diff --git a/SRB2.cbp b/SRB2.cbp index c8b92e28e28896ad6dade65240609b30fb1d95b4..dd55c3118ccd0a158393867d864cd06456633f0e 100644 --- a/SRB2.cbp +++ b/SRB2.cbp @@ -14,7 +14,7 @@ If you are compiling for Windows, use Mingw targets Interface Defines: _WINDOWS for DirectX Interface SDL for SDL Interface -HAVE_MIXER for SDL_Mixer +HAVE_MIXER for SDL2_mixer HAVE_PNG for PNG support (for APNG support. compile libs/libpng-src) HWRENDER for hardware render support @@ -42,7 +42,7 @@ HW3SOUND for 3D hardware sound support </Compiler> <Linker> <Add option="`sdl2-config --libs`" /> - <Add library="SDL_mixer" /> + <Add library="SDL2_mixer" /> </Linker> </Target> <Target title="Release Native/SDL"> @@ -63,7 +63,7 @@ HW3SOUND for 3D hardware sound support </Compiler> <Linker> <Add option="`sdl2-config --libs`" /> - <Add library="SDL_mixer" /> + <Add library="SDL2_mixer" /> </Linker> </Target> <Target title="Debug Linux/SDL"> @@ -91,7 +91,7 @@ HW3SOUND for 3D hardware sound support <Linker> <Add option="`sdl2-config --libs`" /> <Add option="`libpng-config --libs`" /> - <Add library="SDL_mixer" /> + <Add library="SDL2_mixer" /> <Add library="rt" /> </Linker> </Target> @@ -119,7 +119,7 @@ HW3SOUND for 3D hardware sound support <Linker> <Add option="`sdl2-config --libs`" /> <Add option="`libpng-config --libs`" /> - <Add library="SDL_mixer" /> + <Add library="SDL2_mixer" /> <Add library="rt" /> </Linker> </Target> @@ -567,7 +567,7 @@ HW3SOUND for 3D hardware sound support <Linker> <Add option="-g" /> <Add library="SDL" /> - <Add library="SDL_mixer" /> + <Add library="SDL2_mixer" /> <Add library="advapi32" /> <Add library="kernel32" /> <Add library="msvcrt" /> @@ -606,7 +606,7 @@ HW3SOUND for 3D hardware sound support <Linker> <Add option="-g" /> <Add library="SDL" /> - <Add library="SDL_mixer" /> + <Add library="SDL2_mixer" /> <Add library="advapi32" /> <Add library="kernel32" /> <Add library="msvcrt" />