- a/src/Makefile.d/detect.mk +++ b/src/Makefile.d/detect.mk @@ -71,13 +71,17 @@ latest_gcc_version:=10.2 # manually set. And don't bother if this is a clean only # run. ifeq (,$(call Wildvar,GCC% destructive)) -version:=$(shell $(CC) --version) + +# can't use $(CC) --version here since that uses argv[0] to display the name +# also gcc outputs the information to stderr, so I had to do 2>&1 +# this program really doesn't like identifying itself +version:=$(shell $(CC) -v 2>&1) # check if this is in fact GCC -ifneq (,$(or $(findstring gcc,$(version)),\ - $(findstring GCC,$(version)))) +ifneq (,$(findstring gcc version,$(version))) -version:=$(shell $(CC) -dumpversion) +# in stark contrast to the name, gcc will give me a nicely formatted version number for free +version:=$(shell $(CC) -dumpfullversion) # Turn version into words of major, minor v:=$(subst ., ,$(version)) diff --git a/src/Makefile.d/features.mk b/src/Makefile.d/features.mk index af5ce928f86476d977090bee5ffe315cc9032552..0dee4af3a24e0ed8fab1b807b06c415a35897375 100644 --- a/src/Makefile.d/features.mk +++ b/src/Makefile.d/features.mk @@ -39,7 +39,7 @@ $(eval $(call Configure,PNG,$(PNG_CONFIG) \ $(if $(PNG_STATIC),--static),,--ldflags)) endif ifdef LINUX -opts+=-D_LARGFILE64_SOURCE +opts+=-D_LARGEFILE64_SOURCE endif opts+=-DHAVE_PNG sources+=apng.c diff --git a/src/Makefile.d/nix.mk b/src/Makefile.d/nix.mk index f1645e1e49e4743f15b7215d0a87ec13626d8854..6642a6bcc202b9a62dbaf98668f37666baea57b3 100644 --- a/src/Makefile.d/nix.mk +++ b/src/Makefile.d/nix.mk @@ -5,7 +5,9 @@ EXENAME?=lsdl2srb2 opts+=-DUNIXCOMMON -DLUA_USE_POSIX -libs+=-lm +# Use -rdynamic so a backtrace log shows function names +# instead of addresses +libs+=-lm -rdynamic ifndef nasm_format nasm_format:=elf -DLINUX diff --git a/src/Makefile.d/versions.mk b/src/Makefile.d/versions.mk index d7d0c3dd1ef59f5ca3d9b6b6d7e6191af9f671d8..f0b59658ee741e7d709b4d4037b1745a1e3bfefb 100644 --- a/src/Makefile.d/versions.mk +++ b/src/Makefile.d/versions.mk @@ -35,8 +35,6 @@ ifndef GCC295 WFLAGS+=-Wendif-labels endif ifdef GCC41 - WFLAGS+=-Wdeclaration-after-statement - WFLAGS+=-Wno-error=declaration-after-statement WFLAGS+=-Wshadow endif #WFLAGS+=-Wlarger-than-%len% diff --git a/src/Makefile.d/win32.mk b/src/Makefile.d/win32.mk index 739e2220b73d23ee4ec1cd026ada4bf53a62a244..dbccc40656800be293918a64965696c044b63758 100644 --- a/src/Makefile.d/win32.mk +++ b/src/Makefile.d/win32.mk @@ -8,6 +8,11 @@ else EXENAME?=srb2win64.exe endif +# disable dynamicbase if under msys2 +ifdef MSYSTEM +libs+=-Wl,--disable-dynamicbase +endif + sources+=win32/Srb2win.rc opts+=-DSTDC_HEADERS libs+=-ladvapi32 -lkernel32 -lmsvcrt -luser32 diff --git a/src/Sourcefile b/src/Sourcefile index 178e60d871fcb00f759f8e752b768bb97d81bd6b..6a2c5fab30ba224d594d5bc7ee27f284ea61aeec 100755 --- a/src/Sourcefile +++ b/src/Sourcefile @@ -26,6 +26,7 @@ m_argv.c m_bbox.c m_cheat.c m_cond.c +m_easing.c m_fixed.c m_menu.c m_misc.c @@ -96,3 +97,4 @@ lua_polyobjlib.c lua_blockmaplib.c lua_hudlib.c hashtable.c +lua_inputlib.c diff --git a/src/am_map.c b/src/am_map.c index ef0ebb88cd33e3d865095015cfd8be09a8487388..65a57c09e2f0f85655f7ce50b7c2195e418018f1 100644 --- a/src/am_map.c +++ b/src/am_map.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -458,7 +458,7 @@ boolean AM_Responder(event_t *ev) { if (!automapactive) { - if (ev->type == ev_keydown && ev->data1 == AM_TOGGLEKEY) + if (ev->type == ev_keydown && ev->key == AM_TOGGLEKEY) { //faB: prevent alt-tab in win32 version to activate automap just before // minimizing the app; doesn't do any harm to the DOS version @@ -473,7 +473,7 @@ boolean AM_Responder(event_t *ev) else if (ev->type == ev_keydown) { rc = true; - switch (ev->data1) + switch (ev->key) { case AM_PANRIGHTKEY: // pan right if (!followplayer) @@ -550,7 +550,7 @@ boolean AM_Responder(event_t *ev) else if (ev->type == ev_keyup) { rc = false; - switch (ev->data1) + switch (ev->key) { case AM_PANRIGHTKEY: if (!followplayer) diff --git a/src/am_map.h b/src/am_map.h index 022a7208b3fdf5a94f38101f5f1daccb2ff802ed..89c4ad9fab22538aae10b051c579678b7d9b5b15 100644 --- a/src/am_map.h +++ b/src/am_map.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/apng.c b/src/apng.c index 36b205c60998099009c21ce6a49fe97a71d44faa..f4c08d979faef761ac3ceed6fed93489162eee68 100644 --- a/src/apng.c +++ b/src/apng.c @@ -1,5 +1,5 @@ /* -Copyright 2019-2021, James R. +Copyright 2019-2022, James R. All rights reserved. Redistribution and use in source and binary forms, with or without diff --git a/src/apng.h b/src/apng.h index 893b523cbcacb8fd9f58a5be59b8dac3ef787596..6b934742486461951377998ae02e687cc0a1e1ac 100644 --- a/src/apng.h +++ b/src/apng.h @@ -1,5 +1,5 @@ /* -Copyright 2019-2021, James R. +Copyright 2019-2022, James R. All rights reserved. Redistribution and use in source and binary forms, with or without diff --git a/src/asm_defs.inc b/src/asm_defs.inc index 9074f20f86d53523bf19030f01fb9e4e63e6283d..a8c60f19ea9be18916ac626caf384ffc77a7436c 100644 --- a/src/asm_defs.inc +++ b/src/asm_defs.inc @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/b_bot.c b/src/b_bot.c index 5b41246279dc7f76a5f40e966aee56b36403f2d7..775a13e294cf31e8070a9f6fc51894f91317496c 100644 --- a/src/b_bot.c +++ b/src/b_bot.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2007-2016 by John "JTE" Muniz. -// Copyright (C) 2011-2021 by Sonic Team Junior. +// Copyright (C) 2011-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -17,30 +17,45 @@ #include "p_local.h" #include "b_bot.h" #include "lua_hook.h" +#include "i_system.h" // I_BaseTiccmd -// If you want multiple bots, variables like this will -// have to be stuffed in something accessible through player_t. -static boolean lastForward = false; -static boolean lastBlocked = false; -static boolean blocked = false; - -static boolean jump_last = false; -static boolean spin_last = false; -static UINT8 anxiety = 0; -static boolean panic = false; -static UINT8 flymode = 0; -static boolean spinmode = false; -static boolean thinkfly = false; - -static inline void B_ResetAI(void) +void B_UpdateBotleader(player_t *player) { - jump_last = false; - spin_last = false; - anxiety = 0; - panic = false; - flymode = 0; - spinmode = false; - thinkfly = false; + UINT32 i; + fixed_t dist; + fixed_t neardist = INT32_MAX; + player_t *nearplayer = NULL; + //Find new botleader + for (i = 0; i < MAXPLAYERS; i++) + { + if (players[i].bot || players[i].playerstate != PST_LIVE || players[i].spectator || !players[i].mo) + continue; + + if (!player->botleader) + { + player->botleader = &players[i]; // set default + return; + } + + if (!player->mo) + return; + + //Update best candidate based on nearest distance + dist = R_PointToDist2(player->mo->x, player->mo->y, players[i].mo->x, players[i].mo->y); + if (neardist > dist) + { + neardist = dist; + nearplayer = &players[i]; + } + } + //Set botleader to best candidate (or null if none available) + player->botleader = nearplayer; +} + +static inline void B_ResetAI(botmem_t *mem) +{ + mem->thinkstate = AI_FOLLOW; + mem->catchup_tics = 0; } static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) @@ -49,39 +64,47 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) player_t *player = sonic->player, *bot = tails->player; ticcmd_t *pcmd = &player->cmd; - boolean water = tails->eflags & MFE_UNDERWATER; + botmem_t *mem = &bot->botmem; + boolean water = (tails->eflags & MFE_UNDERWATER); SINT8 flip = P_MobjFlip(tails); boolean _2d = (tails->flags2 & MF2_TWOD) || twodlevel; fixed_t scale = tails->scale; + boolean jump_last = (bot->lastbuttons & BT_JUMP); + boolean spin_last = (bot->lastbuttons & BT_SPIN); fixed_t dist = P_AproxDistance(sonic->x - tails->x, sonic->y - tails->y); fixed_t zdist = flip * (sonic->z - tails->z); angle_t ang = sonic->angle; fixed_t pmom = P_AproxDistance(sonic->momx, sonic->momy); fixed_t bmom = P_AproxDistance(tails->momx, tails->momy); - fixed_t followmax = 128 * 8 * scale; // Max follow distance before AI begins to enter "panic" state + fixed_t followmax = 128 * 8 * scale; // Max follow distance before AI begins to enter catchup state fixed_t followthres = 92 * scale; // Distance that AI will try to reach fixed_t followmin = 32 * scale; fixed_t comfortheight = 96 * scale; fixed_t touchdist = 24 * scale; boolean stalled = (bmom < scale >> 1) && dist > followthres; // Helps to see if the AI is having trouble catching up boolean samepos = (sonic->x == tails->x && sonic->y == tails->y); - + boolean blocked = bot->blocked; + if (!samepos) ang = R_PointToAngle2(tails->x, tails->y, sonic->x, sonic->y); - // We can't follow Sonic if he's not around! - if (!sonic || sonic->health <= 0) + // Lua can handle it! + if (LUA_HookBotAI(sonic, tails, cmd)) return; - // Lua can handle it! - if (LUAh_BotAI(sonic, tails, cmd)) + // We can't follow Sonic if he's not around! + if (!sonic || sonic->health <= 0) + { + mem->thinkstate = AI_STANDBY; return; + } + else if (mem->thinkstate == AI_STANDBY) + mem->thinkstate = AI_FOLLOW; if (tails->player->powers[pw_carry] == CR_MACESPIN || tails->player->powers[pw_carry] == CR_GENERIC) { boolean isrelevant = (sonic->player->powers[pw_carry] == CR_MACESPIN || sonic->player->powers[pw_carry] == CR_GENERIC); - dist = P_AproxDistance(tails->x-sonic->x, tails->y-sonic->y); if (sonic->player->cmd.buttons & BT_JUMP && (sonic->player->pflags & PF_JUMPED) && isrelevant) cmd->buttons |= BT_JUMP; if (isrelevant) @@ -103,56 +126,57 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) followmin = 0; followthres = 16*scale; followmax >>= 1; - thinkfly = false; + if (mem->thinkstate == AI_THINKFLY) + mem->thinkstate = AI_FOLLOW; } - // Check anxiety - if (spinmode) + // Update catchup_tics + if (mem->thinkstate == AI_SPINFOLLOW) { - anxiety = 0; - panic = false; + mem->catchup_tics = 0; } else if (dist > followmax || zdist > comfortheight || stalled) { - anxiety = min(anxiety + 2, 70); - if (anxiety >= 70) - panic = true; + mem->catchup_tics = min(mem->catchup_tics + 2, 70); + if (mem->catchup_tics >= 70) + mem->thinkstate = AI_CATCHUP; } else { - anxiety = max(anxiety - 1, 0); - panic = false; + mem->catchup_tics = max(mem->catchup_tics - 1, 0); + if (mem->thinkstate == AI_CATCHUP) + mem->thinkstate = AI_FOLLOW; } // Orientation + // cmd->angleturn won't be relative to player angle, since we're not going through G_BuildTiccmd. if (bot->pflags & (PF_SPINNING|PF_STARTDASH)) { - cmd->angleturn = (sonic->angle - tails->angle) >> 16; // NOT FRACBITS DAMNIT + cmd->angleturn = (sonic->angle) >> 16; // NOT FRACBITS DAMNIT } - else if (flymode == 2) + else if (mem->thinkstate == AI_FLYCARRY) { - cmd->angleturn = sonic->player->cmd.angleturn - (tails->angle >> 16); + cmd->angleturn = sonic->player->cmd.angleturn; } else { - cmd->angleturn = (ang - tails->angle) >> 16; // NOT FRACBITS DAMNIT + cmd->angleturn = (ang) >> 16; // NOT FRACBITS DAMNIT } // ******** // FLY MODE - // spinmode check - if (spinmode || player->exiting) - thinkfly = false; + // exiting check + if (player->exiting && mem->thinkstate == AI_THINKFLY) + mem->thinkstate = AI_FOLLOW; else { // Activate co-op flight - if (thinkfly && player->pflags & PF_JUMPED) + if (mem->thinkstate == AI_THINKFLY && player->pflags & PF_JUMPED) { if (!jump_last) { jump = true; - flymode = 1; - thinkfly = false; + mem->thinkstate = AI_FLYSTANDBY; bot->pflags |= PF_CANCARRY; } } @@ -165,20 +189,19 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) && P_IsObjectOnGround(sonic) && P_IsObjectOnGround(tails) && !(player->pflags & PF_STASIS) && bot->charability == CA_FLY) - thinkfly = true; - else - thinkfly = false; + mem->thinkstate = AI_THINKFLY; + else if (mem->thinkstate == AI_THINKFLY) + mem->thinkstate = AI_FOLLOW; // Set carried state if (player->powers[pw_carry] == CR_PLAYER && sonic->tracer == tails) { - flymode = 2; + mem->thinkstate = AI_FLYCARRY; } // Ready for takeoff - if (flymode == 1) + if (mem->thinkstate == AI_FLYSTANDBY) { - thinkfly = false; if (zdist < -64*scale || (flip * tails->momz) > scale) // Make sure we're not too high up spin = true; else if (!jump_last) @@ -186,10 +209,10 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) // Abort if the player moves away or spins if (dist > followthres || player->dashspeed) - flymode = 0; + mem->thinkstate = AI_FOLLOW; } // Read player inputs while carrying - else if (flymode == 2) + else if (mem->thinkstate == AI_FLYCARRY) { cmd->forwardmove = pcmd->forwardmove; cmd->sidemove = pcmd->sidemove; @@ -203,19 +226,19 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) // End flymode if (player->powers[pw_carry] != CR_PLAYER) { - flymode = 0; + mem->thinkstate = AI_FOLLOW; } } } - if (flymode && P_IsObjectOnGround(tails) && !(pcmd->buttons & BT_JUMP)) - flymode = 0; + if (P_IsObjectOnGround(tails) && !(pcmd->buttons & BT_JUMP) && (mem->thinkstate == AI_FLYSTANDBY || mem->thinkstate == AI_FLYCARRY)) + mem->thinkstate = AI_FOLLOW; // ******** // SPINNING - if (panic || flymode || !(player->pflags & PF_SPINNING) || (player->pflags & PF_JUMPED)) - spinmode = false; - else + if (!(player->pflags & (PF_SPINNING|PF_STARTDASH)) && mem->thinkstate == AI_SPINFOLLOW) + mem->thinkstate = AI_FOLLOW; + else if (mem->thinkstate == AI_FOLLOW || mem->thinkstate == AI_SPINFOLLOW) { if (!_2d) { @@ -224,21 +247,21 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) { if (dist < followthres && dist > touchdist) // Do positioning { - cmd->angleturn = (ang - tails->angle) >> 16; // NOT FRACBITS DAMNIT + cmd->angleturn = (ang) >> 16; // NOT FRACBITS DAMNIT cmd->forwardmove = 50; - spinmode = true; + mem->thinkstate = AI_SPINFOLLOW; } else if (dist < touchdist) { if (!bmom && (!(bot->pflags & PF_SPINNING) || (bot->dashspeed && bot->pflags & PF_SPINNING))) { - cmd->angleturn = (sonic->angle - tails->angle) >> 16; // NOT FRACBITS DAMNIT + cmd->angleturn = (sonic->angle) >> 16; // NOT FRACBITS DAMNIT spin = true; } - spinmode = true; + mem->thinkstate = AI_SPINFOLLOW; } else - spinmode = false; + mem->thinkstate = AI_FOLLOW; } // Spin else if (player->dashspeed == bot->dashspeed && player->pflags & PF_SPINNING) @@ -246,12 +269,12 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) if (bot->pflags & PF_SPINNING || !spin_last) { spin = true; - cmd->angleturn = (sonic->angle - tails->angle) >> 16; // NOT FRACBITS DAMNIT + cmd->angleturn = (sonic->angle) >> 16; // NOT FRACBITS DAMNIT cmd->forwardmove = MAXPLMOVE; - spinmode = true; + mem->thinkstate = AI_SPINFOLLOW; } else - spinmode = false; + mem->thinkstate = AI_FOLLOW; } } // 2D mode @@ -261,17 +284,19 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) && ((bot->pflags & PF_SPINNING) || !spin_last)) { spin = true; - spinmode = true; + mem->thinkstate = AI_SPINFOLLOW; } + else + mem->thinkstate = AI_FOLLOW; } } // ******** // FOLLOW - if (!(flymode || spinmode)) + if (mem->thinkstate == AI_FOLLOW || mem->thinkstate == AI_CATCHUP) { // Too far - if (panic || dist > followthres) + if (mem->thinkstate == AI_CATCHUP || dist > followthres) { if (!_2d) cmd->forwardmove = MAXPLMOVE; @@ -281,7 +306,7 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) cmd->sidemove = -MAXPLMOVE; } // Within threshold - else if (!panic && dist > followmin && abs(zdist) < 192*scale) + else if (dist > followmin && abs(zdist) < 192*scale) { if (!_2d) cmd->forwardmove = FixedHypot(pcmd->forwardmove, pcmd->sidemove); @@ -292,8 +317,7 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) else if (dist < followmin) { // Copy inputs - cmd->angleturn = (sonic->angle - tails->angle) >> 16; // NOT FRACBITS DAMNIT - bot->drawangle = ang; + cmd->angleturn = (sonic->angle) >> 16; // NOT FRACBITS DAMNIT cmd->forwardmove = 8 * pcmd->forwardmove / 10; cmd->sidemove = 8 * pcmd->sidemove / 10; } @@ -301,7 +325,7 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) // ******** // JUMP - if (!(flymode || spinmode)) + if (mem->thinkstate == AI_FOLLOW || mem->thinkstate == AI_CATCHUP || (mem->thinkstate == AI_SPINFOLLOW && player->pflags & PF_JUMPED)) { // Flying catch-up if (bot->pflags & PF_THOKKED) @@ -319,35 +343,36 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) // Start jump else if (!jump_last && !(bot->pflags & PF_JUMPED) //&& !(player->pflags & PF_SPINNING) && ((zdist > 32*scale && player->pflags & PF_JUMPED) // Following - || (zdist > 64*scale && panic) // Vertical catch-up - || (stalled && anxiety > 20 && bot->powers[pw_carry] == CR_NONE) + || (zdist > 64*scale && mem->thinkstate == AI_CATCHUP) // Vertical catch-up + || (stalled && mem->catchup_tics > 20 && bot->powers[pw_carry] == CR_NONE) //|| (bmom < scale>>3 && dist > followthres && !(bot->powers[pw_carry])) // Stopped & not in carry state || (bot->pflags & PF_SPINNING && !(bot->pflags & PF_JUMPED)))) // Spinning jump = true; // Hold jump - else if (bot->pflags & PF_JUMPED && jump_last && tails->momz*flip > 0 && (zdist > 0 || panic)) + else if (bot->pflags & PF_JUMPED && jump_last && tails->momz*flip > 0 && (zdist > 0 || mem->thinkstate == AI_CATCHUP)) jump = true; // Start flying - else if (bot->pflags & PF_JUMPED && panic && !jump_last && bot->charability == CA_FLY) + else if (bot->pflags & PF_JUMPED && mem->thinkstate == AI_CATCHUP && !jump_last && bot->charability == CA_FLY) jump = true; } // ******** // HISTORY - jump_last = jump; - spin_last = spin; + //jump_last = jump; + //spin_last = spin; // Turn the virtual keypresses into ticcmd_t. B_KeysToTiccmd(tails, cmd, forward, backward, left, right, false, false, jump, spin); // Update our status - lastForward = forward; - lastBlocked = blocked; - blocked = false; + mem->lastForward = forward; + mem->lastBlocked = blocked; } void B_BuildTiccmd(player_t *player, ticcmd_t *cmd) { + G_CopyTiccmd(cmd, I_BaseTiccmd(), 1); // empty, or external driver + // Can't build a ticcmd if we aren't spawned... if (!player->mo) return; @@ -363,25 +388,28 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd) CV_SetValue(&cv_analog[1], false); // Let Lua scripts build ticcmds - if (LUAh_BotTiccmd(player, cmd)) + if (LUA_HookTiccmd(player, cmd, HOOK(BotTiccmd))) return; - // We don't have any main character AI, sorry. D: - if (player-players == consoleplayer) + // Make sure we have a valid main character to follow + B_UpdateBotleader(player); + if (!player->botleader) return; - // Basic Tails AI - B_BuildTailsTiccmd(players[consoleplayer].mo, player->mo, cmd); + // Single Player Tails AI + //B_BuildTailsTiccmd(players[consoleplayer].mo, player->mo, cmd); + B_BuildTailsTiccmd(player->botleader->mo, player->mo, cmd); } void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward, boolean left, boolean right, boolean strafeleft, boolean straferight, boolean jump, boolean spin) { + player_t *player = mo->player; // don't try to do stuff if your sonic is in a minecart or something - if (players[consoleplayer].powers[pw_carry] && players[consoleplayer].powers[pw_carry] != CR_PLAYER) + if (player->botleader && player->botleader->powers[pw_carry] && player->botleader->powers[pw_carry] != CR_PLAYER) return; // Turn the virtual keypresses into ticcmd_t. if (twodlevel || mo->flags2 & MF2_TWOD) { - if (players[consoleplayer].climbing + if (player->botleader->climbing || mo->player->pflags & PF_GLIDING) { // Don't mess with bot inputs during these unhandled movement conditions. // The normal AI doesn't use abilities, so custom AI should be sending us exactly what it wants anyway. @@ -420,10 +448,10 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward cmd->forwardmove += MAXPLMOVE<<FRACBITS>>16; if (backward) cmd->forwardmove -= MAXPLMOVE<<FRACBITS>>16; - if (left) + if (left) cmd->angleturn += 1280; if (right) - cmd->angleturn -= 1280; + cmd->angleturn -= 1280; if (strafeleft) cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16; if (straferight) @@ -447,21 +475,26 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward void B_MoveBlocked(player_t *player) { (void)player; - blocked = true; + player->blocked = true; } boolean B_CheckRespawn(player_t *player) { - mobj_t *sonic = players[consoleplayer].mo; + mobj_t *sonic; mobj_t *tails = player->mo; + //We don't have a main player to spawn to! + if (!player->botleader) + return false; + + sonic = player->botleader->mo; // We can't follow Sonic if he's not around! if (!sonic || sonic->health <= 0) return false; // B_RespawnBot doesn't do anything if the condition above this isn't met { - UINT8 shouldForce = LUAh_BotRespawn(sonic, tails); + UINT8 shouldForce = LUA_Hook2Mobj(sonic, tails, MOBJ_HOOK(BotRespawn)); if (P_MobjWasRemoved(sonic) || P_MobjWasRemoved(tails)) return (shouldForce == 1); // mobj was removed @@ -505,15 +538,19 @@ void B_RespawnBot(INT32 playernum) { player_t *player = &players[playernum]; fixed_t x,y,z; - mobj_t *sonic = players[consoleplayer].mo; + mobj_t *sonic; mobj_t *tails; + if (!player->botleader) + return; + + sonic = player->botleader->mo; if (!sonic || sonic->health <= 0) return; - B_ResetAI(); + B_ResetAI(&player->botmem); - player->bot = 1; + player->bot = BOT_2PAI; P_SpawnPlayer(playernum); tails = player->mo; @@ -540,10 +577,6 @@ void B_RespawnBot(INT32 playernum) player->powers[pw_spacetime] = sonic->player->powers[pw_spacetime]; player->powers[pw_gravityboots] = sonic->player->powers[pw_gravityboots]; player->powers[pw_nocontrol] = sonic->player->powers[pw_nocontrol]; - player->acceleration = sonic->player->acceleration; - player->accelstart = sonic->player->accelstart; - player->thrustfactor = sonic->player->thrustfactor; - player->normalspeed = sonic->player->normalspeed; player->pflags |= PF_AUTOBRAKE|(sonic->player->pflags & PF_DIRECTIONCHAR); P_TeleportMove(tails, x, y, z); @@ -561,26 +594,44 @@ void B_RespawnBot(INT32 playernum) void B_HandleFlightIndicator(player_t *player) { mobj_t *tails = player->mo; + botmem_t *mem = &player->botmem; + boolean shouldExist; if (!tails) return; - if (thinkfly && player->bot == 1 && tails->health) + shouldExist = (mem->thinkstate == AI_THINKFLY) && player->botleader + && player->bot == BOT_2PAI && player->playerstate == PST_LIVE; + + // check whether the indicator doesn't exist + if (P_MobjWasRemoved(tails->hnext)) { - if (!tails->hnext) - { - P_SetTarget(&tails->hnext, P_SpawnMobjFromMobj(tails, 0, 0, 0, MT_OVERLAY)); - if (tails->hnext) - { - P_SetTarget(&tails->hnext->target, tails); - P_SetTarget(&tails->hnext->hprev, tails); - P_SetMobjState(tails->hnext, S_FLIGHTINDICATOR); - } - } + // if it shouldn't exist, everything is fine + if (!shouldExist) + return; + + // otherwise, spawn it + P_SetTarget(&tails->hnext, P_SpawnMobjFromMobj(tails, 0, 0, 0, MT_OVERLAY)); + P_SetTarget(&tails->hnext->target, tails); + P_SetTarget(&tails->hnext->hprev, tails); + P_SetMobjState(tails->hnext, S_FLIGHTINDICATOR); } - else if (tails->hnext && tails->hnext->type == MT_OVERLAY && tails->hnext->state == states+S_FLIGHTINDICATOR) + + // if the mobj isn't a flight indicator, let's not mess with it + if (tails->hnext->type != MT_OVERLAY || (tails->hnext->state != states+S_FLIGHTINDICATOR)) + return; + + // if it shouldn't exist, remove it + if (!shouldExist) { P_RemoveMobj(tails->hnext); P_SetTarget(&tails->hnext, NULL); + return; } + + // otherwise, update its visibility + if (P_IsLocalPlayer(player->botleader)) + tails->hnext->flags2 &= ~MF2_DONTDRAW; + else + tails->hnext->flags2 |= MF2_DONTDRAW; } diff --git a/src/b_bot.h b/src/b_bot.h index 9f55637d14d8543f14f5dd2926e21fb9d36a955c..c29974c505bbb7c865665beadbd42306e3c61cbe 100644 --- a/src/b_bot.h +++ b/src/b_bot.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2007-2016 by John "JTE" Muniz. -// Copyright (C) 2012-2021 by Sonic Team Junior. +// Copyright (C) 2012-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -10,6 +10,7 @@ /// \file b_bot.h /// \brief Basic bot handling +void B_UpdateBotleader(player_t *player); void B_BuildTiccmd(player_t *player, ticcmd_t *cmd); void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward, boolean left, boolean right, boolean strafeleft, boolean straferight, boolean jump, boolean spin); boolean B_CheckRespawn(player_t *player); diff --git a/src/blua/lbaselib.c b/src/blua/lbaselib.c index 644565c28847204daa8e312459ef75e3fb6cfe31..0fc222038dd97dbc4306018a88f87b69b612c167 100644 --- a/src/blua/lbaselib.c +++ b/src/blua/lbaselib.c @@ -274,7 +274,7 @@ static int luaB_dofile (lua_State *L) { UINT16 lumpnum; int n = lua_gettop(L); - if (wadfiles[numwadfiles - 1]->type != RET_PK3) + if (!W_FileHasFolders(wadfiles[numwadfiles - 1])) luaL_error(L, "dofile() only works with PK3 files"); snprintf(fullfilename, sizeof(fullfilename), "Lua/%s", filename); diff --git a/src/byteptr.h b/src/byteptr.h index 4c8414fae29c7d3498a9a085f607243d261c3af9..33c2c8a4b69fb0e986ad928981995c1ea58f7a95 100644 --- a/src/byteptr.h +++ b/src/byteptr.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -150,26 +150,78 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr) #undef DEALIGNED -#define WRITESTRINGN(p,s,n) do { size_t tmp_i = 0; for (; tmp_i < n && s[tmp_i] != '\0'; tmp_i++) WRITECHAR(p, s[tmp_i]); if (tmp_i < n) WRITECHAR(p, '\0');} while (0) -#define WRITESTRING(p,s) do { size_t tmp_i = 0; for (; s[tmp_i] != '\0'; tmp_i++) WRITECHAR(p, s[tmp_i]); WRITECHAR(p, '\0');} while (0) -#define WRITEMEM(p,s,n) do { memcpy(p, s, n); p += n; } while (0) - -#define SKIPSTRING(p) while (READCHAR(p) != '\0') - -#define READSTRINGN(p,s,n) ({ size_t tmp_i = 0; for (; tmp_i < n && (s[tmp_i] = READCHAR(p)) != '\0'; tmp_i++); s[tmp_i] = '\0';}) -#define READSTRING(p,s) ({ size_t tmp_i = 0; for (; (s[tmp_i] = READCHAR(p)) != '\0'; tmp_i++); s[tmp_i] = '\0';}) -#define READMEM(p,s,n) ({ memcpy(s, p, n); p += n; }) - -#if 0 // old names -#define WRITEBYTE(p,b) WRITEUINT8(p,b) -#define WRITESHORT(p,b) WRITEINT16(p,b) -#define WRITEUSHORT(p,b) WRITEUINT16(p,b) -#define WRITELONG(p,b) WRITEINT32(p,b) -#define WRITEULONG(p,b) WRITEUINT32(p,b) - -#define READBYTE(p) READUINT8(p) -#define READSHORT(p) READINT16(p) -#define READUSHORT(p) READUINT16(p) -#define READLONG(p) READINT32(p) -#define READULONG(p) READUINT32(p) -#endif +#define WRITESTRINGN(p, s, n) ({ \ + size_t tmp_i; \ + \ + for (tmp_i = 0; tmp_i < n && s[tmp_i] != '\0'; tmp_i++) \ + WRITECHAR(p, s[tmp_i]); \ + \ + if (tmp_i < n) \ + WRITECHAR(p, '\0'); \ +}) + +#define WRITESTRINGL(p, s, n) ({ \ + size_t tmp_i; \ + \ + for (tmp_i = 0; tmp_i < n - 1 && s[tmp_i] != '\0'; tmp_i++) \ + WRITECHAR(p, s[tmp_i]); \ + \ + WRITECHAR(p, '\0'); \ +}) + +#define WRITESTRING(p, s) ({ \ + size_t tmp_i; \ + \ + for (tmp_i = 0; s[tmp_i] != '\0'; tmp_i++) \ + WRITECHAR(p, s[tmp_i]); \ + \ + WRITECHAR(p, '\0'); \ +}) + +#define WRITEMEM(p, s, n) ({ \ + memcpy(p, s, n); \ + p += n; \ +}) + +#define SKIPSTRING(p) while (READCHAR(p) != '\0') + +#define SKIPSTRINGN(p, n) ({ \ + size_t tmp_i = 0; \ + \ + while (tmp_i < n && READCHAR(p) != '\0') \ + tmp_i++; \ +}) + +#define SKIPSTRINGL(p, n) SKIPSTRINGN(p, n) + +#define READSTRINGN(p, s, n) ({ \ + size_t tmp_i = 0; \ + \ + while (tmp_i < n && (s[tmp_i] = READCHAR(p)) != '\0') \ + tmp_i++; \ + \ + s[tmp_i] = '\0'; \ +}) + +#define READSTRINGL(p, s, n) ({ \ + size_t tmp_i = 0; \ + \ + while (tmp_i < n - 1 && (s[tmp_i] = READCHAR(p)) != '\0') \ + tmp_i++; \ + \ + s[tmp_i] = '\0'; \ +}) + +#define READSTRING(p, s) ({ \ + size_t tmp_i = 0; \ + \ + while ((s[tmp_i] = READCHAR(p)) != '\0') \ + tmp_i++; \ + \ + s[tmp_i] = '\0'; \ +}) + +#define READMEM(p, s, n) ({ \ + memcpy(s, p, n); \ + p += n; \ +}) diff --git a/src/command.c b/src/command.c index 95b1fd67d84a31686a2943cc2702c0d6acb90607..50310f11255b57d30228a65cfe26b676c5c89497 100644 --- a/src/command.c +++ b/src/command.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -650,7 +650,7 @@ static void COM_ExecuteString(char *ptext) else { // Monster Iestyn: keep track of how many levels of recursion we're in recursion++; - COM_BufInsertText(a->value); + COM_BufInsertTextEx(a->value, com_flags); recursion--; } return; @@ -1738,6 +1738,8 @@ void CV_SaveVars(UINT8 **p, boolean in_demo) static void CV_LoadVars(UINT8 **p, consvar_t *(*got)(UINT8 **p, char **ret_value, boolean *ret_stealth)) { + const boolean store = (client || demoplayback); + consvar_t *cvar; UINT16 count; @@ -1751,7 +1753,7 @@ static void CV_LoadVars(UINT8 **p, { if (cvar->flags & CV_NETVAR) { - if (client && cvar->revert.v.string == NULL) + if (store && cvar->revert.v.string == NULL) { cvar->revert.v.const_munge = cvar->string; cvar->revert.allocated = ( cvar->zstring != NULL ); @@ -2364,7 +2366,10 @@ static boolean CV_Command(void) return false; if (( com_flags & COM_SAFE ) && ( v->flags & CV_NOLUA )) - return false; + { + CONS_Alert(CONS_WARNING, "Variable '%s' cannot be changed from Lua.\n", v->name); + return true; + } // perform a variable print or set if (COM_Argc() == 1) diff --git a/src/command.h b/src/command.h index 34fd15963262d6ec4e4416ac8cbb514301f72d6f..30d7e5bbe6af641b67c60acadf81bd1054b1c1e4 100644 --- a/src/command.h +++ b/src/command.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/config.h.in b/src/config.h.in index db794cccc82a59eb378f53f9adaa4d5d1bd3cb20..587a881c73bfb7fa7b55e38920501c0a49e7643c 100644 --- a/src/config.h.in +++ b/src/config.h.in @@ -35,10 +35,11 @@ * Last updated 2020 / 09 / 27 - v2.2.7 - patch.pk3 * Last updated 2020 / 10 / 02 - v2.2.8 - patch.pk3 * Last updated 2021 / 05 / 06 - v2.2.9 - patch.pk3 & zones.pk3 + * Last updated 2022 / 03 / 06 - v2.2.10 - main assets */ -#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28" -#define ASSET_HASH_ZONES_PK3 "f8f3e2b5deacf40f14e36686a07d44bb" -#define ASSET_HASH_PLAYER_DTA "49dad7b24634c89728cc3e0b689e12bb" +#define ASSET_HASH_SRB2_PK3 "ad911f29a28a18968ee5b2d11c2acb39" +#define ASSET_HASH_ZONES_PK3 "86ae55cae4e0a93ceda868635706a093" +#define ASSET_HASH_PLAYER_DTA "2e7aaae8a6b1b77d90ffe7606ceadb6c" #ifdef USE_PATCH_DTA #define ASSET_HASH_PATCH_PK3 "7d467a883f7887b3c311798ee2f56b6a" #endif diff --git a/src/console.c b/src/console.c index 7ad3d55a44354973d9f4ac98b44cb0cb77599384..a092ee60d1cabfdbec34b44fb5c198ec908e5e1d 100644 --- a/src/console.c +++ b/src/console.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -222,7 +222,7 @@ static void CONS_Bind_f(void) for (key = 0; key < NUMINPUTS; key++) if (bindtable[key]) { - CONS_Printf("%s : \"%s\"\n", G_KeynumToString(key), bindtable[key]); + CONS_Printf("%s : \"%s\"\n", G_KeyNumToName(key), bindtable[key]); na = 1; } if (!na) @@ -230,7 +230,7 @@ static void CONS_Bind_f(void) return; } - key = G_KeyStringtoNum(COM_Argv(1)); + key = G_KeyNameToNum(COM_Argv(1)); if (key <= 0 || key >= NUMINPUTS) { CONS_Alert(CONS_NOTICE, M_GetText("Invalid key name\n")); @@ -485,6 +485,19 @@ void CON_Init(void) Unlock_state(); } } + +void CON_StartRefresh(void) +{ + if (con_startup) + con_refresh = true; +} + +void CON_StopRefresh(void) +{ + if (con_startup) + con_refresh = false; +} + // Console input initialization // static void CON_InputInit(void) @@ -914,12 +927,12 @@ boolean CON_Responder(event_t *ev) // let go keyup events, don't eat them if (ev->type != ev_keydown && ev->type != ev_console) { - if (ev->data1 == gamecontrol[gc_console][0] || ev->data1 == gamecontrol[gc_console][1]) + if (ev->key == gamecontrol[GC_CONSOLE][0] || ev->key == gamecontrol[GC_CONSOLE][1]) consdown = false; return false; } - key = ev->data1; + key = ev->key; // check for console toggle key if (ev->type != ev_console) @@ -927,7 +940,7 @@ boolean CON_Responder(event_t *ev) if (modeattacking || metalrecording || marathonmode) return false; - if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1]) + if (key == gamecontrol[GC_CONSOLE][0] || key == gamecontrol[GC_CONSOLE][1]) { if (consdown) // ignore repeat return true; @@ -1764,8 +1777,8 @@ static void CON_DrawBackpic(void) } // Draw the patch. - V_DrawCroppedPatch(x << FRACBITS, 0, FRACUNIT, V_NOSCALESTART, con_backpic, - 0, ( BASEVIDHEIGHT - h ), BASEVIDWIDTH, h); + V_DrawCroppedPatch(x << FRACBITS, 0, FRACUNIT, FRACUNIT, V_NOSCALESTART, con_backpic, NULL, + 0, (BASEVIDHEIGHT - h) << FRACBITS, BASEVIDWIDTH << FRACBITS, h << FRACBITS); // Unlock the cached patch. W_UnlockCachedPatch(con_backpic); diff --git a/src/console.h b/src/console.h index ec686ae32d1a8336c8ec488f6be963374ba9f37e..beaea346853aeb87c0e82251143eef2d8eaed1c1 100644 --- a/src/console.h +++ b/src/console.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -16,6 +16,9 @@ void CON_Init(void); +void CON_StartRefresh(void); +void CON_StopRefresh(void); + boolean CON_Responder(event_t *ev); #ifdef HAVE_THREADS diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 3a324ebc97fb029b51f73dd56ad3d5ae4656507b..8497f750a6816de48265d67d01099fc7386c9ed0 100755 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -44,6 +44,7 @@ #include "lzf.h" #include "lua_script.h" #include "lua_hook.h" +#include "lua_libs.h" #include "md5.h" #include "m_perfstats.h" @@ -131,11 +132,14 @@ static boolean cl_redownloadinggamestate = false; static UINT8 localtextcmd[MAXTEXTCMD]; static UINT8 localtextcmd2[MAXTEXTCMD]; // splitscreen +// tic_t neededtic; SINT8 servernode = 0; // the number of the server node /// \brief do we accept new players? /// \todo WORK! boolean acceptnewnode = true; +static boolean serverisfull = false; //lets us be aware if the server was full after we check files, but before downloading, so we can ask if the user still wants to download or not +static tic_t firstconnectattempttime = 0; // Net simulation stuff savestate_t gameStateBuffer[MAXLOCALSAVESTATES]; //"gametic" Saved States boolean gameStateBufferIsValid[MAXLOCALSAVESTATES]; //If states are valid to load? @@ -538,18 +542,24 @@ static INT16 Consistancy(void); typedef enum { CL_SEARCHING, + CL_CHECKFILES, CL_DOWNLOADFILES, CL_ASKJOIN, + CL_LOADFILES, CL_WAITJOINRESPONSE, CL_DOWNLOADSAVEGAME, CL_CONNECTED, - CL_ABORTED + CL_ABORTED, + CL_ASKFULLFILELIST, + CL_CONFIRMCONNECT } cl_mode_t; static void GetPackets(void); static cl_mode_t cl_mode = CL_SEARCHING; +static UINT16 cl_lastcheckedfilecount = 0; // used for full file list + #ifndef NONET #define SNAKE_SPEED 5 @@ -691,14 +701,14 @@ static void Snake_Handle(void) UINT16 i; // Handle retry - if (snake->gameover && (PLAYER1INPUTDOWN(gc_jump) || gamekeydown[KEY_ENTER])) + if (snake->gameover && (PLAYER1INPUTDOWN(GC_JUMP) || gamekeydown[KEY_ENTER])) { Snake_Initialise(); snake->pausepressed = true; // Avoid accidental pause on respawn } // Handle pause - if (PLAYER1INPUTDOWN(gc_pause) || gamekeydown[KEY_ENTER]) + if (PLAYER1INPUTDOWN(GC_PAUSE) || gamekeydown[KEY_ENTER]) { if (!snake->pausepressed) snake->paused = !snake->paused; @@ -947,6 +957,8 @@ static void Snake_Draw(void) INT16 i; // Background + V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); + V_DrawFlatFill( SNAKE_LEFT_X + SNAKE_BORDER_SIZE, SNAKE_TOP_Y + SNAKE_BORDER_SIZE, @@ -1048,6 +1060,13 @@ static void Snake_Draw(void) ); } +static void CL_DrawConnectionStatusBox(void) +{ + M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-16-8, 32, 1); + if (cl_mode != CL_CONFIRMCONNECT) + V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-16-16, V_YELLOWMAP, "Press ESC to abort"); +} + // // CL_DrawConnectionStatus // @@ -1058,28 +1077,32 @@ static inline void CL_DrawConnectionStatus(void) INT32 ccstime = I_GetTime(); // Draw background fade - if (!menuactive) // menu already draws its own fade - V_DrawFadeScreen(0xFF00, 16); // force default + V_DrawFadeScreen(0xFF00, 16); // force default - // Draw the bottom box. - M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-16-8, 32, 1); - V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-16-16, V_YELLOWMAP, "Press ESC to abort"); - - if (cl_mode != CL_DOWNLOADFILES) + if (cl_mode != CL_DOWNLOADFILES && cl_mode != CL_LOADFILES) { INT32 i, animtime = ((ccstime / 4) & 15) + 16; - UINT8 palstart = (cl_mode == CL_SEARCHING) ? 32 : 96; - // 15 pal entries total. + UINT8 palstart; const char *cltext; + // Draw the bottom box. + CL_DrawConnectionStatusBox(); + + if (cl_mode == CL_SEARCHING) + palstart = 32; // Red + else if (cl_mode == CL_CONFIRMCONNECT) + palstart = 48; // Orange + else + palstart = 96; // Green + if (!(cl_mode == CL_DOWNLOADSAVEGAME && lastfilenum != -1)) - for (i = 0; i < 16; ++i) + for (i = 0; i < 16; ++i) // 15 pal entries total. V_DrawFill((BASEVIDWIDTH/2-128) + (i * 16), BASEVIDHEIGHT-16, 16, 8, palstart + ((animtime - i) & 15)); switch (cl_mode) { case CL_DOWNLOADSAVEGAME: - if (lastfilenum != -1) + if (fileneeded && lastfilenum != -1) { UINT32 currentsize = fileneeded[lastfilenum].currentsize; UINT32 totalsize = fileneeded[lastfilenum].totalsize; @@ -1103,9 +1126,22 @@ static inline void CL_DrawConnectionStatus(void) else cltext = M_GetText("Waiting to download game state..."); break; + case CL_ASKFULLFILELIST: + case CL_CHECKFILES: + cltext = M_GetText("Checking server addon list..."); + break; + case CL_CONFIRMCONNECT: + cltext = ""; + break; + case CL_LOADFILES: + cltext = M_GetText("Loading server addons..."); + break; case CL_ASKJOIN: case CL_WAITJOINRESPONSE: - cltext = M_GetText("Requesting to join..."); + if (serverisfull) + cltext = M_GetText("Server full, waiting for a slot..."); + else + cltext = M_GetText("Requesting to join..."); break; default: cltext = M_GetText("Connecting to server..."); @@ -1115,14 +1151,51 @@ static inline void CL_DrawConnectionStatus(void) } else { - if (lastfilenum != -1) + if (cl_mode == CL_LOADFILES) + { + INT32 totalfileslength; + INT32 loadcompletednum = 0; + INT32 i; + + V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-16-16, V_YELLOWMAP, "Press ESC to abort"); + + //ima just count files here + if (fileneeded) + { + for (i = 0; i < fileneedednum; i++) + if (fileneeded[i].status == FS_OPEN) + loadcompletednum++; + } + + // Loading progress + V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-16-24, V_YELLOWMAP, "Loading server addons..."); + totalfileslength = (INT32)((loadcompletednum/(double)(fileneedednum)) * 256); + M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-16-8, 32, 1); + V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-16, 256, 8, 111); + V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-16, totalfileslength, 8, 96); + V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-16, V_20TRANS|V_MONOSPACE, + va(" %2u/%2u Files",loadcompletednum,fileneedednum)); + } + else if (lastfilenum != -1) { INT32 dldlength; static char tempname[28]; - fileneeded_t *file = &fileneeded[lastfilenum]; - char *filename = file->filename; + fileneeded_t *file; + char *filename; - Snake_Draw(); + if (snake) + Snake_Draw(); + + // Draw the bottom box. + CL_DrawConnectionStatusBox(); + + if (fileneeded) + { + file = &fileneeded[lastfilenum]; + filename = file->filename; + } + else + return; Net_GetNetStat(); dldlength = (INT32)((file->currentsize/(double)file->totalsize) * 256); @@ -1155,20 +1228,32 @@ static inline void CL_DrawConnectionStatus(void) va("%3.1fK/s ", ((double)getbps)/1024)); } else + { + if (snake) + Snake_Draw(); + + CL_DrawConnectionStatusBox(); V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-16-24, V_YELLOWMAP, M_GetText("Waiting to download files...")); + } } } #endif +static boolean CL_AskFileList(INT32 firstfile) +{ + netbuffer->packettype = PT_TELLFILESNEEDED; + netbuffer->u.filesneedednum = firstfile; + + return HSendPacket(servernode, false, 0, sizeof (INT32)); +} + /** Sends a special packet to declare how many players in local * Used only in arbitratrenetstart() * Sends a PT_CLIENTJOIN packet to the server * * \return True if the packet was successfully sent * \todo Improve the description... - * Because to be honest, I have no idea what arbitratrenetstart is... - * Is it even used...? * */ static boolean CL_SendJoin(void) @@ -1178,15 +1263,14 @@ static boolean CL_SendJoin(void) CONS_Printf(M_GetText("Sending join request...\n")); netbuffer->packettype = PT_CLIENTJOIN; + netbuffer->u.clientcfg.modversion = MODVERSION; + strncpy(netbuffer->u.clientcfg.application, + SRB2APPLICATION, + sizeof netbuffer->u.clientcfg.application); + if (splitscreen || botingame) localplayers++; netbuffer->u.clientcfg.localplayers = localplayers; - netbuffer->u.clientcfg._255 = 255; - netbuffer->u.clientcfg.packetversion = PACKETVERSION; - netbuffer->u.clientcfg.version = VERSION; - netbuffer->u.clientcfg.subversion = SUBVERSION; - strncpy(netbuffer->u.clientcfg.application, SRB2APPLICATION, - sizeof netbuffer->u.clientcfg.application); CleanupPlayerName(consoleplayer, cv_playername.zstring); if (splitscreen) @@ -1229,6 +1313,21 @@ static INT32 FindRejoinerNum(SINT8 node) return -1; } +static UINT8 +GetRefuseReason (INT32 node) +{ + if (!node || FindRejoinerNum(node) != -1) + return 0; + else if (bannednode && bannednode[node]) + return REFUSE_BANNED; + else if (!cv_allownewplayer.value) + return REFUSE_JOINS_DISABLED; + else if (D_NumPlayers() >= cv_maxplayers.value) + return REFUSE_SLOTS_FULL; + else + return 0; +} + static void SV_SendServerInfo(INT32 node, tic_t servertime) { UINT8 *p; @@ -1247,20 +1346,13 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime) netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers(); netbuffer->u.serverinfo.maxplayer = (UINT8)cv_maxplayers.value; - if (!node || FindRejoinerNum(node) != -1) - netbuffer->u.serverinfo.refusereason = 0; - else if (!cv_allownewplayer.value) - netbuffer->u.serverinfo.refusereason = 1; - else if (D_NumPlayers() >= cv_maxplayers.value) - netbuffer->u.serverinfo.refusereason = 2; - else - netbuffer->u.serverinfo.refusereason = 0; + netbuffer->u.serverinfo.refusereason = GetRefuseReason(node); strncpy(netbuffer->u.serverinfo.gametypename, Gametype_Names[gametype], sizeof netbuffer->u.serverinfo.gametypename); netbuffer->u.serverinfo.modifiedgame = (UINT8)modifiedgame; netbuffer->u.serverinfo.cheatsenabled = CV_CheatsEnabled(); - netbuffer->u.serverinfo.isdedicated = (UINT8)dedicated; + netbuffer->u.serverinfo.flags = (dedicated ? SV_DEDICATED : 0); strncpy(netbuffer->u.serverinfo.servername, cv_servername.string, MAXSERVERNAME); strncpy(netbuffer->u.serverinfo.mapname, G_BuildMapName(gamemap), 7); @@ -1295,7 +1387,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime) if (mapheaderinfo[gamemap-1]) netbuffer->u.serverinfo.actnum = mapheaderinfo[gamemap-1]->actnum; - p = PutFileNeeded(); + p = PutFileNeeded(0); HSendPacket(node, false, 0, p - ((UINT8 *)&netbuffer->u)); } @@ -1372,9 +1464,6 @@ static boolean SV_SendServerConfig(INT32 node) netbuffer->packettype = PT_SERVERCFG; - netbuffer->u.servercfg.version = VERSION; - netbuffer->u.servercfg.subversion = SUBVERSION; - netbuffer->u.servercfg.serverplayer = (UINT8)serverplayer; netbuffer->u.servercfg.totalslotnum = (UINT8)(doomcom->numslots); netbuffer->u.servercfg.gametic = (tic_t)LONG(gametic); @@ -1549,6 +1638,8 @@ static void CL_LoadReceivedSavegame(boolean reloading) size_t length, decompressedlen; char tmpsave[256]; + FreeFileNeeded(); + sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home); length = FIL_ReadFile(tmpsave, &savebuffer); @@ -1593,10 +1684,6 @@ static void CL_LoadReceivedSavegame(boolean reloading) } CONS_Printf("\"\n"); } - else - { - CONS_Alert(CONS_ERROR, M_GetText("Can't load the level!\n")); - } // done Z_Free(savebuffer); @@ -1707,20 +1794,24 @@ static void SL_InsertServer(serverinfo_pak* info, SINT8 node) if (serverlistcount >= MAXSERVERLIST) return; // list full - if (info->_255 != 255) - return;/* old packet format */ + /* check it later if connecting to this one */ + if (node != servernode) + { + if (info->_255 != 255) + return;/* old packet format */ - if (info->packetversion != PACKETVERSION) - return;/* old new packet format */ + if (info->packetversion != PACKETVERSION) + return;/* old new packet format */ - if (info->version != VERSION) - return; // Not same version. + if (info->version != VERSION) + return; // Not same version. - if (info->subversion != SUBVERSION) - return; // Close, but no cigar. + if (info->subversion != SUBVERSION) + return; // Close, but no cigar. - if (strcmp(info->application, SRB2APPLICATION)) - return;/* that's a different mod */ + if (strcmp(info->application, SRB2APPLICATION)) + return;/* that's a different mod */ + } i = serverlistcount++; } @@ -1869,6 +1960,224 @@ void CL_UpdateServerList(boolean internetsearch, INT32 room) #endif // ifndef NONET +static void M_ConfirmConnect(event_t *ev) +{ +#ifndef NONET + if (ev->type == ev_keydown) + { + if (ev->key == ' ' || ev->key == 'y' || ev->key == KEY_ENTER) + { + if (totalfilesrequestednum > 0) + { + if (CL_SendFileRequest()) + { + cl_mode = CL_DOWNLOADFILES; + Snake_Initialise(); + } + } + else + cl_mode = CL_LOADFILES; + + M_ClearMenus(true); + } + else if (ev->key == 'n' || ev->key == KEY_ESCAPE) + { + cl_mode = CL_ABORTED; + M_ClearMenus(true); + } + } +#else + (void)ev; +#endif +} + +static boolean CL_FinishedFileList(void) +{ + INT32 i; + char *downloadsize = NULL; + //CONS_Printf(M_GetText("Checking files...\n")); + i = CL_CheckFiles(); + if (i == 4) // still checking ... + { + return true; + } + else if (i == 3) // too many files + { + D_QuitNetGame(); + CL_Reset(); + D_StartTitle(); + M_StartMessage(M_GetText( + "You have too many WAD files loaded\n" + "to add ones the server is using.\n" + "Please restart SRB2 before connecting.\n\n" + "Press ESC\n" + ), NULL, MM_NOTHING); + return false; + } + else if (i == 2) // cannot join for some reason + { + D_QuitNetGame(); + CL_Reset(); + D_StartTitle(); + M_StartMessage(M_GetText( + "You have the wrong addons loaded.\n\n" + "To play on this server, restart\n" + "the game and don't load any addons.\n" + "SRB2 will automatically add\n" + "everything you need when you join.\n\n" + "Press ESC\n" + ), NULL, MM_NOTHING); + return false; + } + else if (i == 1) + { + if (serverisfull) + { + M_StartMessage(M_GetText( + "This server is full!\n" + "\n" + "You may load server addons (if any), and wait for a slot.\n" + "\n" + "Press ENTER to continue\nor ESC to cancel.\n\n" + ), M_ConfirmConnect, MM_EVENTHANDLER); + cl_mode = CL_CONFIRMCONNECT; + curfadevalue = 0; + } + else + cl_mode = CL_LOADFILES; + } + else + { + // must download something + // can we, though? + if (!CL_CheckDownloadable()) // nope! + { + D_QuitNetGame(); + CL_Reset(); + D_StartTitle(); + M_StartMessage(M_GetText( + "An error occured when trying to\n" + "download missing addons.\n" + "(This is almost always a problem\n" + "with the server, not your game.)\n\n" + "See the console or log file\n" + "for additional details.\n\n" + "Press ESC\n" + ), NULL, MM_NOTHING); + return false; + } + +#ifndef NONET + downloadcompletednum = 0; + downloadcompletedsize = 0; + totalfilesrequestednum = 0; + totalfilesrequestedsize = 0; + + if (fileneeded == NULL) + I_Error("CL_FinishedFileList: fileneeded == NULL"); + + for (i = 0; i < fileneedednum; i++) + if (fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD) + { + totalfilesrequestednum++; + totalfilesrequestedsize += fileneeded[i].totalsize; + } + + if (totalfilesrequestedsize>>20 >= 100) + downloadsize = Z_StrDup(va("%uM",totalfilesrequestedsize>>20)); + else + downloadsize = Z_StrDup(va("%uK",totalfilesrequestedsize>>10)); +#endif + + if (serverisfull) + M_StartMessage(va(M_GetText( + "This server is full!\n" + "Download of %s additional content\nis required to join.\n" + "\n" + "You may download, load server addons,\nand wait for a slot.\n" + "\n" + "Press ENTER to continue\nor ESC to cancel.\n" + ), downloadsize), M_ConfirmConnect, MM_EVENTHANDLER); + else + M_StartMessage(va(M_GetText( + "Download of %s additional content\nis required to join.\n" + "\n" + "Press ENTER to continue\nor ESC to cancel.\n" + ), downloadsize), M_ConfirmConnect, MM_EVENTHANDLER); + + Z_Free(downloadsize); + cl_mode = CL_CONFIRMCONNECT; + curfadevalue = 0; + } + return true; +} + +#ifndef NONET +static const char * InvalidServerReason (serverinfo_pak *info) +{ +#define EOT "\nPress ESC\n" + + /* magic number for new packet format */ + if (info->_255 != 255) + { + return + "Outdated server (version unknown).\n" EOT; + } + + if (strncmp(info->application, SRB2APPLICATION, sizeof + info->application)) + { + return va( + "%s cannot connect\n" + "to %s servers.\n" EOT, + SRB2APPLICATION, + info->application); + } + + if ( + info->packetversion != PACKETVERSION || + info->version != VERSION || + info->subversion != SUBVERSION + ){ + return va( + "Incompatible %s versions.\n" + "(server version %d.%d.%d)\n" EOT, + SRB2APPLICATION, + info->version / 100, + info->version % 100, + info->subversion); + } + + switch (info->refusereason) + { + case REFUSE_BANNED: + return + "You have been banned\n" + "from the server.\n" EOT; + case REFUSE_JOINS_DISABLED: + return + "The server is not accepting\n" + "joins for the moment.\n" EOT; + case REFUSE_SLOTS_FULL: + return va( + "Maximum players reached: %d\n" EOT, + info->maxplayer); + default: + if (info->refusereason) + { + return + "You can't join.\n" + "I don't know why,\n" + "but you can't join.\n" EOT; + } + } + + return NULL; + +#undef EOT +} +#endif // ifndef NONET + /** Called by CL_ServerConnectionTicker * * \param asksent The last time we asked the server to join. We re-ask every second in case our request got lost in transmit. @@ -1899,88 +2208,46 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent) return true; } - // Quit here rather than downloading files and being refused later. - if (serverlist[i].info.refusereason) - { - D_QuitNetGame(); - CL_Reset(); - D_StartTitle(); - if (serverlist[i].info.refusereason == 1) - M_StartMessage(M_GetText("The server is not accepting\njoins for the moment.\n\nPress ESC\n"), NULL, MM_NOTHING); - else if (serverlist[i].info.refusereason == 2) - M_StartMessage(va(M_GetText("Maximum players reached: %d\n\nPress ESC\n"), serverlist[i].info.maxplayer), NULL, MM_NOTHING); - else - M_StartMessage(M_GetText("You can't join.\nI don't know why,\nbut you can't join.\n\nPress ESC\n"), NULL, MM_NOTHING); - return false; - } - if (client) { - D_ParseFileneeded(serverlist[i].info.fileneedednum, - serverlist[i].info.fileneeded); - CONS_Printf(M_GetText("Checking files...\n")); - i = CL_CheckFiles(); - if (i == 3) // too many files - { - D_QuitNetGame(); - CL_Reset(); - D_StartTitle(); - M_StartMessage(M_GetText( - "You have too many WAD files loaded\n" - "to add ones the server is using.\n" - "Please restart SRB2 before connecting.\n\n" - "Press ESC\n" - ), NULL, MM_NOTHING); - return false; - } - else if (i == 2) // cannot join for some reason - { - D_QuitNetGame(); - CL_Reset(); - D_StartTitle(); - M_StartMessage(M_GetText( - "You have the wrong addons loaded.\n\n" - "To play on this server, restart\n" - "the game and don't load any addons.\n" - "SRB2 will automatically add\n" - "everything you need when you join.\n\n" - "Press ESC\n" - ), NULL, MM_NOTHING); - return false; - } - else if (i == 1) - cl_mode = CL_ASKJOIN; + serverinfo_pak *info = &serverlist[i].info; + + if (info->refusereason == REFUSE_SLOTS_FULL) + serverisfull = true; else { - // must download something - // can we, though? - if (!CL_CheckDownloadable()) // nope! + const char *reason = InvalidServerReason(info); + + // Quit here rather than downloading files + // and being refused later. + if (reason) { + char *message = Z_StrDup(reason); D_QuitNetGame(); CL_Reset(); D_StartTitle(); - M_StartMessage(M_GetText( - "You cannot connect to this server\n" - "because you cannot download the files\n" - "that you are missing from the server.\n\n" - "See the console or log file for\n" - "more details.\n\n" - "Press ESC\n" - ), NULL, MM_NOTHING); + M_StartMessage(message, NULL, MM_NOTHING); + Z_Free(message); return false; } - // no problem if can't send packet, we will retry later - if (CL_SendFileRequest()) - { - cl_mode = CL_DOWNLOADFILES; -#ifndef NONET - Snake_Initialise(); -#endif - } } + + D_ParseFileneeded(info->fileneedednum, info->fileneeded, 0); + + if (info->flags & SV_LOTSOFADDONS) + { + cl_mode = CL_ASKFULLFILELIST; + cl_lastcheckedfilecount = 0; + return true; + } + + cl_mode = CL_CHECKFILES; } else + { cl_mode = CL_ASKJOIN; // files need not be checked for the server. + *asksent = 0; + } return true; } @@ -2026,6 +2293,22 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic return false; break; + case CL_ASKFULLFILELIST: + if (cl_lastcheckedfilecount == UINT16_MAX) // All files retrieved + cl_mode = CL_CHECKFILES; + else if (fileneedednum != cl_lastcheckedfilecount || I_GetTime() >= *asksent) + { + if (CL_AskFileList(fileneedednum)) + { + cl_lastcheckedfilecount = fileneedednum; + *asksent = I_GetTime() + NEWTICRATE; + } + } + break; + case CL_CHECKFILES: + if (!CL_FinishedFileList()) + return false; + break; case CL_DOWNLOADFILES: waitmore = false; for (i = 0; i < fileneedednum; i++) @@ -2046,21 +2329,51 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic } #endif - cl_mode = CL_ASKJOIN; // don't break case continue to cljoin request now - /* FALLTHRU */ - + cl_mode = CL_LOADFILES; + break; + case CL_LOADFILES: + if (CL_LoadServerFiles()) + { + FreeFileNeeded(); + *asksent = 0; //This ensure the first join ask is right away + firstconnectattempttime = I_GetTime(); + cl_mode = CL_ASKJOIN; + } + break; case CL_ASKJOIN: - CL_LoadServerFiles(); + if (firstconnectattempttime + NEWTICRATE*300 < I_GetTime() && !server) + { + CONS_Printf(M_GetText("5 minute wait time exceeded.\n")); + CONS_Printf(M_GetText("Network game synchronization aborted.\n")); + D_QuitNetGame(); + CL_Reset(); + D_StartTitle(); + M_StartMessage(M_GetText( + "5 minute wait time exceeded.\n" + "You may retry connection.\n" + "\n" + "Press ESC\n" + ), NULL, MM_NOTHING); + return false; + } #ifndef NONET // prepare structures to save the file // WARNING: this can be useless in case of server not in GS_LEVEL // but since the network layer doesn't provide ordered packets... CL_PrepareDownloadSaveGame(tmpsave); #endif - if (CL_SendJoin()) + if (I_GetTime() >= *asksent && CL_SendJoin()) + { + *asksent = I_GetTime() + NEWTICRATE*3; cl_mode = CL_WAITJOINRESPONSE; + } + break; + case CL_WAITJOINRESPONSE: + if (I_GetTime() >= *asksent) + { + cl_mode = CL_ASKJOIN; + } break; - #ifndef NONET case CL_DOWNLOADSAVEGAME: // At this state, the first (and only) needed file is the gamestate @@ -2074,8 +2387,8 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic break; #endif - case CL_WAITJOINRESPONSE: case CL_CONNECTED: + case CL_CONFIRMCONNECT: //logic is handled by M_ConfirmConnect default: break; @@ -2083,7 +2396,6 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic case CL_ABORTED: cl_mode = CL_SEARCHING; return false; - } GetPackets(); @@ -2093,13 +2405,19 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic if (*oldtic != I_GetTime()) { I_OsPolling(); - for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1)) - G_MapEventsToControls(&events[eventtail]); - if (gamekeydown[KEY_ESCAPE] || gamekeydown[KEY_JOY1+1]) + if (cl_mode == CL_CONFIRMCONNECT) + D_ProcessEvents(); //needed for menu system to receive inputs + else + { + for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1)) + G_MapEventsToControls(&events[eventtail]); + } + + if (gamekeydown[KEY_ESCAPE] || gamekeydown[KEY_JOY1+1] || cl_mode == CL_ABORTED) { CONS_Printf(M_GetText("Network game synchronization aborted.\n")); -// M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING); + M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING); #ifndef NONET if (snake) @@ -2132,13 +2450,20 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic #ifndef NONET if (client && cl_mode != CL_CONNECTED && cl_mode != CL_ABORTED) { - if (cl_mode != CL_DOWNLOADFILES && cl_mode != CL_DOWNLOADSAVEGAME) + if (!snake) { F_MenuPresTicker(true); // title sky F_TitleScreenTicker(true); F_TitleScreenDrawer(); } CL_DrawConnectionStatus(); +#ifdef HAVE_THREADS + I_lock_mutex(&m_menu_mutex); +#endif + M_Drawer(); //Needed for drawing messageboxes on the connection screen +#ifdef HAVE_THREADS + I_unlock_mutex(m_menu_mutex); +#endif I_UpdateNoVsync(); // page flip or blit buffer if (moviemode) M_SaveFrame(); @@ -2200,8 +2525,10 @@ static void CL_ConnectToServer(void) ClearAdminPlayers(); pnumnodes = 1; oldtic = I_GetTime() - 1; + #ifndef NONET asksent = (tic_t) - TICRATE; + firstconnectattempttime = I_GetTime(); i = SL_SearchServer(servernode); @@ -2503,7 +2830,7 @@ void CL_ClearPlayer(INT32 playernum) // // Removes a player from the current game // -static void CL_RemovePlayer(INT32 playernum, kickreason_t reason) +void CL_RemovePlayer(INT32 playernum, kickreason_t reason) { // Sanity check: exceptional cases (i.e. c-fails) can cause multiple // kick commands to be issued for the same player. @@ -2576,14 +2903,14 @@ static void CL_RemovePlayer(INT32 playernum, kickreason_t reason) } } - LUAh_PlayerQuit(&players[playernum], reason); // Lua hook for player quitting + LUA_HookPlayerQuit(&players[playernum], reason); // Lua hook for player quitting // don't look through someone's view who isn't there if (playernum == displayplayer) { // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. - LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true); + LUA_HookViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true); displayplayer = consoleplayer; } @@ -2639,11 +2966,18 @@ void CL_Reset(void) doomcom->numslots = 1; SV_StopServer(); SV_ResetServer(); - CV_RevertNetVars(); // make sure we don't leave any fileneeded gunk over from a failed join + FreeFileNeeded(); fileneedednum = 0; - memset(fileneeded, 0, sizeof(fileneeded)); + +#ifndef NONET + totalfilesrequestednum = 0; + totalfilesrequestedsize = 0; +#endif + firstconnectattempttime = 0; + serverisfull = false; + connectiontimeout = (tic_t)cv_nettimeout.value; //reset this temporary hack // D_StartTitle should get done now, but the calling function will handle it } @@ -2898,6 +3232,34 @@ static void Command_Kick(void) else CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); } + +static void Command_ResendGamestate(void) +{ + SINT8 playernum; + + if (COM_Argc() == 1) + { + CONS_Printf(M_GetText("resendgamestate <playername/playernum>: resend the game state to a player\n")); + return; + } + else if (client) + { + CONS_Printf(M_GetText("Only the server can use this.\n")); + return; + } + + playernum = nametonum(COM_Argv(1)); + if (playernum == -1 || playernum == 0) + return; + + // Send a PT_WILLRESENDGAMESTATE packet to the client so they know what's going on + netbuffer->packettype = PT_WILLRESENDGAMESTATE; + if (!HSendPacket(playernode[playernum], true, 0, 0)) + { + CONS_Alert(CONS_ERROR, M_GetText("A problem occured, please try again.\n")); + return; + } +} #endif static void Got_KickCmd(UINT8 **p, INT32 playernum) @@ -2992,7 +3354,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) { case KICK_MSG_GO_AWAY: if (!players[pnum].quittime) - HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false); + HU_AddChatText(va("\x82*%s has been kicked (No reason given)", player_names[pnum]), false); kickreason = KR_KICK; break; case KICK_MSG_PING_HIGH: @@ -3000,7 +3362,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) kickreason = KR_PINGLIMIT; break; case KICK_MSG_CON_FAIL: - HU_AddChatText(va("\x82*%s left the game (Synch Failure)", player_names[pnum]), false); + HU_AddChatText(va("\x82*%s left the game (Synch failure)", player_names[pnum]), false); kickreason = KR_SYNCH; if (M_CheckParm("-consisdump")) // Helps debugging some problems @@ -3046,7 +3408,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) kickreason = KR_LEAVE; break; case KICK_MSG_BANNED: - HU_AddChatText(va("\x82*%s has been banned (Don't come back)", player_names[pnum]), false); + HU_AddChatText(va("\x82*%s has been banned (No reason given)", player_names[pnum]), false); kickreason = KR_BAN; break; case KICK_MSG_CUSTOM_KICK: @@ -3063,7 +3425,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) if (pnum == consoleplayer) { - LUAh_GameQuit(false); + LUA_HookBool(false, HOOK(GameQuit)); #ifdef DUMPCONSISTENCY if (msg == KICK_MSG_CON_FAIL) SV_SavedGame(); #endif @@ -3108,34 +3470,6 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) #endif } -static void Command_ResendGamestate(void) -{ - SINT8 playernum; - - if (COM_Argc() == 1) - { - CONS_Printf(M_GetText("resendgamestate <playername/playernum>: resend the game state to a player\n")); - return; - } - else if (client) - { - CONS_Printf(M_GetText("Only the server can use this.\n")); - return; - } - - playernum = nametonum(COM_Argv(1)); - if (playernum == -1 || playernum == 0) - return; - - // Send a PT_WILLRESENDGAMESTATE packet to the client so they know what's going on - netbuffer->packettype = PT_WILLRESENDGAMESTATE; - if (!HSendPacket(playernode[playernum], true, 0, 0)) - { - CONS_Alert(CONS_ERROR, M_GetText("A problem occured, please try again.\n")); - return; - } -} - static CV_PossibleValue_t netticbuffer_cons_t[] = {{0, "MIN"}, {3, "MAX"}, {0, NULL}}; consvar_t cv_netticbuffer = CVAR_INIT ("netticbuffer", "1", CV_SAVE, netticbuffer_cons_t, NULL); @@ -3163,7 +3497,7 @@ consvar_t cv_maxsend = CVAR_INIT ("maxsend", "4096", CV_SAVE|CV_NETVAR, maxsend_ consvar_t cv_noticedownload = CVAR_INIT ("noticedownload", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL); // Speed of file downloading (in packets per tic) -static CV_PossibleValue_t downloadspeed_cons_t[] = {{0, "MIN"}, {32, "MAX"}, {0, NULL}}; +static CV_PossibleValue_t downloadspeed_cons_t[] = {{1, "MIN"}, {300, "MAX"}, {0, NULL}}; consvar_t cv_downloadspeed = CVAR_INIT ("downloadspeed", "16", CV_SAVE|CV_NETVAR, downloadspeed_cons_t, NULL); static void Got_AddPlayer(UINT8 **p, INT32 playernum); @@ -3297,6 +3631,8 @@ void SV_ResetServer(void) // clear server_context memset(server_context, '-', 8); + CV_RevertNetVars(); + DEBFILE("\n-=-=-=-=-=-=-= Server Reset =-=-=-=-=-=-=-\n\n"); } @@ -3322,6 +3658,9 @@ static inline void SV_GenContext(void) // void D_QuitNetGame(void) { + mousegrabbedbylua = true; + I_UpdateMouseGrab(); + if (!netgame || !netbuffer) return; @@ -3509,9 +3848,9 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum) COM_BufAddText(va("sayto %d %s\n", newplayernum, motd)); if (!rejoined) - LUAh_PlayerJoin(newplayernum); + LUA_HookInt(newplayernum, HOOK(PlayerJoin)); #ifdef HAVE_DISCORDRPC - DRPC_UpdatePresence(); + DRPC_UpdatePresence(); #endif } @@ -3689,6 +4028,78 @@ static size_t TotalTextCmdPerTic(tic_t tic) return total; } +static const char * +ConnectionRefused (SINT8 node, INT32 rejoinernum) +{ + clientconfig_pak *cc = &netbuffer->u.clientcfg; + + boolean rejoining = (rejoinernum != -1); + + if (!node)/* server connecting to itself */ + return NULL; + + if ( + cc->modversion != MODVERSION || + strncmp(cc->application, SRB2APPLICATION, + sizeof cc->application) + ){ + return/* this is probably client's fault */ + "Incompatible."; + } + else if (bannednode && bannednode[node]) + { + return + "You have been banned\n" + "from the server."; + } + else if (cc->localplayers != 1) + { + return + "Wrong player count."; + } + + if (!rejoining) + { + if (!cv_allownewplayer.value) + { + return + "The server is not accepting\n" + "joins for the moment."; + } + else if (D_NumPlayers() >= cv_maxplayers.value) + { + return va( + "Maximum players reached: %d", + cv_maxplayers.value); + } + } + + if (luafiletransfers) + { + return + "The serveris broadcasting a file\n" + "requested by a Lua script.\n" + "Please wait a bit and then\n" + "try rejoining."; + } + + if (netgame) + { + const tic_t th = 2 * cv_joindelay.value * TICRATE; + + if (joindelay > th) + { + return va( + "Too many people are connecting.\n" + "Please wait %d seconds and then\n" + "try rejoining.", + (joindelay - th) / TICRATE); + } + } + + return NULL; +} + /** Called when a PT_CLIENTJOIN packet is received * * \param node The packet sender @@ -3699,33 +4110,14 @@ static void HandleConnect(SINT8 node) char names[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME + 1]; INT32 rejoinernum; INT32 i; + const char *refuse; rejoinernum = FindRejoinerNum(node); - if (bannednode && bannednode[node]) - SV_SendRefuse(node, M_GetText("You have been banned\nfrom the server.")); - else if (netbuffer->u.clientcfg._255 != 255 || - netbuffer->u.clientcfg.packetversion != PACKETVERSION) - SV_SendRefuse(node, "Incompatible packet formats."); - else if (strncmp(netbuffer->u.clientcfg.application, SRB2APPLICATION, - sizeof netbuffer->u.clientcfg.application)) - SV_SendRefuse(node, "Different SRB2 modifications\nare not compatible."); - else if (netbuffer->u.clientcfg.version != VERSION - || netbuffer->u.clientcfg.subversion != SUBVERSION) - SV_SendRefuse(node, va(M_GetText("Different SRB2 versions cannot\nplay a netgame!\n(server version %d.%d.%d)"), VERSION/100, VERSION%100, SUBVERSION)); - else if (!cv_allownewplayer.value && node && rejoinernum == -1) - SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment.")); - else if (D_NumPlayers() >= cv_maxplayers.value && rejoinernum == -1) - SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), cv_maxplayers.value)); - else if (netgame && netbuffer->u.clientcfg.localplayers > 1) // Hacked client? - SV_SendRefuse(node, M_GetText("Too many players from\nthis node.")); - else if (netgame && !netbuffer->u.clientcfg.localplayers) // Stealth join? - SV_SendRefuse(node, M_GetText("No players from\nthis node.")); - else if (luafiletransfers) - SV_SendRefuse(node, M_GetText("The server is broadcasting a file\nrequested by a Lua script.\nPlease wait a bit and then\ntry rejoining.")); - else if (netgame && joindelay > 2 * (tic_t)cv_joindelay.value * TICRATE) - SV_SendRefuse(node, va(M_GetText("Too many people are connecting.\nPlease wait %d seconds and then\ntry rejoining."), - (joindelay - 2 * cv_joindelay.value * TICRATE) / TICRATE)); + refuse = ConnectionRefused(node, rejoinernum); + + if (refuse) + SV_SendRefuse(node, refuse); else { #ifndef NONET @@ -3792,7 +4184,7 @@ static void HandleConnect(SINT8 node) static void HandleShutdown(SINT8 node) { (void)node; - LUAh_GameQuit(false); + LUA_HookBool(false, HOOK(GameQuit)); D_QuitNetGame(); CL_Reset(); D_StartTitle(); @@ -3807,7 +4199,7 @@ static void HandleShutdown(SINT8 node) static void HandleTimeout(SINT8 node) { (void)node; - LUAh_GameQuit(false); + LUA_HookBool(false, HOOK(GameQuit)); D_QuitNetGame(); CL_Reset(); D_StartTitle(); @@ -3840,6 +4232,7 @@ static void HandleServerInfo(SINT8 node) static void PT_WillResendGamestate(void) { +#ifndef NONET char tmpsave[256]; if (server || cl_redownloadinggamestate) @@ -3862,10 +4255,12 @@ static void PT_WillResendGamestate(void) CL_PrepareDownloadSaveGame(tmpsave); cl_redownloadinggamestate = true; +#endif } static void PT_CanReceiveGamestate(SINT8 node) { +#ifndef NONET if (client || sendingsavegame[node]) return; @@ -3873,6 +4268,9 @@ static void PT_CanReceiveGamestate(SINT8 node) SV_SendSaveGame(node, true); // Resend a complete game state resendingsavegame[node] = true; +#else + (void)node; +#endif } /** Handles a packet received from a node that isn't in game @@ -3899,31 +4297,40 @@ static void HandlePacketFromAwayNode(SINT8 node) switch (netbuffer->packettype) { case PT_ASKINFOVIAMS: -#if 0 + Net_CloseConnection(node); + break; + + case PT_TELLFILESNEEDED: if (server && serverrunning) { - INT32 clientnode; - if (ms_RoomId < 0) // ignore if we're not actually on the MS right now - { - Net_CloseConnection(node); // and yes, close connection - return; - } - clientnode = I_NetMakeNode(netbuffer->u.msaskinfo.clientaddr); - if (clientnode != -1) - { - SV_SendServerInfo(clientnode, (tic_t)LONG(netbuffer->u.msaskinfo.time)); - SV_SendPlayerInfo(clientnode); // Send extra info - Net_CloseConnection(clientnode); - // Don't close connection to MS... - } - else - Net_CloseConnection(node); // ...unless the IP address is not valid + UINT8 *p; + INT32 firstfile = netbuffer->u.filesneedednum; + + netbuffer->packettype = PT_MOREFILESNEEDED; + netbuffer->u.filesneededcfg.first = firstfile; + netbuffer->u.filesneededcfg.more = 0; + + p = PutFileNeeded(firstfile); + + HSendPacket(node, false, 0, p - ((UINT8 *)&netbuffer->u)); + } + else // Shouldn't get this if you aren't the server...? + Net_CloseConnection(node); + break; + + case PT_MOREFILESNEEDED: + if (server && serverrunning) + { // But wait I thought I'm the server? + Net_CloseConnection(node); + break; + } + SERVERONLY + if (cl_mode == CL_ASKFULLFILELIST && netbuffer->u.filesneededcfg.first == fileneedednum) + { + D_ParseFileneeded(netbuffer->u.filesneededcfg.num, netbuffer->u.filesneededcfg.files, netbuffer->u.filesneededcfg.first); + if (!netbuffer->u.filesneededcfg.more) + cl_lastcheckedfilecount = UINT16_MAX; // Got the whole file list } - else - Net_CloseConnection(node); // you're not supposed to get it, so ignore it -#else - Net_CloseConnection(node); -#endif break; case PT_ASKINFO: @@ -3949,13 +4356,24 @@ static void HandlePacketFromAwayNode(SINT8 node) if (!reason) I_Error("Out of memory!\n"); - D_QuitNetGame(); - CL_Reset(); - D_StartTitle(); + if (strstr(reason, "Maximum players reached")) + { + serverisfull = true; + //Special timeout for when refusing due to player cap. The client will wait 3 seconds between join requests when waiting for a slot, so we need this to be much longer + //We set it back to the value of cv_nettimeout.value in CL_Reset + connectiontimeout = NEWTICRATE*7; + cl_mode = CL_ASKJOIN; + free(reason); + break; + } M_StartMessage(va(M_GetText("Server refuses connection\n\nReason:\n%s"), reason), NULL, MM_NOTHING); + D_QuitNetGame(); + CL_Reset(); + D_StartTitle(); + free(reason); // Will be reset by caller. Signals refusal. @@ -4167,8 +4585,10 @@ static void HandlePacketFromPlayer(SINT8 node) // Check player consistancy during the level if (realstart <= gametic && realstart + BACKUPTICS - 1 > gametic && gamestate == GS_LEVEL && consistancy[realstart%BACKUPTICS] != SHORT(netbuffer->u.clientpak.consistancy) - && !resendingsavegame[node] && savegameresendcooldown[node] <= I_GetTime() - && !SV_ResendingSavegameToAnyone()) +#ifndef NONET + && !SV_ResendingSavegameToAnyone() +#endif + && !resendingsavegame[node] && savegameresendcooldown[node] <= I_GetTime()) { if (cv_resynchattempts.value) { @@ -5110,12 +5530,12 @@ boolean FindMatchingTics(int *liveTicOut, int *gameTicOut); void TryRunTics(tic_t realtics, tic_t entertic) { // the machine has lagged but it is not so bad - if (realtics > TICRATE / 7) // FIXME: consistency failure!! + if (realtics > TICRATE/7) // FIXME: consistency failure!! { if (server) realtics = 1; else - realtics = TICRATE / 7; + realtics = TICRATE/7; } if (singletics) @@ -5256,9 +5676,13 @@ void TryRunTics(tic_t realtics, tic_t entertic) // run the count * tics while (neededtic > gametic) { + + boolean update_stats = !(paused || P_AutoPause()); + DEBFILE(va("============ Running tic %d (local %d)\n", gametic, localgametic)); - ps_tictime = I_GetPreciseTime(); + if (update_stats) + PS_START_TIMING(ps_tictime); // we restore netcmds of players, localplayer will be overwritten anyways during sims if ((liveTic % simInaccuracy == 0) && simInaccuracy > 1) @@ -5278,7 +5702,11 @@ void TryRunTics(tic_t realtics, tic_t entertic) simtic = gametic; consistancy[gametic % BACKUPTICS] = Consistancy(); - ps_tictime = I_GetPreciseTime() - ps_tictime; + if (update_stats) + { + PS_STOP_TIMING(ps_tictime); + PS_UpdateTickStats(); + } if (canSimulate) { @@ -6033,9 +6461,11 @@ void NetUpdate(void) if (client) { +#ifndef NONET // If the client just finished redownloading the game state, load it if (cl_redownloadinggamestate && fileneeded[0].status == FS_FOUND) CL_ReloadReceivedSavegame(); +#endif CL_SendClientCmd(); // Send tic cmd hu_redownloadinggamestate = cl_redownloadinggamestate; diff --git a/src/d_clisrv.h b/src/d_clisrv.h index 4e53a3aace50c3d3184c3078a4fb4b656d277b1c..8996f72538b0428eb917dc6921a3279d57b922eb 100755 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -22,11 +22,15 @@ #include "mserv.h" /* -The 'packet version' is used to distinguish packet formats. -This version is independent of VERSION and SUBVERSION. Different -applications may follow different packet versions. +The 'packet version' is used to distinguish packet +formats. This version is independent of VERSION and +SUBVERSION. Different applications may follow different +packet versions. + +If you change the struct or the meaning of a field +therein, increment this number. */ -#define PACKETVERSION 3 +#define PACKETVERSION 4 // Network play related stuff. // There is a data struct that stores network @@ -105,6 +109,9 @@ typedef enum PT_LOGIN, // Login attempt from the client. + PT_TELLFILESNEEDED, // Client, to server: "what other files do I need starting from this number?" + PT_MOREFILESNEEDED, // Server, to client: "you need these (+ more on top of those)" + PT_PING, // Packet sent to tell clients the other client's latency to server. NUMPACKETTYPE } packettype_t; @@ -156,9 +163,6 @@ typedef struct typedef struct { - UINT8 version; // Different versions don't work - UINT8 subversion; // Contains build version - // Server launch stuffs UINT8 serverplayer; UINT8 totalslotnum; // "Slots": highest player number in use plus one. @@ -212,16 +216,22 @@ typedef struct typedef struct { - UINT8 _255;/* see serverinfo_pak */ - UINT8 packetversion; + UINT8 modversion; char application[MAXAPPLICATION]; - UINT8 version; // Different versions don't work - UINT8 subversion; // Contains build version UINT8 localplayers; UINT8 mode; char names[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME]; } ATTRPACK clientconfig_pak; +#define SV_DEDICATED 0x40 // server is dedicated +#define SV_LOTSOFADDONS 0x20 // flag used to ask for full file list in d_netfil + +enum { + REFUSE_JOINS_DISABLED = 1, + REFUSE_SLOTS_FULL, + REFUSE_BANNED, +}; + #define MAXSERVERNAME 32 #define MAXFILENEEDED 915 // This packet is too large @@ -239,11 +249,11 @@ typedef struct UINT8 subversion; UINT8 numberofplayer; UINT8 maxplayer; - UINT8 refusereason; // 0: joinable, 1: joins disabled, 2: full + UINT8 refusereason; // 0: joinable, REFUSE enum char gametypename[24]; UINT8 modifiedgame; UINT8 cheatsenabled; - UINT8 isdedicated; + UINT8 flags; UINT8 fileneedednum; tic_t time; tic_t leveltime; @@ -297,6 +307,14 @@ typedef struct UINT8 ctfteam; } ATTRPACK plrconfig; +typedef struct +{ + INT32 first; + UINT8 num; + UINT8 more; + UINT8 files[MAXFILENEEDED]; // is filled with writexxx (byteptr.h) +} ATTRPACK filesneededconfig_pak; + // // Network packet data // @@ -326,6 +344,8 @@ typedef struct msaskinfo_pak msaskinfo; // 22 bytes plrinfo playerinfo[MAXPLAYERS]; // 576 bytes(?) plrconfig playerconfig[MAXPLAYERS]; // (up to) 528 bytes(?) + INT32 filesneedednum; // 4 bytes + filesneededconfig_pak filesneededcfg; // ??? bytes UINT32 pingtable[MAXPLAYERS+1]; // 68 bytes } u; // This is needed to pack diff packet types data together } ATTRPACK doomdata_t; @@ -440,6 +460,7 @@ void CL_Reset(void); void CL_ClearPlayer(INT32 playernum); void CL_QueryServerList(msg_server_t *list); void CL_UpdateServerList(boolean internetsearch, INT32 room); +void CL_RemovePlayer(INT32 playernum, kickreason_t reason); // Is there a game running boolean Playing(void); diff --git a/src/d_event.h b/src/d_event.h index 1fd2e3824251082d6c059fffef8ddbe76f67a15c..c0b9cef773b0453b3acc67d1eeafc6b8982bc7ad 100644 --- a/src/d_event.h +++ b/src/d_event.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -33,9 +33,10 @@ typedef enum typedef struct { evtype_t type; - INT32 data1; // keys / mouse/joystick buttons - INT32 data2; // mouse/joystick x move - INT32 data3; // mouse/joystick y move + INT32 key; // keys/mouse/joystick buttons + INT32 x; // mouse/joystick x move + INT32 y; // mouse/joystick y move + boolean repeated; // key repeat } event_t; // diff --git a/src/d_main.c b/src/d_main.c index 589c033eab5c54e72d2e481da9eddb7ab601e54d..133db920aac326c82303e37a7d7193f9df7620d1 100755 --- a/src/d_main.c +++ b/src/d_main.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -15,7 +15,7 @@ /// plus functions to parse command line parameters, configure game /// parameters, and call the startup functions. -#if (defined(__unix__) && !defined(MSDOS)) || defined(__APPLE__) || defined(UNIXCOMMON) +#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON) #include <sys/stat.h> #include <sys/types.h> #endif @@ -58,15 +58,15 @@ #include "d_netfil.h" #include "m_cheat.h" #include "y_inter.h" -#include "p_local.h" // chasecam -#include "mserv.h" // ms_RoomId -#include "m_misc.h" // screenshot functionality +#include "p_local.h" // chasecam +#include "mserv.h" // ms_RoomId +#include "m_misc.h" // screenshot functionality #include "deh_tables.h" // Dehacked list test -#include "m_cond.h" // condition initialization +#include "m_cond.h" // condition initialization #include "fastcmp.h" #include "keys.h" -#include "filesrch.h" // refreshdirmenu, mainwadstally -#include "g_input.h" // tutorial mode control scheming +#include "filesrch.h" // refreshdirmenu +#include "g_input.h" // tutorial mode control scheming #include "m_perfstats.h" #include "i_net.h" // for netvariabletime (srb2netplus) #include "p_savenetrb.h" @@ -102,11 +102,8 @@ int SUBVERSION; // platform independant focus loss UINT8 window_notinfocus = false; -// -// DEMO LOOP -// -static char *startupwadfiles[MAX_WADFILES]; -static char *startuppwads[MAX_WADFILES]; +static addfilelist_t startupwadfiles; +static addfilelist_t startuppwads; boolean devparm = false; // started game with -devparm @@ -125,6 +122,9 @@ boolean midi_disabled = false; boolean sound_disabled = false; boolean digital_disabled = false; +// +// DEMO LOOP +// boolean advancedemo; #ifdef DEBUGFILE INT32 debugload = 0; @@ -161,15 +161,15 @@ boolean dedicated = false; void D_PostEvent(const event_t *ev) { events[eventhead] = *ev; - eventhead = (eventhead + 1) & (MAXEVENTS - 1); + eventhead = (eventhead+1) & (MAXEVENTS-1); } // modifier keys // Now handled in I_OsPolling -UINT8 shiftdown = 0; // 0x1 left, 0x2 right -UINT8 ctrldown = 0; // 0x1 left, 0x2 right -UINT8 altdown = 0; // 0x1 left, 0x2 right -boolean capslock = 0; // gee i wonder what this does. +UINT8 shiftdown = 0; // 0x1 left, 0x2 right +UINT8 ctrldown = 0; // 0x1 left, 0x2 right +UINT8 altdown = 0; // 0x1 left, 0x2 right +boolean capslock = 0; // gee i wonder what this does. // // D_ProcessEvents @@ -181,10 +181,53 @@ void D_ProcessEvents(void) boolean eaten; - for (; eventtail != eventhead; eventtail = (eventtail + 1) & (MAXEVENTS - 1)) + // Reset possibly stale mouse info + G_SetMouseDeltas(0, 0, 1); + G_SetMouseDeltas(0, 0, 2); + mouse.buttons &= ~(MB_SCROLLUP|MB_SCROLLDOWN); + mouse2.buttons &= ~(MB_SCROLLUP|MB_SCROLLDOWN); + + for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1)) { + boolean hooked = false; + ev = &events[eventtail]; + // Set mouse buttons early in case event is eaten later + if (ev->type == ev_keydown || ev->type == ev_keyup) + { + // Mouse buttons + if ((UINT32)(ev->key - KEY_MOUSE1) < MOUSEBUTTONS) + { + if (ev->type == ev_keydown) + mouse.buttons |= 1 << (ev->key - KEY_MOUSE1); + else + mouse.buttons &= ~(1 << (ev->key - KEY_MOUSE1)); + } + else if ((UINT32)(ev->key - KEY_2MOUSE1) < MOUSEBUTTONS) + { + if (ev->type == ev_keydown) + mouse2.buttons |= 1 << (ev->key - KEY_2MOUSE1); + else + mouse2.buttons &= ~(1 << (ev->key - KEY_2MOUSE1)); + } + // Scroll (has no keyup event) + else switch (ev->key) { + case KEY_MOUSEWHEELUP: + mouse.buttons |= MB_SCROLLUP; + break; + case KEY_MOUSEWHEELDOWN: + mouse.buttons |= MB_SCROLLDOWN; + break; + case KEY_2MOUSEWHEELUP: + mouse2.buttons |= MB_SCROLLUP; + break; + case KEY_2MOUSEWHEELDOWN: + mouse2.buttons |= MB_SCROLLDOWN; + break; + } + } + // Screenshots over everything so that they can be taken anywhere. if (M_ScreenshotResponder(ev)) continue; // ate the event @@ -195,6 +238,12 @@ void D_ProcessEvents(void) continue; } + if (!CON_Ready() && !menuactive) { + if (G_LuaResponder(ev)) + continue; + hooked = true; + } + // Menu input #ifdef HAVE_THREADS I_lock_mutex(&m_menu_mutex); @@ -209,7 +258,13 @@ void D_ProcessEvents(void) if (eaten) continue; // menu ate the event - // console input + if (!hooked && !CON_Ready()) { + if (G_LuaResponder(ev)) + continue; + hooked = true; + } + + // console input #ifdef HAVE_THREADS I_lock_mutex(&con_mutex); #endif @@ -223,8 +278,16 @@ void D_ProcessEvents(void) if (eaten) continue; // ate the event + if (!hooked && !CON_Ready() && G_LuaResponder(ev)) + continue; + G_Responder(ev); } + + if (mouse.rdx || mouse.rdy) + G_SetMouseDeltas(mouse.rdx, mouse.rdy, 1); + if (mouse2.rdx || mouse2.rdy) + G_SetMouseDeltas(mouse2.rdx, mouse2.rdy, 2); } // @@ -310,8 +373,10 @@ static void D_Display(void) { // Fade to black first if ((wipegamestate == (gamestate_t)FORCEWIPE || - (wipegamestate != (gamestate_t)FORCEWIPEOFF && !(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)))) // fades to black on its own timing, always - && wipetypepre != UINT8_MAX) + (wipegamestate != (gamestate_t)FORCEWIPEOFF + && !(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))) + ) // fades to black on its own timing, always + && wipetypepre != UINT8_MAX) { F_WipeStartScreen(); // Check for Mega Genesis fade @@ -335,72 +400,71 @@ static void D_Display(void) // do buffered drawing switch (gamestate) { - case GS_TITLESCREEN: - if (!titlemapinaction || !curbghide) - { - F_TitleScreenDrawer(); + case GS_TITLESCREEN: + if (!titlemapinaction || !curbghide) { + F_TitleScreenDrawer(); + break; + } + /* FALLTHRU */ + case GS_LEVEL: + if (!gametic) + break; + HU_Erase(); + AM_Drawer(); break; - } - /* FALLTHRU */ - case GS_LEVEL: - if (!gametic) + + case GS_INTERMISSION: + Y_IntermissionDrawer(); + HU_Erase(); + HU_Drawer(); + break; + + case GS_TIMEATTACK: + break; + + case GS_INTRO: + F_IntroDrawer(); + if (wipegamestate == (gamestate_t)-1) + wipe = true; + break; + + case GS_ENDING: + F_EndingDrawer(); + HU_Erase(); + HU_Drawer(); + break; + + case GS_CUTSCENE: + F_CutsceneDrawer(); + HU_Erase(); + HU_Drawer(); + break; + + case GS_GAMEEND: + F_GameEndDrawer(); + break; + + case GS_EVALUATION: + F_GameEvaluationDrawer(); + HU_Erase(); + HU_Drawer(); + break; + + case GS_CONTINUING: + F_ContinueDrawer(); + break; + + case GS_CREDITS: + F_CreditDrawer(); + HU_Erase(); + HU_Drawer(); + break; + + case GS_WAITINGPLAYERS: + // The clientconnect drawer is independent... + case GS_DEDICATEDSERVER: + case GS_NULL: break; - HU_Erase(); - AM_Drawer(); - break; - - case GS_INTERMISSION: - Y_IntermissionDrawer(); - HU_Erase(); - HU_Drawer(); - break; - - case GS_TIMEATTACK: - break; - - case GS_INTRO: - F_IntroDrawer(); - if (wipegamestate == (gamestate_t)-1) - wipe = true; - break; - - case GS_ENDING: - F_EndingDrawer(); - HU_Erase(); - HU_Drawer(); - break; - - case GS_CUTSCENE: - F_CutsceneDrawer(); - HU_Erase(); - HU_Drawer(); - break; - - case GS_GAMEEND: - F_GameEndDrawer(); - break; - - case GS_EVALUATION: - F_GameEvaluationDrawer(); - HU_Erase(); - HU_Drawer(); - break; - - case GS_CONTINUING: - F_ContinueDrawer(); - break; - - case GS_CREDITS: - F_CreditDrawer(); - HU_Erase(); - HU_Drawer(); - break; - - case GS_WAITINGPLAYERS: - // The clientconnect drawer is independent... - case GS_DEDICATEDSERVER: - case GS_NULL: - break; } // STUPID race condition... @@ -418,39 +482,39 @@ static void D_Display(void) if (!automapactive && !dedicated && cv_renderview.value) { - ps_rendercalltime = I_GetPreciseTime(); + PS_START_TIMING(ps_rendercalltime); if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD) { - topleft = screens[0] + viewwindowy * vid.width + viewwindowx; + topleft = screens[0] + viewwindowy*vid.width + viewwindowx; objectsdrawn = 0; -#ifdef HWRENDER + #ifdef HWRENDER if (rendermode != render_soft) HWR_RenderPlayerView(0, &players[displayplayer]); else -#endif - if (rendermode != render_none) + #endif + if (rendermode != render_none) R_RenderPlayerView(&players[displayplayer]); } // render the second screen if (splitscreen && players[secondarydisplayplayer].mo) { -#ifdef HWRENDER + #ifdef HWRENDER if (rendermode != render_soft) HWR_RenderPlayerView(1, &players[secondarydisplayplayer]); else -#endif - if (rendermode != render_none) + #endif + if (rendermode != render_none) { viewwindowy = vid.height / 2; - M_Memcpy(ylookup, ylookup2, viewheight * sizeof(ylookup[0])); + M_Memcpy(ylookup, ylookup2, viewheight*sizeof (ylookup[0])); - topleft = screens[0] + viewwindowy * vid.width + viewwindowx; + topleft = screens[0] + viewwindowy*vid.width + viewwindowx; R_RenderPlayerView(&players[secondarydisplayplayer]); viewwindowy = 0; - M_Memcpy(ylookup, ylookup1, viewheight * sizeof(ylookup[0])); + M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0])); } } @@ -465,21 +529,21 @@ static void D_Display(void) if (postimgtype2) V_DoPostProcessor(1, postimgtype2, postimgparam2); } - ps_rendercalltime = I_GetPreciseTime() - ps_rendercalltime; + PS_STOP_TIMING(ps_rendercalltime); } if (lastdraw) { if (rendermode == render_soft) { - VID_BlitLinearScreen(screens[0], screens[1], vid.width * vid.bpp, vid.height, vid.width * vid.bpp, vid.rowbytes); + VID_BlitLinearScreen(screens[0], screens[1], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes); Y_ConsiderScreenBuffer(); usebuffer = true; } lastdraw = false; } - ps_uitime = I_GetPreciseTime(); + PS_START_TIMING(ps_uitime); if (gamestate == GS_LEVEL) { @@ -492,7 +556,7 @@ static void D_Display(void) } else { - ps_uitime = I_GetPreciseTime(); + PS_START_TIMING(ps_uitime); } } @@ -514,9 +578,9 @@ static void D_Display(void) patch = W_CachePatchName("M_PAUSE", PU_PATCH); V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - patch->width)/2, py, 0, patch); #else - INT32 y = ((automapactive) ? (32) : (BASEVIDHEIGHT / 2)); - M_DrawTextBox((BASEVIDWIDTH / 2) - (60), y - (16), 13, 2); - V_DrawCenteredString(BASEVIDWIDTH / 2, y - (4), V_YELLOWMAP, "Game Paused"); + INT32 y = ((automapactive) ? (32) : (BASEVIDHEIGHT/2)); + M_DrawTextBox((BASEVIDWIDTH/2) - (60), y - (16), 13, 2); + V_DrawCenteredString(BASEVIDWIDTH/2, y - (4), V_YELLOWMAP, "Game Paused"); #endif } @@ -534,7 +598,7 @@ static void D_Display(void) CON_Drawer(); - ps_uitime = I_GetPreciseTime() - ps_uitime; + PS_STOP_TIMING(ps_uitime); // // wipe update @@ -606,7 +670,7 @@ static void D_Display(void) s[sizeof s - 1] = '\0'; snprintf(s, sizeof s - 1, "get %d b/s", getbps); - V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT - ST_HEIGHT - 40, V_YELLOWMAP, s); + V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-40, V_YELLOWMAP, s); snprintf(s, sizeof s - 1, "send %d b/s", sendbps); V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT - ST_HEIGHT - 30, V_YELLOWMAP, s); snprintf(s, sizeof s - 1, "GameMiss %.2f%%", gamelostpercent); @@ -642,9 +706,9 @@ static void D_Display(void) M_DrawPerfStats(); } - ps_swaptime = I_GetPreciseTime(); + PS_START_TIMING(ps_swaptime); I_FinishUpdate(); // page flip or blit buffer - ps_swaptime = I_GetPreciseTime() - ps_swaptime; + PS_STOP_TIMING(ps_swaptime); } } @@ -684,11 +748,11 @@ void D_SRB2Loop(void) // Check and print which version is executed. // Use this as the border between setup and the main game loop being entered. CONS_Printf( - "===========================================================================\n" - " We hope you enjoy this game as\n" - " much as we did making it!\n" - " ...wait. =P\n" - "===========================================================================\n"); + "===========================================================================\n" + " We hope you enjoy this game as\n" + " much as we did making it!\n" + " ...wait. =P\n" + "===========================================================================\n"); // hack to start on a nice clear console screen. COM_ImmedExecute("cls;version"); @@ -750,7 +814,7 @@ void D_SRB2Loop(void) { rendergametic = gametic; - rendertimeout = entertic + TICRATE / 17; + rendertimeout = entertic+TICRATE/17; // Update display, next frame, with current state. D_Display(); @@ -828,7 +892,7 @@ void D_StartTitle(void) { char mapname[6]; - strlcpy(mapname, G_BuildMapName(spstage_start), sizeof(mapname)); + strlcpy(mapname, G_BuildMapName(spstage_start), sizeof (mapname)); strlwr(mapname); mapname[5] = '\0'; @@ -889,40 +953,73 @@ void D_StartTitle(void) CV_SetValue(&cv_mousemove, tutorialmousemove); CV_SetValue(&cv_analog[0], tutorialanalog); M_StartMessage("Do you want to \x82save the recommended \x82movement controls?\x80\n\nPress 'Y' or 'Enter' to confirm\nPress 'N' or any key to keep \nyour current controls", - M_TutorialSaveControlResponse, MM_YESNO); + M_TutorialSaveControlResponse, MM_YESNO); } tutorialmode = false; } -// -// D_AddFile -// -static void D_AddFile(char **list, const char *file) +#define REALLOC_FILE_LIST \ + if (list->files == NULL) \ + { \ + list->files = calloc(sizeof(list->files), 2); \ + list->numfiles = 1; \ + } \ + else \ + { \ + index = list->numfiles; \ + list->files = realloc(list->files, sizeof(list->files) * ((++list->numfiles) + 1)); \ + if (list->files == NULL) \ + I_Error("%s: No more free memory to add file %s", __FUNCTION__, file); \ + } + +static void D_AddFile(addfilelist_t *list, const char *file) { - size_t pnumwadfiles; char *newfile; + size_t index = 0; - for (pnumwadfiles = 0; list[pnumwadfiles]; pnumwadfiles++) - ; + REALLOC_FILE_LIST newfile = malloc(strlen(file) + 1); if (!newfile) - { - I_Error("No more free memory to AddFile %s", file); - } + I_Error("D_AddFile: No more free memory to add file %s", file); + strcpy(newfile, file); + list->files[index] = newfile; +} + +static void D_AddFolder(addfilelist_t *list, const char *file) +{ + char *newfile; + size_t index = 0; + + REALLOC_FILE_LIST - list[pnumwadfiles] = newfile; + newfile = malloc(strlen(file) + 2); // Path delimiter + NULL terminator + if (!newfile) + I_Error("D_AddFolder: No more free memory to add folder %s", file); + + strcpy(newfile, file); + strcat(newfile, PATHSEP); + + list->files[index] = newfile; } -static inline void D_CleanFile(char **list) +#undef REALLOC_FILE_LIST + +static inline void D_CleanFile(addfilelist_t *list) { - size_t pnumwadfiles; - for (pnumwadfiles = 0; list[pnumwadfiles]; pnumwadfiles++) + if (list->files) { - free(list[pnumwadfiles]); - list[pnumwadfiles] = NULL; + size_t pnumwadfiles = 0; + + for (; pnumwadfiles < list->numfiles; pnumwadfiles++) + free(list->files[pnumwadfiles]); + + free(list->files); + list->files = NULL; } + + list->numfiles = 0; } ///\brief Checks if a netgame URL is being handled, and changes working directory to the EXE's if so. @@ -939,7 +1036,7 @@ static void ChangeDirForUrlHandler(void) strlcpy(srb2path, myargv[0], sizeof(srb2path)); // Get just the directory, minus the EXE name - for (i = strlen(srb2path) - 1; i > 0; i--) + for (i = strlen(srb2path)-1; i > 0; i--) { if (srb2path[i] == '/' || srb2path[i] == '\\') { @@ -950,7 +1047,7 @@ static void ChangeDirForUrlHandler(void) CONS_Printf("%s\n", srb2path); -#if defined(_WIN32) +#if defined (_WIN32) SetCurrentDirectoryA(srb2path); #else if (chdir(srb2path) == -1) @@ -968,7 +1065,7 @@ static void IdentifyVersion(void) char *srb2wad; const char *srb2waddir = NULL; -#if (defined(__unix__) && !defined(MSDOS)) || defined(UNIXCOMMON) || defined(HAVE_SDL) +#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL) // change to the directory where 'srb2.pk3' is found srb2waddir = I_LocateWad(); #endif @@ -976,7 +1073,7 @@ static void IdentifyVersion(void) // get the current directory (possible problem on NT with "." as current dir) if (srb2waddir) { - strlcpy(srb2path, srb2waddir, sizeof(srb2path)); + strlcpy(srb2path,srb2waddir,sizeof (srb2path)); } else { @@ -988,13 +1085,13 @@ static void IdentifyVersion(void) } } -#if defined(macintosh) && !defined(HAVE_SDL) +#if defined (macintosh) && !defined (HAVE_SDL) // cwd is always "/" when app is dbl-clicked if (!stricmp(srb2waddir, "/")) srb2waddir = I_GetWadDir(); #endif // Commercial. - srb2wad = malloc(strlen(srb2waddir) + 1 + 8 + 1); + srb2wad = malloc(strlen(srb2waddir)+1+8+1); if (srb2wad == NULL) I_Error("No more free memory to look in %s", srb2waddir); else @@ -1006,7 +1103,7 @@ static void IdentifyVersion(void) // Load the IWAD if (srb2wad != NULL && FIL_ReadFileOK(srb2wad)) - D_AddFile(startupwadfiles, srb2wad); + D_AddFile(&startupwadfiles, srb2wad); else I_Error("srb2.pk3 not found! Expected in %s, ss file: %s\n", srb2waddir, srb2wad); @@ -1017,39 +1114,36 @@ static void IdentifyVersion(void) // checking in D_SRB2Main // Add the maps - D_AddFile(startupwadfiles, va(pandf, srb2waddir, "zones.pk3")); + D_AddFile(&startupwadfiles, va(pandf,srb2waddir, "zones.pk3")); // Add the players - D_AddFile(startupwadfiles, va(pandf, srb2waddir, "player.dta")); + D_AddFile(&startupwadfiles, va(pandf,srb2waddir, "player.dta")); #ifdef USE_PATCH_DTA // Add our crappy patches to fix our bugs - D_AddFile(startupwadfiles, va(pandf, srb2waddir, "patch.pk3")); + D_AddFile(&startupwadfiles, va(pandf,srb2waddir, "patch.pk3")); #endif -#if !defined(HAVE_SDL) || defined(HAVE_MIXER) +#if !defined (HAVE_SDL) || defined (HAVE_MIXER) { -#define MUSICTEST(str) \ - { \ - const char *musicpath = va(pandf, srb2waddir, str); \ - int ms = W_VerifyNMUSlumps(musicpath, false); \ - if (ms == 1) \ - D_AddFile(startupwadfiles, musicpath); \ - else if (ms == 0) \ - I_Error("File " str " has been modified with non-music/sound lumps"); \ - } +#define MUSICTEST(str) \ + {\ + const char *musicpath = va(pandf,srb2waddir,str);\ + int ms = W_VerifyNMUSlumps(musicpath, false); \ + if (ms == 1) \ + D_AddFile(&startupwadfiles, musicpath); \ + else if (ms == 0) \ + I_Error("File "str" has been modified with non-music/sound lumps"); \ + } MUSICTEST("music.dta") - MUSICTEST("patch_music.pk3") -#ifdef DEVELOP // remove when music_new.dta is merged into music.dta - MUSICTEST("music_new.dta") -#endif + //MUSICTEST("patch_music.pk3") } #endif } static void -D_ConvertVersionNumbers(void) +D_ConvertVersionNumbers (void) { /* leave at defaults (0) under DEVELOP */ #ifndef DEVELOP @@ -1059,7 +1153,7 @@ D_ConvertVersionNumbers(void) sscanf(SRB2VERSION, "%d.%d.%d", &major, &minor, &SUBVERSION); /* this is stupid */ - VERSION = (major * 100) + minor; + VERSION = ( major * 100 ) + minor; #endif } @@ -1078,17 +1172,17 @@ void D_SRB2Main(void) // Print GPL notice for our console users (Linux) CONS_Printf( - "\n\nSonic Robo Blast 2\n" - "Copyright (C) 1998-2021 by Sonic Team Junior\n\n" - "This program comes with ABSOLUTELY NO WARRANTY.\n\n" - "This is free software, and you are welcome to redistribute it\n" - "and/or modify it under the terms of the GNU General Public License\n" - "as published by the Free Software Foundation; either version 2 of\n" - "the License, or (at your option) any later version.\n" - "See the 'LICENSE.txt' file for details.\n\n" - "Sonic the Hedgehog and related characters are trademarks of SEGA.\n" - "We do not claim ownership of SEGA's intellectual property used\n" - "in this program.\n\n"); + "\n\nSonic Robo Blast 2\n" + "Copyright (C) 1998-2022 by Sonic Team Junior\n\n" + "This program comes with ABSOLUTELY NO WARRANTY.\n\n" + "This is free software, and you are welcome to redistribute it\n" + "and/or modify it under the terms of the GNU General Public License\n" + "as published by the Free Software Foundation; either version 2 of\n" + "the License, or (at your option) any later version.\n" + "See the 'LICENSE.txt' file for details.\n\n" + "Sonic the Hedgehog and related characters are trademarks of SEGA.\n" + "We do not claim ownership of SEGA's intellectual property used\n" + "in this program.\n\n"); // keep error messages until the final flush(stderr) #if !defined(NOTERMIOS) @@ -1125,7 +1219,7 @@ void D_SRB2Main(void) #endif // for dedicated server -#if !defined(_WINDOWS) //already check in win_main.c +#if !defined (_WINDOWS) //already check in win_main.c dedicated = M_CheckParm("-dedicated") != 0; #endif @@ -1133,19 +1227,19 @@ void D_SRB2Main(void) CONS_Printf(M_GetText("Development mode ON.\n")); // default savegame - strcpy(savegamename, SAVEGAMENAME "%u.ssg"); - strcpy(liveeventbackup, "live" SAVEGAMENAME ".bkp"); // intentionally not ending with .ssg + strcpy(savegamename, SAVEGAMENAME"%u.ssg"); + strcpy(liveeventbackup, "live"SAVEGAMENAME".bkp"); // intentionally not ending with .ssg { const char *userhome = D_Home(); //Alam: path to home if (!userhome) { -#if ((defined(__unix__) && !defined(MSDOS)) || defined(__APPLE__) || defined(UNIXCOMMON)) && !defined(__CYGWIN__) +#if (defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)) && !defined (__CYGWIN__) I_Error("Please set $HOME to your home directory\n"); #else if (dedicated) - snprintf(configfile, sizeof configfile, "d" CONFIGFILENAME); + snprintf(configfile, sizeof configfile, "d"CONFIGFILENAME); else snprintf(configfile, sizeof configfile, CONFIGFILENAME); #endif @@ -1157,7 +1251,7 @@ void D_SRB2Main(void) snprintf(srb2home, sizeof srb2home, "%s" PATHSEP DEFAULTDIR, userhome); snprintf(downloaddir, sizeof downloaddir, "%s" PATHSEP "DOWNLOAD", srb2home); if (dedicated) - snprintf(configfile, sizeof configfile, "%s" PATHSEP "d" CONFIGFILENAME, srb2home); + snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, srb2home); else snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2home); @@ -1166,11 +1260,11 @@ void D_SRB2Main(void) strcatbf(liveeventbackup, srb2home, PATHSEP); snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", srb2home); -#else // DEFAULTDIR +#else // DEFAULTDIR snprintf(srb2home, sizeof srb2home, "%s", userhome); snprintf(downloaddir, sizeof downloaddir, "%s", userhome); if (dedicated) - snprintf(configfile, sizeof configfile, "%s" PATHSEP "d" CONFIGFILENAME, userhome); + snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, userhome); else snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, userhome); @@ -1208,21 +1302,25 @@ void D_SRB2Main(void) // Do this up here so that WADs loaded through the command line can use ExecCfg COM_Init(); - // add any files specified on the command line with -file wadfile - // to the wad list + // Add any files specified on the command line with + // "-file <file>" or "-folder <folder>" to the add-on list if (!((M_GetUrlProtocolArg() || M_CheckParm("-connect")) && !M_CheckParm("-server"))) { - if (M_CheckParm("-file")) - { - // the parms after p are wadfile/lump names, - // until end of parms or another - preceded parm - while (M_IsNextParm()) - { - const char *s = M_GetNextParm(); + INT32 addontype = 0; + INT32 i; - if (s) // Check for NULL? - D_AddFile(startuppwads, s); - } + for (i = 1; i < myargc; i++) + { + if (!strcasecmp(myargv[i], "-file")) + addontype = 1; + else if (!strcasecmp(myargv[i], "-folder")) + addontype = 2; + else if (myargv[i][0] == '-' || myargv[i][0] == '+') + addontype = 0; + else if (addontype == 1) + D_AddFile(&startuppwads, myargv[i]); + else if (addontype == 2) + D_AddFolder(&startuppwads, myargv[i]); } } @@ -1261,14 +1359,14 @@ void D_SRB2Main(void) // load wad, including the main wad file CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n"); - W_InitMultipleFiles(startupwadfiles); - D_CleanFile(startupwadfiles); + W_InitMultipleFiles(&startupwadfiles); + D_CleanFile(&startupwadfiles); #ifndef DEVELOP // md5s last updated 22/02/20 (ddmmyy) // Check MD5s of autoloaded files - W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3 - W_VerifyFileMD5(1, ASSET_HASH_ZONES_PK3); // zones.pk3 + W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3 + W_VerifyFileMD5(1, ASSET_HASH_ZONES_PK3); // zones.pk3 W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta #ifdef USE_PATCH_DTA W_VerifyFileMD5(3, ASSET_HASH_PATCH_PK3); // patch.pk3 @@ -1277,8 +1375,6 @@ void D_SRB2Main(void) // ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for. #endif //ifndef DEVELOP - mainwadstally = packetsizetally; // technically not accurate atm, remember to port the two-stage -file process from kart in 2.2.x - cht_Init(); //---------------------------------------------------- READY SCREEN @@ -1309,9 +1405,16 @@ void D_SRB2Main(void) I_RegisterSysCommands(); - CONS_Printf("W_InitMultipleFiles(): Adding extra PWADs.\n"); - W_InitMultipleFiles(startuppwads); - D_CleanFile(startuppwads); + CON_StopRefresh(); // Temporarily stop refreshing the screen for wad loading + + if (startuppwads.numfiles) + { + CONS_Printf("W_InitMultipleFiles(): Adding extra PWADs.\n"); + W_InitMultipleFiles(&startuppwads); + D_CleanFile(&startuppwads); + } + + CON_StartRefresh(); // Restart the refresh! CONS_Printf("HU_LoadGraphics()...\n"); HU_LoadGraphics(); @@ -1321,7 +1424,7 @@ void D_SRB2Main(void) G_LoadGameData(); -#if (defined(__unix__) && !defined(MSDOS)) || defined(UNIXCOMMON) || defined(HAVE_SDL) +#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL) VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen #endif @@ -1341,7 +1444,7 @@ void D_SRB2Main(void) { const char *word = M_GetNextParm(); pstartmap = G_FindMapByNameOrCode(word, 0); - if (!pstartmap) + if (! pstartmap) I_Error("Cannot find a map remotely named '%s'\n", word); else { @@ -1389,11 +1492,11 @@ void D_SRB2Main(void) digital_disabled = true; // WARNING: DOS version initmusic in I_StartupSound } } - if (!(sound_disabled && digital_disabled + if (!( sound_disabled && digital_disabled #ifndef NO_MIDI - && midi_disabled + && midi_disabled #endif - )) + )) { CONS_Printf("S_InitSfxChannels(): Setting up sound channels.\n"); I_StartupSound(); @@ -1437,9 +1540,9 @@ void D_SRB2Main(void) // user settings come before "+" parameters. if (dedicated) - COM_ImmedExecute(va("exec \"%s" PATHSEP "adedserv.cfg\"\n", srb2home)); + COM_ImmedExecute(va("exec \"%s"PATHSEP"adedserv.cfg\"\n", srb2home)); else - COM_ImmedExecute(va("exec \"%s" PATHSEP "autoexec.cfg\" -noerror\n", srb2home)); + COM_ImmedExecute(va("exec \"%s"PATHSEP"autoexec.cfg\" -noerror\n", srb2home)); if (!autostart) M_PushSpecialParameters(); // push all "+" parameters at the command buffer @@ -1593,19 +1696,20 @@ const char *D_Home(void) userhome = M_GetNextParm(); else { -#if !((defined(__unix__) && !defined(MSDOS)) || defined(__APPLE__) || defined(UNIXCOMMON)) && !defined(__APPLE__) +#if !(defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)) if (FIL_FileOK(CONFIGFILENAME)) usehome = false; // Let's NOT use home else #endif userhome = I_GetEnv("HOME"); //Alam: my new HOME for srb2 } -#ifdef _WIN32 //Alam: only Win32 have APPDATA and USERPROFILE +#ifdef _WIN32 //Alam: only Win32 have APPDATA and USERPROFILE if (!userhome && usehome) //Alam: Still not? { char *testhome = NULL; testhome = I_GetEnv("APPDATA"); - if (testhome != NULL && (FIL_FileOK(va("%s" PATHSEP "%s" PATHSEP CONFIGFILENAME, testhome, DEFAULTDIR)))) + if (testhome != NULL + && (FIL_FileOK(va("%s" PATHSEP "%s" PATHSEP CONFIGFILENAME, testhome, DEFAULTDIR)))) { userhome = testhome; } @@ -1615,15 +1719,14 @@ const char *D_Home(void) { char *testhome = NULL; testhome = I_GetEnv("USERPROFILE"); - if (testhome != NULL && (FIL_FileOK(va("%s" PATHSEP "%s" PATHSEP CONFIGFILENAME, testhome, DEFAULTDIR)))) + if (testhome != NULL + && (FIL_FileOK(va("%s" PATHSEP "%s" PATHSEP CONFIGFILENAME, testhome, DEFAULTDIR)))) { userhome = testhome; } } -#endif // !__CYGWIN__ -#endif // _WIN32 - if (usehome) - return userhome; - else - return NULL; +#endif// !__CYGWIN__ +#endif// _WIN32 + if (usehome) return userhome; + else return NULL; } diff --git a/src/d_main.h b/src/d_main.h index 943da8418eb0c2eff38a90e4629e79a728426162..8189a9f2b39f277ba6d5c854551a8e9d21bd35c1 100644 --- a/src/d_main.h +++ b/src/d_main.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -40,10 +40,6 @@ void D_SRB2Main(void); // Called by IO functions when input is detected. void D_PostEvent(const event_t *ev); -#if defined (PC_DOS) && !defined (DOXYGEN) -void D_PostEvent_end(void); // delimiter for locking memory -#endif - void D_ProcessEvents(void); const char *D_Home(void); diff --git a/src/d_net.c b/src/d_net.c index f1c7a5f85014862295deba91183b3e6822ef871b..55810a2972464027fb91a4b90a1ee2b47d1a9665 100644 --- a/src/d_net.c +++ b/src/d_net.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -815,6 +815,8 @@ static const char *packettypename[NUMPACKETTYPE] = "CLIENTJOIN", "NODETIMEOUT", "LOGIN", + "TELLFILESNEEDED", + "MOREFILESNEEDED", "PING" }; @@ -1145,8 +1147,9 @@ boolean HGetPacket(void) if (netbuffer->checksum != NetbufferChecksum()) { DEBFILE("Bad packet checksum\n"); - //Net_CloseConnection(nodejustjoined ? (doomcom->remotenode | FORCECLOSE) : doomcom->remotenode); - Net_CloseConnection(doomcom->remotenode); + // Do not disconnect or anything, just ignore the packet. + // Bad checksums with UDP tend to happen very scarcely + // so they are not normally an issue. continue; } diff --git a/src/d_net.h b/src/d_net.h index dbc6d8ba5ab6288ad76e2003cf67fdd2d6aa43b1..5baa593a0573d53ebbe66aac193ce217fc5089f9 100644 --- a/src/d_net.h +++ b/src/d_net.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 3b7da8763229a52058f1d27915b5f59d1bc81de5..1f9a2608a07810b1064f6868ba4ea7b495d6e92f 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -47,6 +47,7 @@ #include "m_cond.h" #include "m_anigif.h" #include "md5.h" +#include "m_perfstats.h" #ifdef NETGAME_DEVMODE #define CV_RESTRICT CV_NETVAR @@ -67,7 +68,9 @@ static void Got_WeaponPref(UINT8 **cp, INT32 playernum); static void Got_Mapcmd(UINT8 **cp, INT32 playernum); static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum); static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum); +static void Got_RequestAddfoldercmd(UINT8 **cp, INT32 playernum); static void Got_Addfilecmd(UINT8 **cp, INT32 playernum); +static void Got_Addfoldercmd(UINT8 **cp, INT32 playernum); static void Got_Pause(UINT8 **cp, INT32 playernum); static void Got_Suicide(UINT8 **cp, INT32 playernum); static void Got_RandomSeed(UINT8 **cp, INT32 playernum); @@ -124,6 +127,7 @@ static void Command_Map_f(void); static void Command_ResetCamera_f(void); static void Command_Addfile(void); +static void Command_Addfolder(void); static void Command_ListWADS_f(void); static void Command_RunSOC(void); static void Command_Pause(void); @@ -177,7 +181,7 @@ void SendWeaponPref(void); void SendWeaponPref2(void); static CV_PossibleValue_t usemouse_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Force"}, {0, NULL}}; -#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON) +#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON) static CV_PossibleValue_t mouse2port_cons_t[] = {{0, "/dev/gpmdata"}, {1, "/dev/ttyS0"}, {2, "/dev/ttyS1"}, {3, "/dev/ttyS2"}, {4, "/dev/ttyS3"}, {0, NULL}}; #else @@ -264,7 +268,7 @@ consvar_t cv_joyscale2 = CVAR_INIT ("padscale2", "1", CV_SAVE|CV_CALL, NULL, I_J consvar_t cv_joyscale = CVAR_INIT ("padscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL); //Alam: Dummy for save consvar_t cv_joyscale2 = CVAR_INIT ("padscale2", "1", CV_SAVE|CV_HIDEN, NULL, NULL); //Alam: Dummy for save #endif -#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON) +#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON) consvar_t cv_mouse2port = CVAR_INIT ("mouse2port", "/dev/gpmdata", CV_SAVE, mouse2port_cons_t, NULL); consvar_t cv_mouse2opt = CVAR_INIT ("mouse2opt", "0", CV_SAVE, NULL, NULL); #else @@ -293,7 +297,7 @@ consvar_t cv_gravity = CVAR_INIT ("gravity", "0.5", CV_RESTRICT|CV_FLOAT|CV_CALL consvar_t cv_soundtest = CVAR_INIT ("soundtest", "0", CV_CALL, NULL, SoundTest_OnChange); -static CV_PossibleValue_t minitimelimit_cons_t[] = {{15, "MIN"}, {9999, "MAX"}, {0, NULL}}; +static CV_PossibleValue_t minitimelimit_cons_t[] = {{1, "MIN"}, {9999, "MAX"}, {0, NULL}}; consvar_t cv_countdowntime = CVAR_INIT ("countdowntime", "60", CV_SAVE|CV_NETVAR|CV_CHEAT, minitimelimit_cons_t, NULL); consvar_t cv_touchtag = CVAR_INIT ("touchtag", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL); @@ -429,7 +433,14 @@ consvar_t cv_autoupdatetimefudge = {"autoupdatetimefudge", "No", 0, CV_YesNo, NU static CV_PossibleValue_t perfstats_cons_t[] = { {0, "Off"}, {1, "Rendering"}, {2, "Logic"}, {3, "ThinkFrame"}, {0, NULL}}; -consvar_t cv_perfstats = CVAR_INIT ("perfstats", "Off", 0, perfstats_cons_t, NULL); +consvar_t cv_perfstats = CVAR_INIT ("perfstats", "Off", CV_CALL, perfstats_cons_t, PS_PerfStats_OnChange); +static CV_PossibleValue_t ps_samplesize_cons_t[] = { + {1, "MIN"}, {1000, "MAX"}, {0, NULL}}; +consvar_t cv_ps_samplesize = CVAR_INIT ("ps_samplesize", "1", CV_CALL, ps_samplesize_cons_t, PS_SampleSize_OnChange); +static CV_PossibleValue_t ps_descriptor_cons_t[] = { + {1, "Average"}, {2, "SD"}, {3, "Minimum"}, {4, "Maximum"}, {0, NULL}}; +consvar_t cv_ps_descriptor = CVAR_INIT ("ps_descriptor", "Average", 0, ps_descriptor_cons_t, NULL); + consvar_t cv_freedemocamera = CVAR_INIT("freedemocamera", "Off", CV_SAVE, CV_OnOff, NULL); char timedemo_name[256]; @@ -456,16 +467,16 @@ const char *netxcmdnames[MAXNETXCMD - 1] = "MAP", "EXITLEVEL", "ADDFILE", + "ADDFOLDER", "PAUSE", "ADDPLAYER", "TEAMCHANGE", "CLEARSCORES", - "LOGIN", "VERIFIED", "RANDOMSEED", "RUNSOC", "REQADDFILE", - "DELFILE", // replace next time we add an XD + "REQADDFOLDER", "SETMOTD", "SUICIDE", "LUACMD", @@ -499,7 +510,9 @@ void D_RegisterServerCommands(void) RegisterNetXCmd(XD_MAP, Got_Mapcmd); RegisterNetXCmd(XD_EXITLEVEL, Got_ExitLevelcmd); RegisterNetXCmd(XD_ADDFILE, Got_Addfilecmd); + RegisterNetXCmd(XD_ADDFOLDER, Got_Addfoldercmd); RegisterNetXCmd(XD_REQADDFILE, Got_RequestAddfilecmd); + RegisterNetXCmd(XD_REQADDFOLDER, Got_RequestAddfoldercmd); RegisterNetXCmd(XD_PAUSE, Got_Pause); RegisterNetXCmd(XD_SUICIDE, Got_Suicide); RegisterNetXCmd(XD_RUNSOC, Got_RunSOCcmd); @@ -530,6 +543,7 @@ void D_RegisterServerCommands(void) COM_AddCommand("showmap", Command_Showmap_f); COM_AddCommand("mapmd5", Command_Mapmd5_f); + COM_AddCommand("addfolder", Command_Addfolder); COM_AddCommand("addfile", Command_Addfile); COM_AddCommand("listwad", Command_ListWADS_f); @@ -954,7 +968,7 @@ void D_RegisterClientCommands(void) // WARNING: the order is important when initialising mouse2 // we need the mouse2port CV_RegisterVar(&cv_mouse2port); -#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON) +#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON) CV_RegisterVar(&cv_mouse2opt); #endif CV_RegisterVar(&cv_controlperkey); @@ -1027,6 +1041,8 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_soundtest); CV_RegisterVar(&cv_perfstats); + CV_RegisterVar(&cv_ps_samplesize); + CV_RegisterVar(&cv_ps_descriptor); // ingame object placing COM_AddCommand("objectplace", Command_ObjectPlace_f); @@ -1486,8 +1502,9 @@ static void SendNameAndColor(void) cv_skin.value = R_SkinAvailable(cv_skin.string); if ((cv_skin.value < 0) || !R_SkinUsable(consoleplayer, cv_skin.value)) { - CV_StealthSet(&cv_skin, DEFAULTSKIN); - cv_skin.value = 0; + INT32 defaultSkinNum = GetPlayerDefaultSkin(consoleplayer); + CV_StealthSet(&cv_skin, skins[defaultSkinNum].name); + cv_skin.value = defaultSkinNum; } // Finally write out the complete packet and send it off. @@ -1648,7 +1665,8 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum) if (server && (p != &players[consoleplayer] && p != &players[secondarydisplayplayer])) { boolean kick = false; - INT32 s; + UINT32 unlockShift = 0; + UINT32 i; // team colors if (G_GametypeHasTeams()) @@ -1664,12 +1682,29 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum) kick = true; // availabilities - for (s = 0; s < MAXSKINS; s++) + for (i = 0; i < MAXUNLOCKABLES; i++) + { + if (unlockables[i].type != SECRET_SKIN) + { + continue; + } + + unlockShift++; + } + + // If they set an invalid bit to true, then likely a modified client + if (unlockShift < 32) // 32 is the max the data type allows { - if (!skins[s].availability && (p->availabilities & (1 << s))) + UINT32 illegalMask = UINT32_MAX; + + for (i = 0; i < unlockShift; i++) + { + illegalMask &= ~(1 << i); + } + + if ((p->availabilities & illegalMask) != 0) { kick = true; - break; } } @@ -2278,7 +2313,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum) } mapnumber = M_MapNumber(mapname[3], mapname[4]); - LUAh_MapChange(mapnumber); + LUA_HookInt(mapnumber, HOOK(MapChange)); G_InitNew(ultimatemode, mapname, resetplayer, skipprecutscene, FLS); if (demoplayback && !timingdemo) @@ -2867,7 +2902,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum) } // Don't switch team, just go away, please, go awaayyyy, aaauuauugghhhghgh - if (!LUAh_TeamSwitch(&players[playernum], NetPacket.packet.newteam, players[playernum].spectator, NetPacket.packet.autobalance, NetPacket.packet.scrambled)) + if (!LUA_HookTeamSwitch(&players[playernum], NetPacket.packet.newteam, players[playernum].spectator, NetPacket.packet.autobalance, NetPacket.packet.scrambled)) return; //no status changes after hidetime @@ -3028,7 +3063,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum) // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. if (displayplayer != consoleplayer) // You're already viewing yourself. No big deal. - LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true); + LUA_HookViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true); displayplayer = consoleplayer; } @@ -3382,7 +3417,7 @@ static void Command_RunSOC(void) static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum) { char filename[256]; - filestatus_t ncs = FS_NOTFOUND; + filestatus_t ncs = FS_NOTCHECKED; if (playernum != serverplayer && !IsPlayerAdmin(playernum)) { @@ -3506,10 +3541,9 @@ static void Command_Addfile(void) break; ++p; - // check total packet size and no of files currently loaded + // check no of files currently loaded // See W_LoadWadFile in w_wad.c - if ((numwadfiles >= MAX_WADFILES) - || ((packetsizetally + nameonlylength(fn) + 22) > MAXFILENEEDED*sizeof(UINT8))) + if (numwadfiles >= MAX_WADFILES) { CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn); return; @@ -3538,6 +3572,9 @@ static void Command_Addfile(void) for (i = 0; i < numwadfiles; i++) { + if (wadfiles[i]->type == RET_FOLDER) + continue; + if (!memcmp(wadfiles[i]->md5sum, md5sum, 16)) { CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), fn); @@ -3557,10 +3594,142 @@ static void Command_Addfile(void) } } +static void Command_Addfolder(void) +{ + size_t argc = COM_Argc(); // amount of arguments total + size_t curarg; // current argument index + + const char *addedfolders[argc]; // list of filenames already processed + size_t numfoldersadded = 0; // the amount of filenames processed + + if (argc < 2) + { + CONS_Printf(M_GetText("addfolder <path> [path2...] [...]: Load add-ons\n")); + return; + } + + // start at one to skip command name + for (curarg = 1; curarg < argc; curarg++) + { + const char *fn, *p; + char *fullpath; + char buf[256]; + char *buf_p = buf; + INT32 i, stat; + size_t ii; + boolean folderadded = false; + + fn = COM_Argv(curarg); + + // For the amount of filenames previously processed... + for (ii = 0; ii < numfoldersadded; ii++) + { + // If this is one of them, don't try to add it. + if (!strcmp(fn, addedfolders[ii])) + { + folderadded = true; + break; + } + } + + // If we've added this one, skip to the next one. + if (folderadded) + { + CONS_Alert(CONS_WARNING, M_GetText("Already processed %s, skipping\n"), fn); + continue; + } + + // Disallow non-printing characters and semicolons. + for (i = 0; fn[i] != '\0'; i++) + if (!isprint(fn[i]) || fn[i] == ';') + return; + + // Add file on your client directly if you aren't in a netgame. + if (!(netgame || multiplayer)) + { + P_AddFolder(fn); + addedfolders[numfoldersadded++] = fn; + continue; + } + + p = fn+strlen(fn); + while(--p >= fn) + if (*p == '\\' || *p == '/' || *p == ':') + break; + ++p; + + // Don't add an empty path. + if (M_IsStringEmpty(fn)) + { + CONS_Alert(CONS_WARNING, M_GetText("Folder name is empty, skipping\n")); + continue; + } + + // check no of files currently loaded + // See W_LoadWadFile in w_wad.c + if (numwadfiles >= MAX_WADFILES) + { + CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn); + return; + } + + // Check if the path is valid. + stat = W_IsPathToFolderValid(fn); + + if (stat == 0) + { + CONS_Alert(CONS_WARNING, M_GetText("Path %s is invalid, skipping\n"), fn); + continue; + } + else if (stat < 0) + { +#ifndef AVOID_ERRNO + CONS_Alert(CONS_WARNING, M_GetText("Error accessing %s (%s), skipping\n"), fn, strerror(direrror)); +#else + CONS_Alert(CONS_WARNING, M_GetText("Error accessing %s, skipping\n"), fn); +#endif + continue; + } + + // Get the full path for this folder. + fullpath = W_GetFullFolderPath(fn); + + if (fullpath == NULL) + { + CONS_Alert(CONS_WARNING, M_GetText("Path %s is invalid, skipping\n"), fn); + continue; + } + + // Check if the folder is already added. + for (i = 0; i < numwadfiles; i++) + { + if (wadfiles[i]->type != RET_FOLDER) + continue; + + if (samepaths(wadfiles[i]->path, fullpath) > 0) + { + CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), fn); + continue; + } + } + + Z_Free(fullpath); + + addedfolders[numfoldersadded++] = fn; + + WRITESTRINGN(buf_p,p,240); + + if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file + SendNetXCmd(XD_REQADDFOLDER, buf, buf_p - buf); + else + SendNetXCmd(XD_ADDFOLDER, buf, buf_p - buf); + } +} + static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) { char filename[241]; - filestatus_t ncs = FS_NOTFOUND; + filestatus_t ncs = FS_NOTCHECKED; UINT8 md5sum[16]; boolean kick = false; boolean toomany = false; @@ -3585,9 +3754,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) return; } - // See W_LoadWadFile in w_wad.c - if ((numwadfiles >= MAX_WADFILES) - || ((packetsizetally + nameonlylength(filename) + 22) > MAXFILENEEDED*sizeof(UINT8))) + if (numwadfiles >= MAX_WADFILES) toomany = true; else ncs = findfile(filename,md5sum,true); @@ -3617,10 +3784,66 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) COM_BufAddText(va("addfile %s\n", filename)); } +static void Got_RequestAddfoldercmd(UINT8 **cp, INT32 playernum) +{ + char path[241]; + filestatus_t ncs = FS_NOTCHECKED; + boolean kick = false; + boolean toomany = false; + INT32 i,j; + + READSTRINGN(*cp, path, 240); + + /// \todo Integrity checks. + + // Only the server processes this message. + if (client) + return; + + // Disallow non-printing characters and semicolons. + for (i = 0; path[i] != '\0'; i++) + if (!isprint(path[i]) || path[i] == ';') + kick = true; + + if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick) + { + CONS_Alert(CONS_WARNING, M_GetText("Illegal addfolder command received from %s\n"), player_names[playernum]); + SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); + return; + } + + if (numwadfiles >= MAX_WADFILES) + toomany = true; + else + ncs = findfolder(path); + + if (ncs != FS_FOUND || toomany) + { + char message[256]; + + if (toomany) + sprintf(message, M_GetText("Too many files loaded to add %s\n"), path); + else if (ncs == FS_NOTFOUND) + sprintf(message, M_GetText("The server doesn't have %s\n"), path); + else + sprintf(message, M_GetText("Unknown error finding folder (%s)\n"), path); + + CONS_Printf("%s",message); + + for (j = 0; j < MAXPLAYERS; j++) + if (adminplayers[j]) + COM_BufAddText(va("sayto %d %s", adminplayers[j], message)); + + return; + } + + COM_BufAddText(va("addfolder \"%s\"\n", path)); +} + static void Got_Addfilecmd(UINT8 **cp, INT32 playernum) { char filename[241]; - filestatus_t ncs = FS_NOTFOUND; + filestatus_t ncs = FS_NOTCHECKED; UINT8 md5sum[16]; READSTRINGN(*cp, filename, 240); @@ -3665,20 +3888,71 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum) G_SetGameModified(true); } +static void Got_Addfoldercmd(UINT8 **cp, INT32 playernum) +{ + char path[241]; + filestatus_t ncs = FS_NOTCHECKED; + + READSTRINGN(*cp, path, 240); + + /// \todo Integrity checks. + + if (playernum != serverplayer) + { + CONS_Alert(CONS_WARNING, M_GetText("Illegal addfolder command received from %s\n"), player_names[playernum]); + if (server) + SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); + return; + } + + ncs = findfolder(path); + + if (ncs != FS_FOUND || !P_AddFolder(path)) + { + Command_ExitGame_f(); + if (ncs == FS_FOUND) + { + CONS_Printf(M_GetText("The server tried to add %s,\nbut you have too many files added.\nRestart the game to clear loaded files\nand play on this server."), path); + M_StartMessage(va("The server added a folder \n(%s)\nbut you have too many files added.\nRestart the game to clear loaded files.\n\nPress ESC\n",path), NULL, MM_NOTHING); + } + else if (ncs == FS_NOTFOUND) + { + CONS_Printf(M_GetText("The server tried to add %s,\nbut you don't have this file.\nYou need to find it in order\nto play on this server."), path); + M_StartMessage(va("The server added a folder \n(%s)\nthat you do not have.\n\nPress ESC\n",path), NULL, MM_NOTHING); + } + else + { + CONS_Printf(M_GetText("Unknown error finding folder (%s) the server added.\n"), path); + M_StartMessage(va("Unknown error trying to load a folder\nthat the server added \n(%s).\n\nPress ESC\n",path), NULL, MM_NOTHING); + } + return; + } + + G_SetGameModified(true); +} + static void Command_ListWADS_f(void) { INT32 i = numwadfiles; char *tempname; - CONS_Printf(M_GetText("There are %d wads loaded:\n"),numwadfiles); + +#ifdef ENFORCE_WAD_LIMIT + CONS_Printf(M_GetText("There are %d/%d files loaded:\n"),numwadfiles,MAX_WADFILES); +#else + CONS_Printf(M_GetText("There are %d files loaded:\n"),numwadfiles); +#endif + for (i--; i >= 0; i--) { nameonly(tempname = va("%s", wadfiles[i]->filename)); if (!i) CONS_Printf("\x82 IWAD\x80: %s\n", tempname); - else if (i <= mainwads) + else if (i < mainwads) CONS_Printf("\x82 * %.2d\x80: %s\n", i, tempname); else if (!wadfiles[i]->important) CONS_Printf("\x86 %.2d: %s\n", i, tempname); + else if (wadfiles[i]->type == RET_FOLDER) + CONS_Printf("\x82 * %.2d\x84: %s\n", i, tempname); else CONS_Printf(" %.2d: %s\n", i, tempname); } @@ -3791,7 +4065,7 @@ static void Command_Playintro_f(void) */ FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void) { - LUAh_GameQuit(true); + LUA_HookBool(true, HOOK(GameQuit)); I_Quit(); } @@ -4462,7 +4736,7 @@ void Command_ExitGame_f(void) { INT32 i; - LUAh_GameQuit(false); + LUA_HookBool(false, HOOK(GameQuit)); D_QuitNetGame(); CL_Reset(); diff --git a/src/d_netcmd.h b/src/d_netcmd.h index def02aa2980ae2d9f65372e9ed3f789b38fecae4..d9723b6ee70b4b4b6f03144681ed87710c01925f 100644 --- a/src/d_netcmd.h +++ b/src/d_netcmd.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -47,7 +47,7 @@ extern consvar_t cv_joyscale2; // splitscreen with second mouse extern consvar_t cv_mouse2port; extern consvar_t cv_usemouse2; -#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) +#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON) extern consvar_t cv_mouse2opt; #endif @@ -76,6 +76,7 @@ extern consvar_t cv_scrambleonchange; extern consvar_t cv_netstat; extern consvar_t cv_netsimstat; +extern consvar_t cv_nettimeout; extern consvar_t cv_countdowntime; extern consvar_t cv_runscripts; @@ -132,6 +133,8 @@ extern consvar_t cv_skipmapcheck; extern consvar_t cv_sleep; extern consvar_t cv_perfstats; +extern consvar_t cv_ps_samplesize; +extern consvar_t cv_ps_descriptor; extern char timedemo_name[256]; extern boolean timedemo_csv; @@ -150,16 +153,16 @@ typedef enum XD_MAP, // 6 XD_EXITLEVEL, // 7 XD_ADDFILE, // 8 - XD_PAUSE, // 9 - XD_ADDPLAYER, // 10 - XD_TEAMCHANGE, // 11 - XD_CLEARSCORES, // 12 - // UNUSED 13 (Because I don't want to change these comments) - XD_VERIFIED = 14,//14 + XD_ADDFOLDER, // 9 + XD_PAUSE, // 10 + XD_ADDPLAYER, // 11 + XD_TEAMCHANGE, // 12 + XD_CLEARSCORES, // 13 + XD_VERIFIED, // 14 XD_RANDOMSEED, // 15 XD_RUNSOC, // 16 XD_REQADDFILE, // 17 - XD_DELFILE, // 18 - replace next time we add an XD + XD_REQADDFOLDER,// 18 XD_SETMOTD, // 19 XD_SUICIDE, // 20 XD_DEMOTED, // 21 diff --git a/src/d_netfil.c b/src/d_netfil.c index 9618c80732fa95c4dad41fdc3848ff6c28b0785a..37fb7265f8abe714d90dab7c0882f55d73bc1cb0 100644 --- a/src/d_netfil.c +++ b/src/d_netfil.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -15,7 +15,7 @@ #include <time.h> -#if defined (_WIN32) || defined (__DJGPP__) +#ifdef _WIN32 #include <io.h> #include <direct.h> #else @@ -30,10 +30,6 @@ #elif defined (_WIN32) #include <sys/utime.h> #endif -#ifdef __DJGPP__ -#include <dir.h> -#include <utime.h> -#endif #include "doomdef.h" #include "doomstat.h" @@ -56,7 +52,7 @@ #include <errno.h> // Prototypes -static boolean AddFileToSendQueue(INT32 node, const char *filename, UINT8 fileid); +static boolean AddFileToSendQueue(INT32 node, UINT8 fileid); // Sender structure typedef struct filetx_s @@ -91,7 +87,7 @@ static filetran_t transfer[MAXNETNODES]; // Receiver structure INT32 fileneedednum; // Number of files needed to join the server -fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files +fileneeded_t *fileneeded; // List of needed files static tic_t lasttimeackpacketsent = 0; char downloaddir[512] = "DOWNLOAD"; @@ -109,6 +105,10 @@ static pauseddownload_t *pauseddownload = NULL; #ifndef NONET // for cl loading screen INT32 lastfilenum = -1; +INT32 downloadcompletednum = 0; +UINT32 downloadcompletedsize = 0; +INT32 totalfilesrequestednum = 0; +UINT32 totalfilesrequestedsize = 0; #endif luafiletransfer_t *luafiletransfers = NULL; @@ -117,29 +117,67 @@ boolean waitingforluafilecommand = false; char luafiledir[256 + 16] = "luafiles"; +static UINT16 GetWadNumFromFileNeededId(UINT8 id) +{ + UINT16 wadnum; + + for (wadnum = mainwads; wadnum < numwadfiles; wadnum++) + { + if (!wadfiles[wadnum]->important) + continue; + if (id == 0) + return wadnum; + id--; + } + + return UINT16_MAX; +} + /** Fills a serverinfo packet with information about wad files loaded. * * \todo Give this function a better name since it is in global scope. - * Used to have size limiting built in - now handled via W_LoadWadFile in w_wad.c + * Used to have size limiting built in - now handled via W_InitFile in w_wad.c * */ -UINT8 *PutFileNeeded(void) +UINT8 *PutFileNeeded(UINT16 firstfile) { - size_t i, count = 0; - UINT8 *p = netbuffer->u.serverinfo.fileneeded; + size_t i; + UINT8 count = 0; + UINT8 *p_start = netbuffer->packettype == PT_MOREFILESNEEDED ? netbuffer->u.filesneededcfg.files : netbuffer->u.serverinfo.fileneeded; + UINT8 *p = p_start; char wadfilename[MAX_WADPATH] = ""; - UINT8 filestatus; + UINT8 filestatus, folder; - for (i = 0; i < numwadfiles; i++) + for (i = mainwads; i < numwadfiles; i++) //mainwads, otherwise we start on the first mainwad { // If it has only music/sound lumps, don't put it in the list if (!wadfiles[i]->important) continue; + if (firstfile) + { // Skip files until we reach the first file. + firstfile--; + continue; + } + + nameonly(strcpy(wadfilename, wadfiles[i]->filename)); + + // Look below at the WRITE macros to understand what these numbers mean. + if (p + 1 + 4 + min(strlen(wadfilename) + 1, MAX_WADPATH) + 16 > p_start + MAXFILENEEDED) + { + // Too many files to send all at once + if (netbuffer->packettype == PT_MOREFILESNEEDED) + netbuffer->u.filesneededcfg.more = 1; + else + netbuffer->u.serverinfo.flags |= SV_LOTSOFADDONS; + break; + } + filestatus = 1; // Importance - not really used any more, holds 1 by default for backwards compat with MS + folder = (wadfiles[i]->type == RET_FOLDER); // Store in the upper four bits - if (!cv_downloading.value) + if (!cv_downloading.value || folder) /// \todo Implement folder downloading. filestatus += (2 << 4); // Won't send else if ((wadfiles[i]->filesize <= (UINT32)cv_maxsend.value * 1024)) filestatus += (1 << 4); // Will send if requested @@ -147,37 +185,60 @@ UINT8 *PutFileNeeded(void) // filestatus += (0 << 4); -- Won't send, too big WRITEUINT8(p, filestatus); + WRITEUINT8(p, folder); count++; WRITEUINT32(p, wadfiles[i]->filesize); - nameonly(strcpy(wadfilename, wadfiles[i]->filename)); WRITESTRINGN(p, wadfilename, MAX_WADPATH); WRITEMEM(p, wadfiles[i]->md5sum, 16); } - netbuffer->u.serverinfo.fileneedednum = (UINT8)count; + + if (netbuffer->packettype == PT_MOREFILESNEEDED) + netbuffer->u.filesneededcfg.num = count; + else + netbuffer->u.serverinfo.fileneedednum = count; return p; } +void AllocFileNeeded(INT32 size) +{ + if (fileneeded == NULL) + fileneeded = Z_Calloc(sizeof(fileneeded_t) * size, PU_STATIC, NULL); + else + fileneeded = Z_Realloc(fileneeded, sizeof(fileneeded_t) * size, PU_STATIC, NULL); +} + +void FreeFileNeeded(void) +{ + Z_Free(fileneeded); + fileneeded = NULL; +} + /** Parses the serverinfo packet and fills the fileneeded table on client * * \param fileneedednum_parm The number of files needed to join the server * \param fileneededstr The memory block containing the list of needed files * */ -void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr) +void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 firstfile) { INT32 i; UINT8 *p; UINT8 filestatus; - fileneedednum = fileneedednum_parm; + fileneedednum = firstfile + fileneedednum_parm; p = (UINT8 *)fileneededstr; - for (i = 0; i < fileneedednum; i++) + + AllocFileNeeded(fileneedednum); + + for (i = firstfile; i < fileneedednum; i++) { - fileneeded[i].status = FS_NOTFOUND; // We haven't even started looking for the file yet + fileneeded[i].type = FILENEEDED_WAD; + fileneeded[i].status = FS_NOTCHECKED; // We haven't even started looking for the file yet fileneeded[i].justdownloaded = false; filestatus = READUINT8(p); // The first byte is the file status + fileneeded[i].folder = READUINT8(p); // The second byte is the folder flag fileneeded[i].willsend = (UINT8)(filestatus >> 4); fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size fileneeded[i].file = NULL; // The file isn't open yet @@ -192,7 +253,11 @@ void CL_PrepareDownloadSaveGame(const char *tmpsave) lastfilenum = -1; #endif + FreeFileNeeded(); + AllocFileNeeded(1); + fileneedednum = 1; + fileneeded[0].type = FILENEEDED_SAVEGAME; fileneeded[0].status = FS_REQUESTED; fileneeded[0].justdownloaded = false; fileneeded[0].totalsize = UINT32_MAX; @@ -323,14 +388,18 @@ boolean CL_SendFileRequest(void) if ((fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD)) { totalfreespaceneeded += fileneeded[i].totalsize; - nameonly(fileneeded[i].filename); + WRITEUINT8(p, i); // fileid - WRITESTRINGN(p, fileneeded[i].filename, MAX_WADPATH); + // put it in download dir + nameonly(fileneeded[i].filename); strcatbf(fileneeded[i].filename, downloaddir, "/"); + fileneeded[i].status = FS_REQUESTED; } + WRITEUINT8(p, 0xFF); + I_GetDiskFreeSpace(&availablefreespace); if (totalfreespaceneeded > availablefreespace) I_Error("To play on this server you must download %s KB,\n" @@ -346,21 +415,22 @@ boolean CL_SendFileRequest(void) // returns false if a requested file was not found or cannot be sent boolean PT_RequestFile(INT32 node) { - char wad[MAX_WADPATH+1]; UINT8 *p = netbuffer->u.textcmd; UINT8 id; + while (p < netbuffer->u.textcmd + MAXTEXTCMD-1) // Don't allow hacked client to overflow { id = READUINT8(p); if (id == 0xFF) break; - READSTRINGN(p, wad, MAX_WADPATH); - if (!AddFileToSendQueue(node, wad, id)) + + if (!AddFileToSendQueue(node, id)) { SV_AbortSendFiles(node); return false; // don't read the rest of the files } } + return true; // no problems with any files } @@ -369,23 +439,16 @@ boolean PT_RequestFile(INT32 node) * \return 0 if some files are missing * 1 if all files exist * 2 if some already loaded files are not requested or are in a different order + * 3 too many files, over WADLIMIT + * 4 still checking, continuing next tic * */ INT32 CL_CheckFiles(void) { INT32 i, j; char wadfilename[MAX_WADPATH]; - INT32 ret = 1; - size_t packetsize = 0; - size_t filestoget = 0; - -// if (M_CheckParm("-nofiles")) -// return 1; - - // the first is the iwad (the main wad file) - // we don't care if it's called srb2.pk3 or not. - // Never download the IWAD, just assume it's there and identical - fileneeded[0].status = FS_OPEN; + size_t filestoload = 0; + boolean downloadrequired = false; // Modified game handling -- check for an identical file list // must be identical in files loaded AND in order @@ -393,7 +456,7 @@ INT32 CL_CheckFiles(void) if (modifiedgame) { CONS_Debug(DBG_NETPLAY, "game is modified; only doing basic checks\n"); - for (i = 1, j = 1; i < fileneedednum || j < numwadfiles;) + for (i = 0, j = mainwads; i < fileneedednum || j < numwadfiles;) { if (j < numwadfiles && !wadfiles[j]->important) { @@ -420,15 +483,21 @@ INT32 CL_CheckFiles(void) return 1; } - // See W_LoadWadFile in w_wad.c - packetsize = packetsizetally; - - for (i = 1; i < fileneedednum; i++) + for (i = 0; i < fileneedednum; i++) { + if (fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD) + downloadrequired = true; + + if (fileneeded[i].status != FS_OPEN) + filestoload++; + + if (fileneeded[i].status != FS_NOTCHECKED) //since we're running this over multiple tics now, its possible for us to come across files checked in previous tics + continue; + CONS_Debug(DBG_NETPLAY, "searching for '%s' ", fileneeded[i].filename); // Check in already loaded files - for (j = 1; wadfiles[j]; j++) + for (j = mainwads; wadfiles[j]; j++) { nameonly(strcpy(wadfilename, wadfiles[j]->filename)); if (!stricmp(wadfilename, fileneeded[i].filename) && @@ -436,45 +505,46 @@ INT32 CL_CheckFiles(void) { CONS_Debug(DBG_NETPLAY, "already loaded\n"); fileneeded[i].status = FS_OPEN; - break; + return 4; } } - if (fileneeded[i].status != FS_NOTFOUND) - continue; - - packetsize += nameonlylength(fileneeded[i].filename) + 22; - - if ((numwadfiles+filestoget >= MAX_WADFILES) - || (packetsize > MAXFILENEEDED*sizeof(UINT8))) - return 3; - filestoget++; + if (fileneeded[i].folder) + fileneeded[i].status = findfolder(fileneeded[i].filename); + else + fileneeded[i].status = findfile(fileneeded[i].filename, fileneeded[i].md5sum, true); - fileneeded[i].status = findfile(fileneeded[i].filename, fileneeded[i].md5sum, true); CONS_Debug(DBG_NETPLAY, "found %d\n", fileneeded[i].status); - if (fileneeded[i].status != FS_FOUND) - ret = 0; + return 4; } - return ret; + + //now making it here means we've checked the entire list and no FS_NOTCHECKED files remain + if (numwadfiles+filestoload > MAX_WADFILES) + return 3; + else if (downloadrequired) + return 0; //some stuff is FS_NOTFOUND, needs download + else + return 1; //everything is FS_OPEN or FS_FOUND, proceed to loading } // Load it now -void CL_LoadServerFiles(void) +boolean CL_LoadServerFiles(void) { INT32 i; -// if (M_CheckParm("-nofiles")) -// return; - - for (i = 1; i < fileneedednum; i++) + for (i = 0; i < fileneedednum; i++) { if (fileneeded[i].status == FS_OPEN) continue; // Already loaded else if (fileneeded[i].status == FS_FOUND) { - P_AddWadFile(fileneeded[i].filename); + if (fileneeded[i].folder) + P_AddFolder(fileneeded[i].filename); + else + P_AddWadFile(fileneeded[i].filename); G_SetGameModified(true); fileneeded[i].status = FS_OPEN; + return false; } else if (fileneeded[i].status == FS_MD5SUMBAD) I_Error("Wrong version of file %s", fileneeded[i].filename); @@ -500,6 +570,7 @@ void CL_LoadServerFiles(void) fileneeded[i].status, s); } } + return true; } void AddLuaFileTransfer(const char *filename, const char *mode) @@ -681,7 +752,11 @@ void CL_PrepareDownloadLuaFile(void) netbuffer->packettype = PT_ASKLUAFILE; HSendPacket(servernode, true, 0, 0); + FreeFileNeeded(); + AllocFileNeeded(1); + fileneedednum = 1; + fileneeded[0].type = FILENEEDED_LUAFILE; fileneeded[0].status = FS_REQUESTED; fileneeded[0].justdownloaded = false; fileneeded[0].totalsize = UINT32_MAX; @@ -708,15 +783,11 @@ static INT32 filestosend = 0; * \sa AddLuaFileToSendQueue * */ -static boolean AddFileToSendQueue(INT32 node, const char *filename, UINT8 fileid) +static boolean AddFileToSendQueue(INT32 node, UINT8 fileid) { filetx_t **q; // A pointer to the "next" field of the last file in the list filetx_t *p; // The new file request - INT32 i; - char wadfilename[MAX_WADPATH]; - - if (cv_noticedownload.value) - CONS_Printf("Sending file \"%s\" to node %d (%s)\n", filename, node, I_GetNodeAddress(node)); + UINT16 wadnum; // Find the last file in the list and set a pointer to its "next" field q = &transfer[node].txlist; @@ -736,51 +807,43 @@ static boolean AddFileToSendQueue(INT32 node, const char *filename, UINT8 fileid if (!p->id.filename) I_Error("AddFileToSendQueue: No more memory\n"); - // Set the file name and get rid of the path - strlcpy(p->id.filename, filename, MAX_WADPATH); - nameonly(p->id.filename); - - // Look for the requested file through all loaded files - for (i = 0; wadfiles[i]; i++) - { - strlcpy(wadfilename, wadfiles[i]->filename, MAX_WADPATH); - nameonly(wadfilename); - if (!stricmp(wadfilename, p->id.filename)) - { - // Copy file name with full path - strlcpy(p->id.filename, wadfiles[i]->filename, MAX_WADPATH); - break; - } - } + // Find the wad the ID refers to + wadnum = GetWadNumFromFileNeededId(fileid); // Handle non-loaded file requests - if (!wadfiles[i]) + if (wadnum == UINT16_MAX) { - DEBFILE(va("%s not found in wadfiles\n", filename)); + DEBFILE(va("fileneeded %d not found in wadfiles\n", fileid)); // This formerly checked if (!findfile(p->id.filename, NULL, true)) // Not found - // Don't inform client (probably someone who thought they could leak 2.2 ACZ) - DEBFILE(va("Client %d request %s: not found\n", node, filename)); + // Don't inform client + DEBFILE(va("Client %d request fileneeded %d: not found\n", node, fileid)); free(p->id.filename); free(p); *q = NULL; return false; // cancel the rest of the requests } + // Set the file name and get rid of the path + strlcpy(p->id.filename, wadfiles[wadnum]->filename, MAX_WADPATH); + // Handle huge file requests (i.e. bigger than cv_maxsend.value KB) - if (wadfiles[i]->filesize > (UINT32)cv_maxsend.value * 1024) + if (wadfiles[wadnum]->filesize > (UINT32)cv_maxsend.value * 1024) { // Too big // Don't inform client (client sucks, man) - DEBFILE(va("Client %d request %s: file too big, not sending\n", node, filename)); + DEBFILE(va("Client %d request %s: file too big, not sending\n", node, p->id.filename)); free(p->id.filename); free(p); *q = NULL; return false; // cancel the rest of the requests } - DEBFILE(va("Sending file %s (id=%d) to %d\n", filename, fileid, node)); + if (cv_noticedownload.value) + CONS_Printf("Sending file \"%s\" to node %d (%s)\n", p->id.filename, node, I_GetNodeAddress(node)); + + DEBFILE(va("Sending file %s (id=%d) to %d\n", p->id.filename, fileid, node)); p->ram = SF_FILE; // It's a file, we need to close it and free its name once we're done sending it p->fileid = fileid; p->next = NULL; // End of list @@ -917,7 +980,6 @@ static void SV_EndFileSend(INT32 node) filestosend--; } -#define PACKETPERTIC net_bandwidth/(TICRATE*software_MAXPACKETLENGTH) #define FILEFRAGMENTSIZE (software_MAXPACKETLENGTH - (FILETXHEADER + BASEPACKETSIZE)) /** Handles file transmission @@ -950,14 +1012,7 @@ void FileSendTicker(void) if (!filestosend) // No file to send return; - if (cv_downloadspeed.value) // New behavior - packetsent = cv_downloadspeed.value; - else // Old behavior - { - packetsent = PACKETPERTIC; - if (!packetsent) - packetsent = 1; - } + packetsent = cv_downloadspeed.value; netbuffer->packettype = PT_FILEFRAGMENT; @@ -1234,6 +1289,9 @@ void PT_FileFragment(void) UINT16 boundedfragmentsize = doomcom->datalength - BASEPACKETSIZE - sizeof(netbuffer->u.filetxpak); char *filename; + if (!file) + return; + filename = va("%s", file->filename); nameonly(filename); @@ -1345,6 +1403,7 @@ void PT_FileFragment(void) // Tell the server we have received the file netbuffer->packettype = PT_HASLUAFILE; HSendPacket(servernode, true, 0, 0); + FreeFileNeeded(); } } } @@ -1415,32 +1474,37 @@ void CloseNetFile(void) SV_AbortSendFiles(i); // Receiving a file? - for (i = 0; i < MAX_WADFILES; i++) - if (fileneeded[i].status == FS_DOWNLOADING && fileneeded[i].file) - { - fclose(fileneeded[i].file); - free(fileneeded[i].ackpacket); - - if (!pauseddownload && i != 0) // 0 is either srb2.srb or the gamestate... - { - // Don't remove the file, save it for later in case we resume the download - pauseddownload = malloc(sizeof(*pauseddownload)); - if (!pauseddownload) - I_Error("CloseNetFile: No more memory\n"); - - strcpy(pauseddownload->filename, fileneeded[i].filename); - memcpy(pauseddownload->md5sum, fileneeded[i].md5sum, 16); - pauseddownload->currentsize = fileneeded[i].currentsize; - pauseddownload->receivedfragments = fileneeded[i].receivedfragments; - pauseddownload->fragmentsize = fileneeded[i].fragmentsize; - } - else + if (fileneeded) + { + for (i = 0; i < fileneedednum; i++) + if (fileneeded[i].status == FS_DOWNLOADING && fileneeded[i].file) { - free(fileneeded[i].receivedfragments); - // File is not complete delete it - remove(fileneeded[i].filename); + fclose(fileneeded[i].file); + free(fileneeded[i].ackpacket); + + if (!pauseddownload && (fileneeded[i].type == FILENEEDED_WAD || i != 0)) // 0 is the gamestate... + { + // Don't remove the file, save it for later in case we resume the download + pauseddownload = malloc(sizeof(*pauseddownload)); + if (!pauseddownload) + I_Error("CloseNetFile: No more memory\n"); + + strcpy(pauseddownload->filename, fileneeded[i].filename); + memcpy(pauseddownload->md5sum, fileneeded[i].md5sum, 16); + pauseddownload->currentsize = fileneeded[i].currentsize; + pauseddownload->receivedfragments = fileneeded[i].receivedfragments; + pauseddownload->fragmentsize = fileneeded[i].fragmentsize; + } + else + { + // File is not complete, delete it. + free(fileneeded[i].receivedfragments); + remove(fileneeded[i].filename); + } } - } + } + + FreeFileNeeded(); } void Command_Downloads_f(void) @@ -1575,3 +1639,26 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet return (badmd5 ? FS_MD5SUMBAD : FS_NOTFOUND); // md5 sum bad or file not found } + +// Searches for a folder. +// This can be used with a full path, or an incomplete path. +// In the latter case, the function will try to find folders in +// srb2home, srb2path, and the current directory. +filestatus_t findfolder(const char *path) +{ + // Check the path by itself first. + if (concatpaths(path, NULL) == 1) + return FS_FOUND; + +#define checkpath(startpath) \ + if (concatpaths(path, startpath) == 1) \ + return FS_FOUND + + checkpath(srb2home); // Then, look in srb2home. + checkpath(srb2path); // Now, look in srb2path. + checkpath("."); // Finally, look in the current directory. + +#undef checkpath + + return FS_NOTFOUND; +} diff --git a/src/d_netfil.h b/src/d_netfil.h index ddcbcfec385b64c45bef9438992be47e8bbaf047..f778a518ff2eee3076170885ac9bdded15cd9f8f 100644 --- a/src/d_netfil.h +++ b/src/d_netfil.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -27,6 +27,7 @@ typedef enum typedef enum { + FS_NOTCHECKED, FS_NOTFOUND, FS_FOUND, FS_REQUESTED, @@ -35,12 +36,21 @@ typedef enum FS_MD5SUMBAD } filestatus_t; +typedef enum +{ + FILENEEDED_WAD, + FILENEEDED_SAVEGAME, + FILENEEDED_LUAFILE +} fileneededtype_t; + typedef struct { - UINT8 willsend; // Is the server willing to send it? char filename[MAX_WADPATH]; UINT8 md5sum[16]; filestatus_t status; // The value returned by recsearch + UINT8 willsend; // Is the server willing to send it? + UINT8 folder; // File is a folder + fileneededtype_t type; boolean justdownloaded; // To prevent late fragments from causing an I_Error // Used only for download @@ -54,20 +64,28 @@ typedef struct UINT32 ackresendposition; // Used when resuming downloads } fileneeded_t; +#define FILENEEDEDSIZE 23 + extern INT32 fileneedednum; -extern fileneeded_t fileneeded[MAX_WADFILES]; +extern fileneeded_t *fileneeded; extern char downloaddir[512]; #ifndef NONET extern INT32 lastfilenum; +extern INT32 downloadcompletednum; +extern UINT32 downloadcompletedsize; +extern INT32 totalfilesrequestednum; +extern UINT32 totalfilesrequestedsize; #endif -UINT8 *PutFileNeeded(void); -void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr); +void AllocFileNeeded(INT32 size); +void FreeFileNeeded(void); +UINT8 *PutFileNeeded(UINT16 firstfile); +void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 firstfile); void CL_PrepareDownloadSaveGame(const char *tmpsave); INT32 CL_CheckFiles(void); -void CL_LoadServerFiles(void); +boolean CL_LoadServerFiles(void); void AddRamToSendQueue(INT32 node, void *data, size_t size, freemethod_t freemethod, UINT8 fileid); @@ -135,6 +153,9 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean completepath); filestatus_t checkfilemd5(char *filename, const UINT8 *wantedmd5sum); +// Searches for a folder +filestatus_t findfolder(const char *path); + void nameonly(char *s); size_t nameonlylength(const char *s); diff --git a/src/d_player.h b/src/d_player.h index 54ab342886ccaf6e0a8e2c4bf044444a6e487d8a..755926480ae9c2b2b90383659ec079230e48a881 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -313,9 +313,43 @@ typedef enum RW_RAIL = 32 } ringweapons_t; +//Bot types +typedef enum +{ + BOT_NONE = 0, + BOT_2PAI, + BOT_2PHUMAN, + BOT_MPAI +} bottype_t; + +//AI states +typedef enum +{ + AI_STANDBY = 0, + AI_FOLLOW, + AI_CATCHUP, + AI_THINKFLY, + AI_FLYSTANDBY, + AI_FLYCARRY, + AI_SPINFOLLOW +} aistatetype_t; + + // ======================================================================== // PLAYER STRUCTURE // ======================================================================== + +//Bot memory struct +typedef struct botmem_s +{ + boolean lastForward; + boolean lastBlocked; + boolean blocked; + UINT8 catchup_tics; + UINT8 thinkstate; +} botmem_t; + +//Main struct typedef struct player_s { mobj_t *mo; @@ -525,8 +559,13 @@ typedef struct player_s boolean spectator; boolean outofcoop; + boolean removing; UINT8 bot; - + struct player_s *botleader; + UINT16 lastbuttons; + botmem_t botmem; + boolean blocked; + tic_t jointime; // Timer when player joins game to change skin/color tic_t quittime; // Time elapsed since user disconnected, zero if connected #ifdef HWRENDER diff --git a/src/d_think.h b/src/d_think.h index c3f91edc4392238c92499146ea6aefd869e7848b..90a58ab6875f53b28e6d5b5b0590f50c2790c9a6 100644 --- a/src/d_think.h +++ b/src/d_think.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/d_ticcmd.h b/src/d_ticcmd.h index 374585edf7ba4b1568cc785bbd93883a7683cce4..e632a74a8d33244f189d8a9668bf1166973a5fd1 100644 --- a/src/d_ticcmd.h +++ b/src/d_ticcmd.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -21,6 +21,8 @@ #pragma interface #endif +#define MAXPREDICTTICS 12 + // Button/action code definitions. typedef enum { @@ -63,6 +65,7 @@ typedef struct INT16 angleturn; // <<16 for angle delta - saved as 1 byte into demos INT16 aiming; // vertical aiming, see G_BuildTicCmd UINT16 buttons; + UINT8 latency; // Netgames: how many tics ago was this ticcmd generated from this player's end? } ATTRPACK ticcmd_t; #if defined(_MSC_VER) diff --git a/src/deh_lua.c b/src/deh_lua.c index 3af97999ccb8fbf71e8165e7a0ec1fb9e1b496c0..1f4d22dcae5a316e1504faf3d227957690fa8c0d 100644 --- a/src/deh_lua.c +++ b/src/deh_lua.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -25,10 +25,6 @@ #include "deh_lua.h" #include "deh_tables.h" -#ifdef MUSICSLOT_COMPATIBILITY -#include "deh_soc.h" // for get_mus -#endif - // freeslot takes a name (string only!) // and allocates it to the appropriate free slot. // Returns the slot number allocated for it or nil if failed. @@ -264,6 +260,11 @@ static inline int lib_getenum(lua_State *L) lua_pushinteger(L, ((lua_Integer)1<<i)); return 1; } + if (fastcmp(p, "REVERSESUPER")) + { + lua_pushinteger(L, (lua_Integer)MFE_REVERSESUPER); + return 1; + } if (mathlib) return luaL_error(L, "mobjeflag '%s' could not be found.\n", word); return 0; } @@ -430,29 +431,6 @@ static inline int lib_getenum(lua_State *L) if (mathlib) return luaL_error(L, "sfx '%s' could not be found.\n", word); return 0; } -#ifdef MUSICSLOT_COMPATIBILITY - else if (!mathlib && fastncmp("mus_",word,4)) { - p = word+4; - if ((i = get_mus(p, false)) == 0) - return 0; - lua_pushinteger(L, i); - return 1; - } - else if (mathlib && fastncmp("MUS_",word,4)) { // SOCs are ALL CAPS! - p = word+4; - if ((i = get_mus(p, false)) == 0) - return luaL_error(L, "music '%s' could not be found.\n", word); - lua_pushinteger(L, i); - return 1; - } - else if (mathlib && (fastncmp("O_",word,2) || fastncmp("D_",word,2))) { - p = word+2; - if ((i = get_mus(p, false)) == 0) - return luaL_error(L, "music '%s' could not be found.\n", word); - lua_pushinteger(L, i); - return 1; - } -#endif else if (!mathlib && fastncmp("pw_",word,3)) { p = word+3; for (i = 0; i < NUMPOWERS; i++) diff --git a/src/deh_lua.h b/src/deh_lua.h index 9df4028bdcf9619a14fe267d202aed2343125e2f..657e66b6ecf2fbeeac0392da978334a9aaeed055 100644 --- a/src/deh_lua.h +++ b/src/deh_lua.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/deh_soc.c b/src/deh_soc.c index fc764b41199c31dd1f002037ea4895f914e0ce14..9e3c2f2428ebe5c3eb13ab51401ca3c6b3a45520 100644 --- a/src/deh_soc.c +++ b/src/deh_soc.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -127,6 +127,33 @@ static float searchfvalue(const char *s) #endif // These are for clearing all of various things +void clear_emblems(void) +{ + INT32 i; + + for (i = 0; i < MAXEMBLEMS; ++i) + { + Z_Free(emblemlocations[i].stringVar); + emblemlocations[i].stringVar = NULL; + } + + memset(&emblemlocations, 0, sizeof(emblemlocations)); + numemblems = 0; +} + +void clear_unlockables(void) +{ + INT32 i; + + for (i = 0; i < MAXUNLOCKABLES; ++i) + { + Z_Free(unlockables[i].stringVar); + unlockables[i].stringVar = NULL; + } + + memset(&unlockables, 0, sizeof(unlockables)); +} + void clear_conditionsets(void) { UINT8 i; @@ -229,7 +256,10 @@ void readPlayer(MYFILE *f, INT32 num) SLOTFOUND - for (i = 0; i < MAXLINELEN-3; i++) + // A friendly neighborhood alias for brevity's sake +#define NOTE_SIZE sizeof(description[num].notes) + + for (i = 0; i < (INT32)(MAXLINELEN-NOTE_SIZE-3); i++) { if (s[i] == '=') { @@ -239,8 +269,9 @@ void readPlayer(MYFILE *f, INT32 num) } if (playertext) { - strcpy(description[num].notes, playertext); - strcat(description[num].notes, myhashfgets(playertext, sizeof (description[num].notes), f)); + strlcpy(description[num].notes, playertext, NOTE_SIZE); + strlcat(description[num].notes, + myhashfgets(playertext, NOTE_SIZE, f), NOTE_SIZE); } else strcpy(description[num].notes, ""); @@ -249,7 +280,7 @@ void readPlayer(MYFILE *f, INT32 num) // It works down here, though. { INT32 numline = 0; - for (i = 0; (size_t)i < sizeof(description[num].notes)-1; i++) + for (i = 0; (size_t)i < NOTE_SIZE-1; i++) { if (numline < 20 && description[num].notes[i] == '\n') numline++; @@ -260,6 +291,7 @@ void readPlayer(MYFILE *f, INT32 num) } description[num].notes[strlen(description[num].notes)-1] = '\0'; description[num].notes[i] = '\0'; +#undef NOTE_SIZE continue; } @@ -1140,8 +1172,10 @@ void readgametype(MYFILE *f, char *gtname) } if (descr) { - strcpy(gtdescription, descr); - strcat(gtdescription, myhashfgets(descr, sizeof (gtdescription), f)); + strlcpy(gtdescription, descr, sizeof (gtdescription)); + strlcat(gtdescription, + myhashfgets(descr, sizeof (gtdescription), f), + sizeof (gtdescription)); } else strcpy(gtdescription, ""); @@ -1574,19 +1608,8 @@ void readlevelheader(MYFILE *f, INT32 num) sizeof(mapheaderinfo[num-1]->musname), va("Level header %d: music", num)); } } -#ifdef MUSICSLOT_COMPATIBILITY else if (fastcmp(word, "MUSICSLOT")) - { - i = get_mus(word2, true); - if (i && i <= 1035) - snprintf(mapheaderinfo[num-1]->musname, 7, "%sM", G_BuildMapName(i)); - else if (i && i <= 1050) - strncpy(mapheaderinfo[num-1]->musname, compat_special_music_slots[i - 1036], 7); - else - mapheaderinfo[num-1]->musname[0] = 0; // becomes empty string - mapheaderinfo[num-1]->musname[6] = 0; - } -#endif + deh_warning("Level header %d: MusicSlot parameter is deprecated and will be removed.\nUse \"Music\" instead.", num); else if (fastcmp(word, "MUSICTRACK")) mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1); else if (fastcmp(word, "MUSICPOS")) @@ -1964,19 +1987,6 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum) strncpy(cutscenes[num]->scene[scenenum].musswitch, word2, 7); cutscenes[num]->scene[scenenum].musswitch[6] = 0; } -#ifdef MUSICSLOT_COMPATIBILITY - else if (fastcmp(word, "MUSICSLOT")) - { - i = get_mus(word2, true); - if (i && i <= 1035) - snprintf(cutscenes[num]->scene[scenenum].musswitch, 7, "%sM", G_BuildMapName(i)); - else if (i && i <= 1050) - strncpy(cutscenes[num]->scene[scenenum].musswitch, compat_special_music_slots[i - 1036], 7); - else - cutscenes[num]->scene[scenenum].musswitch[0] = 0; // becomes empty string - cutscenes[num]->scene[scenenum].musswitch[6] = 0; - } -#endif else if (fastcmp(word, "MUSICTRACK")) { cutscenes[num]->scene[scenenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK; @@ -2239,19 +2249,6 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum) strncpy(textprompts[num]->page[pagenum].musswitch, word2, 7); textprompts[num]->page[pagenum].musswitch[6] = 0; } -#ifdef MUSICSLOT_COMPATIBILITY - else if (fastcmp(word, "MUSICSLOT")) - { - i = get_mus(word2, true); - if (i && i <= 1035) - snprintf(textprompts[num]->page[pagenum].musswitch, 7, "%sM", G_BuildMapName(i)); - else if (i && i <= 1050) - strncpy(textprompts[num]->page[pagenum].musswitch, compat_special_music_slots[i - 1036], 7); - else - textprompts[num]->page[pagenum].musswitch[0] = 0; // becomes empty string - textprompts[num]->page[pagenum].musswitch[6] = 0; - } -#endif else if (fastcmp(word, "MUSICTRACK")) { textprompts[num]->page[pagenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK; @@ -2577,20 +2574,6 @@ void readmenu(MYFILE *f, INT32 num) menupres[num].musname[6] = 0; titlechanged = true; } -#ifdef MUSICSLOT_COMPATIBILITY - else if (fastcmp(word, "MUSICSLOT")) - { - value = get_mus(word2, true); - if (value && value <= 1035) - snprintf(menupres[num].musname, 7, "%sM", G_BuildMapName(value)); - else if (value && value <= 1050) - strncpy(menupres[num].musname, compat_special_music_slots[value - 1036], 7); - else - menupres[num].musname[0] = 0; // becomes empty string - menupres[num].musname[6] = 0; - titlechanged = true; - } -#endif else if (fastcmp(word, "MUSICTRACK")) { menupres[num].mustrack = ((UINT16)value - 1); @@ -2839,26 +2822,31 @@ void readsound(MYFILE *f, INT32 num) if (s[0] == '\n') break; + // First remove trailing newline, if there is one + tmp = strchr(s, '\n'); + if (tmp) + *tmp = '\0'; + tmp = strchr(s, '#'); if (tmp) *tmp = '\0'; if (s == tmp) continue; // Skip comment lines, but don't break. - word = strtok(s, " "); - if (word) - strupr(word); + // Set / reset word + word = s; + + // Get the part before the " = " + tmp = strchr(s, '='); + if (tmp) + *(tmp-1) = '\0'; else break; + strupr(word); - word2 = strtok(NULL, " "); - if (word2) - value = atoi(word2); - else - { - deh_warning("No value for token %s", word); - continue; - } + // Now get the part after + word2 = tmp += 2; + value = atoi(word2); // used for numerical settings if (fastcmp(word, "SINGULAR")) { @@ -3017,7 +3005,12 @@ void reademblemdata(MYFILE *f, INT32 num) else if (fastcmp(word, "COLOR")) emblemlocations[num-1].color = get_number(word2); else if (fastcmp(word, "VAR")) + { + Z_Free(emblemlocations[num-1].stringVar); + emblemlocations[num-1].stringVar = Z_StrDup(word2); + emblemlocations[num-1].var = get_number(word2); + } else deh_warning("Emblem %d: unknown word '%s'", num, word); } @@ -3219,11 +3212,16 @@ void readunlockable(MYFILE *f, INT32 num) unlockables[num].type = SECRET_WARP; else if (fastcmp(word2, "SOUNDTEST")) unlockables[num].type = SECRET_SOUNDTEST; + else if (fastcmp(word2, "SKIN")) + unlockables[num].type = SECRET_SKIN; else unlockables[num].type = (INT16)i; } else if (fastcmp(word, "VAR")) { + Z_Free(unlockables[num].stringVar); + unlockables[num].stringVar = Z_StrDup(word2); + // Support using the actual map name, // i.e., Level AB, Level FZ, etc. @@ -4178,46 +4176,6 @@ sfxenum_t get_sfx(const char *word) return sfx_None; } -#ifdef MUSICSLOT_COMPATIBILITY -UINT16 get_mus(const char *word, UINT8 dehacked_mode) -{ // Returns the value of MUS_ enumerations - UINT16 i; - char lumptmp[4]; - - if (*word >= '0' && *word <= '9') - return atoi(word); - if (!word[2] && toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z') - return (UINT16)M_MapNumber(word[0], word[1]); - - if (fastncmp("MUS_",word,4)) - word += 4; // take off the MUS_ - else if (fastncmp("O_",word,2) || fastncmp("D_",word,2)) - word += 2; // take off the O_ or D_ - - strncpy(lumptmp, word, 4); - lumptmp[3] = 0; - if (fasticmp("MAP",lumptmp)) - { - word += 3; - if (toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z') - return (UINT16)M_MapNumber(word[0], word[1]); - else if ((i = atoi(word))) - return i; - - word -= 3; - if (dehacked_mode) - deh_warning("Couldn't find music named 'MUS_%s'",word); - return 0; - } - for (i = 0; compat_special_music_slots[i][0]; ++i) - if (fasticmp(word, compat_special_music_slots[i])) - return i + 1036; - if (dehacked_mode) - deh_warning("Couldn't find music named 'MUS_%s'",word); - return 0; -} -#endif - hudnum_t get_huditem(const char *word) { // Returns the value of HUD_ enumerations hudnum_t i; @@ -4448,13 +4406,6 @@ static fixed_t find_const(const char **rword) free(word); return r; } -#ifdef MUSICSLOT_COMPATIBILITY - else if (fastncmp("MUS_",word,4) || fastncmp("O_",word,2)) { - r = get_mus(word, true); - free(word); - return r; - } -#endif else if (fastncmp("PW_",word,3)) { r = get_power(word); free(word); diff --git a/src/deh_soc.h b/src/deh_soc.h index 4064deb3f25b1d46bce9f837795b7f5b535fec60..f972ec26ecbb7732098e131d427ebd34b5f621ef 100644 --- a/src/deh_soc.h +++ b/src/deh_soc.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -43,7 +43,7 @@ #include "info.h" #include "dehacked.h" -#include "doomdef.h" // MUSICSLOT_COMPATIBILITY, HWRENDER +#include "doomdef.h" // HWRENDER // Crazy word-reading stuff /// \todo Put these in a seperate file or something. @@ -52,9 +52,6 @@ statenum_t get_state(const char *word); spritenum_t get_sprite(const char *word); playersprite_t get_sprite2(const char *word); sfxenum_t get_sfx(const char *word); -#ifdef MUSICSLOT_COMPATIBILITY -UINT16 get_mus(const char *word, UINT8 dehacked_mode); -#endif hudnum_t get_huditem(const char *word); menutype_t get_menutype(const char *word); //INT16 get_gametype(const char *word); @@ -84,6 +81,8 @@ void readskincolor(MYFILE *f, INT32 num); void readthing(MYFILE *f, INT32 num); void readfreeslots(MYFILE *f); void readPlayer(MYFILE *f, INT32 num); +void clear_emblems(void); +void clear_unlockables(void); void clear_levels(void); void clear_conditionsets(void); #endif diff --git a/src/deh_tables.c b/src/deh_tables.c index 427e17852135932f34c7fa84957a9ab8758d581a..40be6ea140c26890f1d959669c78a628116e78e3 100644 --- a/src/deh_tables.c +++ b/src/deh_tables.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -22,6 +22,9 @@ #include "v_video.h" // video flags (for lua) #include "i_sound.h" // musictype_t (for lua) #include "g_state.h" // gamestate_t (for lua) +#include "g_game.h" // Joystick axes (for lua) +#include "i_joy.h" +#include "g_input.h" // Game controls (for lua) #include "deh_tables.h" @@ -221,6 +224,8 @@ actionpointer_t actionpointers[] = {{A_SetObjectFlags2}, "A_SETOBJECTFLAGS2"}, {{A_RandomState}, "A_RANDOMSTATE"}, {{A_RandomStateRange}, "A_RANDOMSTATERANGE"}, + {{A_StateRangeByAngle}, "A_STATERANGEBYANGLE"}, + {{A_StateRangeByParameter}, "A_STATERANGEBYPARAMETER"}, {{A_DualAction}, "A_DUALACTION"}, {{A_RemoteAction}, "A_REMOTEACTION"}, {{A_ToggleFlameJet}, "A_TOGGLEFLAMEJET"}, @@ -1748,6 +1753,56 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi // The letter "S_LETTER", + // Tutorial Scenery + "S_TUTORIALLEAF1", + "S_TUTORIALLEAF2", + "S_TUTORIALLEAF3", + "S_TUTORIALLEAF4", + "S_TUTORIALLEAF5", + "S_TUTORIALLEAF6", + "S_TUTORIALLEAF7", + "S_TUTORIALLEAF8", + "S_TUTORIALLEAF9", + "S_TUTORIALLEAF10", + "S_TUTORIALLEAF11", + "S_TUTORIALLEAF12", + "S_TUTORIALLEAF13", + "S_TUTORIALLEAF14", + "S_TUTORIALLEAF15", + "S_TUTORIALLEAF16", + "S_TUTORIALFLOWER1", + "S_TUTORIALFLOWER2", + "S_TUTORIALFLOWER3", + "S_TUTORIALFLOWER4", + "S_TUTORIALFLOWER5", + "S_TUTORIALFLOWER6", + "S_TUTORIALFLOWER7", + "S_TUTORIALFLOWER8", + "S_TUTORIALFLOWER9", + "S_TUTORIALFLOWER10", + "S_TUTORIALFLOWER11", + "S_TUTORIALFLOWER12", + "S_TUTORIALFLOWER13", + "S_TUTORIALFLOWER14", + "S_TUTORIALFLOWER15", + "S_TUTORIALFLOWER16", + "S_TUTORIALFLOWERF1", + "S_TUTORIALFLOWERF2", + "S_TUTORIALFLOWERF3", + "S_TUTORIALFLOWERF4", + "S_TUTORIALFLOWERF5", + "S_TUTORIALFLOWERF6", + "S_TUTORIALFLOWERF7", + "S_TUTORIALFLOWERF8", + "S_TUTORIALFLOWERF9", + "S_TUTORIALFLOWERF10", + "S_TUTORIALFLOWERF11", + "S_TUTORIALFLOWERF12", + "S_TUTORIALFLOWERF13", + "S_TUTORIALFLOWERF14", + "S_TUTORIALFLOWERF15", + "S_TUTORIALFLOWERF16", + // GFZ flowers "S_GFZFLOWERA", "S_GFZFLOWERB", @@ -3290,14 +3345,13 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi "S_NIGHTOPIANHELPER9", // Nightopian - "S_PIAN0", - "S_PIAN1", - "S_PIAN2", - "S_PIAN3", - "S_PIAN4", - "S_PIAN5", - "S_PIAN6", - "S_PIANSING", + "S_PIAN_LOOK1", + "S_PIAN_LOOK2", + "S_PIAN_LOOK3", + "S_PIAN_FLY1", + "S_PIAN_FLY2", + "S_PIAN_FLY3", + "S_PIAN_SING", // Shleep "S_SHLEEP1", @@ -3760,6 +3814,12 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t // The letter "MT_LETTER", + // Tutorial Scenery + "MT_TUTORIALPLANT", + "MT_TUTORIALLEAF", + "MT_TUTORIALFLOWER", + "MT_TUTORIALFLOWERF", + // Greenflower Scenery "MT_GFZFLOWER1", "MT_GFZFLOWER2", @@ -4266,6 +4326,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t "MT_YELLOWBRICKDEBRIS", "MT_NAMECHECK", + "MT_RAY", }; const char *const MOBJFLAG_LIST[] = { @@ -4351,6 +4412,8 @@ const char *const MOBJEFLAG_LIST[] = { "SPRUNG", // Mobj was already sprung this tic "APPLYPMOMZ", // Platform movement "TRACERANGLE", // Compute and trigger on mobj angle relative to tracer + "FORCESUPER", // Forces an object to use super sprites with SPR_PLAY. + "FORCENOSUPER", // Forces an object to NOT use super sprites with SPR_PLAY. NULL }; @@ -4841,9 +4904,18 @@ struct int_const_s const INT_CONST[] = { {"FF_RANDOMANIM",FF_RANDOMANIM}, {"FF_GLOBALANIM",FF_GLOBALANIM}, {"FF_FULLBRIGHT",FF_FULLBRIGHT}, + {"FF_SEMIBRIGHT",FF_SEMIBRIGHT}, + {"FF_FULLDARK",FF_FULLDARK}, {"FF_VERTICALFLIP",FF_VERTICALFLIP}, {"FF_HORIZONTALFLIP",FF_HORIZONTALFLIP}, {"FF_PAPERSPRITE",FF_PAPERSPRITE}, + {"FF_FLOORSPRITE",FF_FLOORSPRITE}, + {"FF_BLENDMASK",FF_BLENDMASK}, + {"FF_BLENDSHIFT",FF_BLENDSHIFT}, + {"FF_ADD",FF_ADD}, + {"FF_SUBTRACT",FF_SUBTRACT}, + {"FF_REVERSESUBTRACT",FF_REVERSESUBTRACT}, + {"FF_MODULATE",FF_MODULATE}, {"FF_TRANSMASK",FF_TRANSMASK}, {"FF_TRANSSHIFT",FF_TRANSSHIFT}, // new preshifted translucency (used in source) @@ -4887,6 +4959,7 @@ struct int_const_s const INT_CONST[] = { {"AST_REVERSESUBTRACT",AST_REVERSESUBTRACT}, {"AST_MODULATE",AST_MODULATE}, {"AST_OVERLAY",AST_OVERLAY}, + {"AST_FOG",AST_FOG}, // Render flags {"RF_HORIZONTALFLIP",RF_HORIZONTALFLIP}, @@ -4898,9 +4971,10 @@ struct int_const_s const INT_CONST[] = { {"RF_OBJECTSLOPESPLAT",RF_OBJECTSLOPESPLAT}, {"RF_NOSPLATBILLBOARD",RF_NOSPLATBILLBOARD}, {"RF_NOSPLATROLLANGLE",RF_NOSPLATROLLANGLE}, - {"RF_BLENDMASK",RF_BLENDMASK}, + {"RF_BRIGHTMASK",RF_BRIGHTMASK}, {"RF_FULLBRIGHT",RF_FULLBRIGHT}, {"RF_FULLDARK",RF_FULLDARK}, + {"RF_SEMIBRIGHT",RF_SEMIBRIGHT}, {"RF_NOCOLORMAPS",RF_NOCOLORMAPS}, {"RF_SPRITETYPEMASK",RF_SPRITETYPEMASK}, {"RF_PAPERSPRITE",RF_PAPERSPRITE}, @@ -5086,6 +5160,7 @@ struct int_const_s const INT_CONST[] = { {"PAL_MIXUP",PAL_MIXUP}, {"PAL_RECYCLE",PAL_RECYCLE}, {"PAL_NUKE",PAL_NUKE}, + {"PAL_INVERT",PAL_INVERT}, // for P_DamageMobj //// Damage types {"DMG_WATER",DMG_WATER}, @@ -5170,6 +5245,12 @@ struct int_const_s const INT_CONST[] = { {"GF_REDFLAG",GF_REDFLAG}, {"GF_BLUEFLAG",GF_BLUEFLAG}, + // Bot types + {"BOT_NONE",BOT_NONE}, + {"BOT_2PAI",BOT_2PAI}, + {"BOT_2PHUMAN",BOT_2PHUMAN}, + {"BOT_MPAI",BOT_MPAI}, + // Customisable sounds for Skins, from sounds.h {"SKSSPIN",SKSSPIN}, {"SKSPUTPUT",SKSPUTPUT}, @@ -5383,9 +5464,12 @@ struct int_const_s const INT_CONST[] = { {"V_HUDTRANSHALF",V_HUDTRANSHALF}, {"V_HUDTRANS",V_HUDTRANS}, {"V_HUDTRANSDOUBLE",V_HUDTRANSDOUBLE}, - {"V_AUTOFADEOUT",V_AUTOFADEOUT}, - {"V_RETURN8",V_RETURN8}, - {"V_OFFSET",V_OFFSET}, + {"V_BLENDSHIFT",V_BLENDSHIFT}, + {"V_BLENDMASK",V_BLENDMASK}, + {"V_ADD",V_ADD}, + {"V_SUBTRACT",V_SUBTRACT}, + {"V_REVERSESUBTRACT",V_REVERSESUBTRACT}, + {"V_MODULATE",V_MODULATE}, {"V_ALLOWLOWERCASE",V_ALLOWLOWERCASE}, {"V_FLIP",V_FLIP}, {"V_CENTERNAMETAG",V_CENTERNAMETAG}, @@ -5393,8 +5477,8 @@ struct int_const_s const INT_CONST[] = { {"V_SNAPTOBOTTOM",V_SNAPTOBOTTOM}, {"V_SNAPTOLEFT",V_SNAPTOLEFT}, {"V_SNAPTORIGHT",V_SNAPTORIGHT}, - {"V_WRAPX",V_WRAPX}, - {"V_WRAPY",V_WRAPY}, + {"V_AUTOFADEOUT",V_AUTOFADEOUT}, + {"V_RETURN8",V_RETURN8}, {"V_NOSCALESTART",V_NOSCALESTART}, {"V_PERPLAYER",V_PERPLAYER}, @@ -5458,6 +5542,76 @@ struct int_const_s const INT_CONST[] = { {"GS_DEDICATEDSERVER",GS_DEDICATEDSERVER}, {"GS_WAITINGPLAYERS",GS_WAITINGPLAYERS}, + // Joystick axes + {"JA_NONE",JA_NONE}, + {"JA_TURN",JA_TURN}, + {"JA_MOVE",JA_MOVE}, + {"JA_LOOK",JA_LOOK}, + {"JA_STRAFE",JA_STRAFE}, + {"JA_DIGITAL",JA_DIGITAL}, + {"JA_JUMP",JA_JUMP}, + {"JA_SPIN",JA_SPIN}, + {"JA_FIRE",JA_FIRE}, + {"JA_FIRENORMAL",JA_FIRENORMAL}, + {"JOYAXISRANGE",JOYAXISRANGE}, + + // Game controls + {"GC_NULL",GC_NULL}, + {"GC_FORWARD",GC_FORWARD}, + {"GC_BACKWARD",GC_BACKWARD}, + {"GC_STRAFELEFT",GC_STRAFELEFT}, + {"GC_STRAFERIGHT",GC_STRAFERIGHT}, + {"GC_TURNLEFT",GC_TURNLEFT}, + {"GC_TURNRIGHT",GC_TURNRIGHT}, + {"GC_WEAPONNEXT",GC_WEAPONNEXT}, + {"GC_WEAPONPREV",GC_WEAPONPREV}, + {"GC_WEPSLOT1",GC_WEPSLOT1}, + {"GC_WEPSLOT2",GC_WEPSLOT2}, + {"GC_WEPSLOT3",GC_WEPSLOT3}, + {"GC_WEPSLOT4",GC_WEPSLOT4}, + {"GC_WEPSLOT5",GC_WEPSLOT5}, + {"GC_WEPSLOT6",GC_WEPSLOT6}, + {"GC_WEPSLOT7",GC_WEPSLOT7}, + {"GC_WEPSLOT8",GC_WEPSLOT8}, + {"GC_WEPSLOT9",GC_WEPSLOT9}, + {"GC_WEPSLOT10",GC_WEPSLOT10}, + {"GC_FIRE",GC_FIRE}, + {"GC_FIRENORMAL",GC_FIRENORMAL}, + {"GC_TOSSFLAG",GC_TOSSFLAG}, + {"GC_SPIN",GC_SPIN}, + {"GC_CAMTOGGLE",GC_CAMTOGGLE}, + {"GC_CAMRESET",GC_CAMRESET}, + {"GC_LOOKUP",GC_LOOKUP}, + {"GC_LOOKDOWN",GC_LOOKDOWN}, + {"GC_CENTERVIEW",GC_CENTERVIEW}, + {"GC_MOUSEAIMING",GC_MOUSEAIMING}, + {"GC_TALKKEY",GC_TALKKEY}, + {"GC_TEAMKEY",GC_TEAMKEY}, + {"GC_SCORES",GC_SCORES}, + {"GC_JUMP",GC_JUMP}, + {"GC_CONSOLE",GC_CONSOLE}, + {"GC_PAUSE",GC_PAUSE}, + {"GC_SYSTEMMENU",GC_SYSTEMMENU}, + {"GC_SCREENSHOT",GC_SCREENSHOT}, + {"GC_RECORDGIF",GC_RECORDGIF}, + {"GC_VIEWPOINT",GC_VIEWPOINT}, + {"GC_CUSTOM1",GC_CUSTOM1}, + {"GC_CUSTOM2",GC_CUSTOM2}, + {"GC_CUSTOM3",GC_CUSTOM3}, + {"NUM_GAMECONTROLS",NUM_GAMECONTROLS}, + + // Mouse buttons + {"MB_BUTTON1",MB_BUTTON1}, + {"MB_BUTTON2",MB_BUTTON2}, + {"MB_BUTTON3",MB_BUTTON3}, + {"MB_BUTTON4",MB_BUTTON4}, + {"MB_BUTTON5",MB_BUTTON5}, + {"MB_BUTTON6",MB_BUTTON6}, + {"MB_BUTTON7",MB_BUTTON7}, + {"MB_BUTTON8",MB_BUTTON8}, + {"MB_SCROLLUP",MB_SCROLLUP}, + {"MB_SCROLLDOWN",MB_SCROLLDOWN}, + {NULL,0} }; diff --git a/src/deh_tables.h b/src/deh_tables.h index 1f265cc9992da1c3d5c6e53781f6151710bc798f..972b08838ea417b210ab7f8b14de39768e5b7cf3 100644 --- a/src/deh_tables.h +++ b/src/deh_tables.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/dehacked.c b/src/dehacked.c index 7d8629567b330cb592937501badc1ee7e9a28c42..3f339e4778be72a2a2554723f378d2db27fb12f9 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -188,26 +188,11 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile) dbg_line = -1; // start at -1 so the first line is 0. while (!myfeof(f)) { - char origpos[128]; - INT32 size = 0; - char *traverse; - myfgets(s, MAXLINELEN, f); memcpy(textline, s, MAXLINELEN); if (s[0] == '\n' || s[0] == '#') continue; - traverse = s; - - while (traverse[0] != '\n') - { - traverse++; - size++; - } - - strncpy(origpos, s, size); - origpos[size] = '\0'; - if (NULL != (word = strtok(s, " "))) { strupr(word); if (word[strlen(word)-1] == '\n') @@ -562,13 +547,10 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile) } if (clearall || fastcmp(word2, "UNLOCKABLES")) - memset(&unlockables, 0, sizeof(unlockables)); + clear_unlockables(); if (clearall || fastcmp(word2, "EMBLEMS")) - { - memset(&emblemlocations, 0, sizeof(emblemlocations)); - numemblems = 0; - } + clear_emblems(); if (clearall || fastcmp(word2, "EXTRAEMBLEMS")) { diff --git a/src/dehacked.h b/src/dehacked.h index 1b200e2466f58994bb4db317db2dd9908565d5e5..b4651c66ae11dc6d2d6ee622d529435405a71b9b 100644 --- a/src/dehacked.h +++ b/src/dehacked.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/doomdata.h b/src/doomdata.h index e317fec1b352e21ab571810d2911ffbf4c03f7f5..009af00fa4e200f183a059ec5bcb98a7a008c5aa 100644 --- a/src/doomdata.h +++ b/src/doomdata.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/doomdef.h b/src/doomdef.h index 46eac90308c6756a1584f186fd49cdfd83f00bf8..8f485accb5a597ecad903ca6bb60df5c7d816b5e 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -100,7 +100,7 @@ #include <sys/stat.h> #include <ctype.h> -#if defined (_WIN32) || defined (__DJGPP__) +#ifdef _WIN32 #include <io.h> #endif @@ -112,7 +112,7 @@ //#define PARANOIA // do some tests that never fail but maybe // turn this on by make etc.. DEBUGMODE = 1 or use the Debug profile in the VC++ projects //#endif -#if defined (_WIN32) || (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON) || defined (macintosh) +#if defined (_WIN32) || defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) || defined (macintosh) #define LOGMESSAGES // write message in log.txt #endif @@ -133,6 +133,7 @@ extern char logfilename[1024]; //#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3 #ifdef DEVELOP #define VERSIONSTRING "Development EXE" +#define VERSIONSTRING_RC "Development EXE" "\0" // most interface strings are ignored in development mode. // we use comprevision and compbranch instead. // VERSIONSTRING_RC is for the resource-definition script used by windows builds @@ -160,7 +161,10 @@ extern char logfilename[1024]; // Does this version require an added patch file? // Comment or uncomment this as necessary. -#define USE_PATCH_DTA +// #define USE_PATCH_DTA + +// Enforce a limit of loaded WAD files. +//#define ENFORCE_WAD_LIMIT // Use .kart extension addons //#define USE_KART @@ -426,7 +430,7 @@ enum { }; // Name of local directory for config files and savegames -#if (((defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON)) && !defined (__CYGWIN__)) && !defined (__APPLE__) +#if (defined (__unix__) || defined (UNIXCOMMON)) && !defined (__CYGWIN__) && !defined (__APPLE__) #define DEFAULTDIR ".srb2" #else #define DEFAULTDIR "srb2" @@ -615,10 +619,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; /// Experimental tweaks to analog mode. (Needs a lot of work before it's ready for primetime.) //#define REDSANALOG -/// Backwards compatibility with musicslots. -/// \note You should leave this enabled unless you're working with a future SRB2 version. -#define MUSICSLOT_COMPATIBILITY - /// Experimental attempts at preventing MF_PAPERCOLLISION objects from getting stuck in walls. //#define PAPER_COLLISIONCORRECTION diff --git a/src/doomstat.h b/src/doomstat.h index 79c6e71b311507ee6711622b871f4c2f6e3fbc36..3e6ad5c7228e85d9bb27cb6e76e8443c7d8921c0 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -337,9 +337,9 @@ typedef struct fixed_t gravity; ///< Map-wide gravity. // Title card. - char ltzzpatch[8]; ///< Zig zag patch. - char ltzztext[8]; ///< Zig zag text. - char ltactdiamond[8]; ///< Act diamond. + char ltzzpatch[9]; ///< Zig zag patch. + char ltzztext[9]; ///< Zig zag text. + char ltactdiamond[9]; ///< Act diamond. // Freed animals stuff. UINT8 numFlickies; ///< Internal. For freed flicky support. @@ -496,7 +496,7 @@ extern UINT32 lastcustomtol; extern tic_t totalplaytime; -extern UINT8 stagefailed; +extern boolean stagefailed; // Emeralds stored as bits to throw savegame hackers off. extern UINT16 emeralds; diff --git a/src/doomtype.h b/src/doomtype.h index a094cbb089f5a21351227cdcba40f00efa843368..5ddd9ae44e189deca59be07b6fccf653f6489551 100644 --- a/src/doomtype.h +++ b/src/doomtype.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -54,17 +54,6 @@ typedef long ssize_t; #define PDWORD_PTR PDWORD #endif #endif -#elif defined (__DJGPP__) -#define UINT8 unsigned char -#define SINT8 signed char - -#define UINT16 unsigned short int -#define INT16 signed short int - -#define INT32 signed long -#define UINT32 unsigned long -#define INT64 signed long long -#define UINT64 unsigned long long #else #define __STDC_LIMIT_MACROS #include <stdint.h> @@ -108,7 +97,7 @@ typedef long ssize_t; #define strncasecmp strnicmp #define strcasecmp strcmpi #endif -#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON) +#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON) #undef stricmp #define stricmp(x,y) strcasecmp(x,y) #undef strnicmp @@ -136,7 +125,7 @@ char *strcasestr(const char *in, const char *what); #endif #endif //macintosh -#if defined (PC_DOS) || defined (_WIN32) || defined (__HAIKU__) +#if defined (_WIN32) || defined (__HAIKU__) #define HAVE_DOSSTR_FUNCS #endif @@ -367,6 +356,8 @@ typedef UINT32 tic_t; #define UINT2RGBA(a) (UINT32)((a&0xff)<<24)|((a&0xff00)<<8)|((a&0xff0000)>>8)|(((UINT32)a&0xff000000)>>24) #endif +#define TOSTR(x) #x + /* preprocessor dumb and needs second macro to expand input */ #define WSTRING2(s) L ## s #define WSTRING(s) WSTRING2 (s) diff --git a/src/endian.h b/src/endian.h index e78204e723a43715cd7182b6aaebf59e61ee4358..86297f0cb6b6e604edc2df2e29811d35e6077ea6 100644 --- a/src/endian.h +++ b/src/endian.h @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2014-2021 by Sonic Team Junior. +// Copyright (C) 2014-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/f_finale.c b/src/f_finale.c index bfba7cf9614a23e9313b86df49d35f4ab7219216..b5715b863f8dcde6ee8d9f5cc621ab9ea7f72ccb 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -41,6 +41,7 @@ #include "console.h" #include "lua_hud.h" +#include "lua_hook.h" // Stage of animation: // 0 = text, 1 = art screen @@ -1011,7 +1012,7 @@ void F_IntroTicker(void) // boolean F_IntroResponder(event_t *event) { - INT32 key = event->data1; + INT32 key = event->key; // remap virtual keys (mouse & joystick buttons) switch (key) @@ -1063,7 +1064,7 @@ boolean F_IntroResponder(event_t *event) // CREDITS // ========= static const char *credits[] = { - "\1Sonic Robo Blast II", + "\1Sonic Robo Blast 2", "\1Credits", "", "\1Game Design", @@ -1089,19 +1090,19 @@ static const char *credits[] = { "\"Hannu_Hanhi\"", // For many OpenGL performance improvements! "Kepa \"Nev3r\" Iceta", "Thomas \"Shadow Hog\" Igoe", - "\"james\"", "Iestyn \"Monster Iestyn\" Jealous", - "\"Jimita\"", "\"Kaito Sinclaire\"", "\"Kalaron\"", // Coded some of Sryder13's collection of OpenGL fixes, especially fog "Ronald \"Furyhunter\" Kinard", // The SDL2 port "\"Lat'\"", // SRB2-CHAT, the chat window from Kart + "\"LZA\"", "Matthew \"Shuffle\" Marsalko", "Steven \"StroggOnMeth\" McGranahan", "\"Morph\"", // For SRB2Morphed stuff "Louis-Antoine \"LJ Sonic\" de Moulins", // de Rochefort doesn't quite fit on the screen sorry lol "John \"JTE\" Muniz", "Colin \"Sonict\" Pfaff", + "James \"james\" Robert Roman", "Sean \"Sryder13\" Ryder", "Ehab \"Wolfy\" Saeed", "Tasos \"tatokis\" Sahanidis", // Corrected C FixedMul, making 64-bit builds netplay compatible @@ -1166,9 +1167,8 @@ static const char *credits[] = { "Alexander \"DrTapeworm\" Moench-Ford", "Stefan \"Stuf\" Rimalia", "Shane Mychal Sexton", - "\"Spazzo\"", - "David \"Big Wave Dave\" Spencer Sr.", - "David \"Instant Sonic\" Spencer Jr.", + "Dave \"Big Wave Dave\" Spencer", + "David \"instantSonic\" Spencer", "\"SSNTails\"", "", "\1Level Design", @@ -1191,7 +1191,6 @@ static const char *credits[] = { "\"Revan\"", "Anna \"QueenDelta\" Sandlin", "Wessel \"sphere\" Smit", - "\"Spazzo\"", "\"SSNTails\"", "Rob Tisdell", "\"Torgo\"", @@ -1220,7 +1219,7 @@ static const char *credits[] = { "Bill \"Tets\" Reed", "", "\1Special Thanks", - "iD Software", + "id Software", "Doom Legacy Project", "FreeDoom Project", // Used some of the mancubus and rocket launcher sprites for Brak "Kart Krew", @@ -1399,7 +1398,7 @@ void F_CreditTicker(void) boolean F_CreditResponder(event_t *event) { - INT32 key = event->data1; + INT32 key = event->key; // remap virtual keys (mouse & joystick buttons) switch (key) @@ -3423,7 +3422,7 @@ void F_TitleScreenDrawer(void) } luahook: - LUAh_TitleHUD(); + LUA_HUDHOOK(title); } // separate animation timer for backgrounds, since we also count @@ -3823,7 +3822,7 @@ void F_ContinueTicker(void) boolean F_ContinueResponder(event_t *event) { - INT32 key = event->data1; + INT32 key = event->key; if (keypressed) return true; diff --git a/src/f_finale.h b/src/f_finale.h index 4aa2c3f05b121a17c4fcfe7c4163e4b1db274415..efdc9d4ada3f88ce4de8780c70ad41a34e0897b5 100644 --- a/src/f_finale.h +++ b/src/f_finale.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/f_wipe.c b/src/f_wipe.c index 7526aeca36f6bd94cd8179c79fc7be299d395e40..43b7180b754408faf39387ef259d54aae590bf9f 100644 --- a/src/f_wipe.c +++ b/src/f_wipe.c @@ -3,7 +3,7 @@ // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/filesrch.c b/src/filesrch.c index cb53d07be958fe1ab7ad42ffac3efc0ee768e44f..ec095518e824d540675750c1b70c56fad9065b96 100644 --- a/src/filesrch.c +++ b/src/filesrch.c @@ -13,6 +13,7 @@ /// FS_FOUND #include <stdio.h> +#include <errno.h> #ifdef __GNUC__ #include <dirent.h> #endif @@ -29,10 +30,10 @@ #include "m_misc.h" #include "z_zone.h" #include "m_menu.h" // Addons_option_Onchange +#include "w_wad.h" #if defined (_WIN32) && defined (_MSC_VER) -#include <errno.h> #include <io.h> #include <tchar.h> @@ -337,8 +338,10 @@ size_t dir_on[menudepth]; UINT8 refreshdirmenu = 0; char *refreshdirname = NULL; -size_t packetsizetally = 0; -size_t mainwadstally = 0; +#define dirpathlen 1024 +#define maxdirdepth 48 + +#define isuptree(dirent) ((dirent)[0]=='.' && ((dirent)[1]=='\0' || ((dirent)[1]=='.' && (dirent)[2]=='\0'))) filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum, boolean completepath, int maxsearchdepth) { @@ -387,10 +390,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want continue; } - if (dent->d_name[0]=='.' && - (dent->d_name[1]=='\0' || - (dent->d_name[1]=='.' && - dent->d_name[2]=='\0'))) + if (isuptree(dent->d_name)) { // we don't want to scan uptree continue; @@ -445,6 +445,380 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want return retval; } +#ifndef AVOID_ERRNO +int direrror = 0; +#endif + +// Checks if the specified path is a directory. +// Returns 1 if so, 0 if not, and -1 if an error occurred. +// direrror is set if there was an error. +INT32 pathisdirectory(const char *path) +{ + struct stat fsstat; + + if (stat(path, &fsstat) < 0) + { +#ifndef AVOID_ERRNO + direrror = errno; +#endif + return -1; + } + else if (S_ISDIR(fsstat.st_mode)) + return 1; + + return 0; +} + +// Concatenates two paths, and checks if it is a directory that can be opened. +// Returns 1 if so, 0 if not, and -1 if an error occurred. +INT32 concatpaths(const char *path, const char *startpath) +{ + char dirpath[dirpathlen]; + DIR *dirhandle; + INT32 stat; + + if (startpath) + { + char basepath[dirpathlen]; + + snprintf(basepath, sizeof basepath, "%s" PATHSEP, startpath); + snprintf(dirpath, sizeof dirpath, "%s%s", basepath, path); + + // Base path and directory path are the same? Not valid. + stat = samepaths(basepath, dirpath); + + if (stat == 1) + return 0; + else if (stat < 0) + return -1; + } + else + snprintf(dirpath, sizeof dirpath, "%s", path); + + // Check if the path is a directory. + // Will return -1 if there was an error. + stat = pathisdirectory(dirpath); + if (stat == 0) + return 0; + else if (stat < 0) + { + // The path doesn't exist, so it can't be a directory. + if (direrror == ENOENT) + return 0; + + return -1; + } + + // Open the directory. + // Will return 0 if it couldn't be opened. + dirhandle = opendir(dirpath); + if (dirhandle == NULL) + return 0; + else + closedir(dirhandle); + + return 1; +} + +// Checks if two paths are the same. Returns 1 if so, and 0 if not. +// Returns -1 if an error occurred with the first path, +// and returns -2 if an error occurred with the second path. +// direrror is set if there was an error. +INT32 samepaths(const char *path1, const char *path2) +{ + struct stat stat1; + struct stat stat2; + + if (stat(path1, &stat1) < 0) + { +#ifndef AVOID_ERRNO + direrror = errno; +#endif + return -1; + } + if (stat(path2, &stat2) < 0) + { +#ifndef AVOID_ERRNO + direrror = errno; +#endif + return -2; + } + + if (stat1.st_dev == stat2.st_dev) + { +#if !defined(_WIN32) + return (stat1.st_ino == stat2.st_ino); +#else + // The above doesn't work on NTFS or FAT. + HANDLE file1 = CreateFileA(path1, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_BACKUP_SEMANTICS, NULL); + HANDLE file2 = CreateFileA(path2, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_BACKUP_SEMANTICS, NULL); + BY_HANDLE_FILE_INFORMATION file1info, file2info; + + if (file1 == INVALID_HANDLE_VALUE) + { +#ifndef AVOID_ERRNO + direrror = ENOENT; +#endif + return -1; + } + else if (file2 == INVALID_HANDLE_VALUE) + { + CloseHandle(file1); +#ifndef AVOID_ERRNO + direrror = ENOENT; +#endif + return -2; + } + + // I have no idea why GetFileInformationByHandle would fail. + // Microsoft's documentation doesn't tell me. + // I'll just use EIO... + if (!GetFileInformationByHandle(file1, &file1info)) + { +#ifndef AVOID_ERRNO + direrror = EIO; +#endif + return -1; + } + else if (!GetFileInformationByHandle(file2, &file2info)) + { + CloseHandle(file1); + CloseHandle(file2); +#ifndef AVOID_ERRNO + direrror = EIO; +#endif + return -2; + } + + if (file1info.dwVolumeSerialNumber == file2info.dwVolumeSerialNumber + && file1info.nFileIndexLow == file2info.nFileIndexLow + && file1info.nFileIndexHigh == file2info.nFileIndexHigh) + { + CloseHandle(file1); + CloseHandle(file2); + return 1; + } + + return 0; +#endif + } + + return 0; +} + +// +// Directory loading +// + +static void initdirpath(char *dirpath, size_t *dirpathindex, int depthleft) +{ + dirpathindex[depthleft] = strlen(dirpath) + 1; + + if (dirpath[dirpathindex[depthleft]-2] != PATHSEP[0]) + { + dirpath[dirpathindex[depthleft]-1] = PATHSEP[0]; + dirpath[dirpathindex[depthleft]] = 0; + } + else + dirpathindex[depthleft]--; +} + +lumpinfo_t *getdirectoryfiles(const char *path, UINT16 *nlmp, UINT16 *nfolders) +{ + DIR **dirhandle; + struct dirent *dent; + struct stat fsstat; + + int rootdir = (maxdirdepth - 1); + int depthleft = rootdir; + + char dirpath[dirpathlen]; + size_t *dirpathindex; + + lumpinfo_t *lumpinfo, *lump_p; + UINT16 i = 0, numlumps = 0; + + boolean failure = false; + + dirhandle = (DIR **)malloc(maxdirdepth * sizeof (DIR*)); + dirpathindex = (size_t *)malloc(maxdirdepth * sizeof(size_t)); + + // Open the root directory + strlcpy(dirpath, path, dirpathlen); + dirhandle[depthleft] = opendir(dirpath); + + if (dirhandle[depthleft] == NULL) + { + free(dirhandle); + free(dirpathindex); + return NULL; + } + + initdirpath(dirpath, dirpathindex, depthleft); + (*nfolders) = 0; + + // Count files and directories + while (depthleft < maxdirdepth) + { + dirpath[dirpathindex[depthleft]] = 0; + dent = readdir(dirhandle[depthleft]); + + if (!dent) + { + if (depthleft != rootdir) // Don't close the root directory + closedir(dirhandle[depthleft]); + depthleft++; + continue; + } + else if (isuptree(dent->d_name)) + continue; + + strcpy(&dirpath[dirpathindex[depthleft]], dent->d_name); + + if (stat(dirpath, &fsstat) < 0) + ; + else if (S_ISDIR(fsstat.st_mode) && depthleft) + { + dirpathindex[--depthleft] = strlen(dirpath) + 1; + dirhandle[depthleft] = opendir(dirpath); + + if (dirhandle[depthleft]) + (*nfolders)++; + else + depthleft++; + + dirpath[dirpathindex[depthleft]-1] = '/'; + dirpath[dirpathindex[depthleft]] = 0; + } + else + numlumps++; + + // Failure: Too many files. + if (numlumps == UINT16_MAX) + { + (*nlmp) = UINT16_MAX; + failure = true; + break; + } + } + + // Failure: No files have been found. + if (!numlumps) + { + (*nlmp) = 0; + failure = true; + } + + // Close any open directories and return if something went wrong. + if (failure) + { + free(dirpathindex); + free(dirhandle); + for (; depthleft < maxdirdepth; closedir(dirhandle[depthleft++])); + return NULL; + } + + // Create the files and directories as lump entries + // It's possible to create lumps and count files at the same time, + // but I didn't want to have to reallocate memory for every lump. + rewinddir(dirhandle[rootdir]); + depthleft = rootdir; + + strlcpy(dirpath, path, dirpathlen); + initdirpath(dirpath, dirpathindex, depthleft); + + lump_p = lumpinfo = Z_Calloc(numlumps * sizeof(lumpinfo_t), PU_STATIC, NULL); + + while (depthleft < maxdirdepth) + { + char *fullname, *trimname; + + dirpath[dirpathindex[depthleft]] = 0; + dent = readdir(dirhandle[depthleft]); + + if (!dent) + { + closedir(dirhandle[depthleft++]); + continue; + } + else if (isuptree(dent->d_name)) + continue; + + strcpy(&dirpath[dirpathindex[depthleft]], dent->d_name); + + if (stat(dirpath, &fsstat) < 0) + continue; + else if (S_ISDIR(fsstat.st_mode) && depthleft) + { + dirpathindex[--depthleft] = strlen(dirpath) + 1; + dirhandle[depthleft] = opendir(dirpath); + + if (dirhandle[depthleft]) + { + dirpath[dirpathindex[depthleft]-1] = '/'; + dirpath[dirpathindex[depthleft]] = 0; + } + else + depthleft++; + + continue; + } + + lump_p->diskpath = Z_StrDup(dirpath); // Path in the filesystem to the file + lump_p->compression = CM_NOCOMPRESSION; // Lump is uncompressed + + // Remove the directory's path. + fullname = lump_p->diskpath; + if (strstr(fullname, path)) + fullname += strlen(path) + 1; + + // Get the 8-character long lump name. + trimname = strrchr(fullname, '/'); + if (trimname) + trimname++; + else + trimname = fullname; + + if (trimname[0]) + { + char *dotpos = strrchr(trimname, '.'); + if (dotpos == NULL) + dotpos = fullname + strlen(fullname); + + strncpy(lump_p->name, trimname, min(8, dotpos - trimname)); + + // The name of the file, without the extension. + lump_p->longname = Z_Calloc(dotpos - trimname + 1, PU_STATIC, NULL); + strlcpy(lump_p->longname, trimname, dotpos - trimname + 1); + } + else + lump_p->longname = Z_Calloc(1, PU_STATIC, NULL); + + // The complete name of the file, with its extension, + // excluding the path of the directory where it resides. + lump_p->fullname = Z_StrDup(fullname); + + lump_p++; + i++; + + if (i > numlumps || i == (UINT16_MAX-1)) + { + for (; depthleft < maxdirdepth; closedir(dirhandle[depthleft++])); // Close any open directories. + break; + } + } + + free(dirpathindex); + free(dirhandle); + + (*nlmp) = numlumps; + return lumpinfo; +} + +// +// Addons menu +// + char exttable[NUM_EXT_TABLE][7] = { // maximum extension length (currently 4) plus 3 (null terminator, stop, and length including previous two) "\5.txt", "\5.cfg", // exec "\5.wad", @@ -453,8 +827,7 @@ char exttable[NUM_EXT_TABLE][7] = { // maximum extension length (currently 4) pl #endif "\5.pk3", "\5.soc", "\5.lua"}; // addfile -char filenamebuf[MAX_WADFILES][MAX_WADPATH]; - +static char (*filenamebuf)[MAX_WADPATH]; static boolean filemenucmp(char *haystack, char *needle) { @@ -640,10 +1013,7 @@ boolean preparefilemenu(boolean samedepth) if (!dent) break; - else if (dent->d_name[0]=='.' && - (dent->d_name[1]=='\0' || - (dent->d_name[1]=='.' && - dent->d_name[2]=='\0'))) + else if (isuptree(dent->d_name)) continue; // we don't want to scan uptree strcpy(&menupath[menupathindex[menudepthleft]],dent->d_name); @@ -704,10 +1074,7 @@ boolean preparefilemenu(boolean samedepth) if (!dent) break; - else if (dent->d_name[0]=='.' && - (dent->d_name[1]=='\0' || - (dent->d_name[1]=='.' && - dent->d_name[2]=='\0'))) + else if (isuptree(dent->d_name)) continue; // we don't want to scan uptree strcpy(&menupath[menupathindex[menudepthleft]],dent->d_name); @@ -732,6 +1099,10 @@ boolean preparefilemenu(boolean samedepth) if (ext >= EXT_LOADSTART) { size_t i; + + if (filenamebuf == NULL) + filenamebuf = calloc(sizeof(char) * MAX_WADPATH, numwadfiles); + for (i = 0; i < numwadfiles; i++) { if (!filenamebuf[i][0]) @@ -781,6 +1152,12 @@ boolean preparefilemenu(boolean samedepth) } } + if (filenamebuf) + { + free(filenamebuf); + filenamebuf = NULL; + } + closedir(dirhandle); if ((menudepthleft != menudepth-1) // now for UP... entry diff --git a/src/filesrch.h b/src/filesrch.h index dfea8979e9c19d3a5a733e8303636762c9027d04..59ef5269b194f0918a14927a6fc1eaf003e1a40b 100644 --- a/src/filesrch.h +++ b/src/filesrch.h @@ -7,6 +7,7 @@ #include "doomdef.h" #include "d_netfil.h" #include "m_menu.h" // MAXSTRINGLENGTH +#include "w_wad.h" extern consvar_t cv_addons_option, cv_addons_folder, cv_addons_md5, cv_addons_showall, cv_addons_search_case, cv_addons_search_type; @@ -28,6 +29,16 @@ extern consvar_t cv_addons_option, cv_addons_folder, cv_addons_md5, cv_addons_sh filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum, boolean completepath, int maxsearchdepth); +INT32 pathisdirectory(const char *path); +INT32 samepaths(const char *path1, const char *path2); +INT32 concatpaths(const char *path, const char *startpath); + +#ifndef AVOID_ERRNO +extern int direrror; +#endif + +lumpinfo_t *getdirectoryfiles(const char *path, UINT16 *nlmp, UINT16 *nfolders); + #define menudepth 20 extern char menupath[1024]; @@ -42,9 +53,6 @@ extern size_t dir_on[menudepth]; extern UINT8 refreshdirmenu; extern char *refreshdirname; -extern size_t packetsizetally; -extern size_t mainwadstally; - typedef enum { EXT_FOLDER = 0, @@ -94,5 +102,4 @@ typedef enum void closefilemenu(boolean validsize); void searchfilemenu(char *tempname); boolean preparefilemenu(boolean samedepth); - #endif // __FILESRCH_H__ diff --git a/src/g_demo.c b/src/g_demo.c index ea71c9bd4c6cf621b8a256f9574c4919986833ff..e293ad9dc5e76a1af37e3b384763383e23326c70 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -94,7 +94,7 @@ demoghost *ghosts = NULL; // DEMO RECORDING // -#define DEMOVERSION 0x000e +#define DEMOVERSION 0x000f #define DEMOHEADER "\xF0" "SRB2Replay" "\x0F" #define DF_GHOST 0x01 // This demo contains ghost data too! @@ -109,6 +109,7 @@ demoghost *ghosts = NULL; #define ZT_ANGLE 0x04 #define ZT_BUTTONS 0x08 #define ZT_AIMING 0x10 +#define ZT_LATENCY 0x20 #define DEMOMARKER 0x80 // demoend #define METALDEATH 0x44 #define METALSNICE 0x69 @@ -181,6 +182,8 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum) oldcmd.buttons = (oldcmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) | (READUINT16(demo_p) & ~(BT_CAMLEFT|BT_CAMRIGHT)); if (ziptic & ZT_AIMING) oldcmd.aiming = READINT16(demo_p); + if (ziptic & ZT_LATENCY) + oldcmd.latency = READUINT8(demo_p); G_CopyTiccmd(cmd, &oldcmd, 1); players[playernum].angleturn = cmd->angleturn; @@ -238,6 +241,13 @@ void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum) ziptic |= ZT_AIMING; } + if (cmd->latency != oldcmd.latency) + { + WRITEUINT8(demo_p,cmd->latency); + oldcmd.latency = cmd->latency; + ziptic |= ZT_LATENCY; + } + *ziptic_p = ziptic; // attention here for the ticcmd size! @@ -679,6 +689,8 @@ void G_GhostTicker(void) g->p += 2; if (ziptic & ZT_AIMING) g->p += 2; + if (ziptic & ZT_LATENCY) + g->p++; // Grab ghost data. ziptic = READUINT8(g->p); @@ -1017,7 +1029,11 @@ void G_ReadMetalTic(mobj_t *metal) if (ziptic & GZT_ANGLE) metal->angle = READUINT8(metal_p)<<24; if (ziptic & GZT_FRAME) + { oldmetal.frame = READUINT32(metal_p); + if (metalversion < 0x000f) + oldmetal.frame = G_ConvertOldFrameFlags(oldmetal.frame); + } if (ziptic & GZT_SPR2) oldmetal.sprite2 = READUINT8(metal_p); @@ -1157,6 +1173,8 @@ void G_ReadMetalTic(mobj_t *metal) follow->sprite2 = 0; follow->sprite = READUINT16(metal_p); follow->frame = READUINT32(metal_p); // NOT & FF_FRAMEMASK here, so 32 bits + if (metalversion < 0x000f) + follow->frame = G_ConvertOldFrameFlags(follow->frame); follow->angle = metal->angle; follow->color = (metalversion==0x000c) ? READUINT8(metal_p) : READUINT16(metal_p); @@ -1668,7 +1686,9 @@ UINT8 G_CmpDemoTime(char *oldname, char *newname) switch(oldversion) // demoversion { case DEMOVERSION: // latest always supported - case 0x000c: // all that changed between then and now was longer color name + case 0x000e: // The previous demoversions also supported + case 0x000d: // all that changed between then and now was longer color name + case 0x000c: break; // too old, cannot support. default: @@ -1811,6 +1831,7 @@ void G_DoPlayDemo(char *defdemoname) switch(demoversion) { case 0x000d: + case 0x000e: case DEMOVERSION: // latest always supported cnamelen = MAXCOLORNAME; break; @@ -1956,7 +1977,7 @@ void G_DoPlayDemo(char *defdemoname) // Set skin SetPlayerSkin(0, skin); - LUAh_MapChange(gamemap); + LUA_HookInt(gamemap, HOOK(MapChange)); displayplayer = consoleplayer = 0; memset(playeringame,0,sizeof(playeringame)); playeringame[0] = true; @@ -2011,7 +2032,7 @@ void G_AddGhost(char *defdemoname) char name[17],skin[17],color[MAXCOLORNAME+1],*n,*pdemoname,md5[16]; UINT8 cnamelen; demoghost *gh; - UINT8 flags; + UINT8 flags, subversion; UINT8 *buffer,*p; mapthing_t *mthing; UINT16 count, ghostversion; @@ -2059,11 +2080,12 @@ void G_AddGhost(char *defdemoname) return; } p += 12; // DEMOHEADER p++; // VERSION - p++; // SUBVERSION + subversion = READUINT8(p); // SUBVERSION ghostversion = READUINT16(p); switch(ghostversion) { case 0x000d: + case 0x000e: case DEMOVERSION: // latest always supported cnamelen = MAXCOLORNAME; break; @@ -2158,9 +2180,19 @@ void G_AddGhost(char *defdemoname) count = READUINT16(p); while (count--) { - SKIPSTRING(p); - SKIPSTRING(p); - p++; + // In 2.2.7 netvar saving was updated + if (subversion < 7) + { + p += 2; + SKIPSTRING(p); + p++; + } + else + { + SKIPSTRING(p); + SKIPSTRING(p); + p++; + } } if (*p == DEMOMARKER) @@ -2314,8 +2346,9 @@ void G_DoPlayMetal(void) switch(metalversion) { case DEMOVERSION: // latest always supported - case 0x000d: // There are checks wheter the momentum is from older demo versions or not - case 0x000c: // all that changed between then and now was longer color name + case 0x000e: // There are checks wheter the momentum is from older demo versions or not + case 0x000d: // all that changed between then and now was longer color name + case 0x000c: break; // too old, cannot support. default: @@ -2410,12 +2443,13 @@ ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill) { WRITEUINT8(demo_p, (kill) ? METALDEATH : DEMOMARKER); // add the demo end (or metal death) marker WriteDemoChecksum(); - saved = FIL_WriteFile(va("%sMS.LMP", G_BuildMapName(gamemap)), demobuffer, demo_p - demobuffer); // finally output the file. + sprintf(demoname, "%sMS.LMP", G_BuildMapName(gamemap)); + saved = FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer); // finally output the file. } free(demobuffer); metalrecording = false; if (saved) - I_Error("Saved to %sMS.LMP", G_BuildMapName(gamemap)); + I_Error("Saved to %s", demoname); I_Error("Failed to save demo!"); } @@ -2530,3 +2564,45 @@ boolean G_CheckDemoStatus(void) return false; } + +// 2.2.10 shifted some frame flags around, this function converts frame flags from older versions to their 2.2.10 equivalents. +INT32 G_ConvertOldFrameFlags(INT32 frame) +{ + if (frame & 0x01000000) // was FF_ANIMATE, is now FF_VERTICALFLIP + { + frame &= ~0x01000000; + frame |= FF_ANIMATE; + } + + if (frame & 0x02000000) // was FF_RANDOMANIM, is now FF_HORIZONTALFLIP + { + frame &= ~0x02000000; + frame |= FF_RANDOMANIM; + } + + if (frame & 0x04000000) // was FF_GLOBALANIM, is now empty + { + frame &= ~0x04000000; + frame |= FF_GLOBALANIM; + } + + if (frame & 0x00200000) // was FF_VERTICALFLIP, is now FF_FULLDARK + { + frame &= ~0x00200000; + frame |= FF_VERTICALFLIP; + } + + if (frame & 0x00400000) // was FF_HORIZONTALFLIP, is now FF_PAPERSPRITE + { + frame &= ~0x00400000; + frame |= FF_HORIZONTALFLIP; + } + + if (frame & 0x00800000) // was FF_PAPERSPRITE, is now FF_FLOORSPRITE + { + frame &= ~0x00800000; + frame |= FF_PAPERSPRITE; + } + + return frame; +} diff --git a/src/g_demo.h b/src/g_demo.h index 73cf273582ff1baeffcb2638ebe81654e6b8d70d..37664dc71fb7ce74a394b54b28f4b663f3a596d0 100644 --- a/src/g_demo.h +++ b/src/g_demo.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -82,5 +82,6 @@ void G_StopMetalDemo(void); ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill); void G_StopDemo(void); boolean G_CheckDemoStatus(void); +INT32 G_ConvertOldFrameFlags(INT32 frame); #endif // __G_DEMO__ diff --git a/src/g_game.c b/src/g_game.c index 10d125fcd9ef15741d11fa2dd592ad7263c69e4b..6571ba3870df7d374667d2afd0e7744bf84c75f3 100755 --- a/src/g_game.c +++ b/src/g_game.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -45,6 +45,7 @@ #include "lua_hook.h" #include "b_bot.h" #include "m_cond.h" // condition sets +#include "lua_script.h" #include "lua_hud.h" @@ -181,7 +182,7 @@ static boolean exitgame = false; static boolean retrying = false; static boolean retryingmodeattack = false; -UINT8 stagefailed; // Used for GEMS BONUS? Also to see if you beat the stage. +boolean stagefailed = false; // Used for GEMS BONUS? Also to see if you beat the stage. UINT16 emeralds; INT32 luabanks[NUM_LUABANKS]; @@ -357,8 +358,8 @@ consvar_t cv_analog[2] = { CVAR_INIT ("sessionanalog2", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog2_OnChange), }; consvar_t cv_useranalog[2] = { - CVAR_INIT ("configanalog", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange), - CVAR_INIT ("configanalog2", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange), + CVAR_INIT ("configanalog", "On", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange), + CVAR_INIT ("configanalog2", "On", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange), }; // deez New User eXperiences @@ -373,8 +374,8 @@ consvar_t cv_autobrake2 = CVAR_INIT ("autobrake2", "On", CV_SAVE|CV_CALL, CV_OnO // hi here's some new controls static CV_PossibleValue_t zerotoone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}}; consvar_t cv_cam_shiftfacing[2] = { - CVAR_INIT ("cam_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), - CVAR_INIT ("cam2_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), + CVAR_INIT ("cam_shiftfacingchar", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), + CVAR_INIT ("cam2_shiftfacingchar", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), }; consvar_t cv_cam_turnfacing[2] = { CVAR_INIT ("cam_turnfacingchar", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), @@ -385,12 +386,12 @@ consvar_t cv_cam_turnfacingability[2] = { CVAR_INIT ("cam2_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), }; consvar_t cv_cam_turnfacingspindash[2] = { - CVAR_INIT ("cam_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), - CVAR_INIT ("cam2_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), + CVAR_INIT ("cam_turnfacingspindash", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), + CVAR_INIT ("cam2_turnfacingspindash", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), }; consvar_t cv_cam_turnfacinginput[2] = { - CVAR_INIT ("cam_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), - CVAR_INIT ("cam2_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), + CVAR_INIT ("cam_turnfacinginput", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), + CVAR_INIT ("cam2_turnfacinginput", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), }; static CV_PossibleValue_t centertoggle_cons_t[] = {{0, "Hold"}, {1, "Toggle"}, {2, "Sticky Hold"}, {0, NULL}}; @@ -414,44 +415,28 @@ static CV_PossibleValue_t lockedassist_cons_t[] = { {0, NULL} }; consvar_t cv_cam_lockonboss[2] = { - CVAR_INIT ("cam_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL), - CVAR_INIT ("cam2_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL), + CVAR_INIT ("cam_lockaimassist", "Full", CV_SAVE, lockedassist_cons_t, NULL), + CVAR_INIT ("cam2_lockaimassist", "Full", CV_SAVE, lockedassist_cons_t, NULL), }; -typedef enum -{ - AXISNONE = 0, - AXISTURN, - AXISMOVE, - AXISLOOK, - AXISSTRAFE, - - AXISDIGITAL, // axes below this use digital deadzone - - AXISJUMP, - AXISSPIN, - AXISFIRE, - AXISFIRENORMAL, -} axis_input_e; - -consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL); consvar_t cv_moveaxis = CVAR_INIT ("joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL); consvar_t cv_sideaxis = CVAR_INIT ("joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL); consvar_t cv_lookaxis = CVAR_INIT ("joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL); consvar_t cv_jumpaxis = CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL); consvar_t cv_spinaxis = CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL); -consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL); consvar_t cv_firenaxis = CVAR_INIT ("joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL); consvar_t cv_deadzone = CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL); consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL); -consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL); consvar_t cv_moveaxis2 = CVAR_INIT ("joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL); consvar_t cv_sideaxis2 = CVAR_INIT ("joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL); consvar_t cv_lookaxis2 = CVAR_INIT ("joyaxis2_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL); consvar_t cv_jumpaxis2 = CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL); consvar_t cv_spinaxis2 = CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL); -consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL); consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL); consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL); consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL); @@ -853,7 +838,7 @@ INT16 G_SoftwareClipAimingPitch(INT32 *aiming) return (INT16)((*aiming)>>16); } -static INT32 JoyAxis(axis_input_e axissel) +INT32 JoyAxis(joyaxis_e axissel) { INT32 retaxis; INT32 axisval; @@ -862,28 +847,28 @@ static INT32 JoyAxis(axis_input_e axissel) //find what axis to get switch (axissel) { - case AXISTURN: + case JA_TURN: axisval = cv_turnaxis.value; break; - case AXISMOVE: + case JA_MOVE: axisval = cv_moveaxis.value; break; - case AXISLOOK: + case JA_LOOK: axisval = cv_lookaxis.value; break; - case AXISSTRAFE: + case JA_STRAFE: axisval = cv_sideaxis.value; break; - case AXISJUMP: + case JA_JUMP: axisval = cv_jumpaxis.value; break; - case AXISSPIN: + case JA_SPIN: axisval = cv_spinaxis.value; break; - case AXISFIRE: + case JA_FIRE: axisval = cv_fireaxis.value; break; - case AXISFIRENORMAL: + case JA_FIRENORMAL: axisval = cv_firenaxis.value; break; default: @@ -915,7 +900,7 @@ static INT32 JoyAxis(axis_input_e axissel) if (retaxis > (+JOYAXISRANGE)) retaxis = +JOYAXISRANGE; - if (!Joystick.bGamepadStyle && axissel > AXISDIGITAL) + if (!Joystick.bGamepadStyle && axissel >= JA_DIGITAL) { const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_digitaldeadzone.value) >> FRACBITS; if (-jdeadzone < retaxis && retaxis < jdeadzone) @@ -926,7 +911,7 @@ static INT32 JoyAxis(axis_input_e axissel) return retaxis; } -static INT32 Joy2Axis(axis_input_e axissel) +INT32 Joy2Axis(joyaxis_e axissel) { INT32 retaxis; INT32 axisval; @@ -935,28 +920,28 @@ static INT32 Joy2Axis(axis_input_e axissel) //find what axis to get switch (axissel) { - case AXISTURN: + case JA_TURN: axisval = cv_turnaxis2.value; break; - case AXISMOVE: + case JA_MOVE: axisval = cv_moveaxis2.value; break; - case AXISLOOK: + case JA_LOOK: axisval = cv_lookaxis2.value; break; - case AXISSTRAFE: + case JA_STRAFE: axisval = cv_sideaxis2.value; break; - case AXISJUMP: + case JA_JUMP: axisval = cv_jumpaxis2.value; break; - case AXISSPIN: + case JA_SPIN: axisval = cv_spinaxis2.value; break; - case AXISFIRE: + case JA_FIRE: axisval = cv_fireaxis2.value; break; - case AXISFIRENORMAL: + case JA_FIRENORMAL: axisval = cv_firenaxis2.value; break; default: @@ -990,7 +975,7 @@ static INT32 Joy2Axis(axis_input_e axissel) if (retaxis > (+JOYAXISRANGE)) retaxis = +JOYAXISRANGE; - if (!Joystick2.bGamepadStyle && axissel > AXISDIGITAL) + if (!Joystick2.bGamepadStyle && axissel >= JA_DIGITAL) { const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_digitaldeadzone2.value) >> FRACBITS; if (-jdeadzone < retaxis && retaxis < jdeadzone) @@ -1099,14 +1084,14 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) boolean turnleft, turnright, strafelkey, straferkey, movefkey, movebkey, mouseaiming, analogjoystickmove, gamepadjoystickmove, thisjoyaiming; boolean strafeisturn; // Simple controls only player_t *player = &players[ssplayer == 2 ? secondarydisplayplayer : consoleplayer]; - camera_t *thiscam = ((ssplayer == 1 || player->bot == 2) ? &camera : &camera2); + camera_t *thiscam = ((ssplayer == 1 || player->bot == BOT_2PHUMAN) ? &camera : &camera2); angle_t *myangle = (ssplayer == 1 ? &localangle : &localangle2); INT32 *myaiming = (ssplayer == 1 ? &localaiming : &localaiming2); angle_t drawangleoffset = (player->powers[pw_carry] == CR_ROLLOUT) ? ANGLE_180 : 0; INT32 chasecam, chasefreelook, alwaysfreelook, usejoystick, invertmouse, turnmultiplier, mousemove; controlstyle_e controlstyle = G_ControlStyle(ssplayer); - INT32 *mx; INT32 *my; INT32 *mly; + INT32 mdx, mdy, mldy; static INT32 turnheld[2]; // for accelerative turning static boolean keyboard_look[2]; // true if lookup/down using keyboard @@ -1129,9 +1114,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) invertmouse = cv_invertmouse.value; turnmultiplier = cv_cam_turnmultiplier.value; mousemove = cv_mousemove.value; - mx = &mousex; - my = &mousey; - mly = &mlooky; + mdx = mouse.dx; + mdy = -mouse.dy; + mldy = -mouse.mlookdy; G_CopyTiccmd(cmd, I_BaseTiccmd(), 1); // empty, or external driver } else @@ -1143,12 +1128,15 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) invertmouse = cv_invertmouse2.value; turnmultiplier = cv_cam2_turnmultiplier.value; mousemove = cv_mousemove2.value; - mx = &mouse2x; - my = &mouse2y; - mly = &mlook2y; + mdx = mouse2.dx; + mdy = -mouse2.dy; + mldy = -mouse2.mlookdy; G_CopyTiccmd(cmd, I_BaseTiccmd2(), 1); // empty, or external driver } + if (menuactive || CON_Ready() || chat_on) + mdx = mdy = mldy = 0; + strafeisturn = controlstyle == CS_SIMPLE && ticcmd_centerviewdown[forplayer] && ((cv_cam_lockedinput[forplayer].value && !ticcmd_ztargetfocus[forplayer]) || (player->pflags & PF_STARTDASH)) && !player->climbing && player->powers[pw_carry] != CR_MINECART; @@ -1164,15 +1152,13 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) return; } + turnright = PLAYERINPUTDOWN(ssplayer, GC_TURNRIGHT); + turnleft = PLAYERINPUTDOWN(ssplayer, GC_TURNLEFT); - - turnright = PLAYERINPUTDOWN(ssplayer, gc_turnright); - turnleft = PLAYERINPUTDOWN(ssplayer, gc_turnleft); - - straferkey = PLAYERINPUTDOWN(ssplayer, gc_straferight); - strafelkey = PLAYERINPUTDOWN(ssplayer, gc_strafeleft); - movefkey = PLAYERINPUTDOWN(ssplayer, gc_forward); - movebkey = PLAYERINPUTDOWN(ssplayer, gc_backward); + straferkey = PLAYERINPUTDOWN(ssplayer, GC_STRAFERIGHT); + strafelkey = PLAYERINPUTDOWN(ssplayer, GC_STRAFELEFT); + movefkey = PLAYERINPUTDOWN(ssplayer, GC_FORWARD); + movebkey = PLAYERINPUTDOWN(ssplayer, GC_BACKWARD); if (strafeisturn) { @@ -1181,7 +1167,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) straferkey = strafelkey = false; } - mouseaiming = (PLAYERINPUTDOWN(ssplayer, gc_mouseaiming)) ^ + mouseaiming = (PLAYERINPUTDOWN(ssplayer, GC_MOUSEAIMING)) ^ ((chasecam && !player->spectator) ? chasefreelook : alwaysfreelook); analogjoystickmove = usejoystick && !Joystick.bGamepadStyle; gamepadjoystickmove = usejoystick && Joystick.bGamepadStyle; @@ -1193,10 +1179,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) *myaiming = 0; joyaiming[forplayer] = thisjoyaiming; - turnaxis = PlayerJoyAxis(ssplayer, AXISTURN); + turnaxis = PlayerJoyAxis(ssplayer, JA_TURN); if (strafeisturn) - turnaxis += PlayerJoyAxis(ssplayer, AXISSTRAFE); - lookaxis = PlayerJoyAxis(ssplayer, AXISLOOK); + turnaxis += PlayerJoyAxis(ssplayer, JA_STRAFE); + lookaxis = PlayerJoyAxis(ssplayer, JA_LOOK); lookjoystickvector.xaxis = turnaxis; lookjoystickvector.yaxis = lookaxis; G_HandleAxisDeadZone(forplayer, &lookjoystickvector); @@ -1275,8 +1261,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) tta_factor[forplayer] = 0; // suspend turn to angle } - strafeaxis = strafeisturn ? 0 : PlayerJoyAxis(ssplayer, AXISSTRAFE); - moveaxis = PlayerJoyAxis(ssplayer, AXISMOVE); + strafeaxis = strafeisturn ? 0 : PlayerJoyAxis(ssplayer, JA_STRAFE); + moveaxis = PlayerJoyAxis(ssplayer, JA_MOVE); movejoystickvector.xaxis = strafeaxis; movejoystickvector.yaxis = moveaxis; G_HandleAxisDeadZone(forplayer, &movejoystickvector); @@ -1297,11 +1283,11 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // forward with key or button if (movefkey || (gamepadjoystickmove && movejoystickvector.yaxis < 0) || ((player->powers[pw_carry] == CR_NIGHTSMODE) - && (PLAYERINPUTDOWN(ssplayer, gc_lookup) || (gamepadjoystickmove && lookjoystickvector.yaxis > 0)))) + && (PLAYERINPUTDOWN(ssplayer, GC_LOOKUP) || (gamepadjoystickmove && lookjoystickvector.yaxis > 0)))) forward = forwardmove[speed]; if (movebkey || (gamepadjoystickmove && movejoystickvector.yaxis > 0) || ((player->powers[pw_carry] == CR_NIGHTSMODE) - && (PLAYERINPUTDOWN(ssplayer, gc_lookdown) || (gamepadjoystickmove && lookjoystickvector.yaxis < 0)))) + && (PLAYERINPUTDOWN(ssplayer, GC_LOOKDOWN) || (gamepadjoystickmove && lookjoystickvector.yaxis < 0)))) forward -= forwardmove[speed]; if (analogjoystickmove && movejoystickvector.yaxis != 0) @@ -1314,9 +1300,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (strafelkey) side -= sidemove[speed]; - if (PLAYERINPUTDOWN(ssplayer, gc_weaponnext)) + if (PLAYERINPUTDOWN(ssplayer, GC_WEAPONNEXT)) cmd->buttons |= BT_WEAPONNEXT; // Next Weapon - if (PLAYERINPUTDOWN(ssplayer, gc_weaponprev)) + if (PLAYERINPUTDOWN(ssplayer, GC_WEAPONPREV)) cmd->buttons |= BT_WEAPONPREV; // Previous Weapon #if NUM_WEAPONS > 10 @@ -1325,42 +1311,42 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) //use the four avaliable bits to determine the weapon. cmd->buttons &= ~BT_WEAPONMASK; for (i = 0; i < NUM_WEAPONS; ++i) - if (PLAYERINPUTDOWN(ssplayer, gc_wepslot1 + i)) + if (PLAYERINPUTDOWN(ssplayer, GC_WEPSLOT1 + i)) { cmd->buttons |= (UINT16)(i + 1); break; } // fire with any button/key - axis = PlayerJoyAxis(ssplayer, AXISFIRE); - if (PLAYERINPUTDOWN(ssplayer, gc_fire) || (usejoystick && axis > 0)) + axis = PlayerJoyAxis(ssplayer, JA_FIRE); + if (PLAYERINPUTDOWN(ssplayer, GC_FIRE) || (usejoystick && axis > 0)) cmd->buttons |= BT_ATTACK; // fire normal with any button/key - axis = PlayerJoyAxis(ssplayer, AXISFIRENORMAL); - if (PLAYERINPUTDOWN(ssplayer, gc_firenormal) || (usejoystick && axis > 0)) + axis = PlayerJoyAxis(ssplayer, JA_FIRENORMAL); + if (PLAYERINPUTDOWN(ssplayer, GC_FIRENORMAL) || (usejoystick && axis > 0)) cmd->buttons |= BT_FIRENORMAL; - if (PLAYERINPUTDOWN(ssplayer, gc_tossflag)) + if (PLAYERINPUTDOWN(ssplayer, GC_TOSSFLAG)) cmd->buttons |= BT_TOSSFLAG; // Lua scriptable buttons - if (PLAYERINPUTDOWN(ssplayer, gc_custom1)) + if (PLAYERINPUTDOWN(ssplayer, GC_CUSTOM1)) cmd->buttons |= BT_CUSTOM1; - if (PLAYERINPUTDOWN(ssplayer, gc_custom2)) + if (PLAYERINPUTDOWN(ssplayer, GC_CUSTOM2)) cmd->buttons |= BT_CUSTOM2; - if (PLAYERINPUTDOWN(ssplayer, gc_custom3)) + if (PLAYERINPUTDOWN(ssplayer, GC_CUSTOM3)) cmd->buttons |= BT_CUSTOM3; // use with any button/key - axis = PlayerJoyAxis(ssplayer, AXISSPIN); - if (PLAYERINPUTDOWN(ssplayer, gc_spin) || (usejoystick && axis > 0)) + axis = PlayerJoyAxis(ssplayer, JA_SPIN); + if (PLAYERINPUTDOWN(ssplayer, GC_SPIN) || (usejoystick && axis > 0)) cmd->buttons |= BT_SPIN; // Centerview can be a toggle in simple mode! { static boolean last_centerviewdown[2], centerviewhold[2]; // detect taps for toggle behavior - boolean down = PLAYERINPUTDOWN(ssplayer, gc_centerview); + boolean down = PLAYERINPUTDOWN(ssplayer, GC_CENTERVIEW); if (!(controlstyle == CS_SIMPLE && cv_cam_centertoggle[forplayer].value)) centerviewdown = down; @@ -1437,7 +1423,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) newtarget = P_SpawnMobj(ticcmd_ztargetfocus[forplayer]->x, ticcmd_ztargetfocus[forplayer]->y, ticcmd_ztargetfocus[forplayer]->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker P_SetTarget(&newtarget->target, ticcmd_ztargetfocus[forplayer]); - if (P_AproxDistance( + if (player->mo && P_AproxDistance( player->mo->x - ticcmd_ztargetfocus[forplayer]->x, player->mo->y - ticcmd_ztargetfocus[forplayer]->y ) > 50*player->mo->scale) @@ -1459,7 +1445,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (ticcmd_centerviewdown[forplayer] && controlstyle == CS_SIMPLE) controlstyle = CS_LEGACY; - if (PLAYERINPUTDOWN(ssplayer, gc_camreset)) + if (PLAYERINPUTDOWN(ssplayer, GC_CAMRESET)) { if (thiscam->chase && !resetdown[forplayer]) P_ResetCamera(&players[ssplayer == 1 ? displayplayer : secondarydisplayplayer], thiscam); @@ -1471,8 +1457,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // jump button - axis = PlayerJoyAxis(ssplayer, AXISJUMP); - if (PLAYERINPUTDOWN(ssplayer, gc_jump) || (usejoystick && axis > 0)) + axis = PlayerJoyAxis(ssplayer, JA_JUMP); + if (PLAYERINPUTDOWN(ssplayer, GC_JUMP) || (usejoystick && axis > 0)) cmd->buttons |= BT_JUMP; // player aiming shit, ahhhh... @@ -1490,7 +1476,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) keyboard_look[forplayer] = false; // looking up/down - *myaiming += (*mly<<19)*player_invert*screen_invert; + *myaiming += (mldy<<19)*player_invert*screen_invert; } if (analogjoystickmove && joyaiming[forplayer] && lookjoystickvector.yaxis != 0 && configlookaxis != 0) @@ -1502,12 +1488,12 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (!(player->powers[pw_carry] == CR_NIGHTSMODE)) { - if (PLAYERINPUTDOWN(ssplayer, gc_lookup) || (gamepadjoystickmove && lookjoystickvector.yaxis < 0)) + if (PLAYERINPUTDOWN(ssplayer, GC_LOOKUP) || (gamepadjoystickmove && lookjoystickvector.yaxis < 0)) { *myaiming += KB_LOOKSPEED * screen_invert; keyboard_look[forplayer] = true; } - else if (PLAYERINPUTDOWN(ssplayer, gc_lookdown) || (gamepadjoystickmove && lookjoystickvector.yaxis > 0)) + else if (PLAYERINPUTDOWN(ssplayer, GC_LOOKDOWN) || (gamepadjoystickmove && lookjoystickvector.yaxis > 0)) { *myaiming -= KB_LOOKSPEED * screen_invert; keyboard_look[forplayer] = true; @@ -1524,24 +1510,22 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) } if (!mouseaiming && mousemove) - forward += *my; + forward += mdy; if ((!demoplayback && (player->pflags & PF_SLIDING))) // Analog for mouse - side += *mx*2; + side += mdx*2; else if (controlstyle == CS_LMAOGALOG) { - if (*mx) + if (mdx) { - if (*mx > 0) + if (mdx > 0) cmd->buttons |= BT_CAMRIGHT; else cmd->buttons |= BT_CAMLEFT; } } else - cmd->angleturn = (INT16)(cmd->angleturn - (*mx*8)); - - *mx = *my = *mly = 0; + cmd->angleturn = (INT16)(cmd->angleturn - (mdx*8)); if (forward > MAXPLMOVE) forward = MAXPLMOVE; @@ -1574,30 +1558,19 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->forwardmove = (SINT8)(cmd->forwardmove + forward); cmd->sidemove = (SINT8)(cmd->sidemove + side); - if (player->bot == 1) { // Tailsbot for P2 - if (!player->powers[pw_tailsfly] && (cmd->forwardmove || cmd->sidemove || cmd->buttons)) - { - player->bot = 2; // A player-controlled bot. Returns to AI when it respawns. - CV_SetValue(&cv_analog[1], true); - } - else - { - G_CopyTiccmd(cmd, I_BaseTiccmd2(), 1); // empty, or external driver - B_BuildTiccmd(player, cmd); - } - B_HandleFlightIndicator(player); + // Note: Majority of botstuffs are handled in G_Ticker now. + if (player->bot == BOT_2PAI + && !player->powers[pw_tailsfly] + && (cmd->forwardmove || cmd->sidemove || cmd->buttons)) + { + player->bot = BOT_2PHUMAN; // A player-controlled bot. Returns to AI when it respawns. + CV_SetValue(&cv_analog[1], true); } - else if (player->bot == 2) - // Fix offset angle for P2-controlled Tailsbot when P2's controls are set to non-Legacy - cmd->angleturn = (INT16)((localangle - *myangle) >> 16); - //HACK - //player angle correction because camera sucks - if (!(player->climbing) && (player->powers[pw_carry] != CR_MINECART) && canSimulate && (neededtic < gametic)) - *myangle += (cmd->angleturn<<16) + player->mo->angle - *myangle; - else - *myangle += (cmd->angleturn<<16); + if (player->bot == BOT_2PHUMAN) + cmd->angleturn = (INT16)((localangle - *myangle) >> 16); + *myangle += (cmd->angleturn<<16); if (controlstyle == CS_LMAOGALOG) { angle_t angle; @@ -1707,12 +1680,16 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->angleturn = orighookangle; - LUAh_PlayerCmd(player, cmd); + LUA_HookTiccmd(player, cmd, HOOK(PlayerCmd)); extra = cmd->angleturn - orighookangle; cmd->angleturn = origangle + extra; *myangle += extra << 16; *myaiming += (cmd->aiming - origaiming) << 16; + + // Send leveltime when this tic was generated to the server for control lag calculations. + // Only do this when in a level. Also do this after the hook, so that it can't overwrite this. + cmd->latency = (leveltime & 0xFF); } //Reset away view if a command is given. @@ -1721,7 +1698,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. - LUAh_ViewpointSwitch(player, &players[consoleplayer], true); + LUA_HookViewpointSwitch(player, &players[consoleplayer], true); displayplayer = consoleplayer; } @@ -1744,6 +1721,7 @@ ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n) dest[i].angleturn = SHORT(src[i].angleturn); dest[i].aiming = (INT16)SHORT(src[i].aiming); dest[i].buttons = (UINT16)SHORT(src[i].buttons); + dest[i].latency = src[i].latency; } return dest; } @@ -1893,8 +1871,8 @@ void G_DoLoadLevel(boolean resetplayer) joyxmove[i] = joyymove[i] = 0; joy2xmove[i] = joy2ymove[i] = 0; } - mousex = mousey = 0; - mouse2x = mouse2y = 0; + G_SetMouseDeltas(0, 0, 1); + G_SetMouseDeltas(0, 0, 2); // clear hud messages remains (usually from game startup) CON_ClearHUD(); @@ -1998,7 +1976,7 @@ boolean G_Responder(event_t *ev) if (gameaction == ga_nothing && !singledemo && ((demoplayback && !modeattacking && !titledemo) || gamestate == GS_TITLESCREEN)) { - if (ev->type == ev_keydown && ev->data1 != 301 && !(gamestate == GS_TITLESCREEN && finalecount < TICRATE)) + if (ev->type == ev_keydown && ev->key != 301 && !(gamestate == GS_TITLESCREEN && finalecount < TICRATE)) { M_StartControlPanel(); return true; @@ -2074,7 +2052,7 @@ boolean G_Responder(event_t *ev) // allow spy mode changes even during the demo if (gamestate == GS_LEVEL && ev->type == ev_keydown - && (ev->data1 == KEY_F12 || ev->data1 == gamecontrol[gc_viewpoint][0] || ev->data1 == gamecontrol[gc_viewpoint][1])) + && (ev->key == KEY_F12 || ev->key == gamecontrol[GC_VIEWPOINT][0] || ev->key == gamecontrol[GC_VIEWPOINT][1])) { // ViewpointSwitch Lua hook. UINT8 canSwitchView = 0; @@ -2094,7 +2072,7 @@ boolean G_Responder(event_t *ev) continue; // Call ViewpointSwitch hooks here. - canSwitchView = LUAh_ViewpointSwitch(&players[consoleplayer], &players[displayplayer], false); + canSwitchView = LUA_HookViewpointSwitch(&players[consoleplayer], &players[displayplayer], false); if (canSwitchView == 1) // Set viewpoint to this player break; else if (canSwitchView == 2) // Skip this player @@ -2147,13 +2125,13 @@ boolean G_Responder(event_t *ev) switch (ev->type) { case ev_keydown: - if (ev->data1 == gamecontrol[gc_pause][0] - || ev->data1 == gamecontrol[gc_pause][1] - || ev->data1 == KEY_PAUSE) + if (ev->key == gamecontrol[GC_PAUSE][0] + || ev->key == gamecontrol[GC_PAUSE][1] + || ev->key == KEY_PAUSE) { if (modeattacking && !demoplayback && (gamestate == GS_LEVEL)) { - pausebreakkey = (ev->data1 == KEY_PAUSE); + pausebreakkey = (ev->key == KEY_PAUSE); if (menuactive || pausedelay < 0 || leveltime < 2) return true; @@ -2178,8 +2156,8 @@ boolean G_Responder(event_t *ev) } } } - if (ev->data1 == gamecontrol[gc_camtoggle][0] - || ev->data1 == gamecontrol[gc_camtoggle][1]) + if (ev->key == gamecontrol[GC_CAMTOGGLE][0] + || ev->key == gamecontrol[GC_CAMTOGGLE][1]) { if (!camtoggledelay) { @@ -2187,8 +2165,8 @@ boolean G_Responder(event_t *ev) CV_SetValue(&cv_chasecam, cv_chasecam.value ? 0 : 1); } } - if (ev->data1 == gamecontrolbis[gc_camtoggle][0] - || ev->data1 == gamecontrolbis[gc_camtoggle][1]) + if (ev->key == gamecontrolbis[GC_CAMTOGGLE][0] + || ev->key == gamecontrolbis[GC_CAMTOGGLE][1]) { if (!camtoggledelay2) { @@ -2218,6 +2196,28 @@ boolean G_Responder(event_t *ev) return false; } +// +// G_LuaResponder +// Let Lua handle key events. +// +boolean G_LuaResponder(event_t *ev) +{ + boolean cancelled = false; + + if (ev->type == ev_keydown) + { + cancelled = LUA_HookKey(ev, HOOK(KeyDown)); + LUA_InvalidateUserdata(ev); + } + else if (ev->type == ev_keyup) + { + cancelled = LUA_HookKey(ev, HOOK(KeyUp)); + LUA_InvalidateUserdata(ev); + } + + return cancelled; +} + // // G_Ticker // Make ticcmd_ts for the players. @@ -2227,6 +2227,23 @@ void G_Ticker(boolean run) UINT32 i; INT32 buf; + // Bot players queued for removal + for (i = MAXPLAYERS-1; i != UINT32_MAX; i--) + { + if (playeringame[i] && players[i].removing) + { + CL_RemovePlayer(i, i); + if (netgame) + { + char kickmsg[256]; + + strcpy(kickmsg, M_GetText("\x82*Bot %s has been removed")); + strcpy(kickmsg, va(kickmsg, player_names[i], i)); + HU_AddChatText(kickmsg, false); + } + } + } + // see also SCR_DisplayMarathonInfo if ((marathonmode & (MA_INIT|MA_INGAME)) == MA_INGAME && gamestate == GS_LEVEL) marathontime++; @@ -2307,27 +2324,44 @@ void G_Ticker(boolean run) buf = gametic % BACKUPTICS; + // Generate ticcmds for bots FIRST, then copy received ticcmds for players. + // This emulates pre-2.2.10 behaviour where the bot referenced their leader's last copied ticcmd, + // which is desirable because P_PlayerThink can override inputs (e.g. while PF_STASIS is applied or in a waterslide), + // and the bot AI needs to respect that. +#define ISHUMAN (players[i].bot == BOT_NONE || players[i].bot == BOT_2PHUMAN) for (i = 0; i < MAXPLAYERS; i++) { - if (playeringame[i]) + if (playeringame[i] && !ISHUMAN) // Less work is required if we're building a bot ticcmd. { - INT16 received; + players[i].lastbuttons = players[i].cmd.buttons; // Save last frame's button readings + B_BuildTiccmd(&players[i], &players[i].cmd); + + // Since bot TicCmd is pre-determined for both the client and server, the latency and packet checks are simplified. + players[i].cmd.latency = 0; + P_SetPlayerAngle(&players[i], players[i].cmd.angleturn << 16); + } + } + for (i = 0; i < MAXPLAYERS; i++) + { + if (playeringame[i] && ISHUMAN) + { + players[i].lastbuttons = players[i].cmd.buttons; // Save last frame's button readings G_CopyTiccmd(&players[i].cmd, &netcmds[buf][i], 1); - received = (players[i].cmd.angleturn & TICCMD_RECEIVED); + // Use the leveltime sent in the player's ticcmd to determine control lag + players[i].cmd.latency = min(((leveltime & 0xFF) - players[i].cmd.latency) & 0xFF, MAXPREDICTTICS-1); + // Do angle adjustments. players[i].angleturn += players[i].cmd.angleturn - players[i].oldrelangleturn; players[i].oldrelangleturn = players[i].cmd.angleturn; if (P_ControlStyle(&players[i]) == CS_LMAOGALOG) P_ForceLocalAngle(&players[i], players[i].angleturn << 16); else - players[i].cmd.angleturn = players[i].angleturn; - - players[i].cmd.angleturn &= ~TICCMD_RECEIVED; - players[i].cmd.angleturn |= received; + players[i].cmd.angleturn = (players[i].angleturn & ~TICCMD_RECEIVED) | (players[i].cmd.angleturn & TICCMD_RECEIVED); } } +#undef ISHUMAN // do main actions switch (gamestate) @@ -2515,6 +2549,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps) tic_t quittime; boolean spectator; boolean outofcoop; + boolean removing; INT16 bot; SINT8 pity; INT16 rings; @@ -2531,6 +2566,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps) quittime = players[player].quittime; spectator = players[player].spectator; outofcoop = players[player].outofcoop; + removing = players[player].removing; pflags = (players[player].pflags & (PF_FLIPCAM|PF_ANALOGMODE|PF_DIRECTIONCHAR|PF_AUTOBRAKE|PF_TAGIT|PF_GAMETYPEOVER)); playerangleturn = players[player].angleturn; oldrelangleturn = players[player].oldrelangleturn; @@ -2607,6 +2643,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps) p->quittime = quittime; p->spectator = spectator; p->outofcoop = outofcoop; + p->removing = removing; p->angleturn = playerangleturn; p->oldrelangleturn = oldrelangleturn; @@ -2651,8 +2688,10 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps) p->totalring = totalring; p->mare = mare; - if (bot) - p->bot = 1; // reset to AI-controlled + if (bot == BOT_2PHUMAN) + p->bot = BOT_2PAI; // reset to AI-controlled + else + p->bot = bot; p->pity = pity; p->rings = rings; p->spheres = spheres; @@ -2769,7 +2808,7 @@ void G_SpawnPlayer(INT32 playernum) P_SpawnPlayer(playernum); G_MovePlayerToSpawnOrStarpost(playernum); - LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :) + LUA_HookPlayer(&players[playernum], HOOK(PlayerSpawn)); // Lua hook for player spawning :) } void G_MovePlayerToSpawnOrStarpost(INT32 playernum) @@ -2998,7 +3037,8 @@ void G_DoReborn(INT32 playernum) // Make sure objectplace is OFF when you first start the level! OP_ResetObjectplace(); - if (player->bot && playernum != consoleplayer) + // Tailsbot + if (player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) { // Bots respawn next to their master. mobj_t *oldmo = NULL; @@ -3017,6 +3057,28 @@ void G_DoReborn(INT32 playernum) return; } + // Additional players (e.g. independent bots) in Single Player + if (playernum != consoleplayer && !(netgame || multiplayer)) + { + mobj_t *oldmo = NULL; + // Do nothing if out of lives + if (player->lives <= 0) + return; + + // Otherwise do respawn, starting by removing the player object + if (player->mo) + { + oldmo = player->mo; + P_RemoveMobj(player->mo); + } + // Do spawning + G_SpawnPlayer(playernum); + if (oldmo) + G_ChangePlayerReferences(oldmo, players[playernum].mo); + + return; //Exit function to avoid proccing other SP related mechanics + } + if (countdowntimeup || (!(netgame || multiplayer) && (gametyperules & GTR_CAMPAIGN))) resetlevel = true; else if ((G_GametypeUsesCoopLives() || G_GametypeUsesCoopStarposts()) && (netgame || multiplayer) && !G_IsSpecialStage(gamemap)) @@ -3119,8 +3181,8 @@ void G_DoReborn(INT32 playernum) joyxmove[i] = joyymove[i] = 0; joy2xmove[i] = joy2ymove[i] = 0; } - mousex = mousey = 0; - mouse2x = mouse2y = 0; + G_SetMouseDeltas(0, 0, 1); + G_SetMouseDeltas(0, 0, 2); // clear hud messages remains (usually from game startup) CON_ClearHUD(); @@ -3148,7 +3210,7 @@ void G_DoReborn(INT32 playernum) } else { - LUAh_MapChange(gamemap); + LUA_HookInt(gamemap, HOOK(MapChange)); titlecardforreload = true; G_DoLoadLevel(true); titlecardforreload = false; @@ -3197,7 +3259,7 @@ void G_AddPlayer(INT32 playernum) if (!playeringame[i]) continue; - if (players[i].bot) // ignore dumb, stupid tails + if (players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN) // ignore dumb, stupid tails continue; countplayers++; @@ -3767,7 +3829,7 @@ static void G_UpdateVisited(void) // Update visitation flags? if ((!modifiedgame || savemoddata) // Not modified && !multiplayer && !demoplayback && (gametype == GT_COOP) // SP/RA/NiGHTS mode - && !(spec && stagefailed)) // Not failed the special stage + && !stagefailed) // Did not fail the stage { UINT8 earnedEmblems; @@ -3864,6 +3926,9 @@ static void G_DoCompleted(void) if (metalrecording) G_StopMetalRecording(false); + G_SetGamestate(GS_NULL); + wipegamestate = GS_NULL; + for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i]) G_PlayerFinishLevel(i); // take away cards and stuff @@ -3952,12 +4017,13 @@ static void G_DoCompleted(void) { token--; - for (i = 0; i < 7; i++) - if (!(emeralds & (1<<i))) - { - nextmap = ((netgame || multiplayer) ? smpstage_start : sstage_start) + i - 1; // to special stage! - break; - } + if (!nextmapoverride) + for (i = 0; i < 7; i++) + if (!(emeralds & (1<<i))) + { + nextmap = ((netgame || multiplayer) ? smpstage_start : sstage_start) + i - 1; // to special stage! + break; + } if (i == 7) { @@ -3988,7 +4054,7 @@ static void G_DoCompleted(void) // If the current gametype has no intermission screen set, then don't start it. Y_DetermineIntermissionType(); - if ((skipstats && !modeattacking) || (spec && modeattacking && stagefailed) || (intertype == int_none)) + if ((skipstats && !modeattacking) || (modeattacking && stagefailed) || (intertype == int_none)) { G_UpdateVisited(); G_HandleSaveLevel(); @@ -4020,8 +4086,15 @@ void G_AfterIntermission(void) HU_ClearCEcho(); - if ((gametyperules & GTR_CUTSCENES) && mapheaderinfo[gamemap-1]->cutscenenum && !modeattacking && skipstats <= 1 && (gamecomplete || !(marathonmode & MA_NOCUTSCENES))) // Start a custom cutscene. + if ((gametyperules & GTR_CUTSCENES) && mapheaderinfo[gamemap-1]->cutscenenum + && !modeattacking + && skipstats <= 1 + && (gamecomplete || !(marathonmode & MA_NOCUTSCENES)) + && stagefailed == false) + { + // Start a custom cutscene. F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false); + } else { if (nextmap < 1100-1) @@ -4643,6 +4716,9 @@ void G_SaveGameOver(UINT32 slot, boolean modifylives) UINT8 *end_p = savebuffer + length; UINT8 *lives_p; SINT8 pllives; +#ifdef NEWSKINSAVES + INT16 backwardsCompat = 0; +#endif save_p = savebuffer; // Version check @@ -4661,9 +4737,23 @@ void G_SaveGameOver(UINT32 slot, boolean modifylives) // P_UnArchivePlayer() CHECKPOS - (void)READUINT16(save_p); +#ifdef NEWSKINSAVES + backwardsCompat = READUINT16(save_p); CHECKPOS + if (backwardsCompat == NEWSKINSAVES) // New save, read skin names +#endif + { + char ourSkinName[SKINNAMESIZE+1]; + char botSkinName[SKINNAMESIZE+1]; + + READSTRINGN(save_p, ourSkinName, SKINNAMESIZE); + CHECKPOS + + READSTRINGN(save_p, botSkinName, SKINNAMESIZE); + CHECKPOS + } + WRITEUINT8(save_p, numgameovers); CHECKPOS @@ -5239,4 +5329,3 @@ INT32 G_TicsToMilliseconds(tic_t tics) { return (INT32)((tics%TICRATE) * (1000.00f/TICRATE)); } - diff --git a/src/g_game.h b/src/g_game.h index 98336ad44d66fc324edd090246d5a3e0cf3acf32..dca043f2e0fae899ec86ac55255f2613dfdde0eb 100755 --- a/src/g_game.h +++ b/src/g_game.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -85,6 +85,25 @@ typedef enum } lockassist_e; +typedef enum +{ + JA_NONE = 0, + JA_TURN, + JA_MOVE, + JA_LOOK, + JA_STRAFE, + + JA_DIGITAL, // axes henceforth use digital deadzone + + JA_JUMP = JA_DIGITAL, + JA_SPIN, + JA_FIRE, + JA_FIRENORMAL, +} joyaxis_e; + +INT32 JoyAxis(joyaxis_e axissel); +INT32 Joy2Axis(joyaxis_e axissel); + // mouseaiming (looking up/down with the mouse or keyboard) #define KB_LOOKSPEED (1<<25) #define MAXPLMOVE (50) @@ -204,6 +223,7 @@ void G_EndGame(void); // moved from y_inter.c/h and renamed void G_Ticker(boolean run); boolean G_Responder(event_t *ev); +boolean G_LuaResponder(event_t *ev); void G_AddPlayer(INT32 playernum); diff --git a/src/g_input.c b/src/g_input.c index 357081e1dd5189f86d23a418778106325c85aa37..7bb2e799da1379b2ea06238aa273a0d6e1937608 100644 --- a/src/g_input.c +++ b/src/g_input.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -31,10 +31,8 @@ consvar_t cv_mouseysens = CVAR_INIT ("mouseysens", "20", CV_SAVE, mousesens_cons consvar_t cv_mouseysens2 = CVAR_INIT ("mouseysens2", "20", CV_SAVE, mousesens_cons_t, NULL); consvar_t cv_controlperkey = CVAR_INIT ("controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL); -INT32 mousex, mousey; -INT32 mlooky; // like mousey but with a custom sensitivity for mlook - -INT32 mouse2x, mouse2y, mlook2y; +mouse_t mouse; +mouse_t mouse2; // joystick values are repeated INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET], joy2ymove[JOYAXISSET]; @@ -43,49 +41,49 @@ INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET], joy2ymo UINT8 gamekeydown[NUMINPUTS]; // two key codes (or virtual key) per game control -INT32 gamecontrol[num_gamecontrols][2]; -INT32 gamecontrolbis[num_gamecontrols][2]; // secondary splitscreen player -INT32 gamecontroldefault[num_gamecontrolschemes][num_gamecontrols][2]; // default control storage, use 0 (gcs_custom) for memory retention -INT32 gamecontrolbisdefault[num_gamecontrolschemes][num_gamecontrols][2]; +INT32 gamecontrol[NUM_GAMECONTROLS][2]; +INT32 gamecontrolbis[NUM_GAMECONTROLS][2]; // secondary splitscreen player +INT32 gamecontroldefault[num_gamecontrolschemes][NUM_GAMECONTROLS][2]; // default control storage, use 0 (gcs_custom) for memory retention +INT32 gamecontrolbisdefault[num_gamecontrolschemes][NUM_GAMECONTROLS][2]; // lists of GC codes for selective operation const INT32 gcl_tutorial_check[num_gcl_tutorial_check] = { - gc_forward, gc_backward, gc_strafeleft, gc_straferight, - gc_turnleft, gc_turnright + GC_FORWARD, GC_BACKWARD, GC_STRAFELEFT, GC_STRAFERIGHT, + GC_TURNLEFT, GC_TURNRIGHT }; const INT32 gcl_tutorial_used[num_gcl_tutorial_used] = { - gc_forward, gc_backward, gc_strafeleft, gc_straferight, - gc_turnleft, gc_turnright, - gc_jump, gc_spin + GC_FORWARD, GC_BACKWARD, GC_STRAFELEFT, GC_STRAFERIGHT, + GC_TURNLEFT, GC_TURNRIGHT, + GC_JUMP, GC_SPIN }; const INT32 gcl_tutorial_full[num_gcl_tutorial_full] = { - gc_forward, gc_backward, gc_strafeleft, gc_straferight, - gc_lookup, gc_lookdown, gc_turnleft, gc_turnright, gc_centerview, - gc_jump, gc_spin, - gc_fire, gc_firenormal + GC_FORWARD, GC_BACKWARD, GC_STRAFELEFT, GC_STRAFERIGHT, + GC_LOOKUP, GC_LOOKDOWN, GC_TURNLEFT, GC_TURNRIGHT, GC_CENTERVIEW, + GC_JUMP, GC_SPIN, + GC_FIRE, GC_FIRENORMAL }; const INT32 gcl_movement[num_gcl_movement] = { - gc_forward, gc_backward, gc_strafeleft, gc_straferight + GC_FORWARD, GC_BACKWARD, GC_STRAFELEFT, GC_STRAFERIGHT }; const INT32 gcl_camera[num_gcl_camera] = { - gc_turnleft, gc_turnright + GC_TURNLEFT, GC_TURNRIGHT }; const INT32 gcl_movement_camera[num_gcl_movement_camera] = { - gc_forward, gc_backward, gc_strafeleft, gc_straferight, - gc_turnleft, gc_turnright + GC_FORWARD, GC_BACKWARD, GC_STRAFELEFT, GC_STRAFERIGHT, + GC_TURNLEFT, GC_TURNRIGHT }; -const INT32 gcl_jump[num_gcl_jump] = { gc_jump }; +const INT32 gcl_jump[num_gcl_jump] = { GC_JUMP }; -const INT32 gcl_spin[num_gcl_spin] = { gc_spin }; +const INT32 gcl_spin[num_gcl_spin] = { GC_SPIN }; const INT32 gcl_jump_spin[num_gcl_jump_spin] = { - gc_jump, gc_spin + GC_JUMP, GC_SPIN }; typedef struct @@ -117,58 +115,54 @@ void G_MapEventsToControls(event_t *ev) switch (ev->type) { case ev_keydown: - if (ev->data1 < NUMINPUTS) - gamekeydown[ev->data1] = 1; + if (ev->key < NUMINPUTS) + gamekeydown[ev->key] = 1; #ifdef PARANOIA else { - CONS_Debug(DBG_GAMELOGIC, "Bad downkey input %d\n",ev->data1); + CONS_Debug(DBG_GAMELOGIC, "Bad downkey input %d\n",ev->key); } #endif break; case ev_keyup: - if (ev->data1 < NUMINPUTS) - gamekeydown[ev->data1] = 0; + if (ev->key < NUMINPUTS) + gamekeydown[ev->key] = 0; #ifdef PARANOIA else { - CONS_Debug(DBG_GAMELOGIC, "Bad upkey input %d\n",ev->data1); + CONS_Debug(DBG_GAMELOGIC, "Bad upkey input %d\n",ev->key); } #endif break; case ev_mouse: // buttons are virtual keys - if (menuactive || CON_Ready() || chat_on) - break; - mousex = (INT32)(ev->data2*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f)); - mousey = (INT32)(ev->data3*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f)); - mlooky = (INT32)(ev->data3*((cv_mouseysens.value*cv_mousesens.value)/110.0f + 0.1f)); + mouse.rdx = ev->x; + mouse.rdy = ev->y; break; case ev_joystick: // buttons are virtual keys - i = ev->data1; + i = ev->key; if (i >= JOYAXISSET || menuactive || CON_Ready() || chat_on) break; - if (ev->data2 != INT32_MAX) joyxmove[i] = ev->data2; - if (ev->data3 != INT32_MAX) joyymove[i] = ev->data3; + if (ev->x != INT32_MAX) joyxmove[i] = ev->x; + if (ev->y != INT32_MAX) joyymove[i] = ev->y; break; case ev_joystick2: // buttons are virtual keys - i = ev->data1; + i = ev->key; if (i >= JOYAXISSET || menuactive || CON_Ready() || chat_on) break; - if (ev->data2 != INT32_MAX) joy2xmove[i] = ev->data2; - if (ev->data3 != INT32_MAX) joy2ymove[i] = ev->data3; + if (ev->x != INT32_MAX) joy2xmove[i] = ev->x; + if (ev->y != INT32_MAX) joy2ymove[i] = ev->y; break; case ev_mouse2: // buttons are virtual keys if (menuactive || CON_Ready() || chat_on) break; - mouse2x = (INT32)(ev->data2*((cv_mousesens2.value*cv_mousesens2.value)/110.0f + 0.1f)); - mouse2y = (INT32)(ev->data3*((cv_mousesens2.value*cv_mousesens2.value)/110.0f + 0.1f)); - mlook2y = (INT32)(ev->data3*((cv_mouseysens2.value*cv_mousesens2.value)/110.0f + 0.1f)); + mouse2.rdx = ev->x; + mouse2.rdy = ev->y; break; default: @@ -239,329 +233,329 @@ typedef struct static keyname_t keynames[] = { - {KEY_SPACE, "SPACE"}, - {KEY_CAPSLOCK, "CAPS LOCK"}, - {KEY_ENTER, "ENTER"}, - {KEY_TAB, "TAB"}, - {KEY_ESCAPE, "ESCAPE"}, - {KEY_BACKSPACE, "BACKSPACE"}, + {KEY_SPACE, "space"}, + {KEY_CAPSLOCK, "caps lock"}, + {KEY_ENTER, "enter"}, + {KEY_TAB, "tab"}, + {KEY_ESCAPE, "escape"}, + {KEY_BACKSPACE, "backspace"}, - {KEY_NUMLOCK, "NUMLOCK"}, - {KEY_SCROLLLOCK, "SCROLLLOCK"}, + {KEY_NUMLOCK, "numlock"}, + {KEY_SCROLLLOCK, "scrolllock"}, // bill gates keys - {KEY_LEFTWIN, "LEFTWIN"}, - {KEY_RIGHTWIN, "RIGHTWIN"}, - {KEY_MENU, "MENU"}, - - {KEY_LSHIFT, "LSHIFT"}, - {KEY_RSHIFT, "RSHIFT"}, - {KEY_LSHIFT, "SHIFT"}, - {KEY_LCTRL, "LCTRL"}, - {KEY_RCTRL, "RCTRL"}, - {KEY_LCTRL, "CTRL"}, - {KEY_LALT, "LALT"}, - {KEY_RALT, "RALT"}, - {KEY_LALT, "ALT"}, + {KEY_LEFTWIN, "leftwin"}, + {KEY_RIGHTWIN, "rightwin"}, + {KEY_MENU, "menu"}, + + {KEY_LSHIFT, "lshift"}, + {KEY_RSHIFT, "rshift"}, + {KEY_LSHIFT, "shift"}, + {KEY_LCTRL, "lctrl"}, + {KEY_RCTRL, "rctrl"}, + {KEY_LCTRL, "ctrl"}, + {KEY_LALT, "lalt"}, + {KEY_RALT, "ralt"}, + {KEY_LALT, "alt"}, // keypad keys - {KEY_KPADSLASH, "KEYPAD /"}, - {KEY_KEYPAD7, "KEYPAD 7"}, - {KEY_KEYPAD8, "KEYPAD 8"}, - {KEY_KEYPAD9, "KEYPAD 9"}, - {KEY_MINUSPAD, "KEYPAD -"}, - {KEY_KEYPAD4, "KEYPAD 4"}, - {KEY_KEYPAD5, "KEYPAD 5"}, - {KEY_KEYPAD6, "KEYPAD 6"}, - {KEY_PLUSPAD, "KEYPAD +"}, - {KEY_KEYPAD1, "KEYPAD 1"}, - {KEY_KEYPAD2, "KEYPAD 2"}, - {KEY_KEYPAD3, "KEYPAD 3"}, - {KEY_KEYPAD0, "KEYPAD 0"}, - {KEY_KPADDEL, "KEYPAD ."}, + {KEY_KPADSLASH, "keypad /"}, + {KEY_KEYPAD7, "keypad 7"}, + {KEY_KEYPAD8, "keypad 8"}, + {KEY_KEYPAD9, "keypad 9"}, + {KEY_MINUSPAD, "keypad -"}, + {KEY_KEYPAD4, "keypad 4"}, + {KEY_KEYPAD5, "keypad 5"}, + {KEY_KEYPAD6, "keypad 6"}, + {KEY_PLUSPAD, "keypad +"}, + {KEY_KEYPAD1, "keypad 1"}, + {KEY_KEYPAD2, "keypad 2"}, + {KEY_KEYPAD3, "keypad 3"}, + {KEY_KEYPAD0, "keypad 0"}, + {KEY_KPADDEL, "keypad ."}, // extended keys (not keypad) - {KEY_HOME, "HOME"}, - {KEY_UPARROW, "UP ARROW"}, - {KEY_PGUP, "PGUP"}, - {KEY_LEFTARROW, "LEFT ARROW"}, - {KEY_RIGHTARROW, "RIGHT ARROW"}, - {KEY_END, "END"}, - {KEY_DOWNARROW, "DOWN ARROW"}, - {KEY_PGDN, "PGDN"}, - {KEY_INS, "INS"}, - {KEY_DEL, "DEL"}, + {KEY_HOME, "home"}, + {KEY_UPARROW, "up arrow"}, + {KEY_PGUP, "pgup"}, + {KEY_LEFTARROW, "left arrow"}, + {KEY_RIGHTARROW, "right arrow"}, + {KEY_END, "end"}, + {KEY_DOWNARROW, "down arrow"}, + {KEY_PGDN, "pgdn"}, + {KEY_INS, "ins"}, + {KEY_DEL, "del"}, // other keys - {KEY_F1, "F1"}, - {KEY_F2, "F2"}, - {KEY_F3, "F3"}, - {KEY_F4, "F4"}, - {KEY_F5, "F5"}, - {KEY_F6, "F6"}, - {KEY_F7, "F7"}, - {KEY_F8, "F8"}, - {KEY_F9, "F9"}, - {KEY_F10, "F10"}, - {KEY_F11, "F11"}, - {KEY_F12, "F12"}, + {KEY_F1, "f1"}, + {KEY_F2, "f2"}, + {KEY_F3, "f3"}, + {KEY_F4, "f4"}, + {KEY_F5, "f5"}, + {KEY_F6, "f6"}, + {KEY_F7, "f7"}, + {KEY_F8, "f8"}, + {KEY_F9, "f9"}, + {KEY_F10, "f10"}, + {KEY_F11, "f11"}, + {KEY_F12, "f12"}, // KEY_CONSOLE has an exception in the keyname code {'`', "TILDE"}, - {KEY_PAUSE, "PAUSE/BREAK"}, + {KEY_PAUSE, "pause/break"}, // virtual keys for mouse buttons and joystick buttons - {KEY_MOUSE1+0,"MOUSE1"}, - {KEY_MOUSE1+1,"MOUSE2"}, - {KEY_MOUSE1+2,"MOUSE3"}, - {KEY_MOUSE1+3,"MOUSE4"}, - {KEY_MOUSE1+4,"MOUSE5"}, - {KEY_MOUSE1+5,"MOUSE6"}, - {KEY_MOUSE1+6,"MOUSE7"}, - {KEY_MOUSE1+7,"MOUSE8"}, - {KEY_2MOUSE1+0,"SEC_MOUSE2"}, // BP: sorry my mouse handler swap button 1 and 2 - {KEY_2MOUSE1+1,"SEC_MOUSE1"}, - {KEY_2MOUSE1+2,"SEC_MOUSE3"}, - {KEY_2MOUSE1+3,"SEC_MOUSE4"}, - {KEY_2MOUSE1+4,"SEC_MOUSE5"}, - {KEY_2MOUSE1+5,"SEC_MOUSE6"}, - {KEY_2MOUSE1+6,"SEC_MOUSE7"}, - {KEY_2MOUSE1+7,"SEC_MOUSE8"}, - {KEY_MOUSEWHEELUP, "Wheel 1 UP"}, - {KEY_MOUSEWHEELDOWN, "Wheel 1 Down"}, - {KEY_2MOUSEWHEELUP, "Wheel 2 UP"}, - {KEY_2MOUSEWHEELDOWN, "Wheel 2 Down"}, - - {KEY_JOY1+0, "JOY1"}, - {KEY_JOY1+1, "JOY2"}, - {KEY_JOY1+2, "JOY3"}, - {KEY_JOY1+3, "JOY4"}, - {KEY_JOY1+4, "JOY5"}, - {KEY_JOY1+5, "JOY6"}, - {KEY_JOY1+6, "JOY7"}, - {KEY_JOY1+7, "JOY8"}, - {KEY_JOY1+8, "JOY9"}, + {KEY_MOUSE1+0,"mouse1"}, + {KEY_MOUSE1+1,"mouse2"}, + {KEY_MOUSE1+2,"mouse3"}, + {KEY_MOUSE1+3,"mouse4"}, + {KEY_MOUSE1+4,"mouse5"}, + {KEY_MOUSE1+5,"mouse6"}, + {KEY_MOUSE1+6,"mouse7"}, + {KEY_MOUSE1+7,"mouse8"}, + {KEY_2MOUSE1+0,"sec_mouse2"}, // BP: sorry my mouse handler swap button 1 and 2 + {KEY_2MOUSE1+1,"sec_mouse1"}, + {KEY_2MOUSE1+2,"sec_mouse3"}, + {KEY_2MOUSE1+3,"sec_mouse4"}, + {KEY_2MOUSE1+4,"sec_mouse5"}, + {KEY_2MOUSE1+5,"sec_mouse6"}, + {KEY_2MOUSE1+6,"sec_mouse7"}, + {KEY_2MOUSE1+7,"sec_mouse8"}, + {KEY_MOUSEWHEELUP, "wheel 1 up"}, + {KEY_MOUSEWHEELDOWN, "wheel 1 down"}, + {KEY_2MOUSEWHEELUP, "wheel 2 up"}, + {KEY_2MOUSEWHEELDOWN, "wheel 2 down"}, + + {KEY_JOY1+0, "joy1"}, + {KEY_JOY1+1, "joy2"}, + {KEY_JOY1+2, "joy3"}, + {KEY_JOY1+3, "joy4"}, + {KEY_JOY1+4, "joy5"}, + {KEY_JOY1+5, "joy6"}, + {KEY_JOY1+6, "joy7"}, + {KEY_JOY1+7, "joy8"}, + {KEY_JOY1+8, "joy9"}, #if !defined (NOMOREJOYBTN_1S) // we use up to 32 buttons in DirectInput - {KEY_JOY1+9, "JOY10"}, - {KEY_JOY1+10, "JOY11"}, - {KEY_JOY1+11, "JOY12"}, - {KEY_JOY1+12, "JOY13"}, - {KEY_JOY1+13, "JOY14"}, - {KEY_JOY1+14, "JOY15"}, - {KEY_JOY1+15, "JOY16"}, - {KEY_JOY1+16, "JOY17"}, - {KEY_JOY1+17, "JOY18"}, - {KEY_JOY1+18, "JOY19"}, - {KEY_JOY1+19, "JOY20"}, - {KEY_JOY1+20, "JOY21"}, - {KEY_JOY1+21, "JOY22"}, - {KEY_JOY1+22, "JOY23"}, - {KEY_JOY1+23, "JOY24"}, - {KEY_JOY1+24, "JOY25"}, - {KEY_JOY1+25, "JOY26"}, - {KEY_JOY1+26, "JOY27"}, - {KEY_JOY1+27, "JOY28"}, - {KEY_JOY1+28, "JOY29"}, - {KEY_JOY1+29, "JOY30"}, - {KEY_JOY1+30, "JOY31"}, - {KEY_JOY1+31, "JOY32"}, + {KEY_JOY1+9, "joy10"}, + {KEY_JOY1+10, "joy11"}, + {KEY_JOY1+11, "joy12"}, + {KEY_JOY1+12, "joy13"}, + {KEY_JOY1+13, "joy14"}, + {KEY_JOY1+14, "joy15"}, + {KEY_JOY1+15, "joy16"}, + {KEY_JOY1+16, "joy17"}, + {KEY_JOY1+17, "joy18"}, + {KEY_JOY1+18, "joy19"}, + {KEY_JOY1+19, "joy20"}, + {KEY_JOY1+20, "joy21"}, + {KEY_JOY1+21, "joy22"}, + {KEY_JOY1+22, "joy23"}, + {KEY_JOY1+23, "joy24"}, + {KEY_JOY1+24, "joy25"}, + {KEY_JOY1+25, "joy26"}, + {KEY_JOY1+26, "joy27"}, + {KEY_JOY1+27, "joy28"}, + {KEY_JOY1+28, "joy29"}, + {KEY_JOY1+29, "joy30"}, + {KEY_JOY1+30, "joy31"}, + {KEY_JOY1+31, "joy32"}, #endif // the DOS version uses Allegro's joystick support - {KEY_HAT1+0, "HATUP"}, - {KEY_HAT1+1, "HATDOWN"}, - {KEY_HAT1+2, "HATLEFT"}, - {KEY_HAT1+3, "HATRIGHT"}, - {KEY_HAT1+4, "HATUP2"}, - {KEY_HAT1+5, "HATDOWN2"}, - {KEY_HAT1+6, "HATLEFT2"}, - {KEY_HAT1+7, "HATRIGHT2"}, - {KEY_HAT1+8, "HATUP3"}, - {KEY_HAT1+9, "HATDOWN3"}, - {KEY_HAT1+10, "HATLEFT3"}, - {KEY_HAT1+11, "HATRIGHT3"}, - {KEY_HAT1+12, "HATUP4"}, - {KEY_HAT1+13, "HATDOWN4"}, - {KEY_HAT1+14, "HATLEFT4"}, - {KEY_HAT1+15, "HATRIGHT4"}, - - {KEY_DBLMOUSE1+0, "DBLMOUSE1"}, - {KEY_DBLMOUSE1+1, "DBLMOUSE2"}, - {KEY_DBLMOUSE1+2, "DBLMOUSE3"}, - {KEY_DBLMOUSE1+3, "DBLMOUSE4"}, - {KEY_DBLMOUSE1+4, "DBLMOUSE5"}, - {KEY_DBLMOUSE1+5, "DBLMOUSE6"}, - {KEY_DBLMOUSE1+6, "DBLMOUSE7"}, - {KEY_DBLMOUSE1+7, "DBLMOUSE8"}, - {KEY_DBL2MOUSE1+0, "DBLSEC_MOUSE2"}, // BP: sorry my mouse handler swap button 1 and 2 - {KEY_DBL2MOUSE1+1, "DBLSEC_MOUSE1"}, - {KEY_DBL2MOUSE1+2, "DBLSEC_MOUSE3"}, - {KEY_DBL2MOUSE1+3, "DBLSEC_MOUSE4"}, - {KEY_DBL2MOUSE1+4, "DBLSEC_MOUSE5"}, - {KEY_DBL2MOUSE1+5, "DBLSEC_MOUSE6"}, - {KEY_DBL2MOUSE1+6, "DBLSEC_MOUSE7"}, - {KEY_DBL2MOUSE1+7, "DBLSEC_MOUSE8"}, - - {KEY_DBLJOY1+0, "DBLJOY1"}, - {KEY_DBLJOY1+1, "DBLJOY2"}, - {KEY_DBLJOY1+2, "DBLJOY3"}, - {KEY_DBLJOY1+3, "DBLJOY4"}, - {KEY_DBLJOY1+4, "DBLJOY5"}, - {KEY_DBLJOY1+5, "DBLJOY6"}, - {KEY_DBLJOY1+6, "DBLJOY7"}, - {KEY_DBLJOY1+7, "DBLJOY8"}, + {KEY_HAT1+0, "hatup"}, + {KEY_HAT1+1, "hatdown"}, + {KEY_HAT1+2, "hatleft"}, + {KEY_HAT1+3, "hatright"}, + {KEY_HAT1+4, "hatup2"}, + {KEY_HAT1+5, "hatdown2"}, + {KEY_HAT1+6, "hatleft2"}, + {KEY_HAT1+7, "hatright2"}, + {KEY_HAT1+8, "hatup3"}, + {KEY_HAT1+9, "hatdown3"}, + {KEY_HAT1+10, "hatleft3"}, + {KEY_HAT1+11, "hatright3"}, + {KEY_HAT1+12, "hatup4"}, + {KEY_HAT1+13, "hatdown4"}, + {KEY_HAT1+14, "hatleft4"}, + {KEY_HAT1+15, "hatright4"}, + + {KEY_DBLMOUSE1+0, "dblmouse1"}, + {KEY_DBLMOUSE1+1, "dblmouse2"}, + {KEY_DBLMOUSE1+2, "dblmouse3"}, + {KEY_DBLMOUSE1+3, "dblmouse4"}, + {KEY_DBLMOUSE1+4, "dblmouse5"}, + {KEY_DBLMOUSE1+5, "dblmouse6"}, + {KEY_DBLMOUSE1+6, "dblmouse7"}, + {KEY_DBLMOUSE1+7, "dblmouse8"}, + {KEY_DBL2MOUSE1+0, "dblsec_mouse2"}, // BP: sorry my mouse handler swap button 1 and 2 + {KEY_DBL2MOUSE1+1, "dblsec_mouse1"}, + {KEY_DBL2MOUSE1+2, "dblsec_mouse3"}, + {KEY_DBL2MOUSE1+3, "dblsec_mouse4"}, + {KEY_DBL2MOUSE1+4, "dblsec_mouse5"}, + {KEY_DBL2MOUSE1+5, "dblsec_mouse6"}, + {KEY_DBL2MOUSE1+6, "dblsec_mouse7"}, + {KEY_DBL2MOUSE1+7, "dblsec_mouse8"}, + + {KEY_DBLJOY1+0, "dbljoy1"}, + {KEY_DBLJOY1+1, "dbljoy2"}, + {KEY_DBLJOY1+2, "dbljoy3"}, + {KEY_DBLJOY1+3, "dbljoy4"}, + {KEY_DBLJOY1+4, "dbljoy5"}, + {KEY_DBLJOY1+5, "dbljoy6"}, + {KEY_DBLJOY1+6, "dbljoy7"}, + {KEY_DBLJOY1+7, "dbljoy8"}, #if !defined (NOMOREJOYBTN_1DBL) - {KEY_DBLJOY1+8, "DBLJOY9"}, - {KEY_DBLJOY1+9, "DBLJOY10"}, - {KEY_DBLJOY1+10, "DBLJOY11"}, - {KEY_DBLJOY1+11, "DBLJOY12"}, - {KEY_DBLJOY1+12, "DBLJOY13"}, - {KEY_DBLJOY1+13, "DBLJOY14"}, - {KEY_DBLJOY1+14, "DBLJOY15"}, - {KEY_DBLJOY1+15, "DBLJOY16"}, - {KEY_DBLJOY1+16, "DBLJOY17"}, - {KEY_DBLJOY1+17, "DBLJOY18"}, - {KEY_DBLJOY1+18, "DBLJOY19"}, - {KEY_DBLJOY1+19, "DBLJOY20"}, - {KEY_DBLJOY1+20, "DBLJOY21"}, - {KEY_DBLJOY1+21, "DBLJOY22"}, - {KEY_DBLJOY1+22, "DBLJOY23"}, - {KEY_DBLJOY1+23, "DBLJOY24"}, - {KEY_DBLJOY1+24, "DBLJOY25"}, - {KEY_DBLJOY1+25, "DBLJOY26"}, - {KEY_DBLJOY1+26, "DBLJOY27"}, - {KEY_DBLJOY1+27, "DBLJOY28"}, - {KEY_DBLJOY1+28, "DBLJOY29"}, - {KEY_DBLJOY1+29, "DBLJOY30"}, - {KEY_DBLJOY1+30, "DBLJOY31"}, - {KEY_DBLJOY1+31, "DBLJOY32"}, + {KEY_DBLJOY1+8, "dbljoy9"}, + {KEY_DBLJOY1+9, "dbljoy10"}, + {KEY_DBLJOY1+10, "dbljoy11"}, + {KEY_DBLJOY1+11, "dbljoy12"}, + {KEY_DBLJOY1+12, "dbljoy13"}, + {KEY_DBLJOY1+13, "dbljoy14"}, + {KEY_DBLJOY1+14, "dbljoy15"}, + {KEY_DBLJOY1+15, "dbljoy16"}, + {KEY_DBLJOY1+16, "dbljoy17"}, + {KEY_DBLJOY1+17, "dbljoy18"}, + {KEY_DBLJOY1+18, "dbljoy19"}, + {KEY_DBLJOY1+19, "dbljoy20"}, + {KEY_DBLJOY1+20, "dbljoy21"}, + {KEY_DBLJOY1+21, "dbljoy22"}, + {KEY_DBLJOY1+22, "dbljoy23"}, + {KEY_DBLJOY1+23, "dbljoy24"}, + {KEY_DBLJOY1+24, "dbljoy25"}, + {KEY_DBLJOY1+25, "dbljoy26"}, + {KEY_DBLJOY1+26, "dbljoy27"}, + {KEY_DBLJOY1+27, "dbljoy28"}, + {KEY_DBLJOY1+28, "dbljoy29"}, + {KEY_DBLJOY1+29, "dbljoy30"}, + {KEY_DBLJOY1+30, "dbljoy31"}, + {KEY_DBLJOY1+31, "dbljoy32"}, #endif - {KEY_DBLHAT1+0, "DBLHATUP"}, - {KEY_DBLHAT1+1, "DBLHATDOWN"}, - {KEY_DBLHAT1+2, "DBLHATLEFT"}, - {KEY_DBLHAT1+3, "DBLHATRIGHT"}, - {KEY_DBLHAT1+4, "DBLHATUP2"}, - {KEY_DBLHAT1+5, "DBLHATDOWN2"}, - {KEY_DBLHAT1+6, "DBLHATLEFT2"}, - {KEY_DBLHAT1+7, "DBLHATRIGHT2"}, - {KEY_DBLHAT1+8, "DBLHATUP3"}, - {KEY_DBLHAT1+9, "DBLHATDOWN3"}, - {KEY_DBLHAT1+10, "DBLHATLEFT3"}, - {KEY_DBLHAT1+11, "DBLHATRIGHT3"}, - {KEY_DBLHAT1+12, "DBLHATUP4"}, - {KEY_DBLHAT1+13, "DBLHATDOWN4"}, - {KEY_DBLHAT1+14, "DBLHATLEFT4"}, - {KEY_DBLHAT1+15, "DBLHATRIGHT4"}, - - {KEY_2JOY1+0, "SEC_JOY1"}, - {KEY_2JOY1+1, "SEC_JOY2"}, - {KEY_2JOY1+2, "SEC_JOY3"}, - {KEY_2JOY1+3, "SEC_JOY4"}, - {KEY_2JOY1+4, "SEC_JOY5"}, - {KEY_2JOY1+5, "SEC_JOY6"}, - {KEY_2JOY1+6, "SEC_JOY7"}, - {KEY_2JOY1+7, "SEC_JOY8"}, + {KEY_DBLHAT1+0, "dblhatup"}, + {KEY_DBLHAT1+1, "dblhatdown"}, + {KEY_DBLHAT1+2, "dblhatleft"}, + {KEY_DBLHAT1+3, "dblhatright"}, + {KEY_DBLHAT1+4, "dblhatup2"}, + {KEY_DBLHAT1+5, "dblhatdown2"}, + {KEY_DBLHAT1+6, "dblhatleft2"}, + {KEY_DBLHAT1+7, "dblhatright2"}, + {KEY_DBLHAT1+8, "dblhatup3"}, + {KEY_DBLHAT1+9, "dblhatdown3"}, + {KEY_DBLHAT1+10, "dblhatleft3"}, + {KEY_DBLHAT1+11, "dblhatright3"}, + {KEY_DBLHAT1+12, "dblhatup4"}, + {KEY_DBLHAT1+13, "dblhatdown4"}, + {KEY_DBLHAT1+14, "dblhatleft4"}, + {KEY_DBLHAT1+15, "dblhatright4"}, + + {KEY_2JOY1+0, "sec_joy1"}, + {KEY_2JOY1+1, "sec_joy2"}, + {KEY_2JOY1+2, "sec_joy3"}, + {KEY_2JOY1+3, "sec_joy4"}, + {KEY_2JOY1+4, "sec_joy5"}, + {KEY_2JOY1+5, "sec_joy6"}, + {KEY_2JOY1+6, "sec_joy7"}, + {KEY_2JOY1+7, "sec_joy8"}, #if !defined (NOMOREJOYBTN_2S) // we use up to 32 buttons in DirectInput - {KEY_2JOY1+8, "SEC_JOY9"}, - {KEY_2JOY1+9, "SEC_JOY10"}, - {KEY_2JOY1+10, "SEC_JOY11"}, - {KEY_2JOY1+11, "SEC_JOY12"}, - {KEY_2JOY1+12, "SEC_JOY13"}, - {KEY_2JOY1+13, "SEC_JOY14"}, - {KEY_2JOY1+14, "SEC_JOY15"}, - {KEY_2JOY1+15, "SEC_JOY16"}, - {KEY_2JOY1+16, "SEC_JOY17"}, - {KEY_2JOY1+17, "SEC_JOY18"}, - {KEY_2JOY1+18, "SEC_JOY19"}, - {KEY_2JOY1+19, "SEC_JOY20"}, - {KEY_2JOY1+20, "SEC_JOY21"}, - {KEY_2JOY1+21, "SEC_JOY22"}, - {KEY_2JOY1+22, "SEC_JOY23"}, - {KEY_2JOY1+23, "SEC_JOY24"}, - {KEY_2JOY1+24, "SEC_JOY25"}, - {KEY_2JOY1+25, "SEC_JOY26"}, - {KEY_2JOY1+26, "SEC_JOY27"}, - {KEY_2JOY1+27, "SEC_JOY28"}, - {KEY_2JOY1+28, "SEC_JOY29"}, - {KEY_2JOY1+29, "SEC_JOY30"}, - {KEY_2JOY1+30, "SEC_JOY31"}, - {KEY_2JOY1+31, "SEC_JOY32"}, + {KEY_2JOY1+8, "sec_joy9"}, + {KEY_2JOY1+9, "sec_joy10"}, + {KEY_2JOY1+10, "sec_joy11"}, + {KEY_2JOY1+11, "sec_joy12"}, + {KEY_2JOY1+12, "sec_joy13"}, + {KEY_2JOY1+13, "sec_joy14"}, + {KEY_2JOY1+14, "sec_joy15"}, + {KEY_2JOY1+15, "sec_joy16"}, + {KEY_2JOY1+16, "sec_joy17"}, + {KEY_2JOY1+17, "sec_joy18"}, + {KEY_2JOY1+18, "sec_joy19"}, + {KEY_2JOY1+19, "sec_joy20"}, + {KEY_2JOY1+20, "sec_joy21"}, + {KEY_2JOY1+21, "sec_joy22"}, + {KEY_2JOY1+22, "sec_joy23"}, + {KEY_2JOY1+23, "sec_joy24"}, + {KEY_2JOY1+24, "sec_joy25"}, + {KEY_2JOY1+25, "sec_joy26"}, + {KEY_2JOY1+26, "sec_joy27"}, + {KEY_2JOY1+27, "sec_joy28"}, + {KEY_2JOY1+28, "sec_joy29"}, + {KEY_2JOY1+29, "sec_joy30"}, + {KEY_2JOY1+30, "sec_joy31"}, + {KEY_2JOY1+31, "sec_joy32"}, #endif // the DOS version uses Allegro's joystick support - {KEY_2HAT1+0, "SEC_HATUP"}, - {KEY_2HAT1+1, "SEC_HATDOWN"}, - {KEY_2HAT1+2, "SEC_HATLEFT"}, - {KEY_2HAT1+3, "SEC_HATRIGHT"}, - {KEY_2HAT1+4, "SEC_HATUP2"}, - {KEY_2HAT1+5, "SEC_HATDOWN2"}, - {KEY_2HAT1+6, "SEC_HATLEFT2"}, - {KEY_2HAT1+7, "SEC_HATRIGHT2"}, - {KEY_2HAT1+8, "SEC_HATUP3"}, - {KEY_2HAT1+9, "SEC_HATDOWN3"}, - {KEY_2HAT1+10, "SEC_HATLEFT3"}, - {KEY_2HAT1+11, "SEC_HATRIGHT3"}, - {KEY_2HAT1+12, "SEC_HATUP4"}, - {KEY_2HAT1+13, "SEC_HATDOWN4"}, - {KEY_2HAT1+14, "SEC_HATLEFT4"}, - {KEY_2HAT1+15, "SEC_HATRIGHT4"}, - - {KEY_DBL2JOY1+0, "DBLSEC_JOY1"}, - {KEY_DBL2JOY1+1, "DBLSEC_JOY2"}, - {KEY_DBL2JOY1+2, "DBLSEC_JOY3"}, - {KEY_DBL2JOY1+3, "DBLSEC_JOY4"}, - {KEY_DBL2JOY1+4, "DBLSEC_JOY5"}, - {KEY_DBL2JOY1+5, "DBLSEC_JOY6"}, - {KEY_DBL2JOY1+6, "DBLSEC_JOY7"}, - {KEY_DBL2JOY1+7, "DBLSEC_JOY8"}, + {KEY_2HAT1+0, "sec_hatup"}, + {KEY_2HAT1+1, "sec_hatdown"}, + {KEY_2HAT1+2, "sec_hatleft"}, + {KEY_2HAT1+3, "sec_hatright"}, + {KEY_2HAT1+4, "sec_hatup2"}, + {KEY_2HAT1+5, "sec_hatdown2"}, + {KEY_2HAT1+6, "sec_hatleft2"}, + {KEY_2HAT1+7, "sec_hatright2"}, + {KEY_2HAT1+8, "sec_hatup3"}, + {KEY_2HAT1+9, "sec_hatdown3"}, + {KEY_2HAT1+10, "sec_hatleft3"}, + {KEY_2HAT1+11, "sec_hatright3"}, + {KEY_2HAT1+12, "sec_hatup4"}, + {KEY_2HAT1+13, "sec_hatdown4"}, + {KEY_2HAT1+14, "sec_hatleft4"}, + {KEY_2HAT1+15, "sec_hatright4"}, + + {KEY_DBL2JOY1+0, "dblsec_joy1"}, + {KEY_DBL2JOY1+1, "dblsec_joy2"}, + {KEY_DBL2JOY1+2, "dblsec_joy3"}, + {KEY_DBL2JOY1+3, "dblsec_joy4"}, + {KEY_DBL2JOY1+4, "dblsec_joy5"}, + {KEY_DBL2JOY1+5, "dblsec_joy6"}, + {KEY_DBL2JOY1+6, "dblsec_joy7"}, + {KEY_DBL2JOY1+7, "dblsec_joy8"}, #if !defined (NOMOREJOYBTN_2DBL) - {KEY_DBL2JOY1+8, "DBLSEC_JOY9"}, - {KEY_DBL2JOY1+9, "DBLSEC_JOY10"}, - {KEY_DBL2JOY1+10, "DBLSEC_JOY11"}, - {KEY_DBL2JOY1+11, "DBLSEC_JOY12"}, - {KEY_DBL2JOY1+12, "DBLSEC_JOY13"}, - {KEY_DBL2JOY1+13, "DBLSEC_JOY14"}, - {KEY_DBL2JOY1+14, "DBLSEC_JOY15"}, - {KEY_DBL2JOY1+15, "DBLSEC_JOY16"}, - {KEY_DBL2JOY1+16, "DBLSEC_JOY17"}, - {KEY_DBL2JOY1+17, "DBLSEC_JOY18"}, - {KEY_DBL2JOY1+18, "DBLSEC_JOY19"}, - {KEY_DBL2JOY1+19, "DBLSEC_JOY20"}, - {KEY_DBL2JOY1+20, "DBLSEC_JOY21"}, - {KEY_DBL2JOY1+21, "DBLSEC_JOY22"}, - {KEY_DBL2JOY1+22, "DBLSEC_JOY23"}, - {KEY_DBL2JOY1+23, "DBLSEC_JOY24"}, - {KEY_DBL2JOY1+24, "DBLSEC_JOY25"}, - {KEY_DBL2JOY1+25, "DBLSEC_JOY26"}, - {KEY_DBL2JOY1+26, "DBLSEC_JOY27"}, - {KEY_DBL2JOY1+27, "DBLSEC_JOY28"}, - {KEY_DBL2JOY1+28, "DBLSEC_JOY29"}, - {KEY_DBL2JOY1+29, "DBLSEC_JOY30"}, - {KEY_DBL2JOY1+30, "DBLSEC_JOY31"}, - {KEY_DBL2JOY1+31, "DBLSEC_JOY32"}, + {KEY_DBL2JOY1+8, "dblsec_joy9"}, + {KEY_DBL2JOY1+9, "dblsec_joy10"}, + {KEY_DBL2JOY1+10, "dblsec_joy11"}, + {KEY_DBL2JOY1+11, "dblsec_joy12"}, + {KEY_DBL2JOY1+12, "dblsec_joy13"}, + {KEY_DBL2JOY1+13, "dblsec_joy14"}, + {KEY_DBL2JOY1+14, "dblsec_joy15"}, + {KEY_DBL2JOY1+15, "dblsec_joy16"}, + {KEY_DBL2JOY1+16, "dblsec_joy17"}, + {KEY_DBL2JOY1+17, "dblsec_joy18"}, + {KEY_DBL2JOY1+18, "dblsec_joy19"}, + {KEY_DBL2JOY1+19, "dblsec_joy20"}, + {KEY_DBL2JOY1+20, "dblsec_joy21"}, + {KEY_DBL2JOY1+21, "dblsec_joy22"}, + {KEY_DBL2JOY1+22, "dblsec_joy23"}, + {KEY_DBL2JOY1+23, "dblsec_joy24"}, + {KEY_DBL2JOY1+24, "dblsec_joy25"}, + {KEY_DBL2JOY1+25, "dblsec_joy26"}, + {KEY_DBL2JOY1+26, "dblsec_joy27"}, + {KEY_DBL2JOY1+27, "dblsec_joy28"}, + {KEY_DBL2JOY1+28, "dblsec_joy29"}, + {KEY_DBL2JOY1+29, "dblsec_joy30"}, + {KEY_DBL2JOY1+30, "dblsec_joy31"}, + {KEY_DBL2JOY1+31, "dblsec_joy32"}, #endif - {KEY_DBL2HAT1+0, "DBLSEC_HATUP"}, - {KEY_DBL2HAT1+1, "DBLSEC_HATDOWN"}, - {KEY_DBL2HAT1+2, "DBLSEC_HATLEFT"}, - {KEY_DBL2HAT1+3, "DBLSEC_HATRIGHT"}, - {KEY_DBL2HAT1+4, "DBLSEC_HATUP2"}, - {KEY_DBL2HAT1+5, "DBLSEC_HATDOWN2"}, - {KEY_DBL2HAT1+6, "DBLSEC_HATLEFT2"}, - {KEY_DBL2HAT1+7, "DBLSEC_HATRIGHT2"}, - {KEY_DBL2HAT1+8, "DBLSEC_HATUP3"}, - {KEY_DBL2HAT1+9, "DBLSEC_HATDOWN3"}, - {KEY_DBL2HAT1+10, "DBLSEC_HATLEFT3"}, - {KEY_DBL2HAT1+11, "DBLSEC_HATRIGHT3"}, - {KEY_DBL2HAT1+12, "DBLSEC_HATUP4"}, - {KEY_DBL2HAT1+13, "DBLSEC_HATDOWN4"}, - {KEY_DBL2HAT1+14, "DBLSEC_HATLEFT4"}, - {KEY_DBL2HAT1+15, "DBLSEC_HATRIGHT4"}, + {KEY_DBL2HAT1+0, "dblsec_hatup"}, + {KEY_DBL2HAT1+1, "dblsec_hatdown"}, + {KEY_DBL2HAT1+2, "dblsec_hatleft"}, + {KEY_DBL2HAT1+3, "dblsec_hatright"}, + {KEY_DBL2HAT1+4, "dblsec_hatup2"}, + {KEY_DBL2HAT1+5, "dblsec_hatdown2"}, + {KEY_DBL2HAT1+6, "dblsec_hatleft2"}, + {KEY_DBL2HAT1+7, "dblsec_hatright2"}, + {KEY_DBL2HAT1+8, "dblsec_hatup3"}, + {KEY_DBL2HAT1+9, "dblsec_hatdown3"}, + {KEY_DBL2HAT1+10, "dblsec_hatleft3"}, + {KEY_DBL2HAT1+11, "dblsec_hatright3"}, + {KEY_DBL2HAT1+12, "dblsec_hatup4"}, + {KEY_DBL2HAT1+13, "dblsec_hatdown4"}, + {KEY_DBL2HAT1+14, "dblsec_hatleft4"}, + {KEY_DBL2HAT1+15, "dblsec_hatright4"}, }; -static const char *gamecontrolname[num_gamecontrols] = +static const char *gamecontrolname[NUM_GAMECONTROLS] = { - "nothing", // a key/button mapped to gc_null has no effect + "nothing", // a key/button mapped to GC_NULL has no effect "forward", "backward", "strafeleft", @@ -619,7 +613,7 @@ void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control) void G_ClearAllControlKeys(void) { INT32 i; - for (i = 0; i < num_gamecontrols; i++) + for (i = 0; i < NUM_GAMECONTROLS; i++) { G_ClearControlKeys(gamecontrol, i); G_ClearControlKeys(gamecontrolbis, i); @@ -630,7 +624,7 @@ void G_ClearAllControlKeys(void) // Returns the name of a key (or virtual key for mouse and joy) // the input value being an keynum // -const char *G_KeynumToString(INT32 keynum) +const char *G_KeyNumToName(INT32 keynum) { static char keynamestr[8]; @@ -654,7 +648,7 @@ const char *G_KeynumToString(INT32 keynum) return keynamestr; } -INT32 G_KeyStringtoNum(const char *keystr) +INT32 G_KeyNameToNum(const char *keystr) { UINT32 j; @@ -682,92 +676,98 @@ void G_DefineDefaultControls(void) INT32 i; // FPS game controls (WASD) - gamecontroldefault[gcs_fps][gc_forward ][0] = 'w'; - gamecontroldefault[gcs_fps][gc_backward ][0] = 's'; - gamecontroldefault[gcs_fps][gc_strafeleft ][0] = 'a'; - gamecontroldefault[gcs_fps][gc_straferight][0] = 'd'; - gamecontroldefault[gcs_fps][gc_lookup ][0] = KEY_UPARROW; - gamecontroldefault[gcs_fps][gc_lookdown ][0] = KEY_DOWNARROW; - gamecontroldefault[gcs_fps][gc_turnleft ][0] = KEY_LEFTARROW; - gamecontroldefault[gcs_fps][gc_turnright ][0] = KEY_RIGHTARROW; - gamecontroldefault[gcs_fps][gc_centerview ][0] = KEY_END; - gamecontroldefault[gcs_fps][gc_jump ][0] = KEY_SPACE; - gamecontroldefault[gcs_fps][gc_spin ][0] = KEY_LSHIFT; - gamecontroldefault[gcs_fps][gc_fire ][0] = KEY_RCTRL; - gamecontroldefault[gcs_fps][gc_fire ][1] = KEY_MOUSE1+0; - gamecontroldefault[gcs_fps][gc_firenormal ][0] = 'c'; - - // Platform game controls (arrow keys) - gamecontroldefault[gcs_platform][gc_forward ][0] = KEY_UPARROW; - gamecontroldefault[gcs_platform][gc_backward ][0] = KEY_DOWNARROW; - gamecontroldefault[gcs_platform][gc_strafeleft ][0] = 'a'; - gamecontroldefault[gcs_platform][gc_straferight][0] = 'd'; - gamecontroldefault[gcs_platform][gc_lookup ][0] = KEY_PGUP; - gamecontroldefault[gcs_platform][gc_lookdown ][0] = KEY_PGDN; - gamecontroldefault[gcs_platform][gc_turnleft ][0] = KEY_LEFTARROW; - gamecontroldefault[gcs_platform][gc_turnright ][0] = KEY_RIGHTARROW; - gamecontroldefault[gcs_platform][gc_centerview ][0] = KEY_END; - gamecontroldefault[gcs_platform][gc_jump ][0] = KEY_SPACE; - gamecontroldefault[gcs_platform][gc_spin ][0] = KEY_LSHIFT; - gamecontroldefault[gcs_platform][gc_fire ][0] = 's'; - gamecontroldefault[gcs_platform][gc_fire ][1] = KEY_MOUSE1+0; - gamecontroldefault[gcs_platform][gc_firenormal ][0] = 'w'; + gamecontroldefault[gcs_fps][GC_FORWARD ][0] = 'w'; + gamecontroldefault[gcs_fps][GC_BACKWARD ][0] = 's'; + gamecontroldefault[gcs_fps][GC_STRAFELEFT ][0] = 'a'; + gamecontroldefault[gcs_fps][GC_STRAFERIGHT][0] = 'd'; + gamecontroldefault[gcs_fps][GC_LOOKUP ][0] = KEY_UPARROW; + gamecontroldefault[gcs_fps][GC_LOOKDOWN ][0] = KEY_DOWNARROW; + gamecontroldefault[gcs_fps][GC_TURNLEFT ][0] = KEY_LEFTARROW; + gamecontroldefault[gcs_fps][GC_TURNRIGHT ][0] = KEY_RIGHTARROW; + gamecontroldefault[gcs_fps][GC_CENTERVIEW ][0] = KEY_LCTRL; + gamecontroldefault[gcs_fps][GC_JUMP ][0] = KEY_SPACE; + gamecontroldefault[gcs_fps][GC_SPIN ][0] = KEY_LSHIFT; + gamecontroldefault[gcs_fps][GC_FIRE ][0] = KEY_RCTRL; + gamecontroldefault[gcs_fps][GC_FIRE ][1] = KEY_MOUSE1+0; + gamecontroldefault[gcs_fps][GC_FIRENORMAL ][0] = KEY_RALT; + gamecontroldefault[gcs_fps][GC_FIRENORMAL ][1] = KEY_MOUSE1+1; + gamecontroldefault[gcs_fps][GC_CUSTOM1 ][0] = 'z'; + gamecontroldefault[gcs_fps][GC_CUSTOM2 ][0] = 'x'; + gamecontroldefault[gcs_fps][GC_CUSTOM3 ][0] = 'c'; + + // Platform game controls (arrow keys), currently unused + gamecontroldefault[gcs_platform][GC_FORWARD ][0] = KEY_UPARROW; + gamecontroldefault[gcs_platform][GC_BACKWARD ][0] = KEY_DOWNARROW; + gamecontroldefault[gcs_platform][GC_STRAFELEFT ][0] = 'a'; + gamecontroldefault[gcs_platform][GC_STRAFERIGHT][0] = 'd'; + gamecontroldefault[gcs_platform][GC_LOOKUP ][0] = KEY_PGUP; + gamecontroldefault[gcs_platform][GC_LOOKDOWN ][0] = KEY_PGDN; + gamecontroldefault[gcs_platform][GC_TURNLEFT ][0] = KEY_LEFTARROW; + gamecontroldefault[gcs_platform][GC_TURNRIGHT ][0] = KEY_RIGHTARROW; + gamecontroldefault[gcs_platform][GC_CENTERVIEW ][0] = KEY_END; + gamecontroldefault[gcs_platform][GC_JUMP ][0] = KEY_SPACE; + gamecontroldefault[gcs_platform][GC_SPIN ][0] = KEY_LSHIFT; + gamecontroldefault[gcs_platform][GC_FIRE ][0] = 's'; + gamecontroldefault[gcs_platform][GC_FIRE ][1] = KEY_MOUSE1+0; + gamecontroldefault[gcs_platform][GC_FIRENORMAL ][0] = 'w'; for (i = 1; i < num_gamecontrolschemes; i++) // skip gcs_custom (0) { - gamecontroldefault[i][gc_weaponnext ][0] = KEY_MOUSEWHEELUP+0; - gamecontroldefault[i][gc_weaponprev ][0] = KEY_MOUSEWHEELDOWN+0; - gamecontroldefault[i][gc_wepslot1 ][0] = '1'; - gamecontroldefault[i][gc_wepslot2 ][0] = '2'; - gamecontroldefault[i][gc_wepslot3 ][0] = '3'; - gamecontroldefault[i][gc_wepslot4 ][0] = '4'; - gamecontroldefault[i][gc_wepslot5 ][0] = '5'; - gamecontroldefault[i][gc_wepslot6 ][0] = '6'; - gamecontroldefault[i][gc_wepslot7 ][0] = '7'; - gamecontroldefault[i][gc_wepslot8 ][0] = '8'; - gamecontroldefault[i][gc_wepslot9 ][0] = '9'; - gamecontroldefault[i][gc_wepslot10 ][0] = '0'; - gamecontroldefault[i][gc_tossflag ][0] = '\''; - gamecontroldefault[i][gc_camtoggle ][0] = 'v'; - gamecontroldefault[i][gc_camreset ][0] = 'r'; - gamecontroldefault[i][gc_talkkey ][0] = 't'; - gamecontroldefault[i][gc_teamkey ][0] = 'y'; - gamecontroldefault[i][gc_scores ][0] = KEY_TAB; - gamecontroldefault[i][gc_console ][0] = KEY_CONSOLE; - gamecontroldefault[i][gc_pause ][0] = 'p'; - gamecontroldefault[i][gc_screenshot ][0] = KEY_F8; - gamecontroldefault[i][gc_recordgif ][0] = KEY_F9; - gamecontroldefault[i][gc_viewpoint ][0] = KEY_F12; + gamecontroldefault[i][GC_WEAPONNEXT ][0] = KEY_MOUSEWHEELUP+0; + gamecontroldefault[i][GC_WEAPONPREV ][0] = KEY_MOUSEWHEELDOWN+0; + gamecontroldefault[i][GC_WEPSLOT1 ][0] = '1'; + gamecontroldefault[i][GC_WEPSLOT2 ][0] = '2'; + gamecontroldefault[i][GC_WEPSLOT3 ][0] = '3'; + gamecontroldefault[i][GC_WEPSLOT4 ][0] = '4'; + gamecontroldefault[i][GC_WEPSLOT5 ][0] = '5'; + gamecontroldefault[i][GC_WEPSLOT6 ][0] = '6'; + gamecontroldefault[i][GC_WEPSLOT7 ][0] = '7'; + gamecontroldefault[i][GC_WEPSLOT8 ][0] = '8'; + gamecontroldefault[i][GC_WEPSLOT9 ][0] = '9'; + gamecontroldefault[i][GC_WEPSLOT10 ][0] = '0'; + gamecontroldefault[i][GC_TOSSFLAG ][0] = '\''; + gamecontroldefault[i][GC_CAMTOGGLE ][0] = 'v'; + gamecontroldefault[i][GC_CAMRESET ][0] = 'r'; + gamecontroldefault[i][GC_TALKKEY ][0] = 't'; + gamecontroldefault[i][GC_TEAMKEY ][0] = 'y'; + gamecontroldefault[i][GC_SCORES ][0] = KEY_TAB; + gamecontroldefault[i][GC_CONSOLE ][0] = KEY_CONSOLE; + gamecontroldefault[i][GC_PAUSE ][0] = 'p'; + gamecontroldefault[i][GC_SCREENSHOT ][0] = KEY_F8; + gamecontroldefault[i][GC_RECORDGIF ][0] = KEY_F9; + gamecontroldefault[i][GC_VIEWPOINT ][0] = KEY_F12; // Gamepad controls -- same for both schemes - gamecontroldefault[i][gc_weaponnext ][1] = KEY_JOY1+1; // B - gamecontroldefault[i][gc_weaponprev ][1] = KEY_JOY1+2; // X - gamecontroldefault[i][gc_tossflag ][1] = KEY_JOY1+0; // A - gamecontroldefault[i][gc_spin ][1] = KEY_JOY1+4; // LB - gamecontroldefault[i][gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up - gamecontroldefault[i][gc_camreset ][1] = KEY_JOY1+3; // Y - gamecontroldefault[i][gc_centerview ][1] = KEY_JOY1+9; // Right Stick - gamecontroldefault[i][gc_talkkey ][1] = KEY_HAT1+2; // D-Pad Left - gamecontroldefault[i][gc_scores ][1] = KEY_HAT1+3; // D-Pad Right - gamecontroldefault[i][gc_jump ][1] = KEY_JOY1+5; // RB - gamecontroldefault[i][gc_pause ][1] = KEY_JOY1+6; // Back - gamecontroldefault[i][gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down - gamecontroldefault[i][gc_systemmenu ][0] = KEY_JOY1+7; // Start + gamecontroldefault[i][GC_JUMP ][1] = KEY_JOY1+0; // A + gamecontroldefault[i][GC_SPIN ][1] = KEY_JOY1+2; // X + gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+1; // B + gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+3; // Y + gamecontroldefault[i][GC_CUSTOM3 ][1] = KEY_JOY1+8; // Left Stick + gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+9; // Right Stick + gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_JOY1+4; // LB + gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_JOY1+5; // RB + gamecontroldefault[i][GC_SCREENSHOT ][1] = KEY_JOY1+6; // Back + gamecontroldefault[i][GC_SYSTEMMENU ][0] = KEY_JOY1+7; // Start + gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_HAT1+0; // D-Pad Up + gamecontroldefault[i][GC_VIEWPOINT ][1] = KEY_HAT1+1; // D-Pad Down + gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+2; // D-Pad Left + gamecontroldefault[i][GC_SCORES ][1] = KEY_HAT1+3; // D-Pad Right // Second player controls only have joypad defaults - gamecontrolbisdefault[i][gc_weaponnext][0] = KEY_2JOY1+1; // B - gamecontrolbisdefault[i][gc_weaponprev][0] = KEY_2JOY1+2; // X - gamecontrolbisdefault[i][gc_tossflag ][0] = KEY_2JOY1+0; // A - gamecontrolbisdefault[i][gc_spin ][0] = KEY_2JOY1+4; // LB - gamecontrolbisdefault[i][gc_camreset ][0] = KEY_2JOY1+3; // Y - gamecontrolbisdefault[i][gc_centerview][0] = KEY_2JOY1+9; // Right Stick - gamecontrolbisdefault[i][gc_jump ][0] = KEY_2JOY1+5; // RB - //gamecontrolbisdefault[i][gc_pause ][0] = KEY_2JOY1+6; // Back - //gamecontrolbisdefault[i][gc_systemmenu][0] = KEY_2JOY1+7; // Start - gamecontrolbisdefault[i][gc_camtoggle ][0] = KEY_2HAT1+0; // D-Pad Up - gamecontrolbisdefault[i][gc_screenshot][0] = KEY_2HAT1+1; // D-Pad Down - //gamecontrolbisdefault[i][gc_talkkey ][0] = KEY_2HAT1+2; // D-Pad Left - //gamecontrolbisdefault[i][gc_scores ][0] = KEY_2HAT1+3; // D-Pad Right + gamecontrolbisdefault[i][GC_JUMP ][1] = KEY_2JOY1+0; // A + gamecontrolbisdefault[i][GC_SPIN ][1] = KEY_2JOY1+2; // X + gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+1; // B + gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+3; // Y + gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick + gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+9; // Right Stick + gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = KEY_2JOY1+4; // LB + gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = KEY_2JOY1+5; // RB + gamecontrolbisdefault[i][GC_SCREENSHOT ][1] = KEY_2JOY1+6; // Back + //gamecontrolbisdefault[i][GC_SYSTEMMENU ][0] = KEY_2JOY1+7; // Start + gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2HAT1+0; // D-Pad Up + gamecontrolbisdefault[i][GC_VIEWPOINT ][1] = KEY_2HAT1+1; // D-Pad Down + gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+2; // D-Pad Left + //gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2HAT1+3; // D-Pad Right } } @@ -779,7 +779,7 @@ INT32 G_GetControlScheme(INT32 (*fromcontrols)[2], const INT32 *gclist, INT32 gc for (i = 1; i < num_gamecontrolschemes; i++) // skip gcs_custom (0) { skipscheme = false; - for (j = 0; j < (gclist && gclen ? gclen : num_gamecontrols); j++) + for (j = 0; j < (gclist && gclen ? gclen : NUM_GAMECONTROLS); j++) { gc = (gclist && gclen) ? gclist[j] : j; if (((fromcontrols[gc][0] && gamecontroldefault[i][gc][0]) ? fromcontrols[gc][0] != gamecontroldefault[i][gc][0] : true) && @@ -802,7 +802,7 @@ void G_CopyControls(INT32 (*setupcontrols)[2], INT32 (*fromcontrols)[2], const I { INT32 i, gc; - for (i = 0; i < (gclist && gclen ? gclen : num_gamecontrols); i++) + for (i = 0; i < (gclist && gclen ? gclen : NUM_GAMECONTROLS); i++) { gc = (gclist && gclen) ? gclist[i] : i; setupcontrols[gc][0] = fromcontrols[gc][0]; @@ -814,24 +814,24 @@ void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis { INT32 i; - for (i = 1; i < num_gamecontrols; i++) + for (i = 1; i < NUM_GAMECONTROLS; i++) { fprintf(f, "setcontrol \"%s\" \"%s\"", gamecontrolname[i], - G_KeynumToString(fromcontrols[i][0])); + G_KeyNumToName(fromcontrols[i][0])); if (fromcontrols[i][1]) - fprintf(f, " \"%s\"\n", G_KeynumToString(fromcontrols[i][1])); + fprintf(f, " \"%s\"\n", G_KeyNumToName(fromcontrols[i][1])); else fprintf(f, "\n"); } - for (i = 1; i < num_gamecontrols; i++) + for (i = 1; i < NUM_GAMECONTROLS; i++) { fprintf(f, "setcontrol2 \"%s\" \"%s\"", gamecontrolname[i], - G_KeynumToString(fromcontrolsbis[i][0])); + G_KeyNumToName(fromcontrolsbis[i][0])); if (fromcontrolsbis[i][1]) - fprintf(f, " \"%s\"\n", G_KeynumToString(fromcontrolsbis[i][1])); + fprintf(f, " \"%s\"\n", G_KeyNumToName(fromcontrolsbis[i][1])); else fprintf(f, "\n"); } @@ -839,11 +839,11 @@ void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify) { - INT32 result = gc_null; + INT32 result = GC_NULL; if (cv_controlperkey.value == 1) { INT32 i; - for (i = 0; i < num_gamecontrols; i++) + for (i = 0; i < NUM_GAMECONTROLS; i++) { if (gamecontrol[i][0] == keynum) { @@ -889,11 +889,11 @@ static INT32 G_FilterKeyByVersion(INT32 numctrl, INT32 keyidx, INT32 player, INT return -1; // skip setting control if (GETMAJOREXECVERSION(cv_execversion.value) < 27 && ( // v2.1.22 - numctrl == gc_weaponnext || numctrl == gc_weaponprev || numctrl == gc_tossflag || - numctrl == gc_spin || numctrl == gc_camreset || numctrl == gc_jump || - numctrl == gc_pause || numctrl == gc_systemmenu || numctrl == gc_camtoggle || - numctrl == gc_screenshot || numctrl == gc_talkkey || numctrl == gc_scores || - numctrl == gc_centerview + numctrl == GC_WEAPONNEXT || numctrl == GC_WEAPONPREV || numctrl == GC_TOSSFLAG || + numctrl == GC_SPIN || numctrl == GC_CAMRESET || numctrl == GC_JUMP || + numctrl == GC_PAUSE || numctrl == GC_SYSTEMMENU || numctrl == GC_CAMTOGGLE || + numctrl == GC_SCREENSHOT || numctrl == GC_TALKKEY || numctrl == GC_SCORES || + numctrl == GC_CENTERVIEW )) { INT32 keynum = 0, existingctrl = 0; @@ -901,7 +901,7 @@ static INT32 G_FilterKeyByVersion(INT32 numctrl, INT32 keyidx, INT32 player, INT boolean defaultoverride = false; // get the default gamecontrol - if (player == 0 && numctrl == gc_systemmenu) + if (player == 0 && numctrl == GC_SYSTEMMENU) defaultkey = gamecontrol[numctrl][0]; else defaultkey = (player == 1 ? gamecontrolbis[numctrl][0] : gamecontrol[numctrl][1]); @@ -999,16 +999,16 @@ static void setcontrol(INT32 (*gc)[2]) // Update me for 2.3 namectrl = (stricmp(COM_Argv(1), "use")) ? COM_Argv(1) : "spin"; - for (numctrl = 0; numctrl < num_gamecontrols && stricmp(namectrl, gamecontrolname[numctrl]); + for (numctrl = 0; numctrl < NUM_GAMECONTROLS && stricmp(namectrl, gamecontrolname[numctrl]); numctrl++) ; - if (numctrl == num_gamecontrols) + if (numctrl == NUM_GAMECONTROLS) { CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl); return; } - keynum1 = G_KeyStringtoNum(COM_Argv(2)); - keynum2 = G_KeyStringtoNum(COM_Argv(3)); + keynum1 = G_KeyNameToNum(COM_Argv(2)); + keynum2 = G_KeyNameToNum(COM_Argv(3)); keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride); if (keynum >= 0) @@ -1073,3 +1073,17 @@ void Command_Setcontrol2_f(void) setcontrol(gamecontrolbis); } + +void G_SetMouseDeltas(INT32 dx, INT32 dy, UINT8 ssplayer) +{ + mouse_t *m = ssplayer == 1 ? &mouse : &mouse2; + consvar_t *cvsens, *cvysens; + + cvsens = ssplayer == 1 ? &cv_mousesens : &cv_mousesens2; + cvysens = ssplayer == 1 ? &cv_mouseysens : &cv_mouseysens2; + m->rdx = dx; + m->rdy = dy; + m->dx = (INT32)(m->rdx*((cvsens->value*cvsens->value)/110.0f + 0.1f)); + m->dy = (INT32)(m->rdy*((cvsens->value*cvsens->value)/110.0f + 0.1f)); + m->mlookdy = (INT32)(m->rdy*((cvysens->value*cvsens->value)/110.0f + 0.1f)); +} diff --git a/src/g_input.h b/src/g_input.h index 609141825bc6df6699736130fd0941d959d8b929..bf6ad39b3d24e8c941f95330a7d0c07a6cf06d09 100644 --- a/src/g_input.h +++ b/src/g_input.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -58,49 +58,49 @@ typedef enum typedef enum { - gc_null = 0, // a key/button mapped to gc_null has no effect - gc_forward, - gc_backward, - gc_strafeleft, - gc_straferight, - gc_turnleft, - gc_turnright, - gc_weaponnext, - gc_weaponprev, - gc_wepslot1, - gc_wepslot2, - gc_wepslot3, - gc_wepslot4, - gc_wepslot5, - gc_wepslot6, - gc_wepslot7, - gc_wepslot8, - gc_wepslot9, - gc_wepslot10, - gc_fire, - gc_firenormal, - gc_tossflag, - gc_spin, - gc_camtoggle, - gc_camreset, - gc_lookup, - gc_lookdown, - gc_centerview, - gc_mouseaiming, // mouse aiming is momentary (toggleable in the menu) - gc_talkkey, - gc_teamkey, - gc_scores, - gc_jump, - gc_console, - gc_pause, - gc_systemmenu, - gc_screenshot, - gc_recordgif, - gc_viewpoint, - gc_custom1, // Lua scriptable - gc_custom2, // Lua scriptable - gc_custom3, // Lua scriptable - num_gamecontrols + GC_NULL = 0, // a key/button mapped to GC_NULL has no effect + GC_FORWARD, + GC_BACKWARD, + GC_STRAFELEFT, + GC_STRAFERIGHT, + GC_TURNLEFT, + GC_TURNRIGHT, + GC_WEAPONNEXT, + GC_WEAPONPREV, + GC_WEPSLOT1, + GC_WEPSLOT2, + GC_WEPSLOT3, + GC_WEPSLOT4, + GC_WEPSLOT5, + GC_WEPSLOT6, + GC_WEPSLOT7, + GC_WEPSLOT8, + GC_WEPSLOT9, + GC_WEPSLOT10, + GC_FIRE, + GC_FIRENORMAL, + GC_TOSSFLAG, + GC_SPIN, + GC_CAMTOGGLE, + GC_CAMRESET, + GC_LOOKUP, + GC_LOOKDOWN, + GC_CENTERVIEW, + GC_MOUSEAIMING, // mouse aiming is momentary (toggleable in the menu) + GC_TALKKEY, + GC_TEAMKEY, + GC_SCORES, + GC_JUMP, + GC_CONSOLE, + GC_PAUSE, + GC_SYSTEMMENU, + GC_SCREENSHOT, + GC_RECORDGIF, + GC_VIEWPOINT, + GC_CUSTOM1, // Lua scriptable + GC_CUSTOM2, // Lua scriptable + GC_CUSTOM3, // Lua scriptable + NUM_GAMECONTROLS } gamecontrols_e; typedef enum @@ -116,9 +116,29 @@ extern consvar_t cv_mousesens, cv_mouseysens; extern consvar_t cv_mousesens2, cv_mouseysens2; extern consvar_t cv_controlperkey; -extern INT32 mousex, mousey; -extern INT32 mlooky; //mousey with mlookSensitivity -extern INT32 mouse2x, mouse2y, mlook2y; +typedef struct +{ + INT32 dx; // deltas with mousemove sensitivity + INT32 dy; + INT32 mlookdy; // dy with mouselook sensitivity + INT32 rdx; // deltas without sensitivity + INT32 rdy; + UINT16 buttons; +} mouse_t; + +#define MB_BUTTON1 0x0001 +#define MB_BUTTON2 0x0002 +#define MB_BUTTON3 0x0004 +#define MB_BUTTON4 0x0008 +#define MB_BUTTON5 0x0010 +#define MB_BUTTON6 0x0020 +#define MB_BUTTON7 0x0040 +#define MB_BUTTON8 0x0080 +#define MB_SCROLLUP 0x0100 +#define MB_SCROLLDOWN 0x0200 + +extern mouse_t mouse; +extern mouse_t mouse2; extern INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET], joy2ymove[JOYAXISSET]; @@ -126,10 +146,10 @@ extern INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET], extern UINT8 gamekeydown[NUMINPUTS]; // two key codes (or virtual key) per game control -extern INT32 gamecontrol[num_gamecontrols][2]; -extern INT32 gamecontrolbis[num_gamecontrols][2]; // secondary splitscreen player -extern INT32 gamecontroldefault[num_gamecontrolschemes][num_gamecontrols][2]; // default control storage, use 0 (gcs_custom) for memory retention -extern INT32 gamecontrolbisdefault[num_gamecontrolschemes][num_gamecontrols][2]; +extern INT32 gamecontrol[NUM_GAMECONTROLS][2]; +extern INT32 gamecontrolbis[NUM_GAMECONTROLS][2]; // secondary splitscreen player +extern INT32 gamecontroldefault[num_gamecontrolschemes][NUM_GAMECONTROLS][2]; // default control storage, use 0 (gcs_custom) for memory retention +extern INT32 gamecontrolbisdefault[num_gamecontrolschemes][NUM_GAMECONTROLS][2]; #define PLAYER1INPUTDOWN(gc) (gamekeydown[gamecontrol[gc][0]] || gamekeydown[gamecontrol[gc][1]]) #define PLAYER2INPUTDOWN(gc) (gamekeydown[gamecontrolbis[gc][0]] || gamekeydown[gamecontrolbis[gc][1]]) #define PLAYERINPUTDOWN(p, gc) ((p) == 2 ? PLAYER2INPUTDOWN(gc) : PLAYER1INPUTDOWN(gc)) @@ -161,8 +181,8 @@ extern const INT32 gcl_jump_spin[num_gcl_jump_spin]; void G_MapEventsToControls(event_t *ev); // returns the name of a key -const char *G_KeynumToString(INT32 keynum); -INT32 G_KeyStringtoNum(const char *keystr); +const char *G_KeyNumToName(INT32 keynum); +INT32 G_KeyNameToNum(const char *keystr); // detach any keys associated to the given game control void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control); @@ -175,4 +195,7 @@ void G_CopyControls(INT32 (*setupcontrols)[2], INT32 (*fromcontrols)[2], const I void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis)[2]); INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify); +// sets the members of a mouse_t given position deltas +void G_SetMouseDeltas(INT32 dx, INT32 dy, UINT8 ssplayer); + #endif diff --git a/src/g_state.h b/src/g_state.h index 589dc6361705747ad0da81fddf79cbf327849228..a6ac1970d96308ef08c70ae2a61b5e08c382726d 100644 --- a/src/g_state.h +++ b/src/g_state.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/hardware/hw_batching.c b/src/hardware/hw_batching.c index 0ac33d1361d2a4bf92070a9d944c1bfeab9cd980..f9c6542ae631b07a44356273aafafce3307fef92 100644 --- a/src/hardware/hw_batching.c +++ b/src/hardware/hw_batching.c @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2020-2021 by Sonic Team Junior. +// Copyright (C) 2020-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -245,13 +245,16 @@ void HWR_RenderBatches(void) currently_batching = false;// no longer collecting batches if (!polygonArraySize) { - ps_hw_numpolys = ps_hw_numcalls = ps_hw_numshaders = ps_hw_numtextures = ps_hw_numpolyflags = ps_hw_numcolors = 0; + ps_hw_numpolys.value.i = ps_hw_numcalls.value.i = ps_hw_numshaders.value.i + = ps_hw_numtextures.value.i = ps_hw_numpolyflags.value.i + = ps_hw_numcolors.value.i = 0; return;// nothing to draw } // init stats vars - ps_hw_numpolys = polygonArraySize; - ps_hw_numcalls = ps_hw_numverts = 0; - ps_hw_numshaders = ps_hw_numtextures = ps_hw_numpolyflags = ps_hw_numcolors = 1; + ps_hw_numpolys.value.i = polygonArraySize; + ps_hw_numcalls.value.i = ps_hw_numverts.value.i = 0; + ps_hw_numshaders.value.i = ps_hw_numtextures.value.i + = ps_hw_numpolyflags.value.i = ps_hw_numcolors.value.i = 1; // init polygonIndexArray for (i = 0; i < polygonArraySize; i++) { @@ -259,12 +262,12 @@ void HWR_RenderBatches(void) } // sort polygons - ps_hw_batchsorttime = I_GetPreciseTime(); + PS_START_TIMING(ps_hw_batchsorttime); if (cv_glshaders.value && gl_shadersavailable) qsort(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygons); else qsort(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygonsNoShaders); - ps_hw_batchsorttime = I_GetPreciseTime() - ps_hw_batchsorttime; + PS_STOP_TIMING(ps_hw_batchsorttime); // sort order // 1. shader // 2. texture @@ -272,7 +275,7 @@ void HWR_RenderBatches(void) // 4. colors + light level // not sure about what order of the last 2 should be, or if it even matters - ps_hw_batchdrawtime = I_GetPreciseTime(); + PS_START_TIMING(ps_hw_batchdrawtime); currentShader = polygonArray[polygonIndexArray[0]].shader; currentTexture = polygonArray[polygonIndexArray[0]].texture; @@ -408,8 +411,8 @@ void HWR_RenderBatches(void) // execute draw call HWD.pfnDrawIndexedTriangles(¤tSurfaceInfo, finalVertexArray, finalIndexWritePos, currentPolyFlags, finalVertexIndexArray); // update stats - ps_hw_numcalls++; - ps_hw_numverts += finalIndexWritePos; + ps_hw_numcalls.value.i++; + ps_hw_numverts.value.i += finalIndexWritePos; // reset write positions finalVertexWritePos = 0; finalIndexWritePos = 0; @@ -426,7 +429,7 @@ void HWR_RenderBatches(void) currentShader = nextShader; changeShader = false; - ps_hw_numshaders++; + ps_hw_numshaders.value.i++; } if (changeTexture) { @@ -435,21 +438,21 @@ void HWR_RenderBatches(void) currentTexture = nextTexture; changeTexture = false; - ps_hw_numtextures++; + ps_hw_numtextures.value.i++; } if (changePolyFlags) { currentPolyFlags = nextPolyFlags; changePolyFlags = false; - ps_hw_numpolyflags++; + ps_hw_numpolyflags.value.i++; } if (changeSurfaceInfo) { currentSurfaceInfo = nextSurfaceInfo; changeSurfaceInfo = false; - ps_hw_numcolors++; + ps_hw_numcolors.value.i++; } // and that should be it? } @@ -457,7 +460,7 @@ void HWR_RenderBatches(void) polygonArraySize = 0; unsortedVertexArraySize = 0; - ps_hw_batchdrawtime = I_GetPreciseTime() - ps_hw_batchdrawtime; + PS_STOP_TIMING(ps_hw_batchdrawtime); } diff --git a/src/hardware/hw_batching.h b/src/hardware/hw_batching.h index 9ccc7de3df503a12211b41d871c2734af70b0bf6..df5c478a323397fb799ff295f98459abe8e6e0a5 100644 --- a/src/hardware/hw_batching.h +++ b/src/hardware/hw_batching.h @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2020-2021 by Sonic Team Junior. +// Copyright (C) 2020-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/hardware/hw_cache.c b/src/hardware/hw_cache.c index 317efd320e749fb4c60e2d5ab36a044d3543a699..fe0b65c5021c0a8ef7db1ae189ad37709f76d33d 100644 --- a/src/hardware/hw_cache.c +++ b/src/hardware/hw_cache.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/hardware/hw_data.h b/src/hardware/hw_data.h index 5aba6a2a9b14e27d98fa7f57c6847826c8e791eb..ceefe9abdd465913078173548da2e0c0bc279731 100644 --- a/src/hardware/hw_data.h +++ b/src/hardware/hw_data.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/hardware/hw_defs.h b/src/hardware/hw_defs.h index 8df9b8916b2e563d7c1eebb16511b222a636a312..fca9b80a3006340bb053997f8e68a51de89bdf6d 100644 --- a/src/hardware/hw_defs.h +++ b/src/hardware/hw_defs.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/hardware/hw_draw.c b/src/hardware/hw_draw.c index e83aff0d778989a36bf3367c51600228b8a14189..691e3cd3f0c70d76b0a015f3f3ee36196361a436 100644 --- a/src/hardware/hw_draw.c +++ b/src/hardware/hw_draw.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -119,11 +119,6 @@ void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option) flags = PF_Translucent|PF_NoDepthTest; - if (option & V_WRAPX) - flags |= PF_ForceWrapX; - if (option & V_WRAPY) - flags |= PF_ForceWrapY; - // clip it since it is used for bunny scroll in doom I HWD.pfnDrawPolygon(NULL, v, 4, flags); } @@ -135,6 +130,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p float cx = FIXED_TO_FLOAT(x); float cy = FIXED_TO_FLOAT(y); UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT); + UINT8 blendmode = ((option & V_BLENDMASK) >> V_BLENDSHIFT); GLPatch_t *hwrPatch; // 3--2 @@ -145,9 +141,6 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p UINT8 perplayershuffle = 0; - if (alphalevel >= 10 && alphalevel < 13) - return; - // make patch ready in hardware cache if (!colormap) HWR_GetPatch(gpatch); @@ -191,15 +184,9 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p offsetx = (float)(gpatch->leftoffset) * fscalew; // top offset - // TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!? + // TODO: make some kind of vertical version of V_FLIP offsety = (float)(gpatch->topoffset) * fscaleh; - if ((option & (V_NOSCALESTART|V_OFFSET)) == (V_NOSCALESTART|V_OFFSET)) // Multiply by dupx/dupy for crosshairs - { - offsetx *= dupx; - offsety *= dupy; - } - cx -= offsetx; cy -= offsety; } @@ -317,7 +304,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p } } - if (pscale != FRACUNIT || (splitscreen && option & V_PERPLAYER)) + if (pscale != FRACUNIT || vscale != FRACUNIT || (splitscreen && option & V_PERPLAYER)) { fwidth = (float)(gpatch->width) * fscalew * dupx; fheight = (float)(gpatch->height) * fscaleh * dupy; @@ -359,21 +346,17 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p v[0].t = v[1].t = 0.0f; v[2].t = v[3].t = hwrPatch->max_t; - flags = PF_Translucent|PF_NoDepthTest; - - if (option & V_WRAPX) - flags |= PF_ForceWrapX; - if (option & V_WRAPY) - flags |= PF_ForceWrapY; - // clip it since it is used for bunny scroll in doom I + flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest; + if (alphalevel) { FSurfaceInfo Surf; Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff; - if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency]; - else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency]; - else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency]; + + if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency]; // V_HUDTRANSHALF + else if (alphalevel == 11) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency]; // V_HUDTRANS + else if (alphalevel == 12) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency]; // V_HUDTRANSDOUBLE else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel]; flags |= PF_Modulated; HWD.pfnDrawPolygon(&Surf, v, 4, flags); @@ -382,26 +365,30 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p HWD.pfnDrawPolygon(NULL, v, 4, flags); } -void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h) +void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h) { FOutVector v[4]; FBITFIELD flags; float cx = FIXED_TO_FLOAT(x); float cy = FIXED_TO_FLOAT(y); UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT); + UINT8 blendmode = ((option & V_BLENDMASK) >> V_BLENDSHIFT); GLPatch_t *hwrPatch; // 3--2 // | /| // |/ | // 0--1 - float dupx, dupy, fscale, fwidth, fheight; + float dupx, dupy, fscalew, fscaleh, fwidth, fheight; - if (alphalevel >= 10 && alphalevel < 13) - return; + UINT8 perplayershuffle = 0; // make patch ready in hardware cache - HWR_GetPatch(gpatch); + if (!colormap) + HWR_GetPatch(gpatch); + else + HWR_GetMappedPatch(gpatch, colormap); + hwrPatch = ((GLPatch_t *)gpatch->hardware); dupx = (float)vid.dupx; @@ -423,12 +410,80 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, } dupx = dupy = (dupx < dupy ? dupx : dupy); - fscale = FIXED_TO_FLOAT(pscale); + fscalew = fscaleh = FIXED_TO_FLOAT(pscale); + if (vscale != pscale) + fscaleh = FIXED_TO_FLOAT(vscale); - // fuck it, no GL support for croppedpatch v_perplayer right now. it's not like it's accessible to Lua or anything, and we only use it for menus... + cx -= (float)(gpatch->leftoffset) * fscalew; + cy -= (float)(gpatch->topoffset) * fscaleh; - cy -= (float)(gpatch->topoffset) * fscale; - cx -= (float)(gpatch->leftoffset) * fscale; + if (splitscreen && (option & V_PERPLAYER)) + { + float adjusty = ((option & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)/2.0f; + fscaleh /= 2; + cy /= 2; +#ifdef QUADS + if (splitscreen > 1) // 3 or 4 players + { + float adjustx = ((option & V_NOSCALESTART) ? vid.width : BASEVIDWIDTH)/2.0f; + fscalew /= 2; + cx /= 2; + if (stplyr == &players[displayplayer]) + { + if (!(option & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(option & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + option &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT; + } + else if (stplyr == &players[secondarydisplayplayer]) + { + if (!(option & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(option & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + cx += adjustx; + option &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT; + } + else if (stplyr == &players[thirddisplayplayer]) + { + if (!(option & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(option & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + cy += adjusty; + option &= ~V_SNAPTOTOP|V_SNAPTORIGHT; + } + else if (stplyr == &players[fourthdisplayplayer]) + { + if (!(option & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(option & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + cx += adjustx; + cy += adjusty; + option &= ~V_SNAPTOTOP|V_SNAPTOLEFT; + } + } + else +#endif + // 2 players + { + if (stplyr == &players[displayplayer]) + { + if (!(option & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle = 1; + option &= ~V_SNAPTOBOTTOM; + } + else //if (stplyr == &players[secondarydisplayplayer]) + { + if (!(option & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle = 2; + cy += adjusty; + option &= ~V_SNAPTOTOP; + } + } + } if (!(option & V_NOSCALESTART)) { @@ -447,6 +502,10 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)); else if (!(option & V_SNAPTOLEFT)) cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2; + if (perplayershuffle & 4) + cx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/4; + else if (perplayershuffle & 8) + cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/4; } if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f) { @@ -454,23 +513,27 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)); else if (!(option & V_SNAPTOTOP)) cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2; + if (perplayershuffle & 1) + cy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/4; + else if (perplayershuffle & 2) + cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/4; } } } - fwidth = w; - fheight = h; + fwidth = FIXED_TO_FLOAT(w); + fheight = FIXED_TO_FLOAT(h); - if (sx + w > gpatch->width) - fwidth = gpatch->width - sx; + if (sx + w > gpatch->width<<FRACBITS) + fwidth = FIXED_TO_FLOAT((gpatch->width<<FRACBITS) - sx); - if (sy + h > gpatch->height) - fheight = gpatch->height - sy; + if (sy + h > gpatch->height<<FRACBITS) + fheight = FIXED_TO_FLOAT((gpatch->height<<FRACBITS) - sy); - if (pscale != FRACUNIT) + if (pscale != FRACUNIT || vscale != FRACUNIT || (splitscreen && option & V_PERPLAYER)) { - fwidth *= fscale * dupx; - fheight *= fscale * dupy; + fwidth *= fscalew * dupx; + fheight *= fscaleh * dupy; } else { @@ -495,34 +558,101 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, v[0].z = v[1].z = v[2].z = v[3].z = 1.0f; - v[0].s = v[3].s = ((sx)/(float)(gpatch->width))*hwrPatch->max_s; - if (sx + w > gpatch->width) + v[0].s = v[3].s = (FIXED_TO_FLOAT(sx)/(float)(gpatch->width))*hwrPatch->max_s; + if (sx + w > gpatch->width<<FRACBITS) v[2].s = v[1].s = hwrPatch->max_s; else - v[2].s = v[1].s = ((sx+w)/(float)(gpatch->width))*hwrPatch->max_s; + v[2].s = v[1].s = (FIXED_TO_FLOAT(sx+w)/(float)(gpatch->width))*hwrPatch->max_s; - v[0].t = v[1].t = ((sy)/(float)(gpatch->height))*hwrPatch->max_t; - if (sy + h > gpatch->height) + v[0].t = v[1].t = (FIXED_TO_FLOAT(sy)/(float)(gpatch->height))*hwrPatch->max_t; + if (sy + h > gpatch->height<<FRACBITS) v[2].t = v[3].t = hwrPatch->max_t; else - v[2].t = v[3].t = ((sy+h)/(float)(gpatch->height))*hwrPatch->max_t; + v[2].t = v[3].t = (FIXED_TO_FLOAT(sy+h)/(float)(gpatch->height))*hwrPatch->max_t; - flags = PF_Translucent|PF_NoDepthTest; + // Auto-crop at splitscreen borders! + if (splitscreen && (option & V_PERPLAYER)) + { +#define flerp(a,b,amount) (((a) * (1.0f - (amount))) + ((b) * (amount))) // Float lerp - if (option & V_WRAPX) - flags |= PF_ForceWrapX; - if (option & V_WRAPY) - flags |= PF_ForceWrapY; +#ifdef QUADS + if (splitscreen > 1) // 3 or 4 players + { + #error Auto-cropping doesnt take quadscreen into account! Fix it! + // Hint: For player 1/2, copy player 1's code below. For player 3/4, copy player 2's code below + // For player 1/3 and 2/4, mangle the below code to apply horizontally instead of vertically + } + else +#endif + // 2 players + { + if (stplyr == &players[displayplayer]) // Player 1's screen, crop at the bottom + { + if ((cy - fheight) < 0) // If the bottom is below the border + { + if (cy <= 0) // If the whole patch is beyond the border... + return; // ...crop away the entire patch, don't draw anything + + if (fheight <= 0) // Don't divide by zero + return; + + v[2].y = v[3].y = 0; // Clamp the polygon edge vertex position + // Now for the UV-map... Uh-oh, math time! + + // On second thought, a basic linear interpolation suffices + //float full_height = fheight; + //float cropped_height = fheight - cy; + //float remaining_height = cy; + //float cropped_percentage = (fheight - cy) / fheight; + //float remaining_percentage = cy / fheight; + //v[2].t = v[3].t = lerp(v[2].t, v[0].t, cropped_percentage); + // By swapping v[2] and v[0], we can use remaining_percentage for less operations + //v[2].t = v[3].t = lerp(v[0].t, v[2].t, remaining_percentage); + + v[2].t = v[3].t = flerp(v[0].t, v[2].t, cy/fheight); + } + } + else //if (stplyr == &players[secondarydisplayplayer]) // Player 2's screen, crop at the top + { + if (cy > 0) // If the top is above the border + { + if ((cy - fheight) >= 0) // If the whole patch is beyond the border... + return; // ...crop away the entire patch, don't draw anything + + if (fheight <= 0) // Don't divide by zero + return; + + v[0].y = v[1].y = 0; // Clamp the polygon edge vertex position + // Now for the UV-map... Uh-oh, math time! + + // On second thought, a basic linear interpolation suffices + //float full_height = fheight; + //float cropped_height = cy; + //float remaining_height = fheight - cy; + //float cropped_percentage = cy / fheight; + //float remaining_percentage = (fheight - cy) / fheight; + //v[0].t = v[1].t = lerp(v[0].t, v[2].t, cropped_percentage); + + v[0].t = v[1].t = flerp(v[0].t, v[2].t, cy/fheight); + } + } + } +#undef flerp + } // clip it since it is used for bunny scroll in doom I + flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest; + if (alphalevel) { FSurfaceInfo Surf; Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff; - if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency]; - else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency]; - else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency]; + + if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency]; // V_HUDTRANSHALF + else if (alphalevel == 11) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency]; // V_HUDTRANS + else if (alphalevel == 12) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency]; // V_HUDTRANSDOUBLE else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel]; + flags |= PF_Modulated; HWD.pfnDrawPolygon(&Surf, v, 4, flags); } diff --git a/src/hardware/hw_drv.h b/src/hardware/hw_drv.h index d4a586d418de9f3da9a16d432690608b99961c8f..718774773c1dead0dd452617fbb8a5065433fbe7 100644 --- a/src/hardware/hw_drv.h +++ b/src/hardware/hw_drv.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/hardware/hw_glob.h b/src/hardware/hw_glob.h index 37d77b467306b823cd36a9a1bdcb57500723cc2e..8b30a346832987304e307800eb222cf6d3ac0908 100644 --- a/src/hardware/hw_glob.h +++ b/src/hardware/hw_glob.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c index e83d9a6ec025143150754ab6910afed140b4fdcd..eb3c9bbbb04d8b4658063a705e65f50b3ac4242e 100644 --- a/src/hardware/hw_light.c +++ b/src/hardware/hw_light.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/hardware/hw_light.h b/src/hardware/hw_light.h index 244cc921f567e63422868e64259b07f1cb5c0ac4..a0a9e93ad2ca4fa6693fbc6a4b1f0b41b7a64301 100644 --- a/src/hardware/hw_light.h +++ b/src/hardware/hw_light.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index dd633d6fc428aa3f2b96fafa0721f294ea23b64e..92076e64407fdfe7b938141627414274bae3d3ca 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -147,22 +147,22 @@ static angle_t gl_aimingangle; static void HWR_SetTransformAiming(FTransform *trans, player_t *player, boolean skybox); // Render stats -precise_t ps_hw_skyboxtime = 0; -precise_t ps_hw_nodesorttime = 0; -precise_t ps_hw_nodedrawtime = 0; -precise_t ps_hw_spritesorttime = 0; -precise_t ps_hw_spritedrawtime = 0; +ps_metric_t ps_hw_skyboxtime = {0}; +ps_metric_t ps_hw_nodesorttime = {0}; +ps_metric_t ps_hw_nodedrawtime = {0}; +ps_metric_t ps_hw_spritesorttime = {0}; +ps_metric_t ps_hw_spritedrawtime = {0}; // Render stats for batching -int ps_hw_numpolys = 0; -int ps_hw_numverts = 0; -int ps_hw_numcalls = 0; -int ps_hw_numshaders = 0; -int ps_hw_numtextures = 0; -int ps_hw_numpolyflags = 0; -int ps_hw_numcolors = 0; -precise_t ps_hw_batchsorttime = 0; -precise_t ps_hw_batchdrawtime = 0; +ps_metric_t ps_hw_numpolys = {0}; +ps_metric_t ps_hw_numverts = {0}; +ps_metric_t ps_hw_numcalls = {0}; +ps_metric_t ps_hw_numshaders = {0}; +ps_metric_t ps_hw_numtextures = {0}; +ps_metric_t ps_hw_numpolyflags = {0}; +ps_metric_t ps_hw_numcolors = {0}; +ps_metric_t ps_hw_batchsorttime = {0}; +ps_metric_t ps_hw_batchdrawtime = {0}; boolean gl_init = false; boolean gl_maploaded = false; @@ -367,10 +367,10 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool float fflatwidth = 64.0f, fflatheight = 64.0f; INT32 flatflag = 63; boolean texflat = false; - float scrollx = 0.0f, scrolly = 0.0f; + float scrollx = 0.0f, scrolly = 0.0f, anglef = 0.0f; angle_t angle = 0; FSurfaceInfo Surf; - fixed_t tempxsow, tempytow; + float tempxsow, tempytow; pslope_t *slope = NULL; static FOutVector *planeVerts = NULL; @@ -504,24 +504,15 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool } } - if (angle) // Only needs to be done if there's an altered angle { + tempxsow = flatxref; + tempytow = flatyref; - angle = (InvAngle(angle))>>ANGLETOFINESHIFT; + anglef = ANG2RAD(InvAngle(angle)); - // This needs to be done so that it scrolls in a different direction after rotation like software - /*tempxsow = FLOAT_TO_FIXED(scrollx); - tempytow = FLOAT_TO_FIXED(scrolly); - scrollx = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle)))); - scrolly = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));*/ - - // This needs to be done so everything aligns after rotation - // It would be done so that rotation is done, THEN the translation, but I couldn't get it to rotate AND scroll like software does - tempxsow = FLOAT_TO_FIXED(flatxref); - tempytow = FLOAT_TO_FIXED(flatyref); - flatxref = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle)))); - flatyref = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle)))); + flatxref = (tempxsow * cos(anglef)) - (tempytow * sin(anglef)); + flatyref = (tempxsow * sin(anglef)) + (tempytow * cos(anglef)); } #define SETUP3DVERT(vert, vx, vy) {\ @@ -540,10 +531,10 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool /* Need to rotate before translate */\ if (angle) /* Only needs to be done if there's an altered angle */\ {\ - tempxsow = FLOAT_TO_FIXED(vert->s);\ - tempytow = FLOAT_TO_FIXED(vert->t);\ - vert->s = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));\ - vert->t = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));\ + tempxsow = vert->s;\ + tempytow = vert->t;\ + vert->s = (tempxsow * cos(anglef)) - (tempytow * sin(anglef));\ + vert->t = (tempxsow * sin(anglef)) + (tempytow * cos(anglef));\ }\ \ vert->x = (vx);\ @@ -565,7 +556,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool HWR_Lighting(&Surf, lightlevel, planecolormap); - if (PolyFlags & (PF_Translucent|PF_Fog)) + if (PolyFlags & (PF_Translucent|PF_Fog|PF_Additive|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Environment)) { Surf.PolyColor.s.alpha = (UINT8)alpha; PolyFlags |= PF_Modulated; @@ -712,13 +703,12 @@ static void HWR_RenderSkyPlane(extrasubsector_t *xsub, fixed_t fixedheight) #endif //doplanes -FBITFIELD HWR_GetBlendModeFlag(INT32 ast) +FBITFIELD HWR_GetBlendModeFlag(INT32 style) { - switch (ast) + switch (style) { - case AST_COPY: - case AST_OVERLAY: - return PF_Masked; + case AST_TRANSLUCENT: + return PF_Translucent; case AST_ADD: return PF_Additive; case AST_SUBTRACT: @@ -728,10 +718,8 @@ FBITFIELD HWR_GetBlendModeFlag(INT32 ast) case AST_MODULATE: return PF_Multiplicative; default: - return PF_Translucent; + return PF_Masked; } - - return 0; } UINT8 HWR_GetTranstableAlpha(INT32 transtablenum) @@ -757,7 +745,7 @@ UINT8 HWR_GetTranstableAlpha(INT32 transtablenum) FBITFIELD HWR_SurfaceBlend(INT32 style, INT32 transtablenum, FSurfaceInfo *pSurf) { - if (!transtablenum || style == AST_COPY || style == AST_OVERLAY) + if (!transtablenum || style <= AST_COPY || style >= AST_OVERLAY) { pSurf->PolyColor.s.alpha = 0xff; return PF_Masked; @@ -992,8 +980,8 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, if (cutflag & FF_FOG) HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture|polyflags, true, lightnum, colormap); - else if (cutflag & FF_TRANSLUCENT) - HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent|polyflags, false, lightnum, colormap); + else if (polyflags & (PF_Translucent|PF_Additive|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Environment)) + HWR_AddTransparentWall(wallVerts, Surf, texnum, polyflags, false, lightnum, colormap); else HWR_ProjectWall(wallVerts, Surf, PF_Masked|polyflags, lightnum, colormap); @@ -1021,8 +1009,8 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, if (cutflag & FF_FOG) HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture|polyflags, true, lightnum, colormap); - else if (cutflag & FF_TRANSLUCENT) - HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent|polyflags, false, lightnum, colormap); + else if (polyflags & (PF_Translucent|PF_Additive|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Environment)) + HWR_AddTransparentWall(wallVerts, Surf, texnum, polyflags, false, lightnum, colormap); else HWR_ProjectWall(wallVerts, Surf, PF_Masked|polyflags, lightnum, colormap); } @@ -1126,7 +1114,6 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom SLOPEPARAMS(gl_backsector->c_slope, worldhigh, worldhighslope, gl_backsector->ceilingheight) SLOPEPARAMS(gl_backsector->f_slope, worldlow, worldlowslope, gl_backsector->floorheight) -#undef SLOPEPARAMS // hack to allow height changes in outdoor areas // This is what gets rid of the upper textures if there should be sky @@ -1277,6 +1264,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom else HWR_ProjectWall(wallVerts, &Surf, PF_Masked, lightnum, colormap); } + gl_midtexture = R_GetTextureNum(gl_sidedef->midtexture); if (gl_midtexture) { @@ -1466,10 +1454,20 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom case 221: case 253: case 256: - blendmode = PF_Translucent; + if (gl_linedef->blendmode && gl_linedef->blendmode != AST_FOG) + blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), &Surf); + else + blendmode = PF_Translucent; break; default: - if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT) + if (gl_linedef->blendmode && gl_linedef->blendmode != AST_FOG) + { + if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT) + blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), &Surf); + else + blendmode = HWR_GetBlendModeFlag(gl_linedef->blendmode); + } + else if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT) blendmode = HWR_TranstableToAlpha(R_GetLinedefTransTable(gl_linedef->alpha), &Surf); else blendmode = PF_Masked; @@ -1494,11 +1492,9 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom if (gl_frontsector->numlights) { if (!(blendmode & PF_Masked)) - HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_TRANSLUCENT, NULL, PF_Decal); + HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_TRANSLUCENT, NULL, blendmode); else - { - HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL, PF_Decal); - } + HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL, blendmode); } else if (!(blendmode & PF_Masked)) HWR_AddTransparentWall(wallVerts, &Surf, gl_midtexture, blendmode, false, lightnum, colormap); @@ -1615,14 +1611,18 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom { ffloor_t * rover; fixed_t highcut = 0, lowcut = 0; + fixed_t lowcutslope, highcutslope; + + // Used for height comparisons and etc across FOFs and slopes + fixed_t high1, highslope1, low1, lowslope1; INT32 texnum; line_t * newline = NULL; // Multi-Property FOF - ///TODO add slope support (fixing cutoffs, proper wall clipping) - maybe just disable highcut/lowcut if either sector or FOF has a slope - /// to allow fun plane intersecting in OGL? But then people would abuse that and make software look bad. :C - highcut = gl_frontsector->ceilingheight < gl_backsector->ceilingheight ? gl_frontsector->ceilingheight : gl_backsector->ceilingheight; - lowcut = gl_frontsector->floorheight > gl_backsector->floorheight ? gl_frontsector->floorheight : gl_backsector->floorheight; + lowcut = max(worldbottom, worldlow); + highcut = min(worldtop, worldhigh); + lowcutslope = max(worldbottomslope, worldlowslope); + highcutslope = min(worldtopslope, worldhighslope); if (gl_backsector->ffloors) { @@ -1644,7 +1644,11 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom continue; if (!(rover->flags & FF_ALLSIDES) && rover->flags & FF_INVERTSIDES) continue; - if (*rover->topheight < lowcut || *rover->bottomheight > highcut) + + SLOPEPARAMS(*rover->t_slope, high1, highslope1, *rover->topheight) + SLOPEPARAMS(*rover->b_slope, low1, lowslope1, *rover->bottomheight) + + if ((high1 < lowcut && highslope1 < lowcutslope) || (low1 > highcut && lowslope1 > highcutslope)) continue; texnum = R_GetTextureNum(sides[rover->master->sidenum[0]].midtexture); @@ -1660,10 +1664,17 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom hS = P_GetFFloorTopZAt (rover, v2x, v2y); l = P_GetFFloorBottomZAt(rover, v1x, v1y); lS = P_GetFFloorBottomZAt(rover, v2x, v2y); - if (!(*rover->t_slope) && !gl_frontsector->c_slope && !gl_backsector->c_slope && h > highcut) - h = hS = highcut; - if (!(*rover->b_slope) && !gl_frontsector->f_slope && !gl_backsector->f_slope && l < lowcut) - l = lS = lowcut; + // Adjust the heights so the FOF does not overlap with top and bottom textures. + if (h >= highcut && hS >= highcutslope) + { + h = highcut; + hS = highcutslope; + } + if (l <= lowcut && lS <= lowcutslope) + { + l = lowcut; + lS = lowcutslope; + } //Hurdler: HW code starts here //FIXME: check if peging is correct // set top/bottom coords @@ -1743,7 +1754,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap); if (gl_frontsector->numlights) - HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->flags, rover, 0); + HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->flags, rover, blendmode); else HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap); } @@ -1751,14 +1762,14 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom { FBITFIELD blendmode = PF_Masked; - if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256) + if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend) { - blendmode = PF_Translucent; + blendmode = rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent; Surf.PolyColor.s.alpha = (UINT8)rover->alpha-1 > 255 ? 255 : rover->alpha-1; } if (gl_frontsector->numlights) - HWR_SplitWall(gl_frontsector, wallVerts, texnum, &Surf, rover->flags, rover, 0); + HWR_SplitWall(gl_frontsector, wallVerts, texnum, &Surf, rover->flags, rover, blendmode); else { if (blendmode != PF_Masked) @@ -1790,7 +1801,11 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom continue; if (!(rover->flags & FF_ALLSIDES || rover->flags & FF_INVERTSIDES)) continue; - if (*rover->topheight < lowcut || *rover->bottomheight > highcut) + + SLOPEPARAMS(*rover->t_slope, high1, highslope1, *rover->topheight) + SLOPEPARAMS(*rover->b_slope, low1, lowslope1, *rover->bottomheight) + + if ((high1 < lowcut && highslope1 < lowcutslope) || (low1 > highcut && lowslope1 > highcutslope)) continue; texnum = R_GetTextureNum(sides[rover->master->sidenum[0]].midtexture); @@ -1805,10 +1820,17 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom hS = P_GetFFloorTopZAt (rover, v2x, v2y); l = P_GetFFloorBottomZAt(rover, v1x, v1y); lS = P_GetFFloorBottomZAt(rover, v2x, v2y); - if (!(*rover->t_slope) && !gl_frontsector->c_slope && !gl_backsector->c_slope && h > highcut) - h = hS = highcut; - if (!(*rover->b_slope) && !gl_frontsector->f_slope && !gl_backsector->f_slope && l < lowcut) - l = lS = lowcut; + // Adjust the heights so the FOF does not overlap with top and bottom textures. + if (h >= highcut && hS >= highcutslope) + { + h = highcut; + hS = highcutslope; + } + if (l <= lowcut && lS <= lowcutslope) + { + l = lowcut; + lS = lowcutslope; + } //Hurdler: HW code starts here //FIXME: check if peging is correct // set top/bottom coords @@ -1855,7 +1877,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap); if (gl_backsector->numlights) - HWR_SplitWall(gl_backsector, wallVerts, 0, &Surf, rover->flags, rover, 0); + HWR_SplitWall(gl_backsector, wallVerts, 0, &Surf, rover->flags, rover, blendmode); else HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap); } @@ -1863,14 +1885,14 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom { FBITFIELD blendmode = PF_Masked; - if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256) + if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend) { - blendmode = PF_Translucent; + blendmode = rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent; Surf.PolyColor.s.alpha = (UINT8)rover->alpha-1 > 255 ? 255 : rover->alpha-1; } if (gl_backsector->numlights) - HWR_SplitWall(gl_backsector, wallVerts, texnum, &Surf, rover->flags, rover, 0); + HWR_SplitWall(gl_backsector, wallVerts, texnum, &Surf, rover->flags, rover, blendmode); else { if (blendmode != PF_Masked) @@ -1882,6 +1904,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom } } } +#undef SLOPEPARAMS //Hurdler: end of 3d-floors test } @@ -2946,6 +2969,13 @@ static void HWR_AddPolyObjectPlanes(void) } } +static FBITFIELD HWR_RippleBlend(sector_t *sector, ffloor_t *rover, boolean ceiling) +{ + (void)sector; + (void)ceiling; + return /*R_IsRipplePlane(sector, rover, ceiling)*/ (rover->flags & FF_RIPPLE) ? PF_Ripple : 0; +} + // -----------------+ // HWR_Subsector : Determine floor/ceiling planes. // : Add sprites of things in sector. @@ -3136,7 +3166,7 @@ static void HWR_Subsector(size_t num) alpha, rover->master->frontsector, PF_Fog|PF_NoTexture, true, rover->master->frontsector->extra_colormap); } - else if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256) // SoM: Flags are more efficient + else if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend) // SoM: Flags are more efficient { light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false); @@ -3145,14 +3175,15 @@ static void HWR_Subsector(size_t num) false, *rover->bottomheight, *gl_frontsector->lightlist[light].lightlevel, - rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Translucent, + rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, + HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent), false, *gl_frontsector->lightlist[light].extra_colormap); } else { HWR_GetLevelFlat(&levelflats[*rover->bottompic]); light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false); - HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic], + HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic], rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap); } } @@ -3181,7 +3212,7 @@ static void HWR_Subsector(size_t num) alpha, rover->master->frontsector, PF_Fog|PF_NoTexture, true, rover->master->frontsector->extra_colormap); } - else if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256) + else if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend) { light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false); @@ -3190,14 +3221,15 @@ static void HWR_Subsector(size_t num) true, *rover->topheight, *gl_frontsector->lightlist[light].lightlevel, - rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Translucent, + rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, + HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent), false, *gl_frontsector->lightlist[light].extra_colormap); } else { HWR_GetLevelFlat(&levelflats[*rover->toppic]); light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false); - HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic], + HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic], rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap); } } @@ -3221,7 +3253,7 @@ static void HWR_Subsector(size_t num) } // for render stats - ps_numpolyobjects += numpolys; + ps_numpolyobjects.value.i += numpolys; // Sort polyobjects R_SortPolyObjects(sub); @@ -3329,7 +3361,7 @@ static void HWR_RenderBSPNode(INT32 bspnum) // Decide which side the view point is on INT32 side; - ps_numbspcalls++; + ps_numbspcalls.value.i++; // Found a subsector? if (bspnum & NF_SUBSECTOR) @@ -3839,6 +3871,12 @@ static void HWR_SplitSprite(gl_vissprite_t *spr) else occlusion = PF_Occlude; + INT32 blendmode; + if (spr->mobj->frame & FF_BLENDMASK) + blendmode = ((spr->mobj->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1; + else + blendmode = spr->mobj->blendmode; + if (!cv_translucency.value) // translucency disabled { Surf.PolyColor.s.alpha = 0xFF; @@ -3848,12 +3886,12 @@ static void HWR_SplitSprite(gl_vissprite_t *spr) else if (spr->mobj->flags2 & MF2_SHADOW) { Surf.PolyColor.s.alpha = 0x40; - blend = HWR_GetBlendModeFlag(spr->mobj->blendmode); + blend = HWR_GetBlendModeFlag(blendmode); } else if (spr->mobj->frame & FF_TRANSMASK) { INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT; - blend = HWR_SurfaceBlend(spr->mobj->blendmode, trans, &Surf); + blend = HWR_SurfaceBlend(blendmode, trans, &Surf); } else { @@ -3862,7 +3900,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr) // Hurdler: PF_Environement would be cool, but we need to fix // the issue with the fog before Surf.PolyColor.s.alpha = 0xFF; - blend = HWR_GetBlendModeFlag(spr->mobj->blendmode)|occlusion; + blend = HWR_GetBlendModeFlag(blendmode)|occlusion; if (!occlusion) use_linkdraw_hack = true; } @@ -3902,6 +3940,9 @@ static void HWR_SplitSprite(gl_vissprite_t *spr) } } + if (R_ThingIsSemiBright(spr->mobj)) + lightlevel = 128 + (lightlevel>>1); + for (i = 0; i < sector->numlights; i++) { if (endtop < endrealbot && top < realbot) @@ -4255,6 +4296,9 @@ static void HWR_DrawSprite(gl_vissprite_t *spr) else if (!lightset) lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel; + if (R_ThingIsSemiBright(spr->mobj)) + lightlevel = 128 + (lightlevel>>1); + HWR_Lighting(&Surf, lightlevel, colormap); } @@ -4271,6 +4315,12 @@ static void HWR_DrawSprite(gl_vissprite_t *spr) else occlusion = PF_Occlude; + INT32 blendmode; + if (spr->mobj->frame & FF_BLENDMASK) + blendmode = ((spr->mobj->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1; + else + blendmode = spr->mobj->blendmode; + if (!cv_translucency.value) // translucency disabled { Surf.PolyColor.s.alpha = 0xFF; @@ -4280,12 +4330,12 @@ static void HWR_DrawSprite(gl_vissprite_t *spr) else if (spr->mobj->flags2 & MF2_SHADOW) { Surf.PolyColor.s.alpha = 0x40; - blend = HWR_GetBlendModeFlag(spr->mobj->blendmode); + blend = HWR_GetBlendModeFlag(blendmode); } else if (spr->mobj->frame & FF_TRANSMASK) { INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT; - blend = HWR_SurfaceBlend(spr->mobj->blendmode, trans, &Surf); + blend = HWR_SurfaceBlend(blendmode, trans, &Surf); } else { @@ -4294,7 +4344,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr) // Hurdler: PF_Environement would be cool, but we need to fix // the issue with the fog before Surf.PolyColor.s.alpha = 0xFF; - blend = HWR_GetBlendModeFlag(spr->mobj->blendmode)|occlusion; + blend = HWR_GetBlendModeFlag(blendmode)|occlusion; if (!occlusion) use_linkdraw_hack = true; } @@ -4704,7 +4754,7 @@ static void HWR_CreateDrawNodes(void) // that is already lying around. This should all be in some sort of linked list or lists. sortindex = Z_Calloc(sizeof(size_t) * (numplanes + numpolyplanes + numwalls), PU_STATIC, NULL); - ps_hw_nodesorttime = I_GetPreciseTime(); + PS_START_TIMING(ps_hw_nodesorttime); for (i = 0; i < numplanes; i++, p++) { @@ -4724,7 +4774,7 @@ static void HWR_CreateDrawNodes(void) sortindex[p] = p; } - ps_numdrawnodes = p; + ps_numdrawnodes.value.i = p; // p is the number of stuff to sort @@ -4759,9 +4809,9 @@ static void HWR_CreateDrawNodes(void) } } - ps_hw_nodesorttime = I_GetPreciseTime() - ps_hw_nodesorttime; + PS_STOP_TIMING(ps_hw_nodesorttime); - ps_hw_nodedrawtime = I_GetPreciseTime(); + PS_START_TIMING(ps_hw_nodedrawtime); // Okay! Let's draw it all! Woo! HWD.pfnSetTransform(&atransform); @@ -4798,7 +4848,7 @@ static void HWR_CreateDrawNodes(void) } } - ps_hw_nodedrawtime = I_GetPreciseTime() - ps_hw_nodedrawtime; + PS_STOP_TIMING(ps_hw_nodedrawtime); numwalls = 0; numplanes = 0; @@ -4989,10 +5039,16 @@ static void HWR_ProjectSprite(mobj_t *thing) if (thing->spritexscale < 1 || thing->spriteyscale < 1) return; + INT32 blendmode; + if (thing->frame & FF_BLENDMASK) + blendmode = ((thing->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1; + else + blendmode = thing->blendmode; + // Visibility check by the blend mode. if (thing->frame & FF_TRANSMASK) { - if (!R_BlendLevelVisible(thing->blendmode, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT)) + if (!R_BlendLevelVisible(blendmode, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT)) return; } @@ -5327,7 +5383,7 @@ static void HWR_ProjectSprite(mobj_t *thing) else if (vis->mobj->type == MT_METALSONIC_BATTLE) vis->colormap = R_GetTranslationColormap(TC_METALSONIC, 0, GTC_CACHE); else - vis->colormap = R_GetTranslationColormap(TC_BOSS, 0, GTC_CACHE); + vis->colormap = R_GetTranslationColormap(TC_BOSS, vis->mobj->color, GTC_CACHE); } else if (thing->color) { @@ -6081,10 +6137,10 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player) if (viewnumber == 0) // Only do it if it's the first screen being rendered HWD.pfnClearBuffer(true, false, &ClearColor); // Clear the Color Buffer, stops HOMs. Also seems to fix the skybox issue on Intel GPUs. - ps_hw_skyboxtime = I_GetPreciseTime(); + PS_START_TIMING(ps_hw_skyboxtime); if (skybox && drawsky) // If there's a skybox and we should be drawing the sky, draw the skybox HWR_RenderSkyboxView(viewnumber, player); // This is drawn before everything else so it is placed behind - ps_hw_skyboxtime = I_GetPreciseTime() - ps_hw_skyboxtime; + PS_STOP_TIMING(ps_hw_skyboxtime); { // do we really need to save player (is it not the same)? @@ -6194,9 +6250,9 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player) // Reset the shader state. HWR_SetShaderState(); - ps_numbspcalls = 0; - ps_numpolyobjects = 0; - ps_bsptime = I_GetPreciseTime(); + ps_numbspcalls.value.i = 0; + ps_numpolyobjects.value.i = 0; + PS_START_TIMING(ps_bsptime); validcount++; @@ -6234,7 +6290,7 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player) } #endif - ps_bsptime = I_GetPreciseTime() - ps_bsptime; + PS_STOP_TIMING(ps_bsptime); if (cv_glbatching.value) HWR_RenderBatches(); @@ -6249,22 +6305,22 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player) #endif // Draw MD2 and sprites - ps_numsprites = gl_visspritecount; - ps_hw_spritesorttime = I_GetPreciseTime(); + ps_numsprites.value.i = gl_visspritecount; + PS_START_TIMING(ps_hw_spritesorttime); HWR_SortVisSprites(); - ps_hw_spritesorttime = I_GetPreciseTime() - ps_hw_spritesorttime; - ps_hw_spritedrawtime = I_GetPreciseTime(); + PS_STOP_TIMING(ps_hw_spritesorttime); + PS_START_TIMING(ps_hw_spritedrawtime); HWR_DrawSprites(); - ps_hw_spritedrawtime = I_GetPreciseTime() - ps_hw_spritedrawtime; + PS_STOP_TIMING(ps_hw_spritedrawtime); #ifdef NEWCORONAS //Hurdler: they must be drawn before translucent planes, what about gl fog? HWR_DrawCoronas(); #endif - ps_numdrawnodes = 0; - ps_hw_nodesorttime = 0; - ps_hw_nodedrawtime = 0; + ps_numdrawnodes.value.i = 0; + ps_hw_nodesorttime.value.p = 0; + ps_hw_nodedrawtime.value.p = 0; if (numplanes || numpolyplanes || numwalls) //Hurdler: render 3D water and transparent walls after everything { HWR_CreateDrawNodes(); @@ -6753,7 +6809,7 @@ void HWR_LoadAllCustomShaders(void) // read every custom shader for (i = 0; i < numwadfiles; i++) - HWR_LoadCustomShadersFromFile(i, (wadfiles[i]->type == RET_PK3)); + HWR_LoadCustomShadersFromFile(i, W_FileHasFolders(wadfiles[i])); } void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3) diff --git a/src/hardware/hw_main.h b/src/hardware/hw_main.h index ba6532c386ff9cf1cbed29d8ba491f221c8351ef..cd822c0c153bedece9dcd9c92665944b1e5504c8 100644 --- a/src/hardware/hw_main.h +++ b/src/hardware/hw_main.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -20,6 +20,8 @@ #include "../d_player.h" #include "../r_defs.h" +#include "../m_perfstats.h" + // Startup & Shutdown the hardware mode renderer void HWR_Startup(void); void HWR_Switch(void); @@ -39,7 +41,7 @@ void HWR_InitTextureMapping(void); void HWR_SetViewSize(void); void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option); void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap); -void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t scale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h); +void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h); void HWR_MakePatch(const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap); void HWR_CreatePlanePolygons(INT32 bspnum); void HWR_CreateStaticLightmaps(INT32 bspnum); @@ -69,7 +71,7 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col UINT8 HWR_FogBlockAlpha(INT32 light, extracolormap_t *colormap); // Let's see if this can work UINT8 HWR_GetTranstableAlpha(INT32 transtablenum); -FBITFIELD HWR_GetBlendModeFlag(INT32 ast); +FBITFIELD HWR_GetBlendModeFlag(INT32 style); FBITFIELD HWR_SurfaceBlend(INT32 style, INT32 transtablenum, FSurfaceInfo *pSurf); FBITFIELD HWR_TranstableToAlpha(INT32 transtablenum, FSurfaceInfo *pSurf); @@ -116,22 +118,22 @@ extern FTransform atransform; // Render stats -extern precise_t ps_hw_skyboxtime; -extern precise_t ps_hw_nodesorttime; -extern precise_t ps_hw_nodedrawtime; -extern precise_t ps_hw_spritesorttime; -extern precise_t ps_hw_spritedrawtime; +extern ps_metric_t ps_hw_skyboxtime; +extern ps_metric_t ps_hw_nodesorttime; +extern ps_metric_t ps_hw_nodedrawtime; +extern ps_metric_t ps_hw_spritesorttime; +extern ps_metric_t ps_hw_spritedrawtime; // Render stats for batching -extern int ps_hw_numpolys; -extern int ps_hw_numverts; -extern int ps_hw_numcalls; -extern int ps_hw_numshaders; -extern int ps_hw_numtextures; -extern int ps_hw_numpolyflags; -extern int ps_hw_numcolors; -extern precise_t ps_hw_batchsorttime; -extern precise_t ps_hw_batchdrawtime; +extern ps_metric_t ps_hw_numpolys; +extern ps_metric_t ps_hw_numverts; +extern ps_metric_t ps_hw_numcalls; +extern ps_metric_t ps_hw_numshaders; +extern ps_metric_t ps_hw_numtextures; +extern ps_metric_t ps_hw_numpolyflags; +extern ps_metric_t ps_hw_numcolors; +extern ps_metric_t ps_hw_batchsorttime; +extern ps_metric_t ps_hw_batchdrawtime; extern boolean gl_init; extern boolean gl_maploaded; diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 9c3aa9e58caea4dfb9c26d7067074d829b7302d8..d546e2f7fc6fa810c17f54638bc562ae28157275 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -777,24 +777,7 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi while (size--) { - if (skinnum == TC_BOSS) - { - // Turn everything below a certain threshold white - if ((image->s.red == image->s.green) && (image->s.green == image->s.blue) && image->s.blue < 127) - { - // Lactozilla: Invert the colors - cur->s.red = cur->s.green = cur->s.blue = (255 - image->s.blue); - } - else - { - cur->s.red = image->s.red; - cur->s.green = image->s.green; - cur->s.blue = image->s.blue; - } - - cur->s.alpha = image->s.alpha; - } - else if (skinnum == TC_ALLWHITE) + if (skinnum == TC_ALLWHITE) { // Turn everything white cur->s.red = cur->s.green = cur->s.blue = 255; @@ -1065,6 +1048,15 @@ skippixel: cur->s.alpha = image->s.alpha; } + else if (skinnum == TC_BOSS) + { + // Turn everything below a certain threshold white + if ((image->s.red == image->s.green) && (image->s.green == image->s.blue) && image->s.blue < 127) + { + // Lactozilla: Invert the colors + cur->s.red = cur->s.green = cur->s.blue = (255 - image->s.blue); + } + } } } @@ -1533,7 +1525,12 @@ boolean HWR_DrawModel(gl_vissprite_t *spr) { nextFrame = (spr->mobj->frame & FF_FRAMEMASK) + 1; if (nextFrame >= mod) - nextFrame = 0; + { + if (spr->mobj->state->frame & FF_SPR2ENDSTATE) + nextFrame--; + else + nextFrame = 0; + } if (frame || !(spr->mobj->state->frame & FF_SPR2ENDSTATE)) nextFrame = md2->model->spr2frames[spr2].frames[nextFrame]; else diff --git a/src/hardware/hw_md2.h b/src/hardware/hw_md2.h index 9249c034c2b1394f289681e1d33cc8726a9f161a..966ed016b898fdd9a698c0ec7a6dffa146da6353 100644 --- a/src/hardware/hw_md2.h +++ b/src/hardware/hw_md2.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c index 645a3bbaeca39338b1112e29d1920c9ef4ef9c6e..7ec7ee2702f4bdaadbef776a0b281b7c3506f6a9 100644 --- a/src/hardware/r_opengl/r_opengl.c +++ b/src/hardware/r_opengl/r_opengl.c @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 1998-2021 by Sonic Team Junior. +// Copyright (C) 1998-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -62,6 +62,9 @@ static FBITFIELD CurrentPolyFlags; static FTextureInfo *TexCacheTail = NULL; static FTextureInfo *TexCacheHead = NULL; +static RGBA_t *textureBuffer = NULL; +static size_t textureBufferSize = 0; + RGBA_t myPaletteData[256]; GLint screen_width = 0; // used by Draw2DLine() GLint screen_height = 0; @@ -131,7 +134,6 @@ static const GLfloat byte2float[256] = { // -----------------+ // GL_DBG_Printf : Output debug messages to debug log if DEBUG_TO_FILE is defined, // : else do nothing -// Returns : // -----------------+ #ifdef DEBUG_TO_FILE @@ -159,8 +161,6 @@ FUNCPRINTF void GL_DBG_Printf(const char *format, ...) // -----------------+ // GL_MSG_Warning : Raises a warning. -// : -// Returns : // -----------------+ static void GL_MSG_Warning(const char *format, ...) @@ -184,8 +184,6 @@ static void GL_MSG_Warning(const char *format, ...) // -----------------+ // GL_MSG_Error : Raises an error. -// : -// Returns : // -----------------+ static void GL_MSG_Error(const char *format, ...) @@ -1345,6 +1343,10 @@ void Flush(void) TexCacheTail = TexCacheHead = NULL; //Hurdler: well, TexCacheHead is already NULL tex_downloaded = 0; + + free(textureBuffer); + textureBuffer = NULL; + textureBufferSize = 0; } @@ -1378,7 +1380,6 @@ INT32 isExtAvailable(const char *extension, const GLubyte *start) // -----------------+ // Init : Initialise the OpenGL interface API -// Returns : // -----------------+ EXPORT boolean HWRAPI(Init) (void) { @@ -1738,37 +1739,48 @@ EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags) CurrentPolyFlags = PolyFlags; } +static void AllocTextureBuffer(GLMipmap_t *pTexInfo) +{ + size_t size = pTexInfo->width * pTexInfo->height; + if (size > textureBufferSize) + { + textureBuffer = realloc(textureBuffer, size * sizeof(RGBA_t)); + if (textureBuffer == NULL) + I_Error("AllocTextureBuffer: out of memory allocating %s bytes", sizeu1(size * sizeof(RGBA_t))); + textureBufferSize = size; + } +} + // -----------------+ -// UpdateTexture : Updates the texture data. +// UpdateTexture : Updates texture data. // -----------------+ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo) { - // Download a mipmap - boolean updatemipmap = true; - static RGBA_t tex[2048*2048]; - const GLvoid *ptex = tex; - INT32 w, h; - GLuint texnum = 0; + // Upload a texture + GLuint num = pTexInfo->downloaded; + boolean update = true; + + INT32 w = pTexInfo->width, h = pTexInfo->height; + INT32 i, j; + + const GLubyte *pImgData = (const GLubyte *)pTexInfo->data; + const GLvoid *ptex = NULL; + RGBA_t *tex = NULL; - if (!pTexInfo->downloaded) + // Generate a new texture name. + if (!num) { - pglGenTextures(1, &texnum); - pTexInfo->downloaded = texnum; - updatemipmap = false; + pglGenTextures(1, &num); + pTexInfo->downloaded = num; + update = false; } - else - texnum = pTexInfo->downloaded; - - //GL_DBG_Printf ("DownloadMipmap %d %x\n",(INT32)texnum,pTexInfo->data); - w = pTexInfo->width; - h = pTexInfo->height; + //GL_DBG_Printf("UpdateTexture %d %x\n", (INT32)num, pImgData); - if ((pTexInfo->format == GL_TEXFMT_P_8) || - (pTexInfo->format == GL_TEXFMT_AP_88)) + if ((pTexInfo->format == GL_TEXFMT_P_8) || (pTexInfo->format == GL_TEXFMT_AP_88)) { - const GLubyte *pImgData = (const GLubyte *)pTexInfo->data; - INT32 i, j; + AllocTextureBuffer(pTexInfo); + ptex = tex = textureBuffer; for (j = 0; j < h; j++) { @@ -1799,20 +1811,18 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo) tex[w*j+i].s.alpha = *pImgData; pImgData++; } - } } } else if (pTexInfo->format == GL_TEXFMT_RGBA) { - // corona test : passed as ARGB 8888, which is not in glide formats - // Hurdler: not used for coronas anymore, just for dynamic lighting - ptex = pTexInfo->data; + // Directly upload the texture data without any kind of conversion. + ptex = pImgData; } else if (pTexInfo->format == GL_TEXFMT_ALPHA_INTENSITY_88) { - const GLubyte *pImgData = (const GLubyte *)pTexInfo->data; - INT32 i, j; + AllocTextureBuffer(pTexInfo); + ptex = tex = textureBuffer; for (j = 0; j < h; j++) { @@ -1829,8 +1839,8 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo) } else if (pTexInfo->format == GL_TEXFMT_ALPHA_8) // Used for fade masks { - const GLubyte *pImgData = (const GLubyte *)pTexInfo->data; - INT32 i, j; + AllocTextureBuffer(pTexInfo); + ptex = tex = textureBuffer; for (j = 0; j < h; j++) { @@ -1845,11 +1855,10 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo) } } else - GL_MSG_Warning ("SetTexture(bad format) %ld\n", pTexInfo->format); + GL_MSG_Warning("UpdateTexture: bad format %d\n", pTexInfo->format); - // the texture number was already generated by pglGenTextures - pglBindTexture(GL_TEXTURE_2D, texnum); - tex_downloaded = texnum; + pglBindTexture(GL_TEXTURE_2D, num); + tex_downloaded = num; // disable texture filtering on any texture that has holes so there's no dumb borders or blending issues if (pTexInfo->flags & TF_TRANSPARENT) @@ -1878,7 +1887,7 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo) } else { - if (updatemipmap) + if (update) pglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex); else pglTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex); @@ -1899,7 +1908,7 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo) } else { - if (updatemipmap) + if (update) pglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex); else pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex); @@ -1919,7 +1928,7 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo) } else { - if (updatemipmap) + if (update) pglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex); else pglTexImage2D(GL_TEXTURE_2D, 0, textureformatGL, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex); diff --git a/src/http-mserv.c b/src/http-mserv.c index f9134ba5008b0ba5f27e0b6ae48feee7ec95feef..b0ef37fa169bf8857e70b4497fa769eafb652ddf 100644 --- a/src/http-mserv.c +++ b/src/http-mserv.c @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2020-2021 by James R. +// Copyright (C) 2020-2022 by James R. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 2c54571985cd88e7a42b9629e3c08b5a8c8202c2..69e5bf9068795b76f373523c8d9d152bc9b26352 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -76,7 +76,7 @@ patch_t *nto_font[NT_FONTSIZE]; static player_t *plr; boolean chat_on; // entering a chat message? -static char w_chat[HU_MAXMSGLEN]; +static char w_chat[HU_MAXMSGLEN + 1]; static size_t c_input = 0; // let's try to make the chat input less shitty. static boolean headsupactive = false; boolean hu_showscores; // draw rankings @@ -461,7 +461,7 @@ void HU_AddChatText(const char *text, boolean playsound) static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags) { - char buf[254]; + char buf[2 + HU_MAXMSGLEN + 1]; size_t numwords, ix; char *msg = &buf[2]; const size_t msgspace = sizeof buf - 2; @@ -537,7 +537,7 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags) } buf[0] = target; newmsg = msg+5+spc; - strlcpy(msg, newmsg, 252); + strlcpy(msg, newmsg, HU_MAXMSGLEN + 1); } SendNetXCmd(XD_SAY, buf, strlen(msg) + 1 + msg-buf); @@ -644,7 +644,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum) target = READSINT8(*p); flags = READUINT8(*p); msg = (char *)*p; - SKIPSTRING(*p); + SKIPSTRINGL(*p, HU_MAXMSGLEN + 1); if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum))) { @@ -686,7 +686,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum) // run the lua hook even if we were supposed to eat the msg, netgame consistency goes first. - if (LUAh_PlayerMsg(playernum, target, flags, msg)) + if (LUA_HookPlayerMsg(playernum, target, flags, msg)) return; if (spam_eatmsg) @@ -858,72 +858,6 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum) #endif } -// Handles key input and string input -// -static inline boolean HU_keyInChatString(char *s, char ch) -{ - size_t l; - - if ((ch >= HU_FONTSTART && ch <= HU_FONTEND && hu_font[ch-HU_FONTSTART]) - || ch == ' ') // Allow spaces, of course - { - l = strlen(s); - if (l < HU_MAXMSGLEN - 1) - { - if (c_input >= strlen(s)) // don't do anything complicated - { - s[l++] = ch; - s[l]=0; - } - else - { - - // move everything past c_input for new characters: - size_t m = HU_MAXMSGLEN-1; - while (m>=c_input) - { - if (s[m]) - s[m+1] = (s[m]); - if (m == 0) // prevent overflow - break; - m--; - } - s[c_input] = ch; // and replace this. - } - c_input++; - return true; - } - return false; - } - else if (ch == KEY_BACKSPACE) - { - size_t i = c_input; - - if (c_input <= 0) - return false; - - if (!s[i-1]) - return false; - - if (i >= strlen(s)-1) - { - s[strlen(s)-1] = 0; - c_input--; - return false; - } - - for (; (i < HU_MAXMSGLEN); i++) - { - s[i-1] = s[i]; - } - c_input--; - } - else if (ch != KEY_ENTER) - return false; // did not eat key - - return true; // ate the key -} - #endif // @@ -936,7 +870,7 @@ void HU_Ticker(void) hu_tick++; hu_tick &= 7; // currently only to blink chat input cursor - if (PLAYER1INPUTDOWN(gc_scores)) + if (PLAYER1INPUTDOWN(GC_SCORES)) hu_showscores = !chat_on; else hu_showscores = false; @@ -945,151 +879,123 @@ void HU_Ticker(void) #ifndef NONET static boolean teamtalk = false; +static boolean justscrolleddown; +static boolean justscrolledup; +static INT16 typelines = 1; // number of drawfill lines we need when drawing the chat. it's some weird hack and might be one frame off but I'm lazy to make another loop. +// It's up here since it has to be reset when we open the chat. -// Clear spaces so we don't end up with messages only made out of emptiness -static boolean HU_clearChatSpaces(void) +static boolean HU_chatboxContainsOnlySpaces(void) { - size_t i = 0; // Used to just check our message - char c; // current character we're iterating. - boolean nothingbutspaces = true; + size_t i; - for (; i < strlen(w_chat); i++) // iterate through message and eradicate all spaces that don't belong. - { - c = w_chat[i]; - if (!c) - break; // if there's nothing, it's safe to assume our message has ended, so let's not waste any more time here. + for (i = 0; w_chat[i]; i++) + if (w_chat[i] != ' ') + return false; - if (c != ' ') // Isn't a space - { - nothingbutspaces = false; - } - } - return nothingbutspaces; + return true; } -// -// -static void HU_queueChatChar(char c) +static void HU_sendChatMessage(void) { - // send automaticly the message (no more chat char) - if (c == KEY_ENTER) + char buf[2 + HU_MAXMSGLEN + 1]; + char *msg = &buf[2]; + size_t ci; + INT32 target = 0; + + // if our message was nothing but spaces, don't send it. + if (HU_chatboxContainsOnlySpaces()) + return; + + // copy printable characters and terminating '\0' only. + for (ci = 2; w_chat[ci-2]; ci++) { - char buf[2+256]; - char *msg = &buf[2]; - size_t i = 0; - size_t ci = 2; - INT32 target = 0; + char c = w_chat[ci-2]; + if (c >= ' ' && !(c & 0x80)) + buf[ci] = c; + }; + buf[ci] = '\0'; - if (HU_clearChatSpaces()) // Avoids being able to send empty messages, or something. - return; // If this returns true, that means our message was NOTHING but spaces, so don't send it period. + memset(w_chat, '\0', sizeof(w_chat)); + c_input = 0; - do { - c = w_chat[-2+ci++]; - if (!c || (c >= ' ' && !(c & 0x80))) // copy printable characters and terminating '\0' only. - buf[ci-1]=c; - } while (c); + // last minute mute check + if (CHAT_MUTE) + { + HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false); + return; + } - for (;(i<HU_MAXMSGLEN);i++) - w_chat[i] = 0; // reset this. + if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm + { + INT32 spc = 1; // used if playernum[1] is a space. + char playernum[3]; + const char *newmsg; - c_input = 0; + // what we're gonna do now is check if the player exists + // with that logic, characters 4 and 5 are our numbers: - // last minute mute check - if (CHAT_MUTE) + // teamtalk can't send PMs, just don't send it, else everyone would be able to see it, and no one wants to see your sex RP sicko. + if (teamtalk) { - HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false); + HU_AddChatText(va("%sCannot send sayto in Say-Team.", "\x85"), false); return; } - if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm + strncpy(playernum, msg+3, 3); + // check for undesirable characters in our "number" + if (!(isdigit(playernum[0]) && isdigit(playernum[1]))) { - INT32 spc = 1; // used if playernum[1] is a space. - char playernum[3]; - const char *newmsg; - - // what we're gonna do now is check if the player exists - // with that logic, characters 4 and 5 are our numbers: - - // teamtalk can't send PMs, just don't send it, else everyone would be able to see it, and no one wants to see your sex RP sicko. - if (teamtalk) - { - HU_AddChatText(va("%sCannot send sayto in Say-Team.", "\x85"), false); - return; - } - - strncpy(playernum, msg+3, 3); - // check for undesirable characters in our "number" - if (((playernum[0] < '0') || (playernum[0] > '9')) || ((playernum[1] < '0') || (playernum[1] > '9'))) - { - // check if playernum[1] is a space - if (playernum[1] == ' ') - spc = 0; - // let it slide - else - { - HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false); - return; - } - } - // I'm very bad at C, I swear I am, additional checks eww! - if (spc != 0) - { - if (msg[5] != ' ') - { - HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false); - return; - } - } - - target = atoi(playernum); // turn that into a number - //CONS_Printf("%d\n", target); - - // check for target player, if it doesn't exist then we can't send the message! - if (target < MAXPLAYERS && playeringame[target]) // player exists - target++; // even though playernums are from 0 to 31, target is 1 to 32, so up that by 1 to have it work! + // check if playernum[1] is a space + if (playernum[1] == ' ') + spc = 0; + // let it slide else { - HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same + HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false); return; } - - // we need to get rid of the /pm<player num> - newmsg = msg+5+spc; - strlcpy(msg, newmsg, 255); } - if (ci > 3) // don't send target+flags+empty message. + // I'm very bad at C, I swear I am, additional checks eww! + if (spc != 0 && msg[5] != ' ') { - if (teamtalk) - buf[0] = -1; // target - else - buf[0] = target; + HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false); + return; + } - buf[1] = 0; // flags - SendNetXCmd(XD_SAY, buf, 2 + strlen(&buf[2]) + 1); + target = atoi(playernum); // turn that into a number + + // check for target player, if it doesn't exist then we can't send the message! + if (target < MAXPLAYERS && playeringame[target]) // player exists + target++; // even though playernums are from 0 to 31, target is 1 to 32, so up that by 1 to have it work! + else + { + HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same + return; } - return; + + // we need to get rid of the /pm<player num> + newmsg = msg+5+spc; + strlcpy(msg, newmsg, HU_MAXMSGLEN + 1); + } + if (ci > 2) // don't send target+flags+empty message. + { + buf[0] = teamtalk ? -1 : target; // target + buf[1] = 0; // flags + SendNetXCmd(XD_SAY, buf, 2 + strlen(&buf[2]) + 1); } } + #endif void HU_clearChatChars(void) { - size_t i = 0; - for (;i<HU_MAXMSGLEN;i++) - w_chat[i] = 0; // reset this. + memset(w_chat, '\0', sizeof(w_chat)); chat_on = false; c_input = 0; I_UpdateMouseGrab(); } -#ifndef NONET -static boolean justscrolleddown; -static boolean justscrolledup; -static INT16 typelines = 1; // number of drawfill lines we need when drawing the chat. it's some weird hack and might be one frame off but I'm lazy to make another loop. -// It's up here since it has to be reset when we open the chat. -#endif - // // Returns true if key eaten // @@ -1111,26 +1017,26 @@ boolean HU_Responder(event_t *ev) // (Unless if you're sharing a keyboard, since you probably establish when you start chatting that you have dibs on it...) // (Ahhh, the good ol days when I was a kid who couldn't afford an extra USB controller...) - if (ev->data1 >= KEY_MOUSE1) + if (ev->key >= KEY_MOUSE1) { INT32 i; - for (i = 0; i < num_gamecontrols; i++) + for (i = 0; i < NUM_GAMECONTROLS; i++) { - if (gamecontrol[i][0] == ev->data1 || gamecontrol[i][1] == ev->data1) + if (gamecontrol[i][0] == ev->key || gamecontrol[i][1] == ev->key) break; } - if (i == num_gamecontrols) + if (i == NUM_GAMECONTROLS) return false; }*/ //We don't actually care about that unless we get splitscreen netgames. :V #ifndef NONET - c = (INT32)ev->data1; + c = (INT32)ev->key; if (!chat_on) { // enter chat mode - if ((ev->data1 == gamecontrol[gc_talkkey][0] || ev->data1 == gamecontrol[gc_talkkey][1]) + if ((ev->key == gamecontrol[GC_TALKKEY][0] || ev->key == gamecontrol[GC_TALKKEY][1]) && netgame && !OLD_MUTE) // check for old chat mute, still let the players open the chat incase they want to scroll otherwise. { chat_on = true; @@ -1140,7 +1046,7 @@ boolean HU_Responder(event_t *ev) typelines = 1; return true; } - if ((ev->data1 == gamecontrol[gc_teamkey][0] || ev->data1 == gamecontrol[gc_teamkey][1]) + if ((ev->key == gamecontrol[GC_TEAMKEY][0] || ev->key == gamecontrol[GC_TEAMKEY][1]) && netgame && !OLD_MUTE) { chat_on = true; @@ -1157,12 +1063,12 @@ boolean HU_Responder(event_t *ev) // Ignore modifier keys // Note that we do this here so users can still set // their chat keys to one of these, if they so desire. - if (ev->data1 == KEY_LSHIFT || ev->data1 == KEY_RSHIFT - || ev->data1 == KEY_LCTRL || ev->data1 == KEY_RCTRL - || ev->data1 == KEY_LALT || ev->data1 == KEY_RALT) + if (ev->key == KEY_LSHIFT || ev->key == KEY_RSHIFT + || ev->key == KEY_LCTRL || ev->key == KEY_RCTRL + || ev->key == KEY_LALT || ev->key == KEY_RALT) return true; - c = (INT32)ev->data1; + c = (INT32)ev->key; // I know this looks very messy but this works. If it ain't broke, don't fix it! // shift LETTERS to uppercase if we have capslock or are holding shift @@ -1171,21 +1077,23 @@ boolean HU_Responder(event_t *ev) if (shiftdown ^ capslock) c = shiftxform[c]; } - else // if we're holding shift we should still shift non letter symbols + else // if we're holding shift we should still shift non letter symbols { if (shiftdown) c = shiftxform[c]; } // pasting. pasting is cool. chat is a bit limited, though :( - if (((c == 'v' || c == 'V') && ctrldown) && !CHAT_MUTE) + if ((c == 'v' || c == 'V') && ctrldown) { - const char *paste = I_ClipboardPaste(); + const char *paste; size_t chatlen; size_t pastelen; - // create a dummy string real quickly + if (CHAT_MUTE) + return true; + paste = I_ClipboardPaste(); if (paste == NULL) return true; @@ -1194,48 +1102,24 @@ boolean HU_Responder(event_t *ev) if (chatlen+pastelen > HU_MAXMSGLEN) return true; // we can't paste this!! - if (c_input >= strlen(w_chat)) // add it at the end of the string. - { - memcpy(&w_chat[chatlen], paste, pastelen); // copy all of that. - c_input += pastelen; - /*size_t i = 0; - for (;i<pastelen;i++) - { - HU_queueChatChar(paste[i]); // queue it so that it's actually sent. (this chat write thing is REALLY messy.) - }*/ - return true; - } - else // otherwise, we need to shift everything and make space, etc etc - { - size_t i = HU_MAXMSGLEN-1; - while (i >= c_input) - { - if (w_chat[i]) - w_chat[i+pastelen] = w_chat[i]; - if (i == 0) // prevent overflow - break; - i--; - } - memcpy(&w_chat[c_input], paste, pastelen); // copy all of that. - c_input += pastelen; - return true; - } - } - - if (!CHAT_MUTE && HU_keyInChatString(w_chat,c)) - { - HU_queueChatChar(c); + memmove(&w_chat[c_input + pastelen], &w_chat[c_input], pastelen); + memcpy(&w_chat[c_input], paste, pastelen); // copy all of that. + c_input += pastelen; + return true; } - if (c == KEY_ENTER) + else if (c == KEY_ENTER) { + if (!CHAT_MUTE) + HU_sendChatMessage(); + chat_on = false; c_input = 0; // reset input cursor chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :) I_UpdateMouseGrab(); } else if (c == KEY_ESCAPE - || ((c == gamecontrol[gc_talkkey][0] || c == gamecontrol[gc_talkkey][1] - || c == gamecontrol[gc_teamkey][0] || c == gamecontrol[gc_teamkey][1]) + || ((c == gamecontrol[GC_TALKKEY][0] || c == gamecontrol[GC_TALKKEY][1] + || c == gamecontrol[GC_TEAMKEY][0] || c == gamecontrol[GC_TEAMKEY][1]) && c >= KEY_MOUSE1)) // If it's not a keyboard key, then the chat button is used as a toggle. { chat_on = false; @@ -1268,6 +1152,32 @@ boolean HU_Responder(event_t *ev) else c_input++; } + else if ((c >= HU_FONTSTART && c <= HU_FONTEND && hu_font[c-HU_FONTSTART]) + || c == ' ') // Allow spaces, of course + { + if (CHAT_MUTE || strlen(w_chat) >= HU_MAXMSGLEN) + return true; + + memmove(&w_chat[c_input + 1], &w_chat[c_input], strlen(w_chat) - c_input + 1); + w_chat[c_input] = c; + c_input++; + } + else if (c == KEY_BACKSPACE) + { + if (CHAT_MUTE || c_input <= 0) + return true; + + memmove(&w_chat[c_input - 1], &w_chat[c_input], strlen(w_chat) - c_input + 1); + c_input--; + } + else if (c == KEY_DEL) + { + if (CHAT_MUTE || c_input >= strlen(w_chat)) + return true; + + memmove(&w_chat[c_input], &w_chat[c_input + 1], strlen(w_chat) - c_input); + } + return true; } #endif @@ -1863,60 +1773,25 @@ static void HU_DrawChat_Old(void) } #endif -// draw the Crosshair, at the exact center of the view. -// +// Draw crosshairs at the exact center of the view. +// In splitscreen, crosshairs are stretched vertically to compensate for V_PERPLAYER squishing them. // Crosshairs are pre-cached at HU_Init -static inline void HU_DrawCrosshair(void) -{ - INT32 i, y; - - i = cv_crosshair.value & 3; - if (!i) - return; - - if ((netgame || multiplayer) && players[displayplayer].spectator) - return; - -#ifdef HWRENDER - if (rendermode != render_soft) - y = (INT32)gl_basewindowcentery; - else -#endif - y = viewwindowy + (viewheight>>1); - - V_DrawScaledPatch(vid.width>>1, y, V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, crosshair[i - 1]); -} - -static inline void HU_DrawCrosshair2(void) +static inline void HU_DrawCrosshairs(void) { - INT32 i, y; + INT32 cross1 = cv_crosshair.value & 3; + INT32 cross2 = cv_crosshair2.value & 3; - i = cv_crosshair2.value & 3; - if (!i) + if (automapactive || demoplayback) return; - if ((netgame || multiplayer) && players[secondarydisplayplayer].spectator) - return; - -#ifdef HWRENDER - if (rendermode != render_soft) - y = (INT32)gl_basewindowcentery; - else -#endif - y = viewwindowy + (viewheight>>1); - - if (splitscreen) - { -#ifdef HWRENDER - if (rendermode != render_soft) - y += (INT32)gl_viewheight; - else -#endif - y += viewheight; + stplyr = ((stplyr == &players[displayplayer]) ? &players[secondarydisplayplayer] : &players[displayplayer]); + if (!players[displayplayer].spectator && (!camera.chase || ticcmd_ztargetfocus[0]) && cross1) + V_DrawStretchyFixedPatch((BASEVIDWIDTH/2)<<FRACBITS, (BASEVIDHEIGHT/2)<<FRACBITS, FRACUNIT, splitscreen ? 2*FRACUNIT : FRACUNIT, V_TRANSLUCENT|V_PERPLAYER, crosshair[cross1 - 1], NULL); - V_DrawScaledPatch(vid.width>>1, y, V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, crosshair[i - 1]); - } + stplyr = ((stplyr == &players[displayplayer]) ? &players[secondarydisplayplayer] : &players[displayplayer]); + if (!players[secondarydisplayplayer].spectator && (!camera2.chase || ticcmd_ztargetfocus[1]) && cross2 && splitscreen) + V_DrawStretchyFixedPatch((BASEVIDWIDTH/2)<<FRACBITS, (BASEVIDHEIGHT/2)<<FRACBITS, FRACUNIT, 2*FRACUNIT, V_TRANSLUCENT|V_PERPLAYER, crosshair[cross2 - 1], NULL); } static void HU_DrawCEcho(void) @@ -2104,25 +1979,15 @@ void HU_Drawer(void) } else HU_DrawCoopOverlay(); - LUAh_ScoresHUD(); + LUA_HUDHOOK(scores); } if (gamestate != GS_LEVEL) return; - // draw the crosshair, not when viewing demos nor with chasecam + // draw the crosshair if (LUA_HudEnabled(hud_crosshair)) - { - if (!automapactive && cv_crosshair.value && !demoplayback && - (!camera.chase || ticcmd_ztargetfocus[0]) - && !players[displayplayer].spectator) - HU_DrawCrosshair(); - - if (!automapactive && cv_crosshair2.value && !demoplayback && - (!camera2.chase || ticcmd_ztargetfocus[1]) - && !players[secondarydisplayplayer].spectator) - HU_DrawCrosshair2(); - } + HU_DrawCrosshairs(); // draw desynch text if (hu_redownloadinggamestate) @@ -2472,7 +2337,7 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer) if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1)) V_DrawString(x + 10, y, ((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0) - | (greycheck ? 0 : V_TRANSLUCENT) + | (greycheck ? V_TRANSLUCENT : 0) | V_ALLOWLOWERCASE, name); if (gametyperules & GTR_TEAMFLAGS) @@ -2733,12 +2598,12 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline if (circuitmap) { if (players[tab[i].num].exiting) - V_DrawRightAlignedThinString(x+146, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime))); + V_DrawRightAlignedThinString(x+100, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime))); else - V_DrawRightAlignedThinString(x+146, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count)); + V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count)); } else - V_DrawRightAlignedThinString(x+146, y, (greycheck ? V_TRANSLUCENT : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count))); + V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count))); } else V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count)); @@ -2786,7 +2651,7 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1)) V_DrawString(x + 10, y, ((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0) - | (greycheck ? 0 : V_TRANSLUCENT) + | (greycheck ? V_TRANSLUCENT : 0) | V_ALLOWLOWERCASE, name); if (G_GametypeUsesLives()) //show lives @@ -2846,13 +2711,13 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor if (players[tab[i].num].exiting) V_DrawRightAlignedThinString(x+128, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime))); else - V_DrawRightAlignedThinString(x+128, y, (greycheck ? 0 : V_TRANSLUCENT), va("%u", tab[i].count)); + V_DrawRightAlignedThinString(x+128, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count)); } else - V_DrawRightAlignedThinString(x+128, y, (greycheck ? 0 : V_TRANSLUCENT), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count))); + V_DrawRightAlignedThinString(x+128, y, (greycheck ? V_TRANSLUCENT : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count))); } else - V_DrawRightAlignedThinString(x+128, y, (greycheck ? 0 : V_TRANSLUCENT), va("%u", tab[i].count)); + V_DrawRightAlignedThinString(x+128, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count)); y += 9; if (i == 16) @@ -3091,7 +2956,7 @@ static void HU_DrawRankings(void) HU_DrawTeamTabRankings(tab, whiteplayer); else if (scorelines <= 9 && !cv_compactscoreboard.value) HU_DrawTabRankings(40, 32, tab, scorelines, whiteplayer); - else if (scorelines <= 20 && !cv_compactscoreboard.value) + else if (scorelines <= 18 && !cv_compactscoreboard.value) HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer); else HU_Draw32TabRankings(14, 28, tab, scorelines, whiteplayer); diff --git a/src/hu_stuff.h b/src/hu_stuff.h index 9b7cee2d3053cb63138a08d32dcfb75565ee537e..11048637853e8a84cc19a9c547baa19556835418 100644 --- a/src/hu_stuff.h +++ b/src/hu_stuff.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -62,7 +62,7 @@ typedef struct //------------------------------------ // chat stuff //------------------------------------ -#define HU_MAXMSGLEN 224 +#define HU_MAXMSGLEN 223 #define CHAT_BUFSIZE 64 // that's enough messages, right? We'll delete the older ones when that gets out of hand. #ifdef NETSPLITSCREEN #define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640) diff --git a/src/i_addrinfo.c b/src/i_addrinfo.c index 79709899e50757a38474328258c8f898a1d89815..49aadf27d203e20b58a76b757c1097f69bbb9e2c 100644 --- a/src/i_addrinfo.c +++ b/src/i_addrinfo.c @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2011-2021 by Sonic Team Junior. +// Copyright (C) 2011-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -20,7 +20,7 @@ #else #include <winsock.h> #endif -#elif !defined (__DJGPP__) +#else #include <sys/socket.h> #include <arpa/inet.h> #include <netdb.h> diff --git a/src/i_addrinfo.h b/src/i_addrinfo.h index 397a1969d94c866a10e4030abb74df2d73e4e5b4..592e693f4c9d57b2aeba9b5a86f84f0167590a6b 100644 --- a/src/i_addrinfo.h +++ b/src/i_addrinfo.h @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2011-2021 by Sonic Team Junior. +// Copyright (C) 2011-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/i_joy.h b/src/i_joy.h index 0c7c8dd3f45003909c956c536653bcdfb247f333..27584cea6ed818a8a01348e7a4d73e3510a64c91 100644 --- a/src/i_joy.h +++ b/src/i_joy.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/i_net.h b/src/i_net.h index dbc82db65cd94480277e03e23222741741524d48..62b7528d59f0bcf6877f55ab467687fc7a55dad5 100644 --- a/src/i_net.h +++ b/src/i_net.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/i_sound.h b/src/i_sound.h index e38a17626b95dac976295a27c53e5583ce4043fb..6358fbefb9edb99a956d808428486a04b08334df 100644 --- a/src/i_sound.h +++ b/src/i_sound.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/i_system.h b/src/i_system.h index c4197832ea6d274d9d4669de63cd07d16b4bebc9..013b67ea8a500d94ae9a07ed23cee6a5635bc0c6 100644 --- a/src/i_system.h +++ b/src/i_system.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -65,7 +65,7 @@ void I_SetTime(tic_t tic, int fudge, boolean useAbsoluteFudge); */ precise_t I_GetPreciseTime(void); -/** \brief Returns the difference between precise times as microseconds. +/** \brief Converts a precise_t to microseconds and casts it to a 32 bit integer. */ int I_PreciseToMicros(precise_t); @@ -329,4 +329,12 @@ const char *I_ClipboardPaste(void); void I_RegisterSysCommands(void); +/** \brief Return the position of the cursor relative to the top-left window corner. +*/ +void I_GetCursorPosition(INT32 *x, INT32 *y); + +/** \brief Sets whether the mouse is grabbed +*/ +void I_SetMouseGrab(boolean grab); + #endif diff --git a/src/i_tcp.c b/src/i_tcp.c index 7d512dd47c966a7488ca763cb1797327da928323..a87e540744e54eca9979be040996aef4da1d9559 100644 --- a/src/i_tcp.c +++ b/src/i_tcp.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -64,7 +64,7 @@ #include <errno.h> #include <time.h> - #if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON) + #if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON) #include <sys/time.h> #endif // UNIXCOMMON #endif @@ -107,15 +107,6 @@ #endif #endif // USE_WINSOCK - #ifdef __DJGPP__ - #ifdef WATTCP // Alam_GBC: Wattcp may need this - #include <tcp.h> - #define strerror strerror_s - #else // wattcp - #include <lsck/lsck.h> - #endif // libsocket - #endif // djgpp - typedef union { struct sockaddr any; @@ -150,32 +141,22 @@ #include "doomstat.h" -// win32 or djgpp -#if defined (USE_WINSOCK) || defined (__DJGPP__) +// win32 +#ifdef USE_WINSOCK // winsock stuff (in winsock a socket is not a file) #define ioctl ioctlsocket #define close closesocket #endif #include "i_addrinfo.h" - -#ifdef __DJGPP__ - -#ifdef WATTCP #define SELECTTEST -#endif - -#else -#define SELECTTEST -#endif - #define DEFAULTPORT "5029" #if defined (USE_WINSOCK) && !defined (NONET) typedef SOCKET SOCKET_TYPE; #define ERRSOCKET (SOCKET_ERROR) #else - #if (defined (__unix__) && !defined (MSDOS)) || defined (__APPLE__) || defined (__HAIKU__) + #if defined (__unix__) || defined (__APPLE__) || defined (__HAIKU__) typedef int SOCKET_TYPE; #else typedef unsigned long SOCKET_TYPE; @@ -185,7 +166,7 @@ #ifndef NONET // define socklen_t in DOS/Windows if it is not already defined - #if (defined (WATTCP) && !defined (__libsocket_socklen_t)) || defined (USE_WINSOCK1) + #ifdef USE_WINSOCK1 typedef int socklen_t; #endif static SOCKET_TYPE mysockets[MAXNETNODES+1] = {ERRSOCKET}; @@ -208,19 +189,6 @@ static const char *serverport_name = DEFAULTPORT; static const char *clientport_name;/* any port */ #ifndef NONET - -#ifdef WATTCP -static void wattcp_outch(char s) -{ - static char old = '\0'; - char pr[2] = {s,0}; - if (s == old && old == ' ') return; - else old = s; - if (s == '\r') CONS_Printf("\n"); - else if (s != '\n') CONS_Printf(pr); -} -#endif - #ifdef USE_WINSOCK // stupid microsoft makes things complicated static char *get_WSAErrorStr(int e) @@ -771,11 +739,7 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen int opt; socklen_t opts; #ifdef FIONBIO -#ifdef WATTCP - char trueval = true; -#else unsigned long trueval = true; -#endif #endif mysockaddr_t straddr; struct sockaddr_in sin; @@ -1145,61 +1109,7 @@ boolean I_InitTcpDriver(void) CONS_Debug(DBG_NETPLAY, "WinSock description: %s\n",WSAData.szDescription); CONS_Debug(DBG_NETPLAY, "WinSock System Status: %s\n",WSAData.szSystemStatus); #endif -#ifdef __DJGPP__ -#ifdef WATTCP // Alam_GBC: survive bootp, dhcp, rarp and wattcp/pktdrv from failing to load - survive_eth = 1; // would be needed to not exit if pkt_eth_init() fails - survive_bootp = 1; // ditto for BOOTP - survive_dhcp = 1; // ditto for DHCP/RARP - survive_rarp = 1; - //_watt_do_exit = false; - //_watt_handle_cbreak = false; - //_watt_no_config = true; - _outch = wattcp_outch; - init_misc(); -//#ifdef DEBUGFILE - dbug_init(); -//#endif - switch (sock_init()) - { - case 0: - init_tcp_driver = true; - break; - case 3: - CONS_Debug(DBG_NETPLAY, "No packet driver detected\n"); - break; - case 4: - CONS_Debug(DBG_NETPLAY, "Error while talking to packet driver\n"); - break; - case 5: - CONS_Debug(DBG_NETPLAY, "BOOTP failed\n"); - break; - case 6: - CONS_Debug(DBG_NETPLAY, "DHCP failed\n"); - break; - case 7: - CONS_Debug(DBG_NETPLAY, "RARP failed\n"); - break; - case 8: - CONS_Debug(DBG_NETPLAY, "TCP/IP failed\n"); - break; - case 9: - CONS_Debug(DBG_NETPLAY, "PPPoE login/discovery failed\n"); - break; - default: - CONS_Debug(DBG_NETPLAY, "Unknown error with TCP/IP stack\n"); - break; - } - hires_timer(0); -#else // wattcp - if (__lsck_init()) - init_tcp_driver = true; - else - CONS_Debug(DBG_NETPLAY, "No TCP/IP driver detected\n"); -#endif // libsocket -#endif // __DJGPP__ -#ifndef __DJGPP__ init_tcp_driver = true; -#endif } #endif if (!tcp_was_up && init_tcp_driver) @@ -1224,10 +1134,8 @@ static void SOCK_CloseSocket(void) if (mysockets[i] != (SOCKET_TYPE)ERRSOCKET && FD_ISSET(mysockets[i], &masterset)) { -#if !defined (__DJGPP__) || defined (WATTCP) FD_CLR(mysockets[i], &masterset); close(mysockets[i]); -#endif } mysockets[i] = ERRSOCKET; } @@ -1244,14 +1152,6 @@ void I_ShutdownTcpDriver(void) WS_addrinfocleanup(); WSACleanup(); #endif -#ifdef __DJGPP__ -#ifdef WATTCP // wattcp - //_outch = NULL; - sock_exit(); -#else - __lsck_uninit(); -#endif // libsocket -#endif // __DJGPP__ CONS_Printf("shut down\n"); init_tcp_driver = false; #endif diff --git a/src/i_tcp.h b/src/i_tcp.h index 7857344156448712b934b0989b242e2e6fc554da..b6e5b92351d211f31c36c188598d99643443ee94 100644 --- a/src/i_tcp.h +++ b/src/i_tcp.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/i_threads.h b/src/i_threads.h index bc752181f521c447d736368cb0c17b09ae998572..c7b71d26cfe09c0a018713e08d3f3a4163a2405c 100644 --- a/src/i_threads.h +++ b/src/i_threads.h @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2020-2021 by James R. +// Copyright (C) 2020-2022 by James R. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/i_video.h b/src/i_video.h index 2d07fcf10700973e4f3aad0b15e9566101ef9ec3..638fcb6689f026722ffbb4e777111260ec54e97c 100644 --- a/src/i_video.h +++ b/src/i_video.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/info.c b/src/info.c index bb1279b6bf96403af46544985dc602c8354d46d7..3f0f5361f376eb8e74cbca1561f37741e7ad5d75 100644 --- a/src/info.c +++ b/src/info.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -203,6 +203,10 @@ char sprnames[NUMSPRITES + 1][5] = // The letter "LETR", + // Tutorial Scenery + "TUPL", + "TUPF", + // Greenflower Scenery "FWR1", "FWR2", // GFZ Sunflower @@ -2069,7 +2073,7 @@ state_t states[NUMSTATES] = {SPR_TVFL, 2, 18, {A_GiveShield}, SH_FLAMEAURA, 0, S_NULL}, // S_FLAMEAURA_ICON2 {SPR_TVBB, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_BUBBLEWRAP_ICON2}, // S_BUBBLEWRAP_ICON1 - {SPR_TVBB, 2, 18, {A_GiveShield}, SH_BUBBLEWRAP, 0, S_NULL}, // S_BUBBLERWAP_ICON2 + {SPR_TVBB, 2, 18, {A_GiveShield}, SH_BUBBLEWRAP, 0, S_NULL}, // S_BUBBLEWRAP_ICON2 {SPR_TVZP, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_THUNDERCOIN_ICON2}, // S_THUNDERCOIN_ICON1 {SPR_TVZP, 2, 18, {A_GiveShield}, SH_THUNDERCOIN, 0, S_NULL}, // S_THUNDERCOIN_ICON2 @@ -2117,6 +2121,56 @@ state_t states[NUMSTATES] = {SPR_LETR, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_LETTER + // Tutorial scenery + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALLEAF2}, // S_TUTORIALLEAF1 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALLEAF3}, // S_TUTORIALLEAF2 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALLEAF4}, // S_TUTORIALLEAF3 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALLEAF5}, // S_TUTORIALLEAF4 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALLEAF6}, // S_TUTORIALLEAF5 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALLEAF7}, // S_TUTORIALLEAF6 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALLEAF8}, // S_TUTORIALLEAF7 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALLEAF9}, // S_TUTORIALLEAF8 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALLEAF10}, // S_TUTORIALLEAF9 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALLEAF11}, // S_TUTORIALLEAF10 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALLEAF12}, // S_TUTORIALLEAF11 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALLEAF13}, // S_TUTORIALLEAF12 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALLEAF14}, // S_TUTORIALLEAF13 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALLEAF15}, // S_TUTORIALLEAF14 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALLEAF16}, // S_TUTORIALLEAF15 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALLEAF1}, // S_TUTORIALLEAF16 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWER2}, // S_TUTORIALFLOWER1 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWER3}, // S_TUTORIALFLOWER2 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWER4}, // S_TUTORIALFLOWER3 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWER5}, // S_TUTORIALFLOWER4 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWER6}, // S_TUTORIALFLOWER5 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWER7}, // S_TUTORIALFLOWER6 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWER8}, // S_TUTORIALFLOWER7 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWER9}, // S_TUTORIALFLOWER8 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWER10}, // S_TUTORIALFLOWER9 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWER11}, // S_TUTORIALFLOWER10 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWER12}, // S_TUTORIALFLOWER11 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWER13}, // S_TUTORIALFLOWER12 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWER14}, // S_TUTORIALFLOWER13 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWER15}, // S_TUTORIALFLOWER14 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWER16}, // S_TUTORIALFLOWER15 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWER1}, // S_TUTORIALFLOWER16 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF2}, // S_TUTORIALFLOWERF1 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF3}, // S_TUTORIALFLOWERF2 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF4}, // S_TUTORIALFLOWERF3 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF5}, // S_TUTORIALFLOWERF4 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF6}, // S_TUTORIALFLOWERF5 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF7}, // S_TUTORIALFLOWERF6 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF8}, // S_TUTORIALFLOWERF7 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF9}, // S_TUTORIALFLOWERF8 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF10}, // S_TUTORIALFLOWERF9 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF11}, // S_TUTORIALFLOWERF10 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF12}, // S_TUTORIALFLOWERF11 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF13}, // S_TUTORIALFLOWERF12 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF14}, // S_TUTORIALFLOWERF13 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF15}, // S_TUTORIALFLOWERF14 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF16}, // S_TUTORIALFLOWERF15 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF1}, // S_TUTORIALFLOWERF16 + // GFZ flowers {SPR_FWR1, FF_ANIMATE, -1, {NULL}, 7, 3, S_NULL}, // S_GFZFLOWERA {SPR_FWR2, FF_ANIMATE, -1, {NULL}, 19, 3, S_NULL}, // S_GFZFLOWERB @@ -2168,7 +2222,7 @@ state_t states[NUMSTATES] = {SPR_GARG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGARGOYLE // DSZ Seaweed - {SPR_SEWE, 0, -1, {NULL}, 0, 0, S_SEAWEED2}, // S_SEAWEED1 + {SPR_SEWE, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 26, 3, S_SEAWEED1}, // S_SEAWEED1 {SPR_SEWE, 1, 5, {NULL}, 0, 0, S_SEAWEED3}, // S_SEAWEED2 {SPR_SEWE, 2, 5, {NULL}, 0, 0, S_SEAWEED4}, // S_SEAWEED3 {SPR_SEWE, 3, 5, {NULL}, 0, 0, S_SEAWEED5}, // S_SEAWEED4 @@ -3736,14 +3790,13 @@ state_t states[NUMSTATES] = {SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER1}, // S_NIGHTOPIANHELPER9 // Nightopian - {SPR_NTPN, 0, 4, {A_Look}, 0, 0, S_PIAN0}, // S_PIAN0 - {SPR_NTPN, 0, 4, {A_JetgThink}, 0, 0, S_PIAN2}, // S_PIAN1 - {SPR_NTPN, 1, 4, {NULL}, 0, 0, S_PIAN3}, // S_PIAN2 - {SPR_NTPN, 2, 4, {NULL}, 0, 0, S_PIAN4}, // S_PIAN3 - {SPR_NTPN, 3, 4, {NULL}, 0, 0, S_PIAN5}, // S_PIAN4 - {SPR_NTPN, 2, 4, {NULL}, 0, 0, S_PIAN6}, // S_PIAN5 - {SPR_NTPN, 1, 4, {NULL}, 0, 0, S_PIAN1}, // S_PIAN6 - {SPR_NTPN, 5|FF_ANIMATE, 4, {NULL}, 1, 4, S_PIAN1}, // S_PIANSING + {SPR_NTPN, 0, 2, {A_Look}, 1, 1, S_PIAN_LOOK2}, // S_PIAN_LOOK1 + {SPR_NTPN, 1, 2, {A_Look}, 1, 1, S_PIAN_LOOK3}, // S_PIAN_LOOK2 + {SPR_NTPN, 2, 2, {A_Look}, 1, 1, S_PIAN_LOOK1}, // S_PIAN_LOOK3 + {SPR_NTPN, 0, 2, {A_JetgThink}, 0, 0, S_PIAN_FLY2}, // S_PIAN_FLY1 + {SPR_NTPN, 1, 2, {NULL}, 0, 0, S_PIAN_FLY3}, // S_PIAN_FLY2 + {SPR_NTPN, 2, 2, {NULL}, 0, 0, S_PIAN_FLY1}, // S_PIAN_FLY3 + {SPR_NTPN, 3|FF_ANIMATE, 24, {NULL}, 2, 2, S_PIAN_FLY1}, // S_PIAN_SING // Shleep {SPR_SHLP, 0, 15, {NULL}, 0, 0, S_SHLEEP2}, // S_SHLEEP1 @@ -5198,11 +5251,11 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 0, // speed 24*FRACUNIT, // radius 34*FRACUNIT, // height - 0, // display offset - 100, // mass + 1, // display offset + DMG_FIRE, // mass 0, // damage sfx_None, // activesound - MF_NOGRAVITY|MF_NOBLOCKMAP|MF_FIRE|MF_PAIN, // flags + MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_FIRE|MF_PAIN, // flags S_NULL // raisestate }, @@ -5601,8 +5654,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_EGGMOBILE_FLEE1, // xdeathstate sfx_s3kb4, // deathsound 4, // speed - 24*FRACUNIT, // radius - 76*FRACUNIT, // height + 36*FRACUNIT, // radius + 84*FRACUNIT, // height 0, // display offset sfx_None, // mass 3, // damage @@ -5736,8 +5789,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_EGGMOBILE2_FLEE1,// xdeathstate sfx_s3kb4, // deathsound 2*FRACUNIT, // speed - 24*FRACUNIT, // radius - 76*FRACUNIT, // height + 36*FRACUNIT, // radius + 84*FRACUNIT, // height 0, // display offset 0, // mass 3, // damage @@ -5844,7 +5897,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_EGGMOBILE3_FLEE1, // xdeathstate sfx_s3kb4, // deathsound 8*FRACUNIT, // speed - 32*FRACUNIT, // radius + 36*FRACUNIT, // radius 116*FRACUNIT, // height 0, // display offset MT_FAKEMOBILE, // mass @@ -5871,7 +5924,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL, // xdeathstate sfx_mswarp, // deathsound 8*FRACUNIT, // speed - 32*FRACUNIT, // radius + 36*FRACUNIT, // radius 116*FRACUNIT, // height 0, // display offset 0, // mass @@ -5925,8 +5978,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_EGGMOBILE4_FLEE1,// xdeathstate sfx_s3kb4, // deathsound 0, // speed - 24*FRACUNIT, // radius - 76*FRACUNIT, // height + 36*FRACUNIT, // radius + 84*FRACUNIT, // height 0, // display offset 0, // mass 3, // damage @@ -7974,7 +8027,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 8*FRACUNIT, // radius 32*FRACUNIT, // height 0, // display offset - 4, // mass + DMG_SPIKE, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIPHEIGHT, // flags @@ -8001,7 +8054,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 16*FRACUNIT, // radius 14*FRACUNIT, // height 0, // display offset - 4, // mass + DMG_SPIKE, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPHEIGHT|MF_PAPERCOLLISION, // flags @@ -9776,8 +9829,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate - S_MINE_BOOM1, // deathstate - S_MINE_BOOM1, // xdeathstate + S_XPLD1, // deathstate + S_XPLD1, // xdeathstate sfx_cybdth, // deathsound 0, // speed 8*FRACUNIT, // radius @@ -9979,6 +10032,114 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL // raisestate }, + { // MT_TUTORIALPLANT + 799, // doomednum + S_NULL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 32*FRACUNIT, // radius + 32*FRACUNIT, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags + S_NULL // raisestate + }, + + { // MT_TUTORIALLEAF + -1, // doomednum + S_TUTORIALLEAF1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 32*FRACUNIT, // radius + 32*FRACUNIT, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags + S_NULL // raisestate + }, + + { // MT_TUTORIALFLOWER + -1, // doomednum + S_TUTORIALFLOWER1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 32*FRACUNIT, // radius + 32*FRACUNIT, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags + S_NULL // raisestate + }, + + { // MT_TUTORIALFLOWERF + -1, // doomednum + S_TUTORIALFLOWERF1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 32*FRACUNIT, // radius + 32*FRACUNIT, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags + S_NULL // raisestate + }, + { // MT_GFZFLOWER1 800, // doomednum S_GFZFLOWERA, // spawnstate @@ -11430,7 +11591,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 17*FRACUNIT, // radius 34*FRACUNIT, // height 1, // display offset - 0, // mass + DMG_SPIKE, // mass 1, // damage sfx_s3kc9s, //sfx_mswing, -- activesound MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags @@ -11457,7 +11618,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 34*FRACUNIT, // radius 68*FRACUNIT, // height 1, // display offset - 0, // mass + DMG_SPIKE, // mass 1, // damage sfx_s3kc9s, //sfx_mswing, -- activesound MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags @@ -13401,7 +13562,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 30*FRACUNIT, // radius 48*FRACUNIT, // height 0, // display offset - 100, // mass + DMG_FIRE, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_PAIN|MF_NOGRAVITY|MF_FIRE, // flags @@ -13481,7 +13642,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 32*FRACUNIT, // speed 30*FRACUNIT, // radius 60*FRACUNIT, // height - 0, // display offset + -1, // display offset 100, // mass 0, // damage sfx_None, // activesound @@ -13806,7 +13967,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 8*FRACUNIT, // radius 32*FRACUNIT, // height 0, // display offset - 0, // mass + 0, // mass 0, // damage sfx_None, // activesound MF_NOGRAVITY|MF_PAIN, // flags @@ -20119,28 +20280,28 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { // MT_PIAN 1602, // doomednum - S_PIAN0, // spawnstate + S_PIAN_LOOK1, // spawnstate 1000, // spawnhealth - S_PIAN1, // seestate + S_PIAN_FLY1, // seestate sfx_None, // seesound 0, // reactiontime sfx_None, // attacksound S_NULL, // painstate 200, // painchance sfx_None, // painsound - S_PIANSING, // meleestate - S_NULL, // missilestate + S_NULL, // meleestate + S_PIAN_SING, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound FRACUNIT, // speed 16*FRACUNIT, // radius - 32*FRACUNIT, // height + 40*FRACUNIT, // height 0, // display offset 16, // mass 0, // damage sfx_None, // activesound - MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags + MF_SLIDEME|MF_NOGRAVITY, // flags S_NULL // raisestate }, @@ -20380,7 +20541,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 18*FRACUNIT, // radius 28*FRACUNIT, // height 0, // display offset - 0, // mass + DMG_SPIKE, // mass 0, // damage sfx_None, // activesound MF_NOGRAVITY|MF_PAIN, // flags @@ -21685,6 +21846,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_NOSECTOR, // flags S_NULL // raisestate }, + + { // MT_RAY + -1, // doomednum + S_NULL, // spawnstate + 0, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 0, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 0, // radius + 0, // height + 0, // display offset + 0, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags + S_NULL // raisestate + }, }; skincolor_t skincolors[MAXSKINCOLORS] = { @@ -21761,7 +21949,7 @@ skincolor_t skincolors[MAXSKINCOLORS] = { {"Violet", {0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, SKINCOLOR_MINT, 6, V_MAGENTAMAP, true}, // SKINCOLOR_VIOLET {"Lilac", {0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, SKINCOLOR_VAPOR, 4, V_ROSYMAP, true}, // SKINCOLOR_LILAC {"Plum", {0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, SKINCOLOR_MINT, 7, V_ROSYMAP, true}, // SKINCOLOR_PLUM - {"Raspberry", {0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, SKINCOLOR_APPLE, 13, V_MAGENTAMAP, true}, // SKINCOLOR_RASPBERRY + {"Raspberry", {0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, SKINCOLOR_APPLE, 13, V_ROSYMAP, true}, // SKINCOLOR_RASPBERRY {"Rosy", {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_AQUA, 1, V_ROSYMAP, true}, // SKINCOLOR_ROSY // super diff --git a/src/info.h b/src/info.h index 031a08b4316a00d135cf45a45827ff117181373e..9aa26a97a922e8673652ce0096e9f2913cd0294f 100644 --- a/src/info.h +++ b/src/info.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -177,6 +177,8 @@ enum actionnum A_SETOBJECTFLAGS2, A_RANDOMSTATE, A_RANDOMSTATERANGE, + A_STATERANGEBYANGLE, + A_STATERANGEBYPARAMETER, A_DUALACTION, A_REMOTEACTION, A_TOGGLEFLAMEJET, @@ -443,6 +445,8 @@ void A_SetObjectFlags(); void A_SetObjectFlags2(); void A_RandomState(); void A_RandomStateRange(); +void A_StateRangeByAngle(); +void A_StateRangeByParameter(); void A_DualAction(); void A_RemoteAction(); void A_ToggleFlameJet(); @@ -737,6 +741,10 @@ typedef enum sprite // The letter SPR_LETR, + // Tutorial scenery + SPR_TUPL, + SPR_TUPF, + // Greenflower Scenery SPR_FWR1, SPR_FWR2, // GFZ Sunflower @@ -2551,6 +2559,56 @@ typedef enum state // The letter S_LETTER, + // Tutorial scenery + S_TUTORIALLEAF1, + S_TUTORIALLEAF2, + S_TUTORIALLEAF3, + S_TUTORIALLEAF4, + S_TUTORIALLEAF5, + S_TUTORIALLEAF6, + S_TUTORIALLEAF7, + S_TUTORIALLEAF8, + S_TUTORIALLEAF9, + S_TUTORIALLEAF10, + S_TUTORIALLEAF11, + S_TUTORIALLEAF12, + S_TUTORIALLEAF13, + S_TUTORIALLEAF14, + S_TUTORIALLEAF15, + S_TUTORIALLEAF16, + S_TUTORIALFLOWER1, + S_TUTORIALFLOWER2, + S_TUTORIALFLOWER3, + S_TUTORIALFLOWER4, + S_TUTORIALFLOWER5, + S_TUTORIALFLOWER6, + S_TUTORIALFLOWER7, + S_TUTORIALFLOWER8, + S_TUTORIALFLOWER9, + S_TUTORIALFLOWER10, + S_TUTORIALFLOWER11, + S_TUTORIALFLOWER12, + S_TUTORIALFLOWER13, + S_TUTORIALFLOWER14, + S_TUTORIALFLOWER15, + S_TUTORIALFLOWER16, + S_TUTORIALFLOWERF1, + S_TUTORIALFLOWERF2, + S_TUTORIALFLOWERF3, + S_TUTORIALFLOWERF4, + S_TUTORIALFLOWERF5, + S_TUTORIALFLOWERF6, + S_TUTORIALFLOWERF7, + S_TUTORIALFLOWERF8, + S_TUTORIALFLOWERF9, + S_TUTORIALFLOWERF10, + S_TUTORIALFLOWERF11, + S_TUTORIALFLOWERF12, + S_TUTORIALFLOWERF13, + S_TUTORIALFLOWERF14, + S_TUTORIALFLOWERF15, + S_TUTORIALFLOWERF16, + // GFZ flowers S_GFZFLOWERA, S_GFZFLOWERB, @@ -4093,14 +4151,13 @@ typedef enum state S_NIGHTOPIANHELPER9, // Nightopian - S_PIAN0, - S_PIAN1, - S_PIAN2, - S_PIAN3, - S_PIAN4, - S_PIAN5, - S_PIAN6, - S_PIANSING, + S_PIAN_LOOK1, + S_PIAN_LOOK2, + S_PIAN_LOOK3, + S_PIAN_FLY1, + S_PIAN_FLY2, + S_PIAN_FLY3, + S_PIAN_SING, // Shleep S_SHLEEP1, @@ -4583,6 +4640,12 @@ typedef enum mobj_type // The letter MT_LETTER, + // Tutorial Scenery + MT_TUTORIALPLANT, + MT_TUTORIALLEAF, + MT_TUTORIALFLOWER, + MT_TUTORIALFLOWERF, + // Greenflower Scenery MT_GFZFLOWER1, MT_GFZFLOWER2, @@ -5089,6 +5152,7 @@ typedef enum mobj_type MT_YELLOWBRICKDEBRIS, // for CEZ3 MT_NAMECHECK, + MT_RAY, // General purpose mobj MT_FIRSTFREESLOT, MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1, diff --git a/src/keys.h b/src/keys.h index b19259320e59574effaa3b48ba7a713ac7af0c86..df12c95aefa58ee65abec831e8eec1bdd5de6b85 100644 --- a/src/keys.h +++ b/src/keys.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/libdivide.h b/src/libdivide.h new file mode 100644 index 0000000000000000000000000000000000000000..1a589c7e5508957b0c4a8e15d37cd02c0402f349 --- /dev/null +++ b/src/libdivide.h @@ -0,0 +1,2111 @@ +// libdivide.h - Optimized integer division +// https://libdivide.com +// +// Copyright (C) 2010 - 2019 ridiculous_fish, <libdivide@ridiculousfish.com> +// Copyright (C) 2016 - 2019 Kim Walisch, <kim.walisch@gmail.com> +// +// libdivide is dual-licensed under the Boost or zlib licenses. +// You may use libdivide under the terms of either of these. +// See LICENSE.txt in the libdivide source code repository for more details. + + +// NOTICE: This is an altered source version of libdivide. +// Libdivide is used here under the terms of the zlib license. +// Here is the zlib license text from https://github.com/ridiculousfish/libdivide/blob/master/LICENSE.txt +/* + zlib License + ------------ + + Copyright (C) 2010 - 2019 ridiculous_fish, <libdivide@ridiculousfish.com> + Copyright (C) 2016 - 2019 Kim Walisch, <kim.walisch@gmail.com> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + + +// This version of libdivide has been modified for use with SRB2. +// Changes made include: +// - unused parts commented out (to avoid the need to fix C90 compilation issues with them) +// - C90 compilation issues fixed with used parts +// - use I_Error for errors + +#ifndef LIBDIVIDE_H +#define LIBDIVIDE_H + +#define LIBDIVIDE_VERSION "3.0" +#define LIBDIVIDE_VERSION_MAJOR 3 +#define LIBDIVIDE_VERSION_MINOR 0 + +#include <stdint.h> + +#if defined(__cplusplus) + #include <cstdlib> + #include <cstdio> + #include <type_traits> +#else + #include <stdlib.h> + #include <stdio.h> +#endif + +#if defined(LIBDIVIDE_AVX512) + #include <immintrin.h> +#elif defined(LIBDIVIDE_AVX2) + #include <immintrin.h> +#elif defined(LIBDIVIDE_SSE2) + #include <emmintrin.h> +#endif + +#if defined(_MSC_VER) + #include <intrin.h> + // disable warning C4146: unary minus operator applied + // to unsigned type, result still unsigned + #pragma warning(disable: 4146) + #define LIBDIVIDE_VC +#endif + +#if !defined(__has_builtin) + #define __has_builtin(x) 0 +#endif + +#if defined(__SIZEOF_INT128__) + #define HAS_INT128_T + // clang-cl on Windows does not yet support 128-bit division + #if !(defined(__clang__) && defined(LIBDIVIDE_VC)) + #define HAS_INT128_DIV + #endif +#endif + +#if defined(__x86_64__) || defined(_M_X64) + #define LIBDIVIDE_X86_64 +#endif + +#if defined(__i386__) + #define LIBDIVIDE_i386 +#endif + +#if defined(__GNUC__) || defined(__clang__) + #define LIBDIVIDE_GCC_STYLE_ASM +#endif + +#if defined(__cplusplus) || defined(LIBDIVIDE_VC) + #define LIBDIVIDE_FUNCTION __FUNCTION__ +#else + #define LIBDIVIDE_FUNCTION __func__ +#endif + +#define LIBDIVIDE_ERROR(msg) \ + I_Error("libdivide.h:%d: %s(): Error: %s\n", \ + __LINE__, LIBDIVIDE_FUNCTION, msg); + +#if defined(LIBDIVIDE_ASSERTIONS_ON) + #define LIBDIVIDE_ASSERT(x) \ + if (!(x)) { \ + I_Error("libdivide.h:%d: %s(): Assertion failed: %s\n", \ + __LINE__, LIBDIVIDE_FUNCTION, #x); \ + } +#else + #define LIBDIVIDE_ASSERT(x) +#endif + +#ifdef __cplusplus +namespace libdivide { +#endif + +// pack divider structs to prevent compilers from padding. +// This reduces memory usage by up to 43% when using a large +// array of libdivide dividers and improves performance +// by up to 10% because of reduced memory bandwidth. +#pragma pack(push, 1) + +struct libdivide_u32_t { + uint32_t magic; + uint8_t more; +}; + +struct libdivide_s32_t { + int32_t magic; + uint8_t more; +}; + +struct libdivide_u64_t { + uint64_t magic; + uint8_t more; +}; + +struct libdivide_s64_t { + int64_t magic; + uint8_t more; +}; + +struct libdivide_u32_branchfree_t { + uint32_t magic; + uint8_t more; +}; + +struct libdivide_s32_branchfree_t { + int32_t magic; + uint8_t more; +}; + +struct libdivide_u64_branchfree_t { + uint64_t magic; + uint8_t more; +}; + +struct libdivide_s64_branchfree_t { + int64_t magic; + uint8_t more; +}; + +#pragma pack(pop) + +// Explanation of the "more" field: +// +// * Bits 0-5 is the shift value (for shift path or mult path). +// * Bit 6 is the add indicator for mult path. +// * Bit 7 is set if the divisor is negative. We use bit 7 as the negative +// divisor indicator so that we can efficiently use sign extension to +// create a bitmask with all bits set to 1 (if the divisor is negative) +// or 0 (if the divisor is positive). +// +// u32: [0-4] shift value +// [5] ignored +// [6] add indicator +// magic number of 0 indicates shift path +// +// s32: [0-4] shift value +// [5] ignored +// [6] add indicator +// [7] indicates negative divisor +// magic number of 0 indicates shift path +// +// u64: [0-5] shift value +// [6] add indicator +// magic number of 0 indicates shift path +// +// s64: [0-5] shift value +// [6] add indicator +// [7] indicates negative divisor +// magic number of 0 indicates shift path +// +// In s32 and s64 branchfree modes, the magic number is negated according to +// whether the divisor is negated. In branchfree strategy, it is not negated. + +enum { + LIBDIVIDE_32_SHIFT_MASK = 0x1F, + LIBDIVIDE_64_SHIFT_MASK = 0x3F, + LIBDIVIDE_ADD_MARKER = 0x40, + LIBDIVIDE_NEGATIVE_DIVISOR = 0x80 +}; + +//static inline struct libdivide_s32_t libdivide_s32_gen(int32_t d); +static inline struct libdivide_u32_t libdivide_u32_gen(uint32_t d); +//static inline struct libdivide_s64_t libdivide_s64_gen(int64_t d); +//static inline struct libdivide_u64_t libdivide_u64_gen(uint64_t d); + +/*static inline struct libdivide_s32_branchfree_t libdivide_s32_branchfree_gen(int32_t d); +static inline struct libdivide_u32_branchfree_t libdivide_u32_branchfree_gen(uint32_t d); +static inline struct libdivide_s64_branchfree_t libdivide_s64_branchfree_gen(int64_t d); +static inline struct libdivide_u64_branchfree_t libdivide_u64_branchfree_gen(uint64_t d);*/ + +//static inline int32_t libdivide_s32_do(int32_t numer, const struct libdivide_s32_t *denom); +static inline uint32_t libdivide_u32_do(uint32_t numer, const struct libdivide_u32_t *denom); +//static inline int64_t libdivide_s64_do(int64_t numer, const struct libdivide_s64_t *denom); +//static inline uint64_t libdivide_u64_do(uint64_t numer, const struct libdivide_u64_t *denom); + +/*static inline int32_t libdivide_s32_branchfree_do(int32_t numer, const struct libdivide_s32_branchfree_t *denom); +static inline uint32_t libdivide_u32_branchfree_do(uint32_t numer, const struct libdivide_u32_branchfree_t *denom); +static inline int64_t libdivide_s64_branchfree_do(int64_t numer, const struct libdivide_s64_branchfree_t *denom); +static inline uint64_t libdivide_u64_branchfree_do(uint64_t numer, const struct libdivide_u64_branchfree_t *denom);*/ + +/*static inline int32_t libdivide_s32_recover(const struct libdivide_s32_t *denom); +static inline uint32_t libdivide_u32_recover(const struct libdivide_u32_t *denom); +static inline int64_t libdivide_s64_recover(const struct libdivide_s64_t *denom); +static inline uint64_t libdivide_u64_recover(const struct libdivide_u64_t *denom);*/ + +/*static inline int32_t libdivide_s32_branchfree_recover(const struct libdivide_s32_branchfree_t *denom); +static inline uint32_t libdivide_u32_branchfree_recover(const struct libdivide_u32_branchfree_t *denom); +static inline int64_t libdivide_s64_branchfree_recover(const struct libdivide_s64_branchfree_t *denom); +static inline uint64_t libdivide_u64_branchfree_recover(const struct libdivide_u64_branchfree_t *denom);*/ + +//////// Internal Utility Functions + +static inline uint32_t libdivide_mullhi_u32(uint32_t x, uint32_t y) { + uint64_t xl = x, yl = y; + uint64_t rl = xl * yl; + return (uint32_t)(rl >> 32); +} + +static inline int32_t libdivide_mullhi_s32(int32_t x, int32_t y) { + int64_t xl = x, yl = y; + int64_t rl = xl * yl; + // needs to be arithmetic shift + return (int32_t)(rl >> 32); +} + +static inline uint64_t libdivide_mullhi_u64(uint64_t x, uint64_t y) { +#if defined(LIBDIVIDE_VC) && \ + defined(LIBDIVIDE_X86_64) + return __umulh(x, y); +#elif defined(HAS_INT128_T) + __uint128_t xl = x, yl = y; + __uint128_t rl = xl * yl; + return (uint64_t)(rl >> 64); +#else + // full 128 bits are x0 * y0 + (x0 * y1 << 32) + (x1 * y0 << 32) + (x1 * y1 << 64) + uint32_t mask = 0xFFFFFFFF; + uint32_t x0 = (uint32_t)(x & mask); + uint32_t x1 = (uint32_t)(x >> 32); + uint32_t y0 = (uint32_t)(y & mask); + uint32_t y1 = (uint32_t)(y >> 32); + uint32_t x0y0_hi = libdivide_mullhi_u32(x0, y0); + uint64_t x0y1 = x0 * (uint64_t)y1; + uint64_t x1y0 = x1 * (uint64_t)y0; + uint64_t x1y1 = x1 * (uint64_t)y1; + uint64_t temp = x1y0 + x0y0_hi; + uint64_t temp_lo = temp & mask; + uint64_t temp_hi = temp >> 32; + + return x1y1 + temp_hi + ((temp_lo + x0y1) >> 32); +#endif +} + +static inline int64_t libdivide_mullhi_s64(int64_t x, int64_t y) { +#if defined(LIBDIVIDE_VC) && \ + defined(LIBDIVIDE_X86_64) + return __mulh(x, y); +#elif defined(HAS_INT128_T) + __int128_t xl = x, yl = y; + __int128_t rl = xl * yl; + return (int64_t)(rl >> 64); +#else + // full 128 bits are x0 * y0 + (x0 * y1 << 32) + (x1 * y0 << 32) + (x1 * y1 << 64) + uint32_t mask = 0xFFFFFFFF; + uint32_t x0 = (uint32_t)(x & mask); + uint32_t y0 = (uint32_t)(y & mask); + int32_t x1 = (int32_t)(x >> 32); + int32_t y1 = (int32_t)(y >> 32); + uint32_t x0y0_hi = libdivide_mullhi_u32(x0, y0); + int64_t t = x1 * (int64_t)y0 + x0y0_hi; + int64_t w1 = x0 * (int64_t)y1 + (t & mask); + + return x1 * (int64_t)y1 + (t >> 32) + (w1 >> 32); +#endif +} + +static inline int32_t libdivide_count_leading_zeros32(uint32_t val) { +#if defined(__GNUC__) || \ + __has_builtin(__builtin_clz) + // Fast way to count leading zeros + return __builtin_clz(val); +#elif defined(LIBDIVIDE_VC) + unsigned long result; + if (_BitScanReverse(&result, val)) { + return 31 - result; + } + return 0; +#else + if (val == 0) + return 32; + int32_t result = 8; + uint32_t hi = 0xFFU << 24; + while ((val & hi) == 0) { + hi >>= 8; + result += 8; + } + while (val & hi) { + result -= 1; + hi <<= 1; + } + return result; +#endif +} + +static inline int32_t libdivide_count_leading_zeros64(uint64_t val) { +#if defined(__GNUC__) || \ + __has_builtin(__builtin_clzll) + // Fast way to count leading zeros + return __builtin_clzll(val); +#elif defined(LIBDIVIDE_VC) && defined(_WIN64) + unsigned long result; + if (_BitScanReverse64(&result, val)) { + return 63 - result; + } + return 0; +#else + uint32_t hi = val >> 32; + uint32_t lo = val & 0xFFFFFFFF; + if (hi != 0) return libdivide_count_leading_zeros32(hi); + return 32 + libdivide_count_leading_zeros32(lo); +#endif +} + +// libdivide_64_div_32_to_32: divides a 64-bit uint {u1, u0} by a 32-bit +// uint {v}. The result must fit in 32 bits. +// Returns the quotient directly and the remainder in *r +static inline uint32_t libdivide_64_div_32_to_32(uint32_t u1, uint32_t u0, uint32_t v, uint32_t *r) { +#if (defined(LIBDIVIDE_i386) || defined(LIBDIVIDE_X86_64)) && \ + defined(LIBDIVIDE_GCC_STYLE_ASM) + uint32_t result; + __asm__("divl %[v]" + : "=a"(result), "=d"(*r) + : [v] "r"(v), "a"(u0), "d"(u1) + ); + return result; +#else + uint64_t n = ((uint64_t)u1 << 32) | u0; + uint32_t result = (uint32_t)(n / v); + *r = (uint32_t)(n - result * (uint64_t)v); + return result; +#endif +} + +// libdivide_128_div_64_to_64: divides a 128-bit uint {u1, u0} by a 64-bit +// uint {v}. The result must fit in 64 bits. +// Returns the quotient directly and the remainder in *r +/*static uint64_t libdivide_128_div_64_to_64(uint64_t u1, uint64_t u0, uint64_t v, uint64_t *r) { +#if defined(LIBDIVIDE_X86_64) && \ + defined(LIBDIVIDE_GCC_STYLE_ASM) + uint64_t result; + __asm__("divq %[v]" + : "=a"(result), "=d"(*r) + : [v] "r"(v), "a"(u0), "d"(u1) + ); + return result; +#elif defined(HAS_INT128_T) && \ + defined(HAS_INT128_DIV) + __uint128_t n = ((__uint128_t)u1 << 64) | u0; + uint64_t result = (uint64_t)(n / v); + *r = (uint64_t)(n - result * (__uint128_t)v); + return result; +#else + // Code taken from Hacker's Delight: + // http://www.hackersdelight.org/HDcode/divlu.c. + // License permits inclusion here per: + // http://www.hackersdelight.org/permissions.htm + + const uint64_t b = (1ULL << 32); // Number base (32 bits) + uint64_t un1, un0; // Norm. dividend LSD's + uint64_t vn1, vn0; // Norm. divisor digits + uint64_t q1, q0; // Quotient digits + uint64_t un64, un21, un10; // Dividend digit pairs + uint64_t rhat; // A remainder + int32_t s; // Shift amount for norm + + // If overflow, set rem. to an impossible value, + // and return the largest possible quotient + if (u1 >= v) { + *r = (uint64_t) -1; + return (uint64_t) -1; + } + + // count leading zeros + s = libdivide_count_leading_zeros64(v); + if (s > 0) { + // Normalize divisor + v = v << s; + un64 = (u1 << s) | (u0 >> (64 - s)); + un10 = u0 << s; // Shift dividend left + } else { + // Avoid undefined behavior of (u0 >> 64). + // The behavior is undefined if the right operand is + // negative, or greater than or equal to the length + // in bits of the promoted left operand. + un64 = u1; + un10 = u0; + } + + // Break divisor up into two 32-bit digits + vn1 = v >> 32; + vn0 = v & 0xFFFFFFFF; + + // Break right half of dividend into two digits + un1 = un10 >> 32; + un0 = un10 & 0xFFFFFFFF; + + // Compute the first quotient digit, q1 + q1 = un64 / vn1; + rhat = un64 - q1 * vn1; + + while (q1 >= b || q1 * vn0 > b * rhat + un1) { + q1 = q1 - 1; + rhat = rhat + vn1; + if (rhat >= b) + break; + } + + // Multiply and subtract + un21 = un64 * b + un1 - q1 * v; + + // Compute the second quotient digit + q0 = un21 / vn1; + rhat = un21 - q0 * vn1; + + while (q0 >= b || q0 * vn0 > b * rhat + un0) { + q0 = q0 - 1; + rhat = rhat + vn1; + if (rhat >= b) + break; + } + + *r = (un21 * b + un0 - q0 * v) >> s; + return q1 * b + q0; +#endif +}*/ + +// Bitshift a u128 in place, left (signed_shift > 0) or right (signed_shift < 0) +static inline void libdivide_u128_shift(uint64_t *u1, uint64_t *u0, int32_t signed_shift) { + if (signed_shift > 0) { + uint32_t shift = signed_shift; + *u1 <<= shift; + *u1 |= *u0 >> (64 - shift); + *u0 <<= shift; + } + else if (signed_shift < 0) { + uint32_t shift = -signed_shift; + *u0 >>= shift; + *u0 |= *u1 << (64 - shift); + *u1 >>= shift; + } +} + +// Computes a 128 / 128 -> 64 bit division, with a 128 bit remainder. +/*static uint64_t libdivide_128_div_128_to_64(uint64_t u_hi, uint64_t u_lo, uint64_t v_hi, uint64_t v_lo, uint64_t *r_hi, uint64_t *r_lo) { +#if defined(HAS_INT128_T) && \ + defined(HAS_INT128_DIV) + __uint128_t ufull = u_hi; + __uint128_t vfull = v_hi; + ufull = (ufull << 64) | u_lo; + vfull = (vfull << 64) | v_lo; + uint64_t res = (uint64_t)(ufull / vfull); + __uint128_t remainder = ufull - (vfull * res); + *r_lo = (uint64_t)remainder; + *r_hi = (uint64_t)(remainder >> 64); + return res; +#else + // Adapted from "Unsigned Doubleword Division" in Hacker's Delight + // We want to compute u / v + typedef struct { uint64_t hi; uint64_t lo; } u128_t; + u128_t u = {u_hi, u_lo}; + u128_t v = {v_hi, v_lo}; + + if (v.hi == 0) { + // divisor v is a 64 bit value, so we just need one 128/64 division + // Note that we are simpler than Hacker's Delight here, because we know + // the quotient fits in 64 bits whereas Hacker's Delight demands a full + // 128 bit quotient + *r_hi = 0; + return libdivide_128_div_64_to_64(u.hi, u.lo, v.lo, r_lo); + } + // Here v >= 2**64 + // We know that v.hi != 0, so count leading zeros is OK + // We have 0 <= n <= 63 + uint32_t n = libdivide_count_leading_zeros64(v.hi); + + // Normalize the divisor so its MSB is 1 + u128_t v1t = v; + libdivide_u128_shift(&v1t.hi, &v1t.lo, n); + uint64_t v1 = v1t.hi; // i.e. v1 = v1t >> 64 + + // To ensure no overflow + u128_t u1 = u; + libdivide_u128_shift(&u1.hi, &u1.lo, -1); + + // Get quotient from divide unsigned insn. + uint64_t rem_ignored; + uint64_t q1 = libdivide_128_div_64_to_64(u1.hi, u1.lo, v1, &rem_ignored); + + // Undo normalization and division of u by 2. + u128_t q0 = {0, q1}; + libdivide_u128_shift(&q0.hi, &q0.lo, n); + libdivide_u128_shift(&q0.hi, &q0.lo, -63); + + // Make q0 correct or too small by 1 + // Equivalent to `if (q0 != 0) q0 = q0 - 1;` + if (q0.hi != 0 || q0.lo != 0) { + q0.hi -= (q0.lo == 0); // borrow + q0.lo -= 1; + } + + // Now q0 is correct. + // Compute q0 * v as q0v + // = (q0.hi << 64 + q0.lo) * (v.hi << 64 + v.lo) + // = (q0.hi * v.hi << 128) + (q0.hi * v.lo << 64) + + // (q0.lo * v.hi << 64) + q0.lo * v.lo) + // Each term is 128 bit + // High half of full product (upper 128 bits!) are dropped + u128_t q0v = {0, 0}; + q0v.hi = q0.hi*v.lo + q0.lo*v.hi + libdivide_mullhi_u64(q0.lo, v.lo); + q0v.lo = q0.lo*v.lo; + + // Compute u - q0v as u_q0v + // This is the remainder + u128_t u_q0v = u; + u_q0v.hi -= q0v.hi + (u.lo < q0v.lo); // second term is borrow + u_q0v.lo -= q0v.lo; + + // Check if u_q0v >= v + // This checks if our remainder is larger than the divisor + if ((u_q0v.hi > v.hi) || + (u_q0v.hi == v.hi && u_q0v.lo >= v.lo)) { + // Increment q0 + q0.lo += 1; + q0.hi += (q0.lo == 0); // carry + + // Subtract v from remainder + u_q0v.hi -= v.hi + (u_q0v.lo < v.lo); + u_q0v.lo -= v.lo; + } + + *r_hi = u_q0v.hi; + *r_lo = u_q0v.lo; + + LIBDIVIDE_ASSERT(q0.hi == 0); + return q0.lo; +#endif +}*/ + +////////// UINT32 + +static inline struct libdivide_u32_t libdivide_internal_u32_gen(uint32_t d, int branchfree) { + struct libdivide_u32_t result; + uint32_t floor_log_2_d; + + if (d == 0) { + LIBDIVIDE_ERROR("divider must be != 0"); + } + + floor_log_2_d = 31 - libdivide_count_leading_zeros32(d); + + // Power of 2 + if ((d & (d - 1)) == 0) { + // We need to subtract 1 from the shift value in case of an unsigned + // branchfree divider because there is a hardcoded right shift by 1 + // in its division algorithm. Because of this we also need to add back + // 1 in its recovery algorithm. + result.magic = 0; + result.more = (uint8_t)(floor_log_2_d - (branchfree != 0)); + } else { + uint8_t more; + uint32_t rem, proposed_m; + uint32_t e; + proposed_m = libdivide_64_div_32_to_32(1U << floor_log_2_d, 0, d, &rem); + + LIBDIVIDE_ASSERT(rem > 0 && rem < d); + e = d - rem; + + // This power works if e < 2**floor_log_2_d. + if (!branchfree && (e < (1U << floor_log_2_d))) { + // This power works + more = floor_log_2_d; + } else { + // We have to use the general 33-bit algorithm. We need to compute + // (2**power) / d. However, we already have (2**(power-1))/d and + // its remainder. By doubling both, and then correcting the + // remainder, we can compute the larger division. + // don't care about overflow here - in fact, we expect it + const uint32_t twice_rem = rem + rem; + proposed_m += proposed_m; + if (twice_rem >= d || twice_rem < rem) proposed_m += 1; + more = floor_log_2_d | LIBDIVIDE_ADD_MARKER; + } + result.magic = 1 + proposed_m; + result.more = more; + // result.more's shift should in general be ceil_log_2_d. But if we + // used the smaller power, we subtract one from the shift because we're + // using the smaller power. If we're using the larger power, we + // subtract one from the shift because it's taken care of by the add + // indicator. So floor_log_2_d happens to be correct in both cases. + } + return result; +} + +struct libdivide_u32_t libdivide_u32_gen(uint32_t d) { + return libdivide_internal_u32_gen(d, 0); +} + +/*struct libdivide_u32_branchfree_t libdivide_u32_branchfree_gen(uint32_t d) { + if (d == 1) { + LIBDIVIDE_ERROR("branchfree divider must be != 1"); + } + struct libdivide_u32_t tmp = libdivide_internal_u32_gen(d, 1); + struct libdivide_u32_branchfree_t ret = {tmp.magic, (uint8_t)(tmp.more & LIBDIVIDE_32_SHIFT_MASK)}; + return ret; +}*/ + +uint32_t libdivide_u32_do(uint32_t numer, const struct libdivide_u32_t *denom) { + uint8_t more = denom->more; + if (!denom->magic) { + return numer >> more; + } + else { + uint32_t q = libdivide_mullhi_u32(denom->magic, numer); + if (more & LIBDIVIDE_ADD_MARKER) { + uint32_t t = ((numer - q) >> 1) + q; + return t >> (more & LIBDIVIDE_32_SHIFT_MASK); + } + else { + // All upper bits are 0, + // don't need to mask them off. + return q >> more; + } + } +} + +/*uint32_t libdivide_u32_branchfree_do(uint32_t numer, const struct libdivide_u32_branchfree_t *denom) { + uint32_t q = libdivide_mullhi_u32(denom->magic, numer); + uint32_t t = ((numer - q) >> 1) + q; + return t >> denom->more; +} + +uint32_t libdivide_u32_recover(const struct libdivide_u32_t *denom) { + uint8_t more = denom->more; + uint8_t shift = more & LIBDIVIDE_32_SHIFT_MASK; + + if (!denom->magic) { + return 1U << shift; + } else if (!(more & LIBDIVIDE_ADD_MARKER)) { + // We compute q = n/d = n*m / 2^(32 + shift) + // Therefore we have d = 2^(32 + shift) / m + // We need to ceil it. + // We know d is not a power of 2, so m is not a power of 2, + // so we can just add 1 to the floor + uint32_t hi_dividend = 1U << shift; + uint32_t rem_ignored; + return 1 + libdivide_64_div_32_to_32(hi_dividend, 0, denom->magic, &rem_ignored); + } else { + // Here we wish to compute d = 2^(32+shift+1)/(m+2^32). + // Notice (m + 2^32) is a 33 bit number. Use 64 bit division for now + // Also note that shift may be as high as 31, so shift + 1 will + // overflow. So we have to compute it as 2^(32+shift)/(m+2^32), and + // then double the quotient and remainder. + uint64_t half_n = 1ULL << (32 + shift); + uint64_t d = (1ULL << 32) | denom->magic; + // Note that the quotient is guaranteed <= 32 bits, but the remainder + // may need 33! + uint32_t half_q = (uint32_t)(half_n / d); + uint64_t rem = half_n % d; + // We computed 2^(32+shift)/(m+2^32) + // Need to double it, and then add 1 to the quotient if doubling th + // remainder would increase the quotient. + // Note that rem<<1 cannot overflow, since rem < d and d is 33 bits + uint32_t full_q = half_q + half_q + ((rem<<1) >= d); + + // We rounded down in gen (hence +1) + return full_q + 1; + } +} + +uint32_t libdivide_u32_branchfree_recover(const struct libdivide_u32_branchfree_t *denom) { + uint8_t more = denom->more; + uint8_t shift = more & LIBDIVIDE_32_SHIFT_MASK; + + if (!denom->magic) { + return 1U << (shift + 1); + } else { + // Here we wish to compute d = 2^(32+shift+1)/(m+2^32). + // Notice (m + 2^32) is a 33 bit number. Use 64 bit division for now + // Also note that shift may be as high as 31, so shift + 1 will + // overflow. So we have to compute it as 2^(32+shift)/(m+2^32), and + // then double the quotient and remainder. + uint64_t half_n = 1ULL << (32 + shift); + uint64_t d = (1ULL << 32) | denom->magic; + // Note that the quotient is guaranteed <= 32 bits, but the remainder + // may need 33! + uint32_t half_q = (uint32_t)(half_n / d); + uint64_t rem = half_n % d; + // We computed 2^(32+shift)/(m+2^32) + // Need to double it, and then add 1 to the quotient if doubling th + // remainder would increase the quotient. + // Note that rem<<1 cannot overflow, since rem < d and d is 33 bits + uint32_t full_q = half_q + half_q + ((rem<<1) >= d); + + // We rounded down in gen (hence +1) + return full_q + 1; + } +}*/ + +/////////// UINT64 + +/*static inline struct libdivide_u64_t libdivide_internal_u64_gen(uint64_t d, int branchfree) { + if (d == 0) { + LIBDIVIDE_ERROR("divider must be != 0"); + } + + struct libdivide_u64_t result; + uint32_t floor_log_2_d = 63 - libdivide_count_leading_zeros64(d); + + // Power of 2 + if ((d & (d - 1)) == 0) { + // We need to subtract 1 from the shift value in case of an unsigned + // branchfree divider because there is a hardcoded right shift by 1 + // in its division algorithm. Because of this we also need to add back + // 1 in its recovery algorithm. + result.magic = 0; + result.more = (uint8_t)(floor_log_2_d - (branchfree != 0)); + } else { + uint64_t proposed_m, rem; + uint8_t more; + // (1 << (64 + floor_log_2_d)) / d + proposed_m = libdivide_128_div_64_to_64(1ULL << floor_log_2_d, 0, d, &rem); + + LIBDIVIDE_ASSERT(rem > 0 && rem < d); + const uint64_t e = d - rem; + + // This power works if e < 2**floor_log_2_d. + if (!branchfree && e < (1ULL << floor_log_2_d)) { + // This power works + more = floor_log_2_d; + } else { + // We have to use the general 65-bit algorithm. We need to compute + // (2**power) / d. However, we already have (2**(power-1))/d and + // its remainder. By doubling both, and then correcting the + // remainder, we can compute the larger division. + // don't care about overflow here - in fact, we expect it + proposed_m += proposed_m; + const uint64_t twice_rem = rem + rem; + if (twice_rem >= d || twice_rem < rem) proposed_m += 1; + more = floor_log_2_d | LIBDIVIDE_ADD_MARKER; + } + result.magic = 1 + proposed_m; + result.more = more; + // result.more's shift should in general be ceil_log_2_d. But if we + // used the smaller power, we subtract one from the shift because we're + // using the smaller power. If we're using the larger power, we + // subtract one from the shift because it's taken care of by the add + // indicator. So floor_log_2_d happens to be correct in both cases, + // which is why we do it outside of the if statement. + } + return result; +} + +struct libdivide_u64_t libdivide_u64_gen(uint64_t d) { + return libdivide_internal_u64_gen(d, 0); +} + +struct libdivide_u64_branchfree_t libdivide_u64_branchfree_gen(uint64_t d) { + if (d == 1) { + LIBDIVIDE_ERROR("branchfree divider must be != 1"); + } + struct libdivide_u64_t tmp = libdivide_internal_u64_gen(d, 1); + struct libdivide_u64_branchfree_t ret = {tmp.magic, (uint8_t)(tmp.more & LIBDIVIDE_64_SHIFT_MASK)}; + return ret; +} + +uint64_t libdivide_u64_do(uint64_t numer, const struct libdivide_u64_t *denom) { + uint8_t more = denom->more; + if (!denom->magic) { + return numer >> more; + } + else { + uint64_t q = libdivide_mullhi_u64(denom->magic, numer); + if (more & LIBDIVIDE_ADD_MARKER) { + uint64_t t = ((numer - q) >> 1) + q; + return t >> (more & LIBDIVIDE_64_SHIFT_MASK); + } + else { + // All upper bits are 0, + // don't need to mask them off. + return q >> more; + } + } +} + +uint64_t libdivide_u64_branchfree_do(uint64_t numer, const struct libdivide_u64_branchfree_t *denom) { + uint64_t q = libdivide_mullhi_u64(denom->magic, numer); + uint64_t t = ((numer - q) >> 1) + q; + return t >> denom->more; +} + +uint64_t libdivide_u64_recover(const struct libdivide_u64_t *denom) { + uint8_t more = denom->more; + uint8_t shift = more & LIBDIVIDE_64_SHIFT_MASK; + + if (!denom->magic) { + return 1ULL << shift; + } else if (!(more & LIBDIVIDE_ADD_MARKER)) { + // We compute q = n/d = n*m / 2^(64 + shift) + // Therefore we have d = 2^(64 + shift) / m + // We need to ceil it. + // We know d is not a power of 2, so m is not a power of 2, + // so we can just add 1 to the floor + uint64_t hi_dividend = 1ULL << shift; + uint64_t rem_ignored; + return 1 + libdivide_128_div_64_to_64(hi_dividend, 0, denom->magic, &rem_ignored); + } else { + // Here we wish to compute d = 2^(64+shift+1)/(m+2^64). + // Notice (m + 2^64) is a 65 bit number. This gets hairy. See + // libdivide_u32_recover for more on what we do here. + // TODO: do something better than 128 bit math + + // Full n is a (potentially) 129 bit value + // half_n is a 128 bit value + // Compute the hi half of half_n. Low half is 0. + uint64_t half_n_hi = 1ULL << shift, half_n_lo = 0; + // d is a 65 bit value. The high bit is always set to 1. + const uint64_t d_hi = 1, d_lo = denom->magic; + // Note that the quotient is guaranteed <= 64 bits, + // but the remainder may need 65! + uint64_t r_hi, r_lo; + uint64_t half_q = libdivide_128_div_128_to_64(half_n_hi, half_n_lo, d_hi, d_lo, &r_hi, &r_lo); + // We computed 2^(64+shift)/(m+2^64) + // Double the remainder ('dr') and check if that is larger than d + // Note that d is a 65 bit value, so r1 is small and so r1 + r1 + // cannot overflow + uint64_t dr_lo = r_lo + r_lo; + uint64_t dr_hi = r_hi + r_hi + (dr_lo < r_lo); // last term is carry + int dr_exceeds_d = (dr_hi > d_hi) || (dr_hi == d_hi && dr_lo >= d_lo); + uint64_t full_q = half_q + half_q + (dr_exceeds_d ? 1 : 0); + return full_q + 1; + } +} + +uint64_t libdivide_u64_branchfree_recover(const struct libdivide_u64_branchfree_t *denom) { + uint8_t more = denom->more; + uint8_t shift = more & LIBDIVIDE_64_SHIFT_MASK; + + if (!denom->magic) { + return 1ULL << (shift + 1); + } else { + // Here we wish to compute d = 2^(64+shift+1)/(m+2^64). + // Notice (m + 2^64) is a 65 bit number. This gets hairy. See + // libdivide_u32_recover for more on what we do here. + // TODO: do something better than 128 bit math + + // Full n is a (potentially) 129 bit value + // half_n is a 128 bit value + // Compute the hi half of half_n. Low half is 0. + uint64_t half_n_hi = 1ULL << shift, half_n_lo = 0; + // d is a 65 bit value. The high bit is always set to 1. + const uint64_t d_hi = 1, d_lo = denom->magic; + // Note that the quotient is guaranteed <= 64 bits, + // but the remainder may need 65! + uint64_t r_hi, r_lo; + uint64_t half_q = libdivide_128_div_128_to_64(half_n_hi, half_n_lo, d_hi, d_lo, &r_hi, &r_lo); + // We computed 2^(64+shift)/(m+2^64) + // Double the remainder ('dr') and check if that is larger than d + // Note that d is a 65 bit value, so r1 is small and so r1 + r1 + // cannot overflow + uint64_t dr_lo = r_lo + r_lo; + uint64_t dr_hi = r_hi + r_hi + (dr_lo < r_lo); // last term is carry + int dr_exceeds_d = (dr_hi > d_hi) || (dr_hi == d_hi && dr_lo >= d_lo); + uint64_t full_q = half_q + half_q + (dr_exceeds_d ? 1 : 0); + return full_q + 1; + } +}*/ + +/////////// SINT32 + +/*static inline struct libdivide_s32_t libdivide_internal_s32_gen(int32_t d, int branchfree) { + if (d == 0) { + LIBDIVIDE_ERROR("divider must be != 0"); + } + + struct libdivide_s32_t result; + + // If d is a power of 2, or negative a power of 2, we have to use a shift. + // This is especially important because the magic algorithm fails for -1. + // To check if d is a power of 2 or its inverse, it suffices to check + // whether its absolute value has exactly one bit set. This works even for + // INT_MIN, because abs(INT_MIN) == INT_MIN, and INT_MIN has one bit set + // and is a power of 2. + uint32_t ud = (uint32_t)d; + uint32_t absD = (d < 0) ? -ud : ud; + uint32_t floor_log_2_d = 31 - libdivide_count_leading_zeros32(absD); + // check if exactly one bit is set, + // don't care if absD is 0 since that's divide by zero + if ((absD & (absD - 1)) == 0) { + // Branchfree and normal paths are exactly the same + result.magic = 0; + result.more = floor_log_2_d | (d < 0 ? LIBDIVIDE_NEGATIVE_DIVISOR : 0); + } else { + LIBDIVIDE_ASSERT(floor_log_2_d >= 1); + + uint8_t more; + // the dividend here is 2**(floor_log_2_d + 31), so the low 32 bit word + // is 0 and the high word is floor_log_2_d - 1 + uint32_t rem, proposed_m; + proposed_m = libdivide_64_div_32_to_32(1U << (floor_log_2_d - 1), 0, absD, &rem); + const uint32_t e = absD - rem; + + // We are going to start with a power of floor_log_2_d - 1. + // This works if works if e < 2**floor_log_2_d. + if (!branchfree && e < (1U << floor_log_2_d)) { + // This power works + more = floor_log_2_d - 1; + } else { + // We need to go one higher. This should not make proposed_m + // overflow, but it will make it negative when interpreted as an + // int32_t. + proposed_m += proposed_m; + const uint32_t twice_rem = rem + rem; + if (twice_rem >= absD || twice_rem < rem) proposed_m += 1; + more = floor_log_2_d | LIBDIVIDE_ADD_MARKER; + } + + proposed_m += 1; + int32_t magic = (int32_t)proposed_m; + + // Mark if we are negative. Note we only negate the magic number in the + // branchfull case. + if (d < 0) { + more |= LIBDIVIDE_NEGATIVE_DIVISOR; + if (!branchfree) { + magic = -magic; + } + } + + result.more = more; + result.magic = magic; + } + return result; +} + +struct libdivide_s32_t libdivide_s32_gen(int32_t d) { + return libdivide_internal_s32_gen(d, 0); +} + +struct libdivide_s32_branchfree_t libdivide_s32_branchfree_gen(int32_t d) { + struct libdivide_s32_t tmp = libdivide_internal_s32_gen(d, 1); + struct libdivide_s32_branchfree_t result = {tmp.magic, tmp.more}; + return result; +} + +int32_t libdivide_s32_do(int32_t numer, const struct libdivide_s32_t *denom) { + uint8_t more = denom->more; + uint8_t shift = more & LIBDIVIDE_32_SHIFT_MASK; + + if (!denom->magic) { + uint32_t sign = (int8_t)more >> 7; + uint32_t mask = (1U << shift) - 1; + uint32_t uq = numer + ((numer >> 31) & mask); + int32_t q = (int32_t)uq; + q >>= shift; + q = (q ^ sign) - sign; + return q; + } else { + uint32_t uq = (uint32_t)libdivide_mullhi_s32(denom->magic, numer); + if (more & LIBDIVIDE_ADD_MARKER) { + // must be arithmetic shift and then sign extend + int32_t sign = (int8_t)more >> 7; + // q += (more < 0 ? -numer : numer) + // cast required to avoid UB + uq += ((uint32_t)numer ^ sign) - sign; + } + int32_t q = (int32_t)uq; + q >>= shift; + q += (q < 0); + return q; + } +} + +int32_t libdivide_s32_branchfree_do(int32_t numer, const struct libdivide_s32_branchfree_t *denom) { + uint8_t more = denom->more; + uint8_t shift = more & LIBDIVIDE_32_SHIFT_MASK; + // must be arithmetic shift and then sign extend + int32_t sign = (int8_t)more >> 7; + int32_t magic = denom->magic; + int32_t q = libdivide_mullhi_s32(magic, numer); + q += numer; + + // If q is non-negative, we have nothing to do + // If q is negative, we want to add either (2**shift)-1 if d is a power of + // 2, or (2**shift) if it is not a power of 2 + uint32_t is_power_of_2 = (magic == 0); + uint32_t q_sign = (uint32_t)(q >> 31); + q += q_sign & ((1U << shift) - is_power_of_2); + + // Now arithmetic right shift + q >>= shift; + // Negate if needed + q = (q ^ sign) - sign; + + return q; +} + +int32_t libdivide_s32_recover(const struct libdivide_s32_t *denom) { + uint8_t more = denom->more; + uint8_t shift = more & LIBDIVIDE_32_SHIFT_MASK; + if (!denom->magic) { + uint32_t absD = 1U << shift; + if (more & LIBDIVIDE_NEGATIVE_DIVISOR) { + absD = -absD; + } + return (int32_t)absD; + } else { + // Unsigned math is much easier + // We negate the magic number only in the branchfull case, and we don't + // know which case we're in. However we have enough information to + // determine the correct sign of the magic number. The divisor was + // negative if LIBDIVIDE_NEGATIVE_DIVISOR is set. If ADD_MARKER is set, + // the magic number's sign is opposite that of the divisor. + // We want to compute the positive magic number. + int negative_divisor = (more & LIBDIVIDE_NEGATIVE_DIVISOR); + int magic_was_negated = (more & LIBDIVIDE_ADD_MARKER) + ? denom->magic > 0 : denom->magic < 0; + + // Handle the power of 2 case (including branchfree) + if (denom->magic == 0) { + int32_t result = 1U << shift; + return negative_divisor ? -result : result; + } + + uint32_t d = (uint32_t)(magic_was_negated ? -denom->magic : denom->magic); + uint64_t n = 1ULL << (32 + shift); // this shift cannot exceed 30 + uint32_t q = (uint32_t)(n / d); + int32_t result = (int32_t)q; + result += 1; + return negative_divisor ? -result : result; + } +} + +int32_t libdivide_s32_branchfree_recover(const struct libdivide_s32_branchfree_t *denom) { + return libdivide_s32_recover((const struct libdivide_s32_t *)denom); +}*/ + +///////////// SINT64 + +/*static inline struct libdivide_s64_t libdivide_internal_s64_gen(int64_t d, int branchfree) { + if (d == 0) { + LIBDIVIDE_ERROR("divider must be != 0"); + } + + struct libdivide_s64_t result; + + // If d is a power of 2, or negative a power of 2, we have to use a shift. + // This is especially important because the magic algorithm fails for -1. + // To check if d is a power of 2 or its inverse, it suffices to check + // whether its absolute value has exactly one bit set. This works even for + // INT_MIN, because abs(INT_MIN) == INT_MIN, and INT_MIN has one bit set + // and is a power of 2. + uint64_t ud = (uint64_t)d; + uint64_t absD = (d < 0) ? -ud : ud; + uint32_t floor_log_2_d = 63 - libdivide_count_leading_zeros64(absD); + // check if exactly one bit is set, + // don't care if absD is 0 since that's divide by zero + if ((absD & (absD - 1)) == 0) { + // Branchfree and non-branchfree cases are the same + result.magic = 0; + result.more = floor_log_2_d | (d < 0 ? LIBDIVIDE_NEGATIVE_DIVISOR : 0); + } else { + // the dividend here is 2**(floor_log_2_d + 63), so the low 64 bit word + // is 0 and the high word is floor_log_2_d - 1 + uint8_t more; + uint64_t rem, proposed_m; + proposed_m = libdivide_128_div_64_to_64(1ULL << (floor_log_2_d - 1), 0, absD, &rem); + const uint64_t e = absD - rem; + + // We are going to start with a power of floor_log_2_d - 1. + // This works if works if e < 2**floor_log_2_d. + if (!branchfree && e < (1ULL << floor_log_2_d)) { + // This power works + more = floor_log_2_d - 1; + } else { + // We need to go one higher. This should not make proposed_m + // overflow, but it will make it negative when interpreted as an + // int32_t. + proposed_m += proposed_m; + const uint64_t twice_rem = rem + rem; + if (twice_rem >= absD || twice_rem < rem) proposed_m += 1; + // note that we only set the LIBDIVIDE_NEGATIVE_DIVISOR bit if we + // also set ADD_MARKER this is an annoying optimization that + // enables algorithm #4 to avoid the mask. However we always set it + // in the branchfree case + more = floor_log_2_d | LIBDIVIDE_ADD_MARKER; + } + proposed_m += 1; + int64_t magic = (int64_t)proposed_m; + + // Mark if we are negative + if (d < 0) { + more |= LIBDIVIDE_NEGATIVE_DIVISOR; + if (!branchfree) { + magic = -magic; + } + } + + result.more = more; + result.magic = magic; + } + return result; +} + +struct libdivide_s64_t libdivide_s64_gen(int64_t d) { + return libdivide_internal_s64_gen(d, 0); +} + +struct libdivide_s64_branchfree_t libdivide_s64_branchfree_gen(int64_t d) { + struct libdivide_s64_t tmp = libdivide_internal_s64_gen(d, 1); + struct libdivide_s64_branchfree_t ret = {tmp.magic, tmp.more}; + return ret; +} + +int64_t libdivide_s64_do(int64_t numer, const struct libdivide_s64_t *denom) { + uint8_t more = denom->more; + uint8_t shift = more & LIBDIVIDE_64_SHIFT_MASK; + + if (!denom->magic) { // shift path + uint64_t mask = (1ULL << shift) - 1; + uint64_t uq = numer + ((numer >> 63) & mask); + int64_t q = (int64_t)uq; + q >>= shift; + // must be arithmetic shift and then sign-extend + int64_t sign = (int8_t)more >> 7; + q = (q ^ sign) - sign; + return q; + } else { + uint64_t uq = (uint64_t)libdivide_mullhi_s64(denom->magic, numer); + if (more & LIBDIVIDE_ADD_MARKER) { + // must be arithmetic shift and then sign extend + int64_t sign = (int8_t)more >> 7; + // q += (more < 0 ? -numer : numer) + // cast required to avoid UB + uq += ((uint64_t)numer ^ sign) - sign; + } + int64_t q = (int64_t)uq; + q >>= shift; + q += (q < 0); + return q; + } +} + +int64_t libdivide_s64_branchfree_do(int64_t numer, const struct libdivide_s64_branchfree_t *denom) { + uint8_t more = denom->more; + uint8_t shift = more & LIBDIVIDE_64_SHIFT_MASK; + // must be arithmetic shift and then sign extend + int64_t sign = (int8_t)more >> 7; + int64_t magic = denom->magic; + int64_t q = libdivide_mullhi_s64(magic, numer); + q += numer; + + // If q is non-negative, we have nothing to do. + // If q is negative, we want to add either (2**shift)-1 if d is a power of + // 2, or (2**shift) if it is not a power of 2. + uint64_t is_power_of_2 = (magic == 0); + uint64_t q_sign = (uint64_t)(q >> 63); + q += q_sign & ((1ULL << shift) - is_power_of_2); + + // Arithmetic right shift + q >>= shift; + // Negate if needed + q = (q ^ sign) - sign; + + return q; +} + +int64_t libdivide_s64_recover(const struct libdivide_s64_t *denom) { + uint8_t more = denom->more; + uint8_t shift = more & LIBDIVIDE_64_SHIFT_MASK; + if (denom->magic == 0) { // shift path + uint64_t absD = 1ULL << shift; + if (more & LIBDIVIDE_NEGATIVE_DIVISOR) { + absD = -absD; + } + return (int64_t)absD; + } else { + // Unsigned math is much easier + int negative_divisor = (more & LIBDIVIDE_NEGATIVE_DIVISOR); + int magic_was_negated = (more & LIBDIVIDE_ADD_MARKER) + ? denom->magic > 0 : denom->magic < 0; + + uint64_t d = (uint64_t)(magic_was_negated ? -denom->magic : denom->magic); + uint64_t n_hi = 1ULL << shift, n_lo = 0; + uint64_t rem_ignored; + uint64_t q = libdivide_128_div_64_to_64(n_hi, n_lo, d, &rem_ignored); + int64_t result = (int64_t)(q + 1); + if (negative_divisor) { + result = -result; + } + return result; + } +} + +int64_t libdivide_s64_branchfree_recover(const struct libdivide_s64_branchfree_t *denom) { + return libdivide_s64_recover((const struct libdivide_s64_t *)denom); +}*/ + +#if defined(LIBDIVIDE_AVX512) + +static inline __m512i libdivide_u32_do_vector(__m512i numers, const struct libdivide_u32_t *denom); +static inline __m512i libdivide_s32_do_vector(__m512i numers, const struct libdivide_s32_t *denom); +static inline __m512i libdivide_u64_do_vector(__m512i numers, const struct libdivide_u64_t *denom); +static inline __m512i libdivide_s64_do_vector(__m512i numers, const struct libdivide_s64_t *denom); + +static inline __m512i libdivide_u32_branchfree_do_vector(__m512i numers, const struct libdivide_u32_branchfree_t *denom); +static inline __m512i libdivide_s32_branchfree_do_vector(__m512i numers, const struct libdivide_s32_branchfree_t *denom); +static inline __m512i libdivide_u64_branchfree_do_vector(__m512i numers, const struct libdivide_u64_branchfree_t *denom); +static inline __m512i libdivide_s64_branchfree_do_vector(__m512i numers, const struct libdivide_s64_branchfree_t *denom); + +//////// Internal Utility Functions + +static inline __m512i libdivide_s64_signbits(__m512i v) {; + return _mm512_srai_epi64(v, 63); +} + +static inline __m512i libdivide_s64_shift_right_vector(__m512i v, int amt) { + return _mm512_srai_epi64(v, amt); +} + +// Here, b is assumed to contain one 32-bit value repeated. +static inline __m512i libdivide_mullhi_u32_vector(__m512i a, __m512i b) { + __m512i hi_product_0Z2Z = _mm512_srli_epi64(_mm512_mul_epu32(a, b), 32); + __m512i a1X3X = _mm512_srli_epi64(a, 32); + __m512i mask = _mm512_set_epi32(-1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0); + __m512i hi_product_Z1Z3 = _mm512_and_si512(_mm512_mul_epu32(a1X3X, b), mask); + return _mm512_or_si512(hi_product_0Z2Z, hi_product_Z1Z3); +} + +// b is one 32-bit value repeated. +static inline __m512i libdivide_mullhi_s32_vector(__m512i a, __m512i b) { + __m512i hi_product_0Z2Z = _mm512_srli_epi64(_mm512_mul_epi32(a, b), 32); + __m512i a1X3X = _mm512_srli_epi64(a, 32); + __m512i mask = _mm512_set_epi32(-1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0); + __m512i hi_product_Z1Z3 = _mm512_and_si512(_mm512_mul_epi32(a1X3X, b), mask); + return _mm512_or_si512(hi_product_0Z2Z, hi_product_Z1Z3); +} + +// Here, y is assumed to contain one 64-bit value repeated. +// https://stackoverflow.com/a/28827013 +static inline __m512i libdivide_mullhi_u64_vector(__m512i x, __m512i y) { + __m512i lomask = _mm512_set1_epi64(0xffffffff); + __m512i xh = _mm512_shuffle_epi32(x, (_MM_PERM_ENUM) 0xB1); + __m512i yh = _mm512_shuffle_epi32(y, (_MM_PERM_ENUM) 0xB1); + __m512i w0 = _mm512_mul_epu32(x, y); + __m512i w1 = _mm512_mul_epu32(x, yh); + __m512i w2 = _mm512_mul_epu32(xh, y); + __m512i w3 = _mm512_mul_epu32(xh, yh); + __m512i w0h = _mm512_srli_epi64(w0, 32); + __m512i s1 = _mm512_add_epi64(w1, w0h); + __m512i s1l = _mm512_and_si512(s1, lomask); + __m512i s1h = _mm512_srli_epi64(s1, 32); + __m512i s2 = _mm512_add_epi64(w2, s1l); + __m512i s2h = _mm512_srli_epi64(s2, 32); + __m512i hi = _mm512_add_epi64(w3, s1h); + hi = _mm512_add_epi64(hi, s2h); + + return hi; +} + +// y is one 64-bit value repeated. +static inline __m512i libdivide_mullhi_s64_vector(__m512i x, __m512i y) { + __m512i p = libdivide_mullhi_u64_vector(x, y); + __m512i t1 = _mm512_and_si512(libdivide_s64_signbits(x), y); + __m512i t2 = _mm512_and_si512(libdivide_s64_signbits(y), x); + p = _mm512_sub_epi64(p, t1); + p = _mm512_sub_epi64(p, t2); + return p; +} + +////////// UINT32 + +__m512i libdivide_u32_do_vector(__m512i numers, const struct libdivide_u32_t *denom) { + uint8_t more = denom->more; + if (!denom->magic) { + return _mm512_srli_epi32(numers, more); + } + else { + __m512i q = libdivide_mullhi_u32_vector(numers, _mm512_set1_epi32(denom->magic)); + if (more & LIBDIVIDE_ADD_MARKER) { + // uint32_t t = ((numer - q) >> 1) + q; + // return t >> denom->shift; + uint32_t shift = more & LIBDIVIDE_32_SHIFT_MASK; + __m512i t = _mm512_add_epi32(_mm512_srli_epi32(_mm512_sub_epi32(numers, q), 1), q); + return _mm512_srli_epi32(t, shift); + } + else { + return _mm512_srli_epi32(q, more); + } + } +} + +__m512i libdivide_u32_branchfree_do_vector(__m512i numers, const struct libdivide_u32_branchfree_t *denom) { + __m512i q = libdivide_mullhi_u32_vector(numers, _mm512_set1_epi32(denom->magic)); + __m512i t = _mm512_add_epi32(_mm512_srli_epi32(_mm512_sub_epi32(numers, q), 1), q); + return _mm512_srli_epi32(t, denom->more); +} + +////////// UINT64 + +__m512i libdivide_u64_do_vector(__m512i numers, const struct libdivide_u64_t *denom) { + uint8_t more = denom->more; + if (!denom->magic) { + return _mm512_srli_epi64(numers, more); + } + else { + __m512i q = libdivide_mullhi_u64_vector(numers, _mm512_set1_epi64(denom->magic)); + if (more & LIBDIVIDE_ADD_MARKER) { + // uint32_t t = ((numer - q) >> 1) + q; + // return t >> denom->shift; + uint32_t shift = more & LIBDIVIDE_64_SHIFT_MASK; + __m512i t = _mm512_add_epi64(_mm512_srli_epi64(_mm512_sub_epi64(numers, q), 1), q); + return _mm512_srli_epi64(t, shift); + } + else { + return _mm512_srli_epi64(q, more); + } + } +} + +__m512i libdivide_u64_branchfree_do_vector(__m512i numers, const struct libdivide_u64_branchfree_t *denom) { + __m512i q = libdivide_mullhi_u64_vector(numers, _mm512_set1_epi64(denom->magic)); + __m512i t = _mm512_add_epi64(_mm512_srli_epi64(_mm512_sub_epi64(numers, q), 1), q); + return _mm512_srli_epi64(t, denom->more); +} + +////////// SINT32 + +__m512i libdivide_s32_do_vector(__m512i numers, const struct libdivide_s32_t *denom) { + uint8_t more = denom->more; + if (!denom->magic) { + uint32_t shift = more & LIBDIVIDE_32_SHIFT_MASK; + uint32_t mask = (1U << shift) - 1; + __m512i roundToZeroTweak = _mm512_set1_epi32(mask); + // q = numer + ((numer >> 31) & roundToZeroTweak); + __m512i q = _mm512_add_epi32(numers, _mm512_and_si512(_mm512_srai_epi32(numers, 31), roundToZeroTweak)); + q = _mm512_srai_epi32(q, shift); + __m512i sign = _mm512_set1_epi32((int8_t)more >> 7); + // q = (q ^ sign) - sign; + q = _mm512_sub_epi32(_mm512_xor_si512(q, sign), sign); + return q; + } + else { + __m512i q = libdivide_mullhi_s32_vector(numers, _mm512_set1_epi32(denom->magic)); + if (more & LIBDIVIDE_ADD_MARKER) { + // must be arithmetic shift + __m512i sign = _mm512_set1_epi32((int8_t)more >> 7); + // q += ((numer ^ sign) - sign); + q = _mm512_add_epi32(q, _mm512_sub_epi32(_mm512_xor_si512(numers, sign), sign)); + } + // q >>= shift + q = _mm512_srai_epi32(q, more & LIBDIVIDE_32_SHIFT_MASK); + q = _mm512_add_epi32(q, _mm512_srli_epi32(q, 31)); // q += (q < 0) + return q; + } +} + +__m512i libdivide_s32_branchfree_do_vector(__m512i numers, const struct libdivide_s32_branchfree_t *denom) { + int32_t magic = denom->magic; + uint8_t more = denom->more; + uint8_t shift = more & LIBDIVIDE_32_SHIFT_MASK; + // must be arithmetic shift + __m512i sign = _mm512_set1_epi32((int8_t)more >> 7); + __m512i q = libdivide_mullhi_s32_vector(numers, _mm512_set1_epi32(magic)); + q = _mm512_add_epi32(q, numers); // q += numers + + // If q is non-negative, we have nothing to do + // If q is negative, we want to add either (2**shift)-1 if d is + // a power of 2, or (2**shift) if it is not a power of 2 + uint32_t is_power_of_2 = (magic == 0); + __m512i q_sign = _mm512_srai_epi32(q, 31); // q_sign = q >> 31 + __m512i mask = _mm512_set1_epi32((1U << shift) - is_power_of_2); + q = _mm512_add_epi32(q, _mm512_and_si512(q_sign, mask)); // q = q + (q_sign & mask) + q = _mm512_srai_epi32(q, shift); // q >>= shift + q = _mm512_sub_epi32(_mm512_xor_si512(q, sign), sign); // q = (q ^ sign) - sign + return q; +} + +////////// SINT64 + +__m512i libdivide_s64_do_vector(__m512i numers, const struct libdivide_s64_t *denom) { + uint8_t more = denom->more; + int64_t magic = denom->magic; + if (magic == 0) { // shift path + uint32_t shift = more & LIBDIVIDE_64_SHIFT_MASK; + uint64_t mask = (1ULL << shift) - 1; + __m512i roundToZeroTweak = _mm512_set1_epi64(mask); + // q = numer + ((numer >> 63) & roundToZeroTweak); + __m512i q = _mm512_add_epi64(numers, _mm512_and_si512(libdivide_s64_signbits(numers), roundToZeroTweak)); + q = libdivide_s64_shift_right_vector(q, shift); + __m512i sign = _mm512_set1_epi32((int8_t)more >> 7); + // q = (q ^ sign) - sign; + q = _mm512_sub_epi64(_mm512_xor_si512(q, sign), sign); + return q; + } + else { + __m512i q = libdivide_mullhi_s64_vector(numers, _mm512_set1_epi64(magic)); + if (more & LIBDIVIDE_ADD_MARKER) { + // must be arithmetic shift + __m512i sign = _mm512_set1_epi32((int8_t)more >> 7); + // q += ((numer ^ sign) - sign); + q = _mm512_add_epi64(q, _mm512_sub_epi64(_mm512_xor_si512(numers, sign), sign)); + } + // q >>= denom->mult_path.shift + q = libdivide_s64_shift_right_vector(q, more & LIBDIVIDE_64_SHIFT_MASK); + q = _mm512_add_epi64(q, _mm512_srli_epi64(q, 63)); // q += (q < 0) + return q; + } +} + +__m512i libdivide_s64_branchfree_do_vector(__m512i numers, const struct libdivide_s64_branchfree_t *denom) { + int64_t magic = denom->magic; + uint8_t more = denom->more; + uint8_t shift = more & LIBDIVIDE_64_SHIFT_MASK; + // must be arithmetic shift + __m512i sign = _mm512_set1_epi32((int8_t)more >> 7); + + // libdivide_mullhi_s64(numers, magic); + __m512i q = libdivide_mullhi_s64_vector(numers, _mm512_set1_epi64(magic)); + q = _mm512_add_epi64(q, numers); // q += numers + + // If q is non-negative, we have nothing to do. + // If q is negative, we want to add either (2**shift)-1 if d is + // a power of 2, or (2**shift) if it is not a power of 2. + uint32_t is_power_of_2 = (magic == 0); + __m512i q_sign = libdivide_s64_signbits(q); // q_sign = q >> 63 + __m512i mask = _mm512_set1_epi64((1ULL << shift) - is_power_of_2); + q = _mm512_add_epi64(q, _mm512_and_si512(q_sign, mask)); // q = q + (q_sign & mask) + q = libdivide_s64_shift_right_vector(q, shift); // q >>= shift + q = _mm512_sub_epi64(_mm512_xor_si512(q, sign), sign); // q = (q ^ sign) - sign + return q; +} + +#elif defined(LIBDIVIDE_AVX2) + +static inline __m256i libdivide_u32_do_vector(__m256i numers, const struct libdivide_u32_t *denom); +static inline __m256i libdivide_s32_do_vector(__m256i numers, const struct libdivide_s32_t *denom); +static inline __m256i libdivide_u64_do_vector(__m256i numers, const struct libdivide_u64_t *denom); +static inline __m256i libdivide_s64_do_vector(__m256i numers, const struct libdivide_s64_t *denom); + +static inline __m256i libdivide_u32_branchfree_do_vector(__m256i numers, const struct libdivide_u32_branchfree_t *denom); +static inline __m256i libdivide_s32_branchfree_do_vector(__m256i numers, const struct libdivide_s32_branchfree_t *denom); +static inline __m256i libdivide_u64_branchfree_do_vector(__m256i numers, const struct libdivide_u64_branchfree_t *denom); +static inline __m256i libdivide_s64_branchfree_do_vector(__m256i numers, const struct libdivide_s64_branchfree_t *denom); + +//////// Internal Utility Functions + +// Implementation of _mm256_srai_epi64(v, 63) (from AVX512). +static inline __m256i libdivide_s64_signbits(__m256i v) { + __m256i hiBitsDuped = _mm256_shuffle_epi32(v, _MM_SHUFFLE(3, 3, 1, 1)); + __m256i signBits = _mm256_srai_epi32(hiBitsDuped, 31); + return signBits; +} + +// Implementation of _mm256_srai_epi64 (from AVX512). +static inline __m256i libdivide_s64_shift_right_vector(__m256i v, int amt) { + const int b = 64 - amt; + __m256i m = _mm256_set1_epi64x(1ULL << (b - 1)); + __m256i x = _mm256_srli_epi64(v, amt); + __m256i result = _mm256_sub_epi64(_mm256_xor_si256(x, m), m); + return result; +} + +// Here, b is assumed to contain one 32-bit value repeated. +static inline __m256i libdivide_mullhi_u32_vector(__m256i a, __m256i b) { + __m256i hi_product_0Z2Z = _mm256_srli_epi64(_mm256_mul_epu32(a, b), 32); + __m256i a1X3X = _mm256_srli_epi64(a, 32); + __m256i mask = _mm256_set_epi32(-1, 0, -1, 0, -1, 0, -1, 0); + __m256i hi_product_Z1Z3 = _mm256_and_si256(_mm256_mul_epu32(a1X3X, b), mask); + return _mm256_or_si256(hi_product_0Z2Z, hi_product_Z1Z3); +} + +// b is one 32-bit value repeated. +static inline __m256i libdivide_mullhi_s32_vector(__m256i a, __m256i b) { + __m256i hi_product_0Z2Z = _mm256_srli_epi64(_mm256_mul_epi32(a, b), 32); + __m256i a1X3X = _mm256_srli_epi64(a, 32); + __m256i mask = _mm256_set_epi32(-1, 0, -1, 0, -1, 0, -1, 0); + __m256i hi_product_Z1Z3 = _mm256_and_si256(_mm256_mul_epi32(a1X3X, b), mask); + return _mm256_or_si256(hi_product_0Z2Z, hi_product_Z1Z3); +} + +// Here, y is assumed to contain one 64-bit value repeated. +// https://stackoverflow.com/a/28827013 +static inline __m256i libdivide_mullhi_u64_vector(__m256i x, __m256i y) { + __m256i lomask = _mm256_set1_epi64x(0xffffffff); + __m256i xh = _mm256_shuffle_epi32(x, 0xB1); // x0l, x0h, x1l, x1h + __m256i yh = _mm256_shuffle_epi32(y, 0xB1); // y0l, y0h, y1l, y1h + __m256i w0 = _mm256_mul_epu32(x, y); // x0l*y0l, x1l*y1l + __m256i w1 = _mm256_mul_epu32(x, yh); // x0l*y0h, x1l*y1h + __m256i w2 = _mm256_mul_epu32(xh, y); // x0h*y0l, x1h*y0l + __m256i w3 = _mm256_mul_epu32(xh, yh); // x0h*y0h, x1h*y1h + __m256i w0h = _mm256_srli_epi64(w0, 32); + __m256i s1 = _mm256_add_epi64(w1, w0h); + __m256i s1l = _mm256_and_si256(s1, lomask); + __m256i s1h = _mm256_srli_epi64(s1, 32); + __m256i s2 = _mm256_add_epi64(w2, s1l); + __m256i s2h = _mm256_srli_epi64(s2, 32); + __m256i hi = _mm256_add_epi64(w3, s1h); + hi = _mm256_add_epi64(hi, s2h); + + return hi; +} + +// y is one 64-bit value repeated. +static inline __m256i libdivide_mullhi_s64_vector(__m256i x, __m256i y) { + __m256i p = libdivide_mullhi_u64_vector(x, y); + __m256i t1 = _mm256_and_si256(libdivide_s64_signbits(x), y); + __m256i t2 = _mm256_and_si256(libdivide_s64_signbits(y), x); + p = _mm256_sub_epi64(p, t1); + p = _mm256_sub_epi64(p, t2); + return p; +} + +////////// UINT32 + +__m256i libdivide_u32_do_vector(__m256i numers, const struct libdivide_u32_t *denom) { + uint8_t more = denom->more; + if (!denom->magic) { + return _mm256_srli_epi32(numers, more); + } + else { + __m256i q = libdivide_mullhi_u32_vector(numers, _mm256_set1_epi32(denom->magic)); + if (more & LIBDIVIDE_ADD_MARKER) { + // uint32_t t = ((numer - q) >> 1) + q; + // return t >> denom->shift; + uint32_t shift = more & LIBDIVIDE_32_SHIFT_MASK; + __m256i t = _mm256_add_epi32(_mm256_srli_epi32(_mm256_sub_epi32(numers, q), 1), q); + return _mm256_srli_epi32(t, shift); + } + else { + return _mm256_srli_epi32(q, more); + } + } +} + +__m256i libdivide_u32_branchfree_do_vector(__m256i numers, const struct libdivide_u32_branchfree_t *denom) { + __m256i q = libdivide_mullhi_u32_vector(numers, _mm256_set1_epi32(denom->magic)); + __m256i t = _mm256_add_epi32(_mm256_srli_epi32(_mm256_sub_epi32(numers, q), 1), q); + return _mm256_srli_epi32(t, denom->more); +} + +////////// UINT64 + +__m256i libdivide_u64_do_vector(__m256i numers, const struct libdivide_u64_t *denom) { + uint8_t more = denom->more; + if (!denom->magic) { + return _mm256_srli_epi64(numers, more); + } + else { + __m256i q = libdivide_mullhi_u64_vector(numers, _mm256_set1_epi64x(denom->magic)); + if (more & LIBDIVIDE_ADD_MARKER) { + // uint32_t t = ((numer - q) >> 1) + q; + // return t >> denom->shift; + uint32_t shift = more & LIBDIVIDE_64_SHIFT_MASK; + __m256i t = _mm256_add_epi64(_mm256_srli_epi64(_mm256_sub_epi64(numers, q), 1), q); + return _mm256_srli_epi64(t, shift); + } + else { + return _mm256_srli_epi64(q, more); + } + } +} + +__m256i libdivide_u64_branchfree_do_vector(__m256i numers, const struct libdivide_u64_branchfree_t *denom) { + __m256i q = libdivide_mullhi_u64_vector(numers, _mm256_set1_epi64x(denom->magic)); + __m256i t = _mm256_add_epi64(_mm256_srli_epi64(_mm256_sub_epi64(numers, q), 1), q); + return _mm256_srli_epi64(t, denom->more); +} + +////////// SINT32 + +__m256i libdivide_s32_do_vector(__m256i numers, const struct libdivide_s32_t *denom) { + uint8_t more = denom->more; + if (!denom->magic) { + uint32_t shift = more & LIBDIVIDE_32_SHIFT_MASK; + uint32_t mask = (1U << shift) - 1; + __m256i roundToZeroTweak = _mm256_set1_epi32(mask); + // q = numer + ((numer >> 31) & roundToZeroTweak); + __m256i q = _mm256_add_epi32(numers, _mm256_and_si256(_mm256_srai_epi32(numers, 31), roundToZeroTweak)); + q = _mm256_srai_epi32(q, shift); + __m256i sign = _mm256_set1_epi32((int8_t)more >> 7); + // q = (q ^ sign) - sign; + q = _mm256_sub_epi32(_mm256_xor_si256(q, sign), sign); + return q; + } + else { + __m256i q = libdivide_mullhi_s32_vector(numers, _mm256_set1_epi32(denom->magic)); + if (more & LIBDIVIDE_ADD_MARKER) { + // must be arithmetic shift + __m256i sign = _mm256_set1_epi32((int8_t)more >> 7); + // q += ((numer ^ sign) - sign); + q = _mm256_add_epi32(q, _mm256_sub_epi32(_mm256_xor_si256(numers, sign), sign)); + } + // q >>= shift + q = _mm256_srai_epi32(q, more & LIBDIVIDE_32_SHIFT_MASK); + q = _mm256_add_epi32(q, _mm256_srli_epi32(q, 31)); // q += (q < 0) + return q; + } +} + +__m256i libdivide_s32_branchfree_do_vector(__m256i numers, const struct libdivide_s32_branchfree_t *denom) { + int32_t magic = denom->magic; + uint8_t more = denom->more; + uint8_t shift = more & LIBDIVIDE_32_SHIFT_MASK; + // must be arithmetic shift + __m256i sign = _mm256_set1_epi32((int8_t)more >> 7); + __m256i q = libdivide_mullhi_s32_vector(numers, _mm256_set1_epi32(magic)); + q = _mm256_add_epi32(q, numers); // q += numers + + // If q is non-negative, we have nothing to do + // If q is negative, we want to add either (2**shift)-1 if d is + // a power of 2, or (2**shift) if it is not a power of 2 + uint32_t is_power_of_2 = (magic == 0); + __m256i q_sign = _mm256_srai_epi32(q, 31); // q_sign = q >> 31 + __m256i mask = _mm256_set1_epi32((1U << shift) - is_power_of_2); + q = _mm256_add_epi32(q, _mm256_and_si256(q_sign, mask)); // q = q + (q_sign & mask) + q = _mm256_srai_epi32(q, shift); // q >>= shift + q = _mm256_sub_epi32(_mm256_xor_si256(q, sign), sign); // q = (q ^ sign) - sign + return q; +} + +////////// SINT64 + +__m256i libdivide_s64_do_vector(__m256i numers, const struct libdivide_s64_t *denom) { + uint8_t more = denom->more; + int64_t magic = denom->magic; + if (magic == 0) { // shift path + uint32_t shift = more & LIBDIVIDE_64_SHIFT_MASK; + uint64_t mask = (1ULL << shift) - 1; + __m256i roundToZeroTweak = _mm256_set1_epi64x(mask); + // q = numer + ((numer >> 63) & roundToZeroTweak); + __m256i q = _mm256_add_epi64(numers, _mm256_and_si256(libdivide_s64_signbits(numers), roundToZeroTweak)); + q = libdivide_s64_shift_right_vector(q, shift); + __m256i sign = _mm256_set1_epi32((int8_t)more >> 7); + // q = (q ^ sign) - sign; + q = _mm256_sub_epi64(_mm256_xor_si256(q, sign), sign); + return q; + } + else { + __m256i q = libdivide_mullhi_s64_vector(numers, _mm256_set1_epi64x(magic)); + if (more & LIBDIVIDE_ADD_MARKER) { + // must be arithmetic shift + __m256i sign = _mm256_set1_epi32((int8_t)more >> 7); + // q += ((numer ^ sign) - sign); + q = _mm256_add_epi64(q, _mm256_sub_epi64(_mm256_xor_si256(numers, sign), sign)); + } + // q >>= denom->mult_path.shift + q = libdivide_s64_shift_right_vector(q, more & LIBDIVIDE_64_SHIFT_MASK); + q = _mm256_add_epi64(q, _mm256_srli_epi64(q, 63)); // q += (q < 0) + return q; + } +} + +__m256i libdivide_s64_branchfree_do_vector(__m256i numers, const struct libdivide_s64_branchfree_t *denom) { + int64_t magic = denom->magic; + uint8_t more = denom->more; + uint8_t shift = more & LIBDIVIDE_64_SHIFT_MASK; + // must be arithmetic shift + __m256i sign = _mm256_set1_epi32((int8_t)more >> 7); + + // libdivide_mullhi_s64(numers, magic); + __m256i q = libdivide_mullhi_s64_vector(numers, _mm256_set1_epi64x(magic)); + q = _mm256_add_epi64(q, numers); // q += numers + + // If q is non-negative, we have nothing to do. + // If q is negative, we want to add either (2**shift)-1 if d is + // a power of 2, or (2**shift) if it is not a power of 2. + uint32_t is_power_of_2 = (magic == 0); + __m256i q_sign = libdivide_s64_signbits(q); // q_sign = q >> 63 + __m256i mask = _mm256_set1_epi64x((1ULL << shift) - is_power_of_2); + q = _mm256_add_epi64(q, _mm256_and_si256(q_sign, mask)); // q = q + (q_sign & mask) + q = libdivide_s64_shift_right_vector(q, shift); // q >>= shift + q = _mm256_sub_epi64(_mm256_xor_si256(q, sign), sign); // q = (q ^ sign) - sign + return q; +} + +#elif defined(LIBDIVIDE_SSE2) + +static inline __m128i libdivide_u32_do_vector(__m128i numers, const struct libdivide_u32_t *denom); +static inline __m128i libdivide_s32_do_vector(__m128i numers, const struct libdivide_s32_t *denom); +static inline __m128i libdivide_u64_do_vector(__m128i numers, const struct libdivide_u64_t *denom); +static inline __m128i libdivide_s64_do_vector(__m128i numers, const struct libdivide_s64_t *denom); + +static inline __m128i libdivide_u32_branchfree_do_vector(__m128i numers, const struct libdivide_u32_branchfree_t *denom); +static inline __m128i libdivide_s32_branchfree_do_vector(__m128i numers, const struct libdivide_s32_branchfree_t *denom); +static inline __m128i libdivide_u64_branchfree_do_vector(__m128i numers, const struct libdivide_u64_branchfree_t *denom); +static inline __m128i libdivide_s64_branchfree_do_vector(__m128i numers, const struct libdivide_s64_branchfree_t *denom); + +//////// Internal Utility Functions + +// Implementation of _mm_srai_epi64(v, 63) (from AVX512). +static inline __m128i libdivide_s64_signbits(__m128i v) { + __m128i hiBitsDuped = _mm_shuffle_epi32(v, _MM_SHUFFLE(3, 3, 1, 1)); + __m128i signBits = _mm_srai_epi32(hiBitsDuped, 31); + return signBits; +} + +// Implementation of _mm_srai_epi64 (from AVX512). +static inline __m128i libdivide_s64_shift_right_vector(__m128i v, int amt) { + const int b = 64 - amt; + __m128i m = _mm_set1_epi64x(1ULL << (b - 1)); + __m128i x = _mm_srli_epi64(v, amt); + __m128i result = _mm_sub_epi64(_mm_xor_si128(x, m), m); + return result; +} + +// Here, b is assumed to contain one 32-bit value repeated. +static inline __m128i libdivide_mullhi_u32_vector(__m128i a, __m128i b) { + __m128i hi_product_0Z2Z = _mm_srli_epi64(_mm_mul_epu32(a, b), 32); + __m128i a1X3X = _mm_srli_epi64(a, 32); + __m128i mask = _mm_set_epi32(-1, 0, -1, 0); + __m128i hi_product_Z1Z3 = _mm_and_si128(_mm_mul_epu32(a1X3X, b), mask); + return _mm_or_si128(hi_product_0Z2Z, hi_product_Z1Z3); +} + +// SSE2 does not have a signed multiplication instruction, but we can convert +// unsigned to signed pretty efficiently. Again, b is just a 32 bit value +// repeated four times. +static inline __m128i libdivide_mullhi_s32_vector(__m128i a, __m128i b) { + __m128i p = libdivide_mullhi_u32_vector(a, b); + // t1 = (a >> 31) & y, arithmetic shift + __m128i t1 = _mm_and_si128(_mm_srai_epi32(a, 31), b); + __m128i t2 = _mm_and_si128(_mm_srai_epi32(b, 31), a); + p = _mm_sub_epi32(p, t1); + p = _mm_sub_epi32(p, t2); + return p; +} + +// Here, y is assumed to contain one 64-bit value repeated. +// https://stackoverflow.com/a/28827013 +static inline __m128i libdivide_mullhi_u64_vector(__m128i x, __m128i y) { + __m128i lomask = _mm_set1_epi64x(0xffffffff); + __m128i xh = _mm_shuffle_epi32(x, 0xB1); // x0l, x0h, x1l, x1h + __m128i yh = _mm_shuffle_epi32(y, 0xB1); // y0l, y0h, y1l, y1h + __m128i w0 = _mm_mul_epu32(x, y); // x0l*y0l, x1l*y1l + __m128i w1 = _mm_mul_epu32(x, yh); // x0l*y0h, x1l*y1h + __m128i w2 = _mm_mul_epu32(xh, y); // x0h*y0l, x1h*y0l + __m128i w3 = _mm_mul_epu32(xh, yh); // x0h*y0h, x1h*y1h + __m128i w0h = _mm_srli_epi64(w0, 32); + __m128i s1 = _mm_add_epi64(w1, w0h); + __m128i s1l = _mm_and_si128(s1, lomask); + __m128i s1h = _mm_srli_epi64(s1, 32); + __m128i s2 = _mm_add_epi64(w2, s1l); + __m128i s2h = _mm_srli_epi64(s2, 32); + __m128i hi = _mm_add_epi64(w3, s1h); + hi = _mm_add_epi64(hi, s2h); + + return hi; +} + +// y is one 64-bit value repeated. +static inline __m128i libdivide_mullhi_s64_vector(__m128i x, __m128i y) { + __m128i p = libdivide_mullhi_u64_vector(x, y); + __m128i t1 = _mm_and_si128(libdivide_s64_signbits(x), y); + __m128i t2 = _mm_and_si128(libdivide_s64_signbits(y), x); + p = _mm_sub_epi64(p, t1); + p = _mm_sub_epi64(p, t2); + return p; +} + +////////// UINT32 + +__m128i libdivide_u32_do_vector(__m128i numers, const struct libdivide_u32_t *denom) { + uint8_t more = denom->more; + if (!denom->magic) { + return _mm_srli_epi32(numers, more); + } + else { + __m128i q = libdivide_mullhi_u32_vector(numers, _mm_set1_epi32(denom->magic)); + if (more & LIBDIVIDE_ADD_MARKER) { + // uint32_t t = ((numer - q) >> 1) + q; + // return t >> denom->shift; + uint32_t shift = more & LIBDIVIDE_32_SHIFT_MASK; + __m128i t = _mm_add_epi32(_mm_srli_epi32(_mm_sub_epi32(numers, q), 1), q); + return _mm_srli_epi32(t, shift); + } + else { + return _mm_srli_epi32(q, more); + } + } +} + +__m128i libdivide_u32_branchfree_do_vector(__m128i numers, const struct libdivide_u32_branchfree_t *denom) { + __m128i q = libdivide_mullhi_u32_vector(numers, _mm_set1_epi32(denom->magic)); + __m128i t = _mm_add_epi32(_mm_srli_epi32(_mm_sub_epi32(numers, q), 1), q); + return _mm_srli_epi32(t, denom->more); +} + +////////// UINT64 + +__m128i libdivide_u64_do_vector(__m128i numers, const struct libdivide_u64_t *denom) { + uint8_t more = denom->more; + if (!denom->magic) { + return _mm_srli_epi64(numers, more); + } + else { + __m128i q = libdivide_mullhi_u64_vector(numers, _mm_set1_epi64x(denom->magic)); + if (more & LIBDIVIDE_ADD_MARKER) { + // uint32_t t = ((numer - q) >> 1) + q; + // return t >> denom->shift; + uint32_t shift = more & LIBDIVIDE_64_SHIFT_MASK; + __m128i t = _mm_add_epi64(_mm_srli_epi64(_mm_sub_epi64(numers, q), 1), q); + return _mm_srli_epi64(t, shift); + } + else { + return _mm_srli_epi64(q, more); + } + } +} + +__m128i libdivide_u64_branchfree_do_vector(__m128i numers, const struct libdivide_u64_branchfree_t *denom) { + __m128i q = libdivide_mullhi_u64_vector(numers, _mm_set1_epi64x(denom->magic)); + __m128i t = _mm_add_epi64(_mm_srli_epi64(_mm_sub_epi64(numers, q), 1), q); + return _mm_srli_epi64(t, denom->more); +} + +////////// SINT32 + +__m128i libdivide_s32_do_vector(__m128i numers, const struct libdivide_s32_t *denom) { + uint8_t more = denom->more; + if (!denom->magic) { + uint32_t shift = more & LIBDIVIDE_32_SHIFT_MASK; + uint32_t mask = (1U << shift) - 1; + __m128i roundToZeroTweak = _mm_set1_epi32(mask); + // q = numer + ((numer >> 31) & roundToZeroTweak); + __m128i q = _mm_add_epi32(numers, _mm_and_si128(_mm_srai_epi32(numers, 31), roundToZeroTweak)); + q = _mm_srai_epi32(q, shift); + __m128i sign = _mm_set1_epi32((int8_t)more >> 7); + // q = (q ^ sign) - sign; + q = _mm_sub_epi32(_mm_xor_si128(q, sign), sign); + return q; + } + else { + __m128i q = libdivide_mullhi_s32_vector(numers, _mm_set1_epi32(denom->magic)); + if (more & LIBDIVIDE_ADD_MARKER) { + // must be arithmetic shift + __m128i sign = _mm_set1_epi32((int8_t)more >> 7); + // q += ((numer ^ sign) - sign); + q = _mm_add_epi32(q, _mm_sub_epi32(_mm_xor_si128(numers, sign), sign)); + } + // q >>= shift + q = _mm_srai_epi32(q, more & LIBDIVIDE_32_SHIFT_MASK); + q = _mm_add_epi32(q, _mm_srli_epi32(q, 31)); // q += (q < 0) + return q; + } +} + +__m128i libdivide_s32_branchfree_do_vector(__m128i numers, const struct libdivide_s32_branchfree_t *denom) { + int32_t magic = denom->magic; + uint8_t more = denom->more; + uint8_t shift = more & LIBDIVIDE_32_SHIFT_MASK; + // must be arithmetic shift + __m128i sign = _mm_set1_epi32((int8_t)more >> 7); + __m128i q = libdivide_mullhi_s32_vector(numers, _mm_set1_epi32(magic)); + q = _mm_add_epi32(q, numers); // q += numers + + // If q is non-negative, we have nothing to do + // If q is negative, we want to add either (2**shift)-1 if d is + // a power of 2, or (2**shift) if it is not a power of 2 + uint32_t is_power_of_2 = (magic == 0); + __m128i q_sign = _mm_srai_epi32(q, 31); // q_sign = q >> 31 + __m128i mask = _mm_set1_epi32((1U << shift) - is_power_of_2); + q = _mm_add_epi32(q, _mm_and_si128(q_sign, mask)); // q = q + (q_sign & mask) + q = _mm_srai_epi32(q, shift); // q >>= shift + q = _mm_sub_epi32(_mm_xor_si128(q, sign), sign); // q = (q ^ sign) - sign + return q; +} + +////////// SINT64 + +__m128i libdivide_s64_do_vector(__m128i numers, const struct libdivide_s64_t *denom) { + uint8_t more = denom->more; + int64_t magic = denom->magic; + if (magic == 0) { // shift path + uint32_t shift = more & LIBDIVIDE_64_SHIFT_MASK; + uint64_t mask = (1ULL << shift) - 1; + __m128i roundToZeroTweak = _mm_set1_epi64x(mask); + // q = numer + ((numer >> 63) & roundToZeroTweak); + __m128i q = _mm_add_epi64(numers, _mm_and_si128(libdivide_s64_signbits(numers), roundToZeroTweak)); + q = libdivide_s64_shift_right_vector(q, shift); + __m128i sign = _mm_set1_epi32((int8_t)more >> 7); + // q = (q ^ sign) - sign; + q = _mm_sub_epi64(_mm_xor_si128(q, sign), sign); + return q; + } + else { + __m128i q = libdivide_mullhi_s64_vector(numers, _mm_set1_epi64x(magic)); + if (more & LIBDIVIDE_ADD_MARKER) { + // must be arithmetic shift + __m128i sign = _mm_set1_epi32((int8_t)more >> 7); + // q += ((numer ^ sign) - sign); + q = _mm_add_epi64(q, _mm_sub_epi64(_mm_xor_si128(numers, sign), sign)); + } + // q >>= denom->mult_path.shift + q = libdivide_s64_shift_right_vector(q, more & LIBDIVIDE_64_SHIFT_MASK); + q = _mm_add_epi64(q, _mm_srli_epi64(q, 63)); // q += (q < 0) + return q; + } +} + +__m128i libdivide_s64_branchfree_do_vector(__m128i numers, const struct libdivide_s64_branchfree_t *denom) { + int64_t magic = denom->magic; + uint8_t more = denom->more; + uint8_t shift = more & LIBDIVIDE_64_SHIFT_MASK; + // must be arithmetic shift + __m128i sign = _mm_set1_epi32((int8_t)more >> 7); + + // libdivide_mullhi_s64(numers, magic); + __m128i q = libdivide_mullhi_s64_vector(numers, _mm_set1_epi64x(magic)); + q = _mm_add_epi64(q, numers); // q += numers + + // If q is non-negative, we have nothing to do. + // If q is negative, we want to add either (2**shift)-1 if d is + // a power of 2, or (2**shift) if it is not a power of 2. + uint32_t is_power_of_2 = (magic == 0); + __m128i q_sign = libdivide_s64_signbits(q); // q_sign = q >> 63 + __m128i mask = _mm_set1_epi64x((1ULL << shift) - is_power_of_2); + q = _mm_add_epi64(q, _mm_and_si128(q_sign, mask)); // q = q + (q_sign & mask) + q = libdivide_s64_shift_right_vector(q, shift); // q >>= shift + q = _mm_sub_epi64(_mm_xor_si128(q, sign), sign); // q = (q ^ sign) - sign + return q; +} + +#endif + +/////////// C++ stuff + +#ifdef __cplusplus + +// The C++ divider class is templated on both an integer type +// (like uint64_t) and an algorithm type. +// * BRANCHFULL is the default algorithm type. +// * BRANCHFREE is the branchfree algorithm type. +enum { + BRANCHFULL, + BRANCHFREE +}; + +#if defined(LIBDIVIDE_AVX512) + #define LIBDIVIDE_VECTOR_TYPE __m512i +#elif defined(LIBDIVIDE_AVX2) + #define LIBDIVIDE_VECTOR_TYPE __m256i +#elif defined(LIBDIVIDE_SSE2) + #define LIBDIVIDE_VECTOR_TYPE __m128i +#endif + +#if !defined(LIBDIVIDE_VECTOR_TYPE) + #define LIBDIVIDE_DIVIDE_VECTOR(ALGO) +#else + #define LIBDIVIDE_DIVIDE_VECTOR(ALGO) \ + LIBDIVIDE_VECTOR_TYPE divide(LIBDIVIDE_VECTOR_TYPE n) const { \ + return libdivide_##ALGO##_do_vector(n, &denom); \ + } +#endif + +// The DISPATCHER_GEN() macro generates C++ methods (for the given integer +// and algorithm types) that redirect to libdivide's C API. +#define DISPATCHER_GEN(T, ALGO) \ + libdivide_##ALGO##_t denom; \ + dispatcher() { } \ + dispatcher(T d) \ + : denom(libdivide_##ALGO##_gen(d)) \ + { } \ + T divide(T n) const { \ + return libdivide_##ALGO##_do(n, &denom); \ + } \ + LIBDIVIDE_DIVIDE_VECTOR(ALGO) \ + T recover() const { \ + return libdivide_##ALGO##_recover(&denom); \ + } + +// The dispatcher selects a specific division algorithm for a given +// type and ALGO using partial template specialization. +template<bool IS_INTEGRAL, bool IS_SIGNED, int SIZEOF, int ALGO> struct dispatcher { }; + +template<> struct dispatcher<true, true, sizeof(int32_t), BRANCHFULL> { DISPATCHER_GEN(int32_t, s32) }; +template<> struct dispatcher<true, true, sizeof(int32_t), BRANCHFREE> { DISPATCHER_GEN(int32_t, s32_branchfree) }; +template<> struct dispatcher<true, false, sizeof(uint32_t), BRANCHFULL> { DISPATCHER_GEN(uint32_t, u32) }; +template<> struct dispatcher<true, false, sizeof(uint32_t), BRANCHFREE> { DISPATCHER_GEN(uint32_t, u32_branchfree) }; +template<> struct dispatcher<true, true, sizeof(int64_t), BRANCHFULL> { DISPATCHER_GEN(int64_t, s64) }; +template<> struct dispatcher<true, true, sizeof(int64_t), BRANCHFREE> { DISPATCHER_GEN(int64_t, s64_branchfree) }; +template<> struct dispatcher<true, false, sizeof(uint64_t), BRANCHFULL> { DISPATCHER_GEN(uint64_t, u64) }; +template<> struct dispatcher<true, false, sizeof(uint64_t), BRANCHFREE> { DISPATCHER_GEN(uint64_t, u64_branchfree) }; + +// This is the main divider class for use by the user (C++ API). +// The actual division algorithm is selected using the dispatcher struct +// based on the integer and algorithm template parameters. +template<typename T, int ALGO = BRANCHFULL> +class divider { +public: + // We leave the default constructor empty so that creating + // an array of dividers and then initializing them + // later doesn't slow us down. + divider() { } + + // Constructor that takes the divisor as a parameter + divider(T d) : div(d) { } + + // Divides n by the divisor + T divide(T n) const { + return div.divide(n); + } + + // Recovers the divisor, returns the value that was + // used to initialize this divider object. + T recover() const { + return div.recover(); + } + + bool operator==(const divider<T, ALGO>& other) const { + return div.denom.magic == other.denom.magic && + div.denom.more == other.denom.more; + } + + bool operator!=(const divider<T, ALGO>& other) const { + return !(*this == other); + } + +#if defined(LIBDIVIDE_VECTOR_TYPE) + // Treats the vector as packed integer values with the same type as + // the divider (e.g. s32, u32, s64, u64) and divides each of + // them by the divider, returning the packed quotients. + LIBDIVIDE_VECTOR_TYPE divide(LIBDIVIDE_VECTOR_TYPE n) const { + return div.divide(n); + } +#endif + +private: + // Storage for the actual divisor + dispatcher<std::is_integral<T>::value, + std::is_signed<T>::value, sizeof(T), ALGO> div; +}; + +// Overload of operator / for scalar division +template<typename T, int ALGO> +T operator/(T n, const divider<T, ALGO>& div) { + return div.divide(n); +} + +// Overload of operator /= for scalar division +template<typename T, int ALGO> +T& operator/=(T& n, const divider<T, ALGO>& div) { + n = div.divide(n); + return n; +} + +#if defined(LIBDIVIDE_VECTOR_TYPE) + // Overload of operator / for vector division + template<typename T, int ALGO> + LIBDIVIDE_VECTOR_TYPE operator/(LIBDIVIDE_VECTOR_TYPE n, const divider<T, ALGO>& div) { + return div.divide(n); + } + // Overload of operator /= for vector division + template<typename T, int ALGO> + LIBDIVIDE_VECTOR_TYPE& operator/=(LIBDIVIDE_VECTOR_TYPE& n, const divider<T, ALGO>& div) { + n = div.divide(n); + return n; + } +#endif + +// libdivdie::branchfree_divider<T> +template <typename T> +using branchfree_divider = divider<T, BRANCHFREE>; + +} // namespace libdivide + +#endif // __cplusplus + +#endif // LIBDIVIDE_H diff --git a/src/locale/en.po b/src/locale/en.po index 30ebe4368fe45ddfa5f5be5989f13a6c00e0fcaf..8dd08173d7869cd799490b473c2629bb35306e3f 100644 --- a/src/locale/en.po +++ b/src/locale/en.po @@ -466,7 +466,7 @@ msgid "" msgstr "" #: d_clisrv.c:1764 -msgid "has been kicked (Go away)\n" +msgid "has been kicked (No reason given)\n" msgstr "" #: d_clisrv.c:1768 @@ -474,7 +474,7 @@ msgid "left the game (Broke ping limit)\n" msgstr "" #: d_clisrv.c:1772 -msgid "left the game (Consistency failure)\n" +msgid "left the game (Synch failure)\n" msgstr "" #: d_clisrv.c:1778 @@ -501,7 +501,7 @@ msgid "left the game\n" msgstr "" #: d_clisrv.c:1798 -msgid "has been banned (Don't come back)\n" +msgid "has been banned (No reason given)\n" msgstr "" #: d_clisrv.c:1802 diff --git a/src/locale/srb2.pot b/src/locale/srb2.pot index 960c36dbe8e523d31c666faf2bc4beee3830c0df..cd2db750de93d1a2b3dda973a36fba5492700e1a 100644 --- a/src/locale/srb2.pot +++ b/src/locale/srb2.pot @@ -459,7 +459,7 @@ msgid "" msgstr "" #: d_clisrv.c:1889 -msgid "has been kicked (Go away)\n" +msgid "has been kicked (No reason given)\n" msgstr "" #: d_clisrv.c:1893 @@ -467,7 +467,7 @@ msgid "left the game (Broke ping limit)\n" msgstr "" #: d_clisrv.c:1897 -msgid "left the game (Consistency failure)\n" +msgid "left the game (Synch failure)\n" msgstr "" #: d_clisrv.c:1903 @@ -494,7 +494,7 @@ msgid "left the game\n" msgstr "" #: d_clisrv.c:1923 -msgid "has been banned (Don't come back)\n" +msgid "has been banned (No reason given)\n" msgstr "" #: d_clisrv.c:1927 diff --git a/src/lua_baselib.c b/src/lua_baselib.c index a0c99411be5ce15ae98bde6c3d10aa3663e2a79a..120ab671e92e1fafbfba8eaf520ee5133fdad691 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2016 by John "JTE" Muniz. -// Copyright (C) 2012-2021 by Sonic Team Junior. +// Copyright (C) 2012-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -28,6 +28,10 @@ #include "console.h" #include "d_netcmd.h" // IsPlayerAdmin #include "m_menu.h" // Player Setup menu color stuff +#include "m_misc.h" // M_MapNumber +#include "b_bot.h" // B_UpdateBotleader +#include "d_clisrv.h" // CL_RemovePlayer +#include "i_system.h" // I_GetPreciseTime, I_PreciseToMicros #include "lua_script.h" #include "lua_libs.h" @@ -184,6 +188,8 @@ static const struct { {META_MAPHEADER, "mapheader_t"}, {META_POLYOBJ, "polyobj_t"}, + {META_POLYOBJVERTICES, "polyobj_t.vertices"}, + {META_POLYOBJLINES, "polyobj_t.lines"}, {META_CVAR, "consvar_t"}, @@ -212,6 +218,9 @@ static const struct { {META_ACTION, "action"}, {META_LUABANKS, "luabanks[]"}, + + {META_KEYEVENT, "keyevent_t"}, + {META_MOUSE, "mouse_t"}, {NULL, NULL} }; @@ -357,6 +366,23 @@ static int lib_pGetColorAfter(lua_State *L) return 1; } +// M_MISC +////////////// + +static int lib_mMapNumber(lua_State *L) +{ + const char *arg = luaL_checkstring(L, 1); + size_t len = strlen(arg); + if (len == 2 || len == 5) { + char first = arg[len-2]; + char second = arg[len-1]; + lua_pushinteger(L, M_MapNumber(first, second)); + } else { + lua_pushinteger(L, 0); + } + return 1; +} + // M_RANDOM ////////////// @@ -426,7 +452,7 @@ static int lib_pAproxDistance(lua_State *L) fixed_t dx = luaL_checkfixed(L, 1); fixed_t dy = luaL_checkfixed(L, 2); //HUDSAFE - lua_pushfixed(L, R_PointToDist2(0, 0, dx, dy)); + lua_pushfixed(L, P_AproxDistance(dx, dy)); return 1; } @@ -1044,48 +1070,56 @@ static int lib_pSceneryXYMovement(lua_State *L) static int lib_pZMovement(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + mobj_t *ptmthing = tmthing; NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_ZMovement(actor)); P_CheckPosition(actor, actor->x, actor->y); + P_SetTarget(&tmthing, ptmthing); return 1; } static int lib_pRingZMovement(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + mobj_t *ptmthing = tmthing; NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); P_RingZMovement(actor); P_CheckPosition(actor, actor->x, actor->y); + P_SetTarget(&tmthing, ptmthing); return 0; } static int lib_pSceneryZMovement(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + mobj_t *ptmthing = tmthing; NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_SceneryZMovement(actor)); P_CheckPosition(actor, actor->x, actor->y); + P_SetTarget(&tmthing, ptmthing); return 1; } static int lib_pPlayerZMovement(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + mobj_t *ptmthing = tmthing; NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); P_PlayerZMovement(actor); P_CheckPosition(actor, actor->x, actor->y); + P_SetTarget(&tmthing, ptmthing); return 0; } @@ -1472,11 +1506,13 @@ static int lib_pSpawnSkidDust(lua_State *L) static int lib_pMovePlayer(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); + mobj_t *ptmthing = tmthing; NOHUD INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); P_MovePlayer(player); + P_SetTarget(&tmthing, ptmthing); return 0; } @@ -1853,6 +1889,37 @@ static int lib_pDoSpring(lua_State *L) return 1; } +static int lib_pTryCameraMove(lua_State *L) +{ + camera_t *cam = *((camera_t **)luaL_checkudata(L, 1, META_CAMERA)); + fixed_t x = luaL_checkfixed(L, 2); + fixed_t y = luaL_checkfixed(L, 3); + + if (!cam) + return LUA_ErrInvalid(L, "camera_t"); + lua_pushboolean(L, P_TryCameraMove(x, y, cam)); + return 1; +} + +static int lib_pTeleportCameraMove(lua_State *L) +{ + camera_t *cam = *((camera_t **)luaL_checkudata(L, 1, META_CAMERA)); + fixed_t x = luaL_checkfixed(L, 2); + fixed_t y = luaL_checkfixed(L, 3); + fixed_t z = luaL_checkfixed(L, 4); + + if (!cam) + return LUA_ErrInvalid(L, "camera_t"); + cam->x = x; + cam->y = y; + cam->z = z; + P_CheckCameraPosition(x, y, cam); + cam->subsector = R_PointInSubsector(x, y); + cam->floorz = tmfloorz; + cam->ceilingz = tmceilingz; + return 0; +} + // P_INTER //////////// @@ -2508,6 +2575,17 @@ static int lib_pGetZAt(lua_State *L) return 1; } +static int lib_pButteredSlope(lua_State *L) +{ + mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + NOHUD + INLEVEL + if (!mobj) + return LUA_ErrInvalid(L, "mobj_t"); + P_ButteredSlope(mobj); + return 0; +} + // R_DEFS //////////// @@ -2822,46 +2900,13 @@ static int lib_sStopSoundByID(lua_State *L) static int lib_sChangeMusic(lua_State *L) { -#ifdef MUSICSLOT_COMPATIBILITY - const char *music_name; - UINT32 music_num, position, prefadems, fadeinms; - char music_compat_name[7]; - - boolean looping; - player_t *player = NULL; - UINT16 music_flags = 0; - //NOHUD - - if (lua_isnumber(L, 1)) - { - music_num = (UINT32)luaL_checkinteger(L, 1); - music_flags = (UINT16)(music_num & 0x0000FFFF); - if (music_flags && music_flags <= 1035) - snprintf(music_compat_name, 7, "%sM", G_BuildMapName((INT32)music_flags)); - else if (music_flags && music_flags <= 1050) - strncpy(music_compat_name, compat_special_music_slots[music_flags - 1036], 7); - else - music_compat_name[0] = 0; // becomes empty string - music_compat_name[6] = 0; - music_name = (const char *)&music_compat_name; - music_flags = 0; - } - else - { - music_num = 0; - music_name = luaL_checkstring(L, 1); - } + UINT32 position, prefadems, fadeinms; - looping = (boolean)lua_opttrueboolean(L, 2); - -#else const char *music_name = luaL_checkstring(L, 1); boolean looping = (boolean)lua_opttrueboolean(L, 2); player_t *player = NULL; UINT16 music_flags = 0; - //NOHUD -#endif if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) { player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER)); @@ -2869,13 +2914,7 @@ static int lib_sChangeMusic(lua_State *L) return LUA_ErrInvalid(L, "player_t"); } -#ifdef MUSICSLOT_COMPATIBILITY - if (music_num) - music_flags = (UINT16)((music_num & 0x7FFF0000) >> 16); - else -#endif music_flags = (UINT16)luaL_optinteger(L, 4, 0); - position = (UINT32)luaL_optinteger(L, 5, 0); prefadems = (UINT32)luaL_optinteger(L, 6, 0); fadeinms = (UINT32)luaL_optinteger(L, 7, 0); @@ -3172,33 +3211,7 @@ static int lib_sMusicExists(lua_State *L) { boolean checkMIDI = lua_opttrueboolean(L, 2); boolean checkDigi = lua_opttrueboolean(L, 3); -#ifdef MUSICSLOT_COMPATIBILITY - const char *music_name; - UINT32 music_num; - char music_compat_name[7]; - UINT16 music_flags = 0; - NOHUD - if (lua_isnumber(L, 1)) - { - music_num = (UINT32)luaL_checkinteger(L, 1); - music_flags = (UINT16)(music_num & 0x0000FFFF); - if (music_flags && music_flags <= 1035) - snprintf(music_compat_name, 7, "%sM", G_BuildMapName((INT32)music_flags)); - else if (music_flags && music_flags <= 1050) - strncpy(music_compat_name, compat_special_music_slots[music_flags - 1036], 7); - else - music_compat_name[0] = 0; // becomes empty string - music_compat_name[6] = 0; - music_name = (const char *)&music_compat_name; - } - else - { - music_num = 0; - music_name = luaL_checkstring(L, 1); - } -#else const char *music_name = luaL_checkstring(L, 1); -#endif NOHUD lua_pushboolean(L, S_MusicExists(music_name, checkMIDI, checkDigi)); return 1; @@ -3421,6 +3434,111 @@ static int lib_gAddGametype(lua_State *L) return 0; } +// Bot adding function! +// Partly lifted from Got_AddPlayer +static int lib_gAddPlayer(lua_State *L) +{ + INT16 i, newplayernum, botcount = 1; + player_t *newplayer; + SINT8 skinnum = 0, bot; + + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + break; + + if (players[i].bot) + botcount++; // How many of us are there already? + } + if (i >= MAXPLAYERS) + { + lua_pushnil(L); + return 1; + } + + + newplayernum = i; + + CL_ClearPlayer(newplayernum); + + playeringame[newplayernum] = true; + G_AddPlayer(newplayernum); + newplayer = &players[newplayernum]; + + newplayer->jointime = 0; + newplayer->quittime = 0; + + // Set the bot name (defaults to Bot #) + strcpy(player_names[newplayernum], va("Bot %d", botcount)); + + // Read the skin argument (defaults to Sonic) + if (!lua_isnoneornil(L, 1)) + { + skinnum = R_SkinAvailable(luaL_checkstring(L, 1)); + skinnum = skinnum < 0 ? 0 : skinnum; + } + + // Read the color (defaults to skin prefcolor) + if (!lua_isnoneornil(L, 2)) + newplayer->skincolor = R_GetColorByName(luaL_checkstring(L, 2)); + else + newplayer->skincolor = skins[newplayer->skin].prefcolor; + + // Read the bot name, if given + if (!lua_isnoneornil(L, 3)) + strlcpy(player_names[newplayernum], luaL_checkstring(L, 3), sizeof(*player_names)); + + bot = luaL_optinteger(L, 4, 3); + newplayer->bot = (bot >= BOT_NONE && bot <= BOT_MPAI) ? bot : BOT_MPAI; + + // If our bot is a 2P type, we'll need to set its leader so it can spawn + if (newplayer->bot == BOT_2PAI || newplayer->bot == BOT_2PHUMAN) + B_UpdateBotleader(newplayer); + + // Set the skin (can't do this until AFTER bot type is set!) + SetPlayerSkinByNum(newplayernum, skinnum); + + + if (netgame) + { + char joinmsg[256]; + + strcpy(joinmsg, M_GetText("\x82*Bot %s has joined the game (player %d)")); + strcpy(joinmsg, va(joinmsg, player_names[newplayernum], newplayernum)); + HU_AddChatText(joinmsg, false); + } + + LUA_PushUserdata(L, newplayer, META_PLAYER); + return 1; +} + + +// Bot removing function +static int lib_gRemovePlayer(lua_State *L) +{ + UINT8 pnum = -1; + if (!lua_isnoneornil(L, 1)) + pnum = luaL_checkinteger(L, 1); + else // No argument + return luaL_error(L, "argument #1 not given (expected number)"); + if (pnum >= MAXPLAYERS) // Out of range + return luaL_error(L, "playernum %d out of range (0 - %d)", pnum, MAXPLAYERS-1); + if (playeringame[pnum]) // Found player + { + if (players[pnum].bot == BOT_NONE) // Can't remove clients. + return luaL_error(L, "G_RemovePlayer can only be used on players with a bot value other than BOT_NONE."); + else + { + players[pnum].removing = true; + lua_pushboolean(L, true); + return 1; + } + } + // Fell through. Invalid player + return LUA_ErrInvalid(L, "player_t"); +} + + static int Lcheckmapnumber (lua_State *L, int idx, const char *fun) { if (ISINLEVEL) @@ -3762,6 +3880,12 @@ static int lib_gTicsToMilliseconds(lua_State *L) return 1; } +static int lib_getTimeMicros(lua_State *L) +{ + lua_pushinteger(L, I_PreciseToMicros(I_GetPreciseTime())); + return 1; +} + static luaL_Reg lib[] = { {"print", lib_print}, {"chatprint", lib_chatprint}, @@ -3778,6 +3902,9 @@ static luaL_Reg lib[] = { {"M_GetColorAfter",lib_pGetColorAfter}, {"M_GetColorBefore",lib_pGetColorBefore}, + // m_misc + {"M_MapNumber",lib_mMapNumber}, + // m_random {"P_RandomFixed",lib_pRandomFixed}, {"P_RandomByte",lib_pRandomByte}, @@ -3902,6 +4029,8 @@ static luaL_Reg lib[] = { {"P_FloorzAtPos",lib_pFloorzAtPos}, {"P_CeilingzAtPos",lib_pCeilingzAtPos}, {"P_DoSpring",lib_pDoSpring}, + {"P_TryCameraMove", lib_pTryCameraMove}, + {"P_TeleportCameraMove", lib_pTeleportCameraMove}, // p_inter {"P_RemoveShield",lib_pRemoveShield}, @@ -3948,6 +4077,7 @@ static luaL_Reg lib[] = { // p_slopes {"P_GetZAt",lib_pGetZAt}, + {"P_ButteredSlope",lib_pButteredSlope}, // r_defs {"R_PointToAngle",lib_rPointToAngle}, @@ -4003,6 +4133,8 @@ static luaL_Reg lib[] = { // g_game {"G_AddGametype", lib_gAddGametype}, + {"G_AddPlayer", lib_gAddPlayer}, + {"G_RemovePlayer", lib_gRemovePlayer}, {"G_BuildMapName",lib_gBuildMapName}, {"G_BuildMapTitle",lib_gBuildMapTitle}, {"G_FindMap",lib_gFindMap}, @@ -4028,6 +4160,8 @@ static luaL_Reg lib[] = { {"G_TicsToCentiseconds",lib_gTicsToCentiseconds}, {"G_TicsToMilliseconds",lib_gTicsToMilliseconds}, + {"getTimeMicros",lib_getTimeMicros}, + {NULL, NULL} }; diff --git a/src/lua_blockmaplib.c b/src/lua_blockmaplib.c index 9089d19b6a02c5126aeefde5e74aa1ec3ff8511e..8c63a9d6d2adaf3a15f0fda6cff79913aad0dc17 100644 --- a/src/lua_blockmaplib.c +++ b/src/lua_blockmaplib.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2016-2021 by Iestyn "Monster Iestyn" Jealous. -// Copyright (C) 2016-2021 by Sonic Team Junior. +// Copyright (C) 2016-2022 by Iestyn "Monster Iestyn" Jealous. +// Copyright (C) 2016-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c index 414d9692a08fea3681a8ea0bdba654c022611440..c8e914e6de3e9299725ad26a26064c2c7d7fc04b 100644 --- a/src/lua_consolelib.c +++ b/src/lua_consolelib.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2016 by John "JTE" Muniz. -// Copyright (C) 2012-2021 by Sonic Team Junior. +// Copyright (C) 2012-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -433,7 +433,7 @@ static int CVarSetFunction consvar_t *cvar = *(consvar_t **)luaL_checkudata(L, 1, META_CVAR); if (cvar->flags & CV_NOLUA) - return luaL_error(L, "Variable %s cannot be set from Lua.", cvar->name); + return luaL_error(L, "Variable '%s' cannot be set from Lua.", cvar->name); switch (lua_type(L, 2)) { diff --git a/src/lua_hook.h b/src/lua_hook.h index c22309eaaea94a43c054f44d4cf9f57e003567b5..fc6a5f4ee4e4c4aa92683126c8b939c5ee36d2c3 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2016 by John "JTE" Muniz. -// Copyright (C) 2012-2021 by Sonic Team Junior. +// Copyright (C) 2012-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -12,113 +12,139 @@ #include "r_defs.h" #include "d_player.h" +#include "s_sound.h" +#include "d_event.h" -enum hook { - hook_NetVars=0, - hook_MapChange, - hook_MapLoad, - hook_PlayerJoin, - hook_PreThinkFrame, - hook_ThinkFrame, - hook_PostThinkFrame, - hook_MobjSpawn, - hook_MobjCollide, - hook_MobjLineCollide, - hook_MobjMoveCollide, - hook_TouchSpecial, - hook_MobjFuse, - hook_MobjThinker, - hook_BossThinker, - hook_ShouldDamage, - hook_MobjDamage, - hook_MobjDeath, - hook_BossDeath, - hook_MobjRemoved, - hook_JumpSpecial, - hook_AbilitySpecial, - hook_SpinSpecial, - hook_JumpSpinSpecial, - hook_BotTiccmd, - hook_BotAI, - hook_BotRespawn, - hook_LinedefExecute, - hook_PlayerMsg, - hook_HurtMsg, - hook_PlayerSpawn, - hook_ShieldSpawn, - hook_ShieldSpecial, - hook_MobjMoveBlocked, - hook_MapThingSpawn, - hook_FollowMobj, - hook_PlayerCanDamage, - hook_PlayerQuit, - hook_IntermissionThinker, - hook_TeamSwitch, - hook_ViewpointSwitch, - hook_SeenPlayer, - hook_PlayerThink, - hook_ShouldJingleContinue, - hook_GameQuit, - hook_PlayerCmd, - hook_MusicChange, - hook_PlayerHeight, - hook_PlayerCanEnterSpinGaps, - - hook_MAX // last hook -}; -extern const char *const hookNames[]; +/* +Do you know what an 'X Macro' is? Such a macro is called over each element of +a list and expands the input. I use it for the hook lists because both an enum +and array of hook names need to be kept in order. The X Macro handles this +automatically. +*/ + +#define MOBJ_HOOK_LIST(X) \ + X (MobjSpawn),/* P_SpawnMobj */\ + X (MobjCollide),/* PIT_CheckThing */\ + X (MobjLineCollide),/* ditto */\ + X (MobjMoveCollide),/* tritto */\ + X (TouchSpecial),/* P_TouchSpecialThing */\ + X (MobjFuse),/* when mobj->fuse runs out */\ + X (MobjThinker),/* P_MobjThinker, P_SceneryThinker */\ + X (BossThinker),/* P_GenericBossThinker */\ + X (ShouldDamage),/* P_DamageMobj (Should mobj take damage?) */\ + X (MobjDamage),/* P_DamageMobj (Mobj actually takes damage!) */\ + X (MobjDeath),/* P_KillMobj */\ + X (BossDeath),/* A_BossDeath */\ + X (MobjRemoved),/* P_RemoveMobj */\ + X (BotRespawn),/* B_CheckRespawn */\ + X (MobjMoveBlocked),/* P_XYMovement (when movement is blocked) */\ + X (MapThingSpawn),/* P_SpawnMapThing */\ + X (FollowMobj),/* P_PlayerAfterThink Smiles mobj-following */\ + +#define HOOK_LIST(X) \ + X (NetVars),/* add to archive table (netsave) */\ + X (MapChange),/* (before map load) */\ + X (MapLoad),\ + X (PlayerJoin),/* Got_AddPlayer */\ + X (PreThinkFrame)/* frame (before mobj and player thinkers) */,\ + X (ThinkFrame),/* frame (after mobj and player thinkers) */\ + X (PostThinkFrame),/* frame (at end of tick, ie after overlays, precipitation, specials) */\ + X (JumpSpecial),/* P_DoJumpStuff (Any-jumping) */\ + X (AbilitySpecial),/* P_DoJumpStuff (Double-jumping) */\ + X (SpinSpecial),/* P_DoSpinAbility (Spin button effect) */\ + X (JumpSpinSpecial),/* P_DoJumpStuff (Spin button effect (mid-air)) */\ + X (BotTiccmd),/* B_BuildTiccmd */\ + X (PlayerMsg),/* chat messages */\ + X (HurtMsg),/* imhurttin */\ + X (PlayerSpawn),/* G_SpawnPlayer */\ + X (ShieldSpawn),/* P_SpawnShieldOrb */\ + X (ShieldSpecial),/* shield abilities */\ + X (PlayerCanDamage),/* P_PlayerCanDamage */\ + X (PlayerQuit),\ + X (IntermissionThinker),/* Y_Ticker */\ + X (TeamSwitch),/* team switching in... uh... *what* speak, spit it the fuck out */\ + X (ViewpointSwitch),/* spy mode (no trickstabs) */\ + X (SeenPlayer),/* MT_NAMECHECK */\ + X (PlayerThink),/* P_PlayerThink */\ + X (GameQuit),\ + X (PlayerCmd),/* building the player's ticcmd struct (Ported from SRB2Kart) */\ + X (MusicChange),\ + X (PlayerHeight),/* override player height */\ + X (PlayerCanEnterSpinGaps),\ + X (KeyDown),\ + X (KeyUp),\ + +#define STRING_HOOK_LIST(X) \ + X (BotAI),/* B_BuildTailsTiccmd by skin name */\ + X (LinedefExecute),\ + X (ShouldJingleContinue),/* should jingle of the given music continue playing */\ + +#define HUD_HOOK_LIST(X) \ + X (game),\ + X (scores),/* emblems/multiplayer list */\ + X (title),/* titlescreen */\ + X (titlecard),\ + X (intermission),\ + +/* +I chose to access the hook enums through a macro as well. This could provide +a hint to lookup the macro's definition instead of the enum's definition. +(Since each enumeration is not defined in the source code, but by the list +macros above, it is not greppable.) The name passed to the macro can also be +grepped and found in the lists above. +*/ + +#define MOBJ_HOOK(name) mobjhook_ ## name +#define HOOK(name) hook_ ## name +#define HUD_HOOK(name) hudhook_ ## name +#define STRING_HOOK(name) stringhook_ ## name + +#define ENUM(X) enum { X ## _LIST (X) X(MAX) } + +ENUM (MOBJ_HOOK); +ENUM (HOOK); +ENUM (HUD_HOOK); +ENUM (STRING_HOOK); + +#undef ENUM + +/* dead simple, LUA_HOOK(GameQuit) */ +#define LUA_HOOK(type) LUA_HookVoid(HOOK(type)) +#define LUA_HUDHOOK(type) LUA_HookHUD(HUD_HOOK(type)) extern boolean hook_cmd_running; -void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load) -void LUAh_MapLoad(void); // Hook for map load -void LUAh_PlayerJoin(int playernum); // Hook for Got_AddPlayer -void LUAh_PreThinkFrame(void); // Hook for frame (before mobj and player thinkers) -void LUAh_ThinkFrame(void); // Hook for frame (after mobj and player thinkers) -void LUAh_PostThinkFrame(void); // Hook for frame (at end of tick, ie after overlays, precipitation, specials) -boolean LUAh_MobjHook(mobj_t *mo, enum hook which); -boolean LUAh_PlayerHook(player_t *plr, enum hook which); -#define LUAh_MobjSpawn(mo) LUAh_MobjHook(mo, hook_MobjSpawn) // Hook for P_SpawnMobj by mobj type -UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which); -UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which); -#define LUAh_MobjCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjCollide) // Hook for PIT_CheckThing by (thing) mobj type -#define LUAh_MobjLineCollide(thing, line) LUAh_MobjLineCollideHook(thing, line, hook_MobjLineCollide) // Hook for PIT_CheckThing by (thing) mobj type -#define LUAh_MobjMoveCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjMoveCollide) // Hook for PIT_CheckThing by (tmthing) mobj type -boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher); // Hook for P_TouchSpecialThing by mobj type -#define LUAh_MobjFuse(mo) LUAh_MobjHook(mo, hook_MobjFuse) // Hook for mobj->fuse == 0 by mobj type -boolean LUAh_MobjThinker(mobj_t *mo); // Hook for P_MobjThinker or P_SceneryThinker by mobj type -#define LUAh_BossThinker(mo) LUAh_MobjHook(mo, hook_BossThinker) // Hook for P_GenericBossThinker by mobj type -UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); // Hook for P_DamageMobj by mobj type (Should mobj take damage?) -boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); // Hook for P_DamageMobj by mobj type (Mobj actually takes damage!) -boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); // Hook for P_KillMobj by mobj type -#define LUAh_BossDeath(mo) LUAh_MobjHook(mo, hook_BossDeath) // Hook for A_BossDeath by mobj type -#define LUAh_MobjRemoved(mo) LUAh_MobjHook(mo, hook_MobjRemoved) // Hook for P_RemoveMobj by mobj type -#define LUAh_JumpSpecial(player) LUAh_PlayerHook(player, hook_JumpSpecial) // Hook for P_DoJumpStuff (Any-jumping) -#define LUAh_AbilitySpecial(player) LUAh_PlayerHook(player, hook_AbilitySpecial) // Hook for P_DoJumpStuff (Double-jumping) -#define LUAh_SpinSpecial(player) LUAh_PlayerHook(player, hook_SpinSpecial) // Hook for P_DoSpinAbility (Spin button effect) -#define LUAh_JumpSpinSpecial(player) LUAh_PlayerHook(player, hook_JumpSpinSpecial) // Hook for P_DoJumpStuff (Spin button effect (mid-air)) -boolean LUAh_BotTiccmd(player_t *bot, ticcmd_t *cmd); // Hook for B_BuildTiccmd -boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); // Hook for B_BuildTailsTiccmd by skin name -boolean LUAh_BotRespawn(mobj_t *sonic, mobj_t *tails); // Hook for B_CheckRespawn -boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors -boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages -boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); // Hook for hurt messages -#define LUAh_PlayerSpawn(player) LUAh_PlayerHook(player, hook_PlayerSpawn) // Hook for G_SpawnPlayer -#define LUAh_ShieldSpawn(player) LUAh_PlayerHook(player, hook_ShieldSpawn) // Hook for P_SpawnShieldOrb -#define LUAh_ShieldSpecial(player) LUAh_PlayerHook(player, hook_ShieldSpecial) // Hook for shield abilities -#define LUAh_MobjMoveBlocked(mo) LUAh_MobjHook(mo, hook_MobjMoveBlocked) // Hook for P_XYMovement (when movement is blocked) -boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing); // Hook for P_SpawnMapThing by mobj type -boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj); // Hook for P_PlayerAfterThink Smiles mobj-following -UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj); // Hook for P_PlayerCanDamage -void LUAh_PlayerQuit(player_t *plr, kickreason_t reason); // Hook for player quitting -void LUAh_IntermissionThinker(void); // Hook for Y_Ticker -boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); // Hook for team switching in... uh.... -UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); // Hook for spy mode -boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_NAMECHECK -#define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink -boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hook for whether a jingle of the given music should continue playing -void LUAh_GameQuit(boolean quitting); // Hook for game quitting -boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Hook for building player's ticcmd struct (Ported from SRB2Kart) -boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes -fixed_t LUAh_PlayerHeight(player_t *player); -UINT8 LUAh_PlayerCanEnterSpinGaps(player_t *player); +void LUA_HookVoid(int hook); +void LUA_HookHUD(int hook); + +int LUA_HookMobj(mobj_t *, int hook); +int LUA_Hook2Mobj(mobj_t *, mobj_t *, int hook); +void LUA_HookInt(INT32 integer, int hook); +void LUA_HookBool(boolean value, int hook); +int LUA_HookPlayer(player_t *, int hook); +int LUA_HookTiccmd(player_t *, ticcmd_t *, int hook); +int LUA_HookKey(event_t *event, int hook); // Hooks for key events + +void LUA_HookThinkFrame(void); +int LUA_HookMobjLineCollide(mobj_t *, line_t *); +int LUA_HookTouchSpecial(mobj_t *special, mobj_t *toucher); +int LUA_HookShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); +int LUA_HookMobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); +int LUA_HookMobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); +int LUA_HookMobjMoveBlocked(mobj_t *, mobj_t *, line_t *); +int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); +void LUA_HookLinedefExecute(line_t *, mobj_t *, sector_t *); +int LUA_HookPlayerMsg(int source, int target, int flags, char *msg); +int LUA_HookHurtMsg(player_t *, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); +int LUA_HookMapThingSpawn(mobj_t *, mapthing_t *); +int LUA_HookFollowMobj(player_t *, mobj_t *); +int LUA_HookPlayerCanDamage(player_t *, mobj_t *); +void LUA_HookPlayerQuit(player_t *, kickreason_t); +int LUA_HookTeamSwitch(player_t *, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); +int LUA_HookViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); +int LUA_HookSeenPlayer(player_t *player, player_t *seenfriend); +int LUA_HookShouldJingleContinue(player_t *, const char *musname); +int LUA_HookPlayerCmd(player_t *, ticcmd_t *); +int LUA_HookMusicChange(const char *oldname, struct MusicChange *); +fixed_t LUA_HookPlayerHeight(player_t *player); +int LUA_HookPlayerCanEnterSpinGaps(player_t *player); diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index 3715aae049b6c85201813ea7f43a07526163be9c..48980f4a4c1f809b8bf296d48c0332ea682e5234 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2016 by John "JTE" Muniz. -// Copyright (C) 2012-2021 by Sonic Team Junior. +// Copyright (C) 2012-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -27,2037 +27,1150 @@ #include "d_netcmd.h" // for cv_perfstats #include "i_system.h" // I_GetPreciseTime -static UINT8 hooksAvailable[(hook_MAX/8)+1]; - -const char *const hookNames[hook_MAX+1] = { - "NetVars", - "MapChange", - "MapLoad", - "PlayerJoin", - "PreThinkFrame", - "ThinkFrame", - "PostThinkFrame", - "MobjSpawn", - "MobjCollide", - "MobjLineCollide", - "MobjMoveCollide", - "TouchSpecial", - "MobjFuse", - "MobjThinker", - "BossThinker", - "ShouldDamage", - "MobjDamage", - "MobjDeath", - "BossDeath", - "MobjRemoved", - "JumpSpecial", - "AbilitySpecial", - "SpinSpecial", - "JumpSpinSpecial", - "BotTiccmd", - "BotAI", - "BotRespawn", - "LinedefExecute", - "PlayerMsg", - "HurtMsg", - "PlayerSpawn", - "ShieldSpawn", - "ShieldSpecial", - "MobjMoveBlocked", - "MapThingSpawn", - "FollowMobj", - "PlayerCanDamage", - "PlayerQuit", - "IntermissionThinker", - "TeamSwitch", - "ViewpointSwitch", - "SeenPlayer", - "PlayerThink", - "ShouldJingleContinue", - "GameQuit", - "PlayerCmd", - "MusicChange", - "PlayerHeight", - "PlayerCanEnterSpinGaps", - NULL -}; +/* ========================================================================= + ABSTRACTION + ========================================================================= */ -// Hook metadata -struct hook_s -{ - struct hook_s *next; - enum hook type; - UINT16 id; - union { - mobjtype_t mt; - char *str; - } s; - boolean error; -}; -typedef struct hook_s* hook_p; +#define LIST(id, M) \ + static const char * const id [] = { M (TOSTR) NULL } -#define FMT_HOOKID "hook_%d" +LIST (mobjHookNames, MOBJ_HOOK_LIST); +LIST (hookNames, HOOK_LIST); +LIST (hudHookNames, HUD_HOOK_LIST); +LIST (stringHookNames, STRING_HOOK_LIST); -// For each mobj type, a linked list to its thinker and collision hooks. -// That way, we don't have to iterate through all the hooks. -// We could do that with all other mobj hooks, but it would probably just be -// a waste of memory since they are only called occasionally. Probably... -static hook_p mobjthinkerhooks[NUMMOBJTYPES]; -static hook_p mobjcollidehooks[NUMMOBJTYPES]; +#undef LIST -// For each mobj type, a linked list for other mobj hooks -static hook_p mobjhooks[NUMMOBJTYPES]; +typedef struct { + int numHooks; + int *ids; +} hook_t; -// A linked list for player hooks -static hook_p playerhooks; +typedef struct { + int numGeneric; + int ref; +} stringhook_t; -// A linked list for linedef executor hooks -static hook_p linedefexecutorhooks; +static hook_t hookIds[HOOK(MAX)]; +static hook_t hudHookIds[HUD_HOOK(MAX)]; +static hook_t mobjHookIds[NUMMOBJTYPES][MOBJ_HOOK(MAX)]; -// For other hooks, a unique linked list -hook_p roothook; +// Lua tables are used to lookup string hook ids. +static stringhook_t stringHooks[STRING_HOOK(MAX)]; -static void PushHook(lua_State *L, hook_p hookp) -{ - lua_pushfstring(L, FMT_HOOKID, hookp->id); - lua_gettable(L, LUA_REGISTRYINDEX); -} +// This will be indexed by hook id, the value of which fetches the registry. +static int * hookRefs; +static int nextid; -// Takes hook, function, and additional arguments (mobj type to act on, etc.) -static int lib_addHook(lua_State *L) -{ - static struct hook_s hook = {NULL, 0, 0, {0}, false}; - static UINT32 nextid; - hook_p hookp, *lastp; +// After a hook errors once, don't print the error again. +static UINT8 * hooksErrored; - hook.type = luaL_checkoption(L, 1, NULL, hookNames); - lua_remove(L, 1); +static int errorRef; - luaL_checktype(L, 1, LUA_TFUNCTION); +static boolean mobj_hook_available(int hook_type, mobjtype_t mobj_type) +{ + return + ( + mobjHookIds [MT_NULL] [hook_type].numHooks > 0 || + mobjHookIds[mobj_type][hook_type].numHooks > 0 + ); +} - if (!lua_lumploading) - return luaL_error(L, "This function cannot be called from within a hook or coroutine!"); +static int hook_in_list +( + const char * const name, + const char * const * const list +){ + int type; - switch(hook.type) + for (type = 0; list[type] != NULL; ++type) { - // Take a mobjtype enum which this hook is specifically for. - case hook_MobjSpawn: - case hook_MobjCollide: - case hook_MobjLineCollide: - case hook_MobjMoveCollide: - case hook_TouchSpecial: - case hook_MobjFuse: - case hook_MobjThinker: - case hook_BossThinker: - case hook_ShouldDamage: - case hook_MobjDamage: - case hook_MobjDeath: - case hook_BossDeath: - case hook_MobjRemoved: - case hook_HurtMsg: - case hook_MobjMoveBlocked: - case hook_MapThingSpawn: - case hook_FollowMobj: - hook.s.mt = MT_NULL; - if (lua_isnumber(L, 2)) - hook.s.mt = lua_tonumber(L, 2); - luaL_argcheck(L, hook.s.mt < NUMMOBJTYPES, 2, "invalid mobjtype_t"); - break; - case hook_BotAI: - case hook_ShouldJingleContinue: - hook.s.str = NULL; - if (lua_isstring(L, 2)) - { // lowercase copy - hook.s.str = Z_StrDup(lua_tostring(L, 2)); - strlwr(hook.s.str); - } - break; - case hook_LinedefExecute: // Linedef executor functions - hook.s.str = Z_StrDup(luaL_checkstring(L, 2)); - strupr(hook.s.str); - break; - default: - break; + if (strcmp(name, list[type]) == 0) + break; } - lua_settop(L, 1); // lua stack contains only the function now. - hooksAvailable[hook.type/8] |= 1<<(hook.type%8); + return type; +} - // set hook.id to the highest id + 1 - hook.id = nextid++; +static void get_table(lua_State *L) +{ + lua_pushvalue(L, -1); + lua_rawget(L, -3); - // Special cases for some hook types (see the comments above mobjthinkerhooks declaration) - switch(hook.type) + if (lua_isnil(L, -1)) { - case hook_MobjThinker: - lastp = &mobjthinkerhooks[hook.s.mt]; - break; - case hook_MobjCollide: - case hook_MobjLineCollide: - case hook_MobjMoveCollide: - lastp = &mobjcollidehooks[hook.s.mt]; - break; - case hook_MobjSpawn: - case hook_TouchSpecial: - case hook_MobjFuse: - case hook_BossThinker: - case hook_ShouldDamage: - case hook_MobjDamage: - case hook_MobjDeath: - case hook_BossDeath: - case hook_MobjRemoved: - case hook_MobjMoveBlocked: - case hook_MapThingSpawn: - case hook_FollowMobj: - lastp = &mobjhooks[hook.s.mt]; - break; - case hook_JumpSpecial: - case hook_AbilitySpecial: - case hook_SpinSpecial: - case hook_JumpSpinSpecial: - case hook_PlayerSpawn: - case hook_PlayerCanDamage: - case hook_TeamSwitch: - case hook_ViewpointSwitch: - case hook_SeenPlayer: - case hook_ShieldSpawn: - case hook_ShieldSpecial: - case hook_PlayerThink: - case hook_PlayerHeight: - case hook_PlayerCanEnterSpinGaps: - lastp = &playerhooks; - break; - case hook_LinedefExecute: - lastp = &linedefexecutorhooks; - break; - default: - lastp = &roothook; - break; + lua_pop(L, 1); + lua_createtable(L, 1, 0); + lua_pushvalue(L, -2); + lua_pushvalue(L, -2); + lua_rawset(L, -5); } - // iterate the hook metadata structs - // set lastp to the last hook struct's "next" pointer. - for (hookp = *lastp; hookp; hookp = hookp->next) - lastp = &hookp->next; - // allocate a permanent memory struct to stuff hook. - hookp = ZZ_Alloc(sizeof(struct hook_s)); - memcpy(hookp, &hook, sizeof(struct hook_s)); - // tack it onto the end of the linked list. - *lastp = hookp; - - // set the hook function in the registry. - lua_pushfstring(L, FMT_HOOKID, hook.id); - lua_pushvalue(L, 1); - lua_settable(L, LUA_REGISTRYINDEX); - return 0; + lua_remove(L, -2); } -int LUA_HookLib(lua_State *L) +static void add_hook_to_table(lua_State *L, int n) { - memset(hooksAvailable,0,sizeof(UINT8[(hook_MAX/8)+1])); - roothook = NULL; - lua_register(L, "addHook", lib_addHook); - return 0; + lua_pushnumber(L, nextid); + lua_rawseti(L, -2, n); } -boolean LUAh_MobjHook(mobj_t *mo, enum hook which) +static void add_string_hook(lua_State *L, int type) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) - return false; + stringhook_t * hook = &stringHooks[type]; - I_Assert(mo->type < NUMMOBJTYPES); + char * string = NULL; - if (!(mobjhooks[MT_NULL] || mobjhooks[mo->type])) - return false; + switch (type) + { + case STRING_HOOK(BotAI): + case STRING_HOOK(ShouldJingleContinue): + if (lua_isstring(L, 3)) + { // lowercase copy + string = Z_StrDup(lua_tostring(L, 3)); + strlwr(string); + } + break; - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); + case STRING_HOOK(LinedefExecute): + string = Z_StrDup(luaL_checkstring(L, 3)); + strupr(string); + break; + } - // Look for all generic mobj hooks - for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) + if (hook->ref > 0) + lua_getref(L, hook->ref); + else { - if (hookp->type != which) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - LUA_PushUserdata(gL, mo, META_MOBJ); - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + lua_newtable(L); + lua_pushvalue(L, -1); + hook->ref = luaL_ref(L, LUA_REGISTRYINDEX); } - for (hookp = mobjhooks[mo->type]; hookp; hookp = hookp->next) + if (string) { - if (hookp->type != which) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - LUA_PushUserdata(gL, mo, META_MOBJ); - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + lua_pushstring(L, string); + get_table(L); + add_hook_to_table(L, 1 + lua_objlen(L, -1)); } + else + add_hook_to_table(L, ++hook->numGeneric); +} - lua_settop(gL, 0); - return hooked; +static void add_hook(hook_t *map) +{ + Z_Realloc(map->ids, (map->numHooks + 1) * sizeof *map->ids, + PU_STATIC, &map->ids); + map->ids[map->numHooks++] = nextid; } -boolean LUAh_PlayerHook(player_t *plr, enum hook which) +static void add_mobj_hook(lua_State *L, int hook_type) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) - return false; + mobjtype_t mobj_type = luaL_optnumber(L, 3, MT_NULL); - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); + luaL_argcheck(L, mobj_type < NUMMOBJTYPES, 3, "invalid mobjtype_t"); + + add_hook(&mobjHookIds[mobj_type][hook_type]); +} - for (hookp = playerhooks; hookp; hookp = hookp->next) +static void add_hud_hook(lua_State *L, int idx) +{ + add_hook(&hudHookIds[luaL_checkoption(L, + idx, "game", hudHookNames)]); +} + +static void add_hook_ref(lua_State *L, int idx) +{ + if (!(nextid & 7)) { - if (hookp->type != which) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - LUA_PushUserdata(gL, plr, META_PLAYER); - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + Z_Realloc(hooksErrored, + BIT_ARRAY_SIZE (nextid + 1) * sizeof *hooksErrored, + PU_STATIC, &hooksErrored); + hooksErrored[nextid >> 3] = 0; } - lua_settop(gL, 0); - return hooked; + Z_Realloc(hookRefs, (nextid + 1) * sizeof *hookRefs, PU_STATIC, &hookRefs); + + // set the hook function in the registry. + lua_pushvalue(L, idx); + hookRefs[nextid++] = luaL_ref(L, LUA_REGISTRYINDEX); } -// Hook for map change (before load) -void LUAh_MapChange(INT16 mapnumber) +// Takes hook, function, and additional arguments (mobj type to act on, etc.) +static int lib_addHook(lua_State *L) { - hook_p hookp; - if (!gL || !(hooksAvailable[hook_MapChange/8] & (1<<(hook_MapChange%8)))) - return; + const char * name; + int type; - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - lua_pushinteger(gL, mapnumber); + if (!lua_lumploading) + return luaL_error(L, "This function cannot be called from within a hook or coroutine!"); + + name = luaL_checkstring(L, 1); + luaL_checktype(L, 2, LUA_TFUNCTION); - for (hookp = roothook; hookp; hookp = hookp->next) + /* this is a very special case */ + if (( type = hook_in_list(name, stringHookNames) ) < STRING_HOOK(MAX)) { - if (hookp->type != hook_MapChange) - continue; - - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 0, 1)) { - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - } + add_string_hook(L, type); + } + else if (( type = hook_in_list(name, mobjHookNames) ) < MOBJ_HOOK(MAX)) + { + add_mobj_hook(L, type); + } + else if (( type = hook_in_list(name, hookNames) ) < HOOK(MAX)) + { + add_hook(&hookIds[type]); + } + else if (strcmp(name, "HUD") == 0) + { + add_hud_hook(L, 3); + } + else + { + return luaL_argerror(L, 1, lua_pushfstring(L, "invalid hook " LUA_QS, name)); } - lua_settop(gL, 0); + add_hook_ref(L, 2);/* the function */ + + return 0; } -// Hook for map load -void LUAh_MapLoad(void) +int LUA_HookLib(lua_State *L) { - hook_p hookp; - if (!gL || !(hooksAvailable[hook_MapLoad/8] & (1<<(hook_MapLoad%8)))) - return; + lua_pushcfunction(L, LUA_GetErrorMessage); + errorRef = luaL_ref(L, LUA_REGISTRYINDEX); - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - lua_pushinteger(gL, gamemap); + lua_register(L, "addHook", lib_addHook); - for (hookp = roothook; hookp; hookp = hookp->next) - { - if (hookp->type != hook_MapLoad) - continue; - - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 0, 1)) { - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - } - } + return 0; +} - lua_settop(gL, 0); +/* TODO: remove in next backwards incompatible release */ +int lib_hudadd(lua_State *L);/* yeah compiler */ +int lib_hudadd(lua_State *L) +{ + if (!lua_lumploading) + return luaL_error(L, "This function cannot be called from within a hook or coroutine!"); + + luaL_checktype(L, 1, LUA_TFUNCTION); + + add_hud_hook(L, 2); + add_hook_ref(L, 1); + + return 0; +} + +typedef struct Hook_State Hook_State; +typedef void (*Hook_Callback)(Hook_State *); + +struct Hook_State { + INT32 status;/* return status to calling function */ + void * userdata; + int hook_type; + mobjtype_t mobj_type;/* >0 if mobj hook */ + const char * string;/* used to fetch table, ran first if set */ + int top;/* index of last argument passed to hook */ + int id;/* id to fetch ref */ + int values;/* num arguments passed to hook */ + int results;/* num values returned by hook */ + Hook_Callback results_handler;/* callback when hook successfully returns */ +}; + +enum { + EINDEX = 1,/* error handler */ + SINDEX = 2,/* string itself is pushed in case of string hook */ +}; + +static void push_error_handler(void) +{ + lua_getref(gL, errorRef); } -// Hook for Got_AddPlayer -void LUAh_PlayerJoin(int playernum) +/* repush hook string */ +static void push_string(void) { - hook_p hookp; - if (!gL || !(hooksAvailable[hook_PlayerJoin/8] & (1<<(hook_PlayerJoin%8)))) - return; + lua_pushvalue(gL, SINDEX); +} + +static boolean begin_hook_values(Hook_State *hook) +{ + hook->top = lua_gettop(gL); + return true; +} +static void start_hook_stack(void) +{ lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - lua_pushinteger(gL, playernum); + push_error_handler(); +} - for (hookp = roothook; hookp; hookp = hookp->next) +static boolean init_hook_type +( + Hook_State * hook, + int status, + int hook_type, + mobjtype_t mobj_type, + const char * string, + int nonzero +){ + hook->status = status; + + if (nonzero) { - if (hookp->type != hook_PlayerJoin) - continue; - - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 0, 1)) { - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - } + start_hook_stack(); + hook->hook_type = hook_type; + hook->mobj_type = mobj_type; + hook->string = string; + return begin_hook_values(hook); } - - lua_settop(gL, 0); + else + return false; } -// Hook for frame (before mobj and player thinkers) -void LUAh_PreThinkFrame(void) -{ - hook_p hookp; - if (!gL || !(hooksAvailable[hook_PreThinkFrame/8] & (1<<(hook_PreThinkFrame%8)))) - return; +static boolean prepare_hook +( + Hook_State * hook, + int default_status, + int hook_type +){ + return init_hook_type(hook, default_status, + hook_type, 0, NULL, + hookIds[hook_type].numHooks); +} - lua_pushcfunction(gL, LUA_GetErrorMessage); +static boolean prepare_mobj_hook +( + Hook_State * hook, + int default_status, + int hook_type, + mobjtype_t mobj_type +){ +#ifdef PARANOIA + if (mobj_type == MT_NULL) + I_Error("MT_NULL has been passed to a mobj hook\n"); +#endif + return init_hook_type(hook, default_status, + hook_type, mobj_type, NULL, + mobj_hook_available(hook_type, mobj_type)); +} - for (hookp = roothook; hookp; hookp = hookp->next) +static boolean prepare_string_hook +( + Hook_State * hook, + int default_status, + int hook_type, + const char * string +){ + if (init_hook_type(hook, default_status, + hook_type, 0, string, + stringHooks[hook_type].ref)) { - if (hookp->type != hook_PreThinkFrame) - continue; - - PushHook(gL, hookp); - if (lua_pcall(gL, 0, 0, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - } + lua_pushstring(gL, string); + return begin_hook_values(hook); } + else + return false; +} - lua_pop(gL, 1); // Pop error handler +static void init_hook_call +( + Hook_State * hook, + int results, + Hook_Callback results_handler +){ + const int top = lua_gettop(gL); + hook->values = (top - hook->top); + hook->top = top; + hook->results = results; + hook->results_handler = results_handler; } -// Hook for frame (after mobj and player thinkers) -void LUAh_ThinkFrame(void) +static void get_hook(Hook_State *hook, const int *ids, int n) { - hook_p hookp; - // variables used by perf stats - int hook_index = 0; - precise_t time_taken = 0; - if (!gL || !(hooksAvailable[hook_ThinkFrame/8] & (1<<(hook_ThinkFrame%8)))) - return; + hook->id = ids[n]; + lua_getref(gL, hookRefs[hook->id]); +} - lua_pushcfunction(gL, LUA_GetErrorMessage); +static void get_hook_from_table(Hook_State *hook, int n) +{ + lua_rawgeti(gL, -1, n); + hook->id = lua_tonumber(gL, -1); + lua_pop(gL, 1); + lua_getref(gL, hookRefs[hook->id]); +} - for (hookp = roothook; hookp; hookp = hookp->next) +static int call_single_hook_no_copy(Hook_State *hook) +{ + if (lua_pcall(gL, hook->values, hook->results, EINDEX) == 0) { - if (hookp->type != hook_ThinkFrame) - continue; - - if (cv_perfstats.value == 3) - time_taken = I_GetPreciseTime(); - PushHook(gL, hookp); - if (lua_pcall(gL, 0, 0, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; + if (hook->results > 0) + { + (*hook->results_handler)(hook); + lua_pop(gL, hook->results); } - if (cv_perfstats.value == 3) + } + else + { + /* print the error message once */ + if (cv_debug & DBG_LUA || !in_bit_array(hooksErrored, hook->id)) { - lua_Debug ar; - time_taken = I_GetPreciseTime() - time_taken; - // we need the function, let's just retrieve it again - PushHook(gL, hookp); - lua_getinfo(gL, ">S", &ar); - PS_SetThinkFrameHookInfo(hook_index, time_taken, ar.short_src); - hook_index++; + CONS_Alert(CONS_WARNING, "%s\n", lua_tostring(gL, -1)); + set_bit_array(hooksErrored, hook->id); } + lua_pop(gL, 1); } - lua_pop(gL, 1); // Pop error handler + return 1; } -// Hook for frame (at end of tick, ie after overlays, precipitation, specials) -void LUAh_PostThinkFrame(void) +static int call_single_hook(Hook_State *hook) { - hook_p hookp; - if (!gL || !(hooksAvailable[hook_PostThinkFrame/8] & (1<<(hook_PostThinkFrame%8)))) - return; + int i; + + for (i = -(hook->values) + 1; i <= 0; ++i) + lua_pushvalue(gL, hook->top + i); - lua_pushcfunction(gL, LUA_GetErrorMessage); + return call_single_hook_no_copy(hook); +} + +static int call_hook_table_for(Hook_State *hook, int n) +{ + int k; - for (hookp = roothook; hookp; hookp = hookp->next) + for (k = 1; k <= n; ++k) { - if (hookp->type != hook_PostThinkFrame) - continue; - - PushHook(gL, hookp); - if (lua_pcall(gL, 0, 0, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - } + get_hook_from_table(hook, k); + call_single_hook(hook); } - lua_pop(gL, 1); // Pop error handler + return n; } -// Hook for mobj collisions -UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which) +static int call_hook_table(Hook_State *hook) { - hook_p hookp; - UINT8 shouldCollide = 0; // 0 = default, 1 = force yes, 2 = force no. - if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) - return 0; + return call_hook_table_for(hook, lua_objlen(gL, -1)); +} + +static int call_mapped(Hook_State *hook, const hook_t *map) +{ + int k; - I_Assert(thing1->type < NUMMOBJTYPES); + for (k = 0; k < map->numHooks; ++k) + { + get_hook(hook, map->ids, k); + call_single_hook(hook); + } - if (!(mobjcollidehooks[MT_NULL] || mobjcollidehooks[thing1->type])) - return 0; + return map->numHooks; +} - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); +static int call_string_hooks(Hook_State *hook) +{ + const stringhook_t *map = &stringHooks[hook->hook_type]; - // Look for all generic mobj collision hooks - for (hookp = mobjcollidehooks[MT_NULL]; hookp; hookp = hookp->next) - { - if (hookp->type != which) - continue; + int calls = 0; - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, thing1, META_MOBJ); - LUA_PushUserdata(gL, thing2, META_MOBJ); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { // if nil, leave shouldCollide = 0. - if (lua_toboolean(gL, -1)) - shouldCollide = 1; // Force yes - else - shouldCollide = 2; // Force no - } - lua_pop(gL, 1); - } + lua_getref(gL, map->ref); - for (hookp = mobjcollidehooks[thing1->type]; hookp; hookp = hookp->next) - { - if (hookp->type != which) - continue; + /* call generic string hooks first */ + calls += call_hook_table_for(hook, map->numGeneric); - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, thing1, META_MOBJ); - LUA_PushUserdata(gL, thing2, META_MOBJ); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { // if nil, leave shouldCollide = 0. - if (lua_toboolean(gL, -1)) - shouldCollide = 1; // Force yes - else - shouldCollide = 2; // Force no - } - lua_pop(gL, 1); - } + push_string(); + lua_rawget(gL, -2); + calls += call_hook_table(hook); - lua_settop(gL, 0); - return shouldCollide; + return calls; } -UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which) +static int call_mobj_type_hooks(Hook_State *hook, mobjtype_t mobj_type) { - hook_p hookp; - UINT8 shouldCollide = 0; // 0 = default, 1 = force yes, 2 = force no. - if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) - return 0; - - I_Assert(thing->type < NUMMOBJTYPES); + return call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]); +} - if (!(mobjcollidehooks[MT_NULL] || mobjcollidehooks[thing->type])) - return 0; +static int call_hooks +( + Hook_State * hook, + int results, + Hook_Callback results_handler +){ + int calls = 0; - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); + init_hook_call(hook, results, results_handler); - // Look for all generic mobj collision hooks - for (hookp = mobjcollidehooks[MT_NULL]; hookp; hookp = hookp->next) + if (hook->string) { - if (hookp->type != which) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, thing, META_MOBJ); - LUA_PushUserdata(gL, line, META_LINE); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { // if nil, leave shouldCollide = 0. - if (lua_toboolean(gL, -1)) - shouldCollide = 1; // Force yes - else - shouldCollide = 2; // Force no - } - lua_pop(gL, 1); + calls += call_string_hooks(hook); } - - for (hookp = mobjcollidehooks[thing->type]; hookp; hookp = hookp->next) + else if (hook->mobj_type > 0) { - if (hookp->type != which) - continue; + /* call generic mobj hooks first */ + calls += call_mobj_type_hooks(hook, MT_NULL); + calls += call_mobj_type_hooks(hook, hook->mobj_type); - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, thing, META_MOBJ); - LUA_PushUserdata(gL, line, META_LINE); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { // if nil, leave shouldCollide = 0. - if (lua_toboolean(gL, -1)) - shouldCollide = 1; // Force yes - else - shouldCollide = 2; // Force no - } - lua_pop(gL, 1); + ps_lua_mobjhooks.value.i += calls; } + else + calls += call_mapped(hook, &hookIds[hook->hook_type]); lua_settop(gL, 0); - return shouldCollide; + + return calls; } -// Hook for mobj thinkers -boolean LUAh_MobjThinker(mobj_t *mo) -{ - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_MobjThinker/8] & (1<<(hook_MobjThinker%8)))) - return false; +/* ========================================================================= + COMMON RESULT HANDLERS + ========================================================================= */ - I_Assert(mo->type < NUMMOBJTYPES); +#define res_none NULL - if (!(mobjthinkerhooks[MT_NULL] || mobjthinkerhooks[mo->type])) - return false; +static void res_true(Hook_State *hook) +{ + if (lua_toboolean(gL, -1)) + hook->status = true; +} - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); +static void res_false(Hook_State *hook) +{ + if (!lua_isnil(gL, -1) && !lua_toboolean(gL, -1)) + hook->status = false; +} - // Look for all generic mobj thinker hooks - for (hookp = mobjthinkerhooks[MT_NULL]; hookp; hookp = hookp->next) +static void res_force(Hook_State *hook) +{ + if (!lua_isnil(gL, -1)) { - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - LUA_PushUserdata(gL, mo, META_MOBJ); - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + hook->status = 1; // Force yes + else + hook->status = 2; // Force no } +} + +/* ========================================================================= + GENERALISED HOOKS + ========================================================================= */ - for (hookp = mobjthinkerhooks[mo->type]; hookp; hookp = hookp->next) +int LUA_HookMobj(mobj_t *mobj, int hook_type) +{ + Hook_State hook; + if (prepare_mobj_hook(&hook, false, hook_type, mobj->type)) { - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - LUA_PushUserdata(gL, mo, META_MOBJ); - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + LUA_PushUserdata(gL, mobj, META_MOBJ); + call_hooks(&hook, 1, res_true); } - - lua_settop(gL, 0); - return hooked; + return hook.status; } -// Hook for P_TouchSpecialThing by mobj type -boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher) +int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_TouchSpecial/8] & (1<<(hook_TouchSpecial%8)))) - return false; - - I_Assert(special->type < NUMMOBJTYPES); - - if (!(mobjhooks[MT_NULL] || mobjhooks[special->type])) - return false; + Hook_State hook; + if (prepare_mobj_hook(&hook, 0, hook_type, t1->type)) + { + LUA_PushUserdata(gL, t1, META_MOBJ); + LUA_PushUserdata(gL, t2, META_MOBJ); + call_hooks(&hook, 1, res_force); + } + return hook.status; +} - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); +void LUA_HookVoid(int type) +{ + Hook_State hook; + if (prepare_hook(&hook, 0, type)) + call_hooks(&hook, 0, res_none); +} - // Look for all generic touch special hooks - for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) +void LUA_HookInt(INT32 number, int hook_type) +{ + Hook_State hook; + if (prepare_hook(&hook, 0, hook_type)) { - if (hookp->type != hook_TouchSpecial) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, special, META_MOBJ); - LUA_PushUserdata(gL, toucher, META_MOBJ); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + lua_pushinteger(gL, number); + call_hooks(&hook, 0, res_none); } +} - for (hookp = mobjhooks[special->type]; hookp; hookp = hookp->next) +void LUA_HookBool(boolean value, int hook_type) +{ + Hook_State hook; + if (prepare_hook(&hook, 0, hook_type)) { - if (hookp->type != hook_TouchSpecial) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, special, META_MOBJ); - LUA_PushUserdata(gL, toucher, META_MOBJ); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + lua_pushboolean(gL, value); + call_hooks(&hook, 0, res_none); } +} - lua_settop(gL, 0); - return hooked; +int LUA_HookPlayer(player_t *player, int hook_type) +{ + Hook_State hook; + if (prepare_hook(&hook, false, hook_type)) + { + LUA_PushUserdata(gL, player, META_PLAYER); + call_hooks(&hook, 1, res_true); + } + return hook.status; } -// Hook for P_DamageMobj by mobj type (Should mobj take damage?) -UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype) +int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type) { - hook_p hookp; - UINT8 shouldDamage = 0; // 0 = default, 1 = force yes, 2 = force no. - if (!gL || !(hooksAvailable[hook_ShouldDamage/8] & (1<<(hook_ShouldDamage%8)))) - return 0; + Hook_State hook; + if (prepare_hook(&hook, false, hook_type)) + { + LUA_PushUserdata(gL, player, META_PLAYER); + LUA_PushUserdata(gL, cmd, META_TICCMD); - I_Assert(target->type < NUMMOBJTYPES); + if (hook_type == HOOK(PlayerCmd)) + hook_cmd_running = true; - if (!(mobjhooks[MT_NULL] || mobjhooks[target->type])) - return 0; + call_hooks(&hook, 1, res_true); - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); + if (hook_type == HOOK(PlayerCmd)) + hook_cmd_running = false; + } + return hook.status; +} - // Look for all generic should damage hooks - for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) +int LUA_HookKey(event_t *event, int hook_type) +{ + Hook_State hook; + if (prepare_hook(&hook, false, hook_type)) { - if (hookp->type != hook_ShouldDamage) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, target, META_MOBJ); - LUA_PushUserdata(gL, inflictor, META_MOBJ); - LUA_PushUserdata(gL, source, META_MOBJ); - lua_pushinteger(gL, damage); - lua_pushinteger(gL, damagetype); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - if (lua_pcall(gL, 5, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { - if (lua_toboolean(gL, -1)) - shouldDamage = 1; // Force yes - else - shouldDamage = 2; // Force no - } - lua_pop(gL, 1); + LUA_PushUserdata(gL, event, META_KEYEVENT); + call_hooks(&hook, 1, res_true); } + return hook.status; +} - for (hookp = mobjhooks[target->type]; hookp; hookp = hookp->next) +void LUA_HookHUD(int hook_type) +{ + const hook_t * map = &hudHookIds[hook_type]; + Hook_State hook; + if (map->numHooks > 0) { - if (hookp->type != hook_ShouldDamage) - continue; - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, target, META_MOBJ); - LUA_PushUserdata(gL, inflictor, META_MOBJ); - LUA_PushUserdata(gL, source, META_MOBJ); - lua_pushinteger(gL, damage); - lua_pushinteger(gL, damagetype); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - if (lua_pcall(gL, 5, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { - if (lua_toboolean(gL, -1)) - shouldDamage = 1; // Force yes - else - shouldDamage = 2; // Force no - } - lua_pop(gL, 1); - } + start_hook_stack(); + begin_hook_values(&hook); - lua_settop(gL, 0); - return shouldDamage; + LUA_SetHudHook(hook_type); + + hud_running = true; // local hook + init_hook_call(&hook, 0, res_none); + call_mapped(&hook, map); + hud_running = false; + } } -// Hook for P_DamageMobj by mobj type (Mobj actually takes damage!) -boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype) +/* ========================================================================= + SPECIALIZED HOOKS + ========================================================================= */ + +void LUA_HookThinkFrame(void) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_MobjDamage/8] & (1<<(hook_MobjDamage%8)))) - return false; + const int type = HOOK(ThinkFrame); - I_Assert(target->type < NUMMOBJTYPES); + // variables used by perf stats + int hook_index = 0; + precise_t time_taken = 0; - if (!(mobjhooks[MT_NULL] || mobjhooks[target->type])) - return false; + Hook_State hook; - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); + const hook_t * map = &hookIds[type]; + int k; - // Look for all generic mobj damage hooks - for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) + if (prepare_hook(&hook, 0, type)) { - if (hookp->type != hook_MobjDamage) - continue; + init_hook_call(&hook, 0, res_none); - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) + for (k = 0; k < map->numHooks; ++k) { - LUA_PushUserdata(gL, target, META_MOBJ); - LUA_PushUserdata(gL, inflictor, META_MOBJ); - LUA_PushUserdata(gL, source, META_MOBJ); - lua_pushinteger(gL, damage); - lua_pushinteger(gL, damagetype); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - if (lua_pcall(gL, 5, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; + get_hook(&hook, map->ids, k); + + if (cv_perfstats.value == 3) + { + lua_pushvalue(gL, -1);/* need the function again */ + time_taken = I_GetPreciseTime(); + } + + call_single_hook(&hook); + + if (cv_perfstats.value == 3) + { + lua_Debug ar; + time_taken = I_GetPreciseTime() - time_taken; + lua_getinfo(gL, ">S", &ar); + PS_SetThinkFrameHookInfo(hook_index, time_taken, ar.short_src); + hook_index++; + } } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + + lua_settop(gL, 0); } +} - for (hookp = mobjhooks[target->type]; hookp; hookp = hookp->next) +int LUA_HookMobjLineCollide(mobj_t *mobj, line_t *line) +{ + Hook_State hook; + if (prepare_mobj_hook(&hook, 0, MOBJ_HOOK(MobjLineCollide), mobj->type)) { - if (hookp->type != hook_MobjDamage) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, target, META_MOBJ); - LUA_PushUserdata(gL, inflictor, META_MOBJ); - LUA_PushUserdata(gL, source, META_MOBJ); - lua_pushinteger(gL, damage); - lua_pushinteger(gL, damagetype); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - if (lua_pcall(gL, 5, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + LUA_PushUserdata(gL, mobj, META_MOBJ); + LUA_PushUserdata(gL, line, META_LINE); + call_hooks(&hook, 1, res_force); } - - lua_settop(gL, 0); - return hooked; + return hook.status; } -// Hook for P_KillMobj by mobj type -boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype) +int LUA_HookTouchSpecial(mobj_t *special, mobj_t *toucher) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_MobjDeath/8] & (1<<(hook_MobjDeath%8)))) - return false; - - I_Assert(target->type < NUMMOBJTYPES); - - if (!(mobjhooks[MT_NULL] || mobjhooks[target->type])) - return false; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - // Look for all generic mobj death hooks - for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(TouchSpecial), special->type)) { - if (hookp->type != hook_MobjDeath) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, target, META_MOBJ); - LUA_PushUserdata(gL, inflictor, META_MOBJ); - LUA_PushUserdata(gL, source, META_MOBJ); - lua_pushinteger(gL, damagetype); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - if (lua_pcall(gL, 4, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + LUA_PushUserdata(gL, special, META_MOBJ); + LUA_PushUserdata(gL, toucher, META_MOBJ); + call_hooks(&hook, 1, res_true); } + return hook.status; +} - for (hookp = mobjhooks[target->type]; hookp; hookp = hookp->next) +static int damage_hook +( + mobj_t *target, + mobj_t *inflictor, + mobj_t *source, + INT32 damage, + UINT8 damagetype, + int hook_type, + Hook_Callback results_handler +){ + Hook_State hook; + if (prepare_mobj_hook(&hook, 0, hook_type, target->type)) { - if (hookp->type != hook_MobjDeath) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, target, META_MOBJ); - LUA_PushUserdata(gL, inflictor, META_MOBJ); - LUA_PushUserdata(gL, source, META_MOBJ); - lua_pushinteger(gL, damagetype); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - if (lua_pcall(gL, 4, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + LUA_PushUserdata(gL, target, META_MOBJ); + LUA_PushUserdata(gL, inflictor, META_MOBJ); + LUA_PushUserdata(gL, source, META_MOBJ); + if (hook_type != MOBJ_HOOK(MobjDeath)) + lua_pushinteger(gL, damage); + lua_pushinteger(gL, damagetype); + call_hooks(&hook, 1, results_handler); } - - lua_settop(gL, 0); - return hooked; + return hook.status; } -// Hook for B_BuildTiccmd -boolean LUAh_BotTiccmd(player_t *bot, ticcmd_t *cmd) +int LUA_HookShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_BotTiccmd/8] & (1<<(hook_BotTiccmd%8)))) - return false; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = roothook; hookp; hookp = hookp->next) - { - if (hookp->type != hook_BotTiccmd) - continue; - - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, bot, META_PLAYER); - LUA_PushUserdata(gL, cmd, META_TICCMD); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); - } - - lua_settop(gL, 0); - return hooked; + return damage_hook(target, inflictor, source, damage, damagetype, + MOBJ_HOOK(ShouldDamage), res_force); } -// Hook for B_BuildTailsTiccmd by skin name -boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) +int LUA_HookMobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_BotAI/8] & (1<<(hook_BotAI%8)))) - return false; + return damage_hook(target, inflictor, source, damage, damagetype, + MOBJ_HOOK(MobjDamage), res_true); +} - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); +int LUA_HookMobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype) +{ + return damage_hook(target, inflictor, source, 0, damagetype, + MOBJ_HOOK(MobjDeath), res_true); +} - for (hookp = roothook; hookp; hookp = hookp->next) +int LUA_HookMobjMoveBlocked(mobj_t *t1, mobj_t *t2, line_t *line) +{ + Hook_State hook; + if (prepare_mobj_hook(&hook, 0, MOBJ_HOOK(MobjMoveBlocked), t1->type)) { - if (hookp->type != hook_BotAI - || (hookp->s.str && strcmp(hookp->s.str, ((skin_t*)tails->skin)->name))) - continue; - - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, sonic, META_MOBJ); - LUA_PushUserdata(gL, tails, META_MOBJ); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 8, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - - // This turns forward, backward, left, right, jump, and spin into a proper ticcmd for tails. - if (lua_istable(gL, 2+1)) { - boolean forward=false, backward=false, left=false, right=false, strafeleft=false, straferight=false, jump=false, spin=false; -#define CHECKFIELD(field) \ - lua_getfield(gL, 2+1, #field);\ - if (lua_toboolean(gL, -1))\ - field = true;\ - lua_pop(gL, 1); - - CHECKFIELD(forward) - CHECKFIELD(backward) - CHECKFIELD(left) - CHECKFIELD(right) - CHECKFIELD(strafeleft) - CHECKFIELD(straferight) - CHECKFIELD(jump) - CHECKFIELD(spin) -#undef CHECKFIELD - B_KeysToTiccmd(tails, cmd, forward, backward, left, right, strafeleft, straferight, jump, spin); - } else - B_KeysToTiccmd(tails, cmd, lua_toboolean(gL, 2+1), lua_toboolean(gL, 2+2), lua_toboolean(gL, 2+3), lua_toboolean(gL, 2+4), lua_toboolean(gL, 2+5), lua_toboolean(gL, 2+6), lua_toboolean(gL, 2+7), lua_toboolean(gL, 2+8)); - - lua_pop(gL, 8); - hooked = true; + LUA_PushUserdata(gL, t1, META_MOBJ); + LUA_PushUserdata(gL, t2, META_MOBJ); + LUA_PushUserdata(gL, line, META_LINE); + call_hooks(&hook, 1, res_true); } - - lua_settop(gL, 0); - return hooked; + return hook.status; } -// Hook for B_CheckRespawn -boolean LUAh_BotRespawn(mobj_t *sonic, mobj_t *tails) -{ - hook_p hookp; - UINT8 shouldRespawn = 0; // 0 = default, 1 = force yes, 2 = force no. - if (!gL || !(hooksAvailable[hook_BotRespawn/8] & (1<<(hook_BotRespawn%8)))) - return false; +typedef struct { + mobj_t * tails; + ticcmd_t * cmd; +} BotAI_State; - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); +static boolean checkbotkey(const char *field) +{ + return lua_toboolean(gL, -1) && strcmp(lua_tostring(gL, -2), field) == 0; +} - for (hookp = roothook; hookp; hookp = hookp->next) - { - if (hookp->type != hook_BotRespawn) - continue; +static void res_botai(Hook_State *hook) +{ + BotAI_State *botai = hook->userdata; + + int k[8]; + + int fields = 0; + + // This turns forward, backward, left, right, jump, and spin into a proper ticcmd for tails. + if (lua_istable(gL, -8)) { + lua_pushnil(gL); // key + while (lua_next(gL, -9)) { +#define CHECK(n, f) (checkbotkey(f) ? (k[(n)-1] = 1) : 0) + if ( + CHECK(1, "forward") || CHECK(2, "backward") || + CHECK(3, "left") || CHECK(4, "right") || + CHECK(5, "strafeleft") || CHECK(6, "straferight") || + CHECK(7, "jump") || CHECK(8, "spin") + ){ + if (8 <= ++fields) + { + lua_pop(gL, 2); // pop key and value + break; + } + } - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, sonic, META_MOBJ); - LUA_PushUserdata(gL, tails, META_MOBJ); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; + lua_pop(gL, 1); // pop value +#undef CHECK } - if (!lua_isnil(gL, -1)) + } else { + while (fields < 8) { - if (lua_toboolean(gL, -1)) - shouldRespawn = 1; // Force yes - else - shouldRespawn = 2; // Force no + k[fields] = lua_toboolean(gL, -8 + fields); + fields++; } - lua_pop(gL, 1); } - lua_settop(gL, 0); - return shouldRespawn; + B_KeysToTiccmd(botai->tails, botai->cmd, + k[0],k[1],k[2],k[3],k[4],k[5],k[6],k[7]); + + hook->status = true; } -// Hook for linedef executors -boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector) +int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_LinedefExecute/8] & (1<<(hook_LinedefExecute%8)))) - return 0; + const char *skin = ((skin_t *)tails->skin)->name; - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); + Hook_State hook; + BotAI_State botai; - for (hookp = linedefexecutorhooks; hookp; hookp = hookp->next) + if (prepare_string_hook(&hook, false, STRING_HOOK(BotAI), skin)) { - if (strcmp(hookp->s.str, line->stringargs[0])) - continue; + LUA_PushUserdata(gL, sonic, META_MOBJ); + LUA_PushUserdata(gL, tails, META_MOBJ); - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, line, META_LINE); - LUA_PushUserdata(gL, mo, META_MOBJ); - LUA_PushUserdata(gL, sector, META_SECTOR); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -4); - lua_pushvalue(gL, -4); - lua_pushvalue(gL, -4); - if (lua_pcall(gL, 3, 0, 1)) { - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - } - hooked = true; + botai.tails = tails; + botai.cmd = cmd; + + hook.userdata = &botai; + + call_hooks(&hook, 8, res_botai); } - lua_settop(gL, 0); - return hooked; + return hook.status; } - -boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg) +void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_PlayerMsg/8] & (1<<(hook_PlayerMsg%8)))) - return false; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = roothook; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_string_hook + (&hook, 0, STRING_HOOK(LinedefExecute), line->stringargs[0])) { - if (hookp->type != hook_PlayerMsg) - continue; - - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, &players[source], META_PLAYER); // Source player - if (flags & 2 /*HU_CSAY*/) { // csay TODO: make HU_CSAY accessible outside hu_stuff.c - lua_pushinteger(gL, 3); // type - lua_pushnil(gL); // target - } else if (target == -1) { // sayteam - lua_pushinteger(gL, 1); // type - lua_pushnil(gL); // target - } else if (target == 0) { // say - lua_pushinteger(gL, 0); // type - lua_pushnil(gL); // target - } else { // sayto - lua_pushinteger(gL, 2); // type - LUA_PushUserdata(gL, &players[target-1], META_PLAYER); // target - } - lua_pushstring(gL, msg); // msg - } - PushHook(gL, hookp); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - if (lua_pcall(gL, 4, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + LUA_PushUserdata(gL, line, META_LINE); + LUA_PushUserdata(gL, mo, META_MOBJ); + LUA_PushUserdata(gL, sector, META_SECTOR); + ps_lua_mobjhooks.value.i += call_hooks(&hook, 0, res_none); } - - lua_settop(gL, 0); - return hooked; } - -// Hook for hurt messages -boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 damagetype) +int LUA_HookPlayerMsg(int source, int target, int flags, char *msg) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_HurtMsg/8] & (1<<(hook_HurtMsg%8)))) - return false; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = roothook; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, false, HOOK(PlayerMsg))) { - if (hookp->type != hook_HurtMsg - || (hookp->s.mt && !(inflictor && hookp->s.mt == inflictor->type))) - continue; - - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, player, META_PLAYER); - LUA_PushUserdata(gL, inflictor, META_MOBJ); - LUA_PushUserdata(gL, source, META_MOBJ); - lua_pushinteger(gL, damagetype); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - if (lua_pcall(gL, 4, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + LUA_PushUserdata(gL, &players[source], META_PLAYER); // Source player + if (flags & 2 /*HU_CSAY*/) { // csay TODO: make HU_CSAY accessible outside hu_stuff.c + lua_pushinteger(gL, 3); // type + lua_pushnil(gL); // target + } else if (target == -1) { // sayteam + lua_pushinteger(gL, 1); // type + lua_pushnil(gL); // target + } else if (target == 0) { // say + lua_pushinteger(gL, 0); // type + lua_pushnil(gL); // target + } else { // sayto + lua_pushinteger(gL, 2); // type + LUA_PushUserdata(gL, &players[target-1], META_PLAYER); // target + } + lua_pushstring(gL, msg); // msg + call_hooks(&hook, 1, res_true); } - - lua_settop(gL, 0); - return hooked; + return hook.status; } -void LUAh_NetArchiveHook(lua_CFunction archFunc) +int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 damagetype) { - hook_p hookp; - int errorhandlerindex; - if (!gL || !(hooksAvailable[hook_NetVars/8] & (1<<(hook_NetVars%8)))) - return; - - // stack: tables - I_Assert(lua_gettop(gL) > 0); - I_Assert(lua_istable(gL, -1)); - - lua_pushcfunction(gL, LUA_GetErrorMessage); - errorhandlerindex = lua_gettop(gL); - - // tables becomes an upvalue of archFunc - lua_pushvalue(gL, -2); - lua_pushcclosure(gL, archFunc, 1); - // stack: tables, archFunc - - for (hookp = roothook; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, false, HOOK(HurtMsg))) { - if (hookp->type != hook_NetVars) - continue; - - PushHook(gL, hookp); - lua_pushvalue(gL, -2); // archFunc - if (lua_pcall(gL, 1, 0, errorhandlerindex)) { - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - } + LUA_PushUserdata(gL, player, META_PLAYER); + LUA_PushUserdata(gL, inflictor, META_MOBJ); + LUA_PushUserdata(gL, source, META_MOBJ); + lua_pushinteger(gL, damagetype); + call_hooks(&hook, 1, res_true); } - - lua_pop(gL, 2); // Pop archFunc and error handler - // stack: tables + return hook.status; } -boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing) +void LUA_HookNetArchive(lua_CFunction archFunc) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_MapThingSpawn/8] & (1<<(hook_MapThingSpawn%8)))) - return false; - - if (!(mobjhooks[MT_NULL] || mobjhooks[mo->type])) - return false; + const hook_t * map = &hookIds[HOOK(NetVars)]; + Hook_State hook; + /* this is a remarkable case where the stack isn't reset */ + if (map->numHooks > 0) + { + // stack: tables + I_Assert(lua_gettop(gL) > 0); + I_Assert(lua_istable(gL, -1)); - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); + push_error_handler(); + lua_insert(gL, EINDEX); - // Look for all generic mobj map thing spawn hooks - for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) - { - if (hookp->type != hook_MapThingSpawn) - continue; + begin_hook_values(&hook); - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, mo, META_MOBJ); - LUA_PushUserdata(gL, mthing, META_MAPTHING); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); - } + // tables becomes an upvalue of archFunc + lua_pushvalue(gL, -1); + lua_pushcclosure(gL, archFunc, 1); + // stack: tables, archFunc - for (hookp = mobjhooks[mo->type]; hookp; hookp = hookp->next) - { - if (hookp->type != hook_MapThingSpawn) - continue; + init_hook_call(&hook, 0, res_none); + call_mapped(&hook, map); - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, mo, META_MOBJ); - LUA_PushUserdata(gL, mthing, META_MAPTHING); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + lua_pop(gL, 1); // pop archFunc + lua_remove(gL, EINDEX); // pop error handler + // stack: tables } - - lua_settop(gL, 0); - return hooked; } -// Hook for P_PlayerAfterThink Smiles mobj-following -boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj) +int LUA_HookMapThingSpawn(mobj_t *mobj, mapthing_t *mthing) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_FollowMobj/8] & (1<<(hook_FollowMobj%8)))) - return 0; - - if (!(mobjhooks[MT_NULL] || mobjhooks[mobj->type])) - return 0; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - // Look for all generic mobj follow item hooks - for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(MapThingSpawn), mobj->type)) { - if (hookp->type != hook_FollowMobj) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, player, META_PLAYER); - LUA_PushUserdata(gL, mobj, META_MOBJ); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + LUA_PushUserdata(gL, mobj, META_MOBJ); + LUA_PushUserdata(gL, mthing, META_MAPTHING); + call_hooks(&hook, 1, res_true); } + return hook.status; +} - for (hookp = mobjhooks[mobj->type]; hookp; hookp = hookp->next) +int LUA_HookFollowMobj(player_t *player, mobj_t *mobj) +{ + Hook_State hook; + if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(FollowMobj), mobj->type)) { - if (hookp->type != hook_FollowMobj) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, player, META_PLAYER); - LUA_PushUserdata(gL, mobj, META_MOBJ); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + LUA_PushUserdata(gL, player, META_PLAYER); + LUA_PushUserdata(gL, mobj, META_MOBJ); + call_hooks(&hook, 1, res_true); } - - lua_settop(gL, 0); - return hooked; + return hook.status; } -// Hook for P_PlayerCanDamage -UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj) +int LUA_HookPlayerCanDamage(player_t *player, mobj_t *mobj) { - hook_p hookp; - UINT8 shouldCollide = 0; // 0 = default, 1 = force yes, 2 = force no. - if (!gL || !(hooksAvailable[hook_PlayerCanDamage/8] & (1<<(hook_PlayerCanDamage%8)))) - return 0; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = playerhooks; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, 0, HOOK(PlayerCanDamage))) { - if (hookp->type != hook_PlayerCanDamage) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, player, META_PLAYER); - LUA_PushUserdata(gL, mobj, META_MOBJ); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { // if nil, leave shouldCollide = 0. - if (lua_toboolean(gL, -1)) - shouldCollide = 1; // Force yes - else - shouldCollide = 2; // Force no - } - lua_pop(gL, 1); + LUA_PushUserdata(gL, player, META_PLAYER); + LUA_PushUserdata(gL, mobj, META_MOBJ); + call_hooks(&hook, 1, res_force); } - - lua_settop(gL, 0); - return shouldCollide; + return hook.status; } -void LUAh_PlayerQuit(player_t *plr, kickreason_t reason) +void LUA_HookPlayerQuit(player_t *plr, kickreason_t reason) { - hook_p hookp; - if (!gL || !(hooksAvailable[hook_PlayerQuit/8] & (1<<(hook_PlayerQuit%8)))) - return; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = roothook; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, 0, HOOK(PlayerQuit))) { - if (hookp->type != hook_PlayerQuit) - continue; - - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit - lua_pushinteger(gL, reason); // Reason for quitting - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 0, 1)) { - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - } + LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit + lua_pushinteger(gL, reason); // Reason for quitting + call_hooks(&hook, 0, res_none); } - - lua_settop(gL, 0); } -// Hook for Y_Ticker -void LUAh_IntermissionThinker(void) +int LUA_HookTeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble) { - hook_p hookp; - if (!gL || !(hooksAvailable[hook_IntermissionThinker/8] & (1<<(hook_IntermissionThinker%8)))) - return; - - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = roothook; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, true, HOOK(TeamSwitch))) { - if (hookp->type != hook_IntermissionThinker) - continue; - - PushHook(gL, hookp); - if (lua_pcall(gL, 0, 0, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - } + LUA_PushUserdata(gL, player, META_PLAYER); + lua_pushinteger(gL, newteam); + lua_pushboolean(gL, fromspectators); + lua_pushboolean(gL, tryingautobalance); + lua_pushboolean(gL, tryingscramble); + call_hooks(&hook, 1, res_false); } - - lua_pop(gL, 1); // Pop error handler + return hook.status; } -// Hook for team switching -// It's just an edit of LUAh_ViewpointSwitch. -boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble) +int LUA_HookViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced) { - hook_p hookp; - boolean canSwitchTeam = true; - if (!gL || !(hooksAvailable[hook_TeamSwitch/8] & (1<<(hook_TeamSwitch%8)))) - return true; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = playerhooks; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, 0, HOOK(ViewpointSwitch))) { - if (hookp->type != hook_TeamSwitch) - continue; + LUA_PushUserdata(gL, player, META_PLAYER); + LUA_PushUserdata(gL, newdisplayplayer, META_PLAYER); + lua_pushboolean(gL, forced); - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, player, META_PLAYER); - lua_pushinteger(gL, newteam); - lua_pushboolean(gL, fromspectators); - lua_pushboolean(gL, tryingautobalance); - lua_pushboolean(gL, tryingscramble); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - if (lua_pcall(gL, 5, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1) && !lua_toboolean(gL, -1)) - canSwitchTeam = false; // Can't switch team - lua_pop(gL, 1); + hud_running = true; // local hook + call_hooks(&hook, 1, res_force); + hud_running = false; } - - lua_settop(gL, 0); - return canSwitchTeam; + return hook.status; } -// Hook for spy mode -UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced) +int LUA_HookSeenPlayer(player_t *player, player_t *seenfriend) { - hook_p hookp; - UINT8 canSwitchView = 0; // 0 = default, 1 = force yes, 2 = force no. - if (!gL || !(hooksAvailable[hook_ViewpointSwitch/8] & (1<<(hook_ViewpointSwitch%8)))) - return 0; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - hud_running = true; // local hook - - for (hookp = playerhooks; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, true, HOOK(SeenPlayer))) { - if (hookp->type != hook_ViewpointSwitch) - continue; + LUA_PushUserdata(gL, player, META_PLAYER); + LUA_PushUserdata(gL, seenfriend, META_PLAYER); - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, player, META_PLAYER); - LUA_PushUserdata(gL, newdisplayplayer, META_PLAYER); - lua_pushboolean(gL, forced); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -4); - lua_pushvalue(gL, -4); - lua_pushvalue(gL, -4); - if (lua_pcall(gL, 3, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { // if nil, leave canSwitchView = 0. - if (lua_toboolean(gL, -1)) - canSwitchView = 1; // Force viewpoint switch - else - canSwitchView = 2; // Skip viewpoint switch - } - lua_pop(gL, 1); + hud_running = true; // local hook + call_hooks(&hook, 1, res_false); + hud_running = false; } - - lua_settop(gL, 0); - - hud_running = false; - - return canSwitchView; + return hook.status; } -// Hook for MT_NAMECHECK -boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend) +int LUA_HookShouldJingleContinue(player_t *player, const char *musname) { - hook_p hookp; - boolean hasSeenPlayer = true; - if (!gL || !(hooksAvailable[hook_SeenPlayer/8] & (1<<(hook_SeenPlayer%8)))) - return true; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - hud_running = true; // local hook - - for (hookp = playerhooks; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_string_hook + (&hook, false, STRING_HOOK(ShouldJingleContinue), musname)) { - if (hookp->type != hook_SeenPlayer) - continue; + LUA_PushUserdata(gL, player, META_PLAYER); + push_string(); - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, player, META_PLAYER); - LUA_PushUserdata(gL, seenfriend, META_PLAYER); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1) && !lua_toboolean(gL, -1)) - hasSeenPlayer = false; // Hasn't seen player - lua_pop(gL, 1); + hud_running = true; // local hook + call_hooks(&hook, 1, res_true); + hud_running = false; } - - lua_settop(gL, 0); - - hud_running = false; - - return hasSeenPlayer; + return hook.status; } -boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname) -{ - hook_p hookp; - boolean keepplaying = false; - if (!gL || !(hooksAvailable[hook_ShouldJingleContinue/8] & (1<<(hook_ShouldJingleContinue%8)))) - return true; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); +boolean hook_cmd_running = false; - hud_running = true; // local hook +static void update_music_name(struct MusicChange *musicchange) +{ + size_t length; + const char * new = lua_tolstring(gL, -6, &length); - for (hookp = roothook; hookp; hookp = hookp->next) + if (length < 7) { - if (hookp->type != hook_ShouldJingleContinue - || (hookp->s.str && strcmp(hookp->s.str, musname))) - continue; - - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, player, META_PLAYER); - lua_pushstring(gL, musname); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1) && lua_toboolean(gL, -1)) - keepplaying = true; // Keep playing this boolean - lua_pop(gL, 1); + strcpy(musicchange->newname, new); + lua_pushvalue(gL, -6);/* may as well keep it for next call */ + } + else + { + memcpy(musicchange->newname, new, 6); + musicchange->newname[6] = '\0'; + lua_pushlstring(gL, new, 6); } - lua_settop(gL, 0); - - hud_running = false; - - return keepplaying; + lua_replace(gL, -7); } -// Hook for game quitting -void LUAh_GameQuit(boolean quitting) +static void res_musicchange(Hook_State *hook) { - hook_p hookp; - if (!gL || !(hooksAvailable[hook_GameQuit/8] & (1<<(hook_GameQuit%8)))) - return; - - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = roothook; hookp; hookp = hookp->next) - { - if (hookp->type != hook_GameQuit) - continue; - - PushHook(gL, hookp); - lua_pushboolean(gL, quitting); - if (lua_pcall(gL, 1, 0, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - } - } - - lua_pop(gL, 1); // Pop error handler + struct MusicChange *musicchange = hook->userdata; + + // output 1: true, false, or string musicname override + if (lua_isstring(gL, -6)) + update_music_name(musicchange); + else if (lua_isboolean(gL, -6) && lua_toboolean(gL, -6)) + hook->status = true; + + // output 2: mflags override + if (lua_isnumber(gL, -5)) + *musicchange->mflags = lua_tonumber(gL, -5); + // output 3: looping override + if (lua_isboolean(gL, -4)) + *musicchange->looping = lua_toboolean(gL, -4); + // output 4: position override + if (lua_isnumber(gL, -3)) + *musicchange->position = lua_tonumber(gL, -3); + // output 5: prefadems override + if (lua_isnumber(gL, -2)) + *musicchange->prefadems = lua_tonumber(gL, -2); + // output 6: fadeinms override + if (lua_isnumber(gL, -1)) + *musicchange->fadeinms = lua_tonumber(gL, -1); } -// Hook for building player's ticcmd struct (Ported from SRB2Kart) -boolean hook_cmd_running = false; -boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd) +int LUA_HookMusicChange(const char *oldname, struct MusicChange *param) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_PlayerCmd/8] & (1<<(hook_PlayerCmd%8)))) - return false; + const int type = HOOK(MusicChange); + const hook_t * map = &hookIds[type]; - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); + Hook_State hook; - hook_cmd_running = true; - for (hookp = roothook; hookp; hookp = hookp->next) + int k; + + if (prepare_hook(&hook, false, type)) { - if (hookp->type != hook_PlayerCmd) - continue; + init_hook_call(&hook, 6, res_musicchange); + hook.values = 7;/* values pushed later */ + hook.userdata = param; + + lua_pushstring(gL, oldname);/* the only constant value */ + lua_pushstring(gL, param->newname);/* semi constant */ - if (lua_gettop(gL) == 1) + for (k = 0; k < map->numHooks; ++k) { - LUA_PushUserdata(gL, player, META_PLAYER); - LUA_PushUserdata(gL, cmd, META_TICCMD); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; + get_hook(&hook, map->ids, k); + + lua_pushvalue(gL, -3); + lua_pushvalue(gL, -3); + lua_pushinteger(gL, *param->mflags); + lua_pushboolean(gL, *param->looping); + lua_pushinteger(gL, *param->position); + lua_pushinteger(gL, *param->prefadems); + lua_pushinteger(gL, *param->fadeinms); + + call_single_hook_no_copy(&hook); } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + + lua_settop(gL, 0); } - lua_settop(gL, 0); - hook_cmd_running = false; - return hooked; + return hook.status; } -// Hook for music changes -boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, - UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms) +static void res_playerheight(Hook_State *hook) { - hook_p hookp; - boolean hooked = false; - - if (!gL || !(hooksAvailable[hook_MusicChange/8] & (1<<(hook_MusicChange%8)))) - return false; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = roothook; hookp; hookp = hookp->next) - if (hookp->type == hook_MusicChange) - { - PushHook(gL, hookp); - lua_pushstring(gL, oldname); - lua_pushstring(gL, newname); - lua_pushinteger(gL, *mflags); - lua_pushboolean(gL, *looping); - lua_pushinteger(gL, *position); - lua_pushinteger(gL, *prefadems); - lua_pushinteger(gL, *fadeinms); - if (lua_pcall(gL, 7, 6, 1)) { - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL,-1)); - lua_pop(gL, 1); - continue; - } - - // output 1: true, false, or string musicname override - if (lua_isboolean(gL, -6) && lua_toboolean(gL, -6)) - hooked = true; - else if (lua_isstring(gL, -6)) - strncpy(newname, lua_tostring(gL, -6), 7); - // output 2: mflags override - if (lua_isnumber(gL, -5)) - *mflags = lua_tonumber(gL, -5); - // output 3: looping override - if (lua_isboolean(gL, -4)) - *looping = lua_toboolean(gL, -4); - // output 4: position override - if (lua_isnumber(gL, -3)) - *position = lua_tonumber(gL, -3); - // output 5: prefadems override - if (lua_isnumber(gL, -2)) - *prefadems = lua_tonumber(gL, -2); - // output 6: fadeinms override - if (lua_isnumber(gL, -1)) - *fadeinms = lua_tonumber(gL, -1); - - lua_pop(gL, 7); // Pop returned values and error handler - } - - lua_settop(gL, 0); - newname[6] = 0; - return hooked; + if (!lua_isnil(gL, -1)) + { + fixed_t returnedheight = lua_tonumber(gL, -1); + // 0 height has... strange results, but it's not problematic like negative heights are. + // when an object's height is set to a negative number directly with lua, it's forced to 0 instead. + // here, I think it's better to ignore negatives so that they don't replace any results of previous hooks! + if (returnedheight >= 0) + hook->status = returnedheight; + } } -// Hook for determining player height -fixed_t LUAh_PlayerHeight(player_t *player) +fixed_t LUA_HookPlayerHeight(player_t *player) { - hook_p hookp; - fixed_t newheight = -1; - if (!gL || !(hooksAvailable[hook_PlayerHeight/8] & (1<<(hook_PlayerHeight%8)))) - return newheight; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = playerhooks; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, -1, HOOK(PlayerHeight))) { - if (hookp->type != hook_PlayerHeight) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - LUA_PushUserdata(gL, player, META_PLAYER); - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { - fixed_t returnedheight = lua_tonumber(gL, -1); - // 0 height has... strange results, but it's not problematic like negative heights are. - // when an object's height is set to a negative number directly with lua, it's forced to 0 instead. - // here, I think it's better to ignore negatives so that they don't replace any results of previous hooks! - if (returnedheight >= 0) - newheight = returnedheight; - } - lua_pop(gL, 1); + LUA_PushUserdata(gL, player, META_PLAYER); + call_hooks(&hook, 1, res_playerheight); } - - lua_settop(gL, 0); - return newheight; + return hook.status; } -// Hook for determining whether players are allowed passage through spin gaps -UINT8 LUAh_PlayerCanEnterSpinGaps(player_t *player) +int LUA_HookPlayerCanEnterSpinGaps(player_t *player) { - hook_p hookp; - UINT8 canEnter = 0; // 0 = default, 1 = force yes, 2 = force no. - if (!gL || !(hooksAvailable[hook_PlayerCanEnterSpinGaps/8] & (1<<(hook_PlayerCanEnterSpinGaps%8)))) - return 0; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = playerhooks; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, 0, HOOK(PlayerCanEnterSpinGaps))) { - if (hookp->type != hook_PlayerCanEnterSpinGaps) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - LUA_PushUserdata(gL, player, META_PLAYER); - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { // if nil, leave canEnter = 0. - if (lua_toboolean(gL, -1)) - canEnter = 1; // Force yes - else - canEnter = 2; // Force no - } - lua_pop(gL, 1); + LUA_PushUserdata(gL, player, META_PLAYER); + call_hooks(&hook, 1, res_force); } - - lua_settop(gL, 0); - return canEnter; + return hook.status; } diff --git a/src/lua_hud.h b/src/lua_hud.h index a7b1a4cf58a6159fc9eacb811770dc9dd0761d62..ad2b51d3ef7d58b4df71ace0c18a9560962e947e 100644 --- a/src/lua_hud.h +++ b/src/lua_hud.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2014-2016 by John "JTE" Muniz. -// Copyright (C) 2014-2021 by Sonic Team Junior. +// Copyright (C) 2014-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -37,7 +37,9 @@ enum hud { hud_tabemblems, // Intermission hud_intermissiontally, + hud_intermissiontitletext, hud_intermissionmessages, + hud_intermissionemeralds, hud_MAX }; @@ -45,8 +47,4 @@ extern boolean hud_running; boolean LUA_HudEnabled(enum hud option); -void LUAh_GameHUD(player_t *stplyr); -void LUAh_ScoresHUD(void); -void LUAh_TitleHUD(void); -void LUAh_TitleCardHUD(player_t *stplayr); -void LUAh_IntermissionHUD(void); +void LUA_SetHudHook(int hook); diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c index b0548c3212931e8ce4f377dddd5a7ff68f97551b..c7f2bbc28ec31d6266aa9eb435248663a4418232 100644 --- a/src/lua_hudlib.c +++ b/src/lua_hudlib.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2014-2016 by John "JTE" Muniz. -// Copyright (C) 2014-2021 by Sonic Team Junior. +// Copyright (C) 2014-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -23,18 +23,18 @@ #include "v_video.h" #include "w_wad.h" #include "z_zone.h" +#include "y_inter.h" #include "lua_script.h" #include "lua_libs.h" #include "lua_hud.h" +#include "lua_hook.h" #define HUDONLY if (!hud_running) return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!"); boolean hud_running = false; static UINT8 hud_enabled[(hud_MAX/8)+1]; -static UINT8 hudAvailable; // hud hooks field - // must match enum hud in lua_hud.h static const char *const hud_disable_options[] = { "stagetitle", @@ -63,7 +63,9 @@ static const char *const hud_disable_options[] = { "tabemblems", "intermissiontally", + "intermissiontitletext", "intermissionmessages", + "intermissionemeralds", NULL}; enum hudinfo { @@ -93,21 +95,6 @@ static const char *const patch_opt[] = { "topoffset", NULL}; -enum hudhook { - hudhook_game = 0, - hudhook_scores, - hudhook_intermission, - hudhook_title, - hudhook_titlecard -}; -static const char *const hudhook_opt[] = { - "game", - "scores", - "intermission", - "title", - "titlecard", - NULL}; - // alignment types for v.drawString enum align { align_left = 0, @@ -382,6 +369,74 @@ static int camera_get(lua_State *L) return 1; } +static int camera_set(lua_State *L) +{ + camera_t *cam = *((camera_t **)luaL_checkudata(L, 1, META_CAMERA)); + enum cameraf field = luaL_checkoption(L, 2, NULL, camera_opt); + + I_Assert(cam != NULL); + + switch(field) + { + case camera_subsector: + case camera_floorz: + case camera_ceilingz: + case camera_x: + case camera_y: + return luaL_error(L, LUA_QL("camera_t") " field " LUA_QS " should not be set directly. Use " LUA_QL("P_TryCameraMove") " or " LUA_QL("P_TeleportCameraMove") " instead.", camera_opt[field]); + case camera_chase: { + INT32 chase = luaL_checkboolean(L, 3); + if (cam == &camera) + CV_SetValue(&cv_chasecam, chase); + else if (cam == &camera2) + CV_SetValue(&cv_chasecam2, chase); + else // ??? this should never happen, but ok + cam->chase = chase; + break; + } + case camera_aiming: + cam->aiming = luaL_checkangle(L, 3); + break; + case camera_z: + cam->z = luaL_checkfixed(L, 3); + P_CheckCameraPosition(cam->x, cam->y, cam); + cam->floorz = tmfloorz; + cam->ceilingz = tmceilingz; + break; + case camera_angle: + cam->angle = luaL_checkangle(L, 3); + break; + case camera_radius: + cam->radius = luaL_checkfixed(L, 3); + if (cam->radius < 0) + cam->radius = 0; + P_CheckCameraPosition(cam->x, cam->y, cam); + cam->floorz = tmfloorz; + cam->ceilingz = tmceilingz; + break; + case camera_height: + cam->height = luaL_checkfixed(L, 3); + if (cam->height < 0) + cam->height = 0; + P_CheckCameraPosition(cam->x, cam->y, cam); + cam->floorz = tmfloorz; + cam->ceilingz = tmceilingz; + break; + case camera_momx: + cam->momx = luaL_checkfixed(L, 3); + break; + case camera_momy: + cam->momy = luaL_checkfixed(L, 3); + break; + case camera_momz: + cam->momz = luaL_checkfixed(L, 3); + break; + default: + return luaL_error(L, LUA_QL("camera_t") " has no field named " LUA_QS, camera_opt[field]); + } + return 0; +} + // // lib_draw // @@ -661,6 +716,45 @@ static int libd_drawStretched(lua_State *L) return 0; } +static int libd_drawCropped(lua_State *L) +{ + fixed_t x, y, hscale, vscale, sx, sy, w, h; + INT32 flags; + patch_t *patch; + const UINT8 *colormap = NULL; + + HUDONLY + x = luaL_checkinteger(L, 1); + y = luaL_checkinteger(L, 2); + hscale = luaL_checkinteger(L, 3); + if (hscale < 0) + return luaL_error(L, "negative horizontal scale"); + vscale = luaL_checkinteger(L, 4); + if (vscale < 0) + return luaL_error(L, "negative vertical scale"); + patch = *((patch_t **)luaL_checkudata(L, 5, META_PATCH)); + flags = luaL_checkinteger(L, 6); + if (!lua_isnoneornil(L, 7)) + colormap = *((UINT8 **)luaL_checkudata(L, 7, META_COLORMAP)); + sx = luaL_checkinteger(L, 8); + if (sx < 0) // Don't crash. Now, we could do "x-=sx*FRACUNIT; sx=0;" here... + return luaL_error(L, "negative crop sx"); + sy = luaL_checkinteger(L, 9); + if (sy < 0) // ...but it's more truthful to just deny it, as negative values would crash + return luaL_error(L, "negative crop sy"); + w = luaL_checkinteger(L, 10); + if (w < 0) // Again, don't crash + return luaL_error(L, "negative crop w"); + h = luaL_checkinteger(L, 11); + if (h < 0) + return luaL_error(L, "negative crop h"); + + flags &= ~V_PARAMMASK; // Don't let crashes happen. + + V_DrawCroppedPatch(x, y, hscale, vscale, flags, patch, colormap, sx, sy, w, h); + return 0; +} + static int libd_drawNum(lua_State *L) { INT32 x, y, flags, num; @@ -857,6 +951,26 @@ static int libd_drawScaledNameTag(lua_State *L) return 0; } +static int libd_drawLevelTitle(lua_State *L) +{ + INT32 x; + INT32 y; + const char *str; + INT32 flags; + + HUDONLY + + x = luaL_checkinteger(L, 1); + y = luaL_checkinteger(L, 2); + str = luaL_checkstring(L, 3); + flags = luaL_optinteger(L, 4, 0); + + flags &= ~V_PARAMMASK; // Don't let crashes happen. + + V_DrawLevelTitle(x, y, flags, str); + return 0; +} + static int libd_stringWidth(lua_State *L) { const char *str = luaL_checkstring(L, 1); @@ -886,6 +1000,20 @@ static int libd_nameTagWidth(lua_State *L) return 1; } +static int libd_levelTitleWidth(lua_State *L) +{ + HUDONLY + lua_pushinteger(L, V_LevelNameWidth(luaL_checkstring(L, 1))); + return 1; +} + +static int libd_levelTitleHeight(lua_State *L) +{ + HUDONLY + lua_pushinteger(L, V_LevelNameHeight(luaL_checkstring(L, 1))); + return 1; +} + static int libd_getColormap(lua_State *L) { INT32 skinnum = TC_DEFAULT; @@ -1085,16 +1213,20 @@ static luaL_Reg lib_draw[] = { {"draw", libd_draw}, {"drawScaled", libd_drawScaled}, {"drawStretched", libd_drawStretched}, + {"drawCropped", libd_drawCropped}, {"drawNum", libd_drawNum}, {"drawPaddedNum", libd_drawPaddedNum}, {"drawFill", libd_drawFill}, {"drawString", libd_drawString}, {"drawNameTag", libd_drawNameTag}, {"drawScaledNameTag", libd_drawScaledNameTag}, + {"drawLevelTitle", libd_drawLevelTitle}, {"fadeScreen", libd_fadeScreen}, // misc {"stringWidth", libd_stringWidth}, {"nameTagWidth", libd_nameTagWidth}, + {"levelTitleWidth", libd_levelTitleWidth}, + {"levelTitleHeight", libd_levelTitleHeight}, // m_random {"RandomFixed",libd_RandomFixed}, {"RandomByte",libd_RandomByte}, @@ -1113,6 +1245,8 @@ static luaL_Reg lib_draw[] = { {NULL, NULL} }; +static int lib_draw_ref; + // // lib_hud // @@ -1147,28 +1281,7 @@ static int lib_hudenabled(lua_State *L) // add a HUD element for rendering -static int lib_hudadd(lua_State *L) -{ - enum hudhook field; - - luaL_checktype(L, 1, LUA_TFUNCTION); - field = luaL_checkoption(L, 2, "game", hudhook_opt); - - if (!lua_lumploading) - return luaL_error(L, "This function cannot be called from within a hook or coroutine!"); - - lua_getfield(L, LUA_REGISTRYINDEX, "HUD"); - I_Assert(lua_istable(L, -1)); - lua_rawgeti(L, -1, field+2); // HUD[2+] - I_Assert(lua_istable(L, -1)); - lua_remove(L, -2); - - lua_pushvalue(L, 1); - lua_rawseti(L, -2, (int)(lua_objlen(L, -2) + 1)); - - hudAvailable |= 1<<field; - return 0; -} +extern int lib_hudadd(lua_State *L); static luaL_Reg lib_hud[] = { {"enable", lib_hudenable}, @@ -1186,26 +1299,9 @@ int LUA_HudLib(lua_State *L) { memset(hud_enabled, 0xff, (hud_MAX/8)+1); - lua_newtable(L); // HUD registry table - lua_newtable(L); - luaL_register(L, NULL, lib_draw); - lua_rawseti(L, -2, 1); // HUD[1] = lib_draw - - lua_newtable(L); - lua_rawseti(L, -2, 2); // HUD[2] = game rendering functions array - - lua_newtable(L); - lua_rawseti(L, -2, 3); // HUD[3] = scores rendering functions array - - lua_newtable(L); - lua_rawseti(L, -2, 4); // HUD[4] = intermission rendering functions array - - lua_newtable(L); - lua_rawseti(L, -2, 5); // HUD[5] = title rendering functions array - - lua_newtable(L); - lua_rawseti(L, -2, 6); // HUD[6] = title card rendering functions array - lua_setfield(L, LUA_REGISTRYINDEX, "HUD"); + lua_newtable(L); + luaL_register(L, NULL, lib_draw); + lib_draw_ref = luaL_ref(L, LUA_REGISTRYINDEX); luaL_newmetatable(L, META_HUDINFO); lua_pushcfunction(L, hudinfo_get); @@ -1244,6 +1340,9 @@ int LUA_HudLib(lua_State *L) luaL_newmetatable(L, META_CAMERA); lua_pushcfunction(L, camera_get); lua_setfield(L, -2, "__index"); + + lua_pushcfunction(L, camera_set); + lua_setfield(L, -2, "__newindex"); lua_pop(L,1); luaL_register(L, "hud", lib_hud); @@ -1257,156 +1356,29 @@ boolean LUA_HudEnabled(enum hud option) return false; } -// Hook for HUD rendering -void LUAh_GameHUD(player_t *stplayr) -{ - if (!gL || !(hudAvailable & (1<<hudhook_game))) - return; - - hud_running = true; - lua_settop(gL, 0); - - lua_pushcfunction(gL, LUA_GetErrorMessage); - - lua_getfield(gL, LUA_REGISTRYINDEX, "HUD"); - I_Assert(lua_istable(gL, -1)); - lua_rawgeti(gL, -1, 2+hudhook_game); // HUD[2] = rendering funcs - I_Assert(lua_istable(gL, -1)); - - lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw - I_Assert(lua_istable(gL, -1)); - lua_remove(gL, -3); // pop HUD - LUA_PushUserdata(gL, stplayr, META_PLAYER); - - if (splitscreen && stplayr == &players[secondarydisplayplayer]) - LUA_PushUserdata(gL, &camera2, META_CAMERA); - else - LUA_PushUserdata(gL, &camera, META_CAMERA); - - lua_pushnil(gL); - while (lua_next(gL, -5) != 0) { - lua_pushvalue(gL, -5); // graphics library (HUD[1]) - lua_pushvalue(gL, -5); // stplayr - lua_pushvalue(gL, -5); // camera - LUA_Call(gL, 3, 0, 1); - } - lua_settop(gL, 0); - hud_running = false; -} - -void LUAh_ScoresHUD(void) -{ - if (!gL || !(hudAvailable & (1<<hudhook_scores))) - return; - - hud_running = true; - lua_settop(gL, 0); - - lua_pushcfunction(gL, LUA_GetErrorMessage); - - lua_getfield(gL, LUA_REGISTRYINDEX, "HUD"); - I_Assert(lua_istable(gL, -1)); - lua_rawgeti(gL, -1, 2+hudhook_scores); // HUD[3] = rendering funcs - I_Assert(lua_istable(gL, -1)); - - lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw - I_Assert(lua_istable(gL, -1)); - lua_remove(gL, -3); // pop HUD - lua_pushnil(gL); - while (lua_next(gL, -3) != 0) { - lua_pushvalue(gL, -3); // graphics library (HUD[1]) - LUA_Call(gL, 1, 0, 1); - } - lua_settop(gL, 0); - hud_running = false; -} - -void LUAh_TitleHUD(void) -{ - if (!gL || !(hudAvailable & (1<<hudhook_title))) - return; - - hud_running = true; - lua_settop(gL, 0); - - lua_pushcfunction(gL, LUA_GetErrorMessage); - - lua_getfield(gL, LUA_REGISTRYINDEX, "HUD"); - I_Assert(lua_istable(gL, -1)); - lua_rawgeti(gL, -1, 2+hudhook_title); // HUD[5] = rendering funcs - I_Assert(lua_istable(gL, -1)); - - lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw - I_Assert(lua_istable(gL, -1)); - lua_remove(gL, -3); // pop HUD - lua_pushnil(gL); - while (lua_next(gL, -3) != 0) { - lua_pushvalue(gL, -3); // graphics library (HUD[1]) - LUA_Call(gL, 1, 0, 1); - } - lua_settop(gL, 0); - hud_running = false; -} - -void LUAh_TitleCardHUD(player_t *stplayr) +void LUA_SetHudHook(int hook) { - if (!gL || !(hudAvailable & (1<<hudhook_titlecard))) - return; - - hud_running = true; - lua_settop(gL, 0); - - lua_pushcfunction(gL, LUA_GetErrorMessage); - - lua_getfield(gL, LUA_REGISTRYINDEX, "HUD"); - I_Assert(lua_istable(gL, -1)); - lua_rawgeti(gL, -1, 2+hudhook_titlecard); // HUD[6] = rendering funcs - I_Assert(lua_istable(gL, -1)); - - lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw - I_Assert(lua_istable(gL, -1)); - lua_remove(gL, -3); // pop HUD - - LUA_PushUserdata(gL, stplayr, META_PLAYER); - lua_pushinteger(gL, lt_ticker); - lua_pushinteger(gL, (lt_endtime + TICRATE)); - lua_pushnil(gL); - - while (lua_next(gL, -6) != 0) { - lua_pushvalue(gL, -6); // graphics library (HUD[1]) - lua_pushvalue(gL, -6); // stplayr - lua_pushvalue(gL, -6); // lt_ticker - lua_pushvalue(gL, -6); // lt_endtime - LUA_Call(gL, 4, 0, 1); - } + lua_getref(gL, lib_draw_ref); - lua_settop(gL, 0); - hud_running = false; -} - -void LUAh_IntermissionHUD(void) -{ - if (!gL || !(hudAvailable & (1<<hudhook_intermission))) - return; - - hud_running = true; - lua_settop(gL, 0); - - lua_pushcfunction(gL, LUA_GetErrorMessage); - - lua_getfield(gL, LUA_REGISTRYINDEX, "HUD"); - I_Assert(lua_istable(gL, -1)); - lua_rawgeti(gL, -1, 2+hudhook_intermission); // HUD[4] = rendering funcs - I_Assert(lua_istable(gL, -1)); - - lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw - I_Assert(lua_istable(gL, -1)); - lua_remove(gL, -3); // pop HUD - lua_pushnil(gL); - while (lua_next(gL, -3) != 0) { - lua_pushvalue(gL, -3); // graphics library (HUD[1]) - LUA_Call(gL, 1, 0, 1); + switch (hook) + { + case HUD_HOOK(game): { + camera_t *cam = (splitscreen && stplyr == + &players[secondarydisplayplayer]) + ? &camera2 : &camera; + + LUA_PushUserdata(gL, stplyr, META_PLAYER); + LUA_PushUserdata(gL, cam, META_CAMERA); + } break; + + case HUD_HOOK(titlecard): + LUA_PushUserdata(gL, stplyr, META_PLAYER); + lua_pushinteger(gL, lt_ticker); + lua_pushinteger(gL, (lt_endtime + TICRATE)); + break; + + case HUD_HOOK(intermission): + lua_pushboolean(gL, intertype == int_spec && + stagefailed); } - lua_settop(gL, 0); - hud_running = false; } diff --git a/src/lua_infolib.c b/src/lua_infolib.c index af2d99a0c015cf05001ccaa31b3c54fffa09ea04..ac41de419ee31d37a3a655249694925778602afc 100644 --- a/src/lua_infolib.c +++ b/src/lua_infolib.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2016 by John "JTE" Muniz. -// Copyright (C) 2012-2021 by Sonic Team Junior. +// Copyright (C) 2012-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/lua_inputlib.c b/src/lua_inputlib.c new file mode 100644 index 0000000000000000000000000000000000000000..1710b035522755526a1450cf53e00649fc2622ef --- /dev/null +++ b/src/lua_inputlib.c @@ -0,0 +1,270 @@ +// SONIC ROBO BLAST 2 +//----------------------------------------------------------------------------- +// Copyright (C) 2021-2022 by Sonic Team Junior. +// +// This program is free software distributed under the +// terms of the GNU General Public License, version 2. +// See the 'LICENSE' file for more details. +//----------------------------------------------------------------------------- +/// \file lua_inputlib.c +/// \brief input library for Lua scripting + +#include "doomdef.h" +#include "fastcmp.h" +#include "g_input.h" +#include "g_game.h" +#include "hu_stuff.h" +#include "i_system.h" + +#include "lua_script.h" +#include "lua_libs.h" + +boolean mousegrabbedbylua = true; + +/////////////// +// FUNCTIONS // +/////////////// + +static int lib_gameControlDown(lua_State *L) +{ + int i = luaL_checkinteger(L, 1); + if (i < 0 || i >= NUM_GAMECONTROLS) + return luaL_error(L, "GC_* constant %d out of range (0 - %d)", i, NUM_GAMECONTROLS-1); + lua_pushinteger(L, PLAYER1INPUTDOWN(i)); + return 1; +} + +static int lib_gameControl2Down(lua_State *L) +{ + int i = luaL_checkinteger(L, 1); + if (i < 0 || i >= NUM_GAMECONTROLS) + return luaL_error(L, "GC_* constant %d out of range (0 - %d)", i, NUM_GAMECONTROLS-1); + lua_pushinteger(L, PLAYER2INPUTDOWN(i)); + return 1; +} + +static int lib_gameControlToKeyNum(lua_State *L) +{ + int i = luaL_checkinteger(L, 1); + if (i < 0 || i >= NUM_GAMECONTROLS) + return luaL_error(L, "GC_* constant %d out of range (0 - %d)", i, NUM_GAMECONTROLS-1); + lua_pushinteger(L, gamecontrol[i][0]); + lua_pushinteger(L, gamecontrol[i][1]); + return 2; +} + +static int lib_gameControl2ToKeyNum(lua_State *L) +{ + int i = luaL_checkinteger(L, 1); + if (i < 0 || i >= NUM_GAMECONTROLS) + return luaL_error(L, "GC_* constant %d out of range (0 - %d)", i, NUM_GAMECONTROLS-1); + lua_pushinteger(L, gamecontrolbis[i][0]); + lua_pushinteger(L, gamecontrolbis[i][1]); + return 2; +} + +static int lib_joyAxis(lua_State *L) +{ + int i = luaL_checkinteger(L, 1); + lua_pushinteger(L, JoyAxis(i)); + return 1; +} + +static int lib_joy2Axis(lua_State *L) +{ + int i = luaL_checkinteger(L, 1); + lua_pushinteger(L, Joy2Axis(i)); + return 1; +} + +static int lib_keyNumToName(lua_State *L) +{ + int i = luaL_checkinteger(L, 1); + lua_pushstring(L, G_KeyNumToName(i)); + return 1; +} + +static int lib_keyNameToNum(lua_State *L) +{ + const char *str = luaL_checkstring(L, 1); + lua_pushinteger(L, G_KeyNameToNum(str)); + return 1; +} + +static int lib_keyNumPrintable(lua_State *L) +{ + int i = luaL_checkinteger(L, 1); + lua_pushboolean(L, i >= 32 && i <= 127); + return 1; +} + +static int lib_shiftKeyNum(lua_State *L) +{ + int i = luaL_checkinteger(L, 1); + if (i >= 32 && i <= 127) + lua_pushinteger(L, shiftxform[i]); + return 1; +} + +static int lib_getMouseGrab(lua_State *L) +{ + lua_pushboolean(L, mousegrabbedbylua); + return 1; +} + +static int lib_setMouseGrab(lua_State *L) +{ + mousegrabbedbylua = luaL_checkboolean(L, 1); + I_UpdateMouseGrab(); + return 0; +} + +static int lib_getCursorPosition(lua_State *L) +{ + int x, y; + I_GetCursorPosition(&x, &y); + lua_pushinteger(L, x); + lua_pushinteger(L, y); + return 2; +} + +static luaL_Reg lib[] = { + {"gameControlDown", lib_gameControlDown}, + {"gameControl2Down", lib_gameControl2Down}, + {"gameControlToKeyNum", lib_gameControlToKeyNum}, + {"gameControl2ToKeyNum", lib_gameControl2ToKeyNum}, + {"joyAxis", lib_joyAxis}, + {"joy2Axis", lib_joy2Axis}, + {"keyNumToName", lib_keyNumToName}, + {"keyNameToNum", lib_keyNameToNum}, + {"keyNumPrintable", lib_keyNumPrintable}, + {"shiftKeyNum", lib_shiftKeyNum}, + {"getMouseGrab", lib_getMouseGrab}, + {"setMouseGrab", lib_setMouseGrab}, + {"getCursorPosition", lib_getCursorPosition}, + {NULL, NULL} +}; + +/////////////////// +// gamekeydown[] // +/////////////////// + +static int lib_getGameKeyDown(lua_State *L) +{ + int i = luaL_checkinteger(L, 2); + if (i < 0 || i >= NUMINPUTS) + return luaL_error(L, "gamekeydown[] index %d out of range (0 - %d)", i, NUMINPUTS-1); + lua_pushboolean(L, gamekeydown[i]); + return 1; +} + +static int lib_setGameKeyDown(lua_State *L) +{ + int i = luaL_checkinteger(L, 2); + boolean j = luaL_checkboolean(L, 3); + if (i < 0 || i >= NUMINPUTS) + return luaL_error(L, "gamekeydown[] index %d out of range (0 - %d)", i, NUMINPUTS-1); + gamekeydown[i] = j; + return 0; +} + +static int lib_lenGameKeyDown(lua_State *L) +{ + lua_pushinteger(L, NUMINPUTS); + return 1; +} + +/////////////// +// KEY EVENT // +/////////////// + +static int keyevent_get(lua_State *L) +{ + event_t *event = *((event_t **)luaL_checkudata(L, 1, META_KEYEVENT)); + const char *field = luaL_checkstring(L, 2); + + I_Assert(event != NULL); + + if (fastcmp(field,"name")) + lua_pushstring(L, G_KeyNumToName(event->key)); + else if (fastcmp(field,"num")) + lua_pushinteger(L, event->key); + else if (fastcmp(field,"repeated")) + lua_pushboolean(L, event->repeated); + else + return luaL_error(L, "keyevent_t has no field named %s", field); + + return 1; +} + +/////////// +// MOUSE // +/////////// + +static int mouse_get(lua_State *L) +{ + mouse_t *m = *((mouse_t **)luaL_checkudata(L, 1, META_MOUSE)); + const char *field = luaL_checkstring(L, 2); + + I_Assert(m != NULL); + + if (fastcmp(field,"dx")) + lua_pushinteger(L, m->dx); + else if (fastcmp(field,"dy")) + lua_pushinteger(L, m->dy); + else if (fastcmp(field,"mlookdy")) + lua_pushinteger(L, m->mlookdy); + else if (fastcmp(field,"rdx")) + lua_pushinteger(L, m->rdx); + else if (fastcmp(field,"rdy")) + lua_pushinteger(L, m->rdy); + else if (fastcmp(field,"buttons")) + lua_pushinteger(L, m->buttons); + else + return luaL_error(L, "mouse_t has no field named %s", field); + + return 1; +} + +// #mouse -> 1 or 2 +static int mouse_num(lua_State *L) +{ + mouse_t *m = *((mouse_t **)luaL_checkudata(L, 1, META_MOUSE)); + + I_Assert(m != NULL); + + lua_pushinteger(L, m == &mouse ? 1 : 2); + return 1; +} + +int LUA_InputLib(lua_State *L) +{ + lua_newuserdata(L, 0); + lua_createtable(L, 0, 2); + lua_pushcfunction(L, lib_getGameKeyDown); + lua_setfield(L, -2, "__index"); + + lua_pushcfunction(L, lib_setGameKeyDown); + lua_setfield(L, -2, "__newindex"); + + lua_pushcfunction(L, lib_lenGameKeyDown); + lua_setfield(L, -2, "__len"); + lua_setmetatable(L, -2); + lua_setglobal(L, "gamekeydown"); + + luaL_newmetatable(L, META_KEYEVENT); + lua_pushcfunction(L, keyevent_get); + lua_setfield(L, -2, "__index"); + lua_pop(L, 1); + + luaL_newmetatable(L, META_MOUSE); + lua_pushcfunction(L, mouse_get); + lua_setfield(L, -2, "__index"); + + lua_pushcfunction(L, mouse_num); + lua_setfield(L, -2, "__len"); + lua_pop(L, 1); + + luaL_register(L, "input", lib); + return 0; +} diff --git a/src/lua_libs.h b/src/lua_libs.h index 05061f118f29f6cdee74efb1db63bb2def90b44f..b4a891edb83d68f77075e8671cc13c76b1df0de3 100644 --- a/src/lua_libs.h +++ b/src/lua_libs.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2016 by John "JTE" Muniz. -// Copyright (C) 2012-2021 by Sonic Team Junior. +// Copyright (C) 2012-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -12,6 +12,8 @@ extern lua_State *gL; +extern boolean mousegrabbedbylua; + #define MUTABLE_TAGS #define LREG_VALID "VALID_USERDATA" @@ -88,6 +90,9 @@ extern lua_State *gL; #define META_LUABANKS "LUABANKS[]*" +#define META_KEYEVENT "KEYEVENT_T*" +#define META_MOUSE "MOUSE_T*" + boolean luaL_checkboolean(lua_State *L, int narg); int LUA_EnumLib(lua_State *L); @@ -106,3 +111,4 @@ int LUA_TagLib(lua_State *L); int LUA_PolyObjLib(lua_State *L); int LUA_BlockmapLib(lua_State *L); int LUA_HudLib(lua_State *L); +int LUA_InputLib(lua_State *L); diff --git a/src/lua_maplib.c b/src/lua_maplib.c index 9031c99f13a981fc6c235caea12a0fbfb9201e49..23a293d6b456b162e982a86c6976f3483b0c8d48 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2016 by John "JTE" Muniz. -// Copyright (C) 2012-2021 by Sonic Team Junior. +// Copyright (C) 2012-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -196,6 +196,7 @@ enum ffloor_e { ffloor_next, ffloor_prev, ffloor_alpha, + ffloor_blend, }; static const char *const ffloor_opt[] = { @@ -214,6 +215,7 @@ static const char *const ffloor_opt[] = { "next", "prev", "alpha", + "blend", NULL}; #ifdef HAVE_LUA_SEGS @@ -1807,6 +1809,9 @@ static int ffloor_get(lua_State *L) case ffloor_alpha: lua_pushinteger(L, ffloor->alpha); return 1; + case ffloor_blend: + lua_pushinteger(L, ffloor->blend); + return 1; } return 0; } @@ -1885,6 +1890,9 @@ static int ffloor_set(lua_State *L) case ffloor_alpha: ffloor->alpha = (INT32)luaL_checkinteger(L, 3); break; + case ffloor_blend: + ffloor->blend = (INT32)luaL_checkinteger(L, 3); + break; } return 0; } diff --git a/src/lua_mathlib.c b/src/lua_mathlib.c index a1dca9e152491ade7ac3f0ece36e3d6651105e4c..c7501da6047fbf0828392cc6c92663d86dc58d38 100644 --- a/src/lua_mathlib.c +++ b/src/lua_mathlib.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2016 by John "JTE" Muniz. -// Copyright (C) 2012-2021 by Sonic Team Junior. +// Copyright (C) 2012-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -16,6 +16,7 @@ #include "p_local.h" #include "doomstat.h" // for ALL7EMERALDS #include "r_main.h" // for R_PointToDist2 +#include "m_easing.h" #include "lua_script.h" #include "lua_libs.h" @@ -87,6 +88,18 @@ static int lib_finetangent(lua_State *L) return 1; } +static int lib_fixedasin(lua_State *L) +{ + lua_pushangle(L, -FixedAcos(luaL_checkfixed(L, 1)) + ANGLE_90); + return 1; +} + +static int lib_fixedacos(lua_State *L) +{ + lua_pushangle(L, FixedAcos(luaL_checkfixed(L, 1))); + return 1; +} + // Fixed math //////////////// @@ -185,13 +198,15 @@ static int lib_coloropposite(lua_State *L) return 2; } -static luaL_Reg lib[] = { +static luaL_Reg lib_math[] = { {"abs", lib_abs}, {"min", lib_min}, {"max", lib_max}, {"sin", lib_finesine}, {"cos", lib_finecosine}, {"tan", lib_finetangent}, + {"asin", lib_fixedasin}, + {"acos", lib_fixedacos}, {"FixedAngle", lib_fixedangle}, {"fixangle" , lib_fixedangle}, {"AngleFixed", lib_anglefixed}, @@ -223,9 +238,123 @@ static luaL_Reg lib[] = { {NULL, NULL} }; +// +// Easing functions +// + +#define EASINGFUNC(easetype) \ +{ \ + fixed_t start = 0; \ + fixed_t end = FRACUNIT; \ + fixed_t t = luaL_checkfixed(L, 1); \ + int n = lua_gettop(L); \ + if (n == 2) \ + end = luaL_checkfixed(L, 2); \ + else if (n >= 3) \ + { \ + start = luaL_checkfixed(L, 2); \ + end = luaL_checkfixed(L, 3); \ + } \ + lua_pushfixed(L, (Easing_ ## easetype)(t, start, end)); \ + return 1; \ +} \ + +static int lib_easelinear(lua_State *L) { EASINGFUNC(Linear) } + +static int lib_easeinsine(lua_State *L) { EASINGFUNC(InSine) } +static int lib_easeoutsine(lua_State *L) { EASINGFUNC(OutSine) } +static int lib_easeinoutsine(lua_State *L) { EASINGFUNC(InOutSine) } + +static int lib_easeinquad(lua_State *L) { EASINGFUNC(InQuad) } +static int lib_easeoutquad(lua_State *L) { EASINGFUNC(OutQuad) } +static int lib_easeinoutquad(lua_State *L) { EASINGFUNC(InOutQuad) } + +static int lib_easeincubic(lua_State *L) { EASINGFUNC(InCubic) } +static int lib_easeoutcubic(lua_State *L) { EASINGFUNC(OutCubic) } +static int lib_easeinoutcubic(lua_State *L) { EASINGFUNC(InOutCubic) } + +static int lib_easeinquart(lua_State *L) { EASINGFUNC(InQuart) } +static int lib_easeoutquart(lua_State *L) { EASINGFUNC(OutQuart) } +static int lib_easeinoutquart(lua_State *L) { EASINGFUNC(InOutQuart) } + +static int lib_easeinquint(lua_State *L) { EASINGFUNC(InQuint) } +static int lib_easeoutquint(lua_State *L) { EASINGFUNC(OutQuint) } +static int lib_easeinoutquint(lua_State *L) { EASINGFUNC(InOutQuint) } + +static int lib_easeinexpo(lua_State *L) { EASINGFUNC(InExpo) } +static int lib_easeoutexpo(lua_State *L) { EASINGFUNC(OutExpo) } +static int lib_easeinoutexpo(lua_State *L) { EASINGFUNC(InOutExpo) } + +#undef EASINGFUNC + +#define EASINGFUNC(easetype) \ +{ \ + boolean useparam = false; \ + fixed_t param = 0; \ + fixed_t start = 0; \ + fixed_t end = FRACUNIT; \ + fixed_t t = luaL_checkfixed(L, 1); \ + int n = lua_gettop(L); \ + if (n == 2) \ + end = luaL_checkfixed(L, 2); \ + else if (n >= 3) \ + { \ + start = (fixed_t)luaL_optinteger(L, 2, start); \ + end = (fixed_t)luaL_optinteger(L, 3, end); \ + if ((n >= 4) && (useparam = (!lua_isnil(L, 4)))) \ + param = luaL_checkfixed(L, 4); \ + } \ + if (useparam) \ + lua_pushfixed(L, (Easing_ ## easetype ## Parameterized)(t, start, end, param)); \ + else \ + lua_pushfixed(L, (Easing_ ## easetype)(t, start, end)); \ + return 1; \ +} \ + +static int lib_easeinback(lua_State *L) { EASINGFUNC(InBack) } +static int lib_easeoutback(lua_State *L) { EASINGFUNC(OutBack) } +static int lib_easeinoutback(lua_State *L) { EASINGFUNC(InOutBack) } + +#undef EASINGFUNC + +static luaL_Reg lib_ease[] = { + {"linear", lib_easelinear}, + + {"insine", lib_easeinsine}, + {"outsine", lib_easeoutsine}, + {"inoutsine", lib_easeinoutsine}, + + {"inquad", lib_easeinquad}, + {"outquad", lib_easeoutquad}, + {"inoutquad", lib_easeinoutquad}, + + {"incubic", lib_easeincubic}, + {"outcubic", lib_easeoutcubic}, + {"inoutcubic", lib_easeinoutcubic}, + + {"inquart", lib_easeinquart}, + {"outquart", lib_easeoutquart}, + {"inoutquart", lib_easeinoutquart}, + + {"inquint", lib_easeinquint}, + {"outquint", lib_easeoutquint}, + {"inoutquint", lib_easeinoutquint}, + + {"inexpo", lib_easeinexpo}, + {"outexpo", lib_easeoutexpo}, + {"inoutexpo", lib_easeinoutexpo}, + + {"inback", lib_easeinback}, + {"outback", lib_easeoutback}, + {"inoutback", lib_easeinoutback}, + + {NULL, NULL} +}; + int LUA_MathLib(lua_State *L) { lua_pushvalue(L, LUA_GLOBALSINDEX); - luaL_register(L, NULL, lib); + luaL_register(L, NULL, lib_math); + luaL_register(L, "ease", lib_ease); return 0; } diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c index 5d5f0e85bf9bc9b3e81f72eb30ad2e5dea1a62e7..953b390006c3419be9a63c2a925d112716568eb4 100644 --- a/src/lua_mobjlib.c +++ b/src/lua_mobjlib.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2016 by John "JTE" Muniz. -// Copyright (C) 2012-2021 by Sonic Team Junior. +// Copyright (C) 2012-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -12,6 +12,7 @@ #include "doomdef.h" #include "fastcmp.h" +#include "r_data.h" #include "r_skins.h" #include "p_local.h" #include "g_game.h" @@ -654,8 +655,13 @@ static int mobj_set(lua_State *L) break; } case mobj_blendmode: - mo->blendmode = (INT32)luaL_checkinteger(L, 3); + { + INT32 blendmode = (INT32)luaL_checkinteger(L, 3); + if (blendmode < 0 || blendmode > AST_OVERLAY) + return luaL_error(L, "mobj.blendmode %d out of range (0 - %d).", blendmode, AST_OVERLAY); + mo->blendmode = blendmode; break; + } case mobj_bnext: return NOSETPOS; case mobj_bprev: diff --git a/src/lua_playerlib.c b/src/lua_playerlib.c index 687cee2eb0dc194c190dec4827fb54a00618ceec..58cfab76cc8958674bddbbf5caebb8a1f6ca1f1d 100644 --- a/src/lua_playerlib.c +++ b/src/lua_playerlib.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2016 by John "JTE" Muniz. -// Copyright (C) 2012-2021 by Sonic Team Junior. +// Copyright (C) 2012-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -370,6 +370,12 @@ static int player_get(lua_State *L) lua_pushboolean(L, plr->outofcoop); else if (fastcmp(field,"bot")) lua_pushinteger(L, plr->bot); + else if (fastcmp(field,"botleader")) + LUA_PushUserdata(L, plr->botleader, META_PLAYER); + else if (fastcmp(field,"lastbuttons")) + lua_pushinteger(L, plr->lastbuttons); + else if (fastcmp(field,"blocked")) + lua_pushboolean(L, plr->blocked); else if (fastcmp(field,"jointime")) lua_pushinteger(L, plr->jointime); else if (fastcmp(field,"quittime")) @@ -719,6 +725,17 @@ static int player_set(lua_State *L) plr->outofcoop = lua_toboolean(L, 3); else if (fastcmp(field,"bot")) return NOSET; + else if (fastcmp(field,"botleader")) + { + player_t *player = NULL; + if (!lua_isnil(L, 3)) + player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER)); + plr->botleader = player; + } + else if (fastcmp(field,"lastbuttons")) + plr->lastbuttons = (UINT16)luaL_checkinteger(L, 3); + else if (fastcmp(field,"blocked")) + plr->blocked = (UINT8)luaL_checkinteger(L, 3); else if (fastcmp(field,"jointime")) plr->jointime = (tic_t)luaL_checkinteger(L, 3); else if (fastcmp(field,"quittime")) @@ -795,6 +812,7 @@ static int power_len(lua_State *L) } #define NOFIELD luaL_error(L, LUA_QL("ticcmd_t") " has no field named " LUA_QS, field) +#define NOSET luaL_error(L, LUA_QL("ticcmd_t") " field " LUA_QS " should not be set directly.", field) static int ticcmd_get(lua_State *L) { @@ -813,6 +831,8 @@ static int ticcmd_get(lua_State *L) lua_pushinteger(L, cmd->aiming); else if (fastcmp(field,"buttons")) lua_pushinteger(L, cmd->buttons); + else if (fastcmp(field,"latency")) + lua_pushinteger(L, cmd->latency); else return NOFIELD; @@ -839,6 +859,8 @@ static int ticcmd_set(lua_State *L) cmd->aiming = (INT16)luaL_checkinteger(L, 3); else if (fastcmp(field,"buttons")) cmd->buttons = (UINT16)luaL_checkinteger(L, 3); + else if (fastcmp(field,"latency")) + return NOSET; else return NOFIELD; @@ -846,6 +868,7 @@ static int ticcmd_set(lua_State *L) } #undef NOFIELD +#undef NOSET int LUA_PlayerLib(lua_State *L) { diff --git a/src/lua_polyobjlib.c b/src/lua_polyobjlib.c index 5d76a912de0c06948dee8ecbb8039bfb356033ec..e254b0e4ab698b5f3d85f6db66648b91eac870b5 100644 --- a/src/lua_polyobjlib.c +++ b/src/lua_polyobjlib.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2020-2021 by Iestyn "Monster Iestyn" Jealous. -// Copyright (C) 2020-2021 by Sonic Team Junior. +// Copyright (C) 2020-2022 by Iestyn "Monster Iestyn" Jealous. +// Copyright (C) 2020-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/lua_script.c b/src/lua_script.c index 819ff696e33b9996b3590783e0ef67b6f5fc80d3..b3737bf5a8ed17f3abebecfaa91f7918b4cf8828 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2016 by John "JTE" Muniz. -// Copyright (C) 2012-2021 by Sonic Team Junior. +// Copyright (C) 2012-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -20,11 +20,12 @@ #include "r_state.h" #include "r_sky.h" #include "g_game.h" +#include "g_input.h" #include "f_finale.h" #include "byteptr.h" #include "p_saveg.h" #include "p_local.h" -#include "p_slopes.h" // for P_SlopeById +#include "p_slopes.h" // for P_SlopeById and slopelist #include "p_polyobj.h" // polyobj_t, PolyObjects #ifdef LUA_ALLOW_BYTECODE #include "d_netfil.h" // for LUA_DumpFile @@ -59,6 +60,7 @@ static lua_CFunction liblist[] = { LUA_PolyObjLib, // polyobj_t LUA_BlockmapLib, // blockmap stuff LUA_HudLib, // HUD stuff + LUA_InputLib, // inputs NULL }; @@ -186,6 +188,9 @@ int LUA_PushGlobals(lua_State *L, const char *word) } else if (fastcmp(word,"modeattacking")) { lua_pushboolean(L, modeattacking); return 1; + } else if (fastcmp(word,"metalrecording")) { + lua_pushboolean(L, metalrecording); + return 1; } else if (fastcmp(word,"splitscreen")) { lua_pushboolean(L, splitscreen); return 1; @@ -382,6 +387,22 @@ int LUA_PushGlobals(lua_State *L, const char *word) } else if (fastcmp(word, "gamestate")) { lua_pushinteger(L, gamestate); return 1; + } else if (fastcmp(word, "stagefailed")) { + lua_pushboolean(L, stagefailed); + } else if (fastcmp(word, "mouse")) { + LUA_PushUserdata(L, &mouse, META_MOUSE); + return 1; + } else if (fastcmp(word, "mouse2")) { + LUA_PushUserdata(L, &mouse2, META_MOUSE); + return 1; + } else if (fastcmp(word, "camera")) { + LUA_PushUserdata(L, &camera, META_CAMERA); + return 1; + } else if (fastcmp(word, "camera2")) { + if (!splitscreen) + return 0; + LUA_PushUserdata(L, &camera2, META_CAMERA); + return 1; } return 0; } @@ -431,6 +452,8 @@ int LUA_CheckGlobals(lua_State *L, const char *word) } else if (fastcmp(word, "mapmusflags")) mapmusflags = (UINT16)luaL_checkinteger(L, 2); + else if (fastcmp(word, "stagefailed")) + stagefailed = luaL_checkboolean(L, 2); else return 0; @@ -838,6 +861,8 @@ void LUA_InvalidateLevel(void) { LUA_InvalidateUserdata(&lines[i]); LUA_InvalidateUserdata(&lines[i].tags); + LUA_InvalidateUserdata(lines[i].args); + LUA_InvalidateUserdata(lines[i].stringargs); LUA_InvalidateUserdata(lines[i].sidenum); } for (i = 0; i < numsides; i++) @@ -850,6 +875,13 @@ void LUA_InvalidateLevel(void) LUA_InvalidateUserdata(&PolyObjects[i].vertices); LUA_InvalidateUserdata(&PolyObjects[i].lines); } + for (pslope_t *slope = slopelist; slope; slope = slope->next) + { + LUA_InvalidateUserdata(slope); + LUA_InvalidateUserdata(&slope->normal); + LUA_InvalidateUserdata(&slope->o); + LUA_InvalidateUserdata(&slope->d); + } #ifdef HAVE_LUA_SEGS for (i = 0; i < numsegs; i++) LUA_InvalidateUserdata(&segs[i]); @@ -872,6 +904,8 @@ void LUA_InvalidateMapthings(void) { LUA_InvalidateUserdata(&mapthings[i]); LUA_InvalidateUserdata(&mapthings[i].tags); + LUA_InvalidateUserdata(mapthings[i].args); + LUA_InvalidateUserdata(mapthings[i].stringargs); } } @@ -915,6 +949,7 @@ enum ARCH_SLOPE, ARCH_MAPHEADER, ARCH_SKINCOLOR, + ARCH_MOUSE, ARCH_TEND=0xFF, }; @@ -942,6 +977,7 @@ static const struct { {META_SLOPE, ARCH_SLOPE}, {META_MAPHEADER, ARCH_MAPHEADER}, {META_SKINCOLOR, ARCH_SKINCOLOR}, + {META_MOUSE, ARCH_MOUSE}, {NULL, ARCH_NULL} }; @@ -1249,7 +1285,6 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex) } break; } - case ARCH_SKINCOLOR: { skincolor_t *info = *((skincolor_t **)lua_touserdata(gL, myindex)); @@ -1257,6 +1292,13 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex) WRITEUINT16(save_p, info - skincolors); break; } + case ARCH_MOUSE: + { + mouse_t *m = *((mouse_t **)lua_touserdata(gL, myindex)); + WRITEUINT8(save_p, ARCH_MOUSE); + WRITEUINT8(save_p, m == &mouse ? 1 : 2); + break; + } default: WRITEUINT8(save_p, ARCH_NULL); return 2; @@ -1352,21 +1394,13 @@ static void ArchiveTables(void) // Write key e = ArchiveValue(TABLESINDEX, -2); // key should be either a number or a string, ArchiveValue can handle this. if (e == 2) // invalid key type (function, thread, lightuserdata, or anything we don't recognise) - { - lua_pushvalue(gL, -2); - CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -1), luaL_typename(gL, -1), i); - lua_pop(gL, 1); - } + CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -2), luaL_typename(gL, -2), i); // Write value e = ArchiveValue(TABLESINDEX, -1); if (e == 1) n++; // the table contained a new table we'll have to archive. :( else if (e == 2) // invalid value type - { - lua_pushvalue(gL, -2); - CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -1), luaL_typename(gL, -1)); - lua_pop(gL, 1); - } + CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -2), luaL_typename(gL, -1)); lua_pop(gL, 1); } @@ -1508,6 +1542,9 @@ static UINT8 UnArchiveValue(int TABLESINDEX) case ARCH_SKINCOLOR: LUA_PushUserdata(gL, &skincolors[READUINT16(save_p)], META_SKINCOLOR); break; + case ARCH_MOUSE: + LUA_PushUserdata(gL, READUINT16(save_p) == 1 ? &mouse : &mouse2, META_MOUSE); + break; case ARCH_TEND: return 1; } @@ -1634,7 +1671,7 @@ void LUA_Archive(void) WRITEUINT32(save_p, UINT32_MAX); // end of mobjs marker, replaces mobjnum. - LUAh_NetArchiveHook(NetArchive); // call the NetArchive hook in archive mode + LUA_HookNetArchive(NetArchive); // call the NetArchive hook in archive mode ArchiveTables(); if (gL) @@ -1694,7 +1731,7 @@ void LUA_UnArchive(void) // mobjnum = READUINT32(save_p); // read a mobjnum // } - LUAh_NetArchiveHook(NetUnArchive); // call the NetArchive hook in unarchive mode + LUA_HookNetArchive(NetUnArchive); // call the NetArchive hook in unarchive mode UnArchiveTables(); if (gL) diff --git a/src/lua_script.h b/src/lua_script.h index a9c8762ad1996b9911c0b5a8f7b9b50a8997466a..e586b04a886d292ec65669d8f831123d0d6b57d1 100644 --- a/src/lua_script.h +++ b/src/lua_script.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2016 by John "JTE" Muniz. -// Copyright (C) 2012-2021 by Sonic Team Junior. +// Copyright (C) 2012-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -59,7 +59,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum); // lua_consolelib.c void LUA_CVarChanged(void *cvar); // lua_consolelib.c int Lua_optoption(lua_State *L, int narg, const char *def, const char *const lst[]); -void LUAh_NetArchiveHook(lua_CFunction archFunc); +void LUA_HookNetArchive(lua_CFunction archFunc); void LUA_PushTaggableObjectArray ( lua_State *L, diff --git a/src/lua_skinlib.c b/src/lua_skinlib.c index 3370f8f728996059a73e46a9db7ccf4d2b0fcc2c..9c7c4ad03e8ac8ee7e62e4b65828f0b493138f7f 100644 --- a/src/lua_skinlib.c +++ b/src/lua_skinlib.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2014-2016 by John "JTE" Muniz. -// Copyright (C) 2014-2021 by Sonic Team Junior. +// Copyright (C) 2014-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -53,7 +53,6 @@ enum skin { skin_contspeed, skin_contangle, skin_soundsid, - skin_availability, skin_sprites }; static const char *const skin_opt[] = { @@ -91,7 +90,6 @@ static const char *const skin_opt[] = { "contspeed", "contangle", "soundsid", - "availability", "sprites", NULL}; @@ -209,9 +207,6 @@ static int skin_get(lua_State *L) case skin_soundsid: LUA_PushUserdata(L, skin->soundsid, META_SOUNDSID); break; - case skin_availability: - lua_pushinteger(L, skin->availability); - break; case skin_sprites: LUA_PushUserdata(L, skin->sprites, META_SKINSPRITES); break; diff --git a/src/lua_taglib.c b/src/lua_taglib.c index d0cf385a9d89217113d21161df820c5a838e2c01..b69416362e257aae6b281191c7cb373b56ab7429 100644 --- a/src/lua_taglib.c +++ b/src/lua_taglib.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2020-2021 by James R. -// Copyright (C) 2020-2021 by Sonic Team Junior. +// Copyright (C) 2020-2022 by James R. +// Copyright (C) 2020-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/lua_thinkerlib.c b/src/lua_thinkerlib.c index 65bf8c313b14c942e77454f4890a81df62cdfcec..963fdbd5ad401053f90d0df1bee243460793b5cf 100644 --- a/src/lua_thinkerlib.c +++ b/src/lua_thinkerlib.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2016 by John "JTE" Muniz. -// Copyright (C) 2012-2021 by Sonic Team Junior. +// Copyright (C) 2012-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/m_aatree.c b/src/m_aatree.c index b228ed63de0fd6d29d2cfe027a96f9c8eefd2e46..522e38a53ac4576233ad165f2bddd9c18b5faafc 100644 --- a/src/m_aatree.c +++ b/src/m_aatree.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/m_aatree.h b/src/m_aatree.h index 5a240394f77920845e53b023f314d223f27076b4..ed011644e0daa741eca8656d095bbbc222399ff4 100644 --- a/src/m_aatree.h +++ b/src/m_aatree.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/m_anigif.c b/src/m_anigif.c index fe04a5cb41fd42141295001d1860161a16c35f3d..b3a1d0fe22304faea9f7b9656bd9dcd4e7a872a9 100644 --- a/src/m_anigif.c +++ b/src/m_anigif.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh. // Copyright (C) 2013 by "Ninji". -// Copyright (C) 2013-2021 by Sonic Team Junior. +// Copyright (C) 2013-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/m_anigif.h b/src/m_anigif.h index ca7563b1e9c6de3b537e287220cd83fc775d17ae..ad64dff7b78c5ca105ec8af0c7712947967722ee 100644 --- a/src/m_anigif.h +++ b/src/m_anigif.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh. -// Copyright (C) 2013-2021 by Sonic Team Junior. +// Copyright (C) 2013-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/m_argv.c b/src/m_argv.c index 453d6e45c1ff9e8ee53c6a44bfe2e774a0efdc6b..1444f0c38ab758c9b231ee25472196aece274276 100644 --- a/src/m_argv.c +++ b/src/m_argv.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/m_argv.h b/src/m_argv.h index f39db513ffdb0d371e06916a51bd964a2cbf821e..cdb6aa246abdf0f6069710b441dc8444b7574d48 100644 --- a/src/m_argv.h +++ b/src/m_argv.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/m_bbox.c b/src/m_bbox.c index e0505fd95a485a4f1fad9eb5e3b004fd22fa6fa2..7fde0c171d1260c7ab93f0c30778b982b889abd5 100644 --- a/src/m_bbox.c +++ b/src/m_bbox.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/m_bbox.h b/src/m_bbox.h index c56bd22c06714a7eb93c5cf533f3ea8ed7b342a4..588000faead6dd225473c8836635559a5b9d1205 100644 --- a/src/m_bbox.h +++ b/src/m_bbox.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/m_cheat.c b/src/m_cheat.c index c958bb4a4de31450276067e730c8c77442b0c800..82d0b9d5a59af96319b8f004809b5ec2ec0639fc 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -203,11 +203,11 @@ boolean cht_Responder(event_t *ev) if (ev->type != ev_keydown) return false; - if (ev->data1 > 0xFF) + if (ev->key > 0xFF) { // map some fake (joy) inputs into keys // map joy inputs into keys - switch (ev->data1) + switch (ev->key) { case KEY_JOY1: case KEY_JOY1 + 2: @@ -231,7 +231,7 @@ boolean cht_Responder(event_t *ev) } } else - ch = (UINT8)ev->data1; + ch = (UINT8)ev->key; ret += cht_CheckCheat(&cheat_ultimate, (char)ch); ret += cht_CheckCheat(&cheat_ultimate_joy, (char)ch); diff --git a/src/m_cheat.h b/src/m_cheat.h index ee4ba5f557eafe7c98b85605c08394f5bd28144d..c22e262fbb4898e33d4a9581956e204486ad7675 100644 --- a/src/m_cheat.h +++ b/src/m_cheat.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/m_cond.c b/src/m_cond.c index a54238ab2b5f47790047a8fffb9d305177f03934..1406317c59b56bf5250420be2fbc8d5681fed4df 100644 --- a/src/m_cond.c +++ b/src/m_cond.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2016 by Matthew "Kaito Sinclaire" Walsh. -// Copyright (C) 2012-2021 by Sonic Team Junior. +// Copyright (C) 2012-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -496,6 +496,64 @@ UINT8 M_GotHighEnoughRings(INT32 trings) return false; } +// Gets the skin number for a SECRET_SKIN unlockable. +INT32 M_UnlockableSkinNum(unlockable_t *unlock) +{ + if (unlock->type != SECRET_SKIN) + { + // This isn't a skin unlockable... + return -1; + } + + if (unlock->stringVar && strcmp(unlock->stringVar, "")) + { + // Get the skin from the string. + INT32 skinnum = R_SkinAvailable(unlock->stringVar); + if (skinnum != -1) + { + return skinnum; + } + } + + if (unlock->variable >= 0 && unlock->variable < numskins) + { + // Use the number directly. + return unlock->variable; + } + + // Invalid skin unlockable. + return -1; +} + +// Gets the skin number for a ET_SKIN emblem. +INT32 M_EmblemSkinNum(emblem_t *emblem) +{ + if (emblem->type != ET_SKIN) + { + // This isn't a skin emblem... + return -1; + } + + if (emblem->stringVar && strcmp(emblem->stringVar, "")) + { + // Get the skin from the string. + INT32 skinnum = R_SkinAvailable(emblem->stringVar); + if (skinnum != -1) + { + return skinnum; + } + } + + if (emblem->var >= 0 && emblem->var < numskins) + { + // Use the number directly. + return emblem->var; + } + + // Invalid skin emblem. + return -1; +} + // ---------------- // Misc Emblem shit // ---------------- diff --git a/src/m_cond.h b/src/m_cond.h index 690b6fb2641f503f40271eba2e1765e6833cddfa..f36c8000922d1d364046469cfe27a9d5ce66f1db 100644 --- a/src/m_cond.h +++ b/src/m_cond.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2016 by Matthew "Kaito Sinclaire" Walsh. -// Copyright (C) 2012-2021 by Sonic Team Junior. +// Copyright (C) 2012-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -92,6 +92,7 @@ typedef struct UINT8 sprite; ///< emblem sprite to use, 0 - 25 UINT16 color; ///< skincolor to use INT32 var; ///< If needed, specifies information on the target amount to achieve (or target skin) + char *stringVar; ///< String version char hint[110]; ///< Hint for emblem hints menu UINT8 collected; ///< Do you have this emblem? } emblem_t; @@ -116,6 +117,7 @@ typedef struct UINT8 showconditionset; INT16 type; INT16 variable; + char *stringVar; UINT8 nocecho; UINT8 nochecklist; UINT8 unlocked; @@ -132,6 +134,7 @@ typedef struct #define SECRET_WARP 2 // Selectable warp #define SECRET_SOUNDTEST 3 // Sound Test #define SECRET_CREDITS 4 // Enables Credits +#define SECRET_SKIN 5 // Unlocks a skin // If you have more secrets than these variables allow in your game, // you seriously need to get a life. @@ -185,4 +188,7 @@ UINT8 M_GotHighEnoughScore(INT32 tscore); UINT8 M_GotLowEnoughTime(INT32 tictime); UINT8 M_GotHighEnoughRings(INT32 trings); +INT32 M_UnlockableSkinNum(unlockable_t *unlock); +INT32 M_EmblemSkinNum(emblem_t *emblem); + #define M_Achieved(a) ((a) >= MAXCONDITIONSETS || conditionSets[a].achieved) diff --git a/src/m_dllist.h b/src/m_dllist.h index 65303b4a339fb81ec9f7a2c9eb70f2b8cd55a20a..d8ca6648a8d0806e264b44c4e1bb2fce2077f380 100644 --- a/src/m_dllist.h +++ b/src/m_dllist.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2005 by James Haley -// Copyright (C) 2005-2021 by Sonic Team Junior. +// Copyright (C) 2005-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/m_easing.c b/src/m_easing.c new file mode 100644 index 0000000000000000000000000000000000000000..0f1cc1d026af55cfe5f28a5e3c585c84746ba838 --- /dev/null +++ b/src/m_easing.c @@ -0,0 +1,430 @@ +// SONIC ROBO BLAST 2 +//----------------------------------------------------------------------------- +// Copyright (C) 2020-2022 by Jaime "Lactozilla" Passos. +// +// This program is free software distributed under the +// terms of the GNU General Public License, version 2. +// See the 'LICENSE' file for more details. +//----------------------------------------------------------------------------- +/// \file m_easing.c +/// \brief Easing functions +/// Referenced from https://easings.net/ + +#include "m_easing.h" +#include "tables.h" +#include "doomdef.h" + +/* + For the computation of the logarithm, we choose, by trial and error, from among + a sequence of particular factors those, that when multiplied with the function + argument, normalize it to unity. For every factor chosen, we add up the + corresponding logarithm value stored in a table. The sum then corresponds to + the logarithm of the function argument. + + For the integer portion, we would want to choose + 2^i, i = 1, 2, 4, 8, ... + and for the factional part we choose + 1+2^-i, i = 1, 2, 3, 4, 5 ... + + The algorithm for the exponential is closely related and quite literally the inverse + of the logarithm algorithm. From among the sequence of tabulated logarithms for our + chosen factors, we pick those that when subtracted from the function argument ultimately + reduce it to zero. Starting with unity, we multiply with all the factors whose logarithms + we have subtracted in the process. The resulting product corresponds to the result of the exponentiation. + + Logarithms of values greater than unity can be computed by applying the algorithm to the reciprocal + of the function argument (with the negation of the result as appropriate), likewise exponentiation with + negative function arguments requires us negate the function argument and compute the reciprocal at the end. +*/ + +static fixed_t logtabdec[FRACBITS] = +{ + 0x95c1, 0x526a, 0x2b80, 0x1663, + 0xb5d, 0x5b9, 0x2e0, 0x170, + 0xb8, 0x5c, 0x2e, 0x17, + 0x0b, 0x06, 0x03, 0x01 +}; + +static fixed_t fixlog2(fixed_t a) +{ + UINT32 x = a, y = 0; + INT32 t, i, shift = 8; + + if (x > FRACUNIT) + x = FixedDiv(FRACUNIT, x); + + // Integer part + // 1<<19 = 0x80000 + // 1<<18 = 0x40000 + // 1<<17 = 0x20000 + // 1<<16 = 0x10000 + +#define dologtab(i) \ + t = (x << shift); \ + if (t < FRACUNIT) \ + { \ + x = t; \ + y += (1 << (19 - i)); \ + } \ + shift /= 2; + + dologtab(0) + dologtab(1) + dologtab(2) + dologtab(3) + +#undef dologtab + + // Decimal part + for (i = 0; i < FRACBITS; i++) + { + t = x + (x >> (i + 1)); + if (t < FRACUNIT) + { + x = t; + y += logtabdec[i]; + } + } + + if (a <= FRACUNIT) + return -y; + + return y; +} + +// Notice how this is symmetric to fixlog2. +static INT32 fixexp(fixed_t a) +{ + UINT32 x, y; + fixed_t t, i, shift = 8; + + // Underflow prevention. + if (a <= -15 * FRACUNIT) + return 0; + + x = (a < 0) ? (-a) : (a); + y = FRACUNIT; + + // Integer part (see fixlog2) +#define dologtab(i) \ + t = x - (1 << (19 - i)); \ + if (t >= 0) \ + { \ + x = t; \ + y <<= shift; \ + } \ + shift /= 2; + + dologtab(0) + dologtab(1) + dologtab(2) + dologtab(3) + +#undef dologtab + + // Decimal part + for (i = 0; i < FRACBITS; i++) + { + t = (x - logtabdec[i]); + if (t >= 0) + { + x = t; + y += (y >> (i + 1)); + } + } + + if (a < 0) + return FixedDiv(FRACUNIT, y); + + return y; +} + +#define fixpow(x, y) fixexp(FixedMul((y), fixlog2(x))) +#define fixintmul(x, y) FixedMul((x) * FRACUNIT, y) +#define fixintdiv(x, y) FixedDiv(x, (y) * FRACUNIT) +#define fixinterp(start, end, t) FixedMul((FRACUNIT - (t)), start) + FixedMul(t, end) + +// ================== +// EASING FUNCTIONS +// ================== + +#define EASINGFUNC(type) fixed_t Easing_ ## type (fixed_t t, fixed_t start, fixed_t end) + +// +// Linear +// + +EASINGFUNC(Linear) +{ + return fixinterp(start, end, t); +} + +// +// Sine +// + +// This is equivalent to calculating (x * pi) and converting the result from radians into degrees. +#define fixang(x) FixedMul((x), 180*FRACUNIT) + +EASINGFUNC(InSine) +{ + fixed_t c = fixang(t / 2); + fixed_t x = FRACUNIT - FINECOSINE(FixedAngle(c)>>ANGLETOFINESHIFT); + return fixinterp(start, end, x); +} + +EASINGFUNC(OutSine) +{ + fixed_t c = fixang(t / 2); + fixed_t x = FINESINE(FixedAngle(c)>>ANGLETOFINESHIFT); + return fixinterp(start, end, x); +} + +EASINGFUNC(InOutSine) +{ + fixed_t c = fixang(t); + fixed_t x = -(FINECOSINE(FixedAngle(c)>>ANGLETOFINESHIFT) - FRACUNIT) / 2; + return fixinterp(start, end, x); +} + +#undef fixang + +// +// Quad +// + +EASINGFUNC(InQuad) +{ + return fixinterp(start, end, FixedMul(t, t)); +} + +EASINGFUNC(OutQuad) +{ + return fixinterp(start, end, FRACUNIT - FixedMul(FRACUNIT - t, FRACUNIT - t)); +} + +EASINGFUNC(InOutQuad) +{ + fixed_t x = t < (FRACUNIT/2) + ? fixintmul(2, FixedMul(t, t)) + : FRACUNIT - fixpow(FixedMul(-2*FRACUNIT, t) + 2*FRACUNIT, 2*FRACUNIT) / 2; + return fixinterp(start, end, x); +} + +// +// Cubic +// + +EASINGFUNC(InCubic) +{ + fixed_t x = FixedMul(t, FixedMul(t, t)); + return fixinterp(start, end, x); +} + +EASINGFUNC(OutCubic) +{ + return fixinterp(start, end, FRACUNIT - fixpow(FRACUNIT - t, 3*FRACUNIT)); +} + +EASINGFUNC(InOutCubic) +{ + fixed_t x = t < (FRACUNIT/2) + ? fixintmul(4, FixedMul(t, FixedMul(t, t))) + : FRACUNIT - fixpow(fixintmul(-2, t) + 2*FRACUNIT, 3*FRACUNIT) / 2; + return fixinterp(start, end, x); +} + +// +// "Quart" +// + +EASINGFUNC(InQuart) +{ + fixed_t x = FixedMul(FixedMul(t, t), FixedMul(t, t)); + return fixinterp(start, end, x); +} + +EASINGFUNC(OutQuart) +{ + fixed_t x = FRACUNIT - fixpow(FRACUNIT - t, 4 * FRACUNIT); + return fixinterp(start, end, x); +} + +EASINGFUNC(InOutQuart) +{ + fixed_t x = t < (FRACUNIT/2) + ? fixintmul(8, FixedMul(FixedMul(t, t), FixedMul(t, t))) + : FRACUNIT - fixpow(fixintmul(-2, t) + 2*FRACUNIT, 4*FRACUNIT) / 2; + return fixinterp(start, end, x); +} + +// +// "Quint" +// + +EASINGFUNC(InQuint) +{ + fixed_t x = FixedMul(t, FixedMul(FixedMul(t, t), FixedMul(t, t))); + return fixinterp(start, end, x); +} + +EASINGFUNC(OutQuint) +{ + fixed_t x = FRACUNIT - fixpow(FRACUNIT - t, 5 * FRACUNIT); + return fixinterp(start, end, x); +} + +EASINGFUNC(InOutQuint) +{ + fixed_t x = t < (FRACUNIT/2) + ? FixedMul(16*FRACUNIT, FixedMul(t, FixedMul(FixedMul(t, t), FixedMul(t, t)))) + : FRACUNIT - fixpow(fixintmul(-2, t) + 2*FRACUNIT, 5*FRACUNIT) / 2; + return fixinterp(start, end, x); +} + +// +// Exponential +// + +EASINGFUNC(InExpo) +{ + fixed_t x = (!t) ? 0 : fixpow(2*FRACUNIT, fixintmul(10, t) - 10*FRACUNIT); + return fixinterp(start, end, x); +} + +EASINGFUNC(OutExpo) +{ + fixed_t x = (t >= FRACUNIT) ? FRACUNIT + : FRACUNIT - fixpow(2*FRACUNIT, fixintmul(-10, t)); + return fixinterp(start, end, x); +} + +EASINGFUNC(InOutExpo) +{ + fixed_t x; + + if (!t) + x = 0; + else if (t >= FRACUNIT) + x = FRACUNIT; + else + { + if (t < FRACUNIT / 2) + { + x = fixpow(2*FRACUNIT, fixintmul(20, t) - 10*FRACUNIT); + x = fixintdiv(x, 2); + } + else + { + x = fixpow(2*FRACUNIT, fixintmul(-20, t) + 10*FRACUNIT); + x = fixintdiv((2*FRACUNIT) - x, 2); + } + } + + return fixinterp(start, end, x); +} + +// +// "Back" +// + +#define EASEBACKCONST1 111514 // 1.70158 +#define EASEBACKCONST2 99942 // 1.525 + +static fixed_t EaseInBack(fixed_t t, fixed_t start, fixed_t end, fixed_t c1) +{ + const fixed_t c3 = c1 + FRACUNIT; + fixed_t x = FixedMul(FixedMul(t, t), FixedMul(c3, t) - c1); + return fixinterp(start, end, x); +} + +EASINGFUNC(InBack) +{ + return EaseInBack(t, start, end, EASEBACKCONST1); +} + +static fixed_t EaseOutBack(fixed_t t, fixed_t start, fixed_t end, fixed_t c1) +{ + const fixed_t c3 = c1 + FRACUNIT; + fixed_t x; + t -= FRACUNIT; + x = FRACUNIT + FixedMul(FixedMul(t, t), FixedMul(c3, t) + c1); + return fixinterp(start, end, x); +} + +EASINGFUNC(OutBack) +{ + return EaseOutBack(t, start, end, EASEBACKCONST1); +} + +static fixed_t EaseInOutBack(fixed_t t, fixed_t start, fixed_t end, fixed_t c2) +{ + fixed_t x, y; + const fixed_t f2 = 2*FRACUNIT; + + if (t < FRACUNIT / 2) + { + x = fixpow(FixedMul(t, f2), f2); + y = FixedMul(c2 + FRACUNIT, FixedMul(t, f2)); + x = FixedMul(x, y - c2); + } + else + { + x = fixpow(-(FixedMul(t, f2) - f2), f2); + y = FixedMul(c2 + FRACUNIT, FixedMul(t, f2) - f2); + x = FixedMul(x, y + c2); + x += f2; + } + + x /= 2; + + return fixinterp(start, end, x); +} + +EASINGFUNC(InOutBack) +{ + return EaseInOutBack(t, start, end, EASEBACKCONST2); +} + +#undef EASINGFUNC +#define EASINGFUNC(type) fixed_t Easing_ ## type (fixed_t t, fixed_t start, fixed_t end, fixed_t param) + +EASINGFUNC(InBackParameterized) +{ + return EaseInBack(t, start, end, param); +} + +EASINGFUNC(OutBackParameterized) +{ + return EaseOutBack(t, start, end, param); +} + +EASINGFUNC(InOutBackParameterized) +{ + return EaseInOutBack(t, start, end, param); +} + +#undef EASINGFUNC + +// Function list + +#define EASINGFUNC(type) Easing_ ## type +#define COMMA , + +easingfunc_t easing_funclist[EASE_MAX] = +{ + EASINGFUNCLIST(COMMA) +}; + +// Function names + +#undef EASINGFUNC +#define EASINGFUNC(type) #type + +const char *easing_funcnames[EASE_MAX] = +{ + EASINGFUNCLIST(COMMA) +}; + +#undef COMMA +#undef EASINGFUNC diff --git a/src/m_easing.h b/src/m_easing.h new file mode 100644 index 0000000000000000000000000000000000000000..229222a15778af2f8b0d6b5d4e975828dd2accff --- /dev/null +++ b/src/m_easing.h @@ -0,0 +1,101 @@ +// SONIC ROBO BLAST 2 +//----------------------------------------------------------------------------- +// Copyright (C) 2020-2022 by Jaime "Lactozilla" Passos. +// +// This program is free software distributed under the +// terms of the GNU General Public License, version 2. +// See the 'LICENSE' file for more details. +//----------------------------------------------------------------------------- +/// \file m_easing.h +/// \brief Easing functions + +#ifndef __M_EASING_H__ +#define __M_EASING_H__ + +#include "doomtype.h" +#include "m_fixed.h" + +typedef enum +{ + EASE_LINEAR = 0, + + EASE_INSINE, + EASE_OUTSINE, + EASE_INOUTSINE, + + EASE_INQUAD, + EASE_OUTQUAD, + EASE_INOUTQUAD, + + EASE_INCUBIC, + EASE_OUTCUBIC, + EASE_INOUTCUBIC, + + EASE_INQUART, + EASE_OUTQUART, + EASE_INOUTQUART, + + EASE_INQUINT, + EASE_OUTQUINT, + EASE_INOUTQUINT, + + EASE_INEXPO, + EASE_OUTEXPO, + EASE_INOUTEXPO, + + EASE_INBACK, + EASE_OUTBACK, + EASE_INOUTBACK, + + EASE_MAX, +} easing_t; + +typedef fixed_t (*easingfunc_t)(fixed_t, fixed_t, fixed_t); + +extern easingfunc_t easing_funclist[EASE_MAX]; +extern const char *easing_funcnames[EASE_MAX]; + +#define EASINGFUNCLIST(sep) \ + EASINGFUNC(Linear) sep /* Easing_Linear */ \ + \ + EASINGFUNC(InSine) sep /* Easing_InSine */ \ + EASINGFUNC(OutSine) sep /* Easing_OutSine */ \ + EASINGFUNC(InOutSine) sep /* Easing_InOutSine */ \ + \ + EASINGFUNC(InQuad) sep /* Easing_InQuad */ \ + EASINGFUNC(OutQuad) sep /* Easing_OutQuad */ \ + EASINGFUNC(InOutQuad) sep /* Easing_InOutQuad */ \ + \ + EASINGFUNC(InCubic) sep /* Easing_InCubic */ \ + EASINGFUNC(OutCubic) sep /* Easing_OutCubic */ \ + EASINGFUNC(InOutCubic) sep /* Easing_InOutCubic */ \ + \ + EASINGFUNC(InQuart) sep /* Easing_InQuart */ \ + EASINGFUNC(OutQuart) sep /* Easing_OutQuart */ \ + EASINGFUNC(InOutQuart) sep /* Easing_InOutQuart */ \ + \ + EASINGFUNC(InQuint) sep /* Easing_InQuint */ \ + EASINGFUNC(OutQuint) sep /* Easing_OutQuint */ \ + EASINGFUNC(InOutQuint) sep /* Easing_InOutQuint */ \ + \ + EASINGFUNC(InExpo) sep /* Easing_InExpo */ \ + EASINGFUNC(OutExpo) sep /* Easing_OutExpo */ \ + EASINGFUNC(InOutExpo) sep /* Easing_InOutExpo */ \ + \ + EASINGFUNC(InBack) sep /* Easing_InBack */ \ + EASINGFUNC(OutBack) sep /* Easing_OutBack */ \ + EASINGFUNC(InOutBack) sep /* Easing_InOutBack */ + +#define EASINGFUNC(type) fixed_t Easing_ ## type (fixed_t t, fixed_t start, fixed_t end); + +EASINGFUNCLIST() + +#undef EASINGFUNC +#define EASINGFUNC(type) fixed_t Easing_ ## type (fixed_t t, fixed_t start, fixed_t end, fixed_t param); + +EASINGFUNC(InBackParameterized) /* Easing_InBackParameterized */ +EASINGFUNC(OutBackParameterized) /* Easing_OutBackParameterized */ +EASINGFUNC(InOutBackParameterized) /* Easing_InOutBackParameterized */ + +#undef EASINGFUNC +#endif diff --git a/src/m_fixed.c b/src/m_fixed.c index d40ccd98e35604a706dd7fa39f16234e1eb28f5a..70b7623da8d8ca14cf046e4279061c80a7ef6b25 100644 --- a/src/m_fixed.c +++ b/src/m_fixed.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/m_fixed.h b/src/m_fixed.h index 73adf52f6eb3a7ffd0e3e989db987643d34276a7..fe5efc5512e5bc23940056dc3056df04c771d10a 100644 --- a/src/m_fixed.h +++ b/src/m_fixed.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -71,7 +71,7 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FloatToFixed(float f) value [eax] \ modify exact [eax edx] #elif defined (__GNUC__) && defined (__i386__) && !defined (NOASM) - // DJGPP, i386 linux, cygwin or mingw + // i386 linux, cygwin or mingw FUNCMATH FUNCINLINE static inline fixed_t FixedMul(fixed_t a, fixed_t b) // asm { fixed_t ret; diff --git a/src/m_menu.c b/src/m_menu.c index 7549d4bdcb0580fb15dcda79d6bda5af507932e0..b96918ff4b7811256fcab3affcca59d70f4374c7 100755 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -3,7 +3,7 @@ // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 2011-2016 by Matthew "Kaito Sinclaire" Walsh. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -62,6 +62,8 @@ #include "i_joy.h" // for joystick menu controls +#include "p_saveg.h" // Only for NEWSKINSAVES + // Condition Sets #include "m_cond.h" @@ -1140,55 +1142,55 @@ static menuitem_t OP_ChangeControlsMenu[] = { {IT_HEADER, NULL, "Movement", NULL, 0}, {IT_SPACE, NULL, NULL, NULL, 0}, // padding - {IT_CALL | IT_STRING2, NULL, "Move Forward", M_ChangeControl, gc_forward }, - {IT_CALL | IT_STRING2, NULL, "Move Backward", M_ChangeControl, gc_backward }, - {IT_CALL | IT_STRING2, NULL, "Move Left", M_ChangeControl, gc_strafeleft }, - {IT_CALL | IT_STRING2, NULL, "Move Right", M_ChangeControl, gc_straferight }, - {IT_CALL | IT_STRING2, NULL, "Jump", M_ChangeControl, gc_jump }, - {IT_CALL | IT_STRING2, NULL, "Spin", M_ChangeControl, gc_spin }, + {IT_CALL | IT_STRING2, NULL, "Move Forward", M_ChangeControl, GC_FORWARD }, + {IT_CALL | IT_STRING2, NULL, "Move Backward", M_ChangeControl, GC_BACKWARD }, + {IT_CALL | IT_STRING2, NULL, "Move Left", M_ChangeControl, GC_STRAFELEFT }, + {IT_CALL | IT_STRING2, NULL, "Move Right", M_ChangeControl, GC_STRAFERIGHT }, + {IT_CALL | IT_STRING2, NULL, "Jump", M_ChangeControl, GC_JUMP }, + {IT_CALL | IT_STRING2, NULL, "Spin", M_ChangeControl, GC_SPIN }, {IT_HEADER, NULL, "Camera", NULL, 0}, {IT_SPACE, NULL, NULL, NULL, 0}, // padding - {IT_CALL | IT_STRING2, NULL, "Look Up", M_ChangeControl, gc_lookup }, - {IT_CALL | IT_STRING2, NULL, "Look Down", M_ChangeControl, gc_lookdown }, - {IT_CALL | IT_STRING2, NULL, "Look Left", M_ChangeControl, gc_turnleft }, - {IT_CALL | IT_STRING2, NULL, "Look Right", M_ChangeControl, gc_turnright }, - {IT_CALL | IT_STRING2, NULL, "Center View", M_ChangeControl, gc_centerview }, - {IT_CALL | IT_STRING2, NULL, "Toggle Mouselook", M_ChangeControl, gc_mouseaiming }, - {IT_CALL | IT_STRING2, NULL, "Toggle Third-Person", M_ChangeControl, gc_camtoggle}, - {IT_CALL | IT_STRING2, NULL, "Reset Camera", M_ChangeControl, gc_camreset }, + {IT_CALL | IT_STRING2, NULL, "Look Up", M_ChangeControl, GC_LOOKUP }, + {IT_CALL | IT_STRING2, NULL, "Look Down", M_ChangeControl, GC_LOOKDOWN }, + {IT_CALL | IT_STRING2, NULL, "Look Left", M_ChangeControl, GC_TURNLEFT }, + {IT_CALL | IT_STRING2, NULL, "Look Right", M_ChangeControl, GC_TURNRIGHT }, + {IT_CALL | IT_STRING2, NULL, "Center View", M_ChangeControl, GC_CENTERVIEW }, + {IT_CALL | IT_STRING2, NULL, "Toggle Mouselook", M_ChangeControl, GC_MOUSEAIMING }, + {IT_CALL | IT_STRING2, NULL, "Toggle Third-Person", M_ChangeControl, GC_CAMTOGGLE}, + {IT_CALL | IT_STRING2, NULL, "Reset Camera", M_ChangeControl, GC_CAMRESET }, {IT_HEADER, NULL, "Meta", NULL, 0}, {IT_SPACE, NULL, NULL, NULL, 0}, // padding {IT_CALL | IT_STRING2, NULL, "Game Status", - M_ChangeControl, gc_scores }, - {IT_CALL | IT_STRING2, NULL, "Pause / Run Retry", M_ChangeControl, gc_pause }, - {IT_CALL | IT_STRING2, NULL, "Screenshot", M_ChangeControl, gc_screenshot }, - {IT_CALL | IT_STRING2, NULL, "Toggle GIF Recording", M_ChangeControl, gc_recordgif }, - {IT_CALL | IT_STRING2, NULL, "Open/Close Menu (ESC)", M_ChangeControl, gc_systemmenu }, - {IT_CALL | IT_STRING2, NULL, "Change Viewpoint", M_ChangeControl, gc_viewpoint }, - {IT_CALL | IT_STRING2, NULL, "Console", M_ChangeControl, gc_console }, + M_ChangeControl, GC_SCORES }, + {IT_CALL | IT_STRING2, NULL, "Pause / Run Retry", M_ChangeControl, GC_PAUSE }, + {IT_CALL | IT_STRING2, NULL, "Screenshot", M_ChangeControl, GC_SCREENSHOT }, + {IT_CALL | IT_STRING2, NULL, "Toggle GIF Recording", M_ChangeControl, GC_RECORDGIF }, + {IT_CALL | IT_STRING2, NULL, "Open/Close Menu (ESC)", M_ChangeControl, GC_SYSTEMMENU }, + {IT_CALL | IT_STRING2, NULL, "Change Viewpoint", M_ChangeControl, GC_VIEWPOINT }, + {IT_CALL | IT_STRING2, NULL, "Console", M_ChangeControl, GC_CONSOLE }, {IT_HEADER, NULL, "Multiplayer", NULL, 0}, {IT_SPACE, NULL, NULL, NULL, 0}, // padding - {IT_CALL | IT_STRING2, NULL, "Talk", M_ChangeControl, gc_talkkey }, - {IT_CALL | IT_STRING2, NULL, "Talk (Team only)", M_ChangeControl, gc_teamkey }, + {IT_CALL | IT_STRING2, NULL, "Talk", M_ChangeControl, GC_TALKKEY }, + {IT_CALL | IT_STRING2, NULL, "Talk (Team only)", M_ChangeControl, GC_TEAMKEY }, {IT_HEADER, NULL, "Ringslinger (Match, CTF, Tag, H&S)", NULL, 0}, {IT_SPACE, NULL, NULL, NULL, 0}, // padding - {IT_CALL | IT_STRING2, NULL, "Fire", M_ChangeControl, gc_fire }, - {IT_CALL | IT_STRING2, NULL, "Fire Normal", M_ChangeControl, gc_firenormal }, - {IT_CALL | IT_STRING2, NULL, "Toss Flag", M_ChangeControl, gc_tossflag }, - {IT_CALL | IT_STRING2, NULL, "Next Weapon", M_ChangeControl, gc_weaponnext }, - {IT_CALL | IT_STRING2, NULL, "Prev Weapon", M_ChangeControl, gc_weaponprev }, - {IT_CALL | IT_STRING2, NULL, "Normal / Infinity", M_ChangeControl, gc_wepslot1 }, - {IT_CALL | IT_STRING2, NULL, "Automatic", M_ChangeControl, gc_wepslot2 }, - {IT_CALL | IT_STRING2, NULL, "Bounce", M_ChangeControl, gc_wepslot3 }, - {IT_CALL | IT_STRING2, NULL, "Scatter", M_ChangeControl, gc_wepslot4 }, - {IT_CALL | IT_STRING2, NULL, "Grenade", M_ChangeControl, gc_wepslot5 }, - {IT_CALL | IT_STRING2, NULL, "Explosion", M_ChangeControl, gc_wepslot6 }, - {IT_CALL | IT_STRING2, NULL, "Rail", M_ChangeControl, gc_wepslot7 }, + {IT_CALL | IT_STRING2, NULL, "Fire", M_ChangeControl, GC_FIRE }, + {IT_CALL | IT_STRING2, NULL, "Fire Normal", M_ChangeControl, GC_FIRENORMAL }, + {IT_CALL | IT_STRING2, NULL, "Toss Flag", M_ChangeControl, GC_TOSSFLAG }, + {IT_CALL | IT_STRING2, NULL, "Next Weapon", M_ChangeControl, GC_WEAPONNEXT }, + {IT_CALL | IT_STRING2, NULL, "Prev Weapon", M_ChangeControl, GC_WEAPONPREV }, + {IT_CALL | IT_STRING2, NULL, "Normal / Infinity", M_ChangeControl, GC_WEPSLOT1 }, + {IT_CALL | IT_STRING2, NULL, "Automatic", M_ChangeControl, GC_WEPSLOT2 }, + {IT_CALL | IT_STRING2, NULL, "Bounce", M_ChangeControl, GC_WEPSLOT3 }, + {IT_CALL | IT_STRING2, NULL, "Scatter", M_ChangeControl, GC_WEPSLOT4 }, + {IT_CALL | IT_STRING2, NULL, "Grenade", M_ChangeControl, GC_WEPSLOT5 }, + {IT_CALL | IT_STRING2, NULL, "Explosion", M_ChangeControl, GC_WEPSLOT6 }, + {IT_CALL | IT_STRING2, NULL, "Rail", M_ChangeControl, GC_WEPSLOT7 }, {IT_HEADER, NULL, "Add-ons", NULL, 0}, {IT_SPACE, NULL, NULL, NULL, 0}, // padding - {IT_CALL | IT_STRING2, NULL, "Custom Action 1", M_ChangeControl, gc_custom1 }, - {IT_CALL | IT_STRING2, NULL, "Custom Action 2", M_ChangeControl, gc_custom2 }, - {IT_CALL | IT_STRING2, NULL, "Custom Action 3", M_ChangeControl, gc_custom3 }, + {IT_CALL | IT_STRING2, NULL, "Custom Action 1", M_ChangeControl, GC_CUSTOM1 }, + {IT_CALL | IT_STRING2, NULL, "Custom Action 2", M_ChangeControl, GC_CUSTOM2 }, + {IT_CALL | IT_STRING2, NULL, "Custom Action 3", M_ChangeControl, GC_CUSTOM3 }, }; static menuitem_t OP_Joystick1Menu[] = @@ -1358,7 +1360,7 @@ static menuitem_t OP_Camera2ExtendedOptionsMenu[] = enum { op_video_resolution = 1, -#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL) +#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL) op_video_fullscreen, #endif op_video_vsync, @@ -1370,7 +1372,7 @@ static menuitem_t OP_VideoOptionsMenu[] = {IT_HEADER, NULL, "Screen", NULL, 0}, {IT_STRING | IT_CALL, NULL, "Set Resolution...", M_VideoModeMenu, 6}, -#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL) +#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL) {IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 11}, #endif {IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 16}, @@ -1489,7 +1491,7 @@ static menuitem_t OP_OpenGLOptionsMenu[] = #ifdef ALAM_LIGHTING {IT_SUBMENU|IT_STRING, NULL, "Lighting...", &OP_OpenGLLightingDef, 144}, #endif -#if defined (_WINDOWS) && (!((defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL))) +#if defined (_WINDOWS) && (!(defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL))) {IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 154}, #endif }; @@ -3327,7 +3329,7 @@ boolean M_Responder(event_t *ev) if (gamestate == GS_TITLESCREEN && finalecount < TICRATE) return false; - if (CON_Ready()) + if (CON_Ready() && gamestate != GS_WAITINGPLAYERS) return false; if (noFurtherInput) @@ -3341,7 +3343,7 @@ boolean M_Responder(event_t *ev) if (ev->type == ev_keydown) { keydown++; - ch = ev->data1; + ch = ev->key; // added 5-2-98 remap virtual keys (mouse & joystick buttons) switch (ch) @@ -3374,44 +3376,44 @@ boolean M_Responder(event_t *ev) break; } } - else if (ev->type == ev_joystick && ev->data1 == 0 && joywait < I_GetTime()) + else if (ev->type == ev_joystick && ev->key == 0 && joywait < I_GetTime()) { const INT32 jdeadzone = (JOYAXISRANGE * cv_digitaldeadzone.value) / FRACUNIT; - if (ev->data3 != INT32_MAX) + if (ev->y != INT32_MAX) { - if (Joystick.bGamepadStyle || abs(ev->data3) > jdeadzone) + if (Joystick.bGamepadStyle || abs(ev->y) > jdeadzone) { - if (ev->data3 < 0 && pjoyy >= 0) + if (ev->y < 0 && pjoyy >= 0) { ch = KEY_UPARROW; joywait = I_GetTime() + NEWTICRATE/7; } - else if (ev->data3 > 0 && pjoyy <= 0) + else if (ev->y > 0 && pjoyy <= 0) { ch = KEY_DOWNARROW; joywait = I_GetTime() + NEWTICRATE/7; } - pjoyy = ev->data3; + pjoyy = ev->y; } else pjoyy = 0; } - if (ev->data2 != INT32_MAX) + if (ev->x != INT32_MAX) { - if (Joystick.bGamepadStyle || abs(ev->data2) > jdeadzone) + if (Joystick.bGamepadStyle || abs(ev->x) > jdeadzone) { - if (ev->data2 < 0 && pjoyx >= 0) + if (ev->x < 0 && pjoyx >= 0) { ch = KEY_LEFTARROW; joywait = I_GetTime() + NEWTICRATE/17; } - else if (ev->data2 > 0 && pjoyx <= 0) + else if (ev->x > 0 && pjoyx <= 0) { ch = KEY_RIGHTARROW; joywait = I_GetTime() + NEWTICRATE/17; } - pjoyx = ev->data2; + pjoyx = ev->x; } else pjoyx = 0; @@ -3419,7 +3421,7 @@ boolean M_Responder(event_t *ev) } else if (ev->type == ev_mouse && mousewait < I_GetTime()) { - pmousey += ev->data3; + pmousey -= ev->y; if (pmousey < lasty-30) { ch = KEY_DOWNARROW; @@ -3433,7 +3435,7 @@ boolean M_Responder(event_t *ev) pmousey = lasty += 30; } - pmousex += ev->data2; + pmousex += ev->x; if (pmousex < lastx - 30) { ch = KEY_LEFTARROW; @@ -3451,11 +3453,11 @@ boolean M_Responder(event_t *ev) keydown = 0; } else if (ev->type == ev_keydown) // Preserve event for other responders - ch = ev->data1; + ch = ev->key; if (ch == -1) return false; - else if (ch == gamecontrol[gc_systemmenu][0] || ch == gamecontrol[gc_systemmenu][1]) // allow remappable ESC key + else if (ch == gamecontrol[GC_SYSTEMMENU][0] || ch == gamecontrol[GC_SYSTEMMENU][1]) // allow remappable ESC key ch = KEY_ESCAPE; // F-Keys @@ -4166,7 +4168,7 @@ static void M_DrawThermo(INT32 x, INT32 y, consvar_t *cv) xx += p->width - p->leftoffset; for (i = 0; i < 16; i++) { - V_DrawScaledPatch(xx, y, V_WRAPX, W_CachePatchNum(centerlump[i & 1], PU_PATCH)); + V_DrawScaledPatch(xx, y, 0, W_CachePatchNum(centerlump[i & 1], PU_PATCH)); xx += 8; } V_DrawScaledPatch(xx, y, 0, W_CachePatchNum(rightlump, PU_PATCH)); @@ -4192,14 +4194,6 @@ static void M_DrawSlider(INT32 x, INT32 y, const consvar_t *cv, boolean ontop) for (i = 1; i < SLIDER_RANGE; i++) V_DrawScaledPatch (x+i*8, y, 0,p); - if (ontop) - { - V_DrawCharacter(x - 6 - (skullAnimCounter/5), y, - '\x1C' | V_YELLOWMAP, false); - V_DrawCharacter(x+i*8 + 8 + (skullAnimCounter/5), y, - '\x1D' | V_YELLOWMAP, false); - } - p = W_CachePatchName("M_SLIDER", PU_PATCH); V_DrawScaledPatch(x+i*8, y, 0, p); @@ -4235,6 +4229,16 @@ static void M_DrawSlider(INT32 x, INT32 y, const consvar_t *cv, boolean ontop) range = 100; V_DrawMappedPatch(x + 2 + (SLIDER_RANGE*8*range)/100, y, 0, p, yellowmap); + + if (ontop) + { + V_DrawCharacter(x - 6 - (skullAnimCounter/5), y, + '\x1C' | V_YELLOWMAP, false); + V_DrawCharacter(x + 80 + (skullAnimCounter/5), y, + '\x1D' | V_YELLOWMAP, false); + V_DrawCenteredString(x + 40, y, V_30TRANS, + (cv->flags & CV_FLOAT) ? va("%.2f", FIXED_TO_FLOAT(cv->value)) : va("%d", cv->value)); + } } // @@ -4262,7 +4266,7 @@ void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines) p = W_CachePatchNum(viewborderlump[BRDR_L], PU_PATCH); for (n = 0; n < boxlines; n++) { - V_DrawScaledPatch(cx, cy, V_WRAPY, p); + V_DrawScaledPatch(cx, cy, 0, p); cy += step; } V_DrawScaledPatch(cx, cy, 0, W_CachePatchNum(viewborderlump[BRDR_BL], PU_PATCH)); @@ -4274,8 +4278,8 @@ void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines) cy = y; while (width > 0) { - V_DrawScaledPatch(cx, cy, V_WRAPX, W_CachePatchNum(viewborderlump[BRDR_T], PU_PATCH)); - V_DrawScaledPatch(cx, y + boff + boxlines*step, V_WRAPX, W_CachePatchNum(viewborderlump[BRDR_B], PU_PATCH)); + V_DrawScaledPatch(cx, cy, 0, W_CachePatchNum(viewborderlump[BRDR_T], PU_PATCH)); + V_DrawScaledPatch(cx, y + boff + boxlines*step, 0, W_CachePatchNum(viewborderlump[BRDR_B], PU_PATCH)); width--; cx += step; } @@ -4287,7 +4291,7 @@ void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines) p = W_CachePatchNum(viewborderlump[BRDR_R], PU_PATCH); for (n = 0; n < boxlines; n++) { - V_DrawScaledPatch(cx, cy, V_WRAPY, p); + V_DrawScaledPatch(cx, cy, 0, p); cy += step; } V_DrawScaledPatch(cx, cy, 0, W_CachePatchNum(viewborderlump[BRDR_BR], PU_PATCH)); @@ -4315,7 +4319,7 @@ static void M_DrawStaticBox(fixed_t x, fixed_t y, INT32 flags, fixed_t w, fixed_ if (staticalong > pw) // simplified for base LSSTATIC staticalong -= pw; - V_DrawCroppedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT/2, flags, patch, staticalong, 0, sw, h*2); // FixedDiv(h, scale)); -- for scale FRACUNIT/2 + V_DrawCroppedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT/2, FRACUNIT/2, flags, patch, NULL, staticalong<<FRACBITS, 0, sw<<FRACBITS, h*2<<FRACBITS); // FixedDiv(h, scale)); -- for scale FRACUNIT/2 staticalong += sw; //M_RandomRange(sw/2, 2*sw); -- turns out less randomisation looks better because immediately adjacent frames can't end up close to each other @@ -4566,22 +4570,21 @@ static void M_DrawGenericMenu(void) } } -const char *PlaystyleNames[4] = {"Strafe", "Standard", "Simple", "Old Analog??"}; +const char *PlaystyleNames[4] = {"\x86Strafe\x80", "Manual", "Automatic", "Old Analog??"}; const char *PlaystyleDesc[4] = { - // Legacy - "The play style used for\n" - "old-school SRB2.\n" + // Strafe (or Legacy) + "A play style resembling\n" + "old-school SRB2 gameplay.\n" "\n" "This play style is identical\n" - "to Standard, except that the\n" + "to Manual, except that the\n" "player always looks in the\n" "direction of the camera." , - // Standard - "The default play style,\n" - "designed for full control\n" - "with a keyboard and mouse.\n" + // Manual (formerly Standard) + "A play style made for full control,\n" + "using a keyboard and mouse.\n" "\n" "The camera rotates only when\n" "you tell it to. The player\n" @@ -4593,8 +4596,8 @@ const char *PlaystyleDesc[4] = { "open up the highest level of play!" , - // Simple - "A play style designed for\n" + // Automatic (formerly Simple) + "The default play style, designed for\n" "gamepads and hassle-free play.\n" "\n" "The camera rotates automatically\n" @@ -4603,7 +4606,8 @@ const char *PlaystyleDesc[4] = { "they're moving.\n" "\n" "Hold \x82" "Center View\x80 to lock the\n" - "camera behind the player!\n" + "camera behind the player, or target\n" + "enemies, bosses and monitors!\n" , // Old Analog @@ -4614,7 +4618,7 @@ const char *PlaystyleDesc[4] = { "your config file and brought it back.\n" "\n" "That's absolutely valid, but I implore\n" - "you to try the new Simple play style\n" + "you to try the new Automatic play style\n" "instead!" }; @@ -5507,34 +5511,75 @@ static boolean M_GametypeHasLevels(INT32 gt) static INT32 M_CountRowsToShowOnPlatter(INT32 gt) { - INT32 mapnum = 0, prevmapnum = 0, col = 0, rows = 0; + INT32 col = 0, rows = 0; + INT32 mapIterate = 0; + INT32 headingIterate = 0; + boolean mapAddedAlready[NUMMAPS]; - while (mapnum < NUMMAPS) + memset(mapAddedAlready, 0, sizeof mapAddedAlready); + + for (mapIterate = 0; mapIterate < NUMMAPS; mapIterate++) { - if (M_CanShowLevelOnPlatter(mapnum, gt)) + boolean forceNewRow = true; + + if (mapAddedAlready[mapIterate] == true) { - if (rows == 0) + // Already added under another heading + continue; + } + + if (M_CanShowLevelOnPlatter(mapIterate, gt) == false) + { + // Don't show this one + continue; + } + + for (headingIterate = mapIterate; headingIterate < NUMMAPS; headingIterate++) + { + boolean wide = false; + + if (mapAddedAlready[headingIterate] == true) + { + // Already added under another heading + continue; + } + + if (M_CanShowLevelOnPlatter(headingIterate, gt) == false) + { + // Don't show this one + continue; + } + + if (!fastcmp(mapheaderinfo[mapIterate]->selectheading, mapheaderinfo[headingIterate]->selectheading)) + { + // Headers don't match + continue; + } + + wide = (mapheaderinfo[headingIterate]->menuflags & LF2_WIDEICON); + + // preparing next position to drop mapnum into + if (col == 2 // no more space on the row? + || wide || forceNewRow) + { + col = 0; rows++; + } else { - if (col == 2 - || (mapheaderinfo[prevmapnum]->menuflags & LF2_WIDEICON) - || (mapheaderinfo[mapnum]->menuflags & LF2_WIDEICON) - || !(fastcmp(mapheaderinfo[mapnum]->selectheading, mapheaderinfo[prevmapnum]->selectheading))) - { - col = 0; - rows++; - } - else - col++; + col++; } - prevmapnum = mapnum; + + // Done adding this one + mapAddedAlready[headingIterate] = true; + forceNewRow = wide; } - mapnum++; } if (levellistmode == LLM_CREATESERVER) + { rows++; + } return rows; } @@ -5564,7 +5609,10 @@ static void M_CacheLevelPlatter(void) static boolean M_PrepareLevelPlatter(INT32 gt, boolean nextmappick) { INT32 numrows = M_CountRowsToShowOnPlatter(gt); - INT32 mapnum = 0, prevmapnum = 0, col = 0, row = 0, startrow = 0; + INT32 col = 0, row = 0, startrow = 0; + INT32 mapIterate = 0; // First level of map loop -- find starting points for select headings + INT32 headingIterate = 0; // Second level of map loop -- finding maps that match mapIterate's heading. + boolean mapAddedAlready[NUMMAPS]; if (!numrows) return false; @@ -5581,6 +5629,8 @@ static boolean M_PrepareLevelPlatter(INT32 gt, boolean nextmappick) // done here so lsrow and lscol can be set if cv_nextmap is on the platter lsrow = lscol = lshli = lsoffs[0] = lsoffs[1] = 0; + memset(mapAddedAlready, 0, sizeof mapAddedAlready); + if (levellistmode == LLM_CREATESERVER) { sprintf(levelselect.rows[0].header, "Gametype"); @@ -5592,31 +5642,75 @@ static boolean M_PrepareLevelPlatter(INT32 gt, boolean nextmappick) char_notes = NULL; } - while (mapnum < NUMMAPS) + for (mapIterate = 0; mapIterate < NUMMAPS; mapIterate++) { - if (M_CanShowLevelOnPlatter(mapnum, gt)) + INT32 headerRow = -1; + boolean anyAvailable = false; + boolean forceNewRow = true; + + if (mapAddedAlready[mapIterate] == true) { - const UINT8 actnum = mapheaderinfo[mapnum]->actnum; - const boolean headingisname = (fastcmp(mapheaderinfo[mapnum]->selectheading, mapheaderinfo[mapnum]->lvlttl)); - const boolean wide = (mapheaderinfo[mapnum]->menuflags & LF2_WIDEICON); + // Already added under another heading + continue; + } + + if (M_CanShowLevelOnPlatter(mapIterate, gt) == false) + { + // Don't show this one + continue; + } + + for (headingIterate = mapIterate; headingIterate < NUMMAPS; headingIterate++) + { + UINT8 actnum = 0; + boolean headingisname = false; + boolean wide = false; + + if (mapAddedAlready[headingIterate] == true) + { + // Already added under another heading + continue; + } + + if (M_CanShowLevelOnPlatter(headingIterate, gt) == false) + { + // Don't show this one + continue; + } + + if (!fastcmp(mapheaderinfo[mapIterate]->selectheading, mapheaderinfo[headingIterate]->selectheading)) + { + // Headers don't match + continue; + } + + actnum = mapheaderinfo[headingIterate]->actnum; + headingisname = (fastcmp(mapheaderinfo[headingIterate]->selectheading, mapheaderinfo[headingIterate]->lvlttl)); + wide = (mapheaderinfo[headingIterate]->menuflags & LF2_WIDEICON); // preparing next position to drop mapnum into if (levelselect.rows[startrow].maplist[0]) { if (col == 2 // no more space on the row? - || wide - || (mapheaderinfo[prevmapnum]->menuflags & LF2_WIDEICON) - || !(fastcmp(mapheaderinfo[mapnum]->selectheading, mapheaderinfo[prevmapnum]->selectheading))) // a new heading is starting? + || wide || forceNewRow) { col = 0; row++; } else + { col++; + } + } + + if (headerRow == -1) + { + // Set where the header row is meant to be + headerRow = row; } - levelselect.rows[row].maplist[col] = mapnum+1; // putting the map on the platter - levelselect.rows[row].mapavailable[col] = M_LevelAvailableOnPlatter(mapnum); + levelselect.rows[row].maplist[col] = headingIterate+1; // putting the map on the platter + levelselect.rows[row].mapavailable[col] = M_LevelAvailableOnPlatter(headingIterate); if ((lswide(row) = wide)) // intentionally assignment { @@ -5624,7 +5718,7 @@ static boolean M_PrepareLevelPlatter(INT32 gt, boolean nextmappick) levelselect.rows[row].mapavailable[2] = levelselect.rows[row].mapavailable[1] = levelselect.rows[row].mapavailable[0]; } - if (nextmappick && cv_nextmap.value == mapnum+1) // A little quality of life improvement. + if (nextmappick && cv_nextmap.value == headingIterate+1) // A little quality of life improvement. { lsrow = row; lscol = col; @@ -5633,6 +5727,8 @@ static boolean M_PrepareLevelPlatter(INT32 gt, boolean nextmappick) // individual map name if (levelselect.rows[row].mapavailable[col]) { + anyAvailable = true; + if (headingisname) { if (actnum) @@ -5643,7 +5739,7 @@ static boolean M_PrepareLevelPlatter(INT32 gt, boolean nextmappick) else if (wide) { // Yes, with LF2_WIDEICON it'll continue on over into the next 17+1 char block. That's alright; col is always zero, the string is contiguous, and the maximum length is lvlttl[22] + ' ' + ZONE + ' ' + INT32, which is about 39 or so - barely crossing into the third column. - char* mapname = G_BuildMapTitle(mapnum+1); + char* mapname = G_BuildMapTitle(headingIterate+1); strcpy(levelselect.rows[row].mapnames[col], (const char *)mapname); Z_Free(mapname); } @@ -5652,9 +5748,9 @@ static boolean M_PrepareLevelPlatter(INT32 gt, boolean nextmappick) char mapname[22+1+11]; // lvlttl[22] + ' ' + INT32 if (actnum) - sprintf(mapname, "%s %d", mapheaderinfo[mapnum]->lvlttl, actnum); + sprintf(mapname, "%s %d", mapheaderinfo[headingIterate]->lvlttl, actnum); else - strcpy(mapname, mapheaderinfo[mapnum]->lvlttl); + strcpy(mapname, mapheaderinfo[headingIterate]->lvlttl); if (strlen(mapname) >= 17) strcpy(mapname+17-3, "..."); @@ -5663,27 +5759,36 @@ static boolean M_PrepareLevelPlatter(INT32 gt, boolean nextmappick) } } else - sprintf(levelselect.rows[row].mapnames[col], "???"); - - // creating header text - if (!col && ((row == startrow) || !(fastcmp(mapheaderinfo[mapnum]->selectheading, mapheaderinfo[levelselect.rows[row-1].maplist[0]-1]->selectheading)))) { - if (!levelselect.rows[row].mapavailable[col]) - sprintf(levelselect.rows[row].header, "???"); - else - { - sprintf(levelselect.rows[row].header, "%s", mapheaderinfo[mapnum]->selectheading); - if (!(mapheaderinfo[mapnum]->levelflags & LF_NOZONE) && headingisname) - { - sprintf(levelselect.rows[row].header + strlen(levelselect.rows[row].header), " ZONE"); - } - } + sprintf(levelselect.rows[row].mapnames[col], "???"); } - prevmapnum = mapnum; + // Done adding this one + mapAddedAlready[headingIterate] = true; + forceNewRow = wide; } - mapnum++; + if (headerRow == -1) + { + // Shouldn't happen + continue; + } + + // creating header text + if (anyAvailable == false) + { + sprintf(levelselect.rows[headerRow].header, "???"); + } + else + { + sprintf(levelselect.rows[headerRow].header, "%s", mapheaderinfo[mapIterate]->selectheading); + + if (!(mapheaderinfo[mapIterate]->levelflags & LF_NOZONE) + && fastcmp(mapheaderinfo[mapIterate]->selectheading, mapheaderinfo[mapIterate]->lvlttl)) + { + sprintf(levelselect.rows[headerRow].header + strlen(levelselect.rows[headerRow].header), " ZONE"); + } + } } #ifdef SYMMETRICAL_PLATTER @@ -6648,6 +6753,7 @@ static void M_Addons(INT32 choice) M_SetupNextMenu(&MISC_AddonsDef); } +#ifdef ENFORCE_WAD_LIMIT #define width 4 #define vpadding 27 #define h (BASEVIDHEIGHT-(2*vpadding)) @@ -6695,6 +6801,7 @@ static void M_DrawTemperature(INT32 x, fixed_t t) #undef vpadding #undef h #undef NUMCOLOURS +#endif static char *M_AddonsHeaderPath(void) { @@ -6788,21 +6895,20 @@ static void M_DrawAddons(void) V_DrawCenteredString(BASEVIDWIDTH/2, 5, 0, LOCATIONSTRING1); // (recommendedflags == V_SKYMAP ? LOCATIONSTRING2 : LOCATIONSTRING1) +#ifdef ENFORCE_WAD_LIMIT if (numwadfiles <= mainwads+1) y = 0; else if (numwadfiles >= MAX_WADFILES) y = FRACUNIT; else { - x = FixedDiv(((ssize_t)(numwadfiles) - (ssize_t)(mainwads+1))<<FRACBITS, ((ssize_t)MAX_WADFILES - (ssize_t)(mainwads+1))<<FRACBITS); - y = FixedDiv((((ssize_t)packetsizetally-(ssize_t)mainwadstally)<<FRACBITS), ((((ssize_t)MAXFILENEEDED*sizeof(UINT8)-(ssize_t)mainwadstally)-(5+22))<<FRACBITS)); // 5+22 = (a.ext + checksum length) is minimum addition to packet size tally - if (x > y) - y = x; + y = FixedDiv(((ssize_t)(numwadfiles) - (ssize_t)(mainwads+1))<<FRACBITS, ((ssize_t)MAX_WADFILES - (ssize_t)(mainwads+1))<<FRACBITS); if (y > FRACUNIT) // happens because of how we're shrinkin' it a little y = FRACUNIT; } M_DrawTemperature(BASEVIDWIDTH - 19 - 5, y); +#endif // DRAW MENU x = currentMenu->x; @@ -7296,7 +7402,7 @@ void M_RefreshPauseMenu(void) static void M_UltimateCheat(INT32 choice) { (void)choice; - LUAh_GameQuit(true); + LUA_HookBool(true, HOOK(GameQuit)); I_Quit(); } @@ -7443,13 +7549,20 @@ static void M_HandleChecklist(INT32 choice) static void M_DrawChecklist(void) { - INT32 i = check_on, j = 0, y = currentMenu->y; + INT32 i = check_on, j = 0, y = currentMenu->y, emblems = numemblems+numextraemblems; UINT32 condnum, previd, maxcond; condition_t *cond; // draw title (or big pic) M_DrawMenuTitle(); + // draw emblem counter + if (emblems > 0) + { + V_DrawString(42, 20, (emblems == M_CountEmblems()) ? V_GREENMAP : 0, va("%d/%d", M_CountEmblems(), emblems)); + V_DrawSmallScaledPatch(28, 20, 0, W_CachePatchName("EMBLICON", PU_PATCH)); + } + if (check_on) V_DrawString(10, y-(skullAnimCounter/5), V_YELLOWMAP, "\x1A"); @@ -8908,6 +9021,12 @@ static void M_DrawLoad(void) loadgameoffset = 0; M_DrawLoadGameData(); + + if (modifiedgame && !savemoddata) + { + V_DrawCenteredThinString(BASEVIDWIDTH/2, 184, 0, "\x85WARNING: \x80The game is modified."); + V_DrawCenteredThinString(BASEVIDWIDTH/2, 192, 0, "Progress will not be saved."); + } } // @@ -8939,7 +9058,7 @@ static void M_LoadSelect(INT32 choice) #define VERSIONSIZE 16 #define BADSAVE { savegameinfo[slot].lives = -666; Z_Free(savebuffer); return; } -#define CHECKPOS if (save_p >= end_p) BADSAVE +#define CHECKPOS if (sav_p >= end_p) BADSAVE // Reads the save file to list lives, level, player, etc. // Tails 05-29-2003 static void M_ReadSavegameInfo(UINT32 slot) @@ -8948,10 +9067,13 @@ static void M_ReadSavegameInfo(UINT32 slot) char savename[255]; UINT8 *savebuffer; UINT8 *end_p; // buffer end point, don't read past here - UINT8 *save_p; + UINT8 *sav_p; INT32 fake; // Dummy variable char temp[sizeof(timeattackfolder)]; char vcheck[VERSIONSIZE]; +#ifdef NEWSKINSAVES + INT16 backwardsCompat = 0; +#endif sprintf(savename, savegamename, slot); @@ -8967,19 +9089,19 @@ static void M_ReadSavegameInfo(UINT32 slot) end_p = savebuffer + length; // skip the description field - save_p = savebuffer; + sav_p = savebuffer; // Version check memset(vcheck, 0, sizeof (vcheck)); sprintf(vcheck, "version %d", VERSION); - if (strcmp((const char *)save_p, (const char *)vcheck)) BADSAVE - save_p += VERSIONSIZE; + if (strcmp((const char *)sav_p, (const char *)vcheck)) BADSAVE + sav_p += VERSIONSIZE; // dearchive all the modifications // P_UnArchiveMisc() CHECKPOS - fake = READINT16(save_p); + fake = READINT16(sav_p); if (((fake-1) & 8191) >= NUMMAPS) BADSAVE @@ -8996,54 +9118,84 @@ static void M_ReadSavegameInfo(UINT32 slot) savegameinfo[slot].gamemap = fake; CHECKPOS - savegameinfo[slot].numemeralds = READUINT16(save_p)-357; // emeralds + savegameinfo[slot].numemeralds = READUINT16(sav_p)-357; // emeralds CHECKPOS - READSTRINGN(save_p, temp, sizeof(temp)); // mod it belongs to + READSTRINGN(sav_p, temp, sizeof(temp)); // mod it belongs to if (strcmp(temp, timeattackfolder)) BADSAVE // P_UnArchivePlayer() +#ifdef NEWSKINSAVES CHECKPOS - fake = READUINT16(save_p); - savegameinfo[slot].skinnum = fake & ((1<<5) - 1); - if (savegameinfo[slot].skinnum >= numskins - || !R_SkinUsable(-1, savegameinfo[slot].skinnum)) - BADSAVE - savegameinfo[slot].botskin = fake >> 5; - if (savegameinfo[slot].botskin-1 >= numskins - || !R_SkinUsable(-1, savegameinfo[slot].botskin-1)) - BADSAVE + backwardsCompat = READUINT16(sav_p); + + if (backwardsCompat != NEWSKINSAVES) + { + // Backwards compat + savegameinfo[slot].skinnum = backwardsCompat & ((1<<5) - 1); + + if (savegameinfo[slot].skinnum >= numskins + || !R_SkinUsable(-1, savegameinfo[slot].skinnum)) + BADSAVE + + savegameinfo[slot].botskin = backwardsCompat >> 5; + if (savegameinfo[slot].botskin-1 >= numskins + || !R_SkinUsable(-1, savegameinfo[slot].botskin-1)) + BADSAVE + } + else +#endif + { + char ourSkinName[SKINNAMESIZE+1]; + char botSkinName[SKINNAMESIZE+1]; + + CHECKPOS + READSTRINGN(sav_p, ourSkinName, SKINNAMESIZE); + savegameinfo[slot].skinnum = R_SkinAvailable(ourSkinName); + + if (savegameinfo[slot].skinnum >= numskins + || !R_SkinUsable(-1, savegameinfo[slot].skinnum)) + BADSAVE + + CHECKPOS + READSTRINGN(sav_p, botSkinName, SKINNAMESIZE); + savegameinfo[slot].botskin = (R_SkinAvailable(botSkinName) + 1); + + if (savegameinfo[slot].botskin-1 >= numskins + || !R_SkinUsable(-1, savegameinfo[slot].botskin-1)) + BADSAVE + } CHECKPOS - savegameinfo[slot].numgameovers = READUINT8(save_p); // numgameovers + savegameinfo[slot].numgameovers = READUINT8(sav_p); // numgameovers CHECKPOS - savegameinfo[slot].lives = READSINT8(save_p); // lives + savegameinfo[slot].lives = READSINT8(sav_p); // lives CHECKPOS - savegameinfo[slot].continuescore = READINT32(save_p); // score + savegameinfo[slot].continuescore = READINT32(sav_p); // score CHECKPOS - fake = READINT32(save_p); // continues + fake = READINT32(sav_p); // continues if (useContinues) savegameinfo[slot].continuescore = fake; // File end marker check CHECKPOS - switch (READUINT8(save_p)) + switch (READUINT8(sav_p)) { case 0xb7: { UINT8 i, banksinuse; CHECKPOS - banksinuse = READUINT8(save_p); + banksinuse = READUINT8(sav_p); CHECKPOS if (banksinuse > NUM_LUABANKS) BADSAVE for (i = 0; i < banksinuse; i++) { - (void)READINT32(save_p); + (void)READINT32(sav_p); CHECKPOS } - if (READUINT8(save_p) != 0x1d) + if (READUINT8(sav_p) != 0x1d) BADSAVE } case 0x1d: @@ -9176,7 +9328,7 @@ static void M_HandleLoadSave(INT32 choice) break; case KEY_ENTER: - if (ultimate_selectable && saveSlotSelected == NOSAVESLOT) + if (ultimate_selectable && saveSlotSelected == NOSAVESLOT && !savemoddata && !modifiedgame) { loadgamescroll = 0; S_StartSound(NULL, sfx_skid); @@ -9269,7 +9421,7 @@ static void M_LoadGame(INT32 choice) if (tutorialmap && cv_tutorialprompt.value) { - M_StartMessage("Do you want to \x82play a brief Tutorial\x80?\n\nWe highly recommend this because \nthe controls are slightly different \nfrom other games.\n\nPress 'Y' or 'Enter' to go\nPress 'N' or any key to skip\n", + M_StartMessage("Do you want to \x82play a brief Tutorial\x80?\n\nWe highly recommend this because \nthe controls are slightly different \nfrom other games.\n\nPress the\x82 Y\x80 key or the\x83 A button\x80 to go\nPress the\x82 N\x80 key or the\x83 Y button\x80 to skip\n", M_FirstTimeResponse, MM_YESNO); return; } @@ -9322,7 +9474,7 @@ static void M_CacheCharacterSelectEntry(INT32 i, INT32 skinnum) static UINT8 M_SetupChoosePlayerDirect(INT32 choice) { - INT32 skinnum; + INT32 skinnum, botskinnum; UINT8 i; UINT8 firstvalid = 255, lastvalid = 255; boolean allowed = false; @@ -9354,6 +9506,13 @@ static UINT8 M_SetupChoosePlayerDirect(INT32 choice) skinnum = description[i].skinnum[0]; if ((skinnum != -1) && (R_SkinUsable(-1, skinnum))) { + botskinnum = description[i].skinnum[1]; + if ((botskinnum != -1) && (!R_SkinUsable(-1, botskinnum))) + { + // Bot skin isn't unlocked + continue; + } + // Handling order. if (firstvalid == 255) firstvalid = i; @@ -11788,9 +11947,7 @@ static void M_ServerOptions(INT32 choice) OP_ServerOptionsMenu[ 2].status = IT_STRING | IT_CVAR; OP_ServerOptionsMenu[ 3].status = IT_STRING | IT_CVAR; OP_ServerOptionsMenu[ 4].status = IT_STRING | IT_CVAR; - OP_ServerOptionsMenu[36].status = (netgame - ? IT_GRAYEDOUT - : (IT_STRING | IT_CVAR | IT_CV_STRING)); + OP_ServerOptionsMenu[36].status = IT_STRING | IT_CVAR | IT_CV_STRING; OP_ServerOptionsMenu[37].status = IT_STRING | IT_CVAR; OP_ServerOptionsMenu[38].status = IT_STRING | IT_CVAR; } @@ -13042,13 +13199,13 @@ static void M_DrawControl(void) else { if (keys[0] != KEY_NULL) - strcat (tmp, G_KeynumToString (keys[0])); + strcat (tmp, G_KeyNumToName (keys[0])); if (keys[0] != KEY_NULL && keys[1] != KEY_NULL) strcat(tmp," or "); if (keys[1] != KEY_NULL) - strcat (tmp, G_KeynumToString (keys[1])); + strcat (tmp, G_KeyNumToName (keys[1])); } @@ -13075,7 +13232,7 @@ static void M_ChangecontrolResponse(event_t *ev) { INT32 control; INT32 found; - INT32 ch = ev->data1; + INT32 ch = ev->key; // ESCAPE cancels; dummy out PAUSE if (ch != KEY_ESCAPE && ch != KEY_PAUSE) @@ -13094,7 +13251,7 @@ static void M_ChangecontrolResponse(event_t *ev) // keypad arrows are converted for the menu in cursor arrows // so use the event instead of ch case ev_keydown: - ch = ev->data1; + ch = ev->key; break; default: @@ -13145,7 +13302,7 @@ static void M_ChangecontrolResponse(event_t *ev) static char tmp[158]; menu_t *prev = currentMenu->prevMenu; - if (controltochange == gc_pause) + if (controltochange == GC_PAUSE) sprintf(tmp, M_GetText("The \x82Pause Key \x80is enabled, but \nit cannot be used to retry runs \nduring Record Attack. \n\nHit another key for\n%s\nESC for Cancel"), controltochangetext); else @@ -13210,6 +13367,7 @@ static void M_DrawPlaystyleMenu(void) if (i == playstyle_currentchoice) { + V_DrawFill(20, 40, 280, 150, 159); V_DrawScaledPatch((i+1)*BASEVIDWIDTH/4 - 8, 10, 0, W_CachePatchName("M_CURSOR", PU_CACHE)); V_DrawString(30, 50, V_ALLOWLOWERCASE, PlaystyleDesc[i]); } @@ -13282,7 +13440,7 @@ static void M_VideoModeMenu(INT32 choice) memset(modedescs, 0, sizeof(modedescs)); -#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL) +#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL) VID_PrepareModeList(); // FIXME: hack #endif vidm_nummodes = 0; @@ -13725,7 +13883,7 @@ void M_QuitResponse(INT32 ch) if (ch != 'y' && ch != KEY_ENTER) return; - LUAh_GameQuit(true); + LUA_HookBool(true, HOOK(GameQuit)); if (!(netgame || cv_debug)) { S_ResetCaptions(); diff --git a/src/m_menu.h b/src/m_menu.h index 05775cc531f06237660db119d668551f27e3be14..a4c65db29211dd25bea145a5cf21522f53e0babd 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -3,7 +3,7 @@ // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 2011-2016 by Matthew "Kaito Sinclaire" Walsh. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/m_misc.c b/src/m_misc.c index 999ee096164e383b2c4203754fa613aecc5b30fb..d7d6d6bbb6e9d4931c545b985e386d303af54941 100644 --- a/src/m_misc.c +++ b/src/m_misc.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -64,8 +64,6 @@ typedef off_t off64_t; #define PRIdS "u" #elif defined (_WIN32) #define PRIdS "Iu" -#elif defined (DJGPP) -#define PRIdS "u" #else #define PRIdS "zu" #endif @@ -1633,14 +1631,14 @@ boolean M_ScreenshotResponder(event_t *ev) if (dedicated || ev->type != ev_keydown) return false; - ch = ev->data1; + ch = ev->key; if (ch >= KEY_MOUSE1 && menuactive) // If it's not a keyboard key, then don't allow it in the menus! return false; - if (ch == KEY_F8 || ch == gamecontrol[gc_screenshot][0] || ch == gamecontrol[gc_screenshot][1]) // remappable F8 + if (ch == KEY_F8 || ch == gamecontrol[GC_SCREENSHOT][0] || ch == gamecontrol[GC_SCREENSHOT][1]) // remappable F8 M_ScreenShot(); - else if (ch == KEY_F9 || ch == gamecontrol[gc_recordgif][0] || ch == gamecontrol[gc_recordgif][1]) // remappable F9 + else if (ch == KEY_F9 || ch == gamecontrol[GC_RECORDGIF][0] || ch == gamecontrol[GC_RECORDGIF][1]) // remappable F9 ((moviemode) ? M_StopMovie : M_StartMovie)(); else return false; @@ -2690,3 +2688,22 @@ const char * M_Ftrim (double f) return &dig[1];/* skip the 0 */ } } + +// Returns true if the string is empty. +boolean M_IsStringEmpty(const char *s) +{ + const char *ch = s; + + if (s == NULL || s[0] == '\0') + return true; + + for (;;ch++) + { + if (!(*ch)) + break; + if (!isspace((*ch))) + return false; + } + + return true; +} diff --git a/src/m_misc.h b/src/m_misc.h index fc5430f013be79da18dd624701111dc3d24ed8d2..5b79c6c8c4d55473053563f722504257fe3ea157 100644 --- a/src/m_misc.h +++ b/src/m_misc.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -117,6 +117,9 @@ trailing zeros, or "" if the fractional part is zero. */ const char * M_Ftrim (double); +// Returns true if the string is empty. +boolean M_IsStringEmpty(const char *s); + // counting bits, for weapon ammo code, usually FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size); diff --git a/src/m_perfstats.c b/src/m_perfstats.c index 8a99312e6a3d987de4ef6ab7965e31cbdc220458..9fc41000d24548deb4a58f3b5071c3f6a9fa77e1 100644 --- a/src/m_perfstats.c +++ b/src/m_perfstats.c @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2020-2021 by Sonic Team Junior. +// Copyright (C) 2020-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -22,560 +22,805 @@ #include "hardware/hw_main.h" #endif -struct perfstatcol; struct perfstatrow; -typedef struct perfstatcol perfstatcol_t; typedef struct perfstatrow perfstatrow_t; -struct perfstatcol { - INT32 lores_x; - INT32 hires_x; - INT32 color; - perfstatrow_t * rows; +struct perfstatrow { + const char * lores_label; + const char * hires_label; + ps_metric_t * metric; + UINT8 flags; }; -struct perfstatrow { - const char * lores_label; - const char * hires_label; - void * value; +// perfstatrow_t flags + +#define PS_TIME 1 // metric measures time (uses precise_t instead of INT32) +#define PS_LEVEL 2 // metric is valid only when a level is active +#define PS_SW 4 // metric is valid only in software mode +#define PS_HW 8 // metric is valid only in opengl mode +#define PS_BATCHING 16 // metric is valid only when opengl batching is active +#define PS_HIDE_ZERO 32 // hide metric if its value is zero + +static ps_metric_t ps_frametime = {0}; + +ps_metric_t ps_tictime = {0}; + +ps_metric_t ps_playerthink_time = {0}; +ps_metric_t ps_thinkertime = {0}; + +ps_metric_t ps_thlist_times[NUM_THINKERLISTS]; + +static ps_metric_t ps_thinkercount = {0}; +static ps_metric_t ps_polythcount = {0}; +static ps_metric_t ps_mainthcount = {0}; +static ps_metric_t ps_mobjcount = {0}; +static ps_metric_t ps_regularcount = {0}; +static ps_metric_t ps_scenerycount = {0}; +static ps_metric_t ps_nothinkcount = {0}; +static ps_metric_t ps_dynslopethcount = {0}; +static ps_metric_t ps_precipcount = {0}; +static ps_metric_t ps_removecount = {0}; + +ps_metric_t ps_checkposition_calls = {0}; + +ps_metric_t ps_lua_thinkframe_time = {0}; +ps_metric_t ps_lua_mobjhooks = {0}; + +ps_metric_t ps_otherlogictime = {0}; + +// Columns for perfstats pages. + +// Position on screen is determined separately in the drawing functions. + +// New columns must also be added to the drawing and update functions. +// Drawing functions: PS_DrawRenderStats, PS_DrawGameLogicStats, etc. +// Update functions: +// - PS_UpdateFrameStats for frame-dependent values +// - PS_UpdateTickStats for tick-dependent values + +// Rendering stats columns + +perfstatrow_t rendertime_rows[] = { + {"frmtime", "Frame time: ", &ps_frametime, PS_TIME}, + {"drwtime", "3d rendering: ", &ps_rendercalltime, PS_TIME|PS_LEVEL}, + +#ifdef HWRENDER + {" skybox ", " Skybox render: ", &ps_hw_skyboxtime, PS_TIME|PS_LEVEL|PS_HW}, + {" bsptime", " RenderBSPNode: ", &ps_bsptime, PS_TIME|PS_LEVEL|PS_HW}, + {" batsort", " Batch sort: ", &ps_hw_batchsorttime, PS_TIME|PS_LEVEL|PS_HW|PS_BATCHING}, + {" batdraw", " Batch render: ", &ps_hw_batchdrawtime, PS_TIME|PS_LEVEL|PS_HW|PS_BATCHING}, + {" sprsort", " Sprite sort: ", &ps_hw_spritesorttime, PS_TIME|PS_LEVEL|PS_HW}, + {" sprdraw", " Sprite render: ", &ps_hw_spritedrawtime, PS_TIME|PS_LEVEL|PS_HW}, + {" nodesrt", " Drwnode sort: ", &ps_hw_nodesorttime, PS_TIME|PS_LEVEL|PS_HW}, + {" nodedrw", " Drwnode render:", &ps_hw_nodedrawtime, PS_TIME|PS_LEVEL|PS_HW}, + {" other ", " Other: ", &ps_otherrendertime, PS_TIME|PS_LEVEL|PS_HW}, +#endif + + {" bsptime", " RenderBSPNode: ", &ps_bsptime, PS_TIME|PS_LEVEL|PS_SW}, + {" sprclip", " R_ClipSprites: ", &ps_sw_spritecliptime, PS_TIME|PS_LEVEL|PS_SW}, + {" portals", " Portals+Skybox:", &ps_sw_portaltime, PS_TIME|PS_LEVEL|PS_SW}, + {" planes ", " R_DrawPlanes: ", &ps_sw_planetime, PS_TIME|PS_LEVEL|PS_SW}, + {" masked ", " R_DrawMasked: ", &ps_sw_maskedtime, PS_TIME|PS_LEVEL|PS_SW}, + {" other ", " Other: ", &ps_otherrendertime, PS_TIME|PS_LEVEL|PS_SW}, + + {"ui ", "UI render: ", &ps_uitime, PS_TIME}, + {"finupdt", "I_FinishUpdate:", &ps_swaptime, PS_TIME}, + {0} }; -static precise_t ps_frametime = 0; +perfstatrow_t gamelogicbrief_row[] = { + {"logic ", "Game logic: ", &ps_tictime, PS_TIME}, + {0} +}; + +perfstatrow_t commoncounter_rows[] = { + {"bspcall", "BSP calls: ", &ps_numbspcalls, 0}, + {"sprites", "Sprites: ", &ps_numsprites, 0}, + {"drwnode", "Drawnodes: ", &ps_numdrawnodes, 0}, + {"plyobjs", "Polyobjects: ", &ps_numpolyobjects, 0}, + {0} +}; -precise_t ps_tictime = 0; +#ifdef HWRENDER +perfstatrow_t batchcount_rows[] = { + {"polygon", "Polygons: ", &ps_hw_numpolys, 0}, + {"vertex ", "Vertices: ", &ps_hw_numverts, 0}, + {0} +}; + +perfstatrow_t batchcalls_rows[] = { + {"drwcall", "Draw calls:", &ps_hw_numcalls, 0}, + {"shaders", "Shaders: ", &ps_hw_numshaders, 0}, + {"texture", "Textures: ", &ps_hw_numtextures, 0}, + {"polyflg", "Polyflags: ", &ps_hw_numpolyflags, 0}, + {"colors ", "Colors: ", &ps_hw_numcolors, 0}, + {0} +}; +#endif -precise_t ps_playerthink_time = 0; -precise_t ps_thinkertime = 0; +// Game logic stats columns + +perfstatrow_t gamelogic_rows[] = { + {"logic ", "Game logic: ", &ps_tictime, PS_TIME}, + {" plrthnk", " P_PlayerThink: ", &ps_playerthink_time, PS_TIME|PS_LEVEL}, + {" thnkers", " P_RunThinkers: ", &ps_thinkertime, PS_TIME|PS_LEVEL}, + {" plyobjs", " Polyobjects: ", &ps_thlist_times[THINK_POLYOBJ], PS_TIME|PS_LEVEL}, + {" main ", " Main: ", &ps_thlist_times[THINK_MAIN], PS_TIME|PS_LEVEL}, + {" mobjs ", " Mobjs: ", &ps_thlist_times[THINK_MOBJ], PS_TIME|PS_LEVEL}, + {" dynslop", " Dynamic slopes: ", &ps_thlist_times[THINK_DYNSLOPE], PS_TIME|PS_LEVEL}, + {" precip ", " Precipitation: ", &ps_thlist_times[THINK_PRECIP], PS_TIME|PS_LEVEL}, + {" lthinkf", " LUAh_ThinkFrame:", &ps_lua_thinkframe_time, PS_TIME|PS_LEVEL}, + {" other ", " Other: ", &ps_otherlogictime, PS_TIME|PS_LEVEL}, + {0} +}; -precise_t ps_thlist_times[NUM_THINKERLISTS]; +perfstatrow_t thinkercount_rows[] = { + {"thnkers", "Thinkers: ", &ps_thinkercount, PS_LEVEL}, + {" plyobjs", " Polyobjects: ", &ps_polythcount, PS_LEVEL}, + {" main ", " Main: ", &ps_mainthcount, PS_LEVEL}, + {" mobjs ", " Mobjs: ", &ps_mobjcount, PS_LEVEL}, + {" regular", " Regular: ", &ps_regularcount, PS_LEVEL}, + {" scenery", " Scenery: ", &ps_scenerycount, PS_LEVEL}, + {" nothink", " Nothink: ", &ps_nothinkcount, PS_HIDE_ZERO|PS_LEVEL}, + {" dynslop", " Dynamic slopes: ", &ps_dynslopethcount, PS_LEVEL}, + {" precip ", " Precipitation: ", &ps_precipcount, PS_LEVEL}, + {" remove ", " Pending removal:", &ps_removecount, PS_LEVEL}, + {0} +}; -int ps_checkposition_calls = 0; +perfstatrow_t misc_calls_rows[] = { + {"lmhook", "Lua mobj hooks: ", &ps_lua_mobjhooks, PS_LEVEL}, + {"chkpos", "P_CheckPosition:", &ps_checkposition_calls, PS_LEVEL}, + {0} +}; -precise_t ps_lua_thinkframe_time = 0; -int ps_lua_mobjhooks = 0; +// Sample collection status for averaging. +// Maximum of these two is shown to user if nonzero to tell that +// the reported averages are not correct yet. +int ps_frame_samples_left = 0; +int ps_tick_samples_left = 0; +// History writing positions for frame and tick based metrics +int ps_frame_index = 0; +int ps_tick_index = 0; // dynamically allocated resizeable array for thinkframe hook stats ps_hookinfo_t *thinkframe_hooks = NULL; int thinkframe_hooks_length = 0; int thinkframe_hooks_capacity = 16; -static INT32 draw_row; - void PS_SetThinkFrameHookInfo(int index, precise_t time_taken, char* short_src) { if (!thinkframe_hooks) { // array needs to be initialized - thinkframe_hooks = Z_Malloc(sizeof(ps_hookinfo_t) * thinkframe_hooks_capacity, PU_STATIC, NULL); + thinkframe_hooks = Z_Calloc(sizeof(ps_hookinfo_t) * thinkframe_hooks_capacity, PU_STATIC, NULL); } if (index >= thinkframe_hooks_capacity) { // array needs more space, realloc with double size - thinkframe_hooks_capacity *= 2; + int new_capacity = thinkframe_hooks_capacity * 2; thinkframe_hooks = Z_Realloc(thinkframe_hooks, - sizeof(ps_hookinfo_t) * thinkframe_hooks_capacity, PU_STATIC, NULL); + sizeof(ps_hookinfo_t) * new_capacity, PU_STATIC, NULL); + // initialize new memory with zeros so the pointers in the structs are null + memset(&thinkframe_hooks[thinkframe_hooks_capacity], 0, + sizeof(ps_hookinfo_t) * thinkframe_hooks_capacity); + thinkframe_hooks_capacity = new_capacity; } - thinkframe_hooks[index].time_taken = time_taken; + thinkframe_hooks[index].time_taken.value.p = time_taken; memcpy(thinkframe_hooks[index].short_src, short_src, LUA_IDSIZE * sizeof(char)); // since the values are set sequentially from begin to end, the last call should leave // the correct value to this variable thinkframe_hooks_length = index + 1; } -static void PS_SetFrameTime(void) +static boolean PS_HighResolution(void) { - precise_t currenttime = I_GetPreciseTime(); - ps_frametime = currenttime - ps_prevframetime; - ps_prevframetime = currenttime; + return (vid.width >= 640 && vid.height >= 400); } -static boolean M_HighResolution(void) +static boolean PS_IsLevelActive(void) { - return (vid.width >= 640 && vid.height >= 400); + return gamestate == GS_LEVEL || + (gamestate == GS_TITLESCREEN && titlemapinaction); } -enum { - PERF_TIME, - PERF_COUNT, -}; +// Is the row valid in the current context? +static boolean PS_IsRowValid(perfstatrow_t *row) +{ + return !((row->flags & PS_LEVEL && !PS_IsLevelActive()) + || (row->flags & PS_SW && rendermode != render_soft) + || (row->flags & PS_HW && rendermode != render_opengl) +#ifdef HWRENDER + || (row->flags & PS_BATCHING && !cv_glbatching.value) +#endif + ); +} -static void M_DrawPerfString(perfstatcol_t *col, int type) +// Should the row be visible on the screen? +static boolean PS_IsRowVisible(perfstatrow_t *row) { - const boolean hires = M_HighResolution(); + boolean value_is_zero; - INT32 draw_flags = V_MONOSPACE | col->color; + if (row->flags & PS_TIME) + value_is_zero = row->metric->value.p == 0; + else + value_is_zero = row->metric->value.i == 0; - perfstatrow_t * row; + return !(!PS_IsRowValid(row) || + (row->flags & PS_HIDE_ZERO && value_is_zero)); +} + +static INT32 PS_GetMetricAverage(ps_metric_t *metric, boolean time_metric) +{ + char* history_read_pos = metric->history; // char* used for pointer arithmetic + INT64 sum = 0; + int i; + int value_size = time_metric ? sizeof(precise_t) : sizeof(INT32); + + for (i = 0; i < cv_ps_samplesize.value; i++) + { + if (time_metric) + sum += I_PreciseToMicros(*((precise_t*)history_read_pos)); + else + sum += *((INT32*)history_read_pos); + history_read_pos += value_size; + } - int value; + return sum / cv_ps_samplesize.value; +} + +static INT32 PS_GetMetricMinOrMax(ps_metric_t *metric, boolean time_metric, boolean get_max) +{ + char* history_read_pos = metric->history; // char* used for pointer arithmetic + INT32 found_value = get_max ? INT32_MIN : INT32_MAX; + int i; + int value_size = time_metric ? sizeof(precise_t) : sizeof(INT32); + + for (i = 0; i < cv_ps_samplesize.value; i++) + { + INT32 value; + if (time_metric) + value = I_PreciseToMicros(*((precise_t*)history_read_pos)); + else + value = *((INT32*)history_read_pos); + + if ((get_max && value > found_value) || + (!get_max && value < found_value)) + { + found_value = value; + } + history_read_pos += value_size; + } + + return found_value; +} + +// Calculates the standard deviation for metric. +static INT32 PS_GetMetricSD(ps_metric_t *metric, boolean time_metric) +{ + char* history_read_pos = metric->history; // char* used for pointer arithmetic + INT64 sum = 0; + int i; + int value_size = time_metric ? sizeof(precise_t) : sizeof(INT32); + INT32 avg = PS_GetMetricAverage(metric, time_metric); + + for (i = 0; i < cv_ps_samplesize.value; i++) + { + INT64 value; + if (time_metric) + value = I_PreciseToMicros(*((precise_t*)history_read_pos)); + else + value = *((INT32*)history_read_pos); + + value -= avg; + sum += value * value; + + history_read_pos += value_size; + } + + return round(sqrt(sum / cv_ps_samplesize.value)); +} + +// Returns the value to show on screen for metric. +static INT32 PS_GetMetricScreenValue(ps_metric_t *metric, boolean time_metric) +{ + if (cv_ps_samplesize.value > 1 && metric->history) + { + if (cv_ps_descriptor.value == 1) + return PS_GetMetricAverage(metric, time_metric); + else if (cv_ps_descriptor.value == 2) + return PS_GetMetricSD(metric, time_metric); + else if (cv_ps_descriptor.value == 3) + return PS_GetMetricMinOrMax(metric, time_metric, false); + else + return PS_GetMetricMinOrMax(metric, time_metric, true); + } + else + { + if (time_metric) + return I_PreciseToMicros(metric->value.p); + else + return metric->value.i; + } +} + +static int PS_DrawPerfRows(int x, int y, int color, perfstatrow_t *rows) +{ + const boolean hires = PS_HighResolution(); + INT32 draw_flags = V_MONOSPACE | color; + perfstatrow_t * row; + int draw_y = y; if (hires) draw_flags |= V_ALLOWLOWERCASE; - for (row = col->rows; row->lores_label; ++row) + for (row = rows; row->lores_label; ++row) { - if (type == PERF_TIME) - value = I_PreciseToMicros(*(precise_t *)row->value); - else - value = *(int *)row->value; + const char *label; + INT32 value; + char *final_str; + + if (!PS_IsRowVisible(row)) + continue; + + label = hires ? row->hires_label : row->lores_label; + value = PS_GetMetricScreenValue(row->metric, !!(row->flags & PS_TIME)); + final_str = va("%s %d", label, value); if (hires) { - V_DrawSmallString(col->hires_x, draw_row, draw_flags, - va("%s %d", row->hires_label, value)); - - draw_row += 5; + V_DrawSmallString(x, draw_y, draw_flags, final_str); + draw_y += 5; } else { - V_DrawThinString(col->lores_x, draw_row, draw_flags, - va("%s %d", row->lores_label, value)); - - draw_row += 8; + V_DrawThinString(x, draw_y, draw_flags, final_str); + draw_y += 8; } } + + return draw_y; } -static void M_DrawPerfTiming(perfstatcol_t *col) +static void PS_UpdateMetricHistory(ps_metric_t *metric, boolean time_metric, boolean frame_metric, boolean set_user) { - M_DrawPerfString(col, PERF_TIME); + int index = frame_metric ? ps_frame_index : ps_tick_index; + + if (!metric->history) + { + // allocate history table + int value_size = time_metric ? sizeof(precise_t) : sizeof(INT32); + void** memory_user = set_user ? &metric->history : NULL; + + metric->history = Z_Calloc(value_size * cv_ps_samplesize.value, PU_PERFSTATS, + memory_user); + + // reset "samples left" counter since this history table needs to be filled + if (frame_metric) + ps_frame_samples_left = cv_ps_samplesize.value; + else + ps_tick_samples_left = cv_ps_samplesize.value; + } + + if (time_metric) + { + precise_t *history = (precise_t*)metric->history; + history[index] = metric->value.p; + } + else + { + INT32 *history = (INT32*)metric->history; + history[index] = metric->value.i; + } } -static void M_DrawPerfCount(perfstatcol_t *col) +static void PS_UpdateRowHistories(perfstatrow_t *rows, boolean frame_metric) { - M_DrawPerfString(col, PERF_COUNT); + perfstatrow_t *row; + for (row = rows; row->lores_label; row++) + { + if (PS_IsRowValid(row)) + PS_UpdateMetricHistory(row->metric, !!(row->flags & PS_TIME), frame_metric, true); + } } -static void M_DrawRenderStats(void) +// Update all metrics that are calculated on every frame. +static void PS_UpdateFrameStats(void) { - const boolean hires = M_HighResolution(); - - const int half_row = hires ? 5 : 4; + // update frame time + precise_t currenttime = I_GetPreciseTime(); + ps_frametime.value.p = currenttime - ps_prevframetime; + ps_prevframetime = currenttime; - precise_t extrarendertime; - - perfstatrow_t frametime_row[] = { - {"frmtime", "Frame time: ", &ps_frametime}, - {0} - }; - - perfstatrow_t rendercalltime_row[] = { - {"drwtime", "3d rendering: ", &ps_rendercalltime}, - {0} - }; - - perfstatrow_t opengltime_row[] = { - {"skybox ", "Skybox render: ", &ps_hw_skyboxtime}, - {"bsptime", "RenderBSPNode: ", &ps_bsptime}, - {"nodesrt", "Drwnode sort: ", &ps_hw_nodesorttime}, - {"nodedrw", "Drwnode render:", &ps_hw_nodedrawtime}, - {"sprsort", "Sprite sort: ", &ps_hw_spritesorttime}, - {"sprdraw", "Sprite render: ", &ps_hw_spritedrawtime}, - {"other ", "Other: ", &extrarendertime}, - {0} - }; - - perfstatrow_t softwaretime_row[] = { - {"bsptime", "RenderBSPNode: ", &ps_bsptime}, - {"sprclip", "R_ClipSprites: ", &ps_sw_spritecliptime}, - {"portals", "Portals+Skybox:", &ps_sw_portaltime}, - {"planes ", "R_DrawPlanes: ", &ps_sw_planetime}, - {"masked ", "R_DrawMasked: ", &ps_sw_maskedtime}, - {"other ", "Other: ", &extrarendertime}, - {0} - }; - - perfstatrow_t uiswaptime_row[] = { - {"ui ", "UI render: ", &ps_uitime}, - {"finupdt", "I_FinishUpdate:", &ps_swaptime}, - {0} - }; - - perfstatrow_t tictime_row[] = { - {"logic ", "Game logic: ", &ps_tictime}, - {0} - }; - - perfstatrow_t rendercalls_row[] = { - {"bspcall", "BSP calls: ", &ps_numbspcalls}, - {"sprites", "Sprites: ", &ps_numsprites}, - {"drwnode", "Drawnodes: ", &ps_numdrawnodes}, - {"plyobjs", "Polyobjects: ", &ps_numpolyobjects}, - {0} - }; - - perfstatrow_t batchtime_row[] = { - {"batsort", "Batch sort: ", &ps_hw_batchsorttime}, - {"batdraw", "Batch render:", &ps_hw_batchdrawtime}, - {0} - }; - - perfstatrow_t batchcount_row[] = { - {"polygon", "Polygons: ", &ps_hw_numpolys}, - {"vertex ", "Vertices: ", &ps_hw_numverts}, - {0} - }; - - perfstatrow_t batchcalls_row[] = { - {"drwcall", "Draw calls:", &ps_hw_numcalls}, - {"shaders", "Shaders: ", &ps_hw_numshaders}, - {"texture", "Textures: ", &ps_hw_numtextures}, - {"polyflg", "Polyflags: ", &ps_hw_numpolyflags}, - {"colors ", "Colors: ", &ps_hw_numcolors}, - {0} - }; - - perfstatcol_t frametime_col = {20, 20, V_YELLOWMAP, frametime_row}; - perfstatcol_t rendercalltime_col = {20, 20, V_YELLOWMAP, rendercalltime_row}; - - perfstatcol_t opengltime_col = {24, 24, V_YELLOWMAP, opengltime_row}; - perfstatcol_t softwaretime_col = {24, 24, V_YELLOWMAP, softwaretime_row}; - - perfstatcol_t uiswaptime_col = {20, 20, V_YELLOWMAP, uiswaptime_row}; - perfstatcol_t tictime_col = {20, 20, V_GRAYMAP, tictime_row}; - - perfstatcol_t rendercalls_col = {90, 115, V_BLUEMAP, rendercalls_row}; - - perfstatcol_t batchtime_col = {90, 115, V_REDMAP, batchtime_row}; - - perfstatcol_t batchcount_col = {155, 200, V_PURPLEMAP, batchcount_row}; - perfstatcol_t batchcalls_col = {220, 200, V_PURPLEMAP, batchcalls_row}; - - - boolean rendering = ( - gamestate == GS_LEVEL || - (gamestate == GS_TITLESCREEN && titlemapinaction) - ); - - draw_row = 10; - M_DrawPerfTiming(&frametime_col); - - if (rendering) + // update 3d rendering stats + if (PS_IsLevelActive()) { - M_DrawPerfTiming(&rendercalltime_col); - // Remember to update this calculation when adding more 3d rendering stats! - extrarendertime = ps_rendercalltime - ps_bsptime; + ps_otherrendertime.value.p = ps_rendercalltime.value.p - ps_bsptime.value.p; #ifdef HWRENDER if (rendermode == render_opengl) { - extrarendertime -= - ps_hw_skyboxtime + - ps_hw_nodesorttime + - ps_hw_nodedrawtime + - ps_hw_spritesorttime + - ps_hw_spritedrawtime; + ps_otherrendertime.value.p -= + ps_hw_skyboxtime.value.p + + ps_hw_nodesorttime.value.p + + ps_hw_nodedrawtime.value.p + + ps_hw_spritesorttime.value.p + + ps_hw_spritedrawtime.value.p; if (cv_glbatching.value) { - extrarendertime -= - ps_hw_batchsorttime + - ps_hw_batchdrawtime; + ps_otherrendertime.value.p -= + ps_hw_batchsorttime.value.p + + ps_hw_batchdrawtime.value.p; } - - M_DrawPerfTiming(&opengltime_col); } else #endif { - extrarendertime -= - ps_sw_spritecliptime + - ps_sw_portaltime + - ps_sw_planetime + - ps_sw_maskedtime; - - M_DrawPerfTiming(&softwaretime_col); + ps_otherrendertime.value.p -= + ps_sw_spritecliptime.value.p + + ps_sw_portaltime.value.p + + ps_sw_planetime.value.p + + ps_sw_maskedtime.value.p; } } - M_DrawPerfTiming(&uiswaptime_col); - - draw_row += half_row; - M_DrawPerfTiming(&tictime_col); - - if (rendering) + if (cv_ps_samplesize.value > 1) { - draw_row = 10; - M_DrawPerfCount(&rendercalls_col); + PS_UpdateRowHistories(rendertime_rows, true); + if (PS_IsLevelActive()) + PS_UpdateRowHistories(commoncounter_rows, true); #ifdef HWRENDER if (rendermode == render_opengl && cv_glbatching.value) { - draw_row += half_row; - M_DrawPerfTiming(&batchtime_col); - - draw_row = 10; - M_DrawPerfCount(&batchcount_col); - - if (hires) - draw_row += half_row; - else - draw_row = 10; - - M_DrawPerfCount(&batchcalls_col); + PS_UpdateRowHistories(batchcount_rows, true); + PS_UpdateRowHistories(batchcalls_rows, true); } #endif + + ps_frame_index++; + if (ps_frame_index >= cv_ps_samplesize.value) + ps_frame_index = 0; + if (ps_frame_samples_left) + ps_frame_samples_left--; } } -static void M_DrawTickStats(void) +// Update thinker counters by iterating the thinker lists. +static void PS_CountThinkers(void) { - int i = 0; + int i; thinker_t *thinker; - int thinkercount = 0; - int polythcount = 0; - int mainthcount = 0; - int mobjcount = 0; - int nothinkcount = 0; - int scenerycount = 0; - int regularcount = 0; - int dynslopethcount = 0; - int precipcount = 0; - int removecount = 0; - - precise_t extratime = - ps_tictime - - ps_playerthink_time - - ps_thinkertime - - ps_lua_thinkframe_time; - - perfstatrow_t tictime_row[] = { - {"logic ", "Game logic: ", &ps_tictime}, - {0} - }; - - perfstatrow_t thinker_time_row[] = { - {"plrthnk", "P_PlayerThink: ", &ps_playerthink_time}, - {"thnkers", "P_RunThinkers: ", &ps_thinkertime}, - {0} - }; - - perfstatrow_t detailed_thinker_time_row[] = { - {"plyobjs", "Polyobjects: ", &ps_thlist_times[THINK_POLYOBJ]}, - {"main ", "Main: ", &ps_thlist_times[THINK_MAIN]}, - {"mobjs ", "Mobjs: ", &ps_thlist_times[THINK_MOBJ]}, - {"dynslop", "Dynamic slopes: ", &ps_thlist_times[THINK_DYNSLOPE]}, - {"precip ", "Precipitation: ", &ps_thlist_times[THINK_PRECIP]}, - {0} - }; - - perfstatrow_t extra_thinker_time_row[] = { - {"lthinkf", "LUAh_ThinkFrame:", &ps_lua_thinkframe_time}, - {"other ", "Other: ", &extratime}, - {0} - }; - - perfstatrow_t thinkercount_row[] = { - {"thnkers", "Thinkers: ", &thinkercount}, - {0} - }; - - perfstatrow_t detailed_thinkercount_row[] = { - {"plyobjs", "Polyobjects: ", &polythcount}, - {"main ", "Main: ", &mainthcount}, - {"mobjs ", "Mobjs: ", &mobjcount}, - {0} - }; - - perfstatrow_t mobjthinkercount_row[] = { - {"regular", "Regular: ", ®ularcount}, - {"scenery", "Scenery: ", &scenerycount}, - {0} - }; - - perfstatrow_t nothinkcount_row[] = { - {"nothink", "Nothink: ", ¬hinkcount}, - {0} - }; - - perfstatrow_t detailed_thinkercount_row2[] = { - {"dynslop", "Dynamic slopes: ", &dynslopethcount}, - {"precip ", "Precipitation: ", &precipcount}, - {"remove ", "Pending removal:", &removecount}, - {0} - }; - - perfstatrow_t misc_calls_row[] = { - {"lmhook", "Lua mobj hooks: ", &ps_lua_mobjhooks}, - {"chkpos", "P_CheckPosition:", &ps_checkposition_calls}, - {0} - }; - - perfstatcol_t tictime_col = {20, 20, V_YELLOWMAP, tictime_row}; - perfstatcol_t thinker_time_col = {24, 24, V_YELLOWMAP, thinker_time_row}; - perfstatcol_t detailed_thinker_time_col = {28, 28, V_YELLOWMAP, detailed_thinker_time_row}; - perfstatcol_t extra_thinker_time_col = {24, 24, V_YELLOWMAP, extra_thinker_time_row}; - - perfstatcol_t thinkercount_col = {90, 115, V_BLUEMAP, thinkercount_row}; - perfstatcol_t detailed_thinkercount_col = {94, 119, V_BLUEMAP, detailed_thinkercount_row}; - perfstatcol_t mobjthinkercount_col = {98, 123, V_BLUEMAP, mobjthinkercount_row}; - perfstatcol_t nothinkcount_col = {98, 123, V_BLUEMAP, nothinkcount_row}; - perfstatcol_t detailed_thinkercount_col2 = {94, 119, V_BLUEMAP, detailed_thinkercount_row2}; - perfstatcol_t misc_calls_col = {170, 216, V_PURPLEMAP, misc_calls_row}; + + ps_thinkercount.value.i = 0; + ps_polythcount.value.i = 0; + ps_mainthcount.value.i = 0; + ps_mobjcount.value.i = 0; + ps_regularcount.value.i = 0; + ps_scenerycount.value.i = 0; + ps_nothinkcount.value.i = 0; + ps_dynslopethcount.value.i = 0; + ps_precipcount.value.i = 0; + ps_removecount.value.i = 0; for (i = 0; i < NUM_THINKERLISTS; i++) { for (thinker = thlist[i].next; thinker != &thlist[i]; thinker = thinker->next) { - thinkercount++; + ps_thinkercount.value.i++; if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - removecount++; + ps_removecount.value.i++; else if (i == THINK_POLYOBJ) - polythcount++; + ps_polythcount.value.i++; else if (i == THINK_MAIN) - mainthcount++; + ps_mainthcount.value.i++; else if (i == THINK_MOBJ) { if (thinker->function.acp1 == (actionf_p1)P_MobjThinker) { mobj_t *mobj = (mobj_t*)thinker; - mobjcount++; + ps_mobjcount.value.i++; if (mobj->flags & MF_NOTHINK) - nothinkcount++; + ps_nothinkcount.value.i++; else if (mobj->flags & MF_SCENERY) - scenerycount++; + ps_scenerycount.value.i++; else - regularcount++; + ps_regularcount.value.i++; } } else if (i == THINK_DYNSLOPE) - dynslopethcount++; + ps_dynslopethcount.value.i++; else if (i == THINK_PRECIP) - precipcount++; + ps_precipcount.value.i++; } } +} - draw_row = 10; - M_DrawPerfTiming(&tictime_col); - M_DrawPerfTiming(&thinker_time_col); - M_DrawPerfTiming(&detailed_thinker_time_col); - M_DrawPerfTiming(&extra_thinker_time_col); - - draw_row = 10; - M_DrawPerfCount(&thinkercount_col); - M_DrawPerfCount(&detailed_thinkercount_col); - M_DrawPerfCount(&mobjthinkercount_col); +// Update all metrics that are calculated on every tick. +void PS_UpdateTickStats(void) +{ + if (cv_perfstats.value == 1 && cv_ps_samplesize.value > 1) + { + PS_UpdateRowHistories(gamelogicbrief_row, false); + } + if (cv_perfstats.value == 2) + { + if (PS_IsLevelActive()) + { + ps_otherlogictime.value.p = + ps_tictime.value.p - + ps_playerthink_time.value.p - + ps_thinkertime.value.p - + ps_lua_thinkframe_time.value.p; - if (nothinkcount) - M_DrawPerfCount(¬hinkcount_col); + PS_CountThinkers(); + } - M_DrawPerfCount(&detailed_thinkercount_col2); + if (cv_ps_samplesize.value > 1) + { + PS_UpdateRowHistories(gamelogic_rows, false); + PS_UpdateRowHistories(thinkercount_rows, false); + PS_UpdateRowHistories(misc_calls_rows, false); + } + } + if (cv_perfstats.value == 3 && cv_ps_samplesize.value > 1 && PS_IsLevelActive()) + { + int i; + for (i = 0; i < thinkframe_hooks_length; i++) + { + PS_UpdateMetricHistory(&thinkframe_hooks[i].time_taken, true, false, false); + } + } + if (cv_perfstats.value && cv_ps_samplesize.value > 1) + { + ps_tick_index++; + if (ps_tick_index >= cv_ps_samplesize.value) + ps_tick_index = 0; + if (ps_tick_samples_left) + ps_tick_samples_left--; + } +} - if (M_HighResolution()) +static void PS_DrawDescriptorHeader(void) +{ + if (cv_ps_samplesize.value > 1) { - V_DrawSmallString(212, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, "Calls:"); + const char* descriptor_names[] = { + "average", + "standard deviation", + "minimum", + "maximum" + }; + const boolean hires = PS_HighResolution(); + char* str; + INT32 flags = V_MONOSPACE | V_ALLOWLOWERCASE; + int samples_left = max(ps_frame_samples_left, ps_tick_samples_left); + int x, y; + + if (cv_perfstats.value == 3) + { + x = 2; + y = 0; + } + else + { + x = 20; + y = hires ? 5 : 2; + } + + if (samples_left) + { + str = va("Samples needed for correct results: %d", samples_left); + flags |= V_REDMAP; + } + else + { + str = va("Showing the %s of %d samples.", + descriptor_names[cv_ps_descriptor.value - 1], cv_ps_samplesize.value); + flags |= V_GREENMAP; + } - draw_row = 15; + if (hires) + V_DrawSmallString(x, y, flags, str); + else + V_DrawThinString(x, y, flags, str); } - else +} + +static void PS_DrawRenderStats(void) +{ + const boolean hires = PS_HighResolution(); + const int half_row = hires ? 5 : 4; + int x, y; + + PS_DrawDescriptorHeader(); + + y = PS_DrawPerfRows(20, 10, V_YELLOWMAP, rendertime_rows); + + PS_DrawPerfRows(20, y + half_row, V_GRAYMAP, gamelogicbrief_row); + + if (PS_IsLevelActive()) { - draw_row = 10; + x = hires ? 115 : 90; + PS_DrawPerfRows(x, 10, V_BLUEMAP, commoncounter_rows); + +#ifdef HWRENDER + if (rendermode == render_opengl && cv_glbatching.value) + { + x = hires ? 200 : 155; + y = PS_DrawPerfRows(x, 10, V_PURPLEMAP, batchcount_rows); + + x = hires ? 200 : 220; + y = hires ? y + half_row : 10; + PS_DrawPerfRows(x, y, V_PURPLEMAP, batchcalls_rows); + } +#endif } +} + +static void PS_DrawGameLogicStats(void) +{ + const boolean hires = PS_HighResolution(); + int x, y; + + PS_DrawDescriptorHeader(); - M_DrawPerfCount(&misc_calls_col); + PS_DrawPerfRows(20, 10, V_YELLOWMAP, gamelogic_rows); + + x = hires ? 115 : 90; + PS_DrawPerfRows(x, 10, V_BLUEMAP, thinkercount_rows); + + if (hires) + V_DrawSmallString(212, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, "Calls:"); + + x = hires ? 216 : 170; + y = hires ? 15 : 10; + PS_DrawPerfRows(x, y, V_PURPLEMAP, misc_calls_rows); } -void M_DrawPerfStats(void) +static void PS_DrawThinkFrameStats(void) { char s[100]; + int i; + // text writing position + int x = 2; + int y = 4; + UINT32 text_color; + char tempbuffer[LUA_IDSIZE]; + char last_mod_name[LUA_IDSIZE]; + last_mod_name[0] = '\0'; + + PS_DrawDescriptorHeader(); + + for (i = 0; i < thinkframe_hooks_length; i++) + { - PS_SetFrameTime(); +#define NEXT_ROW() \ +y += 4; \ +if (y > 192) \ +{ \ + y = 4; \ + x += 106; \ + if (x > 214) \ + break; \ +} + + char* str = thinkframe_hooks[i].short_src; + char* tempstr = tempbuffer; + int len = (int)strlen(str); + char* str_ptr; + if (strcmp(".lua", str + len - 4) == 0) + { + str[len-4] = '\0'; // remove .lua at end + len -= 4; + } + // we locate the wad/pk3 name in the string and compare it to + // what we found on the previous iteration. + // if the name has changed, print it out on the screen + strcpy(tempstr, str); + str_ptr = strrchr(tempstr, '|'); + if (str_ptr) + { + *str_ptr = '\0'; + str = str_ptr + 1; // this is the name of the hook without the mod file name + str_ptr = strrchr(tempstr, PATHSEP[0]); + if (str_ptr) + tempstr = str_ptr + 1; + // tempstr should now point to the mod name, (wad/pk3) possibly truncated + if (strcmp(tempstr, last_mod_name) != 0) + { + strcpy(last_mod_name, tempstr); + len = (int)strlen(tempstr); + if (len > 25) + tempstr += len - 25; + snprintf(s, sizeof s - 1, "%s", tempstr); + V_DrawSmallString(x, y, V_MONOSPACE | V_ALLOWLOWERCASE | V_GRAYMAP, s); + NEXT_ROW() + } + text_color = V_YELLOWMAP; + } + else + { + // probably a standalone lua file + // cut off the folder if it's there + str_ptr = strrchr(tempstr, PATHSEP[0]); + if (str_ptr) + str = str_ptr + 1; + text_color = 0; // white + } + len = (int)strlen(str); + if (len > 20) + str += len - 20; + snprintf(s, sizeof s - 1, "%20s: %d", str, + PS_GetMetricScreenValue(&thinkframe_hooks[i].time_taken, true)); + V_DrawSmallString(x, y, V_MONOSPACE | V_ALLOWLOWERCASE | text_color, s); + NEXT_ROW() +#undef NEXT_ROW + + } +} + +void M_DrawPerfStats(void) +{ if (cv_perfstats.value == 1) // rendering { - M_DrawRenderStats(); + PS_UpdateFrameStats(); + PS_DrawRenderStats(); } else if (cv_perfstats.value == 2) // logic { - M_DrawTickStats(); + // PS_UpdateTickStats is called in TryRunTics, since otherwise it would miss + // tics when frame skips happen + PS_DrawGameLogicStats(); } else if (cv_perfstats.value == 3) // lua thinkframe { - if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))) + if (!PS_IsLevelActive()) return; - if (vid.width < 640 || vid.height < 400) // low resolution + if (!PS_HighResolution()) { - // it's not gonna fit very well.. - V_DrawThinString(30, 30, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, "Not available for resolutions below 640x400"); + // Low resolutions can't really use V_DrawSmallString that is used by thinkframe stats. + // A low-res version using V_DrawThinString could be implemented, + // but it would have much less space for information. + V_DrawThinString(80, 92, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, "Perfstats 3 is not available"); + V_DrawThinString(80, 100, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, "for resolutions below 640x400."); } - else // high resolution + else { - int i; - // text writing position - int x = 2; - int y = 4; - UINT32 text_color; - char tempbuffer[LUA_IDSIZE]; - char last_mod_name[LUA_IDSIZE]; - last_mod_name[0] = '\0'; - for (i = 0; i < thinkframe_hooks_length; i++) - { - char* str = thinkframe_hooks[i].short_src; - char* tempstr = tempbuffer; - int len = (int)strlen(str); - char* str_ptr; - if (strcmp(".lua", str + len - 4) == 0) - { - str[len-4] = '\0'; // remove .lua at end - len -= 4; - } - // we locate the wad/pk3 name in the string and compare it to - // what we found on the previous iteration. - // if the name has changed, print it out on the screen - strcpy(tempstr, str); - str_ptr = strrchr(tempstr, '|'); - if (str_ptr) - { - *str_ptr = '\0'; - str = str_ptr + 1; // this is the name of the hook without the mod file name - str_ptr = strrchr(tempstr, PATHSEP[0]); - if (str_ptr) - tempstr = str_ptr + 1; - // tempstr should now point to the mod name, (wad/pk3) possibly truncated - if (strcmp(tempstr, last_mod_name) != 0) - { - strcpy(last_mod_name, tempstr); - len = (int)strlen(tempstr); - if (len > 25) - tempstr += len - 25; - snprintf(s, sizeof s - 1, "%s", tempstr); - V_DrawSmallString(x, y, V_MONOSPACE | V_ALLOWLOWERCASE | V_GRAYMAP, s); - y += 4; // repeated code! - if (y > 192) - { - y = 4; - x += 106; - if (x > 214) - break; - } - } - text_color = V_YELLOWMAP; - } - else - { - // probably a standalone lua file - // cut off the folder if it's there - str_ptr = strrchr(tempstr, PATHSEP[0]); - if (str_ptr) - str = str_ptr + 1; - text_color = 0; // white - } - len = (int)strlen(str); - if (len > 20) - str += len - 20; - snprintf(s, sizeof s - 1, "%20s: %d", str, I_PreciseToMicros(thinkframe_hooks[i].time_taken)); - V_DrawSmallString(x, y, V_MONOSPACE | V_ALLOWLOWERCASE | text_color, s); - y += 4; // repeated code! - if (y > 192) - { - y = 4; - x += 106; - if (x > 214) - break; - } - } + PS_DrawThinkFrameStats(); } } } + +// remove and unallocate history from all metrics +static void PS_ClearHistory(void) +{ + int i; + + Z_FreeTag(PU_PERFSTATS); + // thinkframe hook metric history pointers need to be cleared manually + for (i = 0; i < thinkframe_hooks_length; i++) + { + thinkframe_hooks[i].time_taken.history = NULL; + } + + ps_frame_index = ps_tick_index = 0; + // PS_UpdateMetricHistory will set these correctly when it runs + ps_frame_samples_left = ps_tick_samples_left = 0; +} + +void PS_PerfStats_OnChange(void) +{ + if (cv_perfstats.value && cv_ps_samplesize.value > 1) + PS_ClearHistory(); +} + +void PS_SampleSize_OnChange(void) +{ + if (cv_ps_samplesize.value > 1) + PS_ClearHistory(); +} diff --git a/src/m_perfstats.h b/src/m_perfstats.h index 71208fbc19f95d886e7cce17c1982ff61de0089f..f6a7c1f74032196229c73890da44861a0d7adac9 100644 --- a/src/m_perfstats.h +++ b/src/m_perfstats.h @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2020-2021 by Sonic Team Junior. +// Copyright (C) 2020-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -16,26 +16,45 @@ #include "lua_script.h" #include "p_local.h" -extern precise_t ps_tictime; - -extern precise_t ps_playerthink_time; -extern precise_t ps_thinkertime; - -extern precise_t ps_thlist_times[]; - -extern int ps_checkposition_calls; - -extern precise_t ps_lua_thinkframe_time; -extern int ps_lua_mobjhooks; +typedef struct +{ + union { + precise_t p; + INT32 i; + } value; + void *history; +} ps_metric_t; typedef struct { - precise_t time_taken; + ps_metric_t time_taken; char short_src[LUA_IDSIZE]; } ps_hookinfo_t; +#define PS_START_TIMING(metric) metric.value.p = I_GetPreciseTime() +#define PS_STOP_TIMING(metric) metric.value.p = I_GetPreciseTime() - metric.value.p + +extern ps_metric_t ps_tictime; + +extern ps_metric_t ps_playerthink_time; +extern ps_metric_t ps_thinkertime; + +extern ps_metric_t ps_thlist_times[]; + +extern ps_metric_t ps_checkposition_calls; + +extern ps_metric_t ps_lua_thinkframe_time; +extern ps_metric_t ps_lua_mobjhooks; + +extern ps_metric_t ps_otherlogictime; + void PS_SetThinkFrameHookInfo(int index, precise_t time_taken, char* short_src); +void PS_UpdateTickStats(void); + void M_DrawPerfStats(void); +void PS_PerfStats_OnChange(void); +void PS_SampleSize_OnChange(void); + #endif diff --git a/src/m_queue.c b/src/m_queue.c index a337ca4ce9b283afad602a6d06376136bb010aad..2cc3f7cb819fb5e62ed336bf8e7fcaf7881b5f15 100644 --- a/src/m_queue.c +++ b/src/m_queue.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2003 by James Haley -// Copyright (C) 2003-2021 by Sonic Team Junior. +// Copyright (C) 2003-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/m_queue.h b/src/m_queue.h index cc64b8dd7917acdd136ddc7f832ef2737904e66f..071f9d8fa1b5db4a816eac16603d0535c318ca85 100644 --- a/src/m_queue.h +++ b/src/m_queue.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2003 by James Haley -// Copyright (C) 2003-2021 by Sonic Team Junior. +// Copyright (C) 2003-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/m_random.c b/src/m_random.c index 2e6213e1277ce027fc04cd6e7435dbaa8e49963d..1127955006ba9aa8ba6c7e4646bd772e4864a50b 100644 --- a/src/m_random.c +++ b/src/m_random.c @@ -3,7 +3,7 @@ // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 2012-2016 by Matthew "Kaito Sinclaire" Walsh. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/m_random.h b/src/m_random.h index df10b4bb371ed14394b897bc07bb9abe78c0f096..aa5ffb0bbbb82e9b793188af4442b8020a362396 100644 --- a/src/m_random.h +++ b/src/m_random.h @@ -3,7 +3,7 @@ // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 2012-2016 by Matthew "Kaito Sinclaire" Walsh. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/m_swap.h b/src/m_swap.h index 9ed8fc15f5c84eb52ffb57f8be66a00d4ba64364..5fafb0ccde0f96322125c3d7f547a5e308736bd1 100644 --- a/src/m_swap.h +++ b/src/m_swap.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/mserv.c b/src/mserv.c index c385380340e468b202448bb8dc8a41318d47c6a2..db95d6266b97a6324d93e75af5641635595d70db 100644 --- a/src/mserv.c +++ b/src/mserv.c @@ -1,8 +1,8 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. -// Copyright (C) 2020-2021 by James R. +// Copyright (C) 1999-2022 by Sonic Team Junior. +// Copyright (C) 2020-2022 by James R. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -102,6 +102,7 @@ void AddMServCommands(void) CV_RegisterVar(&cv_servername); #ifdef MASTERSERVER COM_AddCommand("listserv", Command_Listserv_f); + COM_AddCommand("masterserver_update", Update_parameters); // allows people to updates manually in case you were delisted by accident #endif #endif } diff --git a/src/mserv.h b/src/mserv.h index 7a3b3d8ec8461d9b4734353a23e37e587369be86..23b26fbc54670fff4d5e2673dcd742c8bf0e950c 100644 --- a/src/mserv.h +++ b/src/mserv.h @@ -1,8 +1,8 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. -// Copyright (C) 2020-2021 by James R. +// Copyright (C) 1999-2022 by Sonic Team Junior. +// Copyright (C) 2020-2022 by James R. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/p_ceilng.c b/src/p_ceilng.c index ac93e8e2ea99ff3ae42f30b5928759785f0a647f..50344ee0ccf9df0daf12f45321521cf6af0ed6e3 100644 --- a/src/p_ceilng.c +++ b/src/p_ceilng.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -67,7 +67,8 @@ void T_MoveCeiling(ceiling_t *ceiling) switch (ceiling->type) { case instantMoveCeilingByFrontSector: - ceiling->sector->ceilingpic = ceiling->texture; + if (ceiling->texture > -1) + ceiling->sector->ceilingpic = ceiling->texture; ceiling->sector->ceilingdata = NULL; ceiling->sector->ceilspeed = 0; P_RemoveThinker(&ceiling->thinker); @@ -186,7 +187,8 @@ void T_MoveCeiling(ceiling_t *ceiling) break; case instantMoveCeilingByFrontSector: - ceiling->sector->ceilingpic = ceiling->texture; + if (ceiling->texture > -1) + ceiling->sector->ceilingpic = ceiling->texture; ceiling->sector->ceilingdata = NULL; ceiling->sector->ceilspeed = 0; P_RemoveThinker(&ceiling->thinker); @@ -395,9 +397,8 @@ INT32 EV_DoCeiling(line_t *line, ceiling_e type) sector_t *sec; ceiling_t *ceiling; mtag_t tag = Tag_FGet(&line->tags); - TAG_ITER_DECLARECOUNTER(0); - TAG_ITER_SECTORS(0, tag, secnum) + TAG_ITER_SECTORS(tag, secnum) { sec = §ors[secnum]; @@ -513,7 +514,10 @@ INT32 EV_DoCeiling(line_t *line, ceiling_e type) ceiling->direction = -1; ceiling->bottomheight = line->frontsector->ceilingheight; } - ceiling->texture = line->frontsector->ceilingpic; + if (line->flags & ML_NOCLIMB) + ceiling->texture = -1; + else + ceiling->texture = line->frontsector->ceilingpic; break; case moveCeilingByFrontTexture: @@ -617,9 +621,8 @@ INT32 EV_DoCrush(line_t *line, ceiling_e type) sector_t *sec; ceiling_t *ceiling; mtag_t tag = Tag_FGet(&line->tags); - TAG_ITER_DECLARECOUNTER(0); - TAG_ITER_SECTORS(0, tag, secnum) + TAG_ITER_SECTORS(tag, secnum) { sec = §ors[secnum]; diff --git a/src/p_enemy.c b/src/p_enemy.c index ca88b783188dc9b7f84987110e8d37aa371d9ba8..26682ee326207d8c47c2c356592e612250174bea 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -25,6 +25,7 @@ #include "i_video.h" #include "z_zone.h" #include "lua_hook.h" +#include "m_cond.h" // SECRET_SKIN #ifdef HW3SOUND #include "hardware/hw3sound.h" @@ -199,6 +200,8 @@ void A_SetObjectFlags(mobj_t *actor); void A_SetObjectFlags2(mobj_t *actor); void A_RandomState(mobj_t *actor); void A_RandomStateRange(mobj_t *actor); +void A_StateRangeByAngle(mobj_t *actor); +void A_StateRangeByParameter(mobj_t *actor); void A_DualAction(mobj_t *actor); void A_RemoteAction(mobj_t *actor); void A_ToggleFlameJet(mobj_t *actor); @@ -743,8 +746,8 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed if (player->mo->health <= 0) continue; // dead - if (player->bot) - continue; // ignore bots + if (player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) + continue; // ignore followbots if (player->quittime) continue; // Ignore uncontrolled bodies @@ -1708,7 +1711,7 @@ void A_HoodThink(mobj_t *actor) dx = (actor->target->x - actor->x), dy = (actor->target->y - actor->y), dz = (actor->target->z - actor->z); dm = P_AproxDistance(dx, dy); // Target dangerously close to robohood, retreat then. - if ((dm < 256<<FRACBITS) && (abs(dz) < 128<<FRACBITS)) + if ((dm < 256<<FRACBITS) && (abs(dz) < 128<<FRACBITS) && !(actor->flags2 & MF2_AMBUSH)) { S_StartSound(actor, actor->info->attacksound); P_SetMobjState(actor, actor->info->raisestate); @@ -2654,7 +2657,7 @@ void A_LobShot(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2 >> 16; - mobj_t *shot, *hitspot; + mobj_t *shot; angle_t an; fixed_t z; fixed_t dist; @@ -2693,11 +2696,6 @@ void A_LobShot(mobj_t *actor) P_SetScale(shot, actor->scale); } - // Keep track of where it's going to land - hitspot = P_SpawnMobj(actor->target->x&(64*FRACUNIT-1), actor->target->y&(64*FRACUNIT-1), actor->target->subsector->sector->floorheight, MT_NULL); - hitspot->tics = airtime; - P_SetTarget(&shot->tracer, hitspot); - P_SetTarget(&shot->target, actor); // where it came from shot->angle = an = actor->angle; @@ -3333,20 +3331,18 @@ void A_SkullAttack(mobj_t *actor) actor->angle += (P_RandomChance(FRACUNIT/2)) ? ANGLE_90 : -ANGLE_90; else if (locvar1 == 3) { - statenum_t oldspawnstate = mobjinfo[MT_NULL].spawnstate; - UINT32 oldflags = mobjinfo[MT_NULL].flags; - fixed_t oldradius = mobjinfo[MT_NULL].radius; - fixed_t oldheight = mobjinfo[MT_NULL].height; - mobj_t *check; + statenum_t oldspawnstate = mobjinfo[MT_RAY].spawnstate; + UINT32 oldflags = mobjinfo[MT_RAY].flags; + fixed_t oldradius = mobjinfo[MT_RAY].radius; + fixed_t oldheight = mobjinfo[MT_RAY].height; INT32 i, j; static INT32 k;/* static for (at least) GCC 9.1 weirdness */ - boolean allow; angle_t testang = 0; - mobjinfo[MT_NULL].spawnstate = S_INVISIBLE; - mobjinfo[MT_NULL].flags = MF_NOGRAVITY|MF_NOTHINK|MF_NOCLIPTHING|MF_NOBLOCKMAP; - mobjinfo[MT_NULL].radius = mobjinfo[actor->type].radius; - mobjinfo[MT_NULL].height = mobjinfo[actor->type].height; + mobjinfo[MT_RAY].spawnstate = S_INVISIBLE; + mobjinfo[MT_RAY].flags = MF_NOGRAVITY|MF_NOTHINK|MF_NOCLIPTHING|MF_NOBLOCKMAP; + mobjinfo[MT_RAY].radius = mobjinfo[actor->type].radius; + mobjinfo[MT_RAY].height = mobjinfo[actor->type].height; if (P_RandomChance(FRACUNIT/2)) // port priority 1? { @@ -3359,15 +3355,12 @@ void A_SkullAttack(mobj_t *actor) j = 9; } -#define dostuff(q) check = P_SpawnMobjFromMobj(actor, 0, 0, 0, MT_NULL);\ +#define dostuff(q) \ testang = actor->angle + ((i+(q))*ANG10);\ - allow = (P_TryMove(check,\ - P_ReturnThrustX(check, testang, dist + 2*actor->radius),\ - P_ReturnThrustY(check, testang, dist + 2*actor->radius),\ - true));\ - P_RemoveMobj(check);\ - if (allow)\ - break; + if (P_CheckMove(actor,\ + P_ReturnThrustX(actor, testang, dist + 2*actor->radius),\ + P_ReturnThrustY(actor, testang, dist + 2*actor->radius),\ + true)) break; if (P_RandomChance(FRACUNIT/2)) // port priority 2? { @@ -3393,10 +3386,10 @@ void A_SkullAttack(mobj_t *actor) #undef dostuff - mobjinfo[MT_NULL].spawnstate = oldspawnstate; - mobjinfo[MT_NULL].flags = oldflags; - mobjinfo[MT_NULL].radius = oldradius; - mobjinfo[MT_NULL].height = oldheight; + mobjinfo[MT_RAY].spawnstate = oldspawnstate; + mobjinfo[MT_RAY].flags = oldflags; + mobjinfo[MT_RAY].radius = oldradius; + mobjinfo[MT_RAY].height = oldheight; } an = actor->angle >> ANGLETOFINESHIFT; @@ -3517,9 +3510,7 @@ void A_Scream(mobj_t *actor) if (LUA_CallAction(A_SCREAM, actor)) return; - if (actor->tracer && (actor->tracer->type == MT_SHELL || actor->tracer->type == MT_FIREBALL)) - S_StartScreamSound(actor, sfx_mario2); - else if (actor->info->deathsound) + if (actor->info->deathsound && !S_SoundPlaying(actor, sfx_mario2)) S_StartScreamSound(actor, actor->info->deathsound); } @@ -3590,7 +3581,7 @@ void A_1upThinker(mobj_t *actor) for (i = 0; i < MAXPLAYERS; i++) { - if (!playeringame[i] || players[i].bot || players[i].spectator) + if (!playeringame[i] || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN || players[i].spectator) continue; if (!players[i].mo) @@ -3961,7 +3952,7 @@ void A_BossDeath(mobj_t *mo) } bossjustdie: - if (LUAh_BossDeath(mo)) + if (LUA_HookMobj(mo, MOBJ_HOOK(BossDeath))) return; else if (P_MobjWasRemoved(mo)) return; @@ -4190,7 +4181,6 @@ void A_CustomPower(mobj_t *actor) player_t *player; INT32 locvar1 = var1; INT32 locvar2 = var2; - boolean spawnshield = false; if (LUA_CallAction(A_CUSTOMPOWER, actor)) return; @@ -4209,15 +4199,10 @@ void A_CustomPower(mobj_t *actor) player = actor->target->player; - if (locvar1 == pw_shield && player->powers[pw_shield] != locvar2) - spawnshield = true; + P_SetPower(player, locvar1, locvar2); - player->powers[locvar1] = (UINT16)locvar2; if (actor->info->seesound) S_StartSound(player->mo, actor->info->seesound); - - if (spawnshield) //workaround for a bug - P_SpawnShieldOrb(player); } // Function: A_GiveWeapon @@ -5101,6 +5086,33 @@ void A_SignSpin(mobj_t *actor) } } +static boolean SignSkinCheck(player_t *player, INT32 num) +{ + INT32 i; + + if (player != NULL) + { + // Use player's availabilities + return R_SkinUsable(player - players, num); + } + + // Player invalid, only show characters that are unlocked from the start. + for (i = 0; i < MAXUNLOCKABLES; i++) + { + if (unlockables[i].type == SECRET_SKIN) + { + INT32 lockedSkin = M_UnlockableSkinNum(&unlockables[i]); + + if (lockedSkin == num) + { + return false; + } + } + } + + return true; +} + // Function: A_SignPlayer // // Description: Changes the state of a level end sign to reflect the player that hit it. @@ -5161,23 +5173,21 @@ void A_SignPlayer(mobj_t *actor) // I turned this function into a fucking mess. I'm so sorry. -Lach if (locvar1 == -2) // random skin { -#define skincheck(num) (player ? !R_SkinUsable(player-players, num) : skins[num].availability > 0) player_t *player = actor->target ? actor->target->player : NULL; UINT8 skinnum; UINT8 skincount = 0; for (skinnum = 0; skinnum < numskins; skinnum++) - if (!skincheck(skinnum)) + if (SignSkinCheck(player, skinnum)) skincount++; skinnum = P_RandomKey(skincount); for (skincount = 0; skincount < numskins; skincount++) { if (skincount > skinnum) break; - if (skincheck(skincount)) + if (!SignSkinCheck(player, skincount)) skinnum++; } skin = &skins[skinnum]; -#undef skincheck } else // specific skin skin = &skins[locvar1]; @@ -5271,7 +5281,7 @@ void A_OverlayThink(mobj_t *actor) actor->z = actor->target->z + actor->target->height - mobjinfo[actor->type].height - ((var2>>16) ? -1 : 1)*(var2&0xFFFF)*FRACUNIT; else actor->z = actor->target->z + ((var2>>16) ? -1 : 1)*(var2&0xFFFF)*FRACUNIT; - actor->angle = actor->target->angle + actor->movedir; + actor->angle = (actor->target->player ? actor->target->player->drawangle : actor->target->angle) + actor->movedir; actor->eflags = actor->target->eflags; actor->momx = actor->target->momx; @@ -6518,7 +6528,7 @@ void A_OldRingExplode(mobj_t *actor) { { const angle_t fa = (i*FINEANGLES/16) & FINEMASK; - mo = P_SpawnMobj(actor->x, actor->y, actor->z, locvar1); + mo = P_SpawnMobjFromMobj(actor, 0, 0, 0, locvar1); P_SetTarget(&mo->target, actor->target); // Transfer target so player gets the points mo->momx = FixedMul(FINECOSINE(fa),ns); @@ -6544,7 +6554,7 @@ void A_OldRingExplode(mobj_t *actor) { } } - mo = P_SpawnMobj(actor->x, actor->y, actor->z, locvar1); + mo = P_SpawnMobjFromMobj(actor, 0, 0, 0, locvar1); P_SetTarget(&mo->target, actor->target); mo->momz = ns; @@ -6559,7 +6569,7 @@ void A_OldRingExplode(mobj_t *actor) { mo->color = skincolor_bluering; } - mo = P_SpawnMobj(actor->x, actor->y, actor->z, locvar1); + mo = P_SpawnMobjFromMobj(actor, 0, 0, 0, locvar1); P_SetTarget(&mo->target, actor->target); mo->momz = -ns; @@ -8246,7 +8256,7 @@ void A_Boss3ShockThink(mobj_t *actor) fixed_t x0, y0, x1, y1; // Break the link if movements are too different - if (FixedHypot(snext->momx - actor->momx, snext->momy - actor->momy) > 12*actor->scale) + if (R_PointToDist2(0, 0, snext->momx - actor->momx, snext->momy - actor->momy) > 12*actor->scale) { P_SetTarget(&actor->hnext, NULL); return; @@ -8257,9 +8267,11 @@ void A_Boss3ShockThink(mobj_t *actor) y0 = actor->y; x1 = snext->x; y1 = snext->y; - if (FixedHypot(x1 - x0, y1 - y0) > 2*actor->radius) + if (R_PointToDist2(0, 0, x1 - x0, y1 - y0) > 2*actor->radius) { - snew = P_SpawnMobj((x0 + x1) >> 1, (y0 + y1) >> 1, (actor->z + snext->z) >> 1, actor->type); + snew = P_SpawnMobj((x0 >> 1) + (x1 >> 1), + (y0 >> 1) + (y1 >> 1), + (actor->z >> 1) + (snext->z >> 1), actor->type); snew->momx = (actor->momx + snext->momx) >> 1; snew->momy = (actor->momy + snext->momy) >> 1; snew->momz = (actor->momz + snext->momz) >> 1; // is this really needed? @@ -8267,6 +8279,10 @@ void A_Boss3ShockThink(mobj_t *actor) P_SetTarget(&snew->target, actor->target); snew->fuse = actor->fuse; + P_SetScale(snew, actor->scale); + snew->destscale = actor->destscale; + snew->scalespeed = actor->scalespeed; + P_SetTarget(&actor->hnext, snew); P_SetTarget(&snew->hnext, snext); } @@ -9260,6 +9276,49 @@ void A_RandomStateRange(mobj_t *actor) P_SetMobjState(actor, P_RandomRange(locvar1, locvar2)); } +// Function: A_StateRangeByAngle +// +// Description: Chooses a state within the range supplied, depending on the actor's angle. +// +// var1 = Minimum state number to use. +// var2 = Maximum state number to use. The difference will act as a modulo operator. +// +void A_StateRangeByAngle(mobj_t *actor) +{ + INT32 locvar1 = var1; + INT32 locvar2 = var2; + + if (LUA_CallAction(A_STATERANGEBYANGLE, actor)) + return; + + if (locvar2 - locvar1 < 0) + return; // invalid range + + P_SetMobjState(actor, locvar1 + (AngleFixed(actor->angle)>>FRACBITS % (1 + locvar2 - locvar1))); +} + +// Function: A_StateRangeByParameter +// +// Description: Chooses a state within the range supplied, depending on the actor's parameter/extrainfo value. +// +// var1 = Minimum state number to use. +// var2 = Maximum state number to use. The difference will act as a modulo operator. +// +void A_StateRangeByParameter(mobj_t *actor) +{ + INT32 locvar1 = var1; + INT32 locvar2 = var2; + UINT8 parameter = (actor->spawnpoint ? actor->spawnpoint->extrainfo : 0); + + if (LUA_CallAction(A_STATERANGEBYPARAMETER, actor)) + return; + + if (locvar2 - locvar1 < 0) + return; // invalid range + + P_SetMobjState(actor, locvar1 + (parameter % (1 + locvar2 - locvar1))); +} + // Function: A_DualAction // // Description: Calls two actions. Be careful, if you reference the same state this action is called from, you can create an infinite loop. @@ -9873,8 +9932,8 @@ void A_Custom3DRotate(mobj_t *actor) const fixed_t radius = FixedMul(loc1lw*FRACUNIT, actor->scale); const fixed_t hOff = FixedMul(loc1up*FRACUNIT, actor->scale); - const fixed_t hspeed = FixedMul(loc2up*FRACUNIT/10, actor->scale); - const fixed_t vspeed = FixedMul(loc2lw*FRACUNIT/10, actor->scale); + const fixed_t hspeed = loc2up*FRACUNIT/10; // Monster's note (29/05/21): DO NOT SCALE, this is an angular speed! + const fixed_t vspeed = loc2lw*FRACUNIT/10; // ditto if (LUA_CallAction(A_CUSTOM3DROTATE, actor)) return; @@ -14320,6 +14379,14 @@ void A_RolloutRock(mobj_t *actor) if (LUA_CallAction(A_ROLLOUTROCK, actor)) return; + if (!actor->tracer || P_MobjWasRemoved(actor->tracer) || !actor->tracer->health) + actor->flags |= MF_PUSHABLE; + else + { + actor->flags2 = (actor->flags2 & ~MF2_OBJECTFLIP) | (actor->tracer->flags2 & MF2_OBJECTFLIP); + actor->eflags = (actor->eflags & ~MFE_VERTICALFLIP) | (actor->tracer->eflags & MFE_VERTICALFLIP); + } + actor->friction = FRACUNIT; // turns out riding on solids sucks, so let's just make it easier on ourselves if (actor->eflags & MFE_JUSTHITFLOOR) @@ -14358,7 +14425,8 @@ void A_RolloutRock(mobj_t *actor) speed = P_AproxDistance(actor->momx, actor->momy); // recalculate speed for visual rolling - if (speed < actor->scale >> 1) // stop moving if speed is insignificant + if (((actor->flags & MF_PUSHABLE) || !(actor->flags2 & MF2_STRONGBOX)) + && speed < actor->scale) // stop moving if speed is insignificant { actor->momx = 0; actor->momy = 0; @@ -14378,9 +14446,6 @@ void A_RolloutRock(mobj_t *actor) actor->frame = actor->reactiontime % maxframes; // set frame - if (!actor->tracer || P_MobjWasRemoved(actor->tracer) || !actor->tracer->health) - actor->flags |= MF_PUSHABLE; - if (!(actor->flags & MF_PUSHABLE) || (actor->movecount != 1)) // if being ridden or haven't moved, don't disappear actor->fuse = actor->info->painchance; else if (actor->fuse < 2*TICRATE) diff --git a/src/p_floor.c b/src/p_floor.c index d7e417f5c00d2f3c15a8141887f54c1fe93fb326..5536ee913acf2c958694e3c1d6bb451a50bcbfb8 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -635,7 +635,6 @@ void T_BounceCheese(bouncecheese_t *bouncer) boolean remove; INT32 i; mtag_t tag = Tag_FGet(&bouncer->sourceline->tags); - TAG_ITER_DECLARECOUNTER(0); if (bouncer->sector->crumblestate == CRUMBLE_RESTORE || bouncer->sector->crumblestate == CRUMBLE_WAIT || bouncer->sector->crumblestate == CRUMBLE_ACTIVATED) // Oops! Crumbler says to remove yourself! @@ -650,7 +649,7 @@ void T_BounceCheese(bouncecheese_t *bouncer) } // You can use multiple target sectors, but at your own risk!!! - TAG_ITER_SECTORS(0, tag, i) + TAG_ITER_SECTORS(tag, i) { actionsector = §ors[i]; actionsector->moved = true; @@ -775,7 +774,6 @@ void T_StartCrumble(crumble_t *crumble) sector_t *sector; INT32 i; mtag_t tag = Tag_FGet(&crumble->sourceline->tags); - TAG_ITER_DECLARECOUNTER(0); // Once done, the no-return thinker just sits there, // constantly 'returning'... kind of an oxymoron, isn't it? @@ -804,7 +802,7 @@ void T_StartCrumble(crumble_t *crumble) } else if (++crumble->timer == 0) // Reposition back to original spot { - TAG_ITER_SECTORS(0, tag, i) + TAG_ITER_SECTORS(tag, i) { sector = §ors[i]; @@ -840,7 +838,7 @@ void T_StartCrumble(crumble_t *crumble) // Flash to indicate that the platform is about to return. if (crumble->timer > -224 && (leveltime % ((abs(crumble->timer)/8) + 1) == 0)) { - TAG_ITER_SECTORS(0, tag, i) + TAG_ITER_SECTORS(tag, i) { sector = §ors[i]; @@ -932,7 +930,7 @@ void T_StartCrumble(crumble_t *crumble) P_RemoveThinker(&crumble->thinker); } - TAG_ITER_SECTORS(0, tag, i) + TAG_ITER_SECTORS(tag, i) { sector = §ors[i]; sector->moved = true; @@ -948,7 +946,6 @@ void T_StartCrumble(crumble_t *crumble) void T_MarioBlock(mariothink_t *block) { INT32 i; - TAG_ITER_DECLARECOUNTER(0); T_MovePlane ( @@ -983,7 +980,7 @@ void T_MarioBlock(mariothink_t *block) block->sector->ceilspeed = 0; block->direction = 0; } - TAG_ITER_SECTORS(0, (INT16)block->tag, i) + TAG_ITER_SECTORS((INT16)block->tag, i) P_RecalcPrecipInSector(§ors[i]); } @@ -1045,6 +1042,7 @@ static mobj_t *SearchMarioNode(msecnode_t *node) case MT_THUNDERCOIN_ORB: case MT_IVSP: case MT_SUPERSPARK: + case MT_BOXSPARKLE: case MT_RAIN: case MT_SNOWFLAKE: case MT_SPLISH: @@ -1293,9 +1291,8 @@ void T_NoEnemiesSector(noenemies_t *nobaddies) INT32 secnum = -1; boolean FOFsector = false; mtag_t tag = Tag_FGet(&nobaddies->sourceline->tags); - TAG_ITER_DECLARECOUNTER(0); - TAG_ITER_SECTORS(0, tag, secnum) + TAG_ITER_SECTORS(tag, secnum) { sec = §ors[secnum]; @@ -1306,14 +1303,13 @@ void T_NoEnemiesSector(noenemies_t *nobaddies) { INT32 targetsecnum = -1; mtag_t tag2 = Tag_FGet(&sec->lines[i]->tags); - TAG_ITER_DECLARECOUNTER(1); if (sec->lines[i]->special < 100 || sec->lines[i]->special >= 300) continue; FOFsector = true; - TAG_ITER_SECTORS(1, tag2, targetsecnum) + TAG_ITER_SECTORS(tag2, targetsecnum) { if (T_SectorHasEnemies(§ors[targetsecnum])) return; @@ -1400,7 +1396,6 @@ void T_EachTimeThinker(eachtime_t *eachtime) fixed_t bottomheight, topheight; ffloor_t *rover; mtag_t tag = Tag_FGet(&eachtime->sourceline->tags); - TAG_ITER_DECLARECOUNTER(0); for (i = 0; i < MAXPLAYERS; i++) { @@ -1410,7 +1405,7 @@ void T_EachTimeThinker(eachtime_t *eachtime) eachtime->playersOnArea[i] = false; } - TAG_ITER_SECTORS(0, tag, secnum) + TAG_ITER_SECTORS(tag, secnum) { sec = §ors[secnum]; @@ -1428,14 +1423,13 @@ void T_EachTimeThinker(eachtime_t *eachtime) { INT32 targetsecnum = -1; mtag_t tag2 = Tag_FGet(&sec->lines[i]->tags); - TAG_ITER_DECLARECOUNTER(1); if (sec->lines[i]->special < 100 || sec->lines[i]->special >= 300) continue; FOFsector = true; - TAG_ITER_SECTORS(1, tag2, targetsecnum) + TAG_ITER_SECTORS(tag2, targetsecnum) { targetsec = §ors[targetsecnum]; @@ -1522,8 +1516,8 @@ void T_EachTimeThinker(eachtime_t *eachtime) { for (i = 0; i < MAXPLAYERS; i++) { - if (P_IsPlayerValid(i) && playersArea[i]) - continue; + if (P_IsPlayerValid(i) && !playersArea[i]) + return; } } @@ -1570,12 +1564,11 @@ void T_RaiseSector(raise_t *raise) INT32 direction; result_e res = 0; mtag_t tag = raise->tag; - TAG_ITER_DECLARECOUNTER(0); if (raise->sector->crumblestate >= CRUMBLE_FALL || raise->sector->ceilingdata) return; - TAG_ITER_SECTORS(0, tag, i) + TAG_ITER_SECTORS(tag, i) { sector = §ors[i]; @@ -1702,7 +1695,7 @@ void T_RaiseSector(raise_t *raise) raise->sector->ceilspeed = 42; raise->sector->floorspeed = speed*direction; - TAG_ITER_SECTORS(0, tag, i) + TAG_ITER_SECTORS(tag, i) P_RecalcPrecipInSector(§ors[i]); } @@ -1820,9 +1813,8 @@ void EV_DoFloor(line_t *line, floor_e floortype) sector_t *sec; floormove_t *dofloor; mtag_t tag = Tag_FGet(&line->tags); - TAG_ITER_DECLARECOUNTER(0); - TAG_ITER_SECTORS(0, tag, secnum) + TAG_ITER_SECTORS(tag, secnum) { sec = §ors[secnum]; @@ -2037,10 +2029,9 @@ void EV_DoElevator(line_t *line, elevator_e elevtype, boolean customspeed) sector_t *sec; elevator_t *elevator; mtag_t tag = Tag_FGet(&line->tags); - TAG_ITER_DECLARECOUNTER(0); // act on all sectors with the same tag as the triggering linedef - TAG_ITER_SECTORS(0, tag, secnum) + TAG_ITER_SECTORS(tag, secnum) { sec = §ors[secnum]; @@ -2337,7 +2328,6 @@ INT32 EV_StartCrumble(sector_t *sec, ffloor_t *rover, boolean floating, sector_t *foundsec; INT32 i; mtag_t tag = Tag_FGet(&rover->master->tags); - TAG_ITER_DECLARECOUNTER(0); // If floor is already activated, skip it if (sec->floordata) @@ -2380,7 +2370,7 @@ INT32 EV_StartCrumble(sector_t *sec, ffloor_t *rover, boolean floating, crumble->sector->crumblestate = CRUMBLE_ACTIVATED; - TAG_ITER_SECTORS(0, tag, i) + TAG_ITER_SECTORS(tag, i) { foundsec = §ors[i]; diff --git a/src/p_inter.c b/src/p_inter.c index 380040bc8e62ad97e0880ccdcdc645296db38716..582cdb0d091df4fc6b0ee9d5698babcff6acd9fb 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -151,7 +151,7 @@ boolean P_CanPickupItem(player_t *player, boolean weapon) if (!player->mo || player->mo->health <= 0) return false; - if (player->bot) + if (player->bot && player->bot != BOT_MPAI) { if (weapon) return false; @@ -178,7 +178,7 @@ void P_DoNightsScore(player_t *player) return; // Don't do any fancy shit for failures. dummymo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z+player->mo->height/2, MT_NIGHTSCORE); - if (player->bot) + if (player->bot && player->bot != BOT_MPAI) player = &players[consoleplayer]; if (G_IsSpecialStage(gamemap)) // Global link count? Maybe not a good idea... @@ -365,7 +365,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) if (special->flags & (MF_ENEMY|MF_BOSS) && special->flags2 & MF2_FRET) return; - if (LUAh_TouchSpecial(special, toucher) || P_MobjWasRemoved(special)) + if (LUA_HookTouchSpecial(special, toucher) || P_MobjWasRemoved(special)) return; // 0 = none, 1 = elemental pierce, 2 = bubble bounce @@ -630,7 +630,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) // ***************************** // // Special Stage Token case MT_TOKEN: - if (player->bot) + if (player->bot && player->bot != BOT_MPAI) return; P_AddPlayerScore(player, 1000); @@ -670,7 +670,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) // Emerald Hunt case MT_EMERHUNT: - if (player->bot) + if (player->bot && player->bot != BOT_MPAI) return; if (hunt1 == special) @@ -701,7 +701,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) case MT_EMERALD5: case MT_EMERALD6: case MT_EMERALD7: - if (player->bot) + if (player->bot && player->bot != BOT_MPAI) return; if (special->threshold) @@ -738,12 +738,11 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) // Secret emblem thingy case MT_EMBLEM: { - if (demoplayback || player->bot) + if (demoplayback || (player->bot && player->bot != BOT_MPAI) || special->health <= 0 || special->health > MAXEMBLEMS) return; emblemlocations[special->health-1].collected = true; M_UpdateUnlockablesAndExtraEmblems(); - G_SaveGameData(); break; } @@ -751,7 +750,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) // CTF Flags case MT_REDFLAG: case MT_BLUEFLAG: - if (player->bot) + if (player->bot && player->bot != BOT_MPAI) return; if (player->powers[pw_flashing] || player->tossdelay) return; @@ -826,7 +825,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) { boolean spec = G_IsSpecialStage(gamemap); boolean cangiveemmy = false; - if (player->bot) + if (player->bot && player->bot != BOT_MPAI) return; if (player->exiting) return; @@ -1072,7 +1071,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) } return; case MT_EGGCAPSULE: - if (player->bot) + if (player->bot && player->bot != BOT_MPAI) return; // make sure everything is as it should be, THEN take rings from players in special stages @@ -1164,7 +1163,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) } return; case MT_NIGHTSSUPERLOOP: - if (player->bot || !(player->powers[pw_carry] == CR_NIGHTSMODE)) + if ((player->bot && player->bot != BOT_MPAI) || !(player->powers[pw_carry] == CR_NIGHTSMODE)) return; if (!G_IsSpecialStage(gamemap)) player->powers[pw_nights_superloop] = (UINT16)special->info->speed; @@ -1186,7 +1185,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) } break; case MT_NIGHTSDRILLREFILL: - if (player->bot || !(player->powers[pw_carry] == CR_NIGHTSMODE)) + if ((player->bot && player->bot != BOT_MPAI) || !(player->powers[pw_carry] == CR_NIGHTSMODE)) return; if (!G_IsSpecialStage(gamemap)) player->drillmeter = special->info->speed; @@ -1208,7 +1207,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) } break; case MT_NIGHTSHELPER: - if (player->bot || !(player->powers[pw_carry] == CR_NIGHTSMODE)) + if ((player->bot && player->bot != BOT_MPAI) || !(player->powers[pw_carry] == CR_NIGHTSMODE)) return; if (!G_IsSpecialStage(gamemap)) { @@ -1240,7 +1239,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) } break; case MT_NIGHTSEXTRATIME: - if (player->bot || !(player->powers[pw_carry] == CR_NIGHTSMODE)) + if ((player->bot && player->bot != BOT_MPAI) || !(player->powers[pw_carry] == CR_NIGHTSMODE)) return; if (!G_IsSpecialStage(gamemap)) { @@ -1272,7 +1271,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) } break; case MT_NIGHTSLINKFREEZE: - if (player->bot || !(player->powers[pw_carry] == CR_NIGHTSMODE)) + if ((player->bot && player->bot != BOT_MPAI) || !(player->powers[pw_carry] == CR_NIGHTSMODE)) return; if (!G_IsSpecialStage(gamemap)) { @@ -1332,7 +1331,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) if (playeringame[i] && players[i].powers[pw_carry] == CR_NIGHTSMODE) players[i].drillmeter += TICRATE/2; } - else if (player->bot) + else if (player->bot && player->bot != BOT_MPAI) players[consoleplayer].drillmeter += TICRATE/2; else player->drillmeter += TICRATE/2; @@ -1385,7 +1384,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) thinker_t *th; mobj_t *mo2; - if (player->bot) + if (player->bot && player->bot != BOT_MPAI) return; // Initialize my junk @@ -1423,7 +1422,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) return; } case MT_FIREFLOWER: - if (player->bot) + if (player->bot && player->bot != BOT_MPAI) return; S_StartSound(toucher, sfx_mario3); @@ -1685,7 +1684,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) return; // Only go in the mouth // Eaten by player! - if ((!player->bot) && (player->powers[pw_underwater] && player->powers[pw_underwater] <= 12*TICRATE + 1)) + if ((!player->bot || player->bot == BOT_MPAI) && (player->powers[pw_underwater] && player->powers[pw_underwater] <= 12*TICRATE + 1)) { player->powers[pw_underwater] = underwatertics + 1; P_RestoreMusic(player); @@ -1696,7 +1695,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) if (!player->climbing) { - if (player->bot && toucher->state-states != S_PLAY_GASP) + if (player->bot && player->bot != BOT_MPAI && toucher->state-states != S_PLAY_GASP) S_StartSound(toucher, special->info->deathsound); // Force it to play a sound for bots P_SetPlayerMobjState(toucher, S_PLAY_GASP); P_ResetPlayer(player); @@ -1704,7 +1703,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) toucher->momx = toucher->momy = toucher->momz = 0; - if (player->bot) + if (player->bot && player->bot != BOT_MPAI) return; else break; @@ -1736,7 +1735,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) return; case MT_MINECARTSPAWNER: - if (!player->bot && special->fuse <= TICRATE && player->powers[pw_carry] != CR_MINECART && !(player->powers[pw_ignorelatch] & (1<<15))) + if (!player->bot && player->bot != BOT_MPAI && special->fuse <= TICRATE && player->powers[pw_carry] != CR_MINECART && !(player->powers[pw_ignorelatch] & (1<<15))) { mobj_t *mcart = P_SpawnMobj(special->x, special->y, special->z, MT_MINECART); P_SetTarget(&mcart->target, toucher); @@ -1789,7 +1788,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) } return; default: // SOC or script pickup - if (player->bot) + if (player->bot && player->bot != BOT_MPAI) return; P_SetTarget(&special->target, toucher); break; @@ -1813,7 +1812,7 @@ void P_TouchStarPost(mobj_t *post, player_t *player, boolean snaptopost) mobj_t *toucher = player->mo; mobj_t *checkbase = snaptopost ? post : toucher; - if (player->bot) + if (player->bot && player->bot != BOT_MPAI) return; // In circuit, player must have touched all previous starposts if (circuitmap @@ -1939,7 +1938,7 @@ static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *sour if (!netgame) return; // Presumably it's obvious what's happening in splitscreen. - if (LUAh_HurtMsg(player, inflictor, source, damagetype)) + if (LUA_HookHurtMsg(player, inflictor, source, damagetype)) return; deadtarget = (player->mo->health <= 0); @@ -2391,7 +2390,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget mobj_t *mo; if (inflictor && (inflictor->type == MT_SHELL || inflictor->type == MT_FIREBALL)) - P_SetTarget(&target->tracer, inflictor); + S_StartScreamSound(target, sfx_mario2); if (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap) && target->player && target->player->nightstime > 6) target->player->nightstime = 6; // Just let P_Ticker take care of the rest. @@ -2413,7 +2412,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget target->flags2 &= ~(MF2_SKULLFLY|MF2_NIGHTSPULL); target->health = 0; // This makes it easy to check if something's dead elsewhere. - if (LUAh_MobjDeath(target, inflictor, source, damagetype) || P_MobjWasRemoved(target)) + if (LUA_HookMobjDeath(target, inflictor, source, damagetype) || P_MobjWasRemoved(target)) return; // Let EVERYONE know what happened to a player! 01-29-2002 Tails @@ -2555,7 +2554,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget if ((target->player->lives <= 1) && (netgame || multiplayer) && G_GametypeUsesCoopLives() && (cv_cooplives.value == 0)) ; - else if (!target->player->bot && !target->player->spectator && (target->player->lives != INFLIVES) + else if ((!target->player->bot || target->player->bot == BOT_MPAI) && !target->player->spectator && (target->player->lives != INFLIVES) && G_GametypeUsesLives()) { if (!(target->player->pflags & PF_FINISHED)) @@ -3475,7 +3474,7 @@ void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source) if (inflictor && inflictor->type == MT_LHRT) return; - if (player->powers[pw_shield] || player->bot) //If One-Hit Shield + if (player->powers[pw_shield] || (player->bot && player->bot != BOT_MPAI)) //If One-Hit Shield { P_RemoveShield(player); S_StartSound(player->mo, sfx_shldls); // Ba-Dum! Shield loss. @@ -3548,7 +3547,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da // Everything above here can't be forced. if (!metalrecording) { - UINT8 shouldForce = LUAh_ShouldDamage(target, inflictor, source, damage, damagetype); + UINT8 shouldForce = LUA_HookShouldDamage(target, inflictor, source, damage, damagetype); if (P_MobjWasRemoved(target)) return (shouldForce == 1); // mobj was removed if (shouldForce == 1) @@ -3566,7 +3565,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da return false; // Make sure that boxes cannot be popped by enemies, red rings, etc. - if (target->flags & MF_MONITOR && ((!source || !source->player || source->player->bot) + if (target->flags & MF_MONITOR && ((!source || !source->player || (source->player->bot && source->player->bot != BOT_MPAI)) || (inflictor && (inflictor->type == MT_REDRING || (inflictor->type >= MT_THROWNBOUNCE && inflictor->type <= MT_THROWNGRENADE))))) return false; } @@ -3589,7 +3588,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da if (!force && target->flags2 & MF2_FRET) // Currently flashing from being hit return false; - if (LUAh_MobjDamage(target, inflictor, source, damage, damagetype) || P_MobjWasRemoved(target)) + if (LUA_HookMobjDamage(target, inflictor, source, damage, damagetype) || P_MobjWasRemoved(target)) return true; if (target->health > 1) @@ -3639,7 +3638,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da || (G_GametypeHasTeams() && player->ctfteam == source->player->ctfteam))) return false; // Don't run eachother over in special stages and team games and such } - if (LUAh_MobjDamage(target, inflictor, source, damage, damagetype)) + if (LUA_HookMobjDamage(target, inflictor, source, damage, damagetype)) return true; P_NiGHTSDamage(target, source); // -5s :( return true; @@ -3651,7 +3650,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da return true; } - if (!force && inflictor && inflictor->flags & MF_FIRE) + if (!force && inflictor && inflictor->flags & MF_FIRE && !(damagetype && damagetype != DMG_FIRE)) { if (player->powers[pw_shield] & SH_PROTECTFIRE) return false; // Invincible to fire objects @@ -3693,15 +3692,15 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da if (force || (inflictor && inflictor->flags & MF_MISSILE && inflictor->flags2 & MF2_SUPERFIRE)) // Super Sonic is stunned! { - if (!LUAh_MobjDamage(target, inflictor, source, damage, damagetype)) + if (!LUA_HookMobjDamage(target, inflictor, source, damage, damagetype)) P_SuperDamage(player, inflictor, source, damage); return true; } return false; } - else if (LUAh_MobjDamage(target, inflictor, source, damage, damagetype)) + else if (LUA_HookMobjDamage(target, inflictor, source, damage, damagetype)) return true; - else if (player->powers[pw_shield] || (player->bot && !ultimatemode)) //If One-Hit Shield + else if (player->powers[pw_shield] || (player->bot && player->bot != BOT_MPAI && !ultimatemode)) //If One-Hit Shield { P_ShieldDamage(player, inflictor, source, damage, damagetype); damage = 0; diff --git a/src/p_lights.c b/src/p_lights.c index 937808ef1e1f95f588b86652498f547328616948..d7bbea90cea852f48820663e3e8da9b3935509d5 100644 --- a/src/p_lights.c +++ b/src/p_lights.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -374,10 +374,9 @@ void P_FadeLightBySector(sector_t *sector, INT32 destvalue, INT32 speed, boolean void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed, boolean ticbased, boolean force) { INT32 i; - TAG_ITER_DECLARECOUNTER(0); // search all sectors for ones with tag - TAG_ITER_SECTORS(0, tag, i) + TAG_ITER_SECTORS(tag, i) { if (!force && ticbased // always let speed fader execute && sectors[i].lightingdata diff --git a/src/p_local.h b/src/p_local.h index d61e9317e659d8b7dc9f1bfc1cd46195b6a867c5..0e7b8327d3934ed661871949de9ebee257898a11 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -155,6 +155,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff); void P_SetObjectMomZ(mobj_t *mo, fixed_t value, boolean relative); void P_RestoreMusic(player_t *player); +void P_SetPower(player_t *player, powertype_t power, UINT16 value); void P_SpawnShieldOrb(player_t *player); void P_SwitchShield(player_t *player, UINT16 shieldtype); mobj_t *P_SpawnGhostMobj(mobj_t *mobj); @@ -350,6 +351,7 @@ void P_FlashPal(player_t *pl, UINT16 type, UINT16 duration); #define PAL_MIXUP 2 #define PAL_RECYCLE 3 #define PAL_NUKE 4 +#define PAL_INVERT 5 // // P_ENEMY @@ -410,6 +412,7 @@ void P_SetUnderlayPosition(mobj_t *thing); boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y); boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam); +boolean P_CheckMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff); boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff); boolean P_Move(mobj_t *actor, fixed_t speed); boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z); diff --git a/src/p_map.c b/src/p_map.c index 19b999c433f09cd5f50cb34871f4937bcd875a87..8cd0223d0957147e6edb08083eb0f326a035cab2 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -419,16 +419,23 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object) } else if (object->player->dashmode >= DASHMODE_THRESHOLD) P_SetPlayerMobjState(object, S_PLAY_DASH); - else if (P_IsObjectOnGround(object) && horizspeed >= FixedMul(object->player->runspeed, object->scale)) - P_SetPlayerMobjState(object, S_PLAY_RUN); + else if (P_IsObjectOnGround(object)) + P_SetPlayerMobjState(object, (horizspeed >= FixedMul(object->player->runspeed, object->scale)) ? S_PLAY_RUN : S_PLAY_WALK); else - P_SetPlayerMobjState(object, S_PLAY_WALK); + P_SetPlayerMobjState(object, (object->momz > 0) ? S_PLAY_SPRING : S_PLAY_FALL); } else if (P_MobjFlip(object)*vertispeed > 0) P_SetPlayerMobjState(object, S_PLAY_SPRING); else P_SetPlayerMobjState(object, S_PLAY_FALL); } + else if (horizspeed + && object->tracer + && object->tracer->player + && object->tracer->player->powers[pw_carry] != CR_NONE + && object->tracer->tracer == object + && (!demoplayback || P_ControlStyle(object->tracer->player) == CS_LMAOGALOG)) + P_SetPlayerAngle(object->tracer->player, spring->angle); object->standingslope = NULL; // And again. @@ -511,6 +518,7 @@ static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object) if (spring->state != &states[S_STEAM1]) // Only when it bursts break; + object->eflags |= MFE_SPRUNG; object->momz = flipval*FixedMul(speed, FixedSqrt(FixedMul(spring->scale, object->scale))); // scale the speed with both objects' scales, just like with springs! if (p) @@ -746,7 +754,7 @@ static boolean PIT_CheckThing(mobj_t *thing) return true; // underneath // REX HAS SEEN YOU - if (!LUAh_SeenPlayer(tmthing->target->player, thing->player)) + if (!LUA_HookSeenPlayer(tmthing->target->player, thing->player)) return false; seenplayer = thing->player; @@ -935,7 +943,7 @@ static boolean PIT_CheckThing(mobj_t *thing) } { - UINT8 shouldCollide = LUAh_MobjCollide(thing, tmthing); // checks hook for thing's type + UINT8 shouldCollide = LUA_Hook2Mobj(thing, tmthing, MOBJ_HOOK(MobjCollide)); // checks hook for thing's type if (P_MobjWasRemoved(tmthing) || P_MobjWasRemoved(thing)) return true; // one of them was removed??? if (shouldCollide == 1) @@ -943,7 +951,7 @@ static boolean PIT_CheckThing(mobj_t *thing) else if (shouldCollide == 2) return true; // force no collide - shouldCollide = LUAh_MobjMoveCollide(tmthing, thing); // checks hook for tmthing's type + shouldCollide = LUA_Hook2Mobj(tmthing, thing, MOBJ_HOOK(MobjMoveCollide)); // checks hook for tmthing's type if (P_MobjWasRemoved(tmthing) || P_MobjWasRemoved(thing)) return true; // one of them was removed??? if (shouldCollide == 1) @@ -1144,11 +1152,11 @@ static boolean PIT_CheckThing(mobj_t *thing) return true; // underneath if (tmthing->eflags & MFE_VERTICALFLIP) - thing->z = tmthing->z - thing->height - FixedMul(FRACUNIT, tmthing->scale); + P_TeleportMove(thing, thing->x, thing->y, tmthing->z - thing->height - FixedMul(FRACUNIT, tmthing->scale)); else - thing->z = tmthing->z + tmthing->height + FixedMul(FRACUNIT, tmthing->scale); + P_TeleportMove(thing, thing->x, thing->y, tmthing->z + tmthing->height + FixedMul(FRACUNIT, tmthing->scale)); if (thing->flags & MF_SHOOTABLE) - P_DamageMobj(thing, tmthing, tmthing, 1, 0); + P_DamageMobj(thing, tmthing, tmthing, 1, DMG_SPIKE); return true; } @@ -1927,7 +1935,7 @@ static boolean PIT_CheckLine(line_t *ld) blockingline = ld; { - UINT8 shouldCollide = LUAh_MobjLineCollide(tmthing, blockingline); // checks hook for thing's type + UINT8 shouldCollide = LUA_HookMobjLineCollide(tmthing, blockingline); // checks hook for thing's type if (P_MobjWasRemoved(tmthing)) return true; // one of them was removed??? if (shouldCollide == 1) @@ -2021,7 +2029,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y) subsector_t *newsubsec; boolean blockval = true; - ps_checkposition_calls++; + ps_checkposition_calls.value.i++; I_Assert(thing != NULL); #ifdef PARANOIA @@ -2658,17 +2666,17 @@ boolean PIT_PushableMoved(mobj_t *thing) return true; } -// -// P_TryMove -// Attempt to move to a new position. -// -boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff) +static boolean +increment_move +( mobj_t * thing, + fixed_t x, + fixed_t y, + boolean allowdropoff) { fixed_t tryx = thing->x; fixed_t tryy = thing->y; fixed_t radius = thing->radius; fixed_t thingtop; - fixed_t startingonground = P_IsObjectOnGround(thing); floatok = false; if (radius < MAXRADIUS/2) @@ -2719,6 +2727,16 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff) && P_MobjFlip(thing)*thing->momz > FixedMul(FRACUNIT, thing->scale)) maxstep = 0; } + else if (thing->flags & MF_PUSHABLE) + { + // If using type Section1:13, double the maxstep. + if (GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1) == 13) + maxstep <<= 1; + + // If using type Section1:14, no maxstep. + if (GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1) == 14) + maxstep = 0; + } if (thing->type == MT_SKIM) maxstep = 0; @@ -2796,7 +2814,38 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff) } } while (tryx != x || tryy != y); + return true; +} + +// +// P_CheckMove +// Check if a P_TryMove would be successful. +// +boolean P_CheckMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff) +{ + boolean moveok; + mobj_t *hack = P_SpawnMobjFromMobj(thing, 0, 0, 0, MT_RAY); + + hack->radius = thing->radius; + hack->height = thing->height; + + moveok = increment_move(hack, x, y, allowdropoff); + P_RemoveMobj(hack); + + return moveok; +} + +// +// P_TryMove +// Attempt to move to a new position. +// +boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff) +{ + fixed_t startingonground = P_IsObjectOnGround(thing); + // The move is ok! + if (!increment_move(thing, x, y, allowdropoff)) + return false; // If it's a pushable object, check if anything is // standing on top and move it, too. diff --git a/src/p_maputl.c b/src/p_maputl.c index efcebe7363741a3ff1bb3a851dfc7e8653e6f3c8..43a7e92a185f4ba88ef5a2767d774bb928252bca 100644 --- a/src/p_maputl.c +++ b/src/p_maputl.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/p_maputl.h b/src/p_maputl.h index cec344d03df8b810f4a952dabb69de2746dccacd..b7779d88a3d5a4f5f43441cbb4bad3072b2565d3 100644 --- a/src/p_maputl.h +++ b/src/p_maputl.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/p_mobj.c b/src/p_mobj.c index ec21f1e4eab69a89fd1d1ff80c3ca6a47653e120..76dab6c9da3346f781623406948eb2b046a2092f 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -86,7 +86,7 @@ void P_AddCachedAction(mobj_t *mobj, INT32 statenum) // // P_SetupStateAnimation // -FUNCINLINE static ATTRINLINE void P_SetupStateAnimation(mobj_t *mobj, state_t *st) +static void P_SetupStateAnimation(mobj_t *mobj, state_t *st) { INT32 animlength = (mobj->sprite == SPR_PLAY && mobj->skin) ? (INT32)(((skin_t *)mobj->skin)->sprites[mobj->sprite2].numframes) - 1 @@ -337,9 +337,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state) mobj->tics = st->tics; // Adjust the player's animation speed to match their velocity. - if (state == S_PLAY_STND && player->powers[pw_super] && skins[player->skin].sprites[SPR2_WAIT|FF_SPR2SUPER].numframes == 0) // if no super wait, don't wait at all - mobj->tics = -1; - else if (player->panim == PA_EDGE && (player->charflags & SF_FASTEDGE)) + if (player->panim == PA_EDGE && (player->charflags & SF_FASTEDGE)) mobj->tics = 2; else if (!(disableSpeedAdjust || player->charflags & SF_NOSPEEDADJUST)) { @@ -408,8 +406,28 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state) if (skin) { - spr2 = P_GetSkinSprite2(skin, (((player->powers[pw_super] && !(player->charflags & SF_NOSUPERSPRITES)) ? FF_SPR2SUPER : 0)|st->frame) & FF_FRAMEMASK, mobj->player); + UINT16 stateframe = st->frame; + + // Add/Remove FF_SPR2SUPER based on certain conditions + if (player->charflags & SF_NOSUPERSPRITES) + stateframe = stateframe & ~FF_SPR2SUPER; + else if (player->powers[pw_super]) + stateframe = stateframe | FF_SPR2SUPER; + + if (stateframe & FF_SPR2SUPER) + { + if (mobj->eflags & MFE_FORCENOSUPER) + stateframe = stateframe & ~FF_SPR2SUPER; + } + else if (mobj->eflags & MFE_FORCESUPER) + stateframe = stateframe | FF_SPR2SUPER; + + // Get the sprite2 and frame number + spr2 = P_GetSkinSprite2(skin, (stateframe & FF_FRAMEMASK), mobj->player); numframes = skin->sprites[spr2].numframes; + + if (state == S_PLAY_STND && (spr2 & FF_SPR2SUPER) && skin->sprites[SPR2_WAIT|FF_SPR2SUPER].numframes == 0) + mobj->tics = -1; // If no super wait, don't wait at all } else { @@ -538,8 +556,23 @@ boolean P_SetMobjState(mobj_t *mobj, statenum_t state) if (skin) { - spr2 = P_GetSkinSprite2(skin, st->frame & FF_FRAMEMASK, mobj->player); + UINT16 stateframe = st->frame; + + // Add/Remove FF_SPR2SUPER based on certain conditions + if (stateframe & FF_SPR2SUPER) + { + if (mobj->eflags & MFE_FORCENOSUPER) + stateframe = stateframe & ~FF_SPR2SUPER; + } + else if (mobj->eflags & MFE_FORCESUPER) + stateframe = stateframe | FF_SPR2SUPER; + + // Get the sprite2 and frame number + spr2 = P_GetSkinSprite2(skin, (stateframe & FF_FRAMEMASK), NULL); numframes = skin->sprites[spr2].numframes; + + if (state == S_PLAY_STND && (spr2 & FF_SPR2SUPER) && skin->sprites[SPR2_WAIT|FF_SPR2SUPER].numframes == 0) + mobj->tics = -1; // If no super wait, don't wait at all } else { @@ -1855,12 +1888,10 @@ void P_XYMovement(mobj_t *mo) // blocked move moved = false; - if (player) { - if (player->bot) - B_MoveBlocked(player); - } + if (player) + B_MoveBlocked(player); - if (LUAh_MobjMoveBlocked(mo)) + if (LUA_HookMobjMoveBlocked(mo, tmhitthing, blockingline)) { if (P_MobjWasRemoved(mo)) return; @@ -2507,7 +2538,7 @@ boolean P_ZMovement(mobj_t *mo) { P_KillMobj(mo, NULL, NULL, 0); } - return false; + return !P_MobjWasRemoved(mo); // allows explosion states to run } else { @@ -2565,6 +2596,10 @@ boolean P_ZMovement(mobj_t *mo) } P_CheckPosition(mo, mo->x, mo->y); // Sets mo->standingslope correctly + + if (P_MobjWasRemoved(mo)) // mobjs can be removed by P_CheckPosition -- Monster Iestyn 31/07/21 + return false; + if (((mo->eflags & MFE_VERTICALFLIP) ? tmceilingslope : tmfloorslope) && (mo->type != MT_STEAM)) { mo->standingslope = (mo->eflags & MFE_VERTICALFLIP) ? tmceilingslope : tmfloorslope; @@ -3250,8 +3285,8 @@ void P_MobjCheckWater(mobj_t *mobj) || ((rover->flags & FF_BLOCKOTHERS) && !mobj->player))) continue; - topheight = P_GetFFloorTopZAt (rover, mobj->x, mobj->y); - bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y); + topheight = P_GetSpecialTopZ(mobj, sectors + rover->secnum, sector); + bottomheight = P_GetSpecialBottomZ(mobj, sectors + rover->secnum, sector); if (mobj->eflags & MFE_VERTICALFLIP) { @@ -3302,11 +3337,9 @@ void P_MobjCheckWater(mobj_t *mobj) boolean electric = !!(p->powers[pw_shield] & SH_PROTECTELECTRIC); if (electric || ((p->powers[pw_shield] & SH_PROTECTFIRE) && !(p->powers[pw_shield] & SH_PROTECTWATER) && !(mobj->eflags & MFE_TOUCHLAVA))) { // Water removes electric and non-water fire shields... - P_FlashPal(p, - electric - ? PAL_WHITE - : PAL_NUKE, - 1); + if (electric) + P_FlashPal(p, PAL_WHITE, 1); + p->powers[pw_shield] = p->powers[pw_shield] & SH_STACK; } } @@ -4154,7 +4187,7 @@ boolean P_BossTargetPlayer(mobj_t *actor, boolean closest) player = &players[actor->lastlook]; - if (player->pflags & PF_INVIS || player->bot || player->spectator) + if (player->pflags & PF_INVIS || player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN || player->spectator) continue; // ignore notarget if (!player->mo || P_MobjWasRemoved(player->mo)) @@ -4195,7 +4228,7 @@ boolean P_SupermanLook4Players(mobj_t *actor) if (players[c].pflags & PF_INVIS) continue; // ignore notarget - if (!players[c].mo || players[c].bot) + if (!players[c].mo || players[c].bot == BOT_2PAI || players[c].bot == BOT_2PHUMAN) continue; if (players[c].mo->health <= 0) @@ -4623,9 +4656,8 @@ static boolean P_Boss4MoveCage(mobj_t *mobj, fixed_t delta) INT32 snum; sector_t *sector; boolean gotcage = false; - TAG_ITER_DECLARECOUNTER(0); - TAG_ITER_SECTORS(0, tag, snum) + TAG_ITER_SECTORS(tag, snum) { sector = §ors[snum]; sector->floorheight += delta; @@ -4709,9 +4741,8 @@ static void P_Boss4DestroyCage(mobj_t *mobj) size_t a; sector_t *sector, *rsec; ffloor_t *rover; - TAG_ITER_DECLARECOUNTER(0); - TAG_ITER_SECTORS(0, tag, snum) + TAG_ITER_SECTORS(tag, snum) { sector = §ors[snum]; @@ -6855,7 +6886,7 @@ void P_RunOverlays(void) mo->eflags = (mo->eflags & ~MFE_VERTICALFLIP) | (mo->target->eflags & MFE_VERTICALFLIP); mo->scale = mo->destscale = mo->target->scale; - mo->angle = mo->target->angle + mo->movedir; + mo->angle = (mo->target->player ? mo->target->player->drawangle : mo->target->angle) + mo->movedir; if (!(mo->state->frame & FF_ANIMATE)) zoffs = FixedMul(((signed)mo->state->var2)*FRACUNIT, mo->scale); @@ -7044,6 +7075,8 @@ static void P_PyreFlyBurn(mobj_t *mobj, fixed_t hoffs, INT16 vrange, mobjtype_t fixed_t zoffs = P_RandomRange(-vrange, vrange)*FRACUNIT; mobj_t *particle = P_SpawnMobjFromMobj(mobj, xoffs, yoffs, zoffs, mobjtype); particle->momz = momz; + particle->flags2 |= MF2_LINKDRAW; + P_SetTarget(&particle->tracer, mobj); } static void P_MobjScaleThink(mobj_t *mobj) @@ -7326,7 +7359,7 @@ static void P_RosySceneryThink(mobj_t *mobj) continue; if (!players[i].mo) continue; - if (players[i].bot) + if (players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN) continue; if (!players[i].mo->health) continue; @@ -7528,7 +7561,7 @@ static void P_RosySceneryThink(mobj_t *mobj) static void P_MobjSceneryThink(mobj_t *mobj) { - if (LUAh_MobjThinker(mobj)) + if (LUA_HookMobj(mobj, MOBJ_HOOK(MobjThinker))) return; if (P_MobjWasRemoved(mobj)) return; @@ -7723,7 +7756,8 @@ static void P_MobjSceneryThink(mobj_t *mobj) break; case MT_WATERDROP: P_SceneryCheckWater(mobj); - if ((mobj->z <= mobj->floorz || mobj->z <= mobj->watertop) + if (((!(mobj->eflags & MFE_VERTICALFLIP) && (mobj->z <= mobj->floorz || mobj->z <= mobj->watertop)) + || (mobj->eflags & MFE_VERTICALFLIP && mobj->z + mobj->height >= mobj->ceilingz)) && mobj->health > 0) { mobj->health = 0; @@ -7876,7 +7910,7 @@ static void P_MobjSceneryThink(mobj_t *mobj) if (!mobj->fuse) { - if (!LUAh_MobjFuse(mobj)) + if (!LUA_HookMobj(mobj, MOBJ_HOOK(MobjFuse))) P_RemoveMobj(mobj); return; } @@ -7918,6 +7952,9 @@ static void P_MobjSceneryThink(mobj_t *mobj) P_SetScale(mobj, mobj->target->scale); } break; + case MT_TUTORIALFLOWER: + mobj->angle += FixedAngle(3*FRACUNIT); + break; case MT_VWREF: case MT_VWREB: { @@ -7935,7 +7972,7 @@ static void P_MobjSceneryThink(mobj_t *mobj) mobj->fuse--; if (!mobj->fuse) { - if (!LUAh_MobjFuse(mobj)) + if (!LUA_HookMobj(mobj, MOBJ_HOOK(MobjFuse))) P_RemoveMobj(mobj); return; } @@ -7964,7 +8001,7 @@ static boolean P_MobjPushableThink(mobj_t *mobj) static boolean P_MobjBossThink(mobj_t *mobj) { - if (LUAh_BossThinker(mobj)) + if (LUA_HookMobj(mobj, MOBJ_HOOK(BossThinker))) { if (P_MobjWasRemoved(mobj)) return false; @@ -9891,7 +9928,7 @@ static boolean P_FuseThink(mobj_t *mobj) if (mobj->fuse) return true; - if (LUAh_MobjFuse(mobj) || P_MobjWasRemoved(mobj)) + if (LUA_HookMobj(mobj, MOBJ_HOOK(MobjFuse)) || P_MobjWasRemoved(mobj)) ; else if (mobj->info->flags & MF_MONITOR) { @@ -10067,13 +10104,13 @@ void P_MobjThinker(mobj_t *mobj) // Check for a Lua thinker first if (!mobj->player) { - if (LUAh_MobjThinker(mobj) || P_MobjWasRemoved(mobj)) + if (LUA_HookMobj(mobj, MOBJ_HOOK(MobjThinker)) || P_MobjWasRemoved(mobj)) return; } else if (!mobj->player->spectator) { // You cannot short-circuit the player thinker like you can other thinkers. - LUAh_MobjThinker(mobj); + LUA_HookMobj(mobj, MOBJ_HOOK(MobjThinker)); if (P_MobjWasRemoved(mobj)) return; } @@ -10408,6 +10445,9 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing) case MT_RING: case MT_FLINGRING: + case MT_COIN: + case MT_FLINGCOIN: + case MT_BLUESPHERE: case MT_FLINGBLUESPHERE: case MT_BOMBSPHERE: @@ -10449,7 +10489,24 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) const mobjinfo_t *info = &mobjinfo[type]; SINT8 sc = -1; state_t *st; - mobj_t *mobj = Z_Calloc(sizeof (*mobj), PU_LEVEL, NULL); + mobj_t *mobj; + + if (type == MT_NULL) + { +#if 0 +#ifdef PARANOIA + I_Error("Tried to spawn MT_NULL\n"); +#endif + return NULL; +#endif + // Hack: Some code assumes that P_SpawnMobj can never return NULL + // So replace MT_NULL with MT_RAY in the meantime + // Remove when dealt properly + CONS_Debug(DBG_GAMELOGIC, "Tried to spawn MT_NULL, using MT_RAY\n"); + type = MT_RAY; + } + + mobj = Z_Calloc(sizeof (*mobj), PU_LEVEL, NULL); // this is officially a mobj, declared as soon as possible. mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker; @@ -10542,7 +10599,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) // DANGER! This can cause P_SpawnMobj to return NULL! // Avoid using P_RemoveMobj on the newly created mobj in "MobjSpawn" Lua hooks! - if (LUAh_MobjSpawn(mobj)) + if (LUA_HookMobj(mobj, MOBJ_HOOK(MobjSpawn))) { if (P_MobjWasRemoved(mobj)) return NULL; @@ -10929,7 +10986,7 @@ void P_RemoveMobj(mobj_t *mobj) return; // something already removing this mobj. mobj->thinker.function.acp1 = (actionf_p1)P_RemoveThinkerDelayed; // shh. no recursing. - LUAh_MobjRemoved(mobj); + LUA_HookMobj(mobj, MOBJ_HOOK(MobjRemoved)); mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker; // needed for P_UnsetThingPosition, etc. to work. // Rings only, please! @@ -11075,7 +11132,7 @@ void P_SpawnPrecipitation(void) subsector_t *precipsector = NULL; precipmobj_t *rainmo = NULL; - if (dedicated || !(cv_drawdist_precip.value) || curWeather == PRECIP_NONE) + if (dedicated || !(cv_drawdist_precip.value) || curWeather == PRECIP_NONE || curWeather == PRECIP_STORM_NORAIN) return; // Use the blockmap to narrow down our placing patterns @@ -11121,22 +11178,14 @@ void P_SpawnPrecipitation(void) continue; rainmo = P_SpawnRainMobj(x, y, height, MT_RAIN); + if (curWeather == PRECIP_BLANK) + rainmo->precipflags |= PCF_INVISIBLE; } // Randomly assign a height, now that floorz is set. rainmo->z = M_RandomRange(rainmo->floorz>>FRACBITS, rainmo->ceilingz>>FRACBITS)<<FRACBITS; } - if (curWeather == PRECIP_BLANK) - { - curWeather = PRECIP_RAIN; - P_SwitchWeather(PRECIP_BLANK); - } - else if (curWeather == PRECIP_STORM_NORAIN) - { - curWeather = PRECIP_RAIN; - P_SwitchWeather(PRECIP_STORM_NORAIN); - } } // @@ -11984,6 +12033,7 @@ static boolean P_SetupEmblem(mapthing_t *mthing, mobj_t *mobj) INT32 j; emblem_t* emblem = M_GetLevelEmblems(gamemap); skincolornum_t emcolor; + boolean validEmblem = true; while (emblem) { @@ -12008,8 +12058,19 @@ static boolean P_SetupEmblem(mapthing_t *mthing, mobj_t *mobj) emcolor = M_GetEmblemColor(&emblemlocations[j]); // workaround for compiler complaint about bad function casting mobj->color = (UINT16)emcolor; - if (emblemlocations[j].collected - || (emblemlocations[j].type == ET_SKIN && emblemlocations[j].var != players[0].skin)) + validEmblem = !emblemlocations[j].collected; + + if (emblemlocations[j].type == ET_SKIN) + { + INT32 skinnum = M_EmblemSkinNum(&emblemlocations[j]); + + if (players[0].skin != skinnum) + { + validEmblem = false; + } + } + + if (validEmblem == false) { P_UnsetThingPosition(mobj); mobj->flags |= MF_NOCLIP; @@ -12582,7 +12643,7 @@ static boolean P_SetupBooster(mapthing_t* mthing, mobj_t* mobj, boolean strong) static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean *doangle) { - boolean override = LUAh_MapThingSpawn(mobj, mthing); + boolean override = LUA_HookMapThingSpawn(mobj, mthing); if (P_MobjWasRemoved(mobj)) return false; @@ -12796,6 +12857,25 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean P_SpawnMobjFromMobj(mobj, -FRACUNIT, 0, 0, MT_THZTREEBRANCH)->angle = mobjangle + ANGLE_270; } break; + case MT_TUTORIALPLANT: + { + INT32 i; + mobj_t *segment; + for (i = 0; i < 6; i++) + { + segment = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_TUTORIALLEAF); + segment->angle = mobj->angle + FixedAngle(i*60*FRACUNIT); + P_SetMobjState(segment, S_TUTORIALLEAF1 + mthing->extrainfo); + } + for (i = 0; i < 3; i++) + { + segment = P_SpawnMobjFromMobj(mobj, 0, 0, 112*FRACUNIT, MT_TUTORIALFLOWER); + segment->angle = mobj->angle + FixedAngle(i*120*FRACUNIT); + P_SetMobjState(segment, S_TUTORIALFLOWER1 + mthing->extrainfo); + } + P_SetMobjState(P_SpawnMobjFromMobj(mobj, 0, 0, 112*FRACUNIT, MT_TUTORIALFLOWERF), S_TUTORIALFLOWERF1 + mthing->extrainfo); + } + break; case MT_CEZPOLE1: case MT_CEZPOLE2: { // Spawn the banner diff --git a/src/p_mobj.h b/src/p_mobj.h index ddfe52da7432cbe66d0c4df02facb1a4d75ac5bf..404623e81d8f29d2be5ba56386a86c4b8ccfd6ae 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -218,33 +218,40 @@ typedef enum typedef enum { // The mobj stands on solid floor (not on another mobj or in air) - MFE_ONGROUND = 1, + MFE_ONGROUND = 1, // The mobj just hit the floor while falling, this is cleared on next frame // (instant damage in lava/slime sectors to prevent jump cheat..) - MFE_JUSTHITFLOOR = 1<<1, + MFE_JUSTHITFLOOR = 1<<1, // The mobj stands in a sector with water, and touches the surface // this bit is set once and for all at the start of mobjthinker - MFE_TOUCHWATER = 1<<2, + MFE_TOUCHWATER = 1<<2, // The mobj stands in a sector with water, and his waist is BELOW the water surface // (for player, allows swimming up/down) - MFE_UNDERWATER = 1<<3, + MFE_UNDERWATER = 1<<3, // used for ramp sectors - MFE_JUSTSTEPPEDDOWN = 1<<4, + MFE_JUSTSTEPPEDDOWN = 1<<4, // Vertically flip sprite/allow upside-down physics - MFE_VERTICALFLIP = 1<<5, + MFE_VERTICALFLIP = 1<<5, // Goo water - MFE_GOOWATER = 1<<6, + MFE_GOOWATER = 1<<6, // The mobj is touching a lava block - MFE_TOUCHLAVA = 1<<7, + MFE_TOUCHLAVA = 1<<7, // Mobj was already pushed this tic - MFE_PUSHED = 1<<8, + MFE_PUSHED = 1<<8, // Mobj was already sprung this tic - MFE_SPRUNG = 1<<9, + MFE_SPRUNG = 1<<9, // Platform movement - MFE_APPLYPMOMZ = 1<<10, + MFE_APPLYPMOMZ = 1<<10, // Compute and trigger on mobj angle relative to tracer // See Linedef Exec 457 (Track mobj angle to point) - MFE_TRACERANGLE = 1<<11, + MFE_TRACERANGLE = 1<<11, + // Forces an object to use super sprites with SPR_PLAY. + MFE_FORCESUPER = 1<<12, + // Forces an object to NOT use super sprites with SPR_PLAY. + MFE_FORCENOSUPER = 1<<13, + // Makes an object use super sprites where they wouldn't have otherwise and vice-versa + MFE_REVERSESUPER = MFE_FORCESUPER|MFE_FORCENOSUPER + // free: to and including 1<<15 } mobjeflag_t; diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 4e5647c9176a283ad033a08384796e9f7d7e9706..e1aa535b2961c50820b1d508b427c3c3287eec75 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2006 by James Haley -// Copyright (C) 2006-2021 by Sonic Team Junior. +// Copyright (C) 2006-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/p_polyobj.h b/src/p_polyobj.h index dd58d26a1ddef8829ae2cc5896183fb04128a7b5..651e05f8d4f8d7e748fb7eddefc9f31d5807b96d 100644 --- a/src/p_polyobj.h +++ b/src/p_polyobj.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2006 by James Haley -// Copyright (C) 2006-2021 by Sonic Team Junior. +// Copyright (C) 2006-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/p_pspr.h b/src/p_pspr.h index 4525ba14cc9f4844573a22e5df2f36418799efa2..4136c211823c4b7082891afecfe250e2034ff02c 100644 --- a/src/p_pspr.h +++ b/src/p_pspr.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -41,9 +41,20 @@ /// \brief Frame flags - SPR2: Super sprite2 #define FF_SPR2SUPER 0x80 /// \brief Frame flags - SPR2: A change of state at the end of Sprite2 animation -#define FF_SPR2ENDSTATE 0x1000 +#define FF_SPR2ENDSTATE 0x100 /// \brief Frame flags - SPR2: 50% of starting in middle of Sprite2 animation -#define FF_SPR2MIDSTART 0x2000 +#define FF_SPR2MIDSTART 0x200 + +/// \brief Frame flags: blend types +#define FF_BLENDMASK 0x7000 +/// \brief shift for FF_BLENDMASK +#define FF_BLENDSHIFT 12 +/// \brief preshifted blend flags minus 1 as effects don't distinguish between AST_COPY and AST_TRANSLUCENT +#define FF_ADD ((AST_ADD-1)<<FF_BLENDSHIFT) +#define FF_SUBTRACT ((AST_SUBTRACT-1)<<FF_BLENDSHIFT) +#define FF_REVERSESUBTRACT ((AST_REVERSESUBTRACT-1)<<FF_BLENDSHIFT) +#define FF_MODULATE ((AST_MODULATE-1)<<FF_BLENDSHIFT) +#define FF_OVERLAY ((AST_OVERLAY-1)<<FF_BLENDSHIFT) /// \brief Frame flags: 0 = no trans(opaque), 1-15 = transl. table #define FF_TRANSMASK 0xf0000 @@ -60,21 +71,31 @@ #define FF_TRANS80 (tr_trans80<<FF_TRANSSHIFT) #define FF_TRANS90 (tr_trans90<<FF_TRANSSHIFT) +/// \brief Frame flags: brightness mask +#define FF_BRIGHTMASK 0x00300000 /// \brief Frame flags: frame always appears full bright -#define FF_FULLBRIGHT 0x00100000 +#define FF_FULLBRIGHT 0x00100000 +/// \brief Frame flags: frame always appears full darkness +#define FF_FULLDARK 0x00200000 +/// \brief Frame flags: frame appears between sector bright and full bright +#define FF_SEMIBRIGHT (FF_FULLBRIGHT|FF_FULLDARK) + +/// \brief Frame flags: Thin, paper-like sprite (for collision equivalent, see MF_PAPERCOLLISION) +#define FF_PAPERSPRITE 0x00400000 +/// \brief Frame flags: Splat! +#define FF_FLOORSPRITE 0x00800000 + /// \brief Frame flags: Flip sprite vertically (relative to what it should be for its gravity) -#define FF_VERTICALFLIP 0x00200000 +#define FF_VERTICALFLIP 0x01000000 /// \brief Frame flags: Flip sprite horizontally -#define FF_HORIZONTALFLIP 0x00400000 -/// \brief Frame flags: Thin, paper-like sprite (for collision equivalent, see MF_PAPERCOLLISION) -#define FF_PAPERSPRITE 0x00800000 +#define FF_HORIZONTALFLIP 0x02000000 /// \brief Frame flags - Animate: Simple stateless animation -#define FF_ANIMATE 0x01000000 -/// \brief Frame flags - Animate: Start at a random place in the animation (mutually exclusive with below) -#define FF_RANDOMANIM 0x02000000 -/// \brief Frame flags - Animate: Sync animation to global timer (mutually exclusive with above) -#define FF_GLOBALANIM 0x04000000 +#define FF_ANIMATE 0x10000000 +/// \brief Frame flags - Animate: Sync animation to global timer (mutually exclusive with below, currently takes priority) +#define FF_GLOBALANIM 0x20000000 +/// \brief Frame flags - Animate: Start at a random place in the animation (mutually exclusive with above) +#define FF_RANDOMANIM 0x40000000 /** \brief translucency tables diff --git a/src/p_saveg.c b/src/p_saveg.c index 73035f963f0b28b0a2821095f295fab9230de9af..f069d3341a37070f2daab5b452b9eb5edc43e404 100755 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -68,12 +68,29 @@ typedef enum static inline void P_ArchivePlayer(void) { const player_t *player = &players[consoleplayer]; - INT16 skininfo = player->skin + (botskin<<5); SINT8 pllives = player->lives; if (pllives < startinglivesbalance[numgameovers]) // Bump up to 3 lives if the player pllives = startinglivesbalance[numgameovers]; // has less than that. - WRITEUINT16(save_p, skininfo); +#ifdef NEWSKINSAVES + // Write a specific value into the old skininfo location. + // If we read something other than this, it's an older save file that used skin numbers. + WRITEUINT16(save_p, NEWSKINSAVES); +#endif + + // Write skin names, so that loading skins in different orders + // doesn't change who the save file is for! + WRITESTRINGN(save_p, skins[player->skin].name, SKINNAMESIZE); + + if (botskin != 0) + { + WRITESTRINGN(save_p, skins[botskin-1].name, SKINNAMESIZE); + } + else + { + WRITESTRINGN(save_p, "\0", SKINNAMESIZE); + } + WRITEUINT8(save_p, numgameovers); WRITESINT8(save_p, pllives); WRITEUINT32(save_p, player->score); @@ -82,9 +99,27 @@ static inline void P_ArchivePlayer(void) static inline void P_UnArchivePlayer(void) { - INT16 skininfo = READUINT16(save_p); - savedata.skin = skininfo & ((1<<5) - 1); - savedata.botskin = skininfo >> 5; +#ifdef NEWSKINSAVES + INT16 backwardsCompat = READUINT16(save_p); + + if (backwardsCompat != NEWSKINSAVES) + { + // This is an older save file, which used direct skin numbers. + savedata.skin = backwardsCompat & ((1<<5) - 1); + savedata.botskin = backwardsCompat >> 5; + } + else +#endif + { + char ourSkinName[SKINNAMESIZE+1]; + char botSkinName[SKINNAMESIZE+1]; + + READSTRINGN(save_p, ourSkinName, SKINNAMESIZE); + savedata.skin = R_SkinAvailable(ourSkinName); + + READSTRINGN(save_p, botSkinName, SKINNAMESIZE); + savedata.botskin = R_SkinAvailable(botSkinName) + 1; + } savedata.numgameovers = READUINT8(save_p); savedata.lives = READSINT8(save_p); @@ -162,6 +197,19 @@ static void P_NetArchivePlayers(void) WRITEUINT32(save_p, players[i].dashmode); WRITEUINT32(save_p, players[i].skidtime); + ////////// + // Bots // + ////////// + WRITEUINT8(save_p, players[i].bot); + WRITEUINT8(save_p, players[i].botmem.lastForward); + WRITEUINT8(save_p, players[i].botmem.lastBlocked); + WRITEUINT8(save_p, players[i].botmem.catchup_tics); + WRITEUINT8(save_p, players[i].botmem.thinkstate); + WRITEUINT8(save_p, players[i].removing); + + WRITEUINT8(save_p, players[i].blocked); + WRITEUINT16(save_p, players[i].lastbuttons); + //////////////////////////// // Conveyor Belt Movement // //////////////////////////// @@ -376,6 +424,20 @@ static void P_NetUnArchivePlayers(void) players[i].dashmode = READUINT32(save_p); // counter for dashmode ability players[i].skidtime = READUINT32(save_p); // Skid timer + ////////// + // Bots // + ////////// + players[i].bot = READUINT8(save_p); + + players[i].botmem.lastForward = READUINT8(save_p); + players[i].botmem.lastBlocked = READUINT8(save_p); + players[i].botmem.catchup_tics = READUINT8(save_p); + players[i].botmem.thinkstate = READUINT8(save_p); + players[i].removing = READUINT8(save_p); + + players[i].blocked = READUINT8(save_p); + players[i].lastbuttons = READUINT16(save_p); + //////////////////////////// // Conveyor Belt Movement // //////////////////////////// @@ -1747,7 +1809,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type) diff2 = 0; // not the default but the most probable - if (mobj->momx != 0 || mobj->momy != 0 || mobj->momz != 0) + if (mobj->momx != 0 || mobj->momy != 0 || mobj->momz != 0 || mobj->pmomz !=0) diff |= MD_MOM; if (mobj->radius != mobj->info->radius) diff |= MD_RADIUS; @@ -1922,6 +1984,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type) WRITEFIXED(save_p, mobj->momx); WRITEFIXED(save_p, mobj->momy); WRITEFIXED(save_p, mobj->momz); + WRITEFIXED(save_p, mobj->pmomz); } if (diff & MD_RADIUS) WRITEFIXED(save_p, mobj->radius); @@ -2922,6 +2985,7 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker) mobj->momx = READFIXED(save_p); mobj->momy = READFIXED(save_p); mobj->momz = READFIXED(save_p); + mobj->pmomz = READFIXED(save_p); } // otherwise they're zero, and the memset took care of it if (diff & MD_RADIUS) @@ -5364,7 +5428,10 @@ static inline boolean P_NetUnArchiveMisc(boolean reloading) tokenlist = READUINT32(save_p); if (!P_LoadLevel(true, reloading)) + { + CONS_Alert(CONS_ERROR, M_GetText("Can't load the level!\n")); return false; + } // get the time leveltime = READUINT32(save_p); @@ -5462,19 +5529,26 @@ static inline boolean P_UnArchiveLuabanksAndConsistency(void) { switch (READUINT8(save_p)) { - case 0xb7: + case 0xb7: // luabanks marker { UINT8 i, banksinuse = READUINT8(save_p); if (banksinuse > NUM_LUABANKS) + { + CONS_Alert(CONS_ERROR, M_GetText("Corrupt Luabanks! (Too many banks in use)\n")); return false; + } for (i = 0; i < banksinuse; i++) luabanks[i] = READINT32(save_p); - if (READUINT8(save_p) != 0x1d) + if (READUINT8(save_p) != 0x1d) // consistency marker + { + CONS_Alert(CONS_ERROR, M_GetText("Corrupt Luabanks! (Failed consistency check)\n")); return false; + } } - case 0x1d: + case 0x1d: // consistency marker break; - default: + default: // anything else is nonsense + CONS_Alert(CONS_ERROR, M_GetText("Failed consistency check (???)\n")); return false; } diff --git a/src/p_saveg.h b/src/p_saveg.h index 38808e6ab97e4112b683d97a010769745332f479..c2daa384038405d2ee1e7fe310a10675aa95c605 100755 --- a/src/p_saveg.h +++ b/src/p_saveg.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -18,6 +18,8 @@ #pragma interface #endif +#define NEWSKINSAVES (INT16_MAX) // Purely for backwards compatibility, remove this for 2.3 + // Persistent storage/archiving. // These are the load / save game routines. diff --git a/src/p_savenetrb.c b/src/p_savenetrb.c index 4c194cbc47717ac4d4b645cd514edd96afb9ccea..3b2550c41503b358cad1ffb4e8ecdbfbf95f2094 100755 --- a/src/p_savenetrb.c +++ b/src/p_savenetrb.c @@ -232,6 +232,19 @@ static void P_NetUnArchivePlayers(void) WRITEUINT32(save_p, players[i].dashmode); WRITEUINT32(save_p, players[i].skidtime); + ////////// + // Bots // + ////////// + WRITEUINT8(save_p, players[i].bot); + WRITEUINT8(save_p, players[i].botmem.lastForward); + WRITEUINT8(save_p, players[i].botmem.lastBlocked); + WRITEUINT8(save_p, players[i].botmem.catchup_tics); + WRITEUINT8(save_p, players[i].botmem.thinkstate); + WRITEUINT8(save_p, players[i].removing); + + WRITEUINT8(save_p, players[i].blocked); + WRITEUINT16(save_p, players[i].lastbuttons); + //////////////////////////// // Conveyor Belt Movement // //////////////////////////// @@ -448,6 +461,20 @@ static void P_NetUnArchivePlayers(void) players[i].dashmode = READUINT32(save_p); // counter for dashmode ability players[i].skidtime = READUINT32(save_p); // Skid timer + ////////// + // Bots // + ////////// + players[i].bot = READUINT8(save_p); + + players[i].botmem.lastForward = READUINT8(save_p); + players[i].botmem.lastBlocked = READUINT8(save_p); + players[i].botmem.catchup_tics = READUINT8(save_p); + players[i].botmem.thinkstate = READUINT8(save_p); + players[i].removing = READUINT8(save_p); + + players[i].blocked = READUINT8(save_p); + players[i].lastbuttons = READUINT16(save_p); + //////////////////////////// // Conveyor Belt Movement // //////////////////////////// @@ -5560,19 +5587,26 @@ static inline boolean P_UnArchiveLuabanksAndConsistency(void) { switch (READUINT8(save_p)) { - case 0xb7: + case 0xb7: // luabanks marker { UINT8 i, banksinuse = READUINT8(save_p); if (banksinuse > NUM_LUABANKS) + { + CONS_Alert(CONS_ERROR, M_GetText("Corrupt Luabanks! (Too many banks in use)\n")); return false; + } for (i = 0; i < banksinuse; i++) luabanks[i] = READINT32(save_p); - if (READUINT8(save_p) != 0x1d) + if (READUINT8(save_p) != 0x1d) // consistency marker + { + CONS_Alert(CONS_ERROR, M_GetText("Corrupt Luabanks! (Failed consistency check)\n")); return false; + } } - case 0x1d: + case 0x1d: // consistency marker break; - default: + default: // anything else is nonsense + CONS_Alert(CONS_ERROR, M_GetText("Failed consistency check (???)\n")); return false; } diff --git a/src/p_setup.c b/src/p_setup.c index 5ac4dc06b71cdd6d60db62188b6ac4b21fee8904..a2a9ec1b8bf5372c385167be3d52917498872321 100755 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -65,7 +65,7 @@ #include "md5.h" // map MD5 -// for LUAh_MapLoad +// for MapLoad hook #include "lua_script.h" #include "lua_hook.h" @@ -1350,8 +1350,11 @@ static void P_LoadSidedefs(UINT8 *data) if (msd->toptexture[0] == '#') { char *col = msd->toptexture; - sd->toptexture = sd->bottomtexture = - ((col[1]-'0')*100 + (col[2]-'0')*10 + col[3]-'0') + 1; + sd->toptexture = + ((col[1]-'0')*100 + (col[2]-'0')*10 + col[3]-'0')+1; + if (col[4]) // extra num for blendmode + sd->toptexture += (col[4]-'0')*1000; + sd->bottomtexture = sd->toptexture; sd->midtexture = R_TextureNumForName(msd->midtexture); } else @@ -1501,6 +1504,22 @@ typedef struct textmap_colormap_s { textmap_colormap_t textmap_colormap = { false, 0, 25, 0, 25, 0, 31, 0 }; +typedef enum +{ + PD_A = 1, + PD_B = 1<<1, + PD_C = 1<<2, + PD_D = 1<<3, +} planedef_t; + +typedef struct textmap_plane_s { + UINT8 defined; + fixed_t a, b, c, d; +} textmap_plane_t; + +textmap_plane_t textmap_planefloor = {0, 0, 0, 0, 0}; +textmap_plane_t textmap_planeceiling = {0, 0, 0, 0, 0}; + static void ParseTextmapSectorParameter(UINT32 i, char *param, char *val) { if (fastcmp(param, "heightfloor")) @@ -1539,6 +1558,46 @@ static void ParseTextmapSectorParameter(UINT32 i, char *param, char *val) sectors[i].floorpic_angle = FixedAngle(FLOAT_TO_FIXED(atof(val))); else if (fastcmp(param, "rotationceiling")) sectors[i].ceilingpic_angle = FixedAngle(FLOAT_TO_FIXED(atof(val))); + else if (fastcmp(param, "floorplane_a")) + { + textmap_planefloor.defined |= PD_A; + textmap_planefloor.a = FLOAT_TO_FIXED(atof(val)); + } + else if (fastcmp(param, "floorplane_b")) + { + textmap_planefloor.defined |= PD_B; + textmap_planefloor.b = FLOAT_TO_FIXED(atof(val)); + } + else if (fastcmp(param, "floorplane_c")) + { + textmap_planefloor.defined |= PD_C; + textmap_planefloor.c = FLOAT_TO_FIXED(atof(val)); + } + else if (fastcmp(param, "floorplane_d")) + { + textmap_planefloor.defined |= PD_D; + textmap_planefloor.d = FLOAT_TO_FIXED(atof(val)); + } + else if (fastcmp(param, "ceilingplane_a")) + { + textmap_planeceiling.defined |= PD_A; + textmap_planeceiling.a = FLOAT_TO_FIXED(atof(val)); + } + else if (fastcmp(param, "ceilingplane_b")) + { + textmap_planeceiling.defined |= PD_B; + textmap_planeceiling.b = FLOAT_TO_FIXED(atof(val)); + } + else if (fastcmp(param, "ceilingplane_c")) + { + textmap_planeceiling.defined |= PD_C; + textmap_planeceiling.c = FLOAT_TO_FIXED(atof(val)); + } + else if (fastcmp(param, "ceilingplane_d")) + { + textmap_planeceiling.defined |= PD_D; + textmap_planeceiling.d = FLOAT_TO_FIXED(atof(val)); + } else if (fastcmp(param, "lightcolor")) { textmap_colormap.used = true; @@ -1642,6 +1701,21 @@ static void ParseTextmapLinedefParameter(UINT32 i, char *param, char *val) lines[i].sidenum[1] = atol(val); else if (fastcmp(param, "alpha")) lines[i].alpha = FLOAT_TO_FIXED(atof(val)); + else if (fastcmp(param, "blendmode") || fastcmp(param, "renderstyle")) + { + if (fastcmp(val, "translucent")) + lines[i].blendmode = AST_COPY; + else if (fastcmp(val, "add")) + lines[i].blendmode = AST_ADD; + else if (fastcmp(val, "subtract")) + lines[i].blendmode = AST_SUBTRACT; + else if (fastcmp(val, "reversesubtract")) + lines[i].blendmode = AST_REVERSESUBTRACT; + else if (fastcmp(val, "modulate")) + lines[i].blendmode = AST_MODULATE; + if (fastcmp(val, "fog")) + lines[i].blendmode = AST_FOG; + } else if (fastcmp(param, "executordelay")) lines[i].executordelay = atol(val); @@ -1868,6 +1942,10 @@ static void P_LoadTextmap(void) textmap_colormap.fadestart = 0; textmap_colormap.fadeend = 31; textmap_colormap.flags = 0; + + textmap_planefloor.defined = 0; + textmap_planeceiling.defined = 0; + TextmapParse(sectorsPos[i], i, ParseTextmapSectorParameter); P_InitializeSector(sc); @@ -1877,6 +1955,19 @@ static void P_LoadTextmap(void) INT32 fadergba = P_ColorToRGBA(textmap_colormap.fadecolor, textmap_colormap.fadealpha); sc->extra_colormap = sc->spawn_extra_colormap = R_CreateColormap(rgba, fadergba, textmap_colormap.fadestart, textmap_colormap.fadeend, textmap_colormap.flags); } + + if (textmap_planefloor.defined == (PD_A|PD_B|PD_C|PD_D)) + { + sc->f_slope = MakeViaEquationConstants(textmap_planefloor.a, textmap_planefloor.b, textmap_planefloor.c, textmap_planefloor.d); + sc->hasslope = true; + } + + if (textmap_planeceiling.defined == (PD_A|PD_B|PD_C|PD_D)) + { + sc->c_slope = MakeViaEquationConstants(textmap_planeceiling.a, textmap_planeceiling.b, textmap_planeceiling.c, textmap_planeceiling.d); + sc->hasslope = true; + } + TextmapFixFlatOffsets(sc); } @@ -2421,7 +2512,10 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype P_InitializeSeg(seg); seg->angle = R_PointToAngle2(v1->x, v1->y, v2->x, v2->y); if (seg->linedef) - segs[i].offset = FixedHypot(v1->x - seg->linedef->v1->x, v1->y - seg->linedef->v1->y); + { + vertex_t *v = (seg->side == 1) ? seg->linedef->v2 : seg->linedef->v1; + segs[i].offset = FixedHypot(v1->x - v->x, v1->y - v->y); + } seg->length = P_SegLength(seg); #ifdef HWRENDER seg->flength = (rendermode == render_opengl) ? P_SegLengthFloat(seg) : 0; @@ -2486,7 +2580,7 @@ static void P_LoadMapBSP(const virtres_t *virt) if (numsubsectors <= 0) I_Error("Level has no subsectors (did you forget to run it through a nodesbuilder?)"); if (numnodes <= 0) - I_Error("Level has no nodes"); + I_Error("Level has no nodes (does your map have at least 2 sectors?)"); if (numsegs <= 0) I_Error("Level has no segs"); @@ -2950,6 +3044,82 @@ static void P_LinkMapData(void) } } +// For maps in binary format, add multi-tags from linedef specials. This must be done +// before any linedef specials have been processed. +static void P_AddBinaryMapTagsFromLine(sector_t *sector, line_t *line) +{ + Tag_Add(§or->tags, Tag_FGet(&line->tags)); + if (line->flags & ML_EFFECT6) { + if (sides[line->sidenum[0]].textureoffset) + Tag_Add(§or->tags, (INT32)sides[line->sidenum[0]].textureoffset / FRACUNIT); + if (sides[line->sidenum[0]].rowoffset) + Tag_Add(§or->tags, (INT32)sides[line->sidenum[0]].rowoffset / FRACUNIT); + } + if (line->flags & ML_TFERLINE) { + if (sides[line->sidenum[1]].textureoffset) + Tag_Add(§or->tags, (INT32)sides[line->sidenum[1]].textureoffset / FRACUNIT); + if (sides[line->sidenum[1]].rowoffset) + Tag_Add(§or->tags, (INT32)sides[line->sidenum[1]].rowoffset / FRACUNIT); + } +} + +static void P_AddBinaryMapTags(void) +{ + size_t i; + + for (i = 0; i < numlines; i++) { + // 97: Apply Tag to Front Sector + // 98: Apply Tag to Back Sector + // 99: Apply Tag to Front and Back Sectors + if (lines[i].special == 97 || lines[i].special == 99) + P_AddBinaryMapTagsFromLine(lines[i].frontsector, &lines[i]); + if (lines[i].special == 98 || lines[i].special == 99) + P_AddBinaryMapTagsFromLine(lines[i].backsector, &lines[i]); + } + + // Run this loop after the 97-99 loop to ensure that 96 can search through all of the + // 97-99-applied tags. + for (i = 0; i < numlines; i++) { + size_t j; + mtag_t tag, target_tag; + mtag_t offset_tags[4]; + + // 96: Apply Tag to Tagged Sectors + if (lines[i].special != 96) + continue; + + tag = Tag_FGet(&lines[i].frontsector->tags); + target_tag = Tag_FGet(&lines[i].tags); + memset(offset_tags, 0, sizeof(mtag_t)*4); + if (lines[i].flags & ML_EFFECT6) { + offset_tags[0] = (INT32)sides[lines[i].sidenum[0]].textureoffset / FRACUNIT; + offset_tags[1] = (INT32)sides[lines[i].sidenum[0]].rowoffset / FRACUNIT; + } + if (lines[i].flags & ML_TFERLINE) { + offset_tags[2] = (INT32)sides[lines[i].sidenum[1]].textureoffset / FRACUNIT; + offset_tags[3] = (INT32)sides[lines[i].sidenum[1]].rowoffset / FRACUNIT; + } + + for (j = 0; j < numsectors; j++) { + boolean matches_target_tag = target_tag && Tag_Find(§ors[j].tags, target_tag); + size_t k; + for (k = 0; k < 4; k++) { + if (lines[i].flags & ML_EFFECT5) { + if (matches_target_tag || (offset_tags[k] && Tag_Find(§ors[j].tags, offset_tags[k]))) { + Tag_Add(§ors[j].tags, tag); + break; + } + } else if (matches_target_tag) { + if (k == 0) + Tag_Add(§ors[j].tags, tag); + if (offset_tags[k]) + Tag_Add(§ors[j].tags, offset_tags[k]); + } + } + } + } +} + //For maps in binary format, converts setup of specials to UDMF format. static void P_ConvertBinaryMap(void) { @@ -2966,9 +3136,7 @@ static void P_ConvertBinaryMap(void) INT32 check = -1; INT32 paramline = -1; - TAG_ITER_DECLARECOUNTER(0); - - TAG_ITER_LINES(0, tag, check) + TAG_ITER_LINES(tag, check) { if (lines[check].special == 22) { @@ -3087,6 +3255,12 @@ static void P_ConvertBinaryMap(void) if (lines[i].flags & ML_NONET) lines[i].args[2] |= TMSL_DYNAMIC; + if (lines[i].flags & ML_TFERLINE) + { + lines[i].args[4] |= backfloor ? TMSC_BACKTOFRONTFLOOR : (frontfloor ? TMSC_FRONTTOBACKFLOOR : 0); + lines[i].args[4] |= backceil ? TMSC_BACKTOFRONTCEILING : (frontceil ? TMSC_FRONTTOBACKCEILING : 0); + } + lines[i].special = 700; break; } @@ -3141,21 +3315,60 @@ static void P_ConvertBinaryMap(void) lines[i].args[1] = tag; lines[i].special = 720; break; - case 900: //Translucent wall (10%) - case 901: //Translucent wall (20%) - case 902: //Translucent wall (30%) - case 903: //Translucent wall (40%) - case 904: //Translucent wall (50%) - case 905: //Translucent wall (60%) - case 906: //Translucent wall (70%) - case 907: //Translucent wall (80%) - case 908: //Translucent wall (90%) - lines[i].alpha = ((909 - lines[i].special) << FRACBITS)/10; + case 723: //Copy back side floor slope + case 724: //Copy back side ceiling slope + case 725: //Copy back side floor and ceiling slope + if (lines[i].special != 724) + lines[i].args[2] = tag; + if (lines[i].special != 723) + lines[i].args[3] = tag; + lines[i].special = 720; + break; + case 730: //Copy front side floor slope to back side + case 731: //Copy front side ceiling slope to back side + case 732: //Copy front side floor and ceiling slope to back side + if (lines[i].special != 731) + lines[i].args[4] |= TMSC_FRONTTOBACKFLOOR; + if (lines[i].special != 730) + lines[i].args[4] |= TMSC_FRONTTOBACKCEILING; + lines[i].special = 720; + break; + case 733: //Copy back side floor slope to front side + case 734: //Copy back side ceiling slope to front side + case 735: //Copy back side floor and ceiling slope to front side + if (lines[i].special != 734) + lines[i].args[4] |= TMSC_BACKTOFRONTFLOOR; + if (lines[i].special != 733) + lines[i].args[4] |= TMSC_BACKTOFRONTCEILING; + lines[i].special = 720; + break; + case 909: //Fog wall + lines[i].blendmode = AST_FOG; break; default: break; } + // Set alpha for translucent walls + if (lines[i].special >= 900 && lines[i].special < 909) + lines[i].alpha = ((909 - lines[i].special) << FRACBITS)/10; + + // Set alpha for additive/subtractive/reverse subtractive walls + if (lines[i].special >= 910 && lines[i].special <= 939) + lines[i].alpha = ((10 - lines[i].special % 10) << FRACBITS)/10; + + if (lines[i].special >= 910 && lines[i].special <= 919) // additive + lines[i].blendmode = AST_ADD; + + if (lines[i].special >= 920 && lines[i].special <= 929) // subtractive + lines[i].blendmode = AST_SUBTRACT; + + if (lines[i].special >= 930 && lines[i].special <= 939) // reverse subtractive + lines[i].blendmode = AST_REVERSESUBTRACT; + + if (lines[i].special == 940) // modulate + lines[i].blendmode = AST_MODULATE; + //Linedef executor delay if (lines[i].special >= 400 && lines[i].special < 500) { @@ -3183,11 +3396,9 @@ static void P_ConvertBinaryMap(void) INT32 firstline = -1; mtag_t tag = mapthings[i].angle; - TAG_ITER_DECLARECOUNTER(0); - Tag_FSet(&mapthings[i].tags, tag); - TAG_ITER_LINES(0, tag, check) + TAG_ITER_LINES(tag, check) { if (lines[check].special == 20) { @@ -3287,6 +3498,9 @@ static boolean P_LoadMapFromFile(void) P_LinkMapData(); + if (!udmf) + P_AddBinaryMapTags(); + Taglist_InitGlobalTables(); if (!udmf) @@ -3394,8 +3608,10 @@ static void P_InitLevelSettings(void) numstarposts = 0; ssspheres = timeinmap = 0; - // special stage - stagefailed = true; // assume failed unless proven otherwise - P_GiveEmerald or emerald touchspecial + // Assume Special Stages were failed in unless proven otherwise - via P_GiveEmerald or emerald touchspecial + // Normal stages will default to be OK, until a Lua script / linedef executor says otherwise. + stagefailed = G_IsSpecialStage(gamemap); + // Reset temporary record data memset(&ntemprecords, 0, sizeof(nightsdata_t)); @@ -4173,7 +4389,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate) // internal game map maplumpname = G_BuildMapName(gamemap); - lastloadedmaplumpnum = W_CheckNumForName(maplumpname); + lastloadedmaplumpnum = W_CheckNumForMap(maplumpname); if (lastloadedmaplumpnum == LUMPERROR) I_Error("Map %s not found.\n", maplumpname); @@ -4187,7 +4403,9 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate) P_ResetWaypoints(); - P_MapStart(); + P_MapStart(); // tmthing can be used starting from this point + + P_InitSlopes(); if (!P_LoadMapFromFile()) return false; @@ -4240,8 +4458,6 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate) // clear special respawning que iquehead = iquetail = 0; - P_MapEnd(); - // Remove the loading shit from the screen if (rendermode != render_none && !(titlemapinaction || reloadinggamestate)) F_WipeColorFill(levelfadecol); @@ -4261,6 +4477,8 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate) P_RunCachedActions(); + P_MapEnd(); // tmthing is no longer needed from this point onwards + // Took me 3 hours to figure out why my progression kept on getting overwritten with the titlemap... if (!titlemapinaction) { @@ -4284,7 +4502,9 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate) G_CopyTiccmd(&players[i].cmd, &netcmds[buf][i], 1); } P_PreTicker(2); - LUAh_MapLoad(); + P_MapStart(); // just in case MapLoad modifies tmthing + LUA_HookInt(gamemap, HOOK(MapLoad)); + P_MapEnd(); // just in case MapLoad modifies tmthing } // No render mode or reloading gamestate, stop here. @@ -4398,10 +4618,9 @@ static lumpinfo_t* FindFolder(const char *folName, UINT16 *start, UINT16 *end, l // Add a wadfile to the active wad files, // replace sounds, musics, patches, textures, sprites and maps // -boolean P_AddWadFile(const char *wadfilename) +static boolean P_LoadAddon(UINT16 wadnum, UINT16 numlumps) { size_t i, j, sreplaces = 0, mreplaces = 0, digmreplaces = 0; - UINT16 numlumps, wadnum; char *name; lumpinfo_t *lumpinfo; @@ -4422,18 +4641,10 @@ boolean P_AddWadFile(const char *wadfilename) // UINT16 flaPos, flaNum = 0; // UINT16 mapPos, mapNum = 0; - // Init file. - if ((numlumps = W_InitFile(wadfilename, false, false)) == INT16_MAX) - { - refreshdirmenu |= REFRESHDIR_NOTLOADED; - return false; - } - else - wadnum = (UINT16)(numwadfiles-1); - switch(wadfiles[wadnum]->type) { case RET_PK3: + case RET_FOLDER: // Look for the lumps that act as resource delimitation markers. lumpinfo = wadfiles[wadnum]->lumpinfo; for (i = 0; i < numlumps; i++, lumpinfo++) @@ -4540,8 +4751,8 @@ boolean P_AddWadFile(const char *wadfilename) // // look for skins // - R_AddSkins(wadnum); // faB: wadfile index in wadfiles[] - R_PatchSkins(wadnum); // toast: PATCH PATCH + R_AddSkins(wadnum, false); // faB: wadfile index in wadfiles[] + R_PatchSkins(wadnum, false); // toast: PATCH PATCH ST_ReloadSkinFaceGraphics(); // @@ -4597,3 +4808,35 @@ boolean P_AddWadFile(const char *wadfilename) return true; } + +boolean P_AddWadFile(const char *wadfilename) +{ + UINT16 numlumps, wadnum; + + // Init file. + if ((numlumps = W_InitFile(wadfilename, false, false)) == INT16_MAX) + { + refreshdirmenu |= REFRESHDIR_NOTLOADED; + return false; + } + else + wadnum = (UINT16)(numwadfiles-1); + + return P_LoadAddon(wadnum, numlumps); +} + +boolean P_AddFolder(const char *folderpath) +{ + UINT16 numlumps, wadnum; + + // Init file. + if ((numlumps = W_InitFolder(folderpath, false, false)) == INT16_MAX) + { + refreshdirmenu |= REFRESHDIR_NOTLOADED; + return false; + } + else + wadnum = (UINT16)(numwadfiles-1); + + return P_LoadAddon(wadnum, numlumps); +} diff --git a/src/p_setup.h b/src/p_setup.h index 9fa70d516fe1ee7a17ed29a0829302b5a4966eeb..9cb44ed5979e04d10accc4d64403a736b1810b0c 100644 --- a/src/p_setup.h +++ b/src/p_setup.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -103,6 +103,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate); void HWR_LoadLevel(void); #endif boolean P_AddWadFile(const char *wadfilename); +boolean P_AddFolder(const char *folderpath); boolean P_RunSOC(const char *socfilename); void P_LoadSoundsRange(UINT16 wadnum, UINT16 first, UINT16 num); void P_LoadMusicsRange(UINT16 wadnum, UINT16 first, UINT16 num); diff --git a/src/p_sight.c b/src/p_sight.c index e4a37a718cad79397611cb36aace74ce5b06f442..1aa231a6c3db613e2bc573b312f0ba4c8d367853 100644 --- a/src/p_sight.c +++ b/src/p_sight.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -307,7 +307,7 @@ static boolean P_CrossSubsector(size_t num, register los_t *los) for (rover = front->ffloors; rover; rover = rover->next) { if (!(rover->flags & FF_EXISTS) - || !(rover->flags & FF_RENDERSIDES) || rover->flags & FF_TRANSLUCENT) + || !(rover->flags & FF_RENDERSIDES) || (rover->flags & (FF_TRANSLUCENT|FF_FOG))) { continue; } @@ -323,7 +323,7 @@ static boolean P_CrossSubsector(size_t num, register los_t *los) for (rover = back->ffloors; rover; rover = rover->next) { if (!(rover->flags & FF_EXISTS) - || !(rover->flags & FF_RENDERSIDES) || rover->flags & FF_TRANSLUCENT) + || !(rover->flags & FF_RENDERSIDES) || (rover->flags & (FF_TRANSLUCENT|FF_FOG))) { continue; } @@ -452,7 +452,7 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2) /// \todo Improve by checking fog density/translucency /// and setting a sight limit. if (!(rover->flags & FF_EXISTS) - || !(rover->flags & FF_RENDERPLANES) || rover->flags & FF_TRANSLUCENT) + || !(rover->flags & FF_RENDERPLANES) || (rover->flags & (FF_TRANSLUCENT|FF_FOG))) { continue; } diff --git a/src/p_slopes.c b/src/p_slopes.c index 05955c5d6ba90ae15323beaefde332add728f8da..ffbfef2d300f5c2645b54c7dc62fa8c9dc8668b5 100644 --- a/src/p_slopes.c +++ b/src/p_slopes.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2004 by Stephen McGranahan -// Copyright (C) 2015-2021 by Sonic Team Junior. +// Copyright (C) 2015-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -90,6 +90,36 @@ static void ReconfigureViaVertexes (pslope_t *slope, const vector3_t v1, const v } } +/// Setup slope via constants. +static void ReconfigureViaConstants (pslope_t *slope, const fixed_t a, const fixed_t b, const fixed_t c, const fixed_t d) +{ + fixed_t m; + vector3_t *normal = &slope->normal; + + // Set origin. + FV3_Load(&slope->o, 0, 0, c ? -FixedDiv(d, c) : 0); + + // Get slope's normal. + FV3_Load(normal, a, b, c); + FV3_Normalize(normal); + + // Invert normal if it's facing down. + if (normal->z < 0) + FV3_Negate(normal); + + // Get direction vector + m = FixedHypot(normal->x, normal->y); + slope->d.x = -FixedDiv(normal->x, m); + slope->d.y = -FixedDiv(normal->y, m); + + // Z delta + slope->zdelta = FixedDiv(m, normal->z); + + // Get angles + slope->xydirection = R_PointToAngle2(0, 0, slope->d.x, slope->d.y)+ANGLE_180; + slope->zangle = InvAngle(R_PointToAngle2(0, 0, FRACUNIT, slope->zdelta)); +} + /// Recalculate dynamic slopes. void T_DynamicSlopeLine (dynplanethink_t* th) { @@ -546,11 +576,10 @@ static boolean P_SetSlopeFromTag(sector_t *sec, INT32 tag, boolean ceiling) { INT32 i; pslope_t **secslope = ceiling ? &sec->c_slope : &sec->f_slope; - TAG_ITER_DECLARECOUNTER(0); if (!tag || *secslope) return false; - TAG_ITER_SECTORS(0, tag, i) + TAG_ITER_SECTORS(tag, i) { pslope_t *srcslope = ceiling ? sectors[i].c_slope : sectors[i].f_slope; if (srcslope) @@ -632,13 +661,20 @@ pslope_t *P_SlopeById(UINT16 id) return ret; } +/// Creates a new slope from equation constants. +pslope_t *MakeViaEquationConstants(const fixed_t a, const fixed_t b, const fixed_t c, const fixed_t d) +{ + pslope_t* ret = Slope_Add(0); + + ReconfigureViaConstants(ret, a, b, c, d); + + return ret; +} + /// Initializes and reads the slopes from the map data. void P_SpawnSlopes(const boolean fromsave) { size_t i; - slopelist = NULL; - slopecount = 0; - /// Generates vertex slopes. SpawnVertexSlopes(); @@ -665,6 +701,9 @@ void P_SpawnSlopes(const boolean fromsave) { for (i = 0; i < numlines; i++) switch (lines[i].special) { + case 700: + if (lines[i].flags & ML_TFERLINE) P_CopySectorSlope(&lines[i]); + break; case 720: P_CopySectorSlope(&lines[i]); default: @@ -672,6 +711,13 @@ void P_SpawnSlopes(const boolean fromsave) { } } +/// Initializes slopes. +void P_InitSlopes(void) +{ + slopelist = NULL; + slopecount = 0; +} + // ============================================================================ // // Various utilities related to slopes @@ -774,13 +820,13 @@ void P_SlopeLaunch(mobj_t *mo) mo->momx = slopemom.x; mo->momy = slopemom.y; mo->momz = slopemom.z/2; + + if (mo->player) + mo->player->powers[pw_justlaunched] = 1; } //CONS_Printf("Launched off of slope.\n"); mo->standingslope = NULL; - - if (mo->player) - mo->player->powers[pw_justlaunched] = 1; } // diff --git a/src/p_slopes.h b/src/p_slopes.h index ae040ae5698f1d3f29933dc412552573d1e63ab9..d1a053d28fb92d1a0767e566af8c39b86eeabb08 100644 --- a/src/p_slopes.h +++ b/src/p_slopes.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2004 by Stephen McGranahan -// Copyright (C) 2015-2021 by Sonic Team Junior. +// Copyright (C) 2015-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -50,6 +50,7 @@ typedef enum void P_LinkSlopeThinkers (void); void P_CalculateSlopeNormal(pslope_t *slope); +void P_InitSlopes(void); void P_SpawnSlopes(const boolean fromsave); // @@ -86,6 +87,7 @@ fixed_t P_GetWallTransferMomZ(mobj_t *mo, pslope_t *slope); void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope); void P_ButteredSlope(mobj_t *mo); +pslope_t *MakeViaEquationConstants(const fixed_t a, const fixed_t b, const fixed_t c, const fixed_t d); /// Dynamic plane type enum for the thinker. Will have a different functionality depending on this. typedef enum { diff --git a/src/p_spec.c b/src/p_spec.c index b583c9d169da21752c812f8d6ae149b734140cd7..ba815baf17845bf21d4452ea7dac5b2e2ff3901b 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -35,7 +35,7 @@ #include "v_video.h" // V_AUTOFADEOUT|V_ALLOWLOWERCASE #include "m_misc.h" #include "m_cond.h" //unlock triggers -#include "lua_hook.h" // LUAh_LinedefExecute +#include "lua_hook.h" // LUA_HookLinedefExecute #include "f_finale.h" // control text prompt #include "r_skins.h" // skins @@ -1981,6 +1981,22 @@ void P_LinedefExecute(INT16 tag, mobj_t *actor, sector_t *caller) } } +static boolean is_rain_type (INT32 weathernum) +{ + switch (weathernum) + { + case PRECIP_SNOW: + case PRECIP_RAIN: + case PRECIP_STORM: + case PRECIP_STORM_NOSTRIKES: + case PRECIP_BLANK: + return true; + + default: + return false; + } +} + // // P_SwitchWeather // @@ -1988,53 +2004,14 @@ void P_LinedefExecute(INT16 tag, mobj_t *actor, sector_t *caller) // void P_SwitchWeather(INT32 weathernum) { - boolean purge = false; - INT32 swap = 0; + boolean purge = true; - switch (weathernum) - { - case PRECIP_NONE: // None - if (curWeather == PRECIP_NONE) - return; // Nothing to do. - purge = true; - break; - case PRECIP_STORM: // Storm - case PRECIP_STORM_NOSTRIKES: // Storm w/ no lightning - case PRECIP_RAIN: // Rain - if (curWeather == PRECIP_SNOW || curWeather == PRECIP_BLANK || curWeather == PRECIP_STORM_NORAIN) - swap = PRECIP_RAIN; - break; - case PRECIP_SNOW: // Snow - if (curWeather == PRECIP_SNOW) - return; // Nothing to do. - if (curWeather == PRECIP_RAIN || curWeather == PRECIP_STORM || curWeather == PRECIP_STORM_NOSTRIKES || curWeather == PRECIP_BLANK || curWeather == PRECIP_STORM_NORAIN) - swap = PRECIP_SNOW; // Need to delete the other precips. - break; - case PRECIP_STORM_NORAIN: // Storm w/o rain - if (curWeather == PRECIP_SNOW - || curWeather == PRECIP_STORM - || curWeather == PRECIP_STORM_NOSTRIKES - || curWeather == PRECIP_RAIN - || curWeather == PRECIP_BLANK) - swap = PRECIP_STORM_NORAIN; - else if (curWeather == PRECIP_STORM_NORAIN) - return; - break; - case PRECIP_BLANK: - if (curWeather == PRECIP_SNOW - || curWeather == PRECIP_STORM - || curWeather == PRECIP_STORM_NOSTRIKES - || curWeather == PRECIP_RAIN) - swap = PRECIP_BLANK; - else if (curWeather == PRECIP_STORM_NORAIN) - swap = PRECIP_BLANK; - else if (curWeather == PRECIP_BLANK) - return; - break; - default: - CONS_Debug(DBG_GAMELOGIC, "P_SwitchWeather: Unknown weather type %d.\n", weathernum); - break; - } + if (weathernum == curWeather) + return; + + if (is_rain_type(weathernum) && + is_rain_type(curWeather)) + purge = false; if (purge) { @@ -2051,7 +2028,7 @@ void P_SwitchWeather(INT32 weathernum) P_RemovePrecipMobj(precipmobj); } } - else if (swap && !((swap == PRECIP_BLANK && curWeather == PRECIP_STORM_NORAIN) || (swap == PRECIP_STORM_NORAIN && curWeather == PRECIP_BLANK))) // Rather than respawn all that crap, reuse it! + else // Rather than respawn all that crap, reuse it! { thinker_t *think; precipmobj_t *precipmobj; @@ -2063,7 +2040,7 @@ void P_SwitchWeather(INT32 weathernum) continue; // not a precipmobj thinker precipmobj = (precipmobj_t *)think; - if (swap == PRECIP_RAIN) // Snow To Rain + if (weathernum == PRECIP_RAIN || weathernum == PRECIP_STORM || weathernum == PRECIP_STORM_NOSTRIKES) // Snow To Rain { precipmobj->flags = mobjinfo[MT_RAIN].flags; st = &states[mobjinfo[MT_RAIN].spawnstate]; @@ -2078,7 +2055,7 @@ void P_SwitchWeather(INT32 weathernum) precipmobj->precipflags |= PCF_RAIN; //think->function.acp1 = (actionf_p1)P_RainThinker; } - else if (swap == PRECIP_SNOW) // Rain To Snow + else if (weathernum == PRECIP_SNOW) // Rain To Snow { INT32 z; @@ -2103,7 +2080,7 @@ void P_SwitchWeather(INT32 weathernum) //think->function.acp1 = (actionf_p1)P_SnowThinker; } - else if (swap == PRECIP_BLANK || swap == PRECIP_STORM_NORAIN) // Remove precip, but keep it around for reuse. + else // Remove precip, but keep it around for reuse. { //think->function.acp1 = (actionf_p1)P_NullPrecipThinker; @@ -2117,48 +2094,33 @@ void P_SwitchWeather(INT32 weathernum) case PRECIP_SNOW: // snow curWeather = PRECIP_SNOW; - if (!swap) + if (purge) P_SpawnPrecipitation(); break; case PRECIP_RAIN: // rain { - boolean dontspawn = false; - - if (curWeather == PRECIP_RAIN || curWeather == PRECIP_STORM || curWeather == PRECIP_STORM_NOSTRIKES) - dontspawn = true; - curWeather = PRECIP_RAIN; - if (!dontspawn && !swap) + if (purge) P_SpawnPrecipitation(); break; } case PRECIP_STORM: // storm { - boolean dontspawn = false; - - if (curWeather == PRECIP_RAIN || curWeather == PRECIP_STORM || curWeather == PRECIP_STORM_NOSTRIKES) - dontspawn = true; - curWeather = PRECIP_STORM; - if (!dontspawn && !swap) + if (purge) P_SpawnPrecipitation(); break; } case PRECIP_STORM_NOSTRIKES: // storm w/o lightning { - boolean dontspawn = false; - - if (curWeather == PRECIP_RAIN || curWeather == PRECIP_STORM || curWeather == PRECIP_STORM_NOSTRIKES) - dontspawn = true; - curWeather = PRECIP_STORM_NOSTRIKES; - if (!dontspawn && !swap) + if (purge) P_SpawnPrecipitation(); break; @@ -2166,14 +2128,11 @@ void P_SwitchWeather(INT32 weathernum) case PRECIP_STORM_NORAIN: // storm w/o rain curWeather = PRECIP_STORM_NORAIN; - if (!swap) - P_SpawnPrecipitation(); - break; - case PRECIP_BLANK: + case PRECIP_BLANK: //preloaded curWeather = PRECIP_BLANK; - if (!swap) + if (purge) P_SpawnPrecipitation(); break; @@ -2223,7 +2182,6 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) INT32 secnum = -1; mobj_t *bot = NULL; mtag_t tag = Tag_FGet(&line->tags); - TAG_ITER_DECLARECOUNTER(0); I_Assert(!mo || !P_MobjWasRemoved(mo)); // If mo is there, mo must be valid! @@ -2251,7 +2209,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) newceilinglightsec = line->frontsector->ceilinglightsec; // act on all sectors with the same tag as the triggering linedef - TAG_ITER_SECTORS(0, tag, secnum) + TAG_ITER_SECTORS(tag, secnum) { if (sectors[secnum].lightingdata) { @@ -2306,7 +2264,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) case 409: // Change tagged sectors' tag // (formerly "Change calling sectors' tag", but behavior was changed) { - TAG_ITER_SECTORS(0, tag, secnum) + TAG_ITER_SECTORS(tag, secnum) Tag_SectorFSet(secnum,(INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS)); break; } @@ -2316,7 +2274,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) break; case 411: // Stop floor/ceiling movement in tagged sector(s) - TAG_ITER_SECTORS(0, tag, secnum) + TAG_ITER_SECTORS(tag, secnum) { if (sectors[secnum].floordata) { @@ -2501,7 +2459,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) // Additionally play the sound from tagged sectors' soundorgs sector_t *sec; - TAG_ITER_SECTORS(0, tag, secnum) + TAG_ITER_SECTORS(tag, secnum) { sec = §ors[secnum]; S_StartSound(&sec->soundorg, sfxnum); @@ -2616,7 +2574,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) break; case 416: // Spawn adjustable fire flicker - TAG_ITER_SECTORS(0, tag, secnum) + TAG_ITER_SECTORS(tag, secnum) { if (line->flags & ML_NOCLIMB && line->backsector) { @@ -2650,7 +2608,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) break; case 417: // Spawn adjustable glowing light - TAG_ITER_SECTORS(0, tag, secnum) + TAG_ITER_SECTORS(tag, secnum) { if (line->flags & ML_NOCLIMB && line->backsector) { @@ -2684,7 +2642,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) break; case 418: // Spawn adjustable strobe flash (unsynchronized) - TAG_ITER_SECTORS(0, tag, secnum) + TAG_ITER_SECTORS(tag, secnum) { if (line->flags & ML_NOCLIMB && line->backsector) { @@ -2718,7 +2676,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) break; case 419: // Spawn adjustable strobe flash (synchronized) - TAG_ITER_SECTORS(0, tag, secnum) + TAG_ITER_SECTORS(tag, secnum) { if (line->flags & ML_NOCLIMB && line->backsector) { @@ -2766,7 +2724,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) break; case 421: // Stop lighting effect in tagged sectors - TAG_ITER_SECTORS(0, tag, secnum) + TAG_ITER_SECTORS(tag, secnum) if (sectors[secnum].lightingdata) { P_RemoveThinker(&((elevator_t *)sectors[secnum].lightingdata)->thinker); @@ -2930,25 +2888,20 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) case 434: // Custom Power if (mo && mo->player) { - mobj_t *dummy = P_SpawnMobj(mo->x, mo->y, mo->z, MT_NULL); - - var1 = sides[line->sidenum[0]].toptexture; //(line->dx>>FRACBITS)-1; + powertype_t power = sides[line->sidenum[0]].toptexture; //(line->dx>>FRACBITS)-1; + UINT16 value; if (line->sidenum[1] != 0xffff && line->flags & ML_BLOCKMONSTERS) // read power from back sidedef - var2 = sides[line->sidenum[1]].toptexture; + value = sides[line->sidenum[1]].toptexture; else if (line->flags & ML_NOCLIMB) // 'Infinite' - var2 = UINT16_MAX; + value = UINT16_MAX; else - var2 = sides[line->sidenum[0]].textureoffset>>FRACBITS; + value = sides[line->sidenum[0]].textureoffset>>FRACBITS; - P_SetTarget(&dummy->target, mo); - A_CustomPower(dummy); + P_SetPower(mo->player, power, value); - if (bot) { - P_SetTarget(&dummy->target, bot); - A_CustomPower(dummy); - } - P_RemoveMobj(dummy); + if (bot) + P_SetPower(bot->player, power, value); } break; @@ -2980,7 +2933,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) ffloor_t *rover; // FOF that we are going to crumble boolean foundrover = false; // for debug, "Can't find a FOF" message - TAG_ITER_SECTORS(0, sectag, secnum) + TAG_ITER_SECTORS(sectag, secnum) { sec = sectors + secnum; @@ -3105,7 +3058,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) if (line->sidenum[1] != 0xffff) state = (statenum_t)sides[line->sidenum[1]].toptexture; - TAG_ITER_SECTORS(0, tag, secnum) + TAG_ITER_SECTORS(tag, secnum) { boolean tryagain; sec = sectors + secnum; @@ -3135,7 +3088,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) case 443: // Calls a named Lua function if (line->stringargs[0]) - LUAh_LinedefExecute(line, mo, callsec); + LUA_HookLinedefExecute(line, mo, callsec); else CONS_Alert(CONS_WARNING, "Linedef %s is missing the hook name of the Lua function to call! (This should be given in arg0str)\n", sizeu1(line-lines)); break; @@ -3165,7 +3118,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) boolean foundrover = false; // for debug, "Can't find a FOF" message ffloortype_e oldflags; // store FOF's old flags - TAG_ITER_SECTORS(0, sectag, secnum) + TAG_ITER_SECTORS(sectag, secnum) { sec = sectors + secnum; @@ -3223,7 +3176,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) if (line->flags & ML_NOCLIMB) // don't respawn! respawn = false; - TAG_ITER_SECTORS(0, sectag, secnum) + TAG_ITER_SECTORS(sectag, secnum) { sec = sectors + secnum; @@ -3279,7 +3232,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) source = sectors[sourcesec].extra_colormap; } } - TAG_ITER_SECTORS(0, line->args[0], secnum) + TAG_ITER_SECTORS(line->args[0], secnum) { if (sectors[secnum].colormap_protected) continue; @@ -3414,7 +3367,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) ffloor_t *rover; // FOF that we are going to operate boolean foundrover = false; // for debug, "Can't find a FOF" message - TAG_ITER_SECTORS(0, sectag, secnum) + TAG_ITER_SECTORS(sectag, secnum) { sec = sectors + secnum; @@ -3478,7 +3431,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) boolean foundrover = false; // for debug, "Can't find a FOF" message size_t j = 0; // sec->ffloors is saved as ffloor #0, ss->ffloors->next is #1, etc - TAG_ITER_SECTORS(0, sectag, secnum) + TAG_ITER_SECTORS(sectag, secnum) { sec = sectors + secnum; @@ -3563,7 +3516,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) ffloor_t *rover; // FOF that we are going to operate boolean foundrover = false; // for debug, "Can't find a FOF" message - TAG_ITER_SECTORS(0, sectag, secnum) + TAG_ITER_SECTORS(sectag, secnum) { sec = sectors + secnum; @@ -3614,7 +3567,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) } } - TAG_ITER_SECTORS(0, line->args[0], secnum) + TAG_ITER_SECTORS(line->args[0], secnum) { extracolormap_t *source_exc, *dest_exc, *exc; @@ -3694,7 +3647,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) break; } case 456: // Stop fade colormap - TAG_ITER_SECTORS(0, line->args[0], secnum) + TAG_ITER_SECTORS(line->args[0], secnum) P_ResetColormapFader(§ors[secnum]); break; @@ -3887,12 +3840,11 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) case 465: // Set linedef executor delay { INT32 linenum; - TAG_ITER_DECLARECOUNTER(1); if (!udmf) break; - TAG_ITER_LINES(1, line->args[0], linenum) + TAG_ITER_LINES(line->args[0], linenum) { if (line->args[2]) lines[linenum].executordelay += line->args[1]; @@ -3902,6 +3854,21 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) } break; + case 466: // Set level failure state + { + if (line->flags & ML_NOCLIMB) + { + stagefailed = false; + CONS_Debug(DBG_GAMELOGIC, "Stage can be completed successfully!\n"); + } + else + { + stagefailed = true; + CONS_Debug(DBG_GAMELOGIC, "Stage will end in failure...\n"); + } + } + break; + case 480: // Polyobj_DoorSlide case 481: // Polyobj_DoorSwing PolyDoor(line); @@ -5629,7 +5596,16 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f if (flags & FF_TRANSLUCENT) { if (sides[master->sidenum[0]].toptexture > 0) - fflr->alpha = sides[master->sidenum[0]].toptexture; // for future reference, "#0" is 1, and "#255" is 256. Be warned + { + // for future reference, "#0" is 1, and "#255" is 256. Be warned + fflr->alpha = sides[master->sidenum[0]].toptexture; + + if (fflr->alpha >= 1001) // fourth digit + { + fflr->blend = (fflr->alpha/1000)+1; // becomes an AST + fflr->alpha %= 1000; + } + } else fflr->alpha = 0x80; } @@ -5928,9 +5904,8 @@ void T_LaserFlash(laserthink_t *flash) sector_t *sector; sector_t *sourcesec = flash->sourceline->frontsector; fixed_t top, bottom; - TAG_ITER_DECLARECOUNTER(0); - TAG_ITER_SECTORS(0, flash->tag, s) + TAG_ITER_SECTORS(flash->tag, s) { sector = §ors[s]; for (fflr = sector->ffloors; fflr; fflr = fflr->next) @@ -6210,11 +6185,10 @@ void P_SpawnSpecials(boolean fromnetsave) INT32 s; size_t sec; ffloortype_e ffloorflags; - TAG_ITER_DECLARECOUNTER(0); case 1: // Definable gravity per sector sec = sides[*lines[i].sidenum].sector - sectors; - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) { sectors[s].gravity = §ors[sec].floorheight; // This allows it to change in realtime! @@ -6238,7 +6212,7 @@ void P_SpawnSpecials(boolean fromnetsave) case 5: // Change camera info sec = sides[*lines[i].sidenum].sector - sectors; - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) P_AddCameraScanner(§ors[sec], §ors[s], R_PointToAngle2(lines[i].v2->x, lines[i].v2->y, lines[i].v1->x, lines[i].v1->y)); break; @@ -6265,7 +6239,7 @@ void P_SpawnSpecials(boolean fromnetsave) P_ApplyFlatAlignment(lines + i, lines[i].frontsector, flatangle, xoffs, yoffs); else { - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) P_ApplyFlatAlignment(lines + i, sectors + s, flatangle, xoffs, yoffs); } } @@ -6276,7 +6250,7 @@ void P_SpawnSpecials(boolean fromnetsave) break; case 8: // Sector Parameters - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) { if (lines[i].flags & ML_NOCLIMB) { @@ -6303,7 +6277,7 @@ void P_SpawnSpecials(boolean fromnetsave) break; case 10: // Vertical culling plane for sprites and FOFs - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) sectors[s].cullheight = &lines[i]; // This allows it to change in realtime! break; @@ -6364,19 +6338,19 @@ void P_SpawnSpecials(boolean fromnetsave) case 63: // support for drawn heights coming from different sector sec = sides[*lines[i].sidenum].sector-sectors; - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) sectors[s].heightsec = (INT32)sec; break; case 64: // Appearing/Disappearing FOF option if (lines[i].flags & ML_BLOCKMONSTERS) { // Find FOFs by control sector tag - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) for (j = 0; (unsigned)j < sectors[s].linecount; j++) if (sectors[s].lines[j]->special >= 100 && sectors[s].lines[j]->special < 300) Add_MasterDisappearer(abs(lines[i].dx>>FRACBITS), abs(lines[i].dy>>FRACBITS), abs(sides[lines[i].sidenum[0]].sector->floorheight>>FRACBITS), (INT32)(sectors[s].lines[j]-lines), (INT32)i); } else // Find FOFs by effect sector tag { - TAG_ITER_LINES(0, tag, s) + TAG_ITER_LINES(tag, s) { if ((size_t)s == i) continue; @@ -6387,15 +6361,15 @@ void P_SpawnSpecials(boolean fromnetsave) break; case 66: // Displace floor by front sector - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) P_AddPlaneDisplaceThinker(pd_floor, P_AproxDistance(lines[i].dx, lines[i].dy)>>8, sides[lines[i].sidenum[0]].sector-sectors, s, !!(lines[i].flags & ML_NOCLIMB)); break; case 67: // Displace ceiling by front sector - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) P_AddPlaneDisplaceThinker(pd_ceiling, P_AproxDistance(lines[i].dx, lines[i].dy)>>8, sides[lines[i].sidenum[0]].sector-sectors, s, !!(lines[i].flags & ML_NOCLIMB)); break; case 68: // Displace both floor AND ceiling by front sector - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) P_AddPlaneDisplaceThinker(pd_both, P_AproxDistance(lines[i].dx, lines[i].dy)>>8, sides[lines[i].sidenum[0]].sector-sectors, s, !!(lines[i].flags & ML_NOCLIMB)); break; @@ -6991,46 +6965,46 @@ void P_SpawnSpecials(boolean fromnetsave) case 600: // floor lighting independently (e.g. lava) sec = sides[*lines[i].sidenum].sector-sectors; - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) sectors[s].floorlightsec = (INT32)sec; break; case 601: // ceiling lighting independently sec = sides[*lines[i].sidenum].sector-sectors; - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) sectors[s].ceilinglightsec = (INT32)sec; break; case 602: // Adjustable pulsating light sec = sides[*lines[i].sidenum].sector - sectors; - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) P_SpawnAdjustableGlowingLight(§ors[sec], §ors[s], P_AproxDistance(lines[i].dx, lines[i].dy)>>FRACBITS); break; case 603: // Adjustable flickering light sec = sides[*lines[i].sidenum].sector - sectors; - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) P_SpawnAdjustableFireFlicker(§ors[sec], §ors[s], P_AproxDistance(lines[i].dx, lines[i].dy)>>FRACBITS); break; case 604: // Adjustable Blinking Light (unsynchronized) sec = sides[*lines[i].sidenum].sector - sectors; - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) P_SpawnAdjustableStrobeFlash(§ors[sec], §ors[s], abs(lines[i].dx)>>FRACBITS, abs(lines[i].dy)>>FRACBITS, false); break; case 605: // Adjustable Blinking Light (synchronized) sec = sides[*lines[i].sidenum].sector - sectors; - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) P_SpawnAdjustableStrobeFlash(§ors[sec], §ors[s], abs(lines[i].dx)>>FRACBITS, abs(lines[i].dy)>>FRACBITS, true); break; case 606: // HACK! Copy colormaps. Just plain colormaps. - TAG_ITER_SECTORS(0, lines[i].args[0], s) + TAG_ITER_SECTORS(lines[i].args[0], s) { extracolormap_t *exc; @@ -7091,7 +7065,8 @@ void P_SpawnSpecials(boolean fromnetsave) } } - P_RunLevelLoadExecutors(); + if (!fromnetsave) + P_RunLevelLoadExecutors(); } /** Adds 3Dfloors as appropriate based on a common control linedef. @@ -7104,13 +7079,12 @@ void P_SpawnSpecials(boolean fromnetsave) */ static void P_AddFakeFloorsByLine(size_t line, ffloortype_e ffloorflags, thinkerlist_t *secthinkers) { - TAG_ITER_DECLARECOUNTER(0); INT32 s; mtag_t tag = Tag_FGet(&lines[line].tags); size_t sec = sides[*lines[line].sidenum].sector-sectors; line_t* li = lines + line; - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) P_AddFakeFloor(§ors[s], §ors[sec], li, ffloorflags, secthinkers); } @@ -7220,7 +7194,6 @@ void T_Scroll(scroll_t *s) size_t i; INT32 sect; ffloor_t *rover; - TAG_ITER_DECLARECOUNTER(0); case sc_side: // scroll wall texture if (!issimulation) @@ -7266,7 +7239,7 @@ void T_Scroll(scroll_t *s) if (!is3dblock) continue; - TAG_ITER_SECTORS(0, Tag_FGet(&line->tags), sect) + TAG_ITER_SECTORS(Tag_FGet(&line->tags), sect) { sector_t *psec; psec = sectors + sect; @@ -7341,7 +7314,7 @@ void T_Scroll(scroll_t *s) if (!is3dblock) continue; - TAG_ITER_SECTORS(0, Tag_FGet(&line->tags), sect) + TAG_ITER_SECTORS(Tag_FGet(&line->tags), sect) { sector_t *psec; psec = sectors + sect; @@ -7481,11 +7454,10 @@ static void P_SpawnScrollers(void) switch (special) { register INT32 s; - TAG_ITER_DECLARECOUNTER(0); case 513: // scroll effect ceiling case 533: // scroll and carry objects on ceiling - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) Add_Scroller(sc_ceiling, -dx, dy, control, s, accel, l->flags & ML_NOCLIMB); if (special != 533) break; @@ -7494,13 +7466,13 @@ static void P_SpawnScrollers(void) case 523: // carry objects on ceiling dx = FixedMul(dx, CARRYFACTOR); dy = FixedMul(dy, CARRYFACTOR); - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) Add_Scroller(sc_carry_ceiling, dx, dy, control, s, accel, l->flags & ML_NOCLIMB); break; case 510: // scroll effect floor case 530: // scroll and carry objects on floor - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) Add_Scroller(sc_floor, -dx, dy, control, s, accel, l->flags & ML_NOCLIMB); if (special != 530) break; @@ -7509,7 +7481,7 @@ static void P_SpawnScrollers(void) case 520: // carry objects on floor dx = FixedMul(dx, CARRYFACTOR); dy = FixedMul(dy, CARRYFACTOR); - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) Add_Scroller(sc_carry, dx, dy, control, s, accel, l->flags & ML_NOCLIMB); break; @@ -7517,7 +7489,7 @@ static void P_SpawnScrollers(void) // (same direction and speed as scrolling floors) case 502: { - TAG_ITER_LINES(0, tag, s) + TAG_ITER_LINES(tag, s) if (s != (INT32)i) { if (l->flags & ML_EFFECT2) // use texture offsets instead @@ -7619,9 +7591,8 @@ void T_Disappear(disappear_t *d) ffloor_t *rover; register INT32 s; mtag_t afftag = Tag_FGet(&lines[d->affectee].tags); - TAG_ITER_DECLARECOUNTER(0); - TAG_ITER_SECTORS(0, afftag, s) + TAG_ITER_SECTORS(afftag, s) { for (rover = sectors[s].ffloors; rover; rover = rover->next) { @@ -8352,7 +8323,6 @@ static void P_SpawnFriction(void) fixed_t strength; // frontside texture offset controls magnitude fixed_t friction; // friction value to be applied during movement INT32 movefactor; // applied to each player move to simulate inertia - TAG_ITER_DECLARECOUNTER(0); for (i = 0; i < numlines; i++, l++) if (l->special == 540) @@ -8378,7 +8348,7 @@ static void P_SpawnFriction(void) else movefactor = FRACUNIT; - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) Add_Friction(friction, movefactor, s, -1); } } @@ -8467,6 +8437,9 @@ static inline boolean PIT_PushThing(mobj_t *thing) if (thing->player && thing->player->powers[pw_carry] == CR_ROPEHANG) return false; + if (!tmpusher->source) + return false; + // Allow this to affect pushable objects at some point? if (thing->player && (!(thing->flags & (MF_NOGRAVITY | MF_NOCLIP)) || thing->player->powers[pw_carry] == CR_NIGHTSMODE)) { @@ -8897,7 +8870,6 @@ static void P_SpawnPushers(void) mtag_t tag; register INT32 s; mobj_t *thing; - TAG_ITER_DECLARECOUNTER(0); for (i = 0; i < numlines; i++, l++) { @@ -8905,15 +8877,15 @@ static void P_SpawnPushers(void) switch (l->special) { case 541: // wind - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) Add_Pusher(p_wind, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4); break; case 544: // current - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) Add_Pusher(p_current, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4); break; case 547: // push/pull - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) { thing = P_GetPushThing(s); if (thing) // No MT_P* means no effect @@ -8921,19 +8893,19 @@ static void P_SpawnPushers(void) } break; case 545: // current up - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) Add_Pusher(p_upcurrent, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4); break; case 546: // current down - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) Add_Pusher(p_downcurrent, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4); break; case 542: // wind up - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) Add_Pusher(p_upwind, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4); break; case 543: // wind down - TAG_ITER_SECTORS(0, tag, s) + TAG_ITER_SECTORS(tag, s) Add_Pusher(p_downwind, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4); break; } diff --git a/src/p_spec.h b/src/p_spec.h index 3b8abfcf8a099ee3bcb4f442d016f83c315b065f..75954abe2f7b8964c2695c67655474b35daedb41 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/p_telept.c b/src/p_telept.c index 6bac5ad208e54f795288925342adb1becb05e021..cbbd0ff6bcffc7b91db3a5d6c7323d55394a4b4c 100644 --- a/src/p_telept.c +++ b/src/p_telept.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/p_tick.c b/src/p_tick.c index 71a460ff303ee3be23f6ee5e5ed11d679a88dbf4..dc3ee19db80f216de3074c4cee17d96b42a109e5 100644 --- a/src/p_tick.c +++ b/src/p_tick.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -323,7 +323,7 @@ static inline void P_RunThinkers(void) size_t i; for (i = 0; i < NUM_THINKERLISTS; i++) { - ps_thlist_times[i] = I_GetPreciseTime(); + PS_START_TIMING(ps_thlist_times[i]); for (currentthinker = thlist[i].next; currentthinker != &thlist[i]; currentthinker = currentthinker->next) { #ifdef PARANOIA @@ -335,7 +335,7 @@ static inline void P_RunThinkers(void) continue; // don't move any weather precips (rain, snow) when we don't see any gametic rendered currentthinker->function.acp1(currentthinker); } - ps_thlist_times[i] = I_GetPreciseTime() - ps_thlist_times[i]; + PS_STOP_TIMING(ps_thlist_times[i]); } } @@ -491,7 +491,7 @@ static inline void P_DoSpecialStageStuff(void) continue; // If in water, deplete timer 6x as fast. - if (players[i].mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER) && !(players[i].powers[pw_shield] & SH_PROTECTWATER)) + if (players[i].mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER) && !(players[i].powers[pw_shield] & ((players[i].mo->eflags & MFE_TOUCHLAVA) ? SH_PROTECTFIRE : SH_PROTECTWATER))) players[i].nightstime -= 5; if (--players[i].nightstime > 6) { @@ -657,16 +657,16 @@ void P_Ticker(boolean run) } } - ps_lua_mobjhooks = 0; - ps_checkposition_calls = 0; + ps_lua_mobjhooks.value.i = 0; + ps_checkposition_calls.value.i = 0; - LUAh_PreThinkFrame(); + LUA_HOOK(PreThinkFrame); - ps_playerthink_time = I_GetPreciseTime(); + PS_START_TIMING(ps_playerthink_time); for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) P_PlayerThink(&players[i]); - ps_playerthink_time = I_GetPreciseTime() - ps_playerthink_time; + PS_STOP_TIMING(ps_playerthink_time); } // Keep track of how long they've been playing! @@ -681,18 +681,18 @@ void P_Ticker(boolean run) if (run) { - ps_thinkertime = I_GetPreciseTime(); + PS_START_TIMING(ps_thinkertime); P_RunThinkers(); - ps_thinkertime = I_GetPreciseTime() - ps_thinkertime; + PS_STOP_TIMING(ps_thinkertime); // Run any "after all the other thinkers" stuff for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) P_PlayerAfterThink(&players[i]); - ps_lua_thinkframe_time = I_GetPreciseTime(); - LUAh_ThinkFrame(); - ps_lua_thinkframe_time = I_GetPreciseTime() - ps_lua_thinkframe_time; + PS_START_TIMING(ps_lua_thinkframe_time); + LUA_HookThinkFrame(); + PS_STOP_TIMING(ps_lua_thinkframe_time); } // Run shield positioning @@ -764,7 +764,7 @@ void P_Ticker(boolean run) if (modeattacking) G_GhostTicker(); - LUAh_PostThinkFrame(); + LUA_HOOK(PostThinkFrame); } P_MapEnd(); @@ -787,7 +787,7 @@ void P_PreTicker(INT32 frames) { P_MapStart(); - LUAh_PreThinkFrame(); + LUA_HOOK(PreThinkFrame); for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) @@ -814,7 +814,7 @@ void P_PreTicker(INT32 frames) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) P_PlayerAfterThink(&players[i]); - LUAh_ThinkFrame(); + LUA_HookThinkFrame(); // Run shield positioning P_RunShields(); @@ -823,7 +823,7 @@ void P_PreTicker(INT32 frames) P_UpdateSpecials(); P_RespawnSpecials(); - LUAh_PostThinkFrame(); + LUA_HOOK(PostThinkFrame); P_MapEnd(); } diff --git a/src/p_tick.h b/src/p_tick.h index ae481c6a2aa10df64f680f33aca97b43b5b13bc6..d355bc6d756661e92f7dd2451732b6bbc6a66fbf 100644 --- a/src/p_tick.h +++ b/src/p_tick.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/p_user.c b/src/p_user.c index 1edca2074f57ce3b18f2e69c5bacdc3dadcb6b16..6054357eefff0b834da0a90c4b35c313073dc7f4 100755 --- a/src/p_user.c +++ b/src/p_user.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -777,7 +777,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime) UINT8 oldmare, oldmarelap, oldmarebonuslap; // Bots can't be NiGHTSerized, silly!1 :P - if (player->bot) + if (player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) return; if (player->powers[pw_carry] != CR_NIGHTSMODE) @@ -969,6 +969,9 @@ pflags_t P_GetJumpFlags(player_t *player) // boolean P_PlayerInPain(player_t *player) { + // If the player doesn't have a mobj, it can't be in pain. + if (!player->mo) + return false; // no silly, sliding isn't pain if (!(player->pflags & PF_SLIDING) && player->mo->state == &states[player->mo->info->painstate] && player->powers[pw_flashing]) return true; @@ -1045,7 +1048,8 @@ void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor) fallbackspeed = FixedMul(4*FRACUNIT, player->mo->scale); } - player->drawangle = ang + ANGLE_180; + if (player->pflags & PF_DIRECTIONCHAR) + player->drawangle = ang + ANGLE_180; P_InstaThrust(player->mo, ang, fallbackspeed); } @@ -1111,7 +1115,7 @@ boolean P_PlayerCanDamage(player_t *player, mobj_t *thing) return false; { - UINT8 shouldCollide = LUAh_PlayerCanDamage(player, thing); + UINT8 shouldCollide = LUA_HookPlayerCanDamage(player, thing); if (P_MobjWasRemoved(thing)) return false; // removed??? if (shouldCollide == 1) @@ -1189,8 +1193,8 @@ void P_GivePlayerRings(player_t *player, INT32 num_rings) if (!player) return; - if (player->bot) - player = &players[consoleplayer]; + if ((player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) && player->botleader) + player = player->botleader; if (!player->mo) return; @@ -1234,8 +1238,8 @@ void P_GivePlayerSpheres(player_t *player, INT32 num_spheres) if (!player) return; - if (player->bot) - player = &players[consoleplayer]; + if ((player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) && player->botleader) + player = player->botleader; if (!player->mo) return; @@ -1261,8 +1265,8 @@ void P_GivePlayerLives(player_t *player, INT32 numlives) if (!player) return; - if (player->bot) - player = &players[consoleplayer]; + if ((player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) && player->botleader) + player = player->botleader; if (gamestate == GS_LEVEL) { @@ -1367,8 +1371,8 @@ void P_AddPlayerScore(player_t *player, UINT32 amount) { UINT32 oldscore; - if (player->bot) - player = &players[consoleplayer]; + if ((player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) && player->botleader) + player = player->botleader; // NiGHTS does it different! if (gamestate == GS_LEVEL && mapheaderinfo[gamemap-1]->typeoflevel & TOL_NIGHTS) @@ -1594,7 +1598,7 @@ boolean P_EvaluateMusicStatus(UINT16 status, const char *musname) break; case JT_OTHER: // Other state - result = LUAh_ShouldJingleContinue(&players[i], musname); + result = LUA_HookShouldJingleContinue(&players[i], musname); break; case JT_NONE: // Null state @@ -1860,7 +1864,7 @@ void P_SpawnShieldOrb(player_t *player) I_Error("P_SpawnShieldOrb: player->mo is NULL!\n"); #endif - if (LUAh_ShieldSpawn(player)) + if (LUA_HookPlayer(player, HOOK(ShieldSpawn))) return; if (player->powers[pw_shield] & SH_FORCE) @@ -2007,6 +2011,24 @@ void P_SwitchShield(player_t *player, UINT16 shieldtype) } } +// +// P_SetPower +// +// Sets a power and spawns a shield orb if required. +// +void P_SetPower(player_t *player, powertype_t power, UINT16 value) +{ + boolean spawnshield = false; + + if (power == pw_shield && player->powers[pw_shield] != value) + spawnshield = true; + + player->powers[power] = value; + + if (spawnshield) //workaround for a bug + P_SpawnShieldOrb(player); +} + // // P_SpawnGhostMobj // @@ -2016,6 +2038,8 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj) { mobj_t *ghost = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_GHOST); + P_SetTarget(&ghost->target, mobj); + P_SetScale(ghost, mobj->scale); ghost->destscale = mobj->scale; @@ -2772,16 +2796,9 @@ static void P_CheckBouncySectors(player_t *player) player->mo->momx = -FixedMul(player->mo->momx,bouncestrength); player->mo->momy = -FixedMul(player->mo->momy,bouncestrength); - if (player->pflags & PF_SPINNING) - { - player->pflags &= ~PF_SPINNING; - player->pflags |= P_GetJumpFlags(player); - player->pflags |= PF_THOKKED; - } } else { - fixed_t newmom; pslope_t *slope = (abs(oldz - topheight) < abs(oldz + player->mo->height - bottomheight)) ? *rover->t_slope : *rover->b_slope; momentum.x = player->mo->momx; @@ -2791,53 +2808,28 @@ static void P_CheckBouncySectors(player_t *player) if (slope) P_ReverseQuantizeMomentumToSlope(&momentum, slope); - newmom = momentum.z = -FixedMul(momentum.z,bouncestrength)/2; + momentum.z = -FixedMul(momentum.z,bouncestrength)/2; - if (abs(newmom) < (bouncestrength*2)) + if (abs(momentum.z) < (bouncestrength*2)) goto bouncydone; - if (!(rover->master->flags & ML_BOUNCY)) - { - if (newmom > 0) - { - if (newmom < 8*FRACUNIT) - newmom = 8*FRACUNIT; - } - else if (newmom < 0) - { - if (newmom > -8*FRACUNIT) - newmom = -8*FRACUNIT; - } - } - - if (newmom > P_GetPlayerHeight(player)/2) - newmom = P_GetPlayerHeight(player)/2; - else if (newmom < -P_GetPlayerHeight(player)/2) - newmom = -P_GetPlayerHeight(player)/2; - - momentum.z = newmom*2; + if (momentum.z > FixedMul(24*FRACUNIT, player->mo->scale)) //half of the default player height + momentum.z = FixedMul(24*FRACUNIT, player->mo->scale); + else if (momentum.z < -FixedMul(24*FRACUNIT, player->mo->scale)) + momentum.z = -FixedMul(24*FRACUNIT, player->mo->scale); if (slope) P_QuantizeMomentumToSlope(&momentum, slope); player->mo->momx = momentum.x; player->mo->momy = momentum.y; - player->mo->momz = momentum.z/2; + player->mo->momz = momentum.z; if (player->pflags & PF_SPINNING) { - player->pflags &= ~PF_SPINNING; - player->pflags |= P_GetJumpFlags(player); player->pflags |= PF_THOKKED; } } - - if ((player->pflags & PF_SPINNING) && player->speed < FixedMul(1<<FRACBITS, player->mo->scale) && player->mo->momz) - { - player->pflags &= ~PF_SPINNING; - player->pflags |= P_GetJumpFlags(player); - } - goto bouncydone; } } @@ -4589,7 +4581,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd) if (cmd->buttons & BT_SPIN) { - if (LUAh_SpinSpecial(player)) + if (LUA_HookPlayer(player, HOOK(SpinSpecial))) return; } @@ -5061,7 +5053,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock } } } - if ((!(player->charflags & SF_NOSHIELDABILITY)) && (cmd->buttons & BT_SPIN && !LUAh_ShieldSpecial(player))) // Spin button effects + if ((!(player->charflags & SF_NOSHIELDABILITY)) && (cmd->buttons & BT_SPIN && !LUA_HookPlayer(player, HOOK(ShieldSpecial)))) // Spin button effects { // Force stop if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE) @@ -5185,7 +5177,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) // and you don't have a shield, do it! P_DoSuperTransformation(player, false); } - else if (!LUAh_JumpSpinSpecial(player)) + else if (!LUA_HookPlayer(player, HOOK(JumpSpinSpecial))) switch (player->charability) { case CA_THOK: @@ -5258,7 +5250,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) if (cmd->buttons & BT_JUMP && !player->exiting && !P_PlayerInPain(player)) { - if (LUAh_JumpSpecial(player)) + if (LUA_HookPlayer(player, HOOK(JumpSpecial))) ; // all situations below this require jump button not to be pressed already else if (player->pflags & PF_JUMPDOWN) @@ -5293,7 +5285,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) }*/ else if (player->pflags & PF_JUMPED) { - if (!LUAh_AbilitySpecial(player)) + if (!LUA_HookPlayer(player, HOOK(AbilitySpecial))) switch (player->charability) { case CA_THOK: @@ -5307,7 +5299,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) fixed_t actionspd = player->actionspd; if (player->charflags & SF_DASHMODE) - actionspd = max(player->normalspeed, FixedDiv(player->speed, player->mo->scale)); + actionspd = max(player->actionspd, FixedDiv(player->speed, player->mo->scale)); if (player->mo->eflags & MFE_UNDERWATER) actionspd >>= 1; @@ -5363,9 +5355,9 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) // disabled because it seemed to disorient people and Z-targeting exists now /*if (!demoplayback) { - if (player == &players[consoleplayer] && cv_cam_turnfacingability[0].value > 0 && !(PLAYER1INPUTDOWN(gc_turnleft) || PLAYER1INPUTDOWN(gc_turnright))) + if (player == &players[consoleplayer] && cv_cam_turnfacingability[0].value > 0 && !(PLAYER1INPUTDOWN(GC_TURNLEFT) || PLAYER1INPUTDOWN(GC_TURNRIGHT))) P_SetPlayerAngle(player, player->mo->angle);; - else if (player == &players[secondarydisplayplayer] && cv_cam_turnfacingability[1].value > 0 && !(PLAYER2INPUTDOWN(gc_turnleft) || PLAYER2INPUTDOWN(gc_turnright))) + else if (player == &players[secondarydisplayplayer] && cv_cam_turnfacingability[1].value > 0 && !(PLAYER2INPUTDOWN(GC_TURNLEFT) || PLAYER2INPUTDOWN(GC_TURNRIGHT))) P_SetPlayerAngle(player, player->mo->angle); }*/ } @@ -5384,7 +5376,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) player->powers[pw_tailsfly] = tailsflytics + 1; // Set the fly timer player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE|PF_SPINNING|PF_STARTDASH); - if (player->bot == 1) + if (player->bot == BOT_2PAI) player->pflags |= PF_THOKKED; else player->pflags |= (PF_THOKKED|PF_CANCARRY); @@ -5486,7 +5478,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) } else if (player->pflags & PF_THOKKED) { - if (!LUAh_AbilitySpecial(player)) + if (!LUA_HookPlayer(player, HOOK(AbilitySpecial))) switch (player->charability) { case CA_FLY: @@ -5509,7 +5501,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) break; } } - else if ((!(player->charflags & SF_NOSHIELDABILITY)) && ((player->powers[pw_shield] & SH_NOSTACK) == SH_WHIRLWIND && !player->powers[pw_super] && !LUAh_ShieldSpecial(player))) + else if ((!(player->charflags & SF_NOSHIELDABILITY)) && ((player->powers[pw_shield] & SH_NOSTACK) == SH_WHIRLWIND && !player->powers[pw_super] && !LUA_HookPlayer(player, HOOK(ShieldSpecial)))) P_DoJumpShield(player); } @@ -5630,16 +5622,10 @@ INT32 P_GetPlayerControlDirection(player_t *player) { ticcmd_t *cmd = &player->cmd; angle_t controllerdirection, controlplayerdirection; - camera_t *thiscam; angle_t dangle; fixed_t tempx = 0, tempy = 0; angle_t tempangle, origtempangle; - if (splitscreen && player == &players[secondarydisplayplayer]) - thiscam = &camera2; - else - thiscam = &camera; - if (!cmd->forwardmove && !cmd->sidemove) return 0; @@ -5655,17 +5641,15 @@ INT32 P_GetPlayerControlDirection(player_t *player) origtempangle = tempangle = 0; // relative to the axis rather than the player! controlplayerdirection = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy); } - else if ((P_ControlStyle(player) & CS_LMAOGALOG) && thiscam->chase) + else { if (player->awayviewtics) origtempangle = tempangle = player->awayviewmobj->angle; + else if (P_ControlStyle(player) & CS_LMAOGALOG) + origtempangle = tempangle = (cmd->angleturn << 16); else - origtempangle = tempangle = thiscam->angle; - controlplayerdirection = player->mo->angle; - } - else - { - origtempangle = tempangle = player->mo->angle; + origtempangle = tempangle = player->mo->angle; + controlplayerdirection = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy); } @@ -5971,22 +5955,6 @@ static void P_3dMovement(player_t *player) acceleration = 96 + (FixedDiv(player->speed, player->mo->scale)>>FRACBITS) * 40; topspeed = normalspd; } - else if (player->bot) - { // Bot steals player 1's stats - normalspd = FixedMul(players[consoleplayer].normalspeed, player->mo->scale); - thrustfactor = players[consoleplayer].thrustfactor; - acceleration = players[consoleplayer].accelstart + (FixedDiv(player->speed, player->mo->scale)>>FRACBITS) * players[consoleplayer].acceleration; - - if (player->powers[pw_tailsfly]) - topspeed = normalspd/2; - else if (player->mo->eflags & (MFE_UNDERWATER|MFE_GOOWATER)) - { - topspeed = normalspd/2; - acceleration = 2*acceleration/3; - } - else - topspeed = normalspd; - } else { if (player->powers[pw_super] || player->powers[pw_sneakers]) @@ -6339,18 +6307,11 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad if (player->exiting) return; + if (!P_CheckMove(player->mo, + player->mo->x + player->mo->momx, + player->mo->y + player->mo->momy, true)) { - boolean notallowed; - mobj_t *hack = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_NULL); - hack->flags = MF_NOGRAVITY; - hack->radius = player->mo->radius; - hack->height = player->mo->height; - hack->z = player->mo->z; - P_SetThingPosition(hack); - notallowed = (!(P_TryMove(hack, player->mo->x+player->mo->momx, player->mo->y+player->mo->momy, true))); - P_RemoveMobj(hack); - if (notallowed) - return; + return; } { @@ -8659,7 +8620,7 @@ void P_MovePlayer(player_t *player) { boolean atspinheight = false; fixed_t oldheight = player->mo->height; - fixed_t luaheight = LUAh_PlayerHeight(player); + fixed_t luaheight = LUA_HookPlayerHeight(player); if (luaheight != -1) { @@ -9025,8 +8986,11 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius) if (mo->type == MT_MINUS && !(mo->flags & (MF_SPECIAL|MF_SHOOTABLE))) mo->flags = (mo->flags & ~MF_NOCLIPTHING)|MF_SPECIAL|MF_SHOOTABLE; - if (mo->type == MT_EGGGUARD && mo->tracer) //nuke Egg Guard's shield! + if (mo->type == MT_EGGGUARD && mo->tracer) // Egg Guard's shield needs to be removed if it has one! + { P_KillMobj(mo->tracer, inflictor, source, DMG_NUKE); + P_KillMobj(mo, inflictor, source, DMG_NUKE); + } if (mo->flags & MF_BOSS || mo->type == MT_PLAYER) //don't OHKO bosses nor players! P_DamageMobj(mo, inflictor, source, 1, DMG_NUKE); @@ -9513,11 +9477,11 @@ static void P_DeathThink(player_t *player) if (player->deadtimer < INT32_MAX) player->deadtimer++; - if (player->bot) // don't allow bots to do any of the below, B_CheckRespawn does all they need for respawning already + if (player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) // don't allow followbots to do any of the below, B_CheckRespawn does all they need for respawning already goto notrealplayer; // continue logic - if (!(netgame || multiplayer) && player->lives <= 0) + if (!(netgame || multiplayer) && player->lives <= 0 && player == &players[consoleplayer]) //Extra players in SP can't be allowed to continue or end game { if (player->deadtimer > (3*TICRATE) && (cmd->buttons & BT_SPIN || cmd->buttons & BT_JUMP) && (!continuesInSession || player->continues > 0)) G_UseContinue(); @@ -9680,7 +9644,7 @@ consvar_t cv_cam_still = CVAR_INIT ("cam_still", "Off", 0, CV_OnOff, NULL); consvar_t cv_cam_speed = CVAR_INIT ("cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL); consvar_t cv_cam_rotate = CVAR_INIT ("cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange); consvar_t cv_cam_rotspeed = CVAR_INIT ("cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL); -consvar_t cv_cam_turnmultiplier = CVAR_INIT ("cam_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL); +consvar_t cv_cam_turnmultiplier = CVAR_INIT ("cam_turnmultiplier", "0.75", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL); consvar_t cv_cam_orbit = CVAR_INIT ("cam_orbit", "Off", CV_SAVE, CV_OnOff, NULL); consvar_t cv_cam_adjust = CVAR_INIT ("cam_adjust", "On", CV_SAVE, CV_OnOff, NULL); consvar_t cv_cam2_dist = CVAR_INIT ("cam2_curdist", "160", CV_FLOAT, NULL, NULL); @@ -9689,30 +9653,30 @@ consvar_t cv_cam2_still = CVAR_INIT ("cam2_still", "Off", 0, CV_OnOff, NULL); consvar_t cv_cam2_speed = CVAR_INIT ("cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL); consvar_t cv_cam2_rotate = CVAR_INIT ("cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange); consvar_t cv_cam2_rotspeed = CVAR_INIT ("cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL); -consvar_t cv_cam2_turnmultiplier = CVAR_INIT ("cam2_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL); +consvar_t cv_cam2_turnmultiplier = CVAR_INIT ("cam2_turnmultiplier", "0.75", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL); consvar_t cv_cam2_orbit = CVAR_INIT ("cam2_orbit", "Off", CV_SAVE, CV_OnOff, NULL); consvar_t cv_cam2_adjust = CVAR_INIT ("cam2_adjust", "On", CV_SAVE, CV_OnOff, NULL); // [standard vs simple][p1 or p2] consvar_t cv_cam_savedist[2][2] = { { // standard - CVAR_INIT ("cam_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist), - CVAR_INIT ("cam2_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist), + CVAR_INIT ("cam_dist", "192", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist), + CVAR_INIT ("cam2_dist", "192", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist), }, { // simple - CVAR_INIT ("cam_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist), - CVAR_INIT ("cam2_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist), + CVAR_INIT ("cam_simpledist", "256", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist), + CVAR_INIT ("cam2_simpledist", "256", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist), } }; consvar_t cv_cam_saveheight[2][2] = { { // standard - CVAR_INIT ("cam_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist), - CVAR_INIT ("cam2_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist), + CVAR_INIT ("cam_height", "40", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist), + CVAR_INIT ("cam2_height", "40", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist), }, { // simple - CVAR_INIT ("cam_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist), - CVAR_INIT ("cam2_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist), + CVAR_INIT ("cam_simpleheight", "60", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist), + CVAR_INIT ("cam2_simpleheight", "60", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist), } }; @@ -9897,17 +9861,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall if (P_CameraThinker(player, thiscam, resetcalled)) return true; - if (tutorialmode) - { - // force defaults because we have a camera look section - camspeed = (INT32)(atof(cv_cam_speed.defaultvalue) * FRACUNIT); - camstill = (!stricmp(cv_cam_still.defaultvalue, "off")) ? false : true; - camorbit = (!stricmp(cv_cam_orbit.defaultvalue, "off")) ? false : true; - camrotate = atoi(cv_cam_rotate.defaultvalue); - camdist = FixedMul((INT32)(atof(cv_cam_dist.defaultvalue) * FRACUNIT), mo->scale); - camheight = FixedMul((INT32)(atof(cv_cam_height.defaultvalue) * FRACUNIT), mo->scale); - } - else if (thiscam == &camera) + if (thiscam == &camera) { camspeed = cv_cam_speed.value; camstill = cv_cam_still.value; @@ -10522,7 +10476,7 @@ boolean P_SpectatorJoinGame(player_t *player) else changeto = (P_RandomFixed() & 1) + 1; - if (!LUAh_TeamSwitch(player, changeto, true, false, false)) + if (!LUA_HookTeamSwitch(player, changeto, true, false, false)) return false; if (player->mo) @@ -10539,7 +10493,7 @@ boolean P_SpectatorJoinGame(player_t *player) { // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. - LUAh_ViewpointSwitch(player, &players[consoleplayer], true); + LUA_HookViewpointSwitch(player, &players[consoleplayer], true); displayplayer = consoleplayer; } @@ -10557,7 +10511,7 @@ boolean P_SpectatorJoinGame(player_t *player) // respawn in place and sit there for the rest of the round. if (!((gametyperules & GTR_HIDEFROZEN) && leveltime > (hidetime * TICRATE))) { - if (!LUAh_TeamSwitch(player, 3, true, false, false)) + if (!LUA_HookTeamSwitch(player, 3, true, false, false)) return false; if (player->mo) { @@ -10584,7 +10538,7 @@ boolean P_SpectatorJoinGame(player_t *player) { // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. - LUAh_ViewpointSwitch(player, &players[consoleplayer], true); + LUA_HookViewpointSwitch(player, &players[consoleplayer], true); displayplayer = consoleplayer; } @@ -11378,6 +11332,7 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume) mobj_t *mo = player->mo; angle_t angle = player->drawangle; fixed_t dist; + fixed_t heightoffset = ((mo->eflags & MFE_VERTICALFLIP) ? mo->height - (P_GetPlayerHeight(player) >> 1) : (P_GetPlayerHeight(player) >> 1)); panim_t panim = player->panim; tic_t dashmode = min(player->dashmode, DASHMODE_MAX); boolean underwater = mo->eflags & MFE_UNDERWATER; @@ -11411,7 +11366,7 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume) offsetV = i*P_ReturnThrustY(fume, fume->movedir, radiusV); x = mo->x + radiusX + FixedMul(offsetH, factorX); y = mo->y + radiusY + FixedMul(offsetH, factorY); - z = mo->z + (mo->height >> 1) + offsetV; + z = mo->z + heightoffset + offsetV; P_SpawnMobj(x, y, z, MT_SMALLBUBBLE)->scale = mo->scale >> 1; } @@ -11474,7 +11429,7 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume) P_UnsetThingPosition(fume); fume->x = mo->x + P_ReturnThrustX(fume, angle, dist); fume->y = mo->y + P_ReturnThrustY(fume, angle, dist); - fume->z = mo->z + ((mo->height - fume->height) >> 1); + fume->z = mo->z + heightoffset - (fume->height >> 1); P_SetThingPosition(fume); // If dashmode is high enough, spawn a trail @@ -11496,6 +11451,9 @@ void P_PlayerThink(player_t *player) I_Error("p_playerthink: players[%s].mo == NULL", sizeu1(playeri)); #endif + // Reset terrain blocked status for this frame + player->blocked = false; + // todo: Figure out what is actually causing these problems in the first place... if (player->mo->health <= 0 && player->playerstate == PST_LIVE) //you should be DEAD! { @@ -11503,16 +11461,18 @@ void P_PlayerThink(player_t *player) player->playerstate = PST_DEAD; } - if (player->bot) + if (player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) { if (player->playerstate == PST_LIVE || player->playerstate == PST_DEAD) { if (B_CheckRespawn(player)) player->playerstate = PST_REBORN; + else + B_HandleFlightIndicator(player); } if (player->playerstate == PST_REBORN) { - LUAh_PlayerThink(player); + LUA_HookPlayer(player, HOOK(PlayerThink)); return; } } @@ -11614,7 +11574,7 @@ void P_PlayerThink(player_t *player) if (player->playerstate == PST_DEAD) { - LUAh_PlayerThink(player); + LUA_HookPlayer(player, HOOK(PlayerThink)); return; } } @@ -11735,7 +11695,7 @@ void P_PlayerThink(player_t *player) { player->mo->flags2 &= ~MF2_SHADOW; P_DeathThink(player); - LUAh_PlayerThink(player); + LUA_HookPlayer(player, HOOK(PlayerThink)); return; } @@ -11777,7 +11737,7 @@ void P_PlayerThink(player_t *player) { if (P_SpectatorJoinGame(player)) { - LUAh_PlayerThink(player); + LUA_HookPlayer(player, HOOK(PlayerThink)); return; // player->mo was removed. } } @@ -11882,7 +11842,7 @@ void P_PlayerThink(player_t *player) if (!player->mo) { - LUAh_PlayerThink(player); + LUA_HookPlayer(player, HOOK(PlayerThink)); return; // P_MovePlayer removed player->mo. } @@ -12265,7 +12225,7 @@ void P_PlayerThink(player_t *player) player->losstime--; // Flash player after being hit. - if (player->powers[pw_flashing] > 0 && player->powers[pw_flashing] < flashingtics && (leveltime & 1)) + if (player->powers[pw_flashing] > 0 && player->powers[pw_flashing] < flashingtics && (leveltime & 1) && player->playerstate == PST_LIVE) player->mo->flags2 |= MF2_DONTDRAW; else player->mo->flags2 &= ~MF2_DONTDRAW; @@ -12336,7 +12296,7 @@ void P_PlayerThink(player_t *player) } #undef dashmode - LUAh_PlayerThink(player); + LUA_HookPlayer(player, HOOK(PlayerThink)); /* // Colormap verification @@ -12620,7 +12580,7 @@ void P_PlayerAfterThink(player_t *player) player->mo->momz = tails->momz; } - if (G_CoopGametype() && tails->player && tails->player->bot != 1) + if (G_CoopGametype() && tails->player && tails->player->bot != BOT_2PAI) { player->mo->angle = tails->angle; @@ -12631,14 +12591,14 @@ void P_PlayerAfterThink(player_t *player) if (P_AproxDistance(player->mo->x - tails->x, player->mo->y - tails->y) > player->mo->radius) player->powers[pw_carry] = CR_NONE; - if (player->powers[pw_carry] != CR_NONE) + if (player->powers[pw_carry] == CR_PLAYER) { if (player->mo->state-states != S_PLAY_RIDE) P_SetPlayerMobjState(player->mo, S_PLAY_RIDE); if (tails->player && (tails->skin && ((skin_t *)(tails->skin))->sprites[SPR2_SWIM].numframes) && (tails->eflags & MFE_UNDERWATER)) tails->player->powers[pw_tailsfly] = 0; } - else + else if (player->powers[pw_carry] == CR_NONE) P_SetTarget(&player->mo->tracer, NULL); if (player-players == consoleplayer && botingame) @@ -12741,9 +12701,15 @@ void P_PlayerAfterThink(player_t *player) if (player->cmd.forwardmove || player->cmd.sidemove) { - rock->movedir = (player->cmd.angleturn << FRACBITS) + R_PointToAngle2(0, 0, player->cmd.forwardmove << FRACBITS, -player->cmd.sidemove << FRACBITS); + rock->flags2 |= MF2_STRONGBOX; // signifies the rock should not slow to a halt + if (twodlevel || (mo->flags2 & MF2_TWOD)) + rock->movedir = mo->angle; + else + rock->movedir = (player->cmd.angleturn << FRACBITS) + R_PointToAngle2(0, 0, player->cmd.forwardmove << FRACBITS, -player->cmd.sidemove << FRACBITS); P_Thrust(rock, rock->movedir, rock->scale >> 1); } + else + rock->flags2 &= ~MF2_STRONGBOX; mo->momx = rock->momx; mo->momy = rock->momy; @@ -12759,7 +12725,7 @@ void P_PlayerAfterThink(player_t *player) mo->tics = walktics; } - P_TeleportMove(player->mo, rock->x, rock->y, rock->z + rock->height); + P_TeleportMove(player->mo, rock->x, rock->y, rock->z + ((mo->eflags & MFE_VERTICALFLIP) ? -mo->height : rock->height)); break; } case CR_PTERABYTE: // being carried by a Pterabyte @@ -12797,12 +12763,12 @@ void P_PlayerAfterThink(player_t *player) if (!ptera->movefactor) goto dropoff; - if (ptera->cusval >= 50) + if (ptera->cusval >= 30) { player->powers[pw_carry] = CR_NONE; P_SetTarget(&player->mo->tracer, NULL); P_KillMobj(ptera, player->mo, player->mo, 0); - player->mo->momz = 9*FRACUNIT; + P_SetObjectMomZ(player->mo, 12*FRACUNIT, false); player->pflags |= PF_APPLYAUTOBRAKE|PF_JUMPED|PF_THOKKED; P_SetMobjState(player->mo, S_PLAY_ROLL); break; @@ -12899,7 +12865,7 @@ void P_PlayerAfterThink(player_t *player) if (player->followmobj) { - if (LUAh_FollowMobj(player, player->followmobj) || P_MobjWasRemoved(player->followmobj)) + if (LUA_HookFollowMobj(player, player->followmobj) || P_MobjWasRemoved(player->followmobj)) {;} else { @@ -12984,25 +12950,29 @@ boolean P_PlayerFullbright(player_t *player) // returns true if the player can enter a sector that they could not if standing at their skin's full height boolean P_PlayerCanEnterSpinGaps(player_t *player) { - UINT8 canEnter = LUAh_PlayerCanEnterSpinGaps(player); + UINT8 canEnter = LUA_HookPlayerCanEnterSpinGaps(player); if (canEnter == 1) return true; else if (canEnter == 2) return false; - return ((player->pflags & (PF_SPINNING|PF_GLIDING)) // players who are spinning or gliding + return ((player->pflags & (PF_SPINNING|PF_SLIDING|PF_GLIDING)) // players who are spinning, sliding, or gliding || (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING) // players who are landing from a glide + || ((player->charflags & (SF_DASHMODE|SF_MACHINE)) == (SF_DASHMODE|SF_MACHINE) + && player->dashmode >= DASHMODE_THRESHOLD && player->mo->state-states == S_PLAY_DASH) // machine players in dashmode || JUMPCURLED(player)); // players who are jumpcurled, but only if they would normally jump that way } // returns true if the player should use their skin's spinheight instead of their skin's height boolean P_PlayerShouldUseSpinHeight(player_t *player) { - return ((player->pflags & (PF_SPINNING|PF_GLIDING)) + return ((player->pflags & (PF_SPINNING|PF_SLIDING|PF_GLIDING)) || (player->mo->state == &states[player->mo->info->painstate]) || (player->panim == PA_ROLL) || ((player->powers[pw_tailsfly] || (player->charability == CA_FLY && player->mo->state-states == S_PLAY_FLY_TIRED)) && !(player->charflags & SF_NOJUMPSPIN)) || (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING) + || ((player->charflags & (SF_DASHMODE|SF_MACHINE)) == (SF_DASHMODE|SF_MACHINE) + && player->dashmode >= DASHMODE_THRESHOLD && player->mo->state-states == S_PLAY_DASH) || JUMPCURLED(player)); } diff --git a/src/r_bsp.c b/src/r_bsp.c index 5acd4e70c5fa083eaf675055be9d623e15f014e3..c9f2698166aed732ac9c9d69834b1d305809466f 100644 --- a/src/r_bsp.c +++ b/src/r_bsp.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -804,7 +804,7 @@ static void R_AddPolyObjects(subsector_t *sub) } // for render stats - ps_numpolyobjects += numpolys; + ps_numpolyobjects.value.i += numpolys; // sort polyobjects R_SortPolyObjects(sub); @@ -1239,7 +1239,7 @@ void R_RenderBSPNode(INT32 bspnum) node_t *bsp; INT32 side; - ps_numbspcalls++; + ps_numbspcalls.value.i++; while (!(bspnum & NF_SUBSECTOR)) // Found a subsector? { diff --git a/src/r_bsp.h b/src/r_bsp.h index 40d24ffece796beb2fcdb1cd2cb5289ad30206ed..88757cf4bccfd6d2b16812c4a889aa19ea32f384 100644 --- a/src/r_bsp.h +++ b/src/r_bsp.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/r_data.c b/src/r_data.c index 2cfe9cb7ace3139d40a32a9d8dd0ba21afa9b794..51ed15dd6961f4e7b0cddd705fd8a9d032a3360d 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/r_data.h b/src/r_data.h index 571fdc54f0a20e795f97704e6a2ef173bb6fdb82..63772e7b08380ed402b1faf7706642e0ca39dbfb 100644 --- a/src/r_data.h +++ b/src/r_data.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -30,9 +30,6 @@ typedef struct size_t numlumps; } lumplist_t; -// Possible alpha types for a patch. -enum patchalphastyle {AST_COPY, AST_TRANSLUCENT, AST_ADD, AST_SUBTRACT, AST_REVERSESUBTRACT, AST_MODULATE, AST_OVERLAY}; - UINT32 ASTBlendPixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha); UINT32 ASTBlendTexturePixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha); UINT8 ASTBlendPaletteIndexes(UINT8 background, UINT8 foreground, int style, UINT8 alpha); diff --git a/src/r_defs.h b/src/r_defs.h index 1be3a1b8cdce5f365acc957c7087ab7a7cc9c331..c6467a970e0a03cfe56c60d2c59a9afb57d8cc8c 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -184,6 +184,7 @@ typedef struct ffloor_s INT32 lastlight; INT32 alpha; + UINT8 blend; // blendmode tic_t norender; // for culling // these are saved for netgames, so do not let Lua touch these! @@ -397,6 +398,7 @@ typedef struct line_s // Visual appearance: sidedefs. UINT16 sidenum[2]; // sidenum[1] will be 0xffff if one-sided fixed_t alpha; // translucency + UINT8 blendmode; // blendmode INT32 executordelay; fixed_t bbox[4]; // bounding box for the extent of the linedef @@ -713,6 +715,9 @@ typedef struct #pragma pack() #endif +// Possible alpha types for a patch. +enum patchalphastyle {AST_COPY, AST_TRANSLUCENT, AST_ADD, AST_SUBTRACT, AST_REVERSESUBTRACT, AST_MODULATE, AST_OVERLAY, AST_FOG}; + typedef enum { RF_HORIZONTALFLIP = 0x0001, // Flip sprite horizontally @@ -726,17 +731,19 @@ typedef enum RF_NOSPLATBILLBOARD = 0x0040, // Don't billboard floor sprites (faces forward from the view angle) RF_NOSPLATROLLANGLE = 0x0080, // Don't rotate floor sprites by the object's rollangle (uses rotated patches instead) - RF_BLENDMASK = 0x0F00, // --Blending modes - RF_FULLBRIGHT = 0x0100, // Sprite is drawn at full brightness - RF_FULLDARK = 0x0200, // Sprite is drawn completely dark - RF_NOCOLORMAPS = 0x0400, // Sprite is not drawn with colormaps + RF_BRIGHTMASK = 0x00000300, // --Bright modes + RF_FULLBRIGHT = 0x00000100, // Sprite is drawn at full brightness + RF_FULLDARK = 0x00000200, // Sprite is drawn completely dark + RF_SEMIBRIGHT = (RF_FULLBRIGHT | RF_FULLDARK), // between sector bright and full bright + + RF_NOCOLORMAPS = 0x00000400, // Sprite is not drawn with colormaps - RF_SPRITETYPEMASK = 0x7000, // ---Different sprite types - RF_PAPERSPRITE = 0x1000, // Paper sprite - RF_FLOORSPRITE = 0x2000, // Floor sprite + RF_SPRITETYPEMASK = 0x00003000, // --Different sprite types + RF_PAPERSPRITE = 0x00001000, // Paper sprite + RF_FLOORSPRITE = 0x00002000, // Floor sprite - RF_SHADOWDRAW = 0x10000, // Stretches and skews the sprite like a shadow. - RF_SHADOWEFFECTS = 0x20000, // Scales and becomes transparent like a shadow. + RF_SHADOWDRAW = 0x00004000, // Stretches and skews the sprite like a shadow. + RF_SHADOWEFFECTS = 0x00008000, // Scales and becomes transparent like a shadow. RF_DROPSHADOW = (RF_SHADOWDRAW | RF_SHADOWEFFECTS | RF_FULLDARK), } renderflags_t; diff --git a/src/r_draw.c b/src/r_draw.c index 9a835ee5840c7e087256109f87ffef9f01bcf22c..e12d7ebdd46027973fcaa45f6c0ad4eeacca6ceb 100644 --- a/src/r_draw.c +++ b/src/r_draw.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -25,6 +25,7 @@ #include "w_wad.h" #include "z_zone.h" #include "console.h" // Until buffering gets finished +#include "libdivide.h" // used by NPO2 tilted span functions #ifdef HWRENDER #include "hardware/hw_main.h" @@ -247,6 +248,9 @@ static void BlendTab_Subtractive(UINT8 *table, int style, UINT8 blendamt) result.s.green = max(0, result.s.green - blendamt); result.s.blue = max(0, result.s.blue - blendamt); + //probably incorrect, but does look better at lower opacity... + //result.rgba = ASTBlendPixel(result, frontrgba, AST_TRANSLUCENT, blendamt); + table[((bg * 0x100) + fg)] = GetColorLUT(&transtab_lut, result.s.red, result.s.green, result.s.blue); } } @@ -341,7 +345,7 @@ UINT8 *R_GetBlendTable(int style, INT32 alphalevel) { size_t offs; - if (style == AST_COPY || style == AST_OVERLAY) + if (style <= AST_COPY || style >= AST_OVERLAY) return NULL; offs = (ClipBlendLevel(style, alphalevel) << FF_TRANSSHIFT); @@ -371,7 +375,7 @@ UINT8 *R_GetBlendTable(int style, INT32 alphalevel) boolean R_BlendLevelVisible(INT32 blendmode, INT32 alphalevel) { - if (blendmode == AST_COPY || blendmode == AST_SUBTRACT || blendmode == AST_MODULATE || blendmode == AST_OVERLAY) + if (blendmode <= AST_COPY || blendmode == AST_SUBTRACT || blendmode == AST_MODULATE || blendmode >= AST_OVERLAY) return true; return (alphalevel < BlendTab_Count[BlendTab_FromStyle[blendmode]]); @@ -481,8 +485,12 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U // White! if (skinnum == TC_BOSS) { + UINT8 *originalColormap = R_GetTranslationColormap(TC_DEFAULT, (skincolornum_t)color, GTC_CACHE); for (i = 0; i < 16; i++) + { + dest_colormap[DEFAULT_STARTTRANSCOLOR + i] = originalColormap[DEFAULT_STARTTRANSCOLOR + i]; dest_colormap[31-i] = i; + } } else if (skinnum == TC_METALSONIC) { diff --git a/src/r_draw.h b/src/r_draw.h index caf43fd89d7ba5451eed376ef08591c71a25efa8..c96b29e3016dfc464c09197786c0eeba283d552d 100644 --- a/src/r_draw.h +++ b/src/r_draw.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -170,6 +170,7 @@ void R_DrawViewBorder(void); void R_DrawColumn_8(void); void R_DrawShadeColumn_8(void); void R_DrawTranslucentColumn_8(void); +void R_DrawDropShadowColumn_8(void); void R_DrawTranslatedColumn_8(void); void R_DrawTranslatedTranslucentColumn_8(void); void R_Draw2sMultiPatchColumn_8(void); @@ -177,7 +178,7 @@ void R_Draw2sMultiPatchTranslucentColumn_8(void); void R_DrawFogColumn_8(void); void R_DrawColumnShadowed_8(void); -#define PLANELIGHTFLOAT (BASEVIDWIDTH * BASEVIDWIDTH / vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f * FIXED_TO_FLOAT(fovtan)) +#define PLANELIGHTFLOAT (BASEVIDWIDTH * BASEVIDWIDTH / vid.width / zeroheight / 21.0f * FIXED_TO_FLOAT(fovtan)) void R_DrawSpan_8(void); void R_DrawTranslucentSpan_8(void); diff --git a/src/r_draw16.c b/src/r_draw16.c index 1a2fed77316b6fd80c6b91f5d1357e1b47eee99f..763fd1631e7ac57208c6901adc0cd57df4c71e16 100644 --- a/src/r_draw16.c +++ b/src/r_draw16.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/r_draw8.c b/src/r_draw8.c index 1f451115eba2108c59b6188232d5b88bd3aacb74..c9a9e957502ba09444fb9b9f3aca8f51540d1d01 100644 --- a/src/r_draw8.c +++ b/src/r_draw8.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -416,6 +416,39 @@ void R_DrawTranslucentColumn_8(void) } } +// Hack: A cut-down copy of R_DrawTranslucentColumn_8 that does not read texture +// data since something about calculating the texture reading address for drop shadows is broken. +// dc_texturemid and dc_iscale get wrong values for drop shadows, however those are not strictly +// needed for the current design of the shadows, so this function bypasses the issue +// by not using those variables at all. +void R_DrawDropShadowColumn_8(void) +{ + register INT32 count; + register UINT8 *dest; + + count = dc_yh - dc_yl + 1; + + if (count <= 0) // Zero length, column does not exceed a pixel. + return; + + dest = &topleft[dc_yl*vid.width + dc_x]; + + { +#define DSCOLOR 31 // palette index for the color of the shadow + register const UINT8 *transmap_offset = dc_transmap + (dc_colormap[DSCOLOR] << 8); +#undef DSCOLOR + while ((count -= 2) >= 0) + { + *dest = *(transmap_offset + (*dest)); + dest += vid.width; + *dest = *(transmap_offset + (*dest)); + dest += vid.width; + } + if (count & 1) + *dest = *(transmap_offset + (*dest)); + } +} + /** \brief The R_DrawTranslatedTranslucentColumn_8 function Spiffy function. Not only does it colormap a sprite, but does translucency as well. Uber-kudos to Cyan Helkaraxe @@ -693,8 +726,8 @@ void R_DrawTiltedSpan_8(void) do { double z = 1.f/iz; - u = (INT64)(uz*z) + viewx; - v = (INT64)(vz*z) + viewy; + u = (INT64)(uz*z); + v = (INT64)(vz*z); colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); @@ -726,8 +759,8 @@ void R_DrawTiltedSpan_8(void) endv = vz*endz; stepu = (INT64)((endu - startu) * INVSPAN); stepv = (INT64)((endv - startv) * INVSPAN); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (i = SPANSIZE-1; i >= 0; i--) { @@ -763,8 +796,8 @@ void R_DrawTiltedSpan_8(void) left = 1.f/left; stepu = (INT64)((endu - startu) * left); stepv = (INT64)((endv - startv) * left); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (; width != 0; width--) { @@ -826,8 +859,8 @@ void R_DrawTiltedTranslucentSpan_8(void) do { double z = 1.f/iz; - u = (INT64)(uz*z) + viewx; - v = (INT64)(vz*z) + viewy; + u = (INT64)(uz*z); + v = (INT64)(vz*z); colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); *dest = *(ds_transmap + (colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]] << 8) + *dest); @@ -858,8 +891,8 @@ void R_DrawTiltedTranslucentSpan_8(void) endv = vz*endz; stepu = (INT64)((endu - startu) * INVSPAN); stepv = (INT64)((endv - startv) * INVSPAN); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (i = SPANSIZE-1; i >= 0; i--) { @@ -895,8 +928,8 @@ void R_DrawTiltedTranslucentSpan_8(void) left = 1.f/left; stepu = (INT64)((endu - startu) * left); stepv = (INT64)((endv - startv) * left); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (; width != 0; width--) { @@ -960,8 +993,8 @@ void R_DrawTiltedTranslucentWaterSpan_8(void) do { double z = 1.f/iz; - u = (INT64)(uz*z) + viewx; - v = (INT64)(vz*z) + viewy; + u = (INT64)(uz*z); + v = (INT64)(vz*z); colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); *dest = *(ds_transmap + (colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]] << 8) + *dsrc++); @@ -992,8 +1025,8 @@ void R_DrawTiltedTranslucentWaterSpan_8(void) endv = vz*endz; stepu = (INT64)((endu - startu) * INVSPAN); stepv = (INT64)((endv - startv) * INVSPAN); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (i = SPANSIZE-1; i >= 0; i--) { @@ -1029,8 +1062,8 @@ void R_DrawTiltedTranslucentWaterSpan_8(void) left = 1.f/left; stepu = (INT64)((endu - startu) * left); stepv = (INT64)((endv - startv) * left); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (; width != 0; width--) { @@ -1091,8 +1124,8 @@ void R_DrawTiltedSplat_8(void) do { double z = 1.f/iz; - u = (INT64)(uz*z) + viewx; - v = (INT64)(vz*z) + viewy; + u = (INT64)(uz*z); + v = (INT64)(vz*z); colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); @@ -1127,8 +1160,8 @@ void R_DrawTiltedSplat_8(void) endv = vz*endz; stepu = (INT64)((endu - startu) * INVSPAN); stepv = (INT64)((endv - startv) * INVSPAN); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (i = SPANSIZE-1; i >= 0; i--) { @@ -1168,8 +1201,8 @@ void R_DrawTiltedSplat_8(void) left = 1.f/left; stepu = (INT64)((endu - startu) * left); stepv = (INT64)((endv - startv) * left); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (; width != 0; width--) { @@ -1227,8 +1260,9 @@ void R_DrawSplat_8 (void) // need! // // <Callum> 4194303 = (2048x2048)-1 (2048x2048 is maximum flat size) + // Why decimal? 0x3FFFFF == 4194303... ~Golden val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift); - val &= 4194303; + val &= 0x3FFFFF; val = source[val]; if (val != TRANSPARENTPIXEL) dest[0] = colormap[val]; @@ -1236,7 +1270,7 @@ void R_DrawSplat_8 (void) yposition += ystep; val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift); - val &= 4194303; + val &= 0x3FFFFF; val = source[val]; if (val != TRANSPARENTPIXEL) dest[1] = colormap[val]; @@ -1244,7 +1278,7 @@ void R_DrawSplat_8 (void) yposition += ystep; val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift); - val &= 4194303; + val &= 0x3FFFFF; val = source[val]; if (val != TRANSPARENTPIXEL) dest[2] = colormap[val]; @@ -1252,7 +1286,7 @@ void R_DrawSplat_8 (void) yposition += ystep; val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift); - val &= 4194303; + val &= 0x3FFFFF; val = source[val]; if (val != TRANSPARENTPIXEL) dest[3] = colormap[val]; @@ -1260,7 +1294,7 @@ void R_DrawSplat_8 (void) yposition += ystep; val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift); - val &= 4194303; + val &= 0x3FFFFF; val = source[val]; if (val != TRANSPARENTPIXEL) dest[4] = colormap[val]; @@ -1268,7 +1302,7 @@ void R_DrawSplat_8 (void) yposition += ystep; val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift); - val &= 4194303; + val &= 0x3FFFFF; val = source[val]; if (val != TRANSPARENTPIXEL) dest[5] = colormap[val]; @@ -1276,7 +1310,7 @@ void R_DrawSplat_8 (void) yposition += ystep; val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift); - val &= 4194303; + val &= 0x3FFFFF; val = source[val]; if (val != TRANSPARENTPIXEL) dest[6] = colormap[val]; @@ -1284,7 +1318,7 @@ void R_DrawSplat_8 (void) yposition += ystep; val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift); - val &= 4194303; + val &= 0x3FFFFF; val = source[val]; if (val != TRANSPARENTPIXEL) dest[7] = colormap[val]; @@ -1672,8 +1706,8 @@ void R_DrawTiltedFloorSprite_8(void) endv = vz*endz; stepu = (INT64)((endu - startu) * INVSPAN); stepv = (INT64)((endv - startv) * INVSPAN); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (i = SPANSIZE-1; i >= 0; i--) { @@ -1712,8 +1746,8 @@ void R_DrawTiltedFloorSprite_8(void) left = 1.f/left; stepu = (INT64)((endu - startu) * left); stepv = (INT64)((endv - startv) * left); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (; width != 0; width--) { @@ -1781,8 +1815,8 @@ void R_DrawTiltedTranslucentFloorSprite_8(void) endv = vz*endz; stepu = (INT64)((endu - startu) * INVSPAN); stepv = (INT64)((endv - startv) * INVSPAN); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (i = SPANSIZE-1; i >= 0; i--) { @@ -1821,8 +1855,8 @@ void R_DrawTiltedTranslucentFloorSprite_8(void) left = 1.f/left; stepu = (INT64)((endu - startu) * left); stepv = (INT64)((endv - startv) * left); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (; width != 0; width--) { diff --git a/src/r_draw8_npo2.c b/src/r_draw8_npo2.c index 6bb2880b23a27496b7bad19e1b5e1cc2a7ff934c..49ec28dd8d0c7a8394c614ad3900ab88a5d0c7b9 100644 --- a/src/r_draw8_npo2.c +++ b/src/r_draw8_npo2.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -106,6 +106,9 @@ void R_DrawTiltedSpan_NPO2_8(void) double endz, endu, endv; UINT32 stepu, stepv; + struct libdivide_u32_t x_divider = libdivide_u32_gen(ds_flatwidth); + struct libdivide_u32_t y_divider = libdivide_u32_gen(ds_flatheight); + iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx); // Lighting is simple. It's just linear interpolation from start to end @@ -133,24 +136,25 @@ void R_DrawTiltedSpan_NPO2_8(void) do { double z = 1.f/iz; - u = (INT64)(uz*z) + viewx; - v = (INT64)(vz*z) + viewy; + u = (INT64)(uz*z); + v = (INT64)(vz*z); colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); // Lactozilla: Non-powers-of-two { - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; *dest = colormap[source[((y * ds_flatwidth) + x)]]; } @@ -181,25 +185,26 @@ void R_DrawTiltedSpan_NPO2_8(void) endv = vz*endz; stepu = (INT64)((endu - startu) * INVSPAN); stepv = (INT64)((endv - startv) * INVSPAN); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (i = SPANSIZE-1; i >= 0; i--) { colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); // Lactozilla: Non-powers-of-two { - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; *dest = colormap[source[((y * ds_flatwidth) + x)]]; } @@ -220,17 +225,18 @@ void R_DrawTiltedSpan_NPO2_8(void) colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); // Lactozilla: Non-powers-of-two { - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; *dest = colormap[source[((y * ds_flatwidth) + x)]]; } @@ -248,25 +254,26 @@ void R_DrawTiltedSpan_NPO2_8(void) left = 1.f/left; stepu = (INT64)((endu - startu) * left); stepv = (INT64)((endv - startv) * left); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (; width != 0; width--) { colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); // Lactozilla: Non-powers-of-two { - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; *dest = colormap[source[((y * ds_flatwidth) + x)]]; } @@ -299,6 +306,9 @@ void R_DrawTiltedTranslucentSpan_NPO2_8(void) double endz, endu, endv; UINT32 stepu, stepv; + struct libdivide_u32_t x_divider = libdivide_u32_gen(ds_flatwidth); + struct libdivide_u32_t y_divider = libdivide_u32_gen(ds_flatheight); + iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx); // Lighting is simple. It's just linear interpolation from start to end @@ -326,23 +336,24 @@ void R_DrawTiltedTranslucentSpan_NPO2_8(void) do { double z = 1.f/iz; - u = (INT64)(uz*z) + viewx; - v = (INT64)(vz*z) + viewy; + u = (INT64)(uz*z); + v = (INT64)(vz*z); colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); // Lactozilla: Non-powers-of-two { - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; *dest = *(ds_transmap + (colormap[source[((y * ds_flatwidth) + x)]] << 8) + *dest); } @@ -373,25 +384,26 @@ void R_DrawTiltedTranslucentSpan_NPO2_8(void) endv = vz*endz; stepu = (INT64)((endu - startu) * INVSPAN); stepv = (INT64)((endv - startv) * INVSPAN); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (i = SPANSIZE-1; i >= 0; i--) { colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); // Lactozilla: Non-powers-of-two { - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; *dest = *(ds_transmap + (colormap[source[((y * ds_flatwidth) + x)]] << 8) + *dest); } @@ -412,17 +424,18 @@ void R_DrawTiltedTranslucentSpan_NPO2_8(void) colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); // Lactozilla: Non-powers-of-two { - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; *dest = *(ds_transmap + (colormap[source[((y * ds_flatwidth) + x)]] << 8) + *dest); } @@ -440,25 +453,26 @@ void R_DrawTiltedTranslucentSpan_NPO2_8(void) left = 1.f/left; stepu = (INT64)((endu - startu) * left); stepv = (INT64)((endv - startv) * left); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (; width != 0; width--) { colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); // Lactozilla: Non-powers-of-two { - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; *dest = *(ds_transmap + (colormap[source[((y * ds_flatwidth) + x)]] << 8) + *dest); } @@ -490,6 +504,9 @@ void R_DrawTiltedSplat_NPO2_8(void) double endz, endu, endv; UINT32 stepu, stepv; + struct libdivide_u32_t x_divider = libdivide_u32_gen(ds_flatwidth); + struct libdivide_u32_t y_divider = libdivide_u32_gen(ds_flatheight); + iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx); // Lighting is simple. It's just linear interpolation from start to end @@ -517,24 +534,25 @@ void R_DrawTiltedSplat_NPO2_8(void) do { double z = 1.f/iz; - u = (INT64)(uz*z) + viewx; - v = (INT64)(vz*z) + viewy; + u = (INT64)(uz*z); + v = (INT64)(vz*z); colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); // Lactozilla: Non-powers-of-two { - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; val = source[((y * ds_flatwidth) + x)]; } @@ -569,25 +587,26 @@ void R_DrawTiltedSplat_NPO2_8(void) endv = vz*endz; stepu = (INT64)((endu - startu) * INVSPAN); stepv = (INT64)((endv - startv) * INVSPAN); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (i = SPANSIZE-1; i >= 0; i--) { colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); // Lactozilla: Non-powers-of-two { - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; val = source[((y * ds_flatwidth) + x)]; } @@ -610,17 +629,18 @@ void R_DrawTiltedSplat_NPO2_8(void) colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); // Lactozilla: Non-powers-of-two { - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; val = source[((y * ds_flatwidth) + x)]; } @@ -640,26 +660,26 @@ void R_DrawTiltedSplat_NPO2_8(void) left = 1.f/left; stepu = (INT64)((endu - startu) * left); stepv = (INT64)((endv - startv) * left); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (; width != 0; width--) { colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); - val = source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]; // Lactozilla: Non-powers-of-two { - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; val = source[((y * ds_flatwidth) + x)]; } @@ -972,6 +992,9 @@ void R_DrawTiltedFloorSprite_NPO2_8(void) double endz, endu, endv; UINT32 stepu, stepv; + struct libdivide_u32_t x_divider = libdivide_u32_gen(ds_flatwidth); + struct libdivide_u32_t y_divider = libdivide_u32_gen(ds_flatheight); + iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx); uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx); vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx); @@ -1002,23 +1025,24 @@ void R_DrawTiltedFloorSprite_NPO2_8(void) endv = vz*endz; stepu = (INT64)((endu - startu) * INVSPAN); stepv = (INT64)((endv - startv) * INVSPAN); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (i = SPANSIZE-1; i >= 0; i--) { // Lactozilla: Non-powers-of-two - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; val = source[((y * ds_flatwidth) + x)]; if (val & 0xFF00) @@ -1040,17 +1064,18 @@ void R_DrawTiltedFloorSprite_NPO2_8(void) v = (INT64)(startv); // Lactozilla: Non-powers-of-two { - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; val = source[((y * ds_flatwidth) + x)]; if (val & 0xFF00) @@ -1070,23 +1095,24 @@ void R_DrawTiltedFloorSprite_NPO2_8(void) left = 1.f/left; stepu = (INT64)((endu - startu) * left); stepv = (INT64)((endv - startv) * left); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (; width != 0; width--) { // Lactozilla: Non-powers-of-two - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; val = source[((y * ds_flatwidth) + x)]; if (val & 0xFF00) @@ -1122,6 +1148,9 @@ void R_DrawTiltedTranslucentFloorSprite_NPO2_8(void) double endz, endu, endv; UINT32 stepu, stepv; + struct libdivide_u32_t x_divider = libdivide_u32_gen(ds_flatwidth); + struct libdivide_u32_t y_divider = libdivide_u32_gen(ds_flatheight); + iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx); uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx); vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx); @@ -1152,23 +1181,24 @@ void R_DrawTiltedTranslucentFloorSprite_NPO2_8(void) endv = vz*endz; stepu = (INT64)((endu - startu) * INVSPAN); stepv = (INT64)((endv - startv) * INVSPAN); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (i = SPANSIZE-1; i >= 0; i--) { // Lactozilla: Non-powers-of-two - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; val = source[((y * ds_flatwidth) + x)]; if (val & 0xFF00) @@ -1190,17 +1220,18 @@ void R_DrawTiltedTranslucentFloorSprite_NPO2_8(void) v = (INT64)(startv); // Lactozilla: Non-powers-of-two { - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; val = source[((y * ds_flatwidth) + x)]; if (val & 0xFF00) @@ -1220,23 +1251,24 @@ void R_DrawTiltedTranslucentFloorSprite_NPO2_8(void) left = 1.f/left; stepu = (INT64)((endu - startu) * left); stepv = (INT64)((endv - startv) * left); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (; width != 0; width--) { // Lactozilla: Non-powers-of-two - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; val = source[((y * ds_flatwidth) + x)]; if (val & 0xFF00) @@ -1401,6 +1433,9 @@ void R_DrawTiltedTranslucentWaterSpan_NPO2_8(void) double endz, endu, endv; UINT32 stepu, stepv; + struct libdivide_u32_t x_divider = libdivide_u32_gen(ds_flatwidth); + struct libdivide_u32_t y_divider = libdivide_u32_gen(ds_flatheight); + iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx); // Lighting is simple. It's just linear interpolation from start to end @@ -1429,23 +1464,24 @@ void R_DrawTiltedTranslucentWaterSpan_NPO2_8(void) do { double z = 1.f/iz; - u = (INT64)(uz*z) + viewx; - v = (INT64)(vz*z) + viewy; + u = (INT64)(uz*z); + v = (INT64)(vz*z); colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); // Lactozilla: Non-powers-of-two { - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; *dest = *(ds_transmap + (colormap[source[((y * ds_flatwidth) + x)]] << 8) + *dsrc++); } @@ -1476,25 +1512,26 @@ void R_DrawTiltedTranslucentWaterSpan_NPO2_8(void) endv = vz*endz; stepu = (INT64)((endu - startu) * INVSPAN); stepv = (INT64)((endv - startv) * INVSPAN); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (i = SPANSIZE-1; i >= 0; i--) { colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); // Lactozilla: Non-powers-of-two { - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; *dest = *(ds_transmap + (colormap[source[((y * ds_flatwidth) + x)]] << 8) + *dsrc++); } @@ -1515,17 +1552,18 @@ void R_DrawTiltedTranslucentWaterSpan_NPO2_8(void) colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); // Lactozilla: Non-powers-of-two { - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; *dest = *(ds_transmap + (colormap[source[((y * ds_flatwidth) + x)]] << 8) + *dsrc++); } @@ -1543,25 +1581,26 @@ void R_DrawTiltedTranslucentWaterSpan_NPO2_8(void) left = 1.f/left; stepu = (INT64)((endu - startu) * left); stepv = (INT64)((endv - startv) * left); - u = (INT64)(startu) + viewx; - v = (INT64)(startv) + viewy; + u = (INT64)(startu); + v = (INT64)(startv); for (; width != 0; width--) { colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps); // Lactozilla: Non-powers-of-two { - fixed_t x = (((fixed_t)u-viewx) >> FRACBITS); - fixed_t y = (((fixed_t)v-viewy) >> FRACBITS); + fixed_t x = (((fixed_t)u) >> FRACBITS); + fixed_t y = (((fixed_t)v) >> FRACBITS); // Carefully align all of my Friends. if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); + x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth; + else + x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth; if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight; + y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight; + else + y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight; *dest = *(ds_transmap + (colormap[source[((y * ds_flatwidth) + x)]] << 8) + *dsrc++); } diff --git a/src/r_local.h b/src/r_local.h index ba78ea87dbae64b69864e8afcbd05915113e6af5..a5b590e5cea24dff0cb63952241ce8b8bd9975fb 100644 --- a/src/r_local.h +++ b/src/r_local.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/r_main.c b/src/r_main.c index cb0c10a57065fb5cc21b0da513ed400e0b33cd52..74b48d35e838280aebf06626eea53815734e6cdf 100755 --- a/src/r_main.c +++ b/src/r_main.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -101,21 +101,22 @@ extracolormap_t *extra_colormaps = NULL; // Render stats precise_t ps_prevframetime = 0; -precise_t ps_rendercalltime = 0; -precise_t ps_uitime = 0; -precise_t ps_swaptime = 0; +ps_metric_t ps_rendercalltime = {0}; +ps_metric_t ps_otherrendertime = {0}; +ps_metric_t ps_uitime = {0}; +ps_metric_t ps_swaptime = {0}; -precise_t ps_bsptime = 0; +ps_metric_t ps_bsptime = {0}; -precise_t ps_sw_spritecliptime = 0; -precise_t ps_sw_portaltime = 0; -precise_t ps_sw_planetime = 0; -precise_t ps_sw_maskedtime = 0; +ps_metric_t ps_sw_spritecliptime = {0}; +ps_metric_t ps_sw_portaltime = {0}; +ps_metric_t ps_sw_planetime = {0}; +ps_metric_t ps_sw_maskedtime = {0}; -int ps_numbspcalls = 0; -int ps_numsprites = 0; -int ps_numdrawnodes = 0; -int ps_numpolyobjects = 0; +ps_metric_t ps_numbspcalls = {0}; +ps_metric_t ps_numsprites = {0}; +ps_metric_t ps_numdrawnodes = {0}; +ps_metric_t ps_numpolyobjects = {0}; static CV_PossibleValue_t drawdist_cons_t[] = { {256, "256"}, {512, "512"}, {768, "768"}, @@ -955,7 +956,7 @@ void R_ExecuteSetViewSize(void) j = viewheight*16; for (i = 0; i < j; i++) { - dy = ((i - viewheight*8)<<FRACBITS) + FRACUNIT/2; + dy = (i - viewheight*8)<<FRACBITS; dy = FixedMul(abs(dy), fovtan); yslopetab[i] = FixedDiv(centerx*FRACUNIT, dy); } @@ -1449,7 +1450,7 @@ static void Mask_Post (maskcount_t* m) void R_RenderPlayerView(player_t *player) { - UINT8 nummasks = 1; + INT32 nummasks = 1; maskcount_t* masks = malloc(sizeof(maskcount_t)); if (cv_homremoval.value && player == &players[displayplayer]) // if this is display player 1 @@ -1496,11 +1497,11 @@ void R_RenderPlayerView(player_t *player) mytotal = 0; ProfZeroTimer(); #endif - ps_numbspcalls = ps_numpolyobjects = ps_numdrawnodes = 0; - ps_bsptime = I_GetPreciseTime(); + ps_numbspcalls.value.i = ps_numpolyobjects.value.i = ps_numdrawnodes.value.i = 0; + PS_START_TIMING(ps_bsptime); R_RenderBSPNode((INT32)numnodes - 1); - ps_bsptime = I_GetPreciseTime() - ps_bsptime; - ps_numsprites = visspritecount; + PS_STOP_TIMING(ps_bsptime); + ps_numsprites.value.i = visspritecount; #ifdef TIMING RDMSR(0x10, &mycount); mytotal += mycount; // 64bit add @@ -1510,9 +1511,9 @@ void R_RenderPlayerView(player_t *player) //profile stuff --------------------------------------------------------- Mask_Post(&masks[nummasks - 1]); - ps_sw_spritecliptime = I_GetPreciseTime(); + PS_START_TIMING(ps_sw_spritecliptime); R_ClipSprites(drawsegs, NULL); - ps_sw_spritecliptime = I_GetPreciseTime() - ps_sw_spritecliptime; + PS_STOP_TIMING(ps_sw_spritecliptime); // Add skybox portals caused by sky visplanes. @@ -1520,7 +1521,7 @@ void R_RenderPlayerView(player_t *player) Portal_AddSkyboxPortals(); // Portal rendering. Hijacks the BSP traversal. - ps_sw_portaltime = I_GetPreciseTime(); + PS_START_TIMING(ps_sw_portaltime); if (portal_base) { portal_t *portal; @@ -1560,17 +1561,17 @@ void R_RenderPlayerView(player_t *player) Portal_Remove(portal); } } - ps_sw_portaltime = I_GetPreciseTime() - ps_sw_portaltime; + PS_STOP_TIMING(ps_sw_portaltime); - ps_sw_planetime = I_GetPreciseTime(); + PS_START_TIMING(ps_sw_planetime); R_DrawPlanes(); - ps_sw_planetime = I_GetPreciseTime() - ps_sw_planetime; + PS_STOP_TIMING(ps_sw_planetime); // draw mid texture and sprite // And now 3D floors/sides! - ps_sw_maskedtime = I_GetPreciseTime(); + PS_START_TIMING(ps_sw_maskedtime); R_DrawMasked(masks, nummasks); - ps_sw_maskedtime = I_GetPreciseTime() - ps_sw_maskedtime; + PS_STOP_TIMING(ps_sw_maskedtime); free(masks); } diff --git a/src/r_main.h b/src/r_main.h index f81447c456b8866cf9a0c1347c32a20ca7b7f057..c0edb31b30175295ecbf9fba247ef49a699953b9 100644 --- a/src/r_main.h +++ b/src/r_main.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -17,6 +17,7 @@ #include "d_player.h" #include "r_data.h" #include "r_textures.h" +#include "m_perfstats.h" // ps_metric_t // // POV related. @@ -79,21 +80,22 @@ boolean R_DoCulling(line_t *cullheight, line_t *viewcullheight, fixed_t vz, fixe // Render stats extern precise_t ps_prevframetime;// time when previous frame was rendered -extern precise_t ps_rendercalltime; -extern precise_t ps_uitime; -extern precise_t ps_swaptime; - -extern precise_t ps_bsptime; - -extern precise_t ps_sw_spritecliptime; -extern precise_t ps_sw_portaltime; -extern precise_t ps_sw_planetime; -extern precise_t ps_sw_maskedtime; - -extern int ps_numbspcalls; -extern int ps_numsprites; -extern int ps_numdrawnodes; -extern int ps_numpolyobjects; +extern ps_metric_t ps_rendercalltime; +extern ps_metric_t ps_otherrendertime; +extern ps_metric_t ps_uitime; +extern ps_metric_t ps_swaptime; + +extern ps_metric_t ps_bsptime; + +extern ps_metric_t ps_sw_spritecliptime; +extern ps_metric_t ps_sw_portaltime; +extern ps_metric_t ps_sw_planetime; +extern ps_metric_t ps_sw_maskedtime; + +extern ps_metric_t ps_numbspcalls; +extern ps_metric_t ps_numsprites; +extern ps_metric_t ps_numdrawnodes; +extern ps_metric_t ps_numpolyobjects; // // REFRESH - the actual rendering functions. diff --git a/src/r_patch.c b/src/r_patch.c index 6827cd12c75d397fdaa771f3373c5d4812a83952..e771e5c94d4ed4a381ee7ddeb937a5e146ecef5f 100644 --- a/src/r_patch.c +++ b/src/r_patch.c @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2020-2021 by Jaime "Lactozilla" Passos. +// Copyright (C) 2020-2022 by Jaime "Lactozilla" Passos. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/r_patch.h b/src/r_patch.h index 96fbb0e28c11d3bbd91f84edc999a7d6d5223c70..26c28e1f9c4bbfb2a1b46b55e8fd737a0a0b3804 100644 --- a/src/r_patch.h +++ b/src/r_patch.h @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2020-2021 by Jaime "Lactozilla" Passos. +// Copyright (C) 2020-2022 by Jaime "Lactozilla" Passos. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/r_patchrotation.c b/src/r_patchrotation.c index a9b4a2b8fb701d45f7f21deefee1f75c768ee797..b24e065ba6cfb172ce926805e4557c11b693a00e 100644 --- a/src/r_patchrotation.c +++ b/src/r_patchrotation.c @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2020-2021 by Jaime "Lactozilla" Passos. +// Copyright (C) 2020-2022 by Jaime "Lactozilla" Passos. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -230,7 +230,7 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle width = (maxx - minx); height = (maxy - miny); - if ((unsigned)(width * height) != size) + if ((unsigned)(width * height) > size) { UINT16 *src, *dest; diff --git a/src/r_patchrotation.h b/src/r_patchrotation.h index 689b7d411b63d0143804d789da0501fb1f0d1415..e6bee80edd77392f60a6880aeafb0f1984ee352d 100644 --- a/src/r_patchrotation.h +++ b/src/r_patchrotation.h @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2020-2021 by Jaime "Lactozilla" Passos. +// Copyright (C) 2020-2022 by Jaime "Lactozilla" Passos. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/r_picformats.c b/src/r_picformats.c index 3bbbf82ec7d026b2f837f1dbfb187bfbb1682245..6aa4659b9ea7288272d0d779f007391955a5bba6 100644 --- a/src/r_picformats.c +++ b/src/r_picformats.c @@ -2,8 +2,8 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 2005-2009 by Andrey "entryway" Budko. -// Copyright (C) 2018-2021 by Jaime "Lactozilla" Passos. -// Copyright (C) 2019-2021 by Sonic Team Junior. +// Copyright (C) 2018-2022 by Jaime "Lactozilla" Passos. +// Copyright (C) 2019-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -540,9 +540,7 @@ void *Picture_GetPatchPixel( { fixed_t ofs; column_t *column; - UINT8 *s8 = NULL; - UINT16 *s16 = NULL; - UINT32 *s32 = NULL; + INT32 inbpp = Picture_FormatBPP(informat); softwarepatch_t *doompatch = (softwarepatch_t *)patch; boolean isdoompatch = Picture_IsDoomPatchFormat(informat); INT16 width; @@ -566,30 +564,36 @@ void *Picture_GetPatchPixel( while (column->topdelta != 0xff) { + UINT8 *s8 = NULL; + UINT16 *s16 = NULL; + UINT32 *s32 = NULL; + topdelta = column->topdelta; if (topdelta <= prevdelta) topdelta += prevdelta; prevdelta = topdelta; - s8 = (UINT8 *)(column) + 3; - if (Picture_FormatBPP(informat) == PICDEPTH_32BPP) - s32 = (UINT32 *)s8; - else if (Picture_FormatBPP(informat) == PICDEPTH_16BPP) - s16 = (UINT16 *)s8; - for (ofs = 0; ofs < column->length; ofs++) + + ofs = (y - topdelta); + + if (y >= topdelta && ofs < column->length) { - if ((topdelta + ofs) == y) + s8 = (UINT8 *)(column) + 3; + switch (inbpp) { - if (Picture_FormatBPP(informat) == PICDEPTH_32BPP) + case PICDEPTH_32BPP: + s32 = (UINT32 *)s8; return &s32[ofs]; - else if (Picture_FormatBPP(informat) == PICDEPTH_16BPP) + case PICDEPTH_16BPP: + s16 = (UINT16 *)s8; return &s16[ofs]; - else // PICDEPTH_8BPP + default: // PICDEPTH_8BPP return &s8[ofs]; } } - if (Picture_FormatBPP(informat) == PICDEPTH_32BPP) + + if (inbpp == PICDEPTH_32BPP) column = (column_t *)((UINT32 *)column + column->length); - else if (Picture_FormatBPP(informat) == PICDEPTH_16BPP) + else if (inbpp == PICDEPTH_16BPP) column = (column_t *)((UINT16 *)column + column->length); else column = (column_t *)((UINT8 *)column + column->length); @@ -897,9 +901,8 @@ static png_bytep *PNG_Read( png_colorp palette; int palette_size; - png_bytep trans; - int trans_num; - png_color_16p trans_values; + png_bytep trans = NULL; + int num_trans = 0; #ifdef PNG_SETJMP_SUPPORTED #ifdef USE_FAR_KEYWORD @@ -979,8 +982,8 @@ static png_bytep *PNG_Read( for (i = 0; i < 256; i++) { - UINT32 rgb = R_PutRgbaRGBA(pal->red, pal->green, pal->blue, 0xFF); - if (rgb != pMasterPalette[i].rgba) + byteColor_t *curpal = &(pMasterPalette[i].s); + if (pal->red != curpal->red || pal->green != curpal->green || pal->blue != curpal->blue) { usepal = false; break; @@ -994,14 +997,14 @@ static png_bytep *PNG_Read( // color is present on the image, the palette flag is disabled. if (usepal) { - png_get_tRNS(png_ptr, png_info_ptr, &trans, &trans_num, &trans_values); + png_uint_32 result = png_get_tRNS(png_ptr, png_info_ptr, &trans, &num_trans, NULL); - if (trans && trans_num == 256) + if ((result & PNG_INFO_tRNS) && num_trans > 0 && trans != NULL) { INT32 i; - for (i = 0; i < trans_num; i++) + for (i = 0; i < num_trans; i++) { - // libpng will transform this image into RGB even if + // libpng will transform this image into RGBA even if // the transparent index does not exist in the image, // and there is no way around that. if (trans[i] < 0xFF) diff --git a/src/r_picformats.h b/src/r_picformats.h index b1bb35edd0bbbf71522bb418736caa2968ace940..573fb494628662c2d9eec7f634aee49dfecaf9b5 100644 --- a/src/r_picformats.h +++ b/src/r_picformats.h @@ -1,8 +1,8 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. -// Copyright (C) 2018-2021 by Jaime "Lactozilla" Passos. -// Copyright (C) 2019-2021 by Sonic Team Junior. +// Copyright (C) 2018-2022 by Jaime "Lactozilla" Passos. +// Copyright (C) 2019-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -116,9 +116,9 @@ void *Picture_PNGConvert( size_t insize, size_t *outsize, pictureflags_t flags); boolean Picture_PNGDimensions(UINT8 *png, INT32 *width, INT32 *height, INT16 *topoffset, INT16 *leftoffset, size_t size); -#endif #define PICTURE_PNG_USELOOKUP +#endif // SpriteInfo extern spriteinfo_t spriteinfo[NUMSPRITES]; diff --git a/src/r_plane.c b/src/r_plane.c index ea4dfa4e8a8c13d4aad4ed8260d6da37e8fea00a..e31d52be9a904b2410061939bc1c5f867452382f 100644 --- a/src/r_plane.c +++ b/src/r_plane.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -31,13 +31,6 @@ #include "z_zone.h" #include "p_tick.h" -#ifdef TIMING -#include "p5prof.h" - INT64 mycount; - INT64 mytotal = 0; - UINT32 nombre = 100000; -#endif - // // opening // @@ -96,14 +89,13 @@ static fixed_t planeheight; fixed_t yslopetab[MAXVIDHEIGHT*16]; fixed_t *yslope; -fixed_t basexscale, baseyscale; - fixed_t cachedheight[MAXVIDHEIGHT]; fixed_t cacheddistance[MAXVIDHEIGHT]; fixed_t cachedxstep[MAXVIDHEIGHT]; fixed_t cachedystep[MAXVIDHEIGHT]; static fixed_t xoffs, yoffs; +static floatv3_t ds_slope_origin, ds_slope_u, ds_slope_v; // // R_InitPlanes @@ -120,28 +112,27 @@ void R_InitPlanes(void) // Sets planeripple.xfrac and planeripple.yfrac, added to ds_xfrac and ds_yfrac, if the span is not tilted. // -struct +static struct { INT32 offset; fixed_t xfrac, yfrac; boolean active; } planeripple; -static void R_CalculatePlaneRipple(visplane_t *plane, INT32 y, fixed_t plheight, boolean calcfrac) +// ripples da water texture +static fixed_t R_CalculateRippleOffset(INT32 y) { - fixed_t distance = FixedMul(plheight, yslope[y]); + fixed_t distance = FixedMul(planeheight, yslope[y]); const INT32 yay = (planeripple.offset + (distance>>9)) & 8191; + return FixedDiv(FINESINE(yay), (1<<12) + (distance>>11)); +} - // ripples da water texture - ds_bgofs = FixedDiv(FINESINE(yay), (1<<12) + (distance>>11))>>FRACBITS; - - if (calcfrac) - { - angle_t angle = (plane->viewangle + plane->plangle)>>ANGLETOFINESHIFT; - angle = (angle + 2048) & 8191; // 90 degrees - planeripple.xfrac = FixedMul(FINECOSINE(angle), (ds_bgofs<<FRACBITS)); - planeripple.yfrac = FixedMul(FINESINE(angle), (ds_bgofs<<FRACBITS)); - } +static void R_CalculatePlaneRipple(angle_t angle) +{ + angle >>= ANGLETOFINESHIFT; + angle = (angle + 2048) & 8191; // 90 degrees + planeripple.xfrac = FixedMul(FINECOSINE(angle), ds_bgofs); + planeripple.yfrac = FixedMul(FINESINE(angle), ds_bgofs); } static void R_UpdatePlaneRipple(void) @@ -150,16 +141,7 @@ static void R_UpdatePlaneRipple(void) planeripple.offset = (leveltime * 140); } -// -// R_MapPlane -// -// Uses global vars: -// planeheight -// basexscale -// baseyscale -// centerx - -void R_MapPlane(INT32 y, INT32 x1, INT32 x2) +static void R_MapPlane(INT32 y, INT32 x1, INT32 x2) { angle_t angle, planecos, planesin; fixed_t distance = 0, span; @@ -173,60 +155,52 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2) if (x1 >= vid.width) x1 = vid.width - 1; - if (!currentplane->slope) + angle = (currentplane->viewangle + currentplane->plangle)>>ANGLETOFINESHIFT; + planecos = FINECOSINE(angle); + planesin = FINESINE(angle); + + if (planeheight != cachedheight[y]) { - angle = (currentplane->viewangle + currentplane->plangle)>>ANGLETOFINESHIFT; - planecos = FINECOSINE(angle); - planesin = FINESINE(angle); + cachedheight[y] = planeheight; + cacheddistance[y] = distance = FixedMul(planeheight, yslope[y]); + span = abs(centery - y); - if (planeheight != cachedheight[y]) + if (span) // Don't divide by zero { - cachedheight[y] = planeheight; - cacheddistance[y] = distance = FixedMul(planeheight, yslope[y]); - span = abs(centery - y); - - if (span) // don't divide by zero - { - ds_xstep = FixedMul(planesin, planeheight) / span; - ds_ystep = FixedMul(planecos, planeheight) / span; - } - else - { - ds_xstep = FixedMul(distance, basexscale); - ds_ystep = FixedMul(distance, baseyscale); - } - - cachedxstep[y] = ds_xstep; - cachedystep[y] = ds_ystep; + ds_xstep = FixedMul(planesin, planeheight) / span; + ds_ystep = FixedMul(planecos, planeheight) / span; } else - { - distance = cacheddistance[y]; - ds_xstep = cachedxstep[y]; - ds_ystep = cachedystep[y]; - } + ds_xstep = ds_ystep = FRACUNIT; - ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep; - ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep; + cachedxstep[y] = ds_xstep; + cachedystep[y] = ds_ystep; + } + else + { + distance = cacheddistance[y]; + ds_xstep = cachedxstep[y]; + ds_ystep = cachedystep[y]; } + // [RH] Instead of using the xtoviewangle array, I calculated the fractional values + // at the middle of the screen, then used the calculated ds_xstep and ds_ystep + // to step from those to the proper texture coordinate to start drawing at. + // That way, the texture coordinate is always calculated by its position + // on the screen and not by its position relative to the edge of the visplane. + ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep; + ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep; + // Water ripple effect if (planeripple.active) { - // Needed for ds_bgofs - R_CalculatePlaneRipple(currentplane, y, planeheight, (!currentplane->slope)); + ds_bgofs = R_CalculateRippleOffset(y); - if (currentplane->slope) - { - ds_sup = &ds_su[y]; - ds_svp = &ds_sv[y]; - ds_szp = &ds_sz[y]; - } - else - { - ds_xfrac += planeripple.xfrac; - ds_yfrac += planeripple.yfrac; - } + R_CalculatePlaneRipple(currentplane->viewangle + currentplane->plangle); + + ds_xfrac += planeripple.xfrac; + ds_yfrac += planeripple.yfrac; + ds_bgofs >>= FRACBITS; if ((y + ds_bgofs) >= viewheight) ds_bgofs = viewheight-y-1; @@ -234,16 +208,11 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2) ds_bgofs = -y; } - if (currentplane->slope) - ds_colormap = colormaps; - else - { - pindex = distance >> LIGHTZSHIFT; - if (pindex >= MAXLIGHTZ) - pindex = MAXLIGHTZ - 1; - ds_colormap = planezlight[pindex]; - } + pindex = distance >> LIGHTZSHIFT; + if (pindex >= MAXLIGHTZ) + pindex = MAXLIGHTZ - 1; + ds_colormap = planezlight[pindex]; if (currentplane->extra_colormap) ds_colormap = currentplane->extra_colormap->colormap + (ds_colormap - colormaps); @@ -251,19 +220,46 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2) ds_x1 = x1; ds_x2 = x2; - // profile drawer -#ifdef TIMING - ProfZeroTimer(); -#endif - spanfunc(); +} -#ifdef TIMING - RDMSR(0x10, &mycount); - mytotal += mycount; // 64bit add - if (!(nombre--)) - I_Error("spanfunc() CPU Spy reports: 0x%d %d\n", *((INT32 *)&mytotal+1), (INT32)mytotal); +static void R_MapTiltedPlane(INT32 y, INT32 x1, INT32 x2) +{ +#ifdef RANGECHECK + if (x2 < x1 || x1 < 0 || x2 >= viewwidth || y > viewheight) + I_Error("R_MapTiltedPlane: %d, %d at %d", x1, x2, y); #endif + + if (x1 >= vid.width) + x1 = vid.width - 1; + + // Water ripple effect + if (planeripple.active) + { + ds_bgofs = R_CalculateRippleOffset(y); + + ds_sup = &ds_su[y]; + ds_svp = &ds_sv[y]; + ds_szp = &ds_sz[y]; + + ds_bgofs >>= FRACBITS; + + if ((y + ds_bgofs) >= viewheight) + ds_bgofs = viewheight-y-1; + if ((y + ds_bgofs) < 0) + ds_bgofs = -y; + } + + if (currentplane->extra_colormap) + ds_colormap = currentplane->extra_colormap->colormap; + else + ds_colormap = colormaps; + + ds_y = y; + ds_x1 = x1; + ds_x2 = x2; + + spanfunc(); } void R_ClearFFloorClips (void) @@ -290,7 +286,6 @@ void R_ClearFFloorClips (void) void R_ClearPlanes(void) { INT32 i, p; - angle_t angle; // opening / clipping determination for (i = 0; i < viewwidth; i++) @@ -316,13 +311,6 @@ void R_ClearPlanes(void) // texture calculation memset(cachedheight, 0, sizeof (cachedheight)); - - // left to right mapping - angle = (viewangle-ANGLE_90)>>ANGLETOFINESHIFT; - - // scale will be unit scale at SCREENWIDTH/2 distance - basexscale = FixedDiv (FINECOSINE(angle),centerxfrac); - baseyscale = -FixedDiv (FINESINE(angle),centerxfrac); } static visplane_t *new_visplane(unsigned hash) @@ -330,7 +318,7 @@ static visplane_t *new_visplane(unsigned hash) visplane_t *check = freetail; if (!check) { - check = calloc(2, sizeof (*check)); + check = malloc(sizeof (*check)); if (check == NULL) I_Error("%s: Out of memory", "new_visplane"); // FIXME: ugly } else @@ -363,11 +351,11 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, if (plangle != 0) { // Add the view offset, rotated by the plane angle. - fixed_t cosinecomponent = FINECOSINE(plangle>>ANGLETOFINESHIFT); - fixed_t sinecomponent = FINESINE(plangle>>ANGLETOFINESHIFT); - fixed_t oldxoff = xoff; - xoff = FixedMul(xoff,cosinecomponent)+FixedMul(yoff,sinecomponent); - yoff = -FixedMul(oldxoff,sinecomponent)+FixedMul(yoff,cosinecomponent); + float ang = ANG2RAD(plangle); + float x = FixedToFloat(xoff); + float y = FixedToFloat(yoff); + xoff = FloatToFixed(x * cos(ang) + y * sin(ang)); + yoff = FloatToFixed(-x * sin(ang) + y * cos(ang)); } } @@ -375,9 +363,11 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, { if (polyobj->angle != 0) { - angle_t fineshift = polyobj->angle >> ANGLETOFINESHIFT; - xoff -= FixedMul(FINECOSINE(fineshift), polyobj->centerPt.x)+FixedMul(FINESINE(fineshift), polyobj->centerPt.y); - yoff -= FixedMul(FINESINE(fineshift), polyobj->centerPt.x)-FixedMul(FINECOSINE(fineshift), polyobj->centerPt.y); + float ang = ANG2RAD(polyobj->angle); + float x = FixedToFloat(polyobj->centerPt.x); + float y = FixedToFloat(polyobj->centerPt.y); + xoff -= FloatToFixed(x * cos(ang) + y * sin(ang)); + yoff -= FloatToFixed(x * sin(ang) - y * cos(ang)); } else { @@ -525,56 +515,22 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop) // // R_ExpandPlane // -// This function basically expands the visplane or I_Errors. +// This function basically expands the visplane. // The reason for this is that when creating 3D floor planes, there is no // need to create new ones with R_CheckPlane, because 3D floor planes // are created by subsector and there is no way a subsector can graphically // overlap. void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop) { -// INT32 unionl, unionh; -// INT32 x; - // Don't expand polyobject planes here - we do that on our own. if (pl->polyobj) return; if (pl->minx > start) pl->minx = start; if (pl->maxx < stop) pl->maxx = stop; -/* - if (start < pl->minx) - { - unionl = start; - } - else - { - unionl = pl->minx; - } - - if (stop > pl->maxx) - { - unionh = stop; - } - else - { - unionh = pl->maxx; - } - for (x = start; x <= stop; x++) - if (pl->top[x] != 0xffff || pl->bottom[x] != 0x0000) - break; - - if (x <= stop) - I_Error("R_ExpandPlane: planes in same subsector overlap?!\nminx: %d, maxx: %d, start: %d, stop: %d\n", pl->minx, pl->maxx, start, stop); - - pl->minx = unionl, pl->maxx = unionh; -*/ - } -// -// R_MakeSpans -// -void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2) +static void R_MakeSpans(void (*mapfunc)(INT32, INT32, INT32), INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2) { // Alam: from r_splats's R_RasterizeFloorSplat if (t1 >= vid.height) t1 = vid.height-1; @@ -585,12 +541,12 @@ void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2) while (t1 < t2 && t1 <= b1) { - R_MapPlane(t1, spanstart[t1], x - 1); + mapfunc(t1, spanstart[t1], x - 1); t1++; } while (b1 > b2 && b1 >= t1) { - R_MapPlane(b1, spanstart[b1], x - 1); + mapfunc(b1, spanstart[b1], x - 1); b1--; } @@ -662,69 +618,109 @@ static void R_DrawSkyPlane(visplane_t *pl) } } -// Potentially override other stuff for now cus we're mean. :< But draw a slope plane! -// I copied ZDoom's code and adapted it to SRB2... -Red -void R_CalculateSlopeVectors(pslope_t *slope, fixed_t planeviewx, fixed_t planeviewy, fixed_t planeviewz, fixed_t planexscale, fixed_t planeyscale, fixed_t planexoffset, fixed_t planeyoffset, angle_t planeviewangle, angle_t planeangle, float fudge) +// Returns the height of the sloped plane at (x, y) as a 32.16 fixed_t +static INT64 R_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y) { - floatv3_t p, m, n; - float ang; - float vx, vy, vz; - float xscale = FIXED_TO_FLOAT(planexscale); - float yscale = FIXED_TO_FLOAT(planeyscale); - // compiler complains when P_GetSlopeZAt is used in FLOAT_TO_FIXED directly - // use this as a temp var to store P_GetSlopeZAt's return value each time - fixed_t temp; + INT64 x64 = ((INT64)x - (INT64)slope->o.x); + INT64 y64 = ((INT64)y - (INT64)slope->o.y); + + x64 = (x64 * (INT64)slope->d.x) / FRACUNIT; + y64 = (y64 * (INT64)slope->d.y) / FRACUNIT; + + return (INT64)slope->o.z + ((x64 + y64) * (INT64)slope->zdelta) / FRACUNIT; +} + +// Sets the texture origin vector of the sloped plane. +static void R_SetSlopePlaneOrigin(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, fixed_t angle) +{ + floatv3_t *p = &ds_slope_origin; - vx = FIXED_TO_FLOAT(planeviewx+planexoffset); - vy = FIXED_TO_FLOAT(planeviewy-planeyoffset); - vz = FIXED_TO_FLOAT(planeviewz); + INT64 vx = (INT64)xpos + (INT64)xoff; + INT64 vy = (INT64)ypos - (INT64)yoff; - temp = P_GetSlopeZAt(slope, planeviewx, planeviewy); - zeroheight = FIXED_TO_FLOAT(temp); + float vxf = vx / (float)FRACUNIT; + float vyf = vy / (float)FRACUNIT; + float ang = ANG2RAD(ANGLE_270 - angle); // p is the texture origin in view space // Don't add in the offsets at this stage, because doing so can result in // errors if the flat is rotated. - ang = ANG2RAD(ANGLE_270 - planeviewangle); - p.x = vx * cos(ang) - vy * sin(ang); - p.z = vx * sin(ang) + vy * cos(ang); - temp = P_GetSlopeZAt(slope, -planexoffset, planeyoffset); - p.y = FIXED_TO_FLOAT(temp) - vz; + p->x = vxf * cos(ang) - vyf * sin(ang); + p->z = vxf * sin(ang) + vyf * cos(ang); + p->y = (R_GetSlopeZAt(slope, -xoff, yoff) - zpos) / (float)FRACUNIT; +} + +// This function calculates all of the vectors necessary for drawing a sloped plane. +void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle) +{ + // Potentially override other stuff for now cus we're mean. :< But draw a slope plane! + // I copied ZDoom's code and adapted it to SRB2... -Red + floatv3_t *m = &ds_slope_v, *n = &ds_slope_u; + fixed_t height, temp; + float ang; + + R_SetSlopePlaneOrigin(slope, xpos, ypos, zpos, xoff, yoff, angle); + height = P_GetSlopeZAt(slope, xpos, ypos); + zeroheight = FixedToFloat(height - zpos); // m is the v direction vector in view space - ang = ANG2RAD(ANGLE_180 - (planeviewangle + planeangle)); - m.x = yscale * cos(ang); - m.z = yscale * sin(ang); + ang = ANG2RAD(ANGLE_180 - (angle + plangle)); + m->x = cos(ang); + m->z = sin(ang); // n is the u direction vector in view space - n.x = xscale * sin(ang); - n.z = -xscale * cos(ang); + n->x = sin(ang); + n->z = -cos(ang); + + plangle >>= ANGLETOFINESHIFT; + temp = P_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle)); + m->y = FixedToFloat(temp - height); + temp = P_GetSlopeZAt(slope, xpos + FINECOSINE(plangle), ypos - FINESINE(plangle)); + n->y = FixedToFloat(temp - height); +} - ang = ANG2RAD(planeangle); - temp = P_GetSlopeZAt(slope, planeviewx + FLOAT_TO_FIXED(yscale * sin(ang)), planeviewy + FLOAT_TO_FIXED(yscale * cos(ang))); - m.y = FIXED_TO_FLOAT(temp) - zeroheight; - temp = P_GetSlopeZAt(slope, planeviewx + FLOAT_TO_FIXED(xscale * cos(ang)), planeviewy - FLOAT_TO_FIXED(xscale * sin(ang))); - n.y = FIXED_TO_FLOAT(temp) - zeroheight; +// This function calculates all of the vectors necessary for drawing a sloped and scaled plane. +void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xs, fixed_t ys, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle) +{ + floatv3_t *m = &ds_slope_v, *n = &ds_slope_u; + fixed_t height, temp; - if (ds_powersoftwo) - { - m.x /= fudge; - m.y /= fudge; - m.z /= fudge; + float xscale = FixedToFloat(xs); + float yscale = FixedToFloat(ys); + float ang; - n.x *= fudge; - n.y *= fudge; - n.z *= fudge; - } + R_SetSlopePlaneOrigin(slope, xpos, ypos, zpos, xoff, yoff, angle); + height = P_GetSlopeZAt(slope, xpos, ypos); + zeroheight = FixedToFloat(height - zpos); + + // m is the v direction vector in view space + ang = ANG2RAD(ANGLE_180 - (angle + plangle)); + m->x = yscale * cos(ang); + m->z = yscale * sin(ang); + + // n is the u direction vector in view space + n->x = xscale * sin(ang); + n->z = -xscale * cos(ang); + + ang = ANG2RAD(plangle); + temp = P_GetSlopeZAt(slope, xpos + FloatToFixed(yscale * sin(ang)), ypos + FloatToFixed(yscale * cos(ang))); + m->y = FixedToFloat(temp - height); + temp = P_GetSlopeZAt(slope, xpos + FloatToFixed(xscale * cos(ang)), ypos - FloatToFixed(xscale * sin(ang))); + n->y = FixedToFloat(temp - height); +} + +void R_CalculateSlopeVectors(void) +{ + float sfmult = 65536.f; // Eh. I tried making this stuff fixed-point and it exploded on me. Here's a macro for the only floating-point vector function I recall using. #define CROSS(d, v1, v2) \ d->x = (v1.y * v2.z) - (v1.z * v2.y);\ d->y = (v1.z * v2.x) - (v1.x * v2.z);\ d->z = (v1.x * v2.y) - (v1.y * v2.x) - CROSS(ds_sup, p, m); - CROSS(ds_svp, p, n); - CROSS(ds_szp, m, n); + CROSS(ds_sup, ds_slope_origin, ds_slope_v); + CROSS(ds_svp, ds_slope_origin, ds_slope_u); + CROSS(ds_szp, ds_slope_v, ds_slope_u); #undef CROSS ds_sup->z *= focallengthf; @@ -732,27 +728,15 @@ d->z = (v1.x * v2.y) - (v1.y * v2.x) ds_szp->z *= focallengthf; // Premultiply the texture vectors with the scale factors -#define SFMULT 65536.f if (ds_powersoftwo) - { - ds_sup->x *= (SFMULT * (1<<nflatshiftup)); - ds_sup->y *= (SFMULT * (1<<nflatshiftup)); - ds_sup->z *= (SFMULT * (1<<nflatshiftup)); - ds_svp->x *= (SFMULT * (1<<nflatshiftup)); - ds_svp->y *= (SFMULT * (1<<nflatshiftup)); - ds_svp->z *= (SFMULT * (1<<nflatshiftup)); - } - else - { - // Lactozilla: I'm essentially multiplying the vectors by FRACUNIT... - ds_sup->x *= SFMULT; - ds_sup->y *= SFMULT; - ds_sup->z *= SFMULT; - ds_svp->x *= SFMULT; - ds_svp->y *= SFMULT; - ds_svp->z *= SFMULT; - } -#undef SFMULT + sfmult *= (1 << nflatshiftup); + + ds_sup->x *= sfmult; + ds_sup->y *= sfmult; + ds_sup->z *= sfmult; + ds_svp->x *= sfmult; + ds_svp->y *= sfmult; + ds_svp->z *= sfmult; } void R_SetTiltedSpan(INT32 span) @@ -769,21 +753,50 @@ void R_SetTiltedSpan(INT32 span) ds_szp = &ds_sz[span]; } -static void R_SetSlopePlaneVectors(visplane_t *pl, INT32 y, fixed_t xoff, fixed_t yoff, float fudge) +static void R_SetSlopePlaneVectors(visplane_t *pl, INT32 y, fixed_t xoff, fixed_t yoff) { R_SetTiltedSpan(y); - R_CalculateSlopeVectors(pl->slope, pl->viewx, pl->viewy, pl->viewz, FRACUNIT, FRACUNIT, xoff, yoff, pl->viewangle, pl->plangle, fudge); + R_SetSlopePlane(pl->slope, pl->viewx, pl->viewy, pl->viewz, xoff, yoff, pl->viewangle, pl->plangle); + R_CalculateSlopeVectors(); +} + +static inline void R_AdjustSlopeCoordinates(vector3_t *origin) +{ + const fixed_t modmask = ((1 << (32-nflatshiftup)) - 1); + + fixed_t ox = (origin->x & modmask); + fixed_t oy = -(origin->y & modmask); + + xoffs &= modmask; + yoffs &= modmask; + + xoffs -= (origin->x - ox); + yoffs += (origin->y + oy); +} + +static inline void R_AdjustSlopeCoordinatesNPO2(vector3_t *origin) +{ + const fixed_t modmaskw = (ds_flatwidth << FRACBITS); + const fixed_t modmaskh = (ds_flatheight << FRACBITS); + + fixed_t ox = (origin->x % modmaskw); + fixed_t oy = -(origin->y % modmaskh); + + xoffs %= modmaskw; + yoffs %= modmaskh; + + xoffs -= (origin->x - ox); + yoffs += (origin->y + oy); } void R_DrawSinglePlane(visplane_t *pl) { levelflat_t *levelflat; INT32 light = 0; - INT32 x; - INT32 stop, angle; + INT32 x, stop; ffloor_t *rover; - int type; - int spanfunctype = BASEDRAWFUNC; + INT32 type, spanfunctype = BASEDRAWFUNC; + void (*mapfunc)(INT32, INT32, INT32) = R_MapPlane; if (!(pl->minx <= pl->maxx)) return; @@ -842,28 +855,16 @@ void R_DrawSinglePlane(visplane_t *pl) spanfunctype = (pl->ffloor->master->flags & ML_EFFECT6) ? SPANDRAWFUNC_TRANSSPLAT : SPANDRAWFUNC_TRANS; // Hacked up support for alpha value in software mode Tails 09-24-2002 - if (pl->ffloor->alpha < 12) - return; // Don't even draw it - else if (pl->ffloor->alpha < 38) - ds_transmap = R_GetTranslucencyTable(tr_trans90); - else if (pl->ffloor->alpha < 64) - ds_transmap = R_GetTranslucencyTable(tr_trans80); - else if (pl->ffloor->alpha < 89) - ds_transmap = R_GetTranslucencyTable(tr_trans70); - else if (pl->ffloor->alpha < 115) - ds_transmap = R_GetTranslucencyTable(tr_trans60); - else if (pl->ffloor->alpha < 140) - ds_transmap = R_GetTranslucencyTable(tr_trans50); - else if (pl->ffloor->alpha < 166) - ds_transmap = R_GetTranslucencyTable(tr_trans40); - else if (pl->ffloor->alpha < 192) - ds_transmap = R_GetTranslucencyTable(tr_trans30); - else if (pl->ffloor->alpha < 217) - ds_transmap = R_GetTranslucencyTable(tr_trans20); - else if (pl->ffloor->alpha < 243) - ds_transmap = R_GetTranslucencyTable(tr_trans10); - else // Opaque, but allow transparent flat pixels - spanfunctype = SPANDRAWFUNC_SPLAT; + // ...unhacked by toaster 04-01-2021, re-hacked a little by sphere 19-11-2021 + { + INT32 trans = (10*((256+12) - pl->ffloor->alpha))/255; + if (trans >= 10) + return; // Don't even draw it + if (pl->ffloor->blend) // additive, (reverse) subtractive, modulative + ds_transmap = R_GetBlendTable(pl->ffloor->blend, trans); + else if (!(ds_transmap = R_GetTranslucencyTable(trans)) || trans == 0) + spanfunctype = SPANDRAWFUNC_SPLAT; // Opaque, but allow transparent flat pixels + } if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG))) light = (pl->lightlevel >> LIGHTSEGSHIFT); @@ -935,15 +936,11 @@ void R_DrawSinglePlane(visplane_t *pl) && viewangle != pl->viewangle+pl->plangle) { memset(cachedheight, 0, sizeof (cachedheight)); - angle = (pl->viewangle+pl->plangle-ANGLE_90)>>ANGLETOFINESHIFT; - basexscale = FixedDiv(FINECOSINE(angle),centerxfrac); - baseyscale = -FixedDiv(FINESINE(angle),centerxfrac); viewangle = pl->viewangle+pl->plangle; } xoffs = pl->xoffs; yoffs = pl->yoffs; - planeheight = abs(pl->height - pl->viewz); if (light >= LIGHTLEVELS) light = LIGHTLEVELS-1; @@ -953,76 +950,31 @@ void R_DrawSinglePlane(visplane_t *pl) if (pl->slope) { - float fudgecanyon = 0; - angle_t hack = (pl->plangle & (ANGLE_90-1)); - - yoffs *= 1; + mapfunc = R_MapTiltedPlane; - if (ds_powersoftwo) + if (!pl->plangle) { - fixed_t temp; - // Okay, look, don't ask me why this works, but without this setup there's a disgusting-looking misalignment with the textures. -Red - fudgecanyon = ((1<<nflatshiftup)+1.0f)/(1<<nflatshiftup); - if (hack) - { - /* - Essentially: We can't & the components along the regular axes when the plane is rotated. - This is because the distance on each regular axis in order to loop is different. - We rotate them, & the components, add them together, & them again, and then rotate them back. - These three seperate & operations are done per axis in order to prevent overflows. - toast 10/04/17 - */ - const fixed_t cosinecomponent = FINECOSINE(hack>>ANGLETOFINESHIFT); - const fixed_t sinecomponent = FINESINE(hack>>ANGLETOFINESHIFT); - - const fixed_t modmask = ((1 << (32-nflatshiftup)) - 1); - - fixed_t ox = (FixedMul(pl->slope->o.x,cosinecomponent) & modmask) - (FixedMul(pl->slope->o.y,sinecomponent) & modmask); - fixed_t oy = (-FixedMul(pl->slope->o.x,sinecomponent) & modmask) - (FixedMul(pl->slope->o.y,cosinecomponent) & modmask); - - temp = ox & modmask; - oy &= modmask; - ox = FixedMul(temp,cosinecomponent)+FixedMul(oy,-sinecomponent); // negative sine for opposite direction - oy = -FixedMul(temp,-sinecomponent)+FixedMul(oy,cosinecomponent); - - temp = xoffs; - xoffs = (FixedMul(temp,cosinecomponent) & modmask) + (FixedMul(yoffs,sinecomponent) & modmask); - yoffs = (-FixedMul(temp,sinecomponent) & modmask) + (FixedMul(yoffs,cosinecomponent) & modmask); - - temp = xoffs & modmask; - yoffs &= modmask; - xoffs = FixedMul(temp,cosinecomponent)+FixedMul(yoffs,-sinecomponent); // ditto - yoffs = -FixedMul(temp,-sinecomponent)+FixedMul(yoffs,cosinecomponent); - - xoffs -= (pl->slope->o.x - ox); - yoffs += (pl->slope->o.y + oy); - } + if (ds_powersoftwo) + R_AdjustSlopeCoordinates(&pl->slope->o); else - { - xoffs &= ((1 << (32-nflatshiftup))-1); - yoffs &= ((1 << (32-nflatshiftup))-1); - xoffs -= (pl->slope->o.x + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1); - yoffs += (pl->slope->o.y + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1); - } - - xoffs = (fixed_t)(xoffs*fudgecanyon); - yoffs = (fixed_t)(yoffs/fudgecanyon); + R_AdjustSlopeCoordinatesNPO2(&pl->slope->o); } if (planeripple.active) { - fixed_t plheight = abs(P_GetSlopeZAt(pl->slope, pl->viewx, pl->viewy) - pl->viewz); + planeheight = abs(P_GetSlopeZAt(pl->slope, pl->viewx, pl->viewy) - pl->viewz); R_PlaneBounds(pl); for (x = pl->high; x < pl->low; x++) { - R_CalculatePlaneRipple(pl, x, plheight, true); - R_SetSlopePlaneVectors(pl, x, (xoffs + planeripple.xfrac), (yoffs + planeripple.yfrac), fudgecanyon); + ds_bgofs = R_CalculateRippleOffset(x); + R_CalculatePlaneRipple(pl->viewangle + pl->plangle); + R_SetSlopePlaneVectors(pl, x, (xoffs + planeripple.xfrac), (yoffs + planeripple.yfrac)); } } else - R_SetSlopePlaneVectors(pl, 0, xoffs, yoffs, fudgecanyon); + R_SetSlopePlaneVectors(pl, 0, xoffs, yoffs); switch (spanfunctype) { @@ -1043,7 +995,10 @@ void R_DrawSinglePlane(visplane_t *pl) planezlight = scalelight[light]; } else + { + planeheight = abs(pl->height - pl->viewz); planezlight = zlight[light]; + } // Use the correct span drawer depending on the powers-of-twoness if (!ds_powersoftwo) @@ -1064,19 +1019,8 @@ void R_DrawSinglePlane(visplane_t *pl) stop = pl->maxx + 1; - if (viewx != pl->viewx || viewy != pl->viewy) - { - viewx = pl->viewx; - viewy = pl->viewy; - } - if (viewz != pl->viewz) - viewz = pl->viewz; - for (x = pl->minx; x <= stop; x++) - { - R_MakeSpans(x, pl->top[x-1], pl->bottom[x-1], - pl->top[x], pl->bottom[x]); - } + R_MakeSpans(mapfunc, x, pl->top[x-1], pl->bottom[x-1], pl->top[x], pl->bottom[x]); /* QUINCUNX anti-aliasing technique (sort of) @@ -1143,7 +1087,7 @@ using the palette colors. stop = pl->maxx + 1; for (x = pl->minx; x <= stop; x++) - R_MakeSpans(x, pl->top[x-1], pl->bottom[x-1], + R_MakeSpans(mapfunc, x, pl->top[x-1], pl->bottom[x-1], pl->top[x], pl->bottom[x]); } } diff --git a/src/r_plane.h b/src/r_plane.h index 748a7f007c6bf9ab882a467269a655037267a55b..09648feadc938bdb66e9d03403a401c543a50c96 100644 --- a/src/r_plane.h +++ b/src/r_plane.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -69,7 +69,6 @@ extern fixed_t cachedheight[MAXVIDHEIGHT]; extern fixed_t cacheddistance[MAXVIDHEIGHT]; extern fixed_t cachedxstep[MAXVIDHEIGHT]; extern fixed_t cachedystep[MAXVIDHEIGHT]; -extern fixed_t basexscale, baseyscale; extern fixed_t *yslope; extern lighttable_t **planezlight; @@ -78,8 +77,6 @@ void R_InitPlanes(void); void R_ClearPlanes(void); void R_ClearFFloorClips (void); -void R_MapPlane(INT32 y, INT32 x1, INT32 x2); -void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2); void R_DrawPlanes(void); visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap, ffloor_t *ffloor, polyobj_t *polyobj, pslope_t *slope); @@ -94,7 +91,9 @@ boolean R_CheckPowersOfTwo(void); void R_DrawSinglePlane(visplane_t *pl); // Calculates the slope vectors needed for tilted span drawing. -void R_CalculateSlopeVectors(pslope_t *slope, fixed_t planeviewx, fixed_t planeviewy, fixed_t planeviewz, fixed_t planexscale, fixed_t planeyscale, fixed_t planexoffset, fixed_t planeyoffset, angle_t planeviewangle, angle_t planeangle, float fudge); +void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle); +void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xs, fixed_t ys, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle); +void R_CalculateSlopeVectors(void); // Sets the slope vector pointers for the current tilted span. void R_SetTiltedSpan(INT32 span); diff --git a/src/r_portal.c b/src/r_portal.c index 3026f4e4c0a99ea9cde1503eb90952e06b49a26b..4d413213373c1e98522862e9e0e241396a4627b4 100644 --- a/src/r_portal.c +++ b/src/r_portal.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -132,6 +132,7 @@ static portal_t* Portal_Add (const INT16 x1, const INT16 x2) void Portal_Remove (portal_t* portal) { + portalcullsector = NULL; portal_base = portal->next; Z_Free(portal->ceilingclip); Z_Free(portal->floorclip); diff --git a/src/r_portal.h b/src/r_portal.h index 0effd07b5b272e5f799dc04848c6f66ef8dbdede..687ee058f0f4cf9e5c0e4d4c8b6d705cf4c32834 100644 --- a/src/r_portal.h +++ b/src/r_portal.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/r_segs.c b/src/r_segs.c index c9f9bbfe6c105424e10bbcd61224918467794a87..41ffa4103aab482ceda2070afd595c5e2d6156d1 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -155,18 +155,25 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) if (!ldef->alpha) return; - if (ldef->alpha > 0 && ldef->alpha < FRACUNIT) - { - dc_transmap = R_GetTranslucencyTable(R_GetLinedefTransTable(ldef->alpha)); - colfunc = colfuncs[COLDRAWFUNC_FUZZY]; - - } - else if (ldef->special == 909) + if (ldef->blendmode == AST_FOG) { colfunc = colfuncs[COLDRAWFUNC_FOG]; windowtop = frontsector->ceilingheight; windowbottom = frontsector->floorheight; } + else if (ldef->blendmode) + { + if (ldef->alpha == NUMTRANSMAPS || ldef->blendmode == AST_MODULATE) + dc_transmap = R_GetBlendTable(ldef->blendmode, 0); + else + dc_transmap = R_GetBlendTable(ldef->blendmode, R_GetLinedefTransTable(ldef->alpha)); + colfunc = colfuncs[COLDRAWFUNC_FUZZY]; + } + else if (ldef->alpha > 0 && ldef->alpha < FRACUNIT) + { + dc_transmap = R_GetTranslucencyTable(R_GetLinedefTransTable(ldef->alpha)); + colfunc = colfuncs[COLDRAWFUNC_FUZZY]; + } else colfunc = colfuncs[BASEDRAWFUNC]; @@ -600,28 +607,16 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) boolean fuzzy = true; // Hacked up support for alpha value in software mode Tails 09-24-2002 - if (pfloor->alpha < 12) - return; // Don't even draw it - else if (pfloor->alpha < 38) - dc_transmap = R_GetTranslucencyTable(tr_trans90); - else if (pfloor->alpha < 64) - dc_transmap = R_GetTranslucencyTable(tr_trans80); - else if (pfloor->alpha < 89) - dc_transmap = R_GetTranslucencyTable(tr_trans70); - else if (pfloor->alpha < 115) - dc_transmap = R_GetTranslucencyTable(tr_trans60); - else if (pfloor->alpha < 140) - dc_transmap = R_GetTranslucencyTable(tr_trans50); - else if (pfloor->alpha < 166) - dc_transmap = R_GetTranslucencyTable(tr_trans40); - else if (pfloor->alpha < 192) - dc_transmap = R_GetTranslucencyTable(tr_trans30); - else if (pfloor->alpha < 217) - dc_transmap = R_GetTranslucencyTable(tr_trans20); - else if (pfloor->alpha < 243) - dc_transmap = R_GetTranslucencyTable(tr_trans10); - else - fuzzy = false; // Opaque + // ...unhacked by toaster 04-01-2021, re-hacked a little by sphere 19-11-2021 + { + INT32 trans = (10*((256+12) - pfloor->alpha))/255; + if (trans >= 10) + return; // Don't even draw it + if (pfloor->blend) // additive, (reverse) subtractive, modulative + dc_transmap = R_GetBlendTable(pfloor->blend, trans); + else if (!(dc_transmap = R_GetTranslucencyTable(trans)) || trans == 0) + fuzzy = false; // Opaque + } if (fuzzy) colfunc = colfuncs[COLDRAWFUNC_FUZZY]; @@ -1477,10 +1472,18 @@ static void R_RenderSegLoop (void) } for (i = 0; i < numffloors; i++) + { + if (curline->polyseg && (ffloor[i].polyobj != curline->polyseg)) + continue; + ffloor[i].f_frac += ffloor[i].f_step; + } for (i = 0; i < numbackffloors; i++) { + if (curline->polyseg && (ffloor[i].polyobj != curline->polyseg)) + continue; + ffloor[i].f_clip[rw_x] = ffloor[i].c_clip[rw_x] = (INT16)((ffloor[i].b_frac >> HEIGHTBITS) & 0xFFFF); ffloor[i].b_frac += ffloor[i].b_step; } diff --git a/src/r_segs.h b/src/r_segs.h index da7d44ad4689f0c28da9e0554caba54e7b8aa0ba..4075cc0bba99fcbce78ad97f1e95826f84bbe1ad 100644 --- a/src/r_segs.h +++ b/src/r_segs.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/r_skins.c b/src/r_skins.c index 7b6c4517bb4fd96ee1d11f192641c9299e7b362a..cd53128d2297558c48ed7d79d026d081f0c1b8a1 100644 --- a/src/r_skins.c +++ b/src/r_skins.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -148,8 +148,6 @@ static void Sk_SetDefaultValue(skin_t *skin) skin->contspeed = 17; skin->contangle = 0; - skin->availability = 0; - for (i = 0; i < sfx_skinsoundslot0; i++) if (S_sfx[i].skinsound != -1) skin->soundsid[S_sfx[i].skinsound] = i; @@ -176,14 +174,34 @@ void R_InitSkins(void) UINT32 R_GetSkinAvailabilities(void) { - INT32 s; UINT32 response = 0; + UINT32 unlockShift = 0; + INT32 i; - for (s = 0; s < MAXSKINS; s++) + for (i = 0; i < MAXUNLOCKABLES; i++) { - if (skins[s].availability && unlockables[skins[s].availability - 1].unlocked) - response |= (1 << s); + if (unlockables[i].type != SECRET_SKIN) + { + continue; + } + + if (unlockShift >= 32) + { + // This crash is impossible to trigger as is, + // but it could happen if MAXUNLOCKABLES is ever made higher than 32, + // and someone makes a mod that has 33+ unlockable characters. :V + I_Error("Too many unlockable characters\n"); + return 0; + } + + if (unlockables[i].unlocked) + { + response |= (1 << unlockShift); + } + + unlockShift++; } + return response; } @@ -191,14 +209,83 @@ UINT32 R_GetSkinAvailabilities(void) // warning don't use with an invalid skinnum other than -1 which always returns true boolean R_SkinUsable(INT32 playernum, INT32 skinnum) { - return ((skinnum == -1) // Simplifies things elsewhere, since there's already plenty of checks for less-than-0... - || (!skins[skinnum].availability) - || (((netgame || multiplayer) && playernum != -1) ? (players[playernum].availabilities & (1 << skinnum)) : (unlockables[skins[skinnum].availability - 1].unlocked)) - || (modeattacking) // If you have someone else's run you might as well take a look - || (Playing() && (R_SkinAvailable(mapheaderinfo[gamemap-1]->forcecharacter) == skinnum)) // Force 1. - || (netgame && (cv_forceskin.value == skinnum)) // Force 2. - || (metalrecording && skinnum == 5) // Force 3. - ); + INT32 unlockID = -1; + UINT32 unlockShift = 0; + INT32 i; + + if (skinnum == -1) + { + // Simplifies things elsewhere, since there's already plenty of checks for less-than-0... + return true; + } + + if (modeattacking) + { + // If you have someone else's run you might as well take a look + return true; + } + + if (Playing() && (R_SkinAvailable(mapheaderinfo[gamemap-1]->forcecharacter) == skinnum)) + { + // Force 1. + return true; + } + + if (netgame && (cv_forceskin.value == skinnum)) + { + // Force 2. + return true; + } + + if (metalrecording && skinnum == 5) + { + // Force 3. + return true; + } + if (playernum != -1 && players[playernum].bot) + { + //Force 4. + return true; + } + + // We will now check if this skin is supposed to be locked or not. + + for (i = 0; i < MAXUNLOCKABLES; i++) + { + INT32 unlockSkin = -1; + + if (unlockables[i].type != SECRET_SKIN) + { + continue; + } + + unlockSkin = M_UnlockableSkinNum(&unlockables[i]); + + if (unlockSkin == skinnum) + { + unlockID = i; + break; + } + + unlockShift++; + } + + if (unlockID == -1) + { + // This skin isn't locked at all, we're good. + return true; + } + + if ((netgame || multiplayer) && playernum != -1) + { + // We want to check per-player unlockables. + return (players[playernum].availabilities & (1 << unlockShift)); + } + else + { + // We want to check our global unlockables. + return (unlockables[unlockID].unlocked); + } } // returns true if the skin name is found (loaded from pwad) @@ -216,6 +303,103 @@ INT32 R_SkinAvailable(const char *name) return -1; } +// Auxillary function that actually sets the skin +static void SetSkin(player_t *player, INT32 skinnum) +{ + skin_t *skin = &skins[skinnum]; + UINT16 newcolor = 0; + + player->skin = skinnum; + + player->camerascale = skin->camerascale; + player->shieldscale = skin->shieldscale; + + player->charability = (UINT8)skin->ability; + player->charability2 = (UINT8)skin->ability2; + + player->charflags = (UINT32)skin->flags; + + player->thokitem = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem; + player->spinitem = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem; + player->revitem = skin->revitem < 0 ? (mobjtype_t)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem; + player->followitem = skin->followitem; + + if (((player->powers[pw_shield] & SH_NOSTACK) == SH_PINK) && (player->revitem == MT_LHRT || player->spinitem == MT_LHRT || player->thokitem == MT_LHRT)) // Healers can't keep their buff. + player->powers[pw_shield] &= SH_STACK; + + player->actionspd = skin->actionspd; + player->mindash = skin->mindash; + player->maxdash = skin->maxdash; + + player->normalspeed = skin->normalspeed; + player->runspeed = skin->runspeed; + player->thrustfactor = skin->thrustfactor; + player->accelstart = skin->accelstart; + player->acceleration = skin->acceleration; + + player->jumpfactor = skin->jumpfactor; + + player->height = skin->height; + player->spinheight = skin->spinheight; + + if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback)) + { + if (player == &players[consoleplayer]) + CV_StealthSetValue(&cv_playercolor, skin->prefcolor); + else if (player == &players[secondarydisplayplayer]) + CV_StealthSetValue(&cv_playercolor2, skin->prefcolor); + player->skincolor = newcolor = skin->prefcolor; + if (player->bot && botingame) + { + botskin = (UINT8)(skinnum + 1); + botcolor = skin->prefcolor; + } + } + + if (player->followmobj) + { + P_RemoveMobj(player->followmobj); + P_SetTarget(&player->followmobj, NULL); + } + + if (player->mo) + { + fixed_t radius = FixedMul(skin->radius, player->mo->scale); + if ((player->powers[pw_carry] == CR_NIGHTSMODE) && (skin->sprites[SPR2_NFLY].numframes == 0)) // If you don't have a sprite for flying horizontally, use the default NiGHTS skin. + { + skin = &skins[DEFAULTNIGHTSSKIN]; + player->followitem = skin->followitem; + if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback)) + newcolor = skin->prefcolor; // will be updated in thinker to flashing + } + player->mo->skin = skin; + if (newcolor) + player->mo->color = newcolor; + P_SetScale(player->mo, player->mo->scale); + player->mo->radius = radius; + + P_SetPlayerMobjState(player->mo, player->mo->state-states); // Prevent visual errors when switching between skins with differing number of frames + } +} + +// Gets the player to the first usuable skin in the game. +// (If your mod locked them all, then you kinda stupid) +INT32 GetPlayerDefaultSkin(INT32 playernum) +{ + INT32 i; + + for (i = 0; i < numskins; i++) + { + if (R_SkinUsable(playernum, i)) + { + return i; + } + } + + I_Error("All characters are locked!"); + return 0; +} + // network code calls this when a 'skin change' is received void SetPlayerSkin(INT32 playernum, const char *skinname) { @@ -224,16 +408,16 @@ void SetPlayerSkin(INT32 playernum, const char *skinname) if ((i != -1) && R_SkinUsable(playernum, i)) { - SetPlayerSkinByNum(playernum, i); + SetSkin(player, i); return; } if (P_IsLocalPlayer(player)) CONS_Alert(CONS_WARNING, M_GetText("Skin '%s' not found.\n"), skinname); - else if(server || IsPlayerAdmin(consoleplayer)) + else if (server || IsPlayerAdmin(consoleplayer)) CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname); - SetPlayerSkinByNum(playernum, 0); + SetSkin(player, GetPlayerDefaultSkin(playernum)); } // Same as SetPlayerSkin, but uses the skin #. @@ -241,90 +425,19 @@ void SetPlayerSkin(INT32 playernum, const char *skinname) void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum) { player_t *player = &players[playernum]; - skin_t *skin = &skins[skinnum]; - UINT16 newcolor = 0; if (skinnum >= 0 && skinnum < numskins && R_SkinUsable(playernum, skinnum)) // Make sure it exists! { - player->skin = skinnum; - - player->camerascale = skin->camerascale; - player->shieldscale = skin->shieldscale; - - player->charability = (UINT8)skin->ability; - player->charability2 = (UINT8)skin->ability2; - - player->charflags = (UINT32)skin->flags; - - player->thokitem = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem; - player->spinitem = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem; - player->revitem = skin->revitem < 0 ? (mobjtype_t)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem; - player->followitem = skin->followitem; - - if (((player->powers[pw_shield] & SH_NOSTACK) == SH_PINK) && (player->revitem == MT_LHRT || player->spinitem == MT_LHRT || player->thokitem == MT_LHRT)) // Healers can't keep their buff. - player->powers[pw_shield] &= SH_STACK; - - player->actionspd = skin->actionspd; - player->mindash = skin->mindash; - player->maxdash = skin->maxdash; - - player->normalspeed = skin->normalspeed; - player->runspeed = skin->runspeed; - player->thrustfactor = skin->thrustfactor; - player->accelstart = skin->accelstart; - player->acceleration = skin->acceleration; - - player->jumpfactor = skin->jumpfactor; - - player->height = skin->height; - player->spinheight = skin->spinheight; - - if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback)) - { - if (playernum == consoleplayer) - CV_StealthSetValue(&cv_playercolor, skin->prefcolor); - else if (playernum == secondarydisplayplayer) - CV_StealthSetValue(&cv_playercolor2, skin->prefcolor); - player->skincolor = newcolor = skin->prefcolor; - if (player->bot && botingame) - { - botskin = (UINT8)(skinnum + 1); - botcolor = skin->prefcolor; - } - } - - if (player->followmobj) - { - P_RemoveMobj(player->followmobj); - P_SetTarget(&player->followmobj, NULL); - } - - if (player->mo) - { - fixed_t radius = FixedMul(skin->radius, player->mo->scale); - if ((player->powers[pw_carry] == CR_NIGHTSMODE) && (skin->sprites[SPR2_NFLY].numframes == 0)) // If you don't have a sprite for flying horizontally, use the default NiGHTS skin. - { - skin = &skins[DEFAULTNIGHTSSKIN]; - player->followitem = skin->followitem; - if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback)) - newcolor = skin->prefcolor; // will be updated in thinker to flashing - } - player->mo->skin = skin; - if (newcolor) - player->mo->color = newcolor; - P_SetScale(player->mo, player->mo->scale); - player->mo->radius = radius; - - P_SetPlayerMobjState(player->mo, player->mo->state-states); // Prevent visual errors when switching between skins with differing number of frames - } + SetSkin(player, skinnum); return; } if (P_IsLocalPlayer(player)) CONS_Alert(CONS_WARNING, M_GetText("Requested skin %d not found\n"), skinnum); - else if(server || IsPlayerAdmin(consoleplayer)) + else if (server || IsPlayerAdmin(consoleplayer)) CONS_Alert(CONS_WARNING, "Player %d (%s) skin %d not found\n", playernum, player_names[playernum], skinnum); - SetPlayerSkinByNum(playernum, 0); // not found put the sonic skin + + SetSkin(player, GetPlayerDefaultSkin(playernum)); } // @@ -558,7 +671,7 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value) // // Find skin sprites, sounds & optional status bar face, & add them // -void R_AddSkins(UINT16 wadnum) +void R_AddSkins(UINT16 wadnum, boolean mainfile) { UINT16 lump, lastlump = 0; char *buf; @@ -673,12 +786,6 @@ void R_AddSkins(UINT16 wadnum) if (!realname) STRBUFCPY(skin->realname, skin->hudname); } - else if (!stricmp(stoken, "availability")) - { - skin->availability = atoi(value); - if (skin->availability >= MAXUNLOCKABLES) - skin->availability = 0; - } else if (!R_ProcessPatchableFields(skin, stoken, value)) CONS_Debug(DBG_SETUP, "R_AddSkins: Unknown keyword '%s' in S_SKIN lump #%d (WAD %s)\n", stoken, lump, wadfiles[wadnum]->filename); @@ -693,7 +800,7 @@ next_token: R_FlushTranslationColormapCache(); - if (!skin->availability) // Safe to print... + if (mainfile == false) CONS_Printf(M_GetText("Added skin '%s'\n"), skin->name); #ifdef SKINVALUES skin_cons_t[numskins].value = numskins; @@ -713,7 +820,7 @@ next_token: // // Patch skin sprites // -void R_PatchSkins(UINT16 wadnum) +void R_PatchSkins(UINT16 wadnum, boolean mainfile) { UINT16 lump, lastlump = 0; char *buf; @@ -826,7 +933,7 @@ next_token: R_FlushTranslationColormapCache(); - if (!skin->availability) // Safe to print... + if (mainfile == false) CONS_Printf(M_GetText("Patched skin '%s'\n"), skin->name); } return; diff --git a/src/r_skins.h b/src/r_skins.h index 3f67bfdabbf04e2277fc20ecd6707c61e4054479..aeaa9f3e05a328ebd1e299190fe1179220191e33 100644 --- a/src/r_skins.h +++ b/src/r_skins.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -80,8 +80,6 @@ typedef struct // contains super versions too spritedef_t sprites[NUMPLAYERSPRITES*2]; spriteinfo_t sprinfo[NUMPLAYERSPRITES*2]; - - UINT8 availability; // lock? } skin_t; /// Externs @@ -91,13 +89,14 @@ extern skin_t skins[MAXSKINS]; /// Function prototypes void R_InitSkins(void); +INT32 GetPlayerDefaultSkin(INT32 playernum); void SetPlayerSkin(INT32 playernum,const char *skinname); void SetPlayerSkinByNum(INT32 playernum,INT32 skinnum); // Tails 03-16-2002 boolean R_SkinUsable(INT32 playernum, INT32 skinnum); UINT32 R_GetSkinAvailabilities(void); INT32 R_SkinAvailable(const char *name); -void R_PatchSkins(UINT16 wadnum); -void R_AddSkins(UINT16 wadnum); +void R_AddSkins(UINT16 wadnum, boolean mainfile); +void R_PatchSkins(UINT16 wadnum, boolean mainfile); UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player); diff --git a/src/r_sky.c b/src/r_sky.c index 041cccfc5546f679894a7d7ab2e6cc93c0d8c8c4..e21b7cbf16b53720dddf75a3d5b014ead890f56a 100644 --- a/src/r_sky.c +++ b/src/r_sky.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/r_sky.h b/src/r_sky.h index f4356dcfae3f4f6e47248bb7d6ef46e21495fa31..31c821d2204c14d37bede811d25e4d25916e8ea0 100644 --- a/src/r_sky.h +++ b/src/r_sky.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/r_splats.c b/src/r_splats.c index 72cac9fd937f6bc35e98a343bb4bf98c4a6a4b8a..0a84a3a336b6a7f7fad2bf80d025fa2163f18b02 100644 --- a/src/r_splats.c +++ b/src/r_splats.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -155,7 +155,6 @@ void R_DrawFloorSplat(vissprite_t *spr) fixed_t xscale, yscale; fixed_t xoffset, yoffset; fixed_t leftoffset, topoffset; - pslope_t *slope = NULL; INT32 i; boolean hflip = (spr->xiscale < 0); @@ -188,7 +187,7 @@ void R_DrawFloorSplat(vissprite_t *spr) if (spr->rotateflags & SRF_3D || renderflags & RF_NOSPLATBILLBOARD) splatangle = mobj->angle; else - splatangle = spr->viewangle; + splatangle = spr->viewpoint.angle; if (!(spr->cut & SC_ISROTATED)) splatangle += mobj->rollangle; @@ -218,7 +217,7 @@ void R_DrawFloorSplat(vissprite_t *spr) splat.x = x; splat.y = y; splat.z = mobj->z; - splat.tilted = false; + splat.slope = NULL; // Set positions @@ -238,9 +237,9 @@ void R_DrawFloorSplat(vissprite_t *spr) splat.verts[3].x = w - xoffset; splat.verts[3].y = -h + yoffset; - angle = -splat.angle; - ca = FINECOSINE(angle>>ANGLETOFINESHIFT); - sa = FINESINE(angle>>ANGLETOFINESHIFT); + angle = -splat.angle>>ANGLETOFINESHIFT; + ca = FINECOSINE(angle); + sa = FINESINE(angle); // Rotate for (i = 0; i < 4; i++) @@ -255,36 +254,10 @@ void R_DrawFloorSplat(vissprite_t *spr) // The slope that was defined for the sprite. if (renderflags & RF_SLOPESPLAT) - slope = mobj->floorspriteslope; + splat.slope = mobj->floorspriteslope; if (standingslope && (renderflags & RF_OBJECTSLOPESPLAT)) - slope = standingslope; - - // Set splat as tilted - splat.tilted = (slope != NULL); - } - - if (splat.tilted) - { - pslope_t *s = &splat.slope; - - s->o.x = slope->o.x; - s->o.y = slope->o.y; - s->o.z = slope->o.z; - - s->d.x = slope->d.x; - s->d.y = slope->d.y; - - s->normal.x = slope->normal.x; - s->normal.y = slope->normal.y; - s->normal.z = slope->normal.z; - - s->zdelta = slope->zdelta; - s->zangle = slope->zangle; - s->xydirection = slope->xydirection; - - s->next = NULL; - s->flags = 0; + splat.slope = standingslope; } // Translate @@ -293,9 +266,9 @@ void R_DrawFloorSplat(vissprite_t *spr) tr_x = rotated[i].x + x; tr_y = rotated[i].y + y; - if (slope) + if (splat.slope) { - rot_z = P_GetSlopeZAt(slope, tr_x, tr_y); + rot_z = P_GetSlopeZAt(splat.slope, tr_x, tr_y); splat.verts[i].z = rot_z; } else @@ -305,18 +278,23 @@ void R_DrawFloorSplat(vissprite_t *spr) splat.verts[i].y = tr_y; } + angle = spr->viewpoint.angle >> ANGLETOFINESHIFT; + ca = FINECOSINE(angle); + sa = FINESINE(angle); + + // Project for (i = 0; i < 4; i++) { v3d = &splat.verts[i]; // transform the origin point - tr_x = v3d->x - viewx; - tr_y = v3d->y - viewy; + tr_x = v3d->x - spr->viewpoint.x; + tr_y = v3d->y - spr->viewpoint.y; // rotation around vertical y axis - rot_x = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); - rot_y = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); - rot_z = v3d->z - viewz; + rot_x = FixedMul(tr_x, sa) - FixedMul(tr_y, ca); + rot_y = FixedMul(tr_x, ca) + FixedMul(tr_y, sa); + rot_z = v3d->z - spr->viewpoint.z; if (rot_y < FRACUNIT) return; @@ -416,30 +394,32 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr if (R_CheckPowersOfTwo()) R_CheckFlatLength(ds_flatwidth * ds_flatheight); - if (pSplat->tilted) + if (pSplat->slope) { R_SetTiltedSpan(0); - R_CalculateSlopeVectors(&pSplat->slope, viewx, viewy, viewz, pSplat->xscale, pSplat->yscale, -pSplat->verts[0].x, pSplat->verts[0].y, vis->viewangle, pSplat->angle, 1.0f); + R_SetScaledSlopePlane(pSplat->slope, vis->viewpoint.x, vis->viewpoint.y, vis->viewpoint.z, pSplat->xscale, pSplat->yscale, -pSplat->verts[0].x, pSplat->verts[0].y, vis->viewpoint.angle, pSplat->angle); + R_CalculateSlopeVectors(); spanfunctype = SPANDRAWFUNC_TILTEDSPRITE; } else { - planeheight = abs(pSplat->z - viewz); + planeheight = abs(pSplat->z - vis->viewpoint.z); if (pSplat->angle) { + memset(cachedheight, 0, sizeof(cachedheight)); + // Add the view offset, rotated by the plane angle. - fixed_t a = -pSplat->verts[0].x + viewx; - fixed_t b = -pSplat->verts[0].y + viewy; + fixed_t a = -pSplat->verts[0].x + vis->viewpoint.x; + fixed_t b = -pSplat->verts[0].y + vis->viewpoint.y; angle_t angle = (pSplat->angle >> ANGLETOFINESHIFT); - offsetx = FixedMul(a, FINECOSINE(angle)) - FixedMul(b,FINESINE(angle)); - offsety = -FixedMul(a, FINESINE(angle)) - FixedMul(b,FINECOSINE(angle)); - memset(cachedheight, 0, sizeof(cachedheight)); + offsetx = FixedMul(a, FINECOSINE(angle)) - FixedMul(b, FINESINE(angle)); + offsety = -FixedMul(a, FINESINE(angle)) - FixedMul(b, FINECOSINE(angle)); } else { - offsetx = viewx - pSplat->verts[0].x; - offsety = pSplat->verts[0].y - viewy; + offsetx = vis->viewpoint.x - pSplat->verts[0].x; + offsety = pSplat->verts[0].y - vis->viewpoint.y; } } @@ -460,7 +440,7 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr { ds_transmap = vis->transmap; - if (pSplat->tilted) + if (pSplat->slope) spanfunctype = SPANDRAWFUNC_TILTEDTRANSSPRITE; else spanfunctype = SPANDRAWFUNC_TRANSSPRITE; @@ -502,7 +482,7 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr continue; for (i = x1; i <= x2; i++) - cliptab[i] = (y >= mfloorclip[i]); + cliptab[i] = (y >= mfloorclip[i] || y <= mceilingclip[i]); // clip left while (cliptab[x1]) @@ -527,12 +507,12 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr if (x2 < x1) continue; - if (!pSplat->tilted) + if (!pSplat->slope) { fixed_t xstep, ystep; fixed_t distance, span; - angle_t angle = (vis->viewangle + pSplat->angle)>>ANGLETOFINESHIFT; + angle_t angle = (vis->viewpoint.angle + pSplat->angle)>>ANGLETOFINESHIFT; angle_t planecos = FINECOSINE(angle); angle_t planesin = FINESINE(angle); @@ -576,7 +556,7 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr rastertab[y].maxx = INT32_MIN; } - if (pSplat->angle && !pSplat->tilted) + if (pSplat->angle && !pSplat->slope) memset(cachedheight, 0, sizeof(cachedheight)); } diff --git a/src/r_splats.h b/src/r_splats.h index cab3d63b66bf8f2bca5324dcd2f677253e7dee7d..ec6885e269249cb7090a771e90093b4d645d73a7 100644 --- a/src/r_splats.h +++ b/src/r_splats.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -34,8 +34,7 @@ typedef struct floorsplat_s INT32 width, height; fixed_t scale, xscale, yscale; angle_t angle; - boolean tilted; // Uses the tilted drawer - pslope_t slope; + pslope_t *slope; vector3_t verts[4]; // (x,y,z) as viewed from above on map fixed_t x, y, z; // position diff --git a/src/r_state.h b/src/r_state.h index 5a606ed8c9fa2804f5802d8834a1f7d85b963260..69989e7ac36a5540c6e99fc514d61948d1a92633 100644 --- a/src/r_state.h +++ b/src/r_state.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/r_textures.c b/src/r_textures.c index d5da69018cb39c81a1dcac1fe01736ee67abab65..ff5c49675cadcab464828e973a1ea7a8f7b63d77 100644 --- a/src/r_textures.c +++ b/src/r_textures.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -727,7 +727,7 @@ Rloadflats (INT32 i, INT32 w) texpatch_t *patch; // Yes - if (wadfiles[w]->type == RET_PK3) + if (W_FileHasFolders(wadfiles[w])) { texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0); texend = W_CheckNumForFolderEndPK3("flats/", (UINT16)w, texstart); @@ -749,7 +749,7 @@ Rloadflats (INT32 i, INT32 w) size_t lumplength; size_t flatsize = 0; - if (wadfiles[w]->type == RET_PK3) + if (W_FileHasFolders(wadfiles[w])) { if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder continue; // If it is then SKIP IT @@ -839,7 +839,7 @@ Rloadtextures (INT32 i, INT32 w) texpatch_t *patch; // Get the lump numbers for the markers in the WAD, if they exist. - if (wadfiles[w]->type == RET_PK3) + if (W_FileHasFolders(wadfiles[w])) { texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0); texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart); @@ -870,7 +870,7 @@ Rloadtextures (INT32 i, INT32 w) size_t lumplength; #endif - if (wadfiles[w]->type == RET_PK3) + if (W_FileHasFolders(wadfiles[w])) { if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder continue; // If it is then SKIP IT @@ -959,7 +959,7 @@ void R_LoadTextures(void) { #ifdef WALLFLATS // Count flats - if (wadfiles[w]->type == RET_PK3) + if (W_FileHasFolders(wadfiles[w])) { texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0); texend = W_CheckNumForFolderEndPK3("flats/", (UINT16)w, texstart); @@ -973,7 +973,7 @@ void R_LoadTextures(void) if (!( texstart == INT16_MAX || texend == INT16_MAX )) { // PK3s have subfolders, so we can't just make a simple sum - if (wadfiles[w]->type == RET_PK3) + if (W_FileHasFolders(wadfiles[w])) { for (j = texstart; j < texend; j++) { @@ -997,7 +997,7 @@ void R_LoadTextures(void) } // Count single-patch textures - if (wadfiles[w]->type == RET_PK3) + if (W_FileHasFolders(wadfiles[w])) { texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0); texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart); @@ -1012,7 +1012,7 @@ void R_LoadTextures(void) continue; // PK3s have subfolders, so we can't just make a simple sum - if (wadfiles[w]->type == RET_PK3) + if (W_FileHasFolders(wadfiles[w])) { for (j = texstart; j < texend; j++) { @@ -1553,6 +1553,7 @@ lumpnum_t R_GetFlatNumForName(const char *name) continue; break; case RET_PK3: + case RET_FOLDER: if ((start = W_CheckNumForFolderStartPK3("Flats/", i, 0)) == INT16_MAX) continue; if ((end = W_CheckNumForFolderEndPK3("Flats/", i, start)) == INT16_MAX) diff --git a/src/r_textures.h b/src/r_textures.h index dd286b6ac57c7082f57bece9445d9c1695958d13..d9c2ab49b875ba9fca5629f5bf102f821a4c1a78 100644 --- a/src/r_textures.h +++ b/src/r_textures.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/r_things.c b/src/r_things.c index 5c0e5fda95b2052e376f16279abae72ba29581f1..5d752b6f7c5a8df162555e5bc28f983bc628725a 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -443,6 +443,7 @@ void R_AddSpriteDefs(UINT16 wadnum) end = W_CheckNumForNamePwad("SS_END",wadnum,start); //deutex compatib. break; case RET_PK3: + case RET_FOLDER: start = W_CheckNumForFolderStartPK3("Sprites/", wadnum, 0); end = W_CheckNumForFolderEndPK3("Sprites/", wadnum, start); break; @@ -547,8 +548,8 @@ void R_InitSprites(void) R_InitSkins(); for (i = 0; i < numwadfiles; i++) { - R_AddSkins((UINT16)i); - R_PatchSkins((UINT16)i); + R_AddSkins((UINT16)i, true); + R_PatchSkins((UINT16)i, true); R_LoadSpriteInfoLumps(i, wadfiles[i]->numlumps); } ST_ReloadSkinFaceGraphics(); @@ -753,7 +754,7 @@ UINT8 *R_GetSpriteTranslation(vissprite_t *vis) else if (vis->mobj->type == MT_METALSONIC_BATTLE) return R_GetTranslationColormap(TC_METALSONIC, 0, GTC_CACHE); else - return R_GetTranslationColormap(TC_BOSS, 0, GTC_CACHE); + return R_GetTranslationColormap(TC_BOSS, vis->mobj->color, GTC_CACHE); } else if (vis->mobj->color) { @@ -836,6 +837,12 @@ static void R_DrawVisSprite(vissprite_t *vis) else if (vis->mobj->sprite == SPR_PLAY) // Looks like a player, but doesn't have a color? Get rid of green sonic syndrome. colfunc = colfuncs[COLDRAWFUNC_TRANS]; + // Hack: Use a special column function for drop shadows that bypasses + // invalid memory access crashes caused by R_ProjectDropShadow putting wrong values + // in dc_texturemid and dc_iscale when the shadow is sloped. + if (vis->cut & SC_SHADOW) + colfunc = R_DrawDropShadowColumn_8; + if (vis->extra_colormap && !(vis->renderflags & RF_NOCOLORMAPS)) { if (!dc_colormap) @@ -1109,6 +1116,10 @@ static void R_SplitSprite(vissprite_t *sprite) if (lindex >= MAXLIGHTSCALE) lindex = MAXLIGHTSCALE-1; + + if (newsprite->cut & SC_SEMIBRIGHT) + lindex = (MAXLIGHTSCALE/2) + (lindex >>1); + newsprite->colormap = spritelights[lindex]; } } @@ -1797,13 +1808,19 @@ static void R_ProjectSprite(mobj_t *thing) return; } + INT32 blendmode; + if (oldthing->frame & FF_BLENDMASK) + blendmode = ((oldthing->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1; + else + blendmode = oldthing->blendmode; + // Determine the translucency value. if (oldthing->flags2 & MF2_SHADOW || thing->flags2 & MF2_SHADOW) // actually only the player should use this (temporary invisibility) trans = tr_trans80; // because now the translucency is set through FF_TRANSMASK else if (oldthing->frame & FF_TRANSMASK) { trans = (oldthing->frame & FF_TRANSMASK) >> FF_TRANSSHIFT; - if (!R_BlendLevelVisible(oldthing->blendmode, trans)) + if (!R_BlendLevelVisible(blendmode, trans)) return; } else @@ -1956,9 +1973,12 @@ static void R_ProjectSprite(mobj_t *thing) vis->paperoffset = paperoffset; vis->paperdistance = paperdistance; vis->centerangle = centerangle; - vis->viewangle = viewangle; vis->shear.tan = sheartan; vis->shear.offset = 0; + vis->viewpoint.x = viewx; + vis->viewpoint.y = viewy; + vis->viewpoint.z = viewz; + vis->viewpoint.angle = viewangle; vis->mobj = thing; // Easy access! Tails 06-07-2002 @@ -2012,13 +2032,15 @@ static void R_ProjectSprite(mobj_t *thing) vis->scale += FixedMul(scalestep, spriteyscale) * (vis->x1 - x1); } - if ((oldthing->blendmode != AST_COPY) && cv_translucency.value) - vis->transmap = R_GetBlendTable(oldthing->blendmode, trans); + if ((blendmode != AST_COPY) && cv_translucency.value) + vis->transmap = R_GetBlendTable(blendmode, trans); else vis->transmap = NULL; if (R_ThingIsFullBright(oldthing) || oldthing->flags2 & MF2_SHADOW || thing->flags2 & MF2_SHADOW) vis->cut |= SC_FULLBRIGHT; + else if (R_ThingIsSemiBright(oldthing)) + vis->cut |= SC_SEMIBRIGHT; else if (R_ThingIsFullDark(oldthing)) vis->cut |= SC_FULLDARK; @@ -2041,6 +2063,9 @@ static void R_ProjectSprite(mobj_t *thing) if (lindex >= MAXLIGHTSCALE) lindex = MAXLIGHTSCALE-1; + if (vis->cut & SC_SEMIBRIGHT) + lindex = (MAXLIGHTSCALE/2) + (lindex >> 1); + vis->colormap = spritelights[lindex]; } @@ -2741,7 +2766,7 @@ static drawnode_t *R_CreateDrawNode(drawnode_t *link) node->ffloor = NULL; node->sprite = NULL; - ps_numdrawnodes++; + ps_numdrawnodes.value.i++; return node; } @@ -2982,13 +3007,25 @@ void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, drawseg_t* dsstart, p if (portal) { - for (x = x1; x <= x2; x++) + INT32 start_index = max(portal->start, x1); + INT32 end_index = min(portal->start + portal->end - portal->start, x2); + for (x = x1; x < start_index; x++) + { + spr->clipbot[x] = -1; + spr->cliptop[x] = -1; + } + for (x = start_index; x <= end_index; x++) { if (spr->clipbot[x] > portal->floorclip[x - portal->start]) spr->clipbot[x] = portal->floorclip[x - portal->start]; if (spr->cliptop[x] < portal->ceilingclip[x - portal->start]) spr->cliptop[x] = portal->ceilingclip[x - portal->start]; } + for (x = end_index + 1; x <= x2; x++) + { + spr->clipbot[x] = -1; + spr->cliptop[x] = -1; + } } } @@ -3069,17 +3106,22 @@ boolean R_ThingIsPaperSprite(mobj_t *thing) boolean R_ThingIsFloorSprite(mobj_t *thing) { - return (thing->flags2 & MF2_SPLAT || thing->renderflags & RF_FLOORSPRITE); + return (thing->flags2 & MF2_SPLAT || thing->frame & FF_FLOORSPRITE || thing->renderflags & RF_FLOORSPRITE); } boolean R_ThingIsFullBright(mobj_t *thing) { - return (thing->frame & FF_FULLBRIGHT || thing->renderflags & RF_FULLBRIGHT); + return ((thing->frame & FF_BRIGHTMASK) == FF_FULLBRIGHT || (thing->renderflags & RF_BRIGHTMASK) == RF_FULLBRIGHT); +} + +boolean R_ThingIsSemiBright(mobj_t *thing) +{ + return ((thing->frame & FF_BRIGHTMASK) == FF_SEMIBRIGHT || (thing->renderflags & RF_BRIGHTMASK) == RF_SEMIBRIGHT); } boolean R_ThingIsFullDark(mobj_t *thing) { - return (thing->renderflags & RF_FULLDARK); + return ((thing->frame & FF_BRIGHTMASK) == FF_FULLDARK || (thing->renderflags & RF_BRIGHTMASK) == RF_FULLDARK); } // @@ -3144,10 +3186,10 @@ static void R_DrawMaskedList (drawnode_t* head) } } -void R_DrawMasked(maskcount_t* masks, UINT8 nummasks) +void R_DrawMasked(maskcount_t* masks, INT32 nummasks) { drawnode_t *heads; /**< Drawnode lists; as many as number of views/portals. */ - SINT8 i; + INT32 i; heads = calloc(nummasks, sizeof(drawnode_t)); diff --git a/src/r_things.h b/src/r_things.h index 9315b36e946c35020d88a78049e18a284d9a3790..857b03b24564be256e0fc8825b77e4ec6255e008 100644 --- a/src/r_things.h +++ b/src/r_things.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -82,6 +82,7 @@ boolean R_ThingIsPaperSprite (mobj_t *thing); boolean R_ThingIsFloorSprite (mobj_t *thing); boolean R_ThingIsFullBright (mobj_t *thing); +boolean R_ThingIsSemiBright (mobj_t *thing); boolean R_ThingIsFullDark (mobj_t *thing); // -------------- @@ -99,7 +100,7 @@ typedef struct sector_t* viewsector; } maskcount_t; -void R_DrawMasked(maskcount_t* masks, UINT8 nummasks); +void R_DrawMasked(maskcount_t* masks, INT32 nummasks); // ---------- // VISSPRITES @@ -123,13 +124,14 @@ typedef enum SC_PRECIP = 1<<2, SC_LINKDRAW = 1<<3, SC_FULLBRIGHT = 1<<4, - SC_FULLDARK = 1<<5, - SC_VFLIP = 1<<6, - SC_ISSCALED = 1<<7, - SC_ISROTATED = 1<<8, - SC_SHADOW = 1<<9, - SC_SHEAR = 1<<10, - SC_SPLAT = 1<<11, + SC_SEMIBRIGHT = 1<<5, + SC_FULLDARK = 1<<6, + SC_VFLIP = 1<<7, + SC_ISSCALED = 1<<8, + SC_ISROTATED = 1<<9, + SC_SHADOW = 1<<10, + SC_SHEAR = 1<<11, + SC_SPLAT = 1<<12, // masks SC_CUTMASK = SC_TOP|SC_BOTTOM, SC_FLAGMASK = ~SC_CUTMASK @@ -164,7 +166,12 @@ typedef struct vissprite_s fixed_t xiscale; // negative if flipped angle_t centerangle; // for paper sprites - angle_t viewangle; // for floor sprites, the viewpoint's current angle + + // for floor sprites + struct { + fixed_t x, y, z; // the viewpoint's current position + angle_t angle; // the viewpoint's current angle + } viewpoint; struct { fixed_t tan; // The amount to shear the sprite vertically per row @@ -185,9 +192,10 @@ typedef struct vissprite_s extracolormap_t *extra_colormap; // global colormaps - // Precalculated top and bottom screen coords for the sprite. fixed_t thingheight; // The actual height of the thing (for 3D floors) sector_t *sector; // The sector containing the thing. + + // Precalculated top and bottom screen coords for the sprite. INT16 sz, szt; spritecut_e cut; diff --git a/src/s_sound.c b/src/s_sound.c index 0050a92e2abff9d72dbc4b99469515cf4dda1e08..16386fd16d04eea9b6138e4335d43a1fde779998 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -74,9 +74,9 @@ consvar_t stereoreverse = CVAR_INIT ("stereoreverse", "Off", CV_SAVE, CV_OnOff, static consvar_t precachesound = CVAR_INIT ("precachesound", "Off", CV_SAVE, CV_OnOff, NULL); // actual general (maximum) sound & music volume, saved into the config -consvar_t cv_soundvolume = CVAR_INIT ("soundvolume", "18", CV_SAVE, soundvolume_cons_t, NULL); -consvar_t cv_digmusicvolume = CVAR_INIT ("digmusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL); -consvar_t cv_midimusicvolume = CVAR_INIT ("midimusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL); +consvar_t cv_soundvolume = CVAR_INIT ("soundvolume", "16", CV_SAVE, soundvolume_cons_t, NULL); +consvar_t cv_digmusicvolume = CVAR_INIT ("digmusicvolume", "16", CV_SAVE, soundvolume_cons_t, NULL); +consvar_t cv_midimusicvolume = CVAR_INIT ("midimusicvolume", "16", CV_SAVE, soundvolume_cons_t, NULL); static void Captioning_OnChange(void) { @@ -1039,11 +1039,9 @@ void S_SetSfxVolume(INT32 volume) void S_ClearSfx(void) { -#ifndef DJGPPDOS size_t i; for (i = 1; i < NUMSFX; i++) I_FreeSfx(S_sfx + i); -#endif } static void S_StopChannel(INT32 cnum) @@ -1388,28 +1386,6 @@ void S_InitSfxChannels(INT32 sfxVolume) /// Music /// ------------------------ -#ifdef MUSICSLOT_COMPATIBILITY -const char *compat_special_music_slots[16] = -{ - "_title", // 1036 title screen - "_intro", // 1037 intro - "_clear", // 1038 level clear - "_inv", // 1039 invincibility - "_shoes", // 1040 super sneakers - "_minv", // 1041 Mario invincibility - "_drown", // 1042 drowning - "_gover", // 1043 game over - "_1up", // 1044 extra life - "_conti", // 1045 continue screen - "_super", // 1046 Super Sonic - "_chsel", // 1047 character select - "_creds", // 1048 credits - "_inter", // 1049 Race Results - "_stjr", // 1050 Sonic Team Jr. Presents - "" -}; -#endif - static char music_name[7]; // up to 6-character name static void *music_data; static UINT16 music_flags; @@ -2296,6 +2272,16 @@ static void S_ChangeMusicToQueue(void) void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 prefadems, UINT32 fadeinms) { char newmusic[7]; + + struct MusicChange hook_param = { + newmusic, + &mflags, + &looping, + &position, + &prefadems, + &fadeinms + }; + boolean currentmidi = (I_SongType() == MU_MID || I_SongType() == MU_MID_EX); boolean midipref = cv_musicpref.value; @@ -2303,7 +2289,7 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 return; strncpy(newmusic, mmusic, 7); - if (LUAh_MusicChange(music_name, newmusic, &mflags, &looping, &position, &prefadems, &fadeinms)) + if (LUA_HookMusicChange(music_name, &hook_param)) return; newmusic[6] = 0; @@ -2499,7 +2485,7 @@ void S_StartEx(boolean reset) static void Command_Tunes_f(void) { const char *tunearg; - UINT16 tunenum, track = 0; + UINT16 track = 0; UINT32 position = 0; const size_t argc = COM_Argc(); @@ -2515,7 +2501,6 @@ static void Command_Tunes_f(void) } tunearg = COM_Argv(1); - tunenum = (UINT16)atoi(tunearg); track = 0; if (!strcasecmp(tunearg, "-show")) @@ -2534,24 +2519,14 @@ static void Command_Tunes_f(void) tunearg = mapheaderinfo[gamemap-1]->musname; track = mapheaderinfo[gamemap-1]->mustrack; } - else if (!tunearg[2] && toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z') - tunenum = (UINT16)M_MapNumber(tunearg[0], tunearg[1]); - if (tunenum && tunenum >= 1036) - { - CONS_Alert(CONS_NOTICE, M_GetText("Valid music slots are 1 to 1035.\n")); - return; - } - if (!tunenum && strlen(tunearg) > 6) // This is automatic -- just show the error just in case + if (strlen(tunearg) > 6) // This is automatic -- just show the error just in case CONS_Alert(CONS_NOTICE, M_GetText("Music name too long - truncated to six characters.\n")); if (argc > 2) track = (UINT16)atoi(COM_Argv(2))-1; - if (tunenum) - snprintf(mapmusname, 7, "%sM", G_BuildMapName(tunenum)); - else - strncpy(mapmusname, tunearg, 7); + strncpy(mapmusname, tunearg, 7); if (argc > 4) position = (UINT32)atoi(COM_Argv(4)); diff --git a/src/s_sound.h b/src/s_sound.h index 79bab92836332e154b27d38d5dfdda8e2a485d6c..6fe7d25621233cd7352ee8a369d54159bf1efca4 100644 --- a/src/s_sound.h +++ b/src/s_sound.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -277,6 +277,16 @@ boolean S_RecallMusic(UINT16 status, boolean fromfirst); // Music Playback // +/* this is for the sake of the hook */ +struct MusicChange { + char * newname; + UINT16 * mflags; + boolean * looping; + UINT32 * position; + UINT32 * prefadems; + UINT32 * fadeinms; +}; + // Start music track, arbitrary, given its name, and set whether looping // note: music flags 12 bits for tracknum (gme, other formats with more than one track) // 13-15 aren't used yet @@ -331,10 +341,4 @@ void S_StopSoundByNum(sfxenum_t sfxnum); #define S_StartScreamSound S_StartSound #endif -#ifdef MUSICSLOT_COMPATIBILITY -// For compatibility with code/scripts relying on older versions -// This is a list of all the "special" slot names and their associated numbers -extern const char *compat_special_music_slots[16]; -#endif - #endif diff --git a/src/screen.c b/src/screen.c index 770f1c8026aaf4fcb5dd9df97da55271f717b547..73af4313deab86ec5bdf4418f8428d6b035a4e70 100644 --- a/src/screen.c +++ b/src/screen.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/screen.h b/src/screen.h index 67880e2b964dc16a7693d754a6646bd031f14c04..37695316916ad839be0e8211a8531e8addf0180d 100644 --- a/src/screen.h +++ b/src/screen.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/sdl/Srb2SDL-vc10.vcxproj b/src/sdl/Srb2SDL-vc10.vcxproj index d46a4af2b0d89ea1dc93b0573e4ef1d6a32665b4..d79dde7662142d132271ed676bf5d1f2c5423f09 100644 --- a/src/sdl/Srb2SDL-vc10.vcxproj +++ b/src/sdl/Srb2SDL-vc10.vcxproj @@ -245,8 +245,10 @@ <ClInclude Include="..\i_sound.h" /> <ClInclude Include="..\i_system.h" /> <ClInclude Include="..\i_tcp.h" /> + <ClInclude Include="..\i_threads.h" /> <ClInclude Include="..\i_video.h" /> <ClInclude Include="..\keys.h" /> + <ClInclude Include="..\libdivide.h" /> <ClInclude Include="..\lua_hook.h" /> <ClInclude Include="..\lua_hud.h" /> <ClInclude Include="..\lua_libs.h" /> @@ -303,6 +305,7 @@ <ClInclude Include="..\st_stuff.h" /> <ClInclude Include="..\s_sound.h" /> <ClInclude Include="..\tables.h" /> + <ClInclude Include="..\taglist.h" /> <ClInclude Include="..\v_video.h" /> <ClInclude Include="..\w_wad.h" /> <ClInclude Include="..\y_inter.h" /> @@ -406,6 +409,7 @@ <ClCompile Include="..\lua_hooklib.c" /> <ClCompile Include="..\lua_hudlib.c" /> <ClCompile Include="..\lua_infolib.c" /> + <ClCompile Include="..\lua_inputlib.c" /> <ClCompile Include="..\lua_maplib.c" /> <ClCompile Include="..\lua_mathlib.c" /> <ClCompile Include="..\lua_mobjlib.c" /> @@ -413,6 +417,7 @@ <ClCompile Include="..\lua_polyobjlib.c" /> <ClCompile Include="..\lua_script.c" /> <ClCompile Include="..\lua_skinlib.c" /> + <ClCompile Include="..\lua_taglib.c" /> <ClCompile Include="..\lua_thinkerlib.c" /> <ClCompile Include="..\lzf.c" /> <ClCompile Include="..\md5.c" /> @@ -473,10 +478,12 @@ <ClCompile Include="..\r_things.c" /> <ClCompile Include="..\screen.c" /> <ClCompile Include="..\sounds.c" /> + <ClCompile Include="..\strcasestr.c" /> <ClCompile Include="..\string.c" /> <ClCompile Include="..\st_stuff.c" /> <ClCompile Include="..\s_sound.c" /> <ClCompile Include="..\tables.c" /> + <ClCompile Include="..\taglist.c" /> <ClCompile Include="..\t_facon.c"> <ExcludedFromBuild>true</ExcludedFromBuild> </ClCompile> diff --git a/src/sdl/Srb2SDL-vc10.vcxproj.filters b/src/sdl/Srb2SDL-vc10.vcxproj.filters index adae2f446dbde8267e375bb794eacc50bed9c663..4d2532ca4ef61adf61711cfc3affbc6b86e73f14 100644 --- a/src/sdl/Srb2SDL-vc10.vcxproj.filters +++ b/src/sdl/Srb2SDL-vc10.vcxproj.filters @@ -135,6 +135,16 @@ <ClInclude Include="..\dehacked.h"> <Filter>D_Doom</Filter> </ClInclude> + <ClInclude Include="..\deh_lua.h"> + <Filter>D_Doom</Filter> + </ClInclude> + <ClInclude Include="..\deh_soc.h"> + <Filter>D_Doom</Filter> + </ClInclude> + <ClInclude Include="..\deh_tables.h"> + <Filter>D_Doom</Filter> + </ClInclude> + <ClInclude Include="..\doomdata.h"> <Filter>D_Doom</Filter> </ClInclude> @@ -288,6 +298,9 @@ <ClInclude Include="..\i_tcp.h"> <Filter>I_Interface</Filter> </ClInclude> + <ClInclude Include="..\i_threads.h"> + <Filter>I_Interface</Filter> + </ClInclude> <ClInclude Include="..\i_video.h"> <Filter>I_Interface</Filter> </ClInclude> @@ -402,6 +415,12 @@ <ClInclude Include="..\tables.h"> <Filter>P_Play</Filter> </ClInclude> + <ClInclude Include="..\taglist.h"> + <Filter>P_Play</Filter> + </ClInclude> + <ClInclude Include="..\libdivide.h"> + <Filter>R_Rend</Filter> + </ClInclude> <ClInclude Include="..\r_bsp.h"> <Filter>R_Rend</Filter> </ClInclude> @@ -597,6 +616,16 @@ <ClCompile Include="..\dehacked.c"> <Filter>D_Doom</Filter> </ClCompile> + <ClCompile Include="..\deh_lua.c"> + <Filter>D_Doom</Filter> + </ClCompile> + <ClCompile Include="..\deh_soc.c"> + <Filter>D_Doom</Filter> + </ClCompile> + <ClCompile Include="..\deh_tables.c"> + <Filter>D_Doom</Filter> + </ClCompile> + <ClCompile Include="..\d_clisrv.c"> <Filter>D_Doom</Filter> </ClCompile> @@ -720,6 +749,9 @@ <ClCompile Include="..\lua_infolib.c"> <Filter>LUA</Filter> </ClCompile> + <ClCompile Include="..\lua_inputlib.c"> + <Filter>LUA</Filter> + </ClCompile> <ClCompile Include="..\lua_maplib.c"> <Filter>LUA</Filter> </ClCompile> @@ -741,6 +773,9 @@ <ClCompile Include="..\lua_skinlib.c"> <Filter>LUA</Filter> </ClCompile> + <ClCompile Include="..\lua_taglib.c"> + <Filter>LUA</Filter> + </ClCompile> <ClCompile Include="..\lua_thinkerlib.c"> <Filter>LUA</Filter> </ClCompile> @@ -786,6 +821,9 @@ <ClCompile Include="..\string.c"> <Filter>M_Misc</Filter> </ClCompile> + <ClCompile Include="..\strcasestr.c"> + <Filter>M_Misc</Filter> + </ClCompile> <ClCompile Include="..\comptime.c"> <Filter>O_Other</Filter> </ClCompile> @@ -846,6 +884,9 @@ <ClCompile Include="..\tables.c"> <Filter>P_Play</Filter> </ClCompile> + <ClCompile Include="..\taglist.c"> + <Filter>P_Play</Filter> + </ClCompile> <ClCompile Include="..\t_facon.c"> <Filter>P_Play</Filter> </ClCompile> diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c index 972a171a278e06066370718addafb046972b5379..26823dc8c40372323ac86a6cfb4d3814f427d047 100755 --- a/src/sdl/i_system.c +++ b/src/sdl/i_system.c @@ -5,7 +5,7 @@ // // Copyright (C) 1993-1996 by id Software, Inc. // Portions Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 2014-2021 by Sonic Team Junior. +// Copyright (C) 2014-2022 by Sonic Team Junior. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -102,7 +102,7 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T); #endif #endif -#if (defined (__unix__) && !defined (_MSDOS)) || (defined (UNIXCOMMON) && !defined(__APPLE__)) +#if defined (__unix__) || (defined (UNIXCOMMON) && !defined (__APPLE__)) #include <errno.h> #include <sys/wait.h> //#define NEWSIGNALHANDLER @@ -358,9 +358,10 @@ static void I_ReportSignal(int num, int coredumped) I_OutputMsg("\nProcess killed by signal: %s\n\n", sigmsg); - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, - "Process killed by signal", - sigmsg, NULL); + if (!M_CheckParm("-dedicated")) + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, + "Process killed by signal", + sigmsg, NULL); } #ifndef NEWSIGNALHANDLER @@ -550,7 +551,7 @@ static void I_StartupConsole(void) void I_GetConsoleEvents(void) { // we use this when sending back commands - event_t ev = {0,0,0,0}; + event_t ev = {0}; char key = 0; ssize_t d; @@ -572,7 +573,7 @@ void I_GetConsoleEvents(void) tty_con.buffer[tty_con.cursor] = '\0'; tty_Back(); } - ev.data1 = KEY_BACKSPACE; + ev.key = KEY_BACKSPACE; } else if (key < ' ') // check if this is a control char { @@ -580,19 +581,19 @@ void I_GetConsoleEvents(void) { tty_Clear(); tty_con.cursor = 0; - ev.data1 = KEY_ENTER; + ev.key = KEY_ENTER; } else return; } else { // push regular character - ev.data1 = tty_con.buffer[tty_con.cursor] = key; + ev.key = tty_con.buffer[tty_con.cursor] = key; tty_con.cursor++; // print the current line (this is differential) d = write(STDOUT_FILENO, &key, 1); } - if (ev.data1) D_PostEvent(&ev); + if (ev.key) D_PostEvent(&ev); //tty_FlushIn(); (void)d; } @@ -626,18 +627,18 @@ static void Impl_HandleKeyboardConsoleEvent(KEY_EVENT_RECORD evt, HANDLE co) { case VK_ESCAPE: case VK_TAB: - event.data1 = KEY_NULL; + event.key = KEY_NULL; break; case VK_RETURN: entering_con_command = false; /* FALLTHRU */ default: - //event.data1 = MapVirtualKey(evt.wVirtualKeyCode,2); // convert in to char - event.data1 = evt.uChar.AsciiChar; + //event.key = MapVirtualKey(evt.wVirtualKeyCode,2); // convert in to char + event.key = evt.uChar.AsciiChar; } if (co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &t)) { - if (event.data1 && event.data1 != KEY_LSHIFT && event.data1 != KEY_RSHIFT) + if (event.key && event.key != KEY_LSHIFT && event.key != KEY_RSHIFT) { #ifdef _UNICODE WriteConsole(co, &evt.uChar.UnicodeChar, 1, &t, NULL); @@ -652,7 +653,7 @@ static void Impl_HandleKeyboardConsoleEvent(KEY_EVENT_RECORD evt, HANDLE co) } } } - if (event.data1) D_PostEvent(&event); + if (event.key) D_PostEvent(&event); } void I_GetConsoleEvents(void) @@ -917,7 +918,7 @@ INT32 I_GetKey (void) ev = &events[eventtail]; if (ev->type == ev_keydown || ev->type == ev_console) { - rc = ev->data1; + rc = ev->key; continue; } } @@ -977,22 +978,22 @@ void I_ShutdownJoystick(void) INT32 i; event_t event; event.type=ev_keyup; - event.data2 = 0; - event.data3 = 0; + event.x = 0; + event.y = 0; lastjoybuttons = lastjoyhats = 0; // emulate the up of all joystick buttons for (i=0;i<JOYBUTTONS;i++) { - event.data1=KEY_JOY1+i; + event.key=KEY_JOY1+i; D_PostEvent(&event); } // emulate the up of all joystick hats for (i=0;i<JOYHATS*4;i++) { - event.data1=KEY_HAT1+i; + event.key=KEY_HAT1+i; D_PostEvent(&event); } @@ -1000,7 +1001,7 @@ void I_ShutdownJoystick(void) event.type = ev_joystick; for (i=0;i<JOYAXISSET; i++) { - event.data1 = i; + event.key = i; D_PostEvent(&event); } @@ -1012,7 +1013,7 @@ void I_ShutdownJoystick(void) void I_GetJoystickEvents(void) { - static event_t event = {0,0,0,0}; + static event_t event = {0,0,0,0,false}; INT32 i = 0; UINT64 joyhats = 0; #if 0 @@ -1049,7 +1050,7 @@ void I_GetJoystickEvents(void) event.type = ev_keydown; else event.type = ev_keyup; - event.data1 = KEY_JOY1 + i; + event.key = KEY_JOY1 + i; D_PostEvent(&event); } } @@ -1080,7 +1081,7 @@ void I_GetJoystickEvents(void) event.type = ev_keydown; else event.type = ev_keyup; - event.data1 = KEY_HAT1 + i; + event.key = KEY_HAT1 + i; D_PostEvent(&event); } } @@ -1092,7 +1093,7 @@ void I_GetJoystickEvents(void) for (i = JOYAXISSET - 1; i >= 0; i--) { - event.data1 = i; + event.key = i; if (i*2 + 1 <= JoyInfo.axises) axisx = SDL_JoystickGetAxis(JoyInfo.dev, i*2 + 0); else axisx = 0; @@ -1110,15 +1111,15 @@ void I_GetJoystickEvents(void) { // gamepad control type, on or off, live or die if (axisx < -(JOYAXISRANGE/2)) - event.data2 = -1; + event.x = -1; else if (axisx > (JOYAXISRANGE/2)) - event.data2 = 1; - else event.data2 = 0; + event.x = 1; + else event.x = 0; if (axisy < -(JOYAXISRANGE/2)) - event.data3 = -1; + event.y = -1; else if (axisy > (JOYAXISRANGE/2)) - event.data3 = 1; - else event.data3 = 0; + event.y = 1; + else event.y = 0; } else { @@ -1132,8 +1133,8 @@ void I_GetJoystickEvents(void) #endif // analog control style , just send the raw data - event.data2 = axisx; // x axis - event.data3 = axisy; // y axis + event.x = axisx; // x axis + event.y = axisy; // y axis } D_PostEvent(&event); } @@ -1247,22 +1248,22 @@ void I_ShutdownJoystick2(void) INT32 i; event_t event; event.type = ev_keyup; - event.data2 = 0; - event.data3 = 0; + event.x = 0; + event.y = 0; lastjoy2buttons = lastjoy2hats = 0; // emulate the up of all joystick buttons for (i = 0; i < JOYBUTTONS; i++) { - event.data1 = KEY_2JOY1 + i; + event.key = KEY_2JOY1 + i; D_PostEvent(&event); } // emulate the up of all joystick hats for (i = 0; i < JOYHATS*4; i++) { - event.data1 = KEY_2HAT1 + i; + event.key = KEY_2HAT1 + i; D_PostEvent(&event); } @@ -1270,7 +1271,7 @@ void I_ShutdownJoystick2(void) event.type = ev_joystick2; for (i = 0; i < JOYAXISSET; i++) { - event.data1 = i; + event.key = i; D_PostEvent(&event); } @@ -1282,7 +1283,7 @@ void I_ShutdownJoystick2(void) void I_GetJoystick2Events(void) { - static event_t event = {0,0,0,0}; + static event_t event = {0,0,0,0,false}; INT32 i = 0; UINT64 joyhats = 0; #if 0 @@ -1321,7 +1322,7 @@ void I_GetJoystick2Events(void) event.type = ev_keydown; else event.type = ev_keyup; - event.data1 = KEY_2JOY1 + i; + event.key = KEY_2JOY1 + i; D_PostEvent(&event); } } @@ -1352,7 +1353,7 @@ void I_GetJoystick2Events(void) event.type = ev_keydown; else event.type = ev_keyup; - event.data1 = KEY_2HAT1 + i; + event.key = KEY_2HAT1 + i; D_PostEvent(&event); } } @@ -1364,7 +1365,7 @@ void I_GetJoystick2Events(void) for (i = JOYAXISSET - 1; i >= 0; i--) { - event.data1 = i; + event.key = i; if (i*2 + 1 <= JoyInfo2.axises) axisx = SDL_JoystickGetAxis(JoyInfo2.dev, i*2 + 0); else axisx = 0; @@ -1380,17 +1381,17 @@ void I_GetJoystick2Events(void) { // gamepad control type, on or off, live or die if (axisx < -(JOYAXISRANGE/2)) - event.data2 = -1; + event.x = -1; else if (axisx > (JOYAXISRANGE/2)) - event.data2 = 1; + event.x = 1; else - event.data2 = 0; + event.x = 0; if (axisy < -(JOYAXISRANGE/2)) - event.data3 = -1; + event.y = -1; else if (axisy > (JOYAXISRANGE/2)) - event.data3 = 1; + event.y = 1; else - event.data3 = 0; + event.y = 0; } else { @@ -1404,8 +1405,8 @@ void I_GetJoystick2Events(void) #endif // analog control style , just send the raw data - event.data2 = axisx; // x axis - event.data3 = axisy; // y axis + event.x = axisx; // x axis + event.y = axisy; // y axis } D_PostEvent(&event); } @@ -1804,7 +1805,7 @@ void I_GetMouseEvents(void) if (!(button & (1<<j))) //keyup { event.type = ev_keyup; - event.data1 = KEY_2MOUSE1+j; + event.key = KEY_2MOUSE1+j; D_PostEvent(&event); om2b ^= 1 << j; } @@ -1814,18 +1815,18 @@ void I_GetMouseEvents(void) if (button & (1<<j)) { event.type = ev_keydown; - event.data1 = KEY_2MOUSE1+j; + event.key = KEY_2MOUSE1+j; D_PostEvent(&event); om2b ^= 1 << j; } } } - event.data2 = ((SINT8)mdata[1])+((SINT8)mdata[3]); - event.data3 = ((SINT8)mdata[2])+((SINT8)mdata[4]); - if (event.data2 && event.data3) + event.x = ((SINT8)mdata[1])+((SINT8)mdata[3]); + event.y = ((SINT8)mdata[2])+((SINT8)mdata[4]); + if (event.x && event.y) { event.type = ev_mouse2; - event.data1 = 0; + event.key = 0; D_PostEvent(&event); } } @@ -1867,7 +1868,7 @@ static void I_ShutdownMouse2(void) for (i = 0; i < MOUSEBUTTONS; i++) { event.type = ev_keyup; - event.data1 = KEY_2MOUSE1+i; + event.key = KEY_2MOUSE1+i; D_PostEvent(&event); } @@ -1958,7 +1959,7 @@ void I_GetMouseEvents(void) event.type = ev_keydown; else event.type = ev_keyup; - event.data1 = KEY_2MOUSE1+i; + event.key = KEY_2MOUSE1+i; D_PostEvent(&event); } } @@ -1966,10 +1967,10 @@ void I_GetMouseEvents(void) if (handlermouse2x != 0 || handlermouse2y != 0) { event.type = ev_mouse2; - event.data1 = 0; -// event.data1 = buttons; // not needed - event.data2 = handlermouse2x << 1; - event.data3 = -handlermouse2y << 1; + event.key = 0; +// event.key = buttons; // not needed + event.x = handlermouse2x << 1; + event.y = handlermouse2y << 1; handlermouse2x = 0; handlermouse2y = 0; @@ -2212,7 +2213,13 @@ precise_t I_GetPreciseTime(void) int I_PreciseToMicros(precise_t d) { - return (int)(d / (timer_frequency / 1000000.0)); + // d is going to be converted into a double. So remove the highest bits + // to avoid loss of precision in the lower bits, for the (probably rare) case + // that the higher bits are actually used. + d &= ((precise_t)1 << 53) - 1; // The mantissa of a double can handle 53 bits at most. + // The resulting double from the calculation is converted first to UINT64 to avoid overflow, + // which is undefined behaviour when converting floating point values to integers. + return (int)(UINT64)(d / (timer_frequency / 1000000.0)); } // @@ -2278,9 +2285,10 @@ static void newsignalhandler_Warn(const char *pr) I_OutputMsg("%s\n", text); - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, - "Startup error", - text, NULL); + if (!M_CheckParm("-dedicated")) + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, + "Startup error", + text, NULL); I_ShutdownConsole(); exit(-1); @@ -2481,9 +2489,10 @@ void I_Error(const char *error, ...) // Implement message box with SDL_ShowSimpleMessageBox, // which should fail gracefully if it can't put a message box up // on the target system - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, - "SRB2 "VERSIONSTRING" Recursive Error", - buffer, NULL); + if (!M_CheckParm("-dedicated")) + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, + "SRB2 "VERSIONSTRING" Recursive Error", + buffer, NULL); W_Shutdown(); exit(-1); // recursive errors detected @@ -2525,9 +2534,10 @@ void I_Error(const char *error, ...) // Implement message box with SDL_ShowSimpleMessageBox, // which should fail gracefully if it can't put a message box up // on the target system - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, - "SRB2 "VERSIONSTRING" Error", - buffer, NULL); + if (!M_CheckParm("-dedicated")) + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, + "SRB2 "VERSIONSTRING" Error", + buffer, NULL); // Note that SDL_ShowSimpleMessageBox does *not* require SDL to be // initialized at the time, so calling it after SDL_Quit() is // perfectly okay! In addition, we do this on purpose so the diff --git a/src/sdl/i_threads.c b/src/sdl/i_threads.c index f73d00bcfc2ee70eba47f432812ec8cb4db7ec39..a182ae197c82ec2c97d1bca3c40d1c06f1dd70d1 100644 --- a/src/sdl/i_threads.c +++ b/src/sdl/i_threads.c @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2020-2021 by James R. +// Copyright (C) 2020-2022 by James R. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index fed719fa87270291055150cd6cbfd7a269147ad3..66a5356a2b713988202b7704669a93d961d50454 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -4,7 +4,7 @@ // // Copyright (C) 1993-1996 by id Software, Inc. // Portions Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 2014-2021 by Sonic Team Junior. +// Copyright (C) 2014-2022 by Sonic Team Junior. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -73,6 +73,8 @@ #include "../console.h" #include "../command.h" #include "../r_main.h" +#include "../lua_script.h" +#include "../lua_libs.h" #include "../lua_hook.h" #include "sdlmain.h" #ifdef HWRENDER @@ -376,6 +378,8 @@ static boolean IgnoreMouse(void) if (gamestate != GS_LEVEL && gamestate != GS_INTERMISSION && gamestate != GS_CONTINUING && gamestate != GS_CUTSCENE) return true; + if (!mousegrabbedbylua) + return true; return false; } @@ -409,6 +413,14 @@ void I_UpdateMouseGrab(void) SDLdoGrabMouse(); } +void I_SetMouseGrab(boolean grab) +{ + if (grab) + SDLdoGrabMouse(); + else + SDLdoUngrabMouse(); +} + static void VID_Command_NumModes_f (void) { CONS_Printf(M_GetText("%d video mode(s) available(s)\n"), VID_NumModes()); @@ -654,8 +666,9 @@ static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type) { return; } - event.data1 = Impl_SDL_Scancode_To_Keycode(evt.keysym.scancode); - if (event.data1) D_PostEvent(&event); + event.key = Impl_SDL_Scancode_To_Keycode(evt.keysym.scancode); + event.repeated = (evt.repeat != 0); + if (event.key) D_PostEvent(&event); } static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt) @@ -677,8 +690,8 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt) { if (SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window) { - mousemovex += evt.xrel; - mousemovey += -evt.yrel; + mousemovex += evt.xrel; + mousemovey += evt.yrel; SDL_SetWindowGrab(window, SDL_TRUE); } firstmove = false; @@ -733,15 +746,15 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type) } else return; if (evt.button == SDL_BUTTON_MIDDLE) - event.data1 = KEY_MOUSE1+2; + event.key = KEY_MOUSE1+2; else if (evt.button == SDL_BUTTON_RIGHT) - event.data1 = KEY_MOUSE1+1; + event.key = KEY_MOUSE1+1; else if (evt.button == SDL_BUTTON_LEFT) - event.data1 = KEY_MOUSE1; + event.key = KEY_MOUSE1; else if (evt.button == SDL_BUTTON_X1) - event.data1 = KEY_MOUSE1+3; + event.key = KEY_MOUSE1+3; else if (evt.button == SDL_BUTTON_X2) - event.data1 = KEY_MOUSE1+4; + event.key = KEY_MOUSE1+4; if (event.type == ev_keyup || event.type == ev_keydown) { D_PostEvent(&event); @@ -757,17 +770,17 @@ static void Impl_HandleMouseWheelEvent(SDL_MouseWheelEvent evt) if (evt.y > 0) { - event.data1 = KEY_MOUSEWHEELUP; + event.key = KEY_MOUSEWHEELUP; event.type = ev_keydown; } if (evt.y < 0) { - event.data1 = KEY_MOUSEWHEELDOWN; + event.key = KEY_MOUSEWHEELDOWN; event.type = ev_keydown; } if (evt.y == 0) { - event.data1 = 0; + event.key = 0; event.type = ev_keyup; } if (event.type == ev_keyup || event.type == ev_keydown) @@ -786,7 +799,7 @@ static void Impl_HandleJoystickAxisEvent(SDL_JoyAxisEvent evt) joyid[1] = SDL_JoystickInstanceID(JoyInfo2.dev); evt.axis++; - event.data1 = event.data2 = event.data3 = INT32_MAX; + event.key = event.x = event.y = INT32_MAX; if (evt.which == joyid[0]) { @@ -803,14 +816,14 @@ static void Impl_HandleJoystickAxisEvent(SDL_JoyAxisEvent evt) //vaule if (evt.axis%2) { - event.data1 = evt.axis / 2; - event.data2 = SDLJoyAxis(evt.value, event.type); + event.key = evt.axis / 2; + event.x = SDLJoyAxis(evt.value, event.type); } else { evt.axis--; - event.data1 = evt.axis / 2; - event.data3 = SDLJoyAxis(evt.value, event.type); + event.key = evt.axis / 2; + event.y = SDLJoyAxis(evt.value, event.type); } D_PostEvent(&event); } @@ -830,11 +843,11 @@ static void Impl_HandleJoystickHatEvent(SDL_JoyHatEvent evt) if (evt.which == joyid[0]) { - event.data1 = KEY_HAT1 + (evt.hat*4); + event.key = KEY_HAT1 + (evt.hat*4); } else if (evt.which == joyid[1]) { - event.data1 = KEY_2HAT1 + (evt.hat*4); + event.key = KEY_2HAT1 + (evt.hat*4); } else return; @@ -853,11 +866,11 @@ static void Impl_HandleJoystickButtonEvent(SDL_JoyButtonEvent evt, Uint32 type) if (evt.which == joyid[0]) { - event.data1 = KEY_JOY1; + event.key = KEY_JOY1; } else if (evt.which == joyid[1]) { - event.data1 = KEY_2JOY1; + event.key = KEY_2JOY1; } else return; if (type == SDL_JOYBUTTONUP) @@ -871,7 +884,7 @@ static void Impl_HandleJoystickButtonEvent(SDL_JoyButtonEvent evt, Uint32 type) else return; if (evt.button < JOYBUTTONS) { - event.data1 += evt.button; + event.key += evt.button; } else return; @@ -1061,7 +1074,7 @@ void I_GetEvent(void) M_SetupJoystickMenu(0); break; case SDL_QUIT: - LUAh_GameQuit(true); + LUA_HookBool(true, HOOK(GameQuit)); I_Quit(); break; } @@ -1075,9 +1088,9 @@ void I_GetEvent(void) SDL_GetWindowSize(window, &wwidth, &wheight); //SDL_memset(&event, 0, sizeof(event_t)); event.type = ev_mouse; - event.data1 = 0; - event.data2 = (INT32)lround(mousemovex * ((float)wwidth / (float)realwidth)); - event.data3 = (INT32)lround(mousemovey * ((float)wheight / (float)realheight)); + event.key = 0; + event.x = (INT32)lround(mousemovex * ((float)wwidth / (float)realwidth)); + event.y = (INT32)lround(mousemovey * ((float)wheight / (float)realheight)); D_PostEvent(&event); } @@ -1947,3 +1960,8 @@ void I_ShutdownGraphics(void) framebuffer = SDL_FALSE; } #endif + +void I_GetCursorPosition(INT32 *x, INT32 *y) +{ + SDL_GetMouseState(x, y); +} diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c index 2f1a872669443c033d882940fafd43689518265e..748cd374b6a54f5b65bb0637853648582163b16c 100644 --- a/src/sdl/mixer_sound.c +++ b/src/sdl/mixer_sound.c @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2014-2021 by Sonic Team Junior. +// Copyright (C) 2014-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -9,7 +9,7 @@ /// \file /// \brief SDL Mixer interface for sound -#ifdef HAVE_LIBGME +#ifdef HAVE_GME #ifdef HAVE_ZLIB #ifndef _MSC_VER #ifndef _LARGEFILE64_SOURCE @@ -27,7 +27,7 @@ #include <zlib.h> #endif // HAVE_ZLIB -#endif // HAVE_LIBGME +#endif // HAVE_GME #include "../doomdef.h" #include "../doomstat.h" // menuactive @@ -73,11 +73,11 @@ #define MUS_MODPLUG MUS_MODPLUG_UNUSED #endif -#ifdef HAVE_LIBGME +#ifdef HAVE_GME #include "gme/gme.h" #define GME_TREBLE 5.0f #define GME_BASS 1.0f -#endif // HAVE_LIBGME +#endif // HAVE_GME static UINT16 BUFFERSIZE = 2048; static UINT16 SAMPLERATE = 44100; @@ -110,7 +110,7 @@ static INT32 fading_id; static void (*fading_callback)(void); static boolean fading_nocleanup; -#ifdef HAVE_LIBGME +#ifdef HAVE_GME static Music_Emu *gme; static UINT16 current_track; #endif @@ -220,7 +220,7 @@ static void var_cleanup(void) internal_volume = 100; } -#if defined (HAVE_LIBGME) && defined (HAVE_ZLIB) +#if defined (HAVE_GME) && defined (HAVE_ZLIB) static const char* get_zlib_error(int zErr) { switch (zErr) @@ -318,7 +318,7 @@ void I_ShutdownSound(void) SDL_QuitSubSystem(SDL_INIT_AUDIO); -#ifdef HAVE_LIBGME +#ifdef HAVE_GME if (gme) gme_delete(gme); #endif @@ -453,7 +453,7 @@ void *I_GetSfx(sfxinfo_t *sfx) void *lump; Mix_Chunk *chunk; SDL_RWops *rw; -#ifdef HAVE_LIBGME +#ifdef HAVE_GME Music_Emu *emu; gme_info_t *info; #endif @@ -473,7 +473,7 @@ void *I_GetSfx(sfxinfo_t *sfx) } // Not a doom sound? Try something else. -#ifdef HAVE_LIBGME +#ifdef HAVE_GME // VGZ format if (((UINT8 *)lump)[0] == 0x1F && ((UINT8 *)lump)[1] == 0x8B) @@ -729,7 +729,7 @@ static UINT32 music_fade(UINT32 interval, void *param) } } -#ifdef HAVE_LIBGME +#ifdef HAVE_GME static void mix_gme(void *udata, Uint8 *stream, int len) { int i; @@ -797,7 +797,7 @@ void I_ShutdownMusic(void) musictype_t I_SongType(void) { -#ifdef HAVE_LIBGME +#ifdef HAVE_GME if (gme) return MU_GME; else @@ -828,7 +828,7 @@ musictype_t I_SongType(void) boolean I_SongPlaying(void) { return ( -#ifdef HAVE_LIBGME +#ifdef HAVE_GME (I_SongType() == MU_GME && gme) || #endif #ifdef HAVE_OPENMPT @@ -851,7 +851,7 @@ boolean I_SetSongSpeed(float speed) { if (speed > 250.0f) speed = 250.0f; //limit speed up to 250x -#ifdef HAVE_LIBGME +#ifdef HAVE_GME if (gme) { SDL_LockAudio(); @@ -893,7 +893,7 @@ UINT32 I_GetSongLength(void) { INT32 length; -#ifdef HAVE_LIBGME +#ifdef HAVE_GME if (gme) { gme_info_t *info; @@ -963,7 +963,7 @@ boolean I_SetSongLoopPoint(UINT32 looppoint) UINT32 I_GetSongLoopPoint(void) { -#ifdef HAVE_LIBGME +#ifdef HAVE_GME if (gme) { INT32 looppoint; @@ -992,7 +992,7 @@ UINT32 I_GetSongLoopPoint(void) boolean I_SetSongPosition(UINT32 position) { UINT32 length; -#ifdef HAVE_LIBGME +#ifdef HAVE_GME if (gme) { // this is unstable, so fail silently @@ -1055,7 +1055,7 @@ boolean I_SetSongPosition(UINT32 position) UINT32 I_GetSongPosition(void) { -#ifdef HAVE_LIBGME +#ifdef HAVE_GME if (gme) { INT32 position = gme_tell(gme); @@ -1124,7 +1124,7 @@ boolean I_LoadSong(char *data, size_t len) SDL_RWops *rw; if (music -#ifdef HAVE_LIBGME +#ifdef HAVE_GME || gme #endif #ifdef HAVE_OPENMPT @@ -1136,7 +1136,7 @@ boolean I_LoadSong(char *data, size_t len) // always do this whether or not a music already exists var_cleanup(); -#ifdef HAVE_LIBGME +#ifdef HAVE_GME if ((UINT8)data[0] == 0x1F && (UINT8)data[1] == 0x8B) { @@ -1271,7 +1271,7 @@ void I_UnloadSong(void) { I_StopSong(); -#ifdef HAVE_LIBGME +#ifdef HAVE_GME if (gme) { gme_delete(gme); @@ -1294,7 +1294,7 @@ void I_UnloadSong(void) boolean I_PlaySong(boolean looping) { -#ifdef HAVE_LIBGME +#ifdef HAVE_GME if (gme) { gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0}; @@ -1360,7 +1360,7 @@ void I_StopSong(void) if (!fading_nocleanup) I_StopFadingSong(); -#ifdef HAVE_LIBGME +#ifdef HAVE_GME if (gme) { Mix_HookMusic(NULL, NULL); @@ -1433,7 +1433,7 @@ void I_SetMusicVolume(UINT8 volume) boolean I_SetSongTrack(int track) { -#ifdef HAVE_LIBGME +#ifdef HAVE_GME // If the specified track is within the number of tracks playing, then change it if (gme) { diff --git a/src/sdl/ogl_sdl.c b/src/sdl/ogl_sdl.c index c426e6792f6c8116c52615a27f997e63e9f2b275..67e98d4f5fe8c9bcbaebbe9558a1bc9b6a537c20 100644 --- a/src/sdl/ogl_sdl.c +++ b/src/sdl/ogl_sdl.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 2014-2021 by Sonic Team Junior. +// Copyright (C) 2014-2022 by Sonic Team Junior. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -177,7 +177,9 @@ boolean OglSdlSurface(INT32 w, INT32 h) // Also set the renderer variable back to software so the next launch won't // repeat this error. CV_StealthSet(&cv_renderer, "Software"); - I_Error("OpenGL Error: Failed to access the GPU. There may be an issue with your graphics drivers."); + I_Error("OpenGL Error: Failed to access the GPU. Possible reasons include:\n" + "- GPU vendor has dropped OpenGL support on your GPU and OS. (Old GPU?)\n" + "- GPU drivers are missing or broken. You may need to update your drivers."); } } first_init = true; diff --git a/src/sdl/ogl_sdl.h b/src/sdl/ogl_sdl.h index 8f87f688e36a4b897268c1f0fb3f55747779b908..9744bc6f12b8b3ae4babe4e97c05c889ab2a2291 100644 --- a/src/sdl/ogl_sdl.h +++ b/src/sdl/ogl_sdl.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 2014-2021 by Sonic Team Junior. +// Copyright (C) 2014-2022 by Sonic Team Junior. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License diff --git a/src/sdl/sdl_sound.c b/src/sdl/sdl_sound.c index 058b601c350072e93f41bae736a89f432d5d79cf..0de3788fe3f36db13dfe37e710abe0f95a2d84d8 100644 --- a/src/sdl/sdl_sound.c +++ b/src/sdl/sdl_sound.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // // Copyright (C) 1993-1996 by id Software, Inc. -// Copyright (C) 2014-2021 by Sonic Team Junior. +// Copyright (C) 2014-2022 by Sonic Team Junior. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License diff --git a/src/sdl/sdlmain.h b/src/sdl/sdlmain.h index a9676b5c2f1261bbc7aab49d0ada71e4cba50f91..6b6e79d9756e20b6fd4faa1072f6dd45bdce0cd1 100644 --- a/src/sdl/sdlmain.h +++ b/src/sdl/sdlmain.h @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// Copyright (C) 2006-2021 by Sonic Team Junior. +// Copyright (C) 2006-2022 by Sonic Team Junior. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License diff --git a/src/sounds.c b/src/sounds.c index c911184d777aeb6ef874aff2fe379f96ef914744..13ea72a13fdab9e4bc3cad95b0333b3abab624a2 100644 --- a/src/sounds.c +++ b/src/sounds.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/sounds.h b/src/sounds.h index 0c187e000449fd442d12a03757150837a58c03eb..8e15420f87cd45f69427e76e8c1ee571b7e7b249 100644 --- a/src/sounds.h +++ b/src/sounds.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/st_stuff.c b/src/st_stuff.c index 1f537b7d4a4a1b3d0320515f2393924cacdd708f..29135491f4a40b0c23c4ab604f5b43d9368483fc 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -43,6 +43,7 @@ #endif #include "lua_hud.h" +#include "lua_hook.h" UINT16 objectsdrawn = 0; @@ -1185,7 +1186,17 @@ static void ST_drawInput(void) break; case CS_SIMPLE: - V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "SIMPLE"); + V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "AUTOMATIC"); + y -= 8; + break; + + case CS_STANDARD: + V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "MANUAL"); + y -= 8; + break; + + case CS_LEGACY: + V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "STRAFE"); y -= 8; break; @@ -1377,7 +1388,7 @@ void ST_drawTitleCard(void) zzticker = lt_ticker; V_DrawMappedPatch(FixedInt(lt_zigzag), (-zzticker) % zigzag->height, V_SNAPTOTOP|V_SNAPTOLEFT, zigzag, colormap); V_DrawMappedPatch(FixedInt(lt_zigzag), (zigzag->height-zzticker) % zigzag->height, V_SNAPTOTOP|V_SNAPTOLEFT, zigzag, colormap); - V_DrawMappedPatch(FixedInt(lt_zigzag), (-zigzag->height+zzticker) % zztext->height, V_SNAPTOTOP|V_SNAPTOLEFT, zztext, colormap); + V_DrawMappedPatch(FixedInt(lt_zigzag), (-zztext->height+zzticker) % zztext->height, V_SNAPTOTOP|V_SNAPTOLEFT, zztext, colormap); V_DrawMappedPatch(FixedInt(lt_zigzag), (zzticker) % zztext->height, V_SNAPTOTOP|V_SNAPTOLEFT, zztext, colormap); } @@ -1401,7 +1412,7 @@ void ST_drawTitleCard(void) lt_lasttic = lt_ticker; luahook: - LUAh_TitleCardHUD(stplyr); + LUA_HUDHOOK(titlecard); } // @@ -2046,9 +2057,8 @@ static void ST_drawNiGHTSHUD(void) else numbersize = 48/2; - if ((oldspecialstage && leveltime & 2) - && (stplyr->mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER)) - && !(stplyr->powers[pw_shield] & SH_PROTECTWATER)) + if ((oldspecialstage && leveltime & 2) && + (stplyr->mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER) && !(stplyr->powers[pw_shield] & ((stplyr->mo->eflags & MFE_TOUCHLAVA) ? SH_PROTECTFIRE : SH_PROTECTWATER)))) col = SKINCOLOR_ORANGE; ST_DrawNightsOverlayNum((160 + numbersize)<<FRACBITS, 14<<FRACBITS, FRACUNIT, V_PERPLAYER|V_SNAPTOTOP, realnightstime, nightsnum, col); @@ -2197,7 +2207,7 @@ static void ST_drawMatchHUD(void) { sprintf(penaltystr, "-%d", stplyr->ammoremoval); V_DrawString(offset + 8 + stplyr->ammoremovalweapon * 20, y, - V_REDMAP|V_SNAPTOBOTTOM, penaltystr); + V_REDMAP|V_SNAPTOBOTTOM|V_PERPLAYER, penaltystr); } } @@ -2301,7 +2311,7 @@ static void ST_drawTextHUD(void) for (i = 0; i < MAXPLAYERS; i++) { - if (!playeringame[i] || players[i].spectator) + if (!playeringame[i] || players[i].spectator || players[i].bot) continue; if (players[i].lives <= 0) continue; @@ -2742,7 +2752,7 @@ static void ST_overlayDrawer(void) ST_drawPowerupHUD(); // same as it ever was... if (!(netgame || multiplayer) || !hu_showscores) - LUAh_GameHUD(stplyr); + LUA_HUDHOOK(game); // draw level title Tails if (stagetitle && (!WipeInAction) && (!WipeStageTitle)) diff --git a/src/st_stuff.h b/src/st_stuff.h index 4f705bb519048c96ac0b1f8e7a6f8d49d62244ad..753102015724ac9d672c41e17ad90768ffad8fe3 100644 --- a/src/st_stuff.h +++ b/src/st_stuff.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/strcasestr.c b/src/strcasestr.c index 1cbee286a433a722dcb0b95a25fa5dccf64485c9..6a686d6dc8eabdac832168b00e7addf521746774 100644 --- a/src/strcasestr.c +++ b/src/strcasestr.c @@ -2,7 +2,7 @@ strcasestr -- case insensitive substring searching function. */ /* -Copyright 2019-2021 James R. +Copyright 2019-2022 James R. All rights reserved. Redistribution and use in source forms, with or without modification, is diff --git a/src/string.c b/src/string.c index f32025612283c02e7da2522be5c94fe8596efc56..5534a3f0ceb83b41edbaa6e3517eeb38f304e38d 100644 --- a/src/string.c +++ b/src/string.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2006 by Graue. -// Copyright (C) 2006-2021 by Sonic Team Junior. +// Copyright (C) 2006-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/tables.c b/src/tables.c index 9263f42d327f679e10a9a3899acd81eee4171ddf..13949b6a78c337a9183a7fd857c04135899acc7e 100644 --- a/src/tables.c +++ b/src/tables.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/tables.h b/src/tables.h index baa3adf36de62eb88cb31dfed7e2dcd535205f50..c44c7d525b5d205197843ad083bb84d1fc257a68 100644 --- a/src/tables.h +++ b/src/tables.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/taglist.c b/src/taglist.c index 28fa48c25779cccf68089c1bd53deb2fbbc69d4e..6b50a51ab081b3604b0aef8f93b725a3e2ab3c35 100644 --- a/src/taglist.c +++ b/src/taglist.c @@ -1,8 +1,8 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. -// Copyright (C) 2020-2021 by Nev3r. +// Copyright (C) 1999-2022 by Sonic Team Junior. +// Copyright (C) 2020-2022 by Nev3r. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -27,11 +27,13 @@ taggroup_t* tags_sectors[MAXTAGS + 1]; taggroup_t* tags_lines[MAXTAGS + 1]; taggroup_t* tags_mapthings[MAXTAGS + 1]; -/// Adds a tag to a given element's taglist. +/// Adds a tag to a given element's taglist. It will not add a duplicate. /// \warning This does not rebuild the global taggroups, which are used for iteration. void Tag_Add (taglist_t* list, const mtag_t tag) { - list->tags = Z_Realloc(list->tags, (list->count + 1) * sizeof(list->tags), PU_LEVEL, NULL); + if (Tag_Find(list, tag)) + return; + list->tags = Z_Realloc(list->tags, (list->count + 1) * sizeof(mtag_t), PU_LEVEL, NULL); list->tags[list->count++] = tag; } @@ -189,6 +191,38 @@ void Taggroup_Add (taggroup_t *garray[], const mtag_t tag, size_t id) group->elements[i] = id; } +static void Taggroup_Add_Init(taggroup_t *garray[], const mtag_t tag, size_t id) +{ + taggroup_t *group; + + if (tag == MTAG_GLOBAL) + return; + + group = garray[(UINT16)tag]; + + if (! in_bit_array(tags_available, tag)) + { + num_tags++; + set_bit_array(tags_available, tag); + } + + // Create group if empty. + if (!group) + group = garray[(UINT16)tag] = Z_Calloc(sizeof(taggroup_t), PU_LEVEL, NULL); + else if (group->elements[group->count - 1] == id) + return; // Don't add duplicates + + group->count++; + + if (group->count > group->capacity) + { + group->capacity = 2 * group->count; + group->elements = Z_Realloc(group->elements, group->capacity * sizeof(size_t), PU_LEVEL, NULL); + } + + group->elements[group->count - 1] = id; +} + static size_t total_elements_with_tag (const mtag_t tag) { return @@ -248,17 +282,17 @@ void Taggroup_Remove (taggroup_t *garray[], const mtag_t tag, size_t id) static void Taglist_AddToSectors (const mtag_t tag, const size_t itemid) { - Taggroup_Add(tags_sectors, tag, itemid); + Taggroup_Add_Init(tags_sectors, tag, itemid); } static void Taglist_AddToLines (const mtag_t tag, const size_t itemid) { - Taggroup_Add(tags_lines, tag, itemid); + Taggroup_Add_Init(tags_lines, tag, itemid); } static void Taglist_AddToMapthings (const mtag_t tag, const size_t itemid) { - Taggroup_Add(tags_mapthings, tag, itemid); + Taggroup_Add_Init(tags_mapthings, tag, itemid); } /// After all taglists have been built for each element (sectors, lines, things), diff --git a/src/taglist.h b/src/taglist.h index 146d76131f3b985466b3049ddb3efe29f2a03a52..d326ef357855efeb3ea70729fcc7d1812a47391c 100644 --- a/src/taglist.h +++ b/src/taglist.h @@ -1,8 +1,8 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. -// Copyright (C) 2020-2021 by Nev3r. +// Copyright (C) 1999-2022 by Sonic Team Junior. +// Copyright (C) 2020-2022 by Nev3r. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -41,6 +41,7 @@ typedef struct { size_t *elements; size_t count; + size_t capacity; } taggroup_t; extern bitarray_t tags_available[]; @@ -71,25 +72,16 @@ INT32 Tag_Iterate_Things (const mtag_t tag, const size_t p); INT32 Tag_FindLineSpecial(const INT16 special, const mtag_t tag); INT32 P_FindSpecialLineFromTag(INT16 special, INT16 tag, INT32 start); -// Use this macro to declare an iterator position variable. -#define TAG_ITER_DECLARECOUNTER(level) size_t ICNT_##level - -#define TAG_ITER(level, fn, tag, return_varname) for(ICNT_##level = 0; (return_varname = fn(tag, ICNT_##level)) >= 0; ICNT_##level++) +#define ICNAME2(id) ICNT_##id +#define ICNAME(id) ICNAME2(id) +#define TAG_ITER(fn, tag, return_varname) for(size_t ICNAME(__LINE__) = 0; (return_varname = fn(tag, ICNAME(__LINE__))) >= 0; ICNAME(__LINE__)++) // Use these macros as wrappers for a taglist iteration. -#define TAG_ITER_SECTORS(level, tag, return_varname) TAG_ITER(level, Tag_Iterate_Sectors, tag, return_varname) -#define TAG_ITER_LINES(level, tag, return_varname) TAG_ITER(level, Tag_Iterate_Lines, tag, return_varname) -#define TAG_ITER_THINGS(level, tag, return_varname) TAG_ITER(level, Tag_Iterate_Things, tag, return_varname) +#define TAG_ITER_SECTORS(tag, return_varname) TAG_ITER(Tag_Iterate_Sectors, tag, return_varname) +#define TAG_ITER_LINES(tag, return_varname) TAG_ITER(Tag_Iterate_Lines, tag, return_varname) +#define TAG_ITER_THINGS(tag, return_varname) TAG_ITER(Tag_Iterate_Things, tag, return_varname) /* ITERATION MACROS -TAG_ITER_DECLARECOUNTER must be used before using the iterators. - -'level': -For each nested iteration, an additional TAG_ITER_DECLARECOUNTER -must be used with a different level number to avoid conflict with -the outer iterations. -Most cases don't have nested iterations and thus the level is just 0. - 'tag': Pretty much the elements' tag to iterate through. @@ -99,17 +91,12 @@ Target variable's name to return the iteration results to. EXAMPLE: { - TAG_ITER_DECLARECOUNTER(0); - TAG_ITER_DECLARECOUNTER(1); // For the nested iteration. - size_t li; - size_t sec; - INT32 tag1 = 4; ... - TAG_ITER_LINES(0, tag1, li) + TAG_ITER_LINES(tag1, li) { line_t *line = lines + li; @@ -117,11 +104,11 @@ EXAMPLE: if (something) { + size_t sec; mtag_t tag2 = 8; - // Nested iteration; just make sure the level is higher - // and that it has its own counter declared in scope. - TAG_ITER_SECTORS(1, tag2, sec) + // Nested iteration. + TAG_ITER_SECTORS(tag2, sec) { sector_t *sector = sectors + sec; diff --git a/src/tmap.nas b/src/tmap.nas index 5bf28359e6b75b1753e94eea8d0fa77b077978b8..f096c8141c14fd8b3d1e2138013a1963b62f0991 100644 --- a/src/tmap.nas +++ b/src/tmap.nas @@ -1,7 +1,7 @@ ;; SONIC ROBO BLAST 2 ;;----------------------------------------------------------------------------- ;; Copyright (C) 1998-2000 by DooM Legacy Team. -;; Copyright (C) 1999-2021 by Sonic Team Junior. +;; Copyright (C) 1999-2022 by Sonic Team Junior. ;; ;; This program is free software distributed under the ;; terms of the GNU General Public License, version 2. diff --git a/src/tmap.s b/src/tmap.s index 62dcf85dcc00ed350e3bf145e03eedb885e4ee6a..5bb2dea12739094aac7792f2fd6ec5681dabb04a 100644 --- a/src/tmap.s +++ b/src/tmap.s @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/tmap_asm.s b/src/tmap_asm.s index b5a0a51e91dd00f330b33d2cf0ca9cee60373323..8e307f42b71023b3a4cbd5a5687d6556113342c4 100644 --- a/src/tmap_asm.s +++ b/src/tmap_asm.s @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/tmap_mmx.nas b/src/tmap_mmx.nas index 8b6ef91a60aeff852abee8824eb8f49a6572df92..5312f3c7667edbdd0ee9c6866e99cab61f8813de 100644 --- a/src/tmap_mmx.nas +++ b/src/tmap_mmx.nas @@ -1,7 +1,7 @@ ;; SONIC ROBO BLAST 2 ;;----------------------------------------------------------------------------- ;; Copyright (C) 1998-2000 by DOSDOOM. -;; Copyright (C) 2010-2021 by Sonic Team Junior. +;; Copyright (C) 2010-2022 by Sonic Team Junior. ;; ;; This program is free software distributed under the ;; terms of the GNU General Public License, version 2. diff --git a/src/tmap_vc.nas b/src/tmap_vc.nas index b6ee26e6b8f22d481b419dac46227b010f78058f..44b2d2e7beb2495be9983cfc75cee4b62ce846ce 100644 --- a/src/tmap_vc.nas +++ b/src/tmap_vc.nas @@ -1,7 +1,7 @@ ;; SONIC ROBO BLAST 2 ;;----------------------------------------------------------------------------- ;; Copyright (C) 1998-2000 by DooM Legacy Team. -;; Copyright (C) 1999-2021 by Sonic Team Junior. +;; Copyright (C) 1999-2022 by Sonic Team Junior. ;; ;; This program is free software distributed under the ;; terms of the GNU General Public License, version 2. diff --git a/src/v_video.c b/src/v_video.c index 95b448ac060a837c51ba024ffabf4a151570e2ac..7b664a5a070dbc1f7d2defab072182562735d866 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -422,7 +422,7 @@ void V_SetPalette(INT32 palettenum) #ifdef HWRENDER if (rendermode == render_opengl) HWR_SetPalette(&pLocalPalette[palettenum*256]); -#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL) +#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL) else #endif #endif @@ -436,7 +436,7 @@ void V_SetPaletteLump(const char *pal) #ifdef HWRENDER if (rendermode == render_opengl) HWR_SetPalette(pLocalPalette); -#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL) +#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL) else #endif #endif @@ -459,7 +459,8 @@ void VID_BlitLinearScreen_ASM(const UINT8 *srcptr, UINT8 *destptr, INT32 width, static void CV_constextsize_OnChange(void) { - con_recalc = true; + if (!con_refresh) + con_recalc = true; } @@ -514,7 +515,8 @@ static inline UINT8 transmappedpdraw(const UINT8 *dest, const UINT8 *source, fix void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap) { UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t); - UINT32 alphalevel = 0; + UINT32 alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT); + UINT32 blendmode = ((scrn & V_BLENDMASK) >> V_BLENDSHIFT); fixed_t col, ofs, colfrac, rowfrac, fdup, vdup; INT32 dupx, dupy; @@ -541,21 +543,21 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca patchdrawfunc = standardpdraw; v_translevel = NULL; - if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT))) + if (alphalevel || blendmode) { - if (alphalevel == 13) + if (alphalevel == 10) // V_HUDTRANSHALF alphalevel = hudminusalpha[st_translucency]; - else if (alphalevel == 14) + else if (alphalevel == 11) // V_HUDTRANS alphalevel = 10 - st_translucency; - else if (alphalevel == 15) + else if (alphalevel == 12) // V_HUDTRANSDOUBLE alphalevel = hudplusalpha[st_translucency]; if (alphalevel >= 10) return; // invis - if (alphalevel) + if (alphalevel || blendmode) { - v_translevel = R_GetTranslucencyTable(alphalevel); + v_translevel = R_GetBlendTable(blendmode+1, alphalevel); patchdrawfunc = translucentpdraw; } } @@ -594,10 +596,6 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca colfrac = FixedDiv(FRACUNIT, fdup); rowfrac = FixedDiv(FRACUNIT, vdup); - // So it turns out offsets aren't scaled in V_NOSCALESTART unless V_OFFSET is applied ...poo, that's terrible - // For now let's just at least give V_OFFSET the ability to support V_FLIP - // I'll probably make a better fix for 2.2 where I don't have to worry about breaking existing support for stuff - // -- Monster Iestyn 29/10/18 { fixed_t offsetx = 0, offsety = 0; @@ -608,15 +606,8 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca offsetx = FixedMul(patch->leftoffset<<FRACBITS, pscale); // top offset - // TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!? offsety = FixedMul(patch->topoffset<<FRACBITS, vscale); - if ((scrn & (V_NOSCALESTART|V_OFFSET)) == (V_NOSCALESTART|V_OFFSET)) // Multiply by dupx/dupy for crosshairs - { - offsetx = FixedMul(offsetx, dupx<<FRACBITS); - offsety = FixedMul(offsety, dupy<<FRACBITS); - } - // Subtract the offsets from x/y positions x -= offsetx; y -= offsety; @@ -812,13 +803,14 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca } // Draws a patch cropped and scaled to arbitrary size. -void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h) +void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h) { UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t); - UINT32 alphalevel = 0; + UINT32 alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT); + UINT32 blendmode = ((scrn & V_BLENDMASK) >> V_BLENDSHIFT); // boolean flip = false; - fixed_t col, ofs, colfrac, rowfrac, fdup; + fixed_t col, ofs, colfrac, rowfrac, fdup, vdup; INT32 dupx, dupy; const column_t *column; UINT8 *desttop, *dest; @@ -833,7 +825,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_ //if (rendermode != render_soft && !con_startup) // Not this again if (rendermode == render_opengl) { - HWR_DrawCroppedPatch(patch,x,y,pscale,scrn,sx,sy,w,h); + HWR_DrawCroppedPatch(patch,x,y,pscale,vscale,scrn,colormap,sx,sy,w,h); return; } #endif @@ -841,50 +833,75 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_ patchdrawfunc = standardpdraw; v_translevel = NULL; - if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT))) + if (alphalevel || blendmode) { - if (alphalevel == 13) + if (alphalevel == 10) // V_HUDTRANSHALF alphalevel = hudminusalpha[st_translucency]; - else if (alphalevel == 14) + else if (alphalevel == 11) // V_HUDTRANS alphalevel = 10 - st_translucency; - else if (alphalevel == 15) + else if (alphalevel == 12) // V_HUDTRANSDOUBLE alphalevel = hudplusalpha[st_translucency]; if (alphalevel >= 10) return; // invis - if (alphalevel) + if (alphalevel || blendmode) { - v_translevel = R_GetTranslucencyTable(alphalevel); + v_translevel = R_GetBlendTable(blendmode+1, alphalevel); patchdrawfunc = translucentpdraw; } } + v_colormap = NULL; + if (colormap) + { + v_colormap = colormap; + patchdrawfunc = (v_translevel) ? transmappedpdraw : mappedpdraw; + } + + dupx = vid.dupx; + dupy = vid.dupy; + if (scrn & V_SCALEPATCHMASK) switch ((scrn & V_SCALEPATCHMASK) >> V_SCALEPATCHSHIFT) + { + case 1: // V_NOSCALEPATCH + dupx = dupy = 1; + break; + case 2: // V_SMALLSCALEPATCH + dupx = vid.smalldupx; + dupy = vid.smalldupy; + break; + case 3: // V_MEDSCALEPATCH + dupx = vid.meddupx; + dupy = vid.meddupy; + break; + default: + break; + } + // only use one dup, to avoid stretching (har har) - dupx = dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy); - fdup = FixedMul(dupx<<FRACBITS, pscale); + dupx = dupy = (dupx < dupy ? dupx : dupy); + fdup = vdup = FixedMul(dupx<<FRACBITS, pscale); + if (vscale != pscale) + vdup = FixedMul(dupx<<FRACBITS, vscale); colfrac = FixedDiv(FRACUNIT, fdup); - rowfrac = FixedDiv(FRACUNIT, fdup); + rowfrac = FixedDiv(FRACUNIT, vdup); - y -= FixedMul(patch->topoffset<<FRACBITS, pscale); x -= FixedMul(patch->leftoffset<<FRACBITS, pscale); + y -= FixedMul(patch->topoffset<<FRACBITS, vscale); if (splitscreen && (scrn & V_PERPLAYER)) { fixed_t adjusty = ((scrn & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)<<(FRACBITS-1); - fdup >>= 1; + vdup >>= 1; rowfrac <<= 1; y >>= 1; - sy >>= 1; - h >>= 1; #ifdef QUADS if (splitscreen > 1) // 3 or 4 players { fixed_t adjustx = ((scrn & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)<<(FRACBITS-1)); + fdup >>= 1; colfrac <<= 1; x >>= 1; - sx >>= 1; - w >>= 1; if (stplyr == &players[displayplayer]) { if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) @@ -900,7 +917,6 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_ if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT))) perplayershuffle |= 8; x += adjustx; - sx += adjustx; scrn &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT; } else if (stplyr == &players[thirddisplayplayer]) @@ -910,7 +926,6 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_ if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT))) perplayershuffle |= 4; y += adjusty; - sy += adjusty; scrn &= ~V_SNAPTOTOP|V_SNAPTORIGHT; } else //if (stplyr == &players[fourthdisplayplayer]) @@ -920,9 +935,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_ if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT))) perplayershuffle |= 8; x += adjustx; - sx += adjustx; y += adjusty; - sy += adjusty; scrn &= ~V_SNAPTOTOP|V_SNAPTOLEFT; } } @@ -941,7 +954,6 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_ if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) perplayershuffle |= 2; y += adjusty; - sy += adjusty; scrn &= ~V_SNAPTOTOP; } } @@ -954,7 +966,8 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_ deststop = desttop + vid.rowbytes * vid.height; - if (scrn & V_NOSCALESTART) { + if (scrn & V_NOSCALESTART) + { x >>= FRACBITS; y >>= FRACBITS; desttop += (y*vid.width) + x; @@ -1002,7 +1015,38 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_ desttop += (y*vid.width) + x; } - for (col = sx<<FRACBITS; (col>>FRACBITS) < patch->width && ((col>>FRACBITS) - sx) < w; col += colfrac, ++x, desttop++) + // Auto-crop at splitscreen borders! + if (splitscreen && (scrn & V_PERPLAYER)) + { +#ifdef QUADS + if (splitscreen > 1) // 3 or 4 players + { + #error Auto-cropping doesnt take quadscreen into account! Fix it! + // Hint: For player 1/2, copy player 1's code below. For player 3/4, copy player 2's code below + // For player 1/3 and 2/4, hijack the X wrap prevention lines? That's probably easiest + } + else +#endif + // 2 players + { + if (stplyr == &players[displayplayer]) // Player 1's screen, crop at the bottom + { + // Just put a big old stop sign halfway through the screen + deststop -= vid.rowbytes * (vid.height>>1); + } + else //if (stplyr == &players[secondarydisplayplayer]) // Player 2's screen, crop at the top + { + if (y < (vid.height>>1)) // If the top is above the border + { + sy += ((vid.height>>1) - y) * rowfrac; // Start further down on the patch + h -= ((vid.height>>1) - y) * rowfrac; // Draw less downwards from the start + desttop += ((vid.height>>1) - y) * vid.width; // Start drawing at the border + } + } + } + } + + for (col = sx; (col>>FRACBITS) < patch->width && (col - sx) < w; col += colfrac, ++x, desttop++) { INT32 topdelta, prevdelta = -1; if (x < 0) // don't draw off the left of the screen (WRAP PREVENTION) @@ -1019,15 +1063,15 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_ prevdelta = topdelta; source = (const UINT8 *)(column) + 3; dest = desttop; - if (topdelta-sy > 0) + if ((topdelta<<FRACBITS)-sy > 0) { - dest += FixedInt(FixedMul((topdelta-sy)<<FRACBITS,fdup))*vid.width; + dest += FixedInt(FixedMul((topdelta<<FRACBITS)-sy,vdup))*vid.width; ofs = 0; } else - ofs = (sy-topdelta)<<FRACBITS; + ofs = sy-(topdelta<<FRACBITS); - for (; dest < deststop && (ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac) + for (; dest < deststop && (ofs>>FRACBITS) < column->length && ((ofs - sy) + (topdelta<<FRACBITS)) < h; ofs += rowfrac) { if (dest >= screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION) *dest = patchdrawfunc(dest, source, ofs); @@ -1362,11 +1406,11 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c) if ((alphalevel = ((c & V_ALPHAMASK) >> V_ALPHASHIFT))) { - if (alphalevel == 13) + if (alphalevel == 10) // V_HUDTRANSHALF alphalevel = hudminusalpha[st_translucency]; - else if (alphalevel == 14) + else if (alphalevel == 11) // V_HUDTRANS alphalevel = 10 - st_translucency; - else if (alphalevel == 15) + else if (alphalevel == 12) // V_HUDTRANSDOUBLE alphalevel = hudplusalpha[st_translucency]; if (alphalevel >= 10) diff --git a/src/v_video.h b/src/v_video.h index 7184e799e5ff981a48db6694019bb1b62b01b6f2..2831230a35d35bef057e37cc9436b3f9fec63414 100644 --- a/src/v_video.h +++ b/src/v_video.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -122,17 +122,23 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue); #define V_70TRANS 0x00070000 #define V_80TRANS 0x00080000 // used to be V_8020TRANS #define V_90TRANS 0x00090000 -#define V_HUDTRANSHALF 0x000D0000 -#define V_HUDTRANS 0x000E0000 // draw the hud translucent -#define V_HUDTRANSDOUBLE 0x000F0000 +#define V_HUDTRANSHALF 0x000A0000 +#define V_HUDTRANS 0x000B0000 // draw the hud translucent +#define V_HUDTRANSDOUBLE 0x000C0000 // Macros follow #define V_USERHUDTRANSHALF ((10-(cv_translucenthud.value/2))<<V_ALPHASHIFT) #define V_USERHUDTRANS ((10-cv_translucenthud.value)<<V_ALPHASHIFT) #define V_USERHUDTRANSDOUBLE ((10-min(cv_translucenthud.value*2, 10))<<V_ALPHASHIFT) -#define V_AUTOFADEOUT 0x00100000 // used by CECHOs, automatic fade out when almost over -#define V_RETURN8 0x00200000 // 8 pixel return instead of 12 -#define V_OFFSET 0x00400000 // account for offsets in patches +// use bits 21-23 for blendmodes +#define V_BLENDSHIFT 20 +#define V_BLENDMASK 0x00700000 +// preshifted blend flags minus 1 as effects don't distinguish between AST_COPY and AST_TRANSLUCENT +#define V_ADD ((AST_ADD-1)<<V_BLENDSHIFT) // Additive +#define V_SUBTRACT ((AST_SUBTRACT-1)<<V_BLENDSHIFT) // Subtractive +#define V_REVERSESUBTRACT ((AST_REVERSESUBTRACT-1)<<V_BLENDSHIFT) // Reverse subtractive +#define V_MODULATE ((AST_MODULATE-1)<<V_BLENDSHIFT) // Modulate + #define V_ALLOWLOWERCASE 0x00800000 // (strings only) allow fonts that have lowercase letters to use them #define V_FLIP 0x00800000 // (patches only) Horizontal flip #define V_CENTERNAMETAG 0x00800000 // (nametag only) center nametag lines @@ -142,8 +148,8 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue); #define V_SNAPTOLEFT 0x04000000 // for centering #define V_SNAPTORIGHT 0x08000000 // for centering -#define V_WRAPX 0x10000000 // Don't clamp texture on X (for HW mode) -#define V_WRAPY 0x20000000 // Don't clamp texture on Y (for HW mode) +#define V_AUTOFADEOUT 0x10000000 // used by CECHOs, automatic fade out when almost over +#define V_RETURN8 0x20000000 // 8 pixel return instead of 12 #define V_NOSCALESTART 0x40000000 // don't scale x, y, start coords #define V_PERPLAYER 0x80000000 // automatically adjust coordinates/scaling for splitscreen mode @@ -165,7 +171,7 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue); #define V_DrawSciencePatch(x,y,s,p,sc) V_DrawFixedPatch(x,y,sc,s,p,NULL) #define V_DrawFixedPatch(x,y,sc,s,p,c) V_DrawStretchyFixedPatch(x,y,sc,sc,s,p,c) void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap); -void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h); +void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h); void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT16 skincolor); diff --git a/src/version.h b/src/version.h index 4470fbd6eaf02397d02f890daf0412822ea70cd1..7a12fbbbe4638b5552510e23c09b6ba00c706b36 100644 --- a/src/version.h +++ b/src/version.h @@ -1,6 +1,6 @@ -#define SRB2VERSION "2.2.9"/* this must be the first line, for cmake !! */ +#define SRB2VERSION "2.2.10"/* this must be the first line, for cmake !! */ -// The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/showgroups.php ). +// The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ). // DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server. // "18" is the default mod ID for version 2.2 #define MODID 18 @@ -9,7 +9,7 @@ // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1". -#define MODVERSION 50 +#define MODVERSION 51 -// Define this as a prerelease version suffix -// #define BETAVERSION "RC1" +// Define this as a prerelease version suffix (pre#, RC#) +// #define BETAVERSION "pre1" diff --git a/src/vid_copy.s b/src/vid_copy.s index 6a37883565f57023f5687d8c31e2de56d72b288a..8e43e23c1786d51e615446fda767d2ba7a7a8f83 100644 --- a/src/vid_copy.s +++ b/src/vid_copy.s @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/w_wad.c b/src/w_wad.c index cbff5c67be89de92af1f858ea32d2b7dfb55c688..cf954a55ea3cebd9f46ad548ae23386a74f032c3 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -50,16 +50,17 @@ #include "filesrch.h" -#include "i_video.h" // rendermode +#include "d_main.h" #include "d_netfil.h" -#include "dehacked.h" #include "d_clisrv.h" +#include "dehacked.h" #include "r_defs.h" #include "r_data.h" #include "r_textures.h" #include "r_patch.h" #include "r_picformats.h" #include "i_system.h" +#include "i_video.h" // rendermode #include "md5.h" #include "lua_script.h" #ifdef SCANTHINGS @@ -104,7 +105,7 @@ static UINT16 lumpnumcacheindex = 0; // GLOBALS //=========================================================================== UINT16 numwadfiles; // number of active wadfiles -wadfile_t *wadfiles[MAX_WADFILES]; // 0 to numwadfiles-1 are valid +wadfile_t **wadfiles; // 0 to numwadfiles-1 are valid // W_Shutdown // Closes all of the WAD files before quitting @@ -117,10 +118,15 @@ void W_Shutdown(void) { wadfile_t *wad = wadfiles[numwadfiles]; - fclose(wad->handle); + if (wad->handle) + fclose(wad->handle); Z_Free(wad->filename); + if (wad->path) + Z_Free(wad->path); while (wad->numlumps--) { + if (wad->lumpinfo[wad->numlumps].diskpath) + Z_Free(wad->lumpinfo[wad->numlumps].diskpath); Z_Free(wad->lumpinfo[wad->numlumps].longname); Z_Free(wad->lumpinfo[wad->numlumps].fullname); } @@ -128,6 +134,8 @@ void W_Shutdown(void) Z_Free(wad->lumpinfo); Z_Free(wad); } + + Z_Free(wadfiles); } //=========================================================================== @@ -421,6 +429,7 @@ static lumpinfo_t* ResGetLumpsWad (FILE* handle, UINT16* nlmp, const char* filen { lump_p->position = LONG(fileinfo->filepos); lump_p->size = lump_p->disksize = LONG(fileinfo->size); + lump_p->diskpath = NULL; if (compressed) // wad is compressed, lump might be { UINT32 realsize = 0; @@ -602,6 +611,7 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp) lump_p->position = zentry.offset; // NOT ACCURATE YET: we still need to read the local entry to find our true position lump_p->disksize = zentry.compsize; + lump_p->diskpath = NULL; lump_p->size = zentry.size; fullname = malloc(zentry.namelen + 1); @@ -679,6 +689,114 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp) return lumpinfo; } +static INT32 CheckPathsNotEqual(const char *path1, const char *path2) +{ + INT32 stat = samepaths(path1, path2); + + if (stat == 1) + return 0; + else if (stat < 0) + return -1; + + return 1; +} + +// Returns 1 if the path is valid, 0 if not, and -1 if there was an error. +INT32 W_IsPathToFolderValid(const char *path) +{ + INT32 stat; + + // Remove path delimiters. + const char *p = path + (strlen(path) - 1); + while (*p == '\\' || *p == '/' || *p == ':') + { + p--; + if (p < path) + return 0; + } + + // Check if the path is a directory. + stat = pathisdirectory(path); + if (stat == 0) + return 0; + else if (stat < 0) + { + // The path doesn't exist, so it can't be a directory. + if (direrror == ENOENT) + return 0; + + return -1; + } + + // Don't add your home, you sodding tic tac. + stat = CheckPathsNotEqual(path, srb2home); + if (stat != 1) + return stat; + + // Do the same checks for SRB2's path, and the current directory. + stat = CheckPathsNotEqual(path, srb2path); + if (stat != 1) + return stat; + + stat = CheckPathsNotEqual(path, "."); + if (stat != 1) + return stat; + + return 1; +} + +// Checks if the combination of the first path and the second path are valid. +// If they are, the concatenated path is returned. +static char *CheckConcatFolderPath(const char *startpath, const char *path) +{ + if (concatpaths(path, startpath) == 1) + { + char *fn; + + if (startpath) + { + size_t len = strlen(startpath) + strlen(path) + strlen(PATHSEP) + 1; + fn = ZZ_Alloc(len); + snprintf(fn, len, "%s" PATHSEP "%s", startpath, path); + } + else + fn = Z_StrDup(path); + + return fn; + } + + return NULL; +} + +// Looks for the first valid full path for a folder. +// Returns NULL if the folder doesn't exist, or it isn't valid. +char *W_GetFullFolderPath(const char *path) +{ + // Check the path by itself first. + char *fn = CheckConcatFolderPath(NULL, path); + if (fn) + return fn; + +#define checkpath(startpath) \ + fn = CheckConcatFolderPath(startpath, path); \ + if (fn) \ + return fn + + checkpath(srb2home); // Then, look in srb2home. + checkpath(srb2path); // Now, look in srb2path. + checkpath("."); // Finally, look in the current directory. + +#undef checkpath + + return NULL; +} + +// Loads files from a folder into a lumpinfo structure. +static lumpinfo_t *ResGetLumpsFolder(const char *path, UINT16 *nlmp, UINT16 *nfolders) +{ + return getdirectoryfiles(path, nlmp, nfolders); +} + static UINT16 W_InitFileError (const char *filename, boolean exitworthy) { if (exitworthy) @@ -694,6 +812,19 @@ static UINT16 W_InitFileError (const char *filename, boolean exitworthy) return INT16_MAX; } +static void W_ReadFileShaders(wadfile_t *wadfile) +{ +#ifdef HWRENDER + if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED)) + { + HWR_LoadCustomShadersFromFile(numwadfiles - 1, W_FileHasFolders(wadfile)); + HWR_CompileShaders(); + } +#else + (void)wadfile; +#endif +} + // Allocate a wadfile, setup the lumpinfo (directory) and // lumpcache, add the wadfile to the current active wadfiles // @@ -715,7 +846,6 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup) #ifndef NOMD5 size_t i; #endif - size_t packetsize; UINT8 md5sum[16]; int important; @@ -733,9 +863,8 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup) refreshdirname = NULL; //CONS_Debug(DBG_SETUP, "Loading %s\n", filename); - // - // check if limit of active wadfiles - // + + // Check if the game reached the limit of active wadfiles. if (numwadfiles >= MAX_WADFILES) { CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n")); @@ -755,24 +884,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup) return INT16_MAX; } - // Check if wad files will overflow fileneededbuffer. Only the filename part - // is send in the packet; cf. - // see PutFileNeeded in d_netfil.c - if ((important = !important)) - { - packetsize = packetsizetally + nameonlylength(filename) + 22; - - if (packetsize > MAXFILENEEDED*sizeof(UINT8)) - { - CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n")); - refreshdirmenu |= REFRESHDIR_MAX; - if (handle) - fclose(handle); - return W_InitFileError(filename, startup); - } - - packetsizetally = packetsize; - } + important = !important; #ifndef NOMD5 // @@ -784,11 +896,12 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup) for (i = 0; i < numwadfiles; i++) { + if (wadfiles[i]->type == RET_FOLDER) + continue; + if (!memcmp(wadfiles[i]->md5sum, md5sum, 16)) { CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), filename); - if (important) - packetsizetally -= nameonlylength(filename) + 22; if (handle) fclose(handle); return W_InitFileError(filename, false); @@ -831,9 +944,11 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup) // wadfile = Z_Malloc(sizeof (*wadfile), PU_STATIC, NULL); wadfile->filename = Z_StrDup(filename); + wadfile->path = NULL; wadfile->type = type; wadfile->handle = handle; - wadfile->numlumps = (UINT16)numlumps; + wadfile->numlumps = numlumps; + wadfile->foldercount = 0; wadfile->lumpinfo = lumpinfo; wadfile->important = important; fseek(handle, 0, SEEK_END); @@ -853,17 +968,12 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup) // add the wadfile // CONS_Printf(M_GetText("Added file %s (%u lumps)\n"), filename, numlumps); + wadfiles = Z_Realloc(wadfiles, sizeof(wadfile_t) * (numwadfiles + 1), PU_STATIC, NULL); wadfiles[numwadfiles] = wadfile; numwadfiles++; // must come BEFORE W_LoadDehackedLumps, so any addfile called by COM_BufInsertText called by Lua doesn't overwrite what we just loaded -#ifdef HWRENDER // Read shaders from file - if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED)) - { - HWR_LoadCustomShadersFromFile(numwadfiles - 1, (type == RET_PK3)); - HWR_CompileShaders(); - } -#endif // HWRENDER + W_ReadFileShaders(wadfile); // TODO: HACK ALERT - Load Lua & SOC stuff right here. I feel like this should be out of this place, but... Let's stick with this for now. switch (wadfile->type) @@ -889,6 +999,163 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup) return wadfile->numlumps; } +// +// Loads a folder as a WAD. +// +UINT16 W_InitFolder(const char *path, boolean mainfile, boolean startup) +{ + lumpinfo_t *lumpinfo = NULL; + wadfile_t *wadfile; + UINT16 numlumps = 0; + UINT16 foldercount; + size_t i; + char *fn, *fullpath; + const char *p; + int important; + INT32 stat; + + if (!(refreshdirmenu & REFRESHDIR_ADDFILE)) + refreshdirmenu = REFRESHDIR_NORMAL|REFRESHDIR_ADDFILE; // clean out cons_alerts that happened earlier + + if (refreshdirname) + Z_Free(refreshdirname); + if (dirmenu) + refreshdirname = Z_StrDup(path); + else + refreshdirname = NULL; + + if (numwadfiles >= MAX_WADFILES) + { + CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n")); + refreshdirmenu |= REFRESHDIR_MAX; + return W_InitFileError(path, startup); + } + + important = 0; /// \todo Implement a W_VerifyFolder. + + // Remove path delimiters. + p = path + (strlen(path) - 1); + + while (*p == '\\' || *p == '/' || *p == ':') + { + p--; + if (p < path) + { + CONS_Alert(CONS_ERROR, M_GetText("Path %s is invalid\n"), path); + return W_InitFileError(path, startup); + } + } + p++; + + // Allocate the new path name. + i = (p - path) + 1; + fn = ZZ_Alloc(i); + strlcpy(fn, path, i); + + // Don't add an empty path. + if (M_IsStringEmpty(fn)) + { + CONS_Alert(CONS_ERROR, M_GetText("Folder name is empty\n")); + Z_Free(fn); + + if (startup) + return W_InitFileError("A folder", true); + else + return W_InitFileError("a folder", false); + } + + // Check if the path is valid. + stat = W_IsPathToFolderValid(fn); + + if (stat != 1) + { + if (stat == 0) + CONS_Alert(CONS_ERROR, M_GetText("Path %s is invalid\n"), fn); + else if (stat < 0) + { +#ifndef AVOID_ERRNO + CONS_Alert(CONS_ERROR, M_GetText("Could not stat %s: %s\n"), fn, strerror(direrror)); +#else + CONS_Alert(CONS_ERROR, M_GetText("Could not stat %s\n"), fn); +#endif + } + + Z_Free(fn); + return W_InitFileError(path, startup); + } + + // Get the full path for this folder. + fullpath = W_GetFullFolderPath(fn); + if (fullpath == NULL) + { + CONS_Alert(CONS_ERROR, M_GetText("Path %s is invalid\n"), fn); + Z_Free(fn); + return W_InitFileError(path, startup); + } + + // Check if the folder is already added. + for (i = 0; i < numwadfiles; i++) + { + if (wadfiles[i]->type != RET_FOLDER) + continue; + + if (samepaths(wadfiles[i]->path, fullpath) > 0) + { + CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), path); + Z_Free(fn); + Z_Free(fullpath); + return W_InitFileError(path, false); + } + } + + lumpinfo = ResGetLumpsFolder(fullpath, &numlumps, &foldercount); + + if (lumpinfo == NULL) + { + if (!numlumps) + CONS_Alert(CONS_ERROR, M_GetText("Folder %s is empty\n"), path); + else if (numlumps == UINT16_MAX) + CONS_Alert(CONS_ERROR, M_GetText("Folder %s contains too many files\n"), path); + else + CONS_Alert(CONS_ERROR, M_GetText("Unknown error enumerating files from folder %s\n"), path); + + Z_Free(fn); + Z_Free(fullpath); + + return W_InitFileError(path, startup); + } + + if (important && !mainfile) + G_SetGameModified(true); + + wadfile = Z_Malloc(sizeof (*wadfile), PU_STATIC, NULL); + wadfile->filename = fn; + wadfile->path = fullpath; + wadfile->type = RET_FOLDER; + wadfile->handle = NULL; + wadfile->numlumps = numlumps; + wadfile->foldercount = foldercount; + wadfile->lumpinfo = lumpinfo; + wadfile->important = important; + + // Irrelevant. + wadfile->filesize = 0; + memset(wadfile->md5sum, 0x00, 16); + + Z_Calloc(numlumps * sizeof (*wadfile->lumpcache), PU_STATIC, &wadfile->lumpcache); + Z_Calloc(numlumps * sizeof (*wadfile->patchcache), PU_STATIC, &wadfile->patchcache); + + CONS_Printf(M_GetText("Added folder %s (%u files, %u folders)\n"), fn, numlumps, foldercount); + wadfiles[numwadfiles] = wadfile; + numwadfiles++; + + W_ReadFileShaders(wadfile); + W_LoadDehackedLumpsPK3(numwadfiles - 1, mainfile); + W_InvalidateLumpnumCache(); + + return wadfile->numlumps; +} + /** Tries to load a series of files. * All files are wads unless they have an extension of ".soc" or ".lua". * @@ -898,13 +1165,22 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup) * * \param filenames A null-terminated list of files to use. */ -void W_InitMultipleFiles(char **filenames) +void W_InitMultipleFiles(addfilelist_t *list) { - // will be realloced as lumps are added - for (; *filenames; filenames++) + size_t i = 0; + + for (; i < list->numfiles; i++) { - //CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames); - W_InitFile(*filenames, numwadfiles < mainwads, true); + const char *fn = list->files[i]; + char pathsep = fn[strlen(fn) - 1]; + boolean mainfile = (numwadfiles < mainwads); + + //CONS_Debug(DBG_SETUP, "Loading %s\n", fn); + + if (pathsep == '\\' || pathsep == '/') + W_InitFolder(fn, mainfile, true); + else + W_InitFile(fn, mainfile, true); } } @@ -913,7 +1189,7 @@ void W_InitMultipleFiles(char **filenames) */ static boolean TestValidLump(UINT16 wad, UINT16 lump) { - I_Assert(wad < MAX_WADFILES); + I_Assert(wad < numwadfiles); if (!wadfiles[wad]) // make sure the wad file exists return false; @@ -1178,7 +1454,7 @@ lumpnum_t W_CheckNumForMap(const char *name) if (!strncmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8)) return (i<<16) + lumpNum; } - else if (wadfiles[i]->type == RET_PK3) + else if (W_FileHasFolders(wadfiles[i])) { lumpNum = W_CheckNumForFolderStartPK3("maps/", i, 0); if (lumpNum != INT16_MAX) @@ -1187,8 +1463,14 @@ lumpnum_t W_CheckNumForMap(const char *name) continue; // Now look for the specified map. for (; lumpNum < end; lumpNum++) - if (!strnicmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8)) - return (i<<16) + lumpNum; + { + if (!strnicmp(name, wadfiles[i]->lumpinfo[lumpNum].name, 8)) + { + const char *extension = strrchr(wadfiles[i]->lumpinfo[lumpNum].fullname, '.'); + if (!(extension && stricmp(extension, ".wad"))) + return (i<<16) + lumpNum; + } + } } } return LUMPERROR; @@ -1276,9 +1558,46 @@ UINT8 W_LumpExists(const char *name) size_t W_LumpLengthPwad(UINT16 wad, UINT16 lump) { + lumpinfo_t *l; + if (!TestValidLump(wad, lump)) return 0; - return wadfiles[wad]->lumpinfo[lump].size; + + l = wadfiles[wad]->lumpinfo + lump; + + // Open the external file for this lump, if the WAD is a folder. + if (wadfiles[wad]->type == RET_FOLDER) + { + // pathisdirectory calls stat, so if anything wrong has happened, + // this is the time to be aware of it. + INT32 stat = pathisdirectory(l->diskpath); + + if (stat < 0) + { +#ifndef AVOID_ERRNO + if (direrror == ENOENT) + I_Error("W_LumpLengthPwad: file %s doesn't exist", l->diskpath); + else + I_Error("W_LumpLengthPwad: could not stat %s: %s", l->diskpath, strerror(direrror)); +#else + I_Error("W_LumpLengthPwad: could not access %s", l->diskpath); +#endif + } + else if (stat == 1) // Path is a folder. + return 0; + else + { + FILE *handle = fopen(l->diskpath, "rb"); + if (handle == NULL) + I_Error("W_LumpLengthPwad: could not open file %s", l->diskpath); + + fseek(handle, 0, SEEK_END); + l->size = l->disksize = ftell(handle); + fclose(handle); + } + } + + return l->size; } /** Returns the buffer size needed to load the given lump. @@ -1293,11 +1612,11 @@ size_t W_LumpLength(lumpnum_t lumpnum) // // W_IsLumpWad -// Is the lump a WAD? (presumably in a PK3) +// Is the lump a WAD? (presumably not in a WAD) // boolean W_IsLumpWad(lumpnum_t lumpnum) { - if (wadfiles[WADFILENUM(lumpnum)]->type == RET_PK3) + if (W_FileHasFolders(wadfiles[WADFILENUM(lumpnum)])) { const char *lumpfullName = (wadfiles[WADFILENUM(lumpnum)]->lumpinfo + LUMPNUM(lumpnum))->fullname; @@ -1306,23 +1625,23 @@ boolean W_IsLumpWad(lumpnum_t lumpnum) return !strnicmp(lumpfullName + strlen(lumpfullName) - 4, ".wad", 4); } - return false; // WADs should never be inside non-PK3s as far as SRB2 is concerned + return false; // WADs should never be inside WADs as far as SRB2 is concerned } // // W_IsLumpFolder -// Is the lump a folder? (in a PK3 obviously) +// Is the lump a folder? (not in a WAD obviously) // boolean W_IsLumpFolder(UINT16 wad, UINT16 lump) { - if (wadfiles[wad]->type == RET_PK3) + if (W_FileHasFolders(wadfiles[wad])) { const char *name = wadfiles[wad]->lumpinfo[lump].fullname; return (name[strlen(name)-1] == '/'); // folders end in '/' } - return false; // non-PK3s don't have folders + return false; // WADs don't have folders } #ifdef HAVE_ZLIB @@ -1365,17 +1684,55 @@ void zerr(int ret) */ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset) { - size_t lumpsize; + size_t lumpsize, bytesread; lumpinfo_t *l; - FILE *handle; + FILE *handle = NULL; - if (!TestValidLump(wad,lump)) + if (!TestValidLump(wad, lump)) return 0; + l = wadfiles[wad]->lumpinfo + lump; + + // Open the external file for this lump, if the WAD is a folder. + if (wadfiles[wad]->type == RET_FOLDER) + { + // pathisdirectory calls stat, so if anything wrong has happened, + // this is the time to be aware of it. + INT32 stat = pathisdirectory(l->diskpath); + + if (stat < 0) + { +#ifndef AVOID_ERRNO + if (direrror == ENOENT) + I_Error("W_ReadLumpHeaderPwad: file %s doesn't exist", l->diskpath); + else + I_Error("W_ReadLumpHeaderPwad: could not stat %s: %s", l->diskpath, strerror(direrror)); +#else + I_Error("W_ReadLumpHeaderPwad: could not access %s", l->diskpath); +#endif + } + else if (stat == 1) // Path is a folder. + return 0; + else + { + handle = fopen(l->diskpath, "rb"); + if (handle == NULL) + I_Error("W_ReadLumpHeaderPwad: could not open file %s", l->diskpath); + + // Find length of file + fseek(handle, 0, SEEK_END); + l->size = l->disksize = ftell(handle); + } + } + lumpsize = wadfiles[wad]->lumpinfo[lump].size; // empty resource (usually markers like S_START, F_END ..) if (!lumpsize || lumpsize<offset) + { + if (wadfiles[wad]->type == RET_FOLDER) + fclose(handle); return 0; + } // zero size means read all the lump if (!size || size+offset > lumpsize) @@ -1383,24 +1740,22 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si // Let's get the raw lump data. // We setup the desired file handle to read the lump data. - l = wadfiles[wad]->lumpinfo + lump; - handle = wadfiles[wad]->handle; + if (wadfiles[wad]->type != RET_FOLDER) + handle = wadfiles[wad]->handle; fseek(handle, (long)(l->position + offset), SEEK_SET); // But let's not copy it yet. We support different compression formats on lumps, so we need to take that into account. switch(wadfiles[wad]->lumpinfo[lump].compression) { case CM_NOCOMPRESSION: // If it's uncompressed, we directly write the data into our destination, and return the bytes read. + bytesread = fread(dest, 1, size, handle); + if (wadfiles[wad]->type == RET_FOLDER) + fclose(handle); #ifdef NO_PNG_LUMPS - { - size_t bytesread = fread(dest, 1, size, handle); - if (Picture_IsLumpPNG((UINT8 *)dest, bytesread)) - Picture_ThrowPNGError(l->fullname, wadfiles[wad]->filename); - return bytesread; - } -#else - return fread(dest, 1, size, handle); + if (Picture_IsLumpPNG((UINT8 *)dest, bytesread)) + Picture_ThrowPNGError(l->fullname, wadfiles[wad]->filename); #endif + return bytesread; case CM_LZF: // Is it LZF compressed? Used by ZWADs. { #ifdef ZWAD @@ -1838,7 +2193,7 @@ void W_VerifyFileMD5(UINT16 wadfilenum, const char *matchmd5) #else I_Error #endif - (M_GetText("File is old, is corrupt or has been modified: %s (found md5: %s, wanted: %s)\n"), wadfiles[wadfilenum]->filename, actualmd5text, matchmd5); + (M_GetText("File is old, is corrupt or has been modified:\n%s\nFound MD5: %s\nWanted MD5: %s\n"), wadfiles[wadfilenum]->filename, actualmd5text, matchmd5); } #endif } diff --git a/src/w_wad.h b/src/w_wad.h index 1309677128da4005e4d4b4c37e0d256ede5c285e..f099b9fd2a243adcb2afd0c06fef3aab4e43d23d 100644 --- a/src/w_wad.h +++ b/src/w_wad.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -69,6 +69,7 @@ typedef struct char name[9]; // filelump_t name[] e.g. "LongEntr" char *longname; // e.g. "LongEntryName" char *fullname; // e.g. "Folder/Subfolder/LongEntryName.extension" + char *diskpath; // path to the file e.g. "/usr/games/srb2/Addon/Folder/Subfolder/LongEntryName.extension" size_t size; // real (uncompressed) size compmethod compression; // lump compression method } lumpinfo_t; @@ -96,9 +97,15 @@ virtlump_t* vres_Find(const virtres_t*, const char*); // DYNAMIC WAD LOADING // ========================================================================= +// Maximum of files that can be loaded +// (there is a max of simultaneous open files anyway) +#ifdef ENFORCE_WAD_LIMIT +#define MAX_WADFILES 2048 // This cannot be any higher than UINT16_MAX. +#else +#define MAX_WADFILES UINT16_MAX +#endif + #define MAX_WADPATH 512 -#define MAX_WADFILES 48 // maximum of wad files used at the same time -// (there is a max of simultaneous open files anyway, and this should be plenty) #define lumpcache_t void * @@ -109,17 +116,19 @@ typedef enum restype RET_SOC, RET_LUA, RET_PK3, + RET_FOLDER, RET_UNKNOWN, } restype_t; typedef struct wadfile_s { - char *filename; + char *filename, *path; restype_t type; lumpinfo_t *lumpinfo; lumpcache_t *lumpcache; lumpcache_t *patchcache; UINT16 numlumps; // this wad's number of resources + UINT16 foldercount; // folder count FILE *handle; UINT32 filesize; // for network UINT8 md5sum[16]; @@ -127,11 +136,17 @@ typedef struct wadfile_s boolean important; // also network - !W_VerifyNMUSlumps } wadfile_t; -#define WADFILENUM(lumpnum) (UINT16)((lumpnum)>>16) // wad flumpnum>>16) // wad file number in upper word +#define WADFILENUM(lumpnum) (UINT16)((lumpnum)>>16) // wad file number in upper word #define LUMPNUM(lumpnum) (UINT16)((lumpnum)&0xFFFF) // lump number for this pwad extern UINT16 numwadfiles; -extern wadfile_t *wadfiles[MAX_WADFILES]; +extern wadfile_t **wadfiles; + +typedef struct +{ + char **files; + size_t numfiles; +} addfilelist_t; // ========================================================================= @@ -141,9 +156,16 @@ void W_Shutdown(void); FILE *W_OpenWadFile(const char **filename, boolean useerrors); // Load and add a wadfile to the active wad files, returns numbers of lumps, INT16_MAX on error UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup); +// Adds a folder as a file +UINT16 W_InitFolder(const char *path, boolean mainfile, boolean startup); // W_InitMultipleFiles exits if a file was not found, but not if all is okay. -void W_InitMultipleFiles(char **filenames); +void W_InitMultipleFiles(addfilelist_t *list); + +#define W_FileHasFolders(wadfile) ((wadfile)->type == RET_PK3 || (wadfile)->type == RET_FOLDER) + +INT32 W_IsPathToFolderValid(const char *path); +char *W_GetFullFolderPath(const char *path); const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump); const char *W_CheckNameForNum(lumpnum_t lumpnum); diff --git a/src/win32/Srb2win.rc b/src/win32/Srb2win.rc index 0a280448b48b13d4dc5c09cc674e4213f87a9995..83948ac81978a8e77de4f127ad1dc37e6da1274a 100644 --- a/src/win32/Srb2win.rc +++ b/src/win32/Srb2win.rc @@ -76,8 +76,8 @@ END #include "../doomdef.h" // Needed for version string VS_VERSION_INFO VERSIONINFO - FILEVERSION 2,2,9,0 - PRODUCTVERSION 2,2,9,0 + FILEVERSION 2,2,10,0 + PRODUCTVERSION 2,2,10,0 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L @@ -97,7 +97,7 @@ BEGIN VALUE "FileDescription", "Sonic Robo Blast 2\0" VALUE "FileVersion", VERSIONSTRING_RC VALUE "InternalName", "srb2\0" - VALUE "LegalCopyright", "Copyright 1998-2021 by Sonic Team Junior\0" + VALUE "LegalCopyright", "Copyright 1998-2022 by Sonic Team Junior\0" VALUE "LegalTrademarks", "Sonic the Hedgehog and related characters are trademarks of Sega.\0" VALUE "OriginalFilename", "srb2win.exe\0" VALUE "PrivateBuild", "\0" @@ -128,4 +128,3 @@ END ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED - diff --git a/src/win32/win_main.c b/src/win32/win_main.c index e1d90881ba4fac766c3720eb318c0a3b58cfbfe6..a5ebf32113f2723dbb5786c0eda8ae79a710d61b 100644 --- a/src/win32/win_main.c +++ b/src/win32/win_main.c @@ -188,11 +188,11 @@ static LRESULT CALLBACK MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPAR ev.type = ev_keydown; handleKeyDoom: - ev.data1 = 0; + ev.key = 0; if (wParam == VK_PAUSE) // intercept PAUSE key { - ev.data1 = KEY_PAUSE; + ev.key = KEY_PAUSE; } else if (!keyboard_started) // post some keys during the game startup @@ -201,14 +201,14 @@ static LRESULT CALLBACK MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPAR { switch (wParam) { - case VK_ESCAPE: ev.data1 = KEY_ESCAPE; break; - case VK_RETURN: ev.data1 = KEY_ENTER; break; - case VK_SHIFT: ev.data1 = KEY_LSHIFT; break; - default: ev.data1 = MapVirtualKey((DWORD)wParam,2); // convert in to char + case VK_ESCAPE: ev.key = KEY_ESCAPE; break; + case VK_RETURN: ev.key = KEY_ENTER; break; + case VK_SHIFT: ev.key = KEY_LSHIFT; break; + default: ev.key = MapVirtualKey((DWORD)wParam,2); // convert in to char } } - if (ev.data1) + if (ev.key) D_PostEvent (&ev); return 0; @@ -240,7 +240,7 @@ static LRESULT CALLBACK MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPAR if (nodinput) { ev.type = ev_keyup; - ev.data1 = KEY_MOUSE1 + 3 + HIWORD(wParam); + ev.key = KEY_MOUSE1 + 3 + HIWORD(wParam); D_PostEvent(&ev); return TRUE; } @@ -249,7 +249,7 @@ static LRESULT CALLBACK MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPAR if (nodinput) { ev.type = ev_keydown; - ev.data1 = KEY_MOUSE1 + 3 + HIWORD(wParam); + ev.key = KEY_MOUSE1 + 3 + HIWORD(wParam); D_PostEvent(&ev); return TRUE; } @@ -258,9 +258,9 @@ static LRESULT CALLBACK MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPAR //I_OutputMsg("MW_WHEEL dispatched.\n"); ev.type = ev_keydown; if ((INT16)HIWORD(wParam) > 0) - ev.data1 = KEY_MOUSEWHEELUP; + ev.key = KEY_MOUSEWHEELUP; else - ev.data1 = KEY_MOUSEWHEELDOWN; + ev.key = KEY_MOUSEWHEELDOWN; D_PostEvent(&ev); break; @@ -271,7 +271,7 @@ static LRESULT CALLBACK MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPAR case WM_CLOSE: PostQuitMessage(0); //to quit while in-game - ev.data1 = KEY_ESCAPE; //to exit network synchronization + ev.key = KEY_ESCAPE; //to exit network synchronization ev.type = ev_keydown; D_PostEvent (&ev); return 0; diff --git a/src/win32/win_sys.c b/src/win32/win_sys.c index da0d5b47ee3c26699b4d538575a22b8dc7420218..ff443935fa7f5a925e3539508b2fe5ce18244e09 100644 --- a/src/win32/win_sys.c +++ b/src/win32/win_sys.c @@ -322,20 +322,20 @@ static inline VOID I_GetConsoleEvents(VOID) { case VK_ESCAPE: case VK_TAB: - ev.data1 = KEY_NULL; + ev.key = KEY_NULL; break; case VK_SHIFT: - ev.data1 = KEY_LSHIFT; + ev.key = KEY_LSHIFT; break; case VK_RETURN: entering_con_command = false; /* FALLTHRU */ default: - ev.data1 = MapVirtualKey(input.Event.KeyEvent.wVirtualKeyCode,2); // convert in to char + ev.key = MapVirtualKey(input.Event.KeyEvent.wVirtualKeyCode,2); // convert in to char } if (co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &t)) { - if (ev.data1 && ev.data1 != KEY_LSHIFT && ev.data1 != KEY_RSHIFT) + if (ev.key && ev.key != KEY_LSHIFT && ev.key != KEY_RSHIFT) { #ifdef UNICODE WriteConsole(co, &input.Event.KeyEvent.uChar.UnicodeChar, 1, &t, NULL); @@ -356,13 +356,13 @@ static inline VOID I_GetConsoleEvents(VOID) switch (input.Event.KeyEvent.wVirtualKeyCode) { case VK_SHIFT: - ev.data1 = KEY_LSHIFT; + ev.key = KEY_LSHIFT; break; default: break; } } - if (ev.data1) D_PostEvent(&ev); + if (ev.key) D_PostEvent(&ev); break; case MOUSE_EVENT: case WINDOW_BUFFER_SIZE_EVENT: @@ -945,7 +945,7 @@ static void I_ShutdownMouse2(VOID) for (i = 0; i < MOUSEBUTTONS; i++) { event.type = ev_keyup; - event.data1 = KEY_2MOUSE1 + i; + event.key = KEY_2MOUSE1 + i; D_PostEvent(&event); } @@ -1135,14 +1135,14 @@ VOID I_GetSysMouseEvents(INT mouse_state) if ((mouse_state & (1 << i)) && !(old_mouse_state & (1 << i))) { event.type = ev_keydown; - event.data1 = KEY_MOUSE1 + i; + event.key = KEY_MOUSE1 + i; D_PostEvent(&event); } // check if button released if (!(mouse_state & (1 << i)) && (old_mouse_state & (1 << i))) { event.type = ev_keyup; - event.data1 = KEY_MOUSE1 + i; + event.key = KEY_MOUSE1 + i; D_PostEvent(&event); } } @@ -1156,9 +1156,9 @@ VOID I_GetSysMouseEvents(INT mouse_state) if (xmickeys || ymickeys) { event.type = ev_mouse; - event.data1 = 0; - event.data2 = xmickeys; - event.data3 = -ymickeys; + event.key = 0; + event.x = xmickeys; + event.y = -ymickeys; D_PostEvent(&event); SetCursorPos(center_x, center_y); } @@ -1240,7 +1240,7 @@ static void I_ShutdownMouse(void) for (i = 0; i < MOUSEBUTTONS; i++) { event.type = ev_keyup; - event.data1 = KEY_MOUSE1 + i; + event.key = KEY_MOUSE1 + i; D_PostEvent(&event); } if (nodinput) @@ -1281,7 +1281,7 @@ void I_GetMouseEvents(void) event.type = ev_keydown; else event.type = ev_keyup; - event.data1 = KEY_2MOUSE1 + i; + event.key = KEY_2MOUSE1 + i; D_PostEvent(&event); } } @@ -1289,9 +1289,9 @@ void I_GetMouseEvents(void) if (handlermouse2x || handlermouse2y) { event.type = ev_mouse2; - event.data1 = 0; - event.data2 = handlermouse2x<<1; - event.data3 = -handlermouse2y<<1; + event.key = 0; + event.x = handlermouse2x<<1; + event.y = -handlermouse2y<<1; handlermouse2x = 0; handlermouse2y = 0; @@ -1330,7 +1330,7 @@ getBufferedData: else event.type = ev_keyup; // Button up - event.data1 = rgdod[d].dwOfs - DIMOFS_BUTTON0 + KEY_MOUSE1; + event.key = rgdod[d].dwOfs - DIMOFS_BUTTON0 + KEY_MOUSE1; D_PostEvent(&event); } else if (rgdod[d].dwOfs == DIMOFS_X) @@ -1342,9 +1342,9 @@ getBufferedData: { // z-axes the wheel if ((int)rgdod[d].dwData > 0) - event.data1 = KEY_MOUSEWHEELUP; + event.key = KEY_MOUSEWHEELUP; else - event.data1 = KEY_MOUSEWHEELDOWN; + event.key = KEY_MOUSEWHEELDOWN; event.type = ev_keydown; D_PostEvent(&event); } @@ -1354,9 +1354,9 @@ getBufferedData: if (xmickeys || ymickeys) { event.type = ev_mouse; - event.data1 = 0; - event.data2 = xmickeys; - event.data3 = -ymickeys; + event.key = 0; + event.x = xmickeys; + event.y = -ymickeys; D_PostEvent(&event); } } @@ -2395,14 +2395,14 @@ static VOID I_ShutdownJoystick(VOID) // emulate the up of all joystick buttons for (i = 0;i < JOYBUTTONS;i++) { - event.data1 = KEY_JOY1+i; + event.key = KEY_JOY1+i; D_PostEvent(&event); } // emulate the up of all joystick hats for (i = 0;i < JOYHATS*4;i++) { - event.data1 = KEY_HAT1+i; + event.key = KEY_HAT1+i; D_PostEvent(&event); } @@ -2410,7 +2410,7 @@ static VOID I_ShutdownJoystick(VOID) event.type = ev_joystick; for (i = 0;i < JOYAXISSET; i++) { - event.data1 = i; + event.key = i; D_PostEvent(&event); } @@ -2460,14 +2460,14 @@ static VOID I_ShutdownJoystick2(VOID) // emulate the up of all joystick buttons for (i = 0;i < JOYBUTTONS;i++) { - event.data1 = KEY_2JOY1+i; + event.key = KEY_2JOY1+i; D_PostEvent(&event); } // emulate the up of all joystick hats for (i = 0;i < JOYHATS*4;i++) { - event.data1 = KEY_2HAT1+i; + event.key = KEY_2HAT1+i; D_PostEvent(&event); } @@ -2475,7 +2475,7 @@ static VOID I_ShutdownJoystick2(VOID) event.type = ev_joystick2; for (i = 0;i < JOYAXISSET; i++) { - event.data1 = i; + event.key = i; D_PostEvent(&event); } @@ -2598,7 +2598,7 @@ acquire: event.type = ev_keydown; else event.type = ev_keyup; - event.data1 = KEY_JOY1 + i; + event.key = KEY_JOY1 + i; D_PostEvent(&event); } } @@ -2618,7 +2618,7 @@ acquire: event.type = ev_keydown; else event.type = ev_keyup; - event.data1 = KEY_HAT1 + i; + event.key = KEY_HAT1 + i; D_PostEvent(&event); } } @@ -2627,7 +2627,7 @@ acquire: // send joystick axis positions event.type = ev_joystick; - event.data1 = event.data2 = event.data3 = 0; + event.key = event.x = event.y = 0; if (Joystick.bGamepadStyle) { @@ -2635,29 +2635,29 @@ acquire: if (JoyInfo.X) { if (js.lX < -(JOYAXISRANGE/2)) - event.data2 = -1; + event.x = -1; else if (js.lX > JOYAXISRANGE/2) - event.data2 = 1; + event.x = 1; } if (JoyInfo.Y) { if (js.lY < -(JOYAXISRANGE/2)) - event.data3 = -1; + event.y = -1; else if (js.lY > JOYAXISRANGE/2) - event.data3 = 1; + event.y = 1; } } else { // analog control style, just send the raw data - if (JoyInfo.X) event.data2 = js.lX; // x axis - if (JoyInfo.Y) event.data3 = js.lY; // y axis + if (JoyInfo.X) event.x = js.lX; // x axis + if (JoyInfo.Y) event.y = js.lY; // y axis } D_PostEvent(&event); #if JOYAXISSET > 1 - event.data1 = 1; - event.data2 = event.data3 = 0; + event.key = 1; + event.x = event.y = 0; if (Joystick.bGamepadStyle) { @@ -2665,30 +2665,30 @@ acquire: if (JoyInfo.Z) { if (js.lZ < -(JOYAXISRANGE/2)) - event.data2 = -1; + event.x = -1; else if (js.lZ > JOYAXISRANGE/2) - event.data2 = 1; + event.x = 1; } if (JoyInfo.Rx) { if (js.lRx < -(JOYAXISRANGE/2)) - event.data3 = -1; + event.y = -1; else if (js.lRx > JOYAXISRANGE/2) - event.data3 = 1; + event.y = 1; } } else { // analog control style, just send the raw data - if (JoyInfo.Z) event.data2 = js.lZ; // z axis - if (JoyInfo.Rx) event.data3 = js.lRx; // rx axis + if (JoyInfo.Z) event.x = js.lZ; // z axis + if (JoyInfo.Rx) event.y = js.lRx; // rx axis } D_PostEvent(&event); #endif #if JOYAXISSET > 2 - event.data1 = 2; - event.data2 = event.data3 = 0; + event.key = 2; + event.x = event.y = 0; if (Joystick.bGamepadStyle) { @@ -2696,53 +2696,53 @@ acquire: if (JoyInfo.Rx) { if (js.lRy < -(JOYAXISRANGE/2)) - event.data2 = -1; + event.x = -1; else if (js.lRy > JOYAXISRANGE/2) - event.data2 = 1; + event.x = 1; } if (JoyInfo.Rz) { if (js.lRz < -(JOYAXISRANGE/2)) - event.data3 = -1; + event.y = -1; else if (js.lRz > JOYAXISRANGE/2) - event.data3 = 1; + event.y = 1; } } else { // analog control style, just send the raw data - if (JoyInfo.Ry) event.data2 = js.lRy; // ry axis - if (JoyInfo.Rz) event.data3 = js.lRz; // rz axis + if (JoyInfo.Ry) event.x = js.lRy; // ry axis + if (JoyInfo.Rz) event.y = js.lRz; // rz axis } D_PostEvent(&event); #endif #if JOYAXISSET > 3 - event.data1 = 3; - event.data2 = event.data3 = 0; + event.key = 3; + event.x = event.y = 0; if (Joystick.bGamepadStyle) { // gamepad control type, on or off, live or die if (JoyInfo.U) { if (js.rglSlider[0] < -(JOYAXISRANGE/2)) - event.data2 = -1; + event.x = -1; else if (js.rglSlider[0] > JOYAXISRANGE/2) - event.data2 = 1; + event.x = 1; } if (JoyInfo.V) { if (js.rglSlider[1] < -(JOYAXISRANGE/2)) - event.data3 = -1; + event.y = -1; else if (js.rglSlider[1] > JOYAXISRANGE/2) - event.data3 = 1; + event.y = 1; } } else { // analog control style, just send the raw data - if (JoyInfo.U) event.data2 = js.rglSlider[0]; // U axis - if (JoyInfo.V) event.data3 = js.rglSlider[1]; // V axis + if (JoyInfo.U) event.x = js.rglSlider[0]; // U axis + if (JoyInfo.V) event.y = js.rglSlider[1]; // V axis } D_PostEvent(&event); #endif @@ -2842,7 +2842,7 @@ acquire: event.type = ev_keydown; else event.type = ev_keyup; - event.data1 = KEY_2JOY1 + i; + event.key = KEY_2JOY1 + i; D_PostEvent(&event); } } @@ -2862,7 +2862,7 @@ acquire: event.type = ev_keydown; else event.type = ev_keyup; - event.data1 = KEY_2HAT1 + i; + event.key = KEY_2HAT1 + i; D_PostEvent(&event); } } @@ -2871,7 +2871,7 @@ acquire: // send joystick axis positions event.type = ev_joystick2; - event.data1 = event.data2 = event.data3 = 0; + event.key = event.x = event.y = 0; if (Joystick2.bGamepadStyle) { @@ -2879,29 +2879,29 @@ acquire: if (JoyInfo2.X) { if (js.lX < -(JOYAXISRANGE/2)) - event.data2 = -1; + event.x = -1; else if (js.lX > JOYAXISRANGE/2) - event.data2 = 1; + event.x = 1; } if (JoyInfo2.Y) { if (js.lY < -(JOYAXISRANGE/2)) - event.data3 = -1; + event.y = -1; else if (js.lY > JOYAXISRANGE/2) - event.data3 = 1; + event.y = 1; } } else { // analog control style, just send the raw data - if (JoyInfo2.X) event.data2 = js.lX; // x axis - if (JoyInfo2.Y) event.data3 = js.lY; // y axis + if (JoyInfo2.X) event.x = js.lX; // x axis + if (JoyInfo2.Y) event.y = js.lY; // y axis } D_PostEvent(&event); #if JOYAXISSET > 1 - event.data1 = 1; - event.data2 = event.data3 = 0; + event.key = 1; + event.x = event.y = 0; if (Joystick2.bGamepadStyle) { @@ -2909,30 +2909,30 @@ acquire: if (JoyInfo2.Z) { if (js.lZ < -(JOYAXISRANGE/2)) - event.data2 = -1; + event.x = -1; else if (js.lZ > JOYAXISRANGE/2) - event.data2 = 1; + event.x = 1; } if (JoyInfo2.Rx) { if (js.lRx < -(JOYAXISRANGE/2)) - event.data3 = -1; + event.y = -1; else if (js.lRx > JOYAXISRANGE/2) - event.data3 = 1; + event.y = 1; } } else { // analog control style, just send the raw data - if (JoyInfo2.Z) event.data2 = js.lZ; // z axis - if (JoyInfo2.Rx) event.data3 = js.lRx; // rx axis + if (JoyInfo2.Z) event.x = js.lZ; // z axis + if (JoyInfo2.Rx) event.y = js.lRx; // rx axis } D_PostEvent(&event); #endif #if JOYAXISSET > 2 - event.data1 = 2; - event.data2 = event.data3 = 0; + event.key = 2; + event.x = event.y = 0; if (Joystick2.bGamepadStyle) { @@ -2940,53 +2940,53 @@ acquire: if (JoyInfo2.Rx) { if (js.lRy < -(JOYAXISRANGE/2)) - event.data2 = -1; + event.x = -1; else if (js.lRy > JOYAXISRANGE/2) - event.data2 = 1; + event.x = 1; } if (JoyInfo2.Rz) { if (js.lRz < -(JOYAXISRANGE/2)) - event.data3 = -1; + event.y = -1; else if (js.lRz > JOYAXISRANGE/2) - event.data3 = 1; + event.y = 1; } } else { // analog control style, just send the raw data - if (JoyInfo2.Ry) event.data2 = js.lRy; // ry axis - if (JoyInfo2.Rz) event.data3 = js.lRz; // rz axis + if (JoyInfo2.Ry) event.x = js.lRy; // ry axis + if (JoyInfo2.Rz) event.y = js.lRz; // rz axis } D_PostEvent(&event); #endif #if JOYAXISSET > 3 - event.data1 = 3; - event.data2 = event.data3 = 0; + event.key = 3; + event.x = event.y = 0; if (Joystick2.bGamepadStyle) { // gamepad control type, on or off, live or die if (JoyInfo2.U) { if (js.rglSlider[0] < -(JOYAXISRANGE/2)) - event.data2 = -1; + event.x = -1; else if (js.rglSlider[0] > JOYAXISRANGE/2) - event.data2 = 1; + event.x = 1; } if (JoyInfo2.V) { if (js.rglSlider[1] < -(JOYAXISRANGE/2)) - event.data3 = -1; + event.y = -1; else if (js.rglSlider[1] > JOYAXISRANGE/2) - event.data3 = 1; + event.y = 1; } } else { // analog control style, just send the raw data - if (JoyInfo2.U) event.data2 = js.rglSlider[0]; // U axis - if (JoyInfo2.V) event.data3 = js.rglSlider[1]; // V axis + if (JoyInfo2.U) event.x = js.rglSlider[0]; // U axis + if (JoyInfo2.V) event.y = js.rglSlider[1]; // V axis } D_PostEvent(&event); #endif @@ -3194,7 +3194,7 @@ INT32 I_GetKey(void) ev = &events[eventtail]; eventtail = (eventtail+1) & (MAXEVENTS-1); if (ev->type == ev_keydown || ev->type == ev_console) - return ev->data1; + return ev->key; else return 0; } @@ -3308,7 +3308,7 @@ static VOID I_GetKeyboardEvents(VOID) if (!appActive && RepeatKeyCode) // Stop when lost focus { event.type = ev_keyup; - event.data1 = RepeatKeyCode; + event.key = RepeatKeyCode; D_PostEvent(&event); RepeatKeyCode = 0; } @@ -3363,9 +3363,9 @@ getBufferedData: ch = rgdod[d].dwOfs & 0xFF; if (ASCIINames[ch]) - event.data1 = ASCIINames[ch]; + event.key = ASCIINames[ch]; else - event.data1 = 0x80; + event.key = 0x80; D_PostEvent(&event); } @@ -3378,7 +3378,7 @@ getBufferedData: // delay is tripled for first repeating key RepeatKeyTics = hacktics + (KEY_REPEAT_DELAY*3); if (event.type == ev_keydown) // use the last event! - RepeatKeyCode = event.data1; + RepeatKeyCode = event.key; } else { @@ -3386,7 +3386,7 @@ getBufferedData: if (RepeatKeyCode && hacktics - RepeatKeyTics > KEY_REPEAT_DELAY) { event.type = ev_keydown; - event.data1 = RepeatKeyCode; + event.key = RepeatKeyCode; D_PostEvent(&event); RepeatKeyTics = hacktics; diff --git a/src/y_inter.c b/src/y_inter.c index dc78a1983e846d9306de7cf5ce6812d0c979614a..34e58494f1b9b9cc1c04d068d2db43b1cccf2c7d 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2004-2021 by Sonic Team Junior. +// Copyright (C) 2004-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -212,7 +212,7 @@ static void Y_IntermissionTokenDrawer(void) calc = (lowy - y)*2; if (calc > 0) - V_DrawCroppedPatch(32<<FRACBITS, y<<FRACBITS, FRACUNIT/2, 0, tokenicon, 0, 0, tokenicon->width, calc); + V_DrawCroppedPatch(32<<FRACBITS, y<<FRACBITS, FRACUNIT/2, FRACUNIT/2, 0, tokenicon, NULL, 0, 0, tokenicon->width<<FRACBITS, calc<<FRACBITS); } @@ -239,12 +239,12 @@ void Y_LoadIntermissionData(void) } data.coop.ptotal = W_CachePatchName("YB_TOTAL", PU_PATCH); - // get background patches - bgpatch = W_CachePatchName("INTERSCR", PU_PATCH); // grab an interscreen if appropriate if (mapheaderinfo[gamemap-1]->interscreen[0] != '#') interpic = W_CachePatchName(mapheaderinfo[gamemap-1]->interscreen, PU_PATCH); + else // no interscreen? use default background + bgpatch = W_CachePatchName("INTERSCR", PU_PATCH); break; } case int_spec: @@ -255,12 +255,11 @@ void Y_LoadIntermissionData(void) data.spec.pscore = W_CachePatchName("YB_SCORE", PU_PATCH); data.spec.pcontinues = W_CachePatchName("YB_CONTI", PU_PATCH); - // get background tile - bgtile = W_CachePatchName("SPECTILE", PU_PATCH); - // grab an interscreen if appropriate if (mapheaderinfo[gamemap-1]->interscreen[0] != '#') interpic = W_CachePatchName(mapheaderinfo[gamemap-1]->interscreen, PU_PATCH); + else // no interscreen? use default background + bgtile = W_CachePatchName("SPECTILE", PU_PATCH); break; } case int_ctf: @@ -430,7 +429,7 @@ void Y_IntermissionDrawer(void) else if (bgtile) V_DrawPatchFill(bgtile); - LUAh_IntermissionHUD(); + LUA_HUDHOOK(intermission); if (!LUA_HudEnabled(hud_intermissiontally)) goto skiptallydrawer; @@ -471,14 +470,17 @@ void Y_IntermissionDrawer(void) } } - // draw the "got through act" lines and act number - V_DrawLevelTitle(data.coop.passedx1, 49, 0, data.coop.passed1); + if (LUA_HudEnabled(hud_intermissiontitletext)) { - INT32 h = V_LevelNameHeight(data.coop.passed2); - V_DrawLevelTitle(data.coop.passedx2, 49+h+2, 0, data.coop.passed2); + // draw the "got through act" lines and act number + V_DrawLevelTitle(data.coop.passedx1, 49, 0, data.coop.passed1); + { + INT32 h = V_LevelNameHeight(data.coop.passed2); + V_DrawLevelTitle(data.coop.passedx2, 49+h+2, 0, data.coop.passed2); - if (data.coop.actnum) - V_DrawLevelActNum(244, 42+h, 0, data.coop.actnum); + if (data.coop.actnum) + V_DrawLevelActNum(244, 42+h, 0, data.coop.actnum); + } } bonusy = 150; @@ -562,37 +564,44 @@ void Y_IntermissionDrawer(void) if (drawsection == 1) { - const char *ringtext = "\x82" "50 rings, no shield"; - const char *tut1text = "\x82" "press " "\x80" "spin"; - const char *tut2text = "\x82" "mid-" "\x80" "jump"; - ttheight = 8; - V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1); - ttheight += V_LevelNameHeight(data.spec.passed3) + 2; - V_DrawLevelTitle(data.spec.passedx3 + xoffset2, ttheight, 0, data.spec.passed3); - ttheight += V_LevelNameHeight(data.spec.passed4) + 2; - V_DrawLevelTitle(data.spec.passedx4 + xoffset3, ttheight, 0, data.spec.passed4); - - ttheight = 108; - V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset4 - (V_LevelNameWidth(ringtext)/2), ttheight, 0, ringtext); - ttheight += V_LevelNameHeight(tut1text) + 2; - V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset5 - (V_LevelNameWidth(tut1text)/2), ttheight, 0, tut1text); - ttheight += V_LevelNameHeight(tut2text) + 2; - V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset6 - (V_LevelNameWidth(tut2text)/2), ttheight, 0, tut2text); + if (LUA_HudEnabled(hud_intermissiontitletext)) + { + const char *ringtext = "\x82" "50 rings, no shield"; + const char *tut1text = "\x82" "press " "\x80" "spin"; + const char *tut2text = "\x82" "mid-" "\x80" "jump"; + ttheight = 8; + V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1); + ttheight += V_LevelNameHeight(data.spec.passed3) + 2; + V_DrawLevelTitle(data.spec.passedx3 + xoffset2, ttheight, 0, data.spec.passed3); + ttheight += V_LevelNameHeight(data.spec.passed4) + 2; + V_DrawLevelTitle(data.spec.passedx4 + xoffset3, ttheight, 0, data.spec.passed4); + + ttheight = 108; + V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset4 - (V_LevelNameWidth(ringtext)/2), ttheight, 0, ringtext); + ttheight += V_LevelNameHeight(tut1text) + 2; + V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset5 - (V_LevelNameWidth(tut1text)/2), ttheight, 0, tut1text); + ttheight += V_LevelNameHeight(tut2text) + 2; + V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset6 - (V_LevelNameWidth(tut2text)/2), ttheight, 0, tut2text); + } } else { INT32 yoffset = 0; - if (data.spec.passed1[0] != '\0') - { - ttheight = 24; - V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1); - ttheight += V_LevelNameHeight(data.spec.passed2) + 2; - V_DrawLevelTitle(data.spec.passedx2 + xoffset2, ttheight, 0, data.spec.passed2); - } - else + + if (LUA_HudEnabled(hud_intermissiontitletext)) { - ttheight = 24 + (V_LevelNameHeight(data.spec.passed2)/2) + 2; - V_DrawLevelTitle(data.spec.passedx2 + xoffset1, ttheight, 0, data.spec.passed2); + if (data.spec.passed1[0] != '\0') + { + ttheight = 24; + V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1); + ttheight += V_LevelNameHeight(data.spec.passed2) + 2; + V_DrawLevelTitle(data.spec.passedx2 + xoffset2, ttheight, 0, data.spec.passed2); + } + else + { + ttheight = 24 + (V_LevelNameHeight(data.spec.passed2)/2) + 2; + V_DrawLevelTitle(data.spec.passedx2 + xoffset1, ttheight, 0, data.spec.passed2); + } } V_DrawScaledPatch(152 + xoffset3, 108, 0, data.spec.bonuspatches[0]); @@ -638,6 +647,7 @@ void Y_IntermissionDrawer(void) // draw the emeralds //if (intertic & 1) + if (LUA_HudEnabled(hud_intermissionemeralds)) { boolean drawthistic = !(ALL7EMERALDS(emeralds) && (intertic & 1)); INT32 emeraldx = 152 - 3*28; @@ -1010,7 +1020,8 @@ void Y_Ticker(void) if (paused || P_AutoPause()) return; - LUAh_IntermissionThinker(); + LUA_HookBool(intertype == int_spec && stagefailed, + HOOK(IntermissionThinker)); intertic++; @@ -1330,24 +1341,40 @@ void Y_StartIntermission(void) usetile = false; // set up the "got through act" message according to skin name - // too long so just show "YOU GOT THROUGH THE ACT" - if (strlen(skins[players[consoleplayer].skin].realname) > 13) - { - strcpy(data.coop.passed1, "you got"); - strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "through act" : "through the act"); - } - // long enough that "X GOT" won't fit so use "X PASSED THE ACT" - else if (strlen(skins[players[consoleplayer].skin].realname) > 8) + if (stagefailed) { - strcpy(data.coop.passed1, skins[players[consoleplayer].skin].realname); - strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "passed act" : "passed the act"); + strcpy(data.coop.passed1, mapheaderinfo[gamemap-1]->lvlttl); + + if (mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) + { + data.spec.passed2[0] = '\0'; + } + else + { + strcpy(data.coop.passed2, "Zone"); + } } - // length is okay for normal use else { - snprintf(data.coop.passed1, sizeof data.coop.passed1, "%s got", - skins[players[consoleplayer].skin].realname); - strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "through act" : "through the act"); + // too long so just show "YOU GOT THROUGH THE ACT" + if (strlen(skins[players[consoleplayer].skin].realname) > 13) + { + strcpy(data.coop.passed1, "you got"); + strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "through act" : "through the act"); + } + // long enough that "X GOT" won't fit so use "X PASSED THE ACT" + else if (strlen(skins[players[consoleplayer].skin].realname) > 8) + { + strcpy(data.coop.passed1, skins[players[consoleplayer].skin].realname); + strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "passed act" : "passed the act"); + } + // length is okay for normal use + else + { + snprintf(data.coop.passed1, sizeof data.coop.passed1, "%s got", + skins[players[consoleplayer].skin].realname); + strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "through act" : "through the act"); + } } // set X positions @@ -1364,6 +1391,13 @@ void Y_StartIntermission(void) // The above value is not precalculated because it needs only be computed once // at the start of intermission, and precalculating it would preclude mods // changing the font to one of a slightly different width. + + if ((stagefailed) && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE)) + { + // Bit of a hack, offset so that the "Zone" text is right aligned like title cards. + data.coop.passedx2 = (data.coop.passedx1 + V_LevelNameWidth(data.coop.passed1)) - V_LevelNameWidth(data.coop.passed2); + } + break; } @@ -1784,21 +1818,30 @@ static void Y_SetTimeBonus(player_t *player, y_bonus_t *bstruct) strncpy(bstruct->patch, "YB_TIME", sizeof(bstruct->patch)); bstruct->display = true; - // calculate time bonus - secs = player->realtime / TICRATE; - if (secs < 30) /* :30 */ bonus = 50000; - else if (secs < 60) /* 1:00 */ bonus = 10000; - else if (secs < 90) /* 1:30 */ bonus = 5000; - else if (secs < 120) /* 2:00 */ bonus = 4000; - else if (secs < 180) /* 3:00 */ bonus = 3000; - else if (secs < 240) /* 4:00 */ bonus = 2000; - else if (secs < 300) /* 5:00 */ bonus = 1000; - else if (secs < 360) /* 6:00 */ bonus = 500; - else if (secs < 420) /* 7:00 */ bonus = 400; - else if (secs < 480) /* 8:00 */ bonus = 300; - else if (secs < 540) /* 9:00 */ bonus = 200; - else if (secs < 600) /* 10:00 */ bonus = 100; - else /* TIME TAKEN: TOO LONG */ bonus = 0; + if (stagefailed == true) + { + // Time Bonus would be very easy to cheese by failing immediately. + bonus = 0; + } + else + { + // calculate time bonus + secs = player->realtime / TICRATE; + if (secs < 30) /* :30 */ bonus = 50000; + else if (secs < 60) /* 1:00 */ bonus = 10000; + else if (secs < 90) /* 1:30 */ bonus = 5000; + else if (secs < 120) /* 2:00 */ bonus = 4000; + else if (secs < 180) /* 3:00 */ bonus = 3000; + else if (secs < 240) /* 4:00 */ bonus = 2000; + else if (secs < 300) /* 5:00 */ bonus = 1000; + else if (secs < 360) /* 6:00 */ bonus = 500; + else if (secs < 420) /* 7:00 */ bonus = 400; + else if (secs < 480) /* 8:00 */ bonus = 300; + else if (secs < 540) /* 9:00 */ bonus = 200; + else if (secs < 600) /* 10:00 */ bonus = 100; + else /* TIME TAKEN: TOO LONG */ bonus = 0; + } + bstruct->points = bonus; } @@ -1851,12 +1894,21 @@ static void Y_SetGuardBonus(player_t *player, y_bonus_t *bstruct) strncpy(bstruct->patch, "YB_GUARD", sizeof(bstruct->patch)); bstruct->display = true; - if (player->timeshit == 0) bonus = 10000; - else if (player->timeshit == 1) bonus = 5000; - else if (player->timeshit == 2) bonus = 1000; - else if (player->timeshit == 3) bonus = 500; - else if (player->timeshit == 4) bonus = 100; - else bonus = 0; + if (stagefailed == true) + { + // "No-hit" runs would be very easy to cheese by failing immediately. + bonus = 0; + } + else + { + if (player->timeshit == 0) bonus = 10000; + else if (player->timeshit == 1) bonus = 5000; + else if (player->timeshit == 2) bonus = 1000; + else if (player->timeshit == 3) bonus = 500; + else if (player->timeshit == 4) bonus = 100; + else bonus = 0; + } + bstruct->points = bonus; } @@ -1971,7 +2023,7 @@ static void Y_AwardCoopBonuses(void) for (i = 0; i < MAXPLAYERS; ++i) { - if (!playeringame[i] || players[i].lives < 1) // not active or game over + if (!playeringame[i] || players[i].lives < 1 || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN) // not active, game over or tails bot bonusnum = 0; // all null else bonusnum = mapheaderinfo[prevmap]->bonustype + 1; // -1 is none @@ -2021,7 +2073,7 @@ static void Y_AwardSpecialStageBonus(void) { oldscore = players[i].score; - if (!playeringame[i] || players[i].lives < 1) // not active or game over + if (!playeringame[i] || players[i].lives < 1 || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN) // not active, game over or tails bot { Y_SetNullBonus(&players[i], &localbonuses[0]); Y_SetNullBonus(&players[i], &localbonuses[1]); diff --git a/src/y_inter.h b/src/y_inter.h index 871142858ba1df05f0163b19a9cf9efeeafe560a..74183066e4541298d6ec8d5988829c9763a8e253 100644 --- a/src/y_inter.h +++ b/src/y_inter.h @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2004-2021 by Sonic Team Junior. +// Copyright (C) 2004-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/z_zone.c b/src/z_zone.c index 34ff3d37ef3a025beaa925228d5c6a18c68f2228..b949730e35bbc2e6bd342753571e6e6a0f1759f9 100644 --- a/src/z_zone.c +++ b/src/z_zone.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2006 by Graue. -// Copyright (C) 2006-2021 by Sonic Team Junior. +// Copyright (C) 2006-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/z_zone.h b/src/z_zone.h index be55bf9940ead1a1385f92ca50d296b0bd4fbdf1..d7e1ed52860389d886c3fb436c1b9474f9c584a1 100644 --- a/src/z_zone.h +++ b/src/z_zone.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 1999-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -39,6 +39,7 @@ enum // Tags < PU_LEVEL are not purged until freed explicitly. PU_STATIC = 1, // static entire execution time PU_LUA = 2, // static entire execution time -- used by lua so it doesn't get caught in loops forever + PU_PERFSTATS = 3, // static between changes to ps_samplesize cvar PU_SOUND = 11, // static while playing PU_MUSIC = 12, // static while playing